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authorAdam Frisby2008-05-01 18:50:44 +0000
committerAdam Frisby2008-05-01 18:50:44 +0000
commit76d8eaa4069d6445c47784168e274ba4253f7b9c (patch)
tree6f0f023b9c994253f3f6808edf94949c7ebd2d29 /OpenSim/Region/Storage/OpenSim.DataStore.MSSQL
parentAttempt to locate SL client in LaunchSLClient under other Unices. (diff)
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* Thanks to Mic Bowman for inspiring me to look at that we are still using ASCIIEncoder in places we shouldn't.
Diffstat (limited to 'OpenSim/Region/Storage/OpenSim.DataStore.MSSQL')
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs15
1 files changed, 0 insertions, 15 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs
index 39babd6..c917e1e 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MSSQL/MSSQLDataStore.cs
@@ -656,21 +656,6 @@ namespace OpenSim.DataStore.MSSQL
656 656
657 657
658 s.ExtraParams = (byte[]) row["ExtraParams"]; 658 s.ExtraParams = (byte[]) row["ExtraParams"];
659 // System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
660 // string texture = encoding.GetString((Byte[])row["Texture"]);
661 // if (!texture.StartsWith("<"))
662 // {
663 // //here so that we can still work with old format database files (ie from before I added xml serialization)
664 // LLObject.TextureEntry textureEntry = null;
665 // textureEntry = new LLObject.TextureEntry(new LLUUID(texture));
666 // s.TextureEntry = textureEntry.ToBytes();
667 // }
668 // else
669 // {
670 // TextureBlock textureEntry = TextureBlock.FromXmlString(texture);
671 // s.TextureEntry = textureEntry.TextureData;
672 // s.ExtraParams = textureEntry.ExtraParams;
673 // }
674 659
675 return s; 660 return s;
676 } 661 }