aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite
diff options
context:
space:
mode:
authorMW2007-08-16 18:22:08 +0000
committerMW2007-08-16 18:22:08 +0000
commitcb90510e1631343e87f35e75af4022e3fc611103 (patch)
treec1f0850f7ed12892a64c22331e7356bcb0dc1c09 /OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite
parent* Introduced IScriptHost as an interface to fetching object data from scripts. (diff)
downloadopensim-SC-cb90510e1631343e87f35e75af4022e3fc611103.zip
opensim-SC-cb90510e1631343e87f35e75af4022e3fc611103.tar.gz
opensim-SC-cb90510e1631343e87f35e75af4022e3fc611103.tar.bz2
opensim-SC-cb90510e1631343e87f35e75af4022e3fc611103.tar.xz
Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new).
When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim.
Diffstat (limited to 'OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite')
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs19
1 files changed, 18 insertions, 1 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
index b5e9e1c..6f12c47 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
@@ -475,7 +475,24 @@ namespace OpenSim.DataStore.MonoSqliteStorage
475 475
476 public void RemoveObject(LLUUID obj) 476 public void RemoveObject(LLUUID obj)
477 { 477 {
478 // TODO: remove code 478 DataTable prims = ds.Tables["prims"];
479 DataTable shapes = ds.Tables["primshapes"];
480
481 string selectExp = "SceneGroupID = '" + obj.ToString() + "'";
482 DataRow[] primRows = prims.Select(selectExp);
483 foreach (DataRow row in primRows)
484 {
485 LLUUID uuid = new LLUUID((string)row["UUID"]);
486 DataRow shapeRow = shapes.Rows.Find(uuid);
487 if (shapeRow != null)
488 {
489 shapeRow.Delete();
490 }
491 row.Delete();
492 }
493
494 primDa.Update(ds, "prims");
495 shapeDa.Update(ds, "primshapes");
479 } 496 }
480 497
481 public List<SceneObjectGroup> LoadObjects() 498 public List<SceneObjectGroup> LoadObjects()