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authorAdam Frisby2007-10-20 00:09:07 +0000
committerAdam Frisby2007-10-20 00:09:07 +0000
commit5adafd538ae98073127f890d8a3db13745e6b716 (patch)
tree15b4d17d33abe3d6859c42721aff7ad77bee18b8 /OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD
parent* IRC ChatModule extension should now be more stable. (diff)
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* Fixed an issue whereby avatar chat distances were being calculated against the region corner due to a zero vector.
* Bonus Commit: Fixed the Raster class in libTerrain.
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD')
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs24
1 files changed, 21 insertions, 3 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs
index 4f98af1..8359f8e 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs
@@ -39,6 +39,11 @@ namespace libTerrain
39 int h; 39 int h;
40 Bitmap bmp; 40 Bitmap bmp;
41 41
42 /// <summary>
43 /// Creates a new Raster channel for use with bitmap or GDI functions
44 /// </summary>
45 /// <param name="width">Width in pixels</param>
46 /// <param name="height">Height in pixels</param>
42 public Raster(int width, int height) 47 public Raster(int width, int height)
43 { 48 {
44 w = width; 49 w = width;
@@ -46,6 +51,10 @@ namespace libTerrain
46 bmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format24bppRgb); 51 bmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
47 } 52 }
48 53
54 /// <summary>
55 /// Converts a raster image to a channel by averaging the RGB values to a single 0..1 heightmap
56 /// </summary>
57 /// <returns>A libTerrain Channel</returns>
49 public Channel ToChannel() 58 public Channel ToChannel()
50 { 59 {
51 Channel chan = new Channel(bmp.Width, bmp.Height); 60 Channel chan = new Channel(bmp.Width, bmp.Height);
@@ -63,12 +72,21 @@ namespace libTerrain
63 return chan; 72 return chan;
64 } 73 }
65 74
75 /// <summary>
76 /// Draws a piece of text into the specified raster
77 /// </summary>
78 /// <param name="txt">The text string to print</param>
79 /// <param name="font">The font to use to draw the specified image</param>
80 /// <param name="size">Font size (points) to use</param>
66 public void DrawText(string txt, string font, double size) 81 public void DrawText(string txt, string font, double size)
67 { 82 {
68 Graphics gd = Graphics.FromImage(bmp); 83 Rectangle area = new Rectangle(0, 0, 256, 256);
69 //gd.DrawString(txt, 84 StringFormat sf = new StringFormat();
85 sf.Alignment = StringAlignment.Center;
86 sf.LineAlignment = StringAlignment.Center;
70 87
71 88 Graphics gd = Graphics.FromImage(bmp);
89 gd.DrawString(txt, new Font(font, (float)size), new SolidBrush(Color.White), area, sf);
72 } 90 }
73 } 91 }
74} 92}