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authorMW2007-08-10 13:59:19 +0000
committerMW2007-08-10 13:59:19 +0000
commit94c7e41ef1978a5be21e1a063c68ffc1c8a89b97 (patch)
treef40b2951bfbabe0bff2553355e3603450c737b0a /OpenSim/Region/Storage
parentCouldn't leave this one alone. Data is now flowing both ways in (diff)
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Made a few changes so that once we enable the sqlite data store (simple line change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
Diffstat (limited to 'OpenSim/Region/Storage')
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs49
1 files changed, 41 insertions, 8 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
index 66ca56d..18ff54d 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
@@ -1,6 +1,7 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using System.IO;
4 5
5using OpenSim.Region.Environment.Scenes; 6using OpenSim.Region.Environment.Scenes;
6using OpenSim.Region.Environment.LandManagement; 7using OpenSim.Region.Environment.LandManagement;
@@ -8,11 +9,12 @@ using OpenSim.Region.Environment;
8using OpenSim.Region.Interfaces; 9using OpenSim.Region.Interfaces;
9using OpenSim.Framework.Console; 10using OpenSim.Framework.Console;
10using OpenSim.Framework.Types; 11using OpenSim.Framework.Types;
12using OpenSim.Framework.Utilities;
11using libsecondlife; 13using libsecondlife;
12 14
13using System.Data; 15using System.Data;
14using System.Data.SqlTypes; 16using System.Data.SqlTypes;
15// Yes, this won't compile on MS, need to deal with that later 17
16using Mono.Data.SqliteClient; 18using Mono.Data.SqliteClient;
17 19
18namespace OpenSim.DataStore.MonoSqliteStorage 20namespace OpenSim.DataStore.MonoSqliteStorage
@@ -47,6 +49,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
47 // TODO: see if the linkage actually holds. 49 // TODO: see if the linkage actually holds.
48 // primDa.FillSchema(ds, SchemaType.Source, "PrimSchema"); 50 // primDa.FillSchema(ds, SchemaType.Source, "PrimSchema");
49 primDa.Fill(ds, "prims"); 51 primDa.Fill(ds, "prims");
52 shapeDa.Fill(ds, "primshapes");
50 ds.AcceptChanges(); 53 ds.AcceptChanges();
51 54
52 DataTable prims = ds.Tables["prims"]; 55 DataTable prims = ds.Tables["prims"];
@@ -54,7 +57,6 @@ namespace OpenSim.DataStore.MonoSqliteStorage
54 setupPrimCommands(primDa, conn); 57 setupPrimCommands(primDa, conn);
55 58
56 // shapeDa.FillSchema(ds, SchemaType.Source, "ShapeSchema"); 59 // shapeDa.FillSchema(ds, SchemaType.Source, "ShapeSchema");
57 shapeDa.Fill(ds, "primshapes");
58 DataTable shapes = ds.Tables["primshapes"]; 60 DataTable shapes = ds.Tables["primshapes"];
59 shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] }; 61 shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] };
60 setupShapeCommands(shapeDa, conn); 62 setupShapeCommands(shapeDa, conn);
@@ -378,6 +380,11 @@ namespace OpenSim.DataStore.MonoSqliteStorage
378 // text TODO: this isn't right] = but I'm not sure the right 380 // text TODO: this isn't right] = but I'm not sure the right
379 // way to specify this as a blob atm 381 // way to specify this as a blob atm
380 // s.TextureEntry = (byte[])row["Texture"]; 382 // s.TextureEntry = (byte[])row["Texture"];
383
384 //following hack will only save the default face texture, any other textures on other faces
385 //won't be saved or restored.
386 LLObject.TextureEntry texture = new LLObject.TextureEntry( new LLUUID((string)row["Texture"]));
387 s.TextureEntry = texture.ToBytes();
381 return s; 388 return s;
382 } 389 }
383 390
@@ -414,7 +421,15 @@ namespace OpenSim.DataStore.MonoSqliteStorage
414 row["ProfileHollow"] = s.ProfileHollow; 421 row["ProfileHollow"] = s.ProfileHollow;
415 // text TODO: this isn't right] = but I'm not sure the right 422 // text TODO: this isn't right] = but I'm not sure the right
416 // way to specify this as a blob atm 423 // way to specify this as a blob atm
417 row["Texture"] = s.TextureEntry; 424
425 // And I couldn't work out how to save binary data either
426 // seems that the texture colum is being treated as a string in the Datarow
427 // if you do a .getType() on it, it returns string, while the other columns return correct type
428 //following hack will only save the default face texture, any other textures on other faces
429 //won't be saved or restored.
430 // MW[10-08-07]
431 LLObject.TextureEntry text = new LLObject.TextureEntry(s.TextureEntry, 0, s.TextureEntry.Length);
432 row["Texture"] = text.DefaultTexture.TextureID.ToStringHyphenated();
418 433
419 } 434 }
420 435
@@ -449,9 +464,10 @@ namespace OpenSim.DataStore.MonoSqliteStorage
449 addPrim(prim); 464 addPrim(prim);
450 } 465 }
451 466
452 MainLog.Instance.Verbose("Attempting to do update...."); 467 MainLog.Instance.Verbose("Attempting to do database update....");
453 primDa.Update(ds, "prims"); 468 primDa.Update(ds, "prims");
454 MainLog.Instance.Verbose("Dump of prims:", ds.GetXml()); 469 shapeDa.Update(ds, "primshapes");
470 // MainLog.Instance.Verbose("Dump of prims:", ds.GetXml());
455 } 471 }
456 472
457 public void RemoveObject(LLUUID obj) 473 public void RemoveObject(LLUUID obj)
@@ -472,15 +488,23 @@ namespace OpenSim.DataStore.MonoSqliteStorage
472 SceneObjectGroup group = new SceneObjectGroup(); 488 SceneObjectGroup group = new SceneObjectGroup();
473 SceneObjectPart prim = buildPrim(primRow); 489 SceneObjectPart prim = buildPrim(primRow);
474 DataRow shapeRow = shapes.Rows.Find(prim.UUID); 490 DataRow shapeRow = shapes.Rows.Find(prim.UUID);
475 if (shapeRow != null) { 491 if (shapeRow != null)
492 {
476 prim.Shape = buildShape(shapeRow); 493 prim.Shape = buildShape(shapeRow);
477 } 494 }
478 group.Children.Add(prim.UUID, prim); 495 else
496 {
497 Console.WriteLine("No shape found for prim in storage, so setting default box shape");
498 prim.Shape = BoxShape.Default;
499 }
500 group.AddPart(prim);
479 // TODO: there are a couple of known issues to get this to work 501 // TODO: there are a couple of known issues to get this to work
480 // * While we can add Children, we can't set the root part (or 502 // * While we can add Children, we can't set the root part (or
481 // or even figure out which should be the root part) 503 // or even figure out which should be the root part)
482 // * region handle may need to be persisted, it isn't now 504 // * region handle may need to be persisted, it isn't now
483 // retvals.Add(group); 505 group.RootPart = prim;
506
507 retvals.Add(group);
484 } 508 }
485 509
486 MainLog.Instance.Verbose("DATASTORE", "Sqlite - LoadObjects found " + prims.Rows.Count + " objects"); 510 MainLog.Instance.Verbose("DATASTORE", "Sqlite - LoadObjects found " + prims.Rows.Count + " objects");
@@ -517,5 +541,14 @@ namespace OpenSim.DataStore.MonoSqliteStorage
517 { 541 {
518 // TODO: DataSet commit 542 // TODO: DataSet commit
519 } 543 }
544
545 private void SaveAssetToFile(string filename, byte[] data)
546 {
547 FileStream fs = File.Create(filename);
548 BinaryWriter bw = new BinaryWriter(fs);
549 bw.Write(data);
550 bw.Close();
551 fs.Close();
552 }
520 } 553 }
521} 554}