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author | Teravus Ovares | 2007-12-05 15:53:58 +0000 |
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committer | Teravus Ovares | 2007-12-05 15:53:58 +0000 |
commit | 71fd737a66c58faa6854ad1c1d8c58f64491fdb0 (patch) | |
tree | c9c876c361afbf76d416b7f2c413ff56a1f9beef /OpenSim/Region/Storage | |
parent | made one or two more methods in Scene virtual to allow overriding in sub clas... (diff) | |
download | opensim-SC-71fd737a66c58faa6854ad1c1d8c58f64491fdb0.zip opensim-SC-71fd737a66c58faa6854ad1c1d8c58f64491fdb0.tar.gz opensim-SC-71fd737a66c58faa6854ad1c1d8c58f64491fdb0.tar.bz2 opensim-SC-71fd737a66c58faa6854ad1c1d8c58f64491fdb0.tar.xz |
* Applied MSSQL Patch from akokko, Thanks! akokko
* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
Diffstat (limited to 'OpenSim/Region/Storage')
-rw-r--r-- | OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs | 1032 |
1 files changed, 1032 insertions, 0 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs new file mode 100644 index 0000000..5e4bb89 --- /dev/null +++ b/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs | |||
@@ -0,0 +1,1032 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Data; | ||
32 | using System.Data.SqlClient; | ||
33 | using System.IO; | ||
34 | using libsecondlife; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Framework.Data; | ||
37 | using OpenSim.Framework.Console; | ||
38 | using OpenSim.Region.Environment.Interfaces; | ||
39 | using OpenSim.Region.Environment.LandManagement; | ||
40 | using OpenSim.Region.Environment.Scenes; | ||
41 | |||
42 | namespace OpenSim.DataStore.MSSQL | ||
43 | { | ||
44 | public class MSSQLDataStore : IRegionDataStore | ||
45 | { | ||
46 | private const string primSelect = "select * from prims"; | ||
47 | private const string shapeSelect = "select * from primshapes"; | ||
48 | private const string terrainSelect = "select * from terrain"; | ||
49 | |||
50 | private DataSet ds; | ||
51 | private SqlDataAdapter primDa; | ||
52 | private SqlDataAdapter shapeDa; | ||
53 | private SqlDataAdapter terrainDa; | ||
54 | |||
55 | /// <summary> | ||
56 | /// | ||
57 | /// </summary> | ||
58 | /// <param name="dbfile"></param> | ||
59 | /// <param name="dbname"></param> | ||
60 | public void Initialise(string dbfile) | ||
61 | { | ||
62 | IniFile GridDataMySqlFile = new IniFile("mssql_connection.ini"); | ||
63 | string settingDataSource = GridDataMySqlFile.ParseFileReadValue("data_source"); | ||
64 | string settingInitialCatalog = GridDataMySqlFile.ParseFileReadValue("initial_catalog"); | ||
65 | string settingPersistSecurityInfo = GridDataMySqlFile.ParseFileReadValue("persist_security_info"); | ||
66 | string settingUserId = GridDataMySqlFile.ParseFileReadValue("user_id"); | ||
67 | string settingPassword = GridDataMySqlFile.ParseFileReadValue("password"); | ||
68 | |||
69 | string connectionString = "Data Source=" + settingDataSource + ";Initial Catalog=" + settingInitialCatalog + ";Persist Security Info=" + settingPersistSecurityInfo + ";User ID=" + settingUserId + ";Password=" + settingPassword + ";"; | ||
70 | |||
71 | ds = new DataSet(); | ||
72 | |||
73 | MainLog.Instance.Verbose("DATASTORE", "MSSQL - connecting: " + settingInitialCatalog); | ||
74 | SqlConnection conn = new SqlConnection(connectionString); | ||
75 | SqlCommand primSelectCmd = new SqlCommand(primSelect, conn); | ||
76 | primDa = new SqlDataAdapter(primSelectCmd); | ||
77 | // SqlCommandBuilder primCb = new SqlCommandBuilder(primDa); | ||
78 | |||
79 | SqlCommand shapeSelectCmd = new SqlCommand(shapeSelect, conn); | ||
80 | shapeDa = new SqlDataAdapter(shapeSelectCmd); | ||
81 | // SqlCommandBuilder shapeCb = new SqlCommandBuilder(shapeDa); | ||
82 | |||
83 | SqlCommand terrainSelectCmd = new SqlCommand(terrainSelect, conn); | ||
84 | terrainDa = new SqlDataAdapter(terrainSelectCmd); | ||
85 | |||
86 | |||
87 | // We fill the data set, now we've got copies in memory for the information | ||
88 | // TODO: see if the linkage actually holds. | ||
89 | // primDa.FillSchema(ds, SchemaType.Source, "PrimSchema"); | ||
90 | TestTables(conn); | ||
91 | |||
92 | lock(ds) { | ||
93 | ds.Tables.Add(createPrimTable()); | ||
94 | setupPrimCommands(primDa, conn); | ||
95 | primDa.Fill(ds.Tables["prims"]); | ||
96 | |||
97 | ds.Tables.Add(createShapeTable()); | ||
98 | setupShapeCommands(shapeDa, conn); | ||
99 | |||
100 | ds.Tables.Add(createTerrainTable()); | ||
101 | setupTerrainCommands(terrainDa, conn); | ||
102 | |||
103 | // WORKAROUND: This is a work around for Sql on | ||
104 | // windows, which gets really unhappy with blob columns | ||
105 | // that have no sample data in them. At some point we | ||
106 | // need to actually find a proper way to handle this. | ||
107 | try | ||
108 | { | ||
109 | shapeDa.Fill(ds.Tables["primshapes"]); | ||
110 | } | ||
111 | catch (Exception) | ||
112 | { | ||
113 | MainLog.Instance.Verbose("DATASTORE", "Caught fill error on primshapes table"); | ||
114 | } | ||
115 | try | ||
116 | { | ||
117 | terrainDa.Fill(ds.Tables["terrain"]); | ||
118 | } | ||
119 | catch (Exception) | ||
120 | { | ||
121 | MainLog.Instance.Verbose("DATASTORE", "Caught fill error on terrain table"); | ||
122 | } | ||
123 | return; | ||
124 | } | ||
125 | } | ||
126 | |||
127 | public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID) | ||
128 | { | ||
129 | lock (ds) { | ||
130 | foreach (SceneObjectPart prim in obj.Children.Values) | ||
131 | { | ||
132 | MainLog.Instance.Verbose("DATASTORE", "Adding obj: " + obj.UUID + " to region: " + regionUUID); | ||
133 | addPrim(prim, obj.UUID, regionUUID); | ||
134 | } | ||
135 | } | ||
136 | |||
137 | Commit(); | ||
138 | // MainLog.Instance.Verbose("Dump of prims:", ds.GetXml()); | ||
139 | } | ||
140 | |||
141 | public void RemoveObject(LLUUID obj, LLUUID regionUUID) | ||
142 | { | ||
143 | DataTable prims = ds.Tables["prims"]; | ||
144 | DataTable shapes = ds.Tables["primshapes"]; | ||
145 | |||
146 | string selectExp = "SceneGroupID = '" + obj.ToString() + "'"; | ||
147 | lock (ds) { | ||
148 | DataRow[] primRows = prims.Select(selectExp); | ||
149 | foreach (DataRow row in primRows) | ||
150 | { | ||
151 | LLUUID uuid = new LLUUID((string)row["UUID"]); | ||
152 | DataRow shapeRow = shapes.Rows.Find(uuid); | ||
153 | if (shapeRow != null) | ||
154 | { | ||
155 | shapeRow.Delete(); | ||
156 | } | ||
157 | row.Delete(); | ||
158 | } | ||
159 | } | ||
160 | |||
161 | Commit(); | ||
162 | } | ||
163 | |||
164 | public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) | ||
165 | { | ||
166 | Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>(); | ||
167 | |||
168 | List<SceneObjectGroup> retvals = new List<SceneObjectGroup>(); | ||
169 | |||
170 | DataTable prims = ds.Tables["prims"]; | ||
171 | DataTable shapes = ds.Tables["primshapes"]; | ||
172 | |||
173 | string byRegion = "RegionUUID = '" + regionUUID.ToString() + "'"; | ||
174 | string orderByParent = "ParentID ASC"; | ||
175 | |||
176 | lock (ds) { | ||
177 | DataRow[] primsForRegion = prims.Select(byRegion, orderByParent); | ||
178 | MainLog.Instance.Verbose("DATASTORE", "Loaded " + primsForRegion.Length + " prims for region: " + regionUUID); | ||
179 | |||
180 | foreach (DataRow primRow in primsForRegion) | ||
181 | { | ||
182 | try | ||
183 | { | ||
184 | string uuid = (string)primRow["UUID"]; | ||
185 | string objID = (string)primRow["SceneGroupID"]; | ||
186 | if (uuid == objID) //is new SceneObjectGroup ? | ||
187 | { | ||
188 | SceneObjectGroup group = new SceneObjectGroup(); | ||
189 | SceneObjectPart prim = buildPrim(primRow); | ||
190 | DataRow shapeRow = shapes.Rows.Find(prim.UUID); | ||
191 | if (shapeRow != null) | ||
192 | { | ||
193 | prim.Shape = buildShape(shapeRow); | ||
194 | } | ||
195 | else | ||
196 | { | ||
197 | MainLog.Instance.Notice("No shape found for prim in storage, so setting default box shape"); | ||
198 | prim.Shape = BoxShape.Default; | ||
199 | } | ||
200 | group.AddPart(prim); | ||
201 | group.RootPart = prim; | ||
202 | |||
203 | createdObjects.Add(group.UUID, group); | ||
204 | retvals.Add(group); | ||
205 | } | ||
206 | else | ||
207 | { | ||
208 | SceneObjectPart prim = buildPrim(primRow); | ||
209 | DataRow shapeRow = shapes.Rows.Find(prim.UUID); | ||
210 | if (shapeRow != null) | ||
211 | { | ||
212 | prim.Shape = buildShape(shapeRow); | ||
213 | } | ||
214 | else | ||
215 | { | ||
216 | MainLog.Instance.Notice("No shape found for prim in storage, so setting default box shape"); | ||
217 | prim.Shape = BoxShape.Default; | ||
218 | } | ||
219 | createdObjects[new LLUUID(objID)].AddPart(prim); | ||
220 | } | ||
221 | } | ||
222 | catch (Exception e) | ||
223 | { | ||
224 | MainLog.Instance.Error("DATASTORE", "Failed create prim object, exception and data follows"); | ||
225 | MainLog.Instance.Verbose("DATASTORE", e.ToString()); | ||
226 | foreach (DataColumn col in prims.Columns) | ||
227 | { | ||
228 | MainLog.Instance.Verbose("DATASTORE", "Col: " + col.ColumnName + " => " + primRow[col]); | ||
229 | } | ||
230 | } | ||
231 | } | ||
232 | } | ||
233 | return retvals; | ||
234 | } | ||
235 | |||
236 | |||
237 | public void StoreTerrain(double[,] ter, LLUUID regionID) | ||
238 | { | ||
239 | int revision = Util.UnixTimeSinceEpoch(); | ||
240 | |||
241 | MainLog.Instance.Verbose("DATASTORE", "Storing terrain revision r" + revision.ToString()); | ||
242 | |||
243 | DataTable terrain = ds.Tables["terrain"]; | ||
244 | lock (ds) | ||
245 | { | ||
246 | DataRow newrow = terrain.NewRow(); | ||
247 | fillTerrainRow(newrow, regionID, revision, ter); | ||
248 | terrain.Rows.Add(newrow); | ||
249 | |||
250 | Commit(); | ||
251 | } | ||
252 | } | ||
253 | |||
254 | public double[,] LoadTerrain(LLUUID regionID) | ||
255 | { | ||
256 | double[,] terret = new double[256, 256]; | ||
257 | terret.Initialize(); | ||
258 | |||
259 | DataTable terrain = ds.Tables["terrain"]; | ||
260 | |||
261 | lock (ds) | ||
262 | { | ||
263 | DataRow[] rows = terrain.Select("RegionUUID = '" + regionID.ToString() + "'", "Revision DESC"); | ||
264 | |||
265 | int rev = 0; | ||
266 | |||
267 | if (rows.Length > 0) | ||
268 | { | ||
269 | DataRow row = rows[0]; | ||
270 | |||
271 | byte[] heightmap = (byte[])row["Heightfield"]; | ||
272 | for (int x = 0; x < 256; x++) | ||
273 | { | ||
274 | for (int y = 0; y < 256; y++) | ||
275 | { | ||
276 | terret[x, y] = BitConverter.ToDouble(heightmap, ((x * 256) + y) * 8); | ||
277 | } | ||
278 | } | ||
279 | |||
280 | rev = (int)row["Revision"]; | ||
281 | } | ||
282 | else | ||
283 | { | ||
284 | MainLog.Instance.Verbose("DATASTORE", "No terrain found for region"); | ||
285 | return null; | ||
286 | } | ||
287 | |||
288 | |||
289 | MainLog.Instance.Verbose("DATASTORE", "Loaded terrain revision r" + rev.ToString()); | ||
290 | } | ||
291 | |||
292 | return terret; | ||
293 | } | ||
294 | |||
295 | public void RemoveLandObject(uint id) | ||
296 | { | ||
297 | |||
298 | } | ||
299 | |||
300 | public void StoreParcel(Land parcel) | ||
301 | { | ||
302 | |||
303 | } | ||
304 | |||
305 | public List<Land> LoadLandObjects() | ||
306 | { | ||
307 | return new List<Land>(); | ||
308 | } | ||
309 | |||
310 | public void Commit() | ||
311 | { | ||
312 | lock (ds) { | ||
313 | primDa.Update(ds, "prims"); | ||
314 | shapeDa.Update(ds, "primshapes"); | ||
315 | terrainDa.Update(ds, "terrain"); | ||
316 | ds.AcceptChanges(); | ||
317 | } | ||
318 | } | ||
319 | |||
320 | public void Shutdown() | ||
321 | { | ||
322 | Commit(); | ||
323 | } | ||
324 | |||
325 | /*********************************************************************** | ||
326 | * | ||
327 | * Database Definition Functions | ||
328 | * | ||
329 | * This should be db agnostic as we define them in ADO.NET terms | ||
330 | * | ||
331 | **********************************************************************/ | ||
332 | |||
333 | private void createCol(DataTable dt, string name, System.Type type) | ||
334 | { | ||
335 | DataColumn col = new DataColumn(name, type); | ||
336 | dt.Columns.Add(col); | ||
337 | } | ||
338 | |||
339 | private DataTable createTerrainTable() | ||
340 | { | ||
341 | DataTable terrain = new DataTable("terrain"); | ||
342 | |||
343 | createCol(terrain, "RegionUUID", typeof(String)); | ||
344 | createCol(terrain, "Revision", typeof(Int32)); | ||
345 | createCol(terrain, "Heightfield", typeof(Byte[])); | ||
346 | |||
347 | return terrain; | ||
348 | } | ||
349 | |||
350 | private DataTable createPrimTable() | ||
351 | { | ||
352 | DataTable prims = new DataTable("prims"); | ||
353 | |||
354 | createCol(prims, "UUID", typeof(System.String)); | ||
355 | createCol(prims, "RegionUUID", typeof(System.String)); | ||
356 | createCol(prims, "ParentID", typeof(System.Int32)); | ||
357 | createCol(prims, "CreationDate", typeof(System.Int32)); | ||
358 | createCol(prims, "Name", typeof(System.String)); | ||
359 | createCol(prims, "SceneGroupID", typeof(System.String)); | ||
360 | // various text fields | ||
361 | createCol(prims, "Text", typeof(System.String)); | ||
362 | createCol(prims, "Description", typeof(System.String)); | ||
363 | createCol(prims, "SitName", typeof(System.String)); | ||
364 | createCol(prims, "TouchName", typeof(System.String)); | ||
365 | // permissions | ||
366 | createCol(prims, "ObjectFlags", typeof(System.Int32)); | ||
367 | createCol(prims, "CreatorID", typeof(System.String)); | ||
368 | createCol(prims, "OwnerID", typeof(System.String)); | ||
369 | createCol(prims, "GroupID", typeof(System.String)); | ||
370 | createCol(prims, "LastOwnerID", typeof(System.String)); | ||
371 | createCol(prims, "OwnerMask", typeof(System.Int32)); | ||
372 | createCol(prims, "NextOwnerMask", typeof(System.Int32)); | ||
373 | createCol(prims, "GroupMask", typeof(System.Int32)); | ||
374 | createCol(prims, "EveryoneMask", typeof(System.Int32)); | ||
375 | createCol(prims, "BaseMask", typeof(System.Int32)); | ||
376 | // vectors | ||
377 | createCol(prims, "PositionX", typeof(System.Double)); | ||
378 | createCol(prims, "PositionY", typeof(System.Double)); | ||
379 | createCol(prims, "PositionZ", typeof(System.Double)); | ||
380 | createCol(prims, "GroupPositionX", typeof(System.Double)); | ||
381 | createCol(prims, "GroupPositionY", typeof(System.Double)); | ||
382 | createCol(prims, "GroupPositionZ", typeof(System.Double)); | ||
383 | createCol(prims, "VelocityX", typeof(System.Double)); | ||
384 | createCol(prims, "VelocityY", typeof(System.Double)); | ||
385 | createCol(prims, "VelocityZ", typeof(System.Double)); | ||
386 | createCol(prims, "AngularVelocityX", typeof(System.Double)); | ||
387 | createCol(prims, "AngularVelocityY", typeof(System.Double)); | ||
388 | createCol(prims, "AngularVelocityZ", typeof(System.Double)); | ||
389 | createCol(prims, "AccelerationX", typeof(System.Double)); | ||
390 | createCol(prims, "AccelerationY", typeof(System.Double)); | ||
391 | createCol(prims, "AccelerationZ", typeof(System.Double)); | ||
392 | // quaternions | ||
393 | createCol(prims, "RotationX", typeof(System.Double)); | ||
394 | createCol(prims, "RotationY", typeof(System.Double)); | ||
395 | createCol(prims, "RotationZ", typeof(System.Double)); | ||
396 | createCol(prims, "RotationW", typeof(System.Double)); | ||
397 | |||
398 | // Add in contraints | ||
399 | prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] }; | ||
400 | |||
401 | return prims; | ||
402 | } | ||
403 | |||
404 | private DataTable createShapeTable() | ||
405 | { | ||
406 | DataTable shapes = new DataTable("primshapes"); | ||
407 | createCol(shapes, "UUID", typeof(System.String)); | ||
408 | // shape is an enum | ||
409 | createCol(shapes, "Shape", typeof(System.Int32)); | ||
410 | // vectors | ||
411 | createCol(shapes, "ScaleX", typeof(System.Double)); | ||
412 | createCol(shapes, "ScaleY", typeof(System.Double)); | ||
413 | createCol(shapes, "ScaleZ", typeof(System.Double)); | ||
414 | // paths | ||
415 | createCol(shapes, "PCode", typeof(System.Int32)); | ||
416 | createCol(shapes, "PathBegin", typeof(System.Int32)); | ||
417 | createCol(shapes, "PathEnd", typeof(System.Int32)); | ||
418 | createCol(shapes, "PathScaleX", typeof(System.Int32)); | ||
419 | createCol(shapes, "PathScaleY", typeof(System.Int32)); | ||
420 | createCol(shapes, "PathShearX", typeof(System.Int32)); | ||
421 | createCol(shapes, "PathShearY", typeof(System.Int32)); | ||
422 | createCol(shapes, "PathSkew", typeof(System.Int32)); | ||
423 | createCol(shapes, "PathCurve", typeof(System.Int32)); | ||
424 | createCol(shapes, "PathRadiusOffset", typeof(System.Int32)); | ||
425 | createCol(shapes, "PathRevolutions", typeof(System.Int32)); | ||
426 | createCol(shapes, "PathTaperX", typeof(System.Int32)); | ||
427 | createCol(shapes, "PathTaperY", typeof(System.Int32)); | ||
428 | createCol(shapes, "PathTwist", typeof(System.Int32)); | ||
429 | createCol(shapes, "PathTwistBegin", typeof(System.Int32)); | ||
430 | // profile | ||
431 | createCol(shapes, "ProfileBegin", typeof(System.Int32)); | ||
432 | createCol(shapes, "ProfileEnd", typeof(System.Int32)); | ||
433 | createCol(shapes, "ProfileCurve", typeof(System.Int32)); | ||
434 | createCol(shapes, "ProfileHollow", typeof(System.Int32)); | ||
435 | // text TODO: this isn't right, but I'm not sure the right | ||
436 | // way to specify this as a blob atm | ||
437 | createCol(shapes, "Texture", typeof(System.Byte[])); | ||
438 | createCol(shapes, "ExtraParams", typeof(System.Byte[])); | ||
439 | |||
440 | shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] }; | ||
441 | |||
442 | return shapes; | ||
443 | } | ||
444 | |||
445 | /*********************************************************************** | ||
446 | * | ||
447 | * Convert between ADO.NET <=> OpenSim Objects | ||
448 | * | ||
449 | * These should be database independant | ||
450 | * | ||
451 | **********************************************************************/ | ||
452 | |||
453 | private SceneObjectPart buildPrim(DataRow row) | ||
454 | { | ||
455 | // TODO: this doesn't work yet because something more | ||
456 | // interesting has to be done to actually get these values | ||
457 | // back out. Not enough time to figure it out yet. | ||
458 | SceneObjectPart prim = new SceneObjectPart(); | ||
459 | prim.UUID = new LLUUID((String)row["UUID"]); | ||
460 | // explicit conversion of integers is required, which sort | ||
461 | // of sucks. No idea if there is a shortcut here or not. | ||
462 | prim.ParentID = Convert.ToUInt32(row["ParentID"]); | ||
463 | prim.CreationDate = Convert.ToInt32(row["CreationDate"]); | ||
464 | prim.Name = (String)row["Name"]; | ||
465 | // various text fields | ||
466 | prim.Text = (String)row["Text"]; | ||
467 | prim.Description = (String)row["Description"]; | ||
468 | prim.SitName = (String)row["SitName"]; | ||
469 | prim.TouchName = (String)row["TouchName"]; | ||
470 | // permissions | ||
471 | prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]); | ||
472 | prim.CreatorID = new LLUUID((String)row["CreatorID"]); | ||
473 | prim.OwnerID = new LLUUID((String)row["OwnerID"]); | ||
474 | prim.GroupID = new LLUUID((String)row["GroupID"]); | ||
475 | prim.LastOwnerID = new LLUUID((String)row["LastOwnerID"]); | ||
476 | prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]); | ||
477 | prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]); | ||
478 | prim.GroupMask = Convert.ToUInt32(row["GroupMask"]); | ||
479 | prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]); | ||
480 | prim.BaseMask = Convert.ToUInt32(row["BaseMask"]); | ||
481 | // vectors | ||
482 | prim.OffsetPosition = new LLVector3( | ||
483 | Convert.ToSingle(row["PositionX"]), | ||
484 | Convert.ToSingle(row["PositionY"]), | ||
485 | Convert.ToSingle(row["PositionZ"]) | ||
486 | ); | ||
487 | prim.GroupPosition = new LLVector3( | ||
488 | Convert.ToSingle(row["GroupPositionX"]), | ||
489 | Convert.ToSingle(row["GroupPositionY"]), | ||
490 | Convert.ToSingle(row["GroupPositionZ"]) | ||
491 | ); | ||
492 | prim.Velocity = new LLVector3( | ||
493 | Convert.ToSingle(row["VelocityX"]), | ||
494 | Convert.ToSingle(row["VelocityY"]), | ||
495 | Convert.ToSingle(row["VelocityZ"]) | ||
496 | ); | ||
497 | prim.AngularVelocity = new LLVector3( | ||
498 | Convert.ToSingle(row["AngularVelocityX"]), | ||
499 | Convert.ToSingle(row["AngularVelocityY"]), | ||
500 | Convert.ToSingle(row["AngularVelocityZ"]) | ||
501 | ); | ||
502 | prim.Acceleration = new LLVector3( | ||
503 | Convert.ToSingle(row["AccelerationX"]), | ||
504 | Convert.ToSingle(row["AccelerationY"]), | ||
505 | Convert.ToSingle(row["AccelerationZ"]) | ||
506 | ); | ||
507 | // quaternions | ||
508 | prim.RotationOffset = new LLQuaternion( | ||
509 | Convert.ToSingle(row["RotationX"]), | ||
510 | Convert.ToSingle(row["RotationY"]), | ||
511 | Convert.ToSingle(row["RotationZ"]), | ||
512 | Convert.ToSingle(row["RotationW"]) | ||
513 | ); | ||
514 | |||
515 | return prim; | ||
516 | } | ||
517 | |||
518 | private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) | ||
519 | { | ||
520 | row["UUID"] = prim.UUID; | ||
521 | row["RegionUUID"] = regionUUID; | ||
522 | row["ParentID"] = prim.ParentID; | ||
523 | row["CreationDate"] = prim.CreationDate; | ||
524 | row["Name"] = prim.Name; | ||
525 | row["SceneGroupID"] = sceneGroupID; // the UUID of the root part for this SceneObjectGroup | ||
526 | // various text fields | ||
527 | row["Text"] = prim.Text; | ||
528 | row["Description"] = prim.Description; | ||
529 | row["SitName"] = prim.SitName; | ||
530 | row["TouchName"] = prim.TouchName; | ||
531 | // permissions | ||
532 | row["ObjectFlags"] = prim.ObjectFlags; | ||
533 | row["CreatorID"] = prim.CreatorID; | ||
534 | row["OwnerID"] = prim.OwnerID; | ||
535 | row["GroupID"] = prim.GroupID; | ||
536 | row["LastOwnerID"] = prim.LastOwnerID; | ||
537 | row["OwnerMask"] = prim.OwnerMask; | ||
538 | row["NextOwnerMask"] = prim.NextOwnerMask; | ||
539 | row["GroupMask"] = prim.GroupMask; | ||
540 | row["EveryoneMask"] = prim.EveryoneMask; | ||
541 | row["BaseMask"] = prim.BaseMask; | ||
542 | // vectors | ||
543 | row["PositionX"] = prim.OffsetPosition.X; | ||
544 | row["PositionY"] = prim.OffsetPosition.Y; | ||
545 | row["PositionZ"] = prim.OffsetPosition.Z; | ||
546 | row["GroupPositionX"] = prim.GroupPosition.X; | ||
547 | row["GroupPositionY"] = prim.GroupPosition.Y; | ||
548 | row["GroupPositionZ"] = prim.GroupPosition.Z; | ||
549 | row["VelocityX"] = prim.Velocity.X; | ||
550 | row["VelocityY"] = prim.Velocity.Y; | ||
551 | row["VelocityZ"] = prim.Velocity.Z; | ||
552 | row["AngularVelocityX"] = prim.AngularVelocity.X; | ||
553 | row["AngularVelocityY"] = prim.AngularVelocity.Y; | ||
554 | row["AngularVelocityZ"] = prim.AngularVelocity.Z; | ||
555 | row["AccelerationX"] = prim.Acceleration.X; | ||
556 | row["AccelerationY"] = prim.Acceleration.Y; | ||
557 | row["AccelerationZ"] = prim.Acceleration.Z; | ||
558 | // quaternions | ||
559 | row["RotationX"] = prim.RotationOffset.X; | ||
560 | row["RotationY"] = prim.RotationOffset.Y; | ||
561 | row["RotationZ"] = prim.RotationOffset.Z; | ||
562 | row["RotationW"] = prim.RotationOffset.W; | ||
563 | } | ||
564 | |||
565 | private PrimitiveBaseShape buildShape(DataRow row) | ||
566 | { | ||
567 | PrimitiveBaseShape s = new PrimitiveBaseShape(); | ||
568 | s.Scale = new LLVector3( | ||
569 | Convert.ToSingle(row["ScaleX"]), | ||
570 | Convert.ToSingle(row["ScaleY"]), | ||
571 | Convert.ToSingle(row["ScaleZ"]) | ||
572 | ); | ||
573 | // paths | ||
574 | s.PCode = Convert.ToByte(row["PCode"]); | ||
575 | s.PathBegin = Convert.ToUInt16(row["PathBegin"]); | ||
576 | s.PathEnd = Convert.ToUInt16(row["PathEnd"]); | ||
577 | s.PathScaleX = Convert.ToByte(row["PathScaleX"]); | ||
578 | s.PathScaleY = Convert.ToByte(row["PathScaleY"]); | ||
579 | s.PathShearX = Convert.ToByte(row["PathShearX"]); | ||
580 | s.PathShearY = Convert.ToByte(row["PathShearY"]); | ||
581 | s.PathSkew = Convert.ToSByte(row["PathSkew"]); | ||
582 | s.PathCurve = Convert.ToByte(row["PathCurve"]); | ||
583 | s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]); | ||
584 | s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]); | ||
585 | s.PathTaperX = Convert.ToSByte(row["PathTaperX"]); | ||
586 | s.PathTaperY = Convert.ToSByte(row["PathTaperY"]); | ||
587 | s.PathTwist = Convert.ToSByte(row["PathTwist"]); | ||
588 | s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]); | ||
589 | // profile | ||
590 | s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]); | ||
591 | s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]); | ||
592 | s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]); | ||
593 | s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]); | ||
594 | // text TODO: this isn't right] = but I'm not sure the right | ||
595 | // way to specify this as a blob atm | ||
596 | s.TextureEntry = (byte[])row["Texture"]; | ||
597 | s.ExtraParams = (byte[])row["ExtraParams"]; | ||
598 | // System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding(); | ||
599 | // string texture = encoding.GetString((Byte[])row["Texture"]); | ||
600 | // if (!texture.StartsWith("<")) | ||
601 | // { | ||
602 | // //here so that we can still work with old format database files (ie from before I added xml serialization) | ||
603 | // LLObject.TextureEntry textureEntry = null; | ||
604 | // textureEntry = new LLObject.TextureEntry(new LLUUID(texture)); | ||
605 | // s.TextureEntry = textureEntry.ToBytes(); | ||
606 | // } | ||
607 | // else | ||
608 | // { | ||
609 | // TextureBlock textureEntry = TextureBlock.FromXmlString(texture); | ||
610 | // s.TextureEntry = textureEntry.TextureData; | ||
611 | // s.ExtraParams = textureEntry.ExtraParams; | ||
612 | // } | ||
613 | |||
614 | return s; | ||
615 | } | ||
616 | |||
617 | private void fillShapeRow(DataRow row, SceneObjectPart prim) | ||
618 | { | ||
619 | PrimitiveBaseShape s = prim.Shape; | ||
620 | row["UUID"] = prim.UUID; | ||
621 | // shape is an enum | ||
622 | row["Shape"] = 0; | ||
623 | // vectors | ||
624 | row["ScaleX"] = s.Scale.X; | ||
625 | row["ScaleY"] = s.Scale.Y; | ||
626 | row["ScaleZ"] = s.Scale.Z; | ||
627 | // paths | ||
628 | row["PCode"] = s.PCode; | ||
629 | row["PathBegin"] = s.PathBegin; | ||
630 | row["PathEnd"] = s.PathEnd; | ||
631 | row["PathScaleX"] = s.PathScaleX; | ||
632 | row["PathScaleY"] = s.PathScaleY; | ||
633 | row["PathShearX"] = s.PathShearX; | ||
634 | row["PathShearY"] = s.PathShearY; | ||
635 | row["PathSkew"] = s.PathSkew; | ||
636 | row["PathCurve"] = s.PathCurve; | ||
637 | row["PathRadiusOffset"] = s.PathRadiusOffset; | ||
638 | row["PathRevolutions"] = s.PathRevolutions; | ||
639 | row["PathTaperX"] = s.PathTaperX; | ||
640 | row["PathTaperY"] = s.PathTaperY; | ||
641 | row["PathTwist"] = s.PathTwist; | ||
642 | row["PathTwistBegin"] = s.PathTwistBegin; | ||
643 | // profile | ||
644 | row["ProfileBegin"] = s.ProfileBegin; | ||
645 | row["ProfileEnd"] = s.ProfileEnd; | ||
646 | row["ProfileCurve"] = s.ProfileCurve; | ||
647 | row["ProfileHollow"] = s.ProfileHollow; | ||
648 | // text TODO: this isn't right] = but I'm not sure the right | ||
649 | // way to specify this as a blob atm | ||
650 | |||
651 | // And I couldn't work out how to save binary data either | ||
652 | // seems that the texture colum is being treated as a string in the Datarow | ||
653 | // if you do a .getType() on it, it returns string, while the other columns return correct type | ||
654 | // MW[10-08-07] | ||
655 | // Added following xml hack but not really ideal , also ExtraParams isn't currently part of the database | ||
656 | // am a bit worried about adding it now as some people will have old format databases, so for now including that data in this xml data | ||
657 | // MW[17-08-07] | ||
658 | row["Texture"] = s.TextureEntry; | ||
659 | row["ExtraParams"] = s.ExtraParams; | ||
660 | // TextureBlock textureBlock = new TextureBlock(s.TextureEntry); | ||
661 | // textureBlock.ExtraParams = s.ExtraParams; | ||
662 | // System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding(); | ||
663 | // row["Texture"] = encoding.GetBytes(textureBlock.ToXMLString()); | ||
664 | } | ||
665 | |||
666 | private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) | ||
667 | { | ||
668 | DataTable prims = ds.Tables["prims"]; | ||
669 | DataTable shapes = ds.Tables["primshapes"]; | ||
670 | |||
671 | DataRow primRow = prims.Rows.Find(prim.UUID); | ||
672 | if (primRow == null) | ||
673 | { | ||
674 | primRow = prims.NewRow(); | ||
675 | fillPrimRow(primRow, prim, sceneGroupID, regionUUID); | ||
676 | prims.Rows.Add(primRow); | ||
677 | } | ||
678 | else | ||
679 | { | ||
680 | fillPrimRow(primRow, prim, sceneGroupID, regionUUID); | ||
681 | } | ||
682 | |||
683 | DataRow shapeRow = shapes.Rows.Find(prim.UUID); | ||
684 | if (shapeRow == null) | ||
685 | { | ||
686 | shapeRow = shapes.NewRow(); | ||
687 | fillShapeRow(shapeRow, prim); | ||
688 | shapes.Rows.Add(shapeRow); | ||
689 | } | ||
690 | else | ||
691 | { | ||
692 | fillShapeRow(shapeRow, prim); | ||
693 | } | ||
694 | } | ||
695 | |||
696 | /*********************************************************************** | ||
697 | * | ||
698 | * SQL Statement Creation Functions | ||
699 | * | ||
700 | * These functions create SQL statements for update, insert, and create. | ||
701 | * They can probably be factored later to have a db independant | ||
702 | * portion and a db specific portion | ||
703 | * | ||
704 | **********************************************************************/ | ||
705 | |||
706 | private SqlCommand createInsertCommand(string table, DataTable dt) | ||
707 | { | ||
708 | /** | ||
709 | * This is subtle enough to deserve some commentary. | ||
710 | * Instead of doing *lots* and *lots of hardcoded strings | ||
711 | * for database definitions we'll use the fact that | ||
712 | * realistically all insert statements look like "insert | ||
713 | * into A(b, c) values(:b, :c) on the parameterized query | ||
714 | * front. If we just have a list of b, c, etc... we can | ||
715 | * generate these strings instead of typing them out. | ||
716 | */ | ||
717 | string[] cols = new string[dt.Columns.Count]; | ||
718 | for (int i = 0; i < dt.Columns.Count; i++) | ||
719 | { | ||
720 | DataColumn col = dt.Columns[i]; | ||
721 | cols[i] = col.ColumnName; | ||
722 | } | ||
723 | |||
724 | string sql = "insert into " + table + "("; | ||
725 | sql += String.Join(", ", cols); | ||
726 | // important, the first ':' needs to be here, the rest get added in the join | ||
727 | sql += ") values (@"; | ||
728 | sql += String.Join(", @", cols); | ||
729 | sql += ")"; | ||
730 | SqlCommand cmd = new SqlCommand(sql); | ||
731 | // this provides the binding for all our parameters, so | ||
732 | // much less code than it used to be | ||
733 | foreach (DataColumn col in dt.Columns) | ||
734 | { | ||
735 | cmd.Parameters.Add(createSqlParameter(col.ColumnName, col.DataType)); | ||
736 | } | ||
737 | return cmd; | ||
738 | } | ||
739 | |||
740 | private SqlCommand createUpdateCommand(string table, string pk, DataTable dt) | ||
741 | { | ||
742 | string sql = "update " + table + " set "; | ||
743 | string subsql = ""; | ||
744 | foreach (DataColumn col in dt.Columns) | ||
745 | { | ||
746 | if (subsql.Length > 0) | ||
747 | { // a map function would rock so much here | ||
748 | subsql += ", "; | ||
749 | } | ||
750 | subsql += col.ColumnName + "= @" + col.ColumnName; | ||
751 | } | ||
752 | sql += subsql; | ||
753 | sql += " where " + pk; | ||
754 | SqlCommand cmd = new SqlCommand(sql); | ||
755 | // this provides the binding for all our parameters, so | ||
756 | // much less code than it used to be | ||
757 | |||
758 | foreach (DataColumn col in dt.Columns) | ||
759 | { | ||
760 | cmd.Parameters.Add(createSqlParameter(col.ColumnName, col.DataType)); | ||
761 | } | ||
762 | return cmd; | ||
763 | } | ||
764 | |||
765 | |||
766 | private string defineTable(DataTable dt) | ||
767 | { | ||
768 | string sql = "create table " + dt.TableName + "("; | ||
769 | string subsql = ""; | ||
770 | foreach (DataColumn col in dt.Columns) | ||
771 | { | ||
772 | if (subsql.Length > 0) | ||
773 | { // a map function would rock so much here | ||
774 | subsql += ",\n"; | ||
775 | } | ||
776 | subsql += col.ColumnName + " " + SqlType(col.DataType); | ||
777 | if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0]) | ||
778 | { | ||
779 | subsql += " primary key"; | ||
780 | } | ||
781 | } | ||
782 | sql += subsql; | ||
783 | sql += ")"; | ||
784 | |||
785 | return sql; | ||
786 | } | ||
787 | |||
788 | private void fillTerrainRow(DataRow row, LLUUID regionUUID, int rev, double[,] val) | ||
789 | { | ||
790 | row["RegionUUID"] = regionUUID; | ||
791 | row["Revision"] = rev; | ||
792 | |||
793 | MemoryStream str = new MemoryStream(65536 * sizeof(double)); | ||
794 | BinaryWriter bw = new BinaryWriter(str); | ||
795 | |||
796 | // TODO: COMPATIBILITY - Add byte-order conversions | ||
797 | for (int x = 0; x < 256; x++) | ||
798 | for (int y = 0; y < 256; y++) | ||
799 | bw.Write(val[x, y]); | ||
800 | |||
801 | row["Heightfield"] = str.ToArray(); | ||
802 | } | ||
803 | |||
804 | /*********************************************************************** | ||
805 | * | ||
806 | * Database Binding functions | ||
807 | * | ||
808 | * These will be db specific due to typing, and minor differences | ||
809 | * in databases. | ||
810 | * | ||
811 | **********************************************************************/ | ||
812 | |||
813 | ///<summary> | ||
814 | /// This is a convenience function that collapses 5 repetitive | ||
815 | /// lines for defining SqlParameters to 2 parameters: | ||
816 | /// column name and database type. | ||
817 | /// | ||
818 | /// It assumes certain conventions like :param as the param | ||
819 | /// name to replace in parametrized queries, and that source | ||
820 | /// version is always current version, both of which are fine | ||
821 | /// for us. | ||
822 | ///</summary> | ||
823 | ///<returns>a built Sql parameter</returns> | ||
824 | private SqlParameter createSqlParameter(string name, System.Type type) | ||
825 | { | ||
826 | SqlParameter param = new SqlParameter(); | ||
827 | param.ParameterName = "@" + name; | ||
828 | param.DbType = dbtypeFromType(type); | ||
829 | param.SourceColumn = name; | ||
830 | param.SourceVersion = DataRowVersion.Current; | ||
831 | return param; | ||
832 | } | ||
833 | |||
834 | private void setupPrimCommands(SqlDataAdapter da, SqlConnection conn) | ||
835 | { | ||
836 | da.InsertCommand = createInsertCommand("prims", ds.Tables["prims"]); | ||
837 | da.InsertCommand.Connection = conn; | ||
838 | |||
839 | da.UpdateCommand = createUpdateCommand("prims", "UUID=@UUID", ds.Tables["prims"]); | ||
840 | da.UpdateCommand.Connection = conn; | ||
841 | |||
842 | SqlCommand delete = new SqlCommand("delete from prims where UUID = @UUID"); | ||
843 | delete.Parameters.Add(createSqlParameter("UUID", typeof(System.String))); | ||
844 | delete.Connection = conn; | ||
845 | da.DeleteCommand = delete; | ||
846 | } | ||
847 | |||
848 | private void setupShapeCommands(SqlDataAdapter da, SqlConnection conn) | ||
849 | { | ||
850 | da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]); | ||
851 | da.InsertCommand.Connection = conn; | ||
852 | |||
853 | da.UpdateCommand = createUpdateCommand("primshapes", "UUID=@UUID", ds.Tables["primshapes"]); | ||
854 | da.UpdateCommand.Connection = conn; | ||
855 | |||
856 | SqlCommand delete = new SqlCommand("delete from primshapes where UUID = @UUID"); | ||
857 | delete.Parameters.Add(createSqlParameter("UUID", typeof(System.String))); | ||
858 | delete.Connection = conn; | ||
859 | da.DeleteCommand = delete; | ||
860 | } | ||
861 | |||
862 | private void setupTerrainCommands(SqlDataAdapter da, SqlConnection conn) | ||
863 | { | ||
864 | da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]); | ||
865 | da.InsertCommand.Connection = conn; | ||
866 | } | ||
867 | |||
868 | private void InitDB(SqlConnection conn) | ||
869 | { | ||
870 | string createPrims = defineTable(createPrimTable()); | ||
871 | string createShapes = defineTable(createShapeTable()); | ||
872 | string createTerrain = defineTable(createTerrainTable()); | ||
873 | |||
874 | SqlCommand pcmd = new SqlCommand(createPrims, conn); | ||
875 | SqlCommand scmd = new SqlCommand(createShapes, conn); | ||
876 | SqlCommand tcmd = new SqlCommand(createTerrain, conn); | ||
877 | conn.Open(); | ||
878 | try | ||
879 | { | ||
880 | pcmd.ExecuteNonQuery(); | ||
881 | pcmd.Dispose(); | ||
882 | } | ||
883 | catch (SqlException) | ||
884 | { | ||
885 | MainLog.Instance.Warn("MSSQL", "Primitives Table Already Exists"); | ||
886 | } | ||
887 | |||
888 | try | ||
889 | { | ||
890 | scmd.ExecuteNonQuery(); | ||
891 | scmd.Dispose(); | ||
892 | } | ||
893 | catch (SqlException) | ||
894 | { | ||
895 | MainLog.Instance.Warn("MSSQL", "Shapes Table Already Exists"); | ||
896 | } | ||
897 | |||
898 | try | ||
899 | { | ||
900 | tcmd.ExecuteNonQuery(); | ||
901 | tcmd.Dispose(); | ||
902 | } | ||
903 | catch (SqlException) | ||
904 | { | ||
905 | MainLog.Instance.Warn("MSSQL", "Terrain Table Already Exists"); | ||
906 | } | ||
907 | |||
908 | conn.Close(); | ||
909 | } | ||
910 | |||
911 | private bool TestTables(SqlConnection conn) | ||
912 | { | ||
913 | |||
914 | SqlCommand primSelectCmd = new SqlCommand(primSelect, conn); | ||
915 | SqlDataAdapter pDa = new SqlDataAdapter(primSelectCmd); | ||
916 | SqlCommand shapeSelectCmd = new SqlCommand(shapeSelect, conn); | ||
917 | SqlDataAdapter sDa = new SqlDataAdapter(shapeSelectCmd); | ||
918 | SqlCommand terrainSelectCmd = new SqlCommand(terrainSelect, conn); | ||
919 | SqlDataAdapter tDa = new SqlDataAdapter(terrainSelectCmd); | ||
920 | |||
921 | DataSet tmpDS = new DataSet(); | ||
922 | try | ||
923 | { | ||
924 | pDa.Fill(tmpDS, "prims"); | ||
925 | sDa.Fill(tmpDS, "primshapes"); | ||
926 | tDa.Fill(tmpDS, "terrain"); | ||
927 | } | ||
928 | catch (SqlException) | ||
929 | { | ||
930 | MainLog.Instance.Verbose("DATASTORE", "MSSQL Database doesn't exist... creating"); | ||
931 | InitDB(conn); | ||
932 | } | ||
933 | |||
934 | try | ||
935 | { | ||
936 | if (tmpDS.Tables == null || tmpDS.Tables.Count == 0) | ||
937 | { | ||
938 | pDa.Fill(tmpDS, "prims"); | ||
939 | sDa.Fill(tmpDS, "primshapes"); | ||
940 | tDa.Fill(tmpDS, "terrain"); | ||
941 | } | ||
942 | |||
943 | } | ||
944 | catch (SqlException e) | ||
945 | { | ||
946 | MainLog.Instance.Verbose("DATASTORE", e.ToString()); | ||
947 | } | ||
948 | |||
949 | foreach (DataColumn col in createPrimTable().Columns) | ||
950 | { | ||
951 | if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName)) | ||
952 | { | ||
953 | MainLog.Instance.Verbose("DATASTORE", "Missing required column:" + col.ColumnName); | ||
954 | return false; | ||
955 | } | ||
956 | } | ||
957 | foreach (DataColumn col in createShapeTable().Columns) | ||
958 | { | ||
959 | if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName)) | ||
960 | { | ||
961 | MainLog.Instance.Verbose("DATASTORE", "Missing required column:" + col.ColumnName); | ||
962 | return false; | ||
963 | } | ||
964 | } | ||
965 | foreach (DataColumn col in createTerrainTable().Columns) | ||
966 | { | ||
967 | if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName)) | ||
968 | { | ||
969 | MainLog.Instance.Verbose("DATASTORE", "Missing require column:" + col.ColumnName); | ||
970 | return false; | ||
971 | } | ||
972 | } | ||
973 | return true; | ||
974 | } | ||
975 | |||
976 | /*********************************************************************** | ||
977 | * | ||
978 | * Type conversion functions | ||
979 | * | ||
980 | **********************************************************************/ | ||
981 | |||
982 | private DbType dbtypeFromType(Type type) | ||
983 | { | ||
984 | if (type == typeof(System.String)) | ||
985 | { | ||
986 | return DbType.String; | ||
987 | } | ||
988 | else if (type == typeof(System.Int32)) | ||
989 | { | ||
990 | return DbType.Int32; | ||
991 | } | ||
992 | else if (type == typeof(System.Double)) | ||
993 | { | ||
994 | return DbType.Double; | ||
995 | } | ||
996 | else if (type == typeof(System.Byte[])) | ||
997 | { | ||
998 | return DbType.Binary; | ||
999 | } | ||
1000 | else | ||
1001 | { | ||
1002 | return DbType.String; | ||
1003 | } | ||
1004 | } | ||
1005 | |||
1006 | // this is something we'll need to implement for each db | ||
1007 | // slightly differently. | ||
1008 | private string SqlType(Type type) | ||
1009 | { | ||
1010 | if (type == typeof(System.String)) | ||
1011 | { | ||
1012 | return "varchar(255)"; | ||
1013 | } | ||
1014 | else if (type == typeof(System.Int32)) | ||
1015 | { | ||
1016 | return "integer"; | ||
1017 | } | ||
1018 | else if (type == typeof(System.Double)) | ||
1019 | { | ||
1020 | return "float"; | ||
1021 | } | ||
1022 | else if (type == typeof(System.Byte[])) | ||
1023 | { | ||
1024 | return "image"; | ||
1025 | } | ||
1026 | else | ||
1027 | { | ||
1028 | return "string"; | ||
1029 | } | ||
1030 | } | ||
1031 | } | ||
1032 | } \ No newline at end of file | ||