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author | Justin Clarke Casey | 2008-01-07 02:12:06 +0000 |
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committer | Justin Clarke Casey | 2008-01-07 02:12:06 +0000 |
commit | 3e75dede1b744fa9a6b7cad00039620de01fb2e2 (patch) | |
tree | aef7d627d0935d93a1cf01bf6ee16f2584c1a2ac /OpenSim/Region/Storage | |
parent | * Adding More to the MessageServer classes. (diff) | |
download | opensim-SC-3e75dede1b744fa9a6b7cad00039620de01fb2e2.zip opensim-SC-3e75dede1b744fa9a6b7cad00039620de01fb2e2.tar.gz opensim-SC-3e75dede1b744fa9a6b7cad00039620de01fb2e2.tar.bz2 opensim-SC-3e75dede1b744fa9a6b7cad00039620de01fb2e2.tar.xz |
Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start.
No user functionality exposed yet - no ini switch to enable persistence or restore. A bit more initial work to do.
Diffstat (limited to 'OpenSim/Region/Storage')
-rw-r--r-- | OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs index b99b819..ac22b42 100644 --- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs +++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs | |||
@@ -243,7 +243,7 @@ namespace OpenSim.DataStore.MonoSqlite | |||
243 | /// Load persisted objects from region storage. | 243 | /// Load persisted objects from region storage. |
244 | /// </summary> | 244 | /// </summary> |
245 | /// <param name="regionUUID"></param> | 245 | /// <param name="regionUUID"></param> |
246 | /// <returns></returns> | 246 | /// <returns>List of loaded groups</returns> |
247 | public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) | 247 | public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) |
248 | { | 248 | { |
249 | Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>(); | 249 | Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>(); |