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author | dahlia | 2013-05-23 15:47:47 -0700 |
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committer | dahlia | 2013-05-23 15:47:47 -0700 |
commit | c5549d27306c71cd5ed96e7cba68bd28d5e6d9b0 (patch) | |
tree | a842a078201f04208aec91ab25bcd7ef5ba6d5e6 /OpenSim/Region | |
parent | Add DEBUG level logging in Meshmerizer for mesh parsing. There is (diff) | |
download | opensim-SC-c5549d27306c71cd5ed96e7cba68bd28d5e6d9b0.zip opensim-SC-c5549d27306c71cd5ed96e7cba68bd28d5e6d9b0.tar.gz opensim-SC-c5549d27306c71cd5ed96e7cba68bd28d5e6d9b0.tar.bz2 opensim-SC-c5549d27306c71cd5ed96e7cba68bd28d5e6d9b0.tar.xz |
add decoder for bounding convex hull
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 57 |
1 files changed, 53 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index adc0dc9..fd45efe 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -83,6 +83,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
83 | private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh | 83 | private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh |
84 | 84 | ||
85 | private List<List<Vector3>> mConvexHulls = null; | 85 | private List<List<Vector3>> mConvexHulls = null; |
86 | private List<Vector3> mBoundingHull = null; | ||
86 | 87 | ||
87 | private Dictionary<ulong, Mesh> m_uniqueMeshes = new Dictionary<ulong, Mesh>(); | 88 | private Dictionary<ulong, Mesh> m_uniqueMeshes = new Dictionary<ulong, Mesh>(); |
88 | 89 | ||
@@ -324,6 +325,9 @@ namespace OpenSim.Region.Physics.Meshing | |||
324 | faces = new List<Face>(); | 325 | faces = new List<Face>(); |
325 | OSD meshOsd = null; | 326 | OSD meshOsd = null; |
326 | 327 | ||
328 | mConvexHulls = null; | ||
329 | mBoundingHull = null; | ||
330 | |||
327 | if (primShape.SculptData.Length <= 0) | 331 | if (primShape.SculptData.Length <= 0) |
328 | { | 332 | { |
329 | // XXX: At the moment we can not log here since ODEPrim, for instance, ends up triggering this | 333 | // XXX: At the moment we can not log here since ODEPrim, for instance, ends up triggering this |
@@ -385,13 +389,41 @@ namespace OpenSim.Region.Physics.Meshing | |||
385 | try | 389 | try |
386 | { | 390 | { |
387 | OSDMap convexBlock = (OSDMap)map["physics_convex"]; | 391 | OSDMap convexBlock = (OSDMap)map["physics_convex"]; |
392 | |||
393 | Vector3 min = new Vector3(-0.5f, -0.5f, -0.5f); | ||
394 | if (convexBlock.ContainsKey("Min")) min = convexBlock["Min"].AsVector3(); | ||
395 | Vector3 max = new Vector3(0.5f, 0.5f, 0.5f); | ||
396 | if (convexBlock.ContainsKey("Max")) max = convexBlock["Max"].AsVector3(); | ||
397 | |||
398 | List<Vector3> boundingHull = null; | ||
399 | |||
400 | if (convexBlock.ContainsKey("BoundingVerts")) | ||
401 | { | ||
402 | // decompress and decode bounding hull points | ||
403 | byte[] boundingVertsBytes = DecompressOsd(convexBlock["BoundingVerts"].AsBinary()).AsBinary(); | ||
404 | boundingHull = new List<Vector3>(); | ||
405 | for (int i = 0; i < boundingVertsBytes.Length;) | ||
406 | { | ||
407 | ushort uX = Utils.BytesToUInt16(boundingVertsBytes, i); i += 2; | ||
408 | ushort uY = Utils.BytesToUInt16(boundingVertsBytes, i); i += 2; | ||
409 | ushort uZ = Utils.BytesToUInt16(boundingVertsBytes, i); i += 2; | ||
410 | |||
411 | Vector3 pos = new Vector3( | ||
412 | Utils.UInt16ToFloat(uX, min.X, max.X), | ||
413 | Utils.UInt16ToFloat(uY, min.Y, max.Y), | ||
414 | Utils.UInt16ToFloat(uZ, min.Z, max.Z) | ||
415 | ); | ||
416 | |||
417 | boundingHull.Add(pos); | ||
418 | } | ||
419 | |||
420 | mBoundingHull = boundingHull; | ||
421 | if (debugDetail) m_log.DebugFormat("{0} prim='{1}': parsed bounding hull. nHulls={2}", LogHeader, primName, mBoundingHull.Count); | ||
422 | } | ||
423 | |||
388 | if (convexBlock.ContainsKey("HullList")) | 424 | if (convexBlock.ContainsKey("HullList")) |
389 | { | 425 | { |
390 | byte[] hullList = convexBlock["HullList"].AsBinary(); | 426 | byte[] hullList = convexBlock["HullList"].AsBinary(); |
391 | Vector3 min = new Vector3(-0.5f, -0.5f, -0.5f); | ||
392 | if (convexBlock.ContainsKey("Min")) min = convexBlock["Min"].AsVector3(); | ||
393 | Vector3 max = new Vector3(0.5f, 0.5f, 0.5f); | ||
394 | if (convexBlock.ContainsKey("Max")) max = convexBlock["Max"].AsVector3(); | ||
395 | 427 | ||
396 | // decompress and decode hull points | 428 | // decompress and decode hull points |
397 | byte[] posBytes = DecompressOsd(convexBlock["Positions"].AsBinary()).AsBinary(); | 429 | byte[] posBytes = DecompressOsd(convexBlock["Positions"].AsBinary()).AsBinary(); |
@@ -799,6 +831,23 @@ namespace OpenSim.Region.Physics.Meshing | |||
799 | /// temporary prototype code - please do not use until the interface has been finalized! | 831 | /// temporary prototype code - please do not use until the interface has been finalized! |
800 | /// </summary> | 832 | /// </summary> |
801 | /// <param name="size">value to scale the hull points by</param> | 833 | /// <param name="size">value to scale the hull points by</param> |
834 | /// <returns>a list of vertices in the bounding hull if it exists and has been successfully decoded, otherwise null</returns> | ||
835 | public List<Vector3> GetBoundingHull(Vector3 size) | ||
836 | { | ||
837 | if (mBoundingHull == null) | ||
838 | return null; | ||
839 | |||
840 | List<Vector3> verts = new List<Vector3>(); | ||
841 | foreach (var vert in mBoundingHull) | ||
842 | verts.Add(vert * size); | ||
843 | |||
844 | return verts; | ||
845 | } | ||
846 | |||
847 | /// <summary> | ||
848 | /// temporary prototype code - please do not use until the interface has been finalized! | ||
849 | /// </summary> | ||
850 | /// <param name="size">value to scale the hull points by</param> | ||
802 | /// <returns>a list of hulls if they exist and have been successfully decoded, otherwise null</returns> | 851 | /// <returns>a list of hulls if they exist and have been successfully decoded, otherwise null</returns> |
803 | public List<List<Vector3>> GetConvexHulls(Vector3 size) | 852 | public List<List<Vector3>> GetConvexHulls(Vector3 size) |
804 | { | 853 | { |