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author | MW | 2007-06-27 15:28:52 +0000 |
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committer | MW | 2007-06-27 15:28:52 +0000 |
commit | 646bbbc84b8010e0dacbeed5342cdb045f46cc49 (patch) | |
tree | 770b34d19855363c3c113ab9a0af9a56d821d887 /OpenSim/Region/Simulation/Scenes/SceneObject.cs | |
download | opensim-SC-646bbbc84b8010e0dacbeed5342cdb045f46cc49.zip opensim-SC-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.gz opensim-SC-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.bz2 opensim-SC-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.xz |
Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Simulation/Scenes/SceneObject.cs | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/OpenSim/Region/Simulation/Scenes/SceneObject.cs b/OpenSim/Region/Simulation/Scenes/SceneObject.cs new file mode 100644 index 0000000..5df87bf --- /dev/null +++ b/OpenSim/Region/Simulation/Scenes/SceneObject.cs | |||
@@ -0,0 +1,128 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | using libsecondlife.Packets; | ||
33 | using OpenSim.Framework.Interfaces; | ||
34 | using OpenSim.Physics.Manager; | ||
35 | using OpenSim.Framework.Types; | ||
36 | using OpenSim.Framework.Inventory; | ||
37 | |||
38 | namespace OpenSim.Region.Scenes | ||
39 | { | ||
40 | public class SceneObject : Entity | ||
41 | { | ||
42 | private LLUUID rootUUID; | ||
43 | //private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); | ||
44 | protected Primitive rootPrimitive; | ||
45 | private Scene m_world; | ||
46 | protected ulong regionHandle; | ||
47 | |||
48 | /// <summary> | ||
49 | /// | ||
50 | /// </summary> | ||
51 | public SceneObject() | ||
52 | { | ||
53 | |||
54 | } | ||
55 | |||
56 | /// <summary> | ||
57 | /// | ||
58 | /// </summary> | ||
59 | /// <param name="addPacket"></param> | ||
60 | /// <param name="agentID"></param> | ||
61 | /// <param name="localID"></param> | ||
62 | public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID) | ||
63 | { | ||
64 | this.rootPrimitive = new Primitive( this.regionHandle, this.m_world, addPacket, agentID, localID); | ||
65 | } | ||
66 | |||
67 | /// <summary> | ||
68 | /// | ||
69 | /// </summary> | ||
70 | /// <param name="data"></param> | ||
71 | public void CreateFromBytes(byte[] data) | ||
72 | { | ||
73 | |||
74 | } | ||
75 | |||
76 | /// <summary> | ||
77 | /// | ||
78 | /// </summary> | ||
79 | public override void update() | ||
80 | { | ||
81 | |||
82 | } | ||
83 | |||
84 | /// <summary> | ||
85 | /// | ||
86 | /// </summary> | ||
87 | public override void BackUp() | ||
88 | { | ||
89 | |||
90 | } | ||
91 | |||
92 | /// <summary> | ||
93 | /// | ||
94 | /// </summary> | ||
95 | /// <param name="client"></param> | ||
96 | public void GetProperites(IClientAPI client) | ||
97 | { | ||
98 | //needs changing | ||
99 | ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); | ||
100 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; | ||
101 | proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); | ||
102 | proper.ObjectData[0].ItemID = LLUUID.Zero; | ||
103 | proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.primData.CreationDate; | ||
104 | proper.ObjectData[0].CreatorID = this.rootPrimitive.primData.OwnerID; | ||
105 | proper.ObjectData[0].FolderID = LLUUID.Zero; | ||
106 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; | ||
107 | proper.ObjectData[0].GroupID = LLUUID.Zero; | ||
108 | proper.ObjectData[0].InventorySerial = 0; | ||
109 | proper.ObjectData[0].LastOwnerID = LLUUID.Zero; | ||
110 | proper.ObjectData[0].ObjectID = this.uuid; | ||
111 | proper.ObjectData[0].OwnerID = this.rootPrimitive.primData.OwnerID; | ||
112 | proper.ObjectData[0].TouchName = new byte[0]; | ||
113 | proper.ObjectData[0].TextureID = new byte[0]; | ||
114 | proper.ObjectData[0].SitName = new byte[0]; | ||
115 | proper.ObjectData[0].Name = new byte[0]; | ||
116 | proper.ObjectData[0].Description = new byte[0]; | ||
117 | proper.ObjectData[0].OwnerMask = this.rootPrimitive.primData.OwnerMask; | ||
118 | proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.primData.NextOwnerMask; | ||
119 | proper.ObjectData[0].GroupMask = this.rootPrimitive.primData.GroupMask; | ||
120 | proper.ObjectData[0].EveryoneMask = this.rootPrimitive.primData.EveryoneMask; | ||
121 | proper.ObjectData[0].BaseMask = this.rootPrimitive.primData.BaseMask; | ||
122 | |||
123 | client.OutPacket(proper); | ||
124 | |||
125 | } | ||
126 | |||
127 | } | ||
128 | } | ||