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authorMelanie Thielker2008-07-27 19:54:43 +0000
committerMelanie Thielker2008-07-27 19:54:43 +0000
commit8cd0c90dab03256c41989ee99119689d8c588a70 (patch)
treec376d158a72087bd06d54a74ff15c189ae6bb401 /OpenSim/Region
parentAddresses Mantis #1688 (diff)
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Addresses Mantis #1611
Set thread culture for event processing threads in DotNetEngine. XEngine already had this. Maybe someone with a French OS can verify the fix.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
index 11a9982..fb4a3e3 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
@@ -153,6 +153,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
153 /// </summary> 153 /// </summary>
154 private void EventQueueThreadLoop() 154 private void EventQueueThreadLoop()
155 { 155 {
156 CultureInfo USCulture = new CultureInfo("en-US");
157 Thread.CurrentThread.CurrentCulture = USCulture;
158
156 //myScriptEngine.Log.Info("[" + ScriptEngineName + "]: EventQueueManager Worker thread spawned"); 159 //myScriptEngine.Log.Info("[" + ScriptEngineName + "]: EventQueueManager Worker thread spawned");
157 try 160 try
158 { 161 {