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author | Justin Clarke Casey | 2008-11-17 16:14:23 +0000 |
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committer | Justin Clarke Casey | 2008-11-17 16:14:23 +0000 |
commit | 558704be8bf96a58fe18dac19cfb37a81dbba57b (patch) | |
tree | 56de364930ae75ad591645f80eed20331393bbf6 /OpenSim/Region/ScriptEngine | |
parent | * Eliminate SOG.FakeDeleteGroup() since it is now identical with DeleteGroup(... (diff) | |
download | opensim-SC-558704be8bf96a58fe18dac19cfb37a81dbba57b.zip opensim-SC-558704be8bf96a58fe18dac19cfb37a81dbba57b.tar.gz opensim-SC-558704be8bf96a58fe18dac19cfb37a81dbba57b.tar.bz2 opensim-SC-558704be8bf96a58fe18dac19cfb37a81dbba57b.tar.xz |
* Remove the TransferRequest and hip debugging console output that crept in recently
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 40629c6..968581b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -1438,7 +1438,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1438 | part.Shape.FlexiForceY = (float)Force.y; | 1438 | part.Shape.FlexiForceY = (float)Force.y; |
1439 | part.Shape.FlexiForceZ = (float)Force.z; | 1439 | part.Shape.FlexiForceZ = (float)Force.z; |
1440 | part.Shape.PathCurve = 0x80; | 1440 | part.Shape.PathCurve = 0x80; |
1441 | |||
1442 | } | 1441 | } |
1443 | 1442 | ||
1444 | part.ParentGroup.HasGroupChanged = true; | 1443 | part.ParentGroup.HasGroupChanged = true; |
@@ -1447,9 +1446,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1447 | 1446 | ||
1448 | /// <summary> | 1447 | /// <summary> |
1449 | /// Set a light point on a part | 1448 | /// Set a light point on a part |
1450 | /// | ||
1451 | /// FIXME: Much of this code should probably be in SceneObjectGroup | ||
1452 | /// </summary> | 1449 | /// </summary> |
1450 | /// FIXME: Much of this code should probably be in SceneObjectGroup | ||
1451 | /// | ||
1453 | /// <param name="part"></param> | 1452 | /// <param name="part"></param> |
1454 | /// <param name="light"></param> | 1453 | /// <param name="light"></param> |
1455 | /// <param name="color"></param> | 1454 | /// <param name="color"></param> |