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authorlbsa712007-08-16 17:08:03 +0000
committerlbsa712007-08-16 17:08:03 +0000
commit25fd8d02738e61e81f93ac784b02ab84697ee528 (patch)
treedb1dda71b3aa86770fa90ae84d4ac361a6fd84c7 /OpenSim/Region/Storage
parentDeleted old inventoryCache.cs (diff)
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* Introduced IScriptHost as an interface to fetching object data from scripts.
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
Diffstat (limited to 'OpenSim/Region/Storage')
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
index dede5ea..b5e9e1c 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
@@ -253,7 +253,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
253 // of sucks. No idea if there is a shortcut here or not. 253 // of sucks. No idea if there is a shortcut here or not.
254 prim.ParentID = Convert.ToUInt32(row["ParentID"]); 254 prim.ParentID = Convert.ToUInt32(row["ParentID"]);
255 prim.CreationDate = Convert.ToInt32(row["CreationDate"]); 255 prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
256 prim.PartName = (String)row["Name"]; 256 prim.Name = (String)row["Name"];
257 // various text fields 257 // various text fields
258 prim.Text = (String)row["Text"]; 258 prim.Text = (String)row["Text"];
259 prim.Description = (String)row["Description"]; 259 prim.Description = (String)row["Description"];
@@ -311,7 +311,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
311 row["UUID"] = prim.UUID; 311 row["UUID"] = prim.UUID;
312 row["ParentID"] = prim.ParentID; 312 row["ParentID"] = prim.ParentID;
313 row["CreationDate"] = prim.CreationDate; 313 row["CreationDate"] = prim.CreationDate;
314 row["Name"] = prim.PartName; 314 row["Name"] = prim.Name;
315 row["SceneGroupID"] = sceneGroupID; // the UUID of the root part for this SceneObjectGroup 315 row["SceneGroupID"] = sceneGroupID; // the UUID of the root part for this SceneObjectGroup
316 // various text fields 316 // various text fields
317 row["Text"] = prim.Text; 317 row["Text"] = prim.Text;