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authorJohn Hurliman2009-10-20 10:56:15 -0700
committerJohn Hurliman2009-10-20 10:56:15 -0700
commit8151190a45b98645efb06ea28b1758ffbc75cf7e (patch)
tree86413fe5a407a6ce24337a23148c7eb816eed792 /OpenSim/Region/ScriptEngine
parent* Removing cruft left over from the conversion to the new texture sending and... (diff)
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* Removing ODEPrim and ODECharacter GetHashCode() overrides since they were based on something that could change
* Tweaked a few other GetHashCode() overrides to bring them in line with MSDN recommendations
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
index 2842f6b..3f38bb6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
@@ -1975,7 +1975,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
1975 1975
1976 public override int GetHashCode() 1976 public override int GetHashCode()
1977 { 1977 {
1978 return Convert.ToInt32(value); 1978 return value.GetHashCode();
1979 } 1979 }
1980 1980
1981 1981