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authorMelanie2011-07-15 12:08:40 -0700
committerMelanie2011-07-15 19:36:00 +0200
commitc7dbd7cbd035ccc412624cd221348479d43798d6 (patch)
treef1e1791757cef6d0818d7c5d16b9fec687bf55cc /OpenSim/Region
parentRevert "Add localid support to ch0de properly" (diff)
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Fox some local id issues in physics glue
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs6
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs8
-rw-r--r--OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs7
-rw-r--r--OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs8
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs3
-rw-r--r--OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs14
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsScene.cs19
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs8
-rw-r--r--OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs2
-rw-r--r--OpenSim/Region/Physics/POSPlugin/POSScene.cs8
-rw-r--r--OpenSim/Region/Physics/PhysXPlugin/PhysXScene.cs8
12 files changed, 26 insertions, 68 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 482597d..aeb03a2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1767,7 +1767,8 @@ namespace OpenSim.Region.Framework.Scenes
1767 part.AbsolutePosition, 1767 part.AbsolutePosition,
1768 part.Scale, 1768 part.Scale,
1769 part.RotationOffset, 1769 part.RotationOffset,
1770 part.PhysActor.IsPhysical); 1770 part.PhysActor.IsPhysical,
1771 m_localId);
1771 part.PhysActor.SetMaterial((int)part.Material); 1772 part.PhysActor.SetMaterial((int)part.Material);
1772 1773
1773 part.PhysActor.LocalID = part.LocalId; 1774 part.PhysActor.LocalID = part.LocalId;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 980f7a3..2214f2f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1633,7 +1633,8 @@ namespace OpenSim.Region.Framework.Scenes
1633 AbsolutePosition, 1633 AbsolutePosition,
1634 Scale, 1634 Scale,
1635 RotationOffset, 1635 RotationOffset,
1636 RigidBody); 1636 RigidBody,
1637 m_localId);
1637 PhysActor.SetMaterial(Material); 1638 PhysActor.SetMaterial(Material);
1638 } 1639 }
1639 catch 1640 catch
@@ -4442,7 +4443,8 @@ namespace OpenSim.Region.Framework.Scenes
4442 AbsolutePosition, 4443 AbsolutePosition,
4443 Scale, 4444 Scale,
4444 RotationOffset, 4445 RotationOffset,
4445 UsePhysics); 4446 UsePhysics,
4447 m_localId);
4446 PhysActor.SetMaterial(Material); 4448 PhysActor.SetMaterial(Material);
4447 4449
4448 pa = PhysActor; 4450 pa = PhysActor;
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs
index b6e1cb4..6c9d9ab 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs
@@ -84,13 +84,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
84*/ 84*/
85 85
86 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 86 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
87 Vector3 size, Quaternion rotation) 87 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
88 {
89 return AddPrimShape(primName, pbs, position, size, rotation, false);
90 }
91
92 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
93 Vector3 size, Quaternion rotation, bool isPhysical)
94 { 88 {
95 return null; 89 return null;
96 } 90 }
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
index 6df213d..0d1bd82 100644
--- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
+++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
@@ -213,12 +213,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
213 return newPrim; 213 return newPrim;
214 } 214 }
215 215
216 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation) 216 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
217 {
218 return AddPrimShape(primName, pbs, position, size, rotation, false);
219 }
220
221 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, Vector3 size, Quaternion rotation, bool isPhysical)
222 { 217 {
223 PhysicsActor result; 218 PhysicsActor result;
224 IMesh mesh = null; 219 IMesh mesh = null;
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
index f4245b6..8e9edac 100644
--- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
+++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
@@ -626,13 +626,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
626 } 626 }
627 627
628 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, 628 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position,
629 OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation) 629 OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, bool isPhysical, uint localid)
630 {
631 return AddPrimShape(primName, pbs, position, size, rotation, false);
632 }
633
634 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position,
635 OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, bool isPhysical)
636 { 630 {
637 PhysicsActor result; 631 PhysicsActor result;
638 632
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
index 7cd2dd1..82f1b94 100644
--- a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs
@@ -256,8 +256,9 @@ namespace OpenSim.Region.Physics.OdePlugin
256 256
257 257
258 public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, 258 public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
259 Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode) 259 Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode, uint localid)
260 { 260 {
261 m_localID = localid;
261 ode = dode; 262 ode = dode;
262 if (!pos.IsFinite()) 263 if (!pos.IsFinite())
263 { 264 {
diff --git a/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
index a622745..353db44 100644
--- a/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
@@ -1717,7 +1717,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1717 } 1717 }
1718 1718
1719 private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, 1719 private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
1720 IMesh mesh, PrimitiveBaseShape pbs, bool isphysical) 1720 IMesh mesh, PrimitiveBaseShape pbs, bool isphysical, uint localid)
1721 { 1721 {
1722 1722
1723 Vector3 pos = position; 1723 Vector3 pos = position;
@@ -1727,7 +1727,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1727 OdePrim newPrim; 1727 OdePrim newPrim;
1728 lock (OdeLock) 1728 lock (OdeLock)
1729 { 1729 {
1730 newPrim = new OdePrim(name, this, pos, siz, rot, mesh, pbs, isphysical, ode); 1730 newPrim = new OdePrim(name, this, pos, siz, rot, mesh, pbs, isphysical, ode, localid);
1731 1731
1732 lock (_prims) 1732 lock (_prims)
1733 _prims.Add(newPrim); 1733 _prims.Add(newPrim);
@@ -1749,13 +1749,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1749 } 1749 }
1750 1750
1751 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 1751 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1752 Vector3 size, Quaternion rotation) //To be removed 1752 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
1753 {
1754 return AddPrimShape(primName, pbs, position, size, rotation, false);
1755 }
1756
1757 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1758 Vector3 size, Quaternion rotation, bool isPhysical)
1759 { 1753 {
1760 PhysicsActor result; 1754 PhysicsActor result;
1761 IMesh mesh = null; 1755 IMesh mesh = null;
@@ -1763,7 +1757,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1763 if (needsMeshing(pbs)) 1757 if (needsMeshing(pbs))
1764 mesh = mesher.CreateMesh(primName, pbs, size, 32f, isPhysical); 1758 mesh = mesher.CreateMesh(primName, pbs, size, 32f, isPhysical);
1765 1759
1766 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical); 1760 result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical, localid);
1767 1761
1768 return result; 1762 return result;
1769 } 1763 }
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
index 13ea084..de22fae 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs
@@ -77,15 +77,16 @@ namespace OpenSim.Region.Physics.Manager
77 77
78 public abstract void RemovePrim(PhysicsActor prim); 78 public abstract void RemovePrim(PhysicsActor prim);
79 79
80 //public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
81 // Vector3 size, Quaternion rotation); //To be removed - Actually removed!
82
80 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 83 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
81 Vector3 size, Quaternion rotation); //To be removed 84 Vector3 size, Quaternion rotation, bool isPhysical, uint localid);
82 public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
83 Vector3 size, Quaternion rotation, bool isPhysical);
84 85
85 public virtual PhysicsActor AddPrimShape(uint localID, string primName, PrimitiveBaseShape pbs, Vector3 position, 86 public virtual PhysicsActor AddPrimShape(uint localID, string primName, PrimitiveBaseShape pbs, Vector3 position,
86 Vector3 size, Quaternion rotation, bool isPhysical) 87 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
87 { 88 {
88 PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical); 89 PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid);
89 90
90 if (ret != null) 91 if (ret != null)
91 ret.LocalID = localID; 92 ret.LocalID = localID;
@@ -262,13 +263,7 @@ namespace OpenSim.Region.Physics.Manager
262*/ 263*/
263 264
264 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 265 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
265 Vector3 size, Quaternion rotation) //To be removed 266 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
266 {
267 return AddPrimShape(primName, pbs, position, size, rotation, false);
268 }
269
270 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
271 Vector3 size, Quaternion rotation, bool isPhysical)
272 { 267 {
273 m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size); 268 m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size);
274 return PhysicsActor.Null; 269 return PhysicsActor.Null;
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index f5172aa..88902b0 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -1708,13 +1708,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1708 } 1708 }
1709 1709
1710 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 1710 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1711 Vector3 size, Quaternion rotation) //To be removed 1711 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
1712 {
1713 return AddPrimShape(primName, pbs, position, size, rotation, false);
1714 }
1715
1716 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1717 Vector3 size, Quaternion rotation, bool isPhysical)
1718 { 1712 {
1719#if SPAM 1713#if SPAM
1720 m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName); 1714 m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName);
diff --git a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs
index a7f8baa..5dcd6f5 100644
--- a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs
+++ b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Physics.OdePlugin
83 Vector3 position = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 128f); 83 Vector3 position = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 128f);
84 Vector3 size = new Vector3(0.5f, 0.5f, 0.5f); 84 Vector3 size = new Vector3(0.5f, 0.5f, 0.5f);
85 Quaternion rot = Quaternion.Identity; 85 Quaternion rot = Quaternion.Identity;
86 PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true); 86 PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true, 0);
87 OdePrim oprim = (OdePrim)prim; 87 OdePrim oprim = (OdePrim)prim;
88 OdeScene pscene = (OdeScene) ps; 88 OdeScene pscene = (OdeScene) ps;
89 89
diff --git a/OpenSim/Region/Physics/POSPlugin/POSScene.cs b/OpenSim/Region/Physics/POSPlugin/POSScene.cs
index c3f5040..2f24a50 100644
--- a/OpenSim/Region/Physics/POSPlugin/POSScene.cs
+++ b/OpenSim/Region/Physics/POSPlugin/POSScene.cs
@@ -91,13 +91,7 @@ namespace OpenSim.Region.Physics.POSPlugin
91*/ 91*/
92 92
93 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 93 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
94 Vector3 size, Quaternion rotation) 94 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
95 {
96 return AddPrimShape(primName, pbs, position, size, rotation, false);
97 }
98
99 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
100 Vector3 size, Quaternion rotation, bool isPhysical)
101 { 95 {
102 POSPrim prim = new POSPrim(); 96 POSPrim prim = new POSPrim();
103 prim.Position = position; 97 prim.Position = position;
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXScene.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXScene.cs
index 4de4b01..beb3404 100644
--- a/OpenSim/Region/Physics/PhysXPlugin/PhysXScene.cs
+++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXScene.cs
@@ -108,13 +108,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
108 } 108 }
109 109
110 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 110 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
111 Vector3 size, Quaternion rotation) //To be removed 111 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
112 {
113 return AddPrimShape(primName, pbs, position, size, rotation, false);
114 }
115
116 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
117 Vector3 size, Quaternion rotation, bool isPhysical)
118 { 112 {
119 return AddPrim(position, size, rotation); 113 return AddPrim(position, size, rotation);
120 } 114 }