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authorMW2007-08-28 15:27:27 +0000
committerMW2007-08-28 15:27:27 +0000
commit1c503ad27098a42eb1b3cf2c2be1954d293dfa4d (patch)
tree04c7ac72d144c6fbafd247b27a41c1a09c95fce3 /OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite
parentsome changes which get us closer to Sqlite storage for users (diff)
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Attempt to track down the loading prims error. So Temporary fix to see if it is what we think.
Diffstat (limited to 'OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite')
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs21
1 files changed, 20 insertions, 1 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
index c4fafde..0eb8412 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
@@ -122,6 +122,8 @@ namespace OpenSim.DataStore.MonoSqliteStorage
122 public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID) 122 public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
123 { 123 {
124 Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>(); 124 Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>();
125 Dictionary<LLUUID, SceneObjectPart> loadedParentlessParts = new Dictionary<LLUUID, SceneObjectPart>();
126
125 List<SceneObjectGroup> retvals = new List<SceneObjectGroup>(); 127 List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
126 128
127 DataTable prims = ds.Tables["prims"]; 129 DataTable prims = ds.Tables["prims"];
@@ -168,8 +170,25 @@ namespace OpenSim.DataStore.MonoSqliteStorage
168 Console.WriteLine("No shape found for prim in storage, so setting default box shape"); 170 Console.WriteLine("No shape found for prim in storage, so setting default box shape");
169 prim.Shape = BoxShape.Default; 171 prim.Shape = BoxShape.Default;
170 } 172 }
171 createdObjects[new LLUUID(objID)].AddPart(prim); 173 if (createdObjects.ContainsKey(new LLUUID(objID)))
174 {
175 createdObjects[new LLUUID(objID)].AddPart(prim);
176 }
177 else
178 {
179 loadedParentlessParts.Add(new LLUUID(objID), prim);
180 }
172 } 181 }
182
183 foreach (KeyValuePair<LLUUID, SceneObjectPart> kvp in loadedParentlessParts)
184 {
185 if (createdObjects.ContainsKey(kvp.Key))
186 {
187 createdObjects[kvp.Key].AddPart(kvp.Value);
188 }
189 }
190
191 loadedParentlessParts.Clear();
173 } 192 }
174 193
175 MainLog.Instance.Verbose("DATASTORE", "Sqlite - LoadObjects found " + prims.Rows.Count + " primitives"); 194 MainLog.Instance.Verbose("DATASTORE", "Sqlite - LoadObjects found " + prims.Rows.Count + " primitives");