diff options
author | lbsa71 | 2007-11-01 19:19:05 +0000 |
---|---|---|
committer | lbsa71 | 2007-11-01 19:19:05 +0000 |
commit | 4fad66f855544b9298ae2216c58c0f44009358a5 (patch) | |
tree | 07747305928e0072230b31c399d8a7e76442b77f /OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD | |
parent | Partialy fixed a bug with collisions in BulletXPlugin. (diff) | |
download | opensim-SC-4fad66f855544b9298ae2216c58c0f44009358a5.zip opensim-SC-4fad66f855544b9298ae2216c58c0f44009358a5.tar.gz opensim-SC-4fad66f855544b9298ae2216c58c0f44009358a5.tar.bz2 opensim-SC-4fad66f855544b9298ae2216c58c0f44009358a5.tar.xz |
* Diuerse beavtificatems
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs index 4cb70c2..9bc6380 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs | |||
@@ -26,7 +26,7 @@ | |||
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | /* Channel | 29 | /* Channel |
30 | * A channel is a single heightmap array | 30 | * A channel is a single heightmap array |
31 | * */ | 31 | * */ |
32 | 32 | ||
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs index 0ca3d48..72727d1 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs | |||
@@ -47,7 +47,7 @@ namespace libTerrain | |||
47 | thisFrame = (double[,]) map.Clone(); | 47 | thisFrame = (double[,]) map.Clone(); |
48 | 48 | ||
49 | NeighbourSystem type = NeighbourSystem.Moore; | 49 | NeighbourSystem type = NeighbourSystem.Moore; |
50 | // Using moore neighbourhood (twice as computationally expensive) | 50 | // Using moore neighbourhood (twice as computationally expensive) |
51 | int NEIGHBOUR_ME = 4; // I am always 4 in both systems. | 51 | int NEIGHBOUR_ME = 4; // I am always 4 in both systems. |
52 | 52 | ||
53 | int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5; | 53 | int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5; |