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authorUbitUmarov2015-09-05 17:50:55 +0100
committerDiva Canto2015-09-05 10:17:30 -0700
commit13b1c5dfcef6e6e74709da8d588ed48d99d560d2 (patch)
tree41948c477ae31abeae1faa224853ec31a0f8019b /OpenSim/Region
parentFixes a problem with Bullet physics when it is configured to run on a separat... (diff)
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let ode suport var size regions
Signed-off-by: Diva Canto <diva@metaverseink.com>
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs7
-rw-r--r--OpenSim/Region/PhysicsModules/Ode/OdeScene.cs288
2 files changed, 143 insertions, 152 deletions
diff --git a/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs b/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs
index 21bfea3..aafc7c6 100644
--- a/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs
+++ b/OpenSim/Region/PhysicsModules/Ode/ODERayCastRequestManager.cs
@@ -172,6 +172,13 @@ namespace OpenSim.Region.PhysicsModule.ODE
172 /// <param name="req"></param> 172 /// <param name="req"></param>
173 private void RayCast(ODERayCastRequest req) 173 private void RayCast(ODERayCastRequest req)
174 { 174 {
175 // UBIT: limit ray lenght or collisions will take all avaiable stack space
176 // this value may still be too large, depending on machine configuration
177 // of maximum stack
178 float len = req.length;
179 if (len > 250f)
180 len = 250f;
181
175 // Create the ray 182 // Create the ray
176 IntPtr ray = d.CreateRay(m_scene.space, req.length); 183 IntPtr ray = d.CreateRay(m_scene.space, req.length);
177 d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z); 184 d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
diff --git a/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs b/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
index f49b0f7..19b957f 100644
--- a/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
+++ b/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
@@ -25,6 +25,12 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28// Ubit changes for varsize regions
29// note that raycasts need to have limited range
30// (even in normal regions)
31// or aplication thread stack may just blowup
32// see RayCast(ODERayCastRequest req)
33
28//#define USE_DRAWSTUFF 34//#define USE_DRAWSTUFF
29//#define SPAM 35//#define SPAM
30 36
@@ -270,8 +276,10 @@ namespace OpenSim.Region.PhysicsModule.ODE
270 276
271 private Random fluidRandomizer = new Random(Environment.TickCount); 277 private Random fluidRandomizer = new Random(Environment.TickCount);
272 278
273 private const uint m_regionWidth = Constants.RegionSize; 279 public bool m_suportCombine = true;
274 private const uint m_regionHeight = Constants.RegionSize; 280
281 private uint m_regionWidth = Constants.RegionSize;
282 private uint m_regionHeight = Constants.RegionSize;
275 283
276 private float ODE_STEPSIZE = 0.0178f; 284 private float ODE_STEPSIZE = 0.0178f;
277 private float metersInSpace = 29.9f; 285 private float metersInSpace = 29.9f;
@@ -297,7 +305,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
297 305
298 private IntPtr contactgroup; 306 private IntPtr contactgroup;
299 307
300 internal IntPtr WaterGeom; 308// internal IntPtr WaterGeom;
301 309
302 private float nmTerrainContactFriction = 255.0f; 310 private float nmTerrainContactFriction = 255.0f;
303 private float nmTerrainContactBounce = 0.1f; 311 private float nmTerrainContactBounce = 0.1f;
@@ -514,17 +522,17 @@ namespace OpenSim.Region.PhysicsModule.ODE
514 public d.Vector3 xyz = new d.Vector3(128.1640f, 128.3079f, 25.7600f); 522 public d.Vector3 xyz = new d.Vector3(128.1640f, 128.3079f, 25.7600f);
515 public d.Vector3 hpr = new d.Vector3(125.5000f, -17.0000f, 0.0000f); 523 public d.Vector3 hpr = new d.Vector3(125.5000f, -17.0000f, 0.0000f);
516 524
517 // TODO: unused: private uint heightmapWidth = m_regionWidth + 1;
518 // TODO: unused: private uint heightmapHeight = m_regionHeight + 1;
519 // TODO: unused: private uint heightmapWidthSamples;
520 // TODO: unused: private uint heightmapHeightSamples;
521
522 private volatile int m_global_contactcount = 0; 525 private volatile int m_global_contactcount = 0;
523 526
524 private Vector3 m_worldOffset = Vector3.Zero; 527 private Vector3 m_worldOffset = Vector3.Zero;
525 public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize); 528 public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
526 private PhysicsScene m_parentScene = null; 529 private PhysicsScene m_parentScene = null;
527 530
531 float spacesPerMeterX;
532 float spacesPerMeterY;
533 int spaceGridMaxX;
534 int spaceGridMaxY;
535
528 private ODERayCastRequestManager m_rayCastManager; 536 private ODERayCastRequestManager m_rayCastManager;
529 537
530 538
@@ -583,10 +591,12 @@ namespace OpenSim.Region.PhysicsModule.ODE
583 591
584 scene.RegisterModuleInterface<PhysicsScene>(this); 592 scene.RegisterModuleInterface<PhysicsScene>(this);
585 Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ); 593 Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
586 Initialise(); 594 Initialise(extent);
587 InitialiseFromConfig(m_config); 595 InitialiseFromConfig(m_config);
596
597 // This may not be that good since terrain may not be avaiable at this point
588 base.Initialise(scene.PhysicsRequestAsset, 598 base.Initialise(scene.PhysicsRequestAsset,
589 (scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[Constants.RegionSize * Constants.RegionSize]), 599 (scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[(int)(extent.X * extent.Y)]),
590 (float)scene.RegionInfo.RegionSettings.WaterHeight); 600 (float)scene.RegionInfo.RegionSettings.WaterHeight);
591 601
592 } 602 }
@@ -613,8 +623,15 @@ namespace OpenSim.Region.PhysicsModule.ODE
613 /// Sets many properties that ODE requires to be stable 623 /// Sets many properties that ODE requires to be stable
614 /// These settings need to be tweaked 'exactly' right or weird stuff happens. 624 /// These settings need to be tweaked 'exactly' right or weird stuff happens.
615 /// </summary> 625 /// </summary>
616 private void Initialise() 626 private void Initialise(Vector3 regionExtent)
617 { 627 {
628 WorldExtents.X = regionExtent.X;
629 m_regionWidth = (uint)regionExtent.X;
630 WorldExtents.Y = regionExtent.Y;
631 m_regionHeight = (uint)regionExtent.Y;
632
633 m_suportCombine = false;
634
618 nearCallback = near; 635 nearCallback = near;
619 triCallback = TriCallback; 636 triCallback = TriCallback;
620 triArrayCallback = TriArrayCallback; 637 triArrayCallback = TriArrayCallback;
@@ -633,7 +650,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
633 viewthread.Start(); 650 viewthread.Start();
634 #endif 651 #endif
635 652
636 _watermap = new float[258 * 258]; 653 // _watermap = new float[258 * 258];
637 654
638 // Zero out the prim spaces array (we split our space into smaller spaces so 655 // Zero out the prim spaces array (we split our space into smaller spaces so
639 // we can hit test less. 656 // we can hit test less.
@@ -780,7 +797,31 @@ namespace OpenSim.Region.PhysicsModule.ODE
780 797
781 contacts = new d.ContactGeom[contactsPerCollision]; 798 contacts = new d.ContactGeom[contactsPerCollision];
782 799
783 staticPrimspace = new IntPtr[(int)(300 / metersInSpace), (int)(300 / metersInSpace)]; 800 spacesPerMeterX = 1.0f / metersInSpace;
801 spacesPerMeterY = 1.0f / metersInSpace;
802
803 spaceGridMaxX = (int)(WorldExtents.X * spacesPerMeterX);
804 spaceGridMaxY = (int)(WorldExtents.Y * spacesPerMeterY);
805
806 // ubit: limit number of spaces
807 if (spaceGridMaxX > 24)
808 {
809 spaceGridMaxX = 24;
810 spacesPerMeterX = spaceGridMaxX / WorldExtents.X;
811 }
812 if (spaceGridMaxY > 24)
813 {
814 spaceGridMaxY = 24;
815 spacesPerMeterY = spaceGridMaxY / WorldExtents.Y ;
816 }
817
818 staticPrimspace = new IntPtr[spaceGridMaxX, spaceGridMaxY];
819
820 // make this index limits
821 spaceGridMaxX--;
822 spaceGridMaxY--;
823
824
784 825
785 // Centeral contact friction and bounce 826 // Centeral contact friction and bounce
786 // ckrinke 11/10/08 Enabling soft_erp but not soft_cfm until I figure out why 827 // ckrinke 11/10/08 Enabling soft_erp but not soft_cfm until I figure out why
@@ -1964,6 +2005,8 @@ namespace OpenSim.Region.PhysicsModule.ODE
1964 2005
1965 public override void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) 2006 public override void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents)
1966 { 2007 {
2008 if (!m_suportCombine)
2009 return;
1967 m_worldOffset = offset; 2010 m_worldOffset = offset;
1968 WorldExtents = new Vector2(extents.X, extents.Y); 2011 WorldExtents = new Vector2(extents.X, extents.Y);
1969 m_parentScene = pScene; 2012 m_parentScene = pScene;
@@ -1972,12 +2015,17 @@ namespace OpenSim.Region.PhysicsModule.ODE
1972 // Recovered for use by fly height. Kitto Flora 2015 // Recovered for use by fly height. Kitto Flora
1973 internal float GetTerrainHeightAtXY(float x, float y) 2016 internal float GetTerrainHeightAtXY(float x, float y)
1974 { 2017 {
1975 int offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1976 int offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
1977
1978 IntPtr heightFieldGeom = IntPtr.Zero; 2018 IntPtr heightFieldGeom = IntPtr.Zero;
2019 int offsetX = 0;
2020 int offsetY = 0;
2021
2022 if (m_suportCombine)
2023 {
2024 offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
2025 offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
2026 }
1979 2027
1980 if (RegionTerrain.TryGetValue(new Vector3(offsetX,offsetY,0), out heightFieldGeom)) 2028 if(RegionTerrain.TryGetValue(new Vector3(offsetX,offsetY,0), out heightFieldGeom))
1981 { 2029 {
1982 if (heightFieldGeom != IntPtr.Zero) 2030 if (heightFieldGeom != IntPtr.Zero)
1983 { 2031 {
@@ -1991,8 +2039,8 @@ namespace OpenSim.Region.PhysicsModule.ODE
1991 (int)x < 0.001f || (int)y < 0.001f) 2039 (int)x < 0.001f || (int)y < 0.001f)
1992 return 0; 2040 return 0;
1993 2041
1994 x = x - offsetX; 2042 x = x - offsetX + 1f;
1995 y = y - offsetY; 2043 y = y - offsetY + 1f;
1996 2044
1997 index = (int)((int)x * ((int)Constants.RegionSize + 2) + (int)y); 2045 index = (int)((int)x * ((int)Constants.RegionSize + 2) + (int)y);
1998 2046
@@ -2828,16 +2876,16 @@ namespace OpenSim.Region.PhysicsModule.ODE
2828 { 2876 {
2829 int[] returnint = new int[2]; 2877 int[] returnint = new int[2];
2830 2878
2831 returnint[0] = (int) (pos.X/metersInSpace); 2879 returnint[0] = (int) (pos.X * spacesPerMeterX);
2832 2880
2833 if (returnint[0] > ((int) (259f/metersInSpace))) 2881 if (returnint[0] > spaceGridMaxX)
2834 returnint[0] = ((int) (259f/metersInSpace)); 2882 returnint[0] = spaceGridMaxX;
2835 if (returnint[0] < 0) 2883 if (returnint[0] < 0)
2836 returnint[0] = 0; 2884 returnint[0] = 0;
2837 2885
2838 returnint[1] = (int) (pos.Y/metersInSpace); 2886 returnint[1] = (int)(pos.Y * spacesPerMeterY);
2839 if (returnint[1] > ((int) (259f/metersInSpace))) 2887 if (returnint[1] > spaceGridMaxY)
2840 returnint[1] = ((int) (259f/metersInSpace)); 2888 returnint[1] = spaceGridMaxY;
2841 if (returnint[1] < 0) 2889 if (returnint[1] < 0)
2842 returnint[1] = 0; 2890 returnint[1] = 0;
2843 2891
@@ -3591,6 +3639,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
3591 get { return false; } 3639 get { return false; }
3592 } 3640 }
3593 3641
3642/* godd try.. but not a fix
3594 #region ODE Specific Terrain Fixes 3643 #region ODE Specific Terrain Fixes
3595 private float[] ResizeTerrain512NearestNeighbour(float[] heightMap) 3644 private float[] ResizeTerrain512NearestNeighbour(float[] heightMap)
3596 { 3645 {
@@ -3857,7 +3906,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
3857 } 3906 }
3858 3907
3859 #endregion 3908 #endregion
3860 3909*/
3861 public override void SetTerrain(float[] heightMap) 3910 public override void SetTerrain(float[] heightMap)
3862 { 3911 {
3863 if (m_worldOffset != Vector3.Zero && m_parentScene != null) 3912 if (m_worldOffset != Vector3.Zero && m_parentScene != null)
@@ -3878,71 +3927,65 @@ namespace OpenSim.Region.PhysicsModule.ODE
3878 int startTime = Util.EnvironmentTickCount(); 3927 int startTime = Util.EnvironmentTickCount();
3879 m_log.DebugFormat("[ODE SCENE]: Setting terrain for {0} with offset {1}", PhysicsSceneName, pOffset); 3928 m_log.DebugFormat("[ODE SCENE]: Setting terrain for {0} with offset {1}", PhysicsSceneName, pOffset);
3880 3929
3881 // this._heightmap[i] = (double)heightMap[i]; 3930
3882 // dbm (danx0r) -- creating a buffer zone of one extra sample all around
3883 //_origheightmap = heightMap;
3884
3885 float[] _heightmap; 3931 float[] _heightmap;
3886 3932
3887 // zero out a heightmap array float array (single dimension [flattened])) 3933 // ok im lasy this are just a aliases
3888 //if ((int)Constants.RegionSize == 256) 3934 uint regionsizeX = m_regionWidth;
3889 // _heightmap = new float[514 * 514]; 3935 uint regionsizeY = m_regionHeight;
3890 //else
3891
3892 _heightmap = new float[(((int)Constants.RegionSize + 2) * ((int)Constants.RegionSize + 2))];
3893 3936
3894 uint heightmapWidth = Constants.RegionSize + 1; 3937 // map is rotated
3895 uint heightmapHeight = Constants.RegionSize + 1; 3938 uint heightmapWidth = regionsizeY + 2;
3939 uint heightmapHeight = regionsizeX + 2;
3896 3940
3897 uint heightmapWidthSamples; 3941 uint heightmapWidthSamples = heightmapWidth + 1;
3942 uint heightmapHeightSamples = heightmapHeight + 1;
3898 3943
3899 uint heightmapHeightSamples; 3944 _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples];
3900 3945
3901 //if (((int)Constants.RegionSize) == 256)
3902 //{
3903 // heightmapWidthSamples = 2 * (uint)Constants.RegionSize + 2;
3904 // heightmapHeightSamples = 2 * (uint)Constants.RegionSize + 2;
3905 // heightmapWidth++;
3906 // heightmapHeight++;
3907 //}
3908 //else
3909 //{
3910
3911 heightmapWidthSamples = (uint)Constants.RegionSize + 1;
3912 heightmapHeightSamples = (uint)Constants.RegionSize + 1;
3913 //}
3914 3946
3915 const float scale = 1.0f; 3947 const float scale = 1.0f;
3916 const float offset = 0.0f; 3948 const float offset = 0.0f;
3917 const float thickness = 0.2f; 3949 const float thickness = 10f;
3918 const int wrap = 0; 3950 const int wrap = 0;
3919 3951
3920 int regionsize = (int) Constants.RegionSize + 2;
3921 //Double resolution
3922 //if (((int)Constants.RegionSize) == 256)
3923 // heightMap = ResizeTerrain512Interpolation(heightMap);
3924 3952
3953 float hfmin = float.MaxValue;
3954 float hfmax = float.MinValue;
3955 float val;
3956 uint xx;
3957 uint yy;
3925 3958
3926 // if (((int)Constants.RegionSize) == 256 && (int)Constants.RegionSize == 256) 3959 uint maxXX = regionsizeX - 1;
3927 // regionsize = 512; 3960 uint maxYY = regionsizeY - 1;
3928 3961
3929 float hfmin = 2000; 3962 // flipping map adding one margin all around so things don't fall in edges
3930 float hfmax = -2000; 3963
3931 3964 uint xt = 0;
3932 for (int x = 0; x < heightmapWidthSamples; x++) 3965 xx = 0;
3966
3967
3968 for (uint x = 0; x < heightmapWidthSamples; x++)
3933 { 3969 {
3934 for (int y = 0; y < heightmapHeightSamples; y++) 3970 if (x > 1 && xx < maxXX)
3971 xx++;
3972 yy = 0;
3973 for (uint y = 0; y < heightmapHeightSamples; y++)
3935 { 3974 {
3936 int xx = Util.Clip(x - 1, 0, regionsize - 1); 3975 if (y > 1 && y < maxYY)
3937 int yy = Util.Clip(y - 1, 0, regionsize - 1); 3976 yy += regionsizeX;
3938 3977
3939 3978 val = heightMap[yy + xx];
3940 float val= heightMap[yy * (int)Constants.RegionSize + xx]; 3979 if (val < 0.0f)
3941 _heightmap[x * ((int)Constants.RegionSize + 2) + y] = val; 3980 val = 0.0f;
3942 3981 _heightmap[xt + y] = val;
3943 hfmin = (val < hfmin) ? val : hfmin; 3982
3944 hfmax = (val > hfmax) ? val : hfmax; 3983 if (hfmin > val)
3984 hfmin = val;
3985 if (hfmax < val)
3986 hfmax = val;
3945 } 3987 }
3988 xt += heightmapHeightSamples;
3946 } 3989 }
3947 3990
3948 lock (OdeLock) 3991 lock (OdeLock)
@@ -3963,9 +4006,10 @@ namespace OpenSim.Region.PhysicsModule.ODE
3963 4006
3964 } 4007 }
3965 IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); 4008 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
3966 d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmap, 0, heightmapWidth + 1, heightmapHeight + 1, 4009 d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmap, 0, heightmapWidth, heightmapHeight,
3967 (int)heightmapWidthSamples + 1, (int)heightmapHeightSamples + 1, scale, 4010 (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale,
3968 offset, thickness, wrap); 4011 offset, thickness, wrap);
4012
3969 d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1); 4013 d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
3970 GroundGeom = d.CreateHeightfield(space, HeightmapData, 1); 4014 GroundGeom = d.CreateHeightfield(space, HeightmapData, 1);
3971 if (GroundGeom != IntPtr.Zero) 4015 if (GroundGeom != IntPtr.Zero)
@@ -3980,17 +4024,15 @@ namespace OpenSim.Region.PhysicsModule.ODE
3980 4024
3981 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f); 4025 Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
3982 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f); 4026 Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
3983 //Axiom.Math.Quaternion q3 = Axiom.Math.Quaternion.FromAngleAxis(3.14f, new Axiom.Math.Vector3(0, 0, 1));
3984 4027
3985 q1 = q1 * q2; 4028 q1 = q1 * q2;
3986 //q1 = q1 * q3;
3987 Vector3 v3; 4029 Vector3 v3;
3988 float angle; 4030 float angle;
3989 q1.GetAxisAngle(out v3, out angle); 4031 q1.GetAxisAngle(out v3, out angle);
3990 4032
3991 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); 4033 d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
3992 d.GeomSetRotation(GroundGeom, ref R); 4034 d.GeomSetRotation(GroundGeom, ref R);
3993 d.GeomSetPosition(GroundGeom, (pOffset.X + ((int)Constants.RegionSize * 0.5f)), (pOffset.Y + ((int)Constants.RegionSize * 0.5f)), 0); 4035 d.GeomSetPosition(GroundGeom, pOffset.X + regionsizeX * 0.5f, pOffset.Y + regionsizeY * 0.5f, 0);
3994 IntPtr testGround = IntPtr.Zero; 4036 IntPtr testGround = IntPtr.Zero;
3995 if (RegionTerrain.TryGetValue(pOffset, out testGround)) 4037 if (RegionTerrain.TryGetValue(pOffset, out testGround))
3996 { 4038 {
@@ -4015,89 +4057,31 @@ namespace OpenSim.Region.PhysicsModule.ODE
4015 4057
4016 public override bool SupportsCombining() 4058 public override bool SupportsCombining()
4017 { 4059 {
4018 return true; 4060 return m_suportCombine;
4019 } 4061 }
4020 4062
4021// public override void UnCombine(PhysicsScene pScene)
4022// {
4023// IntPtr localGround = IntPtr.Zero;
4024//// float[] localHeightfield;
4025// bool proceed = false;
4026// List<IntPtr> geomDestroyList = new List<IntPtr>();
4027//
4028// lock (OdeLock)
4029// {
4030// if (RegionTerrain.TryGetValue(Vector3.Zero, out localGround))
4031// {
4032// foreach (IntPtr geom in TerrainHeightFieldHeights.Keys)
4033// {
4034// if (geom == localGround)
4035// {
4036//// localHeightfield = TerrainHeightFieldHeights[geom];
4037// proceed = true;
4038// }
4039// else
4040// {
4041// geomDestroyList.Add(geom);
4042// }
4043// }
4044//
4045// if (proceed)
4046// {
4047// m_worldOffset = Vector3.Zero;
4048// WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
4049// m_parentScene = null;
4050//
4051// foreach (IntPtr g in geomDestroyList)
4052// {
4053// // removingHeightField needs to be done or the garbage collector will
4054// // collect the terrain data before we tell ODE to destroy it causing
4055// // memory corruption
4056// if (TerrainHeightFieldHeights.ContainsKey(g))
4057// {
4058//// float[] removingHeightField = TerrainHeightFieldHeights[g];
4059// TerrainHeightFieldHeights.Remove(g);
4060//
4061// if (RegionTerrain.ContainsKey(g))
4062// {
4063// RegionTerrain.Remove(g);
4064// }
4065//
4066// d.GeomDestroy(g);
4067// //removingHeightField = new float[0];
4068// }
4069// }
4070//
4071// }
4072// else
4073// {
4074// m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data.");
4075// }
4076// }
4077// }
4078// }
4079
4080 public override void SetWaterLevel(float baseheight) 4063 public override void SetWaterLevel(float baseheight)
4081 { 4064 {
4082 waterlevel = baseheight; 4065 waterlevel = baseheight;
4083 randomizeWater(waterlevel); 4066// randomizeWater(waterlevel);
4084 } 4067 }
4085 4068
4069/*
4086 private void randomizeWater(float baseheight) 4070 private void randomizeWater(float baseheight)
4087 { 4071 {
4088 const uint heightmapWidth = m_regionWidth + 2; 4072 uint heightmapWidth = m_regionWidth + 2;
4089 const uint heightmapHeight = m_regionHeight + 2; 4073 uint heightmapHeight = m_regionHeight + 2;
4090 const uint heightmapWidthSamples = m_regionWidth + 2; 4074 uint heightmapWidthSamples = m_regionWidth + 2;
4091 const uint heightmapHeightSamples = m_regionHeight + 2; 4075 uint heightmapHeightSamples = m_regionHeight + 2;
4092 const float scale = 1.0f; 4076 float scale = 1.0f;
4093 const float offset = 0.0f; 4077 float offset = 0.0f;
4094 const float thickness = 2.9f; 4078 float thickness = 2.9f;
4095 const int wrap = 0; 4079 int wrap = 0;
4096 4080
4097 for (int i = 0; i < (258 * 258); i++) 4081 for (int i = 0; i < (258 * 258); i++)
4098 { 4082 {
4099 _watermap[i] = (baseheight-0.1f) + ((float)fluidRandomizer.Next(1,9) / 10f); 4083 _watermap[i] = (baseheight-0.1f) + ((float)fluidRandomizer.Next(1,9) / 10f);
4100 // m_log.Info((baseheight - 0.1f) + ((float)fluidRandomizer.Next(1, 9) / 10f)); 4084 // m_log.Info((baseheight - 0.1f) + ((float)fluidRandomizer.Next(1, 9) / 10f));
4101 } 4085 }
4102 4086
4103 lock (OdeLock) 4087 lock (OdeLock)
@@ -4108,8 +4092,8 @@ namespace OpenSim.Region.PhysicsModule.ODE
4108 } 4092 }
4109 IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); 4093 IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
4110 d.GeomHeightfieldDataBuildSingle(HeightmapData, _watermap, 0, heightmapWidth, heightmapHeight, 4094 d.GeomHeightfieldDataBuildSingle(HeightmapData, _watermap, 0, heightmapWidth, heightmapHeight,
4111 (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale, 4095 (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale,
4112 offset, thickness, wrap); 4096 offset, thickness, wrap);
4113 d.GeomHeightfieldDataSetBounds(HeightmapData, m_regionWidth, m_regionHeight); 4097 d.GeomHeightfieldDataSetBounds(HeightmapData, m_regionWidth, m_regionHeight);
4114 WaterGeom = d.CreateHeightfield(space, HeightmapData, 1); 4098 WaterGeom = d.CreateHeightfield(space, HeightmapData, 1);
4115 if (WaterGeom != IntPtr.Zero) 4099 if (WaterGeom != IntPtr.Zero)
@@ -4137,7 +4121,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
4137 d.GeomSetPosition(WaterGeom, 128, 128, 0); 4121 d.GeomSetPosition(WaterGeom, 128, 128, 0);
4138 } 4122 }
4139 } 4123 }
4140 4124*/
4141 public override void Dispose() 4125 public override void Dispose()
4142 { 4126 {
4143 _worldInitialized = false; 4127 _worldInitialized = false;