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authorMW2007-08-28 18:30:28 +0000
committerMW2007-08-28 18:30:28 +0000
commitc16aafee09bfcce12c3d667cd6ec382e29695490 (patch)
treec36c20a4c0efa3fbe5351b79d278d57a66e363ff /OpenSim/Region
parentstartup event on script added to object, not all inside object. (diff)
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Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/ModuleLoader.cs3
-rw-r--r--OpenSim/Region/Environment/Modules/ChatModule.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs10
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs9
-rw-r--r--OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs10
-rw-r--r--OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs10
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Engines/CSharp/CSharpScriptEngine.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/Engines/CSharpEngine/CSharpScriptEngine.cs)204
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Engines/CSharp/Examples/ExportRegionToLSL.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs)142
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Engines/JScript/JScriptEngine.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/Engines/JScriptEngine/JScriptEngine.cs)204
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/ClassInstance.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/ClassInstance.cs)92
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/ClassRecord.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/ClassRecord.cs)1278
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Heap.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/Heap.cs)86
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Interpreter.Logic.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/Interpreter.Logic.cs)1100
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Interpreter.Methods.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/Interpreter.Methods.cs)192
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Interpreter.Return.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/Interpreter.Return.cs)80
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Interpreter.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/Interpreter.cs)270
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/MainMemory.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/MainMemory.cs)90
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/MethodMemory.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/MethodMemory.cs)92
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Object.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/Object.cs)74
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/OpCodes.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/OpCodes.cs)112
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Stack.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/Stack.cs)84
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/StackFrame.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/StackFrame.cs)98
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Thread.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/Thread.cs)238
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JavaEngine.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JavaEngine.cs)57
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/OpenSimJVM.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/OpenSimJVM.cs)341
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/ArrayReference.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/ArrayReference.cs)20
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/BaseType.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/BaseType.cs)20
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/ObjectReference.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/ObjectReference.cs)32
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs11
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs11
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs)33
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs)33
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/OpenSim.Region.ExtensionScriptEngine.csproj213
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/OpenSim.Region.ExtensionScriptEngine.csproj.user12
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/OpenSim.Region.ExtensionScriptEngine.dll.build78
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/OpenSim.Region.ExtensionsScriptModule.csproj207
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/OpenSim.Region.ExtensionsScriptModule.csproj.user12
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/OpenSim.Region.ExtensionsScriptModule.dll.build77
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Script.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/Script.cs)128
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/ScriptAPI.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/ScriptAPI.cs)64
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/ScriptInfo.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/ScriptInfo.cs)126
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/ScriptInterpretedAPI.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs)534
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/ScriptInterpretedEvents.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedEvents.cs)46
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/ScriptManager.cs)245
44 files changed, 3699 insertions, 3081 deletions
diff --git a/OpenSim/Region/Environment/ModuleLoader.cs b/OpenSim/Region/Environment/ModuleLoader.cs
index 8e42d90..dbe43d5 100644
--- a/OpenSim/Region/Environment/ModuleLoader.cs
+++ b/OpenSim/Region/Environment/ModuleLoader.cs
@@ -2,6 +2,7 @@ using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Reflection; 3using System.Reflection;
4using System.Text; 4using System.Text;
5using OpenSim.Framework.Console;
5using OpenSim.Region.Environment.Scenes; 6using OpenSim.Region.Environment.Scenes;
6using OpenSim.Region.Environment.Interfaces; 7using OpenSim.Region.Environment.Interfaces;
7using OpenSim.Region.Environment.Modules; 8using OpenSim.Region.Environment.Modules;
@@ -37,6 +38,8 @@ namespace OpenSim.Region.Environment
37 avatarProfiles.Initialise(scene); 38 avatarProfiles.Initialise(scene);
38 scene.AddModule(avatarProfiles.GetName(), avatarProfiles); 39 scene.AddModule(avatarProfiles.GetName(), avatarProfiles);
39 40
41 this.LoadModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene);
42
40 // Post Initialise Modules 43 // Post Initialise Modules
41 xferManager.PostInitialise(); 44 xferManager.PostInitialise();
42 // chatModule.PostInitialise(); //for now leave this disabled as it would start up a partially working irc bot 45 // chatModule.PostInitialise(); //for now leave this disabled as it would start up a partially working irc bot
diff --git a/OpenSim/Region/Environment/Modules/ChatModule.cs b/OpenSim/Region/Environment/Modules/ChatModule.cs
index 703fe65..300269a 100644
--- a/OpenSim/Region/Environment/Modules/ChatModule.cs
+++ b/OpenSim/Region/Environment/Modules/ChatModule.cs
@@ -21,7 +21,7 @@ namespace OpenSim.Region.Environment.Modules
21 21
22 private int m_port = 6668; 22 private int m_port = 6668;
23 private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot"; 23 private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
24 private string m_nick = "OpenSimBoT"; 24 private string m_nick = "OpenSimBot";
25 private string m_channel = "#opensim"; 25 private string m_channel = "#opensim";
26 26
27 private NetworkStream m_stream; 27 private NetworkStream m_stream;
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index dcec289..568639f 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -155,16 +155,6 @@ namespace OpenSim.Region.Environment.Scenes
155 }); 155 });
156 } 156 }
157 157
158
159 /// <summary>
160 ///
161 /// </summary>
162 /// <param name="remoteClient"></param>
163 public void SendAvatarsToClient(IClientAPI remoteClient)
164 {
165
166 }
167
168 /// <summary> 158 /// <summary>
169 /// 159 ///
170 /// </summary> 160 /// </summary>
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index b2ddb7d..cd5d2a2 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -44,7 +44,6 @@ using OpenSim.Framework.Communications.Caches;
44using OpenSim.Region.Environment.LandManagement; 44using OpenSim.Region.Environment.LandManagement;
45using OpenSim.Region.Environment; 45using OpenSim.Region.Environment;
46using OpenSim.Region.Environment.Interfaces; 46using OpenSim.Region.Environment.Interfaces;
47using OpenSim.Region.Scripting;
48using OpenSim.Region.Terrain; 47using OpenSim.Region.Terrain;
49using OpenSim.Framework.Data; 48using OpenSim.Framework.Data;
50using Caps = OpenSim.Region.Capabilities.Caps; 49using Caps = OpenSim.Region.Capabilities.Caps;
@@ -122,13 +121,6 @@ namespace OpenSim.Region.Environment.Scenes
122 get { return m_estateManager; } 121 get { return m_estateManager; }
123 } 122 }
124 123
125 private ScriptManager m_scriptManager;
126
127 public ScriptManager ScriptManager
128 {
129 get { return m_scriptManager; }
130 }
131
132 private PermissionManager m_permissionManager; 124 private PermissionManager m_permissionManager;
133 125
134 public PermissionManager PermissionsMngr 126 public PermissionManager PermissionsMngr
@@ -174,7 +166,6 @@ namespace OpenSim.Region.Environment.Scenes
174 166
175 m_LandManager = new LandManager(this, m_regInfo); 167 m_LandManager = new LandManager(this, m_regInfo);
176 m_estateManager = new EstateManager(this, m_regInfo); 168 m_estateManager = new EstateManager(this, m_regInfo);
177 m_scriptManager = new ScriptManager(this);
178 m_eventManager = new EventManager(); 169 m_eventManager = new EventManager();
179 m_permissionManager = new PermissionManager(this); 170 m_permissionManager = new PermissionManager(this);
180 171
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs b/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs
deleted file mode 100644
index 5a7b780..0000000
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs
+++ /dev/null
@@ -1,10 +0,0 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes
6{
7 public class Byte : BaseType
8 {
9 }
10}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs b/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs
deleted file mode 100644
index c87ee8f..0000000
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs
+++ /dev/null
@@ -1,10 +0,0 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes
6{
7 public class Char : BaseType
8 {
9 }
10}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/CSharpEngine/CSharpScriptEngine.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/CSharp/CSharpScriptEngine.cs
index 8e1b23e..7da3d55 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/CSharpEngine/CSharpScriptEngine.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/Engines/CSharp/CSharpScriptEngine.cs
@@ -1,102 +1,102 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.CodeDom.Compiler; 29using System.CodeDom.Compiler;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using Microsoft.CSharp; 31using Microsoft.CSharp;
32using OpenSim.Framework.Console; 32using OpenSim.Framework.Console;
33 33
34namespace OpenSim.Region.Scripting 34namespace OpenSim.Region.ExtensionsScriptModule.CSharp
35{ 35{
36 public class CSharpScriptEngine : IScriptCompiler 36 public class CSharpScriptEngine : IScriptCompiler
37 { 37 {
38 public string FileExt() 38 public string FileExt()
39 { 39 {
40 return ".cs"; 40 return ".cs";
41 } 41 }
42 42
43 private Dictionary<string,IScript> LoadDotNetScript(CodeDomProvider compiler, string filename) 43 private Dictionary<string,IScript> LoadDotNetScript(CodeDomProvider compiler, string filename)
44 { 44 {
45 CompilerParameters compilerParams = new CompilerParameters(); 45 CompilerParameters compilerParams = new CompilerParameters();
46 CompilerResults compilerResults; 46 CompilerResults compilerResults;
47 compilerParams.GenerateExecutable = false; 47 compilerParams.GenerateExecutable = false;
48 compilerParams.GenerateInMemory = true; 48 compilerParams.GenerateInMemory = true;
49 compilerParams.IncludeDebugInformation = false; 49 compilerParams.IncludeDebugInformation = false;
50 compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll"); 50 compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll");
51 compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Environment.dll"); 51 compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Environment.dll");
52 compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll"); 52 compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
53 compilerParams.ReferencedAssemblies.Add("libsecondlife.dll"); 53 compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
54 compilerParams.ReferencedAssemblies.Add("System.dll"); 54 compilerParams.ReferencedAssemblies.Add("System.dll");
55 55
56 compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename); 56 compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
57 57
58 if (compilerResults.Errors.Count > 0) 58 if (compilerResults.Errors.Count > 0)
59 { 59 {
60 MainLog.Instance.Error("Compile errors"); 60 MainLog.Instance.Error("Compile errors");
61 foreach (CompilerError error in compilerResults.Errors) 61 foreach (CompilerError error in compilerResults.Errors)
62 { 62 {
63 MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString()); 63 MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
64 } 64 }
65 } 65 }
66 else 66 else
67 { 67 {
68 Dictionary<string,IScript> scripts = new Dictionary<string,IScript>(); 68 Dictionary<string,IScript> scripts = new Dictionary<string,IScript>();
69 69
70 foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes()) 70 foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
71 { 71 {
72 Type testInterface = pluginType.GetInterface("IScript", true); 72 Type testInterface = pluginType.GetInterface("IScript", true);
73 73
74 if (testInterface != null) 74 if (testInterface != null)
75 { 75 {
76 IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString()); 76 IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
77 77
78 string scriptName = "C#/" + script.Name; 78 string scriptName = "C#/" + script.Name;
79 Console.WriteLine("Script: " + scriptName + " loaded."); 79 Console.WriteLine("Script: " + scriptName + " loaded.");
80 80
81 if (!scripts.ContainsKey(scriptName)) 81 if (!scripts.ContainsKey(scriptName))
82 { 82 {
83 scripts.Add(scriptName, script); 83 scripts.Add(scriptName, script);
84 } 84 }
85 else 85 else
86 { 86 {
87 scripts[scriptName] = script; 87 scripts[scriptName] = script;
88 } 88 }
89 } 89 }
90 } 90 }
91 return scripts; 91 return scripts;
92 } 92 }
93 return null; 93 return null;
94 } 94 }
95 95
96 public Dictionary<string,IScript> compile(string filename) 96 public Dictionary<string,IScript> compile(string filename)
97 { 97 {
98 CSharpCodeProvider csharpProvider = new CSharpCodeProvider(); 98 CSharpCodeProvider csharpProvider = new CSharpCodeProvider();
99 return LoadDotNetScript(csharpProvider, filename); 99 return LoadDotNetScript(csharpProvider, filename);
100 } 100 }
101 } 101 }
102} 102}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/CSharp/Examples/ExportRegionToLSL.cs
index 80d77f2..90d3438 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/Engines/CSharp/Examples/ExportRegionToLSL.cs
@@ -1,72 +1,72 @@
1using OpenSim.Framework.Console; 1using OpenSim.Framework.Console;
2using OpenSim.Framework; 2using OpenSim.Framework;
3using OpenSim.Region.Environment; 3using OpenSim.Region.Environment;
4using OpenSim.Region.Environment.Scenes; 4using OpenSim.Region.Environment.Scenes;
5 5
6using System.Collections.Generic; 6using System.Collections.Generic;
7using libsecondlife; 7using libsecondlife;
8 8
9namespace OpenSim.Region.Scripting.Examples 9namespace OpenSim.Region.ExtensionsScriptModule.CSharp.Examples
10{ 10{
11 public class LSLExportScript : IScript 11 public class LSLExportScript : IScript
12 { 12 {
13 ScriptInfo script; 13 ScriptInfo script;
14 14
15 public string Name 15 public string Name
16 { 16 {
17 get { return "LSL Export Script 0.1"; } 17 get { return "LSL Export Script 0.1"; }
18 } 18 }
19 19
20 public void Initialise(ScriptInfo scriptInfo) 20 public void Initialise(ScriptInfo scriptInfo)
21 { 21 {
22 script = scriptInfo; 22 script = scriptInfo;
23 23
24 script.events.OnScriptConsole += new EventManager.OnScriptConsoleDelegate(ProcessConsoleMsg); 24 script.events.OnScriptConsole += new EventManager.OnScriptConsoleDelegate(ProcessConsoleMsg);
25 } 25 }
26 26
27 void ProcessConsoleMsg(string[] args) 27 void ProcessConsoleMsg(string[] args)
28 { 28 {
29 /*if (args[0].ToLower() == "lslexport") 29 /*if (args[0].ToLower() == "lslexport")
30 { 30 {
31 string sequence = ""; 31 string sequence = "";
32 32
33 foreach (KeyValuePair<LLUUID, SceneObject> obj in script.world.Objects) 33 foreach (KeyValuePair<LLUUID, SceneObject> obj in script.world.Objects)
34 { 34 {
35 SceneObject root = obj.Value; 35 SceneObject root = obj.Value;
36 36
37 sequence += "NEWOBJ::" + obj.Key.ToStringHyphenated() + "\n"; 37 sequence += "NEWOBJ::" + obj.Key.ToStringHyphenated() + "\n";
38 38
39 string rootPrim = processPrimitiveToString(root.rootPrimitive); 39 string rootPrim = processPrimitiveToString(root.rootPrimitive);
40 40
41 sequence += "ROOT:" + rootPrim; 41 sequence += "ROOT:" + rootPrim;
42 42
43 foreach (KeyValuePair<LLUUID, OpenSim.Region.Environment.Scenes.Primitive> prim in root.Children) 43 foreach (KeyValuePair<LLUUID, OpenSim.Region.Environment.Scenes.Primitive> prim in root.Children)
44 { 44 {
45 string child = processPrimitiveToString(prim.Value); 45 string child = processPrimitiveToString(prim.Value);
46 sequence += "CHILD:" + child; 46 sequence += "CHILD:" + child;
47 } 47 }
48 } 48 }
49 49
50 System.Console.WriteLine(sequence); 50 System.Console.WriteLine(sequence);
51 }*/ 51 }*/
52 } 52 }
53 53
54 string processPrimitiveToString(OpenSim.Region.Environment.Scenes.SceneObjectPart prim) 54 string processPrimitiveToString(OpenSim.Region.Environment.Scenes.SceneObjectPart prim)
55 { 55 {
56 /*string desc = prim.Description; 56 /*string desc = prim.Description;
57 string name = prim.Name; 57 string name = prim.Name;
58 LLVector3 pos = prim.Pos; 58 LLVector3 pos = prim.Pos;
59 LLQuaternion rot = new LLQuaternion(prim.Rotation.x, prim.Rotation.y, prim.Rotation.z, prim.Rotation.w); 59 LLQuaternion rot = new LLQuaternion(prim.Rotation.x, prim.Rotation.y, prim.Rotation.z, prim.Rotation.w);
60 LLVector3 scale = prim.Scale; 60 LLVector3 scale = prim.Scale;
61 LLVector3 rootPos = prim.WorldPos; 61 LLVector3 rootPos = prim.WorldPos;
62 62
63 string setPrimParams = ""; 63 string setPrimParams = "";
64 64
65 setPrimParams += "[PRIM_SCALE, " + scale.ToString() + ", PRIM_POS, " + rootPos.ToString() + ", PRIM_ROTATION, " + rot.ToString() + "]\n"; 65 setPrimParams += "[PRIM_SCALE, " + scale.ToString() + ", PRIM_POS, " + rootPos.ToString() + ", PRIM_ROTATION, " + rot.ToString() + "]\n";
66 66
67 return setPrimParams; 67 return setPrimParams;
68 */ 68 */
69 return ""; 69 return "";
70 } 70 }
71 } 71 }
72} \ No newline at end of file 72} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JScriptEngine/JScriptEngine.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/JScript/JScriptEngine.cs
index 554ffeb..8efbdc2 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JScriptEngine/JScriptEngine.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/Engines/JScript/JScriptEngine.cs
@@ -1,102 +1,102 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.CodeDom.Compiler; 29using System.CodeDom.Compiler;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using Microsoft.JScript; 31using Microsoft.JScript;
32using OpenSim.Framework.Console; 32using OpenSim.Framework.Console;
33 33
34namespace OpenSim.Region.Scripting 34namespace OpenSim.Region.ExtensionsScriptModule.JScript
35{ 35{
36 public class JScriptEngine : IScriptCompiler 36 public class JScriptEngine : IScriptCompiler
37 { 37 {
38 public string FileExt() 38 public string FileExt()
39 { 39 {
40 return ".js"; 40 return ".js";
41 } 41 }
42 42
43 private Dictionary<string, IScript> LoadDotNetScript(CodeDomProvider compiler, string filename) 43 private Dictionary<string, IScript> LoadDotNetScript(CodeDomProvider compiler, string filename)
44 { 44 {
45 CompilerParameters compilerParams = new CompilerParameters(); 45 CompilerParameters compilerParams = new CompilerParameters();
46 CompilerResults compilerResults; 46 CompilerResults compilerResults;
47 compilerParams.GenerateExecutable = false; 47 compilerParams.GenerateExecutable = false;
48 compilerParams.GenerateInMemory = true; 48 compilerParams.GenerateInMemory = true;
49 compilerParams.IncludeDebugInformation = false; 49 compilerParams.IncludeDebugInformation = false;
50 compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll"); 50 compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll");
51 compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Environment.dll"); 51 compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Environment.dll");
52 compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll"); 52 compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
53 compilerParams.ReferencedAssemblies.Add("libsecondlife.dll"); 53 compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
54 compilerParams.ReferencedAssemblies.Add("System.dll"); 54 compilerParams.ReferencedAssemblies.Add("System.dll");
55 55
56 compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename); 56 compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
57 57
58 if (compilerResults.Errors.Count > 0) 58 if (compilerResults.Errors.Count > 0)
59 { 59 {
60 MainLog.Instance.Error("Compile errors"); 60 MainLog.Instance.Error("Compile errors");
61 foreach (CompilerError error in compilerResults.Errors) 61 foreach (CompilerError error in compilerResults.Errors)
62 { 62 {
63 MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString()); 63 MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
64 } 64 }
65 } 65 }
66 else 66 else
67 { 67 {
68 Dictionary<string, IScript> scripts = new Dictionary<string, IScript>(); 68 Dictionary<string, IScript> scripts = new Dictionary<string, IScript>();
69 69
70 foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes()) 70 foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
71 { 71 {
72 Type testInterface = pluginType.GetInterface("IScript", true); 72 Type testInterface = pluginType.GetInterface("IScript", true);
73 73
74 if (testInterface != null) 74 if (testInterface != null)
75 { 75 {
76 IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString()); 76 IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
77 77
78 string scriptName = "JS.NET/" + script.Name; 78 string scriptName = "JS.NET/" + script.Name;
79 Console.WriteLine("Script: " + scriptName + " loaded."); 79 Console.WriteLine("Script: " + scriptName + " loaded.");
80 80
81 if (!scripts.ContainsKey(scriptName)) 81 if (!scripts.ContainsKey(scriptName))
82 { 82 {
83 scripts.Add(scriptName, script); 83 scripts.Add(scriptName, script);
84 } 84 }
85 else 85 else
86 { 86 {
87 scripts[scriptName] = script; 87 scripts[scriptName] = script;
88 } 88 }
89 } 89 }
90 } 90 }
91 return scripts; 91 return scripts;
92 } 92 }
93 return null; 93 return null;
94 } 94 }
95 95
96 public Dictionary<string, IScript> compile(string filename) 96 public Dictionary<string, IScript> compile(string filename)
97 { 97 {
98 JScriptCodeProvider jscriptProvider = new JScriptCodeProvider(); 98 JScriptCodeProvider jscriptProvider = new JScriptCodeProvider();
99 return LoadDotNetScript(jscriptProvider, filename); 99 return LoadDotNetScript(jscriptProvider, filename);
100 } 100 }
101 } 101 }
102} 102}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/ClassInstance.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/ClassInstance.cs
index 4b734a3..bda4e3e 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/ClassInstance.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/ClassInstance.cs
@@ -1,46 +1,46 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using OpenSim.Region.Scripting.EmbeddedJVM.Types; 31using OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types;
32 32
33namespace OpenSim.Region.Scripting.EmbeddedJVM 33namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM
34{ 34{
35 public class ClassInstance : Object 35 public class ClassInstance : Object
36 { 36 {
37 public int Size; 37 public int Size;
38 public ClassRecord ClassRec; 38 public ClassRecord ClassRec;
39 public Dictionary<string, BaseType> Fields = new Dictionary<string, BaseType>(); 39 public Dictionary<string, BaseType> Fields = new Dictionary<string, BaseType>();
40 40
41 public ClassInstance() 41 public ClassInstance()
42 { 42 {
43 43
44 } 44 }
45 } 45 }
46} 46}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/ClassRecord.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/ClassRecord.cs
index 4b2aec3..116d2bc 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/ClassRecord.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/ClassRecord.cs
@@ -1,640 +1,640 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.IO; 29using System.IO;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32using OpenSim.Region.Scripting.EmbeddedJVM.Types; 32using OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types;
33using OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes; 33using OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types.PrimitiveTypes;
34 34
35namespace OpenSim.Region.Scripting.EmbeddedJVM 35namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM
36{ 36{
37 public class ClassRecord 37 public class ClassRecord
38 { 38 {
39 private ushort m_majorVersion; 39 private ushort m_majorVersion;
40 private ushort m_minorVersion; 40 private ushort m_minorVersion;
41 private ushort m_constantPoolCount; 41 private ushort m_constantPoolCount;
42 private ushort m_accessFlags; 42 private ushort m_accessFlags;
43 private ushort m_thisClass; 43 private ushort m_thisClass;
44 private ushort m_supperClass; 44 private ushort m_supperClass;
45 private ushort m_interfaceCount; 45 private ushort m_interfaceCount;
46 private ushort m_fieldCount; 46 private ushort m_fieldCount;
47 private ushort m_methodCount; 47 private ushort m_methodCount;
48 //private ushort _attributeCount; 48 //private ushort _attributeCount;
49 //private string _name; 49 //private string _name;
50 public Dictionary<string, BaseType> StaticFields = new Dictionary<string, BaseType>(); 50 public Dictionary<string, BaseType> StaticFields = new Dictionary<string, BaseType>();
51 public PoolClass MClass; 51 public PoolClass MClass;
52 52
53 public List<PoolItem> m_constantsPool = new List<PoolItem>(); 53 public List<PoolItem> m_constantsPool = new List<PoolItem>();
54 private List<MethodInfo> m_methodsList = new List<MethodInfo>(); 54 private List<MethodInfo> m_methodsList = new List<MethodInfo>();
55 private List<FieldInfo> m_fieldList = new List<FieldInfo>(); 55 private List<FieldInfo> m_fieldList = new List<FieldInfo>();
56 56
57 public ClassRecord() 57 public ClassRecord()
58 { 58 {
59 59
60 } 60 }
61 61
62 public ClassInstance CreateNewInstance() 62 public ClassInstance CreateNewInstance()
63 { 63 {
64 ClassInstance classInst = new ClassInstance(); 64 ClassInstance classInst = new ClassInstance();
65 classInst.ClassRec = this; 65 classInst.ClassRec = this;
66 //TODO: set fields 66 //TODO: set fields
67 67
68 return classInst; 68 return classInst;
69 } 69 }
70 70
71 public void LoadClassFromFile(string fileName) 71 public void LoadClassFromFile(string fileName)
72 { 72 {
73 Console.WriteLine("loading script " + fileName); 73 Console.WriteLine("loading script " + fileName);
74 FileStream fs = File.OpenRead(fileName); 74 FileStream fs = File.OpenRead(fileName);
75 this.LoadClassFromBytes(ReadFully(fs)); 75 this.LoadClassFromBytes(ReadFully(fs));
76 fs.Close(); 76 fs.Close();
77 } 77 }
78 78
79 public void LoadClassFromBytes(byte[] data) 79 public void LoadClassFromBytes(byte[] data)
80 { 80 {
81 int i = 0; 81 int i = 0;
82 i += 4; 82 i += 4;
83 m_minorVersion = (ushort)((data[i++] << 8) + data[i++]); 83 m_minorVersion = (ushort)((data[i++] << 8) + data[i++]);
84 m_majorVersion = (ushort)((data[i++] << 8) + data[i++]); 84 m_majorVersion = (ushort)((data[i++] << 8) + data[i++]);
85 m_constantPoolCount = (ushort)((data[i++] << 8) + data[i++]); 85 m_constantPoolCount = (ushort)((data[i++] << 8) + data[i++]);
86 Console.WriteLine("there should be " + m_constantPoolCount + " items in the pool"); 86 Console.WriteLine("there should be " + m_constantPoolCount + " items in the pool");
87 for (int count = 0; count < (m_constantPoolCount - 1); count++) 87 for (int count = 0; count < (m_constantPoolCount - 1); count++)
88 { 88 {
89 //read in the constant pool 89 //read in the constant pool
90 byte pooltype = data[i++]; 90 byte pooltype = data[i++];
91 Console.WriteLine("#" + count + ": new constant type = " + pooltype); 91 Console.WriteLine("#" + count + ": new constant type = " + pooltype);
92 //Console.WriteLine("start position is: " + i); 92 //Console.WriteLine("start position is: " + i);
93 switch (pooltype) 93 switch (pooltype)
94 { 94 {
95 case 1: //Utf8 95 case 1: //Utf8
96 ushort uLength = (ushort)((data[i++] << 8) + data[i++]); 96 ushort uLength = (ushort)((data[i++] << 8) + data[i++]);
97 97
98 // Console.WriteLine("new utf8 type, length is " + uLength); 98 // Console.WriteLine("new utf8 type, length is " + uLength);
99 PoolUtf8 utf8 = new PoolUtf8(); 99 PoolUtf8 utf8 = new PoolUtf8();
100 utf8.readValue(data, ref i, uLength); 100 utf8.readValue(data, ref i, uLength);
101 this.m_constantsPool.Add(utf8); 101 this.m_constantsPool.Add(utf8);
102 break; 102 break;
103 case 3: //Int 103 case 3: //Int
104 break; 104 break;
105 case 4: //Float 105 case 4: //Float
106 break; 106 break;
107 case 7: //Class 107 case 7: //Class
108 PoolClass pClass = new PoolClass(this); 108 PoolClass pClass = new PoolClass(this);
109 pClass.readValue(data, ref i); 109 pClass.readValue(data, ref i);
110 this.m_constantsPool.Add(pClass); 110 this.m_constantsPool.Add(pClass);
111 break; 111 break;
112 case 9: //FieldRef 112 case 9: //FieldRef
113 PoolFieldRef pField = new PoolFieldRef(this); 113 PoolFieldRef pField = new PoolFieldRef(this);
114 pField.readValue(data, ref i); 114 pField.readValue(data, ref i);
115 this.m_constantsPool.Add(pField); 115 this.m_constantsPool.Add(pField);
116 break; 116 break;
117 case 10: //Method 117 case 10: //Method
118 PoolMethodRef pMeth = new PoolMethodRef(this); 118 PoolMethodRef pMeth = new PoolMethodRef(this);
119 pMeth.readValue(data, ref i); 119 pMeth.readValue(data, ref i);
120 this.m_constantsPool.Add(pMeth); 120 this.m_constantsPool.Add(pMeth);
121 break; 121 break;
122 case 12: //NamedType 122 case 12: //NamedType
123 PoolNamedType pNamed = new PoolNamedType(this); 123 PoolNamedType pNamed = new PoolNamedType(this);
124 pNamed.readValue(data, ref i); 124 pNamed.readValue(data, ref i);
125 this.m_constantsPool.Add(pNamed); 125 this.m_constantsPool.Add(pNamed);
126 break; 126 break;
127 } 127 }
128 } 128 }
129 129
130 m_accessFlags = (ushort)((data[i++] << 8) + data[i++]); 130 m_accessFlags = (ushort)((data[i++] << 8) + data[i++]);
131 m_thisClass = (ushort)((data[i++] << 8) + data[i++]); 131 m_thisClass = (ushort)((data[i++] << 8) + data[i++]);
132 m_supperClass = (ushort)((data[i++] << 8) + data[i++]); 132 m_supperClass = (ushort)((data[i++] << 8) + data[i++]);
133 133
134 if (this.m_constantsPool[this.m_thisClass - 1] is PoolClass) 134 if (this.m_constantsPool[this.m_thisClass - 1] is PoolClass)
135 { 135 {
136 this.MClass = ((PoolClass)this.m_constantsPool[this.m_thisClass - 1]); 136 this.MClass = ((PoolClass)this.m_constantsPool[this.m_thisClass - 1]);
137 } 137 }
138 138
139 m_interfaceCount = (ushort)((data[i++] << 8) + data[i++]); 139 m_interfaceCount = (ushort)((data[i++] << 8) + data[i++]);
140 //should now read in the info for each interface 140 //should now read in the info for each interface
141 141
142 m_fieldCount = (ushort)((data[i++] << 8) + data[i++]); 142 m_fieldCount = (ushort)((data[i++] << 8) + data[i++]);
143 //should now read in the info for each field 143 //should now read in the info for each field
144 for (int count = 0; count < m_fieldCount; count++) 144 for (int count = 0; count < m_fieldCount; count++)
145 { 145 {
146 FieldInfo fieldInf = new FieldInfo(this); 146 FieldInfo fieldInf = new FieldInfo(this);
147 fieldInf.ReadData(data, ref i); 147 fieldInf.ReadData(data, ref i);
148 this.m_fieldList.Add(fieldInf); 148 this.m_fieldList.Add(fieldInf);
149 } 149 }
150 150
151 m_methodCount = (ushort)((data[i++] << 8) + data[i++]); 151 m_methodCount = (ushort)((data[i++] << 8) + data[i++]);
152 for (int count = 0; count < m_methodCount; count++) 152 for (int count = 0; count < m_methodCount; count++)
153 { 153 {
154 MethodInfo methInf = new MethodInfo(this); 154 MethodInfo methInf = new MethodInfo(this);
155 methInf.ReadData(data, ref i); 155 methInf.ReadData(data, ref i);
156 this.m_methodsList.Add(methInf); 156 this.m_methodsList.Add(methInf);
157 } 157 }
158 } 158 }
159 159
160 public void AddMethodsToMemory(MethodMemory memory) 160 public void AddMethodsToMemory(MethodMemory memory)
161 { 161 {
162 for (int count = 0; count < m_methodCount; count++) 162 for (int count = 0; count < m_methodCount; count++)
163 { 163 {
164 this.m_methodsList[count].AddMethodCode(memory); 164 this.m_methodsList[count].AddMethodCode(memory);
165 } 165 }
166 } 166 }
167 167
168 public bool StartMethod(Thread thread, string methodName) 168 public bool StartMethod(Thread thread, string methodName)
169 { 169 {
170 for (int count = 0; count < m_methodCount; count++) 170 for (int count = 0; count < m_methodCount; count++)
171 { 171 {
172 if (this.m_constantsPool[this.m_methodsList[count].NameIndex - 1] is PoolUtf8) 172 if (this.m_constantsPool[this.m_methodsList[count].NameIndex - 1] is PoolUtf8)
173 { 173 {
174 if (((PoolUtf8)this.m_constantsPool[this.m_methodsList[count].NameIndex - 1]).Value == methodName) 174 if (((PoolUtf8)this.m_constantsPool[this.m_methodsList[count].NameIndex - 1]).Value == methodName)
175 { 175 {
176 //Console.WriteLine("found method: " + ((PoolUtf8)this._constantsPool[this._methodsList[count].NameIndex - 1]).Value); 176 //Console.WriteLine("found method: " + ((PoolUtf8)this._constantsPool[this._methodsList[count].NameIndex - 1]).Value);
177 thread.SetPC(this.m_methodsList[count].CodePointer); 177 thread.SetPC(this.m_methodsList[count].CodePointer);
178 return true; 178 return true;
179 } 179 }
180 } 180 }
181 } 181 }
182 return false; 182 return false;
183 } 183 }
184 184
185 public void PrintToConsole() 185 public void PrintToConsole()
186 { 186 {
187 Console.WriteLine("Class File:"); 187 Console.WriteLine("Class File:");
188 Console.WriteLine("Major version: " + m_majorVersion); 188 Console.WriteLine("Major version: " + m_majorVersion);
189 Console.WriteLine("Minor version: " + m_minorVersion); 189 Console.WriteLine("Minor version: " + m_minorVersion);
190 Console.WriteLine("Pool size: " + m_constantPoolCount); 190 Console.WriteLine("Pool size: " + m_constantPoolCount);
191 191
192 for (int i = 0; i < m_constantsPool.Count; i++) 192 for (int i = 0; i < m_constantsPool.Count; i++)
193 { 193 {
194 this.m_constantsPool[i].Print(); 194 this.m_constantsPool[i].Print();
195 } 195 }
196 196
197 Console.WriteLine("Access flags: " + m_accessFlags); 197 Console.WriteLine("Access flags: " + m_accessFlags);
198 Console.WriteLine("This class: " + m_thisClass); 198 Console.WriteLine("This class: " + m_thisClass);
199 Console.WriteLine("Super class: " + m_supperClass); 199 Console.WriteLine("Super class: " + m_supperClass);
200 200
201 for (int count = 0; count < m_fieldCount; count++) 201 for (int count = 0; count < m_fieldCount; count++)
202 { 202 {
203 Console.WriteLine(); 203 Console.WriteLine();
204 this.m_fieldList[count].Print(); 204 this.m_fieldList[count].Print();
205 } 205 }
206 206
207 for (int count = 0; count < m_methodCount; count++) 207 for (int count = 0; count < m_methodCount; count++)
208 { 208 {
209 Console.WriteLine(); 209 Console.WriteLine();
210 this.m_methodsList[count].Print(); 210 this.m_methodsList[count].Print();
211 } 211 }
212 212
213 Console.WriteLine("class name is " + this.MClass.Name.Value); 213 Console.WriteLine("class name is " + this.MClass.Name.Value);
214 } 214 }
215 215
216 public static byte[] ReadFully(Stream stream) 216 public static byte[] ReadFully(Stream stream)
217 { 217 {
218 byte[] buffer = new byte[1024]; 218 byte[] buffer = new byte[1024];
219 using (MemoryStream ms = new MemoryStream()) 219 using (MemoryStream ms = new MemoryStream())
220 { 220 {
221 while (true) 221 while (true)
222 { 222 {
223 int read = stream.Read(buffer, 0, buffer.Length); 223 int read = stream.Read(buffer, 0, buffer.Length);
224 if (read <= 0) 224 if (read <= 0)
225 return ms.ToArray(); 225 return ms.ToArray();
226 ms.Write(buffer, 0, read); 226 ms.Write(buffer, 0, read);
227 } 227 }
228 } 228 }
229 } 229 }
230 230
231 #region nested classes 231 #region nested classes
232 public class PoolItem 232 public class PoolItem
233 { 233 {
234 public virtual void Print() 234 public virtual void Print()
235 { 235 {
236 236
237 } 237 }
238 } 238 }
239 239
240 public class PoolUtf8 : PoolItem 240 public class PoolUtf8 : PoolItem
241 { 241 {
242 public string Value = ""; 242 public string Value = "";
243 243
244 public void readValue(byte[] data, ref int pointer, int length) 244 public void readValue(byte[] data, ref int pointer, int length)
245 { 245 {
246 for (int i = 0; i < length; i++) 246 for (int i = 0; i < length; i++)
247 { 247 {
248 int a = (int)data[pointer++]; 248 int a = (int)data[pointer++];
249 if ((a & 0x80) == 0) 249 if ((a & 0x80) == 0)
250 { 250 {
251 Value = Value + (char)a; 251 Value = Value + (char)a;
252 } 252 }
253 else if ((a & 0x20) == 0) 253 else if ((a & 0x20) == 0)
254 { 254 {
255 int b = (int)data[pointer++]; 255 int b = (int)data[pointer++];
256 Value = Value + (char)(((a & 0x1f) << 6) + (b & 0x3f)); 256 Value = Value + (char)(((a & 0x1f) << 6) + (b & 0x3f));
257 } 257 }
258 else 258 else
259 { 259 {
260 int b = (int)data[pointer++]; 260 int b = (int)data[pointer++];
261 int c = (int)data[pointer++]; 261 int c = (int)data[pointer++];
262 Value = Value + (char)(((a & 0xf) << 12) + ((b & 0x3f) << 6) + (c & 0x3f)); 262 Value = Value + (char)(((a & 0xf) << 12) + ((b & 0x3f) << 6) + (c & 0x3f));
263 } 263 }
264 } 264 }
265 } 265 }
266 266
267 public override void Print() 267 public override void Print()
268 { 268 {
269 Console.WriteLine("Utf8 type: " + Value); 269 Console.WriteLine("Utf8 type: " + Value);
270 } 270 }
271 } 271 }
272 272
273 private class PoolInt : PoolItem 273 private class PoolInt : PoolItem
274 { 274 {
275 275
276 } 276 }
277 277
278 public class PoolClass : PoolItem 278 public class PoolClass : PoolItem
279 { 279 {
280 //public string name = ""; 280 //public string name = "";
281 public ushort namePointer = 0; 281 public ushort namePointer = 0;
282 private ClassRecord parent; 282 private ClassRecord parent;
283 public PoolUtf8 Name; 283 public PoolUtf8 Name;
284 284
285 public PoolClass(ClassRecord paren) 285 public PoolClass(ClassRecord paren)
286 { 286 {
287 parent = paren; 287 parent = paren;
288 } 288 }
289 289
290 public void readValue(byte[] data, ref int pointer) 290 public void readValue(byte[] data, ref int pointer)
291 { 291 {
292 namePointer = (ushort)((data[pointer++] << 8) + data[pointer++]); 292 namePointer = (ushort)((data[pointer++] << 8) + data[pointer++]);
293 } 293 }
294 294
295 public override void Print() 295 public override void Print()
296 { 296 {
297 this.Name = ((PoolUtf8)this.parent.m_constantsPool[namePointer - 1]); 297 this.Name = ((PoolUtf8)this.parent.m_constantsPool[namePointer - 1]);
298 Console.Write("Class type: " + namePointer); 298 Console.Write("Class type: " + namePointer);
299 Console.WriteLine(" // " + ((PoolUtf8)this.parent.m_constantsPool[namePointer - 1]).Value); 299 Console.WriteLine(" // " + ((PoolUtf8)this.parent.m_constantsPool[namePointer - 1]).Value);
300 300
301 } 301 }
302 } 302 }
303 303
304 public class PoolFieldRef : PoolItem 304 public class PoolFieldRef : PoolItem
305 { 305 {
306 public ushort classPointer = 0; 306 public ushort classPointer = 0;
307 public ushort nameTypePointer = 0; 307 public ushort nameTypePointer = 0;
308 public PoolNamedType mNameType; 308 public PoolNamedType mNameType;
309 public PoolClass mClass; 309 public PoolClass mClass;
310 private ClassRecord parent; 310 private ClassRecord parent;
311 311
312 public PoolFieldRef(ClassRecord paren) 312 public PoolFieldRef(ClassRecord paren)
313 { 313 {
314 parent = paren; 314 parent = paren;
315 } 315 }
316 316
317 public void readValue(byte[] data, ref int pointer) 317 public void readValue(byte[] data, ref int pointer)
318 { 318 {
319 classPointer = (ushort)((data[pointer++] << 8) + data[pointer++]); 319 classPointer = (ushort)((data[pointer++] << 8) + data[pointer++]);
320 nameTypePointer = (ushort)((data[pointer++] << 8) + data[pointer++]); 320 nameTypePointer = (ushort)((data[pointer++] << 8) + data[pointer++]);
321 } 321 }
322 322
323 public override void Print() 323 public override void Print()
324 { 324 {
325 this.mNameType = ((PoolNamedType)this.parent.m_constantsPool[nameTypePointer - 1]); 325 this.mNameType = ((PoolNamedType)this.parent.m_constantsPool[nameTypePointer - 1]);
326 this.mClass = ((PoolClass)this.parent.m_constantsPool[classPointer - 1]); 326 this.mClass = ((PoolClass)this.parent.m_constantsPool[classPointer - 1]);
327 Console.WriteLine("FieldRef type: " + classPointer + " , " + nameTypePointer); 327 Console.WriteLine("FieldRef type: " + classPointer + " , " + nameTypePointer);
328 } 328 }
329 } 329 }
330 330
331 public class PoolMethodRef : PoolItem 331 public class PoolMethodRef : PoolItem
332 { 332 {
333 public ushort classPointer = 0; 333 public ushort classPointer = 0;
334 public ushort nameTypePointer = 0; 334 public ushort nameTypePointer = 0;
335 public PoolNamedType mNameType; 335 public PoolNamedType mNameType;
336 public PoolClass mClass; 336 public PoolClass mClass;
337 private ClassRecord parent; 337 private ClassRecord parent;
338 338
339 public PoolMethodRef(ClassRecord paren) 339 public PoolMethodRef(ClassRecord paren)
340 { 340 {
341 parent = paren; 341 parent = paren;
342 } 342 }
343 343
344 public void readValue(byte[] data, ref int pointer) 344 public void readValue(byte[] data, ref int pointer)
345 { 345 {
346 classPointer = (ushort)((data[pointer++] << 8) + data[pointer++]); 346 classPointer = (ushort)((data[pointer++] << 8) + data[pointer++]);
347 nameTypePointer = (ushort)((data[pointer++] << 8) + data[pointer++]); 347 nameTypePointer = (ushort)((data[pointer++] << 8) + data[pointer++]);
348 } 348 }
349 349
350 public override void Print() 350 public override void Print()
351 { 351 {
352 this.mNameType = ((PoolNamedType)this.parent.m_constantsPool[nameTypePointer - 1]); 352 this.mNameType = ((PoolNamedType)this.parent.m_constantsPool[nameTypePointer - 1]);
353 this.mClass = ((PoolClass)this.parent.m_constantsPool[classPointer - 1]); 353 this.mClass = ((PoolClass)this.parent.m_constantsPool[classPointer - 1]);
354 Console.WriteLine("MethodRef type: " + classPointer + " , " + nameTypePointer); 354 Console.WriteLine("MethodRef type: " + classPointer + " , " + nameTypePointer);
355 } 355 }
356 } 356 }
357 357
358 public class PoolNamedType : PoolItem 358 public class PoolNamedType : PoolItem
359 { 359 {
360 public ushort namePointer = 0; 360 public ushort namePointer = 0;
361 public ushort typePointer = 0; 361 public ushort typePointer = 0;
362 private ClassRecord parent; 362 private ClassRecord parent;
363 public PoolUtf8 Name; 363 public PoolUtf8 Name;
364 public PoolUtf8 Type; 364 public PoolUtf8 Type;
365 365
366 public PoolNamedType(ClassRecord paren) 366 public PoolNamedType(ClassRecord paren)
367 { 367 {
368 parent = paren; 368 parent = paren;
369 } 369 }
370 370
371 public void readValue(byte[] data, ref int pointer) 371 public void readValue(byte[] data, ref int pointer)
372 { 372 {
373 namePointer = (ushort)((data[pointer++] << 8) + data[pointer++]); 373 namePointer = (ushort)((data[pointer++] << 8) + data[pointer++]);
374 typePointer = (ushort)((data[pointer++] << 8) + data[pointer++]); 374 typePointer = (ushort)((data[pointer++] << 8) + data[pointer++]);
375 } 375 }
376 376
377 public override void Print() 377 public override void Print()
378 { 378 {
379 Name = ((PoolUtf8)this.parent.m_constantsPool[namePointer - 1]); 379 Name = ((PoolUtf8)this.parent.m_constantsPool[namePointer - 1]);
380 Type = ((PoolUtf8)this.parent.m_constantsPool[typePointer - 1]); 380 Type = ((PoolUtf8)this.parent.m_constantsPool[typePointer - 1]);
381 Console.Write("Named type: " + namePointer + " , " + typePointer); 381 Console.Write("Named type: " + namePointer + " , " + typePointer);
382 Console.WriteLine(" // " + ((PoolUtf8)this.parent.m_constantsPool[namePointer - 1]).Value); 382 Console.WriteLine(" // " + ((PoolUtf8)this.parent.m_constantsPool[namePointer - 1]).Value);
383 } 383 }
384 } 384 }
385 385
386 //*********************** 386 //***********************
387 public class MethodInfo 387 public class MethodInfo
388 { 388 {
389 public ushort AccessFlags = 0; 389 public ushort AccessFlags = 0;
390 public ushort NameIndex = 0; 390 public ushort NameIndex = 0;
391 public string Name = ""; 391 public string Name = "";
392 public ushort DescriptorIndex = 0; 392 public ushort DescriptorIndex = 0;
393 public ushort AttributeCount = 0; 393 public ushort AttributeCount = 0;
394 public List<MethodAttribute> Attributes = new List<MethodAttribute>(); 394 public List<MethodAttribute> Attributes = new List<MethodAttribute>();
395 private ClassRecord parent; 395 private ClassRecord parent;
396 public int CodePointer = 0; 396 public int CodePointer = 0;
397 397
398 public MethodInfo(ClassRecord paren) 398 public MethodInfo(ClassRecord paren)
399 { 399 {
400 parent = paren; 400 parent = paren;
401 } 401 }
402 402
403 public void AddMethodCode(MethodMemory memory) 403 public void AddMethodCode(MethodMemory memory)
404 { 404 {
405 Array.Copy(this.Attributes[0].Code, 0, memory.MethodBuffer, memory.NextMethodPC, this.Attributes[0].Code.Length); 405 Array.Copy(this.Attributes[0].Code, 0, memory.MethodBuffer, memory.NextMethodPC, this.Attributes[0].Code.Length);
406 memory.Methodcount++; 406 memory.Methodcount++;
407 this.CodePointer = memory.NextMethodPC; 407 this.CodePointer = memory.NextMethodPC;
408 memory.NextMethodPC += this.Attributes[0].Code.Length; 408 memory.NextMethodPC += this.Attributes[0].Code.Length;
409 } 409 }
410 410
411 public void ReadData(byte[] data, ref int pointer) 411 public void ReadData(byte[] data, ref int pointer)
412 { 412 {
413 AccessFlags = (ushort)((data[pointer++] << 8) + data[pointer++]); 413 AccessFlags = (ushort)((data[pointer++] << 8) + data[pointer++]);
414 NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]); 414 NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
415 DescriptorIndex = (ushort)((data[pointer++] << 8) + data[pointer++]); 415 DescriptorIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
416 AttributeCount = (ushort)((data[pointer++] << 8) + data[pointer++]); 416 AttributeCount = (ushort)((data[pointer++] << 8) + data[pointer++]);
417 for (int i = 0; i < AttributeCount; i++) 417 for (int i = 0; i < AttributeCount; i++)
418 { 418 {
419 MethodAttribute attri = new MethodAttribute(this.parent); 419 MethodAttribute attri = new MethodAttribute(this.parent);
420 attri.ReadData(data, ref pointer); 420 attri.ReadData(data, ref pointer);
421 this.Attributes.Add(attri); 421 this.Attributes.Add(attri);
422 } 422 }
423 } 423 }
424 424
425 public void Print() 425 public void Print()
426 { 426 {
427 Console.WriteLine("Method Info Struct: "); 427 Console.WriteLine("Method Info Struct: ");
428 Console.WriteLine("AccessFlags: " + AccessFlags); 428 Console.WriteLine("AccessFlags: " + AccessFlags);
429 Console.WriteLine("NameIndex: " + NameIndex + " // " + ((PoolUtf8)this.parent.m_constantsPool[NameIndex - 1]).Value); 429 Console.WriteLine("NameIndex: " + NameIndex + " // " + ((PoolUtf8)this.parent.m_constantsPool[NameIndex - 1]).Value);
430 Console.WriteLine("DescriptorIndex: " + DescriptorIndex + " // " + ((PoolUtf8)this.parent.m_constantsPool[DescriptorIndex - 1]).Value); 430 Console.WriteLine("DescriptorIndex: " + DescriptorIndex + " // " + ((PoolUtf8)this.parent.m_constantsPool[DescriptorIndex - 1]).Value);
431 Console.WriteLine("Attribute Count:" + AttributeCount); 431 Console.WriteLine("Attribute Count:" + AttributeCount);
432 for (int i = 0; i < AttributeCount; i++) 432 for (int i = 0; i < AttributeCount; i++)
433 { 433 {
434 this.Attributes[i].Print(); 434 this.Attributes[i].Print();
435 } 435 }
436 } 436 }
437 437
438 public class MethodAttribute 438 public class MethodAttribute
439 { 439 {
440 public ushort NameIndex = 0; 440 public ushort NameIndex = 0;
441 public string Name = ""; 441 public string Name = "";
442 public Int32 Length = 0; 442 public Int32 Length = 0;
443 //for now only support code attribute 443 //for now only support code attribute
444 public ushort MaxStack = 0; 444 public ushort MaxStack = 0;
445 public ushort MaxLocals = 0; 445 public ushort MaxLocals = 0;
446 public Int32 CodeLength = 0; 446 public Int32 CodeLength = 0;
447 public byte[] Code; 447 public byte[] Code;
448 public ushort ExceptionTableLength = 0; 448 public ushort ExceptionTableLength = 0;
449 public ushort SubAttributeCount = 0; 449 public ushort SubAttributeCount = 0;
450 public List<SubAttribute> SubAttributes = new List<SubAttribute>(); 450 public List<SubAttribute> SubAttributes = new List<SubAttribute>();
451 private ClassRecord parent; 451 private ClassRecord parent;
452 452
453 public MethodAttribute(ClassRecord paren) 453 public MethodAttribute(ClassRecord paren)
454 { 454 {
455 parent = paren; 455 parent = paren;
456 } 456 }
457 457
458 public void ReadData(byte[] data, ref int pointer) 458 public void ReadData(byte[] data, ref int pointer)
459 { 459 {
460 NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]); 460 NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
461 Length = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]); 461 Length = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]);
462 MaxStack = (ushort)((data[pointer++] << 8) + data[pointer++]); 462 MaxStack = (ushort)((data[pointer++] << 8) + data[pointer++]);
463 MaxLocals = (ushort)((data[pointer++] << 8) + data[pointer++]); 463 MaxLocals = (ushort)((data[pointer++] << 8) + data[pointer++]);
464 CodeLength = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]); 464 CodeLength = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]);
465 Code = new byte[CodeLength]; 465 Code = new byte[CodeLength];
466 for (int i = 0; i < CodeLength; i++) 466 for (int i = 0; i < CodeLength; i++)
467 { 467 {
468 Code[i] = data[pointer++]; 468 Code[i] = data[pointer++];
469 } 469 }
470 ExceptionTableLength = (ushort)((data[pointer++] << 8) + data[pointer++]); 470 ExceptionTableLength = (ushort)((data[pointer++] << 8) + data[pointer++]);
471 SubAttributeCount = (ushort)((data[pointer++] << 8) + data[pointer++]); 471 SubAttributeCount = (ushort)((data[pointer++] << 8) + data[pointer++]);
472 for (int i = 0; i < SubAttributeCount; i++) 472 for (int i = 0; i < SubAttributeCount; i++)
473 { 473 {
474 SubAttribute subAttri = new SubAttribute(this.parent); 474 SubAttribute subAttri = new SubAttribute(this.parent);
475 subAttri.ReadData(data, ref pointer); 475 subAttri.ReadData(data, ref pointer);
476 this.SubAttributes.Add(subAttri); 476 this.SubAttributes.Add(subAttri);
477 } 477 }
478 } 478 }
479 479
480 public void Print() 480 public void Print()
481 { 481 {
482 Console.WriteLine("Method Attribute: "); 482 Console.WriteLine("Method Attribute: ");
483 Console.WriteLine("Name Index: " + NameIndex + " // " + ((PoolUtf8)this.parent.m_constantsPool[NameIndex - 1]).Value); 483 Console.WriteLine("Name Index: " + NameIndex + " // " + ((PoolUtf8)this.parent.m_constantsPool[NameIndex - 1]).Value);
484 Console.WriteLine("Length: " + Length); 484 Console.WriteLine("Length: " + Length);
485 Console.WriteLine("MaxStack: " + MaxStack); 485 Console.WriteLine("MaxStack: " + MaxStack);
486 Console.WriteLine("MaxLocals: " + MaxLocals); 486 Console.WriteLine("MaxLocals: " + MaxLocals);
487 Console.WriteLine("CodeLength: " + CodeLength); 487 Console.WriteLine("CodeLength: " + CodeLength);
488 for (int i = 0; i < Code.Length; i++) 488 for (int i = 0; i < Code.Length; i++)
489 { 489 {
490 Console.WriteLine("OpCode #" + i + " is: " + Code[i]); 490 Console.WriteLine("OpCode #" + i + " is: " + Code[i]);
491 } 491 }
492 Console.WriteLine("SubAttributes: " + SubAttributeCount); 492 Console.WriteLine("SubAttributes: " + SubAttributeCount);
493 for (int i = 0; i < SubAttributeCount; i++) 493 for (int i = 0; i < SubAttributeCount; i++)
494 { 494 {
495 this.SubAttributes[i].Print(); 495 this.SubAttributes[i].Print();
496 } 496 }
497 } 497 }
498 498
499 public class SubAttribute 499 public class SubAttribute
500 { 500 {
501 public ushort NameIndex = 0; 501 public ushort NameIndex = 0;
502 public string Name = ""; 502 public string Name = "";
503 public Int32 Length = 0; 503 public Int32 Length = 0;
504 public byte[] Data; 504 public byte[] Data;
505 private ClassRecord parent; 505 private ClassRecord parent;
506 506
507 public SubAttribute(ClassRecord paren) 507 public SubAttribute(ClassRecord paren)
508 { 508 {
509 parent = paren; 509 parent = paren;
510 } 510 }
511 511
512 public void ReadData(byte[] data, ref int pointer) 512 public void ReadData(byte[] data, ref int pointer)
513 { 513 {
514 NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]); 514 NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
515 Length = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]); 515 Length = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]);
516 Data = new byte[Length]; 516 Data = new byte[Length];
517 for (int i = 0; i < Length; i++) 517 for (int i = 0; i < Length; i++)
518 { 518 {
519 Data[i] = data[pointer++]; 519 Data[i] = data[pointer++];
520 } 520 }
521 } 521 }
522 522
523 public void Print() 523 public void Print()
524 { 524 {
525 Console.WriteLine("SubAttribute: NameIndex: " + NameIndex + " // " + ((PoolUtf8)this.parent.m_constantsPool[NameIndex - 1]).Value); 525 Console.WriteLine("SubAttribute: NameIndex: " + NameIndex + " // " + ((PoolUtf8)this.parent.m_constantsPool[NameIndex - 1]).Value);
526 } 526 }
527 527
528 } 528 }
529 } 529 }
530 530
531 } 531 }
532 private class InterfaceInfo 532 private class InterfaceInfo
533 { 533 {
534 public void ReadData(byte[] data, ref int i) 534 public void ReadData(byte[] data, ref int i)
535 { 535 {
536 536
537 } 537 }
538 } 538 }
539 539
540 public class FieldInfo 540 public class FieldInfo
541 { 541 {
542 public ushort AccessFlags = 0; 542 public ushort AccessFlags = 0;
543 public ushort NameIndex = 0; 543 public ushort NameIndex = 0;
544 public string Name = ""; 544 public string Name = "";
545 public ushort DescriptorIndex = 0; 545 public ushort DescriptorIndex = 0;
546 public ushort AttributeCount = 0; 546 public ushort AttributeCount = 0;
547 public List<FieldAttribute> Attributes = new List<FieldAttribute>(); 547 public List<FieldAttribute> Attributes = new List<FieldAttribute>();
548 private ClassRecord parent; 548 private ClassRecord parent;
549 549
550 public FieldInfo(ClassRecord paren) 550 public FieldInfo(ClassRecord paren)
551 { 551 {
552 parent = paren; 552 parent = paren;
553 } 553 }
554 554
555 public void ReadData(byte[] data, ref int pointer) 555 public void ReadData(byte[] data, ref int pointer)
556 { 556 {
557 AccessFlags = (ushort)((data[pointer++] << 8) + data[pointer++]); 557 AccessFlags = (ushort)((data[pointer++] << 8) + data[pointer++]);
558 NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]); 558 NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
559 DescriptorIndex = (ushort)((data[pointer++] << 8) + data[pointer++]); 559 DescriptorIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
560 AttributeCount = (ushort)((data[pointer++] << 8) + data[pointer++]); 560 AttributeCount = (ushort)((data[pointer++] << 8) + data[pointer++]);
561 for (int i = 0; i < AttributeCount; i++) 561 for (int i = 0; i < AttributeCount; i++)
562 { 562 {
563 FieldAttribute attri = new FieldAttribute(this.parent); 563 FieldAttribute attri = new FieldAttribute(this.parent);
564 attri.ReadData(data, ref pointer); 564 attri.ReadData(data, ref pointer);
565 this.Attributes.Add(attri); 565 this.Attributes.Add(attri);
566 } 566 }
567 } 567 }
568 568
569 public void Print() 569 public void Print()
570 { 570 {
571 Console.WriteLine("Field Info Struct: "); 571 Console.WriteLine("Field Info Struct: ");
572 Console.WriteLine("AccessFlags: " + AccessFlags); 572 Console.WriteLine("AccessFlags: " + AccessFlags);
573 Console.WriteLine("NameIndex: " + NameIndex + " // " + ((PoolUtf8)this.parent.m_constantsPool[NameIndex - 1]).Value); 573 Console.WriteLine("NameIndex: " + NameIndex + " // " + ((PoolUtf8)this.parent.m_constantsPool[NameIndex - 1]).Value);
574 Console.WriteLine("DescriptorIndex: " + DescriptorIndex + " // " + ((PoolUtf8)this.parent.m_constantsPool[DescriptorIndex - 1]).Value); 574 Console.WriteLine("DescriptorIndex: " + DescriptorIndex + " // " + ((PoolUtf8)this.parent.m_constantsPool[DescriptorIndex - 1]).Value);
575 Console.WriteLine("Attribute Count:" + AttributeCount); 575 Console.WriteLine("Attribute Count:" + AttributeCount);
576 //if static, add to static field list 576 //if static, add to static field list
577 // if (this.AccessFlags == 9) //public and static 577 // if (this.AccessFlags == 9) //public and static
578 if ((this.AccessFlags & 0x08) != 0) 578 if ((this.AccessFlags & 0x08) != 0)
579 { 579 {
580 switch (((PoolUtf8)this.parent.m_constantsPool[DescriptorIndex - 1]).Value) 580 switch (((PoolUtf8)this.parent.m_constantsPool[DescriptorIndex - 1]).Value)
581 { 581 {
582 case "I": 582 case "I":
583 Int newin = new Int(); 583 Int newin = new Int();
584 this.parent.StaticFields.Add(((PoolUtf8)this.parent.m_constantsPool[NameIndex - 1]).Value, newin); 584 this.parent.StaticFields.Add(((PoolUtf8)this.parent.m_constantsPool[NameIndex - 1]).Value, newin);
585 break; 585 break;
586 case "F": 586 case "F":
587 Float newfl = new Float(); 587 Float newfl = new Float();
588 this.parent.StaticFields.Add(((PoolUtf8)this.parent.m_constantsPool[NameIndex - 1]).Value, newfl); 588 this.parent.StaticFields.Add(((PoolUtf8)this.parent.m_constantsPool[NameIndex - 1]).Value, newfl);
589 break; 589 break;
590 } 590 }
591 591
592 } 592 }
593 for (int i = 0; i < AttributeCount; i++) 593 for (int i = 0; i < AttributeCount; i++)
594 { 594 {
595 this.Attributes[i].Print(); 595 this.Attributes[i].Print();
596 } 596 }
597 } 597 }
598 598
599 public class FieldAttribute 599 public class FieldAttribute
600 { 600 {
601 public ushort NameIndex = 0; 601 public ushort NameIndex = 0;
602 public string Name = ""; 602 public string Name = "";
603 public Int32 Length = 0; 603 public Int32 Length = 0;
604 public byte[] Data; 604 public byte[] Data;
605 private ClassRecord parent; 605 private ClassRecord parent;
606 606
607 public FieldAttribute(ClassRecord paren) 607 public FieldAttribute(ClassRecord paren)
608 { 608 {
609 parent = paren; 609 parent = paren;
610 } 610 }
611 611
612 public void ReadData(byte[] data, ref int pointer) 612 public void ReadData(byte[] data, ref int pointer)
613 { 613 {
614 NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]); 614 NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
615 Length = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]); 615 Length = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]);
616 Data = new byte[Length]; 616 Data = new byte[Length];
617 for (int i = 0; i < Length; i++) 617 for (int i = 0; i < Length; i++)
618 { 618 {
619 Data[i] = data[pointer++]; 619 Data[i] = data[pointer++];
620 } 620 }
621 } 621 }
622 622
623 public void Print() 623 public void Print()
624 { 624 {
625 Console.WriteLine("FieldAttribute: NameIndex: " + NameIndex + " // " + ((PoolUtf8)this.parent.m_constantsPool[NameIndex - 1]).Value); 625 Console.WriteLine("FieldAttribute: NameIndex: " + NameIndex + " // " + ((PoolUtf8)this.parent.m_constantsPool[NameIndex - 1]).Value);
626 } 626 }
627 } 627 }
628 } 628 }
629 629
630 private class AttributeInfo 630 private class AttributeInfo
631 { 631 {
632 public void ReadData(byte[] data, ref int i) 632 public void ReadData(byte[] data, ref int i)
633 { 633 {
634 634
635 } 635 }
636 } 636 }
637 #endregion 637 #endregion
638 638
639 } 639 }
640} \ No newline at end of file 640} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/Heap.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Heap.cs
index c6423fc..1b30956 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/Heap.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Heap.cs
@@ -1,43 +1,43 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31 31
32namespace OpenSim.Region.Scripting.EmbeddedJVM 32namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM
33{ 33{
34 public class Heap 34 public class Heap
35 { 35 {
36 public List<ClassInstance> ClassObjects = new List<ClassInstance>(); 36 public List<ClassInstance> ClassObjects = new List<ClassInstance>();
37 37
38 public Heap() 38 public Heap()
39 { 39 {
40 40
41 } 41 }
42 } 42 }
43} 43}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/Interpreter.Logic.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Interpreter.Logic.cs
index ef6570d..1d5a0f6 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/Interpreter.Logic.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Interpreter.Logic.cs
@@ -1,551 +1,551 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using OpenSim.Region.Scripting.EmbeddedJVM.Types; 31using OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types;
32using OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes; 32using OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types.PrimitiveTypes;
33 33
34namespace OpenSim.Region.Scripting.EmbeddedJVM 34namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM
35{ 35{
36 partial class Thread 36 partial class Thread
37 { 37 {
38 private partial class Interpreter 38 private partial class Interpreter
39 { 39 {
40 private bool IsLogicOpCode(byte opcode) 40 private bool IsLogicOpCode(byte opcode)
41 { 41 {
42 bool result = false; 42 bool result = false;
43 switch (opcode) 43 switch (opcode)
44 { 44 {
45 case (byte)(byte)OpCode.iconst_m1: 45 case (byte)(byte)OpCode.iconst_m1:
46 Int m_int = new Int(); 46 Int m_int = new Int();
47 m_int.mValue = -1; 47 m_int.mValue = -1;
48 this.m_thread.m_currentFrame.OpStack.Push(m_int); 48 this.m_thread.m_currentFrame.OpStack.Push(m_int);
49 result = true; 49 result = true;
50 break; 50 break;
51 case (byte)(byte)OpCode.iconst_0: 51 case (byte)(byte)OpCode.iconst_0:
52 m_int = new Int(); 52 m_int = new Int();
53 m_int.mValue = 0; 53 m_int.mValue = 0;
54 this.m_thread.m_currentFrame.OpStack.Push(m_int); 54 this.m_thread.m_currentFrame.OpStack.Push(m_int);
55 result = true; 55 result = true;
56 break; 56 break;
57 case (byte)(byte)OpCode.iconst_1: 57 case (byte)(byte)OpCode.iconst_1:
58 m_int = new Int(); 58 m_int = new Int();
59 m_int.mValue = 1; 59 m_int.mValue = 1;
60 this.m_thread.m_currentFrame.OpStack.Push(m_int); 60 this.m_thread.m_currentFrame.OpStack.Push(m_int);
61 result = true; 61 result = true;
62 break; 62 break;
63 case (byte)(byte)OpCode.iconst_2: 63 case (byte)(byte)OpCode.iconst_2:
64 m_int = new Int(); 64 m_int = new Int();
65 m_int.mValue = 2; 65 m_int.mValue = 2;
66 this.m_thread.m_currentFrame.OpStack.Push(m_int); 66 this.m_thread.m_currentFrame.OpStack.Push(m_int);
67 result = true; 67 result = true;
68 break; 68 break;
69 case (byte)(byte)OpCode.iconst_3: 69 case (byte)(byte)OpCode.iconst_3:
70 m_int = new Int(); 70 m_int = new Int();
71 m_int.mValue = 3; 71 m_int.mValue = 3;
72 this.m_thread.m_currentFrame.OpStack.Push(m_int); 72 this.m_thread.m_currentFrame.OpStack.Push(m_int);
73 break; 73 break;
74 case (byte)(byte)OpCode.iconst_4: 74 case (byte)(byte)OpCode.iconst_4:
75 m_int = new Int(); 75 m_int = new Int();
76 m_int.mValue = 4; 76 m_int.mValue = 4;
77 this.m_thread.m_currentFrame.OpStack.Push(m_int); 77 this.m_thread.m_currentFrame.OpStack.Push(m_int);
78 result = true; 78 result = true;
79 break; 79 break;
80 case (byte)OpCode.iconst_5: 80 case (byte)OpCode.iconst_5:
81 m_int = new Int(); 81 m_int = new Int();
82 m_int.mValue = 5; 82 m_int.mValue = 5;
83 this.m_thread.m_currentFrame.OpStack.Push(m_int); 83 this.m_thread.m_currentFrame.OpStack.Push(m_int);
84 result = true; 84 result = true;
85 break; 85 break;
86 case (byte)OpCode.fconst_0: 86 case (byte)OpCode.fconst_0:
87 Float m_float = new Float(); 87 Float m_float = new Float();
88 m_float.mValue = 0.0f; 88 m_float.mValue = 0.0f;
89 this.m_thread.m_currentFrame.OpStack.Push(m_float); 89 this.m_thread.m_currentFrame.OpStack.Push(m_float);
90 result = true; 90 result = true;
91 break; 91 break;
92 case (byte)OpCode.fconst_1: 92 case (byte)OpCode.fconst_1:
93 m_float = new Float(); 93 m_float = new Float();
94 m_float.mValue = 1.0f; 94 m_float.mValue = 1.0f;
95 this.m_thread.m_currentFrame.OpStack.Push(m_float); 95 this.m_thread.m_currentFrame.OpStack.Push(m_float);
96 result = true; 96 result = true;
97 break; 97 break;
98 case (byte)OpCode.fconst_2: 98 case (byte)OpCode.fconst_2:
99 m_float = new Float(); 99 m_float = new Float();
100 m_float.mValue = 2.0f; 100 m_float.mValue = 2.0f;
101 this.m_thread.m_currentFrame.OpStack.Push(m_float); 101 this.m_thread.m_currentFrame.OpStack.Push(m_float);
102 result = true; 102 result = true;
103 break; 103 break;
104 case (byte)OpCode.bipush: //is this right? this should be pushing a byte onto stack not int? 104 case (byte)OpCode.bipush: //is this right? this should be pushing a byte onto stack not int?
105 int pushvalue = (int)GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC]; 105 int pushvalue = (int)GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC];
106 Int pushInt = new Int(); 106 Int pushInt = new Int();
107 pushInt.mValue = pushvalue; 107 pushInt.mValue = pushvalue;
108 this.m_thread.m_currentFrame.OpStack.Push(pushInt); 108 this.m_thread.m_currentFrame.OpStack.Push(pushInt);
109 this.m_thread.PC++; 109 this.m_thread.PC++;
110 result = true; 110 result = true;
111 break; 111 break;
112 case (byte)OpCode.sipush: 112 case (byte)OpCode.sipush:
113 short pushvalue2 = (short)((GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC + 1]); 113 short pushvalue2 = (short)((GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC + 1]);
114 Int pushInt2 = new Int(); 114 Int pushInt2 = new Int();
115 pushInt2.mValue = pushvalue2; 115 pushInt2.mValue = pushvalue2;
116 this.m_thread.m_currentFrame.OpStack.Push(pushInt2); 116 this.m_thread.m_currentFrame.OpStack.Push(pushInt2);
117 this.m_thread.PC += 2; 117 this.m_thread.PC += 2;
118 result = true; 118 result = true;
119 break; 119 break;
120 case (byte)OpCode.fload: 120 case (byte)OpCode.fload:
121 short findex1 = (short)((GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC])); 121 short findex1 = (short)((GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC]));
122 Float fload = new Float(); 122 Float fload = new Float();
123 if (this.m_thread.m_currentFrame.LocalVariables[findex1] != null) 123 if (this.m_thread.m_currentFrame.LocalVariables[findex1] != null)
124 { 124 {
125 if (this.m_thread.m_currentFrame.LocalVariables[findex1] is Float) 125 if (this.m_thread.m_currentFrame.LocalVariables[findex1] is Float)
126 { 126 {
127 fload.mValue = ((Float)this.m_thread.m_currentFrame.LocalVariables[findex1]).mValue; 127 fload.mValue = ((Float)this.m_thread.m_currentFrame.LocalVariables[findex1]).mValue;
128 this.m_thread.m_currentFrame.OpStack.Push(fload); 128 this.m_thread.m_currentFrame.OpStack.Push(fload);
129 } 129 }
130 } 130 }
131 this.m_thread.PC++; 131 this.m_thread.PC++;
132 result = true; 132 result = true;
133 break; 133 break;
134 case (byte)OpCode.iload_0: 134 case (byte)OpCode.iload_0:
135 if (this.m_thread.m_currentFrame.LocalVariables[0] != null) 135 if (this.m_thread.m_currentFrame.LocalVariables[0] != null)
136 { 136 {
137 if (this.m_thread.m_currentFrame.LocalVariables[0] is Int) 137 if (this.m_thread.m_currentFrame.LocalVariables[0] is Int)
138 { 138 {
139 Int newInt = new Int(); 139 Int newInt = new Int();
140 newInt.mValue = ((Int)this.m_thread.m_currentFrame.LocalVariables[0]).mValue; 140 newInt.mValue = ((Int)this.m_thread.m_currentFrame.LocalVariables[0]).mValue;
141 this.m_thread.m_currentFrame.OpStack.Push(newInt); 141 this.m_thread.m_currentFrame.OpStack.Push(newInt);
142 } 142 }
143 } 143 }
144 result = true; 144 result = true;
145 break; 145 break;
146 case (byte)OpCode.iload_1: 146 case (byte)OpCode.iload_1:
147 if (this.m_thread.m_currentFrame.LocalVariables[1] != null) 147 if (this.m_thread.m_currentFrame.LocalVariables[1] != null)
148 { 148 {
149 if (this.m_thread.m_currentFrame.LocalVariables[1] is Int) 149 if (this.m_thread.m_currentFrame.LocalVariables[1] is Int)
150 { 150 {
151 Int newInt = new Int(); 151 Int newInt = new Int();
152 newInt.mValue = ((Int)this.m_thread.m_currentFrame.LocalVariables[1]).mValue; 152 newInt.mValue = ((Int)this.m_thread.m_currentFrame.LocalVariables[1]).mValue;
153 this.m_thread.m_currentFrame.OpStack.Push(newInt); 153 this.m_thread.m_currentFrame.OpStack.Push(newInt);
154 } 154 }
155 } 155 }
156 result = true; 156 result = true;
157 break; 157 break;
158 case (byte)OpCode.fload_0: 158 case (byte)OpCode.fload_0:
159 if (this.m_thread.m_currentFrame.LocalVariables[0] != null) 159 if (this.m_thread.m_currentFrame.LocalVariables[0] != null)
160 { 160 {
161 if (this.m_thread.m_currentFrame.LocalVariables[0] is Float) 161 if (this.m_thread.m_currentFrame.LocalVariables[0] is Float)
162 { 162 {
163 Float newfloat = new Float(); 163 Float newfloat = new Float();
164 newfloat.mValue = ((Float)this.m_thread.m_currentFrame.LocalVariables[0]).mValue; 164 newfloat.mValue = ((Float)this.m_thread.m_currentFrame.LocalVariables[0]).mValue;
165 this.m_thread.m_currentFrame.OpStack.Push(newfloat); 165 this.m_thread.m_currentFrame.OpStack.Push(newfloat);
166 } 166 }
167 } 167 }
168 result = true; 168 result = true;
169 break; 169 break;
170 case (byte)OpCode.fload_1: 170 case (byte)OpCode.fload_1:
171 if (this.m_thread.m_currentFrame.LocalVariables[1] != null) 171 if (this.m_thread.m_currentFrame.LocalVariables[1] != null)
172 { 172 {
173 if (this.m_thread.m_currentFrame.LocalVariables[1] is Float) 173 if (this.m_thread.m_currentFrame.LocalVariables[1] is Float)
174 { 174 {
175 Float newfloat = new Float(); 175 Float newfloat = new Float();
176 newfloat.mValue = ((Float)this.m_thread.m_currentFrame.LocalVariables[1]).mValue; 176 newfloat.mValue = ((Float)this.m_thread.m_currentFrame.LocalVariables[1]).mValue;
177 this.m_thread.m_currentFrame.OpStack.Push(newfloat); 177 this.m_thread.m_currentFrame.OpStack.Push(newfloat);
178 } 178 }
179 } 179 }
180 result = true; 180 result = true;
181 break; 181 break;
182 case (byte)OpCode.fload_2: 182 case (byte)OpCode.fload_2:
183 if (this.m_thread.m_currentFrame.LocalVariables[2] != null) 183 if (this.m_thread.m_currentFrame.LocalVariables[2] != null)
184 { 184 {
185 if (this.m_thread.m_currentFrame.LocalVariables[2] is Float) 185 if (this.m_thread.m_currentFrame.LocalVariables[2] is Float)
186 { 186 {
187 Float newfloat = new Float(); 187 Float newfloat = new Float();
188 newfloat.mValue = ((Float)this.m_thread.m_currentFrame.LocalVariables[2]).mValue; 188 newfloat.mValue = ((Float)this.m_thread.m_currentFrame.LocalVariables[2]).mValue;
189 this.m_thread.m_currentFrame.OpStack.Push(newfloat); 189 this.m_thread.m_currentFrame.OpStack.Push(newfloat);
190 } 190 }
191 } 191 }
192 result = true; 192 result = true;
193 break; 193 break;
194 case (byte)OpCode.fload_3: 194 case (byte)OpCode.fload_3:
195 if (this.m_thread.m_currentFrame.LocalVariables[3] != null) 195 if (this.m_thread.m_currentFrame.LocalVariables[3] != null)
196 { 196 {
197 if (this.m_thread.m_currentFrame.LocalVariables[3] is Float) 197 if (this.m_thread.m_currentFrame.LocalVariables[3] is Float)
198 { 198 {
199 Float newfloat = new Float(); 199 Float newfloat = new Float();
200 newfloat.mValue = ((Float)this.m_thread.m_currentFrame.LocalVariables[3]).mValue; 200 newfloat.mValue = ((Float)this.m_thread.m_currentFrame.LocalVariables[3]).mValue;
201 this.m_thread.m_currentFrame.OpStack.Push(newfloat); 201 this.m_thread.m_currentFrame.OpStack.Push(newfloat);
202 } 202 }
203 } 203 }
204 result = true; 204 result = true;
205 break; 205 break;
206 case (byte)OpCode.istore: 206 case (byte)OpCode.istore:
207 short findex3 = (short)((GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC])); 207 short findex3 = (short)((GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC]));
208 BaseType istor = this.m_thread.m_currentFrame.OpStack.Pop(); 208 BaseType istor = this.m_thread.m_currentFrame.OpStack.Pop();
209 if (istor is Int) 209 if (istor is Int)
210 { 210 {
211 this.m_thread.m_currentFrame.LocalVariables[findex3] = (Int)istor; 211 this.m_thread.m_currentFrame.LocalVariables[findex3] = (Int)istor;
212 } 212 }
213 this.m_thread.PC++; 213 this.m_thread.PC++;
214 result = true; 214 result = true;
215 break; 215 break;
216 case (byte)OpCode.fstore: 216 case (byte)OpCode.fstore:
217 short findex = (short)((GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC])); 217 short findex = (short)((GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC]));
218 BaseType fstor = this.m_thread.m_currentFrame.OpStack.Pop(); 218 BaseType fstor = this.m_thread.m_currentFrame.OpStack.Pop();
219 if (fstor is Float) 219 if (fstor is Float)
220 { 220 {
221 this.m_thread.m_currentFrame.LocalVariables[findex] = (Float)fstor; 221 this.m_thread.m_currentFrame.LocalVariables[findex] = (Float)fstor;
222 } 222 }
223 this.m_thread.PC++; 223 this.m_thread.PC++;
224 result = true; 224 result = true;
225 break; 225 break;
226 case (byte)OpCode.istore_0: 226 case (byte)OpCode.istore_0:
227 BaseType baset = this.m_thread.m_currentFrame.OpStack.Pop(); 227 BaseType baset = this.m_thread.m_currentFrame.OpStack.Pop();
228 if (baset is Int) 228 if (baset is Int)
229 { 229 {
230 this.m_thread.m_currentFrame.LocalVariables[0] = (Int)baset; 230 this.m_thread.m_currentFrame.LocalVariables[0] = (Int)baset;
231 } 231 }
232 result = true; 232 result = true;
233 break; 233 break;
234 case (byte)OpCode.istore_1: 234 case (byte)OpCode.istore_1:
235 baset = this.m_thread.m_currentFrame.OpStack.Pop(); 235 baset = this.m_thread.m_currentFrame.OpStack.Pop();
236 if (baset is Int) 236 if (baset is Int)
237 { 237 {
238 this.m_thread.m_currentFrame.LocalVariables[1] = (Int)baset; 238 this.m_thread.m_currentFrame.LocalVariables[1] = (Int)baset;
239 } 239 }
240 result = true; 240 result = true;
241 break; 241 break;
242 case (byte)OpCode.fstore_0: 242 case (byte)OpCode.fstore_0:
243 baset = this.m_thread.m_currentFrame.OpStack.Pop(); 243 baset = this.m_thread.m_currentFrame.OpStack.Pop();
244 if (baset is Float) 244 if (baset is Float)
245 { 245 {
246 this.m_thread.m_currentFrame.LocalVariables[0] = (Float)baset; 246 this.m_thread.m_currentFrame.LocalVariables[0] = (Float)baset;
247 } 247 }
248 result = true; 248 result = true;
249 break; 249 break;
250 case (byte)OpCode.fstore_1: 250 case (byte)OpCode.fstore_1:
251 baset = this.m_thread.m_currentFrame.OpStack.Pop(); 251 baset = this.m_thread.m_currentFrame.OpStack.Pop();
252 if (baset is Float) 252 if (baset is Float)
253 { 253 {
254 this.m_thread.m_currentFrame.LocalVariables[1] = (Float)baset; 254 this.m_thread.m_currentFrame.LocalVariables[1] = (Float)baset;
255 } 255 }
256 result = true; 256 result = true;
257 break; 257 break;
258 case (byte)OpCode.fstore_2: 258 case (byte)OpCode.fstore_2:
259 baset = this.m_thread.m_currentFrame.OpStack.Pop(); 259 baset = this.m_thread.m_currentFrame.OpStack.Pop();
260 if (baset is Float) 260 if (baset is Float)
261 { 261 {
262 this.m_thread.m_currentFrame.LocalVariables[2] = (Float)baset; 262 this.m_thread.m_currentFrame.LocalVariables[2] = (Float)baset;
263 } 263 }
264 result = true; 264 result = true;
265 break; 265 break;
266 case (byte)OpCode.fstore_3: 266 case (byte)OpCode.fstore_3:
267 baset = this.m_thread.m_currentFrame.OpStack.Pop(); 267 baset = this.m_thread.m_currentFrame.OpStack.Pop();
268 if (baset is Float) 268 if (baset is Float)
269 { 269 {
270 this.m_thread.m_currentFrame.LocalVariables[3] = (Float)baset; 270 this.m_thread.m_currentFrame.LocalVariables[3] = (Float)baset;
271 } 271 }
272 result = true; 272 result = true;
273 break; 273 break;
274 case (byte)OpCode.pop: 274 case (byte)OpCode.pop:
275 this.m_thread.m_currentFrame.OpStack.Pop(); 275 this.m_thread.m_currentFrame.OpStack.Pop();
276 result = true; 276 result = true;
277 break; 277 break;
278 case (byte)OpCode.fadd: 278 case (byte)OpCode.fadd:
279 BaseType bf2 = this.m_thread.m_currentFrame.OpStack.Pop(); 279 BaseType bf2 = this.m_thread.m_currentFrame.OpStack.Pop();
280 BaseType bf1 = this.m_thread.m_currentFrame.OpStack.Pop(); 280 BaseType bf1 = this.m_thread.m_currentFrame.OpStack.Pop();
281 if (bf1 is Float && bf2 is Float) 281 if (bf1 is Float && bf2 is Float)
282 { 282 {
283 Float nflt = new Float(); 283 Float nflt = new Float();
284 nflt.mValue = ((Float)bf1).mValue + ((Float)bf2).mValue; 284 nflt.mValue = ((Float)bf1).mValue + ((Float)bf2).mValue;
285 this.m_thread.m_currentFrame.OpStack.Push(nflt); 285 this.m_thread.m_currentFrame.OpStack.Push(nflt);
286 } 286 }
287 result = true; 287 result = true;
288 break; 288 break;
289 case (byte)OpCode.fsub: 289 case (byte)OpCode.fsub:
290 BaseType bsf2 = this.m_thread.m_currentFrame.OpStack.Pop(); 290 BaseType bsf2 = this.m_thread.m_currentFrame.OpStack.Pop();
291 BaseType bsf1 = this.m_thread.m_currentFrame.OpStack.Pop(); 291 BaseType bsf1 = this.m_thread.m_currentFrame.OpStack.Pop();
292 if (bsf1 is Float && bsf2 is Float) 292 if (bsf1 is Float && bsf2 is Float)
293 { 293 {
294 Float resf = new Float(); 294 Float resf = new Float();
295 resf.mValue = ((Float)bsf1).mValue - ((Float)bsf2).mValue; 295 resf.mValue = ((Float)bsf1).mValue - ((Float)bsf2).mValue;
296 this.m_thread.m_currentFrame.OpStack.Push(resf); 296 this.m_thread.m_currentFrame.OpStack.Push(resf);
297 } 297 }
298 result = true; 298 result = true;
299 break; 299 break;
300 case (byte)OpCode.imul: //check the order of the two values off the stack is correct 300 case (byte)OpCode.imul: //check the order of the two values off the stack is correct
301 BaseType bs2 = this.m_thread.m_currentFrame.OpStack.Pop(); 301 BaseType bs2 = this.m_thread.m_currentFrame.OpStack.Pop();
302 BaseType bs1 = this.m_thread.m_currentFrame.OpStack.Pop(); 302 BaseType bs1 = this.m_thread.m_currentFrame.OpStack.Pop();
303 if (bs1 is Int && bs2 is Int) 303 if (bs1 is Int && bs2 is Int)
304 { 304 {
305 Int nInt = new Int(); 305 Int nInt = new Int();
306 nInt.mValue = ((Int)bs1).mValue * ((Int)bs2).mValue; 306 nInt.mValue = ((Int)bs1).mValue * ((Int)bs2).mValue;
307 this.m_thread.m_currentFrame.OpStack.Push(nInt); 307 this.m_thread.m_currentFrame.OpStack.Push(nInt);
308 } 308 }
309 result = true; 309 result = true;
310 break; 310 break;
311 case (byte)OpCode.iinc: 311 case (byte)OpCode.iinc:
312 if (this.m_thread.m_currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC]] != null) 312 if (this.m_thread.m_currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC]] != null)
313 { 313 {
314 if (this.m_thread.m_currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC]] is Int) 314 if (this.m_thread.m_currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC]] is Int)
315 { 315 {
316 ((Int)this.m_thread.m_currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC]]).mValue += (sbyte)GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC + 1]; 316 ((Int)this.m_thread.m_currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC]]).mValue += (sbyte)GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC + 1];
317 } 317 }
318 } 318 }
319 this.m_thread.PC += 2; 319 this.m_thread.PC += 2;
320 result = true; 320 result = true;
321 break; 321 break;
322 case (byte)OpCode.f2i: 322 case (byte)OpCode.f2i:
323 BaseType conv1 = this.m_thread.m_currentFrame.OpStack.Pop(); 323 BaseType conv1 = this.m_thread.m_currentFrame.OpStack.Pop();
324 if (conv1 is Float) 324 if (conv1 is Float)
325 { 325 {
326 Int newconv = new Int(); 326 Int newconv = new Int();
327 newconv.mValue = (int)((Float)conv1).mValue; 327 newconv.mValue = (int)((Float)conv1).mValue;
328 this.m_thread.m_currentFrame.OpStack.Push(newconv); 328 this.m_thread.m_currentFrame.OpStack.Push(newconv);
329 } 329 }
330 result = true; 330 result = true;
331 break; 331 break;
332 case (byte)OpCode.fcmpl: 332 case (byte)OpCode.fcmpl:
333 BaseType flcom2 = this.m_thread.m_currentFrame.OpStack.Pop(); 333 BaseType flcom2 = this.m_thread.m_currentFrame.OpStack.Pop();
334 BaseType flcom1 = this.m_thread.m_currentFrame.OpStack.Pop(); 334 BaseType flcom1 = this.m_thread.m_currentFrame.OpStack.Pop();
335 if (flcom1 is Float && flcom2 is Float) 335 if (flcom1 is Float && flcom2 is Float)
336 { 336 {
337 Int compres = new Int(); 337 Int compres = new Int();
338 if (((Float)flcom1).mValue < ((Float)flcom2).mValue) 338 if (((Float)flcom1).mValue < ((Float)flcom2).mValue)
339 { 339 {
340 compres.mValue = -1; 340 compres.mValue = -1;
341 } 341 }
342 else if (((Float)flcom1).mValue > ((Float)flcom2).mValue) 342 else if (((Float)flcom1).mValue > ((Float)flcom2).mValue)
343 { 343 {
344 compres.mValue = 1; 344 compres.mValue = 1;
345 } 345 }
346 else 346 else
347 { 347 {
348 compres.mValue = 0; 348 compres.mValue = 0;
349 } 349 }
350 this.m_thread.m_currentFrame.OpStack.Push(compres); 350 this.m_thread.m_currentFrame.OpStack.Push(compres);
351 } 351 }
352 result = true; 352 result = true;
353 break; 353 break;
354 case (byte)OpCode.fcmpg: 354 case (byte)OpCode.fcmpg:
355 flcom2 = this.m_thread.m_currentFrame.OpStack.Pop(); 355 flcom2 = this.m_thread.m_currentFrame.OpStack.Pop();
356 flcom1 = this.m_thread.m_currentFrame.OpStack.Pop(); 356 flcom1 = this.m_thread.m_currentFrame.OpStack.Pop();
357 if (flcom1 is Float && flcom2 is Float) 357 if (flcom1 is Float && flcom2 is Float)
358 { 358 {
359 Int compres = new Int(); 359 Int compres = new Int();
360 if (((Float)flcom1).mValue < ((Float)flcom2).mValue) 360 if (((Float)flcom1).mValue < ((Float)flcom2).mValue)
361 { 361 {
362 compres.mValue = -1; 362 compres.mValue = -1;
363 } 363 }
364 else if (((Float)flcom1).mValue > ((Float)flcom2).mValue) 364 else if (((Float)flcom1).mValue > ((Float)flcom2).mValue)
365 { 365 {
366 compres.mValue = 1; 366 compres.mValue = 1;
367 } 367 }
368 else 368 else
369 { 369 {
370 compres.mValue = 0; 370 compres.mValue = 0;
371 } 371 }
372 this.m_thread.m_currentFrame.OpStack.Push(compres); 372 this.m_thread.m_currentFrame.OpStack.Push(compres);
373 } 373 }
374 result = true; 374 result = true;
375 break; 375 break;
376 case (byte)OpCode.ifge: 376 case (byte)OpCode.ifge:
377 short compareoffset2 = (short)((GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC + 1]); 377 short compareoffset2 = (short)((GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC + 1]);
378 BaseType compe1 = this.m_thread.m_currentFrame.OpStack.Pop(); 378 BaseType compe1 = this.m_thread.m_currentFrame.OpStack.Pop();
379 if (compe1 is Int) 379 if (compe1 is Int)
380 { 380 {
381 if (((Int)compe1).mValue >= 0) 381 if (((Int)compe1).mValue >= 0)
382 { 382 {
383 this.m_thread.PC += -1 + compareoffset2; 383 this.m_thread.PC += -1 + compareoffset2;
384 } 384 }
385 else 385 else
386 { 386 {
387 this.m_thread.PC += 2; 387 this.m_thread.PC += 2;
388 } 388 }
389 } 389 }
390 else 390 else
391 { 391 {
392 this.m_thread.PC += 2; 392 this.m_thread.PC += 2;
393 } 393 }
394 result = true; 394 result = true;
395 break; 395 break;
396 case (byte)OpCode.ifle: 396 case (byte)OpCode.ifle:
397 short compareoffset1 = (short)((GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC + 1]); 397 short compareoffset1 = (short)((GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC + 1]);
398 BaseType comp1 = this.m_thread.m_currentFrame.OpStack.Pop(); 398 BaseType comp1 = this.m_thread.m_currentFrame.OpStack.Pop();
399 if (comp1 is Int) 399 if (comp1 is Int)
400 { 400 {
401 if (((Int)comp1).mValue <= 0) 401 if (((Int)comp1).mValue <= 0)
402 { 402 {
403 this.m_thread.PC += -1 + compareoffset1; 403 this.m_thread.PC += -1 + compareoffset1;
404 } 404 }
405 else 405 else
406 { 406 {
407 this.m_thread.PC += 2; 407 this.m_thread.PC += 2;
408 } 408 }
409 } 409 }
410 else 410 else
411 { 411 {
412 this.m_thread.PC += 2; 412 this.m_thread.PC += 2;
413 } 413 }
414 result = true; 414 result = true;
415 break; 415 break;
416 case (byte)OpCode.if_icmpge: 416 case (byte)OpCode.if_icmpge:
417 short compareoffset = (short)((GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC + 1]); 417 short compareoffset = (short)((GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC + 1]);
418 BaseType bc2 = this.m_thread.m_currentFrame.OpStack.Pop(); 418 BaseType bc2 = this.m_thread.m_currentFrame.OpStack.Pop();
419 BaseType bc1 = this.m_thread.m_currentFrame.OpStack.Pop(); 419 BaseType bc1 = this.m_thread.m_currentFrame.OpStack.Pop();
420 if (bc1 is Int && bc2 is Int) 420 if (bc1 is Int && bc2 is Int)
421 { 421 {
422 //Console.WriteLine("comparing " + ((Int)bc1).mValue + " and " + ((Int)bc2).mValue); 422 //Console.WriteLine("comparing " + ((Int)bc1).mValue + " and " + ((Int)bc2).mValue);
423 if (((Int)bc1).mValue >= ((Int)bc2).mValue) 423 if (((Int)bc1).mValue >= ((Int)bc2).mValue)
424 { 424 {
425 // Console.WriteLine("branch compare true , offset is " +compareoffset); 425 // Console.WriteLine("branch compare true , offset is " +compareoffset);
426 // Console.WriteLine("current PC is " + this._mThread.PC); 426 // Console.WriteLine("current PC is " + this._mThread.PC);
427 this.m_thread.PC += -1 + compareoffset; 427 this.m_thread.PC += -1 + compareoffset;
428 //Console.WriteLine("new PC is " + this._mThread.PC); 428 //Console.WriteLine("new PC is " + this._mThread.PC);
429 } 429 }
430 else 430 else
431 { 431 {
432 //Console.WriteLine("branch compare false"); 432 //Console.WriteLine("branch compare false");
433 this.m_thread.PC += 2; 433 this.m_thread.PC += 2;
434 } 434 }
435 } 435 }
436 else 436 else
437 { 437 {
438 this.m_thread.PC += 2; 438 this.m_thread.PC += 2;
439 } 439 }
440 result = true; 440 result = true;
441 break; 441 break;
442 case (byte)OpCode.if_icmple: 442 case (byte)OpCode.if_icmple:
443 short compareloffset = (short)((GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC + 1]); 443 short compareloffset = (short)((GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC + 1]);
444 BaseType bcl2 = this.m_thread.m_currentFrame.OpStack.Pop(); 444 BaseType bcl2 = this.m_thread.m_currentFrame.OpStack.Pop();
445 BaseType bcl1 = this.m_thread.m_currentFrame.OpStack.Pop(); 445 BaseType bcl1 = this.m_thread.m_currentFrame.OpStack.Pop();
446 if (bcl1 is Int && bcl2 is Int) 446 if (bcl1 is Int && bcl2 is Int)
447 { 447 {
448 //Console.WriteLine("comparing " + ((Int)bcl1).mValue + " and " + ((Int)bcl2).mValue); 448 //Console.WriteLine("comparing " + ((Int)bcl1).mValue + " and " + ((Int)bcl2).mValue);
449 if (((Int)bcl1).mValue <= ((Int)bcl2).mValue) 449 if (((Int)bcl1).mValue <= ((Int)bcl2).mValue)
450 { 450 {
451 // Console.WriteLine("branch compare true , offset is " + compareloffset); 451 // Console.WriteLine("branch compare true , offset is " + compareloffset);
452 // Console.WriteLine("current PC is " + this._mThread.PC); 452 // Console.WriteLine("current PC is " + this._mThread.PC);
453 this.m_thread.PC += -1 + compareloffset; 453 this.m_thread.PC += -1 + compareloffset;
454 // Console.WriteLine("new PC is " + this._mThread.PC); 454 // Console.WriteLine("new PC is " + this._mThread.PC);
455 } 455 }
456 else 456 else
457 { 457 {
458 //Console.WriteLine("branch compare false"); 458 //Console.WriteLine("branch compare false");
459 this.m_thread.PC += 2; 459 this.m_thread.PC += 2;
460 } 460 }
461 } 461 }
462 else 462 else
463 { 463 {
464 this.m_thread.PC += 2; 464 this.m_thread.PC += 2;
465 } 465 }
466 result = true; 466 result = true;
467 break; 467 break;
468 case (byte)OpCode._goto: 468 case (byte)OpCode._goto:
469 short offset = (short)((GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC + 1]); 469 short offset = (short)((GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC + 1]);
470 this.m_thread.PC += -1 + offset; 470 this.m_thread.PC += -1 + offset;
471 result = true; 471 result = true;
472 break; 472 break;
473 case (byte)OpCode.getstatic: 473 case (byte)OpCode.getstatic:
474 short fieldrefIndex = (short)((GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC + 1]); 474 short fieldrefIndex = (short)((GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC + 1]);
475 if (this.m_thread.currentClass.m_constantsPool[fieldrefIndex - 1] is ClassRecord.PoolFieldRef) 475 if (this.m_thread.currentClass.m_constantsPool[fieldrefIndex - 1] is ClassRecord.PoolFieldRef)
476 { 476 {
477 if (((ClassRecord.PoolFieldRef)this.m_thread.currentClass.m_constantsPool[fieldrefIndex - 1]).mClass.Name.Value == this.m_thread.currentClass.MClass.Name.Value) 477 if (((ClassRecord.PoolFieldRef)this.m_thread.currentClass.m_constantsPool[fieldrefIndex - 1]).mClass.Name.Value == this.m_thread.currentClass.MClass.Name.Value)
478 { 478 {
479 //from this class 479 //from this class
480 if (this.m_thread.currentClass.StaticFields.ContainsKey(((ClassRecord.PoolFieldRef)this.m_thread.currentClass.m_constantsPool[fieldrefIndex - 1]).mNameType.Name.Value)) 480 if (this.m_thread.currentClass.StaticFields.ContainsKey(((ClassRecord.PoolFieldRef)this.m_thread.currentClass.m_constantsPool[fieldrefIndex - 1]).mNameType.Name.Value))
481 { 481 {
482 if (this.m_thread.currentClass.StaticFields[((ClassRecord.PoolFieldRef)this.m_thread.currentClass.m_constantsPool[fieldrefIndex - 1]).mNameType.Name.Value] is Float) 482 if (this.m_thread.currentClass.StaticFields[((ClassRecord.PoolFieldRef)this.m_thread.currentClass.m_constantsPool[fieldrefIndex - 1]).mNameType.Name.Value] is Float)
483 { 483 {
484 Float retFloat = new Float(); 484 Float retFloat = new Float();
485 retFloat.mValue = ((Float)this.m_thread.currentClass.StaticFields[((ClassRecord.PoolFieldRef)this.m_thread.currentClass.m_constantsPool[fieldrefIndex - 1]).mNameType.Name.Value]).mValue; 485 retFloat.mValue = ((Float)this.m_thread.currentClass.StaticFields[((ClassRecord.PoolFieldRef)this.m_thread.currentClass.m_constantsPool[fieldrefIndex - 1]).mNameType.Name.Value]).mValue;
486 this.m_thread.m_currentFrame.OpStack.Push(retFloat); 486 this.m_thread.m_currentFrame.OpStack.Push(retFloat);
487 } 487 }
488 else if (this.m_thread.currentClass.StaticFields[((ClassRecord.PoolFieldRef)this.m_thread.currentClass.m_constantsPool[fieldrefIndex - 1]).mNameType.Name.Value] is Int) 488 else if (this.m_thread.currentClass.StaticFields[((ClassRecord.PoolFieldRef)this.m_thread.currentClass.m_constantsPool[fieldrefIndex - 1]).mNameType.Name.Value] is Int)
489 { 489 {
490 Int retInt = new Int(); 490 Int retInt = new Int();
491 retInt.mValue = ((Int)this.m_thread.currentClass.StaticFields[((ClassRecord.PoolFieldRef)this.m_thread.currentClass.m_constantsPool[fieldrefIndex - 1]).mNameType.Name.Value]).mValue; 491 retInt.mValue = ((Int)this.m_thread.currentClass.StaticFields[((ClassRecord.PoolFieldRef)this.m_thread.currentClass.m_constantsPool[fieldrefIndex - 1]).mNameType.Name.Value]).mValue;
492 // Console.WriteLine("getting static field, " + retInt.mValue); 492 // Console.WriteLine("getting static field, " + retInt.mValue);
493 this.m_thread.m_currentFrame.OpStack.Push(retInt); 493 this.m_thread.m_currentFrame.OpStack.Push(retInt);
494 } 494 }
495 } 495 }
496 } 496 }
497 else 497 else
498 { 498 {
499 //get from a different class 499 //get from a different class
500 } 500 }
501 } 501 }
502 this.m_thread.PC += 2; 502 this.m_thread.PC += 2;
503 result = true; 503 result = true;
504 break; 504 break;
505 case (byte)OpCode.putstatic: 505 case (byte)OpCode.putstatic:
506 fieldrefIndex = (short)((GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC + 1]); 506 fieldrefIndex = (short)((GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC + 1]);
507 BaseType addstatic = this.m_thread.m_currentFrame.OpStack.Pop(); 507 BaseType addstatic = this.m_thread.m_currentFrame.OpStack.Pop();
508 if (this.m_thread.currentClass.m_constantsPool[fieldrefIndex - 1] is ClassRecord.PoolFieldRef) 508 if (this.m_thread.currentClass.m_constantsPool[fieldrefIndex - 1] is ClassRecord.PoolFieldRef)
509 { 509 {
510 if (((ClassRecord.PoolFieldRef)this.m_thread.currentClass.m_constantsPool[fieldrefIndex - 1]).mClass.Name.Value == this.m_thread.currentClass.MClass.Name.Value) 510 if (((ClassRecord.PoolFieldRef)this.m_thread.currentClass.m_constantsPool[fieldrefIndex - 1]).mClass.Name.Value == this.m_thread.currentClass.MClass.Name.Value)
511 { 511 {
512 // this class 512 // this class
513 if (this.m_thread.currentClass.StaticFields.ContainsKey(((ClassRecord.PoolFieldRef)this.m_thread.currentClass.m_constantsPool[fieldrefIndex - 1]).mNameType.Name.Value)) 513 if (this.m_thread.currentClass.StaticFields.ContainsKey(((ClassRecord.PoolFieldRef)this.m_thread.currentClass.m_constantsPool[fieldrefIndex - 1]).mNameType.Name.Value))
514 { 514 {
515 if (addstatic is Float) 515 if (addstatic is Float)
516 { 516 {
517 if (this.m_thread.currentClass.StaticFields[((ClassRecord.PoolFieldRef)this.m_thread.currentClass.m_constantsPool[fieldrefIndex - 1]).mNameType.Name.Value] is Float) 517 if (this.m_thread.currentClass.StaticFields[((ClassRecord.PoolFieldRef)this.m_thread.currentClass.m_constantsPool[fieldrefIndex - 1]).mNameType.Name.Value] is Float)
518 { 518 {
519 Float newf = new Float(); 519 Float newf = new Float();
520 newf.mValue = ((Float)addstatic).mValue; 520 newf.mValue = ((Float)addstatic).mValue;
521 this.m_thread.currentClass.StaticFields[((ClassRecord.PoolFieldRef)this.m_thread.currentClass.m_constantsPool[fieldrefIndex - 1]).mNameType.Name.Value] = newf; 521 this.m_thread.currentClass.StaticFields[((ClassRecord.PoolFieldRef)this.m_thread.currentClass.m_constantsPool[fieldrefIndex - 1]).mNameType.Name.Value] = newf;
522 } 522 }
523 } 523 }
524 else if (addstatic is Int) 524 else if (addstatic is Int)
525 { 525 {
526 if (this.m_thread.currentClass.StaticFields[((ClassRecord.PoolFieldRef)this.m_thread.currentClass.m_constantsPool[fieldrefIndex - 1]).mNameType.Name.Value] is Int) 526 if (this.m_thread.currentClass.StaticFields[((ClassRecord.PoolFieldRef)this.m_thread.currentClass.m_constantsPool[fieldrefIndex - 1]).mNameType.Name.Value] is Int)
527 { 527 {
528 //Console.WriteLine("setting static field to " + ((Int)addstatic).mValue); 528 //Console.WriteLine("setting static field to " + ((Int)addstatic).mValue);
529 Int newi = new Int(); 529 Int newi = new Int();
530 newi.mValue = ((Int)addstatic).mValue; 530 newi.mValue = ((Int)addstatic).mValue;
531 this.m_thread.currentClass.StaticFields[((ClassRecord.PoolFieldRef)this.m_thread.currentClass.m_constantsPool[fieldrefIndex - 1]).mNameType.Name.Value] = newi; 531 this.m_thread.currentClass.StaticFields[((ClassRecord.PoolFieldRef)this.m_thread.currentClass.m_constantsPool[fieldrefIndex - 1]).mNameType.Name.Value] = newi;
532 } 532 }
533 } 533 }
534 } 534 }
535 } 535 }
536 else 536 else
537 { 537 {
538 // a different class 538 // a different class
539 } 539 }
540 } 540 }
541 this.m_thread.PC += 2; 541 this.m_thread.PC += 2;
542 result = true; 542 result = true;
543 break; 543 break;
544 544
545 } 545 }
546 546
547 return result; 547 return result;
548 } 548 }
549 } 549 }
550 } 550 }
551} \ No newline at end of file 551} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/Interpreter.Methods.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Interpreter.Methods.cs
index 42fd299..9ccf749 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/Interpreter.Methods.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Interpreter.Methods.cs
@@ -1,96 +1,96 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using OpenSim.Region.Scripting.EmbeddedJVM.Types; 31using OpenSim.Framework.Interfaces;
32using OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes; 32using OpenSim.Framework;
33using OpenSim.Framework.Interfaces; 33using OpenSim.Framework.Types;
34using OpenSim.Framework; 34using OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types;
35using OpenSim.Framework.Types; 35using OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types.PrimitiveTypes;
36 36
37namespace OpenSim.Region.Scripting.EmbeddedJVM 37namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM
38{ 38{
39 partial class Thread 39 partial class Thread
40 { 40 {
41 private partial class Interpreter 41 private partial class Interpreter
42 { 42 {
43 private bool IsMethodOpCode(byte opcode) 43 private bool IsMethodOpCode(byte opcode)
44 { 44 {
45 bool result = false; 45 bool result = false;
46 switch (opcode) 46 switch (opcode)
47 { 47 {
48 case 184: 48 case 184:
49 short refIndex = (short) ((GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC+1]); 49 short refIndex = (short) ((GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC+1]);
50 if (this.m_thread.currentClass.m_constantsPool[refIndex - 1] is ClassRecord.PoolMethodRef) 50 if (this.m_thread.currentClass.m_constantsPool[refIndex - 1] is ClassRecord.PoolMethodRef)
51 { 51 {
52 string typ = ((ClassRecord.PoolMethodRef)this.m_thread.currentClass.m_constantsPool[refIndex - 1]).mNameType.Type.Value; 52 string typ = ((ClassRecord.PoolMethodRef)this.m_thread.currentClass.m_constantsPool[refIndex - 1]).mNameType.Type.Value;
53 string typeparam = ""; 53 string typeparam = "";
54 string typereturn = ""; 54 string typereturn = "";
55 int firstbrak = 0; 55 int firstbrak = 0;
56 int secondbrak = 0; 56 int secondbrak = 0;
57 firstbrak = typ.LastIndexOf('('); 57 firstbrak = typ.LastIndexOf('(');
58 secondbrak = typ.LastIndexOf(')'); 58 secondbrak = typ.LastIndexOf(')');
59 typeparam = typ.Substring(firstbrak + 1, secondbrak - firstbrak - 1); 59 typeparam = typ.Substring(firstbrak + 1, secondbrak - firstbrak - 1);
60 typereturn = typ.Substring(secondbrak + 1, typ.Length - secondbrak - 1); 60 typereturn = typ.Substring(secondbrak + 1, typ.Length - secondbrak - 1);
61 if (((ClassRecord.PoolMethodRef)this.m_thread.currentClass.m_constantsPool[refIndex - 1]).mClass.Name.Value == this.m_thread.currentClass.MClass.Name.Value) 61 if (((ClassRecord.PoolMethodRef)this.m_thread.currentClass.m_constantsPool[refIndex - 1]).mClass.Name.Value == this.m_thread.currentClass.MClass.Name.Value)
62 { 62 {
63 //calling a method in this class 63 //calling a method in this class
64 if (typeparam.Length == 0) 64 if (typeparam.Length == 0)
65 { 65 {
66 this.m_thread.JumpToStaticVoidMethod(((ClassRecord.PoolMethodRef)this.m_thread.currentClass.m_constantsPool[refIndex - 1]).mNameType.Name.Value, (this.m_thread.PC + 2)); 66 this.m_thread.JumpToStaticVoidMethod(((ClassRecord.PoolMethodRef)this.m_thread.currentClass.m_constantsPool[refIndex - 1]).mNameType.Name.Value, (this.m_thread.PC + 2));
67 } 67 }
68 else 68 else
69 { 69 {
70 this.m_thread.JumpToStaticParamMethod(((ClassRecord.PoolMethodRef)this.m_thread.currentClass.m_constantsPool[refIndex - 1]).mNameType.Name.Value, typeparam, (this.m_thread.PC + 2)); 70 this.m_thread.JumpToStaticParamMethod(((ClassRecord.PoolMethodRef)this.m_thread.currentClass.m_constantsPool[refIndex - 1]).mNameType.Name.Value, typeparam, (this.m_thread.PC + 2));
71 } 71 }
72 } 72 }
73 else 73 else
74 { 74 {
75 //calling a method of a different class 75 //calling a method of a different class
76 76
77 // OpenSimAPI Class 77 // OpenSimAPI Class
78 if (((ClassRecord.PoolMethodRef)this.m_thread.currentClass.m_constantsPool[refIndex - 1]).mClass.Name.Value == "OpenSimAPI") 78 if (((ClassRecord.PoolMethodRef)this.m_thread.currentClass.m_constantsPool[refIndex - 1]).mClass.Name.Value == "OpenSimAPI")
79 { 79 {
80 this.m_thread.scriptInfo.api.CallMethod(((ClassRecord.PoolMethodRef)this.m_thread.currentClass.m_constantsPool[refIndex - 1]).mNameType.Name.Value, null); 80 this.m_thread.scriptInfo.api.CallMethod(((ClassRecord.PoolMethodRef)this.m_thread.currentClass.m_constantsPool[refIndex - 1]).mNameType.Name.Value, null);
81 } 81 }
82 } 82 }
83 } 83 }
84 else 84 else
85 { 85 {
86 this.m_thread.PC += 2; 86 this.m_thread.PC += 2;
87 } 87 }
88 result = true; 88 result = true;
89 break; 89 break;
90 } 90 }
91 91
92 return result; 92 return result;
93 } 93 }
94 } 94 }
95 } 95 }
96} 96}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/Interpreter.Return.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Interpreter.Return.cs
index 3c18a11..f6fc226 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/Interpreter.Return.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Interpreter.Return.cs
@@ -1,40 +1,40 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31 31
32namespace OpenSim.Region.Scripting.EmbeddedJVM 32namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM
33{ 33{
34 partial class Thread 34 partial class Thread
35 { 35 {
36 private partial class Interpreter 36 private partial class Interpreter
37 { 37 {
38 } 38 }
39 } 39 }
40} 40}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/Interpreter.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Interpreter.cs
index e718328..efc8ac3 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/Interpreter.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Interpreter.cs
@@ -1,135 +1,135 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using OpenSim.Region.Scripting.EmbeddedJVM.Types; 31using OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types;
32using OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes; 32using OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types.PrimitiveTypes;
33 33
34namespace OpenSim.Region.Scripting.EmbeddedJVM 34namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM
35{ 35{
36 partial class Thread 36 partial class Thread
37 { 37 {
38 private partial class Interpreter 38 private partial class Interpreter
39 { 39 {
40 private Thread m_thread; 40 private Thread m_thread;
41 41
42 public Interpreter(Thread parentThread) 42 public Interpreter(Thread parentThread)
43 { 43 {
44 m_thread = parentThread; 44 m_thread = parentThread;
45 } 45 }
46 46
47 public bool Excute() 47 public bool Excute()
48 { 48 {
49 bool run = true; 49 bool run = true;
50 byte currentOpCode = GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC++]; 50 byte currentOpCode = GlobalMemory.MethodArea.MethodBuffer[this.m_thread.PC++];
51 // Console.WriteLine("opCode is: " + currentOpCode); 51 // Console.WriteLine("opCode is: " + currentOpCode);
52 bool handled = false; 52 bool handled = false;
53 53
54 handled = this.IsLogicOpCode(currentOpCode); 54 handled = this.IsLogicOpCode(currentOpCode);
55 if (!handled) 55 if (!handled)
56 { 56 {
57 handled = this.IsMethodOpCode(currentOpCode); 57 handled = this.IsMethodOpCode(currentOpCode);
58 } 58 }
59 if (!handled) 59 if (!handled)
60 { 60 {
61 if (currentOpCode == 172) 61 if (currentOpCode == 172)
62 { 62 {
63 if (this.m_thread.stack.StackFrames.Count > 1) 63 if (this.m_thread.stack.StackFrames.Count > 1)
64 { 64 {
65 Console.WriteLine("returning int from function"); 65 Console.WriteLine("returning int from function");
66 int retPC1 = this.m_thread.m_currentFrame.ReturnPC; 66 int retPC1 = this.m_thread.m_currentFrame.ReturnPC;
67 BaseType bas1 = this.m_thread.m_currentFrame.OpStack.Pop(); 67 BaseType bas1 = this.m_thread.m_currentFrame.OpStack.Pop();
68 this.m_thread.stack.StackFrames.Pop(); 68 this.m_thread.stack.StackFrames.Pop();
69 this.m_thread.m_currentFrame = this.m_thread.stack.StackFrames.Peek(); 69 this.m_thread.m_currentFrame = this.m_thread.stack.StackFrames.Peek();
70 this.m_thread.PC = retPC1; 70 this.m_thread.PC = retPC1;
71 if (bas1 is Int) 71 if (bas1 is Int)
72 { 72 {
73 this.m_thread.m_currentFrame.OpStack.Push((Int)bas1); 73 this.m_thread.m_currentFrame.OpStack.Push((Int)bas1);
74 } 74 }
75 } 75 }
76 else 76 else
77 { 77 {
78 // Console.WriteLine("No parent function so ending program"); 78 // Console.WriteLine("No parent function so ending program");
79 this.m_thread.stack.StackFrames.Pop(); 79 this.m_thread.stack.StackFrames.Pop();
80 run = false; 80 run = false;
81 } 81 }
82 handled = true; 82 handled = true;
83 } 83 }
84 if (currentOpCode == 174) 84 if (currentOpCode == 174)
85 { 85 {
86 if (this.m_thread.stack.StackFrames.Count > 1) 86 if (this.m_thread.stack.StackFrames.Count > 1)
87 { 87 {
88 Console.WriteLine("returning float from function"); 88 Console.WriteLine("returning float from function");
89 int retPC1 = this.m_thread.m_currentFrame.ReturnPC; 89 int retPC1 = this.m_thread.m_currentFrame.ReturnPC;
90 BaseType bas1 = this.m_thread.m_currentFrame.OpStack.Pop(); 90 BaseType bas1 = this.m_thread.m_currentFrame.OpStack.Pop();
91 this.m_thread.stack.StackFrames.Pop(); 91 this.m_thread.stack.StackFrames.Pop();
92 this.m_thread.m_currentFrame = this.m_thread.stack.StackFrames.Peek(); 92 this.m_thread.m_currentFrame = this.m_thread.stack.StackFrames.Peek();
93 this.m_thread.PC = retPC1; 93 this.m_thread.PC = retPC1;
94 if (bas1 is Float) 94 if (bas1 is Float)
95 { 95 {
96 this.m_thread.m_currentFrame.OpStack.Push((Float)bas1); 96 this.m_thread.m_currentFrame.OpStack.Push((Float)bas1);
97 } 97 }
98 } 98 }
99 else 99 else
100 { 100 {
101 // Console.WriteLine("No parent function so ending program"); 101 // Console.WriteLine("No parent function so ending program");
102 this.m_thread.stack.StackFrames.Pop(); 102 this.m_thread.stack.StackFrames.Pop();
103 run = false; 103 run = false;
104 } 104 }
105 handled = true; 105 handled = true;
106 } 106 }
107 if (currentOpCode == 177) 107 if (currentOpCode == 177)
108 { 108 {
109 if (this.m_thread.stack.StackFrames.Count > 1) 109 if (this.m_thread.stack.StackFrames.Count > 1)
110 { 110 {
111 Console.WriteLine("returning from function"); 111 Console.WriteLine("returning from function");
112 int retPC = this.m_thread.m_currentFrame.ReturnPC; 112 int retPC = this.m_thread.m_currentFrame.ReturnPC;
113 this.m_thread.stack.StackFrames.Pop(); 113 this.m_thread.stack.StackFrames.Pop();
114 this.m_thread.m_currentFrame = this.m_thread.stack.StackFrames.Peek(); 114 this.m_thread.m_currentFrame = this.m_thread.stack.StackFrames.Peek();
115 this.m_thread.PC = retPC; 115 this.m_thread.PC = retPC;
116 } 116 }
117 else 117 else
118 { 118 {
119 // Console.WriteLine("No parent function so ending program"); 119 // Console.WriteLine("No parent function so ending program");
120 this.m_thread.stack.StackFrames.Pop(); 120 this.m_thread.stack.StackFrames.Pop();
121 run = false; 121 run = false;
122 } 122 }
123 handled = true; 123 handled = true;
124 } 124 }
125 } 125 }
126 if (!handled) 126 if (!handled)
127 { 127 {
128 Console.WriteLine("opcode " + currentOpCode + " not been handled "); 128 Console.WriteLine("opcode " + currentOpCode + " not been handled ");
129 } 129 }
130 return run; 130 return run;
131 131
132 } 132 }
133 } 133 }
134 } 134 }
135} 135}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/MainMemory.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/MainMemory.cs
index 7174975..3599dba 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/MainMemory.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/MainMemory.cs
@@ -1,45 +1,45 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31 31
32namespace OpenSim.Region.Scripting.EmbeddedJVM 32namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM
33{ 33{
34 public class MainMemory 34 public class MainMemory
35 { 35 {
36 public Heap HeapArea; 36 public Heap HeapArea;
37 public MethodMemory MethodArea; 37 public MethodMemory MethodArea;
38 38
39 public MainMemory() 39 public MainMemory()
40 { 40 {
41 MethodArea = new MethodMemory(); 41 MethodArea = new MethodMemory();
42 HeapArea = new Heap(); 42 HeapArea = new Heap();
43 } 43 }
44 } 44 }
45} 45}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/MethodMemory.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/MethodMemory.cs
index 5f29091..e32be8f 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/MethodMemory.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/MethodMemory.cs
@@ -1,46 +1,46 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31 31
32namespace OpenSim.Region.Scripting.EmbeddedJVM 32namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM
33{ 33{
34 public class MethodMemory 34 public class MethodMemory
35 { 35 {
36 public byte[] MethodBuffer; 36 public byte[] MethodBuffer;
37 public List<ClassRecord> Classes = new List<ClassRecord>(); 37 public List<ClassRecord> Classes = new List<ClassRecord>();
38 public int NextMethodPC = 0; 38 public int NextMethodPC = 0;
39 public int Methodcount = 0; 39 public int Methodcount = 0;
40 40
41 public MethodMemory() 41 public MethodMemory()
42 { 42 {
43 MethodBuffer = new byte[20000]; 43 MethodBuffer = new byte[20000];
44 } 44 }
45 } 45 }
46} 46}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/Object.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Object.cs
index 8acb2bd..3d43808 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/Object.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Object.cs
@@ -1,37 +1,37 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31 31
32namespace OpenSim.Region.Scripting.EmbeddedJVM 32namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM
33{ 33{
34 public class Object 34 public class Object
35 { 35 {
36 } 36 }
37} 37}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/OpCodes.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/OpCodes.cs
index 22a9f12..c6ac987 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/OpCodes.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/OpCodes.cs
@@ -1,56 +1,56 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5namespace OpenSim.Region.Scripting.EmbeddedJVM 5namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM
6{ 6{
7 public enum OpCode : byte 7 public enum OpCode : byte
8 { 8 {
9 iconst_m1 = 2, 9 iconst_m1 = 2,
10 iconst_0 = 3, 10 iconst_0 = 3,
11 iconst_1 = 4, 11 iconst_1 = 4,
12 iconst_2 = 5, 12 iconst_2 = 5,
13 iconst_3 = 6, 13 iconst_3 = 6,
14 iconst_4 = 7, 14 iconst_4 = 7,
15 iconst_5 = 8, 15 iconst_5 = 8,
16 fconst_0 = 11, 16 fconst_0 = 11,
17 fconst_1 = 12, 17 fconst_1 = 12,
18 fconst_2 = 13, 18 fconst_2 = 13,
19 bipush = 16, 19 bipush = 16,
20 sipush = 17, 20 sipush = 17,
21 fload = 23, 21 fload = 23,
22 iload_0 = 26, 22 iload_0 = 26,
23 iload_1 = 27, 23 iload_1 = 27,
24 fload_0 = 34, 24 fload_0 = 34,
25 fload_1 = 35, 25 fload_1 = 35,
26 fload_2 = 36, 26 fload_2 = 36,
27 fload_3 = 37, 27 fload_3 = 37,
28 istore = 54, 28 istore = 54,
29 fstore = 56, 29 fstore = 56,
30 istore_0 = 59, 30 istore_0 = 59,
31 istore_1 = 60, 31 istore_1 = 60,
32 istore_2 = 61, 32 istore_2 = 61,
33 istore_3 = 62, 33 istore_3 = 62,
34 fstore_0 = 67, 34 fstore_0 = 67,
35 fstore_1 = 68, 35 fstore_1 = 68,
36 fstore_2 = 69, 36 fstore_2 = 69,
37 fstore_3 = 70, 37 fstore_3 = 70,
38 pop = 87, 38 pop = 87,
39 fadd = 98, 39 fadd = 98,
40 fsub = 102, 40 fsub = 102,
41 imul = 104, 41 imul = 104,
42 iinc = 132, 42 iinc = 132,
43 f2i = 139, 43 f2i = 139,
44 fcmpl = 149, 44 fcmpl = 149,
45 fcmpg = 150, 45 fcmpg = 150,
46 ifge = 156, 46 ifge = 156,
47 ifgt = 157, 47 ifgt = 157,
48 ifle = 158, 48 ifle = 158,
49 if_icmpge = 162, 49 if_icmpge = 162,
50 if_icmpgt = 163, 50 if_icmpgt = 163,
51 if_icmple = 164, 51 if_icmple = 164,
52 _goto = 167, 52 _goto = 167,
53 getstatic = 178, 53 getstatic = 178,
54 putstatic = 179 54 putstatic = 179
55 } 55 }
56} 56}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/Stack.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Stack.cs
index 7c12678..f665743 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/Stack.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Stack.cs
@@ -1,42 +1,42 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31 31
32namespace OpenSim.Region.Scripting.EmbeddedJVM 32namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM
33{ 33{
34 public class Stack 34 public class Stack
35 { 35 {
36 public Stack<StackFrame> StackFrames = new Stack<StackFrame>(); 36 public Stack<StackFrame> StackFrames = new Stack<StackFrame>();
37 37
38 public Stack() 38 public Stack()
39 { 39 {
40 } 40 }
41 } 41 }
42} 42}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/StackFrame.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/StackFrame.cs
index 76257b8..bbb3770 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/StackFrame.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/StackFrame.cs
@@ -1,49 +1,49 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using OpenSim.Region.Scripting.EmbeddedJVM.Types; 31using OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types;
32 32
33namespace OpenSim.Region.Scripting.EmbeddedJVM 33namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM
34{ 34{
35 public class StackFrame 35 public class StackFrame
36 { 36 {
37 public BaseType[] LocalVariables; 37 public BaseType[] LocalVariables;
38 public Stack<BaseType> OpStack = new Stack<BaseType>(); 38 public Stack<BaseType> OpStack = new Stack<BaseType>();
39 39
40 public int ReturnPC = 0; 40 public int ReturnPC = 0;
41 public ClassRecord CallingClass = null; 41 public ClassRecord CallingClass = null;
42 42
43 public StackFrame() 43 public StackFrame()
44 { 44 {
45 LocalVariables = new BaseType[20]; 45 LocalVariables = new BaseType[20];
46 } 46 }
47 47
48 } 48 }
49} 49}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/Thread.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Thread.cs
index aad1f47..f944c52 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JVM/Thread.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JVM/Thread.cs
@@ -1,119 +1,119 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using OpenSim.Region.Scripting.EmbeddedJVM.Types; 31using OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types;
32using OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes; 32using OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types.PrimitiveTypes;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Interfaces; 34using OpenSim.Framework.Interfaces;
35using OpenSim.Region.Environment.Scenes; 35using OpenSim.Region.Environment.Scenes;
36using OpenSim.Region.Scripting; 36using OpenSim.Region.ExtensionsScriptModule;
37 37
38namespace OpenSim.Region.Scripting.EmbeddedJVM 38namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM
39{ 39{
40 public partial class Thread 40 public partial class Thread
41 { 41 {
42 // Is this smart? 42 // Is this smart?
43 public static MainMemory GlobalMemory; 43 public static MainMemory GlobalMemory;
44 public static Scene World; 44 public static Scene World;
45 private int PC = 0; 45 private int PC = 0;
46 private Stack stack; 46 private Stack stack;
47 private Interpreter m_Interpreter; 47 private Interpreter m_Interpreter;
48 public ClassRecord currentClass; 48 public ClassRecord currentClass;
49 public ClassInstance currentInstance; 49 public ClassInstance currentInstance;
50 private StackFrame m_currentFrame; 50 private StackFrame m_currentFrame;
51 public int excutionCounter = 0; 51 public int excutionCounter = 0;
52 public bool running = false; 52 public bool running = false;
53 53
54 public ScriptInfo scriptInfo; 54 public ScriptInfo scriptInfo;
55 55
56 public Thread() 56 public Thread()
57 { 57 {
58 this.m_Interpreter = new Interpreter(this); 58 this.m_Interpreter = new Interpreter(this);
59 this.stack = new Stack(); 59 this.stack = new Stack();
60 } 60 }
61 61
62 public void SetPC(int methodpointer) 62 public void SetPC(int methodpointer)
63 { 63 {
64 //Console.WriteLine("Thread PC has been set to " + methodpointer); 64 //Console.WriteLine("Thread PC has been set to " + methodpointer);
65 PC = methodpointer; 65 PC = methodpointer;
66 } 66 }
67 67
68 public void StartMethod(ClassRecord rec, string methName) 68 public void StartMethod(ClassRecord rec, string methName)
69 { 69 {
70 m_currentFrame = new StackFrame(); 70 m_currentFrame = new StackFrame();
71 this.stack.StackFrames.Push(m_currentFrame); 71 this.stack.StackFrames.Push(m_currentFrame);
72 this.currentClass = rec; 72 this.currentClass = rec;
73 currentClass.StartMethod(this, methName); 73 currentClass.StartMethod(this, methName);
74 } 74 }
75 75
76 public void StartMethod( string methName) 76 public void StartMethod( string methName)
77 { 77 {
78 m_currentFrame = new StackFrame(); 78 m_currentFrame = new StackFrame();
79 this.stack.StackFrames.Push(m_currentFrame); 79 this.stack.StackFrames.Push(m_currentFrame);
80 currentClass.StartMethod(this, methName); 80 currentClass.StartMethod(this, methName);
81 } 81 }
82 82
83 public void JumpToStaticVoidMethod(string methName, int returnPC) 83 public void JumpToStaticVoidMethod(string methName, int returnPC)
84 { 84 {
85 m_currentFrame = new StackFrame(); 85 m_currentFrame = new StackFrame();
86 m_currentFrame.ReturnPC = returnPC; 86 m_currentFrame.ReturnPC = returnPC;
87 this.stack.StackFrames.Push(m_currentFrame); 87 this.stack.StackFrames.Push(m_currentFrame);
88 currentClass.StartMethod(this, methName); 88 currentClass.StartMethod(this, methName);
89 } 89 }
90 90
91 public void JumpToStaticParamMethod(string methName, string param, int returnPC) 91 public void JumpToStaticParamMethod(string methName, string param, int returnPC)
92 { 92 {
93 if (param == "I") 93 if (param == "I")
94 { 94 {
95 BaseType bs1 = m_currentFrame.OpStack.Pop(); 95 BaseType bs1 = m_currentFrame.OpStack.Pop();
96 m_currentFrame = new StackFrame(); 96 m_currentFrame = new StackFrame();
97 m_currentFrame.ReturnPC = returnPC; 97 m_currentFrame.ReturnPC = returnPC;
98 this.stack.StackFrames.Push(m_currentFrame); 98 this.stack.StackFrames.Push(m_currentFrame);
99 m_currentFrame.LocalVariables[0] = ((Int)bs1); 99 m_currentFrame.LocalVariables[0] = ((Int)bs1);
100 currentClass.StartMethod(this, methName); 100 currentClass.StartMethod(this, methName);
101 } 101 }
102 if (param == "F") 102 if (param == "F")
103 { 103 {
104 104
105 } 105 }
106 } 106 }
107 107
108 public void JumpToClassStaticVoidMethod(string className, string methName, int returnPC) 108 public void JumpToClassStaticVoidMethod(string className, string methName, int returnPC)
109 { 109 {
110 110
111 } 111 }
112 112
113 public bool Excute() 113 public bool Excute()
114 { 114 {
115 excutionCounter++; 115 excutionCounter++;
116 return this.m_Interpreter.Excute(); 116 return this.m_Interpreter.Excute();
117 } 117 }
118 } 118 }
119} 119}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JavaEngine.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JavaEngine.cs
index 58cdf49..28b9b33 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/JavaEngine.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/JavaEngine.cs
@@ -1,29 +1,28 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5using OpenSim.Region.Scripting; 5using OpenSim.Region.ExtensionsScriptModule;
6using OpenSim.Region.Scripting.EmbeddedJVM; 6
7 7namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine
8namespace OpenSim.Region.Scripting 8{
9{ 9 public class JavaEngine : IScriptCompiler
10 public class JavaEngine : IScriptCompiler 10 {
11 { 11 public string FileExt()
12 public string FileExt() 12 {
13 { 13 return ".java";
14 return ".java"; 14 }
15 } 15
16 16 public Dictionary<string, IScript> compile(string filename)
17 public Dictionary<string, IScript> compile(string filename) 17 {
18 { 18 JVMScript script = new JVMScript();
19 JVMScript script = new JVMScript(); 19 Dictionary<string, IScript> returns = new Dictionary<string, IScript>();
20 Dictionary<string, IScript> returns = new Dictionary<string, IScript>(); 20
21 21 script.LoadScript(filename);
22 script.LoadScript(filename); 22
23 23 returns.Add(filename, script);
24 returns.Add(filename, script); 24
25 25 return returns;
26 return returns; 26 }
27 } 27 }
28 } 28}
29}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/OpenSimJVM.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/OpenSimJVM.cs
index 9fb76d4..f60d555 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/OpenSimJVM.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/OpenSimJVM.cs
@@ -1,170 +1,171 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using System.IO; 31using System.IO;
32using System.Threading; 32using System.Threading;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Interfaces; 34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Utilities; 35using OpenSim.Framework.Utilities;
36using OpenSim.Region.Scripting; 36using OpenSim.Region.Environment.Scenes;
37using OpenSim.Region.Environment.Scenes; 37using OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM;
38 38using Thread = OpenSim.Region.ExtensionsScriptModule.JVMEngine.JVM.Thread;
39namespace OpenSim.Region.Scripting.EmbeddedJVM 39
40{ 40namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine
41 public class JVMScript : IScript 41{
42 { 42 public class JVMScript : IScript
43 private List<Thread> _threads = new List<Thread>(); 43 {
44 private BlockingQueue<CompileInfo> CompileScripts = new BlockingQueue<CompileInfo>(); 44 private List<Thread> _threads = new List<Thread>();
45 private MainMemory _mainMemory; 45 private BlockingQueue<CompileInfo> CompileScripts = new BlockingQueue<CompileInfo>();
46 46 private MainMemory _mainMemory;
47 ScriptInfo scriptInfo; 47
48 48 ScriptInfo scriptInfo;
49 public void Initialise(ScriptInfo info) 49
50 { 50 public void Initialise(ScriptInfo info)
51 scriptInfo = info; 51 {
52 52 scriptInfo = info;
53 _mainMemory = new MainMemory(); 53
54 Thread.GlobalMemory = this._mainMemory; 54 _mainMemory = new MainMemory();
55 Thread.World = info.world; 55 Thread.GlobalMemory = this._mainMemory;
56 CompileScript(); 56 Thread.World = info.world;
57 57 CompileScript();
58 scriptInfo.events.OnFrame += new EventManager.OnFrameDelegate(events_OnFrame); 58
59 scriptInfo.events.OnNewPresence += new EventManager.OnNewPresenceDelegate(events_OnNewPresence); 59 scriptInfo.events.OnFrame += new EventManager.OnFrameDelegate(events_OnFrame);
60 } 60 scriptInfo.events.OnNewPresence += new EventManager.OnNewPresenceDelegate(events_OnNewPresence);
61 61 }
62 void events_OnNewPresence(ScenePresence presence) 62
63 { 63 void events_OnNewPresence(ScenePresence presence)
64 for (int i = 0; i < this._threads.Count; i++) 64 {
65 { 65 for (int i = 0; i < this._threads.Count; i++)
66 if (!this._threads[i].running) 66 {
67 { 67 if (!this._threads[i].running)
68 this._threads[i].StartMethod("OnNewPresence"); 68 {
69 bool run = true; 69 this._threads[i].StartMethod("OnNewPresence");
70 while (run) 70 bool run = true;
71 { 71 while (run)
72 run = this._threads[i].Excute(); 72 {
73 } 73 run = this._threads[i].Excute();
74 } 74 }
75 } 75 }
76 } 76 }
77 77 }
78 void events_OnFrame() 78
79 { 79 void events_OnFrame()
80 for (int i = 0; i < this._threads.Count; i++) 80 {
81 { 81 for (int i = 0; i < this._threads.Count; i++)
82 if (!this._threads[i].running) 82 {
83 { 83 if (!this._threads[i].running)
84 this._threads[i].StartMethod("OnFrame"); 84 {
85 bool run = true; 85 this._threads[i].StartMethod("OnFrame");
86 while (run) 86 bool run = true;
87 { 87 while (run)
88 run = this._threads[i].Excute(); 88 {
89 } 89 run = this._threads[i].Excute();
90 } 90 }
91 } 91 }
92 } 92 }
93 93 }
94 public string Name 94
95 { 95 public string Name
96 get { return "JVM Scripting Engine"; } 96 {
97 } 97 get { return "JVM Scripting Engine"; }
98 98 }
99 public void LoadScript(string script) 99
100 { 100 public void LoadScript(string script)
101 Console.WriteLine("OpenSimJVM - loading new script: " + script); 101 {
102 CompileInfo comp = new CompileInfo(); 102 Console.WriteLine("OpenSimJVM - loading new script: " + script);
103 comp.script = script; 103 CompileInfo comp = new CompileInfo();
104 comp.scriptName = script; 104 comp.script = script;
105 this.CompileScripts.Enqueue(comp); 105 comp.scriptName = script;
106 } 106 this.CompileScripts.Enqueue(comp);
107 107 }
108 public void CompileScript() 108
109 { 109 public void CompileScript()
110 CompileInfo comp = this.CompileScripts.Dequeue(); 110 {
111 string script = comp.script; 111 CompileInfo comp = this.CompileScripts.Dequeue();
112 string scriptName = comp.scriptName; 112 string script = comp.script;
113 try 113 string scriptName = comp.scriptName;
114 { 114 try
115 //need to compile the script into a java class file 115 {
116 116 //need to compile the script into a java class file
117 //first save it to a java source file 117
118 TextWriter tw = new StreamWriter(scriptName + ".java"); 118 //first save it to a java source file
119 tw.WriteLine(script); 119 TextWriter tw = new StreamWriter(scriptName + ".java");
120 tw.Close(); 120 tw.WriteLine(script);
121 121 tw.Close();
122 //now compile 122
123 System.Diagnostics.ProcessStartInfo psi = new System.Diagnostics.ProcessStartInfo("javac.exe", "*.java"); 123 //now compile
124 // psi.RedirectStandardOutput = true; 124 System.Diagnostics.ProcessStartInfo psi = new System.Diagnostics.ProcessStartInfo("javac.exe", "*.java");
125 psi.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden; 125 // psi.RedirectStandardOutput = true;
126 psi.UseShellExecute = false; 126 psi.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden;
127 127 psi.UseShellExecute = false;
128 System.Diagnostics.Process javacomp; 128
129 javacomp = System.Diagnostics.Process.Start(psi); 129 System.Diagnostics.Process javacomp;
130 javacomp.WaitForExit(); 130 javacomp = System.Diagnostics.Process.Start(psi);
131 131 javacomp.WaitForExit();
132 132
133 //now load in class file 133
134 ClassRecord class1 = new ClassRecord(); 134 //now load in class file
135 class1.LoadClassFromFile(scriptName + ".class"); 135 ClassRecord class1 = new ClassRecord();
136 class1.PrintToConsole(); 136 class1.LoadClassFromFile(scriptName + ".class");
137 //Console.WriteLine(); 137 class1.PrintToConsole();
138 this._mainMemory.MethodArea.Classes.Add(class1); 138 //Console.WriteLine();
139 class1.AddMethodsToMemory(this._mainMemory.MethodArea); 139 this._mainMemory.MethodArea.Classes.Add(class1);
140 140 class1.AddMethodsToMemory(this._mainMemory.MethodArea);
141 Thread newThread = new Thread(); 141
142 this._threads.Add(newThread); 142 Thread newThread = new Thread();
143 newThread.currentClass = class1; 143 this._threads.Add(newThread);
144 newThread.scriptInfo = scriptInfo; 144 newThread.currentClass = class1;
145 145 newThread.scriptInfo = scriptInfo;
146 //now delete the created files 146
147 System.IO.File.Delete(scriptName + ".java"); 147 //now delete the created files
148 System.IO.File.Delete(scriptName + ".class"); 148 System.IO.File.Delete(scriptName + ".java");
149 //this.OnFrame(); 149 System.IO.File.Delete(scriptName + ".class");
150 } 150 //this.OnFrame();
151 catch (Exception e) 151 }
152 { 152 catch (Exception e)
153 Console.WriteLine("exception"); 153 {
154 Console.WriteLine(e.StackTrace); 154 Console.WriteLine("exception");
155 Console.WriteLine(e.Message); 155 Console.WriteLine(e.StackTrace);
156 } 156 Console.WriteLine(e.Message);
157 } 157 }
158 158 }
159 private class CompileInfo 159
160 { 160 private class CompileInfo
161 public string script; 161 {
162 public string scriptName; 162 public string script;
163 163 public string scriptName;
164 public CompileInfo() 164
165 { 165 public CompileInfo()
166 166 {
167 } 167
168 } 168 }
169 } 169 }
170} 170 }
171}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/ArrayReference.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/ArrayReference.cs
index 0c4d623..97753cf 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/ArrayReference.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/ArrayReference.cs
@@ -1,10 +1,10 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5namespace OpenSim.Region.Scripting.EmbeddedJVM.Types 5namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types
6{ 6{
7 public class ArrayReference :BaseType 7 public class ArrayReference :BaseType
8 { 8 {
9 } 9 }
10} 10}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/BaseType.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/BaseType.cs
index 7fc0a4f..d1689df 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/BaseType.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/BaseType.cs
@@ -1,10 +1,10 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5namespace OpenSim.Region.Scripting.EmbeddedJVM.Types 5namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types
6{ 6{
7 public class BaseType : Object 7 public class BaseType : Object
8 { 8 {
9 } 9 }
10} 10}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/ObjectReference.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/ObjectReference.cs
index 7718765..8e1d435 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/ObjectReference.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/ObjectReference.cs
@@ -1,16 +1,16 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5namespace OpenSim.Region.Scripting.EmbeddedJVM.Types 5namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types
6{ 6{
7 public class ObjectReference : BaseType 7 public class ObjectReference : BaseType
8 { 8 {
9 public ushort Reference; 9 public ushort Reference;
10 10
11 public ObjectReference() 11 public ObjectReference()
12 { 12 {
13 13
14 } 14 }
15 } 15 }
16} 16}
diff --git a/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs
new file mode 100644
index 0000000..cfbbd19
--- /dev/null
+++ b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs
@@ -0,0 +1,11 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types;
5
6namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types.PrimitiveTypes
7{
8 public class Byte : BaseType
9 {
10 }
11}
diff --git a/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs
new file mode 100644
index 0000000..650e1ed
--- /dev/null
+++ b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes/Char.cs
@@ -0,0 +1,11 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types;
5
6namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types.PrimitiveTypes
7{
8 public class Char : BaseType
9 {
10 }
11}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs
index 982e748..b5bcc64 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes/Float.cs
@@ -1,16 +1,17 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4using OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types;
5namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes 5
6{ 6namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types.PrimitiveTypes
7 public class Float : BaseType 7{
8 { 8 public class Float : BaseType
9 public float mValue = 0; 9 {
10 10 public float mValue = 0;
11 public Float() 11
12 { 12 public Float()
13 13 {
14 } 14
15 } 15 }
16} 16 }
17}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs
index 073a9b3..df133af 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/Engines/JVMEngine/Types/PrimitiveTypes/Int.cs
@@ -1,16 +1,17 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4using OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types;
5namespace OpenSim.Region.Scripting.EmbeddedJVM.Types.PrimitiveTypes 5
6{ 6namespace OpenSim.Region.ExtensionsScriptModule.JVMEngine.Types.PrimitiveTypes
7 public class Int : BaseType 7{
8 { 8 public class Int : BaseType
9 public int mValue = 0; 9 {
10 10 public int mValue = 0;
11 public Int() 11
12 { 12 public Int()
13 13 {
14 } 14
15 } 15 }
16} 16 }
17}
diff --git a/OpenSim/Region/ExtensionsScriptModule/OpenSim.Region.ExtensionScriptEngine.csproj b/OpenSim/Region/ExtensionsScriptModule/OpenSim.Region.ExtensionScriptEngine.csproj
new file mode 100644
index 0000000..51ce2ad
--- /dev/null
+++ b/OpenSim/Region/ExtensionsScriptModule/OpenSim.Region.ExtensionScriptEngine.csproj
@@ -0,0 +1,213 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{DD34045D-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon>
10 </ApplicationIcon>
11 <AssemblyKeyContainerName>
12 </AssemblyKeyContainerName>
13 <AssemblyName>OpenSim.Region.ExtensionScriptEngine</AssemblyName>
14 <DefaultClientScript>JScript</DefaultClientScript>
15 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
16 <DefaultTargetSchema>IE50</DefaultTargetSchema>
17 <DelaySign>false</DelaySign>
18 <OutputType>Library</OutputType>
19 <AppDesignerFolder>
20 </AppDesignerFolder>
21 <RootNamespace>OpenSim.Region.ExtensionScriptEngine</RootNamespace>
22 <StartupObject>
23 </StartupObject>
24 <FileUpgradeFlags>
25 </FileUpgradeFlags>
26 </PropertyGroup>
27 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
28 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
29 <BaseAddress>285212672</BaseAddress>
30 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
31 <ConfigurationOverrideFile>
32 </ConfigurationOverrideFile>
33 <DefineConstants>TRACE;DEBUG</DefineConstants>
34 <DocumentationFile>
35 </DocumentationFile>
36 <DebugSymbols>True</DebugSymbols>
37 <FileAlignment>4096</FileAlignment>
38 <Optimize>False</Optimize>
39 <OutputPath>..\..\..\bin\</OutputPath>
40 <RegisterForComInterop>False</RegisterForComInterop>
41 <RemoveIntegerChecks>False</RemoveIntegerChecks>
42 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
43 <WarningLevel>4</WarningLevel>
44 <NoWarn>
45 </NoWarn>
46 </PropertyGroup>
47 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
48 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
49 <BaseAddress>285212672</BaseAddress>
50 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
51 <ConfigurationOverrideFile>
52 </ConfigurationOverrideFile>
53 <DefineConstants>TRACE</DefineConstants>
54 <DocumentationFile>
55 </DocumentationFile>
56 <DebugSymbols>False</DebugSymbols>
57 <FileAlignment>4096</FileAlignment>
58 <Optimize>True</Optimize>
59 <OutputPath>..\..\..\bin\</OutputPath>
60 <RegisterForComInterop>False</RegisterForComInterop>
61 <RemoveIntegerChecks>False</RemoveIntegerChecks>
62 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
63 <WarningLevel>4</WarningLevel>
64 <NoWarn>
65 </NoWarn>
66 </PropertyGroup>
67 <ItemGroup>
68 <Reference Include="libsecondlife.dll">
69 <HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
70 <Private>False</Private>
71 </Reference>
72 <Reference Include="Microsoft.JScript">
73 <HintPath>Microsoft.JScript.dll</HintPath>
74 <Private>False</Private>
75 </Reference>
76 <Reference Include="System">
77 <HintPath>System.dll</HintPath>
78 <Private>False</Private>
79 </Reference>
80 <Reference Include="System.Xml">
81 <HintPath>System.Xml.dll</HintPath>
82 <Private>False</Private>
83 </Reference>
84 </ItemGroup>
85 <ItemGroup>
86 <ProjectReference Include="..\..\Framework\General\OpenSim.Framework.csproj">
87 <Name>OpenSim.Framework</Name>
88 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
89 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
90 <Private>False</Private>
91 </ProjectReference>
92 <ProjectReference Include="..\..\Framework\Console\OpenSim.Framework.Console.csproj">
93 <Name>OpenSim.Framework.Console</Name>
94 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
95 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
96 <Private>False</Private>
97 </ProjectReference>
98 <ProjectReference Include="..\Environment\OpenSim.Region.Environment.csproj">
99 <Name>OpenSim.Region.Environment</Name>
100 <Project>{DCBA491C-0000-0000-0000-000000000000}</Project>
101 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
102 <Private>False</Private>
103 </ProjectReference>
104 </ItemGroup>
105 <ItemGroup>
106 <Compile Include="NullScriptHost.cs">
107 <SubType>Code</SubType>
108 </Compile>
109 <Compile Include="Script.cs">
110 <SubType>Code</SubType>
111 </Compile>
112 <Compile Include="ScriptAPI.cs">
113 <SubType>Code</SubType>
114 </Compile>
115 <Compile Include="ScriptInfo.cs">
116 <SubType>Code</SubType>
117 </Compile>
118 <Compile Include="ScriptInterpretedAPI.cs">
119 <SubType>Code</SubType>
120 </Compile>
121 <Compile Include="ScriptInterpretedEvents.cs">
122 <SubType>Code</SubType>
123 </Compile>
124 <Compile Include="ScriptManager.cs">
125 <SubType>Code</SubType>
126 </Compile>
127 <Compile Include="Engines\CSharpEngine\CSharpScriptEngine.cs">
128 <SubType>Code</SubType>
129 </Compile>
130 <Compile Include="Engines\CSharpEngine\Examples\ExportRegionToLSL.cs">
131 <SubType>Code</SubType>
132 </Compile>
133 <Compile Include="Engines\JScriptEngine\JScriptEngine.cs">
134 <SubType>Code</SubType>
135 </Compile>
136 <Compile Include="Engines\JVMEngine\JavaEngine.cs">
137 <SubType>Code</SubType>
138 </Compile>
139 <Compile Include="Engines\JVMEngine\OpenSimJVM.cs">
140 <SubType>Code</SubType>
141 </Compile>
142 <Compile Include="Engines\JVMEngine\JVM\ClassInstance.cs">
143 <SubType>Code</SubType>
144 </Compile>
145 <Compile Include="Engines\JVMEngine\JVM\ClassRecord.cs">
146 <SubType>Code</SubType>
147 </Compile>
148 <Compile Include="Engines\JVMEngine\JVM\Heap.cs">
149 <SubType>Code</SubType>
150 </Compile>
151 <Compile Include="Engines\JVMEngine\JVM\Interpreter.cs">
152 <SubType>Code</SubType>
153 </Compile>
154 <Compile Include="Engines\JVMEngine\JVM\Interpreter.Logic.cs">
155 <SubType>Code</SubType>
156 </Compile>
157 <Compile Include="Engines\JVMEngine\JVM\Interpreter.Methods.cs">
158 <SubType>Code</SubType>
159 </Compile>
160 <Compile Include="Engines\JVMEngine\JVM\Interpreter.Return.cs">
161 <SubType>Code</SubType>
162 </Compile>
163 <Compile Include="Engines\JVMEngine\JVM\MainMemory.cs">
164 <SubType>Code</SubType>
165 </Compile>
166 <Compile Include="Engines\JVMEngine\JVM\MethodMemory.cs">
167 <SubType>Code</SubType>
168 </Compile>
169 <Compile Include="Engines\JVMEngine\JVM\Object.cs">
170 <SubType>Code</SubType>
171 </Compile>
172 <Compile Include="Engines\JVMEngine\JVM\OpCodes.cs">
173 <SubType>Code</SubType>
174 </Compile>
175 <Compile Include="Engines\JVMEngine\JVM\Stack.cs">
176 <SubType>Code</SubType>
177 </Compile>
178 <Compile Include="Engines\JVMEngine\JVM\StackFrame.cs">
179 <SubType>Code</SubType>
180 </Compile>
181 <Compile Include="Engines\JVMEngine\JVM\Thread.cs">
182 <SubType>Code</SubType>
183 </Compile>
184 <Compile Include="Engines\JVMEngine\Types\ArrayReference.cs">
185 <SubType>Code</SubType>
186 </Compile>
187 <Compile Include="Engines\JVMEngine\Types\BaseType.cs">
188 <SubType>Code</SubType>
189 </Compile>
190 <Compile Include="Engines\JVMEngine\Types\ObjectReference.cs">
191 <SubType>Code</SubType>
192 </Compile>
193 <Compile Include="Engines\JVMEngine\Types\PrimitiveTypes\Byte.cs">
194 <SubType>Code</SubType>
195 </Compile>
196 <Compile Include="Engines\JVMEngine\Types\PrimitiveTypes\Char.cs">
197 <SubType>Code</SubType>
198 </Compile>
199 <Compile Include="Engines\JVMEngine\Types\PrimitiveTypes\Float.cs">
200 <SubType>Code</SubType>
201 </Compile>
202 <Compile Include="Engines\JVMEngine\Types\PrimitiveTypes\Int.cs">
203 <SubType>Code</SubType>
204 </Compile>
205 </ItemGroup>
206 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
207 <PropertyGroup>
208 <PreBuildEvent>
209 </PreBuildEvent>
210 <PostBuildEvent>
211 </PostBuildEvent>
212 </PropertyGroup>
213</Project> \ No newline at end of file
diff --git a/OpenSim/Region/ExtensionsScriptModule/OpenSim.Region.ExtensionScriptEngine.csproj.user b/OpenSim/Region/ExtensionsScriptModule/OpenSim.Region.ExtensionScriptEngine.csproj.user
new file mode 100644
index 0000000..b3114ad
--- /dev/null
+++ b/OpenSim/Region/ExtensionsScriptModule/OpenSim.Region.ExtensionScriptEngine.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim11-07\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/ExtensionsScriptModule/OpenSim.Region.ExtensionScriptEngine.dll.build b/OpenSim/Region/ExtensionsScriptModule/OpenSim.Region.ExtensionScriptEngine.dll.build
new file mode 100644
index 0000000..ab3b7f4
--- /dev/null
+++ b/OpenSim/Region/ExtensionsScriptModule/OpenSim.Region.ExtensionScriptEngine.dll.build
@@ -0,0 +1,78 @@
1<?xml version="1.0" ?>
2<project name="OpenSim.Region.ExtensionScriptEngine" default="build">
3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}">
8 </fileset>
9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.Region.ExtensionScriptEngine" dynamicprefix="true" >
12 </resources>
13 <sources failonempty="true">
14 <include name="IScriptHost.cs" />
15 <include name="NullScriptHost.cs" />
16 <include name="Script.cs" />
17 <include name="ScriptAPI.cs" />
18 <include name="ScriptInfo.cs" />
19 <include name="ScriptInterpretedAPI.cs" />
20 <include name="ScriptInterpretedEvents.cs" />
21 <include name="ScriptManager.cs" />
22 <include name="Engines/CSharpEngine/CSharpScriptEngine.cs" />
23 <include name="Engines/CSharpEngine/Examples/ExportRegionToLSL.cs" />
24 <include name="Engines/JScriptEngine/JScriptEngine.cs" />
25 <include name="Engines/JVMEngine/JavaEngine.cs" />
26 <include name="Engines/JVMEngine/OpenSimJVM.cs" />
27 <include name="Engines/JVMEngine/JVM/ClassInstance.cs" />
28 <include name="Engines/JVMEngine/JVM/ClassRecord.cs" />
29 <include name="Engines/JVMEngine/JVM/Heap.cs" />
30 <include name="Engines/JVMEngine/JVM/Interpreter.cs" />
31 <include name="Engines/JVMEngine/JVM/Interpreter.Logic.cs" />
32 <include name="Engines/JVMEngine/JVM/Interpreter.Methods.cs" />
33 <include name="Engines/JVMEngine/JVM/Interpreter.Return.cs" />
34 <include name="Engines/JVMEngine/JVM/MainMemory.cs" />
35 <include name="Engines/JVMEngine/JVM/MethodMemory.cs" />
36 <include name="Engines/JVMEngine/JVM/Object.cs" />
37 <include name="Engines/JVMEngine/JVM/OpCodes.cs" />
38 <include name="Engines/JVMEngine/JVM/Stack.cs" />
39 <include name="Engines/JVMEngine/JVM/StackFrame.cs" />
40 <include name="Engines/JVMEngine/JVM/Thread.cs" />
41 <include name="Engines/JVMEngine/Types/ArrayReference.cs" />
42 <include name="Engines/JVMEngine/Types/BaseType.cs" />
43 <include name="Engines/JVMEngine/Types/ObjectReference.cs" />
44 <include name="Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs" />
45 <include name="Engines/JVMEngine/Types/PrimitiveTypes/Char.cs" />
46 <include name="Engines/JVMEngine/Types/PrimitiveTypes/Float.cs" />
47 <include name="Engines/JVMEngine/Types/PrimitiveTypes/Int.cs" />
48 </sources>
49 <references basedir="${project::get-base-directory()}">
50 <lib>
51 <include name="${project::get-base-directory()}" />
52 <include name="${project::get-base-directory()}/${build.dir}" />
53 </lib>
54 <include name="../../../bin/libsecondlife.dll" />
55 <include name="Microsoft.JScript.dll" />
56 <include name="../../../bin/OpenSim.Framework.dll" />
57 <include name="../../../bin/OpenSim.Framework.Console.dll" />
58 <include name="../../../bin/OpenSim.Region.Environment.dll" />
59 <include name="System.dll" />
60 <include name="System.Xml.dll" />
61 </references>
62 </csc>
63 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
64 <mkdir dir="${project::get-base-directory()}/../../../bin/"/>
65 <copy todir="${project::get-base-directory()}/../../../bin/">
66 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
67 <include name="*.dll"/>
68 <include name="*.exe"/>
69 </fileset>
70 </copy>
71 </target>
72 <target name="clean">
73 <delete dir="${bin.dir}" failonerror="false" />
74 <delete dir="${obj.dir}" failonerror="false" />
75 </target>
76 <target name="doc" description="Creates documentation.">
77 </target>
78</project>
diff --git a/OpenSim/Region/ExtensionsScriptModule/OpenSim.Region.ExtensionsScriptModule.csproj b/OpenSim/Region/ExtensionsScriptModule/OpenSim.Region.ExtensionsScriptModule.csproj
new file mode 100644
index 0000000..3bc95bb
--- /dev/null
+++ b/OpenSim/Region/ExtensionsScriptModule/OpenSim.Region.ExtensionsScriptModule.csproj
@@ -0,0 +1,207 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{512D761A-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Region.ExtensionsScriptModule</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Region.ExtensionsScriptModule</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="Axiom.MathLib.dll" >
62 <HintPath>..\..\..\bin\Axiom.MathLib.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="libsecondlife.dll" >
66 <HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="Microsoft.JScript" >
70 <HintPath>Microsoft.JScript.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 <Reference Include="System" >
74 <HintPath>System.dll</HintPath>
75 <Private>False</Private>
76 </Reference>
77 <Reference Include="System.Xml" >
78 <HintPath>System.Xml.dll</HintPath>
79 <Private>False</Private>
80 </Reference>
81 </ItemGroup>
82 <ItemGroup>
83 <ProjectReference Include="..\..\Framework\General\OpenSim.Framework.csproj">
84 <Name>OpenSim.Framework</Name>
85 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
86 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
87 <Private>False</Private>
88 </ProjectReference>
89 <ProjectReference Include="..\..\Framework\Console\OpenSim.Framework.Console.csproj">
90 <Name>OpenSim.Framework.Console</Name>
91 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
92 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
93 <Private>False</Private>
94 </ProjectReference>
95 <ProjectReference Include="..\Environment\OpenSim.Region.Environment.csproj">
96 <Name>OpenSim.Region.Environment</Name>
97 <Project>{DCBA491C-0000-0000-0000-000000000000}</Project>
98 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
99 <Private>False</Private>
100 </ProjectReference>
101 </ItemGroup>
102 <ItemGroup>
103 <Compile Include="Script.cs">
104 <SubType>Code</SubType>
105 </Compile>
106 <Compile Include="ScriptAPI.cs">
107 <SubType>Code</SubType>
108 </Compile>
109 <Compile Include="ScriptInfo.cs">
110 <SubType>Code</SubType>
111 </Compile>
112 <Compile Include="ScriptInterpretedAPI.cs">
113 <SubType>Code</SubType>
114 </Compile>
115 <Compile Include="ScriptInterpretedEvents.cs">
116 <SubType>Code</SubType>
117 </Compile>
118 <Compile Include="ScriptManager.cs">
119 <SubType>Code</SubType>
120 </Compile>
121 <Compile Include="Engines\CSharp\CSharpScriptEngine.cs">
122 <SubType>Code</SubType>
123 </Compile>
124 <Compile Include="Engines\CSharp\Examples\ExportRegionToLSL.cs">
125 <SubType>Code</SubType>
126 </Compile>
127 <Compile Include="Engines\JScript\JScriptEngine.cs">
128 <SubType>Code</SubType>
129 </Compile>
130 <Compile Include="Engines\JVMEngine\JavaEngine.cs">
131 <SubType>Code</SubType>
132 </Compile>
133 <Compile Include="Engines\JVMEngine\OpenSimJVM.cs">
134 <SubType>Code</SubType>
135 </Compile>
136 <Compile Include="Engines\JVMEngine\JVM\ClassInstance.cs">
137 <SubType>Code</SubType>
138 </Compile>
139 <Compile Include="Engines\JVMEngine\JVM\ClassRecord.cs">
140 <SubType>Code</SubType>
141 </Compile>
142 <Compile Include="Engines\JVMEngine\JVM\Heap.cs">
143 <SubType>Code</SubType>
144 </Compile>
145 <Compile Include="Engines\JVMEngine\JVM\Interpreter.cs">
146 <SubType>Code</SubType>
147 </Compile>
148 <Compile Include="Engines\JVMEngine\JVM\Interpreter.Logic.cs">
149 <SubType>Code</SubType>
150 </Compile>
151 <Compile Include="Engines\JVMEngine\JVM\Interpreter.Methods.cs">
152 <SubType>Code</SubType>
153 </Compile>
154 <Compile Include="Engines\JVMEngine\JVM\Interpreter.Return.cs">
155 <SubType>Code</SubType>
156 </Compile>
157 <Compile Include="Engines\JVMEngine\JVM\MainMemory.cs">
158 <SubType>Code</SubType>
159 </Compile>
160 <Compile Include="Engines\JVMEngine\JVM\MethodMemory.cs">
161 <SubType>Code</SubType>
162 </Compile>
163 <Compile Include="Engines\JVMEngine\JVM\Object.cs">
164 <SubType>Code</SubType>
165 </Compile>
166 <Compile Include="Engines\JVMEngine\JVM\OpCodes.cs">
167 <SubType>Code</SubType>
168 </Compile>
169 <Compile Include="Engines\JVMEngine\JVM\Stack.cs">
170 <SubType>Code</SubType>
171 </Compile>
172 <Compile Include="Engines\JVMEngine\JVM\StackFrame.cs">
173 <SubType>Code</SubType>
174 </Compile>
175 <Compile Include="Engines\JVMEngine\JVM\Thread.cs">
176 <SubType>Code</SubType>
177 </Compile>
178 <Compile Include="Engines\JVMEngine\Types\ArrayReference.cs">
179 <SubType>Code</SubType>
180 </Compile>
181 <Compile Include="Engines\JVMEngine\Types\BaseType.cs">
182 <SubType>Code</SubType>
183 </Compile>
184 <Compile Include="Engines\JVMEngine\Types\ObjectReference.cs">
185 <SubType>Code</SubType>
186 </Compile>
187 <Compile Include="Engines\JVMEngine\Types\PrimitiveTypes\Byte.cs">
188 <SubType>Code</SubType>
189 </Compile>
190 <Compile Include="Engines\JVMEngine\Types\PrimitiveTypes\Char.cs">
191 <SubType>Code</SubType>
192 </Compile>
193 <Compile Include="Engines\JVMEngine\Types\PrimitiveTypes\Float.cs">
194 <SubType>Code</SubType>
195 </Compile>
196 <Compile Include="Engines\JVMEngine\Types\PrimitiveTypes\Int.cs">
197 <SubType>Code</SubType>
198 </Compile>
199 </ItemGroup>
200 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
201 <PropertyGroup>
202 <PreBuildEvent>
203 </PreBuildEvent>
204 <PostBuildEvent>
205 </PostBuildEvent>
206 </PropertyGroup>
207</Project>
diff --git a/OpenSim/Region/ExtensionsScriptModule/OpenSim.Region.ExtensionsScriptModule.csproj.user b/OpenSim/Region/ExtensionsScriptModule/OpenSim.Region.ExtensionsScriptModule.csproj.user
new file mode 100644
index 0000000..b3114ad
--- /dev/null
+++ b/OpenSim/Region/ExtensionsScriptModule/OpenSim.Region.ExtensionsScriptModule.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim11-07\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/Region/ExtensionsScriptModule/OpenSim.Region.ExtensionsScriptModule.dll.build b/OpenSim/Region/ExtensionsScriptModule/OpenSim.Region.ExtensionsScriptModule.dll.build
new file mode 100644
index 0000000..5714dcb
--- /dev/null
+++ b/OpenSim/Region/ExtensionsScriptModule/OpenSim.Region.ExtensionsScriptModule.dll.build
@@ -0,0 +1,77 @@
1<?xml version="1.0" ?>
2<project name="OpenSim.Region.ExtensionsScriptModule" default="build">
3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}">
8 </fileset>
9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.Region.ExtensionsScriptModule" dynamicprefix="true" >
12 </resources>
13 <sources failonempty="true">
14 <include name="Script.cs" />
15 <include name="ScriptAPI.cs" />
16 <include name="ScriptInfo.cs" />
17 <include name="ScriptInterpretedAPI.cs" />
18 <include name="ScriptInterpretedEvents.cs" />
19 <include name="ScriptManager.cs" />
20 <include name="Engines/CSharp/CSharpScriptEngine.cs" />
21 <include name="Engines/CSharp/Examples/ExportRegionToLSL.cs" />
22 <include name="Engines/JScript/JScriptEngine.cs" />
23 <include name="Engines/JVMEngine/JavaEngine.cs" />
24 <include name="Engines/JVMEngine/OpenSimJVM.cs" />
25 <include name="Engines/JVMEngine/JVM/ClassInstance.cs" />
26 <include name="Engines/JVMEngine/JVM/ClassRecord.cs" />
27 <include name="Engines/JVMEngine/JVM/Heap.cs" />
28 <include name="Engines/JVMEngine/JVM/Interpreter.cs" />
29 <include name="Engines/JVMEngine/JVM/Interpreter.Logic.cs" />
30 <include name="Engines/JVMEngine/JVM/Interpreter.Methods.cs" />
31 <include name="Engines/JVMEngine/JVM/Interpreter.Return.cs" />
32 <include name="Engines/JVMEngine/JVM/MainMemory.cs" />
33 <include name="Engines/JVMEngine/JVM/MethodMemory.cs" />
34 <include name="Engines/JVMEngine/JVM/Object.cs" />
35 <include name="Engines/JVMEngine/JVM/OpCodes.cs" />
36 <include name="Engines/JVMEngine/JVM/Stack.cs" />
37 <include name="Engines/JVMEngine/JVM/StackFrame.cs" />
38 <include name="Engines/JVMEngine/JVM/Thread.cs" />
39 <include name="Engines/JVMEngine/Types/ArrayReference.cs" />
40 <include name="Engines/JVMEngine/Types/BaseType.cs" />
41 <include name="Engines/JVMEngine/Types/ObjectReference.cs" />
42 <include name="Engines/JVMEngine/Types/PrimitiveTypes/Byte.cs" />
43 <include name="Engines/JVMEngine/Types/PrimitiveTypes/Char.cs" />
44 <include name="Engines/JVMEngine/Types/PrimitiveTypes/Float.cs" />
45 <include name="Engines/JVMEngine/Types/PrimitiveTypes/Int.cs" />
46 </sources>
47 <references basedir="${project::get-base-directory()}">
48 <lib>
49 <include name="${project::get-base-directory()}" />
50 <include name="${project::get-base-directory()}/${build.dir}" />
51 </lib>
52 <include name="../../../bin/Axiom.MathLib.dll" />
53 <include name="../../../bin/libsecondlife.dll" />
54 <include name="Microsoft.JScript.dll" />
55 <include name="../../../bin/OpenSim.Framework.dll" />
56 <include name="../../../bin/OpenSim.Framework.Console.dll" />
57 <include name="../../../bin/OpenSim.Region.Environment.dll" />
58 <include name="System.dll" />
59 <include name="System.Xml.dll" />
60 </references>
61 </csc>
62 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
63 <mkdir dir="${project::get-base-directory()}/../../../bin/"/>
64 <copy todir="${project::get-base-directory()}/../../../bin/">
65 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
66 <include name="*.dll"/>
67 <include name="*.exe"/>
68 </fileset>
69 </copy>
70 </target>
71 <target name="clean">
72 <delete dir="${bin.dir}" failonerror="false" />
73 <delete dir="${obj.dir}" failonerror="false" />
74 </target>
75 <target name="doc" description="Creates documentation.">
76 </target>
77</project>
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Script.cs b/OpenSim/Region/ExtensionsScriptModule/Script.cs
index e1e1d87..839d1a5 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/Script.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/Script.cs
@@ -1,64 +1,64 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using OpenSim.Region.Environment.Scenes; 28using OpenSim.Region.Environment.Scenes;
29 29
30namespace OpenSim.Region.Scripting 30namespace OpenSim.Region.ExtensionsScriptModule
31{ 31{
32 public interface IScript 32 public interface IScript
33 { 33 {
34 void Initialise(ScriptInfo scriptInfo); 34 void Initialise(ScriptInfo scriptInfo);
35 string Name { get; } 35 string Name { get; }
36 } 36 }
37 37
38 public class TestScript : IScript 38 public class TestScript : IScript
39 { 39 {
40 ScriptInfo script; 40 ScriptInfo script;
41 41
42 public string Name 42 public string Name
43 { 43 {
44 get { return "TestScript 0.1"; } 44 get { return "TestScript 0.1"; }
45 } 45 }
46 46
47 public void Initialise(ScriptInfo scriptInfo) 47 public void Initialise(ScriptInfo scriptInfo)
48 { 48 {
49 script = scriptInfo; 49 script = scriptInfo;
50 script.events.OnFrame += events_OnFrame; 50 script.events.OnFrame += events_OnFrame;
51 script.events.OnNewPresence += events_OnNewPresence; 51 script.events.OnNewPresence += events_OnNewPresence;
52 } 52 }
53 53
54 void events_OnNewPresence(ScenePresence presence) 54 void events_OnNewPresence(ScenePresence presence)
55 { 55 {
56 script.logger.Verbose("Hello " + presence.Firstname.ToString() + "!"); 56 script.logger.Verbose("Hello " + presence.Firstname.ToString() + "!");
57 } 57 }
58 58
59 void events_OnFrame() 59 void events_OnFrame()
60 { 60 {
61 //script.logger.Verbose("Hello World!"); 61 //script.logger.Verbose("Hello World!");
62 } 62 }
63 } 63 }
64} 64}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptAPI.cs b/OpenSim/Region/ExtensionsScriptModule/ScriptAPI.cs
index b3a804d..d32de7c 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptAPI.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/ScriptAPI.cs
@@ -1,32 +1,32 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using Key = libsecondlife.LLUUID; 4using Key = libsecondlife.LLUUID;
5using Rotation = libsecondlife.LLQuaternion; 5using Rotation = libsecondlife.LLQuaternion;
6using Vector = libsecondlife.LLVector3; 6using Vector = libsecondlife.LLVector3;
7using LSLList = System.Collections.Generic.List<string>; 7using LSLList = System.Collections.Generic.List<string>;
8 8
9 9
10using OpenSim.Region.Environment.Scenes; 10using OpenSim.Region.Environment.Scenes;
11 11
12namespace OpenSim.Region.Scripting 12namespace OpenSim.Region.ExtensionsScriptModule
13{ 13{
14 // This class is to be used for engines which may not be able to access the Scene directly. 14 // This class is to be used for engines which may not be able to access the Scene directly.
15 // Scene access is preffered, but obviously not possible on some non-.NET languages. 15 // Scene access is preffered, but obviously not possible on some non-.NET languages.
16 public class ScriptAPI 16 public class ScriptAPI
17 { 17 {
18 Scene scene; 18 Scene scene;
19 ScriptInterpretedAPI interpretedAPI; 19 ScriptInterpretedAPI interpretedAPI;
20 20
21 public ScriptAPI(Scene world, Key taskID) 21 public ScriptAPI(Scene world, Key taskID)
22 { 22 {
23 scene = world; 23 scene = world;
24 interpretedAPI = new ScriptInterpretedAPI(world, taskID); 24 interpretedAPI = new ScriptInterpretedAPI(world, taskID);
25 } 25 }
26 26
27 public Object CallMethod(String method, Object[] args) 27 public Object CallMethod(String method, Object[] args)
28 { 28 {
29 return null; 29 return null;
30 } 30 }
31 } 31 }
32} 32}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptInfo.cs b/OpenSim/Region/ExtensionsScriptModule/ScriptInfo.cs
index 35a6d9f..f8eef1f 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptInfo.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/ScriptInfo.cs
@@ -1,63 +1,63 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using OpenSim.Framework.Console; 28using OpenSim.Framework.Console;
29using OpenSim.Region.Environment.Scenes; 29using OpenSim.Region.Environment.Scenes;
30 30
31namespace OpenSim.Region.Scripting 31namespace OpenSim.Region.ExtensionsScriptModule
32{ 32{
33 /// <summary> 33 /// <summary>
34 /// Class which provides access to the world 34 /// Class which provides access to the world
35 /// </summary> 35 /// </summary>
36 public class ScriptInfo 36 public class ScriptInfo
37 { 37 {
38 // Reference to world.eventsManager provided for convenience 38 // Reference to world.eventsManager provided for convenience
39 public EventManager events; 39 public EventManager events;
40 40
41 // The main world 41 // The main world
42 public Scene world; 42 public Scene world;
43 43
44 // The console 44 // The console
45 public LogBase logger; 45 public LogBase logger;
46 46
47 // API Access 47 // API Access
48 public ScriptAPI api; 48 public ScriptAPI api;
49 49
50 public ScriptInfo(Scene scene) 50 public ScriptInfo(Scene scene)
51 { 51 {
52 world = scene; 52 world = scene;
53 events = world.EventManager; 53 events = world.EventManager;
54 logger = MainLog.Instance; 54 logger = MainLog.Instance;
55 api = new ScriptAPI(world, libsecondlife.LLUUID.Zero); 55 api = new ScriptAPI(world, libsecondlife.LLUUID.Zero);
56 } 56 }
57 57
58 public void CreateTaskAPI(libsecondlife.LLUUID task) 58 public void CreateTaskAPI(libsecondlife.LLUUID task)
59 { 59 {
60 api = new ScriptAPI(world, task); 60 api = new ScriptAPI(world, task);
61 } 61 }
62 } 62 }
63} 63}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs b/OpenSim/Region/ExtensionsScriptModule/ScriptInterpretedAPI.cs
index 4617feb..c880bce 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/ScriptInterpretedAPI.cs
@@ -1,267 +1,267 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using Key = libsecondlife.LLUUID; 4using Key = libsecondlife.LLUUID;
5using Rotation = libsecondlife.LLQuaternion; 5using Rotation = libsecondlife.LLQuaternion;
6using Vector = libsecondlife.LLVector3; 6using Vector = libsecondlife.LLVector3;
7using LSLList = System.Collections.Generic.List<string>; 7using LSLList = System.Collections.Generic.List<string>;
8 8
9using OpenSim.Region.Environment.Scenes; 9using OpenSim.Region.Environment.Scenes;
10using OpenSim.Region.Environment.LandManagement; 10using OpenSim.Region.Environment.LandManagement;
11using libsecondlife; 11using libsecondlife;
12 12
13namespace OpenSim.Region.Scripting 13namespace OpenSim.Region.ExtensionsScriptModule
14{ 14{
15 /// <summary> 15 /// <summary>
16 /// A class inteded to act as an API for LSL-styled interpreted languages 16 /// A class inteded to act as an API for LSL-styled interpreted languages
17 /// </summary> 17 /// </summary>
18 /// <remarks>Avoid at all costs. This should ONLY be used for LSL.</remarks> 18 /// <remarks>Avoid at all costs. This should ONLY be used for LSL.</remarks>
19 class ScriptInterpretedAPI 19 class ScriptInterpretedAPI
20 { 20 {
21 protected LLUUID m_object; 21 protected LLUUID m_object;
22 protected Scene m_scene; 22 protected Scene m_scene;
23 23
24 /// <summary> 24 /// <summary>
25 /// The scene in which this script is acting 25 /// The scene in which this script is acting
26 /// </summary> 26 /// </summary>
27 public Scene Scene 27 public Scene Scene
28 { 28 {
29 get { return m_scene; } 29 get { return m_scene; }
30 } 30 }
31 31
32 /// <summary> 32 /// <summary>
33 /// The id of the object our script is supposed to be acting in 33 /// The id of the object our script is supposed to be acting in
34 /// </summary> 34 /// </summary>
35 public Key ObjectID 35 public Key ObjectID
36 { 36 {
37 get { return m_object; } 37 get { return m_object; }
38 } 38 }
39 39
40 /// <summary> 40 /// <summary>
41 /// The object our script is supposed to be in 41 /// The object our script is supposed to be in
42 /// </summary> 42 /// </summary>
43 public SceneObjectGroup Task 43 public SceneObjectGroup Task
44 { 44 {
45 get { return Scene.Objects[ObjectID]; } 45 get { return Scene.Objects[ObjectID]; }
46 } 46 }
47 47
48 /// <summary> 48 /// <summary>
49 /// Creates a new ScriptInterpretedAPI for a specified object 49 /// Creates a new ScriptInterpretedAPI for a specified object
50 /// </summary> 50 /// </summary>
51 /// <param name="world">The scene the object is located in</param> 51 /// <param name="world">The scene the object is located in</param>
52 /// <param name="member">The specific member being 'occupied' by the script</param> 52 /// <param name="member">The specific member being 'occupied' by the script</param>
53 public ScriptInterpretedAPI(Scene world, libsecondlife.LLUUID member) 53 public ScriptInterpretedAPI(Scene world, libsecondlife.LLUUID member)
54 { 54 {
55 m_scene = world; 55 m_scene = world;
56 m_object = member; 56 m_object = member;
57 } 57 }
58 58
59 /// <summary> 59 /// <summary>
60 /// Returns the absolute number of a integer value. 60 /// Returns the absolute number of a integer value.
61 /// </summary> 61 /// </summary>
62 /// <param name="val">Input</param> 62 /// <param name="val">Input</param>
63 /// <returns>Absolute number of input</returns> 63 /// <returns>Absolute number of input</returns>
64 public int osAbs(int val) 64 public int osAbs(int val)
65 { 65 {
66 return Math.Abs(val); 66 return Math.Abs(val);
67 } 67 }
68 68
69 public float osAcos(float val) 69 public float osAcos(float val)
70 { 70 {
71 return (float)Math.Acos(val); 71 return (float)Math.Acos(val);
72 } 72 }
73 73
74 [Obsolete("Unimplemented")] 74 [Obsolete("Unimplemented")]
75 public void osAddToLandPassList(Key avatar, float hours) 75 public void osAddToLandPassList(Key avatar, float hours)
76 { 76 {
77 Vector myPosition = Task.AbsolutePosition; 77 Vector myPosition = Task.AbsolutePosition;
78 Land myParcel = Scene.LandManager.getLandObject(myPosition.X, myPosition.Y); 78 Land myParcel = Scene.LandManager.getLandObject(myPosition.X, myPosition.Y);
79 79
80 OpenSim.Framework.Console.MainLog.Instance.Warn("script", "Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)"); 80 OpenSim.Framework.Console.MainLog.Instance.Warn("script", "Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)");
81 return; 81 return;
82 } 82 }
83 83
84 [Obsolete("Unimplemented")] 84 [Obsolete("Unimplemented")]
85 public void osAdjustSoundVolume(float volume) 85 public void osAdjustSoundVolume(float volume)
86 { 86 {
87 OpenSim.Framework.Console.MainLog.Instance.Warn("script", "Unimplemented function called by script: osAdjustSoundVolume(float volume)"); 87 OpenSim.Framework.Console.MainLog.Instance.Warn("script", "Unimplemented function called by script: osAdjustSoundVolume(float volume)");
88 return; 88 return;
89 } 89 }
90 90
91 [Obsolete("Unimplemented")] 91 [Obsolete("Unimplemented")]
92 public void osAllowInventoryDrop(int add) 92 public void osAllowInventoryDrop(int add)
93 { 93 {
94 return; 94 return;
95 } 95 }
96 96
97 [Obsolete("Unimplemented")] 97 [Obsolete("Unimplemented")]
98 public float osAngleBetween(Rotation a, Rotation b) 98 public float osAngleBetween(Rotation a, Rotation b)
99 { 99 {
100 Axiom.Math.Quaternion axA = new Axiom.Math.Quaternion(a.W, a.X, a.Y, a.Z); 100 Axiom.Math.Quaternion axA = new Axiom.Math.Quaternion(a.W, a.X, a.Y, a.Z);
101 Axiom.Math.Quaternion axB = new Axiom.Math.Quaternion(b.W, b.X, b.Y, b.Z); 101 Axiom.Math.Quaternion axB = new Axiom.Math.Quaternion(b.W, b.X, b.Y, b.Z);
102 102
103 return 0; 103 return 0;
104 } 104 }
105 105
106 [Obsolete("Unimplemented")] 106 [Obsolete("Unimplemented")]
107 public void osApplyImpulse(Vector force, int local) 107 public void osApplyImpulse(Vector force, int local)
108 { 108 {
109 return; 109 return;
110 } 110 }
111 111
112 [Obsolete("Unimplemented")] 112 [Obsolete("Unimplemented")]
113 public void osApplyRotationalImpulse(Vector force, int local) 113 public void osApplyRotationalImpulse(Vector force, int local)
114 { 114 {
115 return; 115 return;
116 } 116 }
117 117
118 public float osAsin(float val) 118 public float osAsin(float val)
119 { 119 {
120 return (float)Math.Asin(val); 120 return (float)Math.Asin(val);
121 } 121 }
122 122
123 public float osAtan2(float x, float y) 123 public float osAtan2(float x, float y)
124 { 124 {
125 return (float)Math.Atan2(x, y); 125 return (float)Math.Atan2(x, y);
126 } 126 }
127 127
128 [Obsolete("Unimplemented")] 128 [Obsolete("Unimplemented")]
129 public void osAttachToAvatar(Key avatar, int attachmentPoint) 129 public void osAttachToAvatar(Key avatar, int attachmentPoint)
130 { 130 {
131 return; 131 return;
132 } 132 }
133 133
134 [Obsolete("Unimplemented")] 134 [Obsolete("Unimplemented")]
135 public Key osAvatarOnSitTarget() 135 public Key osAvatarOnSitTarget()
136 { 136 {
137 //TODO: Follow this as Children is chanced to be of type entity to support ScenePresences 137 //TODO: Follow this as Children is chanced to be of type entity to support ScenePresences
138 /* 138 /*
139 foreach (KeyValuePair<Key, EntityBase> Child in Task.Children) 139 foreach (KeyValuePair<Key, EntityBase> Child in Task.Children)
140 { 140 {
141 if (Child.Value is ScenePresence) 141 if (Child.Value is ScenePresence)
142 { 142 {
143 return Child.Value.uuid; 143 return Child.Value.uuid;
144 } 144 }
145 } 145 }
146 */ 146 */
147 147
148 return Key.Zero; 148 return Key.Zero;
149 } 149 }
150 150
151 public Rotation osAxes2Rot(Vector fwd, Vector left, Vector up) 151 public Rotation osAxes2Rot(Vector fwd, Vector left, Vector up)
152 { 152 {
153 Axiom.Math.Quaternion axQ = new Axiom.Math.Quaternion(); 153 Axiom.Math.Quaternion axQ = new Axiom.Math.Quaternion();
154 Axiom.Math.Vector3 axFwd = new Axiom.Math.Vector3(fwd.X, fwd.Y, fwd.Z); 154 Axiom.Math.Vector3 axFwd = new Axiom.Math.Vector3(fwd.X, fwd.Y, fwd.Z);
155 Axiom.Math.Vector3 axLeft = new Axiom.Math.Vector3(left.X, left.Y, left.Z); 155 Axiom.Math.Vector3 axLeft = new Axiom.Math.Vector3(left.X, left.Y, left.Z);
156 Axiom.Math.Vector3 axUp = new Axiom.Math.Vector3(up.X, up.Y, up.Z); 156 Axiom.Math.Vector3 axUp = new Axiom.Math.Vector3(up.X, up.Y, up.Z);
157 157
158 axQ.FromAxes(axFwd, axLeft, axUp); 158 axQ.FromAxes(axFwd, axLeft, axUp);
159 159
160 return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w); 160 return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w);
161 } 161 }
162 162
163 public Rotation osAxisAngle2Rot(Vector axis, float angle) 163 public Rotation osAxisAngle2Rot(Vector axis, float angle)
164 { 164 {
165 Axiom.Math.Quaternion axQ = Axiom.Math.Quaternion.FromAngleAxis(angle, new Axiom.Math.Vector3(axis.X, axis.Y, axis.Z)); 165 Axiom.Math.Quaternion axQ = Axiom.Math.Quaternion.FromAngleAxis(angle, new Axiom.Math.Vector3(axis.X, axis.Y, axis.Z));
166 166
167 return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w); 167 return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w);
168 } 168 }
169 169
170 public string osBase64ToString(string str) 170 public string osBase64ToString(string str)
171 { 171 {
172 Encoding enc = System.Text.Encoding.UTF8; 172 Encoding enc = System.Text.Encoding.UTF8;
173 return enc.GetString(Convert.FromBase64String(str)); 173 return enc.GetString(Convert.FromBase64String(str));
174 } 174 }
175 175
176 [Obsolete("Unimplemented")] 176 [Obsolete("Unimplemented")]
177 public void osBreakAllLinks() 177 public void osBreakAllLinks()
178 { 178 {
179 return; 179 return;
180 } 180 }
181 181
182 [Obsolete("Unimplemented")] 182 [Obsolete("Unimplemented")]
183 public void osBreakLink() 183 public void osBreakLink()
184 { 184 {
185 return; 185 return;
186 } 186 }
187 187
188 public LSLList osCSV2List(string src) 188 public LSLList osCSV2List(string src)
189 { 189 {
190 LSLList retVal = new LSLList(); 190 LSLList retVal = new LSLList();
191 retVal.AddRange(src.Split(',')); 191 retVal.AddRange(src.Split(','));
192 192
193 return retVal; 193 return retVal;
194 } 194 }
195 195
196 public int osCeil(float val) 196 public int osCeil(float val)
197 { 197 {
198 return (int)Math.Ceiling(val); 198 return (int)Math.Ceiling(val);
199 } 199 }
200 200
201 [Obsolete("Unimplemented")] 201 [Obsolete("Unimplemented")]
202 public void osCloseRemoteDataChannel(Key channel) 202 public void osCloseRemoteDataChannel(Key channel)
203 { 203 {
204 return; 204 return;
205 } 205 }
206 206
207 [Obsolete("Unimplemented")] 207 [Obsolete("Unimplemented")]
208 public float osCloud(Vector offset) 208 public float osCloud(Vector offset)
209 { 209 {
210 return 0.0f; 210 return 0.0f;
211 } 211 }
212 212
213 [Obsolete("Unimplemented")] 213 [Obsolete("Unimplemented")]
214 public void osCollisionFilter(string name, Key id, int accept) 214 public void osCollisionFilter(string name, Key id, int accept)
215 { 215 {
216 return; 216 return;
217 } 217 }
218 218
219 [Obsolete("Unimplemented")] 219 [Obsolete("Unimplemented")]
220 public void osCollisionSprite(string impact_sprite) 220 public void osCollisionSprite(string impact_sprite)
221 { 221 {
222 return; 222 return;
223 } 223 }
224 224
225 public float osCos(float theta) 225 public float osCos(float theta)
226 { 226 {
227 return (float)Math.Cos(theta); 227 return (float)Math.Cos(theta);
228 } 228 }
229 229
230 public void osCreateLink(Key target, int parent) 230 public void osCreateLink(Key target, int parent)
231 { 231 {
232 if(Scene.Entities[target] is SceneObjectGroup) 232 if(Scene.Entities[target] is SceneObjectGroup)
233 Task.LinkToGroup((SceneObjectGroup)Scene.Entities[target]); 233 Task.LinkToGroup((SceneObjectGroup)Scene.Entities[target]);
234 234
235 return; 235 return;
236 } 236 }
237 237
238 [Obsolete("Partially Unimplemented")] 238 [Obsolete("Partially Unimplemented")]
239 public LSLList osDeleteSubList(LSLList src, int start, int end) 239 public LSLList osDeleteSubList(LSLList src, int start, int end)
240 { 240 {
241 if (start < 0 || end < 0) 241 if (start < 0 || end < 0)
242 { 242 {
243 throw new Exception("Unsupported at this time."); 243 throw new Exception("Unsupported at this time.");
244 } 244 }
245 245
246 src.RemoveRange(start, start - end + 1); 246 src.RemoveRange(start, start - end + 1);
247 return src; 247 return src;
248 } 248 }
249 249
250 [Obsolete("Partially Unimplemented")] 250 [Obsolete("Partially Unimplemented")]
251 public string osDeleteSubString(string src, int start, int end) 251 public string osDeleteSubString(string src, int start, int end)
252 { 252 {
253 if (start < 0 || end < 0) 253 if (start < 0 || end < 0)
254 { 254 {
255 throw new Exception("Unsupported at this time."); 255 throw new Exception("Unsupported at this time.");
256 } 256 }
257 257
258 return src.Remove(start, start - end + 1); 258 return src.Remove(start, start - end + 1);
259 } 259 }
260 260
261 [Obsolete("Unimplemented")] 261 [Obsolete("Unimplemented")]
262 public void osDetachFromAvatar(Key avatar) 262 public void osDetachFromAvatar(Key avatar)
263 { 263 {
264 return; 264 return;
265 } 265 }
266 } 266 }
267} 267}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedEvents.cs b/OpenSim/Region/ExtensionsScriptModule/ScriptInterpretedEvents.cs
index 41fe9c5..92c67b7 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedEvents.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/ScriptInterpretedEvents.cs
@@ -1,23 +1,23 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using OpenSim.Region.Environment.Scenes; 4using OpenSim.Region.Environment.Scenes;
5using libsecondlife; 5using libsecondlife;
6using Key = libsecondlife.LLUUID; 6using Key = libsecondlife.LLUUID;
7 7
8namespace OpenSim.Region.Scripting 8namespace OpenSim.Region.ExtensionsScriptModule
9{ 9{
10 10
11 public class ScriptInterpretedEvents 11 public class ScriptInterpretedEvents
12 { 12 {
13 public delegate void OnTouchStartDelegate(Key user); 13 public delegate void OnTouchStartDelegate(Key user);
14 public event OnTouchStartDelegate OnTouchStart; 14 public event OnTouchStartDelegate OnTouchStart;
15 15
16 16
17 public void TriggerTouchStart(Key user) 17 public void TriggerTouchStart(Key user)
18 { 18 {
19 if (OnTouchStart != null) 19 if (OnTouchStart != null)
20 OnTouchStart(user); 20 OnTouchStart(user);
21 } 21 }
22 } 22 }
23} 23}
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptManager.cs b/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs
index 3bd395e..a97979f 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptManager.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs
@@ -1,107 +1,138 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System.Collections.Generic; 28using System.Collections.Generic;
29using OpenSim.Framework.Console; 29using OpenSim.Framework.Console;
30using OpenSim.Region.Environment.Scenes; 30using OpenSim.Region.Environment;
31 31using OpenSim.Region.Environment.Scenes;
32namespace OpenSim.Region.Scripting 32using OpenSim.Region.Environment.Interfaces;
33{ 33using OpenSim.Region.ExtensionsScriptModule.CSharp;
34 public class ScriptManager 34using OpenSim.Region.ExtensionsScriptModule.JScript;
35 { 35using OpenSim.Region.ExtensionsScriptModule.JVMEngine;
36 List<IScript> scripts = new List<IScript>(); 36
37 Scene scene; 37namespace OpenSim.Region.ExtensionsScriptModule
38 Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>(); 38{
39 39 public class ScriptManager : IRegionModule
40 private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts) 40 {
41 { 41 List<IScript> scripts = new List<IScript>();
42 foreach (KeyValuePair<string, IScript> script in compiledscripts) 42 Scene m_scene;
43 { 43 Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>();
44 ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. 44
45 MainLog.Instance.Verbose("Loading " + script.Key); 45 private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts)
46 script.Value.Initialise(scriptInfo); 46 {
47 scripts.Add(script.Value); 47 foreach (KeyValuePair<string, IScript> script in compiledscripts)
48 } 48 {
49 MainLog.Instance.Verbose("Finished loading " + compiledscripts.Count.ToString() + " script(s)"); 49 ScriptInfo scriptInfo = new ScriptInfo(m_scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
50 } 50 MainLog.Instance.Verbose("Loading " + script.Key);
51 51 script.Value.Initialise(scriptInfo);
52 public ScriptManager(Scene world) 52 scripts.Add(script.Value);
53 { 53 }
54 scene = world; 54 MainLog.Instance.Verbose("Finished loading " + compiledscripts.Count.ToString() + " script(s)");
55 55 }
56 // Default Engines 56
57 CSharpScriptEngine csharpCompiler = new CSharpScriptEngine(); 57 public ScriptManager()
58 compilers.Add(csharpCompiler.FileExt(),csharpCompiler); 58 {
59 59 // Default Engines
60 JScriptEngine jscriptCompiler = new JScriptEngine(); 60 CSharpScriptEngine csharpCompiler = new CSharpScriptEngine();
61 compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler); 61 compilers.Add(csharpCompiler.FileExt(),csharpCompiler);
62 62
63 JavaEngine javaCompiler = new JavaEngine(); 63 JScriptEngine jscriptCompiler = new JScriptEngine();
64 compilers.Add(javaCompiler.FileExt(), javaCompiler); 64 compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler);
65 } 65
66 66 JavaEngine javaCompiler = new JavaEngine();
67 public void Compile(string filename) 67 compilers.Add(javaCompiler.FileExt(), javaCompiler);
68 { 68 }
69 foreach (KeyValuePair<string, IScriptCompiler> compiler in compilers) 69
70 { 70 public void Initialise(Scene scene)
71 if (filename.EndsWith(compiler.Key)) 71 {
72 { 72 System.Console.WriteLine("Initialising Extensions Scripting Module");
73 LoadFromCompiler(compiler.Value.compile(filename)); 73 m_scene = scene;
74 break; 74
75 } 75 m_scene.RegisterAPIMethod("API_CompileExtensionScript", new ModuleAPIMethod<bool, string, int>(Compile));
76 } 76 m_scene.RegisterAPIMethod("API_AddExtensionScript", new ModuleAPIMethod<bool, IScript, int>(AddPreCompiledScript));
77 } 77 }
78 78
79 public void RunScriptCmd(string[] args) 79 public void PostInitialise()
80 { 80 {
81 switch (args[0]) 81
82 { 82 }
83 case "load": 83
84 Compile(args[1]); 84 public void CloseDown()
85 break; 85 {
86 86
87 default: 87 }
88 MainLog.Instance.Error("Unknown script command"); 88
89 break; 89 public string GetName()
90 } 90 {
91 } 91 return "ExtensionsScriptingModule";
92 92 }
93 public void AddPreCompiledScript(IScript script) 93
94 { 94 public bool Compile(string filename, int dummyParam)
95 MainLog.Instance.Verbose("Loading script " + script.Name); 95 {
96 ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. 96 foreach (KeyValuePair<string, IScriptCompiler> compiler in compilers)
97 script.Initialise(scriptInfo); 97 {
98 scripts.Add(script); 98 if (filename.EndsWith(compiler.Key))
99 } 99 {
100 } 100 LoadFromCompiler(compiler.Value.compile(filename));
101 101 break;
102 interface IScriptCompiler 102 }
103 { 103 }
104 Dictionary<string,IScript> compile(string filename); 104
105 string FileExt(); 105 return true;
106 } 106 }
107} 107
108 public void RunScriptCmd(string[] args)
109 {
110 switch (args[0])
111 {
112 case "load":
113 Compile(args[1], 0);
114 break;
115
116 default:
117 MainLog.Instance.Error("Unknown script command");
118 break;
119 }
120 }
121
122 public bool AddPreCompiledScript(IScript script, int dummyParam)
123 {
124 MainLog.Instance.Verbose("Loading script " + script.Name);
125 ScriptInfo scriptInfo = new ScriptInfo(m_scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
126 script.Initialise(scriptInfo);
127 scripts.Add(script);
128
129 return true;
130 }
131 }
132
133 interface IScriptCompiler
134 {
135 Dictionary<string,IScript> compile(string filename);
136 string FileExt();
137 }
138}