diff options
author | Melanie | 2011-04-17 18:48:53 +0100 |
---|---|---|
committer | Melanie | 2011-04-17 18:48:53 +0100 |
commit | 474910c9d624b53c010232ddb32b4002f58f1de0 (patch) | |
tree | 45ddab37c6afa0b095ffa0503640b9fe235bc400 /OpenSim/Region | |
parent | Merge branch 'master' into careminster-presence-refactor (diff) | |
parent | More descriptive debug msg for ServiceOSDRequest failures. (diff) | |
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to '')
45 files changed, 882 insertions, 131 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 5b2484d..bdb73ad 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -4394,6 +4394,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4394 | 4394 | ||
4395 | public void SendEstateCovenantInformation(UUID covenant) | 4395 | public void SendEstateCovenantInformation(UUID covenant) |
4396 | { | 4396 | { |
4397 | // m_log.DebugFormat("[LLCLIENTVIEW]: Sending estate covenant asset id of {0} to {1}", covenant, Name); | ||
4398 | |||
4397 | EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket(); | 4399 | EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket(); |
4398 | EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock(); | 4400 | EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock(); |
4399 | edata.CovenantID = covenant; | 4401 | edata.CovenantID = covenant; |
@@ -4404,8 +4406,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4404 | OutPacket(einfopack, ThrottleOutPacketType.Task); | 4406 | OutPacket(einfopack, ThrottleOutPacketType.Task); |
4405 | } | 4407 | } |
4406 | 4408 | ||
4407 | public void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner) | 4409 | public void SendDetailedEstateData( |
4410 | UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, | ||
4411 | UUID covenant, string abuseEmail, UUID estateOwner) | ||
4408 | { | 4412 | { |
4413 | // m_log.DebugFormat( | ||
4414 | // "[LLCLIENTVIEW]: Sending detailed estate data to {0} with covenant asset id {1}", Name, covenant); | ||
4415 | |||
4409 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); | 4416 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); |
4410 | packet.MethodData.Invoice = invoice; | 4417 | packet.MethodData.Invoice = invoice; |
4411 | packet.AgentData.TransactionID = UUID.Random(); | 4418 | packet.AgentData.TransactionID = UUID.Random(); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs index 878242a..d2278bc 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs | |||
@@ -54,6 +54,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets | |||
54 | 54 | ||
55 | private Scene m_scene; | 55 | private Scene m_scene; |
56 | private IAssetService m_assetService; | 56 | private IAssetService m_assetService; |
57 | private bool m_enabled = true; | ||
57 | 58 | ||
58 | #region IRegionModuleBase Members | 59 | #region IRegionModuleBase Members |
59 | 60 | ||
@@ -65,7 +66,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets | |||
65 | 66 | ||
66 | public void Initialise(IConfigSource source) | 67 | public void Initialise(IConfigSource source) |
67 | { | 68 | { |
68 | 69 | IConfig startupConfig = source.Configs["Startup"]; | |
70 | if (startupConfig == null) | ||
71 | return; | ||
72 | |||
73 | if (!startupConfig.GetBoolean("ColladaMesh",true)) | ||
74 | m_enabled = false; | ||
69 | } | 75 | } |
70 | 76 | ||
71 | public void AddRegion(Scene pScene) | 77 | public void AddRegion(Scene pScene) |
@@ -101,16 +107,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets | |||
101 | 107 | ||
102 | public void RegisterCaps(UUID agentID, Caps caps) | 108 | public void RegisterCaps(UUID agentID, Caps caps) |
103 | { | 109 | { |
110 | if(!m_enabled) | ||
111 | return; | ||
112 | |||
104 | UUID capID = UUID.Random(); | 113 | UUID capID = UUID.Random(); |
105 | 114 | ||
106 | // m_log.Info("[GETMESH]: /CAPS/" + capID); | 115 | // m_log.Info("[GETMESH]: /CAPS/" + capID); |
116 | |||
107 | caps.RegisterHandler("GetMesh", | 117 | caps.RegisterHandler("GetMesh", |
108 | new RestHTTPHandler("GET", "/CAPS/" + capID, | 118 | new RestHTTPHandler("GET", "/CAPS/" + capID, |
109 | delegate(Hashtable m_dhttpMethod) | 119 | delegate(Hashtable m_dhttpMethod) |
110 | { | 120 | { |
111 | return ProcessGetMesh(m_dhttpMethod, agentID, caps); | 121 | return ProcessGetMesh(m_dhttpMethod, agentID, caps); |
112 | })); | 122 | })); |
113 | |||
114 | } | 123 | } |
115 | 124 | ||
116 | #endregion | 125 | #endregion |
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs index 4a42c93..fb07cc9 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs | |||
@@ -56,6 +56,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets | |||
56 | private Scene m_scene; | 56 | private Scene m_scene; |
57 | // private IAssetService m_assetService; | 57 | // private IAssetService m_assetService; |
58 | private bool m_dumpAssetsToFile = false; | 58 | private bool m_dumpAssetsToFile = false; |
59 | private bool m_enabled = true; | ||
59 | 60 | ||
60 | #region IRegionModuleBase Members | 61 | #region IRegionModuleBase Members |
61 | 62 | ||
@@ -67,7 +68,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets | |||
67 | 68 | ||
68 | public void Initialise(IConfigSource source) | 69 | public void Initialise(IConfigSource source) |
69 | { | 70 | { |
70 | 71 | IConfig startupConfig = source.Configs["Startup"]; | |
72 | if (startupConfig == null) | ||
73 | return; | ||
74 | |||
75 | if (!startupConfig.GetBoolean("ColladaMesh",true)) | ||
76 | m_enabled = false; | ||
71 | } | 77 | } |
72 | 78 | ||
73 | public void AddRegion(Scene pScene) | 79 | public void AddRegion(Scene pScene) |
@@ -103,6 +109,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets | |||
103 | 109 | ||
104 | public void RegisterCaps(UUID agentID, Caps caps) | 110 | public void RegisterCaps(UUID agentID, Caps caps) |
105 | { | 111 | { |
112 | if(!m_enabled) | ||
113 | return; | ||
114 | |||
106 | UUID capID = UUID.Random(); | 115 | UUID capID = UUID.Random(); |
107 | 116 | ||
108 | // m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID); | 117 | // m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 3148871..0cd05e3 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -34,13 +34,13 @@ using Nini.Config; | |||
34 | using Nwc.XmlRpc; | 34 | using Nwc.XmlRpc; |
35 | using OpenMetaverse; | 35 | using OpenMetaverse; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Framework.Servers.HttpServer; | ||
37 | using OpenSim.Framework.Communications; | 38 | using OpenSim.Framework.Communications; |
38 | using OpenSim.Region.Framework.Interfaces; | 39 | using OpenSim.Region.Framework.Interfaces; |
39 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
40 | using OpenSim.Services.Interfaces; | 41 | using OpenSim.Services.Interfaces; |
41 | using OpenSim.Services.Connectors.Friends; | 42 | using OpenSim.Services.Connectors.Friends; |
42 | using OpenSim.Server.Base; | 43 | using OpenSim.Server.Base; |
43 | using OpenSim.Framework.Servers.HttpServer; | ||
44 | using FriendInfo = OpenSim.Services.Interfaces.FriendInfo; | 44 | using FriendInfo = OpenSim.Services.Interfaces.FriendInfo; |
45 | using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; | 45 | using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; |
46 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | 46 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; |
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs index 164ae50..1a0b914 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs | |||
@@ -33,7 +33,6 @@ using OpenMetaverse; | |||
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Communications; | 34 | using OpenSim.Framework.Communications; |
35 | using OpenSim.Framework.Servers; | 35 | using OpenSim.Framework.Servers; |
36 | using OpenSim.Framework.Servers.HttpServer; | ||
37 | using OpenSim.Framework.Client; | 36 | using OpenSim.Framework.Client; |
38 | using OpenSim.Region.Framework.Interfaces; | 37 | using OpenSim.Region.Framework.Interfaces; |
39 | using OpenSim.Region.Framework.Scenes; | 38 | using OpenSim.Region.Framework.Scenes; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 9b98de3..2fff533 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -466,16 +466,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
466 | if (m_creatorIdForAssetId.ContainsKey(assetId)) | 466 | if (m_creatorIdForAssetId.ContainsKey(assetId)) |
467 | { | 467 | { |
468 | string xmlData = Utils.BytesToString(data); | 468 | string xmlData = Utils.BytesToString(data); |
469 | SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | 469 | List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); |
470 | foreach (SceneObjectPart sop in sog.Parts) | 470 | |
471 | CoalescedSceneObjects coa = null; | ||
472 | if (CoalescedSceneObjectsSerializer.TryFromXml(xmlData, out coa)) | ||
473 | { | ||
474 | // m_log.DebugFormat( | ||
475 | // "[INVENTORY ARCHIVER]: Loaded coalescence {0} has {1} objects", assetId, coa.Count); | ||
476 | |||
477 | sceneObjects.AddRange(coa.Objects); | ||
478 | } | ||
479 | else | ||
471 | { | 480 | { |
472 | if (sop.CreatorData == null || sop.CreatorData == "") | 481 | sceneObjects.Add(SceneObjectSerializer.FromOriginalXmlFormat(xmlData)); |
473 | { | ||
474 | sop.CreatorID = m_creatorIdForAssetId[assetId]; | ||
475 | } | ||
476 | } | 482 | } |
477 | 483 | ||
478 | data = Utils.StringToBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)); | 484 | foreach (SceneObjectGroup sog in sceneObjects) |
485 | foreach (SceneObjectPart sop in sog.Parts) | ||
486 | if (sop.CreatorData == null || sop.CreatorData == "") | ||
487 | sop.CreatorID = m_creatorIdForAssetId[assetId]; | ||
488 | |||
489 | if (coa != null) | ||
490 | data = Utils.StringToBytes(CoalescedSceneObjectsSerializer.ToXml(coa)); | ||
491 | else | ||
492 | data = Utils.StringToBytes(SceneObjectSerializer.ToOriginalXmlFormat(sceneObjects[0])); | ||
479 | } | 493 | } |
480 | } | 494 | } |
481 | 495 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs index e5127a0..5ba08ee 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs | |||
@@ -68,17 +68,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
68 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"), | 68 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"), |
69 | FirstName = "Mr", | 69 | FirstName = "Mr", |
70 | LastName = "Tiddles" }; | 70 | LastName = "Tiddles" }; |
71 | |||
71 | protected UserAccount m_uaLL1 | 72 | protected UserAccount m_uaLL1 |
72 | = new UserAccount { | 73 | = new UserAccount { |
73 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"), | 74 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"), |
74 | FirstName = "Lord", | 75 | FirstName = "Lord", |
75 | LastName = "Lucan" }; | 76 | LastName = "Lucan" }; |
77 | |||
76 | protected UserAccount m_uaLL2 | 78 | protected UserAccount m_uaLL2 |
77 | = new UserAccount { | 79 | = new UserAccount { |
78 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"), | 80 | PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"), |
79 | FirstName = "Lord", | 81 | FirstName = "Lord", |
80 | LastName = "Lucan" }; | 82 | LastName = "Lucan" }; |
83 | |||
81 | protected string m_item1Name = "Ray Gun Item"; | 84 | protected string m_item1Name = "Ray Gun Item"; |
85 | protected string m_coaItemName = "Coalesced Item"; | ||
82 | 86 | ||
83 | [SetUp] | 87 | [SetUp] |
84 | public virtual void SetUp() | 88 | public virtual void SetUp() |
@@ -97,38 +101,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
97 | // log4net.Config.XmlConfigurator.Configure(); | 101 | // log4net.Config.XmlConfigurator.Configure(); |
98 | 102 | ||
99 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 103 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
100 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | 104 | Scene scene = SceneSetupHelpers.SetupScene(); |
101 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | 105 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); |
102 | 106 | ||
103 | UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); | 107 | UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); |
104 | 108 | ||
105 | MemoryStream archiveWriteStream = new MemoryStream(); | 109 | MemoryStream archiveWriteStream = new MemoryStream(); |
106 | 110 | ||
107 | // Create asset | 111 | // Create scene object asset |
108 | SceneObjectGroup object1; | 112 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); |
109 | SceneObjectPart part1; | 113 | SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50); |
110 | { | ||
111 | string partName = "Ray Gun Object"; | ||
112 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||
113 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | ||
114 | Vector3 groupPosition = new Vector3(10, 20, 30); | ||
115 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | ||
116 | Vector3 offsetPosition = new Vector3(5, 10, 15); | ||
117 | |||
118 | part1 | ||
119 | = new SceneObjectPart( | ||
120 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | ||
121 | part1.Name = partName; | ||
122 | |||
123 | object1 = new SceneObjectGroup(part1); | ||
124 | scene.AddNewSceneObject(object1, false); | ||
125 | } | ||
126 | 114 | ||
127 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | 115 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); |
128 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | 116 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); |
129 | scene.AssetService.Store(asset1); | 117 | scene.AssetService.Store(asset1); |
130 | 118 | ||
131 | // Create item | 119 | // Create scene object item |
132 | InventoryItemBase item1 = new InventoryItemBase(); | 120 | InventoryItemBase item1 = new InventoryItemBase(); |
133 | item1.Name = m_item1Name; | 121 | item1.Name = m_item1Name; |
134 | item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020"); | 122 | item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020"); |
@@ -139,8 +127,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
139 | item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; | 127 | item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; |
140 | scene.AddInventoryItem(item1); | 128 | scene.AddInventoryItem(item1); |
141 | 129 | ||
130 | // Create coalesced objects asset | ||
131 | SceneObjectGroup cobj1 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120); | ||
132 | cobj1.AbsolutePosition = new Vector3(15, 30, 45); | ||
133 | |||
134 | SceneObjectGroup cobj2 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140); | ||
135 | cobj2.AbsolutePosition = new Vector3(25, 50, 75); | ||
136 | |||
137 | CoalescedSceneObjects coa = new CoalescedSceneObjects(m_uaLL1.PrincipalID, cobj1, cobj2); | ||
138 | |||
139 | AssetBase coaAsset = AssetHelpers.CreateAsset(0x160, coa); | ||
140 | scene.AssetService.Store(coaAsset); | ||
141 | |||
142 | // Create coalesced objects inventory item | ||
143 | InventoryItemBase coaItem = new InventoryItemBase(); | ||
144 | coaItem.Name = m_coaItemName; | ||
145 | coaItem.ID = UUID.Parse("00000000-0000-0000-0000-000000000180"); | ||
146 | coaItem.AssetID = coaAsset.FullID; | ||
147 | coaItem.GroupID = UUID.Random(); | ||
148 | coaItem.CreatorIdAsUuid = m_uaLL1.PrincipalID; | ||
149 | coaItem.Owner = m_uaLL1.PrincipalID; | ||
150 | coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; | ||
151 | scene.AddInventoryItem(coaItem); | ||
152 | |||
142 | archiverModule.ArchiveInventory( | 153 | archiverModule.ArchiveInventory( |
143 | Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, m_item1Name, "hampshire", archiveWriteStream); | 154 | Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, "/*", "hampshire", archiveWriteStream); |
144 | 155 | ||
145 | m_iarStreamBytes = archiveWriteStream.ToArray(); | 156 | m_iarStreamBytes = archiveWriteStream.ToArray(); |
146 | } | 157 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index 7f156f8..d03f6da 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -62,9 +62,39 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
62 | SerialiserModule serialiserModule = new SerialiserModule(); | 62 | SerialiserModule serialiserModule = new SerialiserModule(); |
63 | m_archiverModule = new InventoryArchiverModule(); | 63 | m_archiverModule = new InventoryArchiverModule(); |
64 | 64 | ||
65 | m_scene = SceneSetupHelpers.SetupScene("Inventory"); | 65 | m_scene = SceneSetupHelpers.SetupScene(); |
66 | SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); | 66 | SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); |
67 | } | 67 | } |
68 | |||
69 | [Test] | ||
70 | public void TestLoadCoalesecedItem() | ||
71 | { | ||
72 | TestHelper.InMethod(); | ||
73 | // log4net.Config.XmlConfigurator.Configure(); | ||
74 | |||
75 | UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "password"); | ||
76 | m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream); | ||
77 | |||
78 | InventoryItemBase coaItem | ||
79 | = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName); | ||
80 | |||
81 | Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1"); | ||
82 | |||
83 | string assetXml = AssetHelpers.ReadAssetAsString(m_scene.AssetService, coaItem.AssetID); | ||
84 | |||
85 | CoalescedSceneObjects coa; | ||
86 | bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa); | ||
87 | |||
88 | Assert.That(readResult, Is.True); | ||
89 | Assert.That(coa.Count, Is.EqualTo(2)); | ||
90 | |||
91 | List<SceneObjectGroup> coaObjects = coa.Objects; | ||
92 | Assert.That(coaObjects[0].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000120"))); | ||
93 | Assert.That(coaObjects[0].AbsolutePosition, Is.EqualTo(new Vector3(15, 30, 45))); | ||
94 | |||
95 | Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140"))); | ||
96 | Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75))); | ||
97 | } | ||
68 | 98 | ||
69 | /// <summary> | 99 | /// <summary> |
70 | /// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive | 100 | /// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive |
@@ -84,24 +114,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
84 | UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword); | 114 | UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword); |
85 | 115 | ||
86 | // Create asset | 116 | // Create asset |
87 | SceneObjectGroup object1; | 117 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); |
88 | SceneObjectPart part1; | 118 | SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50); |
89 | { | ||
90 | string partName = "My Little Dog Object"; | ||
91 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||
92 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | ||
93 | Vector3 groupPosition = new Vector3(10, 20, 30); | ||
94 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | ||
95 | Vector3 offsetPosition = new Vector3(5, 10, 15); | ||
96 | |||
97 | part1 | ||
98 | = new SceneObjectPart( | ||
99 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | ||
100 | part1.Name = partName; | ||
101 | |||
102 | object1 = new SceneObjectGroup(part1); | ||
103 | m_scene.AddNewSceneObject(object1, false); | ||
104 | } | ||
105 | 119 | ||
106 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | 120 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); |
107 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | 121 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs index 0e8f647..c7dae52 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs | |||
@@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
63 | 63 | ||
64 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 64 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
65 | 65 | ||
66 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | 66 | Scene scene = SceneSetupHelpers.SetupScene(); |
67 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | 67 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); |
68 | 68 | ||
69 | // Create user | 69 | // Create user |
@@ -180,7 +180,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
180 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 180 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
181 | 181 | ||
182 | // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene | 182 | // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene |
183 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | 183 | Scene scene = SceneSetupHelpers.SetupScene(); |
184 | 184 | ||
185 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | 185 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); |
186 | 186 | ||
@@ -223,7 +223,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
223 | 223 | ||
224 | SerialiserModule serialiserModule = new SerialiserModule(); | 224 | SerialiserModule serialiserModule = new SerialiserModule(); |
225 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 225 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
226 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | 226 | Scene scene = SceneSetupHelpers.SetupScene(); |
227 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | 227 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); |
228 | 228 | ||
229 | UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password"); | 229 | UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password"); |
@@ -248,7 +248,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
248 | 248 | ||
249 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 249 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
250 | 250 | ||
251 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | 251 | Scene scene = SceneSetupHelpers.SetupScene(); |
252 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | 252 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); |
253 | 253 | ||
254 | // Create user | 254 | // Create user |
@@ -327,7 +327,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
327 | TestHelper.InMethod(); | 327 | TestHelper.InMethod(); |
328 | // log4net.Config.XmlConfigurator.Configure(); | 328 | // log4net.Config.XmlConfigurator.Configure(); |
329 | 329 | ||
330 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | 330 | Scene scene = SceneSetupHelpers.SetupScene(); |
331 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | 331 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); |
332 | 332 | ||
333 | Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); | 333 | Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); |
@@ -394,7 +394,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
394 | TestHelper.InMethod(); | 394 | TestHelper.InMethod(); |
395 | //log4net.Config.XmlConfigurator.Configure(); | 395 | //log4net.Config.XmlConfigurator.Configure(); |
396 | 396 | ||
397 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | 397 | Scene scene = SceneSetupHelpers.SetupScene(); |
398 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | 398 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); |
399 | 399 | ||
400 | string folder1ExistingName = "a"; | 400 | string folder1ExistingName = "a"; |
@@ -445,7 +445,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
445 | TestHelper.InMethod(); | 445 | TestHelper.InMethod(); |
446 | // log4net.Config.XmlConfigurator.Configure(); | 446 | // log4net.Config.XmlConfigurator.Configure(); |
447 | 447 | ||
448 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | 448 | Scene scene = SceneSetupHelpers.SetupScene(); |
449 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | 449 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); |
450 | 450 | ||
451 | string folder1ExistingName = "a"; | 451 | string folder1ExistingName = "a"; |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs index 4565d10..8c99983 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs | |||
@@ -129,35 +129,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
129 | } | 129 | } |
130 | 130 | ||
131 | /// | 131 | /// |
132 | /// DeleteToInventory | 132 | /// Used in DeleteToInventory |
133 | /// | 133 | /// |
134 | public override UUID DeleteToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient) | 134 | protected override void ExportAsset(UUID agentID, UUID assetID) |
135 | { | 135 | { |
136 | UUID ret = UUID.Zero; | ||
137 | |||
138 | // HACK: Only works for lists of length one. | ||
139 | // Intermediate version, just to make things compile | ||
140 | foreach (SceneObjectGroup g in objectGroups) | ||
141 | ret = DeleteToInventory(action, folderID, g, remoteClient); | ||
142 | |||
143 | return ret; | ||
144 | } | ||
145 | |||
146 | // DO NOT OVERRIDE THE BASE METHOD | ||
147 | public new virtual UUID DeleteToInventory(DeRezAction action, UUID folderID, | ||
148 | SceneObjectGroup objectGroup, IClientAPI remoteClient) | ||
149 | { | ||
150 | UUID assetID = base.DeleteToInventory(action, folderID, new List<SceneObjectGroup>() {objectGroup}, remoteClient); | ||
151 | |||
152 | if (!assetID.Equals(UUID.Zero)) | 136 | if (!assetID.Equals(UUID.Zero)) |
153 | { | 137 | UploadInventoryItem(agentID, assetID, "", 0); |
154 | if (remoteClient != null) | ||
155 | UploadInventoryItem(remoteClient.AgentId, assetID, "", 0); | ||
156 | } | ||
157 | else | 138 | else |
158 | m_log.Debug("[HGScene]: Scene.Inventory did not create asset"); | 139 | m_log.Debug("[HGScene]: Scene.Inventory did not create asset"); |
159 | |||
160 | return assetID; | ||
161 | } | 140 | } |
162 | 141 | ||
163 | /// | 142 | /// |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 0fbd5e7..c91c0b2 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -279,7 +279,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
279 | float minX, minY, minZ; | 279 | float minX, minY, minZ; |
280 | float maxX, maxY, maxZ; | 280 | float maxX, maxY, maxZ; |
281 | 281 | ||
282 | Vector3[] offsets = m_Scene.GetCombinedBoundingBox(objlist, | 282 | Vector3[] offsets = Scene.GetCombinedBoundingBox(objlist, |
283 | out minX, out maxX, out minY, out maxY, | 283 | out minX, out maxX, out minY, out maxY, |
284 | out minZ, out maxZ); | 284 | out minZ, out maxZ); |
285 | 285 | ||
@@ -785,8 +785,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
785 | // affect the name stored in the serialization, transfer | 785 | // affect the name stored in the serialization, transfer |
786 | // the correct name from the inventory to the | 786 | // the correct name from the inventory to the |
787 | // object itself before we rez. | 787 | // object itself before we rez. |
788 | // On coalesced objects, this has no effect. | 788 | // On coalesced objects, do the first one |
789 | if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) | 789 | if (((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) || i == 0) |
790 | { | 790 | { |
791 | rootPart.Name = item.Name; | 791 | rootPart.Name = item.Name; |
792 | rootPart.Description = item.Description; | 792 | rootPart.Description = item.Description; |
@@ -984,5 +984,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
984 | } | 984 | } |
985 | 985 | ||
986 | #endregion | 986 | #endregion |
987 | |||
988 | protected virtual void ExportAsset(UUID agentID, UUID assetID) | ||
989 | { | ||
990 | } | ||
987 | } | 991 | } |
988 | } | 992 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs new file mode 100644 index 0000000..8d53cf1 --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs | |||
@@ -0,0 +1,174 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Threading; | ||
33 | using Nini.Config; | ||
34 | using NUnit.Framework; | ||
35 | using OpenMetaverse; | ||
36 | using OpenSim.Data; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Framework.Serialization; | ||
39 | using OpenSim.Framework.Serialization.External; | ||
40 | using OpenSim.Framework.Communications; | ||
41 | using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; | ||
42 | using OpenSim.Region.CoreModules.Framework.InventoryAccess; | ||
43 | using OpenSim.Region.Framework.Scenes; | ||
44 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | using OpenSim.Tests.Common; | ||
47 | using OpenSim.Tests.Common.Mock; | ||
48 | using OpenSim.Tests.Common.Setup; | ||
49 | |||
50 | namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | ||
51 | { | ||
52 | [TestFixture] | ||
53 | public class InventoryAccessModuleTests | ||
54 | { | ||
55 | protected TestScene m_scene; | ||
56 | protected BasicInventoryAccessModule m_iam; | ||
57 | protected UUID m_userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | ||
58 | protected TestClient m_tc; | ||
59 | |||
60 | [SetUp] | ||
61 | public void SetUp() | ||
62 | { | ||
63 | m_iam = new BasicInventoryAccessModule(); | ||
64 | |||
65 | IConfigSource config = new IniConfigSource(); | ||
66 | config.AddConfig("Modules"); | ||
67 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||
68 | |||
69 | m_scene = SceneSetupHelpers.SetupScene(); | ||
70 | SceneSetupHelpers.SetupSceneModules(m_scene, config, m_iam); | ||
71 | |||
72 | // Create user | ||
73 | string userFirstName = "Jock"; | ||
74 | string userLastName = "Stirrup"; | ||
75 | string userPassword = "troll"; | ||
76 | UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, m_userId, userPassword); | ||
77 | |||
78 | AgentCircuitData acd = new AgentCircuitData(); | ||
79 | acd.AgentID = m_userId; | ||
80 | m_tc = new TestClient(acd, m_scene); | ||
81 | } | ||
82 | |||
83 | [Test] | ||
84 | public void TestRezCoalescedObject() | ||
85 | { | ||
86 | TestHelper.InMethod(); | ||
87 | // log4net.Config.XmlConfigurator.Configure(); | ||
88 | |||
89 | // Create asset | ||
90 | SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20); | ||
91 | object1.AbsolutePosition = new Vector3(15, 30, 45); | ||
92 | |||
93 | SceneObjectGroup object2 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40); | ||
94 | object2.AbsolutePosition = new Vector3(25, 50, 75); | ||
95 | |||
96 | CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2); | ||
97 | |||
98 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | ||
99 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, coa); | ||
100 | m_scene.AssetService.Store(asset1); | ||
101 | |||
102 | // Create item | ||
103 | UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); | ||
104 | string item1Name = "My Little Dog"; | ||
105 | InventoryItemBase item1 = new InventoryItemBase(); | ||
106 | item1.Name = item1Name; | ||
107 | item1.AssetID = asset1.FullID; | ||
108 | item1.ID = item1Id; | ||
109 | InventoryFolderBase objsFolder | ||
110 | = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0]; | ||
111 | item1.Folder = objsFolder.ID; | ||
112 | m_scene.AddInventoryItem(item1); | ||
113 | |||
114 | SceneObjectGroup so | ||
115 | = m_iam.RezObject( | ||
116 | m_tc, item1Id, new Vector3(100, 100, 100), Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false); | ||
117 | |||
118 | Assert.That(so, Is.Not.Null); | ||
119 | |||
120 | Assert.That(m_scene.SceneGraph.GetTotalObjectsCount(), Is.EqualTo(2)); | ||
121 | |||
122 | SceneObjectPart retrievedObj1Part = m_scene.GetSceneObjectPart(object1.Name); | ||
123 | Assert.That(retrievedObj1Part, Is.Null); | ||
124 | |||
125 | retrievedObj1Part = m_scene.GetSceneObjectPart(item1.Name); | ||
126 | Assert.That(retrievedObj1Part, Is.Not.Null); | ||
127 | Assert.That(retrievedObj1Part.Name, Is.EqualTo(item1.Name)); | ||
128 | |||
129 | // Bottom of coalescence is placed on ground, hence we end up with 100.5 rather than 85 since the bottom | ||
130 | // object is unit square. | ||
131 | Assert.That(retrievedObj1Part.AbsolutePosition, Is.EqualTo(new Vector3(95, 90, 100.5f))); | ||
132 | |||
133 | SceneObjectPart retrievedObj2Part = m_scene.GetSceneObjectPart(object2.Name); | ||
134 | Assert.That(retrievedObj2Part, Is.Not.Null); | ||
135 | Assert.That(retrievedObj2Part.Name, Is.EqualTo(object2.Name)); | ||
136 | Assert.That(retrievedObj2Part.AbsolutePosition, Is.EqualTo(new Vector3(105, 110, 130.5f))); | ||
137 | } | ||
138 | |||
139 | [Test] | ||
140 | public void TestRezObject() | ||
141 | { | ||
142 | TestHelper.InMethod(); | ||
143 | // log4net.Config.XmlConfigurator.Configure(); | ||
144 | |||
145 | // Create asset | ||
146 | SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40); | ||
147 | |||
148 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | ||
149 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | ||
150 | m_scene.AssetService.Store(asset1); | ||
151 | |||
152 | // Create item | ||
153 | UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); | ||
154 | string item1Name = "My Little Dog"; | ||
155 | InventoryItemBase item1 = new InventoryItemBase(); | ||
156 | item1.Name = item1Name; | ||
157 | item1.AssetID = asset1.FullID; | ||
158 | item1.ID = item1Id; | ||
159 | InventoryFolderBase objsFolder | ||
160 | = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0]; | ||
161 | item1.Folder = objsFolder.ID; | ||
162 | m_scene.AddInventoryItem(item1); | ||
163 | |||
164 | SceneObjectGroup so | ||
165 | = m_iam.RezObject( | ||
166 | m_tc, item1Id, Vector3.Zero, Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false); | ||
167 | |||
168 | Assert.That(so, Is.Not.Null); | ||
169 | |||
170 | SceneObjectPart retrievedPart = m_scene.GetSceneObjectPart(so.UUID); | ||
171 | Assert.That(retrievedPart, Is.Not.Null); | ||
172 | } | ||
173 | } | ||
174 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs index e25700d..422f394 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs | |||
@@ -31,7 +31,6 @@ using System.Collections.Generic; | |||
31 | using log4net; | 31 | using log4net; |
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Servers.HttpServer; | ||
35 | using OpenSim.Region.Framework.Scenes; | 34 | using OpenSim.Region.Framework.Scenes; |
36 | using OpenSim.Region.Framework.Interfaces; | 35 | using OpenSim.Region.Framework.Interfaces; |
37 | using OpenSim.Server.Base; | 36 | using OpenSim.Server.Base; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs index 02acddc..2b5beba 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs | |||
@@ -31,7 +31,6 @@ using System.Collections.Generic; | |||
31 | using log4net; | 31 | using log4net; |
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Servers.HttpServer; | ||
35 | using OpenSim.Region.Framework.Scenes; | 34 | using OpenSim.Region.Framework.Scenes; |
36 | using OpenSim.Region.Framework.Interfaces; | 35 | using OpenSim.Region.Framework.Interfaces; |
37 | using OpenSim.Server.Base; | 36 | using OpenSim.Server.Base; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs index 6d975af..f29c074 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs | |||
@@ -31,7 +31,6 @@ using System.Collections.Generic; | |||
31 | using log4net; | 31 | using log4net; |
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Servers.HttpServer; | ||
35 | using OpenSim.Region.Framework.Scenes; | 34 | using OpenSim.Region.Framework.Scenes; |
36 | using OpenSim.Region.Framework.Interfaces; | 35 | using OpenSim.Region.Framework.Interfaces; |
37 | using OpenSim.Server.Base; | 36 | using OpenSim.Server.Base; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs index 2f96bcb..d2343c9 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs | |||
@@ -31,7 +31,6 @@ using System.Collections.Generic; | |||
31 | using log4net; | 31 | using log4net; |
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Servers.HttpServer; | ||
35 | using OpenSim.Region.Framework.Scenes; | 34 | using OpenSim.Region.Framework.Scenes; |
36 | using OpenSim.Region.Framework.Interfaces; | 35 | using OpenSim.Region.Framework.Interfaces; |
37 | using OpenSim.Server.Base; | 36 | using OpenSim.Server.Base; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs index 209cf0d..53a8ace 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs | |||
@@ -31,9 +31,8 @@ using System.Collections.Generic; | |||
31 | using log4net; | 31 | using log4net; |
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Servers.HttpServer; | ||
35 | using OpenSim.Region.Framework.Scenes; | ||
36 | using OpenSim.Region.Framework.Interfaces; | 34 | using OpenSim.Region.Framework.Interfaces; |
35 | using OpenSim.Region.Framework.Scenes; | ||
37 | using OpenSim.Server.Base; | 36 | using OpenSim.Server.Base; |
38 | using OpenSim.Server.Handlers.Base; | 37 | using OpenSim.Server.Handlers.Base; |
39 | 38 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs index fcc69e9..fc64203 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs | |||
@@ -31,7 +31,6 @@ using System.Collections.Generic; | |||
31 | using log4net; | 31 | using log4net; |
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Servers.HttpServer; | ||
35 | using OpenSim.Region.Framework.Scenes; | 34 | using OpenSim.Region.Framework.Scenes; |
36 | using OpenSim.Region.Framework.Interfaces; | 35 | using OpenSim.Region.Framework.Interfaces; |
37 | using OpenSim.Server.Base; | 36 | using OpenSim.Server.Base; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs index 2a9366c..f759470 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs | |||
@@ -31,7 +31,6 @@ using System.Collections.Generic; | |||
31 | using log4net; | 31 | using log4net; |
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Servers.HttpServer; | ||
35 | using OpenSim.Region.Framework.Scenes; | 34 | using OpenSim.Region.Framework.Scenes; |
36 | using OpenSim.Region.Framework.Interfaces; | 35 | using OpenSim.Region.Framework.Interfaces; |
37 | using OpenSim.Server.Base; | 36 | using OpenSim.Server.Base; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs index 35518d5..5c32632 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs | |||
@@ -31,7 +31,6 @@ using System.Collections.Generic; | |||
31 | using log4net; | 31 | using log4net; |
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Servers.HttpServer; | ||
35 | using OpenSim.Region.Framework.Scenes; | 34 | using OpenSim.Region.Framework.Scenes; |
36 | using OpenSim.Region.Framework.Interfaces; | 35 | using OpenSim.Region.Framework.Interfaces; |
37 | using OpenSim.Server.Base; | 36 | using OpenSim.Server.Base; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs index 5ee1c97..86b4926 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs | |||
@@ -31,7 +31,6 @@ using System.Collections.Generic; | |||
31 | using log4net; | 31 | using log4net; |
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Servers.HttpServer; | ||
35 | using OpenSim.Region.Framework.Scenes; | 34 | using OpenSim.Region.Framework.Scenes; |
36 | using OpenSim.Region.Framework.Interfaces; | 35 | using OpenSim.Region.Framework.Interfaces; |
37 | using OpenSim.Server.Base; | 36 | using OpenSim.Server.Base; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs index 1b3419d..51d1d59 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/LocalAssetServiceConnector.cs | |||
@@ -195,6 +195,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset | |||
195 | 195 | ||
196 | public byte[] GetData(string id) | 196 | public byte[] GetData(string id) |
197 | { | 197 | { |
198 | // m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Requesting data for asset {0}", id); | ||
199 | |||
198 | AssetBase asset = m_Cache.Get(id); | 200 | AssetBase asset = m_Cache.Get(id); |
199 | 201 | ||
200 | if (asset != null) | 202 | if (asset != null) |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 6d9cb7f..598948a 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -261,6 +261,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
261 | 261 | ||
262 | private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID) | 262 | private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID) |
263 | { | 263 | { |
264 | // m_log.DebugFormat( | ||
265 | // "[ESTATE MANAGEMENT MODULE]: Handling request from {0} to change estate covenant to {1}", | ||
266 | // remoteClient.Name, estateCovenantID); | ||
267 | |||
264 | Scene.RegionInfo.RegionSettings.Covenant = estateCovenantID; | 268 | Scene.RegionInfo.RegionSettings.Covenant = estateCovenantID; |
265 | Scene.RegionInfo.RegionSettings.Save(); | 269 | Scene.RegionInfo.RegionSettings.Save(); |
266 | TriggerRegionInfoChange(); | 270 | TriggerRegionInfoChange(); |
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs index dafaa0c..a866fd9 100644 --- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs +++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs | |||
@@ -237,7 +237,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests | |||
237 | public void Init() | 237 | public void Init() |
238 | { | 238 | { |
239 | m_serialiserModule = new SerialiserModule(); | 239 | m_serialiserModule = new SerialiserModule(); |
240 | m_scene = SceneSetupHelpers.SetupScene(""); | 240 | m_scene = SceneSetupHelpers.SetupScene(); |
241 | SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule); | 241 | SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule); |
242 | } | 242 | } |
243 | 243 | ||
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs index d6fa093..21a9999 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs | |||
@@ -124,6 +124,52 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
124 | colours.Save(stream, ImageFormat.Png); | 124 | colours.Save(stream, ImageFormat.Png); |
125 | } | 125 | } |
126 | 126 | ||
127 | public virtual void SaveFile(ITerrainChannel m_channel, string filename, | ||
128 | int offsetX, int offsetY, | ||
129 | int fileWidth, int fileHeight, | ||
130 | int regionSizeX, int regionSizeY) | ||
131 | |||
132 | { | ||
133 | // We need to do this because: | ||
134 | // "Saving the image to the same file it was constructed from is not allowed and throws an exception." | ||
135 | string tempName = offsetX + "_ " + offsetY + "_" + filename; | ||
136 | |||
137 | Bitmap entireBitmap = null; | ||
138 | Bitmap thisBitmap = null; | ||
139 | if (File.Exists(filename)) | ||
140 | { | ||
141 | File.Copy(filename, tempName); | ||
142 | entireBitmap = new Bitmap(tempName); | ||
143 | if (entireBitmap.Width != fileWidth * regionSizeX || entireBitmap.Height != fileHeight * regionSizeY) | ||
144 | { | ||
145 | // old file, let's overwrite it | ||
146 | entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY); | ||
147 | } | ||
148 | } | ||
149 | else | ||
150 | { | ||
151 | entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY); | ||
152 | } | ||
153 | |||
154 | thisBitmap = CreateGrayscaleBitmapFromMap(m_channel); | ||
155 | Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY); | ||
156 | for (int x = 0; x < regionSizeX; x++) | ||
157 | for (int y = 0; y < regionSizeY; y++) | ||
158 | entireBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y)); | ||
159 | |||
160 | Save(entireBitmap, filename); | ||
161 | thisBitmap.Dispose(); | ||
162 | entireBitmap.Dispose(); | ||
163 | |||
164 | if (File.Exists(tempName)) | ||
165 | File.Delete(tempName); | ||
166 | } | ||
167 | |||
168 | protected virtual void Save(Bitmap bmp, string filename) | ||
169 | { | ||
170 | bmp.Save(filename, ImageFormat.Png); | ||
171 | } | ||
172 | |||
127 | #endregion | 173 | #endregion |
128 | 174 | ||
129 | public override string ToString() | 175 | public override string ToString() |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs index 8667607..1a0d8ec 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs | |||
@@ -76,6 +76,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
76 | colours.Save(stream, ImageFormat.Jpeg); | 76 | colours.Save(stream, ImageFormat.Jpeg); |
77 | } | 77 | } |
78 | 78 | ||
79 | public virtual void SaveFile(ITerrainChannel m_channel, string filename, | ||
80 | int offsetX, int offsetY, | ||
81 | int fileWidth, int fileHeight, | ||
82 | int regionSizeX, int regionSizeY) | ||
83 | { | ||
84 | throw new System.Exception("Not Implemented"); | ||
85 | } | ||
86 | |||
79 | #endregion | 87 | #endregion |
80 | 88 | ||
81 | public override string ToString() | 89 | public override string ToString() |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs index a70ef13..fad7641 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs | |||
@@ -240,6 +240,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
240 | get { return ".raw"; } | 240 | get { return ".raw"; } |
241 | } | 241 | } |
242 | 242 | ||
243 | public virtual void SaveFile(ITerrainChannel m_channel, string filename, | ||
244 | int offsetX, int offsetY, | ||
245 | int fileWidth, int fileHeight, | ||
246 | int regionSizeX, int regionSizeY) | ||
247 | { | ||
248 | throw new System.Exception("Not Implemented"); | ||
249 | } | ||
250 | |||
243 | #endregion | 251 | #endregion |
244 | 252 | ||
245 | public override string ToString() | 253 | public override string ToString() |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs index 3c76665..ba073ca 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs | |||
@@ -160,6 +160,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
160 | bs.Close(); | 160 | bs.Close(); |
161 | } | 161 | } |
162 | 162 | ||
163 | public virtual void SaveFile(ITerrainChannel m_channel, string filename, | ||
164 | int offsetX, int offsetY, | ||
165 | int fileWidth, int fileHeight, | ||
166 | int regionSizeX, int regionSizeY) | ||
167 | { | ||
168 | throw new System.Exception("Not Implemented"); | ||
169 | } | ||
163 | #endregion | 170 | #endregion |
164 | 171 | ||
165 | public override string ToString() | 172 | public override string ToString() |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs index 2919897..2f37d9d 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs | |||
@@ -308,6 +308,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders | |||
308 | get { return ".ter"; } | 308 | get { return ".ter"; } |
309 | } | 309 | } |
310 | 310 | ||
311 | public virtual void SaveFile(ITerrainChannel m_channel, string filename, | ||
312 | int offsetX, int offsetY, | ||
313 | int fileWidth, int fileHeight, | ||
314 | int regionSizeX, int regionSizeY) | ||
315 | { | ||
316 | throw new System.Exception("Not Implemented"); | ||
317 | } | ||
318 | |||
311 | #endregion | 319 | #endregion |
312 | 320 | ||
313 | public override string ToString() | 321 | public override string ToString() |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs b/OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs index 7403281..7237f90 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs | |||
@@ -38,5 +38,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
38 | ITerrainChannel LoadStream(Stream stream); | 38 | ITerrainChannel LoadStream(Stream stream); |
39 | void SaveFile(string filename, ITerrainChannel map); | 39 | void SaveFile(string filename, ITerrainChannel map); |
40 | void SaveStream(Stream stream, ITerrainChannel map); | 40 | void SaveStream(Stream stream, ITerrainChannel map); |
41 | void SaveFile(ITerrainChannel map, string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int regionSizeX, int regionSizeY); | ||
41 | } | 42 | } |
42 | } \ No newline at end of file | 43 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 9d968e7..2da6458 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -541,6 +541,39 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
541 | } | 541 | } |
542 | 542 | ||
543 | /// <summary> | 543 | /// <summary> |
544 | /// Saves the terrain to a larger terrain file. | ||
545 | /// </summary> | ||
546 | /// <param name="filename">The terrain file to save</param> | ||
547 | /// <param name="fileWidth">The width of the file in units</param> | ||
548 | /// <param name="fileHeight">The height of the file in units</param> | ||
549 | /// <param name="fileStartX">Where to begin our slice</param> | ||
550 | /// <param name="fileStartY">Where to begin our slice</param> | ||
551 | public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY) | ||
552 | { | ||
553 | int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX; | ||
554 | int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY; | ||
555 | |||
556 | if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight) | ||
557 | { | ||
558 | // this region is included in the tile request | ||
559 | foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) | ||
560 | { | ||
561 | if (filename.EndsWith(loader.Key)) | ||
562 | { | ||
563 | lock (m_scene) | ||
564 | { | ||
565 | loader.Value.SaveFile(m_channel, filename, offsetX, offsetY, | ||
566 | fileWidth, fileHeight, | ||
567 | (int)Constants.RegionSize, | ||
568 | (int)Constants.RegionSize); | ||
569 | } | ||
570 | return; | ||
571 | } | ||
572 | } | ||
573 | } | ||
574 | } | ||
575 | |||
576 | /// <summary> | ||
544 | /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections | 577 | /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections |
545 | /// </summary> | 578 | /// </summary> |
546 | private void EventManager_OnTerrainTick() | 579 | private void EventManager_OnTerrainTick() |
@@ -862,6 +895,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
862 | SaveToFile((string) args[0]); | 895 | SaveToFile((string) args[0]); |
863 | } | 896 | } |
864 | 897 | ||
898 | private void InterfaceSaveTileFile(Object[] args) | ||
899 | { | ||
900 | SaveToFile((string)args[0], | ||
901 | (int)args[1], | ||
902 | (int)args[2], | ||
903 | (int)args[3], | ||
904 | (int)args[4]); | ||
905 | } | ||
906 | |||
865 | private void InterfaceBakeTerrain(Object[] args) | 907 | private void InterfaceBakeTerrain(Object[] args) |
866 | { | 908 | { |
867 | UpdateRevertMap(); | 909 | UpdateRevertMap(); |
@@ -1117,6 +1159,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1117 | loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file", | 1159 | loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file", |
1118 | "Integer"); | 1160 | "Integer"); |
1119 | 1161 | ||
1162 | Command saveToTileCommand = | ||
1163 | new Command("save-tile", CommandIntentions.COMMAND_HAZARDOUS, InterfaceSaveTileFile, "Saves the current heightmap to the larger file."); | ||
1164 | saveToTileCommand.AddArgument("filename", | ||
1165 | "The file you wish to save to, the file extension determines the loader to be used. Supported extensions include: " + | ||
1166 | supportedFileExtensions, "String"); | ||
1167 | saveToTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer"); | ||
1168 | saveToTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer"); | ||
1169 | saveToTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file", | ||
1170 | "Integer"); | ||
1171 | saveToTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file", | ||
1172 | "Integer"); | ||
1120 | // Terrain adjustments | 1173 | // Terrain adjustments |
1121 | Command fillRegionCommand = | 1174 | Command fillRegionCommand = |
1122 | new Command("fill", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFillTerrain, "Fills the current heightmap with a specified value."); | 1175 | new Command("fill", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFillTerrain, "Fills the current heightmap with a specified value."); |
@@ -1168,6 +1221,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1168 | m_commander.RegisterCommand("load", loadFromFileCommand); | 1221 | m_commander.RegisterCommand("load", loadFromFileCommand); |
1169 | m_commander.RegisterCommand("load-tile", loadFromTileCommand); | 1222 | m_commander.RegisterCommand("load-tile", loadFromTileCommand); |
1170 | m_commander.RegisterCommand("save", saveToFileCommand); | 1223 | m_commander.RegisterCommand("save", saveToFileCommand); |
1224 | m_commander.RegisterCommand("save-tile", saveToTileCommand); | ||
1171 | m_commander.RegisterCommand("fill", fillRegionCommand); | 1225 | m_commander.RegisterCommand("fill", fillRegionCommand); |
1172 | m_commander.RegisterCommand("elevate", elevateCommand); | 1226 | m_commander.RegisterCommand("elevate", elevateCommand); |
1173 | m_commander.RegisterCommand("lower", lowerCommand); | 1227 | m_commander.RegisterCommand("lower", lowerCommand); |
diff --git a/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs b/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs new file mode 100644 index 0000000..af8ccda --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs | |||
@@ -0,0 +1,154 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using OpenMetaverse; | ||
32 | |||
33 | namespace OpenSim.Region.Framework.Scenes | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// Represents a coalescene of scene objects. A coalescence occurs when objects that are not in the same linkset | ||
37 | /// are grouped together. | ||
38 | /// </summary> | ||
39 | public class CoalescedSceneObjects | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// The creator of this coalesence, though not necessarily the objects within it. | ||
43 | /// </summary> | ||
44 | public UUID CreatorId { get; set; } | ||
45 | |||
46 | /// <summary> | ||
47 | /// The number of objects in this coalesence | ||
48 | /// </summary> | ||
49 | public int Count | ||
50 | { | ||
51 | get | ||
52 | { | ||
53 | lock (m_memberObjects) | ||
54 | return m_memberObjects.Count; | ||
55 | } | ||
56 | } | ||
57 | |||
58 | /// <summary> | ||
59 | /// Does this coalesence have any member objects? | ||
60 | /// </summary> | ||
61 | public bool HasObjects { get { return Count > 0; } } | ||
62 | |||
63 | /// <summary> | ||
64 | /// Get the objects currently in this coalescence | ||
65 | /// </summary> | ||
66 | public List<SceneObjectGroup> Objects | ||
67 | { | ||
68 | get | ||
69 | { | ||
70 | lock (m_memberObjects) | ||
71 | return new List<SceneObjectGroup>(m_memberObjects); | ||
72 | } | ||
73 | } | ||
74 | |||
75 | /// <summary> | ||
76 | /// Get the scene that contains the objects in this coalescence. If there are no objects then null is returned. | ||
77 | /// </summary> | ||
78 | public Scene Scene | ||
79 | { | ||
80 | get | ||
81 | { | ||
82 | if (!HasObjects) | ||
83 | return null; | ||
84 | else | ||
85 | return Objects[0].Scene; | ||
86 | } | ||
87 | } | ||
88 | |||
89 | /// <summary> | ||
90 | /// At this point, we need to preserve the order of objects added to the coalescence, since the first | ||
91 | /// one will end up matching the item name when rerezzed. | ||
92 | /// </summary> | ||
93 | protected List<SceneObjectGroup> m_memberObjects = new List<SceneObjectGroup>(); | ||
94 | |||
95 | public CoalescedSceneObjects(UUID creatorId) | ||
96 | { | ||
97 | CreatorId = creatorId; | ||
98 | } | ||
99 | |||
100 | public CoalescedSceneObjects(UUID creatorId, params SceneObjectGroup[] objs) : this(creatorId) | ||
101 | { | ||
102 | foreach (SceneObjectGroup obj in objs) | ||
103 | Add(obj); | ||
104 | } | ||
105 | |||
106 | /// <summary> | ||
107 | /// Add an object to the coalescence. | ||
108 | /// </summary> | ||
109 | /// <param name="obj"></param> | ||
110 | /// <param name="offset">The offset of the object within the group</param> | ||
111 | public void Add(SceneObjectGroup obj) | ||
112 | { | ||
113 | lock (m_memberObjects) | ||
114 | m_memberObjects.Add(obj); | ||
115 | } | ||
116 | |||
117 | /// <summary> | ||
118 | /// Removes a scene object from the coalescene | ||
119 | /// </summary> | ||
120 | /// <param name="sceneObjectId"></param> | ||
121 | /// <returns>true if the object was there to be removed, false if not.</returns> | ||
122 | public bool Remove(SceneObjectGroup obj) | ||
123 | { | ||
124 | lock (m_memberObjects) | ||
125 | return m_memberObjects.Remove(obj); | ||
126 | } | ||
127 | |||
128 | /// <summary> | ||
129 | /// Get the total size of the coalescence (the size required to cover all the objects within it) and the | ||
130 | /// offsets of each of those objects. | ||
131 | /// </summary> | ||
132 | /// <param name="size"></param> | ||
133 | /// <returns> | ||
134 | /// An array of offsets. The order of objects is the same as returned from the Objects property | ||
135 | /// </returns> | ||
136 | public Vector3[] GetSizeAndOffsets(out Vector3 size) | ||
137 | { | ||
138 | float minX, minY, minZ; | ||
139 | float maxX, maxY, maxZ; | ||
140 | |||
141 | Vector3[] offsets | ||
142 | = Scene.GetCombinedBoundingBox( | ||
143 | Objects, out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
144 | |||
145 | float sizeX = maxX - minX; | ||
146 | float sizeY = maxY - minY; | ||
147 | float sizeZ = maxZ - minZ; | ||
148 | |||
149 | size = new Vector3(sizeX, sizeY, sizeZ); | ||
150 | |||
151 | return offsets; | ||
152 | } | ||
153 | } | ||
154 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index cd6dc95..e4b0323 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -174,7 +174,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
174 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); | 174 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); |
175 | if (presence == null) | 175 | if (presence == null) |
176 | { | 176 | { |
177 | m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId); | 177 | // this shouldn't happen, it basically means that we are prioritizing |
178 | // updates to send to a client that doesn't have a presence in the scene | ||
179 | // seems like there's race condition here... | ||
180 | |||
181 | // m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId); | ||
178 | // throw new InvalidOperationException("Prioritization agent not defined"); | 182 | // throw new InvalidOperationException("Prioritization agent not defined"); |
179 | return Int32.MaxValue; | 183 | return Int32.MaxValue; |
180 | } | 184 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 0748954..f41c6b9 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -2005,11 +2005,49 @@ namespace OpenSim.Region.Framework.Scenes | |||
2005 | UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, | 2005 | UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, |
2006 | bool RezSelected, bool RemoveItem, UUID fromTaskID) | 2006 | bool RezSelected, bool RemoveItem, UUID fromTaskID) |
2007 | { | 2007 | { |
2008 | IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>(); | 2008 | // m_log.DebugFormat( |
2009 | if (invAccess != null) | 2009 | // "[PRIM INVENTORY]: RezObject from {0} for item {1} from task id {2}", |
2010 | invAccess.RezObject( | 2010 | // remoteClient.Name, itemID, fromTaskID); |
2011 | remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, | 2011 | |
2012 | RezSelected, RemoveItem, fromTaskID, false); | 2012 | if (fromTaskID == UUID.Zero) |
2013 | { | ||
2014 | IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>(); | ||
2015 | if (invAccess != null) | ||
2016 | invAccess.RezObject( | ||
2017 | remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, | ||
2018 | RezSelected, RemoveItem, fromTaskID, false); | ||
2019 | } | ||
2020 | else | ||
2021 | { | ||
2022 | SceneObjectPart part = GetSceneObjectPart(fromTaskID); | ||
2023 | if (part == null) | ||
2024 | { | ||
2025 | m_log.ErrorFormat( | ||
2026 | "[TASK INVENTORY]: {0} tried to rez item id {1} from object id {2} but there is no such scene object", | ||
2027 | remoteClient.Name, itemID, fromTaskID); | ||
2028 | |||
2029 | return; | ||
2030 | } | ||
2031 | |||
2032 | TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID); | ||
2033 | if (item == null) | ||
2034 | { | ||
2035 | m_log.ErrorFormat( | ||
2036 | "[TASK INVENTORY]: {0} tried to rez item id {1} from object id {2} but there is no such item", | ||
2037 | remoteClient.Name, itemID, fromTaskID); | ||
2038 | |||
2039 | return; | ||
2040 | } | ||
2041 | |||
2042 | byte bRayEndIsIntersection = (byte)(RayEndIsIntersection ? 1 : 0); | ||
2043 | Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f); | ||
2044 | Vector3 pos | ||
2045 | = GetNewRezLocation( | ||
2046 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, | ||
2047 | BypassRayCast, bRayEndIsIntersection, true, scale, false); | ||
2048 | |||
2049 | RezObject(part, item, pos, null, Vector3.Zero, 0); | ||
2050 | } | ||
2013 | } | 2051 | } |
2014 | 2052 | ||
2015 | /// <summary> | 2053 | /// <summary> |
@@ -2017,14 +2055,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2017 | /// </summary> | 2055 | /// </summary> |
2018 | /// <param name="sourcePart"></param> | 2056 | /// <param name="sourcePart"></param> |
2019 | /// <param name="item"></param> | 2057 | /// <param name="item"></param> |
2020 | /// <param name="pos"></param> | 2058 | /// <param name="pos">The position of the rezzed object.</param> |
2021 | /// <param name="rot"></param> | 2059 | /// <param name="rot">The rotation of the rezzed object. If null, then the rotation stored with the object |
2022 | /// <param name="vel"></param> | 2060 | /// will be used if it exists.</param> |
2061 | /// <param name="vel">The velocity of the rezzed object.</param> | ||
2023 | /// <param name="param"></param> | 2062 | /// <param name="param"></param> |
2024 | /// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful</returns> | 2063 | /// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful</returns> |
2025 | public virtual SceneObjectGroup RezObject( | 2064 | public virtual SceneObjectGroup RezObject( |
2026 | SceneObjectPart sourcePart, TaskInventoryItem item, | 2065 | SceneObjectPart sourcePart, TaskInventoryItem item, Vector3 pos, Quaternion? rot, Vector3 vel, int param) |
2027 | Vector3 pos, Quaternion rot, Vector3 vel, int param) | ||
2028 | { | 2066 | { |
2029 | if (null == item) | 2067 | if (null == item) |
2030 | return null; | 2068 | return null; |
@@ -2042,8 +2080,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2042 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | 2080 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) |
2043 | sourcePart.Inventory.RemoveInventoryItem(item.ItemID); | 2081 | sourcePart.Inventory.RemoveInventoryItem(item.ItemID); |
2044 | } | 2082 | } |
2045 | 2083 | ||
2046 | AddNewSceneObject(group, true, pos, rot, vel); | 2084 | AddNewSceneObject(group, true); |
2085 | |||
2086 | group.AbsolutePosition = pos; | ||
2087 | group.Velocity = vel; | ||
2088 | |||
2089 | if (rot != null) | ||
2090 | group.UpdateGroupRotationR((Quaternion)rot); | ||
2047 | 2091 | ||
2048 | // We can only call this after adding the scene object, since the scene object references the scene | 2092 | // We can only call this after adding the scene object, since the scene object references the scene |
2049 | // to find out if scripts should be activated at all. | 2093 | // to find out if scripts should be activated at all. |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 0e3cffb..eed5ebc 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -5038,7 +5038,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
5038 | } | 5038 | } |
5039 | } | 5039 | } |
5040 | 5040 | ||
5041 | public Vector3[] GetCombinedBoundingBox(List<SceneObjectGroup> objects, out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) | 5041 | /// <summary> |
5042 | /// Get the volume of space that will encompass all the given objects. | ||
5043 | /// </summary> | ||
5044 | /// <param name="objects"></param> | ||
5045 | /// <param name="minX"></param> | ||
5046 | /// <param name="maxX"></param> | ||
5047 | /// <param name="minY"></param> | ||
5048 | /// <param name="maxY"></param> | ||
5049 | /// <param name="minZ"></param> | ||
5050 | /// <param name="maxZ"></param> | ||
5051 | /// <returns></returns> | ||
5052 | public static Vector3[] GetCombinedBoundingBox( | ||
5053 | List<SceneObjectGroup> objects, | ||
5054 | out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) | ||
5042 | { | 5055 | { |
5043 | minX = 256; | 5056 | minX = 256; |
5044 | maxX = -256; | 5057 | maxX = -256; |
@@ -5056,6 +5069,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
5056 | Vector3 vec = g.AbsolutePosition; | 5069 | Vector3 vec = g.AbsolutePosition; |
5057 | 5070 | ||
5058 | g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ); | 5071 | g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ); |
5072 | |||
5073 | // m_log.DebugFormat( | ||
5074 | // "[SCENE]: For {0} found AxisAlignedBoundingBoxRaw {1}, {2}", | ||
5075 | // g.Name, new Vector3(ominX, ominY, ominZ), new Vector3(omaxX, omaxY, omaxZ)); | ||
5059 | 5076 | ||
5060 | ominX += vec.X; | 5077 | ominX += vec.X; |
5061 | omaxX += vec.X; | 5078 | omaxX += vec.X; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 6773e08..3d6057b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1077,6 +1077,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1077 | { | 1077 | { |
1078 | foreach (SceneObjectPart p in ((SceneObjectGroup)entity).Parts) | 1078 | foreach (SceneObjectPart p in ((SceneObjectGroup)entity).Parts) |
1079 | { | 1079 | { |
1080 | // m_log.DebugFormat("[SCENE GRAPH]: Part {0} has name {1}", p.UUID, p.Name); | ||
1081 | |||
1080 | if (p.Name == name) | 1082 | if (p.Name == name) |
1081 | { | 1083 | { |
1082 | sop = p; | 1084 | sop = p; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 759fc23..69bfb9a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -365,11 +365,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
365 | { | 365 | { |
366 | Vector3 val = value; | 366 | Vector3 val = value; |
367 | 367 | ||
368 | if ((m_scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || m_scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) | 368 | if (Scene != null) |
369 | || m_scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || m_scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) | ||
370 | && !IsAttachmentCheckFull() && (!m_scene.LoadingPrims)) | ||
371 | { | 369 | { |
372 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 370 | if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) |
371 | || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) | ||
372 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | ||
373 | { | ||
374 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | ||
375 | } | ||
373 | } | 376 | } |
374 | 377 | ||
375 | foreach (SceneObjectPart part in m_parts.GetArray()) | 378 | foreach (SceneObjectPart part in m_parts.GetArray()) |
@@ -381,8 +384,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
381 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 384 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
382 | { | 385 | { |
383 | RootPart.ScriptSetPhysicsStatus(false); | 386 | RootPart.ScriptSetPhysicsStatus(false); |
384 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), | 387 | |
385 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); | 388 | if (Scene != null) |
389 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), | ||
390 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); | ||
391 | |||
386 | return; | 392 | return; |
387 | } | 393 | } |
388 | } | 394 | } |
@@ -420,7 +426,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
420 | //m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); | 426 | //m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); |
421 | //} | 427 | //} |
422 | 428 | ||
423 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | 429 | if (Scene != null) |
430 | Scene.EventManager.TriggerParcelPrimCountTainted(); | ||
424 | } | 431 | } |
425 | } | 432 | } |
426 | 433 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs new file mode 100644 index 0000000..babcb54 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs | |||
@@ -0,0 +1,149 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Drawing; | ||
31 | using System.IO; | ||
32 | using System.Reflection; | ||
33 | using System.Xml; | ||
34 | using log4net; | ||
35 | using OpenMetaverse; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | using OpenSim.Region.Framework.Scenes; | ||
39 | |||
40 | namespace OpenSim.Region.Framework.Scenes.Serialization | ||
41 | { | ||
42 | /// <summary> | ||
43 | /// Serialize and deserialize coalesced scene objects. | ||
44 | /// </summary> | ||
45 | /// <remarks> | ||
46 | /// Deserialization not yet here. | ||
47 | /// </remarks> | ||
48 | public class CoalescedSceneObjectsSerializer | ||
49 | { | ||
50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
51 | |||
52 | /// <summary> | ||
53 | /// Serialize coalesced objects to Xml | ||
54 | /// </summary> | ||
55 | /// <param name="coa"></param> | ||
56 | /// <returns></returns> | ||
57 | public static string ToXml(CoalescedSceneObjects coa) | ||
58 | { | ||
59 | using (StringWriter sw = new StringWriter()) | ||
60 | { | ||
61 | using (XmlTextWriter writer = new XmlTextWriter(sw)) | ||
62 | { | ||
63 | Vector3 size; | ||
64 | |||
65 | List<SceneObjectGroup> coaObjects = coa.Objects; | ||
66 | |||
67 | // m_log.DebugFormat( | ||
68 | // "[COALESCED SCENE OBJECTS SERIALIZER]: Writing {0} objects for coalesced object", | ||
69 | // coaObjects.Count); | ||
70 | |||
71 | // This is weak - we're relying on the set of coalesced objects still being identical | ||
72 | Vector3[] offsets = coa.GetSizeAndOffsets(out size); | ||
73 | |||
74 | writer.WriteStartElement("CoalescedObject"); | ||
75 | |||
76 | writer.WriteAttributeString("x", size.X.ToString()); | ||
77 | writer.WriteAttributeString("y", size.Y.ToString()); | ||
78 | writer.WriteAttributeString("z", size.Z.ToString()); | ||
79 | |||
80 | // Embed the offsets into the group XML | ||
81 | for (int i = 0; i < coaObjects.Count; i++) | ||
82 | { | ||
83 | SceneObjectGroup obj = coaObjects[i]; | ||
84 | |||
85 | // m_log.DebugFormat( | ||
86 | // "[COALESCED SCENE OBJECTS SERIALIZER]: Writing offset for object {0}, {1}", | ||
87 | // i, obj.Name); | ||
88 | |||
89 | writer.WriteStartElement("SceneObjectGroup"); | ||
90 | writer.WriteAttributeString("offsetx", offsets[i].X.ToString()); | ||
91 | writer.WriteAttributeString("offsety", offsets[i].Y.ToString()); | ||
92 | writer.WriteAttributeString("offsetz", offsets[i].Z.ToString()); | ||
93 | |||
94 | SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, true); | ||
95 | |||
96 | writer.WriteEndElement(); // SceneObjectGroup | ||
97 | } | ||
98 | |||
99 | writer.WriteEndElement(); // CoalescedObject | ||
100 | } | ||
101 | |||
102 | string output = sw.ToString(); | ||
103 | |||
104 | // Console.WriteLine(output); | ||
105 | |||
106 | return output; | ||
107 | } | ||
108 | } | ||
109 | |||
110 | public static bool TryFromXml(string xml, out CoalescedSceneObjects coa) | ||
111 | { | ||
112 | // m_log.DebugFormat("[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() deserializing {0}", xml); | ||
113 | |||
114 | coa = null; | ||
115 | |||
116 | using (StringReader sr = new StringReader(xml)) | ||
117 | { | ||
118 | using (XmlTextReader reader = new XmlTextReader(sr)) | ||
119 | { | ||
120 | reader.Read(); | ||
121 | if (reader.Name != "CoalescedObject") | ||
122 | { | ||
123 | // m_log.DebugFormat( | ||
124 | // "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false", | ||
125 | // reader.Name); | ||
126 | |||
127 | return false; | ||
128 | } | ||
129 | |||
130 | coa = new CoalescedSceneObjects(UUID.Zero); | ||
131 | reader.Read(); | ||
132 | |||
133 | while (reader.NodeType != XmlNodeType.EndElement && reader.Name != "CoalescedObject") | ||
134 | { | ||
135 | if (reader.Name == "SceneObjectGroup") | ||
136 | { | ||
137 | string soXml = reader.ReadOuterXml(); | ||
138 | coa.Add(SceneObjectSerializer.FromOriginalXmlFormat(soXml)); | ||
139 | } | ||
140 | } | ||
141 | |||
142 | reader.ReadEndElement(); // CoalescedObject | ||
143 | } | ||
144 | } | ||
145 | |||
146 | return true; | ||
147 | } | ||
148 | } | ||
149 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index b2b3ad9..769d8a5 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -139,6 +139,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
139 | return sw.ToString(); | 139 | return sw.ToString(); |
140 | } | 140 | } |
141 | } | 141 | } |
142 | |||
142 | 143 | ||
143 | /// <summary> | 144 | /// <summary> |
144 | /// Serialize a scene object to the original xml format | 145 | /// Serialize a scene object to the original xml format |
@@ -147,10 +148,24 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
147 | /// <returns></returns> | 148 | /// <returns></returns> |
148 | public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer) | 149 | public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer) |
149 | { | 150 | { |
151 | ToOriginalXmlFormat(sceneObject, writer, false); | ||
152 | } | ||
153 | |||
154 | /// <summary> | ||
155 | /// Serialize a scene object to the original xml format | ||
156 | /// </summary> | ||
157 | /// <param name="sceneObject"></param> | ||
158 | /// <param name="writer"></param> | ||
159 | /// <param name="noRootElement">If false, don't write the enclosing SceneObjectGroup element</param> | ||
160 | /// <returns></returns> | ||
161 | public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer, bool noRootElement) | ||
162 | { | ||
150 | //m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name); | 163 | //m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name); |
151 | //int time = System.Environment.TickCount; | 164 | //int time = System.Environment.TickCount; |
152 | 165 | ||
153 | writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); | 166 | if (!noRootElement) |
167 | writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); | ||
168 | |||
154 | writer.WriteStartElement(String.Empty, "RootPart", String.Empty); | 169 | writer.WriteStartElement(String.Empty, "RootPart", String.Empty); |
155 | ToXmlFormat(sceneObject.RootPart, writer); | 170 | ToXmlFormat(sceneObject.RootPart, writer); |
156 | writer.WriteEndElement(); | 171 | writer.WriteEndElement(); |
@@ -170,10 +185,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
170 | 185 | ||
171 | writer.WriteEndElement(); // OtherParts | 186 | writer.WriteEndElement(); // OtherParts |
172 | sceneObject.SaveScriptedState(writer); | 187 | sceneObject.SaveScriptedState(writer); |
173 | writer.WriteEndElement(); // SceneObjectGroup | 188 | |
189 | if (!noRootElement) | ||
190 | writer.WriteEndElement(); // SceneObjectGroup | ||
174 | 191 | ||
175 | //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); | 192 | //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); |
176 | } | 193 | } |
177 | 194 | ||
178 | protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer) | 195 | protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer) |
179 | { | 196 | { |
@@ -1318,7 +1335,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1318 | writer.WriteStartElement("SculptData"); | 1335 | writer.WriteStartElement("SculptData"); |
1319 | byte[] sd; | 1336 | byte[] sd; |
1320 | if (shp.SculptData != null) | 1337 | if (shp.SculptData != null) |
1321 | sd = shp.ExtraParams; | 1338 | sd = shp.SculptData; |
1322 | else | 1339 | else |
1323 | sd = Utils.EmptyBytes; | 1340 | sd = Utils.EmptyBytes; |
1324 | writer.WriteBase64(sd, 0, sd.Length); | 1341 | writer.WriteBase64(sd, 0, sd.Length); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs index 8588f7f..dd28416 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/StandaloneTeleportTests.cs | |||
@@ -117,11 +117,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
117 | ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); | 117 | ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); |
118 | 118 | ||
119 | 119 | ||
120 | Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, "grid"); | 120 | Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010); |
121 | SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); | 121 | SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); |
122 | sceneB.RegisterRegionWithGrid(); | 122 | sceneB.RegisterRegionWithGrid(); |
123 | 123 | ||
124 | Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, "grid"); | 124 | Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000); |
125 | SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); | 125 | SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); |
126 | sceneA.RegisterRegionWithGrid(); | 126 | sceneA.RegisterRegionWithGrid(); |
127 | 127 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs index 8138bcc..2aef4b0 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs | |||
@@ -101,7 +101,7 @@ namespace OpenSim.Region.Framework.Tests | |||
101 | TestHelper.InMethod(); | 101 | TestHelper.InMethod(); |
102 | // log4net.Config.XmlConfigurator.Configure(); | 102 | // log4net.Config.XmlConfigurator.Configure(); |
103 | 103 | ||
104 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | 104 | Scene scene = SceneSetupHelpers.SetupScene(); |
105 | UserAccount user1 = CreateUser(scene); | 105 | UserAccount user1 = CreateUser(scene); |
106 | SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID); | 106 | SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID); |
107 | SceneObjectPart sop1 = sog1.RootPart; | 107 | SceneObjectPart sop1 = sog1.RootPart; |
@@ -127,7 +127,7 @@ namespace OpenSim.Region.Framework.Tests | |||
127 | TestHelper.InMethod(); | 127 | TestHelper.InMethod(); |
128 | // log4net.Config.XmlConfigurator.Configure(); | 128 | // log4net.Config.XmlConfigurator.Configure(); |
129 | 129 | ||
130 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | 130 | Scene scene = SceneSetupHelpers.SetupScene(); |
131 | UserAccount user1 = CreateUser(scene); | 131 | UserAccount user1 = CreateUser(scene); |
132 | SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID); | 132 | SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID); |
133 | SceneObjectPart sop1 = sog1.RootPart; | 133 | SceneObjectPart sop1 = sog1.RootPart; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs index 6b70865..dbf9e0f 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs | |||
@@ -47,7 +47,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
47 | [SetUp] | 47 | [SetUp] |
48 | public void Init() | 48 | public void Init() |
49 | { | 49 | { |
50 | m_assetService = new MockAssetService(); | 50 | // FIXME: We don't need a full scene here - it would be enough to set up the asset service. |
51 | Scene scene = SceneSetupHelpers.SetupScene(); | ||
52 | m_assetService = scene.AssetService; | ||
51 | m_uuidGatherer = new UuidGatherer(m_assetService); | 53 | m_uuidGatherer = new UuidGatherer(m_assetService); |
52 | } | 54 | } |
53 | 55 | ||
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs index 85e34c1..6df213d 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs | |||
@@ -648,6 +648,9 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
648 | if (pbs.ProfileHollow != 0) | 648 | if (pbs.ProfileHollow != 0) |
649 | iPropertiesNotSupportedDefault++; | 649 | iPropertiesNotSupportedDefault++; |
650 | 650 | ||
651 | if ((pbs.PathBegin != 0) || pbs.PathEnd != 0) | ||
652 | iPropertiesNotSupportedDefault++; | ||
653 | |||
651 | if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0)) | 654 | if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0)) |
652 | iPropertiesNotSupportedDefault++; | 655 | iPropertiesNotSupportedDefault++; |
653 | 656 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index eb97f41..a0101af 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -2528,6 +2528,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2528 | if (pbs.ProfileHollow != 0) | 2528 | if (pbs.ProfileHollow != 0) |
2529 | iPropertiesNotSupportedDefault++; | 2529 | iPropertiesNotSupportedDefault++; |
2530 | 2530 | ||
2531 | if ((pbs.PathBegin != 0) || pbs.PathEnd != 0) | ||
2532 | iPropertiesNotSupportedDefault++; | ||
2533 | |||
2531 | if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0)) | 2534 | if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0)) |
2532 | iPropertiesNotSupportedDefault++; | 2535 | iPropertiesNotSupportedDefault++; |
2533 | 2536 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index cda8adb..f4aefac 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -8052,7 +8052,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8052 | 8052 | ||
8053 | // This BBox is in sim coordinates, with the offset being | 8053 | // This BBox is in sim coordinates, with the offset being |
8054 | // a contained point. | 8054 | // a contained point. |
8055 | Vector3[] offsets = World.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | 8055 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, |
8056 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | 8056 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); |
8057 | 8057 | ||
8058 | minX -= offsets[0].X; | 8058 | minX -= offsets[0].X; |