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author | Melanie | 2009-10-02 00:47:01 +0100 |
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committer | Melanie | 2009-10-02 00:47:01 +0100 |
commit | 212e132e79f868fd3bb9bcf9ef2c13eb12f8c14e (patch) | |
tree | 5af4731fb69cb8546a9cfb857dabbebc5f0b6ee1 /OpenSim/Region | |
parent | Fix a merge conflict (diff) | |
download | opensim-SC-212e132e79f868fd3bb9bcf9ef2c13eb12f8c14e.zip opensim-SC-212e132e79f868fd3bb9bcf9ef2c13eb12f8c14e.tar.gz opensim-SC-212e132e79f868fd3bb9bcf9ef2c13eb12f8c14e.tar.bz2 opensim-SC-212e132e79f868fd3bb9bcf9ef2c13eb12f8c14e.tar.xz |
Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0.
Diffstat (limited to '')
6 files changed, 27 insertions, 46 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs b/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs index 0716964..5e87b32 100644 --- a/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs +++ b/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs | |||
@@ -69,7 +69,6 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
69 | public override void UpdateMovement() | 69 | public override void UpdateMovement() |
70 | { | 70 | { |
71 | UpdateGroupRotationR(m_rootPart.RotationOffset * m_rotationDirection); | 71 | UpdateGroupRotationR(m_rootPart.RotationOffset * m_rotationDirection); |
72 | |||
73 | base.UpdateMovement(); | 72 | base.UpdateMovement(); |
74 | } | 73 | } |
75 | 74 | ||
diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs index 27a0785..c2ec6a5 100644 --- a/OpenSim/Region/Framework/Scenes/EntityBase.cs +++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs | |||
@@ -94,7 +94,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
94 | set { m_velocity = value; } | 94 | set { m_velocity = value; } |
95 | } | 95 | } |
96 | 96 | ||
97 | protected Quaternion m_rotation; | 97 | protected Quaternion m_rotation = new Quaternion(0f, 0f, 1f, 0f); |
98 | 98 | ||
99 | public virtual Quaternion Rotation | 99 | public virtual Quaternion Rotation |
100 | { | 100 | { |
@@ -102,14 +102,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
102 | set { m_rotation = value; } | 102 | set { m_rotation = value; } |
103 | } | 103 | } |
104 | 104 | ||
105 | protected Vector3 m_scale; | ||
106 | |||
107 | public virtual Vector3 Scale | ||
108 | { | ||
109 | get { return m_scale; } | ||
110 | set { m_scale = value; } | ||
111 | } | ||
112 | |||
113 | protected uint m_localId; | 105 | protected uint m_localId; |
114 | 106 | ||
115 | public virtual uint LocalId | 107 | public virtual uint LocalId |
@@ -123,9 +115,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | /// </summary> | 115 | /// </summary> |
124 | public EntityBase() | 116 | public EntityBase() |
125 | { | 117 | { |
126 | m_rotation = Quaternion.Identity; | 118 | m_uuid = UUID.Zero; |
127 | m_scale = Vector3.One; | 119 | |
120 | m_pos = Vector3.Zero; | ||
121 | m_velocity = Vector3.Zero; | ||
122 | Rotation = Quaternion.Identity; | ||
128 | m_name = "(basic entity)"; | 123 | m_name = "(basic entity)"; |
124 | m_rotationalvelocity = Vector3.Zero; | ||
129 | } | 125 | } |
130 | 126 | ||
131 | /// <summary> | 127 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 55ec281..9db2240 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2305,8 +2305,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2305 | "to avatar {0} at position {1}", | 2305 | "to avatar {0} at position {1}", |
2306 | sp.UUID.ToString(), grp.AbsolutePosition); | 2306 | sp.UUID.ToString(), grp.AbsolutePosition); |
2307 | AttachObject(sp.ControllingClient, | 2307 | AttachObject(sp.ControllingClient, |
2308 | grp.LocalId, 0, | 2308 | grp.LocalId, (uint)0, |
2309 | grp.Rotation, | 2309 | grp.GroupRotation, |
2310 | grp.AbsolutePosition, false); | 2310 | grp.AbsolutePosition, false); |
2311 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2311 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2312 | grp.SendGroupFullUpdate(); | 2312 | grp.SendGroupFullUpdate(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 6b4cc0d..9f44f92 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -204,22 +204,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
204 | get { return m_parts.Count; } | 204 | get { return m_parts.Count; } |
205 | } | 205 | } |
206 | 206 | ||
207 | public override Quaternion Rotation | 207 | public Quaternion GroupRotation |
208 | { | 208 | { |
209 | get { return m_rootPart.RotationOffset; } | 209 | get { return m_rootPart.RotationOffset; } |
210 | set { m_rootPart.RotationOffset = value; } | ||
211 | } | ||
212 | |||
213 | public override Vector3 Scale | ||
214 | { | ||
215 | get { return m_rootPart.Scale; } | ||
216 | set { m_rootPart.Scale = value; } | ||
217 | } | ||
218 | |||
219 | public override Vector3 Velocity | ||
220 | { | ||
221 | get { return m_rootPart.Velocity; } | ||
222 | set { m_rootPart.Velocity = value; } | ||
223 | } | 210 | } |
224 | 211 | ||
225 | public UUID GroupID | 212 | public UUID GroupID |
@@ -548,7 +535,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
548 | // Temporary commented to stop compiler warning | 535 | // Temporary commented to stop compiler warning |
549 | //Vector3 partPosition = | 536 | //Vector3 partPosition = |
550 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); | 537 | // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); |
551 | Quaternion parentrotation = Rotation; | 538 | Quaternion parentrotation = GroupRotation; |
552 | 539 | ||
553 | // Telling the prim to raytrace. | 540 | // Telling the prim to raytrace. |
554 | //EntityIntersection inter = part.TestIntersection(hRay, parentrotation); | 541 | //EntityIntersection inter = part.TestIntersection(hRay, parentrotation); |
@@ -1891,17 +1878,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1891 | 1878 | ||
1892 | checkAtTargets(); | 1879 | checkAtTargets(); |
1893 | 1880 | ||
1894 | Quaternion rot = Rotation; | 1881 | if (UsePhysics && ((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1) |
1895 | 1882 | || (Math.Abs(lastPhysGroupRot.X - GroupRotation.X) > 0.1) | |
1896 | if (UsePhysics && | 1883 | || (Math.Abs(lastPhysGroupRot.Y - GroupRotation.Y) > 0.1) |
1897 | ((Math.Abs(lastPhysGroupRot.W - rot.W) > 0.1f) | 1884 | || (Math.Abs(lastPhysGroupRot.Z - GroupRotation.Z) > 0.1))) |
1898 | || (Math.Abs(lastPhysGroupRot.X - rot.X) > 0.1f) | ||
1899 | || (Math.Abs(lastPhysGroupRot.Y - rot.Y) > 0.1f) | ||
1900 | || (Math.Abs(lastPhysGroupRot.Z - rot.Z) > 0.1f))) | ||
1901 | { | 1885 | { |
1902 | m_rootPart.UpdateFlag = 1; | 1886 | m_rootPart.UpdateFlag = 1; |
1903 | 1887 | ||
1904 | lastPhysGroupRot = rot; | 1888 | lastPhysGroupRot = GroupRotation; |
1905 | } | 1889 | } |
1906 | 1890 | ||
1907 | foreach (SceneObjectPart part in m_parts.Values) | 1891 | foreach (SceneObjectPart part in m_parts.Values) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 3051609..11ae661 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2013,10 +2013,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2013 | q = avatar.Rotation; // Currently infrequently updated so may be inaccurate | 2013 | q = avatar.Rotation; // Currently infrequently updated so may be inaccurate |
2014 | } | 2014 | } |
2015 | else | 2015 | else |
2016 | q = part.ParentGroup.Rotation; // Likely never get here but just in case | 2016 | q = part.ParentGroup.GroupRotation; // Likely never get here but just in case |
2017 | } | 2017 | } |
2018 | else | 2018 | else |
2019 | q = part.ParentGroup.Rotation; // just the group rotation | 2019 | q = part.ParentGroup.GroupRotation; // just the group rotation |
2020 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 2020 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); |
2021 | } | 2021 | } |
2022 | q = part.GetWorldRotation(); | 2022 | q = part.GetWorldRotation(); |
@@ -7184,10 +7184,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7184 | else | 7184 | else |
7185 | q = avatar.Rotation; // Currently infrequently updated so may be inaccurate | 7185 | q = avatar.Rotation; // Currently infrequently updated so may be inaccurate |
7186 | else | 7186 | else |
7187 | q = m_host.ParentGroup.Rotation; // Likely never get here but just in case | 7187 | q = m_host.ParentGroup.GroupRotation; // Likely never get here but just in case |
7188 | } | 7188 | } |
7189 | else | 7189 | else |
7190 | q = m_host.ParentGroup.Rotation; // just the group rotation | 7190 | q = m_host.ParentGroup.GroupRotation; // just the group rotation |
7191 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 7191 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); |
7192 | } | 7192 | } |
7193 | 7193 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs index 84ccafe..4855d64 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs | |||
@@ -218,14 +218,16 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
218 | } | 218 | } |
219 | } | 219 | } |
220 | 220 | ||
221 | Vector3 absPos = part.AbsolutePosition; | 221 | Position = new LSL_Types.Vector3(part.AbsolutePosition.X, |
222 | Position = new LSL_Types.Vector3(absPos.X, absPos.Y, absPos.Z); | 222 | part.AbsolutePosition.Y, |
223 | part.AbsolutePosition.Z); | ||
223 | 224 | ||
224 | Quaternion wr = part.ParentGroup.Rotation; | 225 | Quaternion wr = part.ParentGroup.GroupRotation; |
225 | Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W); | 226 | Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W); |
226 | 227 | ||
227 | Vector3 vel = part.Velocity; | 228 | Velocity = new LSL_Types.Vector3(part.Velocity.X, |
228 | Velocity = new LSL_Types.Vector3(vel.X, vel.Y, vel.Z); | 229 | part.Velocity.Y, |
230 | part.Velocity.Z); | ||
229 | } | 231 | } |
230 | } | 232 | } |
231 | 233 | ||