diff options
author | John Hurliman | 2009-10-06 02:38:00 -0700 |
---|---|---|
committer | John Hurliman | 2009-10-06 02:38:00 -0700 |
commit | e7c877407f2a72a9519eb53debca5aeef20cded9 (patch) | |
tree | ed67cb35522f357874f6e2749d66fd48493ede80 /OpenSim/Region | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into htb-thr... (diff) | |
download | opensim-SC-e7c877407f2a72a9519eb53debca5aeef20cded9.zip opensim-SC-e7c877407f2a72a9519eb53debca5aeef20cded9.tar.gz opensim-SC-e7c877407f2a72a9519eb53debca5aeef20cded9.tar.bz2 opensim-SC-e7c877407f2a72a9519eb53debca5aeef20cded9.tar.xz |
* Continued work on the new LLUDP implementation. Appears to be functioning, although not everything is reimplemented yet
* Replaced logic in ThreadTracker with a call to System.Diagnostics that does the same thing
* Added Util.StringToBytes256() and Util.StringToBytes1024() to clamp output at byte[256] and byte[1024], respectively
* Fixed formatting for a MySQLAssetData error logging line
Diffstat (limited to '')
13 files changed, 1028 insertions, 2116 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLQueItem.cs b/OpenSim/Region/ClientStack/LindenUDP/IncomingPacket.cs index 0ed2bc1..dc0d62a 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLQueItem.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/IncomingPacket.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -26,24 +26,17 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using OpenMetaverse.Packets; | ||
30 | using OpenSim.Framework; | 29 | using OpenSim.Framework; |
30 | using OpenMetaverse; | ||
31 | using OpenMetaverse.Packets; | ||
31 | 32 | ||
32 | namespace OpenSim.Region.ClientStack.LindenUDP | 33 | namespace OpenSim.Region.ClientStack.LindenUDP |
33 | { | 34 | { |
34 | public class LLQueItem | 35 | public struct IncomingPacket |
35 | { | 36 | { |
36 | public LLQueItem() | 37 | /// <summary>Client this packet came from</summary> |
37 | { | 38 | public LLUDPClient Client; |
38 | } | 39 | /// <summary>Packet data that has been received</summary> |
39 | |||
40 | public Packet Packet; | 40 | public Packet Packet; |
41 | public bool Incoming; | ||
42 | public ThrottleOutPacketType throttleType; | ||
43 | public int TickCount; | ||
44 | public Object Identifier; | ||
45 | public int Resends; | ||
46 | public int Length; | ||
47 | public uint Sequence; | ||
48 | } | 41 | } |
49 | } | 42 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/KillPacket.cs b/OpenSim/Region/ClientStack/LindenUDP/IncomingPacketHistoryCollection.cs index a80c1f0..1f73a1d 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/KillPacket.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/IncomingPacketHistoryCollection.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -25,47 +25,49 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using OpenMetaverse.Packets; | 28 | using System; |
29 | using System.Collections.Generic; | ||
29 | 30 | ||
30 | namespace OpenSim.Region.ClientStack.LindenUDP | 31 | namespace OpenSim.Region.ClientStack.LindenUDP |
31 | { | 32 | { |
32 | /// <summary> | 33 | /// <summary> |
33 | /// When packetqueue dequeues this packet in the outgoing stream, it thread aborts | 34 | /// A circular buffer and hashset for tracking incoming packet sequence |
34 | /// Ensures that the thread abort happens from within the client thread | 35 | /// numbers |
35 | /// regardless of where the close method is called | ||
36 | /// </summary> | 36 | /// </summary> |
37 | class KillPacket : Packet | 37 | public sealed class IncomingPacketHistoryCollection |
38 | { | 38 | { |
39 | public override int Length | 39 | private readonly uint[] m_items; |
40 | { | 40 | private HashSet<uint> m_hashSet; |
41 | get { return 0; } | 41 | private int m_first; |
42 | } | 42 | private int m_next; |
43 | private int m_capacity; | ||
43 | 44 | ||
44 | public override void FromBytes(Header header, byte[] bytes, ref int i, ref int packetEnd) | 45 | public IncomingPacketHistoryCollection(int capacity) |
45 | { | 46 | { |
47 | this.m_capacity = capacity; | ||
48 | m_items = new uint[capacity]; | ||
49 | m_hashSet = new HashSet<uint>(); | ||
46 | } | 50 | } |
47 | 51 | ||
48 | public override void FromBytes(byte[] bytes, ref int i, ref int packetEnd, byte[] zeroBuffer) | 52 | public bool TryEnqueue(uint ack) |
49 | { | 53 | { |
50 | } | 54 | lock (m_hashSet) |
55 | { | ||
56 | if (m_hashSet.Add(ack)) | ||
57 | { | ||
58 | m_items[m_next] = ack; | ||
59 | m_next = (m_next + 1) % m_capacity; | ||
60 | if (m_next == m_first) | ||
61 | { | ||
62 | m_hashSet.Remove(m_items[m_first]); | ||
63 | m_first = (m_first + 1) % m_capacity; | ||
64 | } | ||
51 | 65 | ||
52 | public override byte[] ToBytes() | 66 | return true; |
53 | { | 67 | } |
54 | return new byte[0]; | 68 | } |
55 | } | ||
56 | 69 | ||
57 | public override byte[][] ToBytesMultiple() | 70 | return false; |
58 | { | ||
59 | return new byte[][] { new byte[0] }; | ||
60 | } | ||
61 | |||
62 | public KillPacket() | ||
63 | { | ||
64 | Type = PacketType.UseCircuitCode; | ||
65 | Header = new Header(); | ||
66 | Header.Frequency = OpenMetaverse.PacketFrequency.Low; | ||
67 | Header.ID = 65531; | ||
68 | Header.Reliable = true; | ||
69 | } | 71 | } |
70 | } | 72 | } |
71 | } | 73 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs index 000f455..2f1face 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs | |||
@@ -76,27 +76,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
76 | { | 76 | { |
77 | if (m_currentPacket <= m_stopPacket) | 77 | if (m_currentPacket <= m_stopPacket) |
78 | { | 78 | { |
79 | bool SendMore = true; | 79 | int count = 0; |
80 | bool sendMore = true; | ||
81 | |||
80 | if (!m_sentInfo || (m_currentPacket == 0)) | 82 | if (!m_sentInfo || (m_currentPacket == 0)) |
81 | { | 83 | { |
82 | if (SendFirstPacket(client)) | 84 | sendMore = !SendFirstPacket(client); |
83 | { | 85 | |
84 | SendMore = false; | ||
85 | } | ||
86 | m_sentInfo = true; | 86 | m_sentInfo = true; |
87 | m_currentPacket++; | 87 | ++m_currentPacket; |
88 | ++count; | ||
88 | } | 89 | } |
89 | if (m_currentPacket < 2) | 90 | if (m_currentPacket < 2) |
90 | { | 91 | { |
91 | m_currentPacket = 2; | 92 | m_currentPacket = 2; |
92 | } | 93 | } |
93 | 94 | ||
94 | int count = 0; | 95 | while (sendMore && count < maxpack && m_currentPacket <= m_stopPacket) |
95 | while (SendMore && count < maxpack && m_currentPacket <= m_stopPacket) | ||
96 | { | 96 | { |
97 | count++; | 97 | sendMore = SendPacket(client); |
98 | SendMore = SendPacket(client); | 98 | ++m_currentPacket; |
99 | m_currentPacket++; | 99 | ++count; |
100 | } | 100 | } |
101 | 101 | ||
102 | if (m_currentPacket > m_stopPacket) | 102 | if (m_currentPacket > m_stopPacket) |
@@ -196,15 +196,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
196 | 196 | ||
197 | m_currentPacket = StartPacket; | 197 | m_currentPacket = StartPacket; |
198 | } | 198 | } |
199 | |||
200 | if (m_imageManager != null && m_imageManager.Client != null) | ||
201 | { | ||
202 | if (m_imageManager.Client.IsThrottleEmpty(ThrottleOutPacketType.Texture)) | ||
203 | { | ||
204 | //m_log.Debug("No textures queued, sending one packet to kickstart it"); | ||
205 | SendPacket(m_imageManager.Client); | ||
206 | } | ||
207 | } | ||
208 | } | 199 | } |
209 | } | 200 | } |
210 | } | 201 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 31cd53f..767020f 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -70,28 +70,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
70 | private readonly LLUDPServer m_udpServer; | 70 | private readonly LLUDPServer m_udpServer; |
71 | private readonly LLUDPClient m_udpClient; | 71 | private readonly LLUDPClient m_udpClient; |
72 | private readonly UUID m_sessionId; | 72 | private readonly UUID m_sessionId; |
73 | private readonly UUID m_secureSessionId = UUID.Zero; | 73 | private readonly UUID m_secureSessionId; |
74 | private readonly UUID m_agentId; | 74 | private readonly UUID m_agentId; |
75 | private readonly uint m_circuitCode; | 75 | private readonly uint m_circuitCode; |
76 | private readonly byte[] m_channelVersion = Utils.StringToBytes("OpenSimulator Server"); // Dummy value needed by libSL | 76 | private readonly byte[] m_channelVersion = Utils.EmptyBytes; |
77 | private readonly Dictionary<string, UUID> m_defaultAnimations = new Dictionary<string, UUID>(); | 77 | private readonly Dictionary<string, UUID> m_defaultAnimations = new Dictionary<string, UUID>(); |
78 | private readonly IGroupsModule m_GroupsModule; | 78 | private readonly IGroupsModule m_GroupsModule; |
79 | 79 | ||
80 | private int m_debugPacketLevel; | ||
81 | private int m_cachedTextureSerial; | 80 | private int m_cachedTextureSerial; |
82 | private Timer m_clientPingTimer; | ||
83 | private Timer m_avatarTerseUpdateTimer; | 81 | private Timer m_avatarTerseUpdateTimer; |
84 | private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | 82 | private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); |
85 | private Timer m_primTerseUpdateTimer; | 83 | private Timer m_primTerseUpdateTimer; |
86 | private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | 84 | private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); |
87 | private Timer m_primFullUpdateTimer; | 85 | private Timer m_primFullUpdateTimer; |
88 | private List<ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 86 | private List<ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
89 | private bool m_clientBlocked; | ||
90 | private int m_probesWithNoIngressPackets; | ||
91 | private int m_moneyBalance; | 87 | private int m_moneyBalance; |
92 | private int m_animationSequenceNumber = 1; | 88 | private int m_animationSequenceNumber = 1; |
93 | private bool m_SendLogoutPacketWhenClosing = true; | 89 | private bool m_SendLogoutPacketWhenClosing = true; |
94 | private int m_inPacketsChecked; | ||
95 | private AgentUpdateArgs lastarg; | 90 | private AgentUpdateArgs lastarg; |
96 | private bool m_IsActive = true; | 91 | private bool m_IsActive = true; |
97 | 92 | ||
@@ -170,58 +165,72 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
170 | RegisterInterface<IClientIM>(this); | 165 | RegisterInterface<IClientIM>(this); |
171 | RegisterInterface<IClientChat>(this); | 166 | RegisterInterface<IClientChat>(this); |
172 | RegisterInterface<IClientIPEndpoint>(this); | 167 | RegisterInterface<IClientIPEndpoint>(this); |
173 | m_GroupsModule = scene.RequestModuleInterface<IGroupsModule>(); | 168 | |
174 | |||
175 | m_moneyBalance = 1000; | ||
176 | |||
177 | m_channelVersion = Utils.StringToBytes(scene.GetSimulatorVersion()); | ||
178 | |||
179 | InitDefaultAnimations(); | 169 | InitDefaultAnimations(); |
180 | 170 | ||
181 | m_scene = scene; | 171 | m_scene = scene; |
182 | //m_assetCache = assetCache; | ||
183 | |||
184 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 172 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
185 | 173 | m_GroupsModule = scene.RequestModuleInterface<IGroupsModule>(); | |
186 | m_udpServer = udpServer; | 174 | m_imageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface<IJ2KDecoder>()); |
187 | m_udpClient = udpClient; | 175 | m_channelVersion = Utils.StringToBytes(scene.GetSimulatorVersion()); |
188 | |||
189 | m_agentId = agentId; | 176 | m_agentId = agentId; |
190 | m_sessionId = sessionId; | 177 | m_sessionId = sessionId; |
178 | m_secureSessionId = sessionInfo.LoginInfo.SecureSession; | ||
191 | m_circuitCode = circuitCode; | 179 | m_circuitCode = circuitCode; |
192 | |||
193 | m_userEndPoint = remoteEP; | 180 | m_userEndPoint = remoteEP; |
194 | |||
195 | m_firstName = sessionInfo.LoginInfo.First; | 181 | m_firstName = sessionInfo.LoginInfo.First; |
196 | m_lastName = sessionInfo.LoginInfo.Last; | 182 | m_lastName = sessionInfo.LoginInfo.Last; |
197 | m_startpos = sessionInfo.LoginInfo.StartPos; | 183 | m_startpos = sessionInfo.LoginInfo.StartPos; |
184 | m_moneyBalance = 1000; | ||
198 | 185 | ||
199 | if (sessionInfo.LoginInfo.SecureSession != UUID.Zero) | 186 | m_udpServer = udpServer; |
200 | { | 187 | m_udpClient = udpClient; |
201 | m_secureSessionId = sessionInfo.LoginInfo.SecureSession; | 188 | m_udpClient.OnQueueEmpty += HandleQueueEmpty; |
202 | } | 189 | // FIXME: Implement this |
203 | 190 | //m_udpClient.OnPacketStats += PopulateStats; | |
204 | // While working on this, the BlockingQueue had me fooled for a bit. | ||
205 | // The Blocking queue causes the thread to stop until there's something | ||
206 | // in it to process. It's an on-purpose threadlock though because | ||
207 | // without it, the clientloop will suck up all sim resources. | ||
208 | |||
209 | //m_PacketHandler = new LLPacketHandler(this, m_networkServer, userSettings); | ||
210 | //m_PacketHandler.SynchronizeClient = SynchronizeClient; | ||
211 | //m_PacketHandler.OnPacketStats += PopulateStats; | ||
212 | //m_PacketHandler.OnQueueEmpty += HandleQueueEmpty; | ||
213 | 191 | ||
214 | RegisterLocalPacketHandlers(); | 192 | RegisterLocalPacketHandlers(); |
215 | m_imageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface<IJ2KDecoder>()); | ||
216 | } | 193 | } |
217 | 194 | ||
218 | public void SetDebugPacketLevel(int newDebugPacketLevel) | 195 | public void SetDebugPacketLevel(int newDebug) |
219 | { | 196 | { |
220 | m_debugPacketLevel = newDebugPacketLevel; | ||
221 | } | 197 | } |
222 | 198 | ||
223 | #region Client Methods | 199 | #region Client Methods |
224 | 200 | ||
201 | /// <summary> | ||
202 | /// Close down the client view. This *must* be the last method called, since the last # | ||
203 | /// statement of CloseCleanup() aborts the thread. | ||
204 | /// </summary> | ||
205 | /// <param name="shutdownCircuit"></param> | ||
206 | public void Close(bool shutdownCircuit) | ||
207 | { | ||
208 | m_log.DebugFormat( | ||
209 | "[CLIENT]: Close has been called with shutdownCircuit = {0} for {1} attached to scene {2}", | ||
210 | shutdownCircuit, Name, m_scene.RegionInfo.RegionName); | ||
211 | |||
212 | if (m_imageManager != null) | ||
213 | m_imageManager.Close(); | ||
214 | |||
215 | if (m_udpServer != null) | ||
216 | m_udpServer.Flush(); | ||
217 | |||
218 | // raise an event on the packet server to Shutdown the circuit | ||
219 | // Now, if we raise the event then the packet server will call this method itself, so don't try cleanup | ||
220 | // here otherwise we'll end up calling it twice. | ||
221 | // FIXME: In truth, I might be wrong but this whole business of calling this method twice (with different args) looks | ||
222 | // horribly tangly. Hopefully it should be possible to greatly simplify it. | ||
223 | if (shutdownCircuit) | ||
224 | { | ||
225 | if (OnConnectionClosed != null) | ||
226 | OnConnectionClosed(this); | ||
227 | } | ||
228 | else | ||
229 | { | ||
230 | CloseCleanup(shutdownCircuit); | ||
231 | } | ||
232 | } | ||
233 | |||
225 | private void CloseCleanup(bool shutdownCircuit) | 234 | private void CloseCleanup(bool shutdownCircuit) |
226 | { | 235 | { |
227 | m_scene.RemoveClient(AgentId); | 236 | m_scene.RemoveClient(AgentId); |
@@ -236,9 +245,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
236 | Thread.Sleep(2000); | 245 | Thread.Sleep(2000); |
237 | 246 | ||
238 | // Shut down timers. Thread Context of this method is murky. Lock all timers | 247 | // Shut down timers. Thread Context of this method is murky. Lock all timers |
239 | if (m_clientPingTimer.Enabled) | ||
240 | lock (m_clientPingTimer) | ||
241 | m_clientPingTimer.Stop(); | ||
242 | if (m_avatarTerseUpdateTimer.Enabled) | 248 | if (m_avatarTerseUpdateTimer.Enabled) |
243 | lock (m_avatarTerseUpdateTimer) | 249 | lock (m_avatarTerseUpdateTimer) |
244 | m_avatarTerseUpdateTimer.Stop(); | 250 | m_avatarTerseUpdateTimer.Stop(); |
@@ -271,43 +277,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
271 | // of the client thread regardless of where Close() is called. | 277 | // of the client thread regardless of where Close() is called. |
272 | KillEndDone(); | 278 | KillEndDone(); |
273 | } | 279 | } |
274 | |||
275 | Terminate(); | ||
276 | } | ||
277 | 280 | ||
278 | /// <summary> | 281 | IsActive = false; |
279 | /// Close down the client view. This *must* be the last method called, since the last # | ||
280 | /// statement of CloseCleanup() aborts the thread. | ||
281 | /// </summary> | ||
282 | /// <param name="shutdownCircuit"></param> | ||
283 | public void Close(bool shutdownCircuit) | ||
284 | { | ||
285 | m_clientPingTimer.Enabled = false; | ||
286 | 282 | ||
287 | m_log.DebugFormat( | 283 | m_avatarTerseUpdateTimer.Close(); |
288 | "[CLIENT]: Close has been called with shutdownCircuit = {0} for {1} attached to scene {2}", | 284 | m_primTerseUpdateTimer.Close(); |
289 | shutdownCircuit, Name, m_scene.RegionInfo.RegionName); | 285 | m_primFullUpdateTimer.Close(); |
290 | 286 | ||
291 | if (m_imageManager != null) | 287 | //m_udpServer.OnPacketStats -= PopulateStats; |
292 | m_imageManager.Close(); | 288 | m_udpClient.Shutdown(); |
293 | 289 | ||
294 | if (m_udpServer != null) | 290 | // wait for thread stoped |
295 | m_udpServer.Flush(); | 291 | // m_clientThread.Join(); |
296 | 292 | ||
297 | // raise an event on the packet server to Shutdown the circuit | 293 | // delete circuit code |
298 | // Now, if we raise the event then the packet server will call this method itself, so don't try cleanup | 294 | //m_networkServer.CloseClient(this); |
299 | // here otherwise we'll end up calling it twice. | ||
300 | // FIXME: In truth, I might be wrong but this whole business of calling this method twice (with different args) looks | ||
301 | // horribly tangly. Hopefully it should be possible to greatly simplify it. | ||
302 | if (shutdownCircuit) | ||
303 | { | ||
304 | if (OnConnectionClosed != null) | ||
305 | OnConnectionClosed(this); | ||
306 | } | ||
307 | else | ||
308 | { | ||
309 | CloseCleanup(shutdownCircuit); | ||
310 | } | ||
311 | } | 295 | } |
312 | 296 | ||
313 | public void Kick(string message) | 297 | public void Kick(string message) |
@@ -329,10 +313,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
329 | public void Stop() | 313 | public void Stop() |
330 | { | 314 | { |
331 | // Shut down timers. Thread Context is Murky, lock all timers! | 315 | // Shut down timers. Thread Context is Murky, lock all timers! |
332 | if (m_clientPingTimer.Enabled) | ||
333 | lock (m_clientPingTimer) | ||
334 | m_clientPingTimer.Stop(); | ||
335 | |||
336 | if (m_avatarTerseUpdateTimer.Enabled) | 316 | if (m_avatarTerseUpdateTimer.Enabled) |
337 | lock (m_avatarTerseUpdateTimer) | 317 | lock (m_avatarTerseUpdateTimer) |
338 | m_avatarTerseUpdateTimer.Stop(); | 318 | m_avatarTerseUpdateTimer.Stop(); |
@@ -346,25 +326,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
346 | m_primFullUpdateTimer.Stop(); | 326 | m_primFullUpdateTimer.Stop(); |
347 | } | 327 | } |
348 | 328 | ||
349 | private void Terminate() | ||
350 | { | ||
351 | IsActive = false; | ||
352 | |||
353 | m_clientPingTimer.Close(); | ||
354 | m_avatarTerseUpdateTimer.Close(); | ||
355 | m_primTerseUpdateTimer.Close(); | ||
356 | m_primFullUpdateTimer.Close(); | ||
357 | |||
358 | //m_udpServer.OnPacketStats -= PopulateStats; | ||
359 | m_udpClient.Shutdown(); | ||
360 | |||
361 | // wait for thread stoped | ||
362 | // m_clientThread.Join(); | ||
363 | |||
364 | // delete circuit code | ||
365 | //m_networkServer.CloseClient(this); | ||
366 | } | ||
367 | |||
368 | #endregion Client Methods | 329 | #endregion Client Methods |
369 | 330 | ||
370 | #region Packet Handling | 331 | #region Packet Handling |
@@ -452,7 +413,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
452 | return result; | 413 | return result; |
453 | } | 414 | } |
454 | 415 | ||
455 | protected void DebugPacket(string direction, Packet packet) | 416 | /*protected void DebugPacket(string direction, Packet packet) |
456 | { | 417 | { |
457 | string info; | 418 | string info; |
458 | 419 | ||
@@ -478,7 +439,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
478 | } | 439 | } |
479 | 440 | ||
480 | Console.WriteLine(m_circuitCode + ":" + direction + ": " + info); | 441 | Console.WriteLine(m_circuitCode + ":" + direction + ": " + info); |
481 | } | 442 | }*/ |
482 | 443 | ||
483 | #endregion Packet Handling | 444 | #endregion Packet Handling |
484 | 445 | ||
@@ -490,8 +451,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
490 | /// </summary> | 451 | /// </summary> |
491 | protected virtual void InitNewClient() | 452 | protected virtual void InitNewClient() |
492 | { | 453 | { |
493 | //this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache); | ||
494 | |||
495 | m_avatarTerseUpdateTimer = new Timer(m_avatarTerseUpdateRate); | 454 | m_avatarTerseUpdateTimer = new Timer(m_avatarTerseUpdateRate); |
496 | m_avatarTerseUpdateTimer.Elapsed += new ElapsedEventHandler(ProcessAvatarTerseUpdates); | 455 | m_avatarTerseUpdateTimer.Elapsed += new ElapsedEventHandler(ProcessAvatarTerseUpdates); |
497 | m_avatarTerseUpdateTimer.AutoReset = false; | 456 | m_avatarTerseUpdateTimer.AutoReset = false; |
@@ -511,11 +470,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
511 | 470 | ||
512 | public virtual void Start() | 471 | public virtual void Start() |
513 | { | 472 | { |
514 | m_clientThread = new Thread(RunUserSession); | 473 | // This sets up all the timers |
515 | m_clientThread.Name = "ClientThread"; | 474 | InitNewClient(); |
516 | m_clientThread.IsBackground = true; | ||
517 | m_clientThread.Start(); | ||
518 | ThreadTracker.Add(m_clientThread); | ||
519 | } | 475 | } |
520 | 476 | ||
521 | /// <summary> | 477 | /// <summary> |
@@ -523,14 +479,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
523 | /// </summary> | 479 | /// </summary> |
524 | protected void RunUserSession() | 480 | protected void RunUserSession() |
525 | { | 481 | { |
526 | //tell this thread we are using the culture set up for the sim (currently hardcoded to en_US) | ||
527 | //otherwise it will override this and use the system default | ||
528 | Culture.SetCurrentCulture(); | ||
529 | |||
530 | try | 482 | try |
531 | { | 483 | { |
532 | // This sets up all the timers | 484 | |
533 | InitNewClient(); | ||
534 | } | 485 | } |
535 | catch (Exception e) | 486 | catch (Exception e) |
536 | { | 487 | { |
@@ -1373,8 +1324,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1373 | public void SendStartPingCheck(byte seq) | 1324 | public void SendStartPingCheck(byte seq) |
1374 | { | 1325 | { |
1375 | StartPingCheckPacket pc = (StartPingCheckPacket)PacketPool.Instance.GetPacket(PacketType.StartPingCheck); | 1326 | StartPingCheckPacket pc = (StartPingCheckPacket)PacketPool.Instance.GetPacket(PacketType.StartPingCheck); |
1376 | pc.PingID.PingID = seq; | ||
1377 | pc.Header.Reliable = false; | 1327 | pc.Header.Reliable = false; |
1328 | |||
1329 | OutgoingPacket oldestPacket = m_udpClient.NeedAcks.GetOldest(); | ||
1330 | |||
1331 | pc.PingID.PingID = seq; | ||
1332 | pc.PingID.OldestUnacked = (oldestPacket != null) ? oldestPacket.SequenceNumber : 0; | ||
1333 | |||
1378 | OutPacket(pc, ThrottleOutPacketType.Unknown); | 1334 | OutPacket(pc, ThrottleOutPacketType.Unknown); |
1379 | } | 1335 | } |
1380 | 1336 | ||
@@ -1450,12 +1406,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1450 | descend.ItemData[i].AssetID = item.AssetID; | 1406 | descend.ItemData[i].AssetID = item.AssetID; |
1451 | descend.ItemData[i].CreatorID = item.CreatorIdAsUuid; | 1407 | descend.ItemData[i].CreatorID = item.CreatorIdAsUuid; |
1452 | descend.ItemData[i].BaseMask = item.BasePermissions; | 1408 | descend.ItemData[i].BaseMask = item.BasePermissions; |
1453 | descend.ItemData[i].Description = LLUtil.StringToPacketBytes(item.Description); | 1409 | descend.ItemData[i].Description = Util.StringToBytes256(item.Description); |
1454 | descend.ItemData[i].EveryoneMask = item.EveryOnePermissions; | 1410 | descend.ItemData[i].EveryoneMask = item.EveryOnePermissions; |
1455 | descend.ItemData[i].OwnerMask = item.CurrentPermissions; | 1411 | descend.ItemData[i].OwnerMask = item.CurrentPermissions; |
1456 | descend.ItemData[i].FolderID = item.Folder; | 1412 | descend.ItemData[i].FolderID = item.Folder; |
1457 | descend.ItemData[i].InvType = (sbyte)item.InvType; | 1413 | descend.ItemData[i].InvType = (sbyte)item.InvType; |
1458 | descend.ItemData[i].Name = LLUtil.StringToPacketBytes(item.Name); | 1414 | descend.ItemData[i].Name = Util.StringToBytes256(item.Name); |
1459 | descend.ItemData[i].NextOwnerMask = item.NextPermissions; | 1415 | descend.ItemData[i].NextOwnerMask = item.NextPermissions; |
1460 | descend.ItemData[i].OwnerID = item.Owner; | 1416 | descend.ItemData[i].OwnerID = item.Owner; |
1461 | descend.ItemData[i].Type = (sbyte)item.AssetType; | 1417 | descend.ItemData[i].Type = (sbyte)item.AssetType; |
@@ -1536,7 +1492,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1536 | { | 1492 | { |
1537 | descend.FolderData[i] = new InventoryDescendentsPacket.FolderDataBlock(); | 1493 | descend.FolderData[i] = new InventoryDescendentsPacket.FolderDataBlock(); |
1538 | descend.FolderData[i].FolderID = folder.ID; | 1494 | descend.FolderData[i].FolderID = folder.ID; |
1539 | descend.FolderData[i].Name = LLUtil.StringToPacketBytes(folder.Name); | 1495 | descend.FolderData[i].Name = Util.StringToBytes256(folder.Name); |
1540 | descend.FolderData[i].ParentID = folder.ParentID; | 1496 | descend.FolderData[i].ParentID = folder.ParentID; |
1541 | descend.FolderData[i].Type = (sbyte)folder.Type; | 1497 | descend.FolderData[i].Type = (sbyte)folder.Type; |
1542 | 1498 | ||
@@ -1651,11 +1607,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1651 | inventoryReply.InventoryData[0].BaseMask = item.BasePermissions; | 1607 | inventoryReply.InventoryData[0].BaseMask = item.BasePermissions; |
1652 | inventoryReply.InventoryData[0].CreationDate = item.CreationDate; | 1608 | inventoryReply.InventoryData[0].CreationDate = item.CreationDate; |
1653 | 1609 | ||
1654 | inventoryReply.InventoryData[0].Description = LLUtil.StringToPacketBytes(item.Description); | 1610 | inventoryReply.InventoryData[0].Description = Util.StringToBytes256(item.Description); |
1655 | inventoryReply.InventoryData[0].EveryoneMask = item.EveryOnePermissions; | 1611 | inventoryReply.InventoryData[0].EveryoneMask = item.EveryOnePermissions; |
1656 | inventoryReply.InventoryData[0].FolderID = item.Folder; | 1612 | inventoryReply.InventoryData[0].FolderID = item.Folder; |
1657 | inventoryReply.InventoryData[0].InvType = (sbyte)item.InvType; | 1613 | inventoryReply.InventoryData[0].InvType = (sbyte)item.InvType; |
1658 | inventoryReply.InventoryData[0].Name = LLUtil.StringToPacketBytes(item.Name); | 1614 | inventoryReply.InventoryData[0].Name = Util.StringToBytes256(item.Name); |
1659 | inventoryReply.InventoryData[0].NextOwnerMask = item.NextPermissions; | 1615 | inventoryReply.InventoryData[0].NextOwnerMask = item.NextPermissions; |
1660 | inventoryReply.InventoryData[0].OwnerID = item.Owner; | 1616 | inventoryReply.InventoryData[0].OwnerID = item.Owner; |
1661 | inventoryReply.InventoryData[0].OwnerMask = item.CurrentPermissions; | 1617 | inventoryReply.InventoryData[0].OwnerMask = item.CurrentPermissions; |
@@ -1780,7 +1736,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1780 | folderBlock.FolderID = folder.ID; | 1736 | folderBlock.FolderID = folder.ID; |
1781 | folderBlock.ParentID = folder.ParentID; | 1737 | folderBlock.ParentID = folder.ParentID; |
1782 | folderBlock.Type = -1; | 1738 | folderBlock.Type = -1; |
1783 | folderBlock.Name = LLUtil.StringToPacketBytes(folder.Name); | 1739 | folderBlock.Name = Util.StringToBytes256(folder.Name); |
1784 | 1740 | ||
1785 | return folderBlock; | 1741 | return folderBlock; |
1786 | } | 1742 | } |
@@ -1798,11 +1754,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1798 | itemBlock.AssetID = item.AssetID; | 1754 | itemBlock.AssetID = item.AssetID; |
1799 | itemBlock.CreatorID = item.CreatorIdAsUuid; | 1755 | itemBlock.CreatorID = item.CreatorIdAsUuid; |
1800 | itemBlock.BaseMask = item.BasePermissions; | 1756 | itemBlock.BaseMask = item.BasePermissions; |
1801 | itemBlock.Description = LLUtil.StringToPacketBytes(item.Description); | 1757 | itemBlock.Description = Util.StringToBytes256(item.Description); |
1802 | itemBlock.EveryoneMask = item.EveryOnePermissions; | 1758 | itemBlock.EveryoneMask = item.EveryOnePermissions; |
1803 | itemBlock.FolderID = item.Folder; | 1759 | itemBlock.FolderID = item.Folder; |
1804 | itemBlock.InvType = (sbyte)item.InvType; | 1760 | itemBlock.InvType = (sbyte)item.InvType; |
1805 | itemBlock.Name = LLUtil.StringToPacketBytes(item.Name); | 1761 | itemBlock.Name = Util.StringToBytes256(item.Name); |
1806 | itemBlock.NextOwnerMask = item.NextPermissions; | 1762 | itemBlock.NextOwnerMask = item.NextPermissions; |
1807 | itemBlock.OwnerID = item.Owner; | 1763 | itemBlock.OwnerID = item.Owner; |
1808 | itemBlock.OwnerMask = item.CurrentPermissions; | 1764 | itemBlock.OwnerMask = item.CurrentPermissions; |
@@ -1862,11 +1818,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1862 | bulkUpdate.ItemData[0].CreatorID = item.CreatorIdAsUuid; | 1818 | bulkUpdate.ItemData[0].CreatorID = item.CreatorIdAsUuid; |
1863 | bulkUpdate.ItemData[0].BaseMask = item.BasePermissions; | 1819 | bulkUpdate.ItemData[0].BaseMask = item.BasePermissions; |
1864 | bulkUpdate.ItemData[0].CreationDate = item.CreationDate; | 1820 | bulkUpdate.ItemData[0].CreationDate = item.CreationDate; |
1865 | bulkUpdate.ItemData[0].Description = LLUtil.StringToPacketBytes(item.Description); | 1821 | bulkUpdate.ItemData[0].Description = Util.StringToBytes256(item.Description); |
1866 | bulkUpdate.ItemData[0].EveryoneMask = item.EveryOnePermissions; | 1822 | bulkUpdate.ItemData[0].EveryoneMask = item.EveryOnePermissions; |
1867 | bulkUpdate.ItemData[0].FolderID = item.Folder; | 1823 | bulkUpdate.ItemData[0].FolderID = item.Folder; |
1868 | bulkUpdate.ItemData[0].InvType = (sbyte)item.InvType; | 1824 | bulkUpdate.ItemData[0].InvType = (sbyte)item.InvType; |
1869 | bulkUpdate.ItemData[0].Name = LLUtil.StringToPacketBytes(item.Name); | 1825 | bulkUpdate.ItemData[0].Name = Util.StringToBytes256(item.Name); |
1870 | bulkUpdate.ItemData[0].NextOwnerMask = item.NextPermissions; | 1826 | bulkUpdate.ItemData[0].NextOwnerMask = item.NextPermissions; |
1871 | bulkUpdate.ItemData[0].OwnerID = item.Owner; | 1827 | bulkUpdate.ItemData[0].OwnerID = item.Owner; |
1872 | bulkUpdate.ItemData[0].OwnerMask = item.CurrentPermissions; | 1828 | bulkUpdate.ItemData[0].OwnerMask = item.CurrentPermissions; |
@@ -1909,11 +1865,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1909 | InventoryReply.InventoryData[0].AssetID = Item.AssetID; | 1865 | InventoryReply.InventoryData[0].AssetID = Item.AssetID; |
1910 | InventoryReply.InventoryData[0].CreatorID = Item.CreatorIdAsUuid; | 1866 | InventoryReply.InventoryData[0].CreatorID = Item.CreatorIdAsUuid; |
1911 | InventoryReply.InventoryData[0].BaseMask = Item.BasePermissions; | 1867 | InventoryReply.InventoryData[0].BaseMask = Item.BasePermissions; |
1912 | InventoryReply.InventoryData[0].Description = LLUtil.StringToPacketBytes(Item.Description); | 1868 | InventoryReply.InventoryData[0].Description = Util.StringToBytes256(Item.Description); |
1913 | InventoryReply.InventoryData[0].EveryoneMask = Item.EveryOnePermissions; | 1869 | InventoryReply.InventoryData[0].EveryoneMask = Item.EveryOnePermissions; |
1914 | InventoryReply.InventoryData[0].FolderID = Item.Folder; | 1870 | InventoryReply.InventoryData[0].FolderID = Item.Folder; |
1915 | InventoryReply.InventoryData[0].InvType = (sbyte)Item.InvType; | 1871 | InventoryReply.InventoryData[0].InvType = (sbyte)Item.InvType; |
1916 | InventoryReply.InventoryData[0].Name = LLUtil.StringToPacketBytes(Item.Name); | 1872 | InventoryReply.InventoryData[0].Name = Util.StringToBytes256(Item.Name); |
1917 | InventoryReply.InventoryData[0].NextOwnerMask = Item.NextPermissions; | 1873 | InventoryReply.InventoryData[0].NextOwnerMask = Item.NextPermissions; |
1918 | InventoryReply.InventoryData[0].OwnerID = Item.Owner; | 1874 | InventoryReply.InventoryData[0].OwnerID = Item.Owner; |
1919 | InventoryReply.InventoryData[0].OwnerMask = Item.CurrentPermissions; | 1875 | InventoryReply.InventoryData[0].OwnerMask = Item.CurrentPermissions; |
@@ -2080,7 +2036,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2080 | /// <param name="message"></param> | 2036 | /// <param name="message"></param> |
2081 | /// <param name="modal"></param> | 2037 | /// <param name="modal"></param> |
2082 | /// <returns></returns> | 2038 | /// <returns></returns> |
2083 | protected AgentAlertMessagePacket BuildAgentAlertPacket(string message, bool modal) | 2039 | public AgentAlertMessagePacket BuildAgentAlertPacket(string message, bool modal) |
2084 | { | 2040 | { |
2085 | AgentAlertMessagePacket alertPack = (AgentAlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AgentAlertMessage); | 2041 | AgentAlertMessagePacket alertPack = (AgentAlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AgentAlertMessage); |
2086 | alertPack.AgentData.AgentID = AgentId; | 2042 | alertPack.AgentData.AgentID = AgentId; |
@@ -3533,7 +3489,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3533 | objectData.FullID = objectID; | 3489 | objectData.FullID = objectID; |
3534 | objectData.OwnerID = ownerID; | 3490 | objectData.OwnerID = ownerID; |
3535 | 3491 | ||
3536 | objectData.Text = LLUtil.StringToPacketBytes(text); | 3492 | objectData.Text = Util.StringToBytes256(text); |
3537 | objectData.TextColor[0] = color[0]; | 3493 | objectData.TextColor[0] = color[0]; |
3538 | objectData.TextColor[1] = color[1]; | 3494 | objectData.TextColor[1] = color[1]; |
3539 | objectData.TextColor[2] = color[2]; | 3495 | objectData.TextColor[2] = color[2]; |
@@ -3911,8 +3867,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3911 | objPropDB.SalePrice = SalePrice; | 3867 | objPropDB.SalePrice = SalePrice; |
3912 | objPropDB.Category = Category; | 3868 | objPropDB.Category = Category; |
3913 | objPropDB.LastOwnerID = LastOwnerID; | 3869 | objPropDB.LastOwnerID = LastOwnerID; |
3914 | objPropDB.Name = LLUtil.StringToPacketBytes(ObjectName); | 3870 | objPropDB.Name = Util.StringToBytes256(ObjectName); |
3915 | objPropDB.Description = LLUtil.StringToPacketBytes(Description); | 3871 | objPropDB.Description = Util.StringToBytes256(Description); |
3916 | objPropFamilyPack.ObjectData = objPropDB; | 3872 | objPropFamilyPack.ObjectData = objPropDB; |
3917 | objPropFamilyPack.Header.Zerocoded = true; | 3873 | objPropFamilyPack.Header.Zerocoded = true; |
3918 | OutPacket(objPropFamilyPack, ThrottleOutPacketType.Task); | 3874 | OutPacket(objPropFamilyPack, ThrottleOutPacketType.Task); |
@@ -3946,11 +3902,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3946 | proper.ObjectData[0].OwnerID = UUID.Zero; | 3902 | proper.ObjectData[0].OwnerID = UUID.Zero; |
3947 | else | 3903 | else |
3948 | proper.ObjectData[0].OwnerID = OwnerUUID; | 3904 | proper.ObjectData[0].OwnerID = OwnerUUID; |
3949 | proper.ObjectData[0].TouchName = LLUtil.StringToPacketBytes(TouchTitle); | 3905 | proper.ObjectData[0].TouchName = Util.StringToBytes256(TouchTitle); |
3950 | proper.ObjectData[0].TextureID = TextureID; | 3906 | proper.ObjectData[0].TextureID = TextureID; |
3951 | proper.ObjectData[0].SitName = LLUtil.StringToPacketBytes(SitTitle); | 3907 | proper.ObjectData[0].SitName = Util.StringToBytes256(SitTitle); |
3952 | proper.ObjectData[0].Name = LLUtil.StringToPacketBytes(ItemName); | 3908 | proper.ObjectData[0].Name = Util.StringToBytes256(ItemName); |
3953 | proper.ObjectData[0].Description = LLUtil.StringToPacketBytes(ItemDescription); | 3909 | proper.ObjectData[0].Description = Util.StringToBytes256(ItemDescription); |
3954 | proper.ObjectData[0].OwnerMask = OwnerMask; | 3910 | proper.ObjectData[0].OwnerMask = OwnerMask; |
3955 | proper.ObjectData[0].NextOwnerMask = NextOwnerMask; | 3911 | proper.ObjectData[0].NextOwnerMask = NextOwnerMask; |
3956 | proper.ObjectData[0].GroupMask = GroupMask; | 3912 | proper.ObjectData[0].GroupMask = GroupMask; |
@@ -4191,11 +4147,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4191 | 4147 | ||
4192 | updatePacket.ParcelData.MediaAutoScale = landData.MediaAutoScale; | 4148 | updatePacket.ParcelData.MediaAutoScale = landData.MediaAutoScale; |
4193 | updatePacket.ParcelData.MediaID = landData.MediaID; | 4149 | updatePacket.ParcelData.MediaID = landData.MediaID; |
4194 | updatePacket.ParcelData.MediaURL = LLUtil.StringToPacketBytes(landData.MediaURL); | 4150 | updatePacket.ParcelData.MediaURL = Util.StringToBytes256(landData.MediaURL); |
4195 | updatePacket.ParcelData.MusicURL = LLUtil.StringToPacketBytes(landData.MusicURL); | 4151 | updatePacket.ParcelData.MusicURL = Util.StringToBytes256(landData.MusicURL); |
4196 | updatePacket.ParcelData.Name = Utils.StringToBytes(landData.Name); | 4152 | updatePacket.ParcelData.Name = Util.StringToBytes256(landData.Name); |
4197 | updatePacket.ParcelData.OtherCleanTime = landData.OtherCleanTime; | 4153 | updatePacket.ParcelData.OtherCleanTime = landData.OtherCleanTime; |
4198 | updatePacket.ParcelData.OtherCount = 0; //unemplemented | 4154 | updatePacket.ParcelData.OtherCount = 0; //TODO: Unimplemented |
4199 | updatePacket.ParcelData.OtherPrims = landData.OtherPrims; | 4155 | updatePacket.ParcelData.OtherPrims = landData.OtherPrims; |
4200 | updatePacket.ParcelData.OwnerID = landData.OwnerID; | 4156 | updatePacket.ParcelData.OwnerID = landData.OwnerID; |
4201 | updatePacket.ParcelData.OwnerPrims = landData.OwnerPrims; | 4157 | updatePacket.ParcelData.OwnerPrims = landData.OwnerPrims; |
@@ -4203,22 +4159,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4203 | updatePacket.ParcelData.ParcelPrimBonus = simObjectBonusFactor; | 4159 | updatePacket.ParcelData.ParcelPrimBonus = simObjectBonusFactor; |
4204 | updatePacket.ParcelData.PassHours = landData.PassHours; | 4160 | updatePacket.ParcelData.PassHours = landData.PassHours; |
4205 | updatePacket.ParcelData.PassPrice = landData.PassPrice; | 4161 | updatePacket.ParcelData.PassPrice = landData.PassPrice; |
4206 | updatePacket.ParcelData.PublicCount = 0; //unemplemented | 4162 | updatePacket.ParcelData.PublicCount = 0; //TODO: Unimplemented |
4207 | 4163 | ||
4208 | updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint)RegionFlags.DenyAnonymous) > | 4164 | updatePacket.ParcelData.RegionDenyAnonymous = (regionFlags & (uint)RegionFlags.DenyAnonymous) > 0; |
4209 | 0); | 4165 | updatePacket.ParcelData.RegionDenyIdentified = (regionFlags & (uint)RegionFlags.DenyIdentified) > 0; |
4210 | updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint)RegionFlags.DenyIdentified) > | 4166 | updatePacket.ParcelData.RegionDenyTransacted = (regionFlags & (uint)RegionFlags.DenyTransacted) > 0; |
4211 | 0); | 4167 | updatePacket.ParcelData.RegionPushOverride = (regionFlags & (uint)RegionFlags.RestrictPushObject) > 0; |
4212 | updatePacket.ParcelData.RegionDenyTransacted = ((regionFlags & (uint)RegionFlags.DenyTransacted) > | ||
4213 | 0); | ||
4214 | updatePacket.ParcelData.RegionPushOverride = ((regionFlags & (uint)RegionFlags.RestrictPushObject) > | ||
4215 | 0); | ||
4216 | 4168 | ||
4217 | updatePacket.ParcelData.RentPrice = 0; | 4169 | updatePacket.ParcelData.RentPrice = 0; |
4218 | updatePacket.ParcelData.RequestResult = request_result; | 4170 | updatePacket.ParcelData.RequestResult = request_result; |
4219 | updatePacket.ParcelData.SalePrice = landData.SalePrice; | 4171 | updatePacket.ParcelData.SalePrice = landData.SalePrice; |
4220 | updatePacket.ParcelData.SelectedPrims = landData.SelectedPrims; | 4172 | updatePacket.ParcelData.SelectedPrims = landData.SelectedPrims; |
4221 | updatePacket.ParcelData.SelfCount = 0; //unemplemented | 4173 | updatePacket.ParcelData.SelfCount = 0; //TODO: Unimplemented |
4222 | updatePacket.ParcelData.SequenceID = sequence_id; | 4174 | updatePacket.ParcelData.SequenceID = sequence_id; |
4223 | if (landData.SimwideArea > 0) | 4175 | if (landData.SimwideArea > 0) |
4224 | { | 4176 | { |
@@ -5265,18 +5217,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5265 | m_udpClient.SetThrottles(throttles); | 5217 | m_udpClient.SetThrottles(throttles); |
5266 | } | 5218 | } |
5267 | 5219 | ||
5220 | /// <summary> | ||
5221 | /// Get the current throttles for this client as a packed byte array | ||
5222 | /// </summary> | ||
5223 | /// <param name="multiplier">Unused</param> | ||
5224 | /// <returns></returns> | ||
5268 | public byte[] GetThrottlesPacked(float multiplier) | 5225 | public byte[] GetThrottlesPacked(float multiplier) |
5269 | { | 5226 | { |
5270 | return m_udpClient.GetThrottlesPacked(); | 5227 | return m_udpClient.GetThrottlesPacked(); |
5271 | } | 5228 | } |
5272 | 5229 | ||
5273 | public bool IsThrottleEmpty(ThrottleOutPacketType category) | ||
5274 | { | ||
5275 | return m_udpClient.IsThrottleEmpty(category); | ||
5276 | } | ||
5277 | |||
5278 | /// <summary> | 5230 | /// <summary> |
5279 | /// Unused | 5231 | /// Cruft? |
5280 | /// </summary> | 5232 | /// </summary> |
5281 | public virtual void InPacket(object NewPack) | 5233 | public virtual void InPacket(object NewPack) |
5282 | { | 5234 | { |
@@ -6231,14 +6183,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6231 | break; | 6183 | break; |
6232 | 6184 | ||
6233 | case PacketType.AgentPause: | 6185 | case PacketType.AgentPause: |
6234 | m_probesWithNoIngressPackets = 0; | 6186 | m_udpClient.IsPaused = true; |
6235 | m_clientBlocked = true; | ||
6236 | break; | 6187 | break; |
6237 | 6188 | ||
6238 | case PacketType.AgentResume: | 6189 | case PacketType.AgentResume: |
6239 | m_probesWithNoIngressPackets = 0; | 6190 | m_udpClient.IsPaused = false; |
6240 | m_clientBlocked = false; | 6191 | SendStartPingCheck(m_udpClient.CurrentPingSequence++); |
6241 | SendStartPingCheck(0); | ||
6242 | 6192 | ||
6243 | break; | 6193 | break; |
6244 | 6194 | ||
@@ -8904,14 +8854,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
8904 | #region unimplemented handlers | 8854 | #region unimplemented handlers |
8905 | 8855 | ||
8906 | case PacketType.StartPingCheck: | 8856 | case PacketType.StartPingCheck: |
8907 | // Send the client the ping response back | 8857 | StartPingCheckPacket pingStart = (StartPingCheckPacket)Pack; |
8908 | // Pass the same PingID in the matching packet | 8858 | CompletePingCheckPacket pingComplete = new CompletePingCheckPacket(); |
8909 | // Handled In the packet processing | 8859 | pingComplete.PingID.PingID = pingStart.PingID.PingID; |
8910 | //m_log.Debug("[CLIENT]: possibly unhandled StartPingCheck packet"); | 8860 | m_udpServer.SendPacket(m_udpClient, pingComplete, ThrottleOutPacketType.Unknown, false); |
8911 | break; | 8861 | break; |
8862 | |||
8912 | case PacketType.CompletePingCheck: | 8863 | case PacketType.CompletePingCheck: |
8913 | // TODO: Perhaps this should be processed on the Sim to determine whether or not to drop a dead client | 8864 | // TODO: Do stats tracking or something with these? |
8914 | //m_log.Warn("[CLIENT]: unhandled CompletePingCheck packet"); | ||
8915 | break; | 8865 | break; |
8916 | 8866 | ||
8917 | case PacketType.ViewerStats: | 8867 | case PacketType.ViewerStats: |
@@ -10209,14 +10159,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10209 | return info; | 10159 | return info; |
10210 | } | 10160 | } |
10211 | 10161 | ||
10212 | public EndPoint GetClientEP() | 10162 | public void SetClientInfo(ClientInfo info) |
10213 | { | 10163 | { |
10214 | return m_userEndPoint; | 10164 | m_udpClient.SetClientInfo(info); |
10215 | } | 10165 | } |
10216 | 10166 | ||
10217 | public void SetClientInfo(ClientInfo info) | 10167 | public EndPoint GetClientEP() |
10218 | { | 10168 | { |
10219 | m_udpClient.SetClientInfo(info); | 10169 | return m_userEndPoint; |
10220 | } | 10170 | } |
10221 | 10171 | ||
10222 | #region Media Parcel Members | 10172 | #region Media Parcel Members |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs deleted file mode 100644 index f30df4d..0000000 --- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs +++ /dev/null | |||
@@ -1,875 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Net.Sockets; | ||
32 | using System.Threading; | ||
33 | using System.Timers; | ||
34 | using OpenMetaverse; | ||
35 | using OpenMetaverse.Packets; | ||
36 | using log4net; | ||
37 | using OpenSim.Framework; | ||
38 | using Timer=System.Timers.Timer; | ||
39 | |||
40 | namespace OpenSim.Region.ClientStack.LindenUDP | ||
41 | { | ||
42 | public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes); | ||
43 | public delegate void PacketDrop(Packet pack, Object id); | ||
44 | public delegate void QueueEmpty(ThrottleOutPacketType queue); | ||
45 | public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, UUID agentID, ThrottleOutPacketType throttlePacketType); | ||
46 | |||
47 | public class LLPacketHandler | ||
48 | { | ||
49 | private static readonly ILog m_log | ||
50 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
51 | |||
52 | //private int m_resentCount; | ||
53 | |||
54 | // Packet queues | ||
55 | // | ||
56 | LLPacketQueue m_PacketQueue; | ||
57 | |||
58 | public LLPacketQueue PacketQueue | ||
59 | { | ||
60 | get { return m_PacketQueue; } | ||
61 | } | ||
62 | |||
63 | // Timer to run stats and acks on | ||
64 | // | ||
65 | private Timer m_AckTimer = new Timer(250); | ||
66 | |||
67 | // A list of the packets we haven't acked yet | ||
68 | // | ||
69 | private List<uint> m_PendingAcks = new List<uint>(); | ||
70 | private Dictionary<uint, uint> m_PendingAcksMap = new Dictionary<uint, uint>(); | ||
71 | |||
72 | private Dictionary<uint, LLQueItem> m_NeedAck = | ||
73 | new Dictionary<uint, LLQueItem>(); | ||
74 | |||
75 | /// <summary> | ||
76 | /// The number of milliseconds that can pass before a packet that needs an ack is resent. | ||
77 | /// </param> | ||
78 | private uint m_ResendTimeout = 4000; | ||
79 | |||
80 | public uint ResendTimeout | ||
81 | { | ||
82 | get { return m_ResendTimeout; } | ||
83 | set { m_ResendTimeout = value; } | ||
84 | } | ||
85 | |||
86 | private int m_MaxReliableResends = 3; | ||
87 | |||
88 | public int MaxReliableResends | ||
89 | { | ||
90 | get { return m_MaxReliableResends; } | ||
91 | set { m_MaxReliableResends = value; } | ||
92 | } | ||
93 | |||
94 | // Track duplicated packets. This uses a Dictionary. Both insertion | ||
95 | // and lookup are common operations and need to take advantage of | ||
96 | // the hashing. Expiration is less common and can be allowed the | ||
97 | // time for a linear scan. | ||
98 | // | ||
99 | private List<uint> m_alreadySeenList = new List<uint>(); | ||
100 | private Dictionary<uint, int>m_alreadySeenTracker = new Dictionary<uint, int>(); | ||
101 | private int m_alreadySeenWindow = 30000; | ||
102 | private int m_lastAlreadySeenCheck = Environment.TickCount & Int32.MaxValue; | ||
103 | |||
104 | // private Dictionary<uint, int> m_DupeTracker = | ||
105 | // new Dictionary<uint, int>(); | ||
106 | // private uint m_DupeTrackerWindow = 30; | ||
107 | // private int m_DupeTrackerLastCheck = Environment.TickCount; | ||
108 | |||
109 | // Values for the SimStatsReporter | ||
110 | // | ||
111 | private int m_PacketsReceived = 0; | ||
112 | private int m_PacketsReceivedReported = 0; | ||
113 | private int m_PacketsSent = 0; | ||
114 | private int m_PacketsSentReported = 0; | ||
115 | private int m_UnackedBytes = 0; | ||
116 | |||
117 | private int m_LastResend = 0; | ||
118 | |||
119 | public int PacketsReceived | ||
120 | { | ||
121 | get { return m_PacketsReceived; } | ||
122 | } | ||
123 | |||
124 | public int PacketsReceivedReported | ||
125 | { | ||
126 | get { return m_PacketsReceivedReported; } | ||
127 | } | ||
128 | |||
129 | // The client we are working for | ||
130 | // | ||
131 | private IClientAPI m_Client; | ||
132 | |||
133 | // Some events | ||
134 | // | ||
135 | public event PacketStats OnPacketStats; | ||
136 | public event PacketDrop OnPacketDrop; | ||
137 | public event QueueEmpty OnQueueEmpty; | ||
138 | |||
139 | |||
140 | //private SynchronizeClientHandler m_SynchronizeClient = null; | ||
141 | |||
142 | public SynchronizeClientHandler SynchronizeClient | ||
143 | { | ||
144 | set { /* m_SynchronizeClient = value; */ } | ||
145 | } | ||
146 | |||
147 | // Packet sequencing | ||
148 | // | ||
149 | private uint m_Sequence = 0; | ||
150 | private object m_SequenceLock = new object(); | ||
151 | private const int MAX_SEQUENCE = 0xFFFFFF; | ||
152 | |||
153 | // Packet dropping | ||
154 | // | ||
155 | List<PacketType> m_ImportantPackets = new List<PacketType>(); | ||
156 | private bool m_ReliableIsImportant = false; | ||
157 | |||
158 | public bool ReliableIsImportant | ||
159 | { | ||
160 | get { return m_ReliableIsImportant; } | ||
161 | set { m_ReliableIsImportant = value; } | ||
162 | } | ||
163 | |||
164 | private int m_DropSafeTimeout; | ||
165 | |||
166 | LLPacketServer m_PacketServer; | ||
167 | private byte[] m_ZeroOutBuffer = new byte[4096]; | ||
168 | |||
169 | //////////////////////////////////////////////////////////////////// | ||
170 | |||
171 | // Constructors | ||
172 | // | ||
173 | public LLPacketHandler(IClientAPI client, LLPacketServer server, ClientStackUserSettings userSettings) | ||
174 | { | ||
175 | m_Client = client; | ||
176 | m_PacketServer = server; | ||
177 | m_DropSafeTimeout = Environment.TickCount + 15000; | ||
178 | |||
179 | m_PacketQueue = new LLPacketQueue(client.AgentId, userSettings); | ||
180 | |||
181 | m_PacketQueue.OnQueueEmpty += TriggerOnQueueEmpty; | ||
182 | |||
183 | m_AckTimer.Elapsed += AckTimerElapsed; | ||
184 | m_AckTimer.Start(); | ||
185 | } | ||
186 | |||
187 | public void Dispose() | ||
188 | { | ||
189 | m_AckTimer.Stop(); | ||
190 | m_AckTimer.Close(); | ||
191 | |||
192 | m_PacketQueue.Enqueue(null); | ||
193 | m_PacketQueue.Close(); | ||
194 | m_Client = null; | ||
195 | } | ||
196 | |||
197 | // Send one packet. This actually doesn't send anything, it queues | ||
198 | // it. Designed to be fire-and-forget, but there is an optional | ||
199 | // notifier. | ||
200 | // | ||
201 | public void OutPacket( | ||
202 | Packet packet, ThrottleOutPacketType throttlePacketType) | ||
203 | { | ||
204 | OutPacket(packet, throttlePacketType, null); | ||
205 | } | ||
206 | |||
207 | public void OutPacket( | ||
208 | Packet packet, ThrottleOutPacketType throttlePacketType, | ||
209 | Object id) | ||
210 | { | ||
211 | // Call the load balancer's hook. If this is not active here | ||
212 | // we defer to the sim server this client is actually connected | ||
213 | // to. Packet drop notifies will not be triggered in this | ||
214 | // configuration! | ||
215 | // | ||
216 | |||
217 | packet.Header.Sequence = 0; | ||
218 | |||
219 | lock (m_NeedAck) | ||
220 | { | ||
221 | DropResend(id); | ||
222 | |||
223 | AddAcks(ref packet); | ||
224 | QueuePacket(packet, throttlePacketType, id); | ||
225 | } | ||
226 | } | ||
227 | |||
228 | private void AddAcks(ref Packet packet) | ||
229 | { | ||
230 | // These packet types have shown to have issues with | ||
231 | // acks being appended to the payload, just don't send | ||
232 | // any with them until libsl is fixed. | ||
233 | // | ||
234 | if (packet is ViewerEffectPacket) | ||
235 | return; | ||
236 | if (packet is SimStatsPacket) | ||
237 | return; | ||
238 | |||
239 | // Add acks to outgoing packets | ||
240 | // | ||
241 | if (m_PendingAcks.Count > 0) | ||
242 | { | ||
243 | int count = m_PendingAcks.Count; | ||
244 | if (count > 10) | ||
245 | count = 10; | ||
246 | packet.Header.AckList = new uint[count]; | ||
247 | packet.Header.AppendedAcks = true; | ||
248 | |||
249 | for (int i = 0; i < count; i++) | ||
250 | { | ||
251 | packet.Header.AckList[i] = m_PendingAcks[i]; | ||
252 | m_PendingAcksMap.Remove(m_PendingAcks[i]); | ||
253 | } | ||
254 | m_PendingAcks.RemoveRange(0, count); | ||
255 | } | ||
256 | } | ||
257 | |||
258 | private void QueuePacket( | ||
259 | Packet packet, ThrottleOutPacketType throttlePacketType, | ||
260 | Object id) | ||
261 | { | ||
262 | LLQueItem item = new LLQueItem(); | ||
263 | item.Packet = packet; | ||
264 | item.Incoming = false; | ||
265 | item.throttleType = throttlePacketType; | ||
266 | item.TickCount = Environment.TickCount; | ||
267 | item.Identifier = id; | ||
268 | item.Resends = 0; | ||
269 | item.Length = packet.Length; | ||
270 | item.Sequence = packet.Header.Sequence; | ||
271 | |||
272 | m_PacketQueue.Enqueue(item); | ||
273 | m_PacketsSent++; | ||
274 | } | ||
275 | |||
276 | private void ResendUnacked() | ||
277 | { | ||
278 | int now = Environment.TickCount; | ||
279 | |||
280 | int intervalMs = 250; | ||
281 | |||
282 | if (m_LastResend != 0) | ||
283 | intervalMs = now - m_LastResend; | ||
284 | |||
285 | lock (m_NeedAck) | ||
286 | { | ||
287 | if (m_DropSafeTimeout > now || | ||
288 | intervalMs > 500) // We were frozen! | ||
289 | { | ||
290 | foreach (LLQueItem data in m_NeedAck.Values) | ||
291 | { | ||
292 | if (m_DropSafeTimeout > now) | ||
293 | { | ||
294 | m_NeedAck[data.Packet.Header.Sequence].TickCount = now; | ||
295 | } | ||
296 | else | ||
297 | { | ||
298 | m_NeedAck[data.Packet.Header.Sequence].TickCount += intervalMs; | ||
299 | } | ||
300 | } | ||
301 | } | ||
302 | |||
303 | m_LastResend = now; | ||
304 | |||
305 | // Unless we have received at least one ack, don't bother resending | ||
306 | // anything. There may not be a client there, don't clog up the | ||
307 | // pipes. | ||
308 | |||
309 | |||
310 | // Nothing to do | ||
311 | // | ||
312 | if (m_NeedAck.Count == 0) | ||
313 | return; | ||
314 | |||
315 | int resent = 0; | ||
316 | long dueDate = now - m_ResendTimeout; | ||
317 | |||
318 | List<LLQueItem> dropped = new List<LLQueItem>(); | ||
319 | foreach (LLQueItem data in m_NeedAck.Values) | ||
320 | { | ||
321 | Packet packet = data.Packet; | ||
322 | |||
323 | // Packets this old get resent | ||
324 | // | ||
325 | if (data.TickCount < dueDate && data.Sequence != 0 && !m_PacketQueue.Contains(data.Sequence)) | ||
326 | { | ||
327 | if (resent < 20) // Was 20 (= Max 117kbit/sec resends) | ||
328 | { | ||
329 | m_NeedAck[packet.Header.Sequence].Resends++; | ||
330 | |||
331 | // The client needs to be told that a packet is being resent, otherwise it appears to believe | ||
332 | // that it should reset its sequence to that packet number. | ||
333 | packet.Header.Resent = true; | ||
334 | |||
335 | if ((m_NeedAck[packet.Header.Sequence].Resends >= m_MaxReliableResends) && | ||
336 | (!m_ReliableIsImportant)) | ||
337 | { | ||
338 | dropped.Add(data); | ||
339 | continue; | ||
340 | } | ||
341 | |||
342 | m_NeedAck[packet.Header.Sequence].TickCount = Environment.TickCount; | ||
343 | QueuePacket(packet, ThrottleOutPacketType.Resend, data.Identifier); | ||
344 | resent++; | ||
345 | } | ||
346 | else | ||
347 | { | ||
348 | m_NeedAck[packet.Header.Sequence].TickCount += intervalMs; | ||
349 | } | ||
350 | } | ||
351 | } | ||
352 | |||
353 | foreach (LLQueItem data in dropped) | ||
354 | { | ||
355 | m_NeedAck.Remove(data.Packet.Header.Sequence); | ||
356 | TriggerOnPacketDrop(data.Packet, data.Identifier); | ||
357 | m_PacketQueue.Cancel(data.Packet.Header.Sequence); | ||
358 | PacketPool.Instance.ReturnPacket(data.Packet); | ||
359 | } | ||
360 | } | ||
361 | } | ||
362 | |||
363 | // Send the pending packet acks to the client | ||
364 | // Will send blocks of acks for up to 250 packets | ||
365 | // | ||
366 | private void SendAcks() | ||
367 | { | ||
368 | lock (m_NeedAck) | ||
369 | { | ||
370 | if (m_PendingAcks.Count == 0) | ||
371 | return; | ||
372 | |||
373 | PacketAckPacket acks = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck); | ||
374 | |||
375 | // The case of equality is more common than one might think, | ||
376 | // because this function will be called unconditionally when | ||
377 | // the counter reaches 250. So there is a good chance another | ||
378 | // packet with 250 blocks exists. | ||
379 | // | ||
380 | if (acks.Packets == null || | ||
381 | acks.Packets.Length != m_PendingAcks.Count) | ||
382 | acks.Packets = new PacketAckPacket.PacketsBlock[m_PendingAcks.Count]; | ||
383 | |||
384 | for (int i = 0; i < m_PendingAcks.Count; i++) | ||
385 | { | ||
386 | acks.Packets[i] = new PacketAckPacket.PacketsBlock(); | ||
387 | acks.Packets[i].ID = m_PendingAcks[i]; | ||
388 | |||
389 | } | ||
390 | m_PendingAcks.Clear(); | ||
391 | m_PendingAcksMap.Clear(); | ||
392 | |||
393 | acks.Header.Reliable = false; | ||
394 | OutPacket(acks, ThrottleOutPacketType.Unknown); | ||
395 | } | ||
396 | } | ||
397 | |||
398 | // Queue a packet ack. It will be sent either after 250 acks are | ||
399 | // queued, or when the timer fires. | ||
400 | // | ||
401 | private void AckPacket(Packet packet) | ||
402 | { | ||
403 | lock (m_NeedAck) | ||
404 | { | ||
405 | if (m_PendingAcks.Count < 250) | ||
406 | { | ||
407 | if (!m_PendingAcksMap.ContainsKey(packet.Header.Sequence)) | ||
408 | { | ||
409 | m_PendingAcks.Add(packet.Header.Sequence); | ||
410 | m_PendingAcksMap.Add(packet.Header.Sequence, | ||
411 | packet.Header.Sequence); | ||
412 | } | ||
413 | return; | ||
414 | } | ||
415 | } | ||
416 | |||
417 | SendAcks(); | ||
418 | |||
419 | lock (m_NeedAck) | ||
420 | { | ||
421 | // If this is still full we have a truly exceptional | ||
422 | // condition (means, can't happen) | ||
423 | // | ||
424 | if (m_PendingAcks.Count < 250) | ||
425 | { | ||
426 | if (!m_PendingAcksMap.ContainsKey(packet.Header.Sequence)) | ||
427 | { | ||
428 | m_PendingAcks.Add(packet.Header.Sequence); | ||
429 | m_PendingAcksMap.Add(packet.Header.Sequence, | ||
430 | packet.Header.Sequence); | ||
431 | } | ||
432 | return; | ||
433 | } | ||
434 | } | ||
435 | } | ||
436 | |||
437 | // When the timer elapses, send the pending acks, trigger resends | ||
438 | // and report all the stats. | ||
439 | // | ||
440 | private void AckTimerElapsed(object sender, ElapsedEventArgs ea) | ||
441 | { | ||
442 | SendAcks(); | ||
443 | ResendUnacked(); | ||
444 | SendPacketStats(); | ||
445 | } | ||
446 | |||
447 | // Push out pachet counts for the sim status reporter | ||
448 | // | ||
449 | private void SendPacketStats() | ||
450 | { | ||
451 | PacketStats handlerPacketStats = OnPacketStats; | ||
452 | if (handlerPacketStats != null) | ||
453 | { | ||
454 | handlerPacketStats( | ||
455 | m_PacketsReceived - m_PacketsReceivedReported, | ||
456 | m_PacketsSent - m_PacketsSentReported, | ||
457 | m_UnackedBytes); | ||
458 | |||
459 | m_PacketsReceivedReported = m_PacketsReceived; | ||
460 | m_PacketsSentReported = m_PacketsSent; | ||
461 | } | ||
462 | } | ||
463 | |||
464 | // We can't keep an unlimited record of dupes. This will prune the | ||
465 | // dictionary by age. | ||
466 | // | ||
467 | // NOTE: this needs to be called from within lock | ||
468 | // (m_alreadySeenTracker) context! | ||
469 | private void ExpireSeenPackets() | ||
470 | { | ||
471 | if (m_alreadySeenList.Count < 1024) | ||
472 | return; | ||
473 | |||
474 | int ticks = 0; | ||
475 | int tc = Environment.TickCount & Int32.MaxValue; | ||
476 | if (tc >= m_lastAlreadySeenCheck) | ||
477 | ticks = tc - m_lastAlreadySeenCheck; | ||
478 | else | ||
479 | ticks = Int32.MaxValue - m_lastAlreadySeenCheck + tc; | ||
480 | |||
481 | if (ticks < 2000) return; | ||
482 | m_lastAlreadySeenCheck = tc; | ||
483 | |||
484 | // we calculate the drop dead tick count here instead of | ||
485 | // in the loop: any packet with a timestamp before | ||
486 | // dropDeadTC can be expired | ||
487 | int dropDeadTC = tc - m_alreadySeenWindow; | ||
488 | int i = 0; | ||
489 | while (i < m_alreadySeenList.Count && m_alreadySeenTracker[m_alreadySeenList[i]] < dropDeadTC) | ||
490 | { | ||
491 | m_alreadySeenTracker.Remove(m_alreadySeenList[i]); | ||
492 | i++; | ||
493 | } | ||
494 | // if we dropped packet from m_alreadySeenTracker we need | ||
495 | // to drop them from m_alreadySeenList as well, let's do | ||
496 | // that in one go: the list is ordered after all. | ||
497 | if (i > 0) | ||
498 | { | ||
499 | m_alreadySeenList.RemoveRange(0, i); | ||
500 | // m_log.DebugFormat("[CLIENT]: expired {0} packets, {1}:{2} left", i, m_alreadySeenList.Count, m_alreadySeenTracker.Count); | ||
501 | } | ||
502 | } | ||
503 | |||
504 | public void InPacket(Packet packet) | ||
505 | { | ||
506 | if (packet == null) | ||
507 | return; | ||
508 | |||
509 | // When too many acks are needed to be sent, the client sends | ||
510 | // a packet consisting of acks only | ||
511 | // | ||
512 | if (packet.Type == PacketType.PacketAck) | ||
513 | { | ||
514 | PacketAckPacket ackPacket = (PacketAckPacket)packet; | ||
515 | |||
516 | foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets) | ||
517 | { | ||
518 | ProcessAck(block.ID); | ||
519 | } | ||
520 | |||
521 | PacketPool.Instance.ReturnPacket(packet); | ||
522 | return; | ||
523 | } | ||
524 | |||
525 | // Any packet can have some packet acks in the header. | ||
526 | // Process them here | ||
527 | // | ||
528 | if (packet.Header.AppendedAcks) | ||
529 | { | ||
530 | foreach (uint id in packet.Header.AckList) | ||
531 | { | ||
532 | ProcessAck(id); | ||
533 | } | ||
534 | } | ||
535 | |||
536 | // If this client is on another partial instance, no need | ||
537 | // to handle packets | ||
538 | // | ||
539 | if (!m_Client.IsActive && packet.Type != PacketType.LogoutRequest) | ||
540 | { | ||
541 | PacketPool.Instance.ReturnPacket(packet); | ||
542 | return; | ||
543 | } | ||
544 | |||
545 | if (packet.Type == PacketType.StartPingCheck) | ||
546 | { | ||
547 | StartPingCheckPacket startPing = (StartPingCheckPacket)packet; | ||
548 | CompletePingCheckPacket endPing | ||
549 | = (CompletePingCheckPacket)PacketPool.Instance.GetPacket(PacketType.CompletePingCheck); | ||
550 | |||
551 | endPing.PingID.PingID = startPing.PingID.PingID; | ||
552 | OutPacket(endPing, ThrottleOutPacketType.Task); | ||
553 | } | ||
554 | else | ||
555 | { | ||
556 | LLQueItem item = new LLQueItem(); | ||
557 | item.Packet = packet; | ||
558 | item.Incoming = true; | ||
559 | m_PacketQueue.Enqueue(item); | ||
560 | } | ||
561 | } | ||
562 | |||
563 | public void ProcessInPacket(LLQueItem item) | ||
564 | { | ||
565 | Packet packet = item.Packet; | ||
566 | |||
567 | // Always ack the packet! | ||
568 | // | ||
569 | if (packet.Header.Reliable) | ||
570 | AckPacket(packet); | ||
571 | |||
572 | if (packet.Type != PacketType.AgentUpdate) | ||
573 | m_PacketsReceived++; | ||
574 | |||
575 | // Check for duplicate packets.. packets that the client is | ||
576 | // resending because it didn't receive our ack | ||
577 | // | ||
578 | lock (m_alreadySeenTracker) | ||
579 | { | ||
580 | ExpireSeenPackets(); | ||
581 | |||
582 | if (m_alreadySeenTracker.ContainsKey(packet.Header.Sequence)) | ||
583 | return; | ||
584 | |||
585 | m_alreadySeenTracker.Add(packet.Header.Sequence, Environment.TickCount & Int32.MaxValue); | ||
586 | m_alreadySeenList.Add(packet.Header.Sequence); | ||
587 | } | ||
588 | |||
589 | m_Client.ProcessInPacket(packet); | ||
590 | } | ||
591 | |||
592 | public void Flush() | ||
593 | { | ||
594 | m_PacketQueue.Flush(); | ||
595 | m_UnackedBytes = (-1 * m_UnackedBytes); | ||
596 | SendPacketStats(); | ||
597 | } | ||
598 | |||
599 | public void Clear() | ||
600 | { | ||
601 | m_UnackedBytes = (-1 * m_UnackedBytes); | ||
602 | SendPacketStats(); | ||
603 | lock (m_NeedAck) | ||
604 | { | ||
605 | m_NeedAck.Clear(); | ||
606 | m_PendingAcks.Clear(); | ||
607 | m_PendingAcksMap.Clear(); | ||
608 | } | ||
609 | m_Sequence += 1000000; | ||
610 | } | ||
611 | |||
612 | private void ProcessAck(uint id) | ||
613 | { | ||
614 | LLQueItem data; | ||
615 | |||
616 | lock (m_NeedAck) | ||
617 | { | ||
618 | //m_log.DebugFormat("[CLIENT]: In {0} received ack for packet {1}", m_Client.Scene.RegionInfo.ExternalEndPoint.Port, id); | ||
619 | |||
620 | if (!m_NeedAck.TryGetValue(id, out data)) | ||
621 | return; | ||
622 | |||
623 | m_NeedAck.Remove(id); | ||
624 | m_PacketQueue.Cancel(data.Sequence); | ||
625 | PacketPool.Instance.ReturnPacket(data.Packet); | ||
626 | m_UnackedBytes -= data.Length; | ||
627 | } | ||
628 | } | ||
629 | |||
630 | // Allocate packet sequence numbers in a threadsave manner | ||
631 | // | ||
632 | protected uint NextPacketSequenceNumber() | ||
633 | { | ||
634 | // Set the sequence number | ||
635 | uint seq = 1; | ||
636 | lock (m_SequenceLock) | ||
637 | { | ||
638 | if (m_Sequence >= MAX_SEQUENCE) | ||
639 | { | ||
640 | m_Sequence = 1; | ||
641 | } | ||
642 | else | ||
643 | { | ||
644 | m_Sequence++; | ||
645 | } | ||
646 | seq = m_Sequence; | ||
647 | } | ||
648 | return seq; | ||
649 | } | ||
650 | |||
651 | public ClientInfo GetClientInfo() | ||
652 | { | ||
653 | ClientInfo info = new ClientInfo(); | ||
654 | |||
655 | info.pendingAcks = m_PendingAcksMap; | ||
656 | info.needAck = new Dictionary<uint, byte[]>(); | ||
657 | |||
658 | lock (m_NeedAck) | ||
659 | { | ||
660 | foreach (uint key in m_NeedAck.Keys) | ||
661 | info.needAck.Add(key, m_NeedAck[key].Packet.ToBytes()); | ||
662 | } | ||
663 | |||
664 | LLQueItem[] queitems = m_PacketQueue.GetQueueArray(); | ||
665 | |||
666 | for (int i = 0; i < queitems.Length; i++) | ||
667 | { | ||
668 | if (queitems[i].Incoming == false) | ||
669 | info.out_packets.Add(queitems[i].Packet.ToBytes()); | ||
670 | } | ||
671 | |||
672 | info.sequence = m_Sequence; | ||
673 | |||
674 | float multiplier = m_PacketQueue.ThrottleMultiplier; | ||
675 | info.resendThrottle = (int) (m_PacketQueue.ResendThrottle.Throttle / multiplier); | ||
676 | info.landThrottle = (int) (m_PacketQueue.LandThrottle.Throttle / multiplier); | ||
677 | info.windThrottle = (int) (m_PacketQueue.WindThrottle.Throttle / multiplier); | ||
678 | info.cloudThrottle = (int) (m_PacketQueue.CloudThrottle.Throttle / multiplier); | ||
679 | info.taskThrottle = (int) (m_PacketQueue.TaskThrottle.Throttle / multiplier); | ||
680 | info.assetThrottle = (int) (m_PacketQueue.AssetThrottle.Throttle / multiplier); | ||
681 | info.textureThrottle = (int) (m_PacketQueue.TextureThrottle.Throttle / multiplier); | ||
682 | info.totalThrottle = (int) (m_PacketQueue.TotalThrottle.Throttle / multiplier); | ||
683 | |||
684 | return info; | ||
685 | } | ||
686 | |||
687 | public void SetClientInfo(ClientInfo info) | ||
688 | { | ||
689 | m_PendingAcksMap = info.pendingAcks; | ||
690 | m_PendingAcks = new List<uint>(m_PendingAcksMap.Keys); | ||
691 | m_NeedAck = new Dictionary<uint, LLQueItem>(); | ||
692 | |||
693 | Packet packet = null; | ||
694 | int packetEnd = 0; | ||
695 | byte[] zero = new byte[3000]; | ||
696 | |||
697 | foreach (uint key in info.needAck.Keys) | ||
698 | { | ||
699 | byte[] buff = info.needAck[key]; | ||
700 | packetEnd = buff.Length - 1; | ||
701 | |||
702 | try | ||
703 | { | ||
704 | packet = PacketPool.Instance.GetPacket(buff, ref packetEnd, zero); | ||
705 | } | ||
706 | catch (Exception) | ||
707 | { | ||
708 | } | ||
709 | |||
710 | LLQueItem item = new LLQueItem(); | ||
711 | item.Packet = packet; | ||
712 | item.Incoming = false; | ||
713 | item.throttleType = 0; | ||
714 | item.TickCount = Environment.TickCount; | ||
715 | item.Identifier = 0; | ||
716 | item.Resends = 0; | ||
717 | item.Length = packet.Length; | ||
718 | item.Sequence = packet.Header.Sequence; | ||
719 | m_NeedAck.Add(key, item); | ||
720 | } | ||
721 | |||
722 | m_Sequence = info.sequence; | ||
723 | |||
724 | m_PacketQueue.ResendThrottle.Throttle = info.resendThrottle; | ||
725 | m_PacketQueue.LandThrottle.Throttle = info.landThrottle; | ||
726 | m_PacketQueue.WindThrottle.Throttle = info.windThrottle; | ||
727 | m_PacketQueue.CloudThrottle.Throttle = info.cloudThrottle; | ||
728 | m_PacketQueue.TaskThrottle.Throttle = info.taskThrottle; | ||
729 | m_PacketQueue.AssetThrottle.Throttle = info.assetThrottle; | ||
730 | m_PacketQueue.TextureThrottle.Throttle = info.textureThrottle; | ||
731 | m_PacketQueue.TotalThrottle.Throttle = info.totalThrottle; | ||
732 | } | ||
733 | |||
734 | public void AddImportantPacket(PacketType type) | ||
735 | { | ||
736 | if (m_ImportantPackets.Contains(type)) | ||
737 | return; | ||
738 | |||
739 | m_ImportantPackets.Add(type); | ||
740 | } | ||
741 | |||
742 | public void RemoveImportantPacket(PacketType type) | ||
743 | { | ||
744 | if (!m_ImportantPackets.Contains(type)) | ||
745 | return; | ||
746 | |||
747 | m_ImportantPackets.Remove(type); | ||
748 | } | ||
749 | |||
750 | private void DropResend(Object id) | ||
751 | { | ||
752 | LLQueItem d = null; | ||
753 | |||
754 | foreach (LLQueItem data in m_NeedAck.Values) | ||
755 | { | ||
756 | if (data.Identifier != null && data.Identifier == id) | ||
757 | { | ||
758 | d = data; | ||
759 | break; | ||
760 | } | ||
761 | } | ||
762 | |||
763 | if (null == d) return; | ||
764 | |||
765 | m_NeedAck.Remove(d.Packet.Header.Sequence); | ||
766 | m_PacketQueue.Cancel(d.Sequence); | ||
767 | PacketPool.Instance.ReturnPacket(d.Packet); | ||
768 | } | ||
769 | |||
770 | private void TriggerOnPacketDrop(Packet packet, Object id) | ||
771 | { | ||
772 | PacketDrop handlerPacketDrop = OnPacketDrop; | ||
773 | |||
774 | if (handlerPacketDrop == null) | ||
775 | return; | ||
776 | |||
777 | handlerPacketDrop(packet, id); | ||
778 | } | ||
779 | |||
780 | private void TriggerOnQueueEmpty(ThrottleOutPacketType queue) | ||
781 | { | ||
782 | QueueEmpty handlerQueueEmpty = OnQueueEmpty; | ||
783 | |||
784 | if (handlerQueueEmpty != null) | ||
785 | handlerQueueEmpty(queue); | ||
786 | } | ||
787 | |||
788 | // Convert the packet to bytes and stuff it onto the send queue | ||
789 | // | ||
790 | public void ProcessOutPacket(LLQueItem item) | ||
791 | { | ||
792 | Packet packet = item.Packet; | ||
793 | |||
794 | // Assign sequence number here to prevent out of order packets | ||
795 | if (packet.Header.Sequence == 0) | ||
796 | { | ||
797 | lock (m_NeedAck) | ||
798 | { | ||
799 | packet.Header.Sequence = NextPacketSequenceNumber(); | ||
800 | item.Sequence = packet.Header.Sequence; | ||
801 | item.TickCount = Environment.TickCount; | ||
802 | |||
803 | // We want to see that packet arrive if it's reliable | ||
804 | if (packet.Header.Reliable) | ||
805 | { | ||
806 | m_UnackedBytes += item.Length; | ||
807 | |||
808 | // Keep track of when this packet was sent out | ||
809 | item.TickCount = Environment.TickCount; | ||
810 | |||
811 | m_NeedAck[packet.Header.Sequence] = item; | ||
812 | } | ||
813 | } | ||
814 | } | ||
815 | |||
816 | // If we sent a killpacket | ||
817 | if (packet is KillPacket) | ||
818 | Abort(); | ||
819 | |||
820 | try | ||
821 | { | ||
822 | // If this packet has been reused/returned, the ToBytes | ||
823 | // will blow up in our face. | ||
824 | // Fail gracefully. | ||
825 | // | ||
826 | |||
827 | // Actually make the byte array and send it | ||
828 | byte[] sendbuffer = item.Packet.ToBytes(); | ||
829 | |||
830 | if (packet.Header.Zerocoded) | ||
831 | { | ||
832 | int packetsize = Helpers.ZeroEncode(sendbuffer, | ||
833 | sendbuffer.Length, m_ZeroOutBuffer); | ||
834 | m_PacketServer.SendPacketTo(m_ZeroOutBuffer, packetsize, | ||
835 | SocketFlags.None, m_Client.CircuitCode); | ||
836 | } | ||
837 | else | ||
838 | { | ||
839 | // Need some extra space in case we need to add proxy | ||
840 | // information to the message later | ||
841 | Buffer.BlockCopy(sendbuffer, 0, m_ZeroOutBuffer, 0, | ||
842 | sendbuffer.Length); | ||
843 | m_PacketServer.SendPacketTo(m_ZeroOutBuffer, | ||
844 | sendbuffer.Length, SocketFlags.None, m_Client.CircuitCode); | ||
845 | } | ||
846 | } | ||
847 | catch (NullReferenceException) | ||
848 | { | ||
849 | m_log.Error("[PACKET]: Detected reuse of a returned packet"); | ||
850 | m_PacketQueue.Cancel(item.Sequence); | ||
851 | return; | ||
852 | } | ||
853 | |||
854 | // If this is a reliable packet, we are still holding a ref | ||
855 | // Dont't return in that case | ||
856 | // | ||
857 | if (!packet.Header.Reliable) | ||
858 | { | ||
859 | m_PacketQueue.Cancel(item.Sequence); | ||
860 | PacketPool.Instance.ReturnPacket(packet); | ||
861 | } | ||
862 | } | ||
863 | |||
864 | private void Abort() | ||
865 | { | ||
866 | m_PacketQueue.Close(); | ||
867 | Thread.CurrentThread.Abort(); | ||
868 | } | ||
869 | |||
870 | public int GetQueueCount(ThrottleOutPacketType queue) | ||
871 | { | ||
872 | return m_PacketQueue.GetQueueCount(queue); | ||
873 | } | ||
874 | } | ||
875 | } | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs deleted file mode 100644 index 3eed2e0..0000000 --- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs +++ /dev/null | |||
@@ -1,742 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using System.Timers; | ||
33 | using log4net; | ||
34 | using OpenMetaverse; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Framework.Statistics; | ||
37 | using OpenSim.Framework.Statistics.Interfaces; | ||
38 | using Timer=System.Timers.Timer; | ||
39 | |||
40 | namespace OpenSim.Region.ClientStack.LindenUDP | ||
41 | { | ||
42 | public class LLPacketQueue : IPullStatsProvider, IDisposable | ||
43 | { | ||
44 | private static readonly ILog m_log | ||
45 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
46 | |||
47 | /// <summary> | ||
48 | /// Is queueing enabled at all? | ||
49 | /// </summary> | ||
50 | private bool m_enabled = true; | ||
51 | |||
52 | private OpenSim.Framework.BlockingQueue<LLQueItem> SendQueue; | ||
53 | |||
54 | private Queue<LLQueItem> IncomingPacketQueue; | ||
55 | private Queue<LLQueItem> OutgoingPacketQueue; | ||
56 | private Queue<LLQueItem> ResendOutgoingPacketQueue; | ||
57 | private Queue<LLQueItem> LandOutgoingPacketQueue; | ||
58 | private Queue<LLQueItem> WindOutgoingPacketQueue; | ||
59 | private Queue<LLQueItem> CloudOutgoingPacketQueue; | ||
60 | private Queue<LLQueItem> TaskOutgoingPacketQueue; | ||
61 | private Queue<LLQueItem> TaskLowpriorityPacketQueue; | ||
62 | private Queue<LLQueItem> TextureOutgoingPacketQueue; | ||
63 | private Queue<LLQueItem> AssetOutgoingPacketQueue; | ||
64 | |||
65 | private List<ThrottleOutPacketType> Empty = new List<ThrottleOutPacketType>(); | ||
66 | // m_log.Info("[THROTTLE]: Entering Throttle"); | ||
67 | // private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>(); | ||
68 | // private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>(); | ||
69 | |||
70 | // All throttle times and number of bytes are calculated by dividing by this value | ||
71 | // This value also determines how many times per throttletimems the timer will run | ||
72 | // If throttleimems is 1000 ms, then the timer will fire every 1000/7 milliseconds | ||
73 | |||
74 | private float throttleMultiplier = 2.0f; // Default value really doesn't matter. | ||
75 | private int throttleTimeDivisor = 7; | ||
76 | |||
77 | private int throttletimems = 1000; | ||
78 | |||
79 | internal LLPacketThrottle ResendThrottle; | ||
80 | internal LLPacketThrottle LandThrottle; | ||
81 | internal LLPacketThrottle WindThrottle; | ||
82 | internal LLPacketThrottle CloudThrottle; | ||
83 | internal LLPacketThrottle TaskThrottle; | ||
84 | internal LLPacketThrottle AssetThrottle; | ||
85 | internal LLPacketThrottle TextureThrottle; | ||
86 | internal LLPacketThrottle TotalThrottle; | ||
87 | |||
88 | private Dictionary<uint,int> contents = new Dictionary<uint, int>(); | ||
89 | |||
90 | // private long LastThrottle; | ||
91 | // private long ThrottleInterval; | ||
92 | private Timer throttleTimer; | ||
93 | |||
94 | private UUID m_agentId; | ||
95 | |||
96 | public event QueueEmpty OnQueueEmpty; | ||
97 | |||
98 | public LLPacketQueue(UUID agentId, ClientStackUserSettings userSettings) | ||
99 | { | ||
100 | // While working on this, the BlockingQueue had me fooled for a bit. | ||
101 | // The Blocking queue causes the thread to stop until there's something | ||
102 | // in it to process. it's an on-purpose threadlock though because | ||
103 | // without it, the clientloop will suck up all sim resources. | ||
104 | |||
105 | SendQueue = new OpenSim.Framework.BlockingQueue<LLQueItem>(); | ||
106 | |||
107 | IncomingPacketQueue = new Queue<LLQueItem>(); | ||
108 | OutgoingPacketQueue = new Queue<LLQueItem>(); | ||
109 | ResendOutgoingPacketQueue = new Queue<LLQueItem>(); | ||
110 | LandOutgoingPacketQueue = new Queue<LLQueItem>(); | ||
111 | WindOutgoingPacketQueue = new Queue<LLQueItem>(); | ||
112 | CloudOutgoingPacketQueue = new Queue<LLQueItem>(); | ||
113 | TaskOutgoingPacketQueue = new Queue<LLQueItem>(); | ||
114 | TaskLowpriorityPacketQueue = new Queue<LLQueItem>(); | ||
115 | TextureOutgoingPacketQueue = new Queue<LLQueItem>(); | ||
116 | AssetOutgoingPacketQueue = new Queue<LLQueItem>(); | ||
117 | |||
118 | // Store the throttle multiplier for posterity. | ||
119 | throttleMultiplier = userSettings.ClientThrottleMultipler; | ||
120 | |||
121 | |||
122 | int throttleMaxBPS = 1500000; | ||
123 | if (userSettings.TotalThrottleSettings != null) | ||
124 | throttleMaxBPS = userSettings.TotalThrottleSettings.Max; | ||
125 | |||
126 | // Set up the throttle classes (min, max, current) in bits per second | ||
127 | ResendThrottle = new LLPacketThrottle(5000, throttleMaxBPS / 15, 16000, userSettings.ClientThrottleMultipler); | ||
128 | LandThrottle = new LLPacketThrottle(1000, throttleMaxBPS / 15, 2000, userSettings.ClientThrottleMultipler); | ||
129 | WindThrottle = new LLPacketThrottle(0, throttleMaxBPS / 15, 0, userSettings.ClientThrottleMultipler); | ||
130 | CloudThrottle = new LLPacketThrottle(0, throttleMaxBPS / 15, 0, userSettings.ClientThrottleMultipler); | ||
131 | TaskThrottle = new LLPacketThrottle(1000, throttleMaxBPS / 2, 3000, userSettings.ClientThrottleMultipler); | ||
132 | AssetThrottle = new LLPacketThrottle(1000, throttleMaxBPS / 2, 1000, userSettings.ClientThrottleMultipler); | ||
133 | TextureThrottle = new LLPacketThrottle(1000, throttleMaxBPS / 2, 4000, userSettings.ClientThrottleMultipler); | ||
134 | |||
135 | |||
136 | // Total Throttle trumps all - it is the number of bits in total that are allowed to go out per second. | ||
137 | |||
138 | |||
139 | ThrottleSettings totalThrottleSettings = userSettings.TotalThrottleSettings; | ||
140 | if (null == totalThrottleSettings) | ||
141 | { | ||
142 | totalThrottleSettings = new ThrottleSettings(0, throttleMaxBPS, 28000); | ||
143 | } | ||
144 | |||
145 | TotalThrottle | ||
146 | = new LLPacketThrottle( | ||
147 | totalThrottleSettings.Min, totalThrottleSettings.Max, totalThrottleSettings.Current, | ||
148 | userSettings.ClientThrottleMultipler); | ||
149 | |||
150 | throttleTimer = new Timer((int)(throttletimems / throttleTimeDivisor)); | ||
151 | throttleTimer.Elapsed += ThrottleTimerElapsed; | ||
152 | throttleTimer.Start(); | ||
153 | |||
154 | // TIMERS needed for this | ||
155 | // LastThrottle = DateTime.Now.Ticks; | ||
156 | // ThrottleInterval = (long)(throttletimems/throttleTimeDivisor); | ||
157 | |||
158 | m_agentId = agentId; | ||
159 | |||
160 | if (StatsManager.SimExtraStats != null) | ||
161 | { | ||
162 | StatsManager.SimExtraStats.RegisterPacketQueueStatsProvider(m_agentId, this); | ||
163 | } | ||
164 | } | ||
165 | |||
166 | /* STANDARD QUEUE MANIPULATION INTERFACES */ | ||
167 | |||
168 | public void Enqueue(LLQueItem item) | ||
169 | { | ||
170 | if (!m_enabled) | ||
171 | { | ||
172 | return; | ||
173 | } | ||
174 | // We could micro lock, but that will tend to actually | ||
175 | // probably be worse than just synchronizing on SendQueue | ||
176 | |||
177 | if (item == null) | ||
178 | { | ||
179 | SendQueue.Enqueue(item); | ||
180 | return; | ||
181 | } | ||
182 | |||
183 | if (item.Incoming) | ||
184 | { | ||
185 | SendQueue.PriorityEnqueue(item); | ||
186 | return; | ||
187 | } | ||
188 | |||
189 | if (item.Sequence != 0) | ||
190 | lock (contents) | ||
191 | { | ||
192 | if (contents.ContainsKey(item.Sequence)) | ||
193 | contents[item.Sequence] += 1; | ||
194 | else | ||
195 | contents.Add(item.Sequence, 1); | ||
196 | } | ||
197 | |||
198 | lock (this) | ||
199 | { | ||
200 | switch (item.throttleType & ThrottleOutPacketType.TypeMask) | ||
201 | { | ||
202 | case ThrottleOutPacketType.Resend: | ||
203 | ThrottleCheck(ref ResendThrottle, ref ResendOutgoingPacketQueue, item, ThrottleOutPacketType.Resend); | ||
204 | break; | ||
205 | case ThrottleOutPacketType.Texture: | ||
206 | ThrottleCheck(ref TextureThrottle, ref TextureOutgoingPacketQueue, item, ThrottleOutPacketType.Texture); | ||
207 | break; | ||
208 | case ThrottleOutPacketType.Task: | ||
209 | if ((item.throttleType & ThrottleOutPacketType.LowPriority) != 0) | ||
210 | ThrottleCheck(ref TaskThrottle, ref TaskLowpriorityPacketQueue, item, ThrottleOutPacketType.Task); | ||
211 | else | ||
212 | ThrottleCheck(ref TaskThrottle, ref TaskOutgoingPacketQueue, item, ThrottleOutPacketType.Task); | ||
213 | break; | ||
214 | case ThrottleOutPacketType.Land: | ||
215 | ThrottleCheck(ref LandThrottle, ref LandOutgoingPacketQueue, item, ThrottleOutPacketType.Land); | ||
216 | break; | ||
217 | case ThrottleOutPacketType.Asset: | ||
218 | ThrottleCheck(ref AssetThrottle, ref AssetOutgoingPacketQueue, item, ThrottleOutPacketType.Asset); | ||
219 | break; | ||
220 | case ThrottleOutPacketType.Cloud: | ||
221 | ThrottleCheck(ref CloudThrottle, ref CloudOutgoingPacketQueue, item, ThrottleOutPacketType.Cloud); | ||
222 | break; | ||
223 | case ThrottleOutPacketType.Wind: | ||
224 | ThrottleCheck(ref WindThrottle, ref WindOutgoingPacketQueue, item, ThrottleOutPacketType.Wind); | ||
225 | break; | ||
226 | |||
227 | default: | ||
228 | // Acknowledgements and other such stuff should go directly to the blocking Queue | ||
229 | // Throttling them may and likely 'will' be problematic | ||
230 | SendQueue.PriorityEnqueue(item); | ||
231 | break; | ||
232 | } | ||
233 | } | ||
234 | } | ||
235 | |||
236 | public LLQueItem Dequeue() | ||
237 | { | ||
238 | while (true) | ||
239 | { | ||
240 | LLQueItem item = SendQueue.Dequeue(); | ||
241 | if (item == null) | ||
242 | return null; | ||
243 | if (item.Incoming) | ||
244 | return item; | ||
245 | item.TickCount = System.Environment.TickCount; | ||
246 | if (item.Sequence == 0) | ||
247 | return item; | ||
248 | lock (contents) | ||
249 | { | ||
250 | if (contents.ContainsKey(item.Sequence)) | ||
251 | { | ||
252 | if (contents[item.Sequence] == 1) | ||
253 | contents.Remove(item.Sequence); | ||
254 | else | ||
255 | contents[item.Sequence] -= 1; | ||
256 | return item; | ||
257 | } | ||
258 | } | ||
259 | } | ||
260 | } | ||
261 | |||
262 | public void Cancel(uint sequence) | ||
263 | { | ||
264 | lock (contents) contents.Remove(sequence); | ||
265 | } | ||
266 | |||
267 | public bool Contains(uint sequence) | ||
268 | { | ||
269 | lock (contents) return contents.ContainsKey(sequence); | ||
270 | } | ||
271 | |||
272 | public void Flush() | ||
273 | { | ||
274 | lock (this) | ||
275 | { | ||
276 | // These categories do not contain transactional packets so we can safely drop any pending data in them | ||
277 | LandOutgoingPacketQueue.Clear(); | ||
278 | WindOutgoingPacketQueue.Clear(); | ||
279 | CloudOutgoingPacketQueue.Clear(); | ||
280 | TextureOutgoingPacketQueue.Clear(); | ||
281 | AssetOutgoingPacketQueue.Clear(); | ||
282 | |||
283 | // Now comes the fun part.. we dump all remaining resend and task packets into the send queue | ||
284 | while (ResendOutgoingPacketQueue.Count > 0 || TaskOutgoingPacketQueue.Count > 0 || TaskLowpriorityPacketQueue.Count > 0) | ||
285 | { | ||
286 | if (ResendOutgoingPacketQueue.Count > 0) | ||
287 | SendQueue.Enqueue(ResendOutgoingPacketQueue.Dequeue()); | ||
288 | |||
289 | if (TaskOutgoingPacketQueue.Count > 0) | ||
290 | SendQueue.PriorityEnqueue(TaskOutgoingPacketQueue.Dequeue()); | ||
291 | |||
292 | if (TaskLowpriorityPacketQueue.Count > 0) | ||
293 | SendQueue.Enqueue(TaskLowpriorityPacketQueue.Dequeue()); | ||
294 | } | ||
295 | } | ||
296 | } | ||
297 | |||
298 | public void WipeClean() | ||
299 | { | ||
300 | lock (this) | ||
301 | { | ||
302 | ResendOutgoingPacketQueue.Clear(); | ||
303 | LandOutgoingPacketQueue.Clear(); | ||
304 | WindOutgoingPacketQueue.Clear(); | ||
305 | CloudOutgoingPacketQueue.Clear(); | ||
306 | TaskOutgoingPacketQueue.Clear(); | ||
307 | TaskLowpriorityPacketQueue.Clear(); | ||
308 | TextureOutgoingPacketQueue.Clear(); | ||
309 | AssetOutgoingPacketQueue.Clear(); | ||
310 | SendQueue.Clear(); | ||
311 | lock (contents) contents.Clear(); | ||
312 | } | ||
313 | } | ||
314 | |||
315 | public void Close() | ||
316 | { | ||
317 | Dispose(); | ||
318 | } | ||
319 | |||
320 | public void Dispose() | ||
321 | { | ||
322 | Flush(); | ||
323 | WipeClean(); // I'm sure there's a dirty joke in here somewhere. -AFrisby | ||
324 | |||
325 | m_enabled = false; | ||
326 | throttleTimer.Stop(); | ||
327 | throttleTimer.Close(); | ||
328 | |||
329 | if (StatsManager.SimExtraStats != null) | ||
330 | { | ||
331 | StatsManager.SimExtraStats.DeregisterPacketQueueStatsProvider(m_agentId); | ||
332 | } | ||
333 | } | ||
334 | |||
335 | private void ResetCounters() | ||
336 | { | ||
337 | ResendThrottle.Reset(); | ||
338 | LandThrottle.Reset(); | ||
339 | WindThrottle.Reset(); | ||
340 | CloudThrottle.Reset(); | ||
341 | TaskThrottle.Reset(); | ||
342 | AssetThrottle.Reset(); | ||
343 | TextureThrottle.Reset(); | ||
344 | TotalThrottle.Reset(); | ||
345 | } | ||
346 | |||
347 | private bool PacketsWaiting() | ||
348 | { | ||
349 | return (ResendOutgoingPacketQueue.Count > 0 || | ||
350 | LandOutgoingPacketQueue.Count > 0 || | ||
351 | WindOutgoingPacketQueue.Count > 0 || | ||
352 | CloudOutgoingPacketQueue.Count > 0 || | ||
353 | TaskOutgoingPacketQueue.Count > 0 || | ||
354 | TaskLowpriorityPacketQueue.Count > 0 || | ||
355 | AssetOutgoingPacketQueue.Count > 0 || | ||
356 | TextureOutgoingPacketQueue.Count > 0); | ||
357 | } | ||
358 | |||
359 | public void ProcessThrottle() | ||
360 | { | ||
361 | // I was considering this.. Will an event fire if the thread it's on is blocked? | ||
362 | |||
363 | // Then I figured out.. it doesn't really matter.. because this thread won't be blocked for long | ||
364 | // The General overhead of the UDP protocol gets sent to the queue un-throttled by this | ||
365 | // so This'll pick up about around the right time. | ||
366 | |||
367 | int MaxThrottleLoops = 4550; // 50*7 packets can be dequeued at once. | ||
368 | int throttleLoops = 0; | ||
369 | List<ThrottleOutPacketType> e; | ||
370 | |||
371 | // We're going to dequeue all of the saved up packets until | ||
372 | // we've hit the throttle limit or there's no more packets to send | ||
373 | lock (this) | ||
374 | { | ||
375 | // this variable will be true if there was work done in the last execution of the | ||
376 | // loop, since each pass through the loop checks the queue length, we no longer | ||
377 | // need the check on entering the loop | ||
378 | bool qchanged = true; | ||
379 | |||
380 | ResetCounters(); | ||
381 | |||
382 | while (TotalThrottle.UnderLimit() && qchanged && throttleLoops <= MaxThrottleLoops) | ||
383 | { | ||
384 | qchanged = false; // We will break out of the loop if no work was accomplished | ||
385 | |||
386 | throttleLoops++; | ||
387 | //Now comes the fun part.. we dump all our elements into m_packetQueue that we've saved up. | ||
388 | if ((ResendOutgoingPacketQueue.Count > 0) && ResendThrottle.UnderLimit()) | ||
389 | { | ||
390 | LLQueItem qpack = ResendOutgoingPacketQueue.Dequeue(); | ||
391 | |||
392 | SendQueue.Enqueue(qpack); | ||
393 | TotalThrottle.AddBytes(qpack.Length); | ||
394 | ResendThrottle.AddBytes(qpack.Length); | ||
395 | |||
396 | qchanged = true; | ||
397 | } | ||
398 | |||
399 | if ((LandOutgoingPacketQueue.Count > 0) && LandThrottle.UnderLimit()) | ||
400 | { | ||
401 | LLQueItem qpack = LandOutgoingPacketQueue.Dequeue(); | ||
402 | |||
403 | SendQueue.Enqueue(qpack); | ||
404 | TotalThrottle.AddBytes(qpack.Length); | ||
405 | LandThrottle.AddBytes(qpack.Length); | ||
406 | qchanged = true; | ||
407 | |||
408 | if (LandOutgoingPacketQueue.Count == 0 && !Empty.Contains(ThrottleOutPacketType.Land)) | ||
409 | Empty.Add(ThrottleOutPacketType.Land); | ||
410 | } | ||
411 | |||
412 | if ((WindOutgoingPacketQueue.Count > 0) && WindThrottle.UnderLimit()) | ||
413 | { | ||
414 | LLQueItem qpack = WindOutgoingPacketQueue.Dequeue(); | ||
415 | |||
416 | SendQueue.Enqueue(qpack); | ||
417 | TotalThrottle.AddBytes(qpack.Length); | ||
418 | WindThrottle.AddBytes(qpack.Length); | ||
419 | qchanged = true; | ||
420 | |||
421 | if (WindOutgoingPacketQueue.Count == 0 && !Empty.Contains(ThrottleOutPacketType.Wind)) | ||
422 | Empty.Add(ThrottleOutPacketType.Wind); | ||
423 | } | ||
424 | |||
425 | if ((CloudOutgoingPacketQueue.Count > 0) && CloudThrottle.UnderLimit()) | ||
426 | { | ||
427 | LLQueItem qpack = CloudOutgoingPacketQueue.Dequeue(); | ||
428 | |||
429 | SendQueue.Enqueue(qpack); | ||
430 | TotalThrottle.AddBytes(qpack.Length); | ||
431 | CloudThrottle.AddBytes(qpack.Length); | ||
432 | qchanged = true; | ||
433 | |||
434 | if (CloudOutgoingPacketQueue.Count == 0 && !Empty.Contains(ThrottleOutPacketType.Cloud)) | ||
435 | Empty.Add(ThrottleOutPacketType.Cloud); | ||
436 | } | ||
437 | |||
438 | if ((TaskOutgoingPacketQueue.Count > 0 || TaskLowpriorityPacketQueue.Count > 0) && TaskThrottle.UnderLimit()) | ||
439 | { | ||
440 | LLQueItem qpack; | ||
441 | if (TaskOutgoingPacketQueue.Count > 0) | ||
442 | { | ||
443 | qpack = TaskOutgoingPacketQueue.Dequeue(); | ||
444 | SendQueue.PriorityEnqueue(qpack); | ||
445 | } | ||
446 | else | ||
447 | { | ||
448 | qpack = TaskLowpriorityPacketQueue.Dequeue(); | ||
449 | SendQueue.Enqueue(qpack); | ||
450 | } | ||
451 | |||
452 | TotalThrottle.AddBytes(qpack.Length); | ||
453 | TaskThrottle.AddBytes(qpack.Length); | ||
454 | qchanged = true; | ||
455 | |||
456 | if (TaskOutgoingPacketQueue.Count == 0 && TaskLowpriorityPacketQueue.Count == 0 && !Empty.Contains(ThrottleOutPacketType.Task)) | ||
457 | Empty.Add(ThrottleOutPacketType.Task); | ||
458 | } | ||
459 | |||
460 | if ((TextureOutgoingPacketQueue.Count > 0) && TextureThrottle.UnderLimit()) | ||
461 | { | ||
462 | LLQueItem qpack = TextureOutgoingPacketQueue.Dequeue(); | ||
463 | |||
464 | SendQueue.Enqueue(qpack); | ||
465 | TotalThrottle.AddBytes(qpack.Length); | ||
466 | TextureThrottle.AddBytes(qpack.Length); | ||
467 | qchanged = true; | ||
468 | |||
469 | if (TextureOutgoingPacketQueue.Count == 0 && !Empty.Contains(ThrottleOutPacketType.Texture)) | ||
470 | Empty.Add(ThrottleOutPacketType.Texture); | ||
471 | } | ||
472 | |||
473 | if ((AssetOutgoingPacketQueue.Count > 0) && AssetThrottle.UnderLimit()) | ||
474 | { | ||
475 | LLQueItem qpack = AssetOutgoingPacketQueue.Dequeue(); | ||
476 | |||
477 | SendQueue.Enqueue(qpack); | ||
478 | TotalThrottle.AddBytes(qpack.Length); | ||
479 | AssetThrottle.AddBytes(qpack.Length); | ||
480 | qchanged = true; | ||
481 | |||
482 | if (AssetOutgoingPacketQueue.Count == 0 && !Empty.Contains(ThrottleOutPacketType.Asset)) | ||
483 | Empty.Add(ThrottleOutPacketType.Asset); | ||
484 | } | ||
485 | } | ||
486 | // m_log.Info("[THROTTLE]: Processed " + throttleLoops + " packets"); | ||
487 | |||
488 | e = new List<ThrottleOutPacketType>(Empty); | ||
489 | Empty.Clear(); | ||
490 | } | ||
491 | |||
492 | foreach (ThrottleOutPacketType t in e) | ||
493 | { | ||
494 | if (GetQueueCount(t) == 0) | ||
495 | TriggerOnQueueEmpty(t); | ||
496 | } | ||
497 | } | ||
498 | |||
499 | private void TriggerOnQueueEmpty(ThrottleOutPacketType queue) | ||
500 | { | ||
501 | QueueEmpty handlerQueueEmpty = OnQueueEmpty; | ||
502 | |||
503 | if (handlerQueueEmpty != null) | ||
504 | handlerQueueEmpty(queue); | ||
505 | } | ||
506 | |||
507 | private void ThrottleTimerElapsed(object sender, ElapsedEventArgs e) | ||
508 | { | ||
509 | // just to change the signature, and that ProcessThrottle | ||
510 | // will be used elsewhere possibly | ||
511 | ProcessThrottle(); | ||
512 | } | ||
513 | |||
514 | private void ThrottleCheck(ref LLPacketThrottle throttle, ref Queue<LLQueItem> q, LLQueItem item, ThrottleOutPacketType itemType) | ||
515 | { | ||
516 | // The idea.. is if the packet throttle queues are empty | ||
517 | // and the client is under throttle for the type. Queue | ||
518 | // it up directly. This basically short cuts having to | ||
519 | // wait for the timer to fire to put things into the | ||
520 | // output queue | ||
521 | |||
522 | if ((q.Count == 0) && (throttle.UnderLimit())) | ||
523 | { | ||
524 | try | ||
525 | { | ||
526 | Monitor.Enter(this); | ||
527 | throttle.AddBytes(item.Length); | ||
528 | TotalThrottle.AddBytes(item.Length); | ||
529 | SendQueue.Enqueue(item); | ||
530 | lock (this) | ||
531 | { | ||
532 | if (!Empty.Contains(itemType)) | ||
533 | Empty.Add(itemType); | ||
534 | } | ||
535 | } | ||
536 | catch (Exception e) | ||
537 | { | ||
538 | // Probably a serialization exception | ||
539 | m_log.WarnFormat("ThrottleCheck: {0}", e.ToString()); | ||
540 | } | ||
541 | finally | ||
542 | { | ||
543 | Monitor.Pulse(this); | ||
544 | Monitor.Exit(this); | ||
545 | } | ||
546 | } | ||
547 | else | ||
548 | { | ||
549 | q.Enqueue(item); | ||
550 | } | ||
551 | } | ||
552 | |||
553 | private static int ScaleThrottle(int value, int curmax, int newmax) | ||
554 | { | ||
555 | return (int)((value / (float)curmax) * newmax); | ||
556 | } | ||
557 | |||
558 | public byte[] GetThrottlesPacked(float multiplier) | ||
559 | { | ||
560 | int singlefloat = 4; | ||
561 | float tResend = ResendThrottle.Throttle*multiplier; | ||
562 | float tLand = LandThrottle.Throttle*multiplier; | ||
563 | float tWind = WindThrottle.Throttle*multiplier; | ||
564 | float tCloud = CloudThrottle.Throttle*multiplier; | ||
565 | float tTask = TaskThrottle.Throttle*multiplier; | ||
566 | float tTexture = TextureThrottle.Throttle*multiplier; | ||
567 | float tAsset = AssetThrottle.Throttle*multiplier; | ||
568 | |||
569 | byte[] throttles = new byte[singlefloat*7]; | ||
570 | int i = 0; | ||
571 | Buffer.BlockCopy(BitConverter.GetBytes(tResend), 0, throttles, singlefloat*i, singlefloat); | ||
572 | i++; | ||
573 | Buffer.BlockCopy(BitConverter.GetBytes(tLand), 0, throttles, singlefloat*i, singlefloat); | ||
574 | i++; | ||
575 | Buffer.BlockCopy(BitConverter.GetBytes(tWind), 0, throttles, singlefloat*i, singlefloat); | ||
576 | i++; | ||
577 | Buffer.BlockCopy(BitConverter.GetBytes(tCloud), 0, throttles, singlefloat*i, singlefloat); | ||
578 | i++; | ||
579 | Buffer.BlockCopy(BitConverter.GetBytes(tTask), 0, throttles, singlefloat*i, singlefloat); | ||
580 | i++; | ||
581 | Buffer.BlockCopy(BitConverter.GetBytes(tTexture), 0, throttles, singlefloat*i, singlefloat); | ||
582 | i++; | ||
583 | Buffer.BlockCopy(BitConverter.GetBytes(tAsset), 0, throttles, singlefloat*i, singlefloat); | ||
584 | |||
585 | return throttles; | ||
586 | } | ||
587 | |||
588 | public void SetThrottleFromClient(byte[] throttle) | ||
589 | { | ||
590 | // From mantis http://opensimulator.org/mantis/view.php?id=1374 | ||
591 | // it appears that sometimes we are receiving empty throttle byte arrays. | ||
592 | // TODO: Investigate this behaviour | ||
593 | if (throttle.Length == 0) | ||
594 | { | ||
595 | m_log.Warn("[PACKET QUEUE]: SetThrottleFromClient unexpectedly received a throttle byte array containing no elements!"); | ||
596 | return; | ||
597 | } | ||
598 | |||
599 | int tResend = -1; | ||
600 | int tLand = -1; | ||
601 | int tWind = -1; | ||
602 | int tCloud = -1; | ||
603 | int tTask = -1; | ||
604 | int tTexture = -1; | ||
605 | int tAsset = -1; | ||
606 | int tall = -1; | ||
607 | int singlefloat = 4; | ||
608 | |||
609 | //Agent Throttle Block contains 7 single floatingpoint values. | ||
610 | int j = 0; | ||
611 | |||
612 | // Some Systems may be big endian... | ||
613 | // it might be smart to do this check more often... | ||
614 | if (!BitConverter.IsLittleEndian) | ||
615 | for (int i = 0; i < 7; i++) | ||
616 | Array.Reverse(throttle, j + i*singlefloat, singlefloat); | ||
617 | |||
618 | // values gotten from OpenMetaverse.org/wiki/Throttle. Thanks MW_ | ||
619 | // bytes | ||
620 | // Convert to integer, since.. the full fp space isn't used. | ||
621 | tResend = (int) BitConverter.ToSingle(throttle, j); | ||
622 | j += singlefloat; | ||
623 | tLand = (int) BitConverter.ToSingle(throttle, j); | ||
624 | j += singlefloat; | ||
625 | tWind = (int) BitConverter.ToSingle(throttle, j); | ||
626 | j += singlefloat; | ||
627 | tCloud = (int) BitConverter.ToSingle(throttle, j); | ||
628 | j += singlefloat; | ||
629 | tTask = (int) BitConverter.ToSingle(throttle, j); | ||
630 | j += singlefloat; | ||
631 | tTexture = (int) BitConverter.ToSingle(throttle, j); | ||
632 | j += singlefloat; | ||
633 | tAsset = (int) BitConverter.ToSingle(throttle, j); | ||
634 | |||
635 | tall = tResend + tLand + tWind + tCloud + tTask + tTexture + tAsset; | ||
636 | |||
637 | /* | ||
638 | m_log.Info("[CLIENT]: Client AgentThrottle - Got throttle:resendbits=" + tResend + | ||
639 | " landbits=" + tLand + | ||
640 | " windbits=" + tWind + | ||
641 | " cloudbits=" + tCloud + | ||
642 | " taskbits=" + tTask + | ||
643 | " texturebits=" + tTexture + | ||
644 | " Assetbits=" + tAsset + | ||
645 | " Allbits=" + tall); | ||
646 | */ | ||
647 | |||
648 | |||
649 | // Total Sanity | ||
650 | // Make sure that the client sent sane total values. | ||
651 | |||
652 | // If the client didn't send acceptable values.... | ||
653 | // Scale the clients values down until they are acceptable. | ||
654 | |||
655 | if (tall <= TotalThrottle.Max) | ||
656 | { | ||
657 | ResendThrottle.Throttle = tResend; | ||
658 | LandThrottle.Throttle = tLand; | ||
659 | WindThrottle.Throttle = tWind; | ||
660 | CloudThrottle.Throttle = tCloud; | ||
661 | TaskThrottle.Throttle = tTask; | ||
662 | TextureThrottle.Throttle = tTexture; | ||
663 | AssetThrottle.Throttle = tAsset; | ||
664 | TotalThrottle.Throttle = tall; | ||
665 | } | ||
666 | // else if (tall < 1) | ||
667 | // { | ||
668 | // // client is stupid, penalize him by minning everything | ||
669 | // ResendThrottle.Throttle = ResendThrottle.Min; | ||
670 | // LandThrottle.Throttle = LandThrottle.Min; | ||
671 | // WindThrottle.Throttle = WindThrottle.Min; | ||
672 | // CloudThrottle.Throttle = CloudThrottle.Min; | ||
673 | // TaskThrottle.Throttle = TaskThrottle.Min; | ||
674 | // TextureThrottle.Throttle = TextureThrottle.Min; | ||
675 | // AssetThrottle.Throttle = AssetThrottle.Min; | ||
676 | // TotalThrottle.Throttle = TotalThrottle.Min; | ||
677 | // } | ||
678 | else | ||
679 | { | ||
680 | // we're over so figure out percentages and use those | ||
681 | ResendThrottle.Throttle = tResend; | ||
682 | |||
683 | LandThrottle.Throttle = ScaleThrottle(tLand, tall, TotalThrottle.Max); | ||
684 | WindThrottle.Throttle = ScaleThrottle(tWind, tall, TotalThrottle.Max); | ||
685 | CloudThrottle.Throttle = ScaleThrottle(tCloud, tall, TotalThrottle.Max); | ||
686 | TaskThrottle.Throttle = ScaleThrottle(tTask, tall, TotalThrottle.Max); | ||
687 | TextureThrottle.Throttle = ScaleThrottle(tTexture, tall, TotalThrottle.Max); | ||
688 | AssetThrottle.Throttle = ScaleThrottle(tAsset, tall, TotalThrottle.Max); | ||
689 | TotalThrottle.Throttle = TotalThrottle.Max; | ||
690 | } | ||
691 | // effectively wiggling the slider causes things reset | ||
692 | // ResetCounters(); // DO NOT reset, better to send less for one period than more | ||
693 | } | ||
694 | |||
695 | // See IPullStatsProvider | ||
696 | public string GetStats() | ||
697 | { | ||
698 | return string.Format("{0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}", | ||
699 | SendQueue.Count(), | ||
700 | IncomingPacketQueue.Count, | ||
701 | OutgoingPacketQueue.Count, | ||
702 | ResendOutgoingPacketQueue.Count, | ||
703 | LandOutgoingPacketQueue.Count, | ||
704 | WindOutgoingPacketQueue.Count, | ||
705 | CloudOutgoingPacketQueue.Count, | ||
706 | TaskOutgoingPacketQueue.Count, | ||
707 | TextureOutgoingPacketQueue.Count, | ||
708 | AssetOutgoingPacketQueue.Count); | ||
709 | } | ||
710 | |||
711 | public LLQueItem[] GetQueueArray() | ||
712 | { | ||
713 | return SendQueue.GetQueueArray(); | ||
714 | } | ||
715 | |||
716 | public float ThrottleMultiplier | ||
717 | { | ||
718 | get { return throttleMultiplier; } | ||
719 | } | ||
720 | |||
721 | public int GetQueueCount(ThrottleOutPacketType queue) | ||
722 | { | ||
723 | switch (queue) | ||
724 | { | ||
725 | case ThrottleOutPacketType.Land: | ||
726 | return LandOutgoingPacketQueue.Count; | ||
727 | case ThrottleOutPacketType.Wind: | ||
728 | return WindOutgoingPacketQueue.Count; | ||
729 | case ThrottleOutPacketType.Cloud: | ||
730 | return CloudOutgoingPacketQueue.Count; | ||
731 | case ThrottleOutPacketType.Task: | ||
732 | return TaskOutgoingPacketQueue.Count; | ||
733 | case ThrottleOutPacketType.Texture: | ||
734 | return TextureOutgoingPacketQueue.Count; | ||
735 | case ThrottleOutPacketType.Asset: | ||
736 | return AssetOutgoingPacketQueue.Count; | ||
737 | } | ||
738 | |||
739 | return 0; | ||
740 | } | ||
741 | } | ||
742 | } | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs deleted file mode 100644 index f08b7be..0000000 --- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs +++ /dev/null | |||
@@ -1,206 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Net; | ||
29 | using System.Net.Sockets; | ||
30 | using OpenMetaverse; | ||
31 | using OpenMetaverse.Packets; | ||
32 | using OpenSim.Framework; | ||
33 | |||
34 | namespace OpenSim.Region.ClientStack.LindenUDP | ||
35 | { | ||
36 | /// <summary> | ||
37 | /// This class sets up new client stacks. It also handles the immediate distribution of incoming packets to | ||
38 | /// client stacks | ||
39 | /// </summary> | ||
40 | public class LLPacketServer | ||
41 | { | ||
42 | // private static readonly log4net.ILog m_log | ||
43 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
44 | |||
45 | protected readonly LLUDPServer m_networkHandler; | ||
46 | protected IScene m_scene; | ||
47 | |||
48 | /// <summary> | ||
49 | /// Tweakable user settings | ||
50 | /// </summary> | ||
51 | private ClientStackUserSettings m_userSettings; | ||
52 | |||
53 | public LLPacketServer(LLUDPServer networkHandler, ClientStackUserSettings userSettings) | ||
54 | { | ||
55 | m_userSettings = userSettings; | ||
56 | m_networkHandler = networkHandler; | ||
57 | |||
58 | m_networkHandler.RegisterPacketServer(this); | ||
59 | } | ||
60 | |||
61 | public IScene LocalScene | ||
62 | { | ||
63 | set { m_scene = value; } | ||
64 | } | ||
65 | |||
66 | /// <summary> | ||
67 | /// Process an incoming packet. | ||
68 | /// </summary> | ||
69 | /// <param name="circuitCode"></param> | ||
70 | /// <param name="packet"></param> | ||
71 | public virtual void InPacket(uint circuitCode, Packet packet) | ||
72 | { | ||
73 | m_scene.ClientManager.InPacket(circuitCode, packet); | ||
74 | } | ||
75 | |||
76 | /// <summary> | ||
77 | /// Create a new client circuit | ||
78 | /// </summary> | ||
79 | /// <param name="remoteEP"></param> | ||
80 | /// <param name="scene"></param> | ||
81 | /// <param name="assetCache"></param> | ||
82 | /// <param name="packServer"></param> | ||
83 | /// <param name="sessionInfo"></param> | ||
84 | /// <param name="agentId"></param> | ||
85 | /// <param name="sessionId"></param> | ||
86 | /// <param name="circuitCode"></param> | ||
87 | /// <param name="proxyEP"></param> | ||
88 | /// <returns></returns> | ||
89 | protected virtual IClientAPI CreateNewCircuit( | ||
90 | EndPoint remoteEP, IScene scene, | ||
91 | LLPacketServer packServer, AuthenticateResponse sessionInfo, | ||
92 | UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP) | ||
93 | { | ||
94 | return | ||
95 | new LLClientView( | ||
96 | remoteEP, scene, packServer, sessionInfo, agentId, sessionId, circuitCode, proxyEP, | ||
97 | m_userSettings); | ||
98 | } | ||
99 | |||
100 | /// <summary> | ||
101 | /// Check whether a given client is authorized to connect. | ||
102 | /// </summary> | ||
103 | /// <param name="useCircuit"></param> | ||
104 | /// <param name="circuitManager"></param> | ||
105 | /// <param name="sessionInfo"></param> | ||
106 | /// <returns></returns> | ||
107 | public virtual bool IsClientAuthorized( | ||
108 | UseCircuitCodePacket useCircuit, AgentCircuitManager circuitManager, out AuthenticateResponse sessionInfo) | ||
109 | { | ||
110 | UUID agentId = useCircuit.CircuitCode.ID; | ||
111 | UUID sessionId = useCircuit.CircuitCode.SessionID; | ||
112 | uint circuitCode = useCircuit.CircuitCode.Code; | ||
113 | |||
114 | sessionInfo = circuitManager.AuthenticateSession(sessionId, agentId, circuitCode); | ||
115 | |||
116 | if (!sessionInfo.Authorised) | ||
117 | return false; | ||
118 | |||
119 | return true; | ||
120 | } | ||
121 | |||
122 | /// <summary> | ||
123 | /// Add a new client circuit. We assume that is has already passed an authorization check | ||
124 | /// </summary> | ||
125 | /// <param name="epSender"></param> | ||
126 | /// <param name="useCircuit"></param> | ||
127 | /// <param name="assetCache"></param> | ||
128 | /// <param name="sessionInfo"></param> | ||
129 | /// <param name="proxyEP"></param> | ||
130 | /// <returns> | ||
131 | /// true if a new circuit was created, false if a circuit with the given circuit code already existed | ||
132 | /// </returns> | ||
133 | public virtual bool AddNewClient( | ||
134 | EndPoint epSender, UseCircuitCodePacket useCircuit, | ||
135 | AuthenticateResponse sessionInfo, EndPoint proxyEP) | ||
136 | { | ||
137 | IClientAPI newuser; | ||
138 | uint circuitCode = useCircuit.CircuitCode.Code; | ||
139 | |||
140 | if (m_scene.ClientManager.TryGetClient(circuitCode, out newuser)) | ||
141 | { | ||
142 | // The circuit is already known to the scene. This not actually a problem since this will currently | ||
143 | // occur if a client is crossing borders (hence upgrading its circuit). However, we shouldn't | ||
144 | // really by trying to add a new client if this is the case. | ||
145 | return false; | ||
146 | } | ||
147 | |||
148 | UUID agentId = useCircuit.CircuitCode.ID; | ||
149 | UUID sessionId = useCircuit.CircuitCode.SessionID; | ||
150 | |||
151 | newuser | ||
152 | = CreateNewCircuit( | ||
153 | epSender, m_scene, this, sessionInfo, agentId, sessionId, circuitCode, proxyEP); | ||
154 | |||
155 | m_scene.ClientManager.Add(circuitCode, newuser); | ||
156 | |||
157 | newuser.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler; | ||
158 | newuser.OnLogout += LogoutHandler; | ||
159 | newuser.OnConnectionClosed += CloseClient; | ||
160 | |||
161 | newuser.Start(); | ||
162 | |||
163 | return true; | ||
164 | } | ||
165 | |||
166 | public void LogoutHandler(IClientAPI client) | ||
167 | { | ||
168 | client.SendLogoutPacket(); | ||
169 | CloseClient(client); | ||
170 | } | ||
171 | |||
172 | /// <summary> | ||
173 | /// Send a packet to the given circuit | ||
174 | /// </summary> | ||
175 | /// <param name="buffer"></param> | ||
176 | /// <param name="size"></param> | ||
177 | /// <param name="flags"></param> | ||
178 | /// <param name="circuitcode"></param> | ||
179 | public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) | ||
180 | { | ||
181 | m_networkHandler.SendPacketTo(buffer, size, flags, circuitcode); | ||
182 | } | ||
183 | |||
184 | /// <summary> | ||
185 | /// Close a client circuit only | ||
186 | /// </summary> | ||
187 | /// <param name="circuitcode"></param> | ||
188 | public virtual void CloseCircuit(uint circuitcode) | ||
189 | { | ||
190 | m_networkHandler.RemoveClientCircuit(circuitcode); | ||
191 | } | ||
192 | |||
193 | /// <summary> | ||
194 | /// Completely close down the given client. | ||
195 | /// </summary> | ||
196 | /// <param name="client"></param> | ||
197 | public virtual void CloseClient(IClientAPI client) | ||
198 | { | ||
199 | //m_log.Info("PacketServer:CloseClient()"); | ||
200 | |||
201 | CloseCircuit(client.CircuitCode); | ||
202 | m_scene.ClientManager.Remove(client.CircuitCode); | ||
203 | client.Close(false); | ||
204 | } | ||
205 | } | ||
206 | } | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs new file mode 100644 index 0000000..ad01135 --- /dev/null +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | |||
@@ -0,0 +1,370 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Net; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenMetaverse; | ||
33 | |||
34 | namespace OpenSim.Region.ClientStack.LindenUDP | ||
35 | { | ||
36 | public delegate void QueueEmpty(ThrottleOutPacketType category); | ||
37 | |||
38 | public class LLUDPClient | ||
39 | { | ||
40 | /// <summary>The number of packet categories to throttle on. If a throttle category is added | ||
41 | /// or removed, this number must also change</summary> | ||
42 | const int THROTTLE_CATEGORY_COUNT = 7; | ||
43 | |||
44 | public event QueueEmpty OnQueueEmpty; | ||
45 | |||
46 | /// <summary>AgentID for this client</summary> | ||
47 | public readonly UUID AgentID; | ||
48 | /// <summary>The remote address of the connected client</summary> | ||
49 | public readonly IPEndPoint RemoteEndPoint; | ||
50 | /// <summary>Circuit code that this client is connected on</summary> | ||
51 | public readonly uint CircuitCode; | ||
52 | /// <summary>Sequence numbers of packets we've received (for duplicate checking)</summary> | ||
53 | public readonly IncomingPacketHistoryCollection PacketArchive = new IncomingPacketHistoryCollection(200); | ||
54 | /// <summary>Packets we have sent that need to be ACKed by the client</summary> | ||
55 | public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); | ||
56 | /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> | ||
57 | public readonly LocklessQueue<uint> PendingAcks = new LocklessQueue<uint>(); | ||
58 | |||
59 | /// <summary>Reference to the IClientAPI for this client</summary> | ||
60 | public LLClientView ClientAPI; | ||
61 | /// <summary>Current packet sequence number</summary> | ||
62 | public int CurrentSequence; | ||
63 | /// <summary>Current ping sequence number</summary> | ||
64 | public byte CurrentPingSequence; | ||
65 | /// <summary>True when this connection is alive, otherwise false</summary> | ||
66 | public bool IsConnected = true; | ||
67 | /// <summary>True when this connection is paused, otherwise false</summary> | ||
68 | public bool IsPaused = true; | ||
69 | /// <summary>Environment.TickCount when the last packet was received for this client</summary> | ||
70 | public int TickLastPacketReceived; | ||
71 | |||
72 | /// <summary>Timer granularity. This is set to the measured resolution of Environment.TickCount</summary> | ||
73 | public readonly float G; | ||
74 | /// <summary>Smoothed round-trip time. A smoothed average of the round-trip time for sending a | ||
75 | /// reliable packet to the client and receiving an ACK</summary> | ||
76 | public float SRTT; | ||
77 | /// <summary>Round-trip time variance. Measures the consistency of round-trip times</summary> | ||
78 | public float RTTVAR; | ||
79 | /// <summary>Retransmission timeout. Packets that have not been acknowledged in this number of | ||
80 | /// milliseconds or longer will be resent</summary> | ||
81 | /// <remarks>Calculated from <seealso cref="SRTT"/> and <seealso cref="RTTVAR"/> using the | ||
82 | /// guidelines in RFC 2988</remarks> | ||
83 | public int RTO; | ||
84 | /// <summary>Number of bytes received since the last acknowledgement was sent out. This is used | ||
85 | /// to loosely follow the TCP delayed ACK algorithm in RFC 1122 (4.2.3.2)</summary> | ||
86 | public int BytesSinceLastACK; | ||
87 | |||
88 | /// <summary>Throttle bucket for this agent's connection</summary> | ||
89 | private readonly TokenBucket throttle; | ||
90 | /// <summary>Throttle buckets for each packet category</summary> | ||
91 | private readonly TokenBucket[] throttleCategories; | ||
92 | /// <summary>Throttle rate defaults and limits</summary> | ||
93 | private readonly ThrottleRates defaultThrottleRates; | ||
94 | /// <summary>Outgoing queues for throttled packets</summary> | ||
95 | private readonly LocklessQueue<OutgoingPacket>[] packetOutboxes = new LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; | ||
96 | /// <summary>A container that can hold one packet for each outbox, used to store | ||
97 | /// dequeued packets that are being held for throttling</summary> | ||
98 | private readonly OutgoingPacket[] nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; | ||
99 | /// <summary>An optimization to store the length of dequeued packets being held | ||
100 | /// for throttling. This avoids expensive calls to Packet.Length</summary> | ||
101 | private readonly int[] nextPacketLengths = new int[THROTTLE_CATEGORY_COUNT]; | ||
102 | /// <summary>A reference to the LLUDPServer that is managing this client</summary> | ||
103 | private readonly LLUDPServer udpServer; | ||
104 | |||
105 | public LLUDPClient(LLUDPServer server, ThrottleRates rates, TokenBucket parentThrottle, uint circuitCode, UUID agentID, IPEndPoint remoteEndPoint) | ||
106 | { | ||
107 | udpServer = server; | ||
108 | AgentID = agentID; | ||
109 | RemoteEndPoint = remoteEndPoint; | ||
110 | CircuitCode = circuitCode; | ||
111 | defaultThrottleRates = rates; | ||
112 | |||
113 | for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) | ||
114 | packetOutboxes[i] = new LocklessQueue<OutgoingPacket>(); | ||
115 | |||
116 | throttle = new TokenBucket(parentThrottle, 0, 0); | ||
117 | throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; | ||
118 | throttleCategories[(int)ThrottleOutPacketType.Resend] = new TokenBucket(throttle, rates.ResendLimit, rates.Resend); | ||
119 | throttleCategories[(int)ThrottleOutPacketType.Land] = new TokenBucket(throttle, rates.LandLimit, rates.Land); | ||
120 | throttleCategories[(int)ThrottleOutPacketType.Wind] = new TokenBucket(throttle, rates.WindLimit, rates.Wind); | ||
121 | throttleCategories[(int)ThrottleOutPacketType.Cloud] = new TokenBucket(throttle, rates.CloudLimit, rates.Cloud); | ||
122 | throttleCategories[(int)ThrottleOutPacketType.Task] = new TokenBucket(throttle, rates.TaskLimit, rates.Task); | ||
123 | throttleCategories[(int)ThrottleOutPacketType.Texture] = new TokenBucket(throttle, rates.TextureLimit, rates.Texture); | ||
124 | throttleCategories[(int)ThrottleOutPacketType.Asset] = new TokenBucket(throttle, rates.AssetLimit, rates.Asset); | ||
125 | |||
126 | // Set the granularity variable used for retransmission calculations to | ||
127 | // the measured resolution of Environment.TickCount | ||
128 | G = server.TickCountResolution; | ||
129 | |||
130 | // Default the retransmission timeout to three seconds | ||
131 | RTO = 3000; | ||
132 | } | ||
133 | |||
134 | public void Shutdown() | ||
135 | { | ||
136 | IsConnected = false; | ||
137 | } | ||
138 | |||
139 | public ClientInfo GetClientInfo() | ||
140 | { | ||
141 | // TODO: This data structure is wrong in so many ways | ||
142 | ClientInfo info = new ClientInfo(); | ||
143 | info.pendingAcks = new Dictionary<uint, uint>(); | ||
144 | info.needAck = new Dictionary<uint, byte[]>(); | ||
145 | |||
146 | info.resendThrottle = throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate; | ||
147 | info.landThrottle = throttleCategories[(int)ThrottleOutPacketType.Land].DripRate; | ||
148 | info.windThrottle = throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate; | ||
149 | info.cloudThrottle = throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate; | ||
150 | info.taskThrottle = throttleCategories[(int)ThrottleOutPacketType.Task].DripRate; | ||
151 | info.assetThrottle = throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate; | ||
152 | info.textureThrottle = throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate; | ||
153 | info.totalThrottle = info.resendThrottle + info.landThrottle + info.windThrottle + info.cloudThrottle + | ||
154 | info.taskThrottle + info.assetThrottle + info.textureThrottle; | ||
155 | |||
156 | return info; | ||
157 | } | ||
158 | |||
159 | public void SetClientInfo(ClientInfo info) | ||
160 | { | ||
161 | } | ||
162 | |||
163 | public string GetStats() | ||
164 | { | ||
165 | return string.Format("{0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}", | ||
166 | 0, | ||
167 | 0, | ||
168 | 0, | ||
169 | 0, | ||
170 | 0, | ||
171 | 0, | ||
172 | 0, | ||
173 | 0, | ||
174 | 0, | ||
175 | 0); | ||
176 | } | ||
177 | |||
178 | public void SetThrottles(byte[] throttleData) | ||
179 | { | ||
180 | byte[] adjData; | ||
181 | int pos = 0; | ||
182 | |||
183 | if (!BitConverter.IsLittleEndian) | ||
184 | { | ||
185 | byte[] newData = new byte[7 * 4]; | ||
186 | Buffer.BlockCopy(throttleData, 0, newData, 0, 7 * 4); | ||
187 | |||
188 | for (int i = 0; i < 7; i++) | ||
189 | Array.Reverse(newData, i * 4, 4); | ||
190 | |||
191 | adjData = newData; | ||
192 | } | ||
193 | else | ||
194 | { | ||
195 | adjData = throttleData; | ||
196 | } | ||
197 | |||
198 | int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
199 | int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
200 | int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
201 | int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
202 | int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
203 | int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; | ||
204 | int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
205 | |||
206 | resend = (resend <= defaultThrottleRates.ResendLimit) ? resend : defaultThrottleRates.ResendLimit; | ||
207 | land = (land <= defaultThrottleRates.LandLimit) ? land : defaultThrottleRates.LandLimit; | ||
208 | wind = (wind <= defaultThrottleRates.WindLimit) ? wind : defaultThrottleRates.WindLimit; | ||
209 | cloud = (cloud <= defaultThrottleRates.CloudLimit) ? cloud : defaultThrottleRates.CloudLimit; | ||
210 | task = (task <= defaultThrottleRates.TaskLimit) ? task : defaultThrottleRates.TaskLimit; | ||
211 | texture = (texture <= defaultThrottleRates.TextureLimit) ? texture : defaultThrottleRates.TextureLimit; | ||
212 | asset = (asset <= defaultThrottleRates.AssetLimit) ? asset : defaultThrottleRates.AssetLimit; | ||
213 | |||
214 | SetThrottle(ThrottleOutPacketType.Resend, resend); | ||
215 | SetThrottle(ThrottleOutPacketType.Land, land); | ||
216 | SetThrottle(ThrottleOutPacketType.Wind, wind); | ||
217 | SetThrottle(ThrottleOutPacketType.Cloud, cloud); | ||
218 | SetThrottle(ThrottleOutPacketType.Task, task); | ||
219 | SetThrottle(ThrottleOutPacketType.Texture, texture); | ||
220 | SetThrottle(ThrottleOutPacketType.Asset, asset); | ||
221 | } | ||
222 | |||
223 | public byte[] GetThrottlesPacked() | ||
224 | { | ||
225 | byte[] data = new byte[7 * 4]; | ||
226 | int i = 0; | ||
227 | |||
228 | Buffer.BlockCopy(Utils.FloatToBytes((float)throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate), 0, data, i, 4); i += 4; | ||
229 | Buffer.BlockCopy(Utils.FloatToBytes((float)throttleCategories[(int)ThrottleOutPacketType.Land].DripRate), 0, data, i, 4); i += 4; | ||
230 | Buffer.BlockCopy(Utils.FloatToBytes((float)throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate), 0, data, i, 4); i += 4; | ||
231 | Buffer.BlockCopy(Utils.FloatToBytes((float)throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate), 0, data, i, 4); i += 4; | ||
232 | Buffer.BlockCopy(Utils.FloatToBytes((float)throttleCategories[(int)ThrottleOutPacketType.Task].DripRate), 0, data, i, 4); i += 4; | ||
233 | Buffer.BlockCopy(Utils.FloatToBytes((float)throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate), 0, data, i, 4); i += 4; | ||
234 | Buffer.BlockCopy(Utils.FloatToBytes((float)throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate), 0, data, i, 4); i += 4; | ||
235 | |||
236 | return data; | ||
237 | } | ||
238 | |||
239 | public void SetThrottle(ThrottleOutPacketType category, int rate) | ||
240 | { | ||
241 | int i = (int)category; | ||
242 | if (i >= 0 && i < throttleCategories.Length) | ||
243 | { | ||
244 | TokenBucket bucket = throttleCategories[(int)category]; | ||
245 | bucket.MaxBurst = rate; | ||
246 | bucket.DripRate = rate; | ||
247 | } | ||
248 | } | ||
249 | |||
250 | public bool EnqueueOutgoing(OutgoingPacket packet) | ||
251 | { | ||
252 | int category = (int)packet.Category; | ||
253 | |||
254 | if (category >= 0 && category < packetOutboxes.Length) | ||
255 | { | ||
256 | LocklessQueue<OutgoingPacket> queue = packetOutboxes[category]; | ||
257 | TokenBucket bucket = throttleCategories[category]; | ||
258 | |||
259 | if (throttleCategories[category].RemoveTokens(packet.Buffer.DataLength)) | ||
260 | { | ||
261 | // Enough tokens were removed from the bucket, the packet will not be queued | ||
262 | return false; | ||
263 | } | ||
264 | else | ||
265 | { | ||
266 | // Not enough tokens in the bucket, queue this packet | ||
267 | queue.Enqueue(packet); | ||
268 | return true; | ||
269 | } | ||
270 | } | ||
271 | else | ||
272 | { | ||
273 | // We don't have a token bucket for this category, so it will not be queued | ||
274 | return false; | ||
275 | } | ||
276 | } | ||
277 | |||
278 | /// <summary> | ||
279 | /// Loops through all of the packet queues for this client and tries to send | ||
280 | /// any outgoing packets, obeying the throttling bucket limits | ||
281 | /// </summary> | ||
282 | /// <remarks>This function is only called from a synchronous loop in the | ||
283 | /// UDPServer so we don't need to bother making this thread safe</remarks> | ||
284 | /// <returns>True if any packets were sent, otherwise false</returns> | ||
285 | public bool DequeueOutgoing() | ||
286 | { | ||
287 | OutgoingPacket packet; | ||
288 | LocklessQueue<OutgoingPacket> queue; | ||
289 | TokenBucket bucket; | ||
290 | bool packetSent = false; | ||
291 | |||
292 | for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) | ||
293 | { | ||
294 | bucket = throttleCategories[i]; | ||
295 | |||
296 | if (nextPackets[i] != null) | ||
297 | { | ||
298 | // This bucket was empty the last time we tried to send a packet, | ||
299 | // leaving a dequeued packet still waiting to be sent out. Try to | ||
300 | // send it again | ||
301 | if (bucket.RemoveTokens(nextPacketLengths[i])) | ||
302 | { | ||
303 | // Send the packet | ||
304 | udpServer.SendPacketFinal(nextPackets[i]); | ||
305 | nextPackets[i] = null; | ||
306 | packetSent = true; | ||
307 | } | ||
308 | } | ||
309 | else | ||
310 | { | ||
311 | // No dequeued packet waiting to be sent, try to pull one off | ||
312 | // this queue | ||
313 | queue = packetOutboxes[i]; | ||
314 | if (queue.Dequeue(out packet)) | ||
315 | { | ||
316 | // A packet was pulled off the queue. See if we have | ||
317 | // enough tokens in the bucket to send it out | ||
318 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
319 | { | ||
320 | // Send the packet | ||
321 | udpServer.SendPacketFinal(packet); | ||
322 | packetSent = true; | ||
323 | } | ||
324 | else | ||
325 | { | ||
326 | // Save the dequeued packet and the length calculation for | ||
327 | // the next iteration | ||
328 | nextPackets[i] = packet; | ||
329 | nextPacketLengths[i] = packet.Buffer.DataLength; | ||
330 | } | ||
331 | } | ||
332 | else | ||
333 | { | ||
334 | // No packets in this queue. Fire the queue empty callback | ||
335 | QueueEmpty callback = OnQueueEmpty; | ||
336 | if (callback != null) | ||
337 | callback((ThrottleOutPacketType)i); | ||
338 | } | ||
339 | } | ||
340 | } | ||
341 | |||
342 | return packetSent; | ||
343 | } | ||
344 | |||
345 | public void UpdateRoundTrip(float r) | ||
346 | { | ||
347 | const float ALPHA = 0.125f; | ||
348 | const float BETA = 0.25f; | ||
349 | const float K = 4.0f; | ||
350 | |||
351 | if (RTTVAR == 0.0f) | ||
352 | { | ||
353 | // First RTT measurement | ||
354 | SRTT = r; | ||
355 | RTTVAR = r * 0.5f; | ||
356 | } | ||
357 | else | ||
358 | { | ||
359 | // Subsequence RTT measurement | ||
360 | RTTVAR = (1.0f - BETA) * RTTVAR + BETA * Math.Abs(SRTT - r); | ||
361 | SRTT = (1.0f - ALPHA) * SRTT + ALPHA * r; | ||
362 | } | ||
363 | |||
364 | // Always round retransmission timeout up to two seconds | ||
365 | RTO = Math.Max(2000, (int)(SRTT + Math.Max(G, K * RTTVAR))); | ||
366 | //Logger.Debug("Setting agent " + this.Agent.FullName + "'s RTO to " + RTO + "ms with an RTTVAR of " + | ||
367 | // RTTVAR + " based on new RTT of " + r + "ms"); | ||
368 | } | ||
369 | } | ||
370 | } | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs new file mode 100644 index 0000000..7d2da68 --- /dev/null +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClientCollection.cs | |||
@@ -0,0 +1,185 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Net; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenMetaverse; | ||
33 | |||
34 | using ReaderWriterLockImpl = OpenMetaverse.ReaderWriterLockSlim; | ||
35 | |||
36 | namespace OpenSim.Region.ClientStack.LindenUDP | ||
37 | { | ||
38 | public sealed class UDPClientCollection | ||
39 | { | ||
40 | Dictionary<UUID, LLUDPClient> Dictionary1; | ||
41 | Dictionary<IPEndPoint, LLUDPClient> Dictionary2; | ||
42 | LLUDPClient[] Array; | ||
43 | ReaderWriterLockImpl rwLock = new ReaderWriterLockImpl(); | ||
44 | |||
45 | public UDPClientCollection() | ||
46 | { | ||
47 | Dictionary1 = new Dictionary<UUID, LLUDPClient>(); | ||
48 | Dictionary2 = new Dictionary<IPEndPoint, LLUDPClient>(); | ||
49 | Array = new LLUDPClient[0]; | ||
50 | } | ||
51 | |||
52 | public UDPClientCollection(int capacity) | ||
53 | { | ||
54 | Dictionary1 = new Dictionary<UUID, LLUDPClient>(capacity); | ||
55 | Dictionary2 = new Dictionary<IPEndPoint, LLUDPClient>(capacity); | ||
56 | Array = new LLUDPClient[0]; | ||
57 | } | ||
58 | |||
59 | public void Add(UUID key1, IPEndPoint key2, LLUDPClient value) | ||
60 | { | ||
61 | rwLock.EnterWriteLock(); | ||
62 | |||
63 | try | ||
64 | { | ||
65 | if (Dictionary1.ContainsKey(key1)) | ||
66 | { | ||
67 | if (!Dictionary2.ContainsKey(key2)) | ||
68 | throw new ArgumentException("key1 exists in the dictionary but not key2"); | ||
69 | } | ||
70 | else if (Dictionary2.ContainsKey(key2)) | ||
71 | { | ||
72 | if (!Dictionary1.ContainsKey(key1)) | ||
73 | throw new ArgumentException("key2 exists in the dictionary but not key1"); | ||
74 | } | ||
75 | |||
76 | Dictionary1[key1] = value; | ||
77 | Dictionary2[key2] = value; | ||
78 | |||
79 | LLUDPClient[] oldArray = Array; | ||
80 | int oldLength = oldArray.Length; | ||
81 | |||
82 | LLUDPClient[] newArray = new LLUDPClient[oldLength + 1]; | ||
83 | for (int i = 0; i < oldLength; i++) | ||
84 | newArray[i] = oldArray[i]; | ||
85 | newArray[oldLength] = value; | ||
86 | |||
87 | Array = newArray; | ||
88 | } | ||
89 | finally { rwLock.ExitWriteLock(); } | ||
90 | } | ||
91 | |||
92 | public bool Remove(UUID key1, IPEndPoint key2) | ||
93 | { | ||
94 | rwLock.EnterWriteLock(); | ||
95 | |||
96 | try | ||
97 | { | ||
98 | LLUDPClient value; | ||
99 | if (Dictionary1.TryGetValue(key1, out value)) | ||
100 | { | ||
101 | Dictionary1.Remove(key1); | ||
102 | Dictionary2.Remove(key2); | ||
103 | |||
104 | LLUDPClient[] oldArray = Array; | ||
105 | int oldLength = oldArray.Length; | ||
106 | |||
107 | LLUDPClient[] newArray = new LLUDPClient[oldLength - 1]; | ||
108 | int j = 0; | ||
109 | for (int i = 0; i < oldLength; i++) | ||
110 | { | ||
111 | if (oldArray[i] != value) | ||
112 | newArray[j++] = oldArray[i]; | ||
113 | } | ||
114 | |||
115 | Array = newArray; | ||
116 | return true; | ||
117 | } | ||
118 | } | ||
119 | finally { rwLock.ExitWriteLock(); } | ||
120 | |||
121 | return false; | ||
122 | } | ||
123 | |||
124 | public void Clear() | ||
125 | { | ||
126 | rwLock.EnterWriteLock(); | ||
127 | |||
128 | try | ||
129 | { | ||
130 | Dictionary1.Clear(); | ||
131 | Dictionary2.Clear(); | ||
132 | Array = new LLUDPClient[0]; | ||
133 | } | ||
134 | finally { rwLock.ExitWriteLock(); } | ||
135 | } | ||
136 | |||
137 | public int Count | ||
138 | { | ||
139 | get { return Array.Length; } | ||
140 | } | ||
141 | |||
142 | public bool ContainsKey(UUID key) | ||
143 | { | ||
144 | return Dictionary1.ContainsKey(key); | ||
145 | } | ||
146 | |||
147 | public bool ContainsKey(IPEndPoint key) | ||
148 | { | ||
149 | return Dictionary2.ContainsKey(key); | ||
150 | } | ||
151 | |||
152 | public bool TryGetValue(UUID key, out LLUDPClient value) | ||
153 | { | ||
154 | bool success; | ||
155 | bool doLock = !rwLock.IsUpgradeableReadLockHeld; | ||
156 | if (doLock) rwLock.EnterReadLock(); | ||
157 | |||
158 | try { success = Dictionary1.TryGetValue(key, out value); } | ||
159 | finally { if (doLock) rwLock.ExitReadLock(); } | ||
160 | |||
161 | return success; | ||
162 | } | ||
163 | |||
164 | public bool TryGetValue(IPEndPoint key, out LLUDPClient value) | ||
165 | { | ||
166 | bool success; | ||
167 | bool doLock = !rwLock.IsUpgradeableReadLockHeld; | ||
168 | if (doLock) rwLock.EnterReadLock(); | ||
169 | |||
170 | try { success = Dictionary2.TryGetValue(key, out value); } | ||
171 | finally { if (doLock) rwLock.ExitReadLock(); } | ||
172 | |||
173 | return success; | ||
174 | } | ||
175 | |||
176 | public void ForEach(Action<LLUDPClient> action) | ||
177 | { | ||
178 | bool doLock = !rwLock.IsUpgradeableReadLockHeld; | ||
179 | if (doLock) rwLock.EnterUpgradeableReadLock(); | ||
180 | |||
181 | try { Parallel.ForEach<LLUDPClient>(Array, action); } | ||
182 | finally { if (doLock) rwLock.ExitUpgradeableReadLock(); } | ||
183 | } | ||
184 | } | ||
185 | } | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 7964c50..348615e 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -35,6 +35,7 @@ using log4net; | |||
35 | using Nini.Config; | 35 | using Nini.Config; |
36 | using OpenMetaverse.Packets; | 36 | using OpenMetaverse.Packets; |
37 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
38 | using OpenSim.Framework.Statistics; | ||
38 | using OpenSim.Region.Framework.Scenes; | 39 | using OpenSim.Region.Framework.Scenes; |
39 | using OpenMetaverse; | 40 | using OpenMetaverse; |
40 | 41 | ||
@@ -190,31 +191,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
190 | } | 191 | } |
191 | } | 192 | } |
192 | 193 | ||
193 | public void RemoveClient(LLUDPClient udpClient) | ||
194 | { | ||
195 | IClientAPI client; | ||
196 | |||
197 | if (m_scene.ClientManager.TryGetClient(udpClient.CircuitCode, out client)) | ||
198 | RemoveClient(client); | ||
199 | else | ||
200 | m_log.Warn("[LLUDPSERVER]: Failed to lookup IClientAPI for LLUDPClient " + udpClient.AgentID); | ||
201 | } | ||
202 | |||
203 | public void SetClientPaused(UUID agentID, bool paused) | ||
204 | { | ||
205 | LLUDPClient client; | ||
206 | if (clients.TryGetValue(agentID, out client)) | ||
207 | { | ||
208 | client.IsPaused = paused; | ||
209 | } | ||
210 | else | ||
211 | { | ||
212 | m_log.Warn("[LLUDPSERVER]: Attempted to pause/unpause unknown agent " + agentID); | ||
213 | } | ||
214 | } | ||
215 | |||
216 | public void BroadcastPacket(Packet packet, ThrottleOutPacketType category, bool sendToPausedAgents, bool allowSplitting) | 194 | public void BroadcastPacket(Packet packet, ThrottleOutPacketType category, bool sendToPausedAgents, bool allowSplitting) |
217 | { | 195 | { |
196 | // CoarseLocationUpdate packets cannot be split in an automated way | ||
197 | if (packet.Type == PacketType.CoarseLocationUpdate && allowSplitting) | ||
198 | allowSplitting = false; | ||
199 | |||
218 | if (allowSplitting && packet.HasVariableBlocks) | 200 | if (allowSplitting && packet.HasVariableBlocks) |
219 | { | 201 | { |
220 | byte[][] datas = packet.ToBytesMultiple(); | 202 | byte[][] datas = packet.ToBytesMultiple(); |
@@ -251,6 +233,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
251 | 233 | ||
252 | public void SendPacket(LLUDPClient client, Packet packet, ThrottleOutPacketType category, bool allowSplitting) | 234 | public void SendPacket(LLUDPClient client, Packet packet, ThrottleOutPacketType category, bool allowSplitting) |
253 | { | 235 | { |
236 | // CoarseLocationUpdate packets cannot be split in an automated way | ||
237 | if (packet.Type == PacketType.CoarseLocationUpdate && allowSplitting) | ||
238 | allowSplitting = false; | ||
239 | |||
254 | if (allowSplitting && packet.HasVariableBlocks) | 240 | if (allowSplitting && packet.HasVariableBlocks) |
255 | { | 241 | { |
256 | byte[][] datas = packet.ToBytesMultiple(); | 242 | byte[][] datas = packet.ToBytesMultiple(); |
@@ -339,6 +325,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
339 | } | 325 | } |
340 | } | 326 | } |
341 | 327 | ||
328 | public void SendPing(LLUDPClient client) | ||
329 | { | ||
330 | IClientAPI api = client.ClientAPI; | ||
331 | if (api != null) | ||
332 | api.SendStartPingCheck(client.CurrentPingSequence++); | ||
333 | } | ||
334 | |||
342 | public void ResendUnacked(LLUDPClient client) | 335 | public void ResendUnacked(LLUDPClient client) |
343 | { | 336 | { |
344 | if (client.NeedAcks.Count > 0) | 337 | if (client.NeedAcks.Count > 0) |
@@ -387,9 +380,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
387 | //FIXME: Make 60 an .ini setting | 380 | //FIXME: Make 60 an .ini setting |
388 | if (Environment.TickCount - client.TickLastPacketReceived > 1000 * 60) | 381 | if (Environment.TickCount - client.TickLastPacketReceived > 1000 * 60) |
389 | { | 382 | { |
390 | m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + client.RemoteEndPoint); | 383 | m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + client.ClientAPI.Name); |
391 | 384 | ||
392 | RemoveClient(client); | 385 | RemoveClient(client.ClientAPI); |
393 | return; | 386 | return; |
394 | } | 387 | } |
395 | } | 388 | } |
@@ -590,8 +583,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
590 | LLUDPClient client = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint); | 583 | LLUDPClient client = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint); |
591 | clients.Add(agentID, client.RemoteEndPoint, client); | 584 | clients.Add(agentID, client.RemoteEndPoint, client); |
592 | 585 | ||
593 | // Create the IClientAPI | 586 | // Create the LLClientView |
594 | IClientAPI clientApi = new LLClientView(remoteEndPoint, m_scene, this, client, sessionInfo, agentID, sessionID, circuitCode); | 587 | LLClientView clientApi = new LLClientView(remoteEndPoint, m_scene, this, client, sessionInfo, agentID, sessionID, circuitCode); |
595 | clientApi.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler; | 588 | clientApi.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler; |
596 | clientApi.OnLogout += LogoutHandler; | 589 | clientApi.OnLogout += LogoutHandler; |
597 | clientApi.OnConnectionClosed += RemoveClient; | 590 | clientApi.OnConnectionClosed += RemoveClient; |
@@ -618,23 +611,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
618 | 611 | ||
619 | private void IncomingPacketHandler() | 612 | private void IncomingPacketHandler() |
620 | { | 613 | { |
621 | IncomingPacket incomingPacket = new IncomingPacket(); | 614 | // Set this culture for the thread that incoming packets are received |
622 | Packet packet = null; | 615 | // on to en-US to avoid number parsing issues |
623 | LLUDPClient client = null; | 616 | Culture.SetCurrentCulture(); |
617 | |||
618 | IncomingPacket incomingPacket = default(IncomingPacket); | ||
624 | 619 | ||
625 | while (base.IsRunning) | 620 | while (base.IsRunning) |
626 | { | 621 | { |
627 | // Reset packet to null for the check below | ||
628 | packet = null; | ||
629 | |||
630 | if (packetInbox.Dequeue(100, ref incomingPacket)) | 622 | if (packetInbox.Dequeue(100, ref incomingPacket)) |
631 | { | 623 | Util.FireAndForget(ProcessInPacket, incomingPacket); |
632 | packet = incomingPacket.Packet; | ||
633 | client = incomingPacket.Client; | ||
634 | |||
635 | if (packet != null && client != null) | ||
636 | client.ClientAPI.ProcessInPacket(packet); | ||
637 | } | ||
638 | } | 624 | } |
639 | 625 | ||
640 | if (packetInbox.Count > 0) | 626 | if (packetInbox.Count > 0) |
@@ -642,32 +628,98 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
642 | packetInbox.Clear(); | 628 | packetInbox.Clear(); |
643 | } | 629 | } |
644 | 630 | ||
631 | private void ProcessInPacket(object state) | ||
632 | { | ||
633 | IncomingPacket incomingPacket = (IncomingPacket)state; | ||
634 | Packet packet = incomingPacket.Packet; | ||
635 | LLUDPClient client = incomingPacket.Client; | ||
636 | |||
637 | if (packet != null && client != null) | ||
638 | { | ||
639 | try | ||
640 | { | ||
641 | client.ClientAPI.ProcessInPacket(packet); | ||
642 | } | ||
643 | catch (ThreadAbortException) | ||
644 | { | ||
645 | throw; | ||
646 | } | ||
647 | catch (Exception e) | ||
648 | { | ||
649 | if (StatsManager.SimExtraStats != null) | ||
650 | StatsManager.SimExtraStats.AddAbnormalClientThreadTermination(); | ||
651 | |||
652 | // Don't let a failure in an individual client thread crash the whole sim. | ||
653 | m_log.ErrorFormat("[LLUDPSERVER]: Client thread for {0} {1} crashed. Logging them out", client.ClientAPI.Name, client.AgentID); | ||
654 | m_log.Error(e.Message, e); | ||
655 | |||
656 | try | ||
657 | { | ||
658 | // Make an attempt to alert the user that their session has crashed | ||
659 | AgentAlertMessagePacket alert = client.ClientAPI.BuildAgentAlertPacket( | ||
660 | "Unfortunately the session for this client on the server has crashed.\n" + | ||
661 | "Any further actions taken will not be processed.\n" + | ||
662 | "Please relog", true); | ||
663 | |||
664 | SendPacket(client, alert, ThrottleOutPacketType.Unknown, false); | ||
665 | |||
666 | // TODO: There may be a better way to do this. Perhaps kick? Not sure this propogates notifications to | ||
667 | // listeners yet, though. | ||
668 | client.ClientAPI.SendLogoutPacket(); | ||
669 | RemoveClient(client.ClientAPI); | ||
670 | } | ||
671 | catch (ThreadAbortException) | ||
672 | { | ||
673 | throw; | ||
674 | } | ||
675 | catch (Exception e2) | ||
676 | { | ||
677 | m_log.Error("[LLUDPSERVER]: Further exception thrown on forced session logout for " + client.ClientAPI.Name); | ||
678 | m_log.Error(e2.Message, e2); | ||
679 | } | ||
680 | } | ||
681 | } | ||
682 | } | ||
683 | |||
645 | private void OutgoingPacketHandler() | 684 | private void OutgoingPacketHandler() |
646 | { | 685 | { |
686 | // Set this culture for the thread that outgoing packets are sent | ||
687 | // on to en-US to avoid number parsing issues | ||
688 | Culture.SetCurrentCulture(); | ||
689 | |||
647 | int now = Environment.TickCount; | 690 | int now = Environment.TickCount; |
648 | int elapsedMS = 0; | 691 | int elapsedMS = 0; |
649 | int elapsed100MS = 0; | 692 | int elapsed100MS = 0; |
693 | int elapsed500MS = 0; | ||
650 | 694 | ||
651 | while (base.IsRunning) | 695 | while (base.IsRunning) |
652 | { | 696 | { |
653 | bool resendUnacked = false; | 697 | bool resendUnacked = false; |
654 | bool sendAcks = false; | 698 | bool sendAcks = false; |
699 | bool sendPings = false; | ||
655 | bool packetSent = false; | 700 | bool packetSent = false; |
656 | 701 | ||
657 | elapsedMS += Environment.TickCount - now; | 702 | elapsedMS += Environment.TickCount - now; |
658 | 703 | ||
659 | // Check for packets that need to be resent every 100ms | 704 | // Check for pending outgoing resends every 100ms |
660 | if (elapsedMS >= 100) | 705 | if (elapsedMS >= 100) |
661 | { | 706 | { |
662 | resendUnacked = true; | 707 | resendUnacked = true; |
663 | elapsedMS -= 100; | 708 | elapsedMS -= 100; |
664 | ++elapsed100MS; | 709 | ++elapsed100MS; |
665 | } | 710 | } |
666 | // Check for ACKs that need to be sent out every 500ms | 711 | // Check for pending outgoing ACKs every 500ms |
667 | if (elapsed100MS >= 5) | 712 | if (elapsed100MS >= 5) |
668 | { | 713 | { |
669 | sendAcks = true; | 714 | sendAcks = true; |
670 | elapsed100MS = 0; | 715 | elapsed100MS = 0; |
716 | ++elapsed500MS; | ||
717 | } | ||
718 | // Send pings to clients every 2000ms | ||
719 | if (elapsed500MS >= 4) | ||
720 | { | ||
721 | sendPings = true; | ||
722 | elapsed500MS = 0; | ||
671 | } | 723 | } |
672 | 724 | ||
673 | clients.ForEach( | 725 | clients.ForEach( |
@@ -679,6 +731,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
679 | ResendUnacked(client); | 731 | ResendUnacked(client); |
680 | if (sendAcks) | 732 | if (sendAcks) |
681 | SendAcks(client); | 733 | SendAcks(client); |
734 | if (sendPings) | ||
735 | SendPing(client); | ||
682 | } | 736 | } |
683 | ); | 737 | ); |
684 | 738 | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUtil.cs b/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs index 066b19d..69b0c5f 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUtil.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -26,31 +26,31 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using OpenSim.Framework; |
30 | using System.Net; | ||
31 | using OpenMetaverse; | 30 | using OpenMetaverse; |
32 | 31 | ||
33 | using ReaderWriterLockImpl = OpenMetaverse.ReaderWriterLockSlim; | ||
34 | |||
35 | namespace OpenSim.Region.ClientStack.LindenUDP | 32 | namespace OpenSim.Region.ClientStack.LindenUDP |
36 | { | 33 | { |
37 | public class LLUtil | 34 | public sealed class OutgoingPacket |
38 | { | 35 | { |
39 | /// <summary> | 36 | /// <summary>Client this packet is destined for</summary> |
40 | /// Convert a string to bytes suitable for use in an LL UDP packet. | 37 | public LLUDPClient Client; |
41 | /// </summary> | 38 | /// <summary>Packet data to send</summary> |
42 | /// <param name="s">Truncated to 254 characters if necessary</param> | 39 | public UDPPacketBuffer Buffer; |
43 | /// <returns></returns> | 40 | /// <summary>Sequence number of the wrapped packet</summary> |
44 | public static byte[] StringToPacketBytes(string s) | 41 | public uint SequenceNumber; |
42 | /// <summary>Number of times this packet has been resent</summary> | ||
43 | public int ResendCount; | ||
44 | /// <summary>Environment.TickCount when this packet was last sent over the wire</summary> | ||
45 | public int TickCount; | ||
46 | /// <summary>Category this packet belongs to</summary> | ||
47 | public ThrottleOutPacketType Category; | ||
48 | |||
49 | public OutgoingPacket(LLUDPClient client, UDPPacketBuffer buffer, ThrottleOutPacketType category) | ||
45 | { | 50 | { |
46 | // Anything more than 254 will cause libsecondlife to barf | 51 | Client = client; |
47 | // (libsl 1550) adds an \0 on the Utils.StringToBytes conversion if it isn't present | 52 | Buffer = buffer; |
48 | if (s.Length > 254) | 53 | Category = category; |
49 | { | ||
50 | s = s.Remove(254); | ||
51 | } | ||
52 | |||
53 | return Utils.StringToBytes(s); | ||
54 | } | 54 | } |
55 | } | 55 | } |
56 | } | 56 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs b/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs new file mode 100644 index 0000000..ffa20d5 --- /dev/null +++ b/OpenSim/Region/ClientStack/LindenUDP/ThrottleRates.cs | |||
@@ -0,0 +1,76 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using Nini.Config; | ||
30 | |||
31 | namespace OpenSim.Region.ClientStack.LindenUDP | ||
32 | { | ||
33 | public sealed class ThrottleRates | ||
34 | { | ||
35 | public int Resend; | ||
36 | public int Land; | ||
37 | public int Wind; | ||
38 | public int Cloud; | ||
39 | public int Task; | ||
40 | public int Texture; | ||
41 | public int Asset; | ||
42 | |||
43 | public int ResendLimit; | ||
44 | public int LandLimit; | ||
45 | public int WindLimit; | ||
46 | public int CloudLimit; | ||
47 | public int TaskLimit; | ||
48 | public int TextureLimit; | ||
49 | public int AssetLimit; | ||
50 | |||
51 | public ThrottleRates(IConfigSource config) | ||
52 | { | ||
53 | try | ||
54 | { | ||
55 | IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"]; | ||
56 | |||
57 | Resend = throttleConfig.GetInt("ResendDefault", 12500); | ||
58 | Land = throttleConfig.GetInt("LandDefault", 500); | ||
59 | Wind = throttleConfig.GetInt("WindDefault", 500); | ||
60 | Cloud = throttleConfig.GetInt("CloudDefault", 500); | ||
61 | Task = throttleConfig.GetInt("TaskDefault", 500); | ||
62 | Texture = throttleConfig.GetInt("TextureDefault", 500); | ||
63 | Asset = throttleConfig.GetInt("AssetDefault", 500); | ||
64 | |||
65 | ResendLimit = throttleConfig.GetInt("ResendLimit", 18750); | ||
66 | LandLimit = throttleConfig.GetInt("LandLimit", 29750); | ||
67 | WindLimit = throttleConfig.GetInt("WindLimit", 18750); | ||
68 | CloudLimit = throttleConfig.GetInt("CloudLimit", 18750); | ||
69 | TaskLimit = throttleConfig.GetInt("TaskLimit", 55750); | ||
70 | TextureLimit = throttleConfig.GetInt("TextureLimit", 55750); | ||
71 | AssetLimit = throttleConfig.GetInt("AssetLimit", 27500); | ||
72 | } | ||
73 | catch (Exception) { } | ||
74 | } | ||
75 | } | ||
76 | } | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs new file mode 100644 index 0000000..16c0035 --- /dev/null +++ b/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs | |||
@@ -0,0 +1,114 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Net; | ||
31 | using OpenMetaverse; | ||
32 | |||
33 | namespace OpenSim.Region.ClientStack.LindenUDP | ||
34 | { | ||
35 | public sealed class UnackedPacketCollection | ||
36 | { | ||
37 | public object SyncRoot = new object(); | ||
38 | |||
39 | SortedDictionary<uint, OutgoingPacket> packets; | ||
40 | |||
41 | public int Count { get { return packets.Count; } } | ||
42 | |||
43 | public UnackedPacketCollection() | ||
44 | { | ||
45 | packets = new SortedDictionary<uint, OutgoingPacket>(); | ||
46 | } | ||
47 | |||
48 | public bool Add(OutgoingPacket packet) | ||
49 | { | ||
50 | lock (SyncRoot) | ||
51 | { | ||
52 | if (!packets.ContainsKey(packet.SequenceNumber)) | ||
53 | { | ||
54 | packets.Add(packet.SequenceNumber, packet); | ||
55 | return true; | ||
56 | } | ||
57 | return false; | ||
58 | } | ||
59 | } | ||
60 | |||
61 | public bool RemoveUnsafe(uint sequenceNumber) | ||
62 | { | ||
63 | return packets.Remove(sequenceNumber); | ||
64 | } | ||
65 | |||
66 | public bool RemoveUnsafe(uint sequenceNumber, out OutgoingPacket packet) | ||
67 | { | ||
68 | if (packets.TryGetValue(sequenceNumber, out packet)) | ||
69 | { | ||
70 | packets.Remove(sequenceNumber); | ||
71 | return true; | ||
72 | } | ||
73 | |||
74 | return false; | ||
75 | } | ||
76 | |||
77 | public OutgoingPacket GetOldest() | ||
78 | { | ||
79 | lock (SyncRoot) | ||
80 | { | ||
81 | using (SortedDictionary<uint, OutgoingPacket>.ValueCollection.Enumerator e = packets.Values.GetEnumerator()) | ||
82 | return e.Current; | ||
83 | } | ||
84 | } | ||
85 | |||
86 | public List<OutgoingPacket> GetExpiredPackets(int timeout) | ||
87 | { | ||
88 | List<OutgoingPacket> expiredPackets = null; | ||
89 | |||
90 | lock (SyncRoot) | ||
91 | { | ||
92 | int now = Environment.TickCount; | ||
93 | foreach (OutgoingPacket packet in packets.Values) | ||
94 | { | ||
95 | if (packet.TickCount == 0) | ||
96 | continue; | ||
97 | |||
98 | if (now - packet.TickCount >= timeout) | ||
99 | { | ||
100 | if (expiredPackets == null) | ||
101 | expiredPackets = new List<OutgoingPacket>(); | ||
102 | expiredPackets.Add(packet); | ||
103 | } | ||
104 | else | ||
105 | { | ||
106 | break; | ||
107 | } | ||
108 | } | ||
109 | } | ||
110 | |||
111 | return expiredPackets; | ||
112 | } | ||
113 | } | ||
114 | } | ||