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author | MW | 2007-06-27 15:28:52 +0000 |
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committer | MW | 2007-06-27 15:28:52 +0000 |
commit | 646bbbc84b8010e0dacbeed5342cdb045f46cc49 (patch) | |
tree | 770b34d19855363c3c113ab9a0af9a56d821d887 /OpenSim/Region/Simulation/Scenes | |
download | opensim-SC-646bbbc84b8010e0dacbeed5342cdb045f46cc49.zip opensim-SC-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.gz opensim-SC-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.bz2 opensim-SC-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.xz |
Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
Diffstat (limited to 'OpenSim/Region/Simulation/Scenes')
18 files changed, 3515 insertions, 0 deletions
diff --git a/OpenSim/Region/Simulation/Scenes/Entity.cs b/OpenSim/Region/Simulation/Scenes/Entity.cs new file mode 100644 index 0000000..f8754f5 --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/Entity.cs | |||
@@ -0,0 +1,194 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using Axiom.MathLib; | ||
32 | using OpenSim.Physics.Manager; | ||
33 | using libsecondlife; | ||
34 | using OpenSim.Region.Scripting; | ||
35 | |||
36 | namespace OpenSim.Region.Scenes | ||
37 | { | ||
38 | public abstract class Entity : IScriptReadonlyEntity | ||
39 | { | ||
40 | public libsecondlife.LLUUID uuid; | ||
41 | public Quaternion rotation; | ||
42 | protected List<Entity> children; | ||
43 | |||
44 | protected PhysicsActor _physActor; | ||
45 | protected Scene m_world; | ||
46 | protected string m_name; | ||
47 | |||
48 | /// <summary> | ||
49 | /// | ||
50 | /// </summary> | ||
51 | public virtual string Name | ||
52 | { | ||
53 | get { return m_name; } | ||
54 | } | ||
55 | |||
56 | protected LLVector3 m_pos; | ||
57 | /// <summary> | ||
58 | /// | ||
59 | /// </summary> | ||
60 | public virtual LLVector3 Pos | ||
61 | { | ||
62 | get | ||
63 | { | ||
64 | if (this._physActor != null) | ||
65 | { | ||
66 | m_pos.X = _physActor.Position.X; | ||
67 | m_pos.Y = _physActor.Position.Y; | ||
68 | m_pos.Z = _physActor.Position.Z; | ||
69 | } | ||
70 | |||
71 | return m_pos; | ||
72 | } | ||
73 | set | ||
74 | { | ||
75 | if (this._physActor != null) | ||
76 | { | ||
77 | try | ||
78 | { | ||
79 | lock (this.m_world.SyncRoot) | ||
80 | { | ||
81 | |||
82 | this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z); | ||
83 | } | ||
84 | } | ||
85 | catch (Exception e) | ||
86 | { | ||
87 | Console.WriteLine(e.Message); | ||
88 | } | ||
89 | } | ||
90 | |||
91 | m_pos = value; | ||
92 | } | ||
93 | } | ||
94 | |||
95 | public LLVector3 velocity; | ||
96 | |||
97 | /// <summary> | ||
98 | /// | ||
99 | /// </summary> | ||
100 | public virtual LLVector3 Velocity | ||
101 | { | ||
102 | get | ||
103 | { | ||
104 | if (this._physActor != null) | ||
105 | { | ||
106 | velocity.X = _physActor.Velocity.X; | ||
107 | velocity.Y = _physActor.Velocity.Y; | ||
108 | velocity.Z = _physActor.Velocity.Z; | ||
109 | } | ||
110 | |||
111 | return velocity; | ||
112 | } | ||
113 | set | ||
114 | { | ||
115 | if (this._physActor != null) | ||
116 | { | ||
117 | try | ||
118 | { | ||
119 | lock (this.m_world.SyncRoot) | ||
120 | { | ||
121 | |||
122 | this._physActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z); | ||
123 | } | ||
124 | } | ||
125 | catch (Exception e) | ||
126 | { | ||
127 | Console.WriteLine(e.Message); | ||
128 | } | ||
129 | } | ||
130 | |||
131 | velocity = value; | ||
132 | } | ||
133 | } | ||
134 | |||
135 | protected uint m_localId; | ||
136 | |||
137 | public uint LocalId | ||
138 | { | ||
139 | get { return m_localId; } | ||
140 | } | ||
141 | |||
142 | /// <summary> | ||
143 | /// Creates a new Entity (should not occur on it's own) | ||
144 | /// </summary> | ||
145 | public Entity() | ||
146 | { | ||
147 | uuid = new libsecondlife.LLUUID(); | ||
148 | |||
149 | m_pos = new LLVector3(); | ||
150 | velocity = new LLVector3(); | ||
151 | rotation = new Quaternion(); | ||
152 | m_name = "(basic entity)"; | ||
153 | children = new List<Entity>(); | ||
154 | } | ||
155 | |||
156 | /// <summary> | ||
157 | /// | ||
158 | /// </summary> | ||
159 | public virtual void updateMovement() | ||
160 | { | ||
161 | foreach (Entity child in children) | ||
162 | { | ||
163 | child.updateMovement(); | ||
164 | } | ||
165 | } | ||
166 | |||
167 | /// <summary> | ||
168 | /// Performs any updates that need to be done at each frame. This function is overridable from it's children. | ||
169 | /// </summary> | ||
170 | public virtual void update() { | ||
171 | // Do any per-frame updates needed that are applicable to every type of entity | ||
172 | foreach (Entity child in children) | ||
173 | { | ||
174 | child.update(); | ||
175 | } | ||
176 | } | ||
177 | |||
178 | /// <summary> | ||
179 | /// Called at a set interval to inform entities that they should back themsleves up to the DB | ||
180 | /// </summary> | ||
181 | public virtual void BackUp() | ||
182 | { | ||
183 | |||
184 | } | ||
185 | |||
186 | /// <summary> | ||
187 | /// Infoms the entity that the land (heightmap) has changed | ||
188 | /// </summary> | ||
189 | public virtual void LandRenegerated() | ||
190 | { | ||
191 | |||
192 | } | ||
193 | } | ||
194 | } | ||
diff --git a/OpenSim/Region/Simulation/Scenes/IScenePresenceBody.cs b/OpenSim/Region/Simulation/Scenes/IScenePresenceBody.cs new file mode 100644 index 0000000..65077e6 --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/IScenePresenceBody.cs | |||
@@ -0,0 +1,19 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | using libsecondlife.Packets; | ||
6 | using OpenSim.Physics.Manager; | ||
7 | using OpenSim.Framework.Interfaces; | ||
8 | using OpenSim.Framework.Types; | ||
9 | |||
10 | namespace OpenSim.Region.Scenes | ||
11 | { | ||
12 | public interface IScenePresenceBody | ||
13 | { | ||
14 | void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation); | ||
15 | void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam); | ||
16 | void SendOurAppearance(IClientAPI OurClient); | ||
17 | void SendAppearanceToOtherAgent(ScenePresence avatarInfo); | ||
18 | } | ||
19 | } | ||
diff --git a/OpenSim/Region/Simulation/Scenes/Primitive.cs b/OpenSim/Region/Simulation/Scenes/Primitive.cs new file mode 100644 index 0000000..e04c711 --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/Primitive.cs | |||
@@ -0,0 +1,582 @@ | |||
1 | |||
2 | /* | ||
3 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
4 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
5 | * | ||
6 | * Redistribution and use in source and binary forms, with or without | ||
7 | * modification, are permitted provided that the following conditions are met: | ||
8 | * * Redistributions of source code must retain the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer. | ||
10 | * * Redistributions in binary form must reproduce the above copyright | ||
11 | * notice, this list of conditions and the following disclaimer in the | ||
12 | * documentation and/or other materials provided with the distribution. | ||
13 | * * Neither the name of the OpenSim Project nor the | ||
14 | * names of its contributors may be used to endorse or promote products | ||
15 | * derived from this software without specific prior written permission. | ||
16 | * | ||
17 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
18 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
19 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
20 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
21 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
22 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
23 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
24 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
26 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
27 | * | ||
28 | */ | ||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Text; | ||
32 | using libsecondlife; | ||
33 | using libsecondlife.Packets; | ||
34 | using OpenSim.Framework.Interfaces; | ||
35 | using OpenSim.Physics.Manager; | ||
36 | using OpenSim.Framework.Types; | ||
37 | using OpenSim.Framework.Inventory; | ||
38 | |||
39 | namespace OpenSim.Region.Scenes | ||
40 | { | ||
41 | public class Primitive : Entity | ||
42 | { | ||
43 | internal PrimData primData; | ||
44 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | ||
45 | // private Dictionary<uint, IClientAPI> m_clientThreads; | ||
46 | private ulong m_regionHandle; | ||
47 | private const uint FULL_MASK_PERMISSIONS = 2147483647; | ||
48 | private bool physicsEnabled = false; | ||
49 | private byte updateFlag = 0; | ||
50 | private uint flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; | ||
51 | |||
52 | private Dictionary<LLUUID, InventoryItem> inventoryItems; | ||
53 | |||
54 | #region Properties | ||
55 | |||
56 | public LLVector3 Scale | ||
57 | { | ||
58 | set | ||
59 | { | ||
60 | this.primData.Scale = value; | ||
61 | //this.dirtyFlag = true; | ||
62 | } | ||
63 | get | ||
64 | { | ||
65 | return this.primData.Scale; | ||
66 | } | ||
67 | } | ||
68 | |||
69 | public PhysicsActor PhysActor | ||
70 | { | ||
71 | set | ||
72 | { | ||
73 | this._physActor = value; | ||
74 | } | ||
75 | } | ||
76 | |||
77 | public override LLVector3 Pos | ||
78 | { | ||
79 | get | ||
80 | { | ||
81 | return base.Pos; | ||
82 | } | ||
83 | set | ||
84 | { | ||
85 | base.Pos = value; | ||
86 | } | ||
87 | } | ||
88 | #endregion | ||
89 | |||
90 | /// <summary> | ||
91 | /// | ||
92 | /// </summary> | ||
93 | /// <param name="clientThreads"></param> | ||
94 | /// <param name="regionHandle"></param> | ||
95 | /// <param name="world"></param> | ||
96 | public Primitive( ulong regionHandle, Scene world) | ||
97 | { | ||
98 | // m_clientThreads = clientThreads; | ||
99 | m_regionHandle = regionHandle; | ||
100 | m_world = world; | ||
101 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
102 | } | ||
103 | |||
104 | /// <summary> | ||
105 | /// | ||
106 | /// </summary> | ||
107 | /// <param name="regionHandle"></param> | ||
108 | /// <param name="world"></param> | ||
109 | /// <param name="addPacket"></param> | ||
110 | /// <param name="ownerID"></param> | ||
111 | /// <param name="localID"></param> | ||
112 | public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID) | ||
113 | { | ||
114 | // m_clientThreads = clientThreads; | ||
115 | m_regionHandle = regionHandle; | ||
116 | m_world = world; | ||
117 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
118 | this.CreateFromPacket(addPacket, ownerID, localID); | ||
119 | } | ||
120 | |||
121 | /// <summary> | ||
122 | /// | ||
123 | /// </summary> | ||
124 | /// <param name="clientThreads"></param> | ||
125 | /// <param name="regionHandle"></param> | ||
126 | /// <param name="world"></param> | ||
127 | /// <param name="owner"></param> | ||
128 | /// <param name="fullID"></param> | ||
129 | /// <param name="localID"></param> | ||
130 | public Primitive( ulong regionHandle, Scene world, LLUUID owner, LLUUID fullID, uint localID) | ||
131 | { | ||
132 | // m_clientThreads = clientThreads; | ||
133 | m_regionHandle = regionHandle; | ||
134 | m_world = world; | ||
135 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
136 | this.primData = new PrimData(); | ||
137 | this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||
138 | this.primData.OwnerID = owner; | ||
139 | this.primData.FullID = this.uuid = fullID; | ||
140 | this.primData.LocalID = m_localId = localID; | ||
141 | } | ||
142 | |||
143 | /// <summary> | ||
144 | /// Constructor to create a default cube | ||
145 | /// </summary> | ||
146 | /// <param name="clientThreads"></param> | ||
147 | /// <param name="regionHandle"></param> | ||
148 | /// <param name="world"></param> | ||
149 | /// <param name="owner"></param> | ||
150 | /// <param name="localID"></param> | ||
151 | /// <param name="position"></param> | ||
152 | public Primitive( ulong regionHandle, Scene world, LLUUID owner, uint localID, LLVector3 position) | ||
153 | { | ||
154 | //m_clientThreads = clientThreads; | ||
155 | m_regionHandle = regionHandle; | ||
156 | m_world = world; | ||
157 | inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | ||
158 | this.primData = PrimData.DefaultCube(); | ||
159 | this.primData.OwnerID = owner; | ||
160 | this.primData.LocalID = m_localId = localID; | ||
161 | this.Pos = this.primData.Position = position; | ||
162 | |||
163 | this.updateFlag = 1; | ||
164 | } | ||
165 | |||
166 | /// <summary> | ||
167 | /// | ||
168 | /// </summary> | ||
169 | /// <returns></returns> | ||
170 | public byte[] GetByteArray() | ||
171 | { | ||
172 | byte[] result = null; | ||
173 | List<byte[]> dataArrays = new List<byte[]>(); | ||
174 | dataArrays.Add(primData.ToBytes()); | ||
175 | foreach (Entity child in children) | ||
176 | { | ||
177 | if (child is OpenSim.Region.Scenes.Primitive) | ||
178 | { | ||
179 | dataArrays.Add(((OpenSim.Region.Scenes.Primitive)child).GetByteArray()); | ||
180 | } | ||
181 | } | ||
182 | byte[] primstart = Helpers.StringToField("<Prim>"); | ||
183 | byte[] primend = Helpers.StringToField("</Prim>"); | ||
184 | int totalLength = primstart.Length + primend.Length; | ||
185 | for (int i = 0; i < dataArrays.Count; i++) | ||
186 | { | ||
187 | totalLength += dataArrays[i].Length; | ||
188 | } | ||
189 | |||
190 | result = new byte[totalLength]; | ||
191 | int arraypos = 0; | ||
192 | Array.Copy(primstart, 0, result, 0, primstart.Length); | ||
193 | arraypos += primstart.Length; | ||
194 | for (int i = 0; i < dataArrays.Count; i++) | ||
195 | { | ||
196 | Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length); | ||
197 | arraypos += dataArrays[i].Length; | ||
198 | } | ||
199 | Array.Copy(primend, 0, result, arraypos, primend.Length); | ||
200 | |||
201 | return result; | ||
202 | } | ||
203 | |||
204 | #region Overridden Methods | ||
205 | |||
206 | /// <summary> | ||
207 | /// | ||
208 | /// </summary> | ||
209 | public override void update() | ||
210 | { | ||
211 | if (this.updateFlag == 1) // is a new prim just been created/reloaded | ||
212 | { | ||
213 | this.SendFullUpdateToAllClients(); | ||
214 | this.updateFlag = 0; | ||
215 | } | ||
216 | if (this.updateFlag == 2) //some change has been made so update the clients | ||
217 | { | ||
218 | this.SendTerseUpdateToALLClients(); | ||
219 | this.updateFlag = 0; | ||
220 | } | ||
221 | } | ||
222 | |||
223 | /// <summary> | ||
224 | /// | ||
225 | /// </summary> | ||
226 | public override void BackUp() | ||
227 | { | ||
228 | |||
229 | } | ||
230 | |||
231 | #endregion | ||
232 | |||
233 | #region Packet handlers | ||
234 | |||
235 | /// <summary> | ||
236 | /// | ||
237 | /// </summary> | ||
238 | /// <param name="pos"></param> | ||
239 | public void UpdatePosition(LLVector3 pos) | ||
240 | { | ||
241 | this.Pos = new LLVector3(pos.X, pos.Y, pos.Z); | ||
242 | this.updateFlag = 2; | ||
243 | } | ||
244 | |||
245 | /// <summary> | ||
246 | /// | ||
247 | /// </summary> | ||
248 | /// <param name="addPacket"></param> | ||
249 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock updatePacket) | ||
250 | { | ||
251 | this.primData.PathBegin = updatePacket.PathBegin; | ||
252 | this.primData.PathEnd = updatePacket.PathEnd; | ||
253 | this.primData.PathScaleX = updatePacket.PathScaleX; | ||
254 | this.primData.PathScaleY = updatePacket.PathScaleY; | ||
255 | this.primData.PathShearX = updatePacket.PathShearX; | ||
256 | this.primData.PathShearY = updatePacket.PathShearY; | ||
257 | this.primData.PathSkew = updatePacket.PathSkew; | ||
258 | this.primData.ProfileBegin = updatePacket.ProfileBegin; | ||
259 | this.primData.ProfileEnd = updatePacket.ProfileEnd; | ||
260 | this.primData.PathCurve = updatePacket.PathCurve; | ||
261 | this.primData.ProfileCurve = updatePacket.ProfileCurve; | ||
262 | this.primData.ProfileHollow = updatePacket.ProfileHollow; | ||
263 | this.primData.PathRadiusOffset = updatePacket.PathRadiusOffset; | ||
264 | this.primData.PathRevolutions = updatePacket.PathRevolutions; | ||
265 | this.primData.PathTaperX = updatePacket.PathTaperX; | ||
266 | this.primData.PathTaperY = updatePacket.PathTaperY; | ||
267 | this.primData.PathTwist = updatePacket.PathTwist; | ||
268 | this.primData.PathTwistBegin = updatePacket.PathTwistBegin; | ||
269 | } | ||
270 | |||
271 | /// <summary> | ||
272 | /// | ||
273 | /// </summary> | ||
274 | /// <param name="tex"></param> | ||
275 | public void UpdateTexture(byte[] tex) | ||
276 | { | ||
277 | this.primData.TextureEntry = tex; | ||
278 | } | ||
279 | |||
280 | /// <summary> | ||
281 | /// | ||
282 | /// </summary> | ||
283 | /// <param name="pack"></param> | ||
284 | public void UpdateObjectFlags(ObjectFlagUpdatePacket pack) | ||
285 | { | ||
286 | |||
287 | } | ||
288 | |||
289 | /// <summary> | ||
290 | /// | ||
291 | /// </summary> | ||
292 | /// <param name="prim"></param> | ||
293 | public void AssignToParent(Primitive prim) | ||
294 | { | ||
295 | |||
296 | } | ||
297 | |||
298 | #endregion | ||
299 | |||
300 | # region Inventory Methods | ||
301 | /// <summary> | ||
302 | /// | ||
303 | /// </summary> | ||
304 | /// <param name="item"></param> | ||
305 | /// <returns></returns> | ||
306 | public bool AddToInventory(InventoryItem item) | ||
307 | { | ||
308 | return false; | ||
309 | } | ||
310 | |||
311 | /// <summary> | ||
312 | /// | ||
313 | /// </summary> | ||
314 | /// <param name="itemID"></param> | ||
315 | /// <returns></returns> | ||
316 | public InventoryItem RemoveFromInventory(LLUUID itemID) | ||
317 | { | ||
318 | return null; | ||
319 | } | ||
320 | |||
321 | /// <summary> | ||
322 | /// | ||
323 | /// </summary> | ||
324 | /// <param name="simClient"></param> | ||
325 | /// <param name="packet"></param> | ||
326 | public void RequestInventoryInfo(IClientAPI simClient, RequestTaskInventoryPacket packet) | ||
327 | { | ||
328 | |||
329 | } | ||
330 | |||
331 | /// <summary> | ||
332 | /// | ||
333 | /// </summary> | ||
334 | /// <param name="simClient"></param> | ||
335 | /// <param name="xferID"></param> | ||
336 | public void RequestXferInventory(IClientAPI simClient, ulong xferID) | ||
337 | { | ||
338 | //will only currently work if the total size of the inventory data array is under about 1000 bytes | ||
339 | SendXferPacketPacket send = new SendXferPacketPacket(); | ||
340 | |||
341 | send.XferID.ID = xferID; | ||
342 | send.XferID.Packet = 1 + 2147483648; | ||
343 | send.DataPacket.Data = this.ConvertInventoryToBytes(); | ||
344 | |||
345 | simClient.OutPacket(send); | ||
346 | } | ||
347 | |||
348 | /// <summary> | ||
349 | /// | ||
350 | /// </summary> | ||
351 | /// <returns></returns> | ||
352 | public byte[] ConvertInventoryToBytes() | ||
353 | { | ||
354 | System.Text.Encoding enc = System.Text.Encoding.ASCII; | ||
355 | byte[] result = new byte[0]; | ||
356 | List<byte[]> inventoryData = new List<byte[]>(); | ||
357 | int totallength = 0; | ||
358 | foreach (InventoryItem invItem in inventoryItems.Values) | ||
359 | { | ||
360 | byte[] data = enc.GetBytes(invItem.ExportString()); | ||
361 | inventoryData.Add(data); | ||
362 | totallength += data.Length; | ||
363 | } | ||
364 | //TODO: copy arrays into the single result array | ||
365 | |||
366 | return result; | ||
367 | } | ||
368 | |||
369 | /// <summary> | ||
370 | /// | ||
371 | /// </summary> | ||
372 | /// <param name="data"></param> | ||
373 | public void CreateInventoryFromBytes(byte[] data) | ||
374 | { | ||
375 | |||
376 | } | ||
377 | |||
378 | #endregion | ||
379 | |||
380 | #region Update viewers Methods | ||
381 | |||
382 | /// <summary> | ||
383 | /// | ||
384 | /// </summary> | ||
385 | /// <param name="remoteClient"></param> | ||
386 | public void SendFullUpdateForAllChildren(IClientAPI remoteClient) | ||
387 | { | ||
388 | this.SendFullUpdateToClient(remoteClient); | ||
389 | for (int i = 0; i < this.children.Count; i++) | ||
390 | { | ||
391 | if (this.children[i] is Primitive) | ||
392 | { | ||
393 | ((Primitive)this.children[i]).SendFullUpdateForAllChildren(remoteClient); | ||
394 | } | ||
395 | } | ||
396 | } | ||
397 | |||
398 | /// <summary> | ||
399 | /// | ||
400 | /// </summary> | ||
401 | /// <param name="remoteClient"></param> | ||
402 | public void SendFullUpdateToClient(IClientAPI remoteClient) | ||
403 | { | ||
404 | LLVector3 lPos; | ||
405 | if (this._physActor != null && this.physicsEnabled) | ||
406 | { | ||
407 | PhysicsVector pPos = this._physActor.Position; | ||
408 | lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); | ||
409 | } | ||
410 | else | ||
411 | { | ||
412 | lPos = this.Pos; | ||
413 | } | ||
414 | |||
415 | remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.primData, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags); | ||
416 | } | ||
417 | |||
418 | /// <summary> | ||
419 | /// | ||
420 | /// </summary> | ||
421 | public void SendFullUpdateToAllClients() | ||
422 | { | ||
423 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
424 | for (int i = 0; i < avatars.Count; i++) | ||
425 | { | ||
426 | this.SendFullUpdateToClient(avatars[i].ControllingClient); | ||
427 | } | ||
428 | } | ||
429 | |||
430 | /// <summary> | ||
431 | /// | ||
432 | /// </summary> | ||
433 | /// <param name="RemoteClient"></param> | ||
434 | public void SendTerseUpdateToClient(IClientAPI RemoteClient) | ||
435 | { | ||
436 | LLVector3 lPos; | ||
437 | Axiom.MathLib.Quaternion lRot; | ||
438 | if (this._physActor != null && this.physicsEnabled) //is this needed ? doesn't the property fields do this for us? | ||
439 | { | ||
440 | PhysicsVector pPos = this._physActor.Position; | ||
441 | lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); | ||
442 | lRot = this._physActor.Orientation; | ||
443 | } | ||
444 | else | ||
445 | { | ||
446 | lPos = this.Pos; | ||
447 | lRot = this.rotation; | ||
448 | } | ||
449 | LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w); | ||
450 | RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot); | ||
451 | } | ||
452 | |||
453 | /// <summary> | ||
454 | /// | ||
455 | /// </summary> | ||
456 | public void SendTerseUpdateToALLClients() | ||
457 | { | ||
458 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
459 | for (int i = 0; i < avatars.Count; i++) | ||
460 | { | ||
461 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); | ||
462 | } | ||
463 | } | ||
464 | |||
465 | #endregion | ||
466 | |||
467 | #region Create Methods | ||
468 | |||
469 | /// <summary> | ||
470 | /// | ||
471 | /// </summary> | ||
472 | /// <param name="addPacket"></param> | ||
473 | /// <param name="ownerID"></param> | ||
474 | /// <param name="localID"></param> | ||
475 | public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID) | ||
476 | { | ||
477 | PrimData PData = new PrimData(); | ||
478 | this.primData = PData; | ||
479 | this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; | ||
480 | |||
481 | PData.OwnerID = ownerID; | ||
482 | PData.PCode = addPacket.ObjectData.PCode; | ||
483 | PData.PathBegin = addPacket.ObjectData.PathBegin; | ||
484 | PData.PathEnd = addPacket.ObjectData.PathEnd; | ||
485 | PData.PathScaleX = addPacket.ObjectData.PathScaleX; | ||
486 | PData.PathScaleY = addPacket.ObjectData.PathScaleY; | ||
487 | PData.PathShearX = addPacket.ObjectData.PathShearX; | ||
488 | PData.PathShearY = addPacket.ObjectData.PathShearY; | ||
489 | PData.PathSkew = addPacket.ObjectData.PathSkew; | ||
490 | PData.ProfileBegin = addPacket.ObjectData.ProfileBegin; | ||
491 | PData.ProfileEnd = addPacket.ObjectData.ProfileEnd; | ||
492 | PData.Scale = addPacket.ObjectData.Scale; | ||
493 | PData.PathCurve = addPacket.ObjectData.PathCurve; | ||
494 | PData.ProfileCurve = addPacket.ObjectData.ProfileCurve; | ||
495 | PData.ParentID = 0; | ||
496 | PData.ProfileHollow = addPacket.ObjectData.ProfileHollow; | ||
497 | PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset; | ||
498 | PData.PathRevolutions = addPacket.ObjectData.PathRevolutions; | ||
499 | PData.PathTaperX = addPacket.ObjectData.PathTaperX; | ||
500 | PData.PathTaperY = addPacket.ObjectData.PathTaperY; | ||
501 | PData.PathTwist = addPacket.ObjectData.PathTwist; | ||
502 | PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin; | ||
503 | LLVector3 pos1 = addPacket.ObjectData.RayEnd; | ||
504 | this.primData.FullID = this.uuid = LLUUID.Random(); | ||
505 | this.primData.LocalID = m_localId = (uint)(localID); | ||
506 | this.primData.Position = this.Pos = pos1; | ||
507 | |||
508 | this.updateFlag = 1; | ||
509 | } | ||
510 | |||
511 | /// <summary> | ||
512 | /// | ||
513 | /// </summary> | ||
514 | /// <param name="data"></param> | ||
515 | public void CreateFromBytes(byte[] data) | ||
516 | { | ||
517 | |||
518 | } | ||
519 | |||
520 | /// <summary> | ||
521 | /// | ||
522 | /// </summary> | ||
523 | /// <param name="primData"></param> | ||
524 | public void CreateFromPrimData(PrimData primData) | ||
525 | { | ||
526 | this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false); | ||
527 | } | ||
528 | |||
529 | /// <summary> | ||
530 | /// | ||
531 | /// </summary> | ||
532 | /// <param name="primData"></param> | ||
533 | /// <param name="posi"></param> | ||
534 | /// <param name="localID"></param> | ||
535 | /// <param name="newprim"></param> | ||
536 | public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim) | ||
537 | { | ||
538 | |||
539 | } | ||
540 | |||
541 | public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | ||
542 | { | ||
543 | // Console.WriteLine("moving prim to new location " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
544 | this.Pos = pos; | ||
545 | this.SendTerseUpdateToALLClients(); | ||
546 | } | ||
547 | |||
548 | public void GetProperites(IClientAPI client) | ||
549 | { | ||
550 | //needs changing | ||
551 | ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); | ||
552 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; | ||
553 | proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); | ||
554 | proper.ObjectData[0].ItemID = LLUUID.Zero; | ||
555 | proper.ObjectData[0].CreationDate = (ulong)primData.CreationDate; | ||
556 | proper.ObjectData[0].CreatorID = primData.OwnerID; | ||
557 | proper.ObjectData[0].FolderID = LLUUID.Zero; | ||
558 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; | ||
559 | proper.ObjectData[0].GroupID = LLUUID.Zero; | ||
560 | proper.ObjectData[0].InventorySerial = 0; | ||
561 | proper.ObjectData[0].LastOwnerID = LLUUID.Zero; | ||
562 | proper.ObjectData[0].ObjectID = this.uuid; | ||
563 | proper.ObjectData[0].OwnerID = primData.OwnerID; | ||
564 | proper.ObjectData[0].TouchName = new byte[0]; | ||
565 | proper.ObjectData[0].TextureID = new byte[0]; | ||
566 | proper.ObjectData[0].SitName = new byte[0]; | ||
567 | proper.ObjectData[0].Name = new byte[0]; | ||
568 | proper.ObjectData[0].Description = new byte[0]; | ||
569 | proper.ObjectData[0].OwnerMask = primData.OwnerMask; | ||
570 | proper.ObjectData[0].NextOwnerMask = primData.NextOwnerMask; | ||
571 | proper.ObjectData[0].GroupMask = primData.GroupMask; | ||
572 | proper.ObjectData[0].EveryoneMask = primData.EveryoneMask; | ||
573 | proper.ObjectData[0].BaseMask = primData.BaseMask; | ||
574 | |||
575 | client.OutPacket(proper); | ||
576 | |||
577 | } | ||
578 | |||
579 | #endregion | ||
580 | |||
581 | } | ||
582 | } | ||
diff --git a/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs new file mode 100644 index 0000000..d1a2717 --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/Scene.PacketHandlers.cs | |||
@@ -0,0 +1,305 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | using libsecondlife.Packets; | ||
33 | using OpenSim.Physics.Manager; | ||
34 | using OpenSim.Framework.Interfaces; | ||
35 | using OpenSim.Framework.Types; | ||
36 | using OpenSim.Framework.Inventory; | ||
37 | using OpenSim.Framework.Utilities; | ||
38 | |||
39 | namespace OpenSim.Region.Scenes | ||
40 | { | ||
41 | public partial class Scene | ||
42 | { | ||
43 | /// <summary> | ||
44 | /// Modifies terrain using the specified information | ||
45 | /// </summary> | ||
46 | /// <param name="height">The height at which the user started modifying the terrain</param> | ||
47 | /// <param name="seconds">The number of seconds the modify button was pressed</param> | ||
48 | /// <param name="brushsize">The size of the brush used</param> | ||
49 | /// <param name="action">The action to be performed</param> | ||
50 | /// <param name="north">Distance from the north border where the cursor is located</param> | ||
51 | /// <param name="west">Distance from the west border where the cursor is located</param> | ||
52 | public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west) | ||
53 | { | ||
54 | // Shiny. | ||
55 | double size = (double)(1 << brushsize); | ||
56 | |||
57 | switch (action) | ||
58 | { | ||
59 | case 0: | ||
60 | // flatten terrain | ||
61 | Terrain.flatten(north, west, size, (double)seconds / 100.0); | ||
62 | RegenerateTerrain(true, (int)north, (int)west); | ||
63 | break; | ||
64 | case 1: | ||
65 | // raise terrain | ||
66 | Terrain.raise(north, west, size, (double)seconds / 100.0); | ||
67 | RegenerateTerrain(true, (int)north, (int)west); | ||
68 | break; | ||
69 | case 2: | ||
70 | //lower terrain | ||
71 | Terrain.lower(north, west, size, (double)seconds / 100.0); | ||
72 | RegenerateTerrain(true, (int)north, (int)west); | ||
73 | break; | ||
74 | case 3: | ||
75 | // smooth terrain | ||
76 | Terrain.smooth(north, west, size, (double)seconds / 100.0); | ||
77 | RegenerateTerrain(true, (int)north, (int)west); | ||
78 | break; | ||
79 | case 4: | ||
80 | // noise | ||
81 | Terrain.noise(north, west, size, (double)seconds / 100.0); | ||
82 | RegenerateTerrain(true, (int)north, (int)west); | ||
83 | break; | ||
84 | case 5: | ||
85 | // revert | ||
86 | Terrain.revert(north, west, size, (double)seconds / 100.0); | ||
87 | RegenerateTerrain(true, (int)north, (int)west); | ||
88 | break; | ||
89 | |||
90 | // CLIENT EXTENSIONS GO HERE | ||
91 | case 128: | ||
92 | // erode-thermal | ||
93 | break; | ||
94 | case 129: | ||
95 | // erode-aerobic | ||
96 | break; | ||
97 | case 130: | ||
98 | // erode-hydraulic | ||
99 | break; | ||
100 | } | ||
101 | return; | ||
102 | } | ||
103 | |||
104 | /// <summary> | ||
105 | /// | ||
106 | /// </summary> | ||
107 | /// <param name="message"></param> | ||
108 | /// <param name="type"></param> | ||
109 | /// <param name="fromPos"></param> | ||
110 | /// <param name="fromName"></param> | ||
111 | /// <param name="fromAgentID"></param> | ||
112 | public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) | ||
113 | { | ||
114 | Console.WriteLine("Chat message"); | ||
115 | ScenePresence avatar = null; | ||
116 | foreach (IClientAPI client in m_clientThreads.Values) | ||
117 | { | ||
118 | int dis = -1000; | ||
119 | if (this.Avatars.ContainsKey(client.AgentId)) | ||
120 | { | ||
121 | |||
122 | avatar = this.Avatars[client.AgentId]; | ||
123 | // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y)); | ||
124 | dis= (int)avatar.Pos.GetDistanceTo(fromPos); | ||
125 | Console.WriteLine("found avatar at " +dis); | ||
126 | |||
127 | } | ||
128 | |||
129 | switch (type) | ||
130 | { | ||
131 | case 0: // Whisper | ||
132 | if ((dis < 10) && (dis > -10)) | ||
133 | { | ||
134 | //should change so the message is sent through the avatar rather than direct to the ClientView | ||
135 | client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); | ||
136 | } | ||
137 | break; | ||
138 | case 1: // Say | ||
139 | if ((dis < 30) && (dis > -30)) | ||
140 | { | ||
141 | Console.WriteLine("sending chat"); | ||
142 | client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); | ||
143 | } | ||
144 | break; | ||
145 | case 2: // Shout | ||
146 | if ((dis < 100) && (dis > -100)) | ||
147 | { | ||
148 | client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); | ||
149 | } | ||
150 | break; | ||
151 | |||
152 | case 0xff: // Broadcast | ||
153 | client.SendChatMessage(message, type, fromPos, fromName, fromAgentID); | ||
154 | break; | ||
155 | } | ||
156 | |||
157 | } | ||
158 | } | ||
159 | |||
160 | /// <summary> | ||
161 | /// | ||
162 | /// </summary> | ||
163 | /// <param name="primAsset"></param> | ||
164 | /// <param name="pos"></param> | ||
165 | public void RezObject(AssetBase primAsset, LLVector3 pos) | ||
166 | { | ||
167 | |||
168 | } | ||
169 | |||
170 | /// <summary> | ||
171 | /// | ||
172 | /// </summary> | ||
173 | /// <param name="packet"></param> | ||
174 | /// <param name="simClient"></param> | ||
175 | public void DeRezObject(Packet packet, IClientAPI simClient) | ||
176 | { | ||
177 | |||
178 | } | ||
179 | |||
180 | /// <summary> | ||
181 | /// | ||
182 | /// </summary> | ||
183 | /// <param name="remoteClient"></param> | ||
184 | public void SendAvatarsToClient(IClientAPI remoteClient) | ||
185 | { | ||
186 | |||
187 | } | ||
188 | |||
189 | /// <summary> | ||
190 | /// | ||
191 | /// </summary> | ||
192 | /// <param name="parentPrim"></param> | ||
193 | /// <param name="childPrims"></param> | ||
194 | public void LinkObjects(uint parentPrim, List<uint> childPrims) | ||
195 | { | ||
196 | |||
197 | |||
198 | } | ||
199 | |||
200 | /// <summary> | ||
201 | /// | ||
202 | /// </summary> | ||
203 | /// <param name="primLocalID"></param> | ||
204 | /// <param name="shapeBlock"></param> | ||
205 | public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock) | ||
206 | { | ||
207 | |||
208 | } | ||
209 | |||
210 | /// <summary> | ||
211 | /// | ||
212 | /// </summary> | ||
213 | /// <param name="primLocalID"></param> | ||
214 | /// <param name="remoteClient"></param> | ||
215 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) | ||
216 | { | ||
217 | foreach (Entity ent in Entities.Values) | ||
218 | { | ||
219 | if (ent.LocalId == primLocalID) | ||
220 | { | ||
221 | ((OpenSim.Region.Scenes.Primitive)ent).GetProperites(remoteClient); | ||
222 | break; | ||
223 | } | ||
224 | } | ||
225 | } | ||
226 | |||
227 | public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | ||
228 | { | ||
229 | if (this.Entities.ContainsKey(objectID)) | ||
230 | { | ||
231 | ((Primitive)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient); | ||
232 | } | ||
233 | } | ||
234 | |||
235 | /// <summary> | ||
236 | /// | ||
237 | /// </summary> | ||
238 | /// <param name="localID"></param> | ||
239 | /// <param name="packet"></param> | ||
240 | /// <param name="remoteClient"></param> | ||
241 | public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient) | ||
242 | { | ||
243 | |||
244 | } | ||
245 | |||
246 | /// <summary> | ||
247 | /// | ||
248 | /// </summary> | ||
249 | /// <param name="localID"></param> | ||
250 | /// <param name="texture"></param> | ||
251 | /// <param name="remoteClient"></param> | ||
252 | public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient) | ||
253 | { | ||
254 | |||
255 | } | ||
256 | |||
257 | /// <summary> | ||
258 | /// | ||
259 | /// </summary> | ||
260 | /// <param name="localID"></param> | ||
261 | /// <param name="pos"></param> | ||
262 | /// <param name="remoteClient"></param> | ||
263 | public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient) | ||
264 | { | ||
265 | foreach (Entity ent in Entities.Values) | ||
266 | { | ||
267 | if (ent.LocalId == localID) | ||
268 | { | ||
269 | ((OpenSim.Region.Scenes.Primitive)ent).UpdatePosition(pos); | ||
270 | break; | ||
271 | } | ||
272 | } | ||
273 | } | ||
274 | |||
275 | /// <summary> | ||
276 | /// | ||
277 | /// </summary> | ||
278 | /// <param name="localID"></param> | ||
279 | /// <param name="rot"></param> | ||
280 | /// <param name="remoteClient"></param> | ||
281 | public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient) | ||
282 | { | ||
283 | |||
284 | } | ||
285 | |||
286 | /// <summary> | ||
287 | /// | ||
288 | /// </summary> | ||
289 | /// <param name="localID"></param> | ||
290 | /// <param name="scale"></param> | ||
291 | /// <param name="remoteClient"></param> | ||
292 | public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient) | ||
293 | { | ||
294 | } | ||
295 | |||
296 | /// <summary> | ||
297 | /// Sends prims to a client | ||
298 | /// </summary> | ||
299 | /// <param name="RemoteClient">Client to send to</param> | ||
300 | public void GetInitialPrims(IClientAPI RemoteClient) | ||
301 | { | ||
302 | |||
303 | } | ||
304 | } | ||
305 | } | ||
diff --git a/OpenSim/Region/Simulation/Scenes/Scene.Scripting.cs b/OpenSim/Region/Simulation/Scenes/Scene.Scripting.cs new file mode 100644 index 0000000..7b53388 --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/Scene.Scripting.cs | |||
@@ -0,0 +1,184 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using System.IO; | ||
32 | using System.Reflection; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Interfaces; | ||
35 | using OpenSim.Framework.Types; | ||
36 | using libsecondlife; | ||
37 | |||
38 | namespace OpenSim.Region.Scenes | ||
39 | { | ||
40 | public partial class Scene | ||
41 | { | ||
42 | private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>(); | ||
43 | |||
44 | /// <summary> | ||
45 | /// | ||
46 | /// </summary> | ||
47 | private void LoadScriptEngines() | ||
48 | { | ||
49 | this.LoadScriptPlugins(); | ||
50 | } | ||
51 | |||
52 | /// <summary> | ||
53 | /// | ||
54 | /// </summary> | ||
55 | public void LoadScriptPlugins() | ||
56 | { | ||
57 | string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines"); | ||
58 | string[] pluginFiles = Directory.GetFiles(path, "*.dll"); | ||
59 | |||
60 | |||
61 | for (int i = 0; i < pluginFiles.Length; i++) | ||
62 | { | ||
63 | this.AddPlugin(pluginFiles[i]); | ||
64 | } | ||
65 | } | ||
66 | |||
67 | /// <summary> | ||
68 | /// | ||
69 | /// </summary> | ||
70 | /// <param name="FileName"></param> | ||
71 | private void AddPlugin(string FileName) | ||
72 | { | ||
73 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); | ||
74 | |||
75 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
76 | { | ||
77 | if (pluginType.IsPublic) | ||
78 | { | ||
79 | if (!pluginType.IsAbstract) | ||
80 | { | ||
81 | Type typeInterface = pluginType.GetInterface("IScriptEngine", true); | ||
82 | |||
83 | if (typeInterface != null) | ||
84 | { | ||
85 | IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
86 | plug.Init(this); | ||
87 | this.scriptEngines.Add(plug.GetName(), plug); | ||
88 | |||
89 | } | ||
90 | |||
91 | typeInterface = null; | ||
92 | } | ||
93 | } | ||
94 | } | ||
95 | |||
96 | pluginAssembly = null; | ||
97 | } | ||
98 | |||
99 | /// <summary> | ||
100 | /// | ||
101 | /// </summary> | ||
102 | /// <param name="scriptType"></param> | ||
103 | /// <param name="scriptName"></param> | ||
104 | /// <param name="script"></param> | ||
105 | /// <param name="ent"></param> | ||
106 | public void LoadScript(string scriptType, string scriptName, string script, Entity ent) | ||
107 | { | ||
108 | if(this.scriptEngines.ContainsKey(scriptType)) | ||
109 | { | ||
110 | this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.LocalId); | ||
111 | } | ||
112 | } | ||
113 | |||
114 | #region IScriptAPI Methods | ||
115 | |||
116 | /// <summary> | ||
117 | /// | ||
118 | /// </summary> | ||
119 | /// <param name="localID"></param> | ||
120 | /// <returns></returns> | ||
121 | public LLVector3 GetEntityPosition(uint localID) | ||
122 | { | ||
123 | LLVector3 res = new LLVector3(); | ||
124 | // Console.WriteLine("script- getting entity " + localID + " position"); | ||
125 | foreach (Entity entity in this.Entities.Values) | ||
126 | { | ||
127 | if (entity.LocalId == localID) | ||
128 | { | ||
129 | res.X = entity.Pos.X; | ||
130 | res.Y = entity.Pos.Y; | ||
131 | res.Z = entity.Pos.Z; | ||
132 | } | ||
133 | } | ||
134 | return res; | ||
135 | } | ||
136 | |||
137 | /// <summary> | ||
138 | /// | ||
139 | /// </summary> | ||
140 | /// <param name="localID"></param> | ||
141 | /// <param name="x"></param> | ||
142 | /// <param name="y"></param> | ||
143 | /// <param name="z"></param> | ||
144 | public void SetEntityPosition(uint localID, float x , float y, float z) | ||
145 | { | ||
146 | foreach (Entity entity in this.Entities.Values) | ||
147 | { | ||
148 | if (entity.LocalId == localID && entity is Primitive) | ||
149 | { | ||
150 | LLVector3 pos = entity.Pos; | ||
151 | pos.X = x; | ||
152 | pos.Y = y; | ||
153 | Primitive prim = entity as Primitive; | ||
154 | // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. | ||
155 | //prim.UpdatePosition(pos); | ||
156 | // Console.WriteLine("script- setting entity " + localID + " positon"); | ||
157 | } | ||
158 | } | ||
159 | |||
160 | } | ||
161 | |||
162 | /// <summary> | ||
163 | /// | ||
164 | /// </summary> | ||
165 | /// <returns></returns> | ||
166 | public uint GetRandomAvatarID() | ||
167 | { | ||
168 | //Console.WriteLine("script- getting random avatar id"); | ||
169 | uint res = 0; | ||
170 | foreach (Entity entity in this.Entities.Values) | ||
171 | { | ||
172 | if (entity is ScenePresence) | ||
173 | { | ||
174 | res = entity.LocalId; | ||
175 | } | ||
176 | } | ||
177 | return res; | ||
178 | } | ||
179 | |||
180 | #endregion | ||
181 | |||
182 | |||
183 | } | ||
184 | } | ||
diff --git a/OpenSim/Region/Simulation/Scenes/Scene.cs b/OpenSim/Region/Simulation/Scenes/Scene.cs new file mode 100644 index 0000000..bf2244e --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/Scene.cs | |||
@@ -0,0 +1,795 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using libsecondlife; | ||
30 | using libsecondlife.Packets; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Text; | ||
33 | using System.Reflection; | ||
34 | using System.IO; | ||
35 | using System.Threading; | ||
36 | using System.Timers; | ||
37 | using OpenSim.Physics.Manager; | ||
38 | using OpenSim.Framework.Interfaces; | ||
39 | using OpenSim.Framework.Types; | ||
40 | using OpenSim.Framework.Inventory; | ||
41 | using OpenSim.Framework; | ||
42 | using OpenSim.Region.Scripting; | ||
43 | using OpenSim.Terrain; | ||
44 | using OpenGrid.Framework.Communications; | ||
45 | using OpenSim.Caches; | ||
46 | using OpenSim.Region; | ||
47 | using OpenSim.Servers; | ||
48 | |||
49 | namespace OpenSim.Region.Scenes | ||
50 | { | ||
51 | public delegate bool FilterAvatarList(ScenePresence avatar); | ||
52 | |||
53 | public partial class Scene : SceneBase, ILocalStorageReceiver, IScriptAPI | ||
54 | { | ||
55 | protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); | ||
56 | protected Dictionary<libsecondlife.LLUUID, ScenePresence> Avatars; | ||
57 | protected Dictionary<libsecondlife.LLUUID, Primitive> Prims; | ||
58 | private PhysicsScene phyScene; | ||
59 | private float timeStep = 0.1f; | ||
60 | private Random Rand = new Random(); | ||
61 | private uint _primCount = 702000; | ||
62 | private int storageCount; | ||
63 | private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers; | ||
64 | private Dictionary<string, ScriptFactory> m_scripts; | ||
65 | private Mutex updateLock; | ||
66 | |||
67 | protected AuthenticateSessionsBase authenticateHandler; | ||
68 | protected RegionCommsListener regionCommsHost; | ||
69 | protected CommunicationsManager commsManager; | ||
70 | |||
71 | protected Dictionary<LLUUID, Caps> capsHandlers = new Dictionary<LLUUID, Caps>(); | ||
72 | protected BaseHttpServer httpListener; | ||
73 | |||
74 | public ParcelManager parcelManager; | ||
75 | public EstateManager estateManager; | ||
76 | public EventManager eventManager; | ||
77 | |||
78 | #region Properties | ||
79 | /// <summary> | ||
80 | /// | ||
81 | /// </summary> | ||
82 | public PhysicsScene PhysScene | ||
83 | { | ||
84 | set | ||
85 | { | ||
86 | this.phyScene = value; | ||
87 | } | ||
88 | get | ||
89 | { | ||
90 | return (this.phyScene); | ||
91 | } | ||
92 | } | ||
93 | |||
94 | #endregion | ||
95 | |||
96 | #region Constructors | ||
97 | /// <summary> | ||
98 | /// Creates a new World class, and a region to go with it. | ||
99 | /// </summary> | ||
100 | /// <param name="clientThreads">Dictionary to contain client threads</param> | ||
101 | /// <param name="regionHandle">Region Handle for this region</param> | ||
102 | /// <param name="regionName">Region Name for this region</param> | ||
103 | public Scene(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer) | ||
104 | { | ||
105 | try | ||
106 | { | ||
107 | updateLock = new Mutex(false); | ||
108 | this.authenticateHandler = authen; | ||
109 | this.commsManager = commsMan; | ||
110 | this.assetCache = assetCach; | ||
111 | m_clientThreads = clientThreads; | ||
112 | m_regInfo = regInfo; | ||
113 | m_regionHandle = m_regInfo.RegionHandle; | ||
114 | m_regionName = m_regInfo.RegionName; | ||
115 | this.m_datastore = m_regInfo.DataStore; | ||
116 | this.RegisterRegionWithComms(); | ||
117 | |||
118 | parcelManager = new ParcelManager(this, this.m_regInfo); | ||
119 | estateManager = new EstateManager(this, this.m_regInfo); | ||
120 | |||
121 | eventManager = new EventManager(); | ||
122 | |||
123 | m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>(); | ||
124 | m_scripts = new Dictionary<string, ScriptFactory>(); | ||
125 | |||
126 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance"); | ||
127 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); | ||
128 | Avatars = new Dictionary<LLUUID, ScenePresence>(); | ||
129 | Prims = new Dictionary<LLUUID, Primitive>(); | ||
130 | |||
131 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating LandMap"); | ||
132 | Terrain = new TerrainEngine(); | ||
133 | |||
134 | ScenePresence.LoadAnims(); | ||
135 | this.httpListener = httpServer; | ||
136 | |||
137 | } | ||
138 | catch (Exception e) | ||
139 | { | ||
140 | OpenSim.Framework.Console.MainLog.Instance.Error( "World.cs: Constructor failed with exception " + e.ToString()); | ||
141 | } | ||
142 | } | ||
143 | #endregion | ||
144 | |||
145 | /// <summary> | ||
146 | /// | ||
147 | /// </summary> | ||
148 | public void StartTimer() | ||
149 | { | ||
150 | m_heartbeatTimer.Enabled = true; | ||
151 | m_heartbeatTimer.Interval = 100; | ||
152 | m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat); | ||
153 | } | ||
154 | |||
155 | |||
156 | #region Update Methods | ||
157 | |||
158 | |||
159 | /// <summary> | ||
160 | /// Performs per-frame updates regularly | ||
161 | /// </summary> | ||
162 | /// <param name="sender"></param> | ||
163 | /// <param name="e"></param> | ||
164 | void Heartbeat(object sender, System.EventArgs e) | ||
165 | { | ||
166 | this.Update(); | ||
167 | } | ||
168 | |||
169 | /// <summary> | ||
170 | /// Performs per-frame updates on the world, this should be the central world loop | ||
171 | /// </summary> | ||
172 | public override void Update() | ||
173 | { | ||
174 | updateLock.WaitOne(); | ||
175 | try | ||
176 | { | ||
177 | if (this.phyScene.IsThreaded) | ||
178 | { | ||
179 | this.phyScene.GetResults(); | ||
180 | |||
181 | } | ||
182 | |||
183 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
184 | { | ||
185 | Entities[UUID].updateMovement(); | ||
186 | } | ||
187 | |||
188 | lock (this.m_syncRoot) | ||
189 | { | ||
190 | this.phyScene.Simulate(timeStep); | ||
191 | } | ||
192 | |||
193 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
194 | { | ||
195 | Entities[UUID].update(); | ||
196 | } | ||
197 | |||
198 | // New | ||
199 | eventManager.TriggerOnFrame(); | ||
200 | |||
201 | // TODO: Obsolete - Phase out | ||
202 | foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values) | ||
203 | { | ||
204 | scriptHandler.OnFrame(); | ||
205 | } | ||
206 | foreach (IScriptEngine scripteng in this.scriptEngines.Values) | ||
207 | { | ||
208 | scripteng.OnFrame(); | ||
209 | } | ||
210 | |||
211 | //backup world data | ||
212 | this.storageCount++; | ||
213 | if (storageCount > 1200) //set to how often you want to backup | ||
214 | { | ||
215 | this.Backup(); | ||
216 | storageCount = 0; | ||
217 | } | ||
218 | } | ||
219 | catch (Exception e) | ||
220 | { | ||
221 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString()); | ||
222 | } | ||
223 | updateLock.ReleaseMutex(); | ||
224 | |||
225 | } | ||
226 | |||
227 | /// <summary> | ||
228 | /// | ||
229 | /// </summary> | ||
230 | /// <returns></returns> | ||
231 | public bool Backup() | ||
232 | { | ||
233 | /* | ||
234 | try | ||
235 | { | ||
236 | // Terrain backup routines | ||
237 | if (Terrain.tainted > 0) | ||
238 | { | ||
239 | Terrain.tainted = 0; | ||
240 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Terrain tainted, saving."); | ||
241 | localStorage.SaveMap(Terrain.getHeights1D()); | ||
242 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Terrain saved, informing Physics."); | ||
243 | lock (this.m_syncRoot) | ||
244 | { | ||
245 | phyScene.SetTerrain(Terrain.getHeights1D()); | ||
246 | } | ||
247 | } | ||
248 | |||
249 | // Primitive backup routines | ||
250 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: Backup() - Backing up Primitives"); | ||
251 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
252 | { | ||
253 | Entities[UUID].BackUp(); | ||
254 | } | ||
255 | |||
256 | //Parcel backup routines | ||
257 | ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count]; | ||
258 | int i = 0; | ||
259 | foreach (OpenSim.Region.Parcel parcel in parcelManager.parcelList.Values) | ||
260 | { | ||
261 | parcels[i] = parcel.parcelData; | ||
262 | i++; | ||
263 | } | ||
264 | localStorage.SaveParcels(parcels); | ||
265 | |||
266 | // Backup successful | ||
267 | return true; | ||
268 | } | ||
269 | catch (Exception e) | ||
270 | { | ||
271 | // Backup failed | ||
272 | OpenSim.Framework.Console.MainLog.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString()); | ||
273 | return false; | ||
274 | } | ||
275 | */ | ||
276 | return true; | ||
277 | } | ||
278 | #endregion | ||
279 | |||
280 | #region Regenerate Terrain | ||
281 | |||
282 | /// <summary> | ||
283 | /// Rebuilds the terrain using a procedural algorithm | ||
284 | /// </summary> | ||
285 | public void RegenerateTerrain() | ||
286 | { | ||
287 | try | ||
288 | { | ||
289 | Terrain.hills(); | ||
290 | |||
291 | lock (this.m_syncRoot) | ||
292 | { | ||
293 | this.phyScene.SetTerrain(Terrain.getHeights1D()); | ||
294 | } | ||
295 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
296 | |||
297 | foreach (IClientAPI client in m_clientThreads.Values) | ||
298 | { | ||
299 | this.SendLayerData(client); | ||
300 | } | ||
301 | |||
302 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
303 | { | ||
304 | Entities[UUID].LandRenegerated(); | ||
305 | } | ||
306 | } | ||
307 | catch (Exception e) | ||
308 | { | ||
309 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
310 | } | ||
311 | } | ||
312 | |||
313 | /// <summary> | ||
314 | /// Rebuilds the terrain using a 2D float array | ||
315 | /// </summary> | ||
316 | /// <param name="newMap">256,256 float array containing heights</param> | ||
317 | public void RegenerateTerrain(float[,] newMap) | ||
318 | { | ||
319 | try | ||
320 | { | ||
321 | this.Terrain.setHeights2D(newMap); | ||
322 | lock (this.m_syncRoot) | ||
323 | { | ||
324 | this.phyScene.SetTerrain(this.Terrain.getHeights1D()); | ||
325 | } | ||
326 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
327 | |||
328 | foreach (IClientAPI client in m_clientThreads.Values) | ||
329 | { | ||
330 | this.SendLayerData(client); | ||
331 | } | ||
332 | |||
333 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
334 | { | ||
335 | Entities[UUID].LandRenegerated(); | ||
336 | } | ||
337 | } | ||
338 | catch (Exception e) | ||
339 | { | ||
340 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
341 | } | ||
342 | } | ||
343 | |||
344 | /// <summary> | ||
345 | /// Rebuilds the terrain assuming changes occured at a specified point[?] | ||
346 | /// </summary> | ||
347 | /// <param name="changes">???</param> | ||
348 | /// <param name="pointx">???</param> | ||
349 | /// <param name="pointy">???</param> | ||
350 | public void RegenerateTerrain(bool changes, int pointx, int pointy) | ||
351 | { | ||
352 | try | ||
353 | { | ||
354 | if (changes) | ||
355 | { | ||
356 | /* Dont save here, rely on tainting system instead */ | ||
357 | |||
358 | foreach (IClientAPI client in m_clientThreads.Values) | ||
359 | { | ||
360 | this.SendLayerData(pointx, pointy, client); | ||
361 | } | ||
362 | } | ||
363 | } | ||
364 | catch (Exception e) | ||
365 | { | ||
366 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
367 | } | ||
368 | } | ||
369 | |||
370 | #endregion | ||
371 | |||
372 | #region Load Terrain | ||
373 | /// <summary> | ||
374 | /// Loads the World heightmap | ||
375 | /// </summary> | ||
376 | /// | ||
377 | public override void LoadWorldMap() | ||
378 | { | ||
379 | try | ||
380 | { | ||
381 | float[] map = this.localStorage.LoadWorld(); | ||
382 | if (map == null) | ||
383 | { | ||
384 | if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile)) | ||
385 | { | ||
386 | Console.WriteLine("No default terrain, procedurally generating..."); | ||
387 | this.Terrain.hills(); | ||
388 | |||
389 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
390 | } | ||
391 | else | ||
392 | { | ||
393 | try | ||
394 | { | ||
395 | this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile); | ||
396 | this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier; | ||
397 | } | ||
398 | catch | ||
399 | { | ||
400 | Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); | ||
401 | Terrain.hills(); | ||
402 | } | ||
403 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
404 | } | ||
405 | } | ||
406 | else | ||
407 | { | ||
408 | this.Terrain.setHeights1D(map); | ||
409 | } | ||
410 | |||
411 | CreateTerrainTexture(); | ||
412 | |||
413 | } | ||
414 | catch (Exception e) | ||
415 | { | ||
416 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); | ||
417 | } | ||
418 | } | ||
419 | |||
420 | /// <summary> | ||
421 | /// | ||
422 | /// </summary> | ||
423 | private void CreateTerrainTexture() | ||
424 | { | ||
425 | //create a texture asset of the terrain | ||
426 | byte[] data = this.Terrain.exportJpegImage("defaultstripe.png"); | ||
427 | this.m_regInfo.estateSettings.terrainImageID = LLUUID.Random(); | ||
428 | AssetBase asset = new AssetBase(); | ||
429 | asset.FullID = this.m_regInfo.estateSettings.terrainImageID; | ||
430 | asset.Data = data; | ||
431 | asset.Name = "terrainImage"; | ||
432 | asset.Type = 0; | ||
433 | this.assetCache.AddAsset(asset); | ||
434 | } | ||
435 | #endregion | ||
436 | |||
437 | #region Primitives Methods | ||
438 | |||
439 | |||
440 | /// <summary> | ||
441 | /// Loads the World's objects | ||
442 | /// </summary> | ||
443 | public void LoadPrimsFromStorage() | ||
444 | { | ||
445 | try | ||
446 | { | ||
447 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs: LoadPrimsFromStorage() - Loading primitives"); | ||
448 | this.localStorage.LoadPrimitives(this); | ||
449 | } | ||
450 | catch (Exception e) | ||
451 | { | ||
452 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); | ||
453 | } | ||
454 | } | ||
455 | |||
456 | /// <summary> | ||
457 | /// Loads a specific object from storage | ||
458 | /// </summary> | ||
459 | /// <param name="prim">The object to load</param> | ||
460 | public void PrimFromStorage(PrimData prim) | ||
461 | { | ||
462 | |||
463 | } | ||
464 | |||
465 | /// <summary> | ||
466 | /// | ||
467 | /// </summary> | ||
468 | /// <param name="addPacket"></param> | ||
469 | /// <param name="agentClient"></param> | ||
470 | public void AddNewPrim(Packet addPacket, IClientAPI agentClient) | ||
471 | { | ||
472 | AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentId); | ||
473 | } | ||
474 | |||
475 | /// <summary> | ||
476 | /// | ||
477 | /// </summary> | ||
478 | /// <param name="addPacket"></param> | ||
479 | /// <param name="ownerID"></param> | ||
480 | public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID) | ||
481 | { | ||
482 | try | ||
483 | { | ||
484 | Primitive prim = new Primitive(m_regionHandle, this, addPacket, ownerID, this._primCount); | ||
485 | |||
486 | this.Entities.Add(prim.uuid, prim); | ||
487 | this._primCount++; | ||
488 | |||
489 | // Trigger event for listeners | ||
490 | eventManager.TriggerOnNewPrimitive(prim); | ||
491 | } | ||
492 | catch (Exception e) | ||
493 | { | ||
494 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString()); | ||
495 | } | ||
496 | } | ||
497 | |||
498 | #endregion | ||
499 | |||
500 | #region Add/Remove Avatar Methods | ||
501 | |||
502 | /// <summary> | ||
503 | /// | ||
504 | /// </summary> | ||
505 | /// <param name="remoteClient"></param | ||
506 | /// <param name="agentID"></param> | ||
507 | /// <param name="child"></param> | ||
508 | public override void AddNewClient(IClientAPI remoteClient, LLUUID agentID, bool child) | ||
509 | { | ||
510 | remoteClient.OnRegionHandShakeReply += this.SendLayerData; | ||
511 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); | ||
512 | remoteClient.OnChatFromViewer += this.SimChat; | ||
513 | remoteClient.OnRequestWearables += this.InformClientOfNeighbours; | ||
514 | remoteClient.OnAddPrim += this.AddNewPrim; | ||
515 | remoteClient.OnUpdatePrimPosition += this.UpdatePrimPosition; | ||
516 | remoteClient.OnRequestMapBlocks += this.RequestMapBlocks; | ||
517 | remoteClient.OnTeleportLocationRequest += this.RequestTeleportLocation; | ||
518 | //remoteClient.OnObjectSelect += this.SelectPrim; | ||
519 | remoteClient.OnGrapUpdate += this.MoveObject; | ||
520 | |||
521 | /* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest); | ||
522 | remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest); | ||
523 | remoteClient.OnParcelJoinRequest += new ParcelJoinRequest(parcelManager.handleParcelJoinRequest); | ||
524 | remoteClient.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(parcelManager.handleParcelPropertiesUpdateRequest); | ||
525 | remoteClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage); | ||
526 | */ | ||
527 | |||
528 | ScenePresence newAvatar = null; | ||
529 | try | ||
530 | { | ||
531 | |||
532 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); | ||
533 | newAvatar = new ScenePresence(remoteClient, this, this.m_regInfo); | ||
534 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Adding new avatar to world"); | ||
535 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Starting RegionHandshake "); | ||
536 | |||
537 | //newAvatar.SendRegionHandshake(); | ||
538 | this.estateManager.sendRegionHandshake(remoteClient); | ||
539 | |||
540 | PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); | ||
541 | lock (this.m_syncRoot) | ||
542 | { | ||
543 | newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); | ||
544 | } | ||
545 | |||
546 | lock (Entities) | ||
547 | { | ||
548 | if (!Entities.ContainsKey(agentID)) | ||
549 | { | ||
550 | this.Entities.Add(agentID, newAvatar); | ||
551 | } | ||
552 | else | ||
553 | { | ||
554 | Entities[agentID] = newAvatar; | ||
555 | } | ||
556 | } | ||
557 | lock (Avatars) | ||
558 | { | ||
559 | if (Avatars.ContainsKey(agentID)) | ||
560 | { | ||
561 | Avatars[agentID] = newAvatar; | ||
562 | } | ||
563 | else | ||
564 | { | ||
565 | this.Avatars.Add(agentID, newAvatar); | ||
566 | } | ||
567 | } | ||
568 | } | ||
569 | catch (Exception e) | ||
570 | { | ||
571 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: AddViewerAgent() - Failed with exception " + e.ToString()); | ||
572 | } | ||
573 | return; | ||
574 | } | ||
575 | |||
576 | |||
577 | |||
578 | /// <summary> | ||
579 | /// | ||
580 | /// </summary> | ||
581 | /// <param name="agentID"></param> | ||
582 | public override void RemoveClient(LLUUID agentID) | ||
583 | { | ||
584 | eventManager.TriggerOnRemovePresence(agentID); | ||
585 | |||
586 | return; | ||
587 | } | ||
588 | #endregion | ||
589 | |||
590 | #region Request Avatars List Methods | ||
591 | //The idea is to have a group of method that return a list of avatars meeting some requirement | ||
592 | // ie it could be all Avatars within a certain range of the calling prim/avatar. | ||
593 | |||
594 | /// <summary> | ||
595 | /// Request a List of all Avatars in this World | ||
596 | /// </summary> | ||
597 | /// <returns></returns> | ||
598 | public List<ScenePresence> RequestAvatarList() | ||
599 | { | ||
600 | List<ScenePresence> result = new List<ScenePresence>(); | ||
601 | |||
602 | foreach (ScenePresence avatar in Avatars.Values) | ||
603 | { | ||
604 | result.Add(avatar); | ||
605 | } | ||
606 | |||
607 | return result; | ||
608 | } | ||
609 | |||
610 | /// <summary> | ||
611 | /// Request a filtered list of Avatars in this World | ||
612 | /// </summary> | ||
613 | /// <returns></returns> | ||
614 | public List<ScenePresence> RequestAvatarList(FilterAvatarList filter) | ||
615 | { | ||
616 | List<ScenePresence> result = new List<ScenePresence>(); | ||
617 | |||
618 | foreach (ScenePresence avatar in Avatars.Values) | ||
619 | { | ||
620 | if (filter(avatar)) | ||
621 | { | ||
622 | result.Add(avatar); | ||
623 | } | ||
624 | } | ||
625 | |||
626 | return result; | ||
627 | } | ||
628 | |||
629 | /// <summary> | ||
630 | /// Request a Avatar by UUID | ||
631 | /// </summary> | ||
632 | /// <param name="avatarID"></param> | ||
633 | /// <returns></returns> | ||
634 | public ScenePresence RequestAvatar(LLUUID avatarID) | ||
635 | { | ||
636 | if (this.Avatars.ContainsKey(avatarID)) | ||
637 | { | ||
638 | return Avatars[avatarID]; | ||
639 | } | ||
640 | return null; | ||
641 | } | ||
642 | #endregion | ||
643 | |||
644 | |||
645 | #region RegionCommsHost | ||
646 | |||
647 | /// <summary> | ||
648 | /// | ||
649 | /// </summary> | ||
650 | public void RegisterRegionWithComms() | ||
651 | { | ||
652 | GridInfo gridSettings = new GridInfo(); | ||
653 | this.regionCommsHost = this.commsManager.GridServer.RegisterRegion(this.m_regInfo,gridSettings); | ||
654 | if (this.regionCommsHost != null) | ||
655 | { | ||
656 | this.regionCommsHost.OnExpectUser += new ExpectUserDelegate(this.NewUserConnection); | ||
657 | this.regionCommsHost.OnAvatarCrossingIntoRegion += new AgentCrossing(this.AgentCrossing); | ||
658 | } | ||
659 | } | ||
660 | |||
661 | /// <summary> | ||
662 | /// | ||
663 | /// </summary> | ||
664 | /// <param name="regionHandle"></param> | ||
665 | /// <param name="agent"></param> | ||
666 | public void NewUserConnection(ulong regionHandle, AgentCircuitData agent) | ||
667 | { | ||
668 | // Console.WriteLine("World.cs - add new user connection"); | ||
669 | //should just check that its meant for this region | ||
670 | if (regionHandle == this.m_regInfo.RegionHandle) | ||
671 | { | ||
672 | if (agent.CapsPath != "") | ||
673 | { | ||
674 | //Console.WriteLine("new user, so creating caps handler for it"); | ||
675 | Caps cap = new Caps(this.assetCache, httpListener, this.m_regInfo.CommsIPListenAddr, 9000, agent.CapsPath, agent.AgentID); | ||
676 | cap.RegisterHandlers(); | ||
677 | this.capsHandlers.Add(agent.AgentID, cap); | ||
678 | } | ||
679 | this.authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | ||
680 | } | ||
681 | } | ||
682 | |||
683 | public void AgentCrossing(ulong regionHandle, libsecondlife.LLUUID agentID, libsecondlife.LLVector3 position) | ||
684 | { | ||
685 | if (regionHandle == this.m_regInfo.RegionHandle) | ||
686 | { | ||
687 | if (this.Avatars.ContainsKey(agentID)) | ||
688 | { | ||
689 | this.Avatars[agentID].MakeAvatar(position); | ||
690 | } | ||
691 | } | ||
692 | } | ||
693 | |||
694 | /// <summary> | ||
695 | /// | ||
696 | /// </summary> | ||
697 | public void InformClientOfNeighbours(IClientAPI remoteClient) | ||
698 | { | ||
699 | // Console.WriteLine("informing client of neighbouring regions"); | ||
700 | List<RegionInfo> neighbours = this.commsManager.GridServer.RequestNeighbours(this.m_regInfo); | ||
701 | |||
702 | //Console.WriteLine("we have " + neighbours.Count + " neighbouring regions"); | ||
703 | if (neighbours != null) | ||
704 | { | ||
705 | for (int i = 0; i < neighbours.Count; i++) | ||
706 | { | ||
707 | // Console.WriteLine("sending neighbours data"); | ||
708 | AgentCircuitData agent = remoteClient.RequestClientInfo(); | ||
709 | agent.BaseFolder = LLUUID.Zero; | ||
710 | agent.InventoryFolder = LLUUID.Zero; | ||
711 | agent.startpos = new LLVector3(128, 128, 70); | ||
712 | agent.child = true; | ||
713 | this.commsManager.InterRegion.InformRegionOfChildAgent(neighbours[i].RegionHandle, agent); | ||
714 | remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr), (ushort)neighbours[i].CommsIPListenPort); | ||
715 | //this.capsHandlers[remoteClient.AgentId].CreateEstablishAgentComms("", System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr) + ":" + neighbours[i].CommsIPListenPort); | ||
716 | } | ||
717 | } | ||
718 | } | ||
719 | |||
720 | /// <summary> | ||
721 | /// | ||
722 | /// </summary> | ||
723 | /// <param name="regionHandle"></param> | ||
724 | /// <returns></returns> | ||
725 | public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle) | ||
726 | { | ||
727 | return this.commsManager.GridServer.RequestNeighbourInfo(regionHandle); | ||
728 | } | ||
729 | |||
730 | /// <summary> | ||
731 | /// | ||
732 | /// </summary> | ||
733 | /// <param name="minX"></param> | ||
734 | /// <param name="minY"></param> | ||
735 | /// <param name="maxX"></param> | ||
736 | /// <param name="maxY"></param> | ||
737 | public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) | ||
738 | { | ||
739 | List<MapBlockData> mapBlocks; | ||
740 | mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); | ||
741 | remoteClient.SendMapBlock(mapBlocks); | ||
742 | } | ||
743 | |||
744 | /// <summary> | ||
745 | /// | ||
746 | /// </summary> | ||
747 | /// <param name="remoteClient"></param> | ||
748 | /// <param name="RegionHandle"></param> | ||
749 | /// <param name="position"></param> | ||
750 | /// <param name="lookAt"></param> | ||
751 | /// <param name="flags"></param> | ||
752 | public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags) | ||
753 | { | ||
754 | if (regionHandle == this.m_regionHandle) | ||
755 | { | ||
756 | if (this.Avatars.ContainsKey(remoteClient.AgentId)) | ||
757 | { | ||
758 | remoteClient.SendTeleportLocationStart(); | ||
759 | remoteClient.SendLocalTeleport(position, lookAt, flags); | ||
760 | this.Avatars[remoteClient.AgentId].Teleport(position); | ||
761 | } | ||
762 | } | ||
763 | else | ||
764 | { | ||
765 | RegionInfo reg = this.RequestNeighbouringRegionInfo(regionHandle); | ||
766 | if (reg != null) | ||
767 | { | ||
768 | remoteClient.SendTeleportLocationStart(); | ||
769 | AgentCircuitData agent = remoteClient.RequestClientInfo(); | ||
770 | agent.BaseFolder = LLUUID.Zero; | ||
771 | agent.InventoryFolder = LLUUID.Zero; | ||
772 | agent.startpos = new LLVector3(128, 128, 70); | ||
773 | agent.child = true; | ||
774 | this.commsManager.InterRegion.InformRegionOfChildAgent(regionHandle, agent); | ||
775 | this.commsManager.InterRegion.ExpectAvatarCrossing(regionHandle, remoteClient.AgentId, position); | ||
776 | remoteClient.SendRegionTeleport(regionHandle, 13, reg.CommsIPListenAddr, (ushort)reg.CommsIPListenPort, 4, (1 << 4)); | ||
777 | } | ||
778 | //remoteClient.SendTeleportCancel(); | ||
779 | } | ||
780 | } | ||
781 | |||
782 | /// <summary> | ||
783 | /// | ||
784 | /// </summary> | ||
785 | /// <param name="regionhandle"></param> | ||
786 | /// <param name="agentID"></param> | ||
787 | /// <param name="position"></param> | ||
788 | public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position) | ||
789 | { | ||
790 | return this.commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position); | ||
791 | } | ||
792 | |||
793 | #endregion | ||
794 | } | ||
795 | } | ||
diff --git a/OpenSim/Region/Simulation/Scenes/SceneBase.cs b/OpenSim/Region/Simulation/Scenes/SceneBase.cs new file mode 100644 index 0000000..4dbd374 --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/SceneBase.cs | |||
@@ -0,0 +1,201 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using libsecondlife; | ||
30 | using libsecondlife.Packets; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Text; | ||
33 | using System.Reflection; | ||
34 | using System.IO; | ||
35 | using System.Threading; | ||
36 | using OpenSim.Physics.Manager; | ||
37 | using OpenSim.Framework.Interfaces; | ||
38 | using OpenSim.Framework.Types; | ||
39 | using OpenSim.Framework.Inventory; | ||
40 | using OpenSim.Region.Scripting; | ||
41 | using OpenSim.Terrain; | ||
42 | using OpenSim.Caches; | ||
43 | |||
44 | namespace OpenSim.Region.Scenes | ||
45 | { | ||
46 | public abstract class SceneBase : IWorld | ||
47 | { | ||
48 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; | ||
49 | protected Dictionary<uint, IClientAPI> m_clientThreads; | ||
50 | protected ulong m_regionHandle; | ||
51 | protected string m_regionName; | ||
52 | protected RegionInfo m_regInfo; | ||
53 | |||
54 | public TerrainEngine Terrain; | ||
55 | |||
56 | public string m_datastore; | ||
57 | public ILocalStorage localStorage; | ||
58 | |||
59 | protected object m_syncRoot = new object(); | ||
60 | private uint m_nextLocalId = 8880000; | ||
61 | protected AssetCache assetCache; | ||
62 | |||
63 | #region Update Methods | ||
64 | /// <summary> | ||
65 | /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation) | ||
66 | /// </summary> | ||
67 | public abstract void Update(); | ||
68 | |||
69 | #endregion | ||
70 | |||
71 | #region Terrain Methods | ||
72 | |||
73 | /// <summary> | ||
74 | /// Loads the World heightmap | ||
75 | /// </summary> | ||
76 | public abstract void LoadWorldMap(); | ||
77 | |||
78 | /// <summary> | ||
79 | /// Loads a new storage subsystem from a named library | ||
80 | /// </summary> | ||
81 | /// <param name="dllName">Storage Library</param> | ||
82 | /// <returns>Successful or not</returns> | ||
83 | public bool LoadStorageDLL(string dllName) | ||
84 | { | ||
85 | try | ||
86 | { | ||
87 | Assembly pluginAssembly = Assembly.LoadFrom(dllName); | ||
88 | ILocalStorage store = null; | ||
89 | |||
90 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
91 | { | ||
92 | if (pluginType.IsPublic) | ||
93 | { | ||
94 | if (!pluginType.IsAbstract) | ||
95 | { | ||
96 | Type typeInterface = pluginType.GetInterface("ILocalStorage", true); | ||
97 | |||
98 | if (typeInterface != null) | ||
99 | { | ||
100 | ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
101 | store = plug; | ||
102 | |||
103 | store.Initialise(this.m_datastore); | ||
104 | break; | ||
105 | } | ||
106 | |||
107 | typeInterface = null; | ||
108 | } | ||
109 | } | ||
110 | } | ||
111 | pluginAssembly = null; | ||
112 | this.localStorage = store; | ||
113 | return (store == null); | ||
114 | } | ||
115 | catch (Exception e) | ||
116 | { | ||
117 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString()); | ||
118 | return false; | ||
119 | } | ||
120 | } | ||
121 | |||
122 | |||
123 | /// <summary> | ||
124 | /// Send the region heightmap to the client | ||
125 | /// </summary> | ||
126 | /// <param name="RemoteClient">Client to send to</param> | ||
127 | public virtual void SendLayerData(IClientAPI RemoteClient) | ||
128 | { | ||
129 | RemoteClient.SendLayerData(Terrain.getHeights1D()); | ||
130 | } | ||
131 | |||
132 | /// <summary> | ||
133 | /// Sends a specified patch to a client | ||
134 | /// </summary> | ||
135 | /// <param name="px">Patch coordinate (x) 0..16</param> | ||
136 | /// <param name="py">Patch coordinate (y) 0..16</param> | ||
137 | /// <param name="RemoteClient">The client to send to</param> | ||
138 | public virtual void SendLayerData(int px, int py, IClientAPI RemoteClient) | ||
139 | { | ||
140 | RemoteClient.SendLayerData(px, py, Terrain.getHeights1D()); | ||
141 | } | ||
142 | |||
143 | #endregion | ||
144 | |||
145 | #region Add/Remove Agent/Avatar | ||
146 | /// <summary> | ||
147 | /// | ||
148 | /// </summary> | ||
149 | /// <param name="remoteClient"></param> | ||
150 | /// <param name="agentID"></param> | ||
151 | /// <param name="child"></param> | ||
152 | public abstract void AddNewClient(IClientAPI remoteClient, LLUUID agentID, bool child); | ||
153 | |||
154 | /// <summary> | ||
155 | /// | ||
156 | /// </summary> | ||
157 | /// <param name="agentID"></param> | ||
158 | public abstract void RemoveClient(LLUUID agentID); | ||
159 | |||
160 | #endregion | ||
161 | |||
162 | /// <summary> | ||
163 | /// | ||
164 | /// </summary> | ||
165 | /// <returns></returns> | ||
166 | public virtual RegionInfo RegionInfo | ||
167 | { | ||
168 | get { return this.m_regInfo; } | ||
169 | } | ||
170 | |||
171 | public object SyncRoot | ||
172 | { | ||
173 | get { return m_syncRoot; } | ||
174 | } | ||
175 | |||
176 | public uint NextLocalId | ||
177 | { | ||
178 | get { return m_nextLocalId++; } | ||
179 | } | ||
180 | |||
181 | #region Shutdown | ||
182 | /// <summary> | ||
183 | /// Tidy before shutdown | ||
184 | /// </summary> | ||
185 | public virtual void Close() | ||
186 | { | ||
187 | try | ||
188 | { | ||
189 | this.localStorage.ShutDown(); | ||
190 | } | ||
191 | catch (Exception e) | ||
192 | { | ||
193 | OpenSim.Framework.Console.MainLog.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString()); | ||
194 | } | ||
195 | } | ||
196 | |||
197 | #endregion | ||
198 | |||
199 | |||
200 | } | ||
201 | } | ||
diff --git a/OpenSim/Region/Simulation/Scenes/SceneEvents.cs b/OpenSim/Region/Simulation/Scenes/SceneEvents.cs new file mode 100644 index 0000000..2898578 --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/SceneEvents.cs | |||
@@ -0,0 +1,52 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Region.Scenes | ||
6 | { | ||
7 | /// <summary> | ||
8 | /// A class for triggering remote scene events. | ||
9 | /// </summary> | ||
10 | public class EventManager | ||
11 | { | ||
12 | public delegate void OnFrameDelegate(); | ||
13 | public event OnFrameDelegate OnFrame; | ||
14 | |||
15 | public delegate void OnNewPresenceDelegate(ScenePresence presence); | ||
16 | public event OnNewPresenceDelegate OnNewPresence; | ||
17 | |||
18 | public delegate void OnNewPrimitiveDelegate(Primitive prim); | ||
19 | public event OnNewPrimitiveDelegate OnNewPrimitive; | ||
20 | |||
21 | public delegate void OnRemovePresenceDelegate(libsecondlife.LLUUID uuid); | ||
22 | public event OnRemovePresenceDelegate OnRemovePresence; | ||
23 | |||
24 | public void TriggerOnFrame() | ||
25 | { | ||
26 | if (OnFrame != null) | ||
27 | { | ||
28 | OnFrame(); | ||
29 | } | ||
30 | } | ||
31 | |||
32 | public void TriggerOnNewPrimitive(Primitive prim) | ||
33 | { | ||
34 | if (OnNewPrimitive != null) | ||
35 | OnNewPrimitive(prim); | ||
36 | } | ||
37 | |||
38 | public void TriggerOnNewPresence(ScenePresence presence) | ||
39 | { | ||
40 | if (OnNewPresence != null) | ||
41 | OnNewPresence(presence); | ||
42 | } | ||
43 | |||
44 | public void TriggerOnRemovePresence(libsecondlife.LLUUID uuid) | ||
45 | { | ||
46 | if (OnRemovePresence != null) | ||
47 | { | ||
48 | OnRemovePresence(uuid); | ||
49 | } | ||
50 | } | ||
51 | } | ||
52 | } | ||
diff --git a/OpenSim/Region/Simulation/Scenes/SceneObject.cs b/OpenSim/Region/Simulation/Scenes/SceneObject.cs new file mode 100644 index 0000000..5df87bf --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/SceneObject.cs | |||
@@ -0,0 +1,128 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | using libsecondlife.Packets; | ||
33 | using OpenSim.Framework.Interfaces; | ||
34 | using OpenSim.Physics.Manager; | ||
35 | using OpenSim.Framework.Types; | ||
36 | using OpenSim.Framework.Inventory; | ||
37 | |||
38 | namespace OpenSim.Region.Scenes | ||
39 | { | ||
40 | public class SceneObject : Entity | ||
41 | { | ||
42 | private LLUUID rootUUID; | ||
43 | //private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); | ||
44 | protected Primitive rootPrimitive; | ||
45 | private Scene m_world; | ||
46 | protected ulong regionHandle; | ||
47 | |||
48 | /// <summary> | ||
49 | /// | ||
50 | /// </summary> | ||
51 | public SceneObject() | ||
52 | { | ||
53 | |||
54 | } | ||
55 | |||
56 | /// <summary> | ||
57 | /// | ||
58 | /// </summary> | ||
59 | /// <param name="addPacket"></param> | ||
60 | /// <param name="agentID"></param> | ||
61 | /// <param name="localID"></param> | ||
62 | public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID) | ||
63 | { | ||
64 | this.rootPrimitive = new Primitive( this.regionHandle, this.m_world, addPacket, agentID, localID); | ||
65 | } | ||
66 | |||
67 | /// <summary> | ||
68 | /// | ||
69 | /// </summary> | ||
70 | /// <param name="data"></param> | ||
71 | public void CreateFromBytes(byte[] data) | ||
72 | { | ||
73 | |||
74 | } | ||
75 | |||
76 | /// <summary> | ||
77 | /// | ||
78 | /// </summary> | ||
79 | public override void update() | ||
80 | { | ||
81 | |||
82 | } | ||
83 | |||
84 | /// <summary> | ||
85 | /// | ||
86 | /// </summary> | ||
87 | public override void BackUp() | ||
88 | { | ||
89 | |||
90 | } | ||
91 | |||
92 | /// <summary> | ||
93 | /// | ||
94 | /// </summary> | ||
95 | /// <param name="client"></param> | ||
96 | public void GetProperites(IClientAPI client) | ||
97 | { | ||
98 | //needs changing | ||
99 | ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); | ||
100 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; | ||
101 | proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); | ||
102 | proper.ObjectData[0].ItemID = LLUUID.Zero; | ||
103 | proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.primData.CreationDate; | ||
104 | proper.ObjectData[0].CreatorID = this.rootPrimitive.primData.OwnerID; | ||
105 | proper.ObjectData[0].FolderID = LLUUID.Zero; | ||
106 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; | ||
107 | proper.ObjectData[0].GroupID = LLUUID.Zero; | ||
108 | proper.ObjectData[0].InventorySerial = 0; | ||
109 | proper.ObjectData[0].LastOwnerID = LLUUID.Zero; | ||
110 | proper.ObjectData[0].ObjectID = this.uuid; | ||
111 | proper.ObjectData[0].OwnerID = this.rootPrimitive.primData.OwnerID; | ||
112 | proper.ObjectData[0].TouchName = new byte[0]; | ||
113 | proper.ObjectData[0].TextureID = new byte[0]; | ||
114 | proper.ObjectData[0].SitName = new byte[0]; | ||
115 | proper.ObjectData[0].Name = new byte[0]; | ||
116 | proper.ObjectData[0].Description = new byte[0]; | ||
117 | proper.ObjectData[0].OwnerMask = this.rootPrimitive.primData.OwnerMask; | ||
118 | proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.primData.NextOwnerMask; | ||
119 | proper.ObjectData[0].GroupMask = this.rootPrimitive.primData.GroupMask; | ||
120 | proper.ObjectData[0].EveryoneMask = this.rootPrimitive.primData.EveryoneMask; | ||
121 | proper.ObjectData[0].BaseMask = this.rootPrimitive.primData.BaseMask; | ||
122 | |||
123 | client.OutPacket(proper); | ||
124 | |||
125 | } | ||
126 | |||
127 | } | ||
128 | } | ||
diff --git a/OpenSim/Region/Simulation/Scenes/ScenePresence.Animations.cs b/OpenSim/Region/Simulation/Scenes/ScenePresence.Animations.cs new file mode 100644 index 0000000..f0a8721 --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/ScenePresence.Animations.cs | |||
@@ -0,0 +1,76 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | using System.Xml; | ||
33 | |||
34 | namespace OpenSim.Region.Scenes | ||
35 | { | ||
36 | partial class ScenePresence | ||
37 | { | ||
38 | public class AvatarAnimations | ||
39 | { | ||
40 | |||
41 | public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>(); | ||
42 | public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>(); | ||
43 | |||
44 | public AvatarAnimations() | ||
45 | { | ||
46 | } | ||
47 | |||
48 | public void LoadAnims() | ||
49 | { | ||
50 | //OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations"); | ||
51 | XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"); | ||
52 | |||
53 | XmlDocument doc = new XmlDocument(); | ||
54 | doc.Load(reader); | ||
55 | foreach (XmlNode nod in doc.DocumentElement.ChildNodes) | ||
56 | { | ||
57 | |||
58 | if (nod.Attributes["name"] != null) | ||
59 | { | ||
60 | AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText); | ||
61 | } | ||
62 | |||
63 | } | ||
64 | |||
65 | reader.Close(); | ||
66 | |||
67 | // OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)"); | ||
68 | |||
69 | foreach (KeyValuePair<string, LLUUID> kp in OpenSim.Region.Scenes.ScenePresence.Animations.AnimsLLUUID) | ||
70 | { | ||
71 | AnimsNames.Add(kp.Value, kp.Key); | ||
72 | } | ||
73 | } | ||
74 | } | ||
75 | } | ||
76 | } | ||
diff --git a/OpenSim/Region/Simulation/Scenes/ScenePresence.Body.cs b/OpenSim/Region/Simulation/Scenes/ScenePresence.Body.cs new file mode 100644 index 0000000..d21b11f --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/ScenePresence.Body.cs | |||
@@ -0,0 +1,90 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | using libsecondlife.Packets; | ||
33 | using OpenSim.Physics.Manager; | ||
34 | using OpenSim.Framework.Interfaces; | ||
35 | using OpenSim.Framework.Types; | ||
36 | |||
37 | namespace OpenSim.Region.Scenes | ||
38 | { | ||
39 | partial class ScenePresence | ||
40 | { | ||
41 | public class Avatar : IScenePresenceBody | ||
42 | { | ||
43 | public Avatar() | ||
44 | { | ||
45 | |||
46 | } | ||
47 | |||
48 | public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | ||
49 | { | ||
50 | } | ||
51 | |||
52 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | ||
53 | { | ||
54 | } | ||
55 | |||
56 | public void SendOurAppearance(IClientAPI OurClient) | ||
57 | { | ||
58 | } | ||
59 | |||
60 | public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) | ||
61 | { | ||
62 | } | ||
63 | } | ||
64 | |||
65 | public class ChildAgent : IScenePresenceBody //is a ghost | ||
66 | { | ||
67 | public ChildAgent() | ||
68 | { | ||
69 | |||
70 | } | ||
71 | |||
72 | public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | ||
73 | { | ||
74 | } | ||
75 | |||
76 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | ||
77 | { | ||
78 | } | ||
79 | |||
80 | public void SendOurAppearance(IClientAPI OurClient) | ||
81 | { | ||
82 | } | ||
83 | |||
84 | public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) | ||
85 | { | ||
86 | } | ||
87 | } | ||
88 | } | ||
89 | |||
90 | } | ||
diff --git a/OpenSim/Region/Simulation/Scenes/ScenePresence.cs b/OpenSim/Region/Simulation/Scenes/ScenePresence.cs new file mode 100644 index 0000000..45d3fed --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/ScenePresence.cs | |||
@@ -0,0 +1,525 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Text; | ||
32 | using libsecondlife; | ||
33 | using libsecondlife.Packets; | ||
34 | using OpenSim.Physics.Manager; | ||
35 | using OpenSim.Framework.Inventory; | ||
36 | using OpenSim.Framework.Interfaces; | ||
37 | using OpenSim.Framework.Types; | ||
38 | using Axiom.MathLib; | ||
39 | |||
40 | namespace OpenSim.Region.Scenes | ||
41 | { | ||
42 | public partial class ScenePresence : Entity | ||
43 | { | ||
44 | public static bool PhysicsEngineFlying = false; | ||
45 | public static AvatarAnimations Animations; | ||
46 | public static byte[] DefaultTexture; | ||
47 | public string firstname; | ||
48 | public string lastname; | ||
49 | public IClientAPI ControllingClient; | ||
50 | public LLUUID current_anim; | ||
51 | public int anim_seq; | ||
52 | private bool updateflag = false; | ||
53 | private byte movementflag = 0; | ||
54 | private List<NewForce> forcesList = new List<NewForce>(); | ||
55 | private short _updateCount = 0; | ||
56 | private Axiom.MathLib.Quaternion bodyRot; | ||
57 | private LLObject.TextureEntry avatarAppearanceTexture = null; | ||
58 | private byte[] visualParams; | ||
59 | private AvatarWearable[] Wearables; | ||
60 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | ||
61 | private ulong m_regionHandle; | ||
62 | private bool childAgent = false; | ||
63 | private bool newForce = false; | ||
64 | private bool newAvatar = false; | ||
65 | private IScenePresenceBody m_body; | ||
66 | |||
67 | protected RegionInfo m_regionInfo; | ||
68 | |||
69 | #region Properties | ||
70 | /// <summary> | ||
71 | /// | ||
72 | /// </summary> | ||
73 | public PhysicsActor PhysActor | ||
74 | { | ||
75 | set | ||
76 | { | ||
77 | this._physActor = value; | ||
78 | } | ||
79 | get | ||
80 | { | ||
81 | return _physActor; | ||
82 | } | ||
83 | } | ||
84 | #endregion | ||
85 | |||
86 | #region Constructor(s) | ||
87 | /// <summary> | ||
88 | /// | ||
89 | /// </summary> | ||
90 | /// <param name="theClient"></param> | ||
91 | /// <param name="world"></param> | ||
92 | /// <param name="clientThreads"></param> | ||
93 | /// <param name="regionDat"></param> | ||
94 | public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo) | ||
95 | { | ||
96 | |||
97 | m_world = world; | ||
98 | this.uuid = theClient.AgentId; | ||
99 | |||
100 | m_regionInfo = reginfo; | ||
101 | m_regionHandle = reginfo.RegionHandle; | ||
102 | OpenSim.Framework.Console.MainLog.Instance.Verbose("Avatar.cs "); | ||
103 | ControllingClient = theClient; | ||
104 | this.firstname = ControllingClient.FirstName; | ||
105 | this.lastname = ControllingClient.LastName; | ||
106 | m_localId = m_world.NextLocalId; | ||
107 | Pos = ControllingClient.StartPos; | ||
108 | visualParams = new byte[218]; | ||
109 | for (int i = 0; i < 218; i++) | ||
110 | { | ||
111 | visualParams[i] = 100; | ||
112 | } | ||
113 | |||
114 | Wearables = AvatarWearable.DefaultWearables; | ||
115 | |||
116 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | ||
117 | |||
118 | //register for events | ||
119 | ControllingClient.OnRequestWearables += this.SendOurAppearance; | ||
120 | //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); | ||
121 | ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement; | ||
122 | ControllingClient.OnCompleteMovementToRegion += this.SendInitialData; | ||
123 | ControllingClient.OnAgentUpdate += this.HandleAgentUpdate; | ||
124 | // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); | ||
125 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); | ||
126 | //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); | ||
127 | |||
128 | } | ||
129 | #endregion | ||
130 | |||
131 | #region Status Methods | ||
132 | /// <summary> | ||
133 | /// Not Used, most likely can be deleted | ||
134 | /// </summary> | ||
135 | /// <param name="status"></param> | ||
136 | public void ChildStatusChange(bool status) | ||
137 | { | ||
138 | this.childAgent = status; | ||
139 | |||
140 | if (this.childAgent == true) | ||
141 | { | ||
142 | this.Velocity = new LLVector3(0, 0, 0); | ||
143 | this.Pos = new LLVector3(128, 128, 70); | ||
144 | |||
145 | } | ||
146 | } | ||
147 | |||
148 | /// <summary> | ||
149 | /// | ||
150 | /// </summary> | ||
151 | /// <param name="pos"></param> | ||
152 | public void MakeAvatar(LLVector3 pos) | ||
153 | { | ||
154 | //this.childAvatar = false; | ||
155 | this.Pos = pos; | ||
156 | this.newAvatar = true; | ||
157 | this.childAgent = false; | ||
158 | } | ||
159 | |||
160 | protected void MakeChildAgent() | ||
161 | { | ||
162 | this.Velocity = new LLVector3(0, 0, 0); | ||
163 | this.Pos = new LLVector3(128, 128, 70); | ||
164 | this.childAgent = true; | ||
165 | } | ||
166 | |||
167 | /// <summary> | ||
168 | /// | ||
169 | /// </summary> | ||
170 | /// <param name="pos"></param> | ||
171 | public void Teleport(LLVector3 pos) | ||
172 | { | ||
173 | this.Pos = pos; | ||
174 | this.SendTerseUpdateToALLClients(); | ||
175 | } | ||
176 | |||
177 | /// <summary> | ||
178 | /// | ||
179 | /// </summary> | ||
180 | public void StopMovement() | ||
181 | { | ||
182 | |||
183 | } | ||
184 | #endregion | ||
185 | |||
186 | #region Event Handlers | ||
187 | /// <summary> | ||
188 | /// | ||
189 | /// </summary> | ||
190 | /// <param name="texture"></param> | ||
191 | /// <param name="visualParam"></param> | ||
192 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | ||
193 | { | ||
194 | |||
195 | } | ||
196 | |||
197 | /// <summary> | ||
198 | /// Complete Avatar's movement into the region | ||
199 | /// </summary> | ||
200 | public void CompleteMovement() | ||
201 | { | ||
202 | LLVector3 look = this.Velocity; | ||
203 | if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) | ||
204 | { | ||
205 | look = new LLVector3(0.99f, 0.042f, 0); | ||
206 | } | ||
207 | this.ControllingClient.MoveAgentIntoRegion(m_regionInfo, Pos, look); | ||
208 | if (this.childAgent) | ||
209 | { | ||
210 | this.childAgent = false; | ||
211 | } | ||
212 | } | ||
213 | |||
214 | /// <summary> | ||
215 | /// | ||
216 | /// </summary> | ||
217 | /// <param name="pack"></param> | ||
218 | public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation) | ||
219 | { | ||
220 | if ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS) != 0) | ||
221 | { | ||
222 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); | ||
223 | if (((movementflag & 1) == 0) || (q != this.bodyRot)) | ||
224 | { | ||
225 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0); | ||
226 | this.AddNewMovement(v3, q); | ||
227 | movementflag = 1; | ||
228 | this.bodyRot = q; | ||
229 | } | ||
230 | } | ||
231 | else if ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG) != 0) | ||
232 | { | ||
233 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); | ||
234 | if (((movementflag & 2) == 0) || (q != this.bodyRot)) | ||
235 | { | ||
236 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0); | ||
237 | this.AddNewMovement(v3, q); | ||
238 | movementflag = 2; | ||
239 | this.bodyRot = q; | ||
240 | } | ||
241 | } | ||
242 | else | ||
243 | { | ||
244 | if ((movementflag) != 0) | ||
245 | { | ||
246 | NewForce newVelocity = new NewForce(); | ||
247 | newVelocity.X = 0; | ||
248 | newVelocity.Y = 0; | ||
249 | newVelocity.Z = 0; | ||
250 | this.forcesList.Add(newVelocity); | ||
251 | movementflag = 0; | ||
252 | } | ||
253 | } | ||
254 | |||
255 | } | ||
256 | |||
257 | protected void AddNewMovement(Axiom.MathLib.Vector3 vec, Axiom.MathLib.Quaternion rotation) | ||
258 | { | ||
259 | NewForce newVelocity = new NewForce(); | ||
260 | Axiom.MathLib.Vector3 direc = rotation * vec; | ||
261 | direc.Normalize(); | ||
262 | |||
263 | direc = direc * ((0.03f) * 128f); | ||
264 | if (this._physActor.Flying) | ||
265 | direc *= 4; | ||
266 | |||
267 | newVelocity.X = direc.x; | ||
268 | newVelocity.Y = direc.y; | ||
269 | newVelocity.Z = direc.z; | ||
270 | this.forcesList.Add(newVelocity); | ||
271 | } | ||
272 | |||
273 | #endregion | ||
274 | |||
275 | #region Overridden Methods | ||
276 | /// <summary> | ||
277 | /// | ||
278 | /// </summary> | ||
279 | public override void LandRenegerated() | ||
280 | { | ||
281 | |||
282 | } | ||
283 | |||
284 | /// <summary> | ||
285 | /// | ||
286 | /// </summary> | ||
287 | public override void update() | ||
288 | { | ||
289 | if (this.childAgent == false) | ||
290 | { | ||
291 | if (this.newForce) | ||
292 | { | ||
293 | this.SendTerseUpdateToALLClients(); | ||
294 | _updateCount = 0; | ||
295 | } | ||
296 | else if (movementflag != 0) | ||
297 | { | ||
298 | _updateCount++; | ||
299 | if (_updateCount > 3) | ||
300 | { | ||
301 | this.SendTerseUpdateToALLClients(); | ||
302 | _updateCount = 0; | ||
303 | } | ||
304 | } | ||
305 | |||
306 | this.CheckForBorderCrossing(); | ||
307 | } | ||
308 | } | ||
309 | #endregion | ||
310 | |||
311 | #region Update Client(s) | ||
312 | /// <summary> | ||
313 | /// | ||
314 | /// </summary> | ||
315 | /// <param name="RemoteClient"></param> | ||
316 | public void SendTerseUpdateToClient(IClientAPI RemoteClient) | ||
317 | { | ||
318 | LLVector3 pos = this.Pos; | ||
319 | LLVector3 vel = this.Velocity; | ||
320 | RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z)); | ||
321 | } | ||
322 | |||
323 | /// <summary> | ||
324 | /// | ||
325 | /// </summary> | ||
326 | public void SendTerseUpdateToALLClients() | ||
327 | { | ||
328 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | ||
329 | for (int i = 0; i < avatars.Count; i++) | ||
330 | { | ||
331 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); | ||
332 | } | ||
333 | } | ||
334 | |||
335 | /// <summary> | ||
336 | /// | ||
337 | /// </summary> | ||
338 | /// <param name="remoteAvatar"></param> | ||
339 | public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar) | ||
340 | { | ||
341 | remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture); | ||
342 | } | ||
343 | |||
344 | /// <summary> | ||
345 | /// | ||
346 | /// </summary> | ||
347 | public void SendInitialData() | ||
348 | { | ||
349 | this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture); | ||
350 | if (this.newAvatar) | ||
351 | { | ||
352 | this.m_world.InformClientOfNeighbours(this.ControllingClient); | ||
353 | this.newAvatar = false; | ||
354 | } | ||
355 | } | ||
356 | |||
357 | /// <summary> | ||
358 | /// | ||
359 | /// </summary> | ||
360 | /// <param name="OurClient"></param> | ||
361 | public void SendOurAppearance(IClientAPI OurClient) | ||
362 | { | ||
363 | this.ControllingClient.SendWearables(this.Wearables); | ||
364 | } | ||
365 | |||
366 | /// <summary> | ||
367 | /// | ||
368 | /// </summary> | ||
369 | /// <param name="avatarInfo"></param> | ||
370 | public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) | ||
371 | { | ||
372 | |||
373 | } | ||
374 | |||
375 | /// <summary> | ||
376 | /// | ||
377 | /// </summary> | ||
378 | /// <param name="animID"></param> | ||
379 | /// <param name="seq"></param> | ||
380 | public void SendAnimPack(LLUUID animID, int seq) | ||
381 | { | ||
382 | |||
383 | |||
384 | } | ||
385 | |||
386 | /// <summary> | ||
387 | /// | ||
388 | /// </summary> | ||
389 | public void SendAnimPack() | ||
390 | { | ||
391 | |||
392 | } | ||
393 | #endregion | ||
394 | |||
395 | #region Border Crossing Methods | ||
396 | /// <summary> | ||
397 | /// | ||
398 | /// </summary> | ||
399 | protected void CheckForBorderCrossing() | ||
400 | { | ||
401 | LLVector3 pos2 = this.Pos; | ||
402 | LLVector3 vel = this.Velocity; | ||
403 | |||
404 | float timeStep = 0.2f; | ||
405 | pos2.X = pos2.X + (vel.X * timeStep); | ||
406 | pos2.Y = pos2.Y + (vel.Y * timeStep); | ||
407 | pos2.Z = pos2.Z + (vel.Z * timeStep); | ||
408 | |||
409 | if ((pos2.X < 0) || (pos2.X > 256)) | ||
410 | { | ||
411 | this.CrossToNewRegion(); | ||
412 | } | ||
413 | |||
414 | if ((pos2.Y < 0) || (pos2.Y > 256)) | ||
415 | { | ||
416 | this.CrossToNewRegion(); | ||
417 | } | ||
418 | } | ||
419 | |||
420 | /// <summary> | ||
421 | /// | ||
422 | /// </summary> | ||
423 | protected void CrossToNewRegion() | ||
424 | { | ||
425 | LLVector3 pos = this.Pos; | ||
426 | LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z); | ||
427 | uint neighbourx = this.m_regionInfo.RegionLocX; | ||
428 | uint neighboury = this.m_regionInfo.RegionLocY; | ||
429 | |||
430 | if (pos.X < 2) | ||
431 | { | ||
432 | neighbourx -= 1; | ||
433 | newpos.X = 254; | ||
434 | } | ||
435 | if (pos.X > 253) | ||
436 | { | ||
437 | neighbourx += 1; | ||
438 | newpos.X = 1; | ||
439 | } | ||
440 | if (pos.Y < 2) | ||
441 | { | ||
442 | neighboury -= 1; | ||
443 | newpos.Y = 254; | ||
444 | } | ||
445 | if (pos.Y > 253) | ||
446 | { | ||
447 | neighboury += 1; | ||
448 | newpos.Y = 1; | ||
449 | } | ||
450 | |||
451 | LLVector3 vel = this.velocity; | ||
452 | ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256)); | ||
453 | RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle); | ||
454 | if (neighbourRegion != null) | ||
455 | { | ||
456 | bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos); | ||
457 | if (res) | ||
458 | { | ||
459 | this.MakeChildAgent(); | ||
460 | this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, System.Net.IPAddress.Parse(neighbourRegion.CommsIPListenAddr), (ushort)neighbourRegion.CommsIPListenPort); | ||
461 | } | ||
462 | } | ||
463 | } | ||
464 | #endregion | ||
465 | |||
466 | /// <summary> | ||
467 | /// | ||
468 | /// </summary> | ||
469 | public static void LoadAnims() | ||
470 | { | ||
471 | |||
472 | } | ||
473 | |||
474 | /// <summary> | ||
475 | /// | ||
476 | /// </summary> | ||
477 | public override void updateMovement() | ||
478 | { | ||
479 | newForce = false; | ||
480 | lock (this.forcesList) | ||
481 | { | ||
482 | if (this.forcesList.Count > 0) | ||
483 | { | ||
484 | for (int i = 0; i < this.forcesList.Count; i++) | ||
485 | { | ||
486 | NewForce force = this.forcesList[i]; | ||
487 | |||
488 | this.updateflag = true; | ||
489 | this.Velocity = new LLVector3(force.X, force.Y, force.Z); | ||
490 | this.newForce = true; | ||
491 | } | ||
492 | for (int i = 0; i < this.forcesList.Count; i++) | ||
493 | { | ||
494 | this.forcesList.RemoveAt(0); | ||
495 | } | ||
496 | } | ||
497 | } | ||
498 | } | ||
499 | |||
500 | public static void LoadTextureFile(string name) | ||
501 | { | ||
502 | FileInfo fInfo = new FileInfo(name); | ||
503 | long numBytes = fInfo.Length; | ||
504 | FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); | ||
505 | BinaryReader br = new BinaryReader(fStream); | ||
506 | byte[] data1 = br.ReadBytes((int)numBytes); | ||
507 | br.Close(); | ||
508 | fStream.Close(); | ||
509 | DefaultTexture = data1; | ||
510 | } | ||
511 | |||
512 | public class NewForce | ||
513 | { | ||
514 | public float X; | ||
515 | public float Y; | ||
516 | public float Z; | ||
517 | |||
518 | public NewForce() | ||
519 | { | ||
520 | |||
521 | } | ||
522 | } | ||
523 | } | ||
524 | |||
525 | } | ||
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/IScriptContext.cs b/OpenSim/Region/Simulation/Scenes/scripting/IScriptContext.cs new file mode 100644 index 0000000..daa1b92 --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/scripting/IScriptContext.cs | |||
@@ -0,0 +1,40 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | |||
33 | namespace OpenSim.Region.Scripting | ||
34 | { | ||
35 | public interface IScriptContext | ||
36 | { | ||
37 | IScriptEntity Entity { get; } | ||
38 | bool TryGetRandomAvatar(out IScriptReadonlyEntity avatar); | ||
39 | } | ||
40 | } | ||
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/IScriptEntity.cs b/OpenSim/Region/Simulation/Scenes/scripting/IScriptEntity.cs new file mode 100644 index 0000000..44b886f --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/scripting/IScriptEntity.cs | |||
@@ -0,0 +1,46 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | |||
33 | namespace OpenSim.Region.Scripting | ||
34 | { | ||
35 | public interface IScriptReadonlyEntity | ||
36 | { | ||
37 | LLVector3 Pos { get; } | ||
38 | string Name { get; } | ||
39 | } | ||
40 | |||
41 | public interface IScriptEntity | ||
42 | { | ||
43 | LLVector3 Pos { get; set; } | ||
44 | string Name { get; } | ||
45 | } | ||
46 | } | ||
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/IScriptHandler.cs b/OpenSim/Region/Simulation/Scenes/scripting/IScriptHandler.cs new file mode 100644 index 0000000..797998d --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/scripting/IScriptHandler.cs | |||
@@ -0,0 +1,126 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | using OpenSim.Physics.Manager; | ||
33 | using OpenSim.Region; | ||
34 | using OpenSim.Region.Scenes; | ||
35 | using Avatar=OpenSim.Region.Scenes.ScenePresence; | ||
36 | using Primitive = OpenSim.Region.Scenes.Primitive; | ||
37 | |||
38 | namespace OpenSim.Region.Scripting | ||
39 | { | ||
40 | public delegate void ScriptEventHandler(IScriptContext context); | ||
41 | |||
42 | public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity | ||
43 | { | ||
44 | private Scene m_world; | ||
45 | private Script m_script; | ||
46 | private Entity m_entity; | ||
47 | |||
48 | public LLUUID ScriptId | ||
49 | { | ||
50 | get | ||
51 | { | ||
52 | return m_script.ScriptId; | ||
53 | } | ||
54 | } | ||
55 | |||
56 | public void OnFrame() | ||
57 | { | ||
58 | m_script.OnFrame(this); | ||
59 | } | ||
60 | |||
61 | public ScriptHandler(Script script, Entity entity, Scene world) | ||
62 | { | ||
63 | m_script = script; | ||
64 | m_entity = entity; | ||
65 | m_world = world; | ||
66 | } | ||
67 | |||
68 | #region IScriptContext Members | ||
69 | |||
70 | IScriptEntity IScriptContext.Entity | ||
71 | { | ||
72 | get | ||
73 | { | ||
74 | return this; | ||
75 | } | ||
76 | } | ||
77 | |||
78 | bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar) | ||
79 | { | ||
80 | foreach (Entity entity in m_world.Entities.Values ) | ||
81 | { | ||
82 | if( entity is Avatar ) | ||
83 | { | ||
84 | avatar = entity; | ||
85 | return true; | ||
86 | } | ||
87 | } | ||
88 | |||
89 | avatar = null; | ||
90 | return false; | ||
91 | } | ||
92 | |||
93 | #endregion | ||
94 | |||
95 | #region IScriptEntity and IScriptReadonlyEntity Members | ||
96 | |||
97 | public string Name | ||
98 | { | ||
99 | get | ||
100 | { | ||
101 | return m_entity.Name; | ||
102 | } | ||
103 | } | ||
104 | |||
105 | public LLVector3 Pos | ||
106 | { | ||
107 | get | ||
108 | { | ||
109 | return m_entity.Pos; | ||
110 | } | ||
111 | |||
112 | set | ||
113 | { | ||
114 | if (m_entity is Primitive) | ||
115 | { | ||
116 | Primitive prim = m_entity as Primitive; | ||
117 | // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. | ||
118 | // prim.UpdatePosition( value ); | ||
119 | } | ||
120 | } | ||
121 | } | ||
122 | |||
123 | #endregion | ||
124 | } | ||
125 | |||
126 | } | ||
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/Script.cs b/OpenSim/Region/Simulation/Scenes/scripting/Script.cs new file mode 100644 index 0000000..1d01f3c --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/scripting/Script.cs | |||
@@ -0,0 +1,53 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | |||
33 | namespace OpenSim.Region.Scripting | ||
34 | { | ||
35 | public class Script | ||
36 | { | ||
37 | private LLUUID m_scriptId; | ||
38 | public virtual LLUUID ScriptId | ||
39 | { | ||
40 | get | ||
41 | { | ||
42 | return m_scriptId; | ||
43 | } | ||
44 | } | ||
45 | |||
46 | public Script( LLUUID scriptId ) | ||
47 | { | ||
48 | m_scriptId = scriptId; | ||
49 | } | ||
50 | |||
51 | public ScriptEventHandler OnFrame; | ||
52 | } | ||
53 | } | ||
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/ScriptFactory.cs b/OpenSim/Region/Simulation/Scenes/scripting/ScriptFactory.cs new file mode 100644 index 0000000..32ef046 --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/scripting/ScriptFactory.cs | |||
@@ -0,0 +1,35 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | |||
32 | namespace OpenSim.Region.Scripting | ||
33 | { | ||
34 | public delegate Script ScriptFactory(); | ||
35 | } | ||
diff --git a/OpenSim/Region/Simulation/Scenes/scripting/Scripts/FollowRandomAvatar.cs b/OpenSim/Region/Simulation/Scenes/scripting/Scripts/FollowRandomAvatar.cs new file mode 100644 index 0000000..21f07a8 --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/scripting/Scripts/FollowRandomAvatar.cs | |||
@@ -0,0 +1,64 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | |||
33 | namespace OpenSim.Region.Scripting | ||
34 | { | ||
35 | public class FollowRandomAvatar : Script | ||
36 | { | ||
37 | public FollowRandomAvatar() | ||
38 | : base(LLUUID.Random()) | ||
39 | { | ||
40 | OnFrame += MyOnFrame; | ||
41 | } | ||
42 | |||
43 | private void MyOnFrame(IScriptContext context) | ||
44 | { | ||
45 | LLVector3 pos = context.Entity.Pos; | ||
46 | |||
47 | IScriptReadonlyEntity avatar; | ||
48 | |||
49 | if (context.TryGetRandomAvatar(out avatar)) | ||
50 | { | ||
51 | LLVector3 avatarPos = avatar.Pos; | ||
52 | |||
53 | float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2; | ||
54 | float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2; | ||
55 | |||
56 | LLVector3 newPos = new LLVector3(x, y, pos.Z); | ||
57 | |||
58 | context.Entity.Pos = newPos; | ||
59 | } | ||
60 | } | ||
61 | } | ||
62 | |||
63 | |||
64 | } | ||