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authorMelanie2009-11-04 01:56:19 +0000
committerMelanie2009-11-04 01:56:19 +0000
commitc72f78215bb3435ee2bbb507746c23eccec4dd34 (patch)
tree468f870831bdb78d35475aaf70b168b868b441ae /OpenSim/Region
parentRemove parallel loading from XEngine, but retain the new design where (diff)
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Backport the fixes to WebFetchInventoryDescendents to the UDP
InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs246
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs1
6 files changed, 105 insertions, 155 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index db0c3b8..bd5df19 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -1251,7 +1251,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1251 /// <param name="fetchFolders">Do we need to send folder information?</param> 1251 /// <param name="fetchFolders">Do we need to send folder information?</param>
1252 /// <param name="fetchItems">Do we need to send item information?</param> 1252 /// <param name="fetchItems">Do we need to send item information?</param>
1253 public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, 1253 public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items,
1254 List<InventoryFolderBase> folders, 1254 List<InventoryFolderBase> folders, int version,
1255 bool fetchFolders, bool fetchItems) 1255 bool fetchFolders, bool fetchItems)
1256 { 1256 {
1257 // An inventory descendents packet consists of a single agent section and an inventory details 1257 // An inventory descendents packet consists of a single agent section and an inventory details
@@ -1266,172 +1266,104 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1266 // 6 to 7 items at a time, so let's stick with 6 1266 // 6 to 7 items at a time, so let's stick with 6
1267 int MAX_ITEMS_PER_PACKET = 6; 1267 int MAX_ITEMS_PER_PACKET = 6;
1268 1268
1269 //Ckrinke This variable is not used, so comment out to remove the warning from the compiler (3-21-08) 1269 int totalItems = fetchItems ? items.Count : 0;
1270 //Ckrinke uint FULL_MASK_PERMISSIONS = 2147483647; 1270 int totalFolders = fetchFolders ? folders.Count : 0;
1271
1272 int itemsSent = 0; 1271 int itemsSent = 0;
1273 if (fetchItems) 1272 int foldersSent = 0;
1274 { 1273 int foldersToSend = 0;
1275 InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID); 1274 int itemsToSend = 0;
1276
1277 if (items.Count < MAX_ITEMS_PER_PACKET)
1278 {
1279 descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count];
1280 }
1281 else
1282 {
1283 descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[MAX_ITEMS_PER_PACKET];
1284 }
1285 1275
1286 // Descendents must contain the *total* number of descendents (plus folders, whether we 1276 InventoryDescendentsPacket currentPacket = null;
1287 // fetch them or not), not the number of entries we send in this packet. For consistency,
1288 // I'll use it for folder-requests, too, although I wasn't able to get one with
1289 // FetchFolders = true.
1290 // TODO this should be checked with FetchFolders = true
1291 descend.AgentData.Descendents = items.Count + folders.Count;
1292 1277
1293 int count = 0; 1278 // Handle empty folders
1294 int i = 0; 1279 //
1295 foreach (InventoryItemBase item in items) 1280 if (totalItems == 0 && totalFolders == 0)
1281 currentPacket = CreateInventoryDescendentsPacket(ownerID, folderID, version, 0, 0);
1282
1283 // To preserve SL compatibility, we will NOT combine folders and items in one packet
1284 //
1285 while(itemsSent < totalItems || foldersSent < totalFolders)
1286 {
1287 if (currentPacket == null) // Start a new packet
1296 { 1288 {
1297 descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock(); 1289 foldersToSend = totalFolders - foldersSent;
1298 descend.ItemData[i].ItemID = item.ID; 1290 if (foldersToSend > MAX_ITEMS_PER_PACKET)
1299 descend.ItemData[i].AssetID = item.AssetID; 1291 foldersToSend = MAX_ITEMS_PER_PACKET;
1300 descend.ItemData[i].CreatorID = item.CreatorIdAsUuid; 1292
1301 descend.ItemData[i].BaseMask = item.BasePermissions; 1293 if (foldersToSend == 0)
1302 descend.ItemData[i].Description = Util.StringToBytes256(item.Description); 1294 {
1303 descend.ItemData[i].EveryoneMask = item.EveryOnePermissions; 1295 itemsToSend = totalItems - itemsSent;
1304 descend.ItemData[i].OwnerMask = item.CurrentPermissions; 1296 if (itemsToSend > MAX_ITEMS_PER_PACKET)
1305 descend.ItemData[i].FolderID = item.Folder; 1297 itemsToSend = MAX_ITEMS_PER_PACKET;
1306 descend.ItemData[i].InvType = (sbyte)item.InvType;
1307 descend.ItemData[i].Name = Util.StringToBytes256(item.Name);
1308 descend.ItemData[i].NextOwnerMask = item.NextPermissions;
1309 descend.ItemData[i].OwnerID = item.Owner;
1310 descend.ItemData[i].Type = (sbyte)item.AssetType;
1311
1312 descend.ItemData[i].GroupID = item.GroupID;
1313 descend.ItemData[i].GroupOwned = item.GroupOwned;
1314 descend.ItemData[i].GroupMask = item.GroupPermissions;
1315 descend.ItemData[i].CreationDate = item.CreationDate;
1316 descend.ItemData[i].SalePrice = item.SalePrice;
1317 descend.ItemData[i].SaleType = item.SaleType;
1318 descend.ItemData[i].Flags = item.Flags;
1319
1320 descend.ItemData[i].CRC =
1321 Helpers.InventoryCRC(descend.ItemData[i].CreationDate, descend.ItemData[i].SaleType,
1322 descend.ItemData[i].InvType, descend.ItemData[i].Type,
1323 descend.ItemData[i].AssetID, descend.ItemData[i].GroupID,
1324 descend.ItemData[i].SalePrice,
1325 descend.ItemData[i].OwnerID, descend.ItemData[i].CreatorID,
1326 descend.ItemData[i].ItemID, descend.ItemData[i].FolderID,
1327 descend.ItemData[i].EveryoneMask,
1328 descend.ItemData[i].Flags, descend.ItemData[i].OwnerMask,
1329 descend.ItemData[i].GroupMask, item.CurrentPermissions);
1330
1331 i++;
1332 count++;
1333 itemsSent++;
1334 if (i == MAX_ITEMS_PER_PACKET)
1335 {
1336 descend.Header.Zerocoded = true;
1337 AddNullFolderBlockToDecendentsPacket(ref descend);
1338 OutPacket(descend, ThrottleOutPacketType.Asset);
1339
1340 if ((items.Count - count) > 0)
1341 {
1342 descend = CreateInventoryDescendentsPacket(ownerID, folderID);
1343 if ((items.Count - count) < MAX_ITEMS_PER_PACKET)
1344 {
1345 descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count - count];
1346 }
1347 else
1348 {
1349 descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[MAX_ITEMS_PER_PACKET];
1350 }
1351 descend.AgentData.Descendents = items.Count + folders.Count;
1352 i = 0;
1353 }
1354 } 1298 }
1355 }
1356 1299
1357 if (0 < i && i < MAX_ITEMS_PER_PACKET) 1300 currentPacket = CreateInventoryDescendentsPacket(ownerID, folderID, version, foldersToSend, itemsToSend);
1358 {
1359 AddNullFolderBlockToDecendentsPacket(ref descend);
1360 OutPacket(descend, ThrottleOutPacketType.Asset);
1361 } 1301 }
1362 }
1363
1364 //send subfolders
1365 if (fetchFolders)
1366 {
1367 InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID);
1368 1302
1369 if (folders.Count < MAX_ITEMS_PER_PACKET) 1303 if (foldersToSend-- > 0)
1370 { 1304 currentPacket.FolderData[foldersSent % MAX_ITEMS_PER_PACKET] = CreateFolderDataBlock(folders[foldersSent++]);
1371 descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[folders.Count]; 1305 else if(itemsToSend-- > 0)
1372 } 1306 currentPacket.ItemData[itemsSent % MAX_ITEMS_PER_PACKET] = CreateItemDataBlock(items[itemsSent++]);
1373 else 1307 else
1374 { 1308 {
1375 descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[MAX_ITEMS_PER_PACKET]; 1309 OutPacket(currentPacket, ThrottleOutPacketType.Asset);
1310 currentPacket = null;
1376 } 1311 }
1377 1312
1378 // Not sure if this scenario ever actually occurs, but nonetheless we include the items 1313 }
1379 // count even if we're not sending item data for the same reasons as above.
1380 descend.AgentData.Descendents = items.Count + folders.Count;
1381 1314
1382 int i = 0; 1315 if (currentPacket != null)
1383 int count = 0; 1316 OutPacket(currentPacket, ThrottleOutPacketType.Asset);
1384 foreach (InventoryFolderBase folder in folders) 1317 }
1385 {
1386 descend.FolderData[i] = new InventoryDescendentsPacket.FolderDataBlock();
1387 descend.FolderData[i].FolderID = folder.ID;
1388 descend.FolderData[i].Name = Util.StringToBytes256(folder.Name);
1389 descend.FolderData[i].ParentID = folder.ParentID;
1390 descend.FolderData[i].Type = (sbyte)folder.Type;
1391 1318
1392 i++; 1319 private InventoryDescendentsPacket.FolderDataBlock CreateFolderDataBlock(InventoryFolderBase folder)
1393 count++; 1320 {
1394 itemsSent++; 1321 InventoryDescendentsPacket.FolderDataBlock newBlock = new InventoryDescendentsPacket.FolderDataBlock();
1395 if (i == MAX_ITEMS_PER_PACKET) 1322 newBlock.FolderID = folder.ID;
1396 { 1323 newBlock.Name = Util.StringToBytes256(folder.Name);
1397 AddNullItemBlockToDescendentsPacket(ref descend); 1324 newBlock.ParentID = folder.ParentID;
1398 OutPacket(descend, ThrottleOutPacketType.Asset); 1325 newBlock.Type = (sbyte)folder.Type;
1399 1326
1400 if ((folders.Count - count) > 0) 1327 return newBlock;
1401 { 1328 }
1402 descend = CreateInventoryDescendentsPacket(ownerID, folderID);
1403 if ((folders.Count - count) < MAX_ITEMS_PER_PACKET)
1404 {
1405 descend.FolderData =
1406 new InventoryDescendentsPacket.FolderDataBlock[folders.Count - count];
1407 }
1408 else
1409 {
1410 descend.FolderData =
1411 new InventoryDescendentsPacket.FolderDataBlock[MAX_ITEMS_PER_PACKET];
1412 }
1413 descend.AgentData.Descendents = items.Count + folders.Count;
1414 i = 0;
1415 }
1416 }
1417 }
1418 1329
1419 if (0 < i && i < MAX_ITEMS_PER_PACKET) 1330 private InventoryDescendentsPacket.ItemDataBlock CreateItemDataBlock(InventoryItemBase item)
1420 { 1331 {
1421 AddNullItemBlockToDescendentsPacket(ref descend); 1332 InventoryDescendentsPacket.ItemDataBlock newBlock = new InventoryDescendentsPacket.ItemDataBlock();
1422 OutPacket(descend, ThrottleOutPacketType.Asset); 1333 newBlock.ItemID = item.ID;
1423 } 1334 newBlock.AssetID = item.AssetID;
1424 } 1335 newBlock.CreatorID = item.CreatorIdAsUuid;
1336 newBlock.BaseMask = item.BasePermissions;
1337 newBlock.Description = Util.StringToBytes256(item.Description);
1338 newBlock.EveryoneMask = item.EveryOnePermissions;
1339 newBlock.OwnerMask = item.CurrentPermissions;
1340 newBlock.FolderID = item.Folder;
1341 newBlock.InvType = (sbyte)item.InvType;
1342 newBlock.Name = Util.StringToBytes256(item.Name);
1343 newBlock.NextOwnerMask = item.NextPermissions;
1344 newBlock.OwnerID = item.Owner;
1345 newBlock.Type = (sbyte)item.AssetType;
1425 1346
1426 if (itemsSent == 0) 1347 newBlock.GroupID = item.GroupID;
1427 { 1348 newBlock.GroupOwned = item.GroupOwned;
1428 // no items found. 1349 newBlock.GroupMask = item.GroupPermissions;
1429 InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID); 1350 newBlock.CreationDate = item.CreationDate;
1430 descend.AgentData.Descendents = 0; 1351 newBlock.SalePrice = item.SalePrice;
1431 AddNullItemBlockToDescendentsPacket(ref descend); 1352 newBlock.SaleType = item.SaleType;
1432 AddNullFolderBlockToDecendentsPacket(ref descend); 1353 newBlock.Flags = item.Flags;
1433 OutPacket(descend, ThrottleOutPacketType.Asset); 1354
1434 } 1355 newBlock.CRC =
1356 Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType,
1357 newBlock.InvType, newBlock.Type,
1358 newBlock.AssetID, newBlock.GroupID,
1359 newBlock.SalePrice,
1360 newBlock.OwnerID, newBlock.CreatorID,
1361 newBlock.ItemID, newBlock.FolderID,
1362 newBlock.EveryoneMask,
1363 newBlock.Flags, newBlock.OwnerMask,
1364 newBlock.GroupMask, newBlock.NextOwnerMask);
1365
1366 return newBlock;
1435 } 1367 }
1436 1368
1437 private void AddNullFolderBlockToDecendentsPacket(ref InventoryDescendentsPacket packet) 1369 private void AddNullFolderBlockToDecendentsPacket(ref InventoryDescendentsPacket packet)
@@ -1473,14 +1405,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1473 // No need to add CRC 1405 // No need to add CRC
1474 } 1406 }
1475 1407
1476 private InventoryDescendentsPacket CreateInventoryDescendentsPacket(UUID ownerID, UUID folderID) 1408 private InventoryDescendentsPacket CreateInventoryDescendentsPacket(UUID ownerID, UUID folderID, int version, int folders, int items)
1477 { 1409 {
1478 InventoryDescendentsPacket descend = (InventoryDescendentsPacket)PacketPool.Instance.GetPacket(PacketType.InventoryDescendents); 1410 InventoryDescendentsPacket descend = (InventoryDescendentsPacket)PacketPool.Instance.GetPacket(PacketType.InventoryDescendents);
1479 descend.Header.Zerocoded = true; 1411 descend.Header.Zerocoded = true;
1480 descend.AgentData.AgentID = AgentId; 1412 descend.AgentData.AgentID = AgentId;
1481 descend.AgentData.OwnerID = ownerID; 1413 descend.AgentData.OwnerID = ownerID;
1482 descend.AgentData.FolderID = folderID; 1414 descend.AgentData.FolderID = folderID;
1483 descend.AgentData.Version = 1; 1415 descend.AgentData.Version = version;
1416
1417 if (folders > 0)
1418 descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[folders];
1419 else
1420 AddNullFolderBlockToDecendentsPacket(ref descend);
1421
1422 if (items > 0)
1423 descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items];
1424 else
1425 AddNullItemBlockToDescendentsPacket(ref descend);
1484 1426
1485 return descend; 1427 return descend;
1486 } 1428 }
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 5a5fcfe..5891c7e 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -538,6 +538,7 @@ namespace OpenSim.Region.Examples.SimpleModule
538 public virtual void SendInventoryFolderDetails(UUID ownerID, UUID folderID, 538 public virtual void SendInventoryFolderDetails(UUID ownerID, UUID folderID,
539 List<InventoryItemBase> items, 539 List<InventoryItemBase> items,
540 List<InventoryFolderBase> folders, 540 List<InventoryFolderBase> folders,
541 int version,
541 bool fetchFolders, 542 bool fetchFolders,
542 bool fetchItems) 543 bool fetchItems)
543 { 544 {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 4d76b4ef..00743fc 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1175,7 +1175,13 @@ namespace OpenSim.Region.Framework.Scenes
1175 { 1175 {
1176 m_log.DebugFormat("[AGENT INVENTORY]: Send Inventory Folder {0} Update to {1} {2}", folder.Name, client.FirstName, client.LastName); 1176 m_log.DebugFormat("[AGENT INVENTORY]: Send Inventory Folder {0} Update to {1} {2}", folder.Name, client.FirstName, client.LastName);
1177 InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID); 1177 InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID);
1178 client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, fetchFolders, fetchItems); 1178 InventoryFolderBase containingFolder = new InventoryFolderBase();
1179 containingFolder.ID = folder.ID;
1180 containingFolder.Owner = client.AgentId;
1181 containingFolder = InventoryService.GetFolder(containingFolder);
1182 int version = containingFolder.Version;
1183
1184 client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, version, fetchFolders, fetchItems);
1179 } 1185 }
1180 1186
1181 /// <summary> 1187 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 1a91f0c..47fbeb4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -462,7 +462,7 @@ namespace OpenSim.Region.Framework.Scenes
462 { 462 {
463 remoteClient.SendInventoryFolderDetails( 463 remoteClient.SendInventoryFolderDetails(
464 fold.Owner, folderID, fold.RequestListOfItems(), 464 fold.Owner, folderID, fold.RequestListOfItems(),
465 fold.RequestListOfFolders(), fetchFolders, fetchItems); 465 fold.RequestListOfFolders(), fold.Version, fetchFolders, fetchItems);
466 return; 466 return;
467 } 467 }
468 468
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 4b0d01a..f1bd705 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -1055,7 +1055,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1055 1055
1056 } 1056 }
1057 1057
1058 public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, bool fetchFolders, bool fetchItems) 1058 public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, int version, bool fetchFolders, bool fetchItems)
1059 { 1059 {
1060 1060
1061 } 1061 }
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index f7cadaa..cf81198 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -627,6 +627,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
627 public virtual void SendInventoryFolderDetails(UUID ownerID, UUID folderID, 627 public virtual void SendInventoryFolderDetails(UUID ownerID, UUID folderID,
628 List<InventoryItemBase> items, 628 List<InventoryItemBase> items,
629 List<InventoryFolderBase> folders, 629 List<InventoryFolderBase> folders,
630 int version,
630 bool fetchFolders, 631 bool fetchFolders,
631 bool fetchItems) 632 bool fetchItems)
632 { 633 {