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authorUbitUmarov2012-07-13 23:57:45 +0100
committerUbitUmarov2012-07-13 23:57:45 +0100
commit72e2b9409462861d183ac7b391f5911defcd3bb0 (patch)
tree8e150a48fd887300750a51edb7cb213b70f89acc /OpenSim/Region
parent missed fix on vehicle reference frame (diff)
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In collisions report linksets root parts to parts, and not all parts.
Temporary suspend collision checks on full stopped bodies, until a better away is found wake them, avoiding spurius collision end and start events. Until a nice way is found to avoid them, this may cause some higher cpu load. plus some clean up
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs3
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs39
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs4
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs40
4 files changed, 45 insertions, 41 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
index 865180f..b506b1c 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
@@ -95,7 +95,7 @@ namespace OpenSim.Region.Physics.OdePlugin
95 private bool m_iscollidingObj = false; 95 private bool m_iscollidingObj = false;
96 private bool m_alwaysRun = false; 96 private bool m_alwaysRun = false;
97 private int m_requestedUpdateFrequency = 0; 97 private int m_requestedUpdateFrequency = 0;
98 public uint m_localID = 0; 98 private uint m_localID = 0;
99 public bool m_returnCollisions = false; 99 public bool m_returnCollisions = false;
100 // taints and their non-tainted counterparts 100 // taints and their non-tainted counterparts
101 public bool m_isPhysical = false; // the current physical status 101 public bool m_isPhysical = false; // the current physical status
@@ -214,6 +214,7 @@ namespace OpenSim.Region.Physics.OdePlugin
214 214
215 public override uint LocalID 215 public override uint LocalID
216 { 216 {
217 get { return m_localID; }
217 set { m_localID = value; } 218 set { m_localID = value; }
218 } 219 }
219 220
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
index 8d5f269..6d322e2 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
@@ -101,7 +101,6 @@ namespace OpenSim.Region.Physics.OdePlugin
101 private float m_invTimeStep = 50.0f; 101 private float m_invTimeStep = 50.0f;
102 private float m_timeStep = .02f; 102 private float m_timeStep = .02f;
103 103
104
105 private Vector3 m_PIDTarget; 104 private Vector3 m_PIDTarget;
106 private float m_PIDTau; 105 private float m_PIDTau;
107 private bool m_usePID; 106 private bool m_usePID;
@@ -119,7 +118,7 @@ namespace OpenSim.Region.Physics.OdePlugin
119 private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle. 118 private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle.
120 119
121 private int body_autodisable_frames = 5; 120 private int body_autodisable_frames = 5;
122 private int bodydisablecontrol = 0; 121 public int bodydisablecontrol = 0;
123 122
124 123
125 // Default we're a Geometry 124 // Default we're a Geometry
@@ -144,7 +143,7 @@ namespace OpenSim.Region.Physics.OdePlugin
144 143
145 public bool m_disabled; 144 public bool m_disabled;
146 145
147 public uint m_localID; 146 private uint m_localID;
148 147
149 private IMesh m_mesh; 148 private IMesh m_mesh;
150 private object m_meshlock = new object(); 149 private object m_meshlock = new object();
@@ -167,7 +166,7 @@ namespace OpenSim.Region.Physics.OdePlugin
167// private bool m_throttleUpdates; 166// private bool m_throttleUpdates;
168// private int throttleCounter; 167// private int throttleCounter;
169 public float m_collisionscore; 168 public float m_collisionscore;
170 int m_colliderfilter = 0; 169 private int m_colliderfilter = 0;
171 170
172 public IntPtr collide_geom; // for objects: geom if single prim space it linkset 171 public IntPtr collide_geom; // for objects: geom if single prim space it linkset
173 172
@@ -235,7 +234,6 @@ namespace OpenSim.Region.Physics.OdePlugin
235 } 234 }
236 } 235 }
237 236
238
239 public override bool Phantom // this is not reliable for internal use 237 public override bool Phantom // this is not reliable for internal use
240 { 238 {
241 get { return m_fakeisphantom; } 239 get { return m_fakeisphantom; }
@@ -293,14 +291,18 @@ namespace OpenSim.Region.Physics.OdePlugin
293 291
294 public override uint LocalID 292 public override uint LocalID
295 { 293 {
294 get { return m_localID; }
295 set { m_localID = value; }
296 }
297
298 public OdePrim Parent
299 {
296 get 300 get
297 { 301 {
298 return m_localID; 302 if (childPrim)
299 } 303 return (OdePrim)_parent;
300 set 304 else
301 { 305 return this;
302 //m_log.Info("[PHYSICS]: Setting TrackerID: " + value);
303 m_localID = value;
304 } 306 }
305 } 307 }
306 308
@@ -945,8 +947,7 @@ namespace OpenSim.Region.Physics.OdePlugin
945 CollisionEventsThisFrame = null; 947 CollisionEventsThisFrame = null;
946 } 948 }
947 m_eventsubscription = 0; 949 m_eventsubscription = 0;
948 // for now still done on odescene 950 _parent_scene.RemoveCollisionEventReporting(this);
949// _parent_scene.RemoveCollisionEventReporting(this);
950 } 951 }
951 952
952 public void AddCollisionEvent(uint CollidedWith, ContactPoint contact) 953 public void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
@@ -980,10 +981,6 @@ namespace OpenSim.Region.Physics.OdePlugin
980 } 981 }
981 else 982 else
982 { 983 {
983 if (ncolisions > 10)
984 {
985 }
986
987 SentEmptyCollisionsEvent = false; 984 SentEmptyCollisionsEvent = false;
988 CollisionEventsThisFrame.Clear(); 985 CollisionEventsThisFrame.Clear();
989 } 986 }
@@ -1832,8 +1829,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1832 { 1829 {
1833 d.BodySetAngularVel(Body, m_rotationalVelocity.X, m_rotationalVelocity.Y, m_rotationalVelocity.Z); 1830 d.BodySetAngularVel(Body, m_rotationalVelocity.X, m_rotationalVelocity.Y, m_rotationalVelocity.Z);
1834 d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z); 1831 d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z);
1835 } 1832 }
1836
1837 _parent_scene.addActiveGroups(this); 1833 _parent_scene.addActiveGroups(this);
1838 } 1834 }
1839 1835
@@ -3700,6 +3696,8 @@ namespace OpenSim.Region.Physics.OdePlugin
3700 d.BodySetAngularVel(Body, 0, 0, 0); 3696 d.BodySetAngularVel(Body, 0, 0, 0);
3701 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); 3697 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
3702 disableBodySoft(); // stop collisions 3698 disableBodySoft(); // stop collisions
3699 UnSubscribeEvents();
3700
3703 base.RequestPhysicsterseUpdate(); 3701 base.RequestPhysicsterseUpdate();
3704 return; 3702 return;
3705 } 3703 }
@@ -3871,8 +3869,7 @@ namespace OpenSim.Region.Physics.OdePlugin
3871 m_vehicle = null; 3869 m_vehicle = null;
3872 RemoveGeom(); 3870 RemoveGeom();
3873 m_targetSpace = IntPtr.Zero; 3871 m_targetSpace = IntPtr.Zero;
3874 if (m_eventsubscription > 0) 3872 UnSubscribeEvents();
3875 UnSubscribeEvents();
3876 return true; 3873 return true;
3877 3874
3878 case changes.Link: 3875 case changes.Link:
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs
index 5122ebf..3d108f8 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs
@@ -509,14 +509,14 @@ namespace OpenSim.Region.Physics.OdePlugin
509 if ((thisFlags & CurrentRayFilter) == 0) 509 if ((thisFlags & CurrentRayFilter) == 0)
510 return; 510 return;
511 511
512 ID = ((OdePrim)p2).m_localID; 512 ID = ((OdePrim)p2).LocalID;
513 } 513 }
514 else if (p2 is OdeCharacter) 514 else if (p2 is OdeCharacter)
515 { 515 {
516 if ((CurrentRayFilter & RayFilterFlags.agent) == 0) 516 if ((CurrentRayFilter & RayFilterFlags.agent) == 0)
517 return; 517 return;
518 else 518 else
519 ID = ((OdeCharacter)p2).m_localID; 519 ID = ((OdeCharacter)p2).LocalID;
520 } 520 }
521 else //?? 521 else //??
522 return; 522 return;
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
index 088d2ba..659180d 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
@@ -1171,6 +1171,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1171 OdePrim cp1; 1171 OdePrim cp1;
1172 OdeCharacter cc2; 1172 OdeCharacter cc2;
1173 OdePrim cp2; 1173 OdePrim cp2;
1174 OdePrim cp1Parent;
1175 OdePrim cp2Parent;
1174 1176
1175 uint obj2LocalID = 0; 1177 uint obj2LocalID = 0;
1176 bool p1events = p1.SubscribedEvents(); 1178 bool p1events = p1.SubscribedEvents();
@@ -1207,18 +1209,19 @@ namespace OpenSim.Region.Physics.OdePlugin
1207 { 1209 {
1208 case ActorTypes.Agent: 1210 case ActorTypes.Agent:
1209 cc2 = (OdeCharacter)p2; 1211 cc2 = (OdeCharacter)p2;
1210 obj2LocalID = cc2.m_localID; 1212 obj2LocalID = cc2.LocalID;
1211 if (p2events) 1213 if (p2events)
1212 cc2.AddCollisionEvent(cc1.m_localID, contact); 1214 cc2.AddCollisionEvent(cc1.LocalID, contact);
1213 break; 1215 break;
1214 1216
1215 case ActorTypes.Prim: 1217 case ActorTypes.Prim:
1216 if (p2 is OdePrim) 1218 if (p2 is OdePrim)
1217 { 1219 {
1218 cp2 = (OdePrim)p2; 1220 cp2 = (OdePrim)p2;
1219 obj2LocalID = cp2.m_localID;
1220 if (p2events) 1221 if (p2events)
1221 cp2.AddCollisionEvent(cc1.m_localID, contact); 1222 cp2.AddCollisionEvent(cc1.LocalID, contact);
1223 cp2 = cp2.Parent;
1224 obj2LocalID = cp2.LocalID;
1222 } 1225 }
1223 break; 1226 break;
1224 1227
@@ -1240,17 +1243,16 @@ namespace OpenSim.Region.Physics.OdePlugin
1240 if (p1 is OdePrim) 1243 if (p1 is OdePrim)
1241 { 1244 {
1242 cp1 = (OdePrim)p1; 1245 cp1 = (OdePrim)p1;
1243 1246 cp1Parent = cp1.Parent;
1244 // obj1LocalID = cp2.m_localID;
1245 switch ((ActorTypes)p2.PhysicsActorType) 1247 switch ((ActorTypes)p2.PhysicsActorType)
1246 { 1248 {
1247 case ActorTypes.Agent: 1249 case ActorTypes.Agent:
1248 if (p2 is OdeCharacter) 1250 if (p2 is OdeCharacter)
1249 { 1251 {
1250 cc2 = (OdeCharacter)p2; 1252 cc2 = (OdeCharacter)p2;
1251 obj2LocalID = cc2.m_localID; 1253 obj2LocalID = cc2.LocalID;
1252 if (p2events) 1254 if (p2events)
1253 cc2.AddCollisionEvent(cp1.m_localID, contact); 1255 cc2.AddCollisionEvent(cp1Parent.LocalID, contact);
1254 } 1256 }
1255 break; 1257 break;
1256 case ActorTypes.Prim: 1258 case ActorTypes.Prim:
@@ -1258,9 +1260,10 @@ namespace OpenSim.Region.Physics.OdePlugin
1258 if (p2 is OdePrim) 1260 if (p2 is OdePrim)
1259 { 1261 {
1260 cp2 = (OdePrim)p2; 1262 cp2 = (OdePrim)p2;
1261 obj2LocalID = cp2.m_localID;
1262 if (p2events) 1263 if (p2events)
1263 cp2.AddCollisionEvent(cp1.m_localID, contact); 1264 cp2.AddCollisionEvent(cp1Parent.LocalID, contact);
1265 cp2 = cp2.Parent;
1266 obj2LocalID = cp2.LocalID;
1264 } 1267 }
1265 break; 1268 break;
1266 1269
@@ -1286,7 +1289,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1286 if (p2 is OdeCharacter) 1289 if (p2 is OdeCharacter)
1287 { 1290 {
1288 cc2 = (OdeCharacter)p2; 1291 cc2 = (OdeCharacter)p2;
1289 obj2LocalID = cc2.m_localID; 1292 obj2LocalID = cc2.LocalID;
1290 if (p2events) 1293 if (p2events)
1291 cc2.AddCollisionEvent(0, contact); 1294 cc2.AddCollisionEvent(0, contact);
1292 } 1295 }
@@ -1295,7 +1298,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1295 if (p2 is OdePrim) 1298 if (p2 is OdePrim)
1296 { 1299 {
1297 cp2 = (OdePrim)p2; 1300 cp2 = (OdePrim)p2;
1298 obj2LocalID = cp2.m_localID; 1301 obj2LocalID = cp2.LocalID;
1299 if (p2events) 1302 if (p2events)
1300 cp2.AddCollisionEvent(0, contact); 1303 cp2.AddCollisionEvent(0, contact);
1301 } 1304 }
@@ -1350,8 +1353,11 @@ namespace OpenSim.Region.Physics.OdePlugin
1350 { 1353 {
1351 foreach (OdePrim prm in _activegroups) 1354 foreach (OdePrim prm in _activegroups)
1352 { 1355 {
1353 if (d.BodyIsEnabled(prm.Body) && !prm.m_outbounds) 1356 if (!prm.m_outbounds)
1354 d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback); 1357 {
1358// if (d.BodyIsEnabled(prm.Body))
1359 d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback);
1360 }
1355 } 1361 }
1356 } 1362 }
1357 catch (AccessViolationException) 1363 catch (AccessViolationException)
@@ -1604,7 +1610,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1604 //Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName); 1610 //Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName);
1605 lock (prim) 1611 lock (prim)
1606 { 1612 {
1607 RemoveCollisionEventReporting(prim); 1613// RemoveCollisionEventReporting(prim);
1608 lock (_prims) 1614 lock (_prims)
1609 _prims.Remove(prim); 1615 _prims.Remove(prim);
1610 } 1616 }
@@ -2012,6 +2018,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2012 case ActorTypes.Prim: 2018 case ActorTypes.Prim:
2013 OdePrim pobj = (OdePrim)obj; 2019 OdePrim pobj = (OdePrim)obj;
2014 if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds)) 2020 if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds))
2021 if (!pobj.m_outbounds)
2015 { 2022 {
2016 pobj.AddCollisionFrameTime((int)(odetimestepMS)); 2023 pobj.AddCollisionFrameTime((int)(odetimestepMS));
2017 pobj.SendCollisions(); 2024 pobj.SendCollisions();
@@ -2728,7 +2735,6 @@ namespace OpenSim.Region.Physics.OdePlugin
2728 WaterMapHandler.Free(); 2735 WaterMapHandler.Free();
2729 } 2736 }
2730 2737
2731
2732 if (ContactgeomsArray != IntPtr.Zero) 2738 if (ContactgeomsArray != IntPtr.Zero)
2733 Marshal.FreeHGlobal(ContactgeomsArray); 2739 Marshal.FreeHGlobal(ContactgeomsArray);
2734 if (GlobalContactsArray != IntPtr.Zero) 2740 if (GlobalContactsArray != IntPtr.Zero)
@@ -2751,7 +2757,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2751 { 2757 {
2752 if (prm.CollisionScore > 0) 2758 if (prm.CollisionScore > 0)
2753 { 2759 {
2754 returncolliders.Add(prm.m_localID, prm.CollisionScore); 2760 returncolliders.Add(prm.LocalID, prm.CollisionScore);
2755 cnt++; 2761 cnt++;
2756 prm.CollisionScore = 0f; 2762 prm.CollisionScore = 0f;
2757 if (cnt > 25) 2763 if (cnt > 25)