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authorMW2007-08-03 11:44:30 +0000
committerMW2007-08-03 11:44:30 +0000
commitdde8aafb8addbb7ae00802c31f27d51456170000 (patch)
tree6790b2130113e3c2c10c100dac8f33bcd294ac5e /OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
parent*Estate settings are now saved in their own configuration file called estate_... (diff)
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More work on the AllNewSceneObject* classes.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
index 27259b9..1e0e978 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
@@ -794,7 +794,7 @@ namespace OpenSim.Region.Terrain
794 s.Close(); 794 s.Close();
795 } 795 }
796 796
797 /// <summary> 797 /// <summary>
798 /// Outputs to a LL compatible RAW in the most efficient manner possible 798 /// Outputs to a LL compatible RAW in the most efficient manner possible
799 /// </summary> 799 /// </summary>
800 /// <remarks>Does not calculate the revert map</remarks> 800 /// <remarks>Does not calculate the revert map</remarks>