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authorMelanie2010-10-09 01:07:41 +0100
committerMelanie2010-10-09 01:07:41 +0100
commit231feab57ff1e6d92388b75645382c865e65dea2 (patch)
tree014c2218919051fdbb995c844ebb322145e1c36b /OpenSim/Region
parentFix a security relevant issue with take / take copy (diff)
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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Merge branch 'master' into careminster-presence-refactor
Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneViewer.cs8
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs3
2 files changed, 7 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
index b45291f..b44a010 100644
--- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
@@ -179,11 +179,13 @@ namespace OpenSim.Region.Framework.Scenes
179 179
180 public void Reset() 180 public void Reset()
181 { 181 {
182 if (m_pendingObjects != null) 182 if (m_pendingObjects == null)
183 return;
184
185 lock (m_pendingObjects)
183 { 186 {
184 lock (m_pendingObjects) 187 if (m_pendingObjects != null)
185 { 188 {
186
187 m_pendingObjects.Clear(); 189 m_pendingObjects.Clear();
188 m_pendingObjects = null; 190 m_pendingObjects = null;
189 } 191 }
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index 20a5bb4..c97db8c 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -81,7 +81,8 @@ namespace OpenSim.Region.Physics.Meshing
81 { 81 {
82 IConfig start_config = config.Configs["Startup"]; 82 IConfig start_config = config.Configs["Startup"];
83 83
84 decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache"); 84 decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
85 cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps);
85 86
86 try 87 try
87 { 88 {