aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage
diff options
context:
space:
mode:
authorMW2007-08-28 14:21:17 +0000
committerMW2007-08-28 14:21:17 +0000
commit8e3b2392d129d727bfd00a2d9faa08d9e5be92de (patch)
tree7e6b89ee495af1d5ea76c58fc0796a3bb38ecc5d /OpenSim/Region/Storage/OpenSim.DataStore.NullStorage
parentEnsure that UserProfileData doesn't pass down null values. (diff)
downloadopensim-SC-8e3b2392d129d727bfd00a2d9faa08d9e5be92de.zip
opensim-SC-8e3b2392d129d727bfd00a2d9faa08d9e5be92de.tar.gz
opensim-SC-8e3b2392d129d727bfd00a2d9faa08d9e5be92de.tar.bz2
opensim-SC-8e3b2392d129d727bfd00a2d9faa08d9e5be92de.tar.xz
Start of trying to make Region/Scene more modular.
Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.
Diffstat (limited to 'OpenSim/Region/Storage/OpenSim.DataStore.NullStorage')
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs
index 176a534..645bc96 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs
@@ -4,7 +4,7 @@ using System.Text;
4 4
5using OpenSim.Region.Environment.Scenes; 5using OpenSim.Region.Environment.Scenes;
6using OpenSim.Region.Environment.LandManagement; 6using OpenSim.Region.Environment.LandManagement;
7using OpenSim.Region.Interfaces; 7using OpenSim.Region.Environment.Interfaces;
8using OpenSim.Framework.Console; 8using OpenSim.Framework.Console;
9using libsecondlife; 9using libsecondlife;
10 10