diff options
author | Teravus Ovares | 2007-12-17 04:28:36 +0000 |
---|---|---|
committer | Teravus Ovares | 2007-12-17 04:28:36 +0000 |
commit | 94d8976140882ff596afd608ab7c1de77a3b2b97 (patch) | |
tree | f4568e7533611f6862c0c758bd22552fec692321 /OpenSim/Region/Terrain.BasicTerrain | |
parent | *Land has now been linked to the StorageManager. Next step is to fill in the ... (diff) | |
download | opensim-SC-94d8976140882ff596afd608ab7c1de77a3b2b97.zip opensim-SC-94d8976140882ff596afd608ab7c1de77a3b2b97.tar.gz opensim-SC-94d8976140882ff596afd608ab7c1de77a3b2b97.tar.bz2 opensim-SC-94d8976140882ff596afd608ab7c1de77a3b2b97.tar.xz |
* Hack to make sim saving terrain more friendly to larger parcel selection modifications
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain')
-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs index d78f162..f29f42a 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | |||
@@ -200,6 +200,7 @@ namespace OpenSim.Region.Terrain | |||
200 | for (float y = west; y <= east; y++) | 200 | for (float y = west; y <= east; y++) |
201 | { | 201 | { |
202 | FlattenTerrain(y, x, size, (double)seconds / 5.0); | 202 | FlattenTerrain(y, x, size, (double)seconds / 5.0); |
203 | lastEdit = DateTime.Now; | ||
203 | } | 204 | } |
204 | } | 205 | } |
205 | break; | 206 | break; |
@@ -210,6 +211,7 @@ namespace OpenSim.Region.Terrain | |||
210 | for (float y = west; y <= east; y++) | 211 | for (float y = west; y <= east; y++) |
211 | { | 212 | { |
212 | RaiseTerrain(y, x, size, (double)seconds / 5.0); | 213 | RaiseTerrain(y, x, size, (double)seconds / 5.0); |
214 | lastEdit = DateTime.Now; | ||
213 | } | 215 | } |
214 | } | 216 | } |
215 | break; | 217 | break; |
@@ -220,6 +222,7 @@ namespace OpenSim.Region.Terrain | |||
220 | for (float y = west; y <= east; y++) | 222 | for (float y = west; y <= east; y++) |
221 | { | 223 | { |
222 | LowerTerrain(y, x, size, (double)seconds / 5.0); | 224 | LowerTerrain(y, x, size, (double)seconds / 5.0); |
225 | lastEdit = DateTime.Now; | ||
223 | } | 226 | } |
224 | } | 227 | } |
225 | break; | 228 | break; |
@@ -248,6 +251,7 @@ namespace OpenSim.Region.Terrain | |||
248 | for (float y = west; y <= east; y++) | 251 | for (float y = west; y <= east; y++) |
249 | { | 252 | { |
250 | NoiseTerrain(y, x, size, (double)seconds / 5.0); | 253 | NoiseTerrain(y, x, size, (double)seconds / 5.0); |
254 | lastEdit = DateTime.Now; | ||
251 | } | 255 | } |
252 | } | 256 | } |
253 | break; | 257 | break; |
@@ -258,6 +262,7 @@ namespace OpenSim.Region.Terrain | |||
258 | for (float y = west; y <= east; y++) | 262 | for (float y = west; y <= east; y++) |
259 | { | 263 | { |
260 | RevertTerrain(y, x, size, (double)seconds / 5.0); | 264 | RevertTerrain(y, x, size, (double)seconds / 5.0); |
265 | lastEdit = DateTime.Now; | ||
261 | } | 266 | } |
262 | } | 267 | } |
263 | break; | 268 | break; |