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author | Sean Dague | 2007-09-13 13:10:21 +0000 |
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committer | Sean Dague | 2007-09-13 13:10:21 +0000 |
commit | 888133e987b9a93df1e2ba4867ceb4a9f912f340 (patch) | |
tree | 21a168317398ea8840f0882012a14852395269d3 /OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite | |
parent | Fix the terrain heightmap load from images (tested PNG and GIF). (diff) | |
download | opensim-SC-888133e987b9a93df1e2ba4867ceb4a9f912f340.zip opensim-SC-888133e987b9a93df1e2ba4867ceb4a9f912f340.tar.gz opensim-SC-888133e987b9a93df1e2ba4867ceb4a9f912f340.tar.bz2 opensim-SC-888133e987b9a93df1e2ba4867ceb4a9f912f340.tar.xz |
add some locks around DataSet manipulation to ensure we are doing this
safely
Diffstat (limited to 'OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite')
-rw-r--r-- | OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs | 210 |
1 files changed, 93 insertions, 117 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs index 6971cc8..b6771c7 100644 --- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs +++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs | |||
@@ -48,40 +48,41 @@ namespace OpenSim.DataStore.MonoSqlite | |||
48 | // primDa.FillSchema(ds, SchemaType.Source, "PrimSchema"); | 48 | // primDa.FillSchema(ds, SchemaType.Source, "PrimSchema"); |
49 | TestTables(conn); | 49 | TestTables(conn); |
50 | 50 | ||
51 | ds.Tables.Add(createPrimTable()); | 51 | lock(ds) { |
52 | setupPrimCommands(primDa, conn); | 52 | ds.Tables.Add(createPrimTable()); |
53 | primDa.Fill(ds.Tables["prims"]); | 53 | setupPrimCommands(primDa, conn); |
54 | 54 | primDa.Fill(ds.Tables["prims"]); | |
55 | ds.Tables.Add(createShapeTable()); | 55 | |
56 | setupShapeCommands(shapeDa, conn); | 56 | ds.Tables.Add(createShapeTable()); |
57 | 57 | setupShapeCommands(shapeDa, conn); | |
58 | // WORKAROUND: This is a work around for sqlite on | 58 | |
59 | // windows, which gets really unhappy with blob columns | 59 | // WORKAROUND: This is a work around for sqlite on |
60 | // that have no sample data in them. At some point we | 60 | // windows, which gets really unhappy with blob columns |
61 | // need to actually find a proper way to handle this. | 61 | // that have no sample data in them. At some point we |
62 | try | 62 | // need to actually find a proper way to handle this. |
63 | { | 63 | try |
64 | shapeDa.Fill(ds.Tables["primshapes"]); | 64 | { |
65 | } | 65 | shapeDa.Fill(ds.Tables["primshapes"]); |
66 | catch (Exception) | 66 | } |
67 | { | 67 | catch (Exception) |
68 | MainLog.Instance.Verbose("DATASTORE", "Caught fill error on primshapes table"); | 68 | { |
69 | MainLog.Instance.Verbose("DATASTORE", "Caught fill error on primshapes table"); | ||
70 | } | ||
71 | return; | ||
69 | } | 72 | } |
70 | return; | ||
71 | } | 73 | } |
72 | 74 | ||
73 | public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID) | 75 | public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID) |
74 | { | 76 | { |
75 | foreach (SceneObjectPart prim in obj.Children.Values) | 77 | lock (ds) { |
76 | { | 78 | foreach (SceneObjectPart prim in obj.Children.Values) |
77 | MainLog.Instance.Verbose("DATASTORE", "Adding obj: " + obj.UUID + " to region: " + regionUUID); | 79 | { |
78 | addPrim(prim, obj.UUID, regionUUID); | 80 | MainLog.Instance.Verbose("DATASTORE", "Adding obj: " + obj.UUID + " to region: " + regionUUID); |
81 | addPrim(prim, obj.UUID, regionUUID); | ||
82 | } | ||
79 | } | 83 | } |
80 | 84 | ||
81 | // MainLog.Instance.Verbose("Attempting to do database update...."); | 85 | Commit(); |
82 | primDa.Update(ds, "prims"); | ||
83 | shapeDa.Update(ds, "primshapes"); | ||
84 | ds.AcceptChanges(); | ||
85 | // MainLog.Instance.Verbose("Dump of prims:", ds.GetXml()); | 86 | // MainLog.Instance.Verbose("Dump of prims:", ds.GetXml()); |
86 | } | 87 | } |
87 | 88 | ||
@@ -91,20 +92,21 @@ namespace OpenSim.DataStore.MonoSqlite | |||
91 | DataTable shapes = ds.Tables["primshapes"]; | 92 | DataTable shapes = ds.Tables["primshapes"]; |
92 | 93 | ||
93 | string selectExp = "SceneGroupID = '" + obj.ToString() + "'"; | 94 | string selectExp = "SceneGroupID = '" + obj.ToString() + "'"; |
94 | DataRow[] primRows = prims.Select(selectExp); | 95 | lock (ds) { |
95 | foreach (DataRow row in primRows) | 96 | DataRow[] primRows = prims.Select(selectExp); |
96 | { | 97 | foreach (DataRow row in primRows) |
97 | LLUUID uuid = new LLUUID((string)row["UUID"]); | ||
98 | DataRow shapeRow = shapes.Rows.Find(uuid); | ||
99 | if (shapeRow != null) | ||
100 | { | 98 | { |
101 | shapeRow.Delete(); | 99 | LLUUID uuid = new LLUUID((string)row["UUID"]); |
100 | DataRow shapeRow = shapes.Rows.Find(uuid); | ||
101 | if (shapeRow != null) | ||
102 | { | ||
103 | shapeRow.Delete(); | ||
104 | } | ||
105 | row.Delete(); | ||
102 | } | 106 | } |
103 | row.Delete(); | ||
104 | } | 107 | } |
105 | 108 | ||
106 | primDa.Update(ds, "prims"); | 109 | Commit(); |
107 | shapeDa.Update(ds, "primshapes"); | ||
108 | } | 110 | } |
109 | 111 | ||
110 | public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) | 112 | public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) |
@@ -118,59 +120,61 @@ namespace OpenSim.DataStore.MonoSqlite | |||
118 | 120 | ||
119 | string byRegion = "RegionUUID = '" + regionUUID.ToString() + "'"; | 121 | string byRegion = "RegionUUID = '" + regionUUID.ToString() + "'"; |
120 | string orderByParent = "ParentID ASC"; | 122 | string orderByParent = "ParentID ASC"; |
121 | DataRow[] primsForRegion = prims.Select(byRegion, orderByParent); | ||
122 | MainLog.Instance.Verbose("DATASTORE", "Loaded " + primsForRegion.Length + " prims for region: " + regionUUID); | ||
123 | 123 | ||
124 | foreach (DataRow primRow in primsForRegion) | 124 | lock (ds) { |
125 | { | 125 | DataRow[] primsForRegion = prims.Select(byRegion, orderByParent); |
126 | try | 126 | MainLog.Instance.Verbose("DATASTORE", "Loaded " + primsForRegion.Length + " prims for region: " + regionUUID); |
127 | |||
128 | foreach (DataRow primRow in primsForRegion) | ||
127 | { | 129 | { |
128 | string uuid = (string)primRow["UUID"]; | 130 | try |
129 | string objID = (string)primRow["SceneGroupID"]; | ||
130 | if (uuid == objID) //is new SceneObjectGroup ? | ||
131 | { | 131 | { |
132 | SceneObjectGroup group = new SceneObjectGroup(); | 132 | string uuid = (string)primRow["UUID"]; |
133 | SceneObjectPart prim = buildPrim(primRow); | 133 | string objID = (string)primRow["SceneGroupID"]; |
134 | DataRow shapeRow = shapes.Rows.Find(prim.UUID); | 134 | if (uuid == objID) //is new SceneObjectGroup ? |
135 | if (shapeRow != null) | ||
136 | { | 135 | { |
137 | prim.Shape = buildShape(shapeRow); | 136 | SceneObjectGroup group = new SceneObjectGroup(); |
137 | SceneObjectPart prim = buildPrim(primRow); | ||
138 | DataRow shapeRow = shapes.Rows.Find(prim.UUID); | ||
139 | if (shapeRow != null) | ||
140 | { | ||
141 | prim.Shape = buildShape(shapeRow); | ||
142 | } | ||
143 | else | ||
144 | { | ||
145 | Console.WriteLine("No shape found for prim in storage, so setting default box shape"); | ||
146 | prim.Shape = BoxShape.Default; | ||
147 | } | ||
148 | group.AddPart(prim); | ||
149 | group.RootPart = prim; | ||
150 | |||
151 | createdObjects.Add(group.UUID, group); | ||
152 | retvals.Add(group); | ||
138 | } | 153 | } |
139 | else | 154 | else |
140 | { | 155 | { |
141 | Console.WriteLine("No shape found for prim in storage, so setting default box shape"); | 156 | SceneObjectPart prim = buildPrim(primRow); |
142 | prim.Shape = BoxShape.Default; | 157 | DataRow shapeRow = shapes.Rows.Find(prim.UUID); |
158 | if (shapeRow != null) | ||
159 | { | ||
160 | prim.Shape = buildShape(shapeRow); | ||
161 | } | ||
162 | else | ||
163 | { | ||
164 | Console.WriteLine("No shape found for prim in storage, so setting default box shape"); | ||
165 | prim.Shape = BoxShape.Default; | ||
166 | } | ||
167 | createdObjects[new LLUUID(objID)].AddPart(prim); | ||
143 | } | 168 | } |
144 | group.AddPart(prim); | ||
145 | group.RootPart = prim; | ||
146 | |||
147 | createdObjects.Add(group.UUID, group); | ||
148 | retvals.Add(group); | ||
149 | } | 169 | } |
150 | else | 170 | catch (Exception e) |
151 | { | 171 | { |
152 | SceneObjectPart prim = buildPrim(primRow); | 172 | MainLog.Instance.Error("DATASTORE", "Failed create prim object, exception and data follows"); |
153 | DataRow shapeRow = shapes.Rows.Find(prim.UUID); | 173 | MainLog.Instance.Verbose(e.ToString()); |
154 | if (shapeRow != null) | 174 | foreach (DataColumn col in prims.Columns) |
155 | { | 175 | { |
156 | prim.Shape = buildShape(shapeRow); | 176 | MainLog.Instance.Verbose("Col: " + col.ColumnName + " => " + primRow[col]); |
157 | } | 177 | } |
158 | else | ||
159 | { | ||
160 | Console.WriteLine("No shape found for prim in storage, so setting default box shape"); | ||
161 | prim.Shape = BoxShape.Default; | ||
162 | } | ||
163 | createdObjects[new LLUUID(objID)].AddPart(prim); | ||
164 | } | ||
165 | } | ||
166 | catch (Exception e) | ||
167 | { | ||
168 | |||
169 | MainLog.Instance.Error("DATASTORE", "Failed create prim object, exception and data follows"); | ||
170 | MainLog.Instance.Verbose(e.ToString()); | ||
171 | foreach (DataColumn col in prims.Columns) | ||
172 | { | ||
173 | MainLog.Instance.Verbose("Col: " + col.ColumnName + " => " + primRow[col]); | ||
174 | } | 178 | } |
175 | } | 179 | } |
176 | } | 180 | } |
@@ -203,47 +207,19 @@ namespace OpenSim.DataStore.MonoSqlite | |||
203 | return new List<Land>(); | 207 | return new List<Land>(); |
204 | } | 208 | } |
205 | 209 | ||
206 | public void Shutdown() | 210 | public void Commit() |
207 | { | 211 | { |
208 | // TODO: DataSet commit | 212 | lock (ds) { |
213 | primDa.Update(ds, "prims"); | ||
214 | shapeDa.Update(ds, "primshapes"); | ||
215 | ds.AcceptChanges(); | ||
216 | } | ||
209 | } | 217 | } |
210 | 218 | ||
211 | // public class TextureBlock | 219 | public void Shutdown() |
212 | // { | 220 | { |
213 | // public byte[] TextureData; | 221 | Commit(); |
214 | // public byte[] ExtraParams = new byte[1]; | 222 | } |
215 | |||
216 | // public TextureBlock(byte[] data) | ||
217 | // { | ||
218 | // TextureData = data; | ||
219 | // } | ||
220 | |||
221 | // public TextureBlock() | ||
222 | // { | ||
223 | |||
224 | // } | ||
225 | |||
226 | // public string ToXMLString() | ||
227 | // { | ||
228 | // StringWriter sw = new StringWriter(); | ||
229 | // XmlTextWriter writer = new XmlTextWriter(sw); | ||
230 | // XmlSerializer serializer = new XmlSerializer(typeof(TextureBlock)); | ||
231 | // serializer.Serialize(writer, this); | ||
232 | // return sw.ToString(); | ||
233 | // } | ||
234 | |||
235 | // public static TextureBlock FromXmlString(string xmlData) | ||
236 | // { | ||
237 | // TextureBlock textureEntry = null; | ||
238 | // StringReader sr = new StringReader(xmlData); | ||
239 | // XmlTextReader reader = new XmlTextReader(sr); | ||
240 | // XmlSerializer serializer = new XmlSerializer(typeof(TextureBlock)); | ||
241 | // textureEntry = (TextureBlock)serializer.Deserialize(reader); | ||
242 | // reader.Close(); | ||
243 | // sr.Close(); | ||
244 | // return textureEntry; | ||
245 | // } | ||
246 | // } | ||
247 | 223 | ||
248 | /*********************************************************************** | 224 | /*********************************************************************** |
249 | * | 225 | * |