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authorteravus2013-08-20 21:09:17 -0500
committerteravus2013-08-20 21:09:17 -0500
commita6af561660759ef7625d88213b7d43b76e687280 (patch)
tree0b34e5e2f49888b45a6c8efa4fde40b44971acc2 /OpenSim/Region
parentFix build break from last commit a3e1b27 on mono 2.4.3 (diff)
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* Fix some threading issues in BulletXNA (the managed bullet library), this should better allow you to run it in multiple region scenarios (but why would you really want to do that?) Source in OpenSimLibs.
* Fixed a null ref during shutdown.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs5
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs46
2 files changed, 48 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index eb3af42..c9ff4f3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4089,7 +4089,7 @@ namespace OpenSim.Region.Framework.Scenes
4089 // For now, we use the NINJA naming scheme for identifying joints. 4089 // For now, we use the NINJA naming scheme for identifying joints.
4090 // In the future, we can support other joint specification schemes such as a 4090 // In the future, we can support other joint specification schemes such as a
4091 // custom checkbox in the viewer GUI. 4091 // custom checkbox in the viewer GUI.
4092 if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints) 4092 if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene != null && ParentGroup.Scene.PhysicsScene.SupportsNINJAJoints)
4093 { 4093 {
4094 return IsHingeJoint() || IsBallJoint(); 4094 return IsHingeJoint() || IsBallJoint();
4095 } 4095 }
@@ -4413,7 +4413,8 @@ namespace OpenSim.Region.Framework.Scenes
4413 public void RemoveFromPhysics() 4413 public void RemoveFromPhysics()
4414 { 4414 {
4415 ParentGroup.Scene.EventManager.TriggerObjectRemovedFromPhysicalScene(this); 4415 ParentGroup.Scene.EventManager.TriggerObjectRemovedFromPhysicalScene(this);
4416 ParentGroup.Scene.PhysicsScene.RemovePrim(PhysActor); 4416 if (ParentGroup.Scene.PhysicsScene != null)
4417 ParentGroup.Scene.PhysicsScene.RemovePrim(PhysActor);
4417 PhysActor = null; 4418 PhysActor = null;
4418 } 4419 }
4419 4420
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs b/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs
index 6db5f5e..2a820be 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSAPIXNA.cs
@@ -1221,6 +1221,50 @@ private sealed class BulletConstraintXNA : BulletConstraint
1221 //BSParam.TerrainImplementation = 0; 1221 //BSParam.TerrainImplementation = 0;
1222 world.SetGravity(new IndexedVector3(0,0,p.gravity)); 1222 world.SetGravity(new IndexedVector3(0,0,p.gravity));
1223 1223
1224 // Turn off Pooling since globals and pooling are bad for threading.
1225 BulletGlobals.VoronoiSimplexSolverPool.SetPoolingEnabled(false);
1226 BulletGlobals.SubSimplexConvexCastPool.SetPoolingEnabled(false);
1227 BulletGlobals.ManifoldPointPool.SetPoolingEnabled(false);
1228 BulletGlobals.CastResultPool.SetPoolingEnabled(false);
1229 BulletGlobals.SphereShapePool.SetPoolingEnabled(false);
1230 BulletGlobals.DbvtNodePool.SetPoolingEnabled(false);
1231 BulletGlobals.SingleRayCallbackPool.SetPoolingEnabled(false);
1232 BulletGlobals.SubSimplexClosestResultPool.SetPoolingEnabled(false);
1233 BulletGlobals.GjkPairDetectorPool.SetPoolingEnabled(false);
1234 BulletGlobals.DbvtTreeColliderPool.SetPoolingEnabled(false);
1235 BulletGlobals.SingleSweepCallbackPool.SetPoolingEnabled(false);
1236 BulletGlobals.BroadphaseRayTesterPool.SetPoolingEnabled(false);
1237 BulletGlobals.ClosestNotMeConvexResultCallbackPool.SetPoolingEnabled(false);
1238 BulletGlobals.GjkEpaPenetrationDepthSolverPool.SetPoolingEnabled(false);
1239 BulletGlobals.ContinuousConvexCollisionPool.SetPoolingEnabled(false);
1240 BulletGlobals.DbvtStackDataBlockPool.SetPoolingEnabled(false);
1241
1242 BulletGlobals.BoxBoxCollisionAlgorithmPool.SetPoolingEnabled(false);
1243 BulletGlobals.CompoundCollisionAlgorithmPool.SetPoolingEnabled(false);
1244 BulletGlobals.ConvexConcaveCollisionAlgorithmPool.SetPoolingEnabled(false);
1245 BulletGlobals.ConvexConvexAlgorithmPool.SetPoolingEnabled(false);
1246 BulletGlobals.ConvexPlaneAlgorithmPool.SetPoolingEnabled(false);
1247 BulletGlobals.SphereBoxCollisionAlgorithmPool.SetPoolingEnabled(false);
1248 BulletGlobals.SphereSphereCollisionAlgorithmPool.SetPoolingEnabled(false);
1249 BulletGlobals.SphereTriangleCollisionAlgorithmPool.SetPoolingEnabled(false);
1250 BulletGlobals.GImpactCollisionAlgorithmPool.SetPoolingEnabled(false);
1251 BulletGlobals.GjkEpaSolver2MinkowskiDiffPool.SetPoolingEnabled(false);
1252 BulletGlobals.PersistentManifoldPool.SetPoolingEnabled(false);
1253 BulletGlobals.ManifoldResultPool.SetPoolingEnabled(false);
1254 BulletGlobals.GJKPool.SetPoolingEnabled(false);
1255 BulletGlobals.GIM_ShapeRetrieverPool.SetPoolingEnabled(false);
1256 BulletGlobals.TriangleShapePool.SetPoolingEnabled(false);
1257 BulletGlobals.SphereTriangleDetectorPool.SetPoolingEnabled(false);
1258 BulletGlobals.CompoundLeafCallbackPool.SetPoolingEnabled(false);
1259 BulletGlobals.GjkConvexCastPool.SetPoolingEnabled(false);
1260 BulletGlobals.LocalTriangleSphereCastCallbackPool.SetPoolingEnabled(false);
1261 BulletGlobals.BridgeTriangleRaycastCallbackPool.SetPoolingEnabled(false);
1262 BulletGlobals.BridgeTriangleConcaveRaycastCallbackPool.SetPoolingEnabled(false);
1263 BulletGlobals.BridgeTriangleConvexcastCallbackPool.SetPoolingEnabled(false);
1264 BulletGlobals.MyNodeOverlapCallbackPool.SetPoolingEnabled(false);
1265 BulletGlobals.ClosestRayResultCallbackPool.SetPoolingEnabled(false);
1266 BulletGlobals.DebugDrawcallbackPool.SetPoolingEnabled(false);
1267
1224 return world; 1268 return world;
1225 } 1269 }
1226 //m_constraint.ptr, ConstraintParams.BT_CONSTRAINT_STOP_CFM, cfm, ConstraintParamAxis.AXIS_ALL 1270 //m_constraint.ptr, ConstraintParams.BT_CONSTRAINT_STOP_CFM, cfm, ConstraintParamAxis.AXIS_ALL
@@ -1914,7 +1958,7 @@ private sealed class BulletConstraintXNA : BulletConstraint
1914 heightMap, scaleFactor, 1958 heightMap, scaleFactor,
1915 minHeight, maxHeight, upAxis, 1959 minHeight, maxHeight, upAxis,
1916 false); 1960 false);
1917 terrainShape.SetMargin(collisionMargin + 0.5f); 1961 terrainShape.SetMargin(collisionMargin);
1918 terrainShape.SetUseDiamondSubdivision(true); 1962 terrainShape.SetUseDiamondSubdivision(true);
1919 terrainShape.SetUserPointer(id); 1963 terrainShape.SetUserPointer(id);
1920 return new BulletShapeXNA(terrainShape, BSPhysicsShapeType.SHAPE_TERRAIN); 1964 return new BulletShapeXNA(terrainShape, BSPhysicsShapeType.SHAPE_TERRAIN);