diff options
author | Melanie | 2010-03-30 21:34:27 +0100 |
---|---|---|
committer | Melanie | 2010-03-30 21:34:27 +0100 |
commit | 5693870fe26fae35a28f2d5103780434f4f40e57 (patch) | |
tree | 0e070fb6f11ab8763ac4f1f9a851a0061101d4d6 /OpenSim/Region | |
parent | Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/ca... (diff) | |
parent | minor: commented out code removal (diff) | |
download | opensim-SC-5693870fe26fae35a28f2d5103780434f4f40e57.zip opensim-SC-5693870fe26fae35a28f2d5103780434f4f40e57.tar.gz opensim-SC-5693870fe26fae35a28f2d5103780434f4f40e57.tar.bz2 opensim-SC-5693870fe26fae35a28f2d5103780434f4f40e57.tar.xz |
Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to '')
41 files changed, 622 insertions, 563 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 8cd47fb..0762ed0 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -40,7 +40,6 @@ using OpenMetaverse.Packets; | |||
40 | using OpenMetaverse.StructuredData; | 40 | using OpenMetaverse.StructuredData; |
41 | using OpenSim.Framework; | 41 | using OpenSim.Framework; |
42 | using OpenSim.Framework.Client; | 42 | using OpenSim.Framework.Client; |
43 | |||
44 | using OpenSim.Framework.Statistics; | 43 | using OpenSim.Framework.Statistics; |
45 | using OpenSim.Region.Framework.Interfaces; | 44 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 45 | using OpenSim.Region.Framework.Scenes; |
@@ -353,6 +352,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
353 | protected PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates; | 352 | protected PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates; |
354 | private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates; | 353 | private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates; |
355 | private PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates; | 354 | private PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates; |
355 | |||
356 | /// <value> | ||
357 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | ||
358 | /// continually recreate it. | ||
359 | /// </value> | ||
360 | protected List<ObjectUpdatePacket.ObjectDataBlock> m_fullUpdateDataBlocksBuilder; | ||
361 | |||
362 | /// <value> | ||
363 | /// Maintain a record of all the objects killed. This allows us to stop an update being sent from the | ||
364 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | ||
365 | /// ownerless phantom. | ||
366 | /// | ||
367 | /// All manipulation of this set has to occur under a m_primFullUpdate.SyncRoot lock | ||
368 | /// | ||
369 | /// </value> | ||
370 | protected HashSet<uint> m_killRecord; | ||
371 | |||
356 | private int m_moneyBalance; | 372 | private int m_moneyBalance; |
357 | private int m_animationSequenceNumber = 1; | 373 | private int m_animationSequenceNumber = 1; |
358 | private bool m_SendLogoutPacketWhenClosing = true; | 374 | private bool m_SendLogoutPacketWhenClosing = true; |
@@ -449,6 +465,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
449 | m_avatarTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | 465 | m_avatarTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); |
450 | m_primTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | 466 | m_primTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); |
451 | m_primFullUpdates = new PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock>(m_scene.Entities.Count); | 467 | m_primFullUpdates = new PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock>(m_scene.Entities.Count); |
468 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | ||
469 | m_killRecord = new HashSet<uint>(); | ||
452 | 470 | ||
453 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 471 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
454 | m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>(); | 472 | m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>(); |
@@ -1474,7 +1492,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1474 | kill.ObjectData[0].ID = localID; | 1492 | kill.ObjectData[0].ID = localID; |
1475 | kill.Header.Reliable = true; | 1493 | kill.Header.Reliable = true; |
1476 | kill.Header.Zerocoded = true; | 1494 | kill.Header.Zerocoded = true; |
1477 | OutPacket(kill, ThrottleOutPacketType.State); | 1495 | |
1496 | lock (m_primFullUpdates.SyncRoot) | ||
1497 | { | ||
1498 | m_killRecord.Add(localID); | ||
1499 | OutPacket(kill, ThrottleOutPacketType.State); | ||
1500 | } | ||
1478 | } | 1501 | } |
1479 | 1502 | ||
1480 | /// <summary> | 1503 | /// <summary> |
@@ -3521,21 +3544,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3521 | if (count == 0) | 3544 | if (count == 0) |
3522 | return; | 3545 | return; |
3523 | 3546 | ||
3524 | outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[count]; | 3547 | m_fullUpdateDataBlocksBuilder.Clear(); |
3548 | |||
3525 | for (int i = 0; i < count; i++) | 3549 | for (int i = 0; i < count; i++) |
3526 | { | 3550 | { |
3527 | outPacket.ObjectData[i] = m_primFullUpdates.Dequeue(); | 3551 | ObjectUpdatePacket.ObjectDataBlock block = m_primFullUpdates.Dequeue(); |
3528 | 3552 | ||
3553 | if (!m_killRecord.Contains(block.ID)) | ||
3554 | { | ||
3555 | m_fullUpdateDataBlocksBuilder.Add(block); | ||
3556 | |||
3529 | // string text = Util.FieldToString(outPacket.ObjectData[i].Text); | 3557 | // string text = Util.FieldToString(outPacket.ObjectData[i].Text); |
3530 | // if (text.IndexOf("\n") >= 0) | 3558 | // if (text.IndexOf("\n") >= 0) |
3531 | // text = text.Remove(text.IndexOf("\n")); | 3559 | // text = text.Remove(text.IndexOf("\n")); |
3532 | // m_log.DebugFormat( | 3560 | // m_log.DebugFormat( |
3533 | // "[CLIENT]: Sending full info about prim {0} text {1} to client {2}", | 3561 | // "[CLIENT]: Sending full info about prim {0} text {1} to client {2}", |
3534 | // outPacket.ObjectData[i].ID, text, Name); | 3562 | // outPacket.ObjectData[i].ID, text, Name); |
3563 | } | ||
3564 | // else | ||
3565 | // { | ||
3566 | // m_log.WarnFormat( | ||
3567 | // "[CLIENT]: Preventing full update for {0} after kill to {1}", block.ID, Name); | ||
3568 | // } | ||
3535 | } | 3569 | } |
3536 | } | ||
3537 | 3570 | ||
3538 | OutPacket(outPacket, ThrottleOutPacketType.State); | 3571 | outPacket.ObjectData = m_fullUpdateDataBlocksBuilder.ToArray(); |
3572 | |||
3573 | OutPacket(outPacket, ThrottleOutPacketType.State); | ||
3574 | } | ||
3539 | } | 3575 | } |
3540 | 3576 | ||
3541 | public void SendPrimTerseUpdate(SendPrimitiveTerseData data) | 3577 | public void SendPrimTerseUpdate(SendPrimitiveTerseData data) |
@@ -5965,7 +6001,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5965 | || avSetStartLocationRequestPacket.StartLocationData.LocationPos.Y == 255.5f) | 6001 | || avSetStartLocationRequestPacket.StartLocationData.LocationPos.Y == 255.5f) |
5966 | { | 6002 | { |
5967 | ScenePresence avatar = null; | 6003 | ScenePresence avatar = null; |
5968 | if (((Scene)m_scene).TryGetAvatar(AgentId, out avatar)) | 6004 | if (((Scene)m_scene).TryGetScenePresence(AgentId, out avatar)) |
5969 | { | 6005 | { |
5970 | if (avSetStartLocationRequestPacket.StartLocationData.LocationPos.X == 255.5f) | 6006 | if (avSetStartLocationRequestPacket.StartLocationData.LocationPos.X == 255.5f) |
5971 | { | 6007 | { |
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index 0ec87e5..e683821 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -98,10 +98,10 @@ namespace OpenSim.Region.ClientStack | |||
98 | 98 | ||
99 | if (m_networkServersInfo.HttpUsesSSL && (m_networkServersInfo.HttpListenerPort == m_networkServersInfo.httpSSLPort)) | 99 | if (m_networkServersInfo.HttpUsesSSL && (m_networkServersInfo.HttpListenerPort == m_networkServersInfo.httpSSLPort)) |
100 | { | 100 | { |
101 | m_log.Error("[HTTP]: HTTP Server config failed. HTTP Server and HTTPS server must be on different ports"); | 101 | m_log.Error("[REGION SERVER]: HTTP Server config failed. HTTP Server and HTTPS server must be on different ports"); |
102 | } | 102 | } |
103 | 103 | ||
104 | m_log.Info("[REGION]: Starting HTTP server"); | 104 | m_log.InfoFormat("[REGION SERVER]: Starting HTTP server on port {0}", m_httpServerPort); |
105 | m_httpServer.Start(); | 105 | m_httpServer.Start(); |
106 | 106 | ||
107 | MainServer.Instance = m_httpServer; | 107 | MainServer.Instance = m_httpServer; |
@@ -129,4 +129,4 @@ namespace OpenSim.Region.ClientStack | |||
129 | return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier); | 129 | return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier); |
130 | } | 130 | } |
131 | } | 131 | } |
132 | } | 132 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index f54e41a..23828ef 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -86,7 +86,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
86 | 86 | ||
87 | // Save avatar attachment information | 87 | // Save avatar attachment information |
88 | ScenePresence presence; | 88 | ScenePresence presence; |
89 | if (m_scene.AvatarFactory != null && m_scene.TryGetAvatar(remoteClient.AgentId, out presence)) | 89 | if (m_scene.AvatarFactory != null && m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) |
90 | { | 90 | { |
91 | m_log.Info( | 91 | m_log.Info( |
92 | "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId | 92 | "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId |
@@ -255,7 +255,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
255 | AttachmentPt = att.RootPart.AttachmentPoint; | 255 | AttachmentPt = att.RootPart.AttachmentPoint; |
256 | 256 | ||
257 | ScenePresence presence; | 257 | ScenePresence presence; |
258 | if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence)) | 258 | if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) |
259 | { | 259 | { |
260 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 260 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
261 | item = m_scene.InventoryService.GetItem(item); | 261 | item = m_scene.InventoryService.GetItem(item); |
@@ -299,7 +299,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
299 | } | 299 | } |
300 | 300 | ||
301 | ScenePresence presence; | 301 | ScenePresence presence; |
302 | if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence)) | 302 | if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) |
303 | { | 303 | { |
304 | // XXYY!! | 304 | // XXYY!! |
305 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 305 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
@@ -314,7 +314,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
314 | public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient) | 314 | public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient) |
315 | { | 315 | { |
316 | ScenePresence presence; | 316 | ScenePresence presence; |
317 | if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence)) | 317 | if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) |
318 | { | 318 | { |
319 | presence.Appearance.DetachAttachment(itemID); | 319 | presence.Appearance.DetachAttachment(itemID); |
320 | 320 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index 71b3062..f570999 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | |||
@@ -388,7 +388,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
388 | 388 | ||
389 | try | 389 | try |
390 | { | 390 | { |
391 | if (m_aScene.AuthenticationService.Authenticate(account.PrincipalID, pass, 1) != string.Empty) | 391 | string encpass = Util.Md5Hash(pass); |
392 | if (m_aScene.AuthenticationService.Authenticate(account.PrincipalID, encpass, 1) != string.Empty) | ||
392 | { | 393 | { |
393 | return account; | 394 | return account; |
394 | } | 395 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index 09552a8..7142442 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -358,7 +358,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
358 | { | 358 | { |
359 | ScenePresence presence; | 359 | ScenePresence presence; |
360 | 360 | ||
361 | if (s.TryGetAvatar(agentID, out presence)) | 361 | if (s.TryGetScenePresence(agentID, out presence)) |
362 | { | 362 | { |
363 | // If the agent is in this scene, then we | 363 | // If the agent is in this scene, then we |
364 | // are being called twice in a single | 364 | // are being called twice in a single |
diff --git a/OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs b/OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs index 63a93aa..c011776 100644 --- a/OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs +++ b/OpenSim/Region/CoreModules/Avatar/ObjectCaps/ObjectAdd.cs | |||
@@ -82,7 +82,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps | |||
82 | responsedata["str_response_string"] = "Request wasn't what was expected"; | 82 | responsedata["str_response_string"] = "Request wasn't what was expected"; |
83 | ScenePresence avatar; | 83 | ScenePresence avatar; |
84 | 84 | ||
85 | if (!m_scene.TryGetAvatar(AgentId, out avatar)) | 85 | if (!m_scene.TryGetScenePresence(AgentId, out avatar)) |
86 | return responsedata; | 86 | return responsedata; |
87 | 87 | ||
88 | 88 | ||
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs index 25f5154..93aeb94 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs | |||
@@ -190,7 +190,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
190 | if (account == null) // foreign | 190 | if (account == null) // foreign |
191 | { | 191 | { |
192 | ScenePresence sp = null; | 192 | ScenePresence sp = null; |
193 | if (m_Scene.TryGetAvatar(userID, out sp)) | 193 | if (m_Scene.TryGetScenePresence(userID, out sp)) |
194 | { | 194 | { |
195 | AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); | 195 | AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); |
196 | if (aCircuit.ServiceURLs.ContainsKey("AssetServerURI")) | 196 | if (aCircuit.ServiceURLs.ContainsKey("AssetServerURI")) |
diff --git a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs index 8cf4619..e95d2f8 100644 --- a/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs +++ b/OpenSim/Region/CoreModules/InterGrid/OpenGridProtocolModule.cs | |||
@@ -1206,7 +1206,7 @@ namespace OpenSim.Region.CoreModules.InterGrid | |||
1206 | { | 1206 | { |
1207 | Scene homeScene = GetRootScene(); | 1207 | Scene homeScene = GetRootScene(); |
1208 | ScenePresence avatar = null; | 1208 | ScenePresence avatar = null; |
1209 | if (homeScene.TryGetAvatar(avatarId,out avatar)) | 1209 | if (homeScene.TryGetScenePresence(avatarId,out avatar)) |
1210 | { | 1210 | { |
1211 | KillAUser ku = new KillAUser(avatar,mod); | 1211 | KillAUser ku = new KillAUser(avatar,mod); |
1212 | Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true); | 1212 | Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true); |
diff --git a/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs b/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs index 27b64bf..40ffcb4 100644 --- a/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/XMLRPC/XMLRPCModule.cs | |||
@@ -131,8 +131,8 @@ namespace OpenSim.Region.CoreModules.Scripting.XMLRPC | |||
131 | { | 131 | { |
132 | // Start http server | 132 | // Start http server |
133 | // Attach xmlrpc handlers | 133 | // Attach xmlrpc handlers |
134 | m_log.Info("[REMOTE_DATA]: " + | 134 | m_log.Info("[XML RPC MODULE]: " + |
135 | "Starting XMLRPC Server on port " + m_remoteDataPort + " for llRemoteData commands."); | 135 | "Starting up XMLRPC Server on port " + m_remoteDataPort + " for llRemoteData commands."); |
136 | BaseHttpServer httpServer = new BaseHttpServer((uint) m_remoteDataPort); | 136 | BaseHttpServer httpServer = new BaseHttpServer((uint) m_remoteDataPort); |
137 | httpServer.AddXmlRPCHandler("llRemoteData", XmlRpcRemoteData); | 137 | httpServer.AddXmlRPCHandler("llRemoteData", XmlRpcRemoteData); |
138 | httpServer.Start(); | 138 | httpServer.Start(); |
@@ -192,7 +192,7 @@ namespace OpenSim.Region.CoreModules.Scripting.XMLRPC | |||
192 | // This should no longer happen, but the check is reasonable anyway | 192 | // This should no longer happen, but the check is reasonable anyway |
193 | if (null == m_openChannels) | 193 | if (null == m_openChannels) |
194 | { | 194 | { |
195 | m_log.Warn("[RemoteDataReply] Attempt to open channel before initialization is complete"); | 195 | m_log.Warn("[XML RPC MODULE]: Attempt to open channel before initialization is complete"); |
196 | return newChannel; | 196 | return newChannel; |
197 | } | 197 | } |
198 | 198 | ||
@@ -279,7 +279,7 @@ namespace OpenSim.Region.CoreModules.Scripting.XMLRPC | |||
279 | } | 279 | } |
280 | else | 280 | else |
281 | { | 281 | { |
282 | m_log.Warn("[RemoteDataReply]: Channel or message_id not found"); | 282 | m_log.Warn("[XML RPC MODULE]: Channel or message_id not found"); |
283 | } | 283 | } |
284 | } | 284 | } |
285 | 285 | ||
@@ -340,7 +340,7 @@ namespace OpenSim.Region.CoreModules.Scripting.XMLRPC | |||
340 | } | 340 | } |
341 | else | 341 | else |
342 | { | 342 | { |
343 | m_log.Error("UNABLE TO REMOVE COMPLETED REQUEST"); | 343 | m_log.Error("[XML RPC MODULE]: UNABLE TO REMOVE COMPLETED REQUEST"); |
344 | } | 344 | } |
345 | } | 345 | } |
346 | } | 346 | } |
@@ -728,4 +728,4 @@ namespace OpenSim.Region.CoreModules.Scripting.XMLRPC | |||
728 | return ReqID; | 728 | return ReqID; |
729 | } | 729 | } |
730 | } | 730 | } |
731 | } | 731 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs index c6312e0..54508cc 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs | |||
@@ -502,7 +502,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
502 | private UUID GetSessionID(UUID userID) | 502 | private UUID GetSessionID(UUID userID) |
503 | { | 503 | { |
504 | ScenePresence sp = null; | 504 | ScenePresence sp = null; |
505 | if (m_Scene.TryGetAvatar(userID, out sp)) | 505 | if (m_Scene.TryGetScenePresence(userID, out sp)) |
506 | { | 506 | { |
507 | return sp.ControllingClient.SessionId; | 507 | return sp.ControllingClient.SessionId; |
508 | } | 508 | } |
@@ -521,7 +521,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
521 | if (account == null) // foreign user | 521 | if (account == null) // foreign user |
522 | { | 522 | { |
523 | ScenePresence sp = null; | 523 | ScenePresence sp = null; |
524 | m_Scene.TryGetAvatar(userID, out sp); | 524 | m_Scene.TryGetScenePresence(userID, out sp); |
525 | if (sp != null) | 525 | if (sp != null) |
526 | { | 526 | { |
527 | AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); | 527 | AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs index 3c3534f..5e06580 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs | |||
@@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
100 | ScenePresence sp = null; | 100 | ScenePresence sp = null; |
101 | foreach (Scene s in m_Scenes) | 101 | foreach (Scene s in m_Scenes) |
102 | { | 102 | { |
103 | s.TryGetAvatar(clientID, out sp); | 103 | s.TryGetScenePresence(clientID, out sp); |
104 | if ((sp != null) && !sp.IsChildAgent && (s != scene)) | 104 | if ((sp != null) && !sp.IsChildAgent && (s != scene)) |
105 | { | 105 | { |
106 | m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, but user {1} still in sim. Keeping system folders in cache", | 106 | m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, but user {1} still in sim. Keeping system folders in cache", |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs index e98df28..7a75a89 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs | |||
@@ -88,7 +88,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | |||
88 | Vector3 position = new Vector3(128, 128, 0); | 88 | Vector3 position = new Vector3(128, 128, 0); |
89 | Vector3 lookat = new Vector3(0, 1, 0); | 89 | Vector3 lookat = new Vector3(0, 1, 0); |
90 | 90 | ||
91 | if (client.Scene.TryGetAvatar(client.AgentId, out sp)) | 91 | if (client.Scene.TryGetScenePresence(client.AgentId, out sp)) |
92 | { | 92 | { |
93 | if (sp is ScenePresence) | 93 | if (sp is ScenePresence) |
94 | { | 94 | { |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 464d922..91d40ab 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -468,26 +468,20 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
468 | 468 | ||
469 | private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID) | 469 | private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID) |
470 | { | 470 | { |
471 | // Get a fresh list that will not change as people get teleported away | 471 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
472 | List<ScenePresence> presences = m_scene.GetScenePresences(); | ||
473 | |||
474 | foreach(ScenePresence p in presences) | ||
475 | { | 472 | { |
476 | if (p.UUID != senderID) | 473 | if (sp.UUID != senderID) |
477 | { | 474 | { |
475 | ScenePresence p = m_scene.GetScenePresence(sp.UUID); | ||
478 | // make sure they are still there, we could be working down a long list | 476 | // make sure they are still there, we could be working down a long list |
479 | ScenePresence s = m_scene.GetScenePresence(p.UUID); | 477 | // Also make sure they are actually in the region |
480 | if (s != null) | 478 | if (p != null && !p.IsChildAgent) |
481 | { | 479 | { |
482 | // Also make sure they are actually in the region | 480 | p.ControllingClient.SendTeleportLocationStart(); |
483 | if (!s.IsChildAgent) | 481 | m_scene.TeleportClientHome(p.UUID, p.ControllingClient); |
484 | { | ||
485 | s.ControllingClient.SendTeleportLocationStart(); | ||
486 | m_scene.TeleportClientHome(s.UUID, s.ControllingClient); | ||
487 | } | ||
488 | } | 482 | } |
489 | } | 483 | } |
490 | } | 484 | }); |
491 | } | 485 | } |
492 | private void AbortTerrainXferHandler(IClientAPI remoteClient, ulong XferID) | 486 | private void AbortTerrainXferHandler(IClientAPI remoteClient, ulong XferID) |
493 | { | 487 | { |
@@ -765,12 +759,11 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
765 | 759 | ||
766 | public void sendRegionInfoPacketToAll() | 760 | public void sendRegionInfoPacketToAll() |
767 | { | 761 | { |
768 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 762 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
769 | |||
770 | for (int i = 0; i < avatars.Count; i++) | ||
771 | { | 763 | { |
772 | HandleRegionInfoRequest(avatars[i].ControllingClient); | 764 | if (!sp.IsChildAgent) |
773 | } | 765 | HandleRegionInfoRequest(sp.ControllingClient); |
766 | }); | ||
774 | } | 767 | } |
775 | 768 | ||
776 | public void sendRegionHandshake(IClientAPI remoteClient) | 769 | public void sendRegionHandshake(IClientAPI remoteClient) |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index bf856c8..b6afac6 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -199,9 +199,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
199 | forcedPosition = null; | 199 | forcedPosition = null; |
200 | } | 200 | } |
201 | //if we are far away, teleport | 201 | //if we are far away, teleport |
202 | else if (Vector3.Distance(clientAvatar.AbsolutePosition,forcedPosition.Value) > 3) | 202 | else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition.Value) > 3) |
203 | { | 203 | { |
204 | Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}",forcedPosition.Value,clientAvatar.AbsolutePosition)); | 204 | Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}", forcedPosition.Value, clientAvatar.AbsolutePosition)); |
205 | clientAvatar.Teleport(forcedPosition.Value); | 205 | clientAvatar.Teleport(forcedPosition.Value); |
206 | forcedPosition = null; | 206 | forcedPosition = null; |
207 | } | 207 | } |
@@ -382,30 +382,27 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
382 | } | 382 | } |
383 | } | 383 | } |
384 | 384 | ||
385 | public void SendOutNearestBanLine(IClientAPI avatar) | 385 | public void SendOutNearestBanLine(IClientAPI client) |
386 | { | 386 | { |
387 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 387 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); |
388 | foreach (ScenePresence presence in avatars) | 388 | if (sp == null || sp.IsChildAgent) |
389 | return; | ||
390 | |||
391 | List<ILandObject> checkLandParcels = ParcelsNearPoint(sp.AbsolutePosition); | ||
392 | foreach (ILandObject checkBan in checkLandParcels) | ||
389 | { | 393 | { |
390 | if (presence.UUID == avatar.AgentId) | 394 | if (checkBan.IsBannedFromLand(client.AgentId)) |
391 | { | 395 | { |
392 | List<ILandObject> checkLandParcels = ParcelsNearPoint(presence.AbsolutePosition); | 396 | checkBan.SendLandProperties((int)ParcelPropertiesStatus.CollisionBanned, false, (int)ParcelResult.Single, client); |
393 | foreach (ILandObject checkBan in checkLandParcels) | 397 | return; //Only send one |
394 | { | 398 | } |
395 | if (checkBan.IsBannedFromLand(avatar.AgentId)) | 399 | if (checkBan.IsRestrictedFromLand(client.AgentId)) |
396 | { | 400 | { |
397 | checkBan.SendLandProperties((int)ParcelPropertiesStatus.CollisionBanned, false, (int)ParcelResult.Single, avatar); | 401 | checkBan.SendLandProperties((int)ParcelPropertiesStatus.CollisionNotOnAccessList, false, (int)ParcelResult.Single, client); |
398 | return; //Only send one | 402 | return; //Only send one |
399 | } | ||
400 | if (checkBan.IsRestrictedFromLand(avatar.AgentId)) | ||
401 | { | ||
402 | checkBan.SendLandProperties((int)ParcelPropertiesStatus.CollisionNotOnAccessList, false, (int)ParcelResult.Single, avatar); | ||
403 | return; //Only send one | ||
404 | } | ||
405 | } | ||
406 | return; | ||
407 | } | 403 | } |
408 | } | 404 | } |
405 | return; | ||
409 | } | 406 | } |
410 | 407 | ||
411 | public void SendLandUpdate(ScenePresence avatar, bool force) | 408 | public void SendLandUpdate(ScenePresence avatar, bool force) |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 331f183..aca5514 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -332,36 +332,38 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
332 | 332 | ||
333 | public void SendLandUpdateToAvatarsOverMe(bool snap_selection) | 333 | public void SendLandUpdateToAvatarsOverMe(bool snap_selection) |
334 | { | 334 | { |
335 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 335 | m_scene.ForEachScenePresence(delegate(ScenePresence avatar) |
336 | ILandObject over = null; | ||
337 | for (int i = 0; i < avatars.Count; i++) | ||
338 | { | 336 | { |
337 | if (avatar.IsChildAgent) | ||
338 | return; | ||
339 | |||
340 | ILandObject over = null; | ||
339 | try | 341 | try |
340 | { | 342 | { |
341 | over = | 343 | over = |
342 | m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatars[i].AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)), | 344 | m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)), |
343 | Util.Clamp<int>((int)Math.Round(avatars[i].AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1))); | 345 | Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1))); |
344 | } | 346 | } |
345 | catch (Exception) | 347 | catch (Exception) |
346 | { | 348 | { |
347 | m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatars[i].AbsolutePosition.X) + " y: " + | 349 | m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatar.AbsolutePosition.X) + " y: " + |
348 | Math.Round(avatars[i].AbsolutePosition.Y)); | 350 | Math.Round(avatar.AbsolutePosition.Y)); |
349 | } | 351 | } |
350 | 352 | ||
351 | if (over != null) | 353 | if (over != null) |
352 | { | 354 | { |
353 | if (over.LandData.LocalID == LandData.LocalID) | 355 | if (over.LandData.LocalID == LandData.LocalID) |
354 | { | 356 | { |
355 | if (((over.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) && | 357 | if (((over.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) && |
356 | m_scene.RegionInfo.RegionSettings.AllowDamage) | 358 | m_scene.RegionInfo.RegionSettings.AllowDamage) |
357 | avatars[i].Invulnerable = false; | 359 | avatar.Invulnerable = false; |
358 | else | 360 | else |
359 | avatars[i].Invulnerable = true; | 361 | avatar.Invulnerable = true; |
360 | 362 | ||
361 | SendLandUpdateToClient(snap_selection, avatars[i].ControllingClient); | 363 | SendLandUpdateToClient(snap_selection, avatar.ControllingClient); |
362 | } | 364 | } |
363 | } | 365 | } |
364 | } | 366 | }); |
365 | } | 367 | } |
366 | 368 | ||
367 | #endregion | 369 | #endregion |
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 4dbdb01..0f830e1 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -1324,9 +1324,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1324 | 1324 | ||
1325 | // Group voodoo | 1325 | // Group voodoo |
1326 | // | 1326 | // |
1327 | if (land.LandData.IsGroupOwned) | 1327 | if (l.LandData.IsGroupOwned) |
1328 | { | 1328 | { |
1329 | powers = (GroupPowers)client.GetGroupPowers(land.LandData.GroupID); | 1329 | powers = (GroupPowers)client.GetGroupPowers(l.LandData.GroupID); |
1330 | // Not a group member, or no rights at all | 1330 | // Not a group member, or no rights at all |
1331 | // | 1331 | // |
1332 | if (powers == (GroupPowers)0) | 1332 | if (powers == (GroupPowers)0) |
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs index 1f5a4ff..a52fea4 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs | |||
@@ -62,40 +62,46 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
62 | public virtual void PlayAttachedSound( | 62 | public virtual void PlayAttachedSound( |
63 | UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius) | 63 | UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius) |
64 | { | 64 | { |
65 | foreach (ScenePresence p in m_scene.GetAvatars()) | 65 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
66 | { | 66 | { |
67 | double dis = Util.GetDistanceTo(p.AbsolutePosition, position); | 67 | if (sp.IsChildAgent) |
68 | return; | ||
69 | |||
70 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); | ||
68 | if (dis > 100.0) // Max audio distance | 71 | if (dis > 100.0) // Max audio distance |
69 | continue; | 72 | return; |
70 | 73 | ||
71 | // Scale by distance | 74 | // Scale by distance |
72 | if (radius == 0) | 75 | if (radius == 0) |
73 | gain = (float)((double)gain * ((100.0 - dis) / 100.0)); | 76 | gain = (float)((double)gain * ((100.0 - dis) / 100.0)); |
74 | else | 77 | else |
75 | gain = (float)((double)gain * ((radius - dis) / radius)); | 78 | gain = (float)((double)gain * ((radius - dis) / radius)); |
76 | 79 | ||
77 | p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); | 80 | sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); |
78 | } | 81 | }); |
79 | } | 82 | } |
80 | 83 | ||
81 | public virtual void TriggerSound( | 84 | public virtual void TriggerSound( |
82 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) | 85 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) |
83 | { | 86 | { |
84 | foreach (ScenePresence p in m_scene.GetAvatars()) | 87 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
85 | { | 88 | { |
86 | double dis = Util.GetDistanceTo(p.AbsolutePosition, position); | 89 | if (sp.IsChildAgent) |
90 | return; | ||
91 | |||
92 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); | ||
87 | if (dis > 100.0) // Max audio distance | 93 | if (dis > 100.0) // Max audio distance |
88 | continue; | 94 | return; |
89 | 95 | ||
90 | // Scale by distance | 96 | // Scale by distance |
91 | if (radius == 0) | 97 | if (radius == 0) |
92 | gain = (float)((double)gain * ((100.0 - dis) / 100.0)); | 98 | gain = (float)((double)gain * ((100.0 - dis) / 100.0)); |
93 | else | 99 | else |
94 | gain = (float)((double)gain * ((radius - dis) / radius)); | 100 | gain = (float)((double)gain * ((radius - dis) / radius)); |
95 | 101 | ||
96 | p.ControllingClient.SendTriggeredSound( | 102 | sp.ControllingClient.SendTriggeredSound( |
97 | soundId, ownerID, objectID, parentID, handle, position, (float)gain); | 103 | soundId, ownerID, objectID, parentID, handle, position, (float)gain); |
98 | } | 104 | }); |
99 | } | 105 | } |
100 | } | 106 | } |
101 | } | 107 | } |
diff --git a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs index 0712a7f..a6dc2ec 100644 --- a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs +++ b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs | |||
@@ -509,14 +509,13 @@ namespace OpenSim.Region.CoreModules | |||
509 | 509 | ||
510 | private void SunUpdateToAllClients() | 510 | private void SunUpdateToAllClients() |
511 | { | 511 | { |
512 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 512 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
513 | foreach (ScenePresence avatar in avatars) | ||
514 | { | 513 | { |
515 | if (!avatar.IsChildAgent) | 514 | if (!sp.IsChildAgent) |
516 | { | 515 | { |
517 | SunToClient(avatar.ControllingClient); | 516 | SunToClient(sp.ControllingClient); |
518 | } | 517 | } |
519 | } | 518 | }); |
520 | } | 519 | } |
521 | 520 | ||
522 | #region ISunModule Members | 521 | #region ISunModule Members |
diff --git a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs index 3283c1f..9736b73 100644 --- a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs +++ b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs | |||
@@ -425,9 +425,7 @@ namespace OpenSim.Region.CoreModules | |||
425 | { | 425 | { |
426 | if (m_ready) | 426 | if (m_ready) |
427 | { | 427 | { |
428 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 428 | if(m_scene.GetRootAgentCount() > 0) |
429 | |||
430 | if (avatars.Count > 0) | ||
431 | { | 429 | { |
432 | // Ask wind plugin to generate a LL wind array to be cached locally | 430 | // Ask wind plugin to generate a LL wind array to be cached locally |
433 | // Try not to update this too often, as it may involve array copies | 431 | // Try not to update this too often, as it may involve array copies |
@@ -437,11 +435,11 @@ namespace OpenSim.Region.CoreModules | |||
437 | m_frameLastUpdateClientArray = m_frame; | 435 | m_frameLastUpdateClientArray = m_frame; |
438 | } | 436 | } |
439 | 437 | ||
440 | foreach (ScenePresence avatar in avatars) | 438 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
441 | { | 439 | { |
442 | if (!avatar.IsChildAgent) | 440 | if (!sp.IsChildAgent) |
443 | avatar.ControllingClient.SendWindData(windSpeeds); | 441 | sp.ControllingClient.SendWindData(windSpeeds); |
444 | } | 442 | }); |
445 | } | 443 | } |
446 | } | 444 | } |
447 | } | 445 | } |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index b63d014..2b0e83f 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
210 | // this is here because CAPS map requests work even beyond the 10,000 limit. | 210 | // this is here because CAPS map requests work even beyond the 10,000 limit. |
211 | ScenePresence avatarPresence = null; | 211 | ScenePresence avatarPresence = null; |
212 | 212 | ||
213 | m_scene.TryGetAvatar(agentID, out avatarPresence); | 213 | m_scene.TryGetScenePresence(agentID, out avatarPresence); |
214 | 214 | ||
215 | if (avatarPresence != null) | 215 | if (avatarPresence != null) |
216 | { | 216 | { |
@@ -304,25 +304,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
304 | /// <param name="AgentId">AgentID that logged out</param> | 304 | /// <param name="AgentId">AgentID that logged out</param> |
305 | private void ClientLoggedOut(UUID AgentId, Scene scene) | 305 | private void ClientLoggedOut(UUID AgentId, Scene scene) |
306 | { | 306 | { |
307 | List<ScenePresence> presences = m_scene.GetAvatars(); | ||
308 | int rootcount = 0; | ||
309 | for (int i=0;i<presences.Count;i++) | ||
310 | { | ||
311 | if (presences[i] != null) | ||
312 | { | ||
313 | if (!presences[i].IsChildAgent) | ||
314 | rootcount++; | ||
315 | } | ||
316 | } | ||
317 | if (rootcount <= 1) | ||
318 | StopThread(); | ||
319 | |||
320 | lock (m_rootAgents) | 307 | lock (m_rootAgents) |
321 | { | 308 | { |
322 | if (m_rootAgents.Contains(AgentId)) | 309 | m_rootAgents.Remove(AgentId); |
323 | { | 310 | if(m_rootAgents.Count == 0) |
324 | m_rootAgents.Remove(AgentId); | 311 | StopThread(); |
325 | } | ||
326 | } | 312 | } |
327 | } | 313 | } |
328 | #endregion | 314 | #endregion |
@@ -375,11 +361,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
375 | if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) | 361 | if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) |
376 | { | 362 | { |
377 | // Local Map Item Request | 363 | // Local Map Item Request |
378 | List<ScenePresence> avatars = m_scene.GetAvatars(); | ||
379 | int tc = Environment.TickCount; | 364 | int tc = Environment.TickCount; |
380 | List<mapItemReply> mapitems = new List<mapItemReply>(); | 365 | List<mapItemReply> mapitems = new List<mapItemReply>(); |
381 | mapItemReply mapitem = new mapItemReply(); | 366 | mapItemReply mapitem = new mapItemReply(); |
382 | if (avatars.Count == 0 || avatars.Count == 1) | 367 | if (m_scene.GetRootAgentCount() <= 1) |
383 | { | 368 | { |
384 | mapitem = new mapItemReply(); | 369 | mapitem = new mapItemReply(); |
385 | mapitem.x = (uint)(xstart + 1); | 370 | mapitem.x = (uint)(xstart + 1); |
@@ -392,21 +377,21 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
392 | } | 377 | } |
393 | else | 378 | else |
394 | { | 379 | { |
395 | foreach (ScenePresence av in avatars) | 380 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
396 | { | 381 | { |
397 | // Don't send a green dot for yourself | 382 | // Don't send a green dot for yourself |
398 | if (av.UUID != remoteClient.AgentId) | 383 | if (!sp.IsChildAgent && sp.UUID != remoteClient.AgentId) |
399 | { | 384 | { |
400 | mapitem = new mapItemReply(); | 385 | mapitem = new mapItemReply(); |
401 | mapitem.x = (uint)(xstart + av.AbsolutePosition.X); | 386 | mapitem.x = (uint)(xstart + sp.AbsolutePosition.X); |
402 | mapitem.y = (uint)(ystart + av.AbsolutePosition.Y); | 387 | mapitem.y = (uint)(ystart + sp.AbsolutePosition.Y); |
403 | mapitem.id = UUID.Zero; | 388 | mapitem.id = UUID.Zero; |
404 | mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()); | 389 | mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()); |
405 | mapitem.Extra = 1; | 390 | mapitem.Extra = 1; |
406 | mapitem.Extra2 = 0; | 391 | mapitem.Extra2 = 0; |
407 | mapitems.Add(mapitem); | 392 | mapitems.Add(mapitem); |
408 | } | 393 | } |
409 | } | 394 | }); |
410 | } | 395 | } |
411 | remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags); | 396 | remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags); |
412 | } | 397 | } |
@@ -504,7 +489,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
504 | if (mrs.agentID != UUID.Zero) | 489 | if (mrs.agentID != UUID.Zero) |
505 | { | 490 | { |
506 | ScenePresence av = null; | 491 | ScenePresence av = null; |
507 | m_scene.TryGetAvatar(mrs.agentID, out av); | 492 | m_scene.TryGetScenePresence(mrs.agentID, out av); |
508 | if (av != null) | 493 | if (av != null) |
509 | { | 494 | { |
510 | if (response.ContainsKey(mrs.itemtype.ToString())) | 495 | if (response.ContainsKey(mrs.itemtype.ToString())) |
@@ -981,51 +966,35 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
981 | Utils.LongToUInts(m_scene.RegionInfo.RegionHandle,out xstart,out ystart); | 966 | Utils.LongToUInts(m_scene.RegionInfo.RegionHandle,out xstart,out ystart); |
982 | 967 | ||
983 | OSDMap responsemap = new OSDMap(); | 968 | OSDMap responsemap = new OSDMap(); |
984 | List<ScenePresence> avatars = m_scene.GetAvatars(); | ||
985 | OSDArray responsearr = new OSDArray(avatars.Count); | ||
986 | OSDMap responsemapdata = new OSDMap(); | ||
987 | int tc = Environment.TickCount; | 969 | int tc = Environment.TickCount; |
988 | /* | 970 | if (m_scene.GetRootAgentCount() == 0) |
989 | foreach (ScenePresence av in avatars) | ||
990 | { | ||
991 | responsemapdata = new OSDMap(); | ||
992 | responsemapdata["X"] = OSD.FromInteger((int)(xstart + av.AbsolutePosition.X)); | ||
993 | responsemapdata["Y"] = OSD.FromInteger((int)(ystart + av.AbsolutePosition.Y)); | ||
994 | responsemapdata["ID"] = OSD.FromUUID(UUID.Zero); | ||
995 | responsemapdata["Name"] = OSD.FromString("TH"); | ||
996 | responsemapdata["Extra"] = OSD.FromInteger(0); | ||
997 | responsemapdata["Extra2"] = OSD.FromInteger(0); | ||
998 | responsearr.Add(responsemapdata); | ||
999 | } | ||
1000 | responsemap["1"] = responsearr; | ||
1001 | */ | ||
1002 | if (avatars.Count == 0) | ||
1003 | { | 971 | { |
1004 | responsemapdata = new OSDMap(); | 972 | OSDMap responsemapdata = new OSDMap(); |
1005 | responsemapdata["X"] = OSD.FromInteger((int)(xstart + 1)); | 973 | responsemapdata["X"] = OSD.FromInteger((int)(xstart + 1)); |
1006 | responsemapdata["Y"] = OSD.FromInteger((int)(ystart + 1)); | 974 | responsemapdata["Y"] = OSD.FromInteger((int)(ystart + 1)); |
1007 | responsemapdata["ID"] = OSD.FromUUID(UUID.Zero); | 975 | responsemapdata["ID"] = OSD.FromUUID(UUID.Zero); |
1008 | responsemapdata["Name"] = OSD.FromString(Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString())); | 976 | responsemapdata["Name"] = OSD.FromString(Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString())); |
1009 | responsemapdata["Extra"] = OSD.FromInteger(0); | 977 | responsemapdata["Extra"] = OSD.FromInteger(0); |
1010 | responsemapdata["Extra2"] = OSD.FromInteger(0); | 978 | responsemapdata["Extra2"] = OSD.FromInteger(0); |
979 | OSDArray responsearr = new OSDArray(); | ||
1011 | responsearr.Add(responsemapdata); | 980 | responsearr.Add(responsemapdata); |
1012 | 981 | ||
1013 | responsemap["6"] = responsearr; | 982 | responsemap["6"] = responsearr; |
1014 | } | 983 | } |
1015 | else | 984 | else |
1016 | { | 985 | { |
1017 | responsearr = new OSDArray(avatars.Count); | 986 | OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount()); |
1018 | foreach (ScenePresence av in avatars) | 987 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
1019 | { | 988 | { |
1020 | responsemapdata = new OSDMap(); | 989 | OSDMap responsemapdata = new OSDMap(); |
1021 | responsemapdata["X"] = OSD.FromInteger((int)(xstart + av.AbsolutePosition.X)); | 990 | responsemapdata["X"] = OSD.FromInteger((int)(xstart + sp.AbsolutePosition.X)); |
1022 | responsemapdata["Y"] = OSD.FromInteger((int)(ystart + av.AbsolutePosition.Y)); | 991 | responsemapdata["Y"] = OSD.FromInteger((int)(ystart + sp.AbsolutePosition.Y)); |
1023 | responsemapdata["ID"] = OSD.FromUUID(UUID.Zero); | 992 | responsemapdata["ID"] = OSD.FromUUID(UUID.Zero); |
1024 | responsemapdata["Name"] = OSD.FromString(Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString())); | 993 | responsemapdata["Name"] = OSD.FromString(Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString())); |
1025 | responsemapdata["Extra"] = OSD.FromInteger(1); | 994 | responsemapdata["Extra"] = OSD.FromInteger(1); |
1026 | responsemapdata["Extra2"] = OSD.FromInteger(0); | 995 | responsemapdata["Extra2"] = OSD.FromInteger(0); |
1027 | responsearr.Add(responsemapdata); | 996 | responsearr.Add(responsemapdata); |
1028 | } | 997 | }); |
1029 | responsemap["6"] = responsearr; | 998 | responsemap["6"] = responsearr; |
1030 | } | 999 | } |
1031 | return responsemap; | 1000 | return responsemap; |
@@ -1107,25 +1076,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1107 | 1076 | ||
1108 | private void MakeChildAgent(ScenePresence avatar) | 1077 | private void MakeChildAgent(ScenePresence avatar) |
1109 | { | 1078 | { |
1110 | List<ScenePresence> presences = m_scene.GetAvatars(); | ||
1111 | int rootcount = 0; | ||
1112 | for (int i = 0; i < presences.Count; i++) | ||
1113 | { | ||
1114 | if (presences[i] != null) | ||
1115 | { | ||
1116 | if (!presences[i].IsChildAgent) | ||
1117 | rootcount++; | ||
1118 | } | ||
1119 | } | ||
1120 | if (rootcount <= 1) | ||
1121 | StopThread(); | ||
1122 | |||
1123 | lock (m_rootAgents) | 1079 | lock (m_rootAgents) |
1124 | { | 1080 | { |
1125 | if (m_rootAgents.Contains(avatar.UUID)) | 1081 | m_rootAgents.Remove(avatar.UUID); |
1126 | { | 1082 | if (m_rootAgents.Count == 0) |
1127 | m_rootAgents.Remove(avatar.UUID); | 1083 | StopThread(); |
1128 | } | ||
1129 | } | 1084 | } |
1130 | } | 1085 | } |
1131 | 1086 | ||
diff --git a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs index e1d5bdc..6da41db 100644 --- a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs +++ b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs | |||
@@ -88,12 +88,12 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
88 | m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false); | 88 | m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false); |
89 | } | 89 | } |
90 | 90 | ||
91 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 91 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
92 | foreach (ScenePresence avatar in avatars) | ||
93 | { | 92 | { |
94 | avatar.AbsolutePosition = | 93 | if (!sp.IsChildAgent) |
95 | new Vector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2); | 94 | sp.AbsolutePosition = |
96 | } | 95 | new Vector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2); |
96 | }); | ||
97 | } | 97 | } |
98 | 98 | ||
99 | // private void AddComplexObjects(RegionInfo regionInfo, Vector3 pos) | 99 | // private void AddComplexObjects(RegionInfo regionInfo, Vector3 pos) |
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs index 668ff98..87c7a05 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs | |||
@@ -25,6 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | ||
28 | using OpenMetaverse; | 29 | using OpenMetaverse; |
29 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
30 | 31 | ||
@@ -34,7 +35,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
34 | { | 35 | { |
35 | void Initialise(string connectstring); | 36 | void Initialise(string connectstring); |
36 | 37 | ||
37 | EstateSettings LoadEstateSettings(UUID regionID); | 38 | EstateSettings LoadEstateSettings(UUID regionID, bool create); |
39 | EstateSettings LoadEstateSettings(int estateID); | ||
38 | void StoreEstateSettings(EstateSettings es); | 40 | void StoreEstateSettings(EstateSettings es); |
41 | List<int> GetEstates(string search); | ||
42 | bool LinkRegion(UUID regionID, int estateID); | ||
43 | List<UUID> GetRegions(int estateID); | ||
44 | bool DeleteEstate(int estateID); | ||
39 | } | 45 | } |
40 | } | 46 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IGroupsModule.cs b/OpenSim/Region/Framework/Interfaces/IGroupsModule.cs index 8980b2d..2c091e7 100644 --- a/OpenSim/Region/Framework/Interfaces/IGroupsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IGroupsModule.cs | |||
@@ -37,21 +37,51 @@ namespace OpenSim.Region.Framework.Interfaces | |||
37 | { | 37 | { |
38 | event NewGroupNotice OnNewGroupNotice; | 38 | event NewGroupNotice OnNewGroupNotice; |
39 | 39 | ||
40 | /// <summary> | ||
41 | /// Create a group | ||
42 | /// </summary> | ||
43 | /// <param name="remoteClient"></param> | ||
44 | /// <param name="name"></param> | ||
45 | /// <param name="charter"></param> | ||
46 | /// <param name="showInList"></param> | ||
47 | /// <param name="insigniaID"></param> | ||
48 | /// <param name="membershipFee"></param> | ||
49 | /// <param name="openEnrollment"></param> | ||
50 | /// <param name="allowPublish"></param> | ||
51 | /// <param name="maturePublish"></param> | ||
52 | /// <returns>The UUID of the created group</returns> | ||
53 | UUID CreateGroup( | ||
54 | IClientAPI remoteClient, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, | ||
55 | bool openEnrollment, bool allowPublish, bool maturePublish); | ||
56 | |||
57 | /// <summary> | ||
58 | /// Get a group | ||
59 | /// </summary> | ||
60 | /// <param name="name">Name of the group</param> | ||
61 | /// <returns>The group's data. Null if there is no such group.</returns> | ||
62 | GroupRecord GetGroupRecord(string name); | ||
63 | |||
64 | /// <summary> | ||
65 | /// Get a group | ||
66 | /// </summary> | ||
67 | /// <param name="GroupID">ID of the group</param> | ||
68 | /// <returns>The group's data. Null if there is no such group.</returns> | ||
69 | GroupRecord GetGroupRecord(UUID GroupID); | ||
70 | |||
40 | void ActivateGroup(IClientAPI remoteClient, UUID groupID); | 71 | void ActivateGroup(IClientAPI remoteClient, UUID groupID); |
41 | List<GroupTitlesData> GroupTitlesRequest(IClientAPI remoteClient, UUID groupID); | 72 | List<GroupTitlesData> GroupTitlesRequest(IClientAPI remoteClient, UUID groupID); |
42 | List<GroupMembersData> GroupMembersRequest(IClientAPI remoteClient, UUID groupID); | 73 | List<GroupMembersData> GroupMembersRequest(IClientAPI remoteClient, UUID groupID); |
43 | List<GroupRolesData> GroupRoleDataRequest(IClientAPI remoteClient, UUID groupID); | 74 | List<GroupRolesData> GroupRoleDataRequest(IClientAPI remoteClient, UUID groupID); |
44 | List<GroupRoleMembersData> GroupRoleMembersRequest(IClientAPI remoteClient, UUID groupID); | 75 | List<GroupRoleMembersData> GroupRoleMembersRequest(IClientAPI remoteClient, UUID groupID); |
45 | GroupProfileData GroupProfileRequest(IClientAPI remoteClient, UUID groupID); | 76 | GroupProfileData GroupProfileRequest(IClientAPI remoteClient, UUID groupID); |
46 | GroupMembershipData[] GetMembershipData(UUID UserID); | 77 | GroupMembershipData[] GetMembershipData(UUID UserID); |
47 | GroupMembershipData GetMembershipData(UUID GroupID, UUID UserID); | 78 | GroupMembershipData GetMembershipData(UUID GroupID, UUID UserID); |
48 | 79 | ||
49 | void UpdateGroupInfo(IClientAPI remoteClient, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish); | 80 | void UpdateGroupInfo(IClientAPI remoteClient, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish); |
50 | 81 | ||
51 | void SetGroupAcceptNotices(IClientAPI remoteClient, UUID groupID, bool acceptNotices, bool listInProfile); | 82 | void SetGroupAcceptNotices(IClientAPI remoteClient, UUID groupID, bool acceptNotices, bool listInProfile); |
52 | 83 | ||
53 | void GroupTitleUpdate(IClientAPI remoteClient, UUID GroupID, UUID TitleRoleID); | 84 | void GroupTitleUpdate(IClientAPI remoteClient, UUID GroupID, UUID TitleRoleID); |
54 | UUID CreateGroup(IClientAPI remoteClient, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish); | ||
55 | 85 | ||
56 | GroupNoticeData[] GroupNoticesListRequest(IClientAPI remoteClient, UUID GroupID); | 86 | GroupNoticeData[] GroupNoticesListRequest(IClientAPI remoteClient, UUID GroupID); |
57 | string GetGroupTitle(UUID avatarID); | 87 | string GetGroupTitle(UUID avatarID); |
@@ -64,7 +94,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
64 | void LeaveGroupRequest(IClientAPI remoteClient, UUID GroupID); | 94 | void LeaveGroupRequest(IClientAPI remoteClient, UUID GroupID); |
65 | void EjectGroupMemberRequest(IClientAPI remoteClient, UUID GroupID, UUID EjecteeID); | 95 | void EjectGroupMemberRequest(IClientAPI remoteClient, UUID GroupID, UUID EjecteeID); |
66 | void InviteGroupRequest(IClientAPI remoteClient, UUID GroupID, UUID InviteeID, UUID RoleID); | 96 | void InviteGroupRequest(IClientAPI remoteClient, UUID GroupID, UUID InviteeID, UUID RoleID); |
67 | GroupRecord GetGroupRecord(UUID GroupID); | ||
68 | void NotifyChange(UUID GroupID); | 97 | void NotifyChange(UUID GroupID); |
69 | } | 98 | } |
70 | } | 99 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index cadb858..1875c48 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -132,7 +132,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
132 | { | 132 | { |
133 | ScenePresence avatar; | 133 | ScenePresence avatar; |
134 | 134 | ||
135 | if (TryGetAvatar(avatarId, out avatar)) | 135 | if (TryGetScenePresence(avatarId, out avatar)) |
136 | { | 136 | { |
137 | IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>(); | 137 | IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>(); |
138 | if (invAccess != null) | 138 | if (invAccess != null) |
@@ -230,7 +230,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
230 | { | 230 | { |
231 | ScenePresence avatar; | 231 | ScenePresence avatar; |
232 | 232 | ||
233 | if (TryGetAvatar(avatarId, out avatar)) | 233 | if (TryGetScenePresence(avatarId, out avatar)) |
234 | { | 234 | { |
235 | return CapsUpdateTaskInventoryScriptAsset( | 235 | return CapsUpdateTaskInventoryScriptAsset( |
236 | avatar.ControllingClient, itemId, primId, isScriptRunning, data); | 236 | avatar.ControllingClient, itemId, primId, isScriptRunning, data); |
@@ -683,7 +683,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
683 | if (transactionID == UUID.Zero) | 683 | if (transactionID == UUID.Zero) |
684 | { | 684 | { |
685 | ScenePresence presence; | 685 | ScenePresence presence; |
686 | if (TryGetAvatar(remoteClient.AgentId, out presence)) | 686 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) |
687 | { | 687 | { |
688 | byte[] data = null; | 688 | byte[] data = null; |
689 | 689 | ||
@@ -945,7 +945,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
945 | { | 945 | { |
946 | ScenePresence avatar; | 946 | ScenePresence avatar; |
947 | 947 | ||
948 | if (TryGetAvatar(avatarId, out avatar)) | 948 | if (TryGetScenePresence(avatarId, out avatar)) |
949 | { | 949 | { |
950 | return MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId); | 950 | return MoveTaskInventoryItem(avatar.ControllingClient, folderId, part, itemId); |
951 | } | 951 | } |
@@ -1059,7 +1059,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1059 | 1059 | ||
1060 | ScenePresence avatar; | 1060 | ScenePresence avatar; |
1061 | 1061 | ||
1062 | if (TryGetAvatar(srcTaskItem.OwnerID, out avatar)) | 1062 | if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar)) |
1063 | { | 1063 | { |
1064 | destPart.GetProperties(avatar.ControllingClient); | 1064 | destPart.GetProperties(avatar.ControllingClient); |
1065 | } | 1065 | } |
@@ -1087,7 +1087,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1087 | } | 1087 | } |
1088 | 1088 | ||
1089 | ScenePresence avatar = null; | 1089 | ScenePresence avatar = null; |
1090 | if (TryGetAvatar(destID, out avatar)) | 1090 | if (TryGetScenePresence(destID, out avatar)) |
1091 | { | 1091 | { |
1092 | //profile.SendInventoryDecendents(avatar.ControllingClient, | 1092 | //profile.SendInventoryDecendents(avatar.ControllingClient, |
1093 | // profile.RootFolder.ID, true, false); | 1093 | // profile.RootFolder.ID, true, false); |
@@ -1424,7 +1424,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1424 | 1424 | ||
1425 | ScenePresence avatar; | 1425 | ScenePresence avatar; |
1426 | 1426 | ||
1427 | if (TryGetAvatar(srcTaskItem.OwnerID, out avatar)) | 1427 | if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar)) |
1428 | { | 1428 | { |
1429 | destPart.GetProperties(avatar.ControllingClient); | 1429 | destPart.GetProperties(avatar.ControllingClient); |
1430 | } | 1430 | } |
@@ -1865,7 +1865,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1865 | UUID inventoryID = part.ParentGroup.GetFromItemID(); | 1865 | UUID inventoryID = part.ParentGroup.GetFromItemID(); |
1866 | 1866 | ||
1867 | ScenePresence presence; | 1867 | ScenePresence presence; |
1868 | if (TryGetAvatar(remoteClient.AgentId, out presence)) | 1868 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) |
1869 | { | 1869 | { |
1870 | if (!Permissions.CanRezObject(part.ParentGroup.Children.Count, remoteClient.AgentId, presence.AbsolutePosition)) | 1870 | if (!Permissions.CanRezObject(part.ParentGroup.Children.Count, remoteClient.AgentId, presence.AbsolutePosition)) |
1871 | return; | 1871 | return; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index b2c8dfd..2b6f80b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -606,7 +606,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
606 | 606 | ||
607 | if (m_storageManager.EstateDataStore != null) | 607 | if (m_storageManager.EstateDataStore != null) |
608 | { | 608 | { |
609 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); | 609 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false); |
610 | if (m_regInfo.EstateSettings.EstateID == 0) // No record at all | ||
611 | { | ||
612 | MainConsole.Instance.Output("Your region is not part of an estate."); | ||
613 | while (true) | ||
614 | { | ||
615 | string response = MainConsole.Instance.CmdPrompt("Do you wish to join an existing estate?", "no", new List<string>() {"yes", "no"}); | ||
616 | if (response == "no") | ||
617 | { | ||
618 | // Create a new estate | ||
619 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, true); | ||
620 | |||
621 | m_regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", m_regInfo.EstateSettings.EstateName); | ||
622 | m_regInfo.EstateSettings.Save(); | ||
623 | break; | ||
624 | } | ||
625 | else | ||
626 | { | ||
627 | response = MainConsole.Instance.CmdPrompt("Estate name to join", "None"); | ||
628 | if (response == "None") | ||
629 | continue; | ||
630 | |||
631 | List<int> estateIDs = m_storageManager.EstateDataStore.GetEstates(response); | ||
632 | if (estateIDs.Count < 1) | ||
633 | { | ||
634 | MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again"); | ||
635 | continue; | ||
636 | } | ||
637 | |||
638 | int estateID = estateIDs[0]; | ||
639 | |||
640 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(estateID); | ||
641 | |||
642 | if (m_storageManager.EstateDataStore.LinkRegion(m_regInfo.RegionID, estateID)) | ||
643 | break; | ||
644 | |||
645 | MainConsole.Instance.Output("Joining the estate failed. Please try again."); | ||
646 | } | ||
647 | } | ||
648 | } | ||
610 | } | 649 | } |
611 | 650 | ||
612 | //Bind Storage Manager functions to some land manager functions for this scene | 651 | //Bind Storage Manager functions to some land manager functions for this scene |
@@ -1229,6 +1268,84 @@ namespace OpenSim.Region.Framework.Scenes | |||
1229 | m_dialogModule = RequestModuleInterface<IDialogModule>(); | 1268 | m_dialogModule = RequestModuleInterface<IDialogModule>(); |
1230 | m_capsModule = RequestModuleInterface<ICapabilitiesModule>(); | 1269 | m_capsModule = RequestModuleInterface<ICapabilitiesModule>(); |
1231 | m_teleportModule = RequestModuleInterface<IEntityTransferModule>(); | 1270 | m_teleportModule = RequestModuleInterface<IEntityTransferModule>(); |
1271 | |||
1272 | // Shoving this in here for now, because we have the needed | ||
1273 | // interfaces at this point | ||
1274 | // | ||
1275 | // TODO: Find a better place for this | ||
1276 | // | ||
1277 | while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null) | ||
1278 | { | ||
1279 | MainConsole.Instance.Output("The current estate has no owner set."); | ||
1280 | string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test"); | ||
1281 | string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User"); | ||
1282 | |||
1283 | UserAccount account = UserAccountService.GetUserAccount(m_regInfo.ScopeID, first, last); | ||
1284 | |||
1285 | if (account == null) | ||
1286 | { | ||
1287 | // Create a new account | ||
1288 | account = new UserAccount(m_regInfo.ScopeID, first, last, String.Empty); | ||
1289 | if (account.ServiceURLs == null || (account.ServiceURLs != null && account.ServiceURLs.Count == 0)) | ||
1290 | { | ||
1291 | account.ServiceURLs = new Dictionary<string, object>(); | ||
1292 | account.ServiceURLs["HomeURI"] = string.Empty; | ||
1293 | account.ServiceURLs["GatekeeperURI"] = string.Empty; | ||
1294 | account.ServiceURLs["InventoryServerURI"] = string.Empty; | ||
1295 | account.ServiceURLs["AssetServerURI"] = string.Empty; | ||
1296 | } | ||
1297 | |||
1298 | if (UserAccountService.StoreUserAccount(account)) | ||
1299 | { | ||
1300 | string password = MainConsole.Instance.PasswdPrompt("Password"); | ||
1301 | string email = MainConsole.Instance.CmdPrompt("Email", ""); | ||
1302 | |||
1303 | account.Email = email; | ||
1304 | UserAccountService.StoreUserAccount(account); | ||
1305 | |||
1306 | bool success = false; | ||
1307 | success = AuthenticationService.SetPassword(account.PrincipalID, password); | ||
1308 | if (!success) | ||
1309 | m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set password for account {0} {1}.", | ||
1310 | first, last); | ||
1311 | |||
1312 | GridRegion home = null; | ||
1313 | if (GridService != null) | ||
1314 | { | ||
1315 | List<GridRegion> defaultRegions = GridService.GetDefaultRegions(UUID.Zero); | ||
1316 | if (defaultRegions != null && defaultRegions.Count >= 1) | ||
1317 | home = defaultRegions[0]; | ||
1318 | |||
1319 | if (PresenceService != null && home != null) | ||
1320 | PresenceService.SetHomeLocation(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0)); | ||
1321 | else | ||
1322 | m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set home for account {0} {1}.", | ||
1323 | first, last); | ||
1324 | |||
1325 | } | ||
1326 | else | ||
1327 | m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to retrieve home region for account {0} {1}.", | ||
1328 | first, last); | ||
1329 | |||
1330 | if (InventoryService != null) | ||
1331 | success = InventoryService.CreateUserInventory(account.PrincipalID); | ||
1332 | if (!success) | ||
1333 | m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.", | ||
1334 | first, last); | ||
1335 | |||
1336 | |||
1337 | m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", first, last); | ||
1338 | |||
1339 | m_regInfo.EstateSettings.EstateOwner = account.PrincipalID; | ||
1340 | m_regInfo.EstateSettings.Save(); | ||
1341 | } | ||
1342 | } | ||
1343 | else | ||
1344 | { | ||
1345 | m_regInfo.EstateSettings.EstateOwner = account.PrincipalID; | ||
1346 | m_regInfo.EstateSettings.Save(); | ||
1347 | } | ||
1348 | } | ||
1232 | } | 1349 | } |
1233 | 1350 | ||
1234 | #endregion | 1351 | #endregion |
@@ -3296,7 +3413,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3296 | } | 3413 | } |
3297 | } | 3414 | } |
3298 | 3415 | ||
3299 | ScenePresence sp = m_sceneGraph.GetScenePresence(agent.AgentID); | 3416 | ScenePresence sp = GetScenePresence(agent.AgentID); |
3300 | if (sp != null) | 3417 | if (sp != null) |
3301 | { | 3418 | { |
3302 | m_log.DebugFormat( | 3419 | m_log.DebugFormat( |
@@ -3594,8 +3711,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3594 | /// <param name="message">message to display to the user. Reason for being logged off</param> | 3711 | /// <param name="message">message to display to the user. Reason for being logged off</param> |
3595 | public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message) | 3712 | public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message) |
3596 | { | 3713 | { |
3597 | ScenePresence loggingOffUser = null; | 3714 | ScenePresence loggingOffUser = GetScenePresence(AvatarID); |
3598 | loggingOffUser = GetScenePresence(AvatarID); | ||
3599 | if (loggingOffUser != null) | 3715 | if (loggingOffUser != null) |
3600 | { | 3716 | { |
3601 | UUID localRegionSecret = UUID.Zero; | 3717 | UUID localRegionSecret = UUID.Zero; |
@@ -3631,8 +3747,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3631 | /// <param name="isFlying"></param> | 3747 | /// <param name="isFlying"></param> |
3632 | public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) | 3748 | public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) |
3633 | { | 3749 | { |
3634 | ScenePresence presence; | 3750 | ScenePresence presence = GetScenePresence(agentID); |
3635 | if(m_sceneGraph.TryGetAvatar(agentID, out presence)) | 3751 | if(presence != null) |
3636 | { | 3752 | { |
3637 | try | 3753 | try |
3638 | { | 3754 | { |
@@ -3806,8 +3922,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3806 | public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, Vector3 position, | 3922 | public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, Vector3 position, |
3807 | Vector3 lookAt, uint teleportFlags) | 3923 | Vector3 lookAt, uint teleportFlags) |
3808 | { | 3924 | { |
3809 | ScenePresence sp; | 3925 | ScenePresence sp = GetScenePresence(remoteClient.AgentId); |
3810 | if(m_sceneGraph.TryGetAvatar(remoteClient.AgentId, out sp)) | 3926 | if (sp != null) |
3811 | { | 3927 | { |
3812 | uint regionX = m_regInfo.RegionLocX; | 3928 | uint regionX = m_regInfo.RegionLocX; |
3813 | uint regionY = m_regInfo.RegionLocY; | 3929 | uint regionY = m_regInfo.RegionLocY; |
@@ -3985,17 +4101,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
3985 | m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", | 4101 | m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", |
3986 | "Agent ID", "Session ID", "Circuit", "IP", "World"); | 4102 | "Agent ID", "Session ID", "Circuit", "IP", "World"); |
3987 | 4103 | ||
3988 | foreach (ScenePresence scenePresence in GetAvatars()) | 4104 | ForEachScenePresence(delegate(ScenePresence sp) |
3989 | { | 4105 | { |
3990 | m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", | 4106 | m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", |
3991 | scenePresence.Firstname, | 4107 | sp.Firstname, |
3992 | scenePresence.Lastname, | 4108 | sp.Lastname, |
3993 | scenePresence.UUID, | 4109 | sp.UUID, |
3994 | scenePresence.ControllingClient.AgentId, | 4110 | sp.ControllingClient.AgentId, |
3995 | "Unknown", | 4111 | "Unknown", |
3996 | "Unknown", | 4112 | "Unknown", |
3997 | RegionInfo.RegionName); | 4113 | RegionInfo.RegionName); |
3998 | } | 4114 | }); |
3999 | 4115 | ||
4000 | break; | 4116 | break; |
4001 | } | 4117 | } |
@@ -4161,72 +4277,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
4161 | m_sceneGraph.RemovePhysicalPrim(num); | 4277 | m_sceneGraph.RemovePhysicalPrim(num); |
4162 | } | 4278 | } |
4163 | 4279 | ||
4164 | //The idea is to have a group of method that return a list of avatars meeting some requirement | 4280 | public int GetRootAgentCount() |
4165 | // ie it could be all m_scenePresences within a certain range of the calling prim/avatar. | ||
4166 | // | ||
4167 | // GetAvatars returns a new list of all root agent presences in the scene | ||
4168 | // GetScenePresences returns a new list of all presences in the scene or a filter may be passed. | ||
4169 | // GetScenePresence returns the presence with matching UUID or first/last name. | ||
4170 | // ForEachScenePresence requests the Scene to run a delegate function against all presences. | ||
4171 | |||
4172 | /// <summary> | ||
4173 | /// Return a list of all avatars in this region. | ||
4174 | /// This list is a new object, so it can be iterated over without locking. | ||
4175 | /// </summary> | ||
4176 | /// <returns></returns> | ||
4177 | public List<ScenePresence> GetAvatars() | ||
4178 | { | 4281 | { |
4179 | return m_sceneGraph.GetAvatars(); | 4282 | return m_sceneGraph.GetRootAgentCount(); |
4180 | } | 4283 | } |
4181 | 4284 | ||
4182 | /// <summary> | 4285 | public int GetChildAgentCount() |
4183 | /// Return a list of all ScenePresences in this region. This returns child agents as well as root agents. | ||
4184 | /// This list is a new object, so it can be iterated over without locking. | ||
4185 | /// </summary> | ||
4186 | /// <returns></returns> | ||
4187 | public List<ScenePresence> GetScenePresences() | ||
4188 | { | 4286 | { |
4189 | return m_sceneGraph.GetScenePresences(); | 4287 | return m_sceneGraph.GetChildAgentCount(); |
4190 | } | 4288 | } |
4191 | 4289 | ||
4192 | /// <summary> | 4290 | /// <summary> |
4193 | /// Request a filtered list of ScenePresences in this region. | 4291 | /// Request a scene presence by UUID. Fast, indexed lookup. |
4194 | /// This list is a new object, so it can be iterated over without locking. | ||
4195 | /// </summary> | 4292 | /// </summary> |
4196 | /// <param name="filter"></param> | 4293 | /// <param name="agentID"></param> |
4197 | /// <returns></returns> | 4294 | /// <returns>null if the presence was not found</returns> |
4198 | public List<ScenePresence> GetScenePresences(FilterAvatarList filter) | 4295 | public ScenePresence GetScenePresence(UUID agentID) |
4199 | { | ||
4200 | return m_sceneGraph.GetScenePresences(filter); | ||
4201 | } | ||
4202 | |||
4203 | /// <summary> | ||
4204 | /// Request a scene presence by UUID | ||
4205 | /// </summary> | ||
4206 | /// <param name="avatarID"></param> | ||
4207 | /// <returns></returns> | ||
4208 | public ScenePresence GetScenePresence(UUID avatarID) | ||
4209 | { | 4296 | { |
4210 | return m_sceneGraph.GetScenePresence(avatarID); | 4297 | return m_sceneGraph.GetScenePresence(agentID); |
4211 | } | 4298 | } |
4212 | 4299 | ||
4213 | /// <summary> | 4300 | /// <summary> |
4214 | /// Request the ScenePresence in this region by first/last name. | 4301 | /// Request the scene presence by name. |
4215 | /// Should normally only be a single match, but first is always returned | ||
4216 | /// </summary> | 4302 | /// </summary> |
4217 | /// <param name="firstName"></param> | 4303 | /// <param name="firstName"></param> |
4218 | /// <param name="lastName"></param> | 4304 | /// <param name="lastName"></param> |
4219 | /// <returns></returns> | 4305 | /// <returns>null if the presence was not found</returns> |
4220 | public ScenePresence GetScenePresence(string firstName, string lastName) | 4306 | public ScenePresence GetScenePresence(string firstName, string lastName) |
4221 | { | 4307 | { |
4222 | return m_sceneGraph.GetScenePresence(firstName, lastName); | 4308 | return m_sceneGraph.GetScenePresence(firstName, lastName); |
4223 | } | 4309 | } |
4224 | 4310 | ||
4225 | /// <summary> | 4311 | /// <summary> |
4226 | /// Request the ScenePresence in this region by localID. | 4312 | /// Request the scene presence by localID. |
4227 | /// </summary> | 4313 | /// </summary> |
4228 | /// <param name="localID"></param> | 4314 | /// <param name="localID"></param> |
4229 | /// <returns></returns> | 4315 | /// <returns>null if the presence was not found</returns> |
4230 | public ScenePresence GetScenePresence(uint localID) | 4316 | public ScenePresence GetScenePresence(uint localID) |
4231 | { | 4317 | { |
4232 | return m_sceneGraph.GetScenePresence(localID); | 4318 | return m_sceneGraph.GetScenePresence(localID); |
@@ -4318,9 +4404,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4318 | return m_sceneGraph.GetGroupByPrim(localID); | 4404 | return m_sceneGraph.GetGroupByPrim(localID); |
4319 | } | 4405 | } |
4320 | 4406 | ||
4321 | public override bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) | 4407 | public override bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar) |
4322 | { | 4408 | { |
4323 | return m_sceneGraph.TryGetAvatar(avatarId, out avatar); | 4409 | return m_sceneGraph.TryGetScenePresence(avatarId, out avatar); |
4324 | } | 4410 | } |
4325 | 4411 | ||
4326 | public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) | 4412 | public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index 74476ed..3218dad 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -190,11 +190,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
190 | /// <param name="agentID"></param> | 190 | /// <param name="agentID"></param> |
191 | public abstract void RemoveClient(UUID agentID); | 191 | public abstract void RemoveClient(UUID agentID); |
192 | 192 | ||
193 | public bool TryGetAvatar(UUID agentID, out object scenePresence) | 193 | public bool TryGetScenePresence(UUID agentID, out object scenePresence) |
194 | { | 194 | { |
195 | scenePresence = null; | 195 | scenePresence = null; |
196 | ScenePresence sp = null; | 196 | ScenePresence sp = null; |
197 | if (TryGetAvatar(agentID, out sp)) | 197 | if (TryGetScenePresence(agentID, out sp)) |
198 | { | 198 | { |
199 | scenePresence = sp; | 199 | scenePresence = sp; |
200 | return true; | 200 | return true; |
@@ -203,7 +203,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
203 | return false; | 203 | return false; |
204 | } | 204 | } |
205 | 205 | ||
206 | public abstract bool TryGetAvatar(UUID agentID, out ScenePresence scenePresence); | 206 | public abstract bool TryGetScenePresence(UUID agentID, out ScenePresence scenePresence); |
207 | 207 | ||
208 | #endregion | 208 | #endregion |
209 | 209 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 19298d2..3a1962c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -723,116 +723,84 @@ namespace OpenSim.Region.Framework.Scenes | |||
723 | return null; | 723 | return null; |
724 | } | 724 | } |
725 | 725 | ||
726 | // The idea is to have a group of method that return a list of avatars meeting some requirement | ||
727 | // ie it could be all m_scenePresences within a certain range of the calling prim/avatar. | ||
728 | // | ||
729 | // GetAvatars returns a new list of all root agent presences in the scene | ||
730 | // GetScenePresences returns a new list of all presences in the scene or a filter may be passed. | ||
731 | // GetScenePresence returns the presence with matching UUID or the first presence matching the passed filter. | ||
732 | // ForEachScenePresence requests the Scene to run a delegate function against all presences. | ||
733 | |||
734 | /// <summary> | 726 | /// <summary> |
735 | /// Request a list of all avatars in this region (no child agents) | 727 | /// Request a copy of m_scenePresences in this World |
736 | /// This list is a new object, so it can be iterated over without locking. | 728 | /// There is no guarantee that presences will remain in the scene after the list is returned. |
729 | /// This list should remain private to SceneGraph. Callers wishing to iterate should instead | ||
730 | /// pass a delegate to ForEachScenePresence. | ||
737 | /// </summary> | 731 | /// </summary> |
738 | /// <returns></returns> | 732 | /// <returns></returns> |
739 | public List<ScenePresence> GetAvatars() | 733 | private List<ScenePresence> GetScenePresences() |
740 | { | 734 | { |
741 | return GetScenePresences(delegate(ScenePresence scenePresence) | 735 | lock (m_scenePresences) |
742 | { | 736 | return new List<ScenePresence>(m_scenePresenceArray); |
743 | return !scenePresence.IsChildAgent; | ||
744 | }); | ||
745 | } | 737 | } |
746 | 738 | ||
747 | /// <summary> | 739 | /// <summary> |
748 | /// Request a list of m_scenePresences in this World | 740 | /// Request a scene presence by UUID. Fast, indexed lookup. |
749 | /// Returns a copy so it can be iterated without a lock. | ||
750 | /// There is no guarantee that presences will remain in the scene after the list is returned. | ||
751 | /// </summary> | 741 | /// </summary> |
752 | /// <returns></returns> | 742 | /// <param name="agentID"></param> |
753 | protected internal List<ScenePresence> GetScenePresences() | 743 | /// <returns>null if the presence was not found</returns> |
744 | protected internal ScenePresence GetScenePresence(UUID agentID) | ||
754 | { | 745 | { |
755 | List<ScenePresence> result; | 746 | ScenePresence sp; |
756 | lock (m_scenePresences) | 747 | lock (m_scenePresences) |
757 | { | 748 | { |
758 | result = new List<ScenePresence>(m_scenePresenceArray.Length); | 749 | m_scenePresences.TryGetValue(agentID, out sp); |
759 | result.AddRange(m_scenePresenceArray); | ||
760 | } | 750 | } |
761 | return result; | 751 | return sp; |
762 | } | 752 | } |
763 | 753 | ||
764 | /// <summary> | 754 | /// <summary> |
765 | /// Request a filtered list of m_scenePresences in this World | 755 | /// Request the scene presence by name. |
766 | /// Returns a copy so it can be iterated without a lock. | ||
767 | /// There is no guarantee that presences will remain in the scene after the list is returned. | ||
768 | /// </summary> | 756 | /// </summary> |
769 | /// <returns></returns> | 757 | /// <param name="firstName"></param> |
770 | protected internal List<ScenePresence> GetScenePresences(FilterAvatarList filter) | 758 | /// <param name="lastName"></param> |
759 | /// <returns>null if the presence was not found</returns> | ||
760 | protected internal ScenePresence GetScenePresence(string firstName, string lastName) | ||
771 | { | 761 | { |
772 | List<ScenePresence> result = new List<ScenePresence>(); | 762 | foreach (ScenePresence presence in GetScenePresences()) |
773 | // Check each ScenePresence against the filter | ||
774 | ForEachScenePresence(delegate(ScenePresence presence) | ||
775 | { | 763 | { |
776 | if (filter(presence)) | 764 | if (presence.Firstname == firstName && presence.Lastname == lastName) |
777 | result.Add(presence); | 765 | return presence; |
778 | }); | 766 | } |
779 | return result; | 767 | return null; |
780 | } | 768 | } |
781 | 769 | ||
782 | /// <summary> | 770 | /// <summary> |
783 | /// Request the ScenePresence in this region matching filter. | 771 | /// Request the scene presence by localID. |
784 | /// Only the first match is returned. | ||
785 | /// | ||
786 | /// </summary> | 772 | /// </summary> |
787 | /// <param name="filter"></param> | 773 | /// <param name="localID"></param> |
788 | /// <returns></returns> | 774 | /// <returns>null if the presence was not found</returns> |
789 | protected internal ScenePresence GetScenePresence(FilterAvatarList filter) | 775 | protected internal ScenePresence GetScenePresence(uint localID) |
790 | { | 776 | { |
791 | ScenePresence result = null; | 777 | foreach (ScenePresence presence in GetScenePresences()) |
792 | // Get all of the ScenePresences | 778 | if (presence.LocalId == localID) |
793 | List<ScenePresence> presences = GetScenePresences(); | 779 | return presence; |
794 | foreach (ScenePresence presence in presences) | 780 | return null; |
795 | { | ||
796 | if (filter(presence)) | ||
797 | { | ||
798 | result = presence; | ||
799 | break; | ||
800 | } | ||
801 | } | ||
802 | return result; | ||
803 | } | 781 | } |
804 | 782 | ||
805 | protected internal ScenePresence GetScenePresence(string firstName, string lastName) | 783 | protected internal bool TryGetScenePresence(UUID agentID, out ScenePresence avatar) |
806 | { | 784 | { |
807 | return GetScenePresence(delegate(ScenePresence presence) | 785 | lock (m_scenePresences) |
808 | { | 786 | { |
809 | return(presence.Firstname == firstName && presence.Lastname == lastName); | 787 | m_scenePresences.TryGetValue(agentID, out avatar); |
810 | }); | 788 | } |
811 | } | 789 | return (avatar != null); |
812 | |||
813 | /// <summary> | ||
814 | /// Request a scene presence by UUID | ||
815 | /// </summary> | ||
816 | /// <param name="agentID"></param> | ||
817 | /// <returns>null if the agent was not found</returns> | ||
818 | protected internal ScenePresence GetScenePresence(UUID agentID) | ||
819 | { | ||
820 | ScenePresence sp; | ||
821 | TryGetAvatar(agentID, out sp); | ||
822 | return sp; | ||
823 | } | 790 | } |
824 | 791 | ||
825 | /// <summary> | 792 | protected internal bool TryGetAvatarByName(string name, out ScenePresence avatar) |
826 | /// Request the ScenePresence in this region by localID. | ||
827 | /// </summary> | ||
828 | /// <param name="localID"></param> | ||
829 | /// <returns></returns> | ||
830 | protected internal ScenePresence GetScenePresence(uint localID) | ||
831 | { | 793 | { |
832 | return GetScenePresence(delegate(ScenePresence presence) | 794 | avatar = null; |
795 | foreach (ScenePresence presence in GetScenePresences()) | ||
833 | { | 796 | { |
834 | return (presence.LocalId == localID); | 797 | if (String.Compare(name, presence.ControllingClient.Name, true) == 0) |
835 | }); | 798 | { |
799 | avatar = presence; | ||
800 | break; | ||
801 | } | ||
802 | } | ||
803 | return (avatar != null); | ||
836 | } | 804 | } |
837 | 805 | ||
838 | /// <summary> | 806 | /// <summary> |
@@ -986,24 +954,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
986 | return group.GetChildPart(fullID); | 954 | return group.GetChildPart(fullID); |
987 | } | 955 | } |
988 | 956 | ||
989 | protected internal bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) | ||
990 | { | ||
991 | lock (m_scenePresences) | ||
992 | { | ||
993 | m_scenePresences.TryGetValue(avatarId, out avatar); | ||
994 | } | ||
995 | return (avatar != null); | ||
996 | } | ||
997 | |||
998 | protected internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) | ||
999 | { | ||
1000 | avatar = GetScenePresence(delegate(ScenePresence presence) | ||
1001 | { | ||
1002 | return (String.Compare(avatarName, presence.ControllingClient.Name, true) == 0); | ||
1003 | }); | ||
1004 | return (avatar != null); | ||
1005 | } | ||
1006 | |||
1007 | /// <summary> | 957 | /// <summary> |
1008 | /// Returns a list of the entities in the scene. This is a new list so no locking is required to iterate over | 958 | /// Returns a list of the entities in the scene. This is a new list so no locking is required to iterate over |
1009 | /// it | 959 | /// it |
@@ -1066,6 +1016,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1066 | return UUID.Zero; | 1016 | return UUID.Zero; |
1067 | } | 1017 | } |
1068 | 1018 | ||
1019 | /// <summary> | ||
1020 | /// Performs action on all scene object groups. | ||
1021 | /// </summary> | ||
1022 | /// <param name="action"></param> | ||
1069 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) | 1023 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) |
1070 | { | 1024 | { |
1071 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); | 1025 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); |
@@ -1085,23 +1039,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1085 | 1039 | ||
1086 | 1040 | ||
1087 | /// <summary> | 1041 | /// <summary> |
1088 | /// Performs action on all scene presences. | 1042 | /// Performs action on all scene presences. This can ultimately run the actions in parallel but |
1043 | /// any delegates passed in will need to implement their own locking on data they reference and | ||
1044 | /// modify outside of the scope of the delegate. | ||
1089 | /// </summary> | 1045 | /// </summary> |
1090 | /// <param name="action"></param> | 1046 | /// <param name="action"></param> |
1091 | public void ForEachScenePresence(Action<ScenePresence> action) | 1047 | public void ForEachScenePresence(Action<ScenePresence> action) |
1092 | { | 1048 | { |
1093 | List<ScenePresence> presences = GetScenePresences(); | 1049 | // Once all callers have their delegates configured for parallelism, we can unleash this |
1094 | try | 1050 | /* |
1051 | Action<ScenePresence> protectedAction = new Action<ScenePresence>(delegate(ScenePresence sp) | ||
1052 | { | ||
1053 | try | ||
1054 | { | ||
1055 | action(sp); | ||
1056 | } | ||
1057 | catch (Exception e) | ||
1058 | { | ||
1059 | m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); | ||
1060 | m_log.Info("[BUG] Stack Trace: " + e.StackTrace); | ||
1061 | } | ||
1062 | }); | ||
1063 | Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction); | ||
1064 | */ | ||
1065 | // For now, perform actiona serially | ||
1066 | foreach (ScenePresence sp in GetScenePresences()) | ||
1095 | { | 1067 | { |
1096 | foreach(ScenePresence presence in presences) | 1068 | try |
1097 | { | 1069 | { |
1098 | action(presence); | 1070 | action(sp); |
1071 | } | ||
1072 | catch (Exception e) | ||
1073 | { | ||
1074 | m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); | ||
1075 | m_log.Info("[BUG] Stack Trace: " + e.StackTrace); | ||
1099 | } | 1076 | } |
1100 | } | ||
1101 | catch (Exception e) | ||
1102 | { | ||
1103 | m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); | ||
1104 | m_log.Info("[BUG] Stack Trace: " + e.StackTrace); | ||
1105 | } | 1077 | } |
1106 | } | 1078 | } |
1107 | 1079 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index a955532..3b84734 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -454,8 +454,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
454 | 454 | ||
455 | ForEachCurrentScene(delegate(Scene scene) | 455 | ForEachCurrentScene(delegate(Scene scene) |
456 | { | 456 | { |
457 | List<ScenePresence> scenePresences = scene.GetScenePresences(); | 457 | scene.ForEachScenePresence(delegate(ScenePresence sp) |
458 | presences.AddRange(scenePresences); | 458 | { |
459 | presences.Add(sp); | ||
460 | }); | ||
459 | }); | 461 | }); |
460 | 462 | ||
461 | return presences; | 463 | return presences; |
@@ -484,11 +486,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
484 | ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); | 486 | ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); }); |
485 | } | 487 | } |
486 | 488 | ||
487 | public bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) | 489 | public bool TryGetScenePresence(UUID avatarId, out ScenePresence avatar) |
488 | { | 490 | { |
489 | foreach (Scene scene in m_localScenes) | 491 | foreach (Scene scene in m_localScenes) |
490 | { | 492 | { |
491 | if (scene.TryGetAvatar(avatarId, out avatar)) | 493 | if (scene.TryGetScenePresence(avatarId, out avatar)) |
492 | { | 494 | { |
493 | return true; | 495 | return true; |
494 | } | 496 | } |
@@ -503,7 +505,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
503 | ScenePresence avatar = null; | 505 | ScenePresence avatar = null; |
504 | foreach (Scene mScene in m_localScenes) | 506 | foreach (Scene mScene in m_localScenes) |
505 | { | 507 | { |
506 | if (mScene.TryGetAvatar(avatarId, out avatar)) | 508 | if (mScene.TryGetScenePresence(avatarId, out avatar)) |
507 | { | 509 | { |
508 | scene = mScene; | 510 | scene = mScene; |
509 | return true; | 511 | return true; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 539f2b1..4b2641c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -682,7 +682,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
682 | if (m_parentGroup != null) // TODO can there be a SOP without a SOG? | 682 | if (m_parentGroup != null) // TODO can there be a SOP without a SOG? |
683 | { | 683 | { |
684 | ScenePresence avatar; | 684 | ScenePresence avatar; |
685 | if (m_parentGroup.Scene.TryGetAvatar(m_sitTargetAvatar, out avatar)) | 685 | if (m_parentGroup.Scene.TryGetScenePresence(m_sitTargetAvatar, out avatar)) |
686 | { | 686 | { |
687 | avatar.ParentPosition = GetWorldPosition(); | 687 | avatar.ParentPosition = GetWorldPosition(); |
688 | } | 688 | } |
@@ -1332,11 +1332,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1332 | if (volume < 0) | 1332 | if (volume < 0) |
1333 | volume = 0; | 1333 | volume = 0; |
1334 | 1334 | ||
1335 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); | 1335 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) |
1336 | foreach (ScenePresence p in avatarts) | ||
1337 | { | 1336 | { |
1338 | p.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume); | 1337 | if(!sp.IsChildAgent) |
1339 | } | 1338 | sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume); |
1339 | }); | ||
1340 | } | 1340 | } |
1341 | 1341 | ||
1342 | /// <summary> | 1342 | /// <summary> |
@@ -2626,12 +2626,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2626 | TaskInventory.LockItemsForRead(false); | 2626 | TaskInventory.LockItemsForRead(false); |
2627 | } | 2627 | } |
2628 | 2628 | ||
2629 | List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); | 2629 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) |
2630 | foreach (ScenePresence p in avatarts) | ||
2631 | { | 2630 | { |
2632 | if (!(Util.GetDistanceTo(p.AbsolutePosition, AbsolutePosition) >= 100)) | 2631 | if (sp.IsChildAgent) |
2633 | p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); | 2632 | return; |
2634 | } | 2633 | if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100)) |
2634 | sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); | ||
2635 | }); | ||
2635 | } | 2636 | } |
2636 | 2637 | ||
2637 | public void RemFlag(PrimFlags flag) | 2638 | public void RemFlag(PrimFlags flag) |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 1e530e1..5c54616 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2598,35 +2598,33 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos); | |||
2598 | 2598 | ||
2599 | List<Vector3> CoarseLocations = new List<Vector3>(); | 2599 | List<Vector3> CoarseLocations = new List<Vector3>(); |
2600 | List<UUID> AvatarUUIDs = new List<UUID>(); | 2600 | List<UUID> AvatarUUIDs = new List<UUID>(); |
2601 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 2601 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
2602 | for (int i = 0; i < avatars.Count; i++) | ||
2603 | { | 2602 | { |
2604 | // Requested by LibOMV. Send Course Location on self. | 2603 | if (sp.IsChildAgent) |
2605 | //if (avatars[i] != this) | 2604 | return; |
2606 | //{ | 2605 | |
2607 | if (avatars[i].ParentID != 0) | 2606 | if (sp.ParentID != 0) |
2607 | { | ||
2608 | // sitting avatar | ||
2609 | SceneObjectPart sop = m_scene.GetSceneObjectPart(sp.ParentID); | ||
2610 | if (sop != null) | ||
2608 | { | 2611 | { |
2609 | // sitting avatar | 2612 | CoarseLocations.Add(sop.AbsolutePosition + sp.m_pos); |
2610 | SceneObjectPart sop = m_scene.GetSceneObjectPart(avatars[i].ParentID); | 2613 | AvatarUUIDs.Add(sp.UUID); |
2611 | if (sop != null) | ||
2612 | { | ||
2613 | CoarseLocations.Add(sop.AbsolutePosition + avatars[i].m_pos); | ||
2614 | AvatarUUIDs.Add(avatars[i].UUID); | ||
2615 | } | ||
2616 | else | ||
2617 | { | ||
2618 | // we can't find the parent.. ! arg! | ||
2619 | CoarseLocations.Add(avatars[i].m_pos); | ||
2620 | AvatarUUIDs.Add(avatars[i].UUID); | ||
2621 | } | ||
2622 | } | 2614 | } |
2623 | else | 2615 | else |
2624 | { | 2616 | { |
2625 | CoarseLocations.Add(avatars[i].m_pos); | 2617 | // we can't find the parent.. ! arg! |
2626 | AvatarUUIDs.Add(avatars[i].UUID); | 2618 | CoarseLocations.Add(sp.m_pos); |
2619 | AvatarUUIDs.Add(sp.UUID); | ||
2627 | } | 2620 | } |
2628 | //} | 2621 | } |
2629 | } | 2622 | else |
2623 | { | ||
2624 | CoarseLocations.Add(sp.m_pos); | ||
2625 | AvatarUUIDs.Add(sp.UUID); | ||
2626 | } | ||
2627 | }); | ||
2630 | 2628 | ||
2631 | m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations); | 2629 | m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations); |
2632 | 2630 | ||
@@ -2700,13 +2698,15 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos); | |||
2700 | m_perfMonMS = Util.EnvironmentTickCount(); | 2698 | m_perfMonMS = Util.EnvironmentTickCount(); |
2701 | 2699 | ||
2702 | // only send update from root agents to other clients; children are only "listening posts" | 2700 | // only send update from root agents to other clients; children are only "listening posts" |
2703 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 2701 | int count = 0; |
2704 | foreach (ScenePresence avatar in avatars) | 2702 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
2705 | { | 2703 | { |
2706 | SendFullUpdateToOtherClient(avatar); | 2704 | if (sp.IsChildAgent) |
2707 | 2705 | return; | |
2708 | } | 2706 | SendFullUpdateToOtherClient(sp); |
2709 | m_scene.StatsReporter.AddAgentUpdates(avatars.Count); | 2707 | ++count; |
2708 | }); | ||
2709 | m_scene.StatsReporter.AddAgentUpdates(count); | ||
2710 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | 2710 | m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); |
2711 | 2711 | ||
2712 | Animator.SendAnimPack(); | 2712 | Animator.SendAnimPack(); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs index 840039c..dd9f8f6 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneBaseTests.cs | |||
@@ -66,7 +66,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
66 | throw new NotImplementedException(); | 66 | throw new NotImplementedException(); |
67 | } | 67 | } |
68 | 68 | ||
69 | public override bool TryGetAvatar(UUID agentID, out ScenePresence scenePresence) | 69 | public override bool TryGetScenePresence(UUID agentID, out ScenePresence scenePresence) |
70 | { | 70 | { |
71 | throw new NotImplementedException(); | 71 | throw new NotImplementedException(); |
72 | } | 72 | } |
diff --git a/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs b/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs index c864993..2fcc477 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs | |||
@@ -318,9 +318,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge | |||
318 | { | 318 | { |
319 | Scene scene = client.Scene as Scene; | 319 | Scene scene = client.Scene as Scene; |
320 | m_log.DebugFormat("[Concierge]: {0} logs off from {1}", client.Name, scene.RegionInfo.RegionName); | 320 | m_log.DebugFormat("[Concierge]: {0} logs off from {1}", client.Name, scene.RegionInfo.RegionName); |
321 | List<ScenePresence> avs = scene.GetAvatars(); | 321 | AnnounceToAgentsRegion(scene, String.Format(m_announceLeaving, client.Name, scene.RegionInfo.RegionName, scene.GetRootAgentCount())); |
322 | AnnounceToAgentsRegion(scene, String.Format(m_announceLeaving, client.Name, scene.RegionInfo.RegionName, avs.Count)); | 322 | UpdateBroker(scene); |
323 | UpdateBroker(scene, avs); | ||
324 | } | 323 | } |
325 | } | 324 | } |
326 | 325 | ||
@@ -331,11 +330,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge | |||
331 | { | 330 | { |
332 | Scene scene = agent.Scene; | 331 | Scene scene = agent.Scene; |
333 | m_log.DebugFormat("[Concierge]: {0} enters {1}", agent.Name, scene.RegionInfo.RegionName); | 332 | m_log.DebugFormat("[Concierge]: {0} enters {1}", agent.Name, scene.RegionInfo.RegionName); |
334 | List<ScenePresence> avs = scene.GetAvatars(); | ||
335 | WelcomeAvatar(agent, scene); | 333 | WelcomeAvatar(agent, scene); |
336 | AnnounceToAgentsRegion(scene, String.Format(m_announceEntering, agent.Name, | 334 | AnnounceToAgentsRegion(scene, String.Format(m_announceEntering, agent.Name, |
337 | scene.RegionInfo.RegionName, avs.Count)); | 335 | scene.RegionInfo.RegionName, scene.GetRootAgentCount())); |
338 | UpdateBroker(scene, avs); | 336 | UpdateBroker(scene); |
339 | } | 337 | } |
340 | } | 338 | } |
341 | 339 | ||
@@ -346,10 +344,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge | |||
346 | { | 344 | { |
347 | Scene scene = agent.Scene; | 345 | Scene scene = agent.Scene; |
348 | m_log.DebugFormat("[Concierge]: {0} leaves {1}", agent.Name, scene.RegionInfo.RegionName); | 346 | m_log.DebugFormat("[Concierge]: {0} leaves {1}", agent.Name, scene.RegionInfo.RegionName); |
349 | List<ScenePresence> avs = scene.GetAvatars(); | ||
350 | AnnounceToAgentsRegion(scene, String.Format(m_announceLeaving, agent.Name, | 347 | AnnounceToAgentsRegion(scene, String.Format(m_announceLeaving, agent.Name, |
351 | scene.RegionInfo.RegionName, avs.Count)); | 348 | scene.RegionInfo.RegionName, scene.GetRootAgentCount())); |
352 | UpdateBroker(scene, avs); | 349 | UpdateBroker(scene); |
353 | } | 350 | } |
354 | } | 351 | } |
355 | 352 | ||
@@ -368,7 +365,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge | |||
368 | } | 365 | } |
369 | } | 366 | } |
370 | 367 | ||
371 | protected void UpdateBroker(IScene scene, List<ScenePresence> avatars) | 368 | protected void UpdateBroker(Scene scene) |
372 | { | 369 | { |
373 | if (String.IsNullOrEmpty(m_brokerURI)) | 370 | if (String.IsNullOrEmpty(m_brokerURI)) |
374 | return; | 371 | return; |
@@ -377,24 +374,18 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge | |||
377 | 374 | ||
378 | // create XML sniplet | 375 | // create XML sniplet |
379 | StringBuilder list = new StringBuilder(); | 376 | StringBuilder list = new StringBuilder(); |
380 | if (0 == avatars.Count) | 377 | list.Append(String.Format("<avatars count=\"{0}\" region_name=\"{1}\" region_uuid=\"{2}\" timestamp=\"{3}\">\n", |
381 | { | 378 | scene.GetRootAgentCount(), scene.RegionInfo.RegionName, |
382 | list.Append(String.Format("<avatars count=\"0\" region_name=\"{0}\" region_uuid=\"{1}\" timestamp=\"{2}\" />", | 379 | scene.RegionInfo.RegionID, |
383 | scene.RegionInfo.RegionName, scene.RegionInfo.RegionID, | ||
384 | DateTime.UtcNow.ToString("s"))); | 380 | DateTime.UtcNow.ToString("s"))); |
385 | } | 381 | scene.ForEachScenePresence(delegate(ScenePresence sp) |
386 | else | ||
387 | { | 382 | { |
388 | list.Append(String.Format("<avatars count=\"{0}\" region_name=\"{1}\" region_uuid=\"{2}\" timestamp=\"{3}\">\n", | 383 | if (!sp.IsChildAgent) |
389 | avatars.Count, scene.RegionInfo.RegionName, | ||
390 | scene.RegionInfo.RegionID, | ||
391 | DateTime.UtcNow.ToString("s"))); | ||
392 | foreach (ScenePresence av in avatars) | ||
393 | { | 384 | { |
394 | list.Append(String.Format(" <avatar name=\"{0}\" uuid=\"{1}\" />\n", av.Name, av.UUID)); | 385 | list.Append(String.Format(" <avatar name=\"{0}\" uuid=\"{1}\" />\n", sp.Name, sp.UUID)); |
386 | list.Append("</avatars>"); | ||
395 | } | 387 | } |
396 | list.Append("</avatars>"); | 388 | }); |
397 | } | ||
398 | string payload = list.ToString(); | 389 | string payload = list.ToString(); |
399 | 390 | ||
400 | // post via REST to broker | 391 | // post via REST to broker |
@@ -529,7 +520,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge | |||
529 | // protected void AnnounceToAgentsRegion(Scene scene, string msg) | 520 | // protected void AnnounceToAgentsRegion(Scene scene, string msg) |
530 | // { | 521 | // { |
531 | // ScenePresence agent = null; | 522 | // ScenePresence agent = null; |
532 | // if ((client.Scene is Scene) && (client.Scene as Scene).TryGetAvatar(client.AgentId, out agent)) | 523 | // if ((client.Scene is Scene) && (client.Scene as Scene).TryGetScenePresence(client.AgentId, out agent)) |
533 | // AnnounceToAgentsRegion(agent, msg); | 524 | // AnnounceToAgentsRegion(agent, msg); |
534 | // else | 525 | // else |
535 | // m_log.DebugFormat("[Concierge]: could not find an agent for client {0}", client.Name); | 526 | // m_log.DebugFormat("[Concierge]: could not find an agent for client {0}", client.Name); |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs index 68e6497..61c51e0 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs | |||
@@ -328,17 +328,19 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
328 | } | 328 | } |
329 | */ | 329 | */ |
330 | 330 | ||
331 | |||
332 | void OnDirFindQuery(IClientAPI remoteClient, UUID queryID, string queryText, uint queryFlags, int queryStart) | 331 | void OnDirFindQuery(IClientAPI remoteClient, UUID queryID, string queryText, uint queryFlags, int queryStart) |
333 | { | 332 | { |
334 | if (((DirFindFlags)queryFlags & DirFindFlags.Groups) == DirFindFlags.Groups) | 333 | if (((DirFindFlags)queryFlags & DirFindFlags.Groups) == DirFindFlags.Groups) |
335 | { | 334 | { |
336 | if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called with queryText({1}) queryFlags({2}) queryStart({3})", System.Reflection.MethodBase.GetCurrentMethod().Name, queryText, (DirFindFlags)queryFlags, queryStart); | 335 | if (m_debugEnabled) |
336 | m_log.DebugFormat( | ||
337 | "[GROUPS]: {0} called with queryText({1}) queryFlags({2}) queryStart({3})", | ||
338 | System.Reflection.MethodBase.GetCurrentMethod().Name, queryText, (DirFindFlags)queryFlags, queryStart); | ||
337 | 339 | ||
338 | // TODO: This currently ignores pretty much all the query flags including Mature and sort order | 340 | // TODO: This currently ignores pretty much all the query flags including Mature and sort order |
339 | remoteClient.SendDirGroupsReply(queryID, m_groupData.FindGroups(GetClientGroupRequestID(remoteClient), queryText).ToArray()); | 341 | remoteClient.SendDirGroupsReply( |
340 | } | 342 | queryID, m_groupData.FindGroups(GetClientGroupRequestID(remoteClient), queryText).ToArray()); |
341 | 343 | } | |
342 | } | 344 | } |
343 | 345 | ||
344 | private void OnAgentDataUpdateRequest(IClientAPI remoteClient, UUID dataForAgentID, UUID sessionID) | 346 | private void OnAgentDataUpdateRequest(IClientAPI remoteClient, UUID dataForAgentID, UUID sessionID) |
@@ -363,7 +365,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
363 | SendScenePresenceUpdate(dataForAgentID, activeGroupTitle); | 365 | SendScenePresenceUpdate(dataForAgentID, activeGroupTitle); |
364 | } | 366 | } |
365 | 367 | ||
366 | private void HandleUUIDGroupNameRequest(UUID GroupID,IClientAPI remoteClient) | 368 | private void HandleUUIDGroupNameRequest(UUID GroupID, IClientAPI remoteClient) |
367 | { | 369 | { |
368 | if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); | 370 | if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); |
369 | 371 | ||
@@ -593,6 +595,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
593 | return m_groupData.GetGroupRecord(null, GroupID, null); | 595 | return m_groupData.GetGroupRecord(null, GroupID, null); |
594 | } | 596 | } |
595 | 597 | ||
598 | public GroupRecord GetGroupRecord(string name) | ||
599 | { | ||
600 | return m_groupData.GetGroupRecord(null, UUID.Zero, name); | ||
601 | } | ||
602 | |||
596 | public void ActivateGroup(IClientAPI remoteClient, UUID groupID) | 603 | public void ActivateGroup(IClientAPI remoteClient, UUID groupID) |
597 | { | 604 | { |
598 | if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); | 605 | if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); |
@@ -652,7 +659,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
652 | List<GroupRolesData> data = m_groupData.GetGroupRoles(GetClientGroupRequestID(remoteClient), groupID); | 659 | List<GroupRolesData> data = m_groupData.GetGroupRoles(GetClientGroupRequestID(remoteClient), groupID); |
653 | 660 | ||
654 | return data; | 661 | return data; |
655 | |||
656 | } | 662 | } |
657 | 663 | ||
658 | public List<GroupRoleMembersData> GroupRoleMembersRequest(IClientAPI remoteClient, UUID groupID) | 664 | public List<GroupRoleMembersData> GroupRoleMembersRequest(IClientAPI remoteClient, UUID groupID) |
@@ -662,8 +668,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
662 | List<GroupRoleMembersData> data = m_groupData.GetGroupRoleMembers(GetClientGroupRequestID(remoteClient), groupID); | 668 | List<GroupRoleMembersData> data = m_groupData.GetGroupRoleMembers(GetClientGroupRequestID(remoteClient), groupID); |
663 | 669 | ||
664 | return data; | 670 | return data; |
665 | |||
666 | |||
667 | } | 671 | } |
668 | 672 | ||
669 | public GroupProfileData GroupProfileRequest(IClientAPI remoteClient, UUID groupID) | 673 | public GroupProfileData GroupProfileRequest(IClientAPI remoteClient, UUID groupID) |
@@ -712,7 +716,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
712 | 716 | ||
713 | public GroupMembershipData GetMembershipData(UUID groupID, UUID agentID) | 717 | public GroupMembershipData GetMembershipData(UUID groupID, UUID agentID) |
714 | { | 718 | { |
715 | if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); | 719 | if (m_debugEnabled) |
720 | m_log.DebugFormat( | ||
721 | "[GROUPS]: {0} called with groupID={1}, agentID={2}", | ||
722 | System.Reflection.MethodBase.GetCurrentMethod().Name, groupID, agentID); | ||
716 | 723 | ||
717 | return m_groupData.GetAgentGroupMembership(null, agentID, groupID); | 724 | return m_groupData.GetAgentGroupMembership(null, agentID, groupID); |
718 | } | 725 | } |
@@ -746,7 +753,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
746 | return UUID.Zero; | 753 | return UUID.Zero; |
747 | } | 754 | } |
748 | // is there is a money module present ? | 755 | // is there is a money module present ? |
749 | IMoneyModule money=remoteClient.Scene.RequestModuleInterface<IMoneyModule>(); | 756 | IMoneyModule money = remoteClient.Scene.RequestModuleInterface<IMoneyModule>(); |
750 | if (money != null) | 757 | if (money != null) |
751 | { | 758 | { |
752 | // do the transaction, that is if the agent has got sufficient funds | 759 | // do the transaction, that is if the agent has got sufficient funds |
@@ -1166,8 +1173,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
1166 | else | 1173 | else |
1167 | { | 1174 | { |
1168 | string domain = string.Empty; //m_sceneList[0].CommsManager.NetworkServersInfo.UserURL; | 1175 | string domain = string.Empty; //m_sceneList[0].CommsManager.NetworkServersInfo.UserURL; |
1169 | if (account.ServiceURLs["HomeURI"] != null) | 1176 | object homeUriObj; |
1170 | domain = account.ServiceURLs["HomeURI"].ToString(); | 1177 | if (account.ServiceURLs.TryGetValue("HomeURI", out homeUriObj) && homeUriObj != null) |
1178 | domain = homeUriObj.ToString(); | ||
1171 | // They're a local user, use this: | 1179 | // They're a local user, use this: |
1172 | info.RequestID.UserServiceURL = domain; | 1180 | info.RequestID.UserServiceURL = domain; |
1173 | } | 1181 | } |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs index 9e0fa2d..621ab28 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs | |||
@@ -55,7 +55,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
55 | GroupInviteInfo GetAgentToGroupInvite(GroupRequestID requestID, UUID inviteID); | 55 | GroupInviteInfo GetAgentToGroupInvite(GroupRequestID requestID, UUID inviteID); |
56 | void RemoveAgentToGroupInvite(GroupRequestID requestID, UUID inviteID); | 56 | void RemoveAgentToGroupInvite(GroupRequestID requestID, UUID inviteID); |
57 | 57 | ||
58 | |||
59 | void AddAgentToGroupRole(GroupRequestID requestID, UUID AgentID, UUID GroupID, UUID RoleID); | 58 | void AddAgentToGroupRole(GroupRequestID requestID, UUID AgentID, UUID GroupID, UUID RoleID); |
60 | void RemoveAgentFromGroupRole(GroupRequestID requestID, UUID AgentID, UUID GroupID, UUID RoleID); | 59 | void RemoveAgentFromGroupRole(GroupRequestID requestID, UUID AgentID, UUID GroupID, UUID RoleID); |
61 | List<GroupRolesData> GetAgentGroupRoles(GroupRequestID requestID, UUID AgentID, UUID GroupID); | 60 | List<GroupRolesData> GetAgentGroupRoles(GroupRequestID requestID, UUID AgentID, UUID GroupID); |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs index 964d0bb..24ae4f7 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs | |||
@@ -47,9 +47,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
47 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | 47 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] |
48 | public class XmlRpcGroupsServicesConnectorModule : ISharedRegionModule, IGroupsServicesConnector | 48 | public class XmlRpcGroupsServicesConnectorModule : ISharedRegionModule, IGroupsServicesConnector |
49 | { | 49 | { |
50 | private static readonly ILog m_log = | 50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
51 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
52 | |||
53 | 51 | ||
54 | public const GroupPowers m_DefaultEveryonePowers = GroupPowers.AllowSetHome | | 52 | public const GroupPowers m_DefaultEveryonePowers = GroupPowers.AllowSetHome | |
55 | GroupPowers.Accountable | | 53 | GroupPowers.Accountable | |
@@ -354,11 +352,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
354 | MemberGroupProfile.PowersMask = MemberInfo.GroupPowers; | 352 | MemberGroupProfile.PowersMask = MemberInfo.GroupPowers; |
355 | 353 | ||
356 | return MemberGroupProfile; | 354 | return MemberGroupProfile; |
357 | |||
358 | } | 355 | } |
359 | 356 | ||
360 | |||
361 | |||
362 | public void SetAgentActiveGroup(GroupRequestID requestID, UUID AgentID, UUID GroupID) | 357 | public void SetAgentActiveGroup(GroupRequestID requestID, UUID AgentID, UUID GroupID) |
363 | { | 358 | { |
364 | Hashtable param = new Hashtable(); | 359 | Hashtable param = new Hashtable(); |
@@ -470,7 +465,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
470 | XmlRpcCall(requestID, "groups.removeAgentFromGroupRole", param); | 465 | XmlRpcCall(requestID, "groups.removeAgentFromGroupRole", param); |
471 | } | 466 | } |
472 | 467 | ||
473 | |||
474 | public List<DirGroupsReplyData> FindGroups(GroupRequestID requestID, string search) | 468 | public List<DirGroupsReplyData> FindGroups(GroupRequestID requestID, string search) |
475 | { | 469 | { |
476 | Hashtable param = new Hashtable(); | 470 | Hashtable param = new Hashtable(); |
@@ -531,7 +525,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
531 | return HashTableToGroupMembershipData(respData); | 525 | return HashTableToGroupMembershipData(respData); |
532 | } | 526 | } |
533 | 527 | ||
534 | |||
535 | public List<GroupMembershipData> GetAgentGroupMemberships(GroupRequestID requestID, UUID AgentID) | 528 | public List<GroupMembershipData> GetAgentGroupMemberships(GroupRequestID requestID, UUID AgentID) |
536 | { | 529 | { |
537 | Hashtable param = new Hashtable(); | 530 | Hashtable param = new Hashtable(); |
@@ -778,7 +771,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
778 | 771 | ||
779 | private GroupRecord GroupProfileHashtableToGroupRecord(Hashtable groupProfile) | 772 | private GroupRecord GroupProfileHashtableToGroupRecord(Hashtable groupProfile) |
780 | { | 773 | { |
781 | |||
782 | GroupRecord group = new GroupRecord(); | 774 | GroupRecord group = new GroupRecord(); |
783 | group.GroupID = UUID.Parse((string)groupProfile["GroupID"]); | 775 | group.GroupID = UUID.Parse((string)groupProfile["GroupID"]); |
784 | group.GroupName = groupProfile["Name"].ToString(); | 776 | group.GroupName = groupProfile["Name"].ToString(); |
@@ -797,6 +789,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
797 | 789 | ||
798 | return group; | 790 | return group; |
799 | } | 791 | } |
792 | |||
800 | private static GroupMembershipData HashTableToGroupMembershipData(Hashtable respData) | 793 | private static GroupMembershipData HashTableToGroupMembershipData(Hashtable respData) |
801 | { | 794 | { |
802 | GroupMembershipData data = new GroupMembershipData(); | 795 | GroupMembershipData data = new GroupMembershipData(); |
@@ -829,6 +822,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
829 | data.MembershipFee = int.Parse((string)respData["MembershipFee"]); | 822 | data.MembershipFee = int.Parse((string)respData["MembershipFee"]); |
830 | data.OpenEnrollment = ((string)respData["OpenEnrollment"] == "1"); | 823 | data.OpenEnrollment = ((string)respData["OpenEnrollment"] == "1"); |
831 | data.ShowInList = ((string)respData["ShowInList"] == "1"); | 824 | data.ShowInList = ((string)respData["ShowInList"] == "1"); |
825 | |||
832 | return data; | 826 | return data; |
833 | } | 827 | } |
834 | 828 | ||
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 6e742f1..ab0be77 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -110,7 +110,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
110 | if (m_avatars.ContainsKey(agentID)) | 110 | if (m_avatars.ContainsKey(agentID)) |
111 | { | 111 | { |
112 | ScenePresence sp; | 112 | ScenePresence sp; |
113 | scene.TryGetAvatar(agentID, out sp); | 113 | scene.TryGetScenePresence(agentID, out sp); |
114 | sp.DoAutoPilot(0, pos, m_avatars[agentID]); | 114 | sp.DoAutoPilot(0, pos, m_avatars[agentID]); |
115 | } | 115 | } |
116 | } | 116 | } |
@@ -165,7 +165,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
165 | p_scene.AddNewClient(npcAvatar); | 165 | p_scene.AddNewClient(npcAvatar); |
166 | 166 | ||
167 | ScenePresence sp; | 167 | ScenePresence sp; |
168 | if (p_scene.TryGetAvatar(npcAvatar.AgentId, out sp)) | 168 | if (p_scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) |
169 | { | 169 | { |
170 | AvatarAppearance x = GetAppearance(p_cloneAppearanceFrom, p_scene); | 170 | AvatarAppearance x = GetAppearance(p_cloneAppearanceFrom, p_scene); |
171 | 171 | ||
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs index 0b8771c..b42d3bf 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs | |||
@@ -625,36 +625,37 @@ namespace OpenSim.Region.RegionCombinerModule | |||
625 | return; | 625 | return; |
626 | } | 626 | } |
627 | 627 | ||
628 | List<ScenePresence> avatars = connectiondata.RegionScene.GetAvatars(); | ||
629 | List<Vector3> CoarseLocations = new List<Vector3>(); | 628 | List<Vector3> CoarseLocations = new List<Vector3>(); |
630 | List<UUID> AvatarUUIDs = new List<UUID>(); | 629 | List<UUID> AvatarUUIDs = new List<UUID>(); |
631 | for (int i = 0; i < avatars.Count; i++) | 630 | connectiondata.RegionScene.ForEachScenePresence(delegate(ScenePresence sp) |
632 | { | 631 | { |
633 | if (avatars[i].UUID != presence.UUID) | 632 | if (sp.IsChildAgent) |
633 | return; | ||
634 | if (sp.UUID != presence.UUID) | ||
634 | { | 635 | { |
635 | if (avatars[i].ParentID != 0) | 636 | if (sp.ParentID != 0) |
636 | { | 637 | { |
637 | // sitting avatar | 638 | // sitting avatar |
638 | SceneObjectPart sop = connectiondata.RegionScene.GetSceneObjectPart(avatars[i].ParentID); | 639 | SceneObjectPart sop = connectiondata.RegionScene.GetSceneObjectPart(sp.ParentID); |
639 | if (sop != null) | 640 | if (sop != null) |
640 | { | 641 | { |
641 | CoarseLocations.Add(sop.AbsolutePosition + avatars[i].AbsolutePosition); | 642 | CoarseLocations.Add(sop.AbsolutePosition + sp.AbsolutePosition); |
642 | AvatarUUIDs.Add(avatars[i].UUID); | 643 | AvatarUUIDs.Add(sp.UUID); |
643 | } | 644 | } |
644 | else | 645 | else |
645 | { | 646 | { |
646 | // we can't find the parent.. ! arg! | 647 | // we can't find the parent.. ! arg! |
647 | CoarseLocations.Add(avatars[i].AbsolutePosition); | 648 | CoarseLocations.Add(sp.AbsolutePosition); |
648 | AvatarUUIDs.Add(avatars[i].UUID); | 649 | AvatarUUIDs.Add(sp.UUID); |
649 | } | 650 | } |
650 | } | 651 | } |
651 | else | 652 | else |
652 | { | 653 | { |
653 | CoarseLocations.Add(avatars[i].AbsolutePosition); | 654 | CoarseLocations.Add(sp.AbsolutePosition); |
654 | AvatarUUIDs.Add(avatars[i].UUID); | 655 | AvatarUUIDs.Add(sp.UUID); |
655 | } | 656 | } |
656 | } | 657 | } |
657 | } | 658 | }); |
658 | DistributeCourseLocationUpdates(CoarseLocations, AvatarUUIDs, connectiondata, presence); | 659 | DistributeCourseLocationUpdates(CoarseLocations, AvatarUUIDs, connectiondata, presence); |
659 | } | 660 | } |
660 | 661 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 0c373b9..3f630f4 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -5293,7 +5293,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5293 | public LSL_Integer llGetRegionAgentCount() | 5293 | public LSL_Integer llGetRegionAgentCount() |
5294 | { | 5294 | { |
5295 | m_host.AddScriptLPS(1); | 5295 | m_host.AddScriptLPS(1); |
5296 | return new LSL_Integer(World.GetAvatars().Count); | 5296 | return new LSL_Integer(World.GetRootAgentCount()); |
5297 | } | 5297 | } |
5298 | 5298 | ||
5299 | public LSL_Vector llGetRegionCorner() | 5299 | public LSL_Vector llGetRegionCorner() |
@@ -9096,17 +9096,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9096 | landObject.SetMediaUrl(url); | 9096 | landObject.SetMediaUrl(url); |
9097 | 9097 | ||
9098 | // now send to all (non-child) agents | 9098 | // now send to all (non-child) agents |
9099 | List<ScenePresence> agents = World.GetAvatars(); | 9099 | World.ForEachScenePresence(delegate(ScenePresence sp) |
9100 | foreach (ScenePresence agent in agents) | ||
9101 | { | 9100 | { |
9102 | agent.ControllingClient.SendParcelMediaUpdate(landData.MediaURL, | 9101 | if (!sp.IsChildAgent) |
9103 | landData.MediaID, | 9102 | { |
9104 | landData.MediaAutoScale, | 9103 | sp.ControllingClient.SendParcelMediaUpdate(landData.MediaURL, |
9105 | mediaType, | 9104 | landData.MediaID, |
9106 | description, | 9105 | landData.MediaAutoScale, |
9107 | width, height, | 9106 | mediaType, |
9108 | loop); | 9107 | description, |
9109 | } | 9108 | width, height, |
9109 | loop); | ||
9110 | } | ||
9111 | }); | ||
9110 | } | 9112 | } |
9111 | else if (!presence.IsChildAgent) | 9113 | else if (!presence.IsChildAgent) |
9112 | { | 9114 | { |
@@ -9127,13 +9129,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9127 | if (presence == null) | 9129 | if (presence == null) |
9128 | { | 9130 | { |
9129 | // send to all (non-child) agents | 9131 | // send to all (non-child) agents |
9130 | List<ScenePresence> agents = World.GetAvatars(); | 9132 | World.ForEachScenePresence(delegate(ScenePresence sp) |
9131 | foreach (ScenePresence agent in agents) | ||
9132 | { | 9133 | { |
9133 | agent.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this? | 9134 | if (!sp.IsChildAgent) |
9134 | (ParcelMediaCommandEnum)commandToSend, | 9135 | { |
9135 | time); | 9136 | sp.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this? |
9136 | } | 9137 | (ParcelMediaCommandEnum)commandToSend, |
9138 | time); | ||
9139 | } | ||
9140 | }); | ||
9137 | } | 9141 | } |
9138 | else if (!presence.IsChildAgent) | 9142 | else if (!presence.IsChildAgent) |
9139 | { | 9143 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 845834e..9474bab 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -697,10 +697,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
697 | CheckThreatLevel(ThreatLevel.None, "osGetAgents"); | 697 | CheckThreatLevel(ThreatLevel.None, "osGetAgents"); |
698 | 698 | ||
699 | LSL_List result = new LSL_List(); | 699 | LSL_List result = new LSL_List(); |
700 | foreach (ScenePresence avatar in World.GetAvatars()) | 700 | World.ForEachScenePresence(delegate(ScenePresence sp) |
701 | { | 701 | { |
702 | result.Add(avatar.Name); | 702 | if (!sp.IsChildAgent) |
703 | } | 703 | result.Add(sp.Name); |
704 | }); | ||
704 | return result; | 705 | return result; |
705 | } | 706 | } |
706 | 707 | ||
@@ -1989,19 +1990,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1989 | CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); | 1990 | CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); |
1990 | if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) | 1991 | if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) |
1991 | { | 1992 | { |
1992 | foreach (ScenePresence presence in World.GetAvatars()) | 1993 | World.ForEachScenePresence(delegate(ScenePresence sp) |
1993 | { | 1994 | { |
1994 | if ((presence.Firstname == FirstName) && | 1995 | if (!sp.IsChildAgent && |
1995 | presence.Lastname == SurName) | 1996 | sp.Firstname == FirstName && |
1997 | sp.Lastname == SurName) | ||
1996 | { | 1998 | { |
1997 | // kick client... | 1999 | // kick client... |
1998 | if (alert != null) | 2000 | if (alert != null) |
1999 | presence.ControllingClient.Kick(alert); | 2001 | sp.ControllingClient.Kick(alert); |
2000 | 2002 | ||
2001 | // ...and close on our side | 2003 | // ...and close on our side |
2002 | presence.Scene.IncomingCloseAgent(presence.UUID); | 2004 | sp.Scene.IncomingCloseAgent(sp.UUID); |
2003 | } | 2005 | } |
2004 | } | 2006 | }); |
2005 | } | 2007 | } |
2006 | } | 2008 | } |
2007 | 2009 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 829fbb7..2296379 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -404,70 +404,40 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
404 | 404 | ||
405 | private List<SensedEntity> doAgentSensor(SenseRepeatClass ts) | 405 | private List<SensedEntity> doAgentSensor(SenseRepeatClass ts) |
406 | { | 406 | { |
407 | List<ScenePresence> presences; | ||
408 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 407 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
409 | 408 | ||
410 | // If this is an avatar sense by key try to get them directly | ||
411 | // rather than getting a list to scan through | ||
412 | if (ts.keyID != UUID.Zero) | ||
413 | { | ||
414 | ScenePresence p = m_CmdManager.m_ScriptEngine.World.GetScenePresence(ts.keyID); | ||
415 | if (p == null) | ||
416 | return sensedEntities; | ||
417 | presences = new List<ScenePresence>(); | ||
418 | presences.Add(p); | ||
419 | } | ||
420 | else | ||
421 | { | ||
422 | presences = new List<ScenePresence>(m_CmdManager.m_ScriptEngine.World.GetScenePresences()); | ||
423 | } | ||
424 | |||
425 | // If nobody about quit fast | 409 | // If nobody about quit fast |
426 | if (presences.Count == 0) | 410 | if(m_CmdManager.m_ScriptEngine.World.GetRootAgentCount() == 0) |
427 | return sensedEntities; | 411 | return sensedEntities; |
428 | 412 | ||
429 | SceneObjectPart SensePoint = ts.host; | 413 | SceneObjectPart SensePoint = ts.host; |
430 | |||
431 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; | 414 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; |
432 | |||
433 | Quaternion q = SensePoint.RotationOffset; | 415 | Quaternion q = SensePoint.RotationOffset; |
434 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 416 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
435 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 417 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
436 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 418 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |
437 | |||
438 | bool attached = (SensePoint.AttachmentPoint != 0); | 419 | bool attached = (SensePoint.AttachmentPoint != 0); |
439 | bool nameSearch = (ts.name != null && ts.name != ""); | ||
440 | Vector3 toRegionPos; | 420 | Vector3 toRegionPos; |
441 | double dis; | 421 | double dis; |
442 | 422 | ||
443 | for (int i = 0; i < presences.Count; i++) | 423 | Action<ScenePresence> senseEntity = new Action<ScenePresence>(delegate(ScenePresence presence) |
444 | { | 424 | { |
445 | ScenePresence presence = presences[i]; | 425 | if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0) |
446 | bool keep = true; | 426 | return; |
427 | |||
428 | // if the object the script is in is attached and the avatar is the owner | ||
429 | // then this one is not wanted | ||
430 | if (attached && presence.UUID == SensePoint.OwnerID) | ||
431 | return; | ||
447 | 432 | ||
448 | if (presence.IsDeleted) | ||
449 | continue; | ||
450 | |||
451 | if (presence.IsChildAgent) | ||
452 | keep = false; | ||
453 | toRegionPos = presence.AbsolutePosition; | 433 | toRegionPos = presence.AbsolutePosition; |
454 | |||
455 | dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos)); | 434 | dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos)); |
456 | 435 | ||
457 | // are they in range | 436 | // are they in range |
458 | if (keep && dis <= ts.range) | 437 | if (dis <= ts.range) |
459 | { | 438 | { |
460 | // if the object the script is in is attached and the avatar is the owner | ||
461 | // then this one is not wanted | ||
462 | if (attached && presence.UUID == SensePoint.OwnerID) | ||
463 | keep = false; | ||
464 | |||
465 | // check the name if needed | ||
466 | if (keep && nameSearch && ts.name != presence.Name) | ||
467 | keep = false; | ||
468 | |||
469 | // Are they in the required angle of view | 439 | // Are they in the required angle of view |
470 | if (keep && ts.arc < Math.PI) | 440 | if (ts.arc < Math.PI) |
471 | { | 441 | { |
472 | // not omni-directional. Can you see it ? | 442 | // not omni-directional. Can you see it ? |
473 | // vec forward_dir = llRot2Fwd(llGetRot()) | 443 | // vec forward_dir = llRot2Fwd(llGetRot()) |
@@ -488,26 +458,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
488 | catch | 458 | catch |
489 | { | 459 | { |
490 | } | 460 | } |
491 | if (ang_obj > ts.arc) keep = false; | 461 | if (ang_obj <= ts.arc) |
462 | { | ||
463 | sensedEntities.Add(new SensedEntity(dis, presence.UUID)); | ||
464 | } | ||
492 | } | 465 | } |
493 | } | 466 | } |
494 | else | 467 | }); |
495 | { | ||
496 | keep = false; | ||
497 | } | ||
498 | 468 | ||
499 | // Do not report gods, not even minor ones | 469 | // If this is an avatar sense by key try to get them directly |
500 | if (keep && presence.GodLevel > 0.0) | 470 | // rather than getting a list to scan through |
501 | keep = false; | 471 | if (ts.keyID != UUID.Zero) |
502 | 472 | { | |
503 | if (keep) // add to list with distance | 473 | ScenePresence sp; |
504 | { | 474 | // Try direct lookup by UUID |
505 | sensedEntities.Add(new SensedEntity(dis, presence.UUID)); | 475 | if(!m_CmdManager.m_ScriptEngine.World.TryGetScenePresence(ts.keyID, out sp)) |
506 | } | ||
507 | |||
508 | // If this is a search by name and we have just found it then no more to do | ||
509 | if (nameSearch && ts.name == presence.Name) | ||
510 | return sensedEntities; | 476 | return sensedEntities; |
477 | senseEntity(sp); | ||
478 | } | ||
479 | else if (ts.name != null && ts.name != "") | ||
480 | { | ||
481 | ScenePresence sp; | ||
482 | // Try lookup by name will return if/when found | ||
483 | if (!m_CmdManager.m_ScriptEngine.World.TryGetAvatarByName(ts.name, out sp)) | ||
484 | return sensedEntities; | ||
485 | senseEntity(sp); | ||
486 | } | ||
487 | else | ||
488 | { | ||
489 | m_CmdManager.m_ScriptEngine.World.ForEachScenePresence(senseEntity); | ||
511 | } | 490 | } |
512 | return sensedEntities; | 491 | return sensedEntities; |
513 | } | 492 | } |
diff --git a/OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs b/OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs index a567413..dcbd717 100644 --- a/OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs +++ b/OpenSim/Region/UserStatistics/ActiveConnectionsAJAX.cs | |||
@@ -68,17 +68,15 @@ namespace OpenSim.Region.UserStatistics | |||
68 | HTMLUtil.OL_O(ref output, ""); | 68 | HTMLUtil.OL_O(ref output, ""); |
69 | foreach (Scene scene in all_scenes) | 69 | foreach (Scene scene in all_scenes) |
70 | { | 70 | { |
71 | List<ScenePresence> avatarInScene = scene.GetScenePresences(); | ||
72 | |||
73 | HTMLUtil.LI_O(ref output, String.Empty); | 71 | HTMLUtil.LI_O(ref output, String.Empty); |
74 | output.Append(scene.RegionInfo.RegionName); | 72 | output.Append(scene.RegionInfo.RegionName); |
75 | HTMLUtil.OL_O(ref output, String.Empty); | 73 | HTMLUtil.OL_O(ref output, String.Empty); |
76 | foreach (ScenePresence av in avatarInScene) | 74 | scene.ForEachScenePresence(delegate(ScenePresence av) |
77 | { | 75 | { |
78 | Dictionary<string,string> queues = new Dictionary<string, string>(); | 76 | Dictionary<string, string> queues = new Dictionary<string, string>(); |
79 | if (av.ControllingClient is IStatsCollector) | 77 | if (av.ControllingClient is IStatsCollector) |
80 | { | 78 | { |
81 | IStatsCollector isClient = (IStatsCollector) av.ControllingClient; | 79 | IStatsCollector isClient = (IStatsCollector)av.ControllingClient; |
82 | queues = decodeQueueReport(isClient.Report()); | 80 | queues = decodeQueueReport(isClient.Report()); |
83 | } | 81 | } |
84 | HTMLUtil.LI_O(ref output, String.Empty); | 82 | HTMLUtil.LI_O(ref output, String.Empty); |
@@ -92,8 +90,8 @@ namespace OpenSim.Region.UserStatistics | |||
92 | else | 90 | else |
93 | { | 91 | { |
94 | output.Append(string.Format("<br /><NOBR>Position: <{0},{1},{2}></NOBR>", (int)av.AbsolutePosition.X, | 92 | output.Append(string.Format("<br /><NOBR>Position: <{0},{1},{2}></NOBR>", (int)av.AbsolutePosition.X, |
95 | (int) av.AbsolutePosition.Y, | 93 | (int)av.AbsolutePosition.Y, |
96 | (int) av.AbsolutePosition.Z)); | 94 | (int)av.AbsolutePosition.Z)); |
97 | } | 95 | } |
98 | Dictionary<string, int> throttles = DecodeClientThrottles(av.ControllingClient.GetThrottlesPacked(1)); | 96 | Dictionary<string, int> throttles = DecodeClientThrottles(av.ControllingClient.GetThrottlesPacked(1)); |
99 | 97 | ||
@@ -124,7 +122,7 @@ namespace OpenSim.Region.UserStatistics | |||
124 | 122 | ||
125 | HTMLUtil.UL_C(ref output); | 123 | HTMLUtil.UL_C(ref output); |
126 | HTMLUtil.LI_C(ref output); | 124 | HTMLUtil.LI_C(ref output); |
127 | } | 125 | }); |
128 | HTMLUtil.OL_C(ref output); | 126 | HTMLUtil.OL_C(ref output); |
129 | } | 127 | } |
130 | HTMLUtil.OL_C(ref output); | 128 | HTMLUtil.OL_C(ref output); |