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author | Justin Clark-Casey (justincc) | 2009-11-04 19:44:28 +0000 |
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committer | Justin Clark-Casey (justincc) | 2009-11-04 19:44:28 +0000 |
commit | 9dd5d63495cac6717057b47f3ac9ef89685281cc (patch) | |
tree | 4d60bad02c69707afbb73f93b87bc5c47694b236 /OpenSim/Region | |
parent | Add an overload to OutPacket as per jhurliman. Switch hacky workaround (diff) | |
download | opensim-SC-9dd5d63495cac6717057b47f3ac9ef89685281cc.zip opensim-SC-9dd5d63495cac6717057b47f3ac9ef89685281cc.tar.gz opensim-SC-9dd5d63495cac6717057b47f3ac9ef89685281cc.tar.bz2 opensim-SC-9dd5d63495cac6717057b47f3ac9ef89685281cc.tar.xz |
minor: remove some mono compiler warnings
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 10 |
3 files changed, 13 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs index 244ac3b..7a66d23 100644 --- a/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs +++ b/OpenSim/Region/Framework/Scenes/Hypergrid/HGAssetMapper.cs | |||
@@ -77,13 +77,13 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid | |||
77 | 77 | ||
78 | #region Internal functions | 78 | #region Internal functions |
79 | 79 | ||
80 | private string UserAssetURL(UUID userID) | 80 | // private string UserAssetURL(UUID userID) |
81 | { | 81 | // { |
82 | CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID); | 82 | // CachedUserInfo uinfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(userID); |
83 | if (uinfo != null) | 83 | // if (uinfo != null) |
84 | return (uinfo.UserProfile.UserAssetURI == "") ? null : uinfo.UserProfile.UserAssetURI; | 84 | // return (uinfo.UserProfile.UserAssetURI == "") ? null : uinfo.UserProfile.UserAssetURI; |
85 | return null; | 85 | // return null; |
86 | } | 86 | // } |
87 | 87 | ||
88 | // private string UserInventoryURL(UUID userID) | 88 | // private string UserInventoryURL(UUID userID) |
89 | // { | 89 | // { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a6ee40a..093ca3e 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1043,7 +1043,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1043 | TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; | 1043 | TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; |
1044 | physicsFPS = 0f; | 1044 | physicsFPS = 0f; |
1045 | 1045 | ||
1046 | maintc = maintc = otherMS = Environment.TickCount; | 1046 | maintc = otherMS = Environment.TickCount; |
1047 | int tmpFrameMS = maintc; | 1047 | int tmpFrameMS = maintc; |
1048 | 1048 | ||
1049 | // Increment the frame counter | 1049 | // Increment the frame counter |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 6c0d9f2..124f4c0 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -76,7 +76,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 76 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
77 | 77 | ||
78 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | 78 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; |
79 | private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); | 79 | // private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); |
80 | private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags)); | 80 | private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags)); |
81 | private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f); | 81 | private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f); |
82 | /// <summary> | 82 | /// <summary> |
@@ -181,7 +181,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
181 | private byte m_state; | 181 | private byte m_state; |
182 | 182 | ||
183 | //Reuse the Vector3 instead of creating a new one on the UpdateMovement method | 183 | //Reuse the Vector3 instead of creating a new one on the UpdateMovement method |
184 | private Vector3 movementvector; | 184 | // private Vector3 movementvector; |
185 | 185 | ||
186 | private bool m_autopilotMoving; | 186 | private bool m_autopilotMoving; |
187 | private Vector3 m_autoPilotTarget; | 187 | private Vector3 m_autoPilotTarget; |
@@ -2068,7 +2068,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2068 | if (heldDown) { move.Z -= 1; } | 2068 | if (heldDown) { move.Z -= 1; } |
2069 | 2069 | ||
2070 | // Is the avatar trying to move? | 2070 | // Is the avatar trying to move? |
2071 | bool moving = (move != Vector3.Zero); | 2071 | // bool moving = (move != Vector3.Zero); |
2072 | bool jumping = m_animTickJump != 0; | 2072 | bool jumping = m_animTickJump != 0; |
2073 | 2073 | ||
2074 | #endregion Inputs | 2074 | #endregion Inputs |
@@ -2320,7 +2320,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2320 | 2320 | ||
2321 | if (m_isChildAgent == false) | 2321 | if (m_isChildAgent == false) |
2322 | { | 2322 | { |
2323 | PhysicsActor actor = m_physicsActor; | 2323 | // PhysicsActor actor = m_physicsActor; |
2324 | 2324 | ||
2325 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to | 2325 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to |
2326 | // grab the latest PhysicsActor velocity, whereas m_velocity is often | 2326 | // grab the latest PhysicsActor velocity, whereas m_velocity is often |
@@ -3256,7 +3256,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3256 | Vector3 force = m_forceToApply.Value; | 3256 | Vector3 force = m_forceToApply.Value; |
3257 | 3257 | ||
3258 | m_updateflag = true; | 3258 | m_updateflag = true; |
3259 | movementvector = force; | 3259 | // movementvector = force; |
3260 | Velocity = force; | 3260 | Velocity = force; |
3261 | 3261 | ||
3262 | m_forceToApply = null; | 3262 | m_forceToApply = null; |