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authorCharles Krinke2008-07-16 03:07:54 +0000
committerCharles Krinke2008-07-16 03:07:54 +0000
commit4350613f1d7cb6cd187f3cbd94d293a53e924381 (patch)
treebe9005f4fb0d290e77456e876400bc9c258378a5 /OpenSim/Region/ScriptEngine
parentUpdated files for the loadbalancer web interface (diff)
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Mantis#1746. Thank you kindly, nlin for pointing out that
I needed to apply the patch a little better then last night for: Dot product operator in LSL_Types.cs incorrectly returns a component-wise vector multiplication; it should return a scalar dot product. Thanks to M. Igarashi for the patch.
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_Types.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
index eb13f45..3dfa711 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs
@@ -141,9 +141,9 @@ namespace OpenSim.Region.ScriptEngine.Common
141 return new Vector3(lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z); 141 return new Vector3(lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z);
142 } 142 }
143 143
144 public static Vector3 operator *(Vector3 lhs, Vector3 rhs) 144 public static LSLFloat operator *(Vector3 lhs, Vector3 rhs)
145 { 145 {
146 return new Vector3(lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z); 146 return Dot(lhs, rhs);
147 } 147 }
148 148
149 public static Vector3 operator %(Vector3 v1, Vector3 v2) 149 public static Vector3 operator %(Vector3 v1, Vector3 v2)