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authorMW2007-08-28 14:21:17 +0000
committerMW2007-08-28 14:21:17 +0000
commit8e3b2392d129d727bfd00a2d9faa08d9e5be92de (patch)
tree7e6b89ee495af1d5ea76c58fc0796a3bb38ecc5d /OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite
parentEnsure that UserProfileData doesn't pass down null values. (diff)
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Start of trying to make Region/Scene more modular.
Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.
Diffstat (limited to 'OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite')
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
index 86a575a..c4fafde 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
@@ -8,7 +8,7 @@ using System.IO;
8using OpenSim.Region.Environment.Scenes; 8using OpenSim.Region.Environment.Scenes;
9using OpenSim.Region.Environment.LandManagement; 9using OpenSim.Region.Environment.LandManagement;
10using OpenSim.Region.Environment; 10using OpenSim.Region.Environment;
11using OpenSim.Region.Interfaces; 11using OpenSim.Region.Environment.Interfaces;
12using OpenSim.Framework.Console; 12using OpenSim.Framework.Console;
13using OpenSim.Framework.Types; 13using OpenSim.Framework.Types;
14using OpenSim.Framework.Utilities; 14using OpenSim.Framework.Utilities;