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authorMW2007-06-27 15:28:52 +0000
committerMW2007-06-27 15:28:52 +0000
commit646bbbc84b8010e0dacbeed5342cdb045f46cc49 (patch)
tree770b34d19855363c3c113ab9a0af9a56d821d887 /OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
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Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs')
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs786
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diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.Drawing;
32using libTerrain;
33using OpenJPEGNet;
34
35namespace OpenSim.Terrain
36{
37 public class TerrainCommand
38 {
39 public virtual bool run(string[] cmdargs, ref string output)
40 {
41 return false;
42 }
43
44 public string args;
45 public string help;
46 }
47
48 public class TerrainEngine
49 {
50 /// <summary>
51 /// Plugin library for scripts
52 /// </summary>
53 public FilterHost customFilters = new FilterHost();
54
55 /// <summary>
56 /// A [normally] 256x256 heightmap
57 /// </summary>
58 public Channel heightmap;
59
60 /// <summary>
61 /// A copy of heightmap at the last save point (for reverting)
62 /// </summary>
63 public Channel revertmap;
64
65 /// <summary>
66 /// Water heightmap (needs clientside mods to work)
67 /// </summary>
68 public Channel watermap;
69
70 /// <summary>
71 /// Whether or not the terrain has been modified since it was last saved and sent to the Physics engine.
72 /// Counts the number of modifications since the last save. (0 = Untainted)
73 /// </summary>
74 public int tainted;
75
76 int w, h;
77
78 /// <summary>
79 /// Generate a new TerrainEngine instance and creates a new heightmap
80 /// </summary>
81 public TerrainEngine()
82 {
83 w = 256;
84 h = 256;
85 heightmap = new Channel(w, h);
86
87 tainted++;
88 }
89
90 /// <summary>
91 /// Converts the heightmap to a 65536 value 1D floating point array
92 /// </summary>
93 /// <returns>A float[65536] array containing the heightmap</returns>
94 public float[] getHeights1D()
95 {
96 float[] heights = new float[w * h];
97 int i;
98
99 for (i = 0; i < w * h; i++)
100 {
101 heights[i] = (float)heightmap.map[i / w, i % w];
102 }
103
104 return heights;
105 }
106
107 /// <summary>
108 /// Converts the heightmap to a 256x256 value 2D floating point array.
109 /// </summary>
110 /// <returns>An array of 256,256 values containing the heightmap</returns>
111 public float[,] getHeights2D()
112 {
113 float[,] heights = new float[w, h];
114 int x, y;
115 for (x = 0; x < w; x++)
116 {
117 for (y = 0; y < h; y++)
118 {
119 heights[x, y] = (float)heightmap.map[x, y];
120 }
121 }
122 return heights;
123 }
124
125 /// <summary>
126 /// Imports a 1D floating point array into the 2D heightmap array
127 /// </summary>
128 /// <param name="heights">The array to import (must have 65536 members)</param>
129 public void setHeights1D(float[] heights)
130 {
131 int i;
132 for (i = 0; i < w * h; i++)
133 {
134 heightmap.map[i / w, i % w] = heights[i];
135 }
136
137 tainted++;
138 }
139
140 /// <summary>
141 /// Loads a 2D array of values into the heightmap
142 /// </summary>
143 /// <param name="heights">An array of 256,256 float values</param>
144 public void setHeights2D(float[,] heights)
145 {
146 int x, y;
147 for (x = 0; x < w; x++)
148 {
149 for (y = 0; y < h; y++)
150 {
151 heightmap.set(x, y, (double)heights[x, y]);
152 }
153 }
154 tainted++;
155 }
156
157 /// <summary>
158 /// Swaps the two heightmap buffers (the 'revert map' and the heightmap)
159 /// </summary>
160 public void swapRevertMaps()
161 {
162 Channel backup = heightmap.copy();
163 heightmap = revertmap;
164 revertmap = backup;
165 }
166
167 /// <summary>
168 /// Saves the current heightmap into the revertmap
169 /// </summary>
170 public void saveRevertMap()
171 {
172 revertmap = heightmap.copy();
173 }
174
175 /// <summary>
176 /// Processes a terrain-specific command
177 /// </summary>
178 /// <param name="args">Commandline arguments (space seperated)</param>
179 /// <param name="resultText">Reference that returns error or help text if returning false</param>
180 /// <returns>If the operation was successful (if not, the error is placed into resultText)</returns>
181 public bool RunTerrainCmd(string[] args, ref string resultText)
182 {
183 string command = args[0];
184
185 try
186 {
187
188 switch (command)
189 {
190 case "help":
191 resultText += "terrain regenerate - rebuilds the sims terrain using a default algorithm\n";
192 resultText += "terrain voronoi <points> <blocksize> - generates a worley fractal with X points per block";
193 resultText += "terrain seed <seed> - sets the random seed value to <seed>\n";
194 resultText += "terrain load <type> <filename> - loads a terrain from disk, type can be 'F32', 'F64', 'RAW' or 'IMG'\n";
195 resultText += "terrain save <type> <filename> - saves a terrain to disk, type can be 'F32', 'F64' or 'PNG'\n";
196 resultText += "terrain save grdmap <filename> <gradient map> - creates a PNG snapshot of the region using a named gradient map\n";
197 resultText += "terrain rescale <min> <max> - rescales a terrain to be between <min> and <max> meters high\n";
198 resultText += "terrain erode aerobic <windspeed> <pickupmin> <dropmin> <carry> <rounds> <lowest>\n";
199 resultText += "terrain erode thermal <talus> <rounds> <carry>\n";
200 resultText += "terrain multiply <val> - multiplies a terrain by <val>\n";
201 resultText += "terrain revert - reverts the terrain to the stored original\n";
202 resultText += "terrain bake - saves the current terrain into the revert map\n";
203 resultText += "terrain csfilter <filename.cs> - loads a new filter from the specified .cs file\n";
204 resultText += "terrain jsfilter <filename.js> - loads a new filter from the specified .js file\n";
205 foreach (KeyValuePair<string, ITerrainFilter> filter in customFilters.filters)
206 {
207 resultText += filter.Value.Help();
208 }
209
210 return false;
211
212 case "revert":
213 swapRevertMaps();
214 saveRevertMap();
215 break;
216
217 case "bake":
218 saveRevertMap();
219 break;
220
221 case "seed":
222 setSeed(Convert.ToInt32(args[1]));
223 break;
224
225 case "erode":
226 return consoleErosion(args, ref resultText);
227
228 case "voronoi":
229 double[] c = new double[2];
230 c[0] = -1;
231 c[1] = 1;
232 heightmap.voronoiDiagram(Convert.ToInt32(args[1]), Convert.ToInt32(args[2]), c);
233 break;
234
235 case "hills":
236 return consoleHills(args, ref resultText);
237
238 case "regenerate":
239 hills();
240 break;
241
242 case "rescale":
243 setRange(Convert.ToSingle(args[1]), Convert.ToSingle(args[2]));
244 break;
245
246 case "multiply":
247 heightmap *= Convert.ToDouble(args[1]);
248 break;
249
250 case "load":
251 switch (args[1].ToLower())
252 {
253 case "f32":
254 loadFromFileF32(args[2]);
255 break;
256
257 case "f64":
258 loadFromFileF64(args[2]);
259 break;
260
261 case "raw":
262 loadFromFileSLRAW(args[2]);
263 break;
264
265 case "img":
266 heightmap.loadImage(args[2]);
267 return false;
268
269 default:
270 resultText = "Unknown image or data format";
271 return false;
272 }
273 break;
274
275 case "save":
276 switch (args[1].ToLower())
277 {
278 case "f32":
279 writeToFileF32(args[2]);
280 break;
281
282 case "f64":
283 writeToFileF64(args[2]);
284 break;
285
286 case "grdmap":
287 exportImage(args[2], args[3]);
288 break;
289
290 case "png":
291 heightmap.saveImage(args[2]);
292 break;
293
294 default:
295 resultText = "Unknown image or data format";
296 return false;
297 }
298 break;
299
300 case "csfilter":
301 customFilters.LoadFilterCSharp(args[1]);
302 break;
303 case "jsfilter":
304 customFilters.LoadFilterJScript(args[1]);
305 break;
306
307 default:
308 // Run any custom registered filters
309 if (customFilters.filters.ContainsKey(command))
310 {
311 customFilters.filters[command].Filter(heightmap, args);
312 break;
313 }
314 else
315 {
316 resultText = "Unknown terrain command";
317 return false;
318 }
319 }
320 return true;
321 }
322 catch (Exception e)
323 {
324 resultText = "Error running terrain command: " + e.ToString();
325 return false;
326 }
327 }
328
329 private bool consoleErosion(string[] args, ref string resultText)
330 {
331 switch (args[1].ToLower())
332 {
333 case "aerobic":
334 // WindSpeed, PickupMinimum,DropMinimum,Carry,Rounds,Lowest
335 heightmap.AerobicErosion(Convert.ToDouble(args[2]), Convert.ToDouble(args[3]), Convert.ToDouble(args[4]), Convert.ToDouble(args[5]), Convert.ToInt32(args[6]), Convert.ToBoolean(args[7]));
336 break;
337 case "thermal":
338 heightmap.thermalWeathering(Convert.ToDouble(args[2]), Convert.ToInt32(args[3]), Convert.ToDouble(args[4]));
339 break;
340 default:
341 resultText = "Unknown erosion type";
342 return false;
343 }
344 return true;
345 }
346
347 private bool consoleHills(string[] args, ref string resultText)
348 {
349 int count;
350 double sizeMin;
351 double sizeRange;
352 bool island;
353 bool additive;
354 bool noisy;
355
356 if (args.GetLength(0) > 2)
357 {
358 count = Convert.ToInt32(args[2]);
359 sizeMin = Convert.ToDouble(args[3]);
360 sizeRange = Convert.ToDouble(args[4]);
361 island = Convert.ToBoolean(args[5]);
362 additive = Convert.ToBoolean(args[6]);
363 noisy = Convert.ToBoolean(args[7]);
364 }
365 else
366 {
367 count = 200;
368 sizeMin = 20;
369 sizeRange = 40;
370 island = true;
371 additive = true;
372 noisy = false;
373 }
374
375 switch (args[1].ToLower())
376 {
377 case "blocks":
378 heightmap.hillsBlocks(count, sizeMin, sizeRange, island, additive, noisy);
379 break;
380 case "cones":
381 heightmap.hillsCones(count, sizeMin, sizeRange, island, additive, noisy);
382 break;
383 case "spheres":
384 heightmap.hillsSpheres(count, sizeMin, sizeRange, island, additive, noisy);
385 break;
386 case "squared":
387 heightmap.hillsSquared(count, sizeMin, sizeRange, island, additive, noisy);
388 break;
389 default:
390 resultText = "Unknown hills type";
391 return false;
392 }
393 return true;
394 }
395
396 /// <summary>
397 /// Renormalises the array between min and max
398 /// </summary>
399 /// <param name="min">Minimum value of the new array</param>
400 /// <param name="max">Maximum value of the new array</param>
401 public void setRange(float min, float max)
402 {
403 heightmap.normalise((double)min, (double)max);
404 tainted++;
405 }
406
407 /// <summary>
408 /// Loads a file consisting of 256x256 doubles and imports it as an array into the map.
409 /// </summary>
410 /// <remarks>TODO: Move this to libTerrain itself</remarks>
411 /// <param name="filename">The filename of the double array to import</param>
412 public void loadFromFileF64(string filename)
413 {
414 System.IO.FileInfo file = new System.IO.FileInfo(filename);
415 System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read);
416 System.IO.BinaryReader bs = new System.IO.BinaryReader(s);
417 int x, y;
418 for (x = 0; x < w; x++)
419 {
420 for (y = 0; y < h; y++)
421 {
422 heightmap.map[x, y] = bs.ReadDouble();
423 }
424 }
425
426 bs.Close();
427 s.Close();
428
429 tainted++;
430 }
431
432 /// <summary>
433 /// Loads a file consisting of 256x256 floats and imports it as an array into the map.
434 /// </summary>
435 /// <remarks>TODO: Move this to libTerrain itself</remarks>
436 /// <param name="filename">The filename of the float array to import</param>
437 public void loadFromFileF32(string filename)
438 {
439 System.IO.FileInfo file = new System.IO.FileInfo(filename);
440 System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read);
441 System.IO.BinaryReader bs = new System.IO.BinaryReader(s);
442 int x, y;
443 for (x = 0; x < w; x++)
444 {
445 for (y = 0; y < h; y++)
446 {
447 heightmap.map[x, y] = (double)bs.ReadSingle();
448 }
449 }
450
451 bs.Close();
452 s.Close();
453
454 tainted++;
455 }
456
457 /// <summary>
458 /// Loads a file formatted in the SL .RAW Format used on the main grid
459 /// </summary>
460 /// <remarks>This file format stinks and is best avoided.</remarks>
461 /// <param name="filename">A path to the .RAW format</param>
462 public void loadFromFileSLRAW(string filename)
463 {
464 System.IO.FileInfo file = new System.IO.FileInfo(filename);
465 System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read);
466 System.IO.BinaryReader bs = new System.IO.BinaryReader(s);
467 int x, y;
468 for (x = 0; x < w; x++)
469 {
470 for (y = 0; y < h; y++)
471 {
472 heightmap.map[x, y] = (double)bs.ReadByte() * ((double)bs.ReadByte() / 127.0);
473 bs.ReadBytes(11); // Advance the stream to next bytes.
474 }
475 }
476
477 bs.Close();
478 s.Close();
479
480 tainted++;
481 }
482
483 /// <summary>
484 /// Writes the current terrain heightmap to disk, in the format of a 65536 entry double[] array.
485 /// </summary>
486 /// <param name="filename">The desired output filename</param>
487 public void writeToFileF64(string filename)
488 {
489 System.IO.FileInfo file = new System.IO.FileInfo(filename);
490 System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write);
491 System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s);
492
493 int x, y;
494 for (x = 0; x < w; x++)
495 {
496 for (y = 0; y < h; y++)
497 {
498 bs.Write(heightmap.get(x, y));
499 }
500 }
501
502 bs.Close();
503 s.Close();
504 }
505
506 /// <summary>
507 /// Writes the current terrain heightmap to disk, in the format of a 65536 entry float[] array
508 /// </summary>
509 /// <param name="filename">The desired output filename</param>
510 public void writeToFileF32(string filename)
511 {
512 System.IO.FileInfo file = new System.IO.FileInfo(filename);
513 System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write);
514 System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s);
515
516 int x, y;
517 for (x = 0; x < w; x++)
518 {
519 for (y = 0; y < h; y++)
520 {
521 bs.Write((float)heightmap.get(x, y));
522 }
523 }
524
525 bs.Close();
526 s.Close();
527 }
528
529 /// <summary>
530 /// Sets the random seed to be used by procedural functions which involve random numbers.
531 /// </summary>
532 /// <param name="val">The desired seed</param>
533 public void setSeed(int val)
534 {
535 heightmap.seed = val;
536 }
537
538 /// <summary>
539 /// Raises land in a sphere around the specified coordinates
540 /// </summary>
541 /// <param name="rx">Center of the sphere on the X axis</param>
542 /// <param name="ry">Center of the sphere on the Y axis</param>
543 /// <param name="size">The radius of the sphere</param>
544 /// <param name="amount">Scale the height of the sphere by this amount (recommended 0..2)</param>
545 public void raise(double rx, double ry, double size, double amount)
546 {
547 lock (heightmap)
548 {
549 heightmap.raise(rx, ry, size, amount);
550 }
551
552 tainted++;
553 }
554
555 /// <summary>
556 /// Lowers the land in a sphere around the specified coordinates
557 /// </summary>
558 /// <param name="rx">The center of the sphere at the X axis</param>
559 /// <param name="ry">The center of the sphere at the Y axis</param>
560 /// <param name="size">The radius of the sphere in meters</param>
561 /// <param name="amount">Scale the height of the sphere by this amount (recommended 0..2)</param>
562 public void lower(double rx, double ry, double size, double amount)
563 {
564 lock (heightmap)
565 {
566 heightmap.lower(rx, ry, size, amount);
567 }
568
569 tainted++;
570 }
571
572 /// <summary>
573 /// Flattens the land under the brush of specified coordinates (spherical mask)
574 /// </summary>
575 /// <param name="rx">Center of sphere</param>
576 /// <param name="ry">Center of sphere</param>
577 /// <param name="size">Radius of the sphere</param>
578 /// <param name="amount">Thickness of the mask (0..2 recommended)</param>
579 public void flatten(double rx, double ry, double size, double amount)
580 {
581 lock (heightmap)
582 {
583 heightmap.flatten(rx, ry, size, amount);
584 }
585
586 tainted++;
587 }
588
589 /// <summary>
590 /// Creates noise within the specified bounds
591 /// </summary>
592 /// <param name="rx">Center of the bounding sphere</param>
593 /// <param name="ry">Center of the bounding sphere</param>
594 /// <param name="size">The radius of the sphere</param>
595 /// <param name="amount">Strength of the mask (0..2) recommended</param>
596 public void noise(double rx, double ry, double size, double amount)
597 {
598 lock (heightmap)
599 {
600 Channel smoothed = new Channel();
601 smoothed.noise();
602
603 Channel mask = new Channel();
604 mask.raise(rx, ry, size, amount);
605
606 heightmap.blend(smoothed, mask);
607 }
608
609 tainted++;
610 }
611
612 /// <summary>
613 /// Reverts land within the specified bounds
614 /// </summary>
615 /// <param name="rx">Center of the bounding sphere</param>
616 /// <param name="ry">Center of the bounding sphere</param>
617 /// <param name="size">The radius of the sphere</param>
618 /// <param name="amount">Strength of the mask (0..2) recommended</param>
619 public void revert(double rx, double ry, double size, double amount)
620 {
621 lock (heightmap)
622 {
623 Channel mask = new Channel();
624 mask.raise(rx, ry, size, amount);
625
626 heightmap.blend(revertmap, mask);
627 }
628
629 tainted++;
630 }
631
632 /// <summary>
633 /// Smooths land under the brush of specified coordinates (spherical mask)
634 /// </summary>
635 /// <param name="rx">Center of the sphere</param>
636 /// <param name="ry">Center of the sphere</param>
637 /// <param name="size">Radius of the sphere</param>
638 /// <param name="amount">Thickness of the mask (0..2 recommended)</param>
639 public void smooth(double rx, double ry, double size, double amount)
640 {
641 lock (heightmap)
642 {
643 Channel smoothed = heightmap.copy();
644 smoothed.smooth(amount);
645
646 Channel mask = new Channel();
647 mask.raise(rx,ry,size,amount);
648
649 heightmap.blend(smoothed, mask);
650 }
651
652 tainted++;
653 }
654
655 /// <summary>
656 /// Generates a simple set of hills in the shape of an island
657 /// </summary>
658 public void hills()
659 {
660 lock (heightmap)
661 {
662 heightmap.hillsSpheres(200, 20, 40, true, true, false);
663 heightmap.normalise();
664 heightmap *= 60.0; // Raise to 60m
665 }
666
667 tainted++;
668 }
669
670 /// <summary>
671 /// Multiplies the heightfield by val
672 /// </summary>
673 /// <param name="meep">The heightfield</param>
674 /// <param name="val">The multiplier</param>
675 /// <returns></returns>
676 public static TerrainEngine operator *(TerrainEngine meep, Double val)
677 {
678 meep.heightmap *= val;
679 meep.tainted++;
680 return meep;
681 }
682
683 /// <summary>
684 /// Returns the height at the coordinates x,y
685 /// </summary>
686 /// <param name="x">X Coordinate</param>
687 /// <param name="y">Y Coordinate</param>
688 /// <returns></returns>
689 public float this[int x, int y]
690 {
691 get
692 {
693 return (float)heightmap.get(x, y);
694 }
695 set
696 {
697 tainted++;
698 heightmap.set(x, y, (double)value);
699 }
700 }
701
702 /// <summary>
703 /// Exports the current heightmap to a PNG file
704 /// </summary>
705 /// <param name="filename">The destination filename for the image</param>
706 /// <param name="gradientmap">A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal.</param>
707 public void exportImage(string filename, string gradientmap)
708 {
709 try
710 {
711 Bitmap gradientmapLd = new Bitmap(gradientmap);
712
713 int pallete = gradientmapLd.Height;
714
715 Bitmap bmp = new Bitmap(heightmap.w, heightmap.h);
716 Color[] colours = new Color[pallete];
717
718 for (int i = 0; i < pallete; i++)
719 {
720 colours[i] = gradientmapLd.GetPixel(0, i);
721 }
722
723 Channel copy = heightmap.copy();
724 for (int x = 0; x < copy.w; x++)
725 {
726 for (int y = 0; y < copy.h; y++)
727 {
728 // 512 is the largest possible height before colours clamp
729 int colorindex = (int)(Math.Max(Math.Min(1.0, copy.get(x, y) / 512.0), 0.0) * pallete);
730 bmp.SetPixel(x, y, colours[colorindex]);
731 }
732 }
733
734 bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png);
735 }
736 catch (Exception e)
737 {
738 Console.WriteLine("Failed generating terrain map: " + e.ToString());
739 }
740 }
741
742 /// <summary>
743 /// Exports the current heightmap in Jpeg2000 format to a byte[]
744 /// </summary>
745 /// <param name="gradientmap">A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal.</param>
746 public byte[] exportJpegImage(string gradientmap)
747 {
748 byte[] imageData = null;
749 try
750 {
751 Bitmap gradientmapLd = new Bitmap(gradientmap);
752
753 int pallete = gradientmapLd.Height;
754
755 Bitmap bmp = new Bitmap(heightmap.w, heightmap.h);
756 Color[] colours = new Color[pallete];
757
758 for (int i = 0; i < pallete; i++)
759 {
760 colours[i] = gradientmapLd.GetPixel(0, i);
761 }
762
763 Channel copy = heightmap.copy();
764 for (int x = 0; x < copy.w; x++)
765 {
766 for (int y = 0; y < copy.h; y++)
767 {
768 // 512 is the largest possible height before colours clamp
769 int colorindex = (int)(Math.Max(Math.Min(1.0, copy.get(copy.h - y, x) / 512.0), 0.0) * pallete);
770 bmp.SetPixel(x, y, colours[colorindex]);
771 }
772 }
773
774 //bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png);
775 imageData = OpenJPEGNet.OpenJPEG.EncodeFromImage(bmp, "map");
776
777 }
778 catch (Exception e)
779 {
780 Console.WriteLine("Failed generating terrain map: " + e.ToString());
781 }
782
783 return imageData;
784 }
785 }
786} \ No newline at end of file