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authorTedd Hansen2008-01-16 21:21:31 +0000
committerTedd Hansen2008-01-16 21:21:31 +0000
commit7fa6646d6f75585d6ad3bd2a7c1c0e873e2fc2a6 (patch)
treed2c5a51cdaad5db0306120416e763dffbfdaef3d /OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel
parent* Fix mantis 345 - it is now possible to duplicate prims directly in the regi... (diff)
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Added (experimental) terrain elevate command to allow whole terrain to be elevated with positive or negative values
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel')
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs18
1 files changed, 18 insertions, 0 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs
index 4ff8e78..1a86572 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs
@@ -96,6 +96,24 @@ namespace libTerrain
96 return this; 96 return this;
97 } 97 }
98 98
99 public Channel Elevate(double meters)
100 {
101 SetDiff();
102
103 int x, y;
104
105 for (x = 0; x < w; x++)
106 {
107 for (y = 0; y < h; y++)
108 {
109 map[x, y] += meters;
110 }
111 }
112
113 return this;
114 }
115
116
99 public Channel Clip() 117 public Channel Clip()
100 { 118 {
101 int x, y; 119 int x, y;