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author | Adam Frisby | 2007-07-21 22:25:42 +0000 |
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committer | Adam Frisby | 2007-07-21 22:25:42 +0000 |
commit | f84937367f7180140bd17444d507977f9b7e3d2e (patch) | |
tree | 944f2824669e42b5df3b6655bd09999c89b50376 /OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs | |
parent | * Renamed terrain functions to match OpenSim naming styles. (diff) | |
download | opensim-SC-f84937367f7180140bd17444d507977f9b7e3d2e.zip opensim-SC-f84937367f7180140bd17444d507977f9b7e3d2e.tar.gz opensim-SC-f84937367f7180140bd17444d507977f9b7e3d2e.tar.bz2 opensim-SC-f84937367f7180140bd17444d507977f9b7e3d2e.tar.xz |
* Deleted libTerrain-BSD.dll
* Added libTerrain to BasicTerrain directly as a subfolder
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs')
-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs new file mode 100644 index 0000000..21d2645 --- /dev/null +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs | |||
@@ -0,0 +1,142 @@ | |||
1 | /* | ||
2 | Redistribution and use in source and binary forms, with or without | ||
3 | modification, are permitted provided that the following conditions are | ||
4 | met: | ||
5 | |||
6 | * Redistributions of source code must retain the above copyright | ||
7 | notice, this list of conditions and the following disclaimer. | ||
8 | |||
9 | * Redistributions in binary form must reproduce the above | ||
10 | copyright notice, this list of conditions and the following | ||
11 | disclaimer in the documentation and/or other materials provided | ||
12 | with the distribution. | ||
13 | |||
14 | * Neither the name of libTerrain nor the names of | ||
15 | its contributors may be used to endorse or promote products | ||
16 | derived from this software without specific prior written | ||
17 | permission. | ||
18 | |||
19 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
20 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
21 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
22 | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
23 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
24 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
25 | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
26 | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
27 | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
28 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
29 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
30 | */ | ||
31 | |||
32 | |||
33 | using System; | ||
34 | using System.Collections.Generic; | ||
35 | using System.Text; | ||
36 | |||
37 | namespace libTerrain | ||
38 | { | ||
39 | partial class Channel | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// Raises land around the selection | ||
43 | /// </summary> | ||
44 | /// <param name="rx">The center the X coordinate of where you wish to raise the land</param> | ||
45 | /// <param name="ry">The center the Y coordinate of where you wish to raise the land</param> | ||
46 | /// <param name="size">The radius of the dimple</param> | ||
47 | /// <param name="amount">How much impact to add to the terrain (0..2 usually)</param> | ||
48 | public void raise(double rx, double ry, double size, double amount) | ||
49 | { | ||
50 | raiseSphere(rx, ry, size, amount); | ||
51 | } | ||
52 | |||
53 | /// <summary> | ||
54 | /// Raises land in a sphere around the selection | ||
55 | /// </summary> | ||
56 | /// <param name="rx">The center the X coordinate of where you wish to raise the land</param> | ||
57 | /// <param name="ry">The center the Y coordinate of where you wish to raise the land</param> | ||
58 | /// <param name="size">The radius of the sphere dimple</param> | ||
59 | /// <param name="amount">How much impact to add to the terrain (0..2 usually)</param> | ||
60 | public void raiseSphere(double rx, double ry, double size, double amount) | ||
61 | { | ||
62 | int x, y; | ||
63 | for (x = 0; x < w; x++) | ||
64 | { | ||
65 | for (y = 0; y < h; y++) | ||
66 | { | ||
67 | double z = size; | ||
68 | z *= z; | ||
69 | z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); | ||
70 | |||
71 | if (z < 0) | ||
72 | z = 0; | ||
73 | |||
74 | map[x, y] += z * amount; | ||
75 | } | ||
76 | } | ||
77 | } | ||
78 | |||
79 | /// <summary> | ||
80 | /// Raises land in a cone around the selection | ||
81 | /// </summary> | ||
82 | /// <param name="rx">The center the X coordinate of where you wish to raise the land</param> | ||
83 | /// <param name="ry">The center the Y coordinate of where you wish to raise the land</param> | ||
84 | /// <param name="size">The radius of the cone</param> | ||
85 | /// <param name="amount">How much impact to add to the terrain (0..2 usually)</param> | ||
86 | public void raiseCone(double rx, double ry, double size, double amount) | ||
87 | { | ||
88 | int x, y; | ||
89 | for (x = 0; x < w; x++) | ||
90 | { | ||
91 | for (y = 0; y < h; y++) | ||
92 | { | ||
93 | double z = size; | ||
94 | z -= Math.Sqrt(((x - rx) * (x - rx)) + ((y - ry) * (y - ry))); | ||
95 | |||
96 | if (z < 0) | ||
97 | z = 0; | ||
98 | |||
99 | map[x, y] += z * amount; | ||
100 | } | ||
101 | } | ||
102 | } | ||
103 | |||
104 | /// <summary> | ||
105 | /// Lowers land in a sphere around the selection | ||
106 | /// </summary> | ||
107 | /// <param name="rx">The center the X coordinate of where you wish to lower the land</param> | ||
108 | /// <param name="ry">The center the Y coordinate of where you wish to lower the land</param> | ||
109 | /// <param name="size">The radius of the sphere dimple</param> | ||
110 | /// <param name="amount">How much impact to remove from the terrain (0..2 usually)</param> | ||
111 | public void lower(double rx, double ry, double size, double amount) | ||
112 | { | ||
113 | lowerSphere(rx, ry, size, amount); | ||
114 | } | ||
115 | |||
116 | /// <summary> | ||
117 | /// Lowers land in a sphere around the selection | ||
118 | /// </summary> | ||
119 | /// <param name="rx">The center the X coordinate of where you wish to lower the land</param> | ||
120 | /// <param name="ry">The center the Y coordinate of where you wish to lower the land</param> | ||
121 | /// <param name="size">The radius of the sphere dimple</param> | ||
122 | /// <param name="amount">How much impact to remove from the terrain (0..2 usually)</param> | ||
123 | public void lowerSphere(double rx, double ry, double size, double amount) | ||
124 | { | ||
125 | int x, y; | ||
126 | for (x = 0; x < w; x++) | ||
127 | { | ||
128 | for (y = 0; y < h; y++) | ||
129 | { | ||
130 | double z = size; | ||
131 | z *= z; | ||
132 | z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); | ||
133 | |||
134 | if (z < 0) | ||
135 | z = 0; | ||
136 | |||
137 | map[x, y] -= z * amount; | ||
138 | } | ||
139 | } | ||
140 | } | ||
141 | } | ||
142 | } \ No newline at end of file | ||