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authorJustin Clarke Casey2009-02-11 19:29:59 +0000
committerJustin Clarke Casey2009-02-11 19:29:59 +0000
commite12981ef1be8a424a975f8976d43245de868efb9 (patch)
tree26a78b17264907feff777dd4360758fce92860c7 /OpenSim/Region
parent* Refactor inventory archive code to allow direct invocation in order to supp... (diff)
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* Establish a common InventoryNodeBase class from InventoryItemBase and InventoryFolderBase
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs11
1 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index 0c489e5..ab914c4 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -114,6 +114,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
114 { 114 {
115 new InventoryArchiveReadRequest(firstName, lastName, invPath, loadPath, m_commsManager).Execute(); 115 new InventoryArchiveReadRequest(firstName, lastName, invPath, loadPath, m_commsManager).Execute();
116 } 116 }
117
118 /*
119 foreach (Scene scene in m_scenes.Values)
120 {
121 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
122 if (user != null && !user.IsChildAgent)
123 {
124 user.ControllingClient.SendBulkUpdateInventory(folderCopy);
125 }
126 }
127 */
117 } 128 }
118 129
119 public void ArchiveInventory(string firstName, string lastName, string invPath, string savePath) 130 public void ArchiveInventory(string firstName, string lastName, string invPath, string savePath)