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author | Sean Dague | 2008-02-29 20:36:14 +0000 |
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committer | Sean Dague | 2008-02-29 20:36:14 +0000 |
commit | c009e2e0956ab6c43aebe0ba9275a0dbcc25e9ce (patch) | |
tree | b69db77d795779b03e90b29a327f9d5613c06a06 /OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Neighbours.cs | |
parent | More compiler warning cleanup. (diff) | |
download | opensim-SC-c009e2e0956ab6c43aebe0ba9275a0dbcc25e9ce.zip opensim-SC-c009e2e0956ab6c43aebe0ba9275a0dbcc25e9ce.tar.gz opensim-SC-c009e2e0956ab6c43aebe0ba9275a0dbcc25e9ce.tar.bz2 opensim-SC-c009e2e0956ab6c43aebe0ba9275a0dbcc25e9ce.tar.xz |
From: Mike Pitman <pitman@us.ibm.com>
Below is a patch for the smooth tool.
I factored out the essential computations and placed it in a
channel method to work similar to raise and lower.
It now performs about the same rate as raise and lower.
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Neighbours.cs')
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