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authoronefang2019-05-19 21:24:15 +1000
committeronefang2019-05-19 21:24:15 +1000
commit5e4d6cab00cb29cd088ab7b62ab13aff103b64cb (patch)
treea9fbc62df9eb2d1d9ba2698d8552eae71eca20d8 /OpenSim/Region/ScriptEngine
parentAdd a build script. (diff)
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Dump OpenSim 0.9.0.1 into it's own branch.
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs123
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs129
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs5948
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs18
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs84
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs2053
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs62
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs34
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Properties/AssemblyInfo.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs46
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs24
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IMOD_Api.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs50
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs71
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs79
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs113
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs21
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs173
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp48
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Properties/AssemblyInfo.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/AssemblyResolver.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs584
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/CSReservedWords.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs230
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/ICodeConverter.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/LSL2CSCodeTransformer.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Properties/AssemblyInfo.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CSCodeGeneratorTest.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CompilerTest.cs13
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/LSL_EventTests.cs24
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/lsl.lexer.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/lsl.parser.cs1710
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Helpers.cs91
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/Properties/AssemblyInfo.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs205
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs76
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs172
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Properties/AssemblyInfo.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiAvatarTests.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiHttpTests.cs25
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs21
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiNotecardTests.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiObjectTests.cs28
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLFloat.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLInteger.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLString.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestList.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Api/Runtime/XEngineScriptBase.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/EventManager.cs29
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Properties/AssemblyInfo.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineCrossingTests.cs40
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs2
-rwxr-xr-x[-rw-r--r--]OpenSim/Region/ScriptEngine/XEngine/XEngine.cs236
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XWorkItem.cs2
65 files changed, 8464 insertions, 4238 deletions
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs b/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs
index a7fa502..b71932e 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs
@@ -46,7 +46,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
46 /// <param name="assembly"></param> 46 /// <param name="assembly"></param>
47 /// <param name="linemap"></param> 47 /// <param name="linemap"></param>
48 void PerformScriptCompile( 48 void PerformScriptCompile(
49 string source, string asset, UUID ownerID, 49 string source, string asset, UUID ownerID,
50 out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap); 50 out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap);
51 51
52 /// <summary> 52 /// <summary>
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs
index 6355669..2e1dbbe 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptEngine.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
58 /// Post an event to a single script 58 /// Post an event to a single script
59 /// </summary> 59 /// </summary>
60 bool PostScriptEvent(UUID itemID, EventParams parms); 60 bool PostScriptEvent(UUID itemID, EventParams parms);
61 61
62 /// <summary> 62 /// <summary>
63 /// Post event to an entire prim 63 /// Post event to an entire prim
64 /// </summary> 64 /// </summary>
@@ -68,7 +68,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
68 void SetMinEventDelay(UUID itemID, double delay); 68 void SetMinEventDelay(UUID itemID, double delay);
69 int GetStartParameter(UUID itemID); 69 int GetStartParameter(UUID itemID);
70 70
71 void SetScriptState(UUID itemID, bool state); 71 void SetScriptState(UUID itemID, bool state, bool self);
72 bool GetScriptState(UUID itemID); 72 bool GetScriptState(UUID itemID);
73 void SetState(UUID itemID, string newState); 73 void SetState(UUID itemID, string newState);
74 void ApiResetScript(UUID itemID); 74 void ApiResetScript(UUID itemID);
@@ -95,7 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
95 /// Assemblies that need to be referenced when compiling scripts. 95 /// Assemblies that need to be referenced when compiling scripts.
96 /// </summary> 96 /// </summary>
97 /// <remarks> 97 /// <remarks>
98 /// These are currently additional to those always referenced by the compiler, BUT THIS MAY CHANGE IN THE 98 /// These are currently additional to those always referenced by the compiler, BUT THIS MAY CHANGE IN THE
99 /// FUTURE. 99 /// FUTURE.
100 /// This can be null if there are no additional assemblies. 100 /// This can be null if there are no additional assemblies.
101 /// </remarks> 101 /// </remarks>
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
index e4297c4..40c2fd2 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
@@ -104,7 +104,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
104 string State { get; set; } 104 string State { get; set; }
105 105
106 /// <summary> 106 /// <summary>
107 /// If true then the engine is responsible for persisted state. If false then some other component may 107 /// If true then the engine is responsible for persisted state. If false then some other component may
108 /// persist state (e.g. attachments persisting in assets). 108 /// persist state (e.g. attachments persisting in assets).
109 /// </summary> 109 /// </summary>
110 bool StatePersistedHere { get; } 110 bool StatePersistedHere { get; }
@@ -193,7 +193,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
193 /// </summary> 193 /// </summary>
194 /// <param name="data"></param> 194 /// <param name="data"></param>
195 void PostEvent(EventParams data); 195 void PostEvent(EventParams data);
196 196
197 void Suspend(); 197 void Suspend();
198 void Resume(); 198 void Resume();
199 199
@@ -223,7 +223,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
223 /// Reset the script. 223 /// Reset the script.
224 /// </summary> 224 /// </summary>
225 /// <remarks> 225 /// <remarks>
226 /// This must not be called by any thread other than the one executing the scripts current event. This is 226 /// This must not be called by any thread other than the one executing the scripts current event. This is
227 /// because there is no wait or abort logic if another thread is in the middle of processing a script event. 227 /// because there is no wait or abort logic if another thread is in the middle of processing a script event.
228 /// Such an external thread should use ResetScript() instead. 228 /// Such an external thread should use ResetScript() instead.
229 /// </remarks> 229 /// </remarks>
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index 036cb5d..e01d2e4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -28,9 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Reflection;
32using System.Threading; 31using System.Threading;
33using log4net;
34using OpenMetaverse; 32using OpenMetaverse;
35using OpenSim.Framework; 33using OpenSim.Framework;
36using OpenSim.Framework.Monitoring; 34using OpenSim.Framework.Monitoring;
@@ -39,6 +37,8 @@ using OpenSim.Region.ScriptEngine.Interfaces;
39using OpenSim.Region.ScriptEngine.Shared; 37using OpenSim.Region.ScriptEngine.Shared;
40using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; 38using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
41using Timer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer; 39using Timer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer;
40using System.Reflection;
41using log4net;
42 42
43namespace OpenSim.Region.ScriptEngine.Shared.Api 43namespace OpenSim.Region.ScriptEngine.Shared.Api
44{ 44{
@@ -51,7 +51,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
51 51
52 private static Thread cmdHandlerThread; 52 private static Thread cmdHandlerThread;
53 private static int cmdHandlerThreadCycleSleepms; 53 private static int cmdHandlerThreadCycleSleepms;
54 54 private static int numInstances;
55 /// <summary> 55 /// <summary>
56 /// Lock for reading/writing static components of AsyncCommandManager. 56 /// Lock for reading/writing static components of AsyncCommandManager.
57 /// </summary> 57 /// </summary>
@@ -81,64 +81,64 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
81 81
82 public Dataserver DataserverPlugin 82 public Dataserver DataserverPlugin
83 { 83 {
84 get 84 get
85 { 85 {
86 lock (staticLock) 86 lock (staticLock)
87 return m_Dataserver[m_ScriptEngine]; 87 return m_Dataserver[m_ScriptEngine];
88 } 88 }
89 } 89 }
90 90
91 public Timer TimerPlugin 91 public Timer TimerPlugin
92 { 92 {
93 get 93 get
94 { 94 {
95 lock (staticLock) 95 lock (staticLock)
96 return m_Timer[m_ScriptEngine]; 96 return m_Timer[m_ScriptEngine];
97 } 97 }
98 } 98 }
99 99
100 public HttpRequest HttpRequestPlugin 100 public HttpRequest HttpRequestPlugin
101 { 101 {
102 get 102 get
103 { 103 {
104 lock (staticLock) 104 lock (staticLock)
105 return m_HttpRequest[m_ScriptEngine]; 105 return m_HttpRequest[m_ScriptEngine];
106 } 106 }
107 } 107 }
108 108
109 public Listener ListenerPlugin 109 public Listener ListenerPlugin
110 { 110 {
111 get 111 get
112 { 112 {
113 lock (staticLock) 113 lock (staticLock)
114 return m_Listener[m_ScriptEngine]; 114 return m_Listener[m_ScriptEngine];
115 } 115 }
116 } 116 }
117 117
118 public SensorRepeat SensorRepeatPlugin 118 public SensorRepeat SensorRepeatPlugin
119 { 119 {
120 get 120 get
121 { 121 {
122 lock (staticLock) 122 lock (staticLock)
123 return m_SensorRepeat[m_ScriptEngine]; 123 return m_SensorRepeat[m_ScriptEngine];
124 } 124 }
125 } 125 }
126 126
127 public XmlRequest XmlRequestPlugin 127 public XmlRequest XmlRequestPlugin
128 { 128 {
129 get 129 get
130 { 130 {
131 lock (staticLock) 131 lock (staticLock)
132 return m_XmlRequest[m_ScriptEngine]; 132 return m_XmlRequest[m_ScriptEngine];
133 } 133 }
134 } 134 }
135 135
136 public IScriptEngine[] ScriptEngines 136 public IScriptEngine[] ScriptEngines
137 { 137 {
138 get 138 get
139 { 139 {
140 lock (staticLock) 140 lock (staticLock)
141 return m_ScriptEngines.ToArray(); 141 return m_ScriptEngines.ToArray();
142 } 142 }
143 } 143 }
144 144
@@ -172,18 +172,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
172 if (!m_XmlRequest.ContainsKey(m_ScriptEngine)) 172 if (!m_XmlRequest.ContainsKey(m_ScriptEngine))
173 m_XmlRequest[m_ScriptEngine] = new XmlRequest(this); 173 m_XmlRequest[m_ScriptEngine] = new XmlRequest(this);
174 174
175 StartThread(); 175 numInstances++;
176 } 176 if (cmdHandlerThread == null)
177 } 177 {
178 178 cmdHandlerThread = WorkManager.StartThread(
179 private static void StartThread()
180 {
181 if (cmdHandlerThread == null)
182 {
183 // Start the thread that will be doing the work
184 cmdHandlerThread
185 = WorkManager.StartThread(
186 CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true, true); 179 CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true, true);
180 }
187 } 181 }
188 } 182 }
189 183
@@ -194,25 +188,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
194 cmdHandlerThreadCycleSleepms = 100; 188 cmdHandlerThreadCycleSleepms = 100;
195 } 189 }
196 190
191/*
197 ~AsyncCommandManager() 192 ~AsyncCommandManager()
198 { 193 {
199 // Shut down thread 194 // Shut down thread
200// try
201// {
202// if (cmdHandlerThread != null)
203// {
204// if (cmdHandlerThread.IsAlive == true)
205// {
206// cmdHandlerThread.Abort();
207// //cmdHandlerThread.Join();
208// }
209// }
210// }
211// catch
212// {
213// }
214 }
215 195
196 try
197 {
198 lock (staticLock)
199 {
200 numInstances--;
201 if(numInstances > 0)
202 return;
203 if (cmdHandlerThread != null)
204 {
205 if (cmdHandlerThread.IsAlive == true)
206 {
207 cmdHandlerThread.Abort();
208 //cmdHandlerThread.Join();
209 cmdHandlerThread = null;
210 }
211 }
212 }
213 }
214 catch
215 {
216 }
217 }
218*/
216 /// <summary> 219 /// <summary>
217 /// Main loop for the manager thread 220 /// Main loop for the manager thread
218 /// </summary> 221 /// </summary>
@@ -223,11 +226,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
223 try 226 try
224 { 227 {
225 Thread.Sleep(cmdHandlerThreadCycleSleepms); 228 Thread.Sleep(cmdHandlerThreadCycleSleepms);
226 229 Watchdog.UpdateThread();
227 DoOneCmdHandlerPass(); 230 DoOneCmdHandlerPass();
228
229 Watchdog.UpdateThread(); 231 Watchdog.UpdateThread();
230 } 232 }
233 catch ( System.Threading.ThreadAbortException) { }
231 catch (Exception e) 234 catch (Exception e)
232 { 235 {
233 m_log.Error("[ASYNC COMMAND MANAGER]: Exception in command handler pass: ", e); 236 m_log.Error("[ASYNC COMMAND MANAGER]: Exception in command handler pass: ", e);
@@ -240,24 +243,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
240 lock (staticLock) 243 lock (staticLock)
241 { 244 {
242 // Check HttpRequests 245 // Check HttpRequests
243 m_HttpRequest[m_ScriptEngines[0]].CheckHttpRequests(); 246 try { m_HttpRequest[m_ScriptEngines[0]].CheckHttpRequests(); } catch {}
244 247
245 // Check XMLRPCRequests 248 // Check XMLRPCRequests
246 m_XmlRequest[m_ScriptEngines[0]].CheckXMLRPCRequests(); 249 try { m_XmlRequest[m_ScriptEngines[0]].CheckXMLRPCRequests(); } catch {}
247 250
248 foreach (IScriptEngine s in m_ScriptEngines) 251 foreach (IScriptEngine s in m_ScriptEngines)
249 { 252 {
250 // Check Listeners 253 // Check Listeners
251 m_Listener[s].CheckListeners(); 254 try { m_Listener[s].CheckListeners(); } catch {}
255
252 256
253 // Check timers 257 // Check timers
254 m_Timer[s].CheckTimerEvents(); 258 try { m_Timer[s].CheckTimerEvents(); } catch {}
255 259
256 // Check Sensors 260 // Check Sensors
257 m_SensorRepeat[s].CheckSenseRepeaterEvents(); 261 try { m_SensorRepeat[s].CheckSenseRepeaterEvents(); } catch {}
258 262
259 // Check dataserver 263 // Check dataserver
260 m_Dataserver[s].ExpireRequests(); 264 try { m_Dataserver[s].ExpireRequests(); } catch {}
261 } 265 }
262 } 266 }
263 } 267 }
@@ -269,6 +273,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
269 /// <param name="itemID"></param> 273 /// <param name="itemID"></param>
270 public static void RemoveScript(IScriptEngine engine, uint localID, UUID itemID) 274 public static void RemoveScript(IScriptEngine engine, uint localID, UUID itemID)
271 { 275 {
276 // Remove a specific script
272// m_log.DebugFormat("[ASYNC COMMAND MANAGER]: Removing facilities for script {0}", itemID); 277// m_log.DebugFormat("[ASYNC COMMAND MANAGER]: Removing facilities for script {0}", itemID);
273 278
274 lock (staticLock) 279 lock (staticLock)
@@ -282,7 +287,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
282 // Remove from: HttpRequest 287 // Remove from: HttpRequest
283 IHttpRequestModule iHttpReq = engine.World.RequestModuleInterface<IHttpRequestModule>(); 288 IHttpRequestModule iHttpReq = engine.World.RequestModuleInterface<IHttpRequestModule>();
284 if (iHttpReq != null) 289 if (iHttpReq != null)
285 iHttpReq.StopHttpRequestsForScript(itemID); 290 iHttpReq.StopHttpRequest(localID, itemID);
286 291
287 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); 292 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
288 if (comms != null) 293 if (comms != null)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
new file mode 100644
index 0000000..3509968
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
@@ -0,0 +1,129 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Threading;
30using System.Reflection;
31using System.Collections;
32using System.Collections.Generic;
33using System.Runtime.Remoting.Lifetime;
34using OpenMetaverse;
35using Nini.Config;
36using OpenSim;
37using OpenSim.Framework;
38using OpenSim.Region.CoreModules.World.LightShare;
39using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Region.Framework.Scenes;
41using OpenSim.Region.ScriptEngine.Shared;
42using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
43using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
44using OpenSim.Region.ScriptEngine.Interfaces;
45using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
46using OpenSim.Services.Interfaces;
47
48using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
49using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
50using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
51using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
52using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
53using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
54using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
55
56namespace OpenSim.Region.ScriptEngine.Shared.Api
57{
58 [Serializable]
59 public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi
60 {
61 internal IScriptEngine m_ScriptEngine;
62 internal SceneObjectPart m_host;
63 internal TaskInventoryItem m_item;
64 internal bool m_CMFunctionsEnabled = false;
65
66 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
67 {
68 m_ScriptEngine = ScriptEngine;
69 m_host = host;
70 m_item = item;
71
72 if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false))
73 m_CMFunctionsEnabled = true;
74 }
75
76 public override Object InitializeLifetimeService()
77 {
78 ILease lease = (ILease)base.InitializeLifetimeService();
79
80 if (lease.CurrentState == LeaseState.Initial)
81 {
82 lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
83// lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
84// lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
85 }
86 return lease;
87 }
88
89 public Scene World
90 {
91 get { return m_ScriptEngine.World; }
92 }
93
94 public string cmDetectedCountry(int number)
95 {
96 m_host.AddScriptLPS(1);
97 if(!m_CMFunctionsEnabled)
98 return String.Empty;
99 if(World.UserAccountService == null)
100 return String.Empty;
101 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number);
102 if (detectedParams == null)
103 return String.Empty;
104 UUID key = detectedParams.Key;
105 if(key == UUID.Zero)
106 return String.Empty;
107 UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, key);
108 return account.UserCountry;
109 }
110
111 public string cmGetAgentCountry(LSL_Key key)
112 {
113 if(! m_CMFunctionsEnabled)
114 return "";
115 if(World.UserAccountService == null)
116 return String.Empty;
117 if (!World.Permissions.IsGod(m_host.OwnerID))
118 return String.Empty;
119
120 UUID uuid;
121
122 if (!UUID.TryParse(key, out uuid))
123 return String.Empty;
124
125 UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
126 return account.UserCountry;
127 }
128 }
129}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 1399880..bac1468 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Collections.Specialized;
31using System.Diagnostics; 32using System.Diagnostics;
32using System.Drawing; 33using System.Drawing;
33using System.Drawing.Imaging; 34using System.Drawing.Imaging;
@@ -35,10 +36,12 @@ using System.Runtime.Remoting.Lifetime;
35using System.Text; 36using System.Text;
36using System.Threading; 37using System.Threading;
37using System.Text.RegularExpressions; 38using System.Text.RegularExpressions;
39using System.Timers;
38using Nini.Config; 40using Nini.Config;
39using log4net; 41using log4net;
40using OpenMetaverse; 42using OpenMetaverse;
41using OpenMetaverse.Assets; 43using OpenMetaverse.Assets;
44using OpenMetaverse.StructuredData; // LitJson is hidden on this
42using OpenMetaverse.Packets; 45using OpenMetaverse.Packets;
43using OpenMetaverse.Rendering; 46using OpenMetaverse.Rendering;
44using OpenSim; 47using OpenSim;
@@ -49,6 +52,7 @@ using OpenSim.Region.CoreModules.World.Land;
49using OpenSim.Region.CoreModules.World.Terrain; 52using OpenSim.Region.CoreModules.World.Terrain;
50using OpenSim.Region.Framework.Interfaces; 53using OpenSim.Region.Framework.Interfaces;
51using OpenSim.Region.Framework.Scenes; 54using OpenSim.Region.Framework.Scenes;
55using OpenSim.Region.Framework.Scenes.Serialization;
52using OpenSim.Region.Framework.Scenes.Animation; 56using OpenSim.Region.Framework.Scenes.Animation;
53using OpenSim.Region.Framework.Scenes.Scripting; 57using OpenSim.Region.Framework.Scenes.Scripting;
54using OpenSim.Region.PhysicsModules.SharedBase; 58using OpenSim.Region.PhysicsModules.SharedBase;
@@ -72,6 +76,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
72using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; 76using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
73using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; 77using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
74using System.Reflection; 78using System.Reflection;
79using Timer = System.Timers.Timer;
75using System.Linq; 80using System.Linq;
76using PermissionMask = OpenSim.Framework.PermissionMask; 81using PermissionMask = OpenSim.Framework.PermissionMask;
77 82
@@ -98,30 +103,87 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
98 protected SceneObjectPart m_host; 103 protected SceneObjectPart m_host;
99 104
100 /// <summary> 105 /// <summary>
101 /// Used for script sleeps when we are using co-operative script termination.
102 /// </summary>
103 /// <remarks>null if co-operative script termination is not active</remarks>
104 /// <summary>
105 /// The item that hosts this script 106 /// The item that hosts this script
106 /// </summary> 107 /// </summary>
107 protected TaskInventoryItem m_item; 108 protected TaskInventoryItem m_item;
108 109
109 protected bool throwErrorOnNotImplemented = false; 110 protected bool throwErrorOnNotImplemented = false;
110 protected AsyncCommandManager AsyncCommands = null; 111 protected AsyncCommandManager AsyncCommands = null;
112 protected float m_ScriptDelayFactor = 1.0f;
111 protected float m_ScriptDistanceFactor = 1.0f; 113 protected float m_ScriptDistanceFactor = 1.0f;
112 protected float m_MinTimerInterval = 0.5f; 114 protected float m_MinTimerInterval = 0.5f;
113 protected float m_recoilScaleFactor = 0.0f; 115 protected float m_recoilScaleFactor = 0.0f;
114 116
115 protected DateTime m_timer = DateTime.Now; 117 protected double m_timer = Util.GetTimeStampMS();
116 protected bool m_waitingForScriptAnswer = false; 118 protected bool m_waitingForScriptAnswer = false;
117 protected bool m_automaticLinkPermission = false; 119 protected bool m_automaticLinkPermission = false;
118 protected IMessageTransferModule m_TransferModule = null; 120 protected IMessageTransferModule m_TransferModule = null;
119 protected int m_notecardLineReadCharsMax = 255; 121 protected int m_notecardLineReadCharsMax = 255;
120 protected int m_scriptConsoleChannel = 0; 122 protected int m_scriptConsoleChannel = 0;
121 protected bool m_scriptConsoleChannelEnabled = false; 123 protected bool m_scriptConsoleChannelEnabled = false;
124 protected bool m_debuggerSafe = false;
122 protected IUrlModule m_UrlModule = null; 125 protected IUrlModule m_UrlModule = null;
126
123 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); 127 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>();
124 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. 128 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
129 protected int m_sleepMsOnSetTexture = 200;
130 protected int m_sleepMsOnSetLinkTexture = 200;
131 protected int m_sleepMsOnScaleTexture = 200;
132 protected int m_sleepMsOnOffsetTexture = 200;
133 protected int m_sleepMsOnRotateTexture = 200;
134 protected int m_sleepMsOnSetPos = 200;
135 protected int m_sleepMsOnSetRot = 200;
136 protected int m_sleepMsOnSetLocalRot = 200;
137 protected int m_sleepMsOnPreloadSound = 1000;
138 protected int m_sleepMsOnMakeExplosion = 100;
139 protected int m_sleepMsOnMakeFountain = 100;
140 protected int m_sleepMsOnMakeSmoke = 100;
141 protected int m_sleepMsOnMakeFire = 100;
142 protected int m_sleepMsOnRezAtRoot = 100;
143 protected int m_sleepMsOnInstantMessage = 2000;
144 protected int m_sleepMsOnEmail = 20000;
145 protected int m_sleepMsOnCreateLink = 1000;
146 protected int m_sleepMsOnGiveInventory = 3000;
147 protected int m_sleepMsOnRequestAgentData = 100;
148 protected int m_sleepMsOnRequestInventoryData = 1000;
149 protected int m_sleepMsOnSetDamage = 5000;
150 protected int m_sleepMsOnTextBox = 1000;
151 protected int m_sleepMsOnAdjustSoundVolume = 100;
152 protected int m_sleepMsOnEjectFromLand = 5000;
153 protected int m_sleepMsOnAddToLandPassList = 100;
154 protected int m_sleepMsOnDialog = 1000;
155 protected int m_sleepMsOnRemoteLoadScript = 3000;
156 protected int m_sleepMsOnRemoteLoadScriptPin = 3000;
157 protected int m_sleepMsOnOpenRemoteDataChannel = 1000;
158 protected int m_sleepMsOnSendRemoteData = 3000;
159 protected int m_sleepMsOnRemoteDataReply = 3000;
160 protected int m_sleepMsOnCloseRemoteDataChannel = 1000;
161 protected int m_sleepMsOnSetPrimitiveParams = 200;
162 protected int m_sleepMsOnSetLinkPrimitiveParams = 200;
163 protected int m_sleepMsOnXorBase64Strings = 300;
164 protected int m_sleepMsOnSetParcelMusicURL = 2000;
165 protected int m_sleepMsOnGetPrimMediaParams = 1000;
166 protected int m_sleepMsOnGetLinkMedia = 1000;
167 protected int m_sleepMsOnSetPrimMediaParams = 1000;
168 protected int m_sleepMsOnSetLinkMedia = 1000;
169 protected int m_sleepMsOnClearPrimMedia = 1000;
170 protected int m_sleepMsOnClearLinkMedia = 1000;
171 protected int m_sleepMsOnRequestSimulatorData = 1000;
172 protected int m_sleepMsOnLoadURL = 10000;
173 protected int m_sleepMsOnParcelMediaCommandList = 2000;
174 protected int m_sleepMsOnParcelMediaQuery = 2000;
175 protected int m_sleepMsOnModPow = 1000;
176 protected int m_sleepMsOnSetPrimURL = 2000;
177 protected int m_sleepMsOnRefreshPrimURL = 20000;
178 protected int m_sleepMsOnMapDestination = 1000;
179 protected int m_sleepMsOnAddToLandBanList = 100;
180 protected int m_sleepMsOnRemoveFromLandPassList = 100;
181 protected int m_sleepMsOnRemoveFromLandBanList = 100;
182 protected int m_sleepMsOnResetLandBanList = 100;
183 protected int m_sleepMsOnResetLandPassList = 100;
184 protected int m_sleepMsOnGetParcelPrimOwners = 2000;
185 protected int m_sleepMsOnGetNumberOfNotecardLines = 100;
186 protected int m_sleepMsOnGetNotecardLine = 100;
125 protected string m_internalObjectHost = "lsl.opensim.local"; 187 protected string m_internalObjectHost = "lsl.opensim.local";
126 protected bool m_restrictEmail = false; 188 protected bool m_restrictEmail = false;
127 protected ISoundModule m_SoundModule = null; 189 protected ISoundModule m_SoundModule = null;
@@ -172,7 +234,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
172 protected int m_maxHitsPerPrimInCastRay = 16; 234 protected int m_maxHitsPerPrimInCastRay = 16;
173 protected int m_maxHitsPerObjectInCastRay = 16; 235 protected int m_maxHitsPerObjectInCastRay = 16;
174 protected bool m_detectExitsInCastRay = false; 236 protected bool m_detectExitsInCastRay = false;
175 protected bool m_filterPartsInCastRay = false;
176 protected bool m_doAttachmentsInCastRay = false; 237 protected bool m_doAttachmentsInCastRay = false;
177 protected int m_msThrottleInCastRay = 200; 238 protected int m_msThrottleInCastRay = 200;
178 protected int m_msPerRegionInCastRay = 40; 239 protected int m_msPerRegionInCastRay = 40;
@@ -183,6 +244,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
183 protected bool m_useMeshCacheInCastRay = true; 244 protected bool m_useMeshCacheInCastRay = true;
184 protected static Dictionary<ulong, FacetedMesh> m_cachedMeshes = new Dictionary<ulong, FacetedMesh>(); 245 protected static Dictionary<ulong, FacetedMesh> m_cachedMeshes = new Dictionary<ulong, FacetedMesh>();
185 246
247// protected Timer m_ShoutSayTimer;
248 protected int m_SayShoutCount = 0;
249 DateTime m_lastSayShoutCheck;
250
251 private Dictionary<string, string> MovementAnimationsForLSL =
252 new Dictionary<string, string> {
253 {"CROUCH", "Crouching"},
254 {"CROUCHWALK", "CrouchWalking"},
255 {"FALLDOWN", "Falling Down"},
256 {"FLY", "Flying"},
257 {"FLYSLOW", "FlyingSlow"},
258 {"HOVER", "Hovering"},
259 {"HOVER_UP", "Hovering Up"},
260 {"HOVER_DOWN", "Hovering Down"},
261 {"JUMP", "Jumping"},
262 {"LAND", "Landing"},
263 {"PREJUMP", "PreJumping"},
264 {"RUN", "Running"},
265 {"SIT","Sitting"},
266 {"SITGROUND","Sitting on Ground"},
267 {"STAND", "Standing"},
268 {"STANDUP", "Standing Up"},
269 {"STRIDE","Striding"},
270 {"SOFT_LAND", "Soft Landing"},
271 {"TURNLEFT", "Turning Left"},
272 {"TURNRIGHT", "Turning Right"},
273 {"WALK", "Walking"}
274 };
275
186 //An array of HTTP/1.1 headers that are not allowed to be used 276 //An array of HTTP/1.1 headers that are not allowed to be used
187 //as custom headers by llHTTPRequest. 277 //as custom headers by llHTTPRequest.
188 private string[] HttpStandardHeaders = 278 private string[] HttpStandardHeaders =
@@ -203,9 +293,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
203 public void Initialize( 293 public void Initialize(
204 IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item) 294 IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item)
205 { 295 {
296 m_lastSayShoutCheck = DateTime.UtcNow;
297
206 m_ScriptEngine = scriptEngine; 298 m_ScriptEngine = scriptEngine;
207 m_host = host; 299 m_host = host;
208 m_item = item; 300 m_item = item;
301 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
209 302
210 LoadConfig(); 303 LoadConfig();
211 304
@@ -228,6 +321,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
228 321
229 if (seConfig != null) 322 if (seConfig != null)
230 { 323 {
324 m_ScriptDelayFactor =
325 seConfig.GetFloat("ScriptDelayFactor", m_ScriptDelayFactor);
231 m_ScriptDistanceFactor = 326 m_ScriptDistanceFactor =
232 seConfig.GetFloat("ScriptDistanceLimitFactor", m_ScriptDistanceFactor); 327 seConfig.GetFloat("ScriptDistanceLimitFactor", m_ScriptDistanceFactor);
233 m_MinTimerInterval = 328 m_MinTimerInterval =
@@ -296,7 +391,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
296 m_maxHitsPerPrimInCastRay = lslConfig.GetInt("MaxHitsPerPrimInLlCastRay", m_maxHitsPerPrimInCastRay); 391 m_maxHitsPerPrimInCastRay = lslConfig.GetInt("MaxHitsPerPrimInLlCastRay", m_maxHitsPerPrimInCastRay);
297 m_maxHitsPerObjectInCastRay = lslConfig.GetInt("MaxHitsPerObjectInLlCastRay", m_maxHitsPerObjectInCastRay); 392 m_maxHitsPerObjectInCastRay = lslConfig.GetInt("MaxHitsPerObjectInLlCastRay", m_maxHitsPerObjectInCastRay);
298 m_detectExitsInCastRay = lslConfig.GetBoolean("DetectExitHitsInLlCastRay", m_detectExitsInCastRay); 393 m_detectExitsInCastRay = lslConfig.GetBoolean("DetectExitHitsInLlCastRay", m_detectExitsInCastRay);
299 m_filterPartsInCastRay = lslConfig.GetBoolean("FilterPartsInLlCastRay", m_filterPartsInCastRay);
300 m_doAttachmentsInCastRay = lslConfig.GetBoolean("DoAttachmentsInLlCastRay", m_doAttachmentsInCastRay); 394 m_doAttachmentsInCastRay = lslConfig.GetBoolean("DoAttachmentsInLlCastRay", m_doAttachmentsInCastRay);
301 m_msThrottleInCastRay = lslConfig.GetInt("ThrottleTimeInMsInLlCastRay", m_msThrottleInCastRay); 395 m_msThrottleInCastRay = lslConfig.GetInt("ThrottleTimeInMsInLlCastRay", m_msThrottleInCastRay);
302 m_msPerRegionInCastRay = lslConfig.GetInt("AvailableTimeInMsPerRegionInLlCastRay", m_msPerRegionInCastRay); 396 m_msPerRegionInCastRay = lslConfig.GetInt("AvailableTimeInMsPerRegionInLlCastRay", m_msPerRegionInCastRay);
@@ -307,7 +401,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
307 } 401 }
308 402
309 IConfig smtpConfig = seConfigSource.Configs["SMTP"]; 403 IConfig smtpConfig = seConfigSource.Configs["SMTP"];
310 if (smtpConfig != null) 404 if (smtpConfig != null)
311 { 405 {
312 // there's an smtp config, so load in the snooze time. 406 // there's an smtp config, so load in the snooze time.
313 EMAIL_PAUSE_TIME = smtpConfig.GetInt("email_pause_time", EMAIL_PAUSE_TIME); 407 EMAIL_PAUSE_TIME = smtpConfig.GetInt("email_pause_time", EMAIL_PAUSE_TIME);
@@ -315,6 +409,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
315 m_internalObjectHost = smtpConfig.GetString("internal_object_host", m_internalObjectHost); 409 m_internalObjectHost = smtpConfig.GetString("internal_object_host", m_internalObjectHost);
316 } 410 }
317 } 411 }
412 m_sleepMsOnEmail = EMAIL_PAUSE_TIME * 1000;
318 } 413 }
319 414
320 public override Object InitializeLifetimeService() 415 public override Object InitializeLifetimeService()
@@ -330,6 +425,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
330 return lease; 425 return lease;
331 } 426 }
332 427
428 protected SceneObjectPart MonitoringObject()
429 {
430 UUID m = m_host.ParentGroup.MonitoringObject;
431 if (m == UUID.Zero)
432 return null;
433
434 SceneObjectPart p = m_ScriptEngine.World.GetSceneObjectPart(m);
435 if (p == null)
436 m_host.ParentGroup.MonitoringObject = UUID.Zero;
437
438 return p;
439 }
440
441 protected virtual void ScriptSleep(int delay)
442 {
443 delay = (int)((float)delay * m_ScriptDelayFactor);
444 if (delay == 0)
445 return;
446
447 Sleep(delay);
448 }
449
333 protected virtual void Sleep(int delay) 450 protected virtual void Sleep(int delay)
334 { 451 {
335 if (m_item == null) // Some unit tests don't set this 452 if (m_item == null) // Some unit tests don't set this
@@ -351,6 +468,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
351 get { return m_ScriptEngine.World; } 468 get { return m_ScriptEngine.World; }
352 } 469 }
353 470
471 [DebuggerNonUserCode]
354 public void state(string newState) 472 public void state(string newState)
355 { 473 {
356 m_ScriptEngine.SetState(m_item.ItemID, newState); 474 m_ScriptEngine.SetState(m_item.ItemID, newState);
@@ -360,6 +478,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
360 /// Reset the named script. The script must be present 478 /// Reset the named script. The script must be present
361 /// in the same prim. 479 /// in the same prim.
362 /// </summary> 480 /// </summary>
481 [DebuggerNonUserCode]
363 public void llResetScript() 482 public void llResetScript()
364 { 483 {
365 m_host.AddScriptLPS(1); 484 m_host.AddScriptLPS(1);
@@ -376,12 +495,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
376 { 495 {
377 UUID item; 496 UUID item;
378 497
379 m_host.AddScriptLPS(1); 498 if ((item = GetScriptByName(name)) == UUID.Zero)
380 499 {
381 if ((item = GetScriptByName(name)) != UUID.Zero) 500 m_host.AddScriptLPS(1);
382 m_ScriptEngine.ResetScript(item);
383 else
384 Error("llResetOtherScript", "Can't find script '" + name + "'"); 501 Error("llResetOtherScript", "Can't find script '" + name + "'");
502 return;
503 }
504 if(item == m_item.ItemID)
505 llResetScript();
506 else
507 {
508 m_host.AddScriptLPS(1);
509 m_ScriptEngine.ResetScript(item);
510 }
385 } 511 }
386 512
387 public LSL_Integer llGetScriptState(string name) 513 public LSL_Integer llGetScriptState(string name)
@@ -414,7 +540,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
414 540
415 if ((item = GetScriptByName(name)) != UUID.Zero) 541 if ((item = GetScriptByName(name)) != UUID.Zero)
416 { 542 {
417 m_ScriptEngine.SetScriptState(item, run == 0 ? false : true); 543 m_ScriptEngine.SetScriptState(item, run == 0 ? false : true, item == m_item.ItemID);
418 } 544 }
419 else 545 else
420 { 546 {
@@ -422,6 +548,58 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
422 } 548 }
423 } 549 }
424 550
551 public List<ScenePresence> GetLinkAvatars(int linkType)
552 {
553 List<ScenePresence> ret = new List<ScenePresence>();
554 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
555 return ret;
556
557 // List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars();
558 // this needs check
559 List<ScenePresence> avs = m_host.ParentGroup.GetSittingAvatars();
560 switch (linkType)
561 {
562 case ScriptBaseClass.LINK_SET:
563 return avs;
564
565 case ScriptBaseClass.LINK_ROOT:
566 return ret;
567
568 case ScriptBaseClass.LINK_ALL_OTHERS:
569 return avs;
570
571 case ScriptBaseClass.LINK_ALL_CHILDREN:
572 return avs;
573
574 case ScriptBaseClass.LINK_THIS:
575 return ret;
576
577 default:
578 if (linkType < 0)
579 return ret;
580
581 int partCount = m_host.ParentGroup.GetPartCount();
582
583 if (linkType <= partCount)
584 {
585 return ret;
586 }
587 else
588 {
589 linkType = linkType - partCount;
590 if (linkType > avs.Count)
591 {
592 return ret;
593 }
594 else
595 {
596 ret.Add(avs[linkType-1]);
597 return ret;
598 }
599 }
600 }
601 }
602
425 /// <summary> 603 /// <summary>
426 /// Get a given link entity from a linkset (linked objects and any sitting avatars). 604 /// Get a given link entity from a linkset (linked objects and any sitting avatars).
427 /// </summary> 605 /// </summary>
@@ -501,7 +679,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
501 public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) 679 public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType)
502 { 680 {
503 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 681 List<SceneObjectPart> ret = new List<SceneObjectPart>();
504 ret.Add(part); 682 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
683 return ret;
505 684
506 switch (linkType) 685 switch (linkType)
507 { 686 {
@@ -509,7 +688,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
509 return new List<SceneObjectPart>(part.ParentGroup.Parts); 688 return new List<SceneObjectPart>(part.ParentGroup.Parts);
510 689
511 case ScriptBaseClass.LINK_ROOT: 690 case ScriptBaseClass.LINK_ROOT:
512 ret = new List<SceneObjectPart>();
513 ret.Add(part.ParentGroup.RootPart); 691 ret.Add(part.ParentGroup.RootPart);
514 return ret; 692 return ret;
515 693
@@ -529,16 +707,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
529 return ret; 707 return ret;
530 708
531 case ScriptBaseClass.LINK_THIS: 709 case ScriptBaseClass.LINK_THIS:
710 ret.Add(part);
532 return ret; 711 return ret;
533 712
534 default: 713 default:
535 if (linkType < 0) 714 if (linkType < 0)
536 return new List<SceneObjectPart>(); 715 return ret;
537 716
538 SceneObjectPart target = part.ParentGroup.GetLinkNumPart(linkType); 717 SceneObjectPart target = part.ParentGroup.GetLinkNumPart(linkType);
539 if (target == null) 718 if (target == null)
540 return new List<SceneObjectPart>(); 719 return ret;
541 ret = new List<SceneObjectPart>();
542 ret.Add(target); 720 ret.Add(target);
543 return ret; 721 return ret;
544 } 722 }
@@ -648,8 +826,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
648 public LSL_Float llFrand(double mag) 826 public LSL_Float llFrand(double mag)
649 { 827 {
650 m_host.AddScriptLPS(1); 828 m_host.AddScriptLPS(1);
651 829 lock (Util.RandomClass)
652 return Util.RandomClass.NextDouble() * mag; 830 {
831 return Util.RandomClass.NextDouble() * mag;
832 }
653 } 833 }
654 834
655 public LSL_Integer llFloor(double f) 835 public LSL_Integer llFloor(double f)
@@ -700,31 +880,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
700 880
701 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke 881 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
702 882
703 /// <summary> 883 // Utility function for llRot2Euler
704 /// Convert an LSL rotation to a Euler vector. 884
705 /// </summary> 885 public LSL_Vector llRot2Euler(LSL_Rotation q1)
706 /// <remarks>
707 /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf
708 /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2
709 /// </remarks>
710 /// <param name="r"></param>
711 /// <returns></returns>
712 public LSL_Vector llRot2Euler(LSL_Rotation r)
713 { 886 {
714 m_host.AddScriptLPS(1); 887 m_host.AddScriptLPS(1);
888 LSL_Vector eul = new LSL_Vector();
715 889
716 LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. 890 double sqw = q1.s*q1.s;
717 double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. 891 double sqx = q1.x*q1.x;
718 if (m == 0.0) return new LSL_Vector(); 892 double sqy = q1.z*q1.z;
719 double x = Math.Atan2(-v.y, v.z); 893 double sqz = q1.y*q1.y;
720 double sin = v.x / m; 894 double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
721 if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. 895 double test = q1.x*q1.z + q1.y*q1.s;
722 double y = Math.Asin(sin); 896 if (test > 0.4999*unit) { // singularity at north pole
723 // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation 897 eul.z = 2 * Math.Atan2(q1.x,q1.s);
724 v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); 898 eul.y = Math.PI/2;
725 double z = Math.Atan2(v.y, v.x); 899 eul.x = 0;
726 900 return eul;
727 return new LSL_Vector(x, y, z); 901 }
902 if (test < -0.4999*unit) { // singularity at south pole
903 eul.z = -2 * Math.Atan2(q1.x,q1.s);
904 eul.y = -Math.PI/2;
905 eul.x = 0;
906 return eul;
907 }
908 eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw);
909 eul.y = Math.Asin(2*test/unit);
910 eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw);
911 return eul;
728 } 912 }
729 913
730 /* From wiki: 914 /* From wiki:
@@ -777,18 +961,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
777 m_host.AddScriptLPS(1); 961 m_host.AddScriptLPS(1);
778 962
779 double x,y,z,s; 963 double x,y,z,s;
780 964 v.x *= 0.5;
781 double c1 = Math.Cos(v.x * 0.5); 965 v.y *= 0.5;
782 double c2 = Math.Cos(v.y * 0.5); 966 v.z *= 0.5;
783 double c3 = Math.Cos(v.z * 0.5); 967 double c1 = Math.Cos(v.x);
784 double s1 = Math.Sin(v.x * 0.5); 968 double c2 = Math.Cos(v.y);
785 double s2 = Math.Sin(v.y * 0.5); 969 double c1c2 = c1 * c2;
786 double s3 = Math.Sin(v.z * 0.5); 970 double s1 = Math.Sin(v.x);
787 971 double s2 = Math.Sin(v.y);
788 x = s1 * c2 * c3 + c1 * s2 * s3; 972 double s1s2 = s1 * s2;
789 y = c1 * s2 * c3 - s1 * c2 * s3; 973 double c1s2 = c1 * s2;
790 z = s1 * s2 * c3 + c1 * c2 * s3; 974 double s1c2 = s1 * c2;
791 s = c1 * c2 * c3 - s1 * s2 * s3; 975 double c3 = Math.Cos(v.z);
976 double s3 = Math.Sin(v.z);
977
978 x = s1c2 * c3 + c1s2 * s3;
979 y = c1s2 * c3 - s1c2 * s3;
980 z = s1s2 * c3 + c1c2 * s3;
981 s = c1c2 * c3 - s1s2 * s3;
792 982
793 return new LSL_Rotation(x, y, z, s); 983 return new LSL_Rotation(x, y, z, s);
794 } 984 }
@@ -926,75 +1116,74 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
926 { 1116 {
927 //A and B should both be normalized 1117 //A and B should both be normalized
928 m_host.AddScriptLPS(1); 1118 m_host.AddScriptLPS(1);
929 LSL_Rotation rotBetween; 1119 /* This method is more accurate than the SL one, and thus causes problems
930 // Check for zero vectors. If either is zero, return zero rotation. Otherwise, 1120 for scripts that deal with the SL inaccuracy around 180-degrees -.- .._.
931 // continue calculation. 1121
932 if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) 1122 double dotProduct = LSL_Vector.Dot(a, b);
1123 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
1124 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
1125 double angle = Math.Acos(dotProduct / magProduct);
1126 LSL_Vector axis = LSL_Vector.Norm(crossProduct);
1127 double s = Math.Sin(angle / 2);
1128
1129 double x = axis.x * s;
1130 double y = axis.y * s;
1131 double z = axis.z * s;
1132 double w = Math.Cos(angle / 2);
1133
1134 if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
1135 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
1136
1137 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
1138 */
1139
1140 // This method mimics the 180 errors found in SL
1141 // See www.euclideanspace.com... angleBetween
1142 LSL_Vector vec_a = a;
1143 LSL_Vector vec_b = b;
1144
1145 // Eliminate zero length
1146 LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a);
1147 LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b);
1148 if (vec_a_mag < 0.00001 ||
1149 vec_b_mag < 0.00001)
933 { 1150 {
934 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 1151 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
935 } 1152 }
936 else 1153
1154 // Normalize
1155 vec_a = llVecNorm(vec_a);
1156 vec_b = llVecNorm(vec_b);
1157
1158 // Calculate axis and rotation angle
1159 LSL_Vector axis = vec_a % vec_b;
1160 LSL_Float cos_theta = vec_a * vec_b;
1161
1162 // Check if parallel
1163 if (cos_theta > 0.99999)
937 { 1164 {
938 a = LSL_Vector.Norm(a); 1165 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
939 b = LSL_Vector.Norm(b); 1166 }
940 double dotProduct = LSL_Vector.Dot(a, b); 1167
941 // There are two degenerate cases possible. These are for vectors 180 or 1168 // Check if anti-parallel
942 // 0 degrees apart. These have to be detected and handled individually. 1169 else if (cos_theta < -0.99999)
943 // 1170 {
944 // Check for vectors 180 degrees apart. 1171 LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a);
945 // A dot product of -1 would mean the angle between vectors is 180 degrees. 1172 if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0);
946 if (dotProduct < -0.9999999f) 1173 return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0);
947 { 1174 }
948 // First assume X axis is orthogonal to the vectors. 1175 else // other rotation
949 LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); 1176 {
950 orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); 1177 LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f;
951 // Check for near zero vector. A very small non-zero number here will create 1178 axis = llVecNorm(axis);
952 // a rotation in an undesired direction. 1179 double x, y, z, s, t;
953 if (LSL_Vector.Mag(orthoVector) > 0.0001) 1180 s = Math.Cos(theta);
954 { 1181 t = Math.Sin(theta);
955 rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); 1182 x = axis.x * t;
956 } 1183 y = axis.y * t;
957 // If the magnitude of the vector was near zero, then assume the X axis is not 1184 z = axis.z * t;
958 // orthogonal and use the Z axis instead. 1185 return new LSL_Rotation(x,y,z,s);
959 else
960 {
961 // Set 180 z rotation.
962 rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f);
963 }
964 }
965 // Check for parallel vectors.
966 // A dot product of 1 would mean the angle between vectors is 0 degrees.
967 else if (dotProduct > 0.9999999f)
968 {
969 // Set zero rotation.
970 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
971 }
972 else
973 {
974 // All special checks have been performed so get the axis of rotation.
975 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
976 // Quarternion s value is the length of the unit vector + dot product.
977 double qs = 1.0 + dotProduct;
978 rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs);
979 // Normalize the rotation.
980 double mag = LSL_Rotation.Mag(rotBetween);
981 // We shouldn't have to worry about a divide by zero here. The qs value will be
982 // non-zero because we already know if we're here, then the dotProduct is not -1 so
983 // qs will not be zero. Also, we've already handled the input vectors being zero so the
984 // crossProduct vector should also not be zero.
985 rotBetween.x = rotBetween.x / mag;
986 rotBetween.y = rotBetween.y / mag;
987 rotBetween.z = rotBetween.z / mag;
988 rotBetween.s = rotBetween.s / mag;
989 // Check for undefined values and set zero rotation if any found. This code might not actually be required
990 // any longer since zero vectors are checked for at the top.
991 if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s))
992 {
993 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
994 }
995 }
996 } 1186 }
997 return rotBetween;
998 } 1187 }
999 1188
1000 public void llWhisper(int channelID, string text) 1189 public void llWhisper(int channelID, string text)
@@ -1012,10 +1201,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1012 wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); 1201 wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text);
1013 } 1202 }
1014 1203
1204 private void CheckSayShoutTime()
1205 {
1206 DateTime now = DateTime.UtcNow;
1207 if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec
1208 {
1209 m_lastSayShoutCheck = now;
1210 m_SayShoutCount = 0;
1211 }
1212 else
1213 m_SayShoutCount++;
1214 }
1215
1015 public void llSay(int channelID, string text) 1216 public void llSay(int channelID, string text)
1016 { 1217 {
1017 m_host.AddScriptLPS(1); 1218 m_host.AddScriptLPS(1);
1018 1219
1220 if (channelID == 0)
1221// m_SayShoutCount++;
1222 CheckSayShoutTime();
1223
1224 if (m_SayShoutCount >= 11)
1225 ScriptSleep(2000);
1226
1019 if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) 1227 if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel))
1020 { 1228 {
1021 Console.WriteLine(text); 1229 Console.WriteLine(text);
@@ -1038,6 +1246,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1038 { 1246 {
1039 m_host.AddScriptLPS(1); 1247 m_host.AddScriptLPS(1);
1040 1248
1249 if (channelID == 0)
1250// m_SayShoutCount++;
1251 CheckSayShoutTime();
1252
1253 if (m_SayShoutCount >= 11)
1254 ScriptSleep(2000);
1255
1041 if (text.Length > 1023) 1256 if (text.Length > 1023)
1042 text = text.Substring(0, 1023); 1257 text = text.Substring(0, 1023);
1043 1258
@@ -1062,8 +1277,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1062 1277
1063 m_host.AddScriptLPS(1); 1278 m_host.AddScriptLPS(1);
1064 1279
1065 World.SimChat(Utils.StringToBytes(text), 1280 // debug channel is also sent to avatars
1066 ChatTypeEnum.Region, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false); 1281 if (channelID == ScriptBaseClass.DEBUG_CHANNEL)
1282 {
1283 World.SimChat(Utils.StringToBytes(text),
1284 ChatTypeEnum.Shout, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
1285
1286 }
1067 1287
1068 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 1288 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
1069 if (wComm != null) 1289 if (wComm != null)
@@ -1078,16 +1298,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1078 m_host.AddScriptLPS(1); 1298 m_host.AddScriptLPS(1);
1079 1299
1080 if (channel == ScriptBaseClass.DEBUG_CHANNEL) 1300 if (channel == ScriptBaseClass.DEBUG_CHANNEL)
1081 {
1082 return; 1301 return;
1083 }
1084 1302
1085 UUID TargetID; 1303 UUID TargetID;
1086 UUID.TryParse(target, out TargetID); 1304 UUID.TryParse(target, out TargetID);
1087 1305
1088 World.SimChatToAgent(TargetID, Utils.StringToBytes(msg),
1089 channel, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
1090
1091 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 1306 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
1092 if (wComm != null) 1307 if (wComm != null)
1093 wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); 1308 wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg);
@@ -1346,10 +1561,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1346 return detectedParams.TouchUV; 1561 return detectedParams.TouchUV;
1347 } 1562 }
1348 1563
1564 [DebuggerNonUserCode]
1349 public virtual void llDie() 1565 public virtual void llDie()
1350 { 1566 {
1351 m_host.AddScriptLPS(1); 1567 m_host.AddScriptLPS(1);
1352 throw new SelfDeleteException(); 1568 if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException();
1353 } 1569 }
1354 1570
1355 public LSL_Float llGround(LSL_Vector offset) 1571 public LSL_Float llGround(LSL_Vector offset)
@@ -1420,6 +1636,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1420 1636
1421 public void llSetStatus(int status, int value) 1637 public void llSetStatus(int status, int value)
1422 { 1638 {
1639 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
1640 return;
1423 m_host.AddScriptLPS(1); 1641 m_host.AddScriptLPS(1);
1424 1642
1425 int statusrotationaxis = 0; 1643 int statusrotationaxis = 0;
@@ -1431,18 +1649,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1431 SceneObjectGroup group = m_host.ParentGroup; 1649 SceneObjectGroup group = m_host.ParentGroup;
1432 bool allow = true; 1650 bool allow = true;
1433 1651
1652 int maxprims = World.m_linksetPhysCapacity;
1653 bool checkShape = (maxprims > 0 && group.PrimCount > maxprims);
1654
1434 foreach (SceneObjectPart part in group.Parts) 1655 foreach (SceneObjectPart part in group.Parts)
1435 { 1656 {
1657 if (part.PhysicsShapeType == (byte)PhysicsShapeType.None)
1658 continue;
1659
1436 if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys) 1660 if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
1437 { 1661 {
1438 allow = false; 1662 allow = false;
1439 break; 1663 break;
1440 } 1664 }
1665 if (checkShape)
1666 {
1667 if (--maxprims < 0)
1668 {
1669 allow = false;
1670 break;
1671 }
1672 }
1441 } 1673 }
1442 1674
1443 if (!allow) 1675 if (!allow)
1444 return; 1676 return;
1445 1677
1678 if (m_host.ParentGroup.RootPart.PhysActor != null &&
1679 m_host.ParentGroup.RootPart.PhysActor.IsPhysical)
1680 return;
1681
1446 m_host.ScriptSetPhysicsStatus(true); 1682 m_host.ScriptSetPhysicsStatus(true);
1447 } 1683 }
1448 else 1684 else
@@ -1586,6 +1822,53 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1586 return 0; 1822 return 0;
1587 } 1823 }
1588 1824
1825 public LSL_Integer llScaleByFactor(double scaling_factor)
1826 {
1827 m_host.AddScriptLPS(1);
1828 SceneObjectGroup group = m_host.ParentGroup;
1829
1830 if(scaling_factor < 1e-6)
1831 return ScriptBaseClass.FALSE;
1832 if(scaling_factor > 1e6)
1833 return ScriptBaseClass.FALSE;
1834
1835 if (group == null || group.IsDeleted || group.inTransit)
1836 return ScriptBaseClass.FALSE;
1837
1838 if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical)
1839 return ScriptBaseClass.FALSE;
1840
1841 if (group.RootPart.KeyframeMotion != null)
1842 return ScriptBaseClass.FALSE;
1843
1844 if(group.GroupResize(scaling_factor))
1845 return ScriptBaseClass.TRUE;
1846 else
1847 return ScriptBaseClass.FALSE;
1848 }
1849
1850 public LSL_Float llGetMaxScaleFactor()
1851 {
1852 m_host.AddScriptLPS(1);
1853 SceneObjectGroup group = m_host.ParentGroup;
1854
1855 if (group == null || group.IsDeleted || group.inTransit)
1856 return 1.0f;
1857
1858 return (LSL_Float)group.GetMaxGroupResizeScale();
1859 }
1860
1861 public LSL_Float llGetMinScaleFactor()
1862 {
1863 m_host.AddScriptLPS(1);
1864 SceneObjectGroup group = m_host.ParentGroup;
1865
1866 if (group == null || group.IsDeleted || group.inTransit)
1867 return 1.0f;
1868
1869 return (LSL_Float)group.GetMinGroupResizeScale();
1870 }
1871
1589 public void llSetScale(LSL_Vector scale) 1872 public void llSetScale(LSL_Vector scale)
1590 { 1873 {
1591 m_host.AddScriptLPS(1); 1874 m_host.AddScriptLPS(1);
@@ -1641,6 +1924,50 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1641 { 1924 {
1642 m_host.AddScriptLPS(1); 1925 m_host.AddScriptLPS(1);
1643 1926
1927 SetColor(m_host, color, face);
1928 }
1929
1930 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
1931 {
1932 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1933 return;
1934
1935 Primitive.TextureEntry tex = part.Shape.Textures;
1936 int nsides = GetNumberOfSides(part);
1937 Color4 texcolor;
1938
1939 if (face >= 0 && face < nsides)
1940 {
1941 texcolor = tex.CreateFace((uint)face).RGBA;
1942 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1943 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1944 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1945 tex.FaceTextures[face].RGBA = texcolor;
1946 part.UpdateTextureEntry(tex.GetBytes());
1947 return;
1948 }
1949 else if (face == ScriptBaseClass.ALL_SIDES)
1950 {
1951 for (uint i = 0; i < nsides; i++)
1952 {
1953 if (tex.FaceTextures[i] != null)
1954 {
1955 texcolor = tex.FaceTextures[i].RGBA;
1956 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1957 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1958 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1959 tex.FaceTextures[i].RGBA = texcolor;
1960 }
1961 texcolor = tex.DefaultTexture.RGBA;
1962 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1963 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1964 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1965 tex.DefaultTexture.RGBA = texcolor;
1966 }
1967 part.UpdateTextureEntry(tex.GetBytes());
1968 return;
1969 }
1970
1644 if (face == ScriptBaseClass.ALL_SIDES) 1971 if (face == ScriptBaseClass.ALL_SIDES)
1645 face = SceneObjectPart.ALL_SIDES; 1972 face = SceneObjectPart.ALL_SIDES;
1646 1973
@@ -1714,15 +2041,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1714 } 2041 }
1715 } 2042 }
1716 2043
2044/*
2045 public void llSetContentType(LSL_Key id, LSL_Integer content_type)
2046 {
2047 if (m_UrlModule != null)
2048 {
2049 string type = "text.plain";
2050 if (content_type == (int)ScriptBaseClass.CONTENT_TYPE_HTML)
2051 type = "text/html";
2052
2053 m_UrlModule.HttpContentType(new UUID(id),type);
2054 }
2055 }
2056*/
1717 public void SetTexGen(SceneObjectPart part, int face,int style) 2057 public void SetTexGen(SceneObjectPart part, int face,int style)
1718 { 2058 {
2059 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2060 return;
2061
1719 Primitive.TextureEntry tex = part.Shape.Textures; 2062 Primitive.TextureEntry tex = part.Shape.Textures;
1720 MappingType textype; 2063 MappingType textype;
1721 textype = MappingType.Default; 2064 textype = MappingType.Default;
1722 if (style == (int)ScriptBaseClass.PRIM_TEXGEN_PLANAR) 2065 if (style == (int)ScriptBaseClass.PRIM_TEXGEN_PLANAR)
1723 textype = MappingType.Planar; 2066 textype = MappingType.Planar;
1724 2067
1725 if (face >= 0 && face < GetNumberOfSides(part)) 2068 int nsides = GetNumberOfSides(part);
2069
2070 if (face >= 0 && face < nsides)
1726 { 2071 {
1727 tex.CreateFace((uint) face); 2072 tex.CreateFace((uint) face);
1728 tex.FaceTextures[face].TexMapType = textype; 2073 tex.FaceTextures[face].TexMapType = textype;
@@ -1731,7 +2076,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1731 } 2076 }
1732 else if (face == ScriptBaseClass.ALL_SIDES) 2077 else if (face == ScriptBaseClass.ALL_SIDES)
1733 { 2078 {
1734 for (uint i = 0; i < GetNumberOfSides(part); i++) 2079 for (uint i = 0; i < nsides; i++)
1735 { 2080 {
1736 if (tex.FaceTextures[i] != null) 2081 if (tex.FaceTextures[i] != null)
1737 { 2082 {
@@ -1746,8 +2091,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1746 2091
1747 public void SetGlow(SceneObjectPart part, int face, float glow) 2092 public void SetGlow(SceneObjectPart part, int face, float glow)
1748 { 2093 {
2094 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2095 return;
2096
1749 Primitive.TextureEntry tex = part.Shape.Textures; 2097 Primitive.TextureEntry tex = part.Shape.Textures;
1750 if (face >= 0 && face < GetNumberOfSides(part)) 2098 int nsides = GetNumberOfSides(part);
2099
2100 if (face >= 0 && face < nsides)
1751 { 2101 {
1752 tex.CreateFace((uint) face); 2102 tex.CreateFace((uint) face);
1753 tex.FaceTextures[face].Glow = glow; 2103 tex.FaceTextures[face].Glow = glow;
@@ -1756,7 +2106,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1756 } 2106 }
1757 else if (face == ScriptBaseClass.ALL_SIDES) 2107 else if (face == ScriptBaseClass.ALL_SIDES)
1758 { 2108 {
1759 for (uint i = 0; i < GetNumberOfSides(part); i++) 2109 for (uint i = 0; i < nsides; i++)
1760 { 2110 {
1761 if (tex.FaceTextures[i] != null) 2111 if (tex.FaceTextures[i] != null)
1762 { 2112 {
@@ -1771,6 +2121,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1771 2121
1772 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) 2122 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
1773 { 2123 {
2124 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2125 return;
1774 2126
1775 Shininess sval = new Shininess(); 2127 Shininess sval = new Shininess();
1776 2128
@@ -1793,8 +2145,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1793 break; 2145 break;
1794 } 2146 }
1795 2147
2148 int nsides = GetNumberOfSides(part);
2149
1796 Primitive.TextureEntry tex = part.Shape.Textures; 2150 Primitive.TextureEntry tex = part.Shape.Textures;
1797 if (face >= 0 && face < GetNumberOfSides(part)) 2151 if (face >= 0 && face < nsides)
1798 { 2152 {
1799 tex.CreateFace((uint) face); 2153 tex.CreateFace((uint) face);
1800 tex.FaceTextures[face].Shiny = sval; 2154 tex.FaceTextures[face].Shiny = sval;
@@ -1804,7 +2158,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1804 } 2158 }
1805 else if (face == ScriptBaseClass.ALL_SIDES) 2159 else if (face == ScriptBaseClass.ALL_SIDES)
1806 { 2160 {
1807 for (uint i = 0; i < GetNumberOfSides(part); i++) 2161 for (uint i = 0; i < nsides; i++)
1808 { 2162 {
1809 if (tex.FaceTextures[i] != null) 2163 if (tex.FaceTextures[i] != null)
1810 { 2164 {
@@ -1821,8 +2175,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1821 2175
1822 public void SetFullBright(SceneObjectPart part, int face, bool bright) 2176 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1823 { 2177 {
2178 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2179 return;
2180
2181 int nsides = GetNumberOfSides(part);
1824 Primitive.TextureEntry tex = part.Shape.Textures; 2182 Primitive.TextureEntry tex = part.Shape.Textures;
1825 if (face >= 0 && face < GetNumberOfSides(part)) 2183 if (face >= 0 && face < nsides)
1826 { 2184 {
1827 tex.CreateFace((uint) face); 2185 tex.CreateFace((uint) face);
1828 tex.FaceTextures[face].Fullbright = bright; 2186 tex.FaceTextures[face].Fullbright = bright;
@@ -1831,7 +2189,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1831 } 2189 }
1832 else if (face == ScriptBaseClass.ALL_SIDES) 2190 else if (face == ScriptBaseClass.ALL_SIDES)
1833 { 2191 {
1834 for (uint i = 0; i < GetNumberOfSides(part); i++) 2192 for (uint i = 0; i < nsides; i++)
1835 { 2193 {
1836 if (tex.FaceTextures[i] != null) 2194 if (tex.FaceTextures[i] != null)
1837 { 2195 {
@@ -1854,15 +2212,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1854 protected LSL_Float GetAlpha(SceneObjectPart part, int face) 2212 protected LSL_Float GetAlpha(SceneObjectPart part, int face)
1855 { 2213 {
1856 Primitive.TextureEntry tex = part.Shape.Textures; 2214 Primitive.TextureEntry tex = part.Shape.Textures;
2215 int nsides = GetNumberOfSides(part);
1857 if (face == ScriptBaseClass.ALL_SIDES) 2216 if (face == ScriptBaseClass.ALL_SIDES)
1858 { 2217 {
1859 int i; 2218 int i;
1860 double sum = 0.0; 2219 double sum = 0.0;
1861 for (i = 0 ; i < GetNumberOfSides(part); i++) 2220 for (i = 0 ; i < nsides; i++)
1862 sum += (double)tex.GetFace((uint)i).RGBA.A; 2221 sum += (double)tex.GetFace((uint)i).RGBA.A;
1863 return sum; 2222 return sum;
1864 } 2223 }
1865 if (face >= 0 && face < GetNumberOfSides(part)) 2224 if (face >= 0 && face < nsides)
1866 { 2225 {
1867 return (double)tex.GetFace((uint)face).RGBA.A; 2226 return (double)tex.GetFace((uint)face).RGBA.A;
1868 } 2227 }
@@ -1881,16 +2240,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1881 m_host.AddScriptLPS(1); 2240 m_host.AddScriptLPS(1);
1882 2241
1883 List<SceneObjectPart> parts = GetLinkParts(linknumber); 2242 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1884 2243 if (parts.Count > 0)
1885 foreach (SceneObjectPart part in parts) 2244 {
1886 SetAlpha(part, alpha, face); 2245 try
2246 {
2247 foreach (SceneObjectPart part in parts)
2248 SetAlpha(part, alpha, face);
2249 }
2250 finally { }
2251 }
1887 } 2252 }
1888 2253
1889 protected void SetAlpha(SceneObjectPart part, double alpha, int face) 2254 protected void SetAlpha(SceneObjectPart part, double alpha, int face)
1890 { 2255 {
2256 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2257 return;
2258
1891 Primitive.TextureEntry tex = part.Shape.Textures; 2259 Primitive.TextureEntry tex = part.Shape.Textures;
2260 int nsides = GetNumberOfSides(part);
1892 Color4 texcolor; 2261 Color4 texcolor;
1893 if (face >= 0 && face < GetNumberOfSides(part)) 2262
2263 if (face >= 0 && face < nsides)
1894 { 2264 {
1895 texcolor = tex.CreateFace((uint)face).RGBA; 2265 texcolor = tex.CreateFace((uint)face).RGBA;
1896 texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); 2266 texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
@@ -1900,7 +2270,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1900 } 2270 }
1901 else if (face == ScriptBaseClass.ALL_SIDES) 2271 else if (face == ScriptBaseClass.ALL_SIDES)
1902 { 2272 {
1903 for (int i = 0; i < GetNumberOfSides(part); i++) 2273 for (int i = 0; i < nsides; i++)
1904 { 2274 {
1905 if (tex.FaceTextures[i] != null) 2275 if (tex.FaceTextures[i] != null)
1906 { 2276 {
@@ -1940,7 +2310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1940 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 2310 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1941 float wind, float tension, LSL_Vector Force) 2311 float wind, float tension, LSL_Vector Force)
1942 { 2312 {
1943 if (part == null) 2313 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1944 return; 2314 return;
1945 2315
1946 if (flexi) 2316 if (flexi)
@@ -1981,7 +2351,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1981 /// <param name="falloff"></param> 2351 /// <param name="falloff"></param>
1982 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) 2352 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
1983 { 2353 {
1984 if (part == null) 2354 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1985 return; 2355 return;
1986 2356
1987 if (light) 2357 if (light)
@@ -2014,11 +2384,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2014 Primitive.TextureEntry tex = part.Shape.Textures; 2384 Primitive.TextureEntry tex = part.Shape.Textures;
2015 Color4 texcolor; 2385 Color4 texcolor;
2016 LSL_Vector rgb = new LSL_Vector(); 2386 LSL_Vector rgb = new LSL_Vector();
2387 int nsides = GetNumberOfSides(part);
2388
2017 if (face == ScriptBaseClass.ALL_SIDES) 2389 if (face == ScriptBaseClass.ALL_SIDES)
2018 { 2390 {
2019 int i; 2391 int i;
2020 2392 for (i = 0; i < nsides; i++)
2021 for (i = 0 ; i < GetNumberOfSides(part); i++)
2022 { 2393 {
2023 texcolor = tex.GetFace((uint)i).RGBA; 2394 texcolor = tex.GetFace((uint)i).RGBA;
2024 rgb.x += texcolor.R; 2395 rgb.x += texcolor.R;
@@ -2026,14 +2397,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2026 rgb.z += texcolor.B; 2397 rgb.z += texcolor.B;
2027 } 2398 }
2028 2399
2029 rgb.x /= (float)GetNumberOfSides(part); 2400 float invnsides = 1.0f / (float)nsides;
2030 rgb.y /= (float)GetNumberOfSides(part); 2401
2031 rgb.z /= (float)GetNumberOfSides(part); 2402 rgb.x *= invnsides;
2403 rgb.y *= invnsides;
2404 rgb.z *= invnsides;
2032 2405
2033 return rgb; 2406 return rgb;
2034 } 2407 }
2035 2408 if (face >= 0 && face < nsides)
2036 if (face >= 0 && face < GetNumberOfSides(part))
2037 { 2409 {
2038 texcolor = tex.GetFace((uint)face).RGBA; 2410 texcolor = tex.GetFace((uint)face).RGBA;
2039 rgb.x = texcolor.R; 2411 rgb.x = texcolor.R;
@@ -2052,6 +2424,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2052 { 2424 {
2053 m_host.AddScriptLPS(1); 2425 m_host.AddScriptLPS(1);
2054 SetTexture(m_host, texture, face); 2426 SetTexture(m_host, texture, face);
2427 ScriptSleep(m_sleepMsOnSetTexture);
2055 } 2428 }
2056 2429
2057 public void llSetLinkTexture(int linknumber, string texture, int face) 2430 public void llSetLinkTexture(int linknumber, string texture, int face)
@@ -2059,13 +2432,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2059 m_host.AddScriptLPS(1); 2432 m_host.AddScriptLPS(1);
2060 2433
2061 List<SceneObjectPart> parts = GetLinkParts(linknumber); 2434 List<SceneObjectPart> parts = GetLinkParts(linknumber);
2062 2435 if (parts.Count > 0)
2063 foreach (SceneObjectPart part in parts) 2436 {
2064 SetTexture(part, texture, face); 2437 try
2438 {
2439 foreach (SceneObjectPart part in parts)
2440 SetTexture(part, texture, face);
2441 }
2442 finally { }
2443 }
2444 ScriptSleep(m_sleepMsOnSetLinkTexture);
2065 } 2445 }
2066 2446
2067 protected void SetTexture(SceneObjectPart part, string texture, int face) 2447 protected void SetTexture(SceneObjectPart part, string texture, int face)
2068 { 2448 {
2449 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2450 return;
2451
2069 UUID textureID = new UUID(); 2452 UUID textureID = new UUID();
2070 2453
2071 textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); 2454 textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture);
@@ -2075,9 +2458,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2075 return; 2458 return;
2076 } 2459 }
2077 2460
2461
2078 Primitive.TextureEntry tex = part.Shape.Textures; 2462 Primitive.TextureEntry tex = part.Shape.Textures;
2463 int nsides = GetNumberOfSides(part);
2079 2464
2080 if (face >= 0 && face < GetNumberOfSides(part)) 2465 if (face >= 0 && face < nsides)
2081 { 2466 {
2082 Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); 2467 Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
2083 texface.TextureID = textureID; 2468 texface.TextureID = textureID;
@@ -2087,7 +2472,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2087 } 2472 }
2088 else if (face == ScriptBaseClass.ALL_SIDES) 2473 else if (face == ScriptBaseClass.ALL_SIDES)
2089 { 2474 {
2090 for (uint i = 0; i < GetNumberOfSides(part); i++) 2475 for (uint i = 0; i < nsides; i++)
2091 { 2476 {
2092 if (tex.FaceTextures[i] != null) 2477 if (tex.FaceTextures[i] != null)
2093 { 2478 {
@@ -2105,12 +2490,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2105 m_host.AddScriptLPS(1); 2490 m_host.AddScriptLPS(1);
2106 2491
2107 ScaleTexture(m_host, u, v, face); 2492 ScaleTexture(m_host, u, v, face);
2493 ScriptSleep(m_sleepMsOnScaleTexture);
2108 } 2494 }
2109 2495
2110 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) 2496 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
2111 { 2497 {
2498 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2499 return;
2500
2112 Primitive.TextureEntry tex = part.Shape.Textures; 2501 Primitive.TextureEntry tex = part.Shape.Textures;
2113 if (face >= 0 && face < GetNumberOfSides(part)) 2502 int nsides = GetNumberOfSides(part);
2503
2504 if (face >= 0 && face < nsides)
2114 { 2505 {
2115 Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); 2506 Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
2116 texface.RepeatU = (float)u; 2507 texface.RepeatU = (float)u;
@@ -2121,7 +2512,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2121 } 2512 }
2122 if (face == ScriptBaseClass.ALL_SIDES) 2513 if (face == ScriptBaseClass.ALL_SIDES)
2123 { 2514 {
2124 for (int i = 0; i < GetNumberOfSides(part); i++) 2515 for (int i = 0; i < nsides; i++)
2125 { 2516 {
2126 if (tex.FaceTextures[i] != null) 2517 if (tex.FaceTextures[i] != null)
2127 { 2518 {
@@ -2140,12 +2531,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2140 { 2531 {
2141 m_host.AddScriptLPS(1); 2532 m_host.AddScriptLPS(1);
2142 OffsetTexture(m_host, u, v, face); 2533 OffsetTexture(m_host, u, v, face);
2534 ScriptSleep(m_sleepMsOnOffsetTexture);
2143 } 2535 }
2144 2536
2145 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) 2537 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
2146 { 2538 {
2539 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2540 return;
2541
2147 Primitive.TextureEntry tex = part.Shape.Textures; 2542 Primitive.TextureEntry tex = part.Shape.Textures;
2148 if (face >= 0 && face < GetNumberOfSides(part)) 2543 int nsides = GetNumberOfSides(part);
2544
2545 if (face >= 0 && face < nsides)
2149 { 2546 {
2150 Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); 2547 Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
2151 texface.OffsetU = (float)u; 2548 texface.OffsetU = (float)u;
@@ -2156,7 +2553,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2156 } 2553 }
2157 if (face == ScriptBaseClass.ALL_SIDES) 2554 if (face == ScriptBaseClass.ALL_SIDES)
2158 { 2555 {
2159 for (int i = 0; i < GetNumberOfSides(part); i++) 2556 for (int i = 0; i < nsides; i++)
2160 { 2557 {
2161 if (tex.FaceTextures[i] != null) 2558 if (tex.FaceTextures[i] != null)
2162 { 2559 {
@@ -2175,12 +2572,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2175 { 2572 {
2176 m_host.AddScriptLPS(1); 2573 m_host.AddScriptLPS(1);
2177 RotateTexture(m_host, rotation, face); 2574 RotateTexture(m_host, rotation, face);
2575 ScriptSleep(m_sleepMsOnRotateTexture);
2178 } 2576 }
2179 2577
2180 protected void RotateTexture(SceneObjectPart part, double rotation, int face) 2578 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
2181 { 2579 {
2580 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2581 return;
2582
2182 Primitive.TextureEntry tex = part.Shape.Textures; 2583 Primitive.TextureEntry tex = part.Shape.Textures;
2183 if (face >= 0 && face < GetNumberOfSides(part)) 2584 int nsides = GetNumberOfSides(part);
2585
2586 if (face >= 0 && face < nsides)
2184 { 2587 {
2185 Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); 2588 Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
2186 texface.Rotation = (float)rotation; 2589 texface.Rotation = (float)rotation;
@@ -2190,7 +2593,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2190 } 2593 }
2191 if (face == ScriptBaseClass.ALL_SIDES) 2594 if (face == ScriptBaseClass.ALL_SIDES)
2192 { 2595 {
2193 for (int i = 0; i < GetNumberOfSides(part); i++) 2596 for (int i = 0; i < nsides; i++)
2194 { 2597 {
2195 if (tex.FaceTextures[i] != null) 2598 if (tex.FaceTextures[i] != null)
2196 { 2599 {
@@ -2212,12 +2615,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2212 protected LSL_String GetTexture(SceneObjectPart part, int face) 2615 protected LSL_String GetTexture(SceneObjectPart part, int face)
2213 { 2616 {
2214 Primitive.TextureEntry tex = part.Shape.Textures; 2617 Primitive.TextureEntry tex = part.Shape.Textures;
2618 int nsides = GetNumberOfSides(part);
2619
2215 if (face == ScriptBaseClass.ALL_SIDES) 2620 if (face == ScriptBaseClass.ALL_SIDES)
2216 { 2621 {
2217 face = 0; 2622 face = 0;
2218 } 2623 }
2219 2624
2220 if (face >= 0 && face < GetNumberOfSides(part)) 2625 if (face >= 0 && face < nsides)
2221 { 2626 {
2222 Primitive.TextureEntryFace texface; 2627 Primitive.TextureEntryFace texface;
2223 texface = tex.GetFace((uint)face); 2628 texface = tex.GetFace((uint)face);
@@ -2248,6 +2653,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2248 m_host.AddScriptLPS(1); 2653 m_host.AddScriptLPS(1);
2249 2654
2250 SetPos(m_host, pos, true); 2655 SetPos(m_host, pos, true);
2656
2657 ScriptSleep(m_sleepMsOnSetPos);
2251 } 2658 }
2252 2659
2253 /// <summary> 2660 /// <summary>
@@ -2278,7 +2685,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2278 pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region. 2685 pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region.
2279 pos.x > (World.RegionInfo.RegionSizeX + 10) || // return FALSE if more than 10 meters into a east-adjacent region. 2686 pos.x > (World.RegionInfo.RegionSizeX + 10) || // return FALSE if more than 10 meters into a east-adjacent region.
2280 pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. 2687 pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region.
2281 pos.y > (World.RegionInfo.RegionSizeY + 10) // return FALSE if more than 10 meters into a north-adjacent region. 2688 pos.y > (World.RegionInfo.RegionSizeY + 10) || // return FALSE if more than 10 meters into a north-adjacent region.
2689 pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m
2282 ) 2690 )
2283 ) 2691 )
2284 { 2692 {
@@ -2317,7 +2725,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2317 return end; 2725 return end;
2318 } 2726 }
2319 2727
2320 protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) 2728 protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos, bool adjust)
2321 { 2729 {
2322 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) 2730 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2323 return fromPos; 2731 return fromPos;
@@ -2333,9 +2741,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2333 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) 2741 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0)
2334 targetPos.z = ground; 2742 targetPos.z = ground;
2335 } 2743 }
2336 LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); 2744 if (adjust)
2745 return SetPosAdjust(fromPos, targetPos);
2337 2746
2338 return real_vec; 2747 return targetPos;
2339 } 2748 }
2340 2749
2341 /// <summary> 2750 /// <summary>
@@ -2346,27 +2755,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2346 /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> 2755 /// <param name="adjust">if TRUE, will cap the distance to 10m.</param>
2347 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) 2756 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust)
2348 { 2757 {
2349 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 2758 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted || part.ParentGroup.inTransit)
2759 return;
2760
2761
2350 LSL_Vector currentPos = GetPartLocalPos(part); 2762 LSL_Vector currentPos = GetPartLocalPos(part);
2763 LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos, adjust);
2351 2764
2352 float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y);
2353 bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true);
2354 2765
2355 if (part.ParentGroup.RootPart == part) 2766 if (part.ParentGroup.RootPart == part)
2356 { 2767 {
2357 if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0)
2358 targetPos.z = ground;
2359 SceneObjectGroup parent = part.ParentGroup; 2768 SceneObjectGroup parent = part.ParentGroup;
2360 parent.UpdateGroupPosition(!adjust ? targetPos : 2769 if (!parent.IsAttachment && !World.Permissions.CanObjectEntry(parent, false, (Vector3)toPos))
2361 SetPosAdjust(currentPos, targetPos)); 2770 return;
2771 parent.UpdateGroupPosition((Vector3)toPos);
2362 } 2772 }
2363 else 2773 else
2364 { 2774 {
2365 part.OffsetPosition = !adjust ? targetPos : 2775 part.OffsetPosition = (Vector3)toPos;
2366 SetPosAdjust(currentPos, targetPos); 2776// SceneObjectGroup parent = part.ParentGroup;
2367 SceneObjectGroup parent = part.ParentGroup; 2777// parent.HasGroupChanged = true;
2368 parent.HasGroupChanged = true; 2778// parent.ScheduleGroupForTerseUpdate();
2369 parent.ScheduleGroupForTerseUpdate(); 2779 part.ScheduleTerseUpdate();
2370 } 2780 }
2371 } 2781 }
2372 2782
@@ -2395,13 +2805,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2395 else 2805 else
2396 { 2806 {
2397 if (part.ParentGroup.IsAttachment) 2807 if (part.ParentGroup.IsAttachment)
2398 {
2399 pos = part.AttachedPos; 2808 pos = part.AttachedPos;
2400 }
2401 else 2809 else
2402 {
2403 pos = part.AbsolutePosition; 2810 pos = part.AbsolutePosition;
2404 }
2405 } 2811 }
2406 2812
2407// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); 2813// m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos);
@@ -2414,7 +2820,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2414 m_host.AddScriptLPS(1); 2820 m_host.AddScriptLPS(1);
2415 2821
2416 // try to let this work as in SL... 2822 // try to let this work as in SL...
2417 if (m_host.ParentID == 0) 2823 if (m_host.ParentID == 0 || (m_host.ParentGroup != null && m_host == m_host.ParentGroup.RootPart))
2418 { 2824 {
2419 // special case: If we are root, rotate complete SOG to new rotation 2825 // special case: If we are root, rotate complete SOG to new rotation
2420 SetRot(m_host, rot); 2826 SetRot(m_host, rot);
@@ -2428,35 +2834,60 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2428 SetRot(m_host, rootPart.RotationOffset * (Quaternion)rot); 2834 SetRot(m_host, rootPart.RotationOffset * (Quaternion)rot);
2429 } 2835 }
2430 } 2836 }
2837
2838 ScriptSleep(m_sleepMsOnSetRot);
2431 } 2839 }
2432 2840
2433 public void llSetLocalRot(LSL_Rotation rot) 2841 public void llSetLocalRot(LSL_Rotation rot)
2434 { 2842 {
2435 m_host.AddScriptLPS(1); 2843 m_host.AddScriptLPS(1);
2436 SetRot(m_host, rot); 2844 SetRot(m_host, rot);
2845 ScriptSleep(m_sleepMsOnSetLocalRot);
2437 } 2846 }
2438 2847
2439 protected void SetRot(SceneObjectPart part, Quaternion rot) 2848 protected void SetRot(SceneObjectPart part, Quaternion rot)
2440 { 2849 {
2441 part.UpdateRotation(rot); 2850 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2442 // Update rotation does not move the object in the physics scene if it's a linkset. 2851 return;
2443 2852
2444//KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type 2853 bool isroot = (part == part.ParentGroup.RootPart);
2445// part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; 2854 bool isphys;
2446 2855
2447 // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line
2448 // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt
2449 // It's perfectly okay when the object is not an active physical body though.
2450 // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against
2451 // but only if the object is not physial and active. This is important for rotating doors.
2452 // without the absoluteposition = absoluteposition happening, the doors do not move in the physics
2453 // scene
2454 PhysicsActor pa = part.PhysActor; 2856 PhysicsActor pa = part.PhysActor;
2455 2857
2456 if (pa != null && !pa.IsPhysical) 2858 // keep using physactor ideia of isphysical
2859 // it should be SOP ideia of that
2860 // not much of a issue with ubOde
2861 if (pa != null && pa.IsPhysical)
2862 isphys = true;
2863 else
2864 isphys = false;
2865
2866 // SL doesn't let scripts rotate root of physical linksets
2867 if (isroot && isphys)
2868 return;
2869
2870 part.UpdateRotation(rot);
2871
2872 // Update rotation does not move the object in the physics engine if it's a non physical linkset
2873 // so do a nasty update of parts positions if is a root part rotation
2874 if (isroot && pa != null) // with if above implies non physical root part
2457 { 2875 {
2458 part.ParentGroup.ResetChildPrimPhysicsPositions(); 2876 part.ParentGroup.ResetChildPrimPhysicsPositions();
2459 } 2877 }
2878 else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part
2879 {
2880 // List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars();
2881 List<ScenePresence> sittingavas = part.ParentGroup.GetSittingAvatars();
2882 if (sittingavas.Count > 0)
2883 {
2884 foreach (ScenePresence av in sittingavas)
2885 {
2886 if (isroot || part.LocalId == av.ParentID)
2887 av.SendTerseUpdateToAllClients();
2888 }
2889 }
2890 }
2460 } 2891 }
2461 2892
2462 /// <summary> 2893 /// <summary>
@@ -2473,6 +2904,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2473 2904
2474 m_host.AddScriptLPS(1); 2905 m_host.AddScriptLPS(1);
2475 Quaternion q = m_host.GetWorldRotation(); 2906 Quaternion q = m_host.GetWorldRotation();
2907
2908 if (m_host.ParentGroup != null && m_host.ParentGroup.AttachmentPoint != 0)
2909 {
2910 ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
2911 if (avatar != null)
2912 {
2913 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
2914 q = avatar.CameraRotation * q; // Mouselook
2915 else
2916 q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate
2917 }
2918 }
2919
2476 return new LSL_Rotation(q.X, q.Y, q.Z, q.W); 2920 return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
2477 } 2921 }
2478 2922
@@ -2500,14 +2944,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2500 return new LSL_Rotation(q); 2944 return new LSL_Rotation(q);
2501 } 2945 }
2502 2946
2503 return new LSL_Rotation(part.GetWorldRotation()); 2947 q = part.GetWorldRotation();
2948 if (part.ParentGroup.AttachmentPoint != 0)
2949 {
2950 ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar);
2951 if (avatar != null)
2952 {
2953 if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
2954 q = avatar.CameraRotation * q; // Mouselook
2955 else
2956 q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate
2957 }
2958 }
2959
2960 return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
2504 } 2961 }
2505 2962
2506 public LSL_Rotation llGetLocalRot() 2963 public LSL_Rotation llGetLocalRot()
2507 { 2964 {
2508 m_host.AddScriptLPS(1); 2965 return GetPartLocalRot(m_host);
2966 }
2509 2967
2510 return new LSL_Rotation(m_host.RotationOffset); 2968 private LSL_Rotation GetPartLocalRot(SceneObjectPart part)
2969 {
2970 m_host.AddScriptLPS(1);
2971 Quaternion rot = part.RotationOffset;
2972 return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
2511 } 2973 }
2512 2974
2513 public void llSetForce(LSL_Vector force, int local) 2975 public void llSetForce(LSL_Vector force, int local)
@@ -2537,32 +2999,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2537 return force; 2999 return force;
2538 } 3000 }
2539 3001
2540 public void llSetVelocity(LSL_Vector velocity, int local) 3002 public void llSetVelocity(LSL_Vector vel, int local)
2541 { 3003 {
2542 m_host.AddScriptLPS(1); 3004 m_host.AddScriptLPS(1);
2543 3005 m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0);
2544 if (!m_host.ParentGroup.IsDeleted)
2545 {
2546 if (local != 0)
2547 velocity *= llGetRot();
2548
2549 m_host.ParentGroup.RootPart.Velocity = velocity;
2550 }
2551 } 3006 }
2552 3007
2553 public void llSetAngularVelocity(LSL_Vector angularVelocity, int local) 3008 public void llSetAngularVelocity(LSL_Vector avel, int local)
2554 { 3009 {
2555 m_host.AddScriptLPS(1); 3010 m_host.AddScriptLPS(1);
2556 3011 m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0);
2557 if (!m_host.ParentGroup.IsDeleted)
2558 {
2559 if (local != 0)
2560 angularVelocity *= llGetRot();
2561
2562 m_host.ParentGroup.RootPart.AngularVelocity = angularVelocity;
2563 }
2564 } 3012 }
2565
2566 public LSL_Integer llTarget(LSL_Vector position, double range) 3013 public LSL_Integer llTarget(LSL_Vector position, double range)
2567 { 3014 {
2568 m_host.AddScriptLPS(1); 3015 m_host.AddScriptLPS(1);
@@ -2613,16 +3060,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2613 m_host.ApplyImpulse(v, local != 0); 3060 m_host.ApplyImpulse(v, local != 0);
2614 } 3061 }
2615 3062
3063
2616 public void llApplyRotationalImpulse(LSL_Vector force, int local) 3064 public void llApplyRotationalImpulse(LSL_Vector force, int local)
2617 { 3065 {
2618 m_host.AddScriptLPS(1); 3066 m_host.AddScriptLPS(1);
2619 m_host.ApplyAngularImpulse(force, local != 0); 3067 m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0);
2620 } 3068 }
2621 3069
2622 public void llSetTorque(LSL_Vector torque, int local) 3070 public void llSetTorque(LSL_Vector torque, int local)
2623 { 3071 {
2624 m_host.AddScriptLPS(1); 3072 m_host.AddScriptLPS(1);
2625 m_host.SetAngularImpulse(torque, local != 0); 3073 m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0);
2626 } 3074 }
2627 3075
2628 public LSL_Vector llGetTorque() 3076 public LSL_Vector llGetTorque()
@@ -2639,20 +3087,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2639 llSetTorque(torque, local); 3087 llSetTorque(torque, local);
2640 } 3088 }
2641 3089
3090
2642 public LSL_Vector llGetVel() 3091 public LSL_Vector llGetVel()
2643 { 3092 {
2644 m_host.AddScriptLPS(1); 3093 m_host.AddScriptLPS(1);
2645 3094
2646 Vector3 vel; 3095 Vector3 vel = Vector3.Zero;
2647 3096
2648 if (m_host.ParentGroup.IsAttachment) 3097 if (m_host.ParentGroup.IsAttachment)
2649 { 3098 {
2650 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); 3099 ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar);
2651 vel = avatar.GetWorldVelocity(); 3100 if (avatar != null)
3101 vel = avatar.GetWorldVelocity();
2652 } 3102 }
2653 else 3103 else
2654 { 3104 {
2655 vel = m_host.Velocity; 3105 vel = m_host.ParentGroup.RootPart.Velocity;
2656 } 3106 }
2657 3107
2658 return new LSL_Vector(vel); 3108 return new LSL_Vector(vel);
@@ -2668,8 +3118,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2668 public LSL_Vector llGetOmega() 3118 public LSL_Vector llGetOmega()
2669 { 3119 {
2670 m_host.AddScriptLPS(1); 3120 m_host.AddScriptLPS(1);
2671 3121 Vector3 avel = m_host.AngularVelocity;
2672 return new LSL_Vector(m_host.AngularVelocity); 3122 return new LSL_Vector(avel.X, avel.Y, avel.Z);
2673 } 3123 }
2674 3124
2675 public LSL_Float llGetTimeOfDay() 3125 public LSL_Float llGetTimeOfDay()
@@ -2687,22 +3137,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2687 public LSL_Float llGetTime() 3137 public LSL_Float llGetTime()
2688 { 3138 {
2689 m_host.AddScriptLPS(1); 3139 m_host.AddScriptLPS(1);
2690 TimeSpan ScriptTime = DateTime.Now - m_timer; 3140 double ScriptTime = Util.GetTimeStampMS() - m_timer;
2691 return (double)(ScriptTime.TotalMilliseconds / 1000); 3141 return (float)Math.Round((ScriptTime / 1000.0), 3);
2692 } 3142 }
2693 3143
2694 public void llResetTime() 3144 public void llResetTime()
2695 { 3145 {
2696 m_host.AddScriptLPS(1); 3146 m_host.AddScriptLPS(1);
2697 m_timer = DateTime.Now; 3147 m_timer = Util.GetTimeStampMS();
2698 } 3148 }
2699 3149
2700 public LSL_Float llGetAndResetTime() 3150 public LSL_Float llGetAndResetTime()
2701 { 3151 {
2702 m_host.AddScriptLPS(1); 3152 m_host.AddScriptLPS(1);
2703 TimeSpan ScriptTime = DateTime.Now - m_timer; 3153 double now = Util.GetTimeStampMS();
2704 m_timer = DateTime.Now; 3154 double ScriptTime = now - m_timer;
2705 return (double)(ScriptTime.TotalMilliseconds / 1000); 3155 m_timer = now;
3156 return (float)Math.Round((ScriptTime / 1000.0), 3);
2706 } 3157 }
2707 3158
2708 public void llSound(string sound, double volume, int queue, int loop) 3159 public void llSound(string sound, double volume, int queue, int loop)
@@ -2722,8 +3173,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2722 { 3173 {
2723 m_SoundModule.SendSound( 3174 m_SoundModule.SendSound(
2724 m_host.UUID, 3175 m_host.UUID,
2725 ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), 3176 ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound),
2726 volume, false, m_host.SoundQueueing ? (byte)SoundFlags.Queue : (byte)SoundFlags.None, 3177 volume, false, 0,
2727 0, false, false); 3178 0, false, false);
2728 } 3179 }
2729 } 3180 }
@@ -2734,7 +3185,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2734 if (m_SoundModule != null) 3185 if (m_SoundModule != null)
2735 { 3186 {
2736 m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound), 3187 m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound),
2737 volume, 20, false); 3188 volume, 20, false,false);
2738 } 3189 }
2739 } 3190 }
2740 3191
@@ -2744,16 +3195,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2744 if (m_SoundModule != null) 3195 if (m_SoundModule != null)
2745 { 3196 {
2746 m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound), 3197 m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound),
2747 volume, 20, true); 3198 volume, 20, true, false);
2748 } 3199 }
2749 } 3200 }
2750 3201
2751 public void llLoopSoundSlave(string sound, double volume) 3202 public void llLoopSoundSlave(string sound, double volume)
2752 { 3203 {
2753 m_host.AddScriptLPS(1); 3204 m_host.AddScriptLPS(1);
2754 lock (m_host.ParentGroup.LoopSoundSlavePrims) 3205 if (m_SoundModule != null)
2755 { 3206 {
2756 m_host.ParentGroup.LoopSoundSlavePrims.Add(m_host); 3207 m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound),
3208 volume, 20, false, true);
2757 } 3209 }
2758 } 3210 }
2759 3211
@@ -2795,6 +3247,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2795 m_host.AddScriptLPS(1); 3247 m_host.AddScriptLPS(1);
2796 if (m_SoundModule != null) 3248 if (m_SoundModule != null)
2797 m_SoundModule.PreloadSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound), 0); 3249 m_SoundModule.PreloadSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound), 0);
3250 ScriptSleep(m_sleepMsOnPreloadSound);
2798 } 3251 }
2799 3252
2800 /// <summary> 3253 /// <summary>
@@ -3027,7 +3480,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3027 return src.ToLower(); 3480 return src.ToLower();
3028 } 3481 }
3029 3482
3030 public void llGiveMoney(string destination, int amount) 3483 public LSL_Integer llGiveMoney(string destination, int amount)
3031 { 3484 {
3032 Util.FireAndForget(x => 3485 Util.FireAndForget(x =>
3033 { 3486 {
@@ -3058,69 +3511,86 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3058 return; 3511 return;
3059 } 3512 }
3060 3513
3514 string reason;
3061 money.ObjectGiveMoney( 3515 money.ObjectGiveMoney(
3062 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); 3516
3517 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero, out reason);
3063 }, null, "LSL_Api.llGiveMoney"); 3518 }, null, "LSL_Api.llGiveMoney");
3519
3520 return 0;
3064 } 3521 }
3065 3522
3066 public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) 3523 public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
3067 { 3524 {
3068 m_host.AddScriptLPS(1); 3525 m_host.AddScriptLPS(1);
3069 Deprecated("llMakeExplosion", "Use llParticleSystem instead"); 3526 Deprecated("llMakeExplosion", "Use llParticleSystem instead");
3527 ScriptSleep(m_sleepMsOnMakeExplosion);
3070 } 3528 }
3071 3529
3072 public void llMakeFountain(int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, LSL_Vector offset, double bounce_offset) 3530 public void llMakeFountain(int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, LSL_Vector offset, double bounce_offset)
3073 { 3531 {
3074 m_host.AddScriptLPS(1); 3532 m_host.AddScriptLPS(1);
3075 Deprecated("llMakeFountain", "Use llParticleSystem instead"); 3533 Deprecated("llMakeFountain", "Use llParticleSystem instead");
3534 ScriptSleep(m_sleepMsOnMakeFountain);
3076 } 3535 }
3077 3536
3078 public void llMakeSmoke(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) 3537 public void llMakeSmoke(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
3079 { 3538 {
3080 m_host.AddScriptLPS(1); 3539 m_host.AddScriptLPS(1);
3081 Deprecated("llMakeSmoke", "Use llParticleSystem instead"); 3540 Deprecated("llMakeSmoke", "Use llParticleSystem instead");
3541 ScriptSleep(m_sleepMsOnMakeSmoke);
3082 } 3542 }
3083 3543
3084 public void llMakeFire(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) 3544 public void llMakeFire(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
3085 { 3545 {
3086 m_host.AddScriptLPS(1); 3546 m_host.AddScriptLPS(1);
3087 Deprecated("llMakeFire", "Use llParticleSystem instead"); 3547 Deprecated("llMakeFire", "Use llParticleSystem instead");
3548 ScriptSleep(m_sleepMsOnMakeFire);
3088 } 3549 }
3089 3550
3090 public void llRezAtRoot(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) 3551 public void llRezAtRoot(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param)
3091 { 3552 {
3553 doObjectRez(inventory, pos, vel, rot, param, true);
3554 }
3555
3556 public void doObjectRez(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param, bool atRoot)
3557 {
3092 m_host.AddScriptLPS(1); 3558 m_host.AddScriptLPS(1);
3559 if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s))
3560 return;
3093 3561
3094 Util.FireAndForget(x => 3562 float dist = (float)llVecDist(llGetPos(), pos);
3095 {
3096 if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s))
3097 return;
3098 3563
3099 float dist = (float)llVecDist(llGetPos(), pos); 3564 if (dist > m_ScriptDistanceFactor * 10.0f)
3565 return;
3100 3566
3101 TaskInventoryItem item = m_host.Inventory.GetInventoryItem(inventory); 3567 TaskInventoryItem item = m_host.Inventory.GetInventoryItem(inventory);
3102 3568
3103 if (item == null) 3569 if (item == null)
3104 { 3570 {
3105 Error("llRezAtRoot", "Can't find object '" + inventory + "'"); 3571 Error("llRez(AtRoot/Object)", "Can't find object '" + inventory + "'");
3106 return; 3572 return;
3107 } 3573 }
3108 3574
3109 if (item.InvType != (int)InventoryType.Object) 3575 if (item.InvType != (int)InventoryType.Object)
3110 { 3576 {
3111 Error("llRezAtRoot", "Can't create requested object; object is missing from database"); 3577 Error("llRez(AtRoot/Object)", "Can't create requested object; object is missing from database");
3112 return; 3578 return;
3113 } 3579 }
3114 3580
3115 // need the magnitude later 3581 Util.FireAndForget(x =>
3116 // float velmag = (float)Util.GetMagnitude(llvel); 3582 {
3117 3583
3118 List<SceneObjectGroup> new_groups = World.RezObject(m_host, item, pos, rot, vel, param); 3584 Quaternion wrot = rot;
3585 wrot.Normalize();
3586 List<SceneObjectGroup> new_groups = World.RezObject(m_host, item, pos, wrot, vel, param, atRoot);
3119 3587
3120 // If either of these are null, then there was an unknown error. 3588 // If either of these are null, then there was an unknown error.
3121 if (new_groups == null) 3589 if (new_groups == null)
3122 return; 3590 return;
3123 3591
3592 bool notAttachment = !m_host.ParentGroup.IsAttachment;
3593
3124 foreach (SceneObjectGroup group in new_groups) 3594 foreach (SceneObjectGroup group in new_groups)
3125 { 3595 {
3126 // objects rezzed with this method are die_at_edge by default. 3596 // objects rezzed with this method are die_at_edge by default.
@@ -3134,58 +3604,79 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3134 group.RootPart.UUID.ToString()) }, 3604 group.RootPart.UUID.ToString()) },
3135 new DetectParams[0])); 3605 new DetectParams[0]));
3136 3606
3137 float groupmass = group.GetMass(); 3607 if (notAttachment)
3608 {
3609 float groupmass = group.GetMass();
3138 3610
3139 PhysicsActor pa = group.RootPart.PhysActor; 3611 PhysicsActor pa = group.RootPart.PhysActor;
3140 3612
3141 //Recoil. 3613 //Recoil.
3142 if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) 3614 if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero)
3143 {
3144 Vector3 recoil = -vel * groupmass * m_recoilScaleFactor;
3145 if (recoil != Vector3.Zero)
3146 { 3615 {
3147 llApplyImpulse(recoil, 0); 3616 Vector3 recoil = -vel * groupmass * m_recoilScaleFactor;
3617 if (recoil != Vector3.Zero)
3618 {
3619 llApplyImpulse(recoil, 0);
3620 }
3148 } 3621 }
3149 } 3622 }
3150 // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) 3623 }
3151 } 3624 }, null, "LSL_Api.doObjectRez");
3152 }, null, "LSL_Api.llRezAtRoot"); 3625
3626 //ScriptSleep((int)((groupmass * velmag) / 10));
3627 ScriptSleep(m_sleepMsOnRezAtRoot);
3153 } 3628 }
3154 3629
3155 public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) 3630 public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param)
3156 { 3631 {
3157 llRezAtRoot(inventory, pos, vel, rot, param); 3632 doObjectRez(inventory, pos, vel, rot, param, false);
3158 } 3633 }
3159 3634
3160 public void llLookAt(LSL_Vector target, double strength, double damping) 3635 public void llLookAt(LSL_Vector target, double strength, double damping)
3161 { 3636 {
3162 m_host.AddScriptLPS(1); 3637 m_host.AddScriptLPS(1);
3163 // Determine where we are looking from 3638
3639 // Get the normalized vector to the target
3164 LSL_Vector from = llGetPos(); 3640 LSL_Vector from = llGetPos();
3165 3641
3166 // normalized direction to target 3642 // normalized direction to target
3167 LSL_Vector dir = llVecNorm(target - from); 3643 LSL_Vector dir = llVecNorm(target - from);
3644
3168 // use vertical to help compute left axis 3645 // use vertical to help compute left axis
3169 LSL_Vector up = new LSL_Vector(0.0, 0.0, 1.0); 3646// LSL_Vector up = new LSL_Vector(0.0, 0.0, 1.0);
3170 // find normalized left axis parallel to horizon 3647 // find normalized left axis parallel to horizon
3171 LSL_Vector left = llVecNorm(LSL_Vector.Cross(up, dir)); 3648// LSL_Vector left = llVecNorm(LSL_Vector.Cross(up, dir));
3649
3650 LSL_Vector left = new LSL_Vector(-dir.y, dir.x, 0.0f);
3651 left = llVecNorm(left);
3172 // make up orthogonal to left and dir 3652 // make up orthogonal to left and dir
3173 up = LSL_Vector.Cross(dir, left); 3653 LSL_Vector up = LSL_Vector.Cross(dir, left);
3174 3654
3175 // compute rotation based on orthogonal axes 3655 // compute rotation based on orthogonal axes
3656 // and rotate so Z points to target with X below horizont
3176 LSL_Rotation rot = new LSL_Rotation(0.0, 0.707107, 0.0, 0.707107) * llAxes2Rot(dir, left, up); 3657 LSL_Rotation rot = new LSL_Rotation(0.0, 0.707107, 0.0, 0.707107) * llAxes2Rot(dir, left, up);
3177 3658
3178 // Per discussion with Melanie, for non-physical objects llLookAt appears to simply 3659 SceneObjectGroup sog = m_host.ParentGroup;
3179 // set the rotation of the object, copy that behavior 3660 if(sog == null || sog.IsDeleted)
3180 PhysicsActor pa = m_host.PhysActor; 3661 return;
3181 3662
3182 if (m_host.ParentGroup.IsAttachment || strength == 0 || pa == null || !pa.IsPhysical) 3663 if (!sog.UsesPhysics || sog.IsAttachment)
3183 { 3664 {
3184 llSetRot(rot); 3665 // Do nothing if either value is 0 (this has been checked in SL)
3666 if (strength <= 0.0 || damping <= 0.0)
3667 return;
3668
3669 llSetLocalRot(rot);
3185 } 3670 }
3186 else 3671 else
3187 { 3672 {
3188 m_host.StartLookAt(rot, (float)strength, (float)damping); 3673 if (strength == 0)
3674 {
3675 llSetLocalRot(rot);
3676 return;
3677 }
3678
3679 sog.StartLookAt(rot, (float)strength, (float)damping);
3189 } 3680 }
3190 } 3681 }
3191 3682
@@ -3231,22 +3722,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3231 } 3722 }
3232 else 3723 else
3233 { 3724 {
3234 if (m_host.IsRoot) 3725 // new SL always returns object mass
3235 { 3726// if (m_host.IsRoot)
3727// {
3236 return m_host.ParentGroup.GetMass(); 3728 return m_host.ParentGroup.GetMass();
3237 } 3729// }
3238 else 3730// else
3239 { 3731// {
3240 return m_host.GetMass(); 3732// return m_host.GetMass();
3241 } 3733// }
3242 } 3734 }
3243 } 3735 }
3244 3736
3245 public LSL_Float llGetMassMKS() 3737 public LSL_Float llGetMassMKS()
3246 { 3738 {
3247 // this is what the wiki says it does! 3739 return 100f * llGetMass();
3248 // http://wiki.secondlife.com/wiki/LlGetMassMKS
3249 return llGetMass() * 100.0;
3250 } 3740 }
3251 3741
3252 public void llCollisionFilter(string name, string id, int accept) 3742 public void llCollisionFilter(string name, string id, int accept)
@@ -3296,7 +3786,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3296 { 3786 {
3297 // Unregister controls from Presence 3787 // Unregister controls from Presence
3298 presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); 3788 presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID);
3299 // Remove Take Control permission. 3789 // Remove Take Control permission.
3300 m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; 3790 m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS;
3301 } 3791 }
3302 } 3792 }
@@ -3355,9 +3845,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3355 { 3845 {
3356 m_host.AddScriptLPS(1); 3846 m_host.AddScriptLPS(1);
3357 3847
3358// if (m_host.ParentGroup.RootPart.AttachmentPoint == 0)
3359// return;
3360
3361 if (m_item.PermsGranter != m_host.OwnerID) 3848 if (m_item.PermsGranter != m_host.OwnerID)
3362 return; 3849 return;
3363 3850
@@ -3401,6 +3888,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3401 public void llInstantMessage(string user, string message) 3888 public void llInstantMessage(string user, string message)
3402 { 3889 {
3403 m_host.AddScriptLPS(1); 3890 m_host.AddScriptLPS(1);
3891 UUID result;
3892 if (!UUID.TryParse(user, out result) || result == UUID.Zero)
3893 {
3894 Error("llInstantMessage","An invalid key was passed to llInstantMessage");
3895 ScriptSleep(2000);
3896 return;
3897 }
3404 3898
3405 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 3899 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
3406 // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent, 3900 // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent,
@@ -3411,31 +3905,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3411 3905
3412 // TODO: figure out values for client, fromSession, and imSessionID 3906 // TODO: figure out values for client, fromSession, and imSessionID
3413 // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch()); 3907 // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch());
3908 UUID friendTransactionID = UUID.Random();
3909
3910 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
3414 3911
3415 GridInstantMessage msg = new GridInstantMessage(); 3912 GridInstantMessage msg = new GridInstantMessage();
3416 msg.fromAgentID = new Guid(m_host.OwnerID.ToString()); // fromAgentID.Guid; 3913 msg.fromAgentID = new Guid(m_host.OwnerID.ToString()); // fromAgentID.Guid;
3417 msg.toAgentID = new Guid(user); // toAgentID.Guid; 3914 msg.toAgentID = new Guid(user); // toAgentID.Guid;
3418 msg.imSessionID = new Guid(m_host.UUID.ToString()); // This is the item we're mucking with here 3915 msg.imSessionID = new Guid(m_host.UUID.ToString()); // This is the item we're mucking with here
3419// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); 3916 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
3420// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); 3917 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
3421 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; 3918
3422 //if (client != null)
3423 //{
3424 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
3425 //}
3426 //else
3427 //{
3428 // msg.fromAgentName = "(hippos)";// Added for posterity. This means that we can't figure out who sent it
3429 //}
3430 // Cap the message length at 1024.
3431 if (message != null && message.Length > 1024) 3919 if (message != null && message.Length > 1024)
3432 msg.message = message.Substring(0, 1024); 3920 msg.message = message.Substring(0, 1024);
3433 else 3921 else
3434 msg.message = message; 3922 msg.message = message;
3435 msg.dialog = (byte)19; // messgage from script ??? // dialog; 3923 msg.dialog = (byte)19; // MessageFromObject
3436 msg.fromGroup = false;// fromGroup; 3924 msg.fromGroup = false;// fromGroup;
3437 msg.offline = (byte)0; //offline; 3925 msg.offline = (byte)0; //offline;
3438 msg.ParentEstateID = 0; //ParentEstateID; 3926 msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID;
3439 msg.Position = new Vector3(m_host.AbsolutePosition); 3927 msg.Position = new Vector3(m_host.AbsolutePosition);
3440 msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; 3928 msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid;
3441 3929
@@ -3452,6 +3940,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3452 { 3940 {
3453 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 3941 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
3454 } 3942 }
3943
3944 ScriptSleep(m_sleepMsOnInstantMessage);
3455 } 3945 }
3456 3946
3457 public void llEmail(string address, string subject, string message) 3947 public void llEmail(string address, string subject, string message)
@@ -3489,6 +3979,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3489 } 3979 }
3490 3980
3491 emailModule.SendEmail(m_host.UUID, address, subject, message); 3981 emailModule.SendEmail(m_host.UUID, address, subject, message);
3982 ScriptSleep(m_sleepMsOnEmail);
3492 } 3983 }
3493 3984
3494 public void llGetNextEmail(string address, string subject) 3985 public void llGetNextEmail(string address, string subject)
@@ -3551,25 +4042,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3551 { 4042 {
3552 m_host.AddScriptLPS(1); 4043 m_host.AddScriptLPS(1);
3553 4044
3554 if (m_host.PhysActor != null) 4045 PIDHoverType hoverType = PIDHoverType.Ground;
4046 if (water != 0)
3555 { 4047 {
3556 PIDHoverType hoverType = PIDHoverType.Ground; 4048 hoverType = PIDHoverType.GroundAndWater;
3557 if (water != 0)
3558 {
3559 hoverType = PIDHoverType.GroundAndWater;
3560 }
3561
3562 m_host.SetHoverHeight((float)height, hoverType, (float)tau);
3563 } 4049 }
4050 m_host.SetHoverHeight((float)height, hoverType, (float)tau);
3564 } 4051 }
3565 4052
3566 public void llStopHover() 4053 public void llStopHover()
3567 { 4054 {
3568 m_host.AddScriptLPS(1); 4055 m_host.AddScriptLPS(1);
3569 if (m_host.PhysActor != null) 4056 m_host.SetHoverHeight(0f, PIDHoverType.Ground, 0f);
3570 {
3571 m_host.SetHoverHeight(0f, PIDHoverType.Ground, 0f);
3572 }
3573 } 4057 }
3574 4058
3575 public void llMinEventDelay(double delay) 4059 public void llMinEventDelay(double delay)
@@ -3598,15 +4082,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3598 4082
3599 // Per discussion with Melanie, for non-physical objects llLookAt appears to simply 4083 // Per discussion with Melanie, for non-physical objects llLookAt appears to simply
3600 // set the rotation of the object, copy that behavior 4084 // set the rotation of the object, copy that behavior
3601 PhysicsActor pa = m_host.PhysActor; 4085 SceneObjectGroup sog = m_host.ParentGroup;
4086 if(sog == null || sog.IsDeleted)
4087 return;
3602 4088
3603 if (strength == 0 || pa == null || !pa.IsPhysical) 4089 if (strength == 0 || !sog.UsesPhysics || sog.IsAttachment)
3604 { 4090 {
3605 llSetLocalRot(target); 4091 llSetLocalRot(target);
3606 } 4092 }
3607 else 4093 else
3608 { 4094 {
3609 m_host.RotLookAt(target, (float)strength, (float)damping); 4095 sog.RotLookAt(target, (float)strength, (float)damping);
3610 } 4096 }
3611 } 4097 }
3612 4098
@@ -3735,7 +4221,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3735 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | 4221 ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
3736 ScriptBaseClass.PERMISSION_CONTROL_CAMERA | 4222 ScriptBaseClass.PERMISSION_CONTROL_CAMERA |
3737 ScriptBaseClass.PERMISSION_TRACK_CAMERA | 4223 ScriptBaseClass.PERMISSION_TRACK_CAMERA |
3738 ScriptBaseClass.PERMISSION_ATTACH; 4224 ScriptBaseClass.PERMISSION_ATTACH |
4225 ScriptBaseClass.PERMISSION_OVERRIDE_ANIMATIONS;
3739 } 4226 }
3740 else 4227 else
3741 { 4228 {
@@ -3752,15 +4239,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3752 if (World.GetExtraSetting("auto_grant_attach_perms") == "true") 4239 if (World.GetExtraSetting("auto_grant_attach_perms") == "true")
3753 implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; 4240 implicitPerms = ScriptBaseClass.PERMISSION_ATTACH;
3754 } 4241 }
4242 if (World.GetExtraSetting("auto_grant_all_perms") == "true")
4243 {
4244 implicitPerms = perm;
4245 }
3755 } 4246 }
3756 4247
3757 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 4248 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3758 { 4249 {
3759 lock (m_host.TaskInventory) 4250 m_host.TaskInventory.LockItemsForWrite(true);
3760 { 4251 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
3761 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; 4252 m_host.TaskInventory[m_item.ItemID].PermsMask = perm;
3762 m_host.TaskInventory[m_item.ItemID].PermsMask = perm; 4253 m_host.TaskInventory.LockItemsForWrite(false);
3763 }
3764 4254
3765 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( 4255 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3766 "run_time_permissions", new Object[] { 4256 "run_time_permissions", new Object[] {
@@ -3771,7 +4261,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3771 } 4261 }
3772 4262
3773 ScenePresence presence = World.GetScenePresence(agentID); 4263 ScenePresence presence = World.GetScenePresence(agentID);
3774 4264
3775 if (presence != null) 4265 if (presence != null)
3776 { 4266 {
3777 // If permissions are being requested from an NPC and were not implicitly granted above then 4267 // If permissions are being requested from an NPC and were not implicitly granted above then
@@ -3804,11 +4294,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3804 4294
3805 if (!m_waitingForScriptAnswer) 4295 if (!m_waitingForScriptAnswer)
3806 { 4296 {
3807 lock (m_host.TaskInventory) 4297 m_host.TaskInventory.LockItemsForWrite(true);
3808 { 4298 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID;
3809 m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; 4299 m_host.TaskInventory[m_item.ItemID].PermsMask = 0;
3810 m_host.TaskInventory[m_item.ItemID].PermsMask = 0; 4300 m_host.TaskInventory.LockItemsForWrite(false);
3811 }
3812 4301
3813 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 4302 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3814 m_waitingForScriptAnswer=true; 4303 m_waitingForScriptAnswer=true;
@@ -3837,14 +4326,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3837 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 4326 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3838 llReleaseControls(); 4327 llReleaseControls();
3839 4328
3840 lock (m_host.TaskInventory) 4329 m_host.TaskInventory.LockItemsForWrite(true);
3841 { 4330 m_host.TaskInventory[m_item.ItemID].PermsMask = answer;
3842 m_host.TaskInventory[m_item.ItemID].PermsMask = answer; 4331 m_host.TaskInventory.LockItemsForWrite(false);
3843 }
3844 4332
3845 m_ScriptEngine.PostScriptEvent( 4333 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams(
3846 m_item.ItemID, 4334 "run_time_permissions", new Object[] {
3847 new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); 4335 new LSL_Integer(answer) },
4336 new DetectParams[0]));
3848 } 4337 }
3849 4338
3850 public LSL_String llGetPermissionsKey() 4339 public LSL_String llGetPermissionsKey()
@@ -3883,15 +4372,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3883 public void llSetLinkColor(int linknumber, LSL_Vector color, int face) 4372 public void llSetLinkColor(int linknumber, LSL_Vector color, int face)
3884 { 4373 {
3885 List<SceneObjectPart> parts = GetLinkParts(linknumber); 4374 List<SceneObjectPart> parts = GetLinkParts(linknumber);
3886 4375 if (parts.Count > 0)
3887 foreach (SceneObjectPart part in parts) 4376 {
3888 part.SetFaceColorAlpha(face, color, null); 4377 try
4378 {
4379 foreach (SceneObjectPart part in parts)
4380 part.SetFaceColorAlpha(face, color, null);
4381 }
4382 finally { }
4383 }
3889 } 4384 }
3890 4385
3891 public void llCreateLink(string target, int parent) 4386 public void llCreateLink(string target, int parent)
3892 { 4387 {
3893 m_host.AddScriptLPS(1); 4388 m_host.AddScriptLPS(1);
3894 4389
4390 UUID targetID;
4391
4392 if (!UUID.TryParse(target, out targetID))
4393 return;
4394
3895 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 4395 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3896 && !m_automaticLinkPermission) 4396 && !m_automaticLinkPermission)
3897 { 4397 {
@@ -3907,9 +4407,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3907 UUID targetID; 4407 UUID targetID;
3908 4408
3909 if (!UUID.TryParse(target, out targetID)) 4409 if (!UUID.TryParse(target, out targetID))
3910 return; 4410 return;
3911 4411
3912 SceneObjectPart targetPart = World.GetSceneObjectPart((UUID)targetID); 4412 SceneObjectPart targetPart = World.GetSceneObjectPart((UUID)targetID);
4413 if (targetPart == null)
4414 return;
3913 4415
3914 if (targetPart.ParentGroup.AttachmentPoint != 0) 4416 if (targetPart.ParentGroup.AttachmentPoint != 0)
3915 return; // Fail silently if attached 4417 return; // Fail silently if attached
@@ -3919,24 +4421,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3919 4421
3920 SceneObjectGroup parentPrim = null, childPrim = null; 4422 SceneObjectGroup parentPrim = null, childPrim = null;
3921 4423
3922 if (targetPart != null) 4424 if (parent != 0)
3923 { 4425 {
3924 if (parent != 0) 4426 parentPrim = m_host.ParentGroup;
3925 { 4427 childPrim = targetPart.ParentGroup;
3926 parentPrim = m_host.ParentGroup; 4428 }
3927 childPrim = targetPart.ParentGroup; 4429 else
3928 } 4430 {
3929 else 4431 parentPrim = targetPart.ParentGroup;
3930 { 4432 childPrim = m_host.ParentGroup;
3931 parentPrim = targetPart.ParentGroup;
3932 childPrim = m_host.ParentGroup;
3933 }
3934
3935 // Required for linking
3936 childPrim.RootPart.ClearUpdateSchedule();
3937 parentPrim.LinkToGroup(childPrim, true);
3938 } 4433 }
3939 4434
4435 // Required for linking
4436 childPrim.RootPart.ClearUpdateSchedule();
4437 parentPrim.LinkToGroup(childPrim, true);
4438
4439
3940 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 4440 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
3941 parentPrim.RootPart.CreateSelected = true; 4441 parentPrim.RootPart.CreateSelected = true;
3942 parentPrim.HasGroupChanged = true; 4442 parentPrim.HasGroupChanged = true;
@@ -3949,6 +4449,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3949 4449
3950 if (client != null) 4450 if (client != null)
3951 parentPrim.SendPropertiesToClient(client); 4451 parentPrim.SendPropertiesToClient(client);
4452
4453 ScriptSleep(m_sleepMsOnCreateLink);
3952 } 4454 }
3953 4455
3954 public void llBreakLink(int linknum) 4456 public void llBreakLink(int linknum)
@@ -4005,10 +4507,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4005 // Restructuring Multiple Prims. 4507 // Restructuring Multiple Prims.
4006 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); 4508 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts);
4007 parts.Remove(parentPrim.RootPart); 4509 parts.Remove(parentPrim.RootPart);
4008 foreach (SceneObjectPart part in parts) 4510 if (parts.Count > 0)
4009 { 4511 {
4010 parentPrim.DelinkFromGroup(part.LocalId, true); 4512 try
4011 } 4513 {
4514 foreach (SceneObjectPart part in parts)
4515 {
4516 parentPrim.DelinkFromGroup(part.LocalId, true);
4517 }
4518 }
4519 finally { }
4520 }
4521
4012 parentPrim.HasGroupChanged = true; 4522 parentPrim.HasGroupChanged = true;
4013 parentPrim.ScheduleGroupForFullUpdate(); 4523 parentPrim.ScheduleGroupForFullUpdate();
4014 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 4524 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
@@ -4017,12 +4527,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4017 { 4527 {
4018 SceneObjectPart newRoot = parts[0]; 4528 SceneObjectPart newRoot = parts[0];
4019 parts.Remove(newRoot); 4529 parts.Remove(newRoot);
4020 foreach (SceneObjectPart part in parts) 4530
4531 try
4021 { 4532 {
4022 // Required for linking 4533 foreach (SceneObjectPart part in parts)
4023 part.ClearUpdateSchedule(); 4534 {
4024 newRoot.ParentGroup.LinkToGroup(part.ParentGroup); 4535 part.ClearUpdateSchedule();
4536 newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
4537 }
4025 } 4538 }
4539 finally { }
4540
4026 newRoot.ParentGroup.HasGroupChanged = true; 4541 newRoot.ParentGroup.HasGroupChanged = true;
4027 newRoot.ParentGroup.ScheduleGroupForFullUpdate(); 4542 newRoot.ParentGroup.ScheduleGroupForFullUpdate();
4028 } 4543 }
@@ -4043,13 +4558,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4043 { 4558 {
4044 m_host.AddScriptLPS(1); 4559 m_host.AddScriptLPS(1);
4045 4560
4046 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 4561 TaskInventoryItem item = m_item;
4562
4563 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
4047 && !m_automaticLinkPermission) 4564 && !m_automaticLinkPermission)
4048 { 4565 {
4049 Error("llBreakAllLinks", "PERMISSION_CHANGE_LINKS permission not set"); 4566 Error("llBreakAllLinks","Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
4050 return; 4567 return;
4051 } 4568 }
4052
4053 BreakAllLinks(); 4569 BreakAllLinks();
4054 } 4570 }
4055 4571
@@ -4074,13 +4590,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4074 public LSL_String llGetLinkKey(int linknum) 4590 public LSL_String llGetLinkKey(int linknum)
4075 { 4591 {
4076 m_host.AddScriptLPS(1); 4592 m_host.AddScriptLPS(1);
4593 SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
4594 if (part != null)
4595 {
4596 return part.UUID.ToString();
4597 }
4598 else
4599 {
4600 if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1))
4601 {
4602 linknum -= (m_host.ParentGroup.PrimCount) + 1;
4077 4603
4078 ISceneEntity entity = GetLinkEntity(m_host, linknum); 4604 if (linknum < 0)
4605 return UUID.Zero.ToString();
4079 4606
4080 if (entity != null) 4607 List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET);
4081 return entity.UUID.ToString(); 4608 if (avatars.Count > linknum)
4082 else 4609 {
4083 return ScriptBaseClass.NULL_KEY; 4610 return avatars[linknum].UUID.ToString();
4611 }
4612 }
4613 return UUID.Zero.ToString();
4614 }
4084 } 4615 }
4085 4616
4086 /// <summary> 4617 /// <summary>
@@ -4139,17 +4670,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4139 m_host.AddScriptLPS(1); 4670 m_host.AddScriptLPS(1);
4140 int count = 0; 4671 int count = 0;
4141 4672
4142 lock (m_host.TaskInventory) 4673 m_host.TaskInventory.LockItemsForRead(true);
4674 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
4143 { 4675 {
4144 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4676 if (inv.Value.Type == type || type == -1)
4145 { 4677 {
4146 if (inv.Value.Type == type || type == -1) 4678 count = count + 1;
4147 {
4148 count = count + 1;
4149 }
4150 } 4679 }
4151 } 4680 }
4152 4681
4682 m_host.TaskInventory.LockItemsForRead(false);
4153 return count; 4683 return count;
4154 } 4684 }
4155 4685
@@ -4158,16 +4688,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4158 m_host.AddScriptLPS(1); 4688 m_host.AddScriptLPS(1);
4159 ArrayList keys = new ArrayList(); 4689 ArrayList keys = new ArrayList();
4160 4690
4161 lock (m_host.TaskInventory) 4691 m_host.TaskInventory.LockItemsForRead(true);
4692 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
4162 { 4693 {
4163 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4694 if (inv.Value.Type == type || type == -1)
4164 { 4695 {
4165 if (inv.Value.Type == type || type == -1) 4696 keys.Add(inv.Value.Name);
4166 {
4167 keys.Add(inv.Value.Name);
4168 }
4169 } 4697 }
4170 } 4698 }
4699 m_host.TaskInventory.LockItemsForRead(false);
4171 4700
4172 if (keys.Count == 0) 4701 if (keys.Count == 0)
4173 { 4702 {
@@ -4237,35 +4766,49 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4237 } 4766 }
4238 } 4767 }
4239 } 4768 }
4769
4240 // destination is an avatar 4770 // destination is an avatar
4241 string message; 4771 string message;
4242 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId, out message); 4772 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId, out message);
4243 4773
4244 if (agentItem == null) 4774 if (agentItem == null)
4245 { 4775 {
4246 llSay(0, message); 4776 llSay(0, message);
4247 return; 4777 return;
4248 } 4778 }
4249 4779
4250 if (m_TransferModule != null) 4780 byte[] bucket = new byte[1];
4251 { 4781 bucket[0] = (byte)item.Type;
4252 byte[] bucket = new byte[1]; 4782 //byte[] objBytes = agentItem.ID.GetBytes();
4253 bucket[0] = (byte)item.Type; 4783 //Array.Copy(objBytes, 0, bucket, 1, 16);
4784
4785 GridInstantMessage msg = new GridInstantMessage(World,
4786 m_host.OwnerID, m_host.Name, destId,
4787 (byte)InstantMessageDialog.TaskInventoryOffered,
4788 false, item.Name+". "+m_host.Name+" is located at "+
4789 World.RegionInfo.RegionName+" "+
4790 m_host.AbsolutePosition.ToString(),
4791 agentItem.ID, true, m_host.AbsolutePosition,
4792 bucket, true);
4254 4793
4255 GridInstantMessage msg = new GridInstantMessage(World, 4794 ScenePresence sp;
4256 m_host.OwnerID, m_host.Name, destId,
4257 (byte)InstantMessageDialog.TaskInventoryOffered,
4258 false, item.Name+". "+m_host.Name+" is located at "+
4259 World.RegionInfo.RegionName+" "+
4260 m_host.AbsolutePosition.ToString(),
4261 agentItem.ID, true, m_host.AbsolutePosition,
4262 bucket, true);
4263 4795
4264 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 4796 if (World.TryGetScenePresence(destId, out sp))
4797 {
4798 sp.ControllingClient.SendInstantMessage(msg);
4799 }
4800 else
4801 {
4802 if (m_TransferModule != null)
4803 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
4265 } 4804 }
4805
4806 //This delay should only occur when giving inventory to avatars.
4807 ScriptSleep(m_sleepMsOnGiveInventory);
4266 } 4808 }
4267 } 4809 }
4268 4810
4811 [DebuggerNonUserCode]
4269 public void llRemoveInventory(string name) 4812 public void llRemoveInventory(string name)
4270 { 4813 {
4271 m_host.AddScriptLPS(1); 4814 m_host.AddScriptLPS(1);
@@ -4285,20 +4828,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4285 { 4828 {
4286 m_host.AddScriptLPS(1); 4829 m_host.AddScriptLPS(1);
4287 Vector3 av3 = Util.Clip(color, 0.0f, 1.0f); 4830 Vector3 av3 = Util.Clip(color, 0.0f, 1.0f);
4288 if (text.Length > 254)
4289 text = text.Remove(254);
4290
4291 byte[] data; 4831 byte[] data;
4292 do 4832 data = Util.StringToBytes256(text);
4293 { 4833 text = Util.UTF8.GetString(data);
4294 data = Util.UTF8.GetBytes(text);
4295 if (data.Length > 254)
4296 text = text.Substring(0, text.Length - 1);
4297 } while (data.Length > 254);
4298
4299 m_host.SetText(text, av3, Util.Clip((float)alpha, 0.0f, 1.0f)); 4834 m_host.SetText(text, av3, Util.Clip((float)alpha, 0.0f, 1.0f));
4300 //m_host.ParentGroup.HasGroupChanged = true;
4301 //m_host.ParentGroup.ScheduleGroupForFullUpdate();
4302 } 4835 }
4303 4836
4304 public LSL_Float llWater(LSL_Vector offset) 4837 public LSL_Float llWater(LSL_Vector offset)
@@ -4320,14 +4853,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4320 { 4853 {
4321 m_host.AddScriptLPS(1); 4854 m_host.AddScriptLPS(1);
4322 4855
4323 UUID uuid = (UUID)id; 4856 UUID uuid;
4324 PresenceInfo pinfo = null; 4857 if (UUID.TryParse(id, out uuid))
4325 UserAccount account;
4326
4327 UserInfoCacheEntry ce;
4328
4329 lock (m_userInfoCache)
4330 { 4858 {
4859 PresenceInfo pinfo = null;
4860 UserAccount account;
4861
4862 UserInfoCacheEntry ce;
4331 if (!m_userInfoCache.TryGetValue(uuid, out ce)) 4863 if (!m_userInfoCache.TryGetValue(uuid, out ce))
4332 { 4864 {
4333 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); 4865 account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
@@ -4353,7 +4885,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4353 ce.time = Util.EnvironmentTickCount(); 4885 ce.time = Util.EnvironmentTickCount();
4354 ce.account = account; 4886 ce.account = account;
4355 ce.pinfo = pinfo; 4887 ce.pinfo = pinfo;
4356
4357 m_userInfoCache[uuid] = ce; 4888 m_userInfoCache[uuid] = ce;
4358 } 4889 }
4359 else 4890 else
@@ -4362,77 +4893,78 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4362 return UUID.Zero.ToString(); 4893 return UUID.Zero.ToString();
4363 4894
4364 account = ce.account; 4895 account = ce.account;
4896 pinfo = ce.pinfo;
4897 }
4365 4898
4366 if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) 4899 if (Util.EnvironmentTickCount() < ce.time ||
4367 >= LlRequestAgentDataCacheTimeoutMs) 4900 (Util.EnvironmentTickCount() - ce.time) >= LlRequestAgentDataCacheTimeoutMs)
4901 {
4902 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
4903 if (pinfos != null && pinfos.Length > 0)
4368 { 4904 {
4369 PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); 4905 foreach (PresenceInfo p in pinfos)
4370 if (pinfos != null && pinfos.Length > 0)
4371 { 4906 {
4372 foreach (PresenceInfo p in pinfos) 4907 if (p.RegionID != UUID.Zero)
4373 { 4908 {
4374 if (p.RegionID != UUID.Zero) 4909 pinfo = p;
4375 {
4376 pinfo = p;
4377 }
4378 } 4910 }
4379 } 4911 }
4380 else
4381 {
4382 pinfo = null;
4383 }
4384
4385 ce.time = Util.EnvironmentTickCount();
4386 ce.pinfo = pinfo;
4387 } 4912 }
4388 else 4913 else
4389 { 4914 pinfo = null;
4390 pinfo = ce.pinfo; 4915
4391 } 4916 ce.time = Util.EnvironmentTickCount();
4917 ce.pinfo = pinfo;
4392 } 4918 }
4393 }
4394 4919
4395 string reply = String.Empty; 4920 string reply = String.Empty;
4396 4921
4397 switch (data) 4922 switch (data)
4398 { 4923 {
4399 case ScriptBaseClass.DATA_ONLINE: 4924 case ScriptBaseClass.DATA_ONLINE: // DATA_ONLINE (0|1)
4400 if (pinfo != null && pinfo.RegionID != UUID.Zero) 4925 if (pinfo != null && pinfo.RegionID != UUID.Zero)
4401 reply = "1"; 4926 reply = "1";
4402 else 4927 else
4403 reply = "0"; 4928 reply = "0";
4404 break; 4929 break;
4405 case ScriptBaseClass.DATA_NAME: // (First Last) 4930 case ScriptBaseClass.DATA_NAME: // DATA_NAME (First Last)
4406 reply = account.FirstName + " " + account.LastName; 4931 reply = account.FirstName + " " + account.LastName;
4407 break; 4932 break;
4408 case ScriptBaseClass.DATA_BORN: // (YYYY-MM-DD) 4933 case ScriptBaseClass.DATA_BORN: // DATA_BORN (YYYY-MM-DD)
4409 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); 4934 DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0);
4410 born = born.AddSeconds(account.Created); 4935 born = born.AddSeconds(account.Created);
4411 reply = born.ToString("yyyy-MM-dd"); 4936 reply = born.ToString("yyyy-MM-dd");
4412 break; 4937 break;
4413 case ScriptBaseClass.DATA_RATING: // (0,0,0,0,0,0) 4938 case ScriptBaseClass.DATA_RATING: // DATA_RATING (0,0,0,0,0,0)
4414 reply = "0,0,0,0,0,0"; 4939 reply = "0,0,0,0,0,0";
4415 break; 4940 break;
4416 case 7: // DATA_USERLEVEL (integer). This is not available in LL and so has no constant. 4941 case 7: // DATA_USERLEVEL (integer). This is not available in LL and so has no constant.
4417 reply = account.UserLevel.ToString(); 4942 reply = account.UserLevel.ToString();
4418 break; 4943 break;
4419 case ScriptBaseClass.DATA_PAYINFO: // (0|1|2|3) 4944 case ScriptBaseClass.DATA_PAYINFO: // DATA_PAYINFO (0|1|2|3)
4420 reply = "0"; 4945 reply = "0";
4421 break; 4946 break;
4422 default: 4947 default:
4423 return UUID.Zero.ToString(); // Raise no event 4948 return UUID.Zero.ToString(); // Raise no event
4424 } 4949 }
4425 4950
4426 UUID rq = UUID.Random(); 4951 UUID rq = UUID.Random();
4427 4952
4428 UUID tid = AsyncCommands. 4953 UUID tid = AsyncCommands.
4429 DataserverPlugin.RegisterRequest(m_host.LocalId, 4954 DataserverPlugin.RegisterRequest(m_host.LocalId,
4430 m_item.ItemID, rq.ToString()); 4955 m_item.ItemID, rq.ToString());
4431 4956
4432 AsyncCommands. 4957 AsyncCommands.
4433 DataserverPlugin.DataserverReply(rq.ToString(), reply); 4958 DataserverPlugin.DataserverReply(rq.ToString(), reply);
4434 4959
4435 return tid.ToString(); 4960 ScriptSleep(m_sleepMsOnRequestAgentData);
4961 return tid.ToString();
4962 }
4963 else
4964 {
4965 Error("llRequestAgentData","Invalid UUID passed to llRequestAgentData.");
4966 }
4967 return "";
4436 } 4968 }
4437 4969
4438 public LSL_String llRequestInventoryData(string name) 4970 public LSL_String llRequestInventoryData(string name)
@@ -4464,10 +4996,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4464 reply); 4996 reply);
4465 }); 4997 });
4466 4998
4999 ScriptSleep(m_sleepMsOnRequestInventoryData);
4467 return tid.ToString(); 5000 return tid.ToString();
4468 } 5001 }
4469 } 5002 }
4470 5003
5004 ScriptSleep(m_sleepMsOnRequestInventoryData);
4471 return String.Empty; 5005 return String.Empty;
4472 } 5006 }
4473 5007
@@ -4484,15 +5018,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4484 if (UUID.TryParse(agent, out agentId)) 5018 if (UUID.TryParse(agent, out agentId))
4485 { 5019 {
4486 ScenePresence presence = World.GetScenePresence(agentId); 5020 ScenePresence presence = World.GetScenePresence(agentId);
4487 if (presence != null) 5021 if (presence != null && presence.PresenceType != PresenceType.Npc)
4488 { 5022 {
5023 // agent must not be a god
5024 if (presence.GodController.UserLevel >= 200) return;
5025
4489 // agent must be over the owners land 5026 // agent must be over the owners land
4490 if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) 5027 if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID)
4491 { 5028 {
4492 World.TeleportClientHome(agentId, presence.ControllingClient); 5029 if (!World.TeleportClientHome(agentId, presence.ControllingClient))
5030 {
5031 // They can't be teleported home for some reason
5032 GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6"));
5033 if (regionInfo != null)
5034 {
5035 World.RequestTeleportLocation(
5036 presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero,
5037 (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
5038 }
5039 }
4493 } 5040 }
4494 } 5041 }
4495 } 5042 }
5043
5044 ScriptSleep(m_sleepMsOnSetDamage);
4496 } 5045 }
4497 5046
4498 public void llTeleportAgent(string agent, string destination, LSL_Vector targetPos, LSL_Vector targetLookAt) 5047 public void llTeleportAgent(string agent, string destination, LSL_Vector targetPos, LSL_Vector targetLookAt)
@@ -4505,20 +5054,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4505 ScenePresence presence = World.GetScenePresence(agentId); 5054 ScenePresence presence = World.GetScenePresence(agentId);
4506 if (presence != null && presence.PresenceType != PresenceType.Npc) 5055 if (presence != null && presence.PresenceType != PresenceType.Npc)
4507 { 5056 {
4508 // agent must not be a god
4509 if (presence.GodLevel >= 200) return;
4510
4511 if (destination == String.Empty) 5057 if (destination == String.Empty)
4512 destination = World.RegionInfo.RegionName; 5058 destination = World.RegionInfo.RegionName;
4513 5059
4514 // agent must be over the owners land 5060 if (m_item.PermsGranter == agentId)
4515 if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) 5061 {
5062 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0)
5063 {
5064 DoLLTeleport(presence, destination, targetPos, targetLookAt);
5065 }
5066 }
5067
5068 // agent must be wearing the object
5069 if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID)
4516 { 5070 {
4517 DoLLTeleport(presence, destination, targetPos, targetLookAt); 5071 DoLLTeleport(presence, destination, targetPos, targetLookAt);
4518 } 5072 }
4519 else // or must be wearing the prim 5073 else
4520 { 5074 {
4521 if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) 5075 // agent must not be a god
5076 if (presence.IsViewerUIGod) return;
5077
5078 // agent must be over the owners land
5079 ILandObject agentLand = World.LandChannel.GetLandObject(presence.AbsolutePosition);
5080 ILandObject objectLand = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
5081 if (m_host.OwnerID == objectLand.LandData.OwnerID && m_host.OwnerID == agentLand.LandData.OwnerID)
4522 { 5082 {
4523 DoLLTeleport(presence, destination, targetPos, targetLookAt); 5083 DoLLTeleport(presence, destination, targetPos, targetLookAt);
4524 } 5084 }
@@ -4536,23 +5096,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4536 5096
4537 if (UUID.TryParse(agent, out agentId)) 5097 if (UUID.TryParse(agent, out agentId))
4538 { 5098 {
5099 // This function is owner only!
5100 if (m_host.OwnerID != agentId)
5101 return;
5102
4539 ScenePresence presence = World.GetScenePresence(agentId); 5103 ScenePresence presence = World.GetScenePresence(agentId);
4540 if (presence != null && presence.PresenceType != PresenceType.Npc) 5104
5105 if (presence == null || presence.PresenceType == PresenceType.Npc)
5106 return;
5107
5108 // Can't TP sitting avatars
5109 if (presence.ParentID != 0) // Sitting
5110 return;
5111
5112 if (m_item.PermsGranter == agentId)
4541 { 5113 {
4542 // agent must not be a god 5114 // If attached using llAttachToAvatarTemp, cowardly refuse
4543 if (presence.GodLevel >= 200) return; 5115 if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.ParentGroup.FromItemID == UUID.Zero)
5116 return;
4544 5117
4545 // agent must be over the owners land 5118 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0)
4546 if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID)
4547 {
4548 World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
4549 }
4550 else // or must be wearing the prim
4551 { 5119 {
4552 if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) 5120 World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
4553 {
4554 World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
4555 }
4556 } 5121 }
4557 } 5122 }
4558 } 5123 }
@@ -4601,13 +5166,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4601 { 5166 {
4602 Error("llTextBox", "Empty message"); 5167 Error("llTextBox", "Empty message");
4603 } 5168 }
4604 else if (message.Length > 512) 5169 else if (Encoding.UTF8.GetByteCount(message) > 512)
4605 { 5170 {
4606 Error("llTextBox", "Message more than 512 characters"); 5171 Error("llTextBox", "Message longer than 512 bytes");
4607 } 5172 }
4608 else 5173 else
4609 { 5174 {
4610 dm.SendTextBoxToUser(av, message, chatChannel, m_host.Name, m_host.UUID, m_host.OwnerID); 5175 dm.SendTextBoxToUser(av, message, chatChannel, m_host.Name, m_host.UUID, m_host.OwnerID);
5176 ScriptSleep(m_sleepMsOnTextBox);
4611 } 5177 }
4612 } 5178 }
4613 5179
@@ -4625,9 +5191,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4625 { 5191 {
4626 m_host.AddScriptLPS(1); 5192 m_host.AddScriptLPS(1);
4627 5193
5194 if(impact_sound == "")
5195 {
5196 m_host.CollisionSoundVolume = (float)impact_volume;
5197 m_host.CollisionSound = m_host.invalidCollisionSoundUUID;
5198 m_host.CollisionSoundType = -1; // disable all sounds
5199 m_host.aggregateScriptEvents();
5200 return;
5201 }
5202
4628 // TODO: Parameter check logic required. 5203 // TODO: Parameter check logic required.
4629 m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); 5204 UUID soundId = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound);
4630 m_host.CollisionSoundVolume = (float)impact_volume; 5205 if(soundId != UUID.Zero)
5206 {
5207 m_host.CollisionSound = soundId;
5208 m_host.CollisionSoundVolume = (float)impact_volume;
5209 m_host.CollisionSoundType = 1;
5210 }
5211 else
5212 m_host.CollisionSoundType = -1;
5213
5214 m_host.aggregateScriptEvents();
4631 } 5215 }
4632 5216
4633 public LSL_String llGetAnimation(string id) 5217 public LSL_String llGetAnimation(string id)
@@ -4641,14 +5225,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4641 5225
4642 if (m_host.RegionHandle == presence.RegionHandle) 5226 if (m_host.RegionHandle == presence.RegionHandle)
4643 { 5227 {
4644 Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames;
4645
4646 if (presence != null) 5228 if (presence != null)
4647 { 5229 {
4648 AnimationSet currentAnims = presence.Animator.Animations; 5230// if (presence.SitGround)
4649 string currentAnimationState = String.Empty; 5231// return "Sitting on Ground";
4650 if (animationstateNames.TryGetValue(currentAnims.ImplicitDefaultAnimation.AnimID, out currentAnimationState)) 5232// if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero)
4651 return currentAnimationState; 5233// return "Sitting";
5234
5235 string movementAnimation = presence.Animator.CurrentMovementAnimation;
5236 string lslMovementAnimation;
5237
5238 if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation))
5239 return lslMovementAnimation;
4652 } 5240 }
4653 } 5241 }
4654 5242
@@ -4712,7 +5300,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4712 return; 5300 return;
4713 5301
4714 // Pushee is in GodMode this pushing object isn't owned by them 5302 // Pushee is in GodMode this pushing object isn't owned by them
4715 if (avatar.GodLevel > 0 && m_host.OwnerID != targetID) 5303 if (avatar.IsViewerUIGod && m_host.OwnerID != targetID)
4716 return; 5304 return;
4717 5305
4718 pusheeav = avatar; 5306 pusheeav = avatar;
@@ -4796,7 +5384,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4796 { 5384 {
4797 float distance = (PusheePos - m_host.AbsolutePosition).Length(); 5385 float distance = (PusheePos - m_host.AbsolutePosition).Length();
4798 float distance_term = distance * distance * distance; // Script Energy 5386 float distance_term = distance * distance * distance; // Script Energy
4799 float pusher_mass = m_host.GetMass(); 5387 // use total object mass and not part
5388 float pusher_mass = m_host.ParentGroup.GetMass();
4800 5389
4801 float PUSH_ATTENUATION_DISTANCE = 17f; 5390 float PUSH_ATTENUATION_DISTANCE = 17f;
4802 float PUSH_ATTENUATION_SCALE = 5f; 5391 float PUSH_ATTENUATION_SCALE = 5f;
@@ -4831,7 +5420,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4831 { 5420 {
4832 if (local != 0) 5421 if (local != 0)
4833 { 5422 {
4834 applied_linear_impulse *= m_host.GetWorldRotation(); 5423// applied_linear_impulse *= m_host.GetWorldRotation();
5424 applied_linear_impulse *= pusheeav.GetWorldRotation();
4835 } 5425 }
4836 5426
4837 pa.AddForce(applied_linear_impulse, true); 5427 pa.AddForce(applied_linear_impulse, true);
@@ -4891,20 +5481,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4891 { 5481 {
4892 m_host.AddScriptLPS(1); 5482 m_host.AddScriptLPS(1);
4893 5483
4894 return GetNumberOfSides(m_host); 5484 return m_host.GetNumberOfSides();
4895 } 5485 }
4896 5486
4897 protected int GetNumberOfSides(SceneObjectPart part) 5487 protected int GetNumberOfSides(SceneObjectPart part)
4898 { 5488 {
4899 int sides = part.GetNumberOfSides(); 5489 return part.GetNumberOfSides();
4900
4901 if (part.GetPrimType() == PrimType.SPHERE && part.Shape.ProfileHollow > 0)
4902 {
4903 // Make up for a bug where LSL shows 4 sides rather than 2
4904 sides += 2;
4905 }
4906
4907 return sides;
4908 } 5490 }
4909 5491
4910 5492
@@ -4959,20 +5541,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4959 { 5541 {
4960 m_host.AddScriptLPS(1); 5542 m_host.AddScriptLPS(1);
4961 5543
4962 if (Math.Abs(rot.s) > 1) // normalization needed 5544 rot.Normalize();
4963 rot.Normalize();
4964 5545
4965 double s = Math.Sqrt(1 - rot.s * rot.s); 5546 double s = Math.Sqrt(1 - rot.s * rot.s);
4966 if (s < 0.001) 5547 if (s < 1e-8)
4967 { 5548 return new LSL_Vector(0, 0, 0);
4968 return new LSL_Vector(1, 0, 0); 5549
4969 } 5550 double invS = 1.0 / s;
4970 else 5551 if (rot.s < 0)
4971 { 5552 invS = -invS;
4972 double invS = 1.0 / s; 5553 return new LSL_Vector(rot.x * invS, rot.y * invS, rot.z * invS);
4973 if (rot.s < 0) invS = -invS;
4974 return new LSL_Vector(rot.x * invS, rot.y * invS, rot.z * invS);
4975 }
4976 } 5554 }
4977 5555
4978 5556
@@ -4981,11 +5559,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4981 { 5559 {
4982 m_host.AddScriptLPS(1); 5560 m_host.AddScriptLPS(1);
4983 5561
4984 if (Math.Abs(rot.s) > 1) // normalization needed 5562 rot.Normalize();
4985 rot.Normalize();
4986 5563
4987 double angle = 2 * Math.Acos(rot.s); 5564 double angle = 2 * Math.Acos(rot.s);
4988 if (angle > Math.PI) 5565 if (angle > Math.PI)
4989 angle = 2 * Math.PI - angle; 5566 angle = 2 * Math.PI - angle;
4990 5567
4991 return angle; 5568 return angle;
@@ -5185,43 +5762,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5185 { 5762 {
5186 m_host.AddScriptLPS(1); 5763 m_host.AddScriptLPS(1);
5187 5764
5188 if (src == null) 5765 return src.Length;
5189 {
5190 return 0;
5191 }
5192 else
5193 {
5194 return src.Length;
5195 }
5196 } 5766 }
5197 5767
5198 public LSL_Integer llList2Integer(LSL_List src, int index) 5768 public LSL_Integer llList2Integer(LSL_List src, int index)
5199 { 5769 {
5200 m_host.AddScriptLPS(1); 5770 m_host.AddScriptLPS(1);
5201 if (index < 0) 5771 if (index < 0)
5202 {
5203 index = src.Length + index; 5772 index = src.Length + index;
5204 } 5773
5205 if (index >= src.Length || index < 0) 5774 if (index >= src.Length || index < 0)
5206 {
5207 return 0; 5775 return 0;
5208 } 5776
5777 object item = src.Data[index];
5209 5778
5210 // Vectors & Rotations always return zero in SL, but 5779 // Vectors & Rotations always return zero in SL, but
5211 // keys don't always return zero, it seems to be a bit complex. 5780 // keys don't always return zero, it seems to be a bit complex.
5212 else if (src.Data[index] is LSL_Vector || 5781 if (item is LSL_Vector || item is LSL_Rotation)
5213 src.Data[index] is LSL_Rotation)
5214 {
5215 return 0; 5782 return 0;
5216 } 5783
5217 try 5784 try
5218 { 5785 {
5219 5786 if (item is LSL_Integer)
5220 if (src.Data[index] is LSL_Integer) 5787 return (LSL_Integer)item;
5221 return (LSL_Integer)src.Data[index]; 5788 else if (item is LSL_Float)
5222 else if (src.Data[index] is LSL_Float) 5789 return Convert.ToInt32(((LSL_Float)item).value);;
5223 return Convert.ToInt32(((LSL_Float)src.Data[index]).value); 5790 return new LSL_Integer(item.ToString());
5224 return new LSL_Integer(src.Data[index].ToString());
5225 } 5791 }
5226 catch (FormatException) 5792 catch (FormatException)
5227 { 5793 {
@@ -5233,38 +5799,50 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5233 { 5799 {
5234 m_host.AddScriptLPS(1); 5800 m_host.AddScriptLPS(1);
5235 if (index < 0) 5801 if (index < 0)
5236 {
5237 index = src.Length + index; 5802 index = src.Length + index;
5238 } 5803
5239 if (index >= src.Length || index < 0) 5804 if (index >= src.Length || index < 0)
5240 { 5805 return 0;
5241 return 0.0; 5806
5242 } 5807 object item = src.Data[index];
5243 5808
5244 // Vectors & Rotations always return zero in SL 5809 // Vectors & Rotations always return zero in SL
5245 else if (src.Data[index] is LSL_Vector || 5810 if(item is LSL_Vector || item is LSL_Rotation)
5246 src.Data[index] is LSL_Rotation)
5247 {
5248 return 0; 5811 return 0;
5249 } 5812
5250 // valid keys seem to get parsed as integers then converted to floats 5813 // valid keys seem to get parsed as integers then converted to floats
5251 else 5814 if (item is LSL_Key)
5252 { 5815 {
5253 UUID uuidt; 5816 UUID uuidt;
5254 if (src.Data[index] is LSL_Key && UUID.TryParse(src.Data[index].ToString(), out uuidt)) 5817 string s = item.ToString();
5255 { 5818 if(UUID.TryParse(s, out uuidt))
5256 return Convert.ToDouble(new LSL_Integer(src.Data[index].ToString()).value); 5819 return Convert.ToDouble(new LSL_Integer(s).value);
5257 } 5820// we can't do this because a string is also a LSL_Key for now :(
5821// else
5822// return 0;
5258 } 5823 }
5824
5259 try 5825 try
5260 { 5826 {
5261 if (src.Data[index] is LSL_Integer) 5827 if (item is LSL_Integer)
5262 return Convert.ToDouble(((LSL_Integer)src.Data[index]).value); 5828 return Convert.ToDouble(((LSL_Integer)item).value);
5263 else if (src.Data[index] is LSL_Float) 5829 else if (item is LSL_Float)
5264 return Convert.ToDouble(((LSL_Float)src.Data[index]).value); 5830 return Convert.ToDouble(((LSL_Float)item).value);
5265 else if (src.Data[index] is LSL_String) 5831 else if (item is LSL_String)
5266 return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); 5832 {
5267 return Convert.ToDouble(src.Data[index]); 5833 string str = ((LSL_String)item).m_string;
5834 Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)");
5835 if (m != Match.Empty)
5836 {
5837 str = m.Value;
5838 double d = 0.0;
5839 if (!Double.TryParse(str, out d))
5840 return 0.0;
5841 return d;
5842 }
5843 return 0.0;
5844 }
5845 return Convert.ToDouble(item);
5268 } 5846 }
5269 catch (FormatException) 5847 catch (FormatException)
5270 { 5848 {
@@ -5276,13 +5854,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5276 { 5854 {
5277 m_host.AddScriptLPS(1); 5855 m_host.AddScriptLPS(1);
5278 if (index < 0) 5856 if (index < 0)
5279 {
5280 index = src.Length + index; 5857 index = src.Length + index;
5281 } 5858
5282 if (index >= src.Length || index < 0) 5859 if (index >= src.Length || index < 0)
5283 {
5284 return String.Empty; 5860 return String.Empty;
5285 } 5861
5286 return src.Data[index].ToString(); 5862 return src.Data[index].ToString();
5287 } 5863 }
5288 5864
@@ -5290,14 +5866,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5290 { 5866 {
5291 m_host.AddScriptLPS(1); 5867 m_host.AddScriptLPS(1);
5292 if (index < 0) 5868 if (index < 0)
5293 {
5294 index = src.Length + index; 5869 index = src.Length + index;
5295 }
5296 5870
5297 if (index >= src.Length || index < 0) 5871 if (index >= src.Length || index < 0)
5298 { 5872 return String.Empty;
5299 return ""; 5873
5300 } 5874 object item = src.Data[index];
5301 5875
5302 // SL spits out an empty string for types other than key & string 5876 // SL spits out an empty string for types other than key & string
5303 // At the time of patching, LSL_Key is currently LSL_String, 5877 // At the time of patching, LSL_Key is currently LSL_String,
@@ -5306,31 +5880,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5306 // as it's own struct 5880 // as it's own struct
5307 // NOTE: 3rd case is needed because a NULL_KEY comes through as 5881 // NOTE: 3rd case is needed because a NULL_KEY comes through as
5308 // type 'obj' and wrongly returns "" 5882 // type 'obj' and wrongly returns ""
5309 else if (!(src.Data[index] is LSL_String || 5883 if (!(item is LSL_String ||
5310 src.Data[index] is LSL_Key || 5884 item is LSL_Key ||
5311 src.Data[index].ToString() == "00000000-0000-0000-0000-000000000000")) 5885 item.ToString() == "00000000-0000-0000-0000-000000000000"))
5312 { 5886 {
5313 return ""; 5887 return String.Empty;
5314 } 5888 }
5315 5889
5316 return src.Data[index].ToString(); 5890 return item.ToString();
5317 } 5891 }
5318 5892
5319 public LSL_Vector llList2Vector(LSL_List src, int index) 5893 public LSL_Vector llList2Vector(LSL_List src, int index)
5320 { 5894 {
5321 m_host.AddScriptLPS(1); 5895 m_host.AddScriptLPS(1);
5322 if (index < 0) 5896 if (index < 0)
5323 {
5324 index = src.Length + index; 5897 index = src.Length + index;
5325 } 5898
5326 if (index >= src.Length || index < 0) 5899 if (index >= src.Length || index < 0)
5327 {
5328 return new LSL_Vector(0, 0, 0); 5900 return new LSL_Vector(0, 0, 0);
5329 } 5901
5330 if (src.Data[index].GetType() == typeof(LSL_Vector)) 5902 object item = src.Data[index];
5331 { 5903
5332 return (LSL_Vector)src.Data[index]; 5904 if (item.GetType() == typeof(LSL_Vector))
5333 } 5905 return (LSL_Vector)item;
5334 5906
5335 // SL spits always out ZERO_VECTOR for anything other than 5907 // SL spits always out ZERO_VECTOR for anything other than
5336 // strings or vectors. Although keys always return ZERO_VECTOR, 5908 // strings or vectors. Although keys always return ZERO_VECTOR,
@@ -5338,28 +5910,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5338 // a string, a key as string and a string that by coincidence 5910 // a string, a key as string and a string that by coincidence
5339 // is a string, so we're going to leave that up to the 5911 // is a string, so we're going to leave that up to the
5340 // LSL_Vector constructor. 5912 // LSL_Vector constructor.
5341 else if (!(src.Data[index] is LSL_String || 5913 if(item is LSL_Vector)
5342 src.Data[index] is LSL_Vector)) 5914 return (LSL_Vector) item;
5343 { 5915
5344 return new LSL_Vector(0, 0, 0); 5916 if (item is LSL_String)
5345 } 5917 return new LSL_Vector(item.ToString());
5346 else 5918
5347 { 5919 return new LSL_Vector(0, 0, 0);
5348 return new LSL_Vector(src.Data[index].ToString());
5349 }
5350 } 5920 }
5351 5921
5352 public LSL_Rotation llList2Rot(LSL_List src, int index) 5922 public LSL_Rotation llList2Rot(LSL_List src, int index)
5353 { 5923 {
5354 m_host.AddScriptLPS(1); 5924 m_host.AddScriptLPS(1);
5355 if (index < 0) 5925 if (index < 0)
5356 {
5357 index = src.Length + index; 5926 index = src.Length + index;
5358 } 5927
5359 if (index >= src.Length || index < 0) 5928 if (index >= src.Length || index < 0)
5360 {
5361 return new LSL_Rotation(0, 0, 0, 1); 5929 return new LSL_Rotation(0, 0, 0, 1);
5362 } 5930
5931 object item = src.Data[index];
5363 5932
5364 // SL spits always out ZERO_ROTATION for anything other than 5933 // SL spits always out ZERO_ROTATION for anything other than
5365 // strings or vectors. Although keys always return ZERO_ROTATION, 5934 // strings or vectors. Although keys always return ZERO_ROTATION,
@@ -5367,19 +5936,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5367 // a string, a key as string and a string that by coincidence 5936 // a string, a key as string and a string that by coincidence
5368 // is a string, so we're going to leave that up to the 5937 // is a string, so we're going to leave that up to the
5369 // LSL_Rotation constructor. 5938 // LSL_Rotation constructor.
5370 else if (!(src.Data[index] is LSL_String || 5939
5371 src.Data[index] is LSL_Rotation)) 5940 if (item.GetType() == typeof(LSL_Rotation))
5372 { 5941 return (LSL_Rotation)item;
5373 return new LSL_Rotation(0, 0, 0, 1); 5942
5374 } 5943 if (item is LSL_String)
5375 else if (src.Data[index].GetType() == typeof(LSL_Rotation))
5376 {
5377 return (LSL_Rotation)src.Data[index];
5378 }
5379 else
5380 {
5381 return new LSL_Rotation(src.Data[index].ToString()); 5944 return new LSL_Rotation(src.Data[index].ToString());
5382 } 5945
5946 return new LSL_Rotation(0, 0, 0, 1);
5383 } 5947 }
5384 5948
5385 public LSL_List llList2List(LSL_List src, int start, int end) 5949 public LSL_List llList2List(LSL_List src, int start, int end)
@@ -5567,7 +6131,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5567 } 6131 }
5568 } 6132 }
5569 } 6133 }
5570 else { 6134 else
6135 {
5571 object[] array = new object[src.Length]; 6136 object[] array = new object[src.Length];
5572 Array.Copy(src.Data, 0, array, 0, src.Length); 6137 Array.Copy(src.Data, 0, array, 0, src.Length);
5573 result = new LSL_List(array); 6138 result = new LSL_List(array);
@@ -5674,7 +6239,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5674 public LSL_Integer llGetRegionAgentCount() 6239 public LSL_Integer llGetRegionAgentCount()
5675 { 6240 {
5676 m_host.AddScriptLPS(1); 6241 m_host.AddScriptLPS(1);
5677 return new LSL_Integer(World.GetRootAgentCount()); 6242
6243 int count = 0;
6244 World.ForEachRootScenePresence(delegate(ScenePresence sp) {
6245 count++;
6246 });
6247
6248 return new LSL_Integer(count);
5678 } 6249 }
5679 6250
5680 public LSL_Vector llGetRegionCorner() 6251 public LSL_Vector llGetRegionCorner()
@@ -5742,10 +6313,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5742 IUrlModule UrlModule = World.RequestModuleInterface<IUrlModule>(); 6313 IUrlModule UrlModule = World.RequestModuleInterface<IUrlModule>();
5743 return UrlModule.ExternalHostNameForLSL; 6314 return UrlModule.ExternalHostNameForLSL;
5744 } 6315 }
6316 else if (name == "region_max_prims")
6317 {
6318 return World.RegionInfo.ObjectCapacity.ToString();
6319 }
6320 else if (name == "region_object_bonus")
6321 {
6322 return World.RegionInfo.RegionSettings.ObjectBonus.ToString();
6323 }
5745 else 6324 else
5746 { 6325 {
5747 return ""; 6326 return "";
5748 } 6327 }
6328
5749 } 6329 }
5750 6330
5751 /// <summary> 6331 /// <summary>
@@ -5821,17 +6401,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5821 { 6401 {
5822 for (int i = 0; i < length; i++) 6402 for (int i = 0; i < length; i++)
5823 { 6403 {
6404 int needle = llGetListEntryType(test, 0).value;
6405 int haystack = llGetListEntryType(src, i).value;
6406
5824 // Why this piece of insanity? This is because most script constants are C# value types (e.g. int) 6407 // Why this piece of insanity? This is because most script constants are C# value types (e.g. int)
5825 // rather than wrapped LSL types. Such a script constant does not have int.Equal(LSL_Integer) code 6408 // rather than wrapped LSL types. Such a script constant does not have int.Equal(LSL_Integer) code
5826 // and so the comparison fails even if the LSL_Integer conceptually has the same value. 6409 // and so the comparison fails even if the LSL_Integer conceptually has the same value.
5827 // Therefore, here we test Equals on both the source and destination objects. 6410 // Therefore, here we test Equals on both the source and destination objects.
5828 // However, a future better approach may be use LSL struct script constants (e.g. LSL_Integer(1)). 6411 // However, a future better approach may be use LSL struct script constants (e.g. LSL_Integer(1)).
5829 if (src.Data[i].Equals(test.Data[0]) || test.Data[0].Equals(src.Data[i])) 6412 if ((needle == haystack) && (src.Data[i].Equals(test.Data[0]) || test.Data[0].Equals(src.Data[i])))
5830 { 6413 {
5831 int j; 6414 int j;
5832 for (j = 1; j < test.Length; j++) 6415 for (j = 1; j < test.Length; j++)
5833 if (!(src.Data[i+j].Equals(test.Data[j]) || test.Data[j].Equals(src.Data[i+j]))) 6416 {
6417 needle = llGetListEntryType(test, j).value;
6418 haystack = llGetListEntryType(src, i+j).value;
6419
6420 if ((needle != haystack) || (!(src.Data[i+j].Equals(test.Data[j]) || test.Data[j].Equals(src.Data[i+j]))))
5834 break; 6421 break;
6422 }
5835 6423
5836 if (j == test.Length) 6424 if (j == test.Length)
5837 { 6425 {
@@ -5869,64 +6457,61 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5869 { 6457 {
5870 m_host.AddScriptLPS(1); 6458 m_host.AddScriptLPS(1);
5871 6459
5872 // edge will be used to pass the Region Coordinates offset 6460 if(dir.x == 0 && dir.y == 0)
5873 // we want to check for a neighboring sim 6461 return 1; // SL wiki
5874 LSL_Vector edge = new LSL_Vector(0, 0, 0); 6462
6463 float rsx = World.RegionInfo.RegionSizeX;
6464 float rsy = World.RegionInfo.RegionSizeY;
6465
6466 // can understand what sl does if position is not in region, so do something :)
6467 float px = (float)Util.Clamp(pos.x, 0.5, rsx - 0.5);
6468 float py = (float)Util.Clamp(pos.y, 0.5, rsy - 0.5);
6469
6470 float ex, ey;
5875 6471
5876 if (dir.x == 0) 6472 if (dir.x == 0)
5877 { 6473 {
5878 if (dir.y == 0) 6474 ex = px;
5879 { 6475 ey = dir.y > 0 ? rsy + 1.0f : -1.0f;
5880 // Direction vector is 0,0 so return 6476 }
5881 // false since we're staying in the sim 6477 else if(dir.y == 0)
5882 return 0; 6478 {
5883 } 6479 ex = dir.x > 0 ? rsx + 1.0f : -1.0f;
5884 else 6480 ey = py;
5885 {
5886 // Y is the only valid direction
5887 edge.y = dir.y / Math.Abs(dir.y);
5888 }
5889 } 6481 }
5890 else 6482 else
5891 { 6483 {
5892 LSL_Float mag; 6484 float dx = (float) dir.x;
5893 if (dir.x > 0) 6485 float dy = (float) dir.y;
5894 {
5895 mag = (World.RegionInfo.RegionSizeX - pos.x) / dir.x;
5896 }
5897 else
5898 {
5899 mag = (pos.x/dir.x);
5900 }
5901 6486
5902 mag = Math.Abs(mag); 6487 float t1 = dx * dx + dy * dy;
6488 t1 = (float)Math.Sqrt(t1);
6489 dx /= t1;
6490 dy /= t1;
5903 6491
5904 edge.y = pos.y + (dir.y * mag); 6492 if(dx > 0)
5905 6493 t1 = (rsx + 1f - px)/dx;
5906 if (edge.y > World.RegionInfo.RegionSizeY || edge.y < 0)
5907 {
5908 // Y goes out of bounds first
5909 edge.y = dir.y / Math.Abs(dir.y);
5910 }
5911 else 6494 else
5912 { 6495 t1 = -(px + 1f)/dx;
5913 // X goes out of bounds first or its a corner exit
5914 edge.y = 0;
5915 edge.x = dir.x / Math.Abs(dir.x);
5916 }
5917 }
5918 6496
5919 List<GridRegion> neighbors = World.GridService.GetNeighbours(World.RegionInfo.ScopeID, World.RegionInfo.RegionID); 6497 float t2;
6498 if(dy > 0)
6499 t2 = (rsy + 1f - py)/dy;
6500 else
6501 t2 = -(py + 1f)/dy;
5920 6502
5921 uint neighborX = World.RegionInfo.RegionLocX + (uint)dir.x; 6503 if(t1 > t2)
5922 uint neighborY = World.RegionInfo.RegionLocY + (uint)dir.y; 6504 t1 = t2;
5923 6505
5924 foreach (GridRegion sri in neighbors) 6506 ex = px + t1 * dx;
5925 { 6507 ey = py + t1 * dy;
5926 if (sri.RegionCoordX == neighborX && sri.RegionCoordY == neighborY)
5927 return 0;
5928 } 6508 }
5929 6509
6510 ex += World.RegionInfo.WorldLocX;
6511 ey += World.RegionInfo.WorldLocY;
6512
6513 if(World.GridService.GetRegionByPosition(World.RegionInfo.ScopeID, (int)ex, (int)ey) != null)
6514 return 0;
5930 return 1; 6515 return 1;
5931 } 6516 }
5932 6517
@@ -5980,6 +6565,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5980 flags |= ScriptBaseClass.AGENT_AWAY; 6565 flags |= ScriptBaseClass.AGENT_AWAY;
5981 } 6566 }
5982 6567
6568 UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67");
6569 UUID[] anims = agent.Animator.GetAnimationArray();
6570 if (Array.Exists<UUID>(anims, a => { return a == busy; }))
6571 {
6572 flags |= ScriptBaseClass.AGENT_BUSY;
6573 }
6574
5983 // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? 6575 // seems to get unset, even if in mouselook, when avatar is sitting on a prim???
5984 if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) 6576 if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
5985 { 6577 {
@@ -6027,6 +6619,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6027 flags |= ScriptBaseClass.AGENT_SITTING; 6619 flags |= ScriptBaseClass.AGENT_SITTING;
6028 } 6620 }
6029 6621
6622 if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0)
6623 {
6624 flags |= ScriptBaseClass.AGENT_MALE;
6625 }
6626
6030 return flags; 6627 return flags;
6031 } 6628 }
6032 6629
@@ -6056,11 +6653,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6056 /// AGENT_LIST_PARCEL - all in the same parcel as the scripted object 6653 /// AGENT_LIST_PARCEL - all in the same parcel as the scripted object
6057 /// AGENT_LIST_PARCEL_OWNER - all in any parcel owned by the owner of the 6654 /// AGENT_LIST_PARCEL_OWNER - all in any parcel owned by the owner of the
6058 /// current parcel. 6655 /// current parcel.
6656 /// AGENT_LIST_EXCLUDENPC ignore NPCs (bit mask)
6059 /// </summary> 6657 /// </summary>
6060 public LSL_List llGetAgentList(LSL_Integer scope, LSL_List options) 6658 public LSL_List llGetAgentList(LSL_Integer scope, LSL_List options)
6061 { 6659 {
6062 m_host.AddScriptLPS(1); 6660 m_host.AddScriptLPS(1);
6063 6661
6662 // do our bit masks part
6663 bool noNPC = (scope & ScriptBaseClass.AGENT_LIST_EXCLUDENPC) !=0;
6664
6665 // remove bit masks part
6666 scope &= ~ ScriptBaseClass.AGENT_LIST_EXCLUDENPC;
6667
6064 // the constants are 1, 2 and 4 so bits are being set, but you 6668 // the constants are 1, 2 and 4 so bits are being set, but you
6065 // get an error "INVALID_SCOPE" if it is anything but 1, 2 and 4 6669 // get an error "INVALID_SCOPE" if it is anything but 1, 2 and 4
6066 bool regionWide = scope == ScriptBaseClass.AGENT_LIST_REGION; 6670 bool regionWide = scope == ScriptBaseClass.AGENT_LIST_REGION;
@@ -6101,8 +6705,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6101 World.ForEachRootScenePresence( 6705 World.ForEachRootScenePresence(
6102 delegate (ScenePresence ssp) 6706 delegate (ScenePresence ssp)
6103 { 6707 {
6708 if(noNPC && ssp.IsNPC)
6709 return;
6710
6104 // Gods are not listed in SL 6711 // Gods are not listed in SL
6105 if (!ssp.IsDeleted && ssp.GodLevel == 0.0 && !ssp.IsChildAgent) 6712 if (!ssp.IsDeleted && !ssp.IsViewerUIGod && !ssp.IsChildAgent)
6106 { 6713 {
6107 if (!regionWide) 6714 if (!regionWide)
6108 { 6715 {
@@ -6135,6 +6742,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6135 { 6742 {
6136 m_host.AddScriptLPS(1); 6743 m_host.AddScriptLPS(1);
6137 m_host.AdjustSoundGain(volume); 6744 m_host.AdjustSoundGain(volume);
6745 ScriptSleep(m_sleepMsOnAdjustSoundVolume);
6138 } 6746 }
6139 6747
6140 public void llSetSoundRadius(double radius) 6748 public void llSetSoundRadius(double radius)
@@ -6180,9 +6788,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6180 6788
6181 List<SceneObjectPart> parts = GetLinkParts(linknumber); 6789 List<SceneObjectPart> parts = GetLinkParts(linknumber);
6182 6790
6183 foreach (SceneObjectPart part in parts) 6791 try
6792 {
6793 foreach (SceneObjectPart part in parts)
6794 {
6795 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
6796 }
6797 }
6798 finally
6184 { 6799 {
6185 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
6186 } 6800 }
6187 } 6801 }
6188 6802
@@ -6236,10 +6850,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6236 6850
6237 if (m_host.OwnerID == land.LandData.OwnerID) 6851 if (m_host.OwnerID == land.LandData.OwnerID)
6238 { 6852 {
6239 World.TeleportClientHome(agentID, presence.ControllingClient); 6853 Vector3 p = World.GetNearestAllowedPosition(presence, land);
6854 presence.TeleportOnEject(p);
6855 presence.ControllingClient.SendAlertMessage("You have been ejected from this land");
6240 } 6856 }
6241 } 6857 }
6242 } 6858 }
6859 ScriptSleep(m_sleepMsOnEjectFromLand);
6860 }
6861
6862 public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers)
6863 {
6864 return ParseString2List(str, separators, in_spacers, false);
6243 } 6865 }
6244 6866
6245 public LSL_Integer llOverMyLand(string id) 6867 public LSL_Integer llOverMyLand(string id)
@@ -6294,26 +6916,59 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6294 } 6916 }
6295 else 6917 else
6296 { 6918 {
6297 agentSize = GetAgentSize(avatar); 6919// agentSize = new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight);
6920 Vector3 s = avatar.Appearance.AvatarSize;
6921 agentSize = new LSL_Vector(s.X, s.Y, s.Z);
6298 } 6922 }
6299
6300 return agentSize; 6923 return agentSize;
6301 } 6924 }
6302 6925
6303 public LSL_Integer llSameGroup(string agent) 6926 public LSL_Integer llSameGroup(string id)
6304 { 6927 {
6305 m_host.AddScriptLPS(1); 6928 m_host.AddScriptLPS(1);
6306 UUID agentId = new UUID(); 6929 UUID uuid = new UUID();
6307 if (!UUID.TryParse(agent, out agentId)) 6930 if (!UUID.TryParse(id, out uuid))
6308 return new LSL_Integer(0);
6309 ScenePresence presence = World.GetScenePresence(agentId);
6310 if (presence == null || presence.IsChildAgent) // Return flase for child agents
6311 return new LSL_Integer(0); 6931 return new LSL_Integer(0);
6312 IClientAPI client = presence.ControllingClient; 6932
6313 if (m_host.GroupID == client.ActiveGroupId) 6933 // Check if it's a group key
6934 if (uuid == m_host.ParentGroup.RootPart.GroupID)
6314 return new LSL_Integer(1); 6935 return new LSL_Integer(1);
6315 else 6936
6937 // Handle object case
6938 SceneObjectPart part = World.GetSceneObjectPart(uuid);
6939 if (part != null)
6940 {
6941
6942 if(part.ParentGroup.IsAttachment)
6943 {
6944 uuid = part.ParentGroup.AttachedAvatar;
6945 }
6946 else
6947 {
6948 // This will handle both deed and non-deed and also the no
6949 // group case
6950 if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID)
6951 return new LSL_Integer(1);
6952
6953 return new LSL_Integer(0);
6954 }
6955 }
6956
6957 // Handle the case where id names an avatar
6958 ScenePresence presence = World.GetScenePresence(uuid);
6959 if (presence != null)
6960 {
6961 if (presence.IsChildAgent)
6962 return new LSL_Integer(0);
6963
6964 IClientAPI client = presence.ControllingClient;
6965 if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId)
6966 return new LSL_Integer(1);
6967
6316 return new LSL_Integer(0); 6968 return new LSL_Integer(0);
6969 }
6970
6971 return new LSL_Integer(0);
6317 } 6972 }
6318 6973
6319 public void llUnSit(string id) 6974 public void llUnSit(string id)
@@ -6441,6 +7096,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6441 return m_host.ParentGroup.AttachmentPoint; 7096 return m_host.ParentGroup.AttachmentPoint;
6442 } 7097 }
6443 7098
7099 public LSL_List llGetAttachedList(string id)
7100 {
7101 m_host.AddScriptLPS(1);
7102
7103 ScenePresence av = World.GetScenePresence((UUID)id);
7104
7105 if (av == null || av.IsDeleted)
7106 return new LSL_List("NOT_FOUND");
7107
7108 if (av.IsChildAgent || av.IsInTransit)
7109 return new LSL_List("NOT_ON_REGION");
7110
7111 LSL_List AttachmentsList = new LSL_List();
7112 List<SceneObjectGroup> Attachments;
7113
7114 Attachments = av.GetAttachments();
7115
7116 foreach (SceneObjectGroup Attachment in Attachments)
7117 {
7118 if(Attachment.HasPrivateAttachmentPoint)
7119 continue;
7120 AttachmentsList.Add(new LSL_Key(Attachment.UUID.ToString()));
7121 }
7122
7123 return AttachmentsList;
7124 }
7125
6444 public virtual LSL_Integer llGetFreeMemory() 7126 public virtual LSL_Integer llGetFreeMemory()
6445 { 7127 {
6446 m_host.AddScriptLPS(1); 7128 m_host.AddScriptLPS(1);
@@ -7127,6 +7809,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7127 7809
7128 protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) 7810 protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot)
7129 { 7811 {
7812 // LSL quaternions can normalize to 0, normal Quaternions can't.
7813 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
7814 rot.s = 1; // ZERO_ROTATION = 0,0,0,1
7815
7130 part.SitTargetPosition = offset; 7816 part.SitTargetPosition = offset;
7131 part.SitTargetOrientation = rot; 7817 part.SitTargetOrientation = rot;
7132 part.ParentGroup.HasGroupChanged = true; 7818 part.ParentGroup.HasGroupChanged = true;
@@ -7166,11 +7852,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7166 { 7852 {
7167 m_host.AddScriptLPS(1); 7853 m_host.AddScriptLPS(1);
7168 if(linknum == ScriptBaseClass.LINK_SET || 7854 if(linknum == ScriptBaseClass.LINK_SET ||
7169 linknum == ScriptBaseClass.LINK_ALL_CHILDREN || 7855 linknum == ScriptBaseClass.LINK_ALL_CHILDREN ||
7170 linknum == ScriptBaseClass.LINK_ALL_OTHERS) return UUID.Zero.ToString(); 7856 linknum == ScriptBaseClass.LINK_ALL_OTHERS ||
7857 linknum == 0)
7858 return UUID.Zero.ToString();
7171 7859
7172 List<SceneObjectPart> parts = GetLinkParts(linknum); 7860 List<SceneObjectPart> parts = GetLinkParts(linknum);
7173 if (parts.Count == 0) return UUID.Zero.ToString(); 7861 if (parts.Count == 0)
7862 return UUID.Zero.ToString();
7174 return parts[0].SitTargetAvatar.ToString(); 7863 return parts[0].SitTargetAvatar.ToString();
7175 } 7864 }
7176 7865
@@ -7181,7 +7870,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7181 UUID key; 7870 UUID key;
7182 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); 7871 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
7183 7872
7184 if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) 7873 if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManagePasses, false))
7185 { 7874 {
7186 int expires = 0; 7875 int expires = 0;
7187 if (hours != 0) 7876 if (hours != 0)
@@ -7214,6 +7903,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7214 World.EventManager.TriggerLandObjectUpdated((uint)land.LandData.LocalID, land); 7903 World.EventManager.TriggerLandObjectUpdated((uint)land.LandData.LocalID, land);
7215 } 7904 }
7216 } 7905 }
7906 ScriptSleep(m_sleepMsOnAddToLandPassList);
7217 } 7907 }
7218 7908
7219 public void llSetTouchText(string text) 7909 public void llSetTouchText(string text)
@@ -7295,7 +7985,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7295 public LSL_Integer llScriptDanger(LSL_Vector pos) 7985 public LSL_Integer llScriptDanger(LSL_Vector pos)
7296 { 7986 {
7297 m_host.AddScriptLPS(1); 7987 m_host.AddScriptLPS(1);
7298 bool result = World.ScriptDanger(m_host.LocalId, pos); 7988 bool result = World.LSLScriptDanger(m_host, pos);
7299 if (result) 7989 if (result)
7300 { 7990 {
7301 return 1; 7991 return 1;
@@ -7304,7 +7994,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7304 { 7994 {
7305 return 0; 7995 return 0;
7306 } 7996 }
7307
7308 } 7997 }
7309 7998
7310 public void llDialog(string avatar, string message, LSL_List buttons, int chat_channel) 7999 public void llDialog(string avatar, string message, LSL_List buttons, int chat_channel)
@@ -7321,35 +8010,51 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7321 Error("llDialog", "First parameter must be a key"); 8010 Error("llDialog", "First parameter must be a key");
7322 return; 8011 return;
7323 } 8012 }
7324 if (buttons.Length < 1) 8013
8014 int length = buttons.Length;
8015 if (length < 1)
7325 { 8016 {
7326 Error("llDialog", "At least 1 button must be shown"); 8017 Error("llDialog", "At least 1 button must be shown");
7327 return; 8018 return;
7328 } 8019 }
7329 if (buttons.Length > 12) 8020 if (length > 12)
7330 { 8021 {
7331 Error("llDialog", "No more than 12 buttons can be shown"); 8022 Error("llDialog", "No more than 12 buttons can be shown");
7332 return; 8023 return;
7333 } 8024 }
7334 string[] buts = new string[buttons.Length]; 8025
7335 for (int i = 0; i < buttons.Length; i++) 8026 if (message == string.Empty)
8027 {
8028 Error("llDialog", "Empty message");
8029 }
8030 else if (Encoding.UTF8.GetByteCount(message) > 512)
8031 {
8032 Error("llDialog", "Message longer than 512 bytes");
8033 }
8034
8035 string[] buts = new string[length];
8036 for (int i = 0; i < length; i++)
7336 { 8037 {
7337 if (buttons.Data[i].ToString() == String.Empty) 8038 if (buttons.Data[i].ToString() == String.Empty)
7338 { 8039 {
7339 Error("llDialog", "Button label cannot be blank"); 8040 Error("llDialog", "Button label cannot be blank");
7340 return; 8041 return;
7341 } 8042 }
8043/*
7342 if (buttons.Data[i].ToString().Length > 24) 8044 if (buttons.Data[i].ToString().Length > 24)
7343 { 8045 {
7344 Error("llDialog", "Button label cannot be longer than 24 characters"); 8046 Error("llDialog", "Button label cannot be longer than 24 characters");
7345 return; 8047 return;
7346 } 8048 }
8049*/
7347 buts[i] = buttons.Data[i].ToString(); 8050 buts[i] = buttons.Data[i].ToString();
7348 } 8051 }
7349 8052
7350 dm.SendDialogToUser( 8053 dm.SendDialogToUser(
7351 av, m_host.Name, m_host.UUID, m_host.OwnerID, 8054 av, m_host.Name, m_host.UUID, m_host.OwnerID,
7352 message, new UUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts); 8055 message, new UUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts);
8056
8057 ScriptSleep(m_sleepMsOnDialog);
7353 } 8058 }
7354 8059
7355 public void llVolumeDetect(int detect) 8060 public void llVolumeDetect(int detect)
@@ -7364,6 +8069,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7364 { 8069 {
7365 m_host.AddScriptLPS(1); 8070 m_host.AddScriptLPS(1);
7366 Deprecated("llRemoteLoadScript", "Use llRemoteLoadScriptPin instead"); 8071 Deprecated("llRemoteLoadScript", "Use llRemoteLoadScriptPin instead");
8072 ScriptSleep(m_sleepMsOnRemoteLoadScript);
7367 } 8073 }
7368 8074
7369 public void llSetRemoteScriptAccessPin(int pin) 8075 public void llSetRemoteScriptAccessPin(int pin)
@@ -7400,8 +8106,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7400 return; 8106 return;
7401 } 8107 }
7402 8108
7403 // the rest of the permission checks are done in RezScript, so check the pin there as well 8109 SceneObjectPart dest = World.GetSceneObjectPart(destId);
7404 World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); 8110 if (dest != null)
8111 {
8112 if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID)
8113 {
8114 // the rest of the permission checks are done in RezScript, so check the pin there as well
8115 World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param);
8116
8117 if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0)
8118 m_host.Inventory.RemoveInventoryItem(item.ItemID);
8119 }
8120 }
8121 // this will cause the delay even if the script pin or permissions were wrong - seems ok
8122 ScriptSleep(m_sleepMsOnRemoteLoadScriptPin);
7405 } 8123 }
7406 8124
7407 public void llOpenRemoteDataChannel() 8125 public void llOpenRemoteDataChannel()
@@ -7432,12 +8150,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7432 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams("remote_data", resobj, 8150 m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams("remote_data", resobj,
7433 new DetectParams[0])); 8151 new DetectParams[0]));
7434 } 8152 }
8153 ScriptSleep(m_sleepMsOnOpenRemoteDataChannel);
7435 } 8154 }
7436 8155
7437 public LSL_String llSendRemoteData(string channel, string dest, int idata, string sdata) 8156 public LSL_String llSendRemoteData(string channel, string dest, int idata, string sdata)
7438 { 8157 {
7439 m_host.AddScriptLPS(1); 8158 m_host.AddScriptLPS(1);
7440 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); 8159 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
8160 ScriptSleep(m_sleepMsOnSendRemoteData);
7441 if (xmlrpcMod == null) 8161 if (xmlrpcMod == null)
7442 return ""; 8162 return "";
7443 return (xmlrpcMod.SendRemoteData(m_host.LocalId, m_item.ItemID, channel, dest, idata, sdata)).ToString(); 8163 return (xmlrpcMod.SendRemoteData(m_host.LocalId, m_item.ItemID, channel, dest, idata, sdata)).ToString();
@@ -7449,6 +8169,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7449 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); 8169 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
7450 if (xmlrpcMod != null) 8170 if (xmlrpcMod != null)
7451 xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata); 8171 xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata);
8172 ScriptSleep(m_sleepMsOnRemoteDataReply);
7452 } 8173 }
7453 8174
7454 public void llCloseRemoteDataChannel(string channel) 8175 public void llCloseRemoteDataChannel(string channel)
@@ -7464,24 +8185,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7464 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); 8185 IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
7465 if (xmlrpcMod != null) 8186 if (xmlrpcMod != null)
7466 xmlrpcMod.CloseXMLRPCChannel((UUID)channel); 8187 xmlrpcMod.CloseXMLRPCChannel((UUID)channel);
8188 ScriptSleep(m_sleepMsOnCloseRemoteDataChannel);
7467 } 8189 }
7468 8190
7469 public LSL_String llMD5String(string src, int nonce) 8191 public LSL_String llMD5String(string src, int nonce)
7470 { 8192 {
7471 m_host.AddScriptLPS(1); 8193 m_host.AddScriptLPS(1);
7472 return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); 8194 return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8);
7473 } 8195 }
7474 8196
7475 public LSL_String llSHA1String(string src) 8197 public LSL_String llSHA1String(string src)
7476 { 8198 {
7477 m_host.AddScriptLPS(1); 8199 m_host.AddScriptLPS(1);
7478 return Util.SHA1Hash(src).ToLower(); 8200 return Util.SHA1Hash(src, Encoding.UTF8).ToLower();
7479 } 8201 }
7480 8202
7481 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) 8203 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve)
7482 { 8204 {
7483 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 8205 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
7484 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 8206 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
8207 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
8208 return shapeBlock;
7485 8209
7486 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && 8210 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
7487 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && 8211 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
@@ -7586,6 +8310,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7586 // Prim type box, cylinder and prism. 8310 // Prim type box, cylinder and prism.
7587 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) 8311 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve)
7588 { 8312 {
8313 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
8314 return;
8315
7589 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 8316 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
7590 ObjectShapePacket.ObjectDataBlock shapeBlock; 8317 ObjectShapePacket.ObjectDataBlock shapeBlock;
7591 8318
@@ -7639,6 +8366,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7639 // Prim type sphere. 8366 // Prim type sphere.
7640 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) 8367 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve)
7641 { 8368 {
8369 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
8370 return;
8371
7642 ObjectShapePacket.ObjectDataBlock shapeBlock; 8372 ObjectShapePacket.ObjectDataBlock shapeBlock;
7643 8373
7644 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); 8374 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve);
@@ -7685,6 +8415,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7685 // Prim type torus, tube and ring. 8415 // Prim type torus, tube and ring.
7686 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) 8416 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve)
7687 { 8417 {
8418 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
8419 return;
8420
7688 float tempFloat; // Use in float expressions below to avoid byte cast precision issues. 8421 float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
7689 ObjectShapePacket.ObjectDataBlock shapeBlock; 8422 ObjectShapePacket.ObjectDataBlock shapeBlock;
7690 8423
@@ -7820,6 +8553,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7820 // Prim type sculpt. 8553 // Prim type sculpt.
7821 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) 8554 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve)
7822 { 8555 {
8556 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
8557 return;
8558
7823 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 8559 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
7824 UUID sculptId; 8560 UUID sculptId;
7825 8561
@@ -7842,7 +8578,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7842 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) 8578 type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag))
7843 { 8579 {
7844 // default 8580 // default
7845 type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; 8581 type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE;
7846 } 8582 }
7847 8583
7848 part.Shape.SetSculptProperties((byte)type, sculptId); 8584 part.Shape.SetSculptProperties((byte)type, sculptId);
@@ -7855,6 +8591,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7855 m_host.AddScriptLPS(1); 8591 m_host.AddScriptLPS(1);
7856 8592
7857 SetLinkPrimParams(ScriptBaseClass.LINK_THIS, rules, "llSetPrimitiveParams"); 8593 SetLinkPrimParams(ScriptBaseClass.LINK_THIS, rules, "llSetPrimitiveParams");
8594
8595 ScriptSleep(m_sleepMsOnSetPrimitiveParams);
7858 } 8596 }
7859 8597
7860 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) 8598 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
@@ -7862,6 +8600,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7862 m_host.AddScriptLPS(1); 8600 m_host.AddScriptLPS(1);
7863 8601
7864 SetLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); 8602 SetLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams");
8603
8604 ScriptSleep(m_sleepMsOnSetLinkPrimitiveParams);
7865 } 8605 }
7866 8606
7867 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) 8607 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
@@ -7871,9 +8611,51 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7871 SetLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); 8611 SetLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast");
7872 } 8612 }
7873 8613
7874 protected void SetLinkPrimParams(int linknumber, LSL_List rules, string originFunc) 8614 private void SetLinkPrimParams(int linknumber, LSL_List rules, string originFunc)
7875 { 8615 {
7876 SetEntityParams(GetLinkEntities(linknumber), rules, originFunc); 8616 List<object> parts = new List<object>();
8617 List<SceneObjectPart> prims = GetLinkParts(linknumber);
8618 List<ScenePresence> avatars = GetLinkAvatars(linknumber);
8619 foreach (SceneObjectPart p in prims)
8620 parts.Add(p);
8621 foreach (ScenePresence p in avatars)
8622 parts.Add(p);
8623
8624 LSL_List remaining = new LSL_List();
8625 uint rulesParsed = 0;
8626
8627 if (parts.Count > 0)
8628 {
8629 foreach (object part in parts)
8630 {
8631 if (part is SceneObjectPart)
8632 remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
8633 else
8634 remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
8635 }
8636
8637 while (remaining.Length > 2)
8638 {
8639 linknumber = remaining.GetLSLIntegerItem(0);
8640 rules = remaining.GetSublist(1, -1);
8641 parts.Clear();
8642 prims = GetLinkParts(linknumber);
8643 avatars = GetLinkAvatars(linknumber);
8644 foreach (SceneObjectPart p in prims)
8645 parts.Add(p);
8646 foreach (ScenePresence p in avatars)
8647 parts.Add(p);
8648
8649 remaining = new LSL_List();
8650 foreach (object part in parts)
8651 {
8652 if (part is SceneObjectPart)
8653 remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
8654 else
8655 remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
8656 }
8657 }
8658 }
7877 } 8659 }
7878 8660
7879 protected void SetEntityParams(List<ISceneEntity> entities, LSL_List rules, string originFunc) 8661 protected void SetEntityParams(List<ISceneEntity> entities, LSL_List rules, string originFunc)
@@ -8052,11 +8834,81 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8052 } 8834 }
8053 } 8835 }
8054 8836
8837 public LSL_List llGetPhysicsMaterial()
8838 {
8839 LSL_List result = new LSL_List();
8840
8841 result.Add(new LSL_Float(m_host.GravityModifier));
8842 result.Add(new LSL_Float(m_host.Restitution));
8843 result.Add(new LSL_Float(m_host.Friction));
8844 result.Add(new LSL_Float(m_host.Density));
8845
8846 return result;
8847 }
8848
8849 private void SetPhysicsMaterial(SceneObjectPart part, int material_bits,
8850 float material_density, float material_friction,
8851 float material_restitution, float material_gravity_modifier)
8852 {
8853 ExtraPhysicsData physdata = new ExtraPhysicsData();
8854 physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType;
8855 physdata.Density = part.Density;
8856 physdata.Friction = part.Friction;
8857 physdata.Bounce = part.Restitution;
8858 physdata.GravitationModifier = part.GravityModifier;
8859
8860 if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0)
8861 physdata.Density = material_density;
8862 if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0)
8863 physdata.Friction = material_friction;
8864 if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0)
8865 physdata.Bounce = material_restitution;
8866 if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0)
8867 physdata.GravitationModifier = material_gravity_modifier;
8868
8869 part.UpdateExtraPhysics(physdata);
8870 }
8871
8872 public void llSetPhysicsMaterial(int material_bits,
8873 LSL_Float material_gravity_modifier, LSL_Float material_restitution,
8874 LSL_Float material_friction, LSL_Float material_density)
8875 {
8876 SetPhysicsMaterial(m_host, material_bits, (float)material_density, (float)material_friction, (float)material_restitution, (float)material_gravity_modifier);
8877 }
8878
8879 // vector up using libomv (c&p from sop )
8880 // vector up rotated by r
8881 private Vector3 Zrot(Quaternion r)
8882 {
8883 double x, y, z, m;
8884
8885 m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W;
8886 if (Math.Abs(1.0 - m) > 0.000001)
8887 {
8888 m = 1.0 / Math.Sqrt(m);
8889 r.X *= (float)m;
8890 r.Y *= (float)m;
8891 r.Z *= (float)m;
8892 r.W *= (float)m;
8893 }
8894
8895 x = 2 * (r.X * r.Z + r.Y * r.W);
8896 y = 2 * (-r.X * r.W + r.Y * r.Z);
8897 z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W;
8898
8899 return new Vector3((float)x, (float)y, (float)z);
8900 }
8901
8055 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) 8902 protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed)
8056 { 8903 {
8904 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
8905 return new LSL_List();
8906
8057 int idx = 0; 8907 int idx = 0;
8058 int idxStart = 0; 8908 int idxStart = 0;
8059 8909
8910 SceneObjectGroup parentgrp = part.ParentGroup;
8911
8060 bool positionChanged = false; 8912 bool positionChanged = false;
8061 LSL_Vector currentPosition = GetPartLocalPos(part); 8913 LSL_Vector currentPosition = GetPartLocalPos(part);
8062 8914
@@ -8092,8 +8944,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8092 Error(originFunc, string.Format("Error running rule #{0} -> PRIM_POS_LOCAL: arg #{1} - parameter 1 must be vector", rulesParsed, idx - idxStart - 1)); 8944 Error(originFunc, string.Format("Error running rule #{0} -> PRIM_POS_LOCAL: arg #{1} - parameter 1 must be vector", rulesParsed, idx - idxStart - 1));
8093 return new LSL_List(); 8945 return new LSL_List();
8094 } 8946 }
8947 if (part.IsRoot && !part.ParentGroup.IsAttachment)
8948 currentPosition = GetSetPosTarget(part, v, currentPosition, true);
8949 else
8950 currentPosition = GetSetPosTarget(part, v, currentPosition, false);
8095 positionChanged = true; 8951 positionChanged = true;
8096 currentPosition = GetSetPosTarget(part, v, currentPosition);
8097 8952
8098 break; 8953 break;
8099 case ScriptBaseClass.PRIM_SIZE: 8954 case ScriptBaseClass.PRIM_SIZE:
@@ -8118,7 +8973,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8118 return new LSL_List(); 8973 return new LSL_List();
8119 } 8974 }
8120 // try to let this work as in SL... 8975 // try to let this work as in SL...
8121 if (part.ParentID == 0) 8976 if (part.ParentID == 0 || (part.ParentGroup != null && part == part.ParentGroup.RootPart))
8122 { 8977 {
8123 // special case: If we are root, rotate complete SOG to new rotation 8978 // special case: If we are root, rotate complete SOG to new rotation
8124 SetRot(part, q); 8979 SetRot(part, q);
@@ -9119,7 +9974,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9119 9974
9120 break; 9975 break;
9121 9976
9122 case ScriptBaseClass.PRIM_TEMP_ON_REZ: 9977 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
9978 if (remain < 5)
9979 return new LSL_List();
9980
9981 int material_bits = rules.GetLSLIntegerItem(idx++);
9982 float material_density = (float)rules.GetLSLFloatItem(idx++);
9983 float material_friction = (float)rules.GetLSLFloatItem(idx++);
9984 float material_restitution = (float)rules.GetLSLFloatItem(idx++);
9985 float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++);
9986
9987 SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier);
9988
9989 break;
9990
9991 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
9123 if (remain < 1) 9992 if (remain < 1)
9124 return new LSL_List(); 9993 return new LSL_List();
9125 string temp = rules.Data[idx++].ToString(); 9994 string temp = rules.Data[idx++].ToString();
@@ -9290,6 +10159,53 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9290 part.UpdateSlice((float)slice.x, (float)slice.y); 10159 part.UpdateSlice((float)slice.x, (float)slice.y);
9291 break; 10160 break;
9292 10161
10162 case ScriptBaseClass.PRIM_SIT_TARGET:
10163 if (remain < 3)
10164 return new LSL_List();
10165
10166 int active;
10167 try
10168 {
10169 active = rules.GetLSLIntegerItem(idx++);
10170 }
10171 catch(InvalidCastException)
10172 {
10173 Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SIT_TARGET: arg #{1} - parameter 1 must be integer", rulesParsed, idx - idxStart - 1));
10174 return new LSL_List();
10175 }
10176 LSL_Vector offset;
10177 try
10178 {
10179 offset = rules.GetVector3Item(idx++);
10180 }
10181 catch(InvalidCastException)
10182 {
10183 Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SIT_TARGET: arg #{1} - parameter 2 must be vector", rulesParsed, idx - idxStart - 1));
10184 return new LSL_List();
10185 }
10186 LSL_Rotation sitrot;
10187 try
10188 {
10189 sitrot = rules.GetQuaternionItem(idx++);
10190 }
10191 catch(InvalidCastException)
10192 {
10193 Error(originFunc, string.Format("Error running rule #{0} -> PRIM_SIT_TARGET: arg #{1} - parameter 3 must be rotation", rulesParsed, idx - idxStart - 1));
10194 return new LSL_List();
10195 }
10196
10197 // not SL compatible since we don't have a independent flag to control active target but use the values of offset and rotation
10198 if(active == 1)
10199 {
10200 if(offset.x == 0 && offset.y == 0 && offset.z == 0 && sitrot.s == 1.0)
10201 offset.z = 1e-5f; // hack
10202 SitTarget(part,offset,sitrot);
10203 }
10204 else if(active == 0)
10205 SitTarget(part, Vector3.Zero , Quaternion.Identity);
10206
10207 break;
10208
9293 case ScriptBaseClass.PRIM_LINK_TARGET: 10209 case ScriptBaseClass.PRIM_LINK_TARGET:
9294 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. 10210 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
9295 return new LSL_List(); 10211 return new LSL_List();
@@ -9313,14 +10229,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9313 if (part.ParentGroup.RootPart == part) 10229 if (part.ParentGroup.RootPart == part)
9314 { 10230 {
9315 SceneObjectGroup parent = part.ParentGroup; 10231 SceneObjectGroup parent = part.ParentGroup;
9316 parent.UpdateGroupPosition(currentPosition); 10232// Util.FireAndForget(delegate(object x) {
10233 parent.UpdateGroupPosition(currentPosition);
10234// });
9317 } 10235 }
9318 else 10236 else
9319 { 10237 {
9320 part.OffsetPosition = currentPosition; 10238 part.OffsetPosition = currentPosition;
9321 SceneObjectGroup parent = part.ParentGroup; 10239// SceneObjectGroup parent = part.ParentGroup;
9322 parent.HasGroupChanged = true; 10240// parent.HasGroupChanged = true;
9323 parent.ScheduleGroupForTerseUpdate(); 10241// parent.ScheduleGroupForTerseUpdate();
10242 part.ScheduleTerseUpdate();
9324 } 10243 }
9325 } 10244 }
9326 } 10245 }
@@ -9368,7 +10287,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9368 } 10287 }
9369 break; 10288 break;
9370 10289
9371 case ScriptBaseClass.PRIM_ROTATION: 10290 case ScriptBaseClass.PRIM_ROTATION:
9372 if (remain < 1) 10291 if (remain < 1)
9373 return new LSL_List(); 10292 return new LSL_List();
9374 10293
@@ -9387,7 +10306,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9387 SceneObjectPart parentPart = sp.ParentPart; 10306 SceneObjectPart parentPart = sp.ParentPart;
9388 10307
9389 if (parentPart != null) 10308 if (parentPart != null)
9390 sp.Rotation = m_host.GetWorldRotation() * inRot; 10309 sp.Rotation = m_host.GetWorldRotation() * inRot;
9391 10310
9392 break; 10311 break;
9393 10312
@@ -9431,7 +10350,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9431 catch (InvalidCastException e) 10350 catch (InvalidCastException e)
9432 { 10351 {
9433 Error( 10352 Error(
9434 originFunc, 10353 originFunc,
9435 string.Format("Error running rule #{0}: arg #{1} - ", rulesParsed, idx - idxStart) + e.Message); 10354 string.Format("Error running rule #{0}: arg #{1} - ", rulesParsed, idx - idxStart) + e.Message);
9436 } 10355 }
9437 10356
@@ -9472,9 +10391,104 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9472 10391
9473 public LSL_String llXorBase64Strings(string str1, string str2) 10392 public LSL_String llXorBase64Strings(string str1, string str2)
9474 { 10393 {
10394 int padding = 0;
10395
10396 string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
10397
10398 ScriptSleep(300);
9475 m_host.AddScriptLPS(1); 10399 m_host.AddScriptLPS(1);
9476 Deprecated("llXorBase64Strings", "Use llXorBase64 instead"); 10400
9477 return String.Empty; 10401 if (str1 == String.Empty)
10402 return String.Empty;
10403 if (str2 == String.Empty)
10404 return str1;
10405
10406 int len = str2.Length;
10407 if ((len % 4) != 0) // LL is EVIL!!!!
10408 {
10409 while (str2.EndsWith("="))
10410 str2 = str2.Substring(0, str2.Length - 1);
10411
10412 len = str2.Length;
10413 int mod = len % 4;
10414
10415 if (mod == 1)
10416 str2 = str2.Substring(0, str2.Length - 1);
10417 else if (mod == 2)
10418 str2 += "==";
10419 else if (mod == 3)
10420 str2 += "=";
10421 }
10422
10423 byte[] data1;
10424 byte[] data2;
10425 try
10426 {
10427 data1 = Convert.FromBase64String(str1);
10428 data2 = Convert.FromBase64String(str2);
10429 }
10430 catch (Exception)
10431 {
10432 return new LSL_String(String.Empty);
10433 }
10434
10435 // For cases where the decoded length of s2 is greater
10436 // than the decoded length of s1, simply perform a normal
10437 // decode and XOR
10438 //
10439 /*
10440 if (data2.Length >= data1.Length)
10441 {
10442 for (int pos = 0 ; pos < data1.Length ; pos++ )
10443 data1[pos] ^= data2[pos];
10444
10445 return Convert.ToBase64String(data1);
10446 }
10447 */
10448
10449 // Remove padding
10450 while (str1.EndsWith("="))
10451 {
10452 str1 = str1.Substring(0, str1.Length - 1);
10453 padding++;
10454 }
10455 while (str2.EndsWith("="))
10456 str2 = str2.Substring(0, str2.Length - 1);
10457
10458 byte[] d1 = new byte[str1.Length];
10459 byte[] d2 = new byte[str2.Length];
10460
10461 for (int i = 0 ; i < str1.Length ; i++)
10462 {
10463 int idx = b64.IndexOf(str1.Substring(i, 1));
10464 if (idx == -1)
10465 idx = 0;
10466 d1[i] = (byte)idx;
10467 }
10468
10469 for (int i = 0 ; i < str2.Length ; i++)
10470 {
10471 int idx = b64.IndexOf(str2.Substring(i, 1));
10472 if (idx == -1)
10473 idx = 0;
10474 d2[i] = (byte)idx;
10475 }
10476
10477 string output = String.Empty;
10478
10479 for (int pos = 0 ; pos < d1.Length ; pos++)
10480 output += b64[d1[pos] ^ d2[pos % d2.Length]];
10481
10482 // Here's a funny thing: LL blithely violate the base64
10483 // standard pretty much everywhere. Here, padding is
10484 // added only if the first input string had it, rather
10485 // than when the data actually needs it. This can result
10486 // in invalid base64 being returned. Go figure.
10487
10488 while (padding-- > 0)
10489 output += "=";
10490
10491 return output;
9478 } 10492 }
9479 10493
9480 public void llRemoteDataSetRegion() 10494 public void llRemoteDataSetRegion()
@@ -9520,6 +10534,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9520 return; 10534 return;
9521 10535
9522 land.SetMusicUrl(url); 10536 land.SetMusicUrl(url);
10537
10538 ScriptSleep(m_sleepMsOnSetParcelMusicURL);
9523 } 10539 }
9524 10540
9525 public LSL_String llGetParcelMusicURL() 10541 public LSL_String llGetParcelMusicURL()
@@ -9615,188 +10631,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9615 public LSL_List llGetBoundingBox(string obj) 10631 public LSL_List llGetBoundingBox(string obj)
9616 { 10632 {
9617 m_host.AddScriptLPS(1); 10633 m_host.AddScriptLPS(1);
9618
9619 // Get target avatar if non-seated avatar or attachment, or prim and object
9620 UUID objID = UUID.Zero; 10634 UUID objID = UUID.Zero;
9621 UUID.TryParse(obj, out objID);
9622 ScenePresence agent = World.GetScenePresence(objID);
9623 if (agent != null)
9624 {
9625 if (agent.ParentPart != null)
9626 {
9627 objID = agent.ParentPart.UUID;
9628 agent = null;
9629 }
9630 }
9631 SceneObjectGroup group = null;
9632 SceneObjectPart target = World.GetSceneObjectPart(objID);
9633 if (target != null)
9634 {
9635 group = target.ParentGroup;
9636 if (group.IsAttachment) {
9637 objID = group.AttachedAvatar;
9638 agent = World.GetScenePresence(objID);
9639 group = null;
9640 target = null;
9641 }
9642 }
9643
9644 // Initialize but break if no target
9645 LSL_List result = new LSL_List(); 10635 LSL_List result = new LSL_List();
9646 int groupCount = 0; 10636
9647 int partCount = 0; 10637 // If the ID is not valid, return null result
9648 int vertexCount = 0; 10638 if (!UUID.TryParse(obj, out objID))
9649 if (target == null && agent == null)
9650 { 10639 {
9651 result.Add(new LSL_Vector()); 10640 result.Add(new LSL_Vector());
9652 result.Add(new LSL_Vector()); 10641 result.Add(new LSL_Vector());
9653 if (m_addStatsInGetBoundingBox)
9654 result.Add(new LSL_Vector((float)groupCount, (float)partCount, (float)vertexCount));
9655 return result; 10642 return result;
9656 } 10643 }
9657 Vector3 minPosition = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue);
9658 Vector3 maxPosition = new Vector3(float.MinValue, float.MinValue, float.MinValue);
9659 10644
9660 // Try to get a mesher 10645 // Check if this is an attached prim. If so, replace
9661 IRendering primMesher = null; 10646 // the UUID with the avatar UUID and report it's bounding box
9662 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); 10647 SceneObjectPart part = World.GetSceneObjectPart(objID);
9663 if (renderers.Count > 0) 10648 if (part != null && part.ParentGroup.IsAttachment)
9664 primMesher = RenderingLoader.LoadRenderer(renderers[0]); 10649 objID = part.ParentGroup.AttachedAvatar;
9665 10650
9666 // Get bounding box of just avatar, seated or not 10651 // Find out if this is an avatar ID. If so, return it's box
9667 if (agent != null) 10652 ScenePresence presence = World.GetScenePresence(objID);
9668 { 10653 if (presence != null)
9669 bool hasParent = false;
9670 Vector3 lower;
9671 Vector3 upper;
9672 BoundingBoxOfScenePresence(agent, out lower, out upper);
9673 Vector3 offset = Vector3.Zero;
9674
9675 // Since local bounding box unrotated and untilted, keep it simple
9676 AddBoundingBoxOfSimpleBox(lower, upper, offset, agent.Rotation, hasParent, ref minPosition, ref maxPosition, ref vertexCount);
9677 partCount++;
9678 groupCount++;
9679
9680 // Return lower and upper bounding box corners
9681 result.Add(new LSL_Vector(minPosition));
9682 result.Add(new LSL_Vector(maxPosition));
9683 if (m_addStatsInGetBoundingBox)
9684 result.Add(new LSL_Vector((float)groupCount, (float)partCount, (float)vertexCount));
9685 return result;
9686 }
9687 // Get bounding box of object including seated avatars
9688 else if (group != null)
9689 { 10654 {
9690 // Merge bounding boxes of all parts (prims and mesh) 10655 // As per LSL Wiki, there is no difference between sitting
9691 foreach (SceneObjectPart part in group.Parts) 10656 // and standing avatar since server 1.36
9692 { 10657 LSL_Vector lower;
9693 bool hasParent = (!part.IsRoot); 10658 LSL_Vector upper;
9694 // When requested or if no mesher, keep it simple
9695 if (m_useSimpleBoxesInGetBoundingBox || primMesher == null)
9696 {
9697 AddBoundingBoxOfSimpleBox(part.Scale * -0.5f, part.Scale * 0.5f, part.OffsetPosition, part.RotationOffset, hasParent, ref minPosition, ref maxPosition, ref vertexCount);
9698 }
9699 // Do the full mounty
9700 else
9701 {
9702 Primitive omvPrim = part.Shape.ToOmvPrimitive(part.OffsetPosition, part.RotationOffset);
9703 byte[] sculptAsset = null;
9704 if (omvPrim.Sculpt != null)
9705 sculptAsset = World.AssetService.GetData(omvPrim.Sculpt.SculptTexture.ToString());
9706
9707 // When part is mesh
9708 // Quirk: Only imports as incompletely populated faceted mesh object, so needs an own handler.
9709 if (omvPrim.Sculpt != null && omvPrim.Sculpt.Type == SculptType.Mesh && sculptAsset != null)
9710 {
9711 AssetMesh meshAsset = new AssetMesh(omvPrim.Sculpt.SculptTexture, sculptAsset);
9712 FacetedMesh mesh = null;
9713 FacetedMesh.TryDecodeFromAsset(omvPrim, meshAsset, DetailLevel.Highest, out mesh);
9714 meshAsset = null;
9715 if (mesh != null)
9716 {
9717 AddBoundingBoxOfFacetedMesh(mesh, omvPrim, hasParent, ref minPosition, ref maxPosition, ref vertexCount);
9718 mesh = null;
9719 }
9720 }
9721
9722 // When part is sculpt
9723 // Quirk: Generated sculpt mesh is about 2.8% smaller in X and Y than visual sculpt.
9724 else if (omvPrim.Sculpt != null && omvPrim.Sculpt.Type != SculptType.Mesh && sculptAsset != null)
9725 {
9726 IJ2KDecoder imgDecoder = World.RequestModuleInterface<IJ2KDecoder>();
9727 if (imgDecoder != null)
9728 {
9729 Image sculpt = imgDecoder.DecodeToImage(sculptAsset);
9730 if (sculpt != null)
9731 {
9732 SimpleMesh mesh = primMesher.GenerateSimpleSculptMesh(omvPrim, (Bitmap)sculpt, DetailLevel.Medium);
9733 sculpt.Dispose();
9734 if (mesh != null)
9735 {
9736 AddBoundingBoxOfSimpleMesh(mesh, omvPrim, hasParent, ref minPosition, ref maxPosition, ref vertexCount);
9737 mesh = null;
9738 }
9739 }
9740 }
9741 }
9742 10659
9743 // When part is prim 10660 Vector3 box = presence.Appearance.AvatarBoxSize * 0.5f;
9744 else if (omvPrim.Sculpt == null)
9745 {
9746 SimpleMesh mesh = primMesher.GenerateSimpleMesh(omvPrim, DetailLevel.Medium);
9747 if (mesh != null)
9748 {
9749 AddBoundingBoxOfSimpleMesh(mesh, omvPrim, hasParent, ref minPosition, ref maxPosition, ref vertexCount);
9750 mesh = null;
9751 }
9752 }
9753 10661
9754 // When all else fails, try fallback to simple box 10662 if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID
9755 else 10663 == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
9756 { 10664/*
9757 AddBoundingBoxOfSimpleBox(part.Scale * -0.5f, part.Scale * 0.5f, part.OffsetPosition, part.RotationOffset, hasParent, ref minPosition, ref maxPosition, ref vertexCount); 10665 {
9758 } 10666 // This is for ground sitting avatars
9759 } 10667 float height = presence.Appearance.AvatarHeight / 2.66666667f;
9760 partCount++; 10668 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
10669 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
10670 }
10671 else
10672 {
10673 // This is for standing/flying avatars
10674 float height = presence.Appearance.AvatarHeight / 2.0f;
10675 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
10676 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
9761 } 10677 }
9762 }
9763
9764 // Merge bounding boxes of seated avatars
9765 foreach (ScenePresence sp in group.GetSittingAvatars())
9766 {
9767 Vector3 lower;
9768 Vector3 upper;
9769 BoundingBoxOfScenePresence(sp, out lower, out upper);
9770 Vector3 offset = sp.OffsetPosition;
9771 10678
9772 bool hasParent = true; 10679 // Adjust to the documented error offsets (see LSL Wiki)
9773 // When requested or if no mesher, keep it simple 10680 lower += new LSL_Vector(0.05f, 0.05f, 0.05f);
9774 if (m_useSimpleBoxesInGetBoundingBox || primMesher == null) 10681 upper -= new LSL_Vector(0.05f, 0.05f, 0.05f);
10682*/
9775 { 10683 {
9776 AddBoundingBoxOfSimpleBox(lower, upper, offset, sp.Rotation, hasParent, ref minPosition, ref maxPosition, ref vertexCount); 10684 // This is for ground sitting avatars TODO!
10685 lower = new LSL_Vector(-box.X - 0.1125, -box.Y, box.Z * -1.0f);
10686 upper = new LSL_Vector(box.X + 0.1125, box.Y, box.Z * -1.0f);
9777 } 10687 }
9778 // Do the full mounty
9779 else 10688 else
9780 { 10689 {
9781 // Prim shapes don't do center offsets, so add it here. 10690 // This is for standing/flying avatars
9782 offset = offset + (lower + upper) * 0.5f * sp.Rotation; 10691 lower = new LSL_Vector(-box.X, -box.Y, -box.Z);
9783 Primitive omvPrim = MakeOpenMetaversePrim(upper - lower, offset, sp.Rotation, ScriptBaseClass.PRIM_TYPE_SPHERE); 10692 upper = new LSL_Vector(box.X, box.Y, box.Z);
9784 SimpleMesh mesh = primMesher.GenerateSimpleMesh(omvPrim, DetailLevel.Medium);
9785 AddBoundingBoxOfSimpleMesh(mesh, omvPrim, hasParent, ref minPosition, ref maxPosition, ref vertexCount);
9786 mesh = null;
9787 } 10693 }
9788 partCount++; 10694
10695 if (lower.x > upper.x)
10696 lower.x = upper.x;
10697 if (lower.y > upper.y)
10698 lower.y = upper.y;
10699 if (lower.z > upper.z)
10700 lower.z = upper.z;
10701
10702 result.Add(lower);
10703 result.Add(upper);
10704 return result;
9789 } 10705 }
9790 10706
9791 groupCount++; 10707 part = World.GetSceneObjectPart(objID);
10708 // Currently only works for single prims without a sitting avatar
10709 if (part != null)
10710 {
10711 float minX;
10712 float maxX;
10713 float minY;
10714 float maxY;
10715 float minZ;
10716 float maxZ;
9792 10717
9793 // Return lower and upper bounding box corners 10718 // This BBox is in sim coordinates, with the offset being
9794 result.Add(new LSL_Vector(minPosition)); 10719 // a contained point.
9795 result.Add(new LSL_Vector(maxPosition)); 10720 Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup },
9796 if (m_addStatsInGetBoundingBox) 10721 out minX, out maxX, out minY, out maxY, out minZ, out maxZ);
9797 result.Add(new LSL_Vector((float)groupCount, (float)partCount, (float)vertexCount)); 10722
10723 minX -= offsets[0].X;
10724 maxX -= offsets[0].X;
10725 minY -= offsets[0].Y;
10726 maxY -= offsets[0].Y;
10727 minZ -= offsets[0].Z;
10728 maxZ -= offsets[0].Z;
10729
10730 LSL_Vector lower;
10731 LSL_Vector upper;
10732
10733 // Adjust to the documented error offsets (see LSL Wiki)
10734 lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f);
10735 upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f);
10736
10737 if (lower.x > upper.x)
10738 lower.x = upper.x;
10739 if (lower.y > upper.y)
10740 lower.y = upper.y;
10741 if (lower.z > upper.z)
10742 lower.z = upper.z;
10743
10744 result.Add(lower);
10745 result.Add(upper);
10746 return result;
10747 }
9798 10748
9799 primMesher = null; 10749 // Not found so return empty values
10750 result.Add(new LSL_Vector());
10751 result.Add(new LSL_Vector());
9800 return result; 10752 return result;
9801 } 10753 }
9802 10754
@@ -9836,430 +10788,80 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9836 } 10788 }
9837 } 10789 }
9838 10790
9839 /// <summary>
9840 /// Helper to approximate a part with a simple box.
9841 /// </summary>
9842 private void AddBoundingBoxOfSimpleBox(Vector3 corner1, Vector3 corner2, Vector3 offset, Quaternion rotation, bool hasParent, ref Vector3 lower, ref Vector3 upper, ref int count)
9843 {
9844 // Parse the 8 box corners
9845 for (int i = 0; i < 8; i++)
9846 {
9847 // Calculate each box corner
9848 Vector3 position = corner1;
9849 if ((i & 1) != 0)
9850 position.X = corner2.X;
9851 if ((i & 2) != 0)
9852 position.Y = corner2.Y;
9853 if ((i & 4) != 0)
9854 position.Z = corner2.Z;
9855 // Rotate part unless part is root
9856 if (hasParent)
9857 position = position * rotation;
9858 position = position + offset;
9859 // Adjust lower and upper bounding box corners if needed
9860 lower = Vector3.Min(lower, position);
9861 upper = Vector3.Max(upper, position);
9862 count++;
9863 }
9864 }
9865 10791
9866 /// <summary>
9867 /// Helper to parse a meshed prim and needed especially
9868 /// for accuracy with tortured prims and sculpts.
9869 /// </summary>
9870 private void AddBoundingBoxOfSimpleMesh(SimpleMesh mesh, Primitive prim, bool hasParent, ref Vector3 lower, ref Vector3 upper, ref int count)
9871 {
9872 // Quirk: A meshed box contains 10 instead of the 8 necessary vertices.
9873 if (mesh != null)
9874 {
9875 // Parse each vertex in mesh
9876 foreach (Vertex vertex in mesh.Vertices)
9877 {
9878 Vector3 position = vertex.Position;
9879 position = position * prim.Scale;
9880 // Rotate part unless part is root
9881 if (hasParent)
9882 position = position * prim.Rotation;
9883 position = position + prim.Position;
9884 // Adjust lower and upper bounding box corners if needed
9885 lower = Vector3.Min(lower, position);
9886 upper = Vector3.Max(upper, position);
9887 count++;
9888 }
9889 }
9890 }
9891
9892 /// <summary>
9893 /// Helper to parse mesh because no method exists
9894 /// to parse mesh assets to SimpleMesh.
9895 /// </summary>
9896 private void AddBoundingBoxOfFacetedMesh(FacetedMesh mesh, Primitive prim, bool hasParent, ref Vector3 lower, ref Vector3 upper, ref int count)
9897 {
9898 if (mesh != null)
9899 {
9900 // Parse each face in mesh
9901 // since vertex array isn't populated.
9902 // This parses each unique vertex 3-6 times.
9903 foreach (Face face in mesh.Faces)
9904 {
9905 // Parse each vertex in face
9906 foreach (Vertex vertex in face.Vertices)
9907 {
9908 Vector3 position = vertex.Position;
9909 position = position * prim.Scale;
9910 // Rotate part unless part is root
9911 if (hasParent)
9912 position = position * prim.Rotation;
9913 position = position + prim.Position;
9914 // Adjust lower and upper bounding box corners if needed
9915 lower = Vector3.Min(lower, position);
9916 upper = Vector3.Max(upper, position);
9917 count++;
9918 }
9919 }
9920 }
9921 }
9922
9923 /// <summary>
9924 /// Helper to make up an OpenMetaverse prim
9925 /// needed to create mesh from parts.
9926 /// </summary>
9927 private Primitive MakeOpenMetaversePrim(Vector3 scale, Vector3 position, Quaternion rotation, int primType)
9928 {
9929 // Initialize and set common parameters
9930 Primitive prim = new OpenMetaverse.Primitive();
9931 prim.Scale = scale;
9932 prim.Position = position;
9933 prim.Rotation = rotation;
9934 prim.PrimData.PathShearX = 0.0f;
9935 prim.PrimData.PathShearY = 0.0f;
9936 prim.PrimData.PathBegin = 0.0f;
9937 prim.PrimData.PathEnd = 1.0f;
9938 prim.PrimData.PathScaleX = 1.0f;
9939 prim.PrimData.PathScaleY = 1.0f;
9940 prim.PrimData.PathTaperX = 0.0f;
9941 prim.PrimData.PathTaperY = 0.0f;
9942 prim.PrimData.PathTwistBegin = 0.0f;
9943 prim.PrimData.PathTwist = 0.0f;
9944 prim.PrimData.ProfileBegin = 0.0f;
9945 prim.PrimData.ProfileEnd = 1.0f;
9946 prim.PrimData.ProfileHollow = 0.0f;
9947 prim.PrimData.ProfileCurve = (ProfileCurve)1;
9948 prim.PrimData.ProfileHole = (HoleType)0;
9949 prim.PrimData.PathCurve = (PathCurve)16;
9950 prim.PrimData.PathRadiusOffset = 0.0f;
9951 prim.PrimData.PathRevolutions = 1.0f;
9952 prim.PrimData.PathSkew = 0.0f;
9953 prim.PrimData.PCode = OpenMetaverse.PCode.Prim;
9954 prim.PrimData.State = (byte)0;
9955
9956 // Set type specific parameters
9957 switch (primType)
9958 {
9959 // Set specific parameters for box
9960 case ScriptBaseClass.PRIM_TYPE_BOX:
9961 prim.PrimData.PathScaleY = 1.0f;
9962 prim.PrimData.ProfileCurve = (ProfileCurve)1;
9963 prim.PrimData.PathCurve = (PathCurve)16;
9964 break;
9965 // Set specific parameters for cylinder
9966 case ScriptBaseClass.PRIM_TYPE_CYLINDER:
9967 prim.PrimData.PathScaleY = 1.0f;
9968 prim.PrimData.ProfileCurve = (ProfileCurve)0;
9969 prim.PrimData.PathCurve = (PathCurve)16;
9970 break;
9971 // Set specific parameters for prism
9972 case ScriptBaseClass.PRIM_TYPE_PRISM:
9973 prim.PrimData.PathScaleY = 1.0f;
9974 prim.PrimData.ProfileCurve = (ProfileCurve)3;
9975 prim.PrimData.PathCurve = (PathCurve)16;
9976 break;
9977 // Set specific parameters for sphere
9978 case ScriptBaseClass.PRIM_TYPE_SPHERE:
9979 prim.PrimData.PathScaleY = 1.0f;
9980 prim.PrimData.ProfileCurve = (ProfileCurve)5;
9981 prim.PrimData.PathCurve = (PathCurve)32;
9982 break;
9983 // Set specific parameters for torus
9984 case ScriptBaseClass.PRIM_TYPE_TORUS:
9985 prim.PrimData.PathScaleY = 0.5f;
9986 prim.PrimData.ProfileCurve = (ProfileCurve)0;
9987 prim.PrimData.PathCurve = (PathCurve)32;
9988 break;
9989 // Set specific parameters for tube
9990 case ScriptBaseClass.PRIM_TYPE_TUBE:
9991 prim.PrimData.PathScaleY = 0.5f;
9992 prim.PrimData.ProfileCurve = (ProfileCurve)1;
9993 prim.PrimData.PathCurve = (PathCurve)32;
9994 break;
9995 // Set specific parameters for ring
9996 case ScriptBaseClass.PRIM_TYPE_RING:
9997 prim.PrimData.PathScaleY = 0.5f;
9998 prim.PrimData.ProfileCurve = (ProfileCurve)3;
9999 prim.PrimData.PathCurve = (PathCurve)32;
10000 break;
10001 // Set specific parameters for sculpt
10002 case ScriptBaseClass.PRIM_TYPE_SCULPT:
10003 prim.PrimData.PathScaleY = 1.0f;
10004 prim.PrimData.ProfileCurve = (ProfileCurve)5;
10005 prim.PrimData.PathCurve = (PathCurve)32;
10006 break;
10007 // Default to specific parameters for box
10008 default:
10009 prim.PrimData.PathScaleY = 1.0f;
10010 prim.PrimData.ProfileCurve = (ProfileCurve)1;
10011 prim.PrimData.PathCurve = (PathCurve)16;
10012 break;
10013 }
10014
10015 return prim;
10016 }
10017
10018 /// <summary>
10019 /// Implementation of llGetGeometricCenter according to SL 2015-04-30.
10020 /// http://wiki.secondlife.com/wiki/LlGetGeometricCenter
10021 /// Returns the average position offset of all linked parts,
10022 /// including the root prim and seated avatars,
10023 /// relative to the root prim in local coordinates.
10024 /// </summary>
10025 public LSL_Vector llGetGeometricCenter() 10792 public LSL_Vector llGetGeometricCenter()
10026 { 10793 {
10027 // Subtract whatever position the root prim has to make it zero 10794 return new LSL_Vector(m_host.GetGeometricCenter());
10028 Vector3 offset = m_host.ParentGroup.RootPart.OffsetPosition * -1.0f;
10029
10030 // Add all prim/part position offsets
10031 foreach (SceneObjectPart part in m_host.ParentGroup.Parts)
10032 offset = offset + part.OffsetPosition;
10033 // Add all avatar/scene presence position offsets
10034 foreach (ScenePresence sp in m_host.ParentGroup.GetSittingAvatars())
10035 offset = offset + sp.OffsetPosition;
10036
10037 // Calculate and return the average offset
10038 offset = offset / (float)(m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount());
10039 return new LSL_Vector(offset);
10040 } 10795 }
10041 10796
10042 public LSL_List GetEntityParams(ISceneEntity entity, LSL_List rules) 10797 public LSL_List llGetPrimitiveParams(LSL_List rules)
10043 { 10798 {
10044 LSL_List result = new LSL_List(); 10799 m_host.AddScriptLPS(1);
10045 LSL_List remaining;
10046
10047 while (true)
10048 {
10049// m_log.DebugFormat(
10050// "[LSL API]: GetEntityParams has {0} rules with scene entity named {1}",
10051// rules.Length, entity != null ? entity.Name : "NULL");
10052
10053 if (entity == null)
10054 return result;
10055 10800
10056 if (entity is SceneObjectPart) 10801 LSL_List result = new LSL_List();
10057 remaining = GetPrimParams((SceneObjectPart)entity, rules, ref result);
10058 else
10059 remaining = GetAgentParams((ScenePresence)entity, rules, ref result);
10060 10802
10061 if (remaining == null || remaining.Length < 2) 10803 LSL_List remaining = GetPrimParams(m_host, rules, ref result);
10062 return result;
10063 10804
10805 while ((object)remaining != null && remaining.Length > 2)
10806 {
10064 int linknumber = remaining.GetLSLIntegerItem(0); 10807 int linknumber = remaining.GetLSLIntegerItem(0);
10065 rules = remaining.GetSublist(1, -1); 10808 rules = remaining.GetSublist(1, -1);
10066 entity = GetLinkEntity(m_host, linknumber); 10809 List<SceneObjectPart> parts = GetLinkParts(linknumber);
10067 }
10068 }
10069 10810
10070 public LSL_List llGetPrimitiveParams(LSL_List rules) 10811 foreach (SceneObjectPart part in parts)
10071 { 10812 remaining = GetPrimParams(part, rules, ref result);
10072 m_host.AddScriptLPS(1); 10813 }
10073 10814
10074 return GetEntityParams(m_host, rules); 10815 return result;
10075 } 10816 }
10076 10817
10077 public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) 10818 public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules)
10078 { 10819 {
10079 m_host.AddScriptLPS(1); 10820 m_host.AddScriptLPS(1);
10080 10821
10081 return GetEntityParams(GetLinkEntity(m_host, linknumber), rules); 10822 // acording to SL wiki this must indicate a single link number or link_root or link_this.
10082 } 10823 // keep other options as before
10083 10824
10084 public LSL_Vector GetAgentSize(ScenePresence sp) 10825 List<SceneObjectPart> parts;
10085 { 10826 List<ScenePresence> avatars;
10086 return new LSL_Vector(0.45, 0.6, sp.Appearance.AvatarHeight);
10087 }
10088 10827
10089 /// <summary> 10828 LSL_List res = new LSL_List();
10090 /// Gets params for a seated avatar in a linkset. 10829 LSL_List remaining = new LSL_List();
10091 /// </summary> 10830
10092 /// <returns></returns> 10831 while (rules.Length > 0)
10093 /// <param name='sp'></param>
10094 /// <param name='rules'></param>
10095 /// <param name='res'></param>
10096 public LSL_List GetAgentParams(ScenePresence sp, LSL_List rules, ref LSL_List res)
10097 {
10098 int idx = 0;
10099 while (idx < rules.Length)
10100 { 10832 {
10101 int code = (int)rules.GetLSLIntegerItem(idx++); 10833 parts = GetLinkParts(linknumber);
10102 int remain = rules.Length-idx; 10834 avatars = GetLinkAvatars(linknumber);
10103 10835
10104 switch (code) 10836 remaining = new LSL_List();
10837 foreach (SceneObjectPart part in parts)
10105 { 10838 {
10106 case (int)ScriptBaseClass.PRIM_MATERIAL: 10839 remaining = GetPrimParams(part, rules, ref res);
10107 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MATERIAL_FLESH)); 10840 }
10108 break; 10841 foreach (ScenePresence avatar in avatars)
10109 10842 {
10110 case (int)ScriptBaseClass.PRIM_PHYSICS: 10843 remaining = GetPrimParams(avatar, rules, ref res);
10111 res.Add(ScriptBaseClass.FALSE); 10844 }
10112 break;
10113
10114 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
10115 res.Add(ScriptBaseClass.FALSE);
10116 break;
10117
10118 case (int)ScriptBaseClass.PRIM_PHANTOM:
10119 res.Add(ScriptBaseClass.FALSE);
10120 break;
10121
10122 case (int)ScriptBaseClass.PRIM_POSITION:
10123 res.Add(new LSL_Vector(sp.AbsolutePosition));
10124 break;
10125
10126 case (int)ScriptBaseClass.PRIM_SIZE:
10127 res.Add(GetAgentSize(sp));
10128 break;
10129
10130 case (int)ScriptBaseClass.PRIM_ROTATION:
10131 res.Add(sp.GetWorldRotation());
10132 break;
10133
10134 case (int)ScriptBaseClass.PRIM_TYPE:
10135 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX));
10136 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT));
10137 res.Add(new LSL_Vector(0, 1, 0));
10138 res.Add(new LSL_Float(0));
10139 res.Add(new LSL_Vector(0, 0, 0));
10140 res.Add(new LSL_Vector(1, 1, 0));
10141 res.Add(new LSL_Vector(0, 0, 0));
10142 break;
10143
10144 case (int)ScriptBaseClass.PRIM_TEXTURE:
10145 if (remain < 1)
10146 return new LSL_List();
10147
10148 int face = (int)rules.GetLSLIntegerItem(idx++);
10149 if (face > 21)
10150 break;
10151
10152 res.Add(new LSL_String(""));
10153 res.Add(ScriptBaseClass.ZERO_VECTOR);
10154 res.Add(ScriptBaseClass.ZERO_VECTOR);
10155 res.Add(new LSL_Float(0));
10156 break;
10157
10158 case (int)ScriptBaseClass.PRIM_COLOR:
10159 if (remain < 1)
10160 return new LSL_List();
10161
10162 face = (int)rules.GetLSLIntegerItem(idx++);
10163 if (face > 21)
10164 break;
10165
10166 res.Add(ScriptBaseClass.ZERO_VECTOR);
10167 res.Add(new LSL_Float(0));
10168 break;
10169
10170 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
10171 if (remain < 1)
10172 return new LSL_List();
10173
10174 face = (int)rules.GetLSLIntegerItem(idx++);
10175 if (face > 21)
10176 break;
10177
10178 res.Add(ScriptBaseClass.PRIM_SHINY_NONE);
10179 res.Add(ScriptBaseClass.PRIM_BUMP_NONE);
10180 break;
10181
10182 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
10183 if (remain < 1)
10184 return new LSL_List();
10185
10186 face = (int)rules.GetLSLIntegerItem(idx++);
10187 if (face > 21)
10188 break;
10189
10190 res.Add(ScriptBaseClass.FALSE);
10191 break;
10192
10193 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
10194 res.Add(ScriptBaseClass.FALSE);
10195 res.Add(new LSL_Integer(0));
10196 res.Add(new LSL_Float(0));
10197 res.Add(new LSL_Float(0));
10198 res.Add(new LSL_Float(0));
10199 res.Add(new LSL_Float(0));
10200 res.Add(ScriptBaseClass.ZERO_VECTOR);
10201 break;
10202
10203 case (int)ScriptBaseClass.PRIM_TEXGEN:
10204 if (remain < 1)
10205 return new LSL_List();
10206
10207 face = (int)rules.GetLSLIntegerItem(idx++);
10208 if (face > 21)
10209 break;
10210
10211 res.Add(ScriptBaseClass.PRIM_TEXGEN_DEFAULT);
10212 break;
10213
10214 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
10215 res.Add(ScriptBaseClass.FALSE);
10216 res.Add(ScriptBaseClass.ZERO_VECTOR);
10217 res.Add(ScriptBaseClass.ZERO_VECTOR);
10218 break;
10219
10220 case (int)ScriptBaseClass.PRIM_GLOW:
10221 if (remain < 1)
10222 return new LSL_List();
10223
10224 face = (int)rules.GetLSLIntegerItem(idx++);
10225 if (face > 21)
10226 break;
10227
10228 res.Add(new LSL_Float(0));
10229 break;
10230
10231 case (int)ScriptBaseClass.PRIM_TEXT:
10232 res.Add(new LSL_String(""));
10233 res.Add(ScriptBaseClass.ZERO_VECTOR);
10234 res.Add(new LSL_Float(1));
10235 break;
10236
10237 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
10238 res.Add(new LSL_Rotation(sp.Rotation));
10239 break;
10240
10241 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
10242 res.Add(new LSL_Vector(sp.OffsetPosition));
10243 break;
10244
10245 case (int)ScriptBaseClass.PRIM_SLICE:
10246 res.Add(new LSL_Vector(0, 1, 0));
10247 break;
10248
10249 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
10250 if(remain < 3)
10251 return new LSL_List();
10252 10845
10253 return rules.GetSublist(idx, -1); 10846 if (remaining.Length > 0)
10847 {
10848 linknumber = remaining.GetLSLIntegerItem(0);
10849 rules = remaining.GetSublist(1, -1);
10254 } 10850 }
10851 else
10852 break;
10255 } 10853 }
10256 10854
10257 return new LSL_List(); 10855 return res;
10258 } 10856 }
10259 10857
10260 public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) 10858 public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res)
10261 { 10859 {
10262 int idx = 0; 10860 int idx = 0;
10861 int face;
10862 Primitive.TextureEntry tex;
10863 int nsides = GetNumberOfSides(part);
10864
10263 while (idx < rules.Length) 10865 while (idx < rules.Length)
10264 { 10866 {
10265 int code = (int)rules.GetLSLIntegerItem(idx++); 10867 int code = (int)rules.GetLSLIntegerItem(idx++);
@@ -10293,19 +10895,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10293 break; 10895 break;
10294 10896
10295 case (int)ScriptBaseClass.PRIM_POSITION: 10897 case (int)ScriptBaseClass.PRIM_POSITION:
10296 LSL_Vector v = new LSL_Vector(part.AbsolutePosition); 10898 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X,
10297 10899 part.AbsolutePosition.Y,
10298 // For some reason, the part.AbsolutePosition.* values do not change if the 10900 part.AbsolutePosition.Z);
10299 // linkset is rotated; they always reflect the child prim's world position
10300 // as though the linkset is unrotated. This is incompatible behavior with SL's
10301 // implementation, so will break scripts imported from there (not to mention it
10302 // makes it more difficult to determine a child prim's actual inworld position).
10303 if (!part.IsRoot)
10304 {
10305 LSL_Vector rootPos = new LSL_Vector(m_host.ParentGroup.AbsolutePosition);
10306 v = ((v - rootPos) * llGetRootRotation()) + rootPos;
10307 }
10308
10309 res.Add(v); 10901 res.Add(v);
10310 break; 10902 break;
10311 10903
@@ -10410,11 +11002,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10410 if (remain < 1) 11002 if (remain < 1)
10411 return new LSL_List(); 11003 return new LSL_List();
10412 11004
10413 int face = (int)rules.GetLSLIntegerItem(idx++); 11005 face = (int)rules.GetLSLIntegerItem(idx++);
10414 Primitive.TextureEntry tex = part.Shape.Textures; 11006 tex = part.Shape.Textures;
11007
10415 if (face == ScriptBaseClass.ALL_SIDES) 11008 if (face == ScriptBaseClass.ALL_SIDES)
10416 { 11009 {
10417 for (face = 0 ; face < GetNumberOfSides(part); face++) 11010 for (face = 0; face < nsides; face++)
10418 { 11011 {
10419 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 11012 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
10420 11013
@@ -10430,7 +11023,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10430 } 11023 }
10431 else 11024 else
10432 { 11025 {
10433 if (face >= 0 && face < GetNumberOfSides(part)) 11026 if (face >= 0 && face < nsides)
10434 { 11027 {
10435 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 11028 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
10436 11029
@@ -10450,13 +11043,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10450 if (remain < 1) 11043 if (remain < 1)
10451 return new LSL_List(); 11044 return new LSL_List();
10452 11045
10453 face=(int)rules.GetLSLIntegerItem(idx++); 11046 face = (int)rules.GetLSLIntegerItem(idx++);
10454
10455 tex = part.Shape.Textures; 11047 tex = part.Shape.Textures;
10456 Color4 texcolor; 11048 Color4 texcolor;
11049
10457 if (face == ScriptBaseClass.ALL_SIDES) 11050 if (face == ScriptBaseClass.ALL_SIDES)
10458 { 11051 {
10459 for (face = 0 ; face < GetNumberOfSides(part); face++) 11052 for (face = 0; face < nsides; face++)
10460 { 11053 {
10461 texcolor = tex.GetFace((uint)face).RGBA; 11054 texcolor = tex.GetFace((uint)face).RGBA;
10462 res.Add(new LSL_Vector(texcolor.R, 11055 res.Add(new LSL_Vector(texcolor.R,
@@ -10476,61 +11069,100 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10476 break; 11069 break;
10477 11070
10478 case (int)ScriptBaseClass.PRIM_BUMP_SHINY: 11071 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
11072 {
10479 if (remain < 1) 11073 if (remain < 1)
10480 return new LSL_List(); 11074 return new LSL_List();
10481 11075
10482 face=(int)rules.GetLSLIntegerItem(idx++); 11076 face = (int)rules.GetLSLIntegerItem(idx++);
10483
10484 tex = part.Shape.Textures; 11077 tex = part.Shape.Textures;
11078 int shiny;
10485 if (face == ScriptBaseClass.ALL_SIDES) 11079 if (face == ScriptBaseClass.ALL_SIDES)
10486 { 11080 {
10487 for (face = 0; face < GetNumberOfSides(part); face++) 11081 for (face = 0; face < nsides; face++)
10488 { 11082 {
10489 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 11083 Shininess shinyness = tex.GetFace((uint)face).Shiny;
10490 // Convert Shininess to PRIM_SHINY_* 11084 if (shinyness == Shininess.High)
10491 res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); 11085 {
10492 // PRIM_BUMP_* 11086 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
10493 res.Add(new LSL_Integer((int)texface.Bump)); 11087 }
11088 else if (shinyness == Shininess.Medium)
11089 {
11090 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
11091 }
11092 else if (shinyness == Shininess.Low)
11093 {
11094 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
11095 }
11096 else
11097 {
11098 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
11099 }
11100 res.Add(new LSL_Integer(shiny));
11101 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
10494 } 11102 }
10495 } 11103 }
10496 else 11104 else
10497 { 11105 {
10498 if (face >= 0 && face < GetNumberOfSides(part)) 11106 Shininess shinyness = tex.GetFace((uint)face).Shiny;
11107 if (shinyness == Shininess.High)
10499 { 11108 {
10500 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 11109 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
10501 // Convert Shininess to PRIM_SHINY_* 11110 }
10502 res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); 11111 else if (shinyness == Shininess.Medium)
10503 // PRIM_BUMP_* 11112 {
10504 res.Add(new LSL_Integer((int)texface.Bump)); 11113 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
11114 }
11115 else if (shinyness == Shininess.Low)
11116 {
11117 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
11118 }
11119 else
11120 {
11121 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
10505 } 11122 }
11123 res.Add(new LSL_Integer(shiny));
11124 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
10506 } 11125 }
10507 break; 11126 break;
10508 11127 }
10509 case (int)ScriptBaseClass.PRIM_FULLBRIGHT: 11128 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
11129 {
10510 if (remain < 1) 11130 if (remain < 1)
10511 return new LSL_List(); 11131 return new LSL_List();
10512 11132
10513 face = (int)rules.GetLSLIntegerItem(idx++); 11133 face = (int)rules.GetLSLIntegerItem(idx++);
10514 11134
10515 tex = part.Shape.Textures; 11135 tex = part.Shape.Textures;
11136 int fullbright;
10516 if (face == ScriptBaseClass.ALL_SIDES) 11137 if (face == ScriptBaseClass.ALL_SIDES)
10517 { 11138 {
10518 for (face = 0; face < GetNumberOfSides(part); face++) 11139 for (face = 0; face < nsides; face++)
10519 { 11140 {
10520 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 11141 if (tex.GetFace((uint)face).Fullbright == true)
10521 res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); 11142 {
11143 fullbright = ScriptBaseClass.TRUE;
11144 }
11145 else
11146 {
11147 fullbright = ScriptBaseClass.FALSE;
11148 }
11149 res.Add(new LSL_Integer(fullbright));
10522 } 11150 }
10523 } 11151 }
10524 else 11152 else
10525 { 11153 {
10526 if (face >= 0 && face < GetNumberOfSides(part)) 11154 if (tex.GetFace((uint)face).Fullbright == true)
10527 { 11155 {
10528 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 11156 fullbright = ScriptBaseClass.TRUE;
10529 res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0));
10530 } 11157 }
11158 else
11159 {
11160 fullbright = ScriptBaseClass.FALSE;
11161 }
11162 res.Add(new LSL_Integer(fullbright));
10531 } 11163 }
10532 break; 11164 break;
10533 11165 }
10534 case (int)ScriptBaseClass.PRIM_FLEXIBLE: 11166 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
10535 PrimitiveBaseShape shape = part.Shape; 11167 PrimitiveBaseShape shape = part.Shape;
10536 11168
@@ -10549,27 +11181,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10549 break; 11181 break;
10550 11182
10551 case (int)ScriptBaseClass.PRIM_TEXGEN: 11183 case (int)ScriptBaseClass.PRIM_TEXGEN:
11184 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
10552 if (remain < 1) 11185 if (remain < 1)
10553 return new LSL_List(); 11186 return new LSL_List();
10554 11187
10555 face=(int)rules.GetLSLIntegerItem(idx++); 11188 face = (int)rules.GetLSLIntegerItem(idx++);
10556 11189
10557 tex = part.Shape.Textures; 11190 tex = part.Shape.Textures;
10558 if (face == ScriptBaseClass.ALL_SIDES) 11191 if (face == ScriptBaseClass.ALL_SIDES)
10559 { 11192 {
10560 for (face = 0; face < GetNumberOfSides(part); face++) 11193 for (face = 0; face < nsides; face++)
10561 { 11194 {
10562 MappingType texgen = tex.GetFace((uint)face).TexMapType; 11195 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
10563 // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. 11196 {
10564 res.Add(new LSL_Integer((uint)texgen >> 1)); 11197 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
11198 }
11199 else
11200 {
11201 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
11202 }
10565 } 11203 }
10566 } 11204 }
10567 else 11205 else
10568 { 11206 {
10569 if (face >= 0 && face < GetNumberOfSides(part)) 11207 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
11208 {
11209 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
11210 }
11211 else
10570 { 11212 {
10571 MappingType texgen = tex.GetFace((uint)face).TexMapType; 11213 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
10572 res.Add(new LSL_Integer((uint)texgen >> 1));
10573 } 11214 }
10574 } 11215 }
10575 break; 11216 break;
@@ -10593,24 +11234,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10593 if (remain < 1) 11234 if (remain < 1)
10594 return new LSL_List(); 11235 return new LSL_List();
10595 11236
10596 face=(int)rules.GetLSLIntegerItem(idx++); 11237 face = (int)rules.GetLSLIntegerItem(idx++);
10597 11238
10598 tex = part.Shape.Textures; 11239 tex = part.Shape.Textures;
11240 float primglow;
10599 if (face == ScriptBaseClass.ALL_SIDES) 11241 if (face == ScriptBaseClass.ALL_SIDES)
10600 { 11242 {
10601 for (face = 0; face < GetNumberOfSides(part); face++) 11243 for (face = 0; face < nsides; face++)
10602 { 11244 {
10603 Primitive.TextureEntryFace texface = tex.GetFace((uint)face); 11245 primglow = tex.GetFace((uint)face).Glow;
10604 res.Add(new LSL_Float(texface.Glow)); 11246 res.Add(new LSL_Float(primglow));
10605 } 11247 }
10606 } 11248 }
10607 else 11249 else
10608 { 11250 {
10609 if (face >= 0 && face < GetNumberOfSides(part)) 11251 primglow = tex.GetFace((uint)face).Glow;
10610 { 11252 res.Add(new LSL_Float(primglow));
10611 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
10612 res.Add(new LSL_Float(texface.Glow));
10613 }
10614 } 11253 }
10615 break; 11254 break;
10616 11255
@@ -10620,17 +11259,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10620 res.Add(new LSL_Vector(textColor.R, 11259 res.Add(new LSL_Vector(textColor.R,
10621 textColor.G, 11260 textColor.G,
10622 textColor.B)); 11261 textColor.B));
10623 res.Add(new LSL_Float(1.0 - textColor.A)); 11262 res.Add(new LSL_Float(textColor.A));
10624 break; 11263 break;
11264
10625 case (int)ScriptBaseClass.PRIM_NAME: 11265 case (int)ScriptBaseClass.PRIM_NAME:
10626 res.Add(new LSL_String(part.Name)); 11266 res.Add(new LSL_String(part.Name));
10627 break; 11267 break;
11268
10628 case (int)ScriptBaseClass.PRIM_DESC: 11269 case (int)ScriptBaseClass.PRIM_DESC:
10629 res.Add(new LSL_String(part.Description)); 11270 res.Add(new LSL_String(part.Description));
10630 break; 11271 break;
10631 case (int)ScriptBaseClass.PRIM_ROT_LOCAL: 11272 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
10632 res.Add(new LSL_Rotation(part.RotationOffset)); 11273 res.Add(new LSL_Rotation(part.RotationOffset));
10633 break; 11274 break;
11275
10634 case (int)ScriptBaseClass.PRIM_POS_LOCAL: 11276 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
10635 res.Add(new LSL_Vector(GetPartLocalPos(part))); 11277 res.Add(new LSL_Vector(GetPartLocalPos(part)));
10636 break; 11278 break;
@@ -10643,6 +11285,71 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10643 0 11285 0
10644 )); 11286 ));
10645 break; 11287 break;
11288
11289 case (int)ScriptBaseClass.PRIM_OMEGA:
11290 // this may return values diferent from SL since we don't handle set the same way
11291 float gain = 1.0f; // we don't use gain and don't store it
11292 Vector3 axis = part.AngularVelocity;
11293 float spin = axis.Length();
11294 if(spin < 1.0e-6)
11295 {
11296 axis = Vector3.Zero;
11297 gain = 0.0f;
11298 spin = 0.0f;
11299 }
11300 else
11301 {
11302 axis = axis * (1.0f/spin);
11303 }
11304
11305 res.Add(new LSL_Vector(axis.X,
11306 axis.Y,
11307 axis.Z));
11308 res.Add(new LSL_Float(spin));
11309 res.Add(new LSL_Float(gain));
11310 break;
11311
11312 case (int)ScriptBaseClass.PRIM_SIT_TARGET:
11313 if(part.IsSitTargetSet)
11314 {
11315 res.Add(new LSL_Integer(1));
11316 res.Add(new LSL_Vector(part.SitTargetPosition));
11317 res.Add(new LSL_Rotation(part.SitTargetOrientation));
11318 }
11319 else
11320 {
11321 res.Add(new LSL_Integer(0));
11322 res.Add(new LSL_Vector(Vector3.Zero));
11323 res.Add(new LSL_Rotation(Quaternion.Identity));
11324 }
11325 break;
11326
11327 case (int)ScriptBaseClass.PRIM_NORMAL:
11328 case (int)ScriptBaseClass.PRIM_SPECULAR:
11329 case (int)ScriptBaseClass.PRIM_ALPHA_MODE:
11330 if (remain < 1)
11331 return new LSL_List();
11332
11333 face = (int)rules.GetLSLIntegerItem(idx++);
11334 tex = part.Shape.Textures;
11335 if (face == ScriptBaseClass.ALL_SIDES)
11336 {
11337 for (face = 0; face < nsides; face++)
11338 {
11339 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
11340 getLSLFaceMaterial(ref res, code, part, texface);
11341 }
11342 }
11343 else
11344 {
11345 if (face >= 0 && face < nsides)
11346 {
11347 Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
11348 getLSLFaceMaterial(ref res, code, part, texface);
11349 }
11350 }
11351 break;
11352
10646 case (int)ScriptBaseClass.PRIM_LINK_TARGET: 11353 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
10647 11354
10648 // TODO: Should be issuing a runtime script warning in this case. 11355 // TODO: Should be issuing a runtime script warning in this case.
@@ -10656,15 +11363,120 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10656 return new LSL_List(); 11363 return new LSL_List();
10657 } 11364 }
10658 11365
11366/*
11367 private string filterTextureUUIDbyRights(UUID origID, SceneObjectPart part, bool checkTaskInventory, bool returnInvName)
11368 {
11369 if(checkTaskInventory)
11370 {
11371 lock (part.TaskInventory)
11372 {
11373 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in part.TaskInventory)
11374 {
11375 if (inv.Value.AssetID == origID)
11376 {
11377 if(inv.Value.InvType == (int)InventoryType.Texture)
11378 {
11379 if(returnInvName)
11380 return inv.Value.Name;
11381 else
11382 return origID.ToString();
11383 }
11384 else
11385 return UUID.Zero.ToString();
11386 }
11387 }
11388 }
11389 }
11390
11391 if(World.Permissions.CanEditObject(m_host.ParentGroup.UUID, m_host.ParentGroup.RootPart.OwnerID))
11392 return origID.ToString();
11393
11394 return UUID.Zero.ToString();
11395 }
11396*/
11397 private void getLSLFaceMaterial(ref LSL_List res, int code, SceneObjectPart part, Primitive.TextureEntryFace texface)
11398 {
11399 UUID matID = texface.MaterialID;
11400 if(matID != UUID.Zero)
11401 {
11402 AssetBase MatAsset = World.AssetService.Get(matID.ToString());
11403 if(MatAsset != null)
11404 {
11405 Byte[] data = MatAsset.Data;
11406 OSDMap osdmat = (OSDMap)OSDParser.DeserializeLLSDXml(data);
11407 if(osdmat != null && osdmat.ContainsKey("NormMap"))
11408 {
11409 string mapIDstr;
11410 FaceMaterial mat = new FaceMaterial(matID, osdmat);
11411 if(code == ScriptBaseClass.PRIM_NORMAL)
11412 {
11413// mapIDstr = filterTextureUUIDbyRights(mat.NormalMapID, part, true, false);
11414 mapIDstr = mat.NormalMapID.ToString();
11415 res.Add(new LSL_String(mapIDstr));
11416 res.Add(new LSL_Vector(mat.NormalRepeatX, mat.NormalRepeatY, 0));
11417 res.Add(new LSL_Vector(mat.NormalOffsetX, mat.NormalOffsetY, 0));
11418 res.Add(new LSL_Float(mat.NormalRotation));
11419 }
11420 else if(code == ScriptBaseClass.PRIM_SPECULAR )
11421 {
11422// mapIDstr = filterTextureUUIDbyRights(mat.SpecularMapID, part, true, false);
11423 const float colorScale = 1.0f/255f;
11424 mapIDstr = mat.SpecularMapID.ToString();
11425 res.Add(new LSL_String(mapIDstr));
11426 res.Add(new LSL_Vector(mat.SpecularRepeatX, mat.SpecularRepeatY, 0));
11427 res.Add(new LSL_Vector(mat.SpecularOffsetX, mat.SpecularOffsetY, 0));
11428 res.Add(new LSL_Float(mat.SpecularRotation));
11429 res.Add(new LSL_Vector(mat.SpecularLightColor.R * colorScale,
11430 mat.SpecularLightColor.G * colorScale,
11431 mat.SpecularLightColor.B * colorScale));
11432 res.Add(new LSL_Integer(mat.SpecularLightExponent));
11433 res.Add(new LSL_Integer(mat.EnvironmentIntensity));
11434 }
11435 else if(code == ScriptBaseClass.PRIM_ALPHA_MODE)
11436 {
11437 res.Add(new LSL_Integer(mat.DiffuseAlphaMode));
11438 res.Add(new LSL_Integer(mat.AlphaMaskCutoff));
11439 }
11440 return;
11441 }
11442 }
11443 matID = UUID.Zero;
11444 }
11445 if(matID == UUID.Zero)
11446 {
11447 if(code == (int)ScriptBaseClass.PRIM_NORMAL || code == (int)ScriptBaseClass.PRIM_SPECULAR )
11448 {
11449 res.Add(new LSL_String(UUID.Zero.ToString()));
11450 res.Add(new LSL_Vector(1.0, 1.0, 0));
11451 res.Add(new LSL_Vector(0, 0, 0));
11452 res.Add(new LSL_Float(0));
11453
11454 if(code == (int)ScriptBaseClass.PRIM_SPECULAR)
11455 {
11456 res.Add(new LSL_Vector(1.0, 1.0, 1.0));
11457 res.Add(new LSL_Integer(51));
11458 res.Add(new LSL_Integer(0));
11459 }
11460 }
11461 else if(code == (int)ScriptBaseClass.PRIM_ALPHA_MODE)
11462 {
11463 res.Add(new LSL_Integer(1));
11464 res.Add(new LSL_Integer(0));
11465 }
11466 }
11467 }
11468
10659 public LSL_List llGetPrimMediaParams(int face, LSL_List rules) 11469 public LSL_List llGetPrimMediaParams(int face, LSL_List rules)
10660 { 11470 {
10661 m_host.AddScriptLPS(1); 11471 m_host.AddScriptLPS(1);
11472 ScriptSleep(m_sleepMsOnGetPrimMediaParams);
10662 return GetPrimMediaParams(m_host, face, rules); 11473 return GetPrimMediaParams(m_host, face, rules);
10663 } 11474 }
10664 11475
10665 public LSL_List llGetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules) 11476 public LSL_List llGetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules)
10666 { 11477 {
10667 m_host.AddScriptLPS(1); 11478 m_host.AddScriptLPS(1);
11479 ScriptSleep(m_sleepMsOnGetLinkMedia);
10668 if (link == ScriptBaseClass.LINK_ROOT) 11480 if (link == ScriptBaseClass.LINK_ROOT)
10669 return GetPrimMediaParams(m_host.ParentGroup.RootPart, face, rules); 11481 return GetPrimMediaParams(m_host.ParentGroup.RootPart, face, rules);
10670 else if (link == ScriptBaseClass.LINK_THIS) 11482 else if (link == ScriptBaseClass.LINK_THIS)
@@ -10784,12 +11596,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10784 public LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules) 11596 public LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules)
10785 { 11597 {
10786 m_host.AddScriptLPS(1); 11598 m_host.AddScriptLPS(1);
11599 ScriptSleep(m_sleepMsOnSetPrimMediaParams);
10787 return SetPrimMediaParams(m_host, face, rules); 11600 return SetPrimMediaParams(m_host, face, rules);
10788 } 11601 }
10789 11602
10790 public LSL_Integer llSetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules) 11603 public LSL_Integer llSetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules)
10791 { 11604 {
10792 m_host.AddScriptLPS(1); 11605 m_host.AddScriptLPS(1);
11606 ScriptSleep(m_sleepMsOnSetLinkMedia);
10793 if (link == ScriptBaseClass.LINK_ROOT) 11607 if (link == ScriptBaseClass.LINK_ROOT)
10794 return SetPrimMediaParams(m_host.ParentGroup.RootPart, face, rules); 11608 return SetPrimMediaParams(m_host.ParentGroup.RootPart, face, rules);
10795 else if (link == ScriptBaseClass.LINK_THIS) 11609 else if (link == ScriptBaseClass.LINK_THIS)
@@ -10908,12 +11722,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10908 public LSL_Integer llClearPrimMedia(LSL_Integer face) 11722 public LSL_Integer llClearPrimMedia(LSL_Integer face)
10909 { 11723 {
10910 m_host.AddScriptLPS(1); 11724 m_host.AddScriptLPS(1);
11725 ScriptSleep(m_sleepMsOnClearPrimMedia);
10911 return ClearPrimMedia(m_host, face); 11726 return ClearPrimMedia(m_host, face);
10912 } 11727 }
10913 11728
10914 public LSL_Integer llClearLinkMedia(LSL_Integer link, LSL_Integer face) 11729 public LSL_Integer llClearLinkMedia(LSL_Integer link, LSL_Integer face)
10915 { 11730 {
10916 m_host.AddScriptLPS(1); 11731 m_host.AddScriptLPS(1);
11732 ScriptSleep(m_sleepMsOnClearLinkMedia);
10917 if (link == ScriptBaseClass.LINK_ROOT) 11733 if (link == ScriptBaseClass.LINK_ROOT)
10918 return ClearPrimMedia(m_host.ParentGroup.RootPart, face); 11734 return ClearPrimMedia(m_host.ParentGroup.RootPart, face);
10919 else if (link == ScriptBaseClass.LINK_THIS) 11735 else if (link == ScriptBaseClass.LINK_THIS)
@@ -11237,8 +12053,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11237 // The function returns an ordered list 12053 // The function returns an ordered list
11238 // representing the tokens found in the supplied 12054 // representing the tokens found in the supplied
11239 // sources string. If two successive tokenizers 12055 // sources string. If two successive tokenizers
11240 // are encountered, then a NULL entry is added 12056 // are encountered, then a null-string entry is
11241 // to the list. 12057 // added to the list.
11242 // 12058 //
11243 // It is a precondition that the source and 12059 // It is a precondition that the source and
11244 // toekizer lisst are non-null. If they are null, 12060 // toekizer lisst are non-null. If they are null,
@@ -11246,7 +12062,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11246 // while their lengths are being determined. 12062 // while their lengths are being determined.
11247 // 12063 //
11248 // A small amount of working memoryis required 12064 // A small amount of working memoryis required
11249 // of approximately 8*#tokenizers. 12065 // of approximately 8*#tokenizers + 8*srcstrlen.
11250 // 12066 //
11251 // There are many ways in which this function 12067 // There are many ways in which this function
11252 // can be implemented, this implementation is 12068 // can be implemented, this implementation is
@@ -11262,155 +12078,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11262 // and eliminates redundant tokenizers as soon 12078 // and eliminates redundant tokenizers as soon
11263 // as is possible. 12079 // as is possible.
11264 // 12080 //
11265 // The implementation tries to avoid any copying 12081 // The implementation tries to minimize temporary
11266 // of arrays or other objects. 12082 // garbage generation.
11267 // </remarks> 12083 // </remarks>
11268 12084
11269 private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) 12085 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
11270 { 12086 {
11271 int beginning = 0; 12087 return ParseString2List(src, separators, spacers, true);
11272 int srclen = src.Length; 12088 }
11273 int seplen = separators.Length;
11274 object[] separray = separators.Data;
11275 int spclen = spacers.Length;
11276 object[] spcarray = spacers.Data;
11277 int mlen = seplen+spclen;
11278
11279 int[] offset = new int[mlen+1];
11280 bool[] active = new bool[mlen];
11281
11282 int best;
11283 int j;
11284
11285 // Initial capacity reduces resize cost
11286 12089
11287 LSL_List tokens = new LSL_List(); 12090 private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls)
12091 {
12092 int srclen = src.Length;
12093 int seplen = separators.Length;
12094 object[] separray = separators.Data;
12095 int spclen = spacers.Length;
12096 object[] spcarray = spacers.Data;
12097 int dellen = 0;
12098 string[] delarray = new string[seplen+spclen];
11288 12099
11289 // All entries are initially valid 12100 int outlen = 0;
12101 string[] outarray = new string[srclen*2+1];
11290 12102
11291 for (int i = 0; i < mlen; i++) 12103 int i, j;
11292 active[i] = true; 12104 string d;
11293 12105
11294 offset[mlen] = srclen; 12106 m_host.AddScriptLPS(1);
11295 12107
11296 while (beginning < srclen) 12108 /*
12109 * Convert separator and spacer lists to C# strings.
12110 * Also filter out null strings so we don't hang.
12111 */
12112 for (i = 0; i < seplen; i ++)
11297 { 12113 {
12114 d = separray[i].ToString();
12115 if (d.Length > 0)
12116 {
12117 delarray[dellen++] = d;
12118 }
12119 }
12120 seplen = dellen;
11298 12121
11299 best = mlen; // as bad as it gets 12122 for (i = 0; i < spclen; i ++)
12123 {
12124 d = spcarray[i].ToString();
12125 if (d.Length > 0)
12126 {
12127 delarray[dellen++] = d;
12128 }
12129 }
11300 12130
11301 // Scan for separators 12131 /*
12132 * Scan through source string from beginning to end.
12133 */
12134 for (i = 0;;)
12135 {
11302 12136
11303 for (j = 0; j < seplen; j++) 12137 /*
12138 * Find earliest delimeter in src starting at i (if any).
12139 */
12140 int earliestDel = -1;
12141 int earliestSrc = srclen;
12142 string earliestStr = null;
12143 for (j = 0; j < dellen; j ++)
11304 { 12144 {
11305 if (separray[j].ToString() == String.Empty) 12145 d = delarray[j];
11306 active[j] = false; 12146 if (d != null)
11307
11308 if (active[j])
11309 { 12147 {
11310 // scan all of the markers 12148 int index = src.IndexOf(d, i);
11311 if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) 12149 if (index < 0)
11312 { 12150 {
11313 // not present at all 12151 delarray[j] = null; // delim nowhere in src, don't check it anymore
11314 active[j] = false;
11315 } 12152 }
11316 else 12153 else if (index < earliestSrc)
11317 { 12154 {
11318 // present and correct 12155 earliestSrc = index; // where delimeter starts in source string
11319 if (offset[j] < offset[best]) 12156 earliestDel = j; // where delimeter is in delarray[]
11320 { 12157 earliestStr = d; // the delimeter string from delarray[]
11321 // closest so far 12158 if (index == i) break; // can't do any better than found at beg of string
11322 best = j;
11323 if (offset[best] == beginning)
11324 break;
11325 }
11326 } 12159 }
11327 } 12160 }
11328 } 12161 }
11329 12162
11330 // Scan for spacers 12163 /*
11331 12164 * Output source string starting at i through start of earliest delimeter.
11332 if (offset[best] != beginning) 12165 */
12166 if (keepNulls || (earliestSrc > i))
11333 { 12167 {
11334 for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) 12168 outarray[outlen++] = src.Substring(i, earliestSrc - i);
11335 {
11336 if (spcarray[j-seplen].ToString() == String.Empty)
11337 active[j] = false;
11338
11339 if (active[j])
11340 {
11341 // scan all of the markers
11342 if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1)
11343 {
11344 // not present at all
11345 active[j] = false;
11346 }
11347 else
11348 {
11349 // present and correct
11350 if (offset[j] < offset[best])
11351 {
11352 // closest so far
11353 best = j;
11354 }
11355 }
11356 }
11357 }
11358 } 12169 }
11359 12170
11360 // This is the normal exit from the scanning loop 12171 /*
12172 * If no delimeter found at or after i, we're done scanning.
12173 */
12174 if (earliestDel < 0) break;
11361 12175
11362 if (best == mlen) 12176 /*
12177 * If delimeter was a spacer, output the spacer.
12178 */
12179 if (earliestDel >= seplen)
11363 { 12180 {
11364 // no markers were found on this pass 12181 outarray[outlen++] = earliestStr;
11365 // so we're pretty much done
11366 if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0))
11367 tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning)));
11368 break;
11369 } 12182 }
11370 12183
11371 // Otherwise we just add the newly delimited token 12184 /*
11372 // and recalculate where the search should continue. 12185 * Look at rest of src string following delimeter.
11373 if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) 12186 */
11374 tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); 12187 i = earliestSrc + earliestStr.Length;
11375
11376 if (best < seplen)
11377 {
11378 beginning = offset[best] + (separray[best].ToString()).Length;
11379 }
11380 else
11381 {
11382 beginning = offset[best] + (spcarray[best - seplen].ToString()).Length;
11383 string str = spcarray[best - seplen].ToString();
11384 if ((keepNulls) || ((!keepNulls) && (str.Length > 0)))
11385 tokens.Add(new LSL_String(str));
11386 }
11387 } 12188 }
11388 12189
11389 // This an awkward an not very intuitive boundary case. If the 12190 /*
11390 // last substring is a tokenizer, then there is an implied trailing 12191 * Make up an exact-sized output array suitable for an LSL_List object.
11391 // null list entry. Hopefully the single comparison will not be too 12192 */
11392 // arduous. Alternatively the 'break' could be replced with a return 12193 object[] outlist = new object[outlen];
11393 // but that's shabby programming. 12194 for (i = 0; i < outlen; i ++)
11394
11395 if ((beginning == srclen) && (keepNulls))
11396 { 12195 {
11397 if (srclen != 0) 12196 outlist[i] = new LSL_String(outarray[i]);
11398 tokens.Add(new LSL_String(""));
11399 } 12197 }
11400 12198 return new LSL_List(outlist);
11401 return tokens;
11402 }
11403
11404 public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers)
11405 {
11406 m_host.AddScriptLPS(1);
11407 return this.ParseString(src, separators, spacers, false);
11408 }
11409
11410 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
11411 {
11412 m_host.AddScriptLPS(1);
11413 return this.ParseString(src, separators, spacers, true);
11414 } 12199 }
11415 12200
11416 public LSL_Integer llGetObjectPermMask(int mask) 12201 public LSL_Integer llGetObjectPermMask(int mask)
@@ -11453,7 +12238,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11453 12238
11454 if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false)) 12239 if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false))
11455 { 12240 {
11456 if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) 12241 if (World.Permissions.IsAdministrator(m_host.OwnerID))
11457 { 12242 {
11458 if (mask == ScriptBaseClass.MASK_BASE)//0 12243 if (mask == ScriptBaseClass.MASK_BASE)//0
11459 { 12244 {
@@ -11515,7 +12300,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11515 12300
11516 if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false)) 12301 if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false))
11517 { 12302 {
11518 if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) 12303 if (World.Permissions.IsAdministrator(m_host.OwnerID))
11519 { 12304 {
11520 TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName); 12305 TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName);
11521 12306
@@ -11574,7 +12359,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11574 { 12359 {
11575 m_host.AddScriptLPS(1); 12360 m_host.AddScriptLPS(1);
11576 if (m_UrlModule != null) 12361 if (m_UrlModule != null)
11577 return m_UrlModule.RequestSecureURL(m_ScriptEngine.ScriptModule, m_host, m_item.ItemID).ToString(); 12362 return m_UrlModule.RequestSecureURL(m_ScriptEngine.ScriptModule, m_host, m_item.ItemID, null).ToString();
11578 return UUID.Zero.ToString(); 12363 return UUID.Zero.ToString();
11579 } 12364 }
11580 12365
@@ -11600,6 +12385,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11600 case ScriptBaseClass.DATA_SIM_POS: 12385 case ScriptBaseClass.DATA_SIM_POS:
11601 if (info == null) 12386 if (info == null)
11602 { 12387 {
12388 ScriptSleep(m_sleepMsOnRequestSimulatorData);
11603 return UUID.Zero.ToString(); 12389 return UUID.Zero.ToString();
11604 } 12390 }
11605 12391
@@ -11646,6 +12432,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11646 case ScriptBaseClass.DATA_SIM_RATING: 12432 case ScriptBaseClass.DATA_SIM_RATING:
11647 if (info == null) 12433 if (info == null)
11648 { 12434 {
12435 ScriptSleep(m_sleepMsOnRequestSimulatorData);
11649 return UUID.Zero.ToString(); 12436 return UUID.Zero.ToString();
11650 } 12437 }
11651 int access = info.Maturity; 12438 int access = info.Maturity;
@@ -11660,14 +12447,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11660 break; 12447 break;
11661 case ScriptBaseClass.DATA_SIM_RELEASE: 12448 case ScriptBaseClass.DATA_SIM_RELEASE:
11662 if (ossl != null) 12449 if (ossl != null)
11663 { 12450 ossl.CheckThreatLevel(ThreatLevel.High, "llRequestSimulatorData");
11664//// TODO - double check this.
11665 if (!ossl.CheckThreatLevel(ThreatLevel.High, "llRequestSimulatorData"))
11666 return UUID.Zero.ToString(); // Raise no event
11667 }
11668 reply = "OpenSim"; 12451 reply = "OpenSim";
11669 break; 12452 break;
11670 default: 12453 default:
12454 ScriptSleep(m_sleepMsOnRequestSimulatorData);
11671 return UUID.Zero.ToString(); // Raise no event 12455 return UUID.Zero.ToString(); // Raise no event
11672 } 12456 }
11673 UUID rq = UUID.Random(); 12457 UUID rq = UUID.Random();
@@ -11678,6 +12462,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11678 AsyncCommands. 12462 AsyncCommands.
11679 DataserverPlugin.DataserverReply(rq.ToString(), reply); 12463 DataserverPlugin.DataserverReply(rq.ToString(), reply);
11680 12464
12465 ScriptSleep(m_sleepMsOnRequestSimulatorData);
11681 return tid.ToString(); 12466 return tid.ToString();
11682 } 12467 }
11683 catch(Exception) 12468 catch(Exception)
@@ -11692,7 +12477,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11692 m_host.AddScriptLPS(1); 12477 m_host.AddScriptLPS(1);
11693 12478
11694 if (m_UrlModule != null) 12479 if (m_UrlModule != null)
11695 return m_UrlModule.RequestURL(m_ScriptEngine.ScriptModule, m_host, m_item.ItemID).ToString(); 12480 return m_UrlModule.RequestURL(m_ScriptEngine.ScriptModule, m_host, m_item.ItemID, null).ToString();
11696 return UUID.Zero.ToString(); 12481 return UUID.Zero.ToString();
11697 } 12482 }
11698 12483
@@ -11708,31 +12493,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11708 UUID key = new UUID(); 12493 UUID key = new UUID();
11709 if (UUID.TryParse(id, out key)) 12494 if (UUID.TryParse(id, out key))
11710 { 12495 {
11711 try 12496 // return total object mass
11712 { 12497 SceneObjectPart part = World.GetSceneObjectPart(key);
11713 SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); 12498 if (part != null)
11714 if (obj != null) 12499 return part.ParentGroup.GetMass();
11715 return (double)obj.GetMass(); 12500
11716 // the object is null so the key is for an avatar 12501 // the object is null so the key is for an avatar
11717 ScenePresence avatar = World.GetScenePresence(key); 12502 ScenePresence avatar = World.GetScenePresence(key);
11718 if (avatar != null) 12503 if (avatar != null)
11719 if (avatar.IsChildAgent)
11720 // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass
11721 // child agents have a mass of 1.0
11722 return 1;
11723 else
11724 return (double)avatar.GetMass();
11725 }
11726 catch (KeyNotFoundException)
11727 { 12504 {
11728 return 0; // The Object/Agent not in the region so just return zero 12505 if (avatar.IsChildAgent)
12506 {
12507 // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass
12508 // child agents have a mass of 1.0
12509 return 1;
12510 }
12511 else
12512 {
12513 return (double)avatar.GetMass();
12514 }
11729 } 12515 }
11730 } 12516 }
11731 return 0; 12517 return 0;
11732 } 12518 }
11733 12519
11734 /// <summary> 12520 /// <summary>
11735 /// illListReplaceList removes the sub-list defined by the inclusive indices 12521 /// llListReplaceList removes the sub-list defined by the inclusive indices
11736 /// start and end and inserts the src list in its place. The inclusive 12522 /// start and end and inserts the src list in its place. The inclusive
11737 /// nature of the indices means that at least one element must be deleted 12523 /// nature of the indices means that at least one element must be deleted
11738 /// if the indices are within the bounds of the existing list. I.e. 2,2 12524 /// if the indices are within the bounds of the existing list. I.e. 2,2
@@ -11789,16 +12575,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11789 // based upon end. Note that if end exceeds the upper 12575 // based upon end. Note that if end exceeds the upper
11790 // bound in this case, the entire destination list 12576 // bound in this case, the entire destination list
11791 // is removed. 12577 // is removed.
11792 else 12578 else if (start == 0)
11793 { 12579 {
11794 if (end + 1 < dest.Length) 12580 if (end + 1 < dest.Length)
11795 {
11796 return src + dest.GetSublist(end + 1, -1); 12581 return src + dest.GetSublist(end + 1, -1);
11797 }
11798 else 12582 else
11799 {
11800 return src; 12583 return src;
11801 } 12584 }
12585 else // Start < 0
12586 {
12587 if (end + 1 < dest.Length)
12588 return dest.GetSublist(end + 1, -1);
12589 else
12590 return new LSL_List();
11802 } 12591 }
11803 } 12592 }
11804 // Finally, if start > end, we strip away a prefix and 12593 // Finally, if start > end, we strip away a prefix and
@@ -11821,6 +12610,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11821 if (null != dm) 12610 if (null != dm)
11822 dm.SendUrlToUser( 12611 dm.SendUrlToUser(
11823 new UUID(avatar_id), m_host.Name, m_host.UUID, m_host.OwnerID, false, message, url); 12612 new UUID(avatar_id), m_host.Name, m_host.UUID, m_host.OwnerID, false, message, url);
12613
12614 ScriptSleep(m_sleepMsOnLoadURL);
11824 } 12615 }
11825 12616
11826 public void llParcelMediaCommandList(LSL_List commandList) 12617 public void llParcelMediaCommandList(LSL_List commandList)
@@ -11833,7 +12624,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11833 // according to the docs, this command only works if script owner and land owner are the same 12624 // according to the docs, this command only works if script owner and land owner are the same
11834 // lets add estate owners and gods, too, and use the generic permission check. 12625 // lets add estate owners and gods, too, and use the generic permission check.
11835 ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition); 12626 ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
11836 if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, landObject, GroupPowers.ChangeMedia)) return; 12627 if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, landObject, GroupPowers.ChangeMedia, false)) return;
11837 12628
11838 bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)? 12629 bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)?
11839 byte loop = 0; 12630 byte loop = 0;
@@ -12051,18 +12842,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12051 if (sp.currentParcelUUID == landData.GlobalID) 12842 if (sp.currentParcelUUID == landData.GlobalID)
12052 { 12843 {
12053 sp.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this? 12844 sp.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this?
12054 (ParcelMediaCommandEnum)commandToSend, 12845 (ParcelMediaCommandEnum)commandToSend, time);
12055 time);
12056 } 12846 }
12057 }); 12847 });
12058 } 12848 }
12059 else if (!presence.IsChildAgent) 12849 else if (!presence.IsChildAgent)
12060 { 12850 {
12061 presence.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this? 12851 presence.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this?
12062 (ParcelMediaCommandEnum)commandToSend, 12852 (ParcelMediaCommandEnum)commandToSend, time);
12063 time);
12064 } 12853 }
12065 } 12854 }
12855 ScriptSleep(m_sleepMsOnParcelMediaCommandList);
12066 } 12856 }
12067 12857
12068 public LSL_List llParcelMediaQuery(LSL_List aList) 12858 public LSL_List llParcelMediaQuery(LSL_List aList)
@@ -12076,7 +12866,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12076 12866
12077 if (aList.Data[i] != null) 12867 if (aList.Data[i] != null)
12078 { 12868 {
12079 switch ((ParcelMediaCommandEnum) aList.Data[i]) 12869 switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString()))
12080 { 12870 {
12081 case ParcelMediaCommandEnum.Url: 12871 case ParcelMediaCommandEnum.Url:
12082 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); 12872 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL));
@@ -12102,6 +12892,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12102 12892
12103 } 12893 }
12104 } 12894 }
12895 ScriptSleep(m_sleepMsOnParcelMediaQuery);
12105 return list; 12896 return list;
12106 } 12897 }
12107 12898
@@ -12110,6 +12901,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12110 m_host.AddScriptLPS(1); 12901 m_host.AddScriptLPS(1);
12111 Int64 tmp = 0; 12902 Int64 tmp = 0;
12112 Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp); 12903 Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp);
12904 ScriptSleep(m_sleepMsOnModPow);
12113 return Convert.ToInt32(tmp); 12905 return Convert.ToInt32(tmp);
12114 } 12906 }
12115 12907
@@ -12131,15 +12923,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12131 12923
12132 if (quick_pay_buttons.Data.Length < 4) 12924 if (quick_pay_buttons.Data.Length < 4)
12133 { 12925 {
12134 Error("llSetPayPrice", "List must have at least 4 elements"); 12926 int x;
12135 return; 12927 for (x=quick_pay_buttons.Data.Length; x<= 4; x++)
12928 {
12929 quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE);
12930 }
12136 } 12931 }
12137 m_host.ParentGroup.RootPart.PayPrice[0]=price; 12932 int[] nPrice = new int[5];
12138 12933 nPrice[0] = price;
12139 m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; 12934 nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0);
12140 m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; 12935 nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1);
12141 m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; 12936 nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2);
12142 m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; 12937 nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3);
12938 m_host.ParentGroup.RootPart.PayPrice = nPrice;
12143 m_host.ParentGroup.HasGroupChanged = true; 12939 m_host.ParentGroup.HasGroupChanged = true;
12144 } 12940 }
12145 12941
@@ -12156,7 +12952,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12156 return Vector3.Zero; 12952 return Vector3.Zero;
12157 } 12953 }
12158 12954
12159 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 12955// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
12956 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
12160 if (presence != null) 12957 if (presence != null)
12161 { 12958 {
12162 LSL_Vector pos = new LSL_Vector(presence.CameraPosition); 12959 LSL_Vector pos = new LSL_Vector(presence.CameraPosition);
@@ -12179,7 +12976,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12179 return Quaternion.Identity; 12976 return Quaternion.Identity;
12180 } 12977 }
12181 12978
12182 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 12979// ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
12980 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
12183 if (presence != null) 12981 if (presence != null)
12184 { 12982 {
12185 return new LSL_Rotation(presence.CameraRotation); 12983 return new LSL_Rotation(presence.CameraRotation);
@@ -12192,12 +12990,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12192 { 12990 {
12193 m_host.AddScriptLPS(1); 12991 m_host.AddScriptLPS(1);
12194 Deprecated("llSetPrimURL", "Use llSetPrimMediaParams instead"); 12992 Deprecated("llSetPrimURL", "Use llSetPrimMediaParams instead");
12993 ScriptSleep(m_sleepMsOnSetPrimURL);
12195 } 12994 }
12196 12995
12197 public void llRefreshPrimURL() 12996 public void llRefreshPrimURL()
12198 { 12997 {
12199 m_host.AddScriptLPS(1); 12998 m_host.AddScriptLPS(1);
12200 Deprecated("llRefreshPrimURL"); 12999 Deprecated("llRefreshPrimURL");
13000 ScriptSleep(m_sleepMsOnRefreshPrimURL);
12201 } 13001 }
12202 13002
12203 public LSL_String llEscapeURL(string url) 13003 public LSL_String llEscapeURL(string url)
@@ -12230,7 +13030,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12230 { 13030 {
12231 m_host.AddScriptLPS(1); 13031 m_host.AddScriptLPS(1);
12232 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); 13032 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0);
12233 if (detectedParams == null) return; // only works on the first detected avatar 13033 if (detectedParams == null)
13034 {
13035 if (m_host.ParentGroup.IsAttachment == true)
13036 {
13037 detectedParams = new DetectParams();
13038 detectedParams.Key = m_host.OwnerID;
13039 }
13040 else
13041 {
13042 return;
13043 }
13044 }
12234 13045
12235 ScenePresence avatar = World.GetScenePresence(detectedParams.Key); 13046 ScenePresence avatar = World.GetScenePresence(detectedParams.Key);
12236 if (avatar != null) 13047 if (avatar != null)
@@ -12238,6 +13049,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12238 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, 13049 avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name,
12239 simname, pos, lookAt); 13050 simname, pos, lookAt);
12240 } 13051 }
13052 ScriptSleep(m_sleepMsOnMapDestination);
12241 } 13053 }
12242 13054
12243 public void llAddToLandBanList(string avatar, double hours) 13055 public void llAddToLandBanList(string avatar, double hours)
@@ -12245,7 +13057,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12245 m_host.AddScriptLPS(1); 13057 m_host.AddScriptLPS(1);
12246 UUID key; 13058 UUID key;
12247 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); 13059 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
12248 if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) 13060 if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned, false))
12249 { 13061 {
12250 int expires = 0; 13062 int expires = 0;
12251 if (hours != 0) 13063 if (hours != 0)
@@ -12278,6 +13090,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12278 World.EventManager.TriggerLandObjectUpdated((uint)land.LandData.LocalID, land); 13090 World.EventManager.TriggerLandObjectUpdated((uint)land.LandData.LocalID, land);
12279 } 13091 }
12280 } 13092 }
13093 ScriptSleep(m_sleepMsOnAddToLandBanList);
12281 } 13094 }
12282 13095
12283 public void llRemoveFromLandPassList(string avatar) 13096 public void llRemoveFromLandPassList(string avatar)
@@ -12285,7 +13098,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12285 m_host.AddScriptLPS(1); 13098 m_host.AddScriptLPS(1);
12286 UUID key; 13099 UUID key;
12287 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); 13100 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
12288 if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageAllowed)) 13101 if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManagePasses, false))
12289 { 13102 {
12290 if (UUID.TryParse(avatar, out key)) 13103 if (UUID.TryParse(avatar, out key))
12291 { 13104 {
@@ -12304,6 +13117,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12304 } 13117 }
12305 } 13118 }
12306 } 13119 }
13120 ScriptSleep(m_sleepMsOnRemoveFromLandPassList);
12307 } 13121 }
12308 13122
12309 public void llRemoveFromLandBanList(string avatar) 13123 public void llRemoveFromLandBanList(string avatar)
@@ -12311,7 +13125,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12311 m_host.AddScriptLPS(1); 13125 m_host.AddScriptLPS(1);
12312 UUID key; 13126 UUID key;
12313 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); 13127 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
12314 if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) 13128 if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned, false))
12315 { 13129 {
12316 if (UUID.TryParse(avatar, out key)) 13130 if (UUID.TryParse(avatar, out key))
12317 { 13131 {
@@ -12330,6 +13144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12330 } 13144 }
12331 } 13145 }
12332 } 13146 }
13147 ScriptSleep(m_sleepMsOnRemoveFromLandBanList);
12333 } 13148 }
12334 13149
12335 public void llSetCameraParams(LSL_List rules) 13150 public void llSetCameraParams(LSL_List rules)
@@ -12542,19 +13357,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12542 public LSL_String llXorBase64StringsCorrect(string str1, string str2) 13357 public LSL_String llXorBase64StringsCorrect(string str1, string str2)
12543 { 13358 {
12544 m_host.AddScriptLPS(1); 13359 m_host.AddScriptLPS(1);
12545 string ret = String.Empty; 13360
12546 string src1 = llBase64ToString(str1); 13361 if (str1 == String.Empty)
12547 string src2 = llBase64ToString(str2); 13362 return String.Empty;
12548 int c = 0; 13363 if (str2 == String.Empty)
12549 for (int i = 0; i < src1.Length; i++) 13364 return str1;
13365
13366 int len = str2.Length;
13367 if ((len % 4) != 0) // LL is EVIL!!!!
12550 { 13368 {
12551 ret += (char) (src1[i] ^ src2[c]); 13369 while (str2.EndsWith("="))
13370 str2 = str2.Substring(0, str2.Length - 1);
13371
13372 len = str2.Length;
13373 int mod = len % 4;
12552 13374
12553 c++; 13375 if (mod == 1)
12554 if (c >= src2.Length) 13376 str2 = str2.Substring(0, str2.Length - 1);
12555 c = 0; 13377 else if (mod == 2)
13378 str2 += "==";
13379 else if (mod == 3)
13380 str2 += "=";
12556 } 13381 }
12557 return llStringToBase64(ret); 13382
13383 byte[] data1;
13384 byte[] data2;
13385 try
13386 {
13387 data1 = Convert.FromBase64String(str1);
13388 data2 = Convert.FromBase64String(str2);
13389 }
13390 catch (Exception)
13391 {
13392 return new LSL_String(String.Empty);
13393 }
13394
13395 byte[] d2 = new Byte[data1.Length];
13396 int pos = 0;
13397
13398 if (data1.Length <= data2.Length)
13399 {
13400 Array.Copy(data2, 0, d2, 0, data1.Length);
13401 }
13402 else
13403 {
13404 while (pos < data1.Length)
13405 {
13406 len = data1.Length - pos;
13407 if (len > data2.Length)
13408 len = data2.Length;
13409
13410 Array.Copy(data2, 0, d2, pos, len);
13411 pos += len;
13412 }
13413 }
13414
13415 for (pos = 0 ; pos < data1.Length ; pos++ )
13416 data1[pos] ^= d2[pos];
13417
13418 return Convert.ToBase64String(data1);
12558 } 13419 }
12559 13420
12560 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) 13421 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body)
@@ -12570,6 +13431,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12570 List<string> param = new List<string>(); 13431 List<string> param = new List<string>();
12571 bool ok; 13432 bool ok;
12572 Int32 flag; 13433 Int32 flag;
13434 int nCustomHeaders = 0;
12573 13435
12574 for (int i = 0; i < parameters.Data.Length; i += 2) 13436 for (int i = 0; i < parameters.Data.Length; i += 2)
12575 { 13437 {
@@ -12596,6 +13458,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12596 //Second Life documentation for llHTTPRequest. 13458 //Second Life documentation for llHTTPRequest.
12597 for (int count = 1; count <= 8; ++count) 13459 for (int count = 1; count <= 8; ++count)
12598 { 13460 {
13461 if(nCustomHeaders >= 8)
13462 {
13463 Error("llHTTPRequest", "Max number of custom headers is 8, excess ignored");
13464 break;
13465 }
13466
12599 //Enough parameters remaining for (another) header? 13467 //Enough parameters remaining for (another) header?
12600 if (parameters.Data.Length - i < 2) 13468 if (parameters.Data.Length - i < 2)
12601 { 13469 {
@@ -12610,15 +13478,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12610 13478
12611 param.Add(parameters.Data[i].ToString()); 13479 param.Add(parameters.Data[i].ToString());
12612 param.Add(parameters.Data[i+1].ToString()); 13480 param.Add(parameters.Data[i+1].ToString());
13481 nCustomHeaders++;
12613 13482
12614 //Have we reached the end of the list of headers? 13483 //Have we reached the end of the list of headers?
12615 //End is marked by a string with a single digit. 13484 //End is marked by a string with a single digit.
12616 if (i+2 >= parameters.Data.Length || 13485 if (i + 2 >= parameters.Data.Length ||
12617 Char.IsDigit(parameters.Data[i].ToString()[0])) 13486 Char.IsDigit(parameters.Data[i + 2].ToString()[0]))
12618 { 13487 {
12619 break; 13488 break;
12620 } 13489 }
12621
12622 i += 2; 13490 i += 2;
12623 } 13491 }
12624 } 13492 }
@@ -12658,16 +13526,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12658 if (userAgent != null) 13526 if (userAgent != null)
12659 httpHeaders["User-Agent"] = userAgent; 13527 httpHeaders["User-Agent"] = userAgent;
12660 13528
13529 // See if the URL contains any header hacks
13530 string[] urlParts = url.Split(new char[] {'\n'});
13531 if (urlParts.Length > 1)
13532 {
13533 // Iterate the passed headers and parse them
13534 for (int i = 1 ; i < urlParts.Length ; i++ )
13535 {
13536 // The rest of those would be added to the body in SL.
13537 // Let's not do that.
13538 if (urlParts[i] == String.Empty)
13539 break;
13540
13541 // See if this could be a valid header
13542 string[] headerParts = urlParts[i].Split(new char[] {':'}, 2);
13543 if (headerParts.Length != 2)
13544 continue;
13545
13546 string headerName = headerParts[0].Trim();
13547 string headerValue = headerParts[1].Trim();
13548
13549 // Filter out headers that could be used to abuse
13550 // another system or cloak the request
13551 if (headerName.ToLower() == "x-secondlife-shard" ||
13552 headerName.ToLower() == "x-secondlife-object-name" ||
13553 headerName.ToLower() == "x-secondlife-object-key" ||
13554 headerName.ToLower() == "x-secondlife-region" ||
13555 headerName.ToLower() == "x-secondlife-local-position" ||
13556 headerName.ToLower() == "x-secondlife-local-velocity" ||
13557 headerName.ToLower() == "x-secondlife-local-rotation" ||
13558 headerName.ToLower() == "x-secondlife-owner-name" ||
13559 headerName.ToLower() == "x-secondlife-owner-key" ||
13560 headerName.ToLower() == "connection" ||
13561 headerName.ToLower() == "content-length" ||
13562 headerName.ToLower() == "from" ||
13563 headerName.ToLower() == "host" ||
13564 headerName.ToLower() == "proxy-authorization" ||
13565 headerName.ToLower() == "referer" ||
13566 headerName.ToLower() == "trailer" ||
13567 headerName.ToLower() == "transfer-encoding" ||
13568 headerName.ToLower() == "via" ||
13569 headerName.ToLower() == "authorization")
13570 continue;
13571
13572 httpHeaders[headerName] = headerValue;
13573 }
13574
13575 // Finally, strip any protocol specifier from the URL
13576 url = urlParts[0].Trim();
13577 int idx = url.IndexOf(" HTTP/");
13578 if (idx != -1)
13579 url = url.Substring(0, idx);
13580 }
13581
12661 string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; 13582 string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$";
12662 Regex r = new Regex(authregex); 13583 Regex r = new Regex(authregex);
12663 int[] gnums = r.GetGroupNumbers(); 13584 int[] gnums = r.GetGroupNumbers();
12664 Match m = r.Match(url); 13585 Match m = r.Match(url);
12665 if (m.Success) { 13586 if (m.Success)
12666 for (int i = 1; i < gnums.Length; i++) { 13587 {
13588 for (int i = 1; i < gnums.Length; i++)
13589 {
12667 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; 13590 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]];
12668 //CaptureCollection cc = g.Captures; 13591 //CaptureCollection cc = g.Captures;
12669 } 13592 }
12670 if (m.Groups.Count == 5) { 13593 if (m.Groups.Count == 5)
13594 {
12671 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); 13595 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString())));
12672 url = m.Groups[1].ToString() + m.Groups[4].ToString(); 13596 url = m.Groups[1].ToString() + m.Groups[4].ToString();
12673 } 13597 }
@@ -12712,6 +13636,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12712 } 13636 }
12713 } 13637 }
12714 } 13638 }
13639 ScriptSleep(m_sleepMsOnResetLandBanList);
12715 } 13640 }
12716 13641
12717 public void llResetLandPassList() 13642 public void llResetLandPassList()
@@ -12728,6 +13653,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12728 } 13653 }
12729 } 13654 }
12730 } 13655 }
13656 ScriptSleep(m_sleepMsOnResetLandPassList);
12731 } 13657 }
12732 13658
12733 public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide) 13659 public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide)
@@ -12785,6 +13711,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12785 ret.Add(new LSL_Integer(detectedParams.Value)); 13711 ret.Add(new LSL_Integer(detectedParams.Value));
12786 } 13712 }
12787 } 13713 }
13714 ScriptSleep(m_sleepMsOnGetParcelPrimOwners);
12788 return ret; 13715 return ret;
12789 } 13716 }
12790 13717
@@ -12871,6 +13798,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12871 13798
12872 LSL_List ret = new LSL_List(); 13799 LSL_List ret = new LSL_List();
12873 UUID key = new UUID(); 13800 UUID key = new UUID();
13801
13802
12874 if (UUID.TryParse(id, out key)) 13803 if (UUID.TryParse(id, out key))
12875 { 13804 {
12876 ScenePresence av = World.GetScenePresence(key); 13805 ScenePresence av = World.GetScenePresence(key);
@@ -12888,13 +13817,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12888 ret.Add(new LSL_String("")); 13817 ret.Add(new LSL_String(""));
12889 break; 13818 break;
12890 case ScriptBaseClass.OBJECT_POS: 13819 case ScriptBaseClass.OBJECT_POS:
12891 ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); 13820 Vector3 avpos;
13821
13822 if (av.ParentID != 0 && av.ParentPart != null &&
13823 av.ParentPart.ParentGroup != null && av.ParentPart.ParentGroup.RootPart != null )
13824 {
13825 avpos = av.OffsetPosition;
13826
13827 if(!av.LegacySitOffsets)
13828 {
13829 Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f);
13830 avpos -= sitOffset;
13831 }
13832
13833 SceneObjectPart sitRoot = av.ParentPart.ParentGroup.RootPart;
13834 avpos = sitRoot.GetWorldPosition() + avpos * sitRoot.GetWorldRotation();
13835 }
13836 else
13837 avpos = av.AbsolutePosition;
13838
13839 ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z));
12892 break; 13840 break;
12893 case ScriptBaseClass.OBJECT_ROT: 13841 case ScriptBaseClass.OBJECT_ROT:
12894 ret.Add(new LSL_Rotation(av.GetWorldRotation())); 13842 Quaternion avrot = av.GetWorldRotation();
13843 ret.Add(new LSL_Rotation(avrot));
12895 break; 13844 break;
12896 case ScriptBaseClass.OBJECT_VELOCITY: 13845 case ScriptBaseClass.OBJECT_VELOCITY:
12897 ret.Add(new LSL_Vector(av.GetWorldVelocity())); 13846 Vector3 avvel = av.GetWorldVelocity();
13847 ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z));
12898 break; 13848 break;
12899 case ScriptBaseClass.OBJECT_OWNER: 13849 case ScriptBaseClass.OBJECT_OWNER:
12900 ret.Add(new LSL_String(id)); 13850 ret.Add(new LSL_String(id));
@@ -12976,6 +13926,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
12976 case ScriptBaseClass.OBJECT_LAST_OWNER_ID: 13926 case ScriptBaseClass.OBJECT_LAST_OWNER_ID:
12977 ret.Add(new LSL_Key(ScriptBaseClass.NULL_KEY)); 13927 ret.Add(new LSL_Key(ScriptBaseClass.NULL_KEY));
12978 break; 13928 break;
13929 case ScriptBaseClass.OBJECT_CLICK_ACTION:
13930 ret.Add(new LSL_Integer(0));
13931 break;
13932 case ScriptBaseClass.OBJECT_OMEGA:
13933 ret.Add(new LSL_Vector(Vector3.Zero));
13934 break;
13935 case ScriptBaseClass.OBJECT_PRIM_COUNT:
13936 List<SceneObjectGroup> Attachments = av.GetAttachments();
13937 int count = 0;
13938 try
13939 {
13940 foreach (SceneObjectGroup Attachment in Attachments)
13941 count += Attachment.PrimCount;
13942 } catch { };
13943 ret.Add(new LSL_Integer(count));
13944 break;
13945 case ScriptBaseClass.OBJECT_TOTAL_INVENTORY_COUNT:
13946 List<SceneObjectGroup> invAttachments = av.GetAttachments();
13947 int invcount = 0;
13948 try
13949 {
13950 foreach (SceneObjectGroup Attachment in invAttachments)
13951 {
13952 SceneObjectPart[] parts = Attachment.Parts;
13953 int nparts = parts.Count();
13954 for(int i = 0; i < nparts; i++)
13955 invcount += parts[i].Inventory.Count;
13956 }
13957 } catch { };
13958 ret.Add(new LSL_Integer(invcount));
13959 break;
13960 case ScriptBaseClass.OBJECT_REZZER_KEY:
13961 ret.Add(new LSL_Key(id));
13962 break;
13963 case ScriptBaseClass.OBJECT_GROUP_TAG:
13964 ret.Add(new LSL_String(av.Grouptitle));
13965 break;
13966 case ScriptBaseClass.OBJECT_TEMP_ATTACHED:
13967 ret.Add(new LSL_Integer(0));
13968 break;
12979 default: 13969 default:
12980 // Invalid or unhandled constant. 13970 // Invalid or unhandled constant.
12981 ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL)); 13971 ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL));
@@ -13000,7 +13990,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13000 ret.Add(new LSL_String(obj.Description)); 13990 ret.Add(new LSL_String(obj.Description));
13001 break; 13991 break;
13002 case ScriptBaseClass.OBJECT_POS: 13992 case ScriptBaseClass.OBJECT_POS:
13003 ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); 13993 Vector3 opos = obj.AbsolutePosition;
13994 ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z));
13004 break; 13995 break;
13005 case ScriptBaseClass.OBJECT_ROT: 13996 case ScriptBaseClass.OBJECT_ROT:
13006 Quaternion rot = Quaternion.Identity; 13997 Quaternion rot = Quaternion.Identity;
@@ -13036,7 +14027,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13036 } 14027 }
13037 else 14028 else
13038 { 14029 {
13039 vel = obj.Velocity; 14030 vel = obj.Velocity;
13040 } 14031 }
13041 14032
13042 ret.Add(vel); 14033 ret.Add(vel);
@@ -13073,9 +14064,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13073 // The value returned in SL for normal prims is prim count 14064 // The value returned in SL for normal prims is prim count
13074 ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); 14065 ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount));
13075 break; 14066 break;
13076 // The following 3 costs I have intentionaly coded to return zero. They are part of 14067
13077 // "Land Impact" calculations. These calculations are probably not applicable 14068 // costs below may need to be diferent for root parts, need to check
13078 // to OpenSim and are not yet complete in SL
13079 case ScriptBaseClass.OBJECT_SERVER_COST: 14069 case ScriptBaseClass.OBJECT_SERVER_COST:
13080 // The linden calculation is here 14070 // The linden calculation is here
13081 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight 14071 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight
@@ -13083,16 +14073,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13083 ret.Add(new LSL_Float(0)); 14073 ret.Add(new LSL_Float(0));
13084 break; 14074 break;
13085 case ScriptBaseClass.OBJECT_STREAMING_COST: 14075 case ScriptBaseClass.OBJECT_STREAMING_COST:
13086 // The linden calculation is here 14076 // The value returned in SL for normal prims is prim count * 0.06
13087 // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost 14077 ret.Add(new LSL_Float(obj.StreamingCost));
13088 // The value returned in SL for normal prims looks like the prim count * 0.06
13089 ret.Add(new LSL_Float(0));
13090 break; 14078 break;
13091 case ScriptBaseClass.OBJECT_PHYSICS_COST: 14079 case ScriptBaseClass.OBJECT_PHYSICS_COST:
13092 // The linden calculation is here 14080 // The value returned in SL for normal prims is prim count
13093 // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics 14081 ret.Add(new LSL_Float(obj.PhysicsCost));
13094 // The value returned in SL for normal prims looks like the prim count
13095 ret.Add(new LSL_Float(0));
13096 break; 14082 break;
13097 case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding 14083 case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding
13098 ret.Add(new LSL_Float(0)); 14084 ret.Add(new LSL_Float(0));
@@ -13152,6 +14138,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13152 case ScriptBaseClass.OBJECT_LAST_OWNER_ID: 14138 case ScriptBaseClass.OBJECT_LAST_OWNER_ID:
13153 ret.Add(new LSL_Key(obj.ParentGroup.LastOwnerID.ToString())); 14139 ret.Add(new LSL_Key(obj.ParentGroup.LastOwnerID.ToString()));
13154 break; 14140 break;
14141 case ScriptBaseClass.OBJECT_CLICK_ACTION:
14142 ret.Add(new LSL_Integer(obj.ClickAction));
14143 break;
14144 case ScriptBaseClass.OBJECT_OMEGA:
14145 ret.Add(new LSL_Vector(obj.AngularVelocity));
14146 break;
14147 case ScriptBaseClass.OBJECT_PRIM_COUNT:
14148 ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount));
14149 break;
14150 case ScriptBaseClass.OBJECT_TOTAL_INVENTORY_COUNT:
14151 SceneObjectPart[] parts = obj.ParentGroup.Parts;
14152 int nparts = parts.Count();
14153 int count = 0;
14154 for(int i = 0; i < nparts; i++)
14155 count += parts[i].Inventory.Count;
14156 ret.Add(new LSL_Integer(count));
14157 break;
14158 case ScriptBaseClass.OBJECT_REZZER_KEY:
14159 ret.Add(new LSL_Key(obj.ParentGroup.RezzerID.ToString()));
14160 break;
14161 case ScriptBaseClass.OBJECT_GROUP_TAG:
14162 ret.Add(new LSL_String(String.Empty));
14163 break;
14164 case ScriptBaseClass.OBJECT_TEMP_ATTACHED:
14165 if (obj.ParentGroup.AttachmentPoint != 0 && obj.ParentGroup.FromItemID == UUID.Zero)
14166 {
14167 ret.Add(new LSL_Integer(1));
14168 }
14169 else
14170 {
14171 ret.Add(new LSL_Integer(0));
14172 }
14173 break;
13155 default: 14174 default:
13156 // Invalid or unhandled constant. 14175 // Invalid or unhandled constant.
13157 ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL)); 14176 ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL));
@@ -13286,6 +14305,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13286 { 14305 {
13287 AsyncCommands.DataserverPlugin.DataserverReply(reqIdentifier, NotecardCache.GetLines(assetID).ToString()); 14306 AsyncCommands.DataserverPlugin.DataserverReply(reqIdentifier, NotecardCache.GetLines(assetID).ToString());
13288 14307
14308 ScriptSleep(m_sleepMsOnGetNumberOfNotecardLines);
13289 return tid.ToString(); 14309 return tid.ToString();
13290 } 14310 }
13291 14311
@@ -13301,6 +14321,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13301 AsyncCommands.DataserverPlugin.DataserverReply(reqIdentifier, NotecardCache.GetLines(id).ToString()); 14321 AsyncCommands.DataserverPlugin.DataserverReply(reqIdentifier, NotecardCache.GetLines(id).ToString());
13302 }); 14322 });
13303 14323
14324 ScriptSleep(m_sleepMsOnGetNumberOfNotecardLines);
13304 return tid.ToString(); 14325 return tid.ToString();
13305 } 14326 }
13306 14327
@@ -13336,6 +14357,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13336 AsyncCommands.DataserverPlugin.DataserverReply( 14357 AsyncCommands.DataserverPlugin.DataserverReply(
13337 reqIdentifier, NotecardCache.GetLine(assetID, line, m_notecardLineReadCharsMax)); 14358 reqIdentifier, NotecardCache.GetLine(assetID, line, m_notecardLineReadCharsMax));
13338 14359
14360 ScriptSleep(m_sleepMsOnGetNotecardLine);
13339 return tid.ToString(); 14361 return tid.ToString();
13340 } 14362 }
13341 14363
@@ -13354,6 +14376,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13354 reqIdentifier, NotecardCache.GetLine(assetID, line, m_notecardLineReadCharsMax)); 14376 reqIdentifier, NotecardCache.GetLine(assetID, line, m_notecardLineReadCharsMax));
13355 }); 14377 });
13356 14378
14379 ScriptSleep(m_sleepMsOnGetNotecardLine);
13357 return tid.ToString(); 14380 return tid.ToString();
13358 } 14381 }
13359 14382
@@ -13371,12 +14394,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13371 14394
13372 public LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules) 14395 public LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules)
13373 { 14396 {
13374 SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); 14397 SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim));
14398
14399 LSL_List result = new LSL_List();
13375 14400
13376 if (obj != null && obj.OwnerID == m_host.OwnerID) 14401 if (obj != null && obj.OwnerID == m_host.OwnerID)
13377 return GetEntityParams(obj, rules); 14402 {
14403 LSL_List remaining = GetPrimParams(obj, rules, ref result);
13378 14404
13379 return new LSL_List(); 14405 while (remaining.Length > 2)
14406 {
14407 int linknumber = remaining.GetLSLIntegerItem(0);
14408 rules = remaining.GetSublist(1, -1);
14409 List<SceneObjectPart> parts = GetLinkParts(linknumber);
14410
14411 foreach (SceneObjectPart part in parts)
14412 remaining = GetPrimParams(part, rules, ref result);
14413 }
14414 }
14415
14416 return result;
13380 } 14417 }
13381 14418
13382 public void print(string str) 14419 public void print(string str)
@@ -13390,6 +14427,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13390 } 14427 }
13391 } 14428 }
13392 14429
14430 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
14431 {
14432 List<SceneObjectPart> parts = GetLinkParts(link);
14433 if (parts.Count < 1)
14434 return 0;
14435
14436 return GetNumberOfSides(parts[0]);
14437 }
14438
13393 private string Name2Username(string name) 14439 private string Name2Username(string name)
13394 { 14440 {
13395 string[] parts = name.Split(new char[] {' '}); 14441 string[] parts = name.Split(new char[] {' '});
@@ -13432,7 +14478,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13432 14478
13433 return rq.ToString(); 14479 return rq.ToString();
13434 } 14480 }
13435 14481/*
14482 private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args)
14483 {
14484 m_SayShoutCount = 0;
14485 }
14486*/
13436 private struct Tri 14487 private struct Tri
13437 { 14488 {
13438 public Vector3 p1; 14489 public Vector3 p1;
@@ -13453,18 +14504,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13453 return false; 14504 return false;
13454 } 14505 }
13455 14506
13456 private ContactResult[] AvatarIntersection(Vector3 rayStart, Vector3 rayEnd) 14507 private ContactResult[] AvatarIntersection(Vector3 rayStart, Vector3 rayEnd, bool skipPhys)
13457 { 14508 {
13458 List<ContactResult> contacts = new List<ContactResult>(); 14509 List<ContactResult> contacts = new List<ContactResult>();
13459 14510
13460 Vector3 ab = rayEnd - rayStart; 14511 Vector3 ab = rayEnd - rayStart;
14512 float ablen = ab.Length();
13461 14513
13462 World.ForEachScenePresence(delegate(ScenePresence sp) 14514 World.ForEachScenePresence(delegate(ScenePresence sp)
13463 { 14515 {
14516 if(skipPhys && sp.PhysicsActor != null)
14517 return;
14518
13464 Vector3 ac = sp.AbsolutePosition - rayStart; 14519 Vector3 ac = sp.AbsolutePosition - rayStart;
13465// Vector3 bc = sp.AbsolutePosition - rayEnd;
13466 14520
13467 double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); 14521 double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / ablen);
13468 14522
13469 if (d > 1.5) 14523 if (d > 1.5)
13470 return; 14524 return;
@@ -13581,9 +14635,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13581 14635
13582 ContactResult result = new ContactResult (); 14636 ContactResult result = new ContactResult ();
13583 result.ConsumerID = group.LocalId; 14637 result.ConsumerID = group.LocalId;
13584 result.Depth = intersection.distance; 14638// result.Depth = intersection.distance;
13585 result.Normal = intersection.normal; 14639 result.Normal = intersection.normal;
13586 result.Pos = intersection.ipoint; 14640 result.Pos = intersection.ipoint;
14641 result.Depth = Vector3.Mag(rayStart - result.Pos);
13587 14642
13588 contacts.Add(result); 14643 contacts.Add(result);
13589 }); 14644 });
@@ -13716,6 +14771,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13716 14771
13717 return contacts[0]; 14772 return contacts[0];
13718 } 14773 }
14774/*
14775 // not done:
14776 private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght)
14777 {
14778 ContactResult[] contacts = null;
14779 World.ForEachSOG(delegate(SceneObjectGroup group)
14780 {
14781 if (m_host.ParentGroup == group)
14782 return;
14783
14784 if (group.IsAttachment)
14785 return;
14786
14787 if(group.RootPart.PhysActor != null)
14788 return;
14789
14790 contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght);
14791 });
14792 return contacts;
14793 }
14794*/
13719 14795
13720 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) 14796 public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options)
13721 { 14797 {
@@ -13731,7 +14807,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13731 Vector3 rayEnd = end; 14807 Vector3 rayEnd = end;
13732 Vector3 dir = rayEnd - rayStart; 14808 Vector3 dir = rayEnd - rayStart;
13733 14809
13734 float dist = Vector3.Mag(dir); 14810 float dist = dir.Length();
13735 14811
13736 int count = 1; 14812 int count = 1;
13737 bool detectPhantom = false; 14813 bool detectPhantom = false;
@@ -13760,17 +14836,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13760 bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL); 14836 bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL);
13761 bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); 14837 bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL);
13762 14838
13763
13764 if (World.SupportsRayCastFiltered()) 14839 if (World.SupportsRayCastFiltered())
13765 { 14840 {
13766 if (dist == 0) 14841 if (dist == 0)
13767 return list; 14842 return list;
13768 14843
13769 RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull; 14844 RayFilterFlags rayfilter = RayFilterFlags.BackFaceCull;
13770 if (checkTerrain) 14845 if (checkTerrain)
13771 rayfilter |= RayFilterFlags.land; 14846 rayfilter |= RayFilterFlags.land;
13772// if (checkAgents) 14847 if (checkAgents)
13773// rayfilter |= RayFilterFlags.agent; 14848 rayfilter |= RayFilterFlags.agent;
13774 if (checkPhysical) 14849 if (checkPhysical)
13775 rayfilter |= RayFilterFlags.physical; 14850 rayfilter |= RayFilterFlags.physical;
13776 if (checkNonPhysical) 14851 if (checkNonPhysical)
@@ -13796,16 +14871,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13796 14871
13797 if (physresults == null) 14872 if (physresults == null)
13798 { 14873 {
13799 list.Add(new LSL_Integer(-3)); // timeout error 14874// list.Add(new LSL_Integer(-3)); // timeout error
13800 return list; 14875// return list;
14876 results = new List<ContactResult>();
13801 } 14877 }
13802 14878 else
13803 results = (List<ContactResult>)physresults; 14879 results = (List<ContactResult>)physresults;
13804 14880
13805 // for now physics doesn't detect sitted avatars so do it outside physics 14881 // for now physics doesn't detect sitted avatars so do it outside physics
13806 if (checkAgents) 14882 if (checkAgents)
13807 { 14883 {
13808 ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); 14884 ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd, true);
13809 foreach (ContactResult r in agentHits) 14885 foreach (ContactResult r in agentHits)
13810 results.Add(r); 14886 results.Add(r);
13811 } 14887 }
@@ -13821,12 +14897,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13821 foreach (ContactResult r in objectHits) 14897 foreach (ContactResult r in objectHits)
13822 results.Add(r); 14898 results.Add(r);
13823 } 14899 }
14900 // Double check this because of current ODE distance problems
14901 if (checkTerrain && dist > 60)
14902 {
14903 bool skipGroundCheck = false;
14904
14905 foreach (ContactResult c in results)
14906 {
14907 if (c.ConsumerID == 0) // Physics gave us a ground collision
14908 skipGroundCheck = true;
14909 }
14910
14911 if (!skipGroundCheck)
14912 {
14913 float tmp = dir.X * dir.X + dir.Y * dir.Y;
14914 if(tmp > 2500)
14915 {
14916 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd);
14917 if (groundContact != null)
14918 results.Add((ContactResult)groundContact);
14919 }
14920 }
14921 }
13824 } 14922 }
13825 else 14923 else
13826 { 14924 {
13827 if (checkAgents) 14925 if (checkAgents)
13828 { 14926 {
13829 ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); 14927 ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd, false);
13830 foreach (ContactResult r in agentHits) 14928 foreach (ContactResult r in agentHits)
13831 results.Add(r); 14929 results.Add(r);
13832 } 14930 }
@@ -13841,13 +14939,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13841 results.Add(objectHits[iter]); 14939 results.Add(objectHits[iter]);
13842 } 14940 }
13843 } 14941 }
13844 }
13845 14942
13846 if (checkTerrain) 14943 if (checkTerrain)
13847 { 14944 {
13848 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); 14945 ContactResult? groundContact = GroundIntersection(rayStart, rayEnd);
13849 if (groundContact != null) 14946 if (groundContact != null)
13850 results.Add((ContactResult)groundContact); 14947 results.Add((ContactResult)groundContact);
14948 }
13851 } 14949 }
13852 14950
13853 results.Sort(delegate(ContactResult a, ContactResult b) 14951 results.Sort(delegate(ContactResult a, ContactResult b)
@@ -13908,10 +15006,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13908 } 15006 }
13909 15007
13910 list.Add(new LSL_Integer(values)); 15008 list.Add(new LSL_Integer(values));
13911
13912 return list; 15009 return list;
13913 } 15010 }
13914 15011
15012
13915 /// <summary> 15013 /// <summary>
13916 /// Implementation of llCastRay similar to SL 2015-04-21. 15014 /// Implementation of llCastRay similar to SL 2015-04-21.
13917 /// http://wiki.secondlife.com/wiki/LlCastRay 15015 /// http://wiki.secondlife.com/wiki/LlCastRay
@@ -13935,7 +15033,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13935 UUID userId = UUID.Zero; 15033 UUID userId = UUID.Zero;
13936 int msAvailable = 0; 15034 int msAvailable = 0;
13937 // Throttle per owner when attachment or "vehicle" (sat upon) 15035 // Throttle per owner when attachment or "vehicle" (sat upon)
13938 if (m_host.ParentGroup.IsAttachment || m_host.ParentGroup.GetSittingAvatars().Count > 0) 15036 if (m_host.ParentGroup.IsAttachment || m_host.ParentGroup.GetSittingAvatarsCount() > 0)
13939 { 15037 {
13940 userId = m_host.OwnerID; 15038 userId = m_host.OwnerID;
13941 msAvailable = m_msPerAvatarInCastRay; 15039 msAvailable = m_msPerAvatarInCastRay;
@@ -13968,13 +15066,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13968 msAvailable -= m_castRayCalls[i].UsedMs; 15066 msAvailable -= m_castRayCalls[i].UsedMs;
13969 } 15067 }
13970 } 15068 }
13971 }
13972 15069
13973 // Return failure if not enough available time 15070 // Return failure if not enough available time
13974 if (msAvailable < m_msMinInCastRay) 15071 if (msAvailable < m_msMinInCastRay)
13975 { 15072 {
13976 result.Add(new LSL_Integer(ScriptBaseClass.RCERR_CAST_TIME_EXCEEDED)); 15073 result.Add(new LSL_Integer(ScriptBaseClass.RCERR_CAST_TIME_EXCEEDED));
13977 return result; 15074 return result;
15075 }
13978 } 15076 }
13979 15077
13980 // Initialize 15078 // Initialize
@@ -13987,7 +15085,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13987 int rejectTypes = 0; 15085 int rejectTypes = 0;
13988 int dataFlags = 0; 15086 int dataFlags = 0;
13989 int maxHits = 1; 15087 int maxHits = 1;
13990 bool detectPhantom = false; 15088 bool notdetectPhantom = true;
13991 for (int i = 0; i < options.Length; i += 2) 15089 for (int i = 0; i < options.Length; i += 2)
13992 { 15090 {
13993 if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_REJECT_TYPES) 15091 if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_REJECT_TYPES)
@@ -13997,7 +15095,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13997 else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_MAX_HITS) 15095 else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_MAX_HITS)
13998 maxHits = options.GetLSLIntegerItem(i + 1); 15096 maxHits = options.GetLSLIntegerItem(i + 1);
13999 else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DETECT_PHANTOM) 15097 else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DETECT_PHANTOM)
14000 detectPhantom = (options.GetLSLIntegerItem(i + 1) != 0); 15098 notdetectPhantom = (options.GetLSLIntegerItem(i + 1) == 0);
14001 } 15099 }
14002 if (maxHits > m_maxHitsInCastRay) 15100 if (maxHits > m_maxHitsInCastRay)
14003 maxHits = m_maxHitsInCastRay; 15101 maxHits = m_maxHitsInCastRay;
@@ -14027,157 +15125,153 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
14027 World.ForEachSOG( 15125 World.ForEachSOG(
14028 delegate(SceneObjectGroup group) 15126 delegate(SceneObjectGroup group)
14029 { 15127 {
15128 if(group.IsDeleted || group.RootPart == null)
15129 return;
14030 // Check group filters unless part filters are configured 15130 // Check group filters unless part filters are configured
14031 bool isPhysical = (group.RootPart != null && group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical); 15131 bool isPhysical = (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical);
14032 bool isNonphysical = !isPhysical; 15132 bool isNonphysical = !isPhysical;
14033 bool isPhantom = group.IsPhantom || group.IsVolumeDetect; 15133 bool isPhantom = group.IsPhantom || group.IsVolumeDetect;
14034 bool isAttachment = group.IsAttachment; 15134 bool isAttachment = group.IsAttachment;
14035 bool doGroup = true;
14036 if (isPhysical && rejectPhysical) 15135 if (isPhysical && rejectPhysical)
14037 doGroup = false; 15136 return;
14038 if (isNonphysical && rejectNonphysical) 15137 if (isNonphysical && rejectNonphysical)
14039 doGroup = false; 15138 return;
14040 if (isPhantom && detectPhantom) 15139 if (isPhantom && notdetectPhantom)
14041 doGroup = true; 15140 return;
14042 if (m_filterPartsInCastRay)
14043 doGroup = true;
14044 if (isAttachment && !m_doAttachmentsInCastRay) 15141 if (isAttachment && !m_doAttachmentsInCastRay)
14045 doGroup = false; 15142 return;
15143
14046 // Parse object/group if passed filters 15144 // Parse object/group if passed filters
14047 if (doGroup) 15145 // Iterate over all prims/parts in object/group
15146 foreach(SceneObjectPart part in group.Parts)
14048 { 15147 {
14049 // Iterate over all prims/parts in object/group 15148 // ignore PhysicsShapeType.None as physics engines do
14050 foreach(SceneObjectPart part in group.Parts) 15149 // or we will get into trouble in future
15150 if(part.PhysicsShapeType == (byte)PhysicsShapeType.None)
15151 continue;
15152 isPhysical = (part.PhysActor != null && part.PhysActor.IsPhysical);
15153 isNonphysical = !isPhysical;
15154 isPhantom = ((part.Flags & PrimFlags.Phantom) != 0) ||
15155 (part.VolumeDetectActive);
15156
15157 if (isPhysical && rejectPhysical)
15158 continue;
15159 if (isNonphysical && rejectNonphysical)
15160 continue;
15161 if (isPhantom && notdetectPhantom)
15162 continue;
15163
15164 // Parse prim/part and project ray if passed filters
15165 Vector3 scalePart = part.Scale;
15166 Vector3 posPart = part.GetWorldPosition();
15167 Quaternion rotPart = part.GetWorldRotation();
15168 Quaternion rotPartInv = Quaternion.Inverse(rotPart);
15169 Vector3 pos1RayProj = ((pos1Ray - posPart) * rotPartInv) / scalePart;
15170 Vector3 pos2RayProj = ((pos2Ray - posPart) * rotPartInv) / scalePart;
15171
15172 // Filter parts by shape bounding boxes
15173 Vector3 shapeBoxMax = new Vector3(0.5f, 0.5f, 0.5f);
15174 if (!part.Shape.SculptEntry)
15175 shapeBoxMax = shapeBoxMax * (new Vector3(m_primSafetyCoeffX, m_primSafetyCoeffY, m_primSafetyCoeffZ));
15176 shapeBoxMax = shapeBoxMax + (new Vector3(tol, tol, tol));
15177 if (RayIntersectsShapeBox(pos1RayProj, pos2RayProj, shapeBoxMax))
14051 { 15178 {
14052 // Check part filters if configured 15179 // Prepare data needed to check for ray hits
14053 if (m_filterPartsInCastRay) 15180 RayTrans rayTrans = new RayTrans();
14054 { 15181 rayTrans.PartId = part.UUID;
14055 isPhysical = (part.PhysActor != null && part.PhysActor.IsPhysical); 15182 rayTrans.GroupId = part.ParentGroup.UUID;
14056 isNonphysical = !isPhysical; 15183 rayTrans.Link = group.PrimCount > 1 ? part.LinkNum : 0;
14057 isPhantom = ((part.Flags & PrimFlags.Phantom) != 0) || (part.VolumeDetectActive); 15184 rayTrans.ScalePart = scalePart;
14058 bool doPart = true; 15185 rayTrans.PositionPart = posPart;
14059 if (isPhysical && rejectPhysical) 15186 rayTrans.RotationPart = rotPart;
14060 doPart = false; 15187 rayTrans.ShapeNeedsEnds = true;
14061 if (isNonphysical && rejectNonphysical) 15188 rayTrans.Position1Ray = pos1Ray;
14062 doPart = false; 15189 rayTrans.Position1RayProj = pos1RayProj;
14063 if (isPhantom && detectPhantom) 15190 rayTrans.VectorRayProj = pos2RayProj - pos1RayProj;
14064 doPart = true; 15191
14065 if (!doPart) 15192 // Get detail level depending on type
14066 continue; 15193 int lod = 0;
14067 } 15194 // Mesh detail level
14068 15195 if (part.Shape.SculptEntry && part.Shape.SculptType == (byte)SculptType.Mesh)
14069 // Parse prim/part and project ray if passed filters 15196 lod = (int)m_meshLodInCastRay;
14070 Vector3 scalePart = part.Scale; 15197 // Sculpt detail level
14071 Vector3 posPart = part.GetWorldPosition(); 15198 else if (part.Shape.SculptEntry && part.Shape.SculptType == (byte)SculptType.Mesh)
14072 Quaternion rotPart = part.GetWorldRotation(); 15199 lod = (int)m_sculptLodInCastRay;
14073 Quaternion rotPartInv = Quaternion.Inverse(rotPart); 15200 // Shape detail level
14074 Vector3 pos1RayProj = ((pos1Ray - posPart) * rotPartInv) / scalePart; 15201 else if (!part.Shape.SculptEntry)
14075 Vector3 pos2RayProj = ((pos2Ray - posPart) * rotPartInv) / scalePart; 15202 lod = (int)m_primLodInCastRay;
14076 15203
14077 // Filter parts by shape bounding boxes 15204 // Try to get cached mesh if configured
14078 Vector3 shapeBoxMax = new Vector3(0.5f, 0.5f, 0.5f); 15205 ulong meshKey = 0;
14079 if (!part.Shape.SculptEntry) 15206 FacetedMesh mesh = null;
14080 shapeBoxMax = shapeBoxMax * (new Vector3(m_primSafetyCoeffX, m_primSafetyCoeffY, m_primSafetyCoeffZ)); 15207 if (m_useMeshCacheInCastRay)
14081 shapeBoxMax = shapeBoxMax + (new Vector3(tol, tol, tol)); 15208 {
14082 if (RayIntersectsShapeBox(pos1RayProj, pos2RayProj, shapeBoxMax)) 15209 meshKey = part.Shape.GetMeshKey(Vector3.One, (float)(4 << lod));
14083 { 15210 lock (m_cachedMeshes)
14084 // Prepare data needed to check for ray hits
14085 RayTrans rayTrans = new RayTrans();
14086 rayTrans.PartId = part.UUID;
14087 rayTrans.GroupId = part.ParentGroup.UUID;
14088 rayTrans.Link = group.PrimCount > 1 ? part.LinkNum : 0;
14089 rayTrans.ScalePart = scalePart;
14090 rayTrans.PositionPart = posPart;
14091 rayTrans.RotationPart = rotPart;
14092 rayTrans.ShapeNeedsEnds = true;
14093 rayTrans.Position1Ray = pos1Ray;
14094 rayTrans.Position1RayProj = pos1RayProj;
14095 rayTrans.VectorRayProj = pos2RayProj - pos1RayProj;
14096
14097 // Get detail level depending on type
14098 int lod = 0;
14099 // Mesh detail level
14100 if (part.Shape.SculptEntry && part.Shape.SculptType == (byte)SculptType.Mesh)
14101 lod = (int)m_meshLodInCastRay;
14102 // Sculpt detail level
14103 else if (part.Shape.SculptEntry && part.Shape.SculptType == (byte)SculptType.Mesh)
14104 lod = (int)m_sculptLodInCastRay;
14105 // Shape detail level
14106 else if (!part.Shape.SculptEntry)
14107 lod = (int)m_primLodInCastRay;
14108
14109 // Try to get cached mesh if configured
14110 ulong meshKey = 0;
14111 FacetedMesh mesh = null;
14112 if (m_useMeshCacheInCastRay)
14113 { 15211 {
14114 meshKey = part.Shape.GetMeshKey(Vector3.One, (float)(4 << lod)); 15212 m_cachedMeshes.TryGetValue(meshKey, out mesh);
14115 lock (m_cachedMeshes)
14116 {
14117 m_cachedMeshes.TryGetValue(meshKey, out mesh);
14118 }
14119 } 15213 }
15214 }
14120 15215
14121 // Create mesh if no cached mesh 15216 // Create mesh if no cached mesh
14122 if (mesh == null) 15217 if (mesh == null)
15218 {
15219 // Make an OMV prim to be able to mesh part
15220 Primitive omvPrim = part.Shape.ToOmvPrimitive(posPart, rotPart);
15221 byte[] sculptAsset = null;
15222 if (omvPrim.Sculpt != null)
15223 sculptAsset = World.AssetService.GetData(omvPrim.Sculpt.SculptTexture.ToString());
15224
15225 // When part is mesh, get mesh
15226 if (omvPrim.Sculpt != null && omvPrim.Sculpt.Type == SculptType.Mesh && sculptAsset != null)
14123 { 15227 {
14124 // Make an OMV prim to be able to mesh part 15228 AssetMesh meshAsset = new AssetMesh(omvPrim.Sculpt.SculptTexture, sculptAsset);
14125 Primitive omvPrim = part.Shape.ToOmvPrimitive(posPart, rotPart); 15229 FacetedMesh.TryDecodeFromAsset(omvPrim, meshAsset, m_meshLodInCastRay, out mesh);
14126 byte[] sculptAsset = null; 15230 meshAsset = null;
14127 if (omvPrim.Sculpt != null) 15231 }
14128 sculptAsset = World.AssetService.GetData(omvPrim.Sculpt.SculptTexture.ToString());
14129
14130 // When part is mesh, get mesh
14131 if (omvPrim.Sculpt != null && omvPrim.Sculpt.Type == SculptType.Mesh && sculptAsset != null)
14132 {
14133 AssetMesh meshAsset = new AssetMesh(omvPrim.Sculpt.SculptTexture, sculptAsset);
14134 FacetedMesh.TryDecodeFromAsset(omvPrim, meshAsset, m_meshLodInCastRay, out mesh);
14135 meshAsset = null;
14136 }
14137 15232
14138 // When part is sculpt, create mesh 15233 // When part is sculpt, create mesh
14139 // Quirk: Generated sculpt mesh is about 2.8% smaller in X and Y than visual sculpt. 15234 // Quirk: Generated sculpt mesh is about 2.8% smaller in X and Y than visual sculpt.
14140 else if (omvPrim.Sculpt != null && omvPrim.Sculpt.Type != SculptType.Mesh && sculptAsset != null) 15235 else if (omvPrim.Sculpt != null && omvPrim.Sculpt.Type != SculptType.Mesh && sculptAsset != null)
15236 {
15237 IJ2KDecoder imgDecoder = World.RequestModuleInterface<IJ2KDecoder>();
15238 if (imgDecoder != null)
14141 { 15239 {
14142 IJ2KDecoder imgDecoder = World.RequestModuleInterface<IJ2KDecoder>(); 15240 Image sculpt = imgDecoder.DecodeToImage(sculptAsset);
14143 if (imgDecoder != null) 15241 if (sculpt != null)
14144 { 15242 {
14145 Image sculpt = imgDecoder.DecodeToImage(sculptAsset); 15243 mesh = primMesher.GenerateFacetedSculptMesh(omvPrim, (Bitmap)sculpt, m_sculptLodInCastRay);
14146 if (sculpt != null) 15244 sculpt.Dispose();
14147 {
14148 mesh = primMesher.GenerateFacetedSculptMesh(omvPrim, (Bitmap)sculpt, m_sculptLodInCastRay);
14149 sculpt.Dispose();
14150 }
14151 } 15245 }
14152 }
14153
14154 // When part is shape, create mesh
14155 else if (omvPrim.Sculpt == null)
14156 {
14157 if (
14158 omvPrim.PrimData.PathBegin == 0.0 && omvPrim.PrimData.PathEnd == 1.0 &&
14159 omvPrim.PrimData.PathTaperX == 0.0 && omvPrim.PrimData.PathTaperY == 0.0 &&
14160 omvPrim.PrimData.PathSkew == 0.0 &&
14161 omvPrim.PrimData.PathTwist - omvPrim.PrimData.PathTwistBegin == 0.0
14162 )
14163 rayTrans.ShapeNeedsEnds = false;
14164 mesh = primMesher.GenerateFacetedMesh(omvPrim, m_primLodInCastRay);
14165 } 15246 }
15247 }
14166 15248
14167 // Cache mesh if configured 15249 // When part is shape, create mesh
14168 if (m_useMeshCacheInCastRay && mesh != null) 15250 else if (omvPrim.Sculpt == null)
15251 {
15252 if (
15253 omvPrim.PrimData.PathBegin == 0.0 && omvPrim.PrimData.PathEnd == 1.0 &&
15254 omvPrim.PrimData.PathTaperX == 0.0 && omvPrim.PrimData.PathTaperY == 0.0 &&
15255 omvPrim.PrimData.PathSkew == 0.0 &&
15256 omvPrim.PrimData.PathTwist - omvPrim.PrimData.PathTwistBegin == 0.0
15257 )
15258 rayTrans.ShapeNeedsEnds = false;
15259 mesh = primMesher.GenerateFacetedMesh(omvPrim, m_primLodInCastRay);
15260 }
15261
15262 // Cache mesh if configured
15263 if (m_useMeshCacheInCastRay && mesh != null)
15264 {
15265 lock(m_cachedMeshes)
14169 { 15266 {
14170 lock(m_cachedMeshes) 15267 if (!m_cachedMeshes.ContainsKey(meshKey))
14171 { 15268 m_cachedMeshes.Add(meshKey, mesh);
14172 if (!m_cachedMeshes.ContainsKey(meshKey))
14173 m_cachedMeshes.Add(meshKey, mesh);
14174 }
14175 } 15269 }
14176 } 15270 }
14177 // Check mesh for ray hits
14178 AddRayInFacetedMesh(mesh, rayTrans, ref rayHits);
14179 mesh = null;
14180 } 15271 }
15272 // Check mesh for ray hits
15273 AddRayInFacetedMesh(mesh, rayTrans, ref rayHits);
15274 mesh = null;
14181 } 15275 }
14182 } 15276 }
14183 } 15277 }
@@ -14362,13 +15456,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
14362 15456
14363 // Add to throttle data 15457 // Add to throttle data
14364 stopWatch.Stop(); 15458 stopWatch.Stop();
14365 CastRayCall castRayCall = new CastRayCall();
14366 castRayCall.RegionId = regionId;
14367 castRayCall.UserId = userId;
14368 castRayCall.CalledMs = calledMs;
14369 castRayCall.UsedMs = (int)stopWatch.ElapsedMilliseconds;
14370 lock (m_castRayCalls) 15459 lock (m_castRayCalls)
14371 { 15460 {
15461 CastRayCall castRayCall = new CastRayCall();
15462 castRayCall.RegionId = regionId;
15463 castRayCall.UserId = userId;
15464 castRayCall.CalledMs = calledMs;
15465 castRayCall.UsedMs = (int)stopWatch.ElapsedMilliseconds;
14372 m_castRayCalls.Add(castRayCall); 15466 m_castRayCalls.Add(castRayCall);
14373 } 15467 }
14374 15468
@@ -14813,7 +15907,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
14813 case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: 15907 case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD:
14814 if (!isAccount) return 0; 15908 if (!isAccount) return 0;
14815 if (estate.HasAccess(id)) return 1; 15909 if (estate.HasAccess(id)) return 1;
14816 if (estate.IsBanned(id)) 15910 if (estate.IsBanned(id, World.GetUserFlags(id)))
14817 estate.RemoveBan(id); 15911 estate.RemoveBan(id);
14818 estate.AddEstateUser(id); 15912 estate.AddEstateUser(id);
14819 break; 15913 break;
@@ -14832,14 +15926,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
14832 break; 15926 break;
14833 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: 15927 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD:
14834 if (!isAccount) return 0; 15928 if (!isAccount) return 0;
14835 if (estate.IsBanned(id)) return 1; 15929 if (estate.IsBanned(id, World.GetUserFlags(id))) return 1;
14836 EstateBan ban = new EstateBan(); 15930 EstateBan ban = new EstateBan();
14837 ban.EstateID = estate.EstateID; 15931 ban.EstateID = estate.EstateID;
14838 ban.BannedUserID = id; 15932 ban.BannedUserID = id;
14839 estate.AddBan(ban); 15933 estate.AddBan(ban);
14840 break; 15934 break;
14841 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: 15935 case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE:
14842 if (!isAccount || !estate.IsBanned(id)) return 0; 15936 if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0;
14843 estate.RemoveBan(id); 15937 estate.RemoveBan(id);
14844 break; 15938 break;
14845 default: return 0; 15939 default: return 0;
@@ -14898,13 +15992,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
14898 public void llCollisionSprite(string impact_sprite) 15992 public void llCollisionSprite(string impact_sprite)
14899 { 15993 {
14900 m_host.AddScriptLPS(1); 15994 m_host.AddScriptLPS(1);
14901 NotImplemented("llCollisionSprite"); 15995 // Viewer 2.0 broke this and it's likely LL has no intention
15996 // of fixing it. Therefore, letting this be a NOP seems appropriate.
14902 } 15997 }
14903 15998
14904 public void llGodLikeRezObject(string inventory, LSL_Vector pos) 15999 public void llGodLikeRezObject(string inventory, LSL_Vector pos)
14905 { 16000 {
14906 m_host.AddScriptLPS(1); 16001 m_host.AddScriptLPS(1);
14907 NotImplemented("llGodLikeRezObject"); 16002
16003 if (!World.Permissions.IsGod(m_host.OwnerID))
16004 NotImplemented("llGodLikeRezObject");
16005
16006 AssetBase rezAsset = World.AssetService.Get(inventory);
16007 if (rezAsset == null)
16008 {
16009 llSay(0, "Asset not found");
16010 return;
16011 }
16012
16013 SceneObjectGroup group = null;
16014
16015 try
16016 {
16017 string xmlData = Utils.BytesToString(rezAsset.Data);
16018 group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
16019 }
16020 catch
16021 {
16022 llSay(0, "Asset not found");
16023 return;
16024 }
16025
16026 if (group == null)
16027 {
16028 llSay(0, "Asset not found");
16029 return;
16030 }
16031
16032 group.RootPart.AttachedPos = group.AbsolutePosition;
16033
16034 group.ResetIDs();
16035
16036 Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
16037 World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero);
16038 group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3);
16039 group.ScheduleGroupForFullUpdate();
16040
16041 // objects rezzed with this method are die_at_edge by default.
16042 group.RootPart.SetDieAtEdge(true);
16043
16044 group.ResumeScripts();
16045
16046 m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams(
16047 "object_rez", new Object[] {
16048 new LSL_String(
16049 group.RootPart.UUID.ToString()) },
16050 new DetectParams[0]));
14908 } 16051 }
14909 16052
14910 public LSL_String llTransferLindenDollars(string destination, int amount) 16053 public LSL_String llTransferLindenDollars(string destination, int amount)
@@ -14918,6 +16061,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
14918 16061
14919 try 16062 try
14920 { 16063 {
16064 if (amount <= 0)
16065 {
16066 replydata = "INVALID_AMOUNT";
16067 return;
16068 }
16069
14921 TaskInventoryItem item = m_item; 16070 TaskInventoryItem item = m_item;
14922 if (item == null) 16071 if (item == null)
14923 { 16072 {
@@ -14925,6 +16074,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
14925 return; 16074 return;
14926 } 16075 }
14927 16076
16077 if (m_host.OwnerID == m_host.GroupID)
16078 {
16079 replydata = "GROUP_OWNED";
16080 return;
16081 }
16082
14928 m_host.AddScriptLPS(1); 16083 m_host.AddScriptLPS(1);
14929 16084
14930 if (item.PermsGranter == UUID.Zero) 16085 if (item.PermsGranter == UUID.Zero)
@@ -14947,6 +16102,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
14947 return; 16102 return;
14948 } 16103 }
14949 16104
16105 UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, toID);
16106 if (account == null)
16107 {
16108 replydata = "LINDENDOLLAR_ENTITYDOESNOTEXIST";
16109 return;
16110 }
16111
14950 IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); 16112 IMoneyModule money = World.RequestModuleInterface<IMoneyModule>();
14951 16113
14952 if (money == null) 16114 if (money == null)
@@ -14955,8 +16117,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
14955 return; 16117 return;
14956 } 16118 }
14957 16119
14958 bool result = money.ObjectGiveMoney( 16120 string reason;
14959 m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); 16121 bool result = money.ObjectGiveMoney( m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount, txn, out reason);
14960 16122
14961 if (result) 16123 if (result)
14962 { 16124 {
@@ -14964,7 +16126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
14964 return; 16126 return;
14965 } 16127 }
14966 16128
14967 replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; 16129 replydata = reason;
14968 } 16130 }
14969 finally 16131 finally
14970 { 16132 {
@@ -14981,6 +16143,1366 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
14981 } 16143 }
14982 16144
14983 #endregion 16145 #endregion
16146
16147
16148 protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed)
16149 {
16150 //This is a special version of SetPrimParams to deal with avatars which are sitting on the linkset.
16151
16152 int idx = 0;
16153 int idxStart = 0;
16154
16155 bool positionChanged = false;
16156 try
16157 {
16158 while (idx < rules.Length)
16159 {
16160 ++rulesParsed;
16161 int code = rules.GetLSLIntegerItem(idx++);
16162
16163 int remain = rules.Length - idx;
16164 idxStart = idx;
16165
16166 switch (code)
16167 {
16168 case (int)ScriptBaseClass.PRIM_POSITION:
16169 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
16170 {
16171 if (remain < 1)
16172 return new LSL_List();
16173
16174 LSL_Vector v;
16175 v = rules.GetVector3Item(idx++);
16176
16177 if(!av.LegacySitOffsets)
16178 {
16179 LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
16180
16181 v = v + 2 * sitOffset;
16182 }
16183
16184 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
16185 positionChanged = true;
16186 }
16187 break;
16188
16189 case (int)ScriptBaseClass.PRIM_ROTATION:
16190 {
16191 if (remain < 1)
16192 return new LSL_List();
16193
16194 Quaternion r;
16195 r = rules.GetQuaternionItem(idx++);
16196
16197 av.Rotation = m_host.GetWorldRotation() * r;
16198 positionChanged = true;
16199 }
16200 break;
16201
16202 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
16203 {
16204 if (remain < 1)
16205 return new LSL_List();
16206
16207 LSL_Rotation r;
16208 r = rules.GetQuaternionItem(idx++);
16209
16210 av.Rotation = r;
16211 positionChanged = true;
16212 }
16213 break;
16214
16215 // parse rest doing nothing but number of parameters error check
16216 case (int)ScriptBaseClass.PRIM_SIZE:
16217 case (int)ScriptBaseClass.PRIM_MATERIAL:
16218 case (int)ScriptBaseClass.PRIM_PHANTOM:
16219 case (int)ScriptBaseClass.PRIM_PHYSICS:
16220 case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
16221 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
16222 case (int)ScriptBaseClass.PRIM_NAME:
16223 case (int)ScriptBaseClass.PRIM_DESC:
16224 if (remain < 1)
16225 return new LSL_List();
16226 idx++;
16227 break;
16228
16229 case (int)ScriptBaseClass.PRIM_GLOW:
16230 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
16231 case (int)ScriptBaseClass.PRIM_TEXGEN:
16232 if (remain < 2)
16233 return new LSL_List();
16234 idx += 2;
16235 break;
16236
16237 case (int)ScriptBaseClass.PRIM_TYPE:
16238 if (remain < 3)
16239 return new LSL_List();
16240 code = (int)rules.GetLSLIntegerItem(idx++);
16241 remain = rules.Length - idx;
16242 switch (code)
16243 {
16244 case (int)ScriptBaseClass.PRIM_TYPE_BOX:
16245 case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
16246 case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
16247 if (remain < 6)
16248 return new LSL_List();
16249 idx += 6;
16250 break;
16251
16252 case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
16253 if (remain < 5)
16254 return new LSL_List();
16255 idx += 5;
16256 break;
16257
16258 case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
16259 case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
16260 case (int)ScriptBaseClass.PRIM_TYPE_RING:
16261 if (remain < 11)
16262 return new LSL_List();
16263 idx += 11;
16264 break;
16265
16266 case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
16267 if (remain < 2)
16268 return new LSL_List();
16269 idx += 2;
16270 break;
16271 }
16272 break;
16273
16274 case (int)ScriptBaseClass.PRIM_COLOR:
16275 case (int)ScriptBaseClass.PRIM_TEXT:
16276 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
16277 case (int)ScriptBaseClass.PRIM_OMEGA:
16278 case (int)ScriptBaseClass.PRIM_SIT_TARGET:
16279 if (remain < 3)
16280 return new LSL_List();
16281 idx += 3;
16282 break;
16283
16284 case (int)ScriptBaseClass.PRIM_TEXTURE:
16285 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
16286 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
16287 if (remain < 5)
16288 return new LSL_List();
16289 idx += 5;
16290 break;
16291
16292 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
16293 if (remain < 7)
16294 return new LSL_List();
16295
16296 idx += 7;
16297 break;
16298
16299 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
16300 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
16301 return new LSL_List();
16302
16303 return rules.GetSublist(idx, -1);
16304 }
16305 }
16306 }
16307 catch (InvalidCastException e)
16308 {
16309 Error(originFunc,string.Format(
16310 " error running rule #{0}: arg #{1} {2}",
16311 rulesParsed, idx - idxStart, e.Message));
16312 }
16313 finally
16314 {
16315 if (positionChanged)
16316 av.SendTerseUpdateToAllClients();
16317 }
16318 return new LSL_List();
16319 }
16320
16321 public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res)
16322 {
16323 // avatars case
16324 // replies as SL wiki
16325
16326// SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed
16327 SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone??
16328
16329 int idx = 0;
16330 while (idx < rules.Length)
16331 {
16332 int code = (int)rules.GetLSLIntegerItem(idx++);
16333 int remain = rules.Length - idx;
16334
16335 switch (code)
16336 {
16337 case (int)ScriptBaseClass.PRIM_MATERIAL:
16338 res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh));
16339 break;
16340
16341 case (int)ScriptBaseClass.PRIM_PHYSICS:
16342 res.Add(new LSL_Integer(0));
16343 break;
16344
16345 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
16346 res.Add(new LSL_Integer(0));
16347 break;
16348
16349 case (int)ScriptBaseClass.PRIM_PHANTOM:
16350 res.Add(new LSL_Integer(0));
16351 break;
16352
16353 case (int)ScriptBaseClass.PRIM_POSITION:
16354 Vector3 pos;
16355
16356 if (sitPart.ParentGroup.RootPart != null)
16357 {
16358 pos = avatar.OffsetPosition;
16359
16360 if(!avatar.LegacySitOffsets)
16361 {
16362 Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f);
16363 pos -= sitOffset;
16364 }
16365
16366 SceneObjectPart sitroot = sitPart.ParentGroup.RootPart;
16367 pos = sitroot.AbsolutePosition + pos * sitroot.GetWorldRotation();
16368 }
16369 else
16370 pos = avatar.AbsolutePosition;
16371
16372 res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z));
16373 break;
16374
16375 case (int)ScriptBaseClass.PRIM_SIZE:
16376 Vector3 s = avatar.Appearance.AvatarSize;
16377 res.Add(new LSL_Vector(s.X, s.Y, s.Z));
16378
16379 break;
16380
16381 case (int)ScriptBaseClass.PRIM_ROTATION:
16382 res.Add(new LSL_Rotation(avatar.GetWorldRotation()));
16383 break;
16384
16385 case (int)ScriptBaseClass.PRIM_TYPE:
16386 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX));
16387 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT));
16388 res.Add(new LSL_Vector(0f,1.0f,0f));
16389 res.Add(new LSL_Float(0.0f));
16390 res.Add(new LSL_Vector(0, 0, 0));
16391 res.Add(new LSL_Vector(1.0f,1.0f,0f));
16392 res.Add(new LSL_Vector(0, 0, 0));
16393 break;
16394
16395 case (int)ScriptBaseClass.PRIM_TEXTURE:
16396 if (remain < 1)
16397 return new LSL_List();
16398
16399 int face = (int)rules.GetLSLIntegerItem(idx++);
16400 if (face == ScriptBaseClass.ALL_SIDES)
16401 {
16402 for (face = 0; face < 21; face++)
16403 {
16404 res.Add(new LSL_String(""));
16405 res.Add(new LSL_Vector(0,0,0));
16406 res.Add(new LSL_Vector(0,0,0));
16407 res.Add(new LSL_Float(0.0));
16408 }
16409 }
16410 else
16411 {
16412 if (face >= 0 && face < 21)
16413 {
16414 res.Add(new LSL_String(""));
16415 res.Add(new LSL_Vector(0,0,0));
16416 res.Add(new LSL_Vector(0,0,0));
16417 res.Add(new LSL_Float(0.0));
16418 }
16419 }
16420 break;
16421
16422 case (int)ScriptBaseClass.PRIM_COLOR:
16423 if (remain < 1)
16424 return new LSL_List();
16425
16426 face = (int)rules.GetLSLIntegerItem(idx++);
16427
16428 if (face == ScriptBaseClass.ALL_SIDES)
16429 {
16430 for (face = 0; face < 21; face++)
16431 {
16432 res.Add(new LSL_Vector(0,0,0));
16433 res.Add(new LSL_Float(0));
16434 }
16435 }
16436 else
16437 {
16438 res.Add(new LSL_Vector(0,0,0));
16439 res.Add(new LSL_Float(0));
16440 }
16441 break;
16442
16443 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
16444 if (remain < 1)
16445 return new LSL_List();
16446 face = (int)rules.GetLSLIntegerItem(idx++);
16447
16448 if (face == ScriptBaseClass.ALL_SIDES)
16449 {
16450 for (face = 0; face < 21; face++)
16451 {
16452 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
16453 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
16454 }
16455 }
16456 else
16457 {
16458 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE));
16459 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE));
16460 }
16461 break;
16462
16463 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
16464 if (remain < 1)
16465 return new LSL_List();
16466 face = (int)rules.GetLSLIntegerItem(idx++);
16467
16468 if (face == ScriptBaseClass.ALL_SIDES)
16469 {
16470 for (face = 0; face < 21; face++)
16471 {
16472 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
16473 }
16474 }
16475 else
16476 {
16477 res.Add(new LSL_Integer(ScriptBaseClass.FALSE));
16478 }
16479 break;
16480
16481 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
16482 res.Add(new LSL_Integer(0));
16483 res.Add(new LSL_Integer(0));// softness
16484 res.Add(new LSL_Float(0.0f)); // gravity
16485 res.Add(new LSL_Float(0.0f)); // friction
16486 res.Add(new LSL_Float(0.0f)); // wind
16487 res.Add(new LSL_Float(0.0f)); // tension
16488 res.Add(new LSL_Vector(0f,0f,0f));
16489 break;
16490
16491 case (int)ScriptBaseClass.PRIM_TEXGEN:
16492 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
16493 if (remain < 1)
16494 return new LSL_List();
16495 face = (int)rules.GetLSLIntegerItem(idx++);
16496
16497 if (face == ScriptBaseClass.ALL_SIDES)
16498 {
16499 for (face = 0; face < 21; face++)
16500 {
16501 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
16502 }
16503 }
16504 else
16505 {
16506 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
16507 }
16508 break;
16509
16510 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
16511 res.Add(new LSL_Integer(0));
16512 res.Add(new LSL_Vector(0f,0f,0f));
16513 res.Add(new LSL_Float(0f)); // intensity
16514 res.Add(new LSL_Float(0f)); // radius
16515 res.Add(new LSL_Float(0f)); // falloff
16516 break;
16517
16518 case (int)ScriptBaseClass.PRIM_GLOW:
16519 if (remain < 1)
16520 return new LSL_List();
16521 face = (int)rules.GetLSLIntegerItem(idx++);
16522
16523 if (face == ScriptBaseClass.ALL_SIDES)
16524 {
16525 for (face = 0; face < 21; face++)
16526 {
16527 res.Add(new LSL_Float(0f));
16528 }
16529 }
16530 else
16531 {
16532 res.Add(new LSL_Float(0f));
16533 }
16534 break;
16535
16536 case (int)ScriptBaseClass.PRIM_TEXT:
16537 res.Add(new LSL_String(""));
16538 res.Add(new LSL_Vector(0f,0f,0f));
16539 res.Add(new LSL_Float(1.0f));
16540 break;
16541
16542 case (int)ScriptBaseClass.PRIM_NAME:
16543 res.Add(new LSL_String(avatar.Name));
16544 break;
16545
16546 case (int)ScriptBaseClass.PRIM_DESC:
16547 res.Add(new LSL_String(""));
16548 break;
16549
16550 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
16551 Quaternion lrot = avatar.Rotation;
16552 res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W));
16553 break;
16554
16555 case (int)ScriptBaseClass.PRIM_POS_LOCAL:
16556 Vector3 lpos = avatar.OffsetPosition;
16557
16558 if(!avatar.LegacySitOffsets)
16559 {
16560 Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f);
16561 lpos -= lsitOffset;
16562 }
16563
16564 res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z));
16565 break;
16566
16567 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
16568 if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
16569 return new LSL_List();
16570
16571 return rules.GetSublist(idx, -1);
16572 }
16573 }
16574
16575 return new LSL_List();
16576 }
16577
16578 public void llSetAnimationOverride(LSL_String animState, LSL_String anim)
16579 {
16580 string state = String.Empty;
16581
16582 foreach (KeyValuePair<string, string> kvp in MovementAnimationsForLSL)
16583 {
16584 if (kvp.Value.ToLower() == ((string)animState).ToLower())
16585 {
16586 state = kvp.Key;
16587 break;
16588 }
16589 }
16590
16591 if (state == String.Empty)
16592 {
16593 llShout(ScriptBaseClass.DEBUG_CHANNEL, "Invalid animation state " + animState);
16594 return;
16595 }
16596
16597 if (m_item.PermsGranter == UUID.Zero)
16598 {
16599 llShout(ScriptBaseClass.DEBUG_CHANNEL, "No permission to override animations");
16600 return;
16601 }
16602
16603 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_OVERRIDE_ANIMATIONS) == 0)
16604 {
16605 llShout(ScriptBaseClass.DEBUG_CHANNEL, "No permission to override animations");
16606 return;
16607 }
16608
16609 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
16610
16611 if (presence == null)
16612 return;
16613
16614 UUID animID;
16615
16616 animID = ScriptUtils.GetAssetIdFromItemName(m_host, anim, (int)AssetType.Animation);
16617
16618 if (animID == UUID.Zero)
16619 {
16620 String animupper = ((string)anim).ToUpperInvariant();
16621 DefaultAvatarAnimations.AnimsUUID.TryGetValue(animupper, out animID);
16622 }
16623
16624 if (animID == UUID.Zero)
16625 {
16626 llShout(ScriptBaseClass.DEBUG_CHANNEL, "Animation not found");
16627 return;
16628 }
16629
16630 presence.SetAnimationOverride(state, animID);
16631 }
16632
16633 public void llResetAnimationOverride(LSL_String animState)
16634 {
16635 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
16636 if (presence == null)
16637 return;
16638
16639 if (m_item.PermsGranter == UUID.Zero)
16640 {
16641 llShout(ScriptBaseClass.DEBUG_CHANNEL, "No permission to override animations");
16642 return;
16643 }
16644
16645 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_OVERRIDE_ANIMATIONS) == 0)
16646 {
16647 llShout(ScriptBaseClass.DEBUG_CHANNEL, "No permission to override animations");
16648 return;
16649 }
16650
16651 if (animState == "ALL")
16652 {
16653 presence.SetAnimationOverride("ALL", UUID.Zero);
16654 return;
16655 }
16656
16657 string state = String.Empty;
16658
16659 foreach (KeyValuePair<string, string> kvp in MovementAnimationsForLSL)
16660 {
16661 if (kvp.Value.ToLower() == ((string)animState).ToLower())
16662 {
16663 state = kvp.Key;
16664 break;
16665 }
16666 }
16667
16668 if (state == String.Empty)
16669 {
16670 return;
16671 }
16672
16673 presence.SetAnimationOverride(state, UUID.Zero);
16674 }
16675
16676 public LSL_String llGetAnimationOverride(LSL_String animState)
16677 {
16678 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
16679 if (presence == null)
16680 return String.Empty;
16681
16682 if (m_item.PermsGranter == UUID.Zero)
16683 {
16684 llShout(ScriptBaseClass.DEBUG_CHANNEL, "No permission to override animations");
16685 return String.Empty;
16686 }
16687
16688 if ((m_item.PermsMask & (ScriptBaseClass.PERMISSION_OVERRIDE_ANIMATIONS | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION)) == 0)
16689 {
16690 llShout(ScriptBaseClass.DEBUG_CHANNEL, "No permission to override animations");
16691 return String.Empty;
16692 }
16693
16694 string state = String.Empty;
16695
16696 foreach (KeyValuePair<string, string> kvp in MovementAnimationsForLSL)
16697 {
16698 if (kvp.Value.ToLower() == ((string)animState).ToLower())
16699 {
16700 state = kvp.Key;
16701 break;
16702 }
16703 }
16704
16705 if (state == String.Empty)
16706 {
16707 return String.Empty;
16708 }
16709
16710 UUID animID = presence.GetAnimationOverride(state);
16711 if (animID == UUID.Zero)
16712 return animState;
16713
16714 foreach (KeyValuePair<string, UUID> kvp in DefaultAvatarAnimations.AnimsUUID)
16715 {
16716 if (kvp.Value == animID)
16717 return kvp.Key.ToLower();
16718 }
16719
16720 foreach (TaskInventoryItem item in m_host.Inventory.GetInventoryItems())
16721 {
16722 if (item.AssetID == animID)
16723 return item.Name;
16724 }
16725
16726 return String.Empty;
16727 }
16728
16729 public LSL_List llJson2List(LSL_String json)
16730 {
16731 if(String.IsNullOrEmpty(json))
16732 return new LSL_List();
16733 if(json == "[]")
16734 return new LSL_List();
16735 if(json == "{}")
16736 return new LSL_List();
16737 char first = ((string)json)[0];
16738
16739 if(first != '[' && first !='{')
16740 {
16741 // we already have a single element
16742 LSL_List l = new LSL_List();
16743 l.Add(json);
16744 return l;
16745 }
16746
16747 LitJson.JsonData jsdata;
16748 try
16749 {
16750 jsdata = LitJson.JsonMapper.ToObject(json);
16751 }
16752 catch (Exception e)
16753 {
16754 string m = e.Message; // debug point
16755 return json;
16756 }
16757 try
16758 {
16759 return JsonParseTop(jsdata);
16760 }
16761 catch (Exception e)
16762 {
16763 string m = e.Message; // debug point
16764 return (LSL_String)ScriptBaseClass.JSON_INVALID;
16765 }
16766 }
16767
16768 private LSL_List JsonParseTop(LitJson.JsonData elem)
16769 {
16770 LSL_List retl = new LSL_List();
16771 if(elem == null)
16772 retl.Add((LSL_String)ScriptBaseClass.JSON_NULL);
16773
16774 LitJson.JsonType elemType = elem.GetJsonType();
16775 switch (elemType)
16776 {
16777 case LitJson.JsonType.Int:
16778 retl.Add(new LSL_Integer((int)elem));
16779 return retl;
16780 case LitJson.JsonType.Boolean:
16781 retl.Add((LSL_String)((bool)elem ? ScriptBaseClass.JSON_TRUE : ScriptBaseClass.JSON_FALSE));
16782 return retl;
16783 case LitJson.JsonType.Double:
16784 retl.Add(new LSL_Float((double)elem));
16785 return retl;
16786 case LitJson.JsonType.None:
16787 retl.Add((LSL_String)ScriptBaseClass.JSON_NULL);
16788 return retl;
16789 case LitJson.JsonType.String:
16790 retl.Add(new LSL_String((string)elem));
16791 return retl;
16792 case LitJson.JsonType.Array:
16793 foreach (LitJson.JsonData subelem in elem)
16794 retl.Add(JsonParseTopNodes(subelem));
16795 return retl;
16796 case LitJson.JsonType.Object:
16797 IDictionaryEnumerator e = ((IOrderedDictionary)elem).GetEnumerator();
16798 while (e.MoveNext())
16799 {
16800 retl.Add(new LSL_String((string)e.Key));
16801 retl.Add(JsonParseTopNodes((LitJson.JsonData)e.Value));
16802 }
16803 return retl;
16804 default:
16805 throw new Exception(ScriptBaseClass.JSON_INVALID);
16806 }
16807 }
16808
16809 private object JsonParseTopNodes(LitJson.JsonData elem)
16810 {
16811 if(elem == null)
16812 return ((LSL_String)ScriptBaseClass.JSON_NULL);
16813
16814 LitJson.JsonType elemType = elem.GetJsonType();
16815 switch (elemType)
16816 {
16817 case LitJson.JsonType.Int:
16818 return (new LSL_Integer((int)elem));
16819 case LitJson.JsonType.Boolean:
16820 return ((bool)elem ? (LSL_String)ScriptBaseClass.JSON_TRUE : (LSL_String)ScriptBaseClass.JSON_FALSE);
16821 case LitJson.JsonType.Double:
16822 return (new LSL_Float((double)elem));
16823 case LitJson.JsonType.None:
16824 return ((LSL_String)ScriptBaseClass.JSON_NULL);
16825 case LitJson.JsonType.String:
16826 return (new LSL_String((string)elem));
16827 case LitJson.JsonType.Array:
16828 case LitJson.JsonType.Object:
16829 string s = LitJson.JsonMapper.ToJson(elem);
16830 return (LSL_String)s;
16831 default:
16832 throw new Exception(ScriptBaseClass.JSON_INVALID);
16833 }
16834 }
16835
16836 public LSL_String llList2Json(LSL_String type, LSL_List values)
16837 {
16838 try
16839 {
16840 StringBuilder sb = new StringBuilder();
16841 if (type == ScriptBaseClass.JSON_ARRAY)
16842 {
16843 sb.Append("[");
16844 int i= 0;
16845 foreach (object o in values.Data)
16846 {
16847 sb.Append(ListToJson(o));
16848 if((i++) < values.Data.Length - 1)
16849 sb.Append(",");
16850 }
16851 sb.Append("]");
16852 return (LSL_String)sb.ToString();;
16853 }
16854 else if (type == ScriptBaseClass.JSON_OBJECT)
16855 {
16856 sb.Append("{");
16857 for (int i = 0; i < values.Data.Length; i += 2)
16858 {
16859 if (!(values.Data[i] is LSL_String))
16860 return ScriptBaseClass.JSON_INVALID;
16861 string key = ((LSL_String)values.Data[i]).m_string;
16862 key = EscapeForJSON(key, true);
16863 sb.Append(key);
16864 sb.Append(":");
16865 sb.Append(ListToJson(values.Data[i+1]));
16866 if(i < values.Data.Length - 2)
16867 sb.Append(",");
16868 }
16869 sb.Append("}");
16870 return (LSL_String)sb.ToString();
16871 }
16872 return ScriptBaseClass.JSON_INVALID;
16873 }
16874 catch
16875 {
16876 return ScriptBaseClass.JSON_INVALID;
16877 }
16878 }
16879
16880 private string ListToJson(object o)
16881 {
16882 if (o is LSL_Float || o is double)
16883 {
16884 double float_val;
16885 if (o is double)
16886 float_val = ((double)o);
16887 else
16888 float_val = ((LSL_Float)o).value;
16889
16890 if(double.IsInfinity(float_val))
16891 return "\"Inf\"";
16892 if(double.IsNaN(float_val))
16893 return "\"NaN\"";
16894
16895 return ((LSL_Float)float_val).ToString();
16896 }
16897 if (o is LSL_Integer || o is int)
16898 {
16899 int i;
16900 if (o is int)
16901 i = ((int)o);
16902 else
16903 i = ((LSL_Integer)o).value;
16904 return i.ToString();
16905 }
16906 if (o is LSL_Rotation)
16907 {
16908 StringBuilder sb = new StringBuilder(128);
16909 sb.Append("\"");
16910 LSL_Rotation r = (LSL_Rotation)o;
16911 sb.Append(r.ToString());
16912 sb.Append("\"");
16913 return sb.ToString();
16914 }
16915 if (o is LSL_Vector)
16916 {
16917 StringBuilder sb = new StringBuilder(128);
16918 sb.Append("\"");
16919 LSL_Vector v = (LSL_Vector)o;
16920 sb.Append(v.ToString());
16921 sb.Append("\"");
16922 return sb.ToString();
16923 }
16924 if (o is LSL_String || o is string)
16925 {
16926 string str;
16927 if (o is string)
16928 str = ((string)o);
16929 else
16930 str = ((LSL_String)o).m_string;
16931
16932 if(str == ScriptBaseClass.JSON_TRUE || str == "true")
16933 return "true";
16934 if(str == ScriptBaseClass.JSON_FALSE ||str == "false")
16935 return "false";
16936 if(str == ScriptBaseClass.JSON_NULL || str == "null")
16937 return "null";
16938 str.Trim();
16939 if (str[0] == '{')
16940 return str;
16941 if (str[0] == '[')
16942 return str;
16943 return EscapeForJSON(str, true);
16944 }
16945 throw new IndexOutOfRangeException();
16946 }
16947
16948 private string EscapeForJSON(string s, bool AddOuter)
16949 {
16950 int i;
16951 char c;
16952 String t;
16953 int len = s.Length;
16954
16955 StringBuilder sb = new StringBuilder(len + 64);
16956 if(AddOuter)
16957 sb.Append("\"");
16958
16959 for (i = 0; i < len; i++)
16960 {
16961 c = s[i];
16962 switch (c)
16963 {
16964 case '\\':
16965 case '"':
16966 case '/':
16967 sb.Append('\\');
16968 sb.Append(c);
16969 break;
16970 case '\b':
16971 sb.Append("\\b");
16972 break;
16973 case '\t':
16974 sb.Append("\\t");
16975 break;
16976 case '\n':
16977 sb.Append("\\n");
16978 break;
16979 case '\f':
16980 sb.Append("\\f");
16981 break;
16982 case '\r':
16983 sb.Append("\\r");
16984 break;
16985 default:
16986 if (c < ' ')
16987 {
16988 t = "000" + String.Format("X", c);
16989 sb.Append("\\u" + t.Substring(t.Length - 4));
16990 }
16991 else
16992 {
16993 sb.Append(c);
16994 }
16995 break;
16996 }
16997 }
16998 if(AddOuter)
16999 sb.Append("\"");
17000 return sb.ToString();
17001 }
17002
17003 public LSL_String llJsonSetValue(LSL_String json, LSL_List specifiers, LSL_String value)
17004 {
17005 bool noSpecifiers = specifiers.Length == 0;
17006 LitJson.JsonData workData;
17007 try
17008 {
17009 if(noSpecifiers)
17010 specifiers.Add(new LSL_Integer(0));
17011
17012 if(!String.IsNullOrEmpty(json))
17013 workData = LitJson.JsonMapper.ToObject(json);
17014 else
17015 {
17016 workData = new LitJson.JsonData();
17017 workData.SetJsonType(LitJson.JsonType.Array);
17018 }
17019 }
17020 catch (Exception e)
17021 {
17022 string m = e.Message; // debug point
17023 return ScriptBaseClass.JSON_INVALID;
17024 }
17025 try
17026 {
17027 LitJson.JsonData replace = JsonSetSpecific(workData, specifiers, 0, value);
17028 if(replace != null)
17029 workData = replace;
17030 }
17031 catch (Exception e)
17032 {
17033 string m = e.Message; // debug point
17034 return ScriptBaseClass.JSON_INVALID;
17035 }
17036
17037 try
17038 {
17039 string r = LitJson.JsonMapper.ToJson(workData);
17040 if(noSpecifiers)
17041 r = r.Substring(1,r.Length -2); // strip leading and trailing brakets
17042 return r;
17043 }
17044 catch (Exception e)
17045 {
17046 string m = e.Message; // debug point
17047 }
17048 return ScriptBaseClass.JSON_INVALID;
17049 }
17050
17051 private LitJson.JsonData JsonSetSpecific(LitJson.JsonData elem, LSL_List specifiers, int level, LSL_String val)
17052 {
17053 object spec = specifiers.Data[level];
17054 if(spec is LSL_String)
17055 spec = ((LSL_String)spec).m_string;
17056 else if (spec is LSL_Integer)
17057 spec = ((LSL_Integer)spec).value;
17058
17059 if(!(spec is string || spec is int))
17060 throw new IndexOutOfRangeException();
17061
17062 int speclen = specifiers.Data.Length - 1;
17063
17064 bool hasvalue = false;
17065 LitJson.JsonData value = null;
17066
17067 LitJson.JsonType elemType = elem.GetJsonType();
17068 if (elemType == LitJson.JsonType.Array)
17069 {
17070 if (spec is int)
17071 {
17072 int v = (int)spec;
17073 int c = elem.Count;
17074 if(v < 0 || (v != 0 && v > c))
17075 throw new IndexOutOfRangeException();
17076 if(v == c)
17077 elem.Add(JsonBuildRestOfSpec(specifiers, level + 1, val));
17078 else
17079 {
17080 hasvalue = true;
17081 value = elem[v];
17082 }
17083 }
17084 else if (spec is string)
17085 {
17086 if((string)spec == ScriptBaseClass.JSON_APPEND)
17087 elem.Add(JsonBuildRestOfSpec(specifiers, level + 1, val));
17088 else if(elem.Count < 2)
17089 {
17090 // our initial guess of array was wrong
17091 LitJson.JsonData newdata = new LitJson.JsonData();
17092 newdata.SetJsonType(LitJson.JsonType.Object);
17093 IOrderedDictionary no = newdata as IOrderedDictionary;
17094 no.Add((string)spec,JsonBuildRestOfSpec(specifiers, level + 1, val));
17095 return newdata;
17096 }
17097 }
17098 }
17099 else if (elemType == LitJson.JsonType.Object)
17100 {
17101 if (spec is string)
17102 {
17103 IOrderedDictionary e = elem as IOrderedDictionary;
17104 string key = (string)spec;
17105 if(e.Contains(key))
17106 {
17107 hasvalue = true;
17108 value = (LitJson.JsonData)e[key];
17109 }
17110 else
17111 e.Add(key, JsonBuildRestOfSpec(specifiers, level + 1, val));
17112 }
17113 else if(spec is int && (int)spec == 0)
17114 {
17115 //we are replacing a object by a array
17116 LitJson.JsonData newData = new LitJson.JsonData();
17117 newData.SetJsonType(LitJson.JsonType.Array);
17118 newData.Add(JsonBuildRestOfSpec(specifiers, level + 1, val));
17119 return newData;
17120 }
17121 }
17122 else
17123 {
17124 LitJson.JsonData newData = JsonBuildRestOfSpec(specifiers, level, val);
17125 return newData;
17126 }
17127
17128 if (hasvalue)
17129 {
17130 if (level < speclen)
17131 {
17132 LitJson.JsonData replace = JsonSetSpecific(value, specifiers, level + 1, val);
17133 if(replace != null)
17134 {
17135 if(elemType == LitJson.JsonType.Array)
17136 {
17137 if(spec is int)
17138 elem[(int)spec] = replace;
17139 else if( spec is string)
17140 {
17141 LitJson.JsonData newdata = new LitJson.JsonData();
17142 newdata.SetJsonType(LitJson.JsonType.Object);
17143 IOrderedDictionary no = newdata as IOrderedDictionary;
17144 no.Add((string)spec, replace);
17145 return newdata;
17146 }
17147 }
17148 else if(elemType == LitJson.JsonType.Object)
17149 {
17150 if(spec is string)
17151 elem[(string)spec] = replace;
17152 else if(spec is int && (int)spec == 0)
17153 {
17154 LitJson.JsonData newdata = new LitJson.JsonData();
17155 newdata.SetJsonType(LitJson.JsonType.Array);
17156 newdata.Add(replace);
17157 return newdata;
17158 }
17159 }
17160 }
17161 return null;
17162 }
17163 else if(speclen == level)
17164 {
17165 if(val == ScriptBaseClass.JSON_DELETE)
17166 {
17167 if(elemType == LitJson.JsonType.Array)
17168 {
17169 if(spec is int)
17170 {
17171 IList el = elem as IList;
17172 el.RemoveAt((int)spec);
17173 }
17174 }
17175 else if(elemType == LitJson.JsonType.Object)
17176 {
17177 if(spec is string)
17178 {
17179 IOrderedDictionary eo = elem as IOrderedDictionary;
17180 eo.Remove((string) spec);
17181 }
17182 }
17183 return null;
17184 }
17185
17186 LitJson.JsonData newval = null;
17187 float num;
17188 if(val == null || val == ScriptBaseClass.JSON_NULL || val == "null")
17189 newval = null;
17190 else if(val == ScriptBaseClass.JSON_TRUE || val == "true")
17191 newval = new LitJson.JsonData(true);
17192 else if(val == ScriptBaseClass.JSON_FALSE || val == "false")
17193 newval = new LitJson.JsonData(false);
17194 else if(float.TryParse(val, out num))
17195 {
17196 // assuming we are at en.us already
17197 if(num - (int)num == 0.0f && !val.Contains("."))
17198 newval = new LitJson.JsonData((int)num);
17199 else
17200 {
17201 num = (float)Math.Round(num,6);
17202 newval = new LitJson.JsonData((double)num);
17203 }
17204 }
17205 else
17206 {
17207 string str = val.m_string;
17208 newval = new LitJson.JsonData(str);
17209 }
17210
17211 if(elemType == LitJson.JsonType.Array)
17212 {
17213 if(spec is int)
17214 elem[(int)spec] = newval;
17215 else if( spec is string)
17216 {
17217 LitJson.JsonData newdata = new LitJson.JsonData();
17218 newdata.SetJsonType(LitJson.JsonType.Object);
17219 IOrderedDictionary no = newdata as IOrderedDictionary;
17220 no.Add((string)spec,newval);
17221 return newdata;
17222 }
17223 }
17224 else if(elemType == LitJson.JsonType.Object)
17225 {
17226 if(spec is string)
17227 elem[(string)spec] = newval;
17228 else if(spec is int && (int)spec == 0)
17229 {
17230 LitJson.JsonData newdata = new LitJson.JsonData();
17231 newdata.SetJsonType(LitJson.JsonType.Array);
17232 newdata.Add(newval);
17233 return newdata;
17234 }
17235 }
17236 }
17237 }
17238 if(val == ScriptBaseClass.JSON_DELETE)
17239 throw new IndexOutOfRangeException();
17240 return null;
17241 }
17242
17243 private LitJson.JsonData JsonBuildRestOfSpec(LSL_List specifiers, int level, LSL_String val)
17244 {
17245 object spec = level >= specifiers.Data.Length ? null : specifiers.Data[level];
17246 // 20131224 not used object specNext = i+1 >= specifiers.Data.Length ? null : specifiers.Data[i+1];
17247
17248 float num;
17249 if (spec == null)
17250 {
17251 if(val == null || val == ScriptBaseClass.JSON_NULL || val == "null")
17252 return null;
17253 if(val == ScriptBaseClass.JSON_DELETE)
17254 throw new IndexOutOfRangeException();
17255 if(val == ScriptBaseClass.JSON_TRUE || val == "true")
17256 return new LitJson.JsonData(true);
17257 if(val == ScriptBaseClass.JSON_FALSE || val == "false")
17258 return new LitJson.JsonData(false);
17259 if(val == null || val == ScriptBaseClass.JSON_NULL || val == "null")
17260 return null;
17261 if(float.TryParse(val, out num))
17262 {
17263 // assuming we are at en.us already
17264 if(num - (int)num == 0.0f && !val.Contains("."))
17265 return new LitJson.JsonData((int)num);
17266 else
17267 {
17268 num = (float)Math.Round(num,6);
17269 return new LitJson.JsonData(num);
17270 }
17271 }
17272 else
17273 {
17274 string str = val.m_string;
17275 return new LitJson.JsonData(str);
17276 }
17277 throw new IndexOutOfRangeException();
17278 }
17279
17280 if(spec is LSL_String)
17281 spec = ((LSL_String)spec).m_string;
17282 else if (spec is LSL_Integer)
17283 spec = ((LSL_Integer)spec).value;
17284
17285 if (spec is int ||
17286 (spec is string && ((string)spec) == ScriptBaseClass.JSON_APPEND) )
17287 {
17288 if(spec is int && (int)spec != 0)
17289 throw new IndexOutOfRangeException();
17290 LitJson.JsonData newdata = new LitJson.JsonData();
17291 newdata.SetJsonType(LitJson.JsonType.Array);
17292 newdata.Add(JsonBuildRestOfSpec(specifiers, level + 1, val));
17293 return newdata;
17294 }
17295 else if (spec is string)
17296 {
17297 LitJson.JsonData newdata = new LitJson.JsonData();
17298 newdata.SetJsonType(LitJson.JsonType.Object);
17299 IOrderedDictionary no = newdata as IOrderedDictionary;
17300 no.Add((string)spec,JsonBuildRestOfSpec(specifiers, level + 1, val));
17301 return newdata;
17302 }
17303 throw new IndexOutOfRangeException();
17304 }
17305
17306 private bool JsonFind(LitJson.JsonData elem, LSL_List specifiers, int level, out LitJson.JsonData value)
17307 {
17308 value = null;
17309 if(elem == null)
17310 return false;
17311
17312 object spec;
17313 spec = specifiers.Data[level];
17314
17315 bool haveVal = false;
17316 LitJson.JsonData next = null;
17317
17318 if (elem.GetJsonType() == LitJson.JsonType.Array)
17319 {
17320 if (spec is LSL_Integer)
17321 {
17322 int indx = (LSL_Integer)spec;
17323 if(indx >= 0 && indx < elem.Count)
17324 {
17325 haveVal = true;
17326 next = (LitJson.JsonData)elem[indx];
17327 }
17328 }
17329 }
17330 else if (elem.GetJsonType() == LitJson.JsonType.Object)
17331 {
17332 if (spec is LSL_String)
17333 {
17334 IOrderedDictionary e = elem as IOrderedDictionary;
17335 string key = (LSL_String)spec;
17336 if(e.Contains(key))
17337 {
17338 haveVal = true;
17339 next = (LitJson.JsonData)e[key];
17340 }
17341 }
17342 }
17343
17344 if (haveVal)
17345 {
17346 if(level == specifiers.Data.Length - 1)
17347 {
17348 value = next;
17349 return true;
17350 }
17351
17352 level++;
17353 if(next == null)
17354 return false;
17355
17356 LitJson.JsonType nextType = next.GetJsonType();
17357 if(nextType != LitJson.JsonType.Object && nextType != LitJson.JsonType.Array)
17358 return false;
17359
17360 return JsonFind(next, specifiers, level, out value);
17361 }
17362 return false;
17363 }
17364
17365 public LSL_String llJsonGetValue(LSL_String json, LSL_List specifiers)
17366 {
17367 if(String.IsNullOrWhiteSpace(json))
17368 return ScriptBaseClass.JSON_INVALID;
17369
17370 if(specifiers.Length > 0 && (json == "{}" || json == "[]"))
17371 return ScriptBaseClass.JSON_INVALID;
17372
17373 char first = ((string)json)[0];
17374 if((first != '[' && first !='{'))
17375 {
17376 if(specifiers.Length > 0)
17377 return ScriptBaseClass.JSON_INVALID;
17378 json = "[" + json + "]"; // could handle single element case.. but easier like this
17379 specifiers.Add((LSL_Integer)0);
17380 }
17381
17382 LitJson.JsonData jsonData;
17383 try
17384 {
17385 jsonData = LitJson.JsonMapper.ToObject(json);
17386 }
17387 catch (Exception e)
17388 {
17389 string m = e.Message; // debug point
17390 return ScriptBaseClass.JSON_INVALID;
17391 }
17392
17393 LitJson.JsonData elem = null;
17394 if(specifiers.Length == 0)
17395 elem = jsonData;
17396 else
17397 {
17398 if(!JsonFind(jsonData, specifiers, 0, out elem))
17399 return ScriptBaseClass.JSON_INVALID;
17400 }
17401 return JsonElementToString(elem);
17402 }
17403
17404 private LSL_String JsonElementToString(LitJson.JsonData elem)
17405 {
17406 if(elem == null)
17407 return ScriptBaseClass.JSON_NULL;
17408
17409 LitJson.JsonType elemType = elem.GetJsonType();
17410 switch(elemType)
17411 {
17412 case LitJson.JsonType.Array:
17413 return new LSL_String(LitJson.JsonMapper.ToJson(elem));
17414 case LitJson.JsonType.Boolean:
17415 return new LSL_String((bool)elem ? ScriptBaseClass.JSON_TRUE : ScriptBaseClass.JSON_FALSE);
17416 case LitJson.JsonType.Double:
17417 double d= (double)elem;
17418 string sd = String.Format(Culture.FormatProvider, "{0:0.0#####}",d);
17419 return new LSL_String(sd);
17420 case LitJson.JsonType.Int:
17421 int i = (int)elem;
17422 return new LSL_String(i.ToString());
17423 case LitJson.JsonType.Long:
17424 long l = (long)elem;
17425 return new LSL_String(l.ToString());
17426 case LitJson.JsonType.Object:
17427 return new LSL_String(LitJson.JsonMapper.ToJson(elem));
17428 case LitJson.JsonType.String:
17429 string s = (string)elem;
17430 return new LSL_String(s);
17431 case LitJson.JsonType.None:
17432 return ScriptBaseClass.JSON_NULL;
17433 default:
17434 return ScriptBaseClass.JSON_INVALID;
17435 }
17436 }
17437
17438 public LSL_String llJsonValueType(LSL_String json, LSL_List specifiers)
17439 {
17440 if(String.IsNullOrWhiteSpace(json))
17441 return ScriptBaseClass.JSON_INVALID;
17442
17443 if(specifiers.Length > 0 && (json == "{}" || json == "[]"))
17444 return ScriptBaseClass.JSON_INVALID;
17445
17446 char first = ((string)json)[0];
17447 if((first != '[' && first !='{'))
17448 {
17449 if(specifiers.Length > 0)
17450 return ScriptBaseClass.JSON_INVALID;
17451 json = "[" + json + "]"; // could handle single element case.. but easier like this
17452 specifiers.Add((LSL_Integer)0);
17453 }
17454
17455 LitJson.JsonData jsonData;
17456 try
17457 {
17458 jsonData = LitJson.JsonMapper.ToObject(json);
17459 }
17460 catch (Exception e)
17461 {
17462 string m = e.Message; // debug point
17463 return ScriptBaseClass.JSON_INVALID;
17464 }
17465
17466 LitJson.JsonData elem = null;
17467 if(specifiers.Length == 0)
17468 elem = jsonData;
17469 else
17470 {
17471 if(!JsonFind(jsonData, specifiers, 0, out elem))
17472 return ScriptBaseClass.JSON_INVALID;
17473 }
17474
17475 if(elem == null)
17476 return ScriptBaseClass.JSON_NULL;
17477
17478 LitJson.JsonType elemType = elem.GetJsonType();
17479 switch(elemType)
17480 {
17481 case LitJson.JsonType.Array:
17482 return ScriptBaseClass.JSON_ARRAY;
17483 case LitJson.JsonType.Boolean:
17484 return (bool)elem ? ScriptBaseClass.JSON_TRUE : ScriptBaseClass.JSON_FALSE;
17485 case LitJson.JsonType.Double:
17486 case LitJson.JsonType.Int:
17487 case LitJson.JsonType.Long:
17488 return ScriptBaseClass.JSON_NUMBER;
17489 case LitJson.JsonType.Object:
17490 return ScriptBaseClass.JSON_OBJECT;
17491 case LitJson.JsonType.String:
17492 string s = (string)elem;
17493 if(s == ScriptBaseClass.JSON_NULL)
17494 return ScriptBaseClass.JSON_NULL;
17495 if(s == ScriptBaseClass.JSON_TRUE)
17496 return ScriptBaseClass.JSON_TRUE;
17497 if(s == ScriptBaseClass.JSON_FALSE)
17498 return ScriptBaseClass.JSON_FALSE;
17499 return ScriptBaseClass.JSON_STRING;
17500 case LitJson.JsonType.None:
17501 return ScriptBaseClass.JSON_NULL;
17502 default:
17503 return ScriptBaseClass.JSON_INVALID;
17504 }
17505 }
14984 } 17506 }
14985 17507
14986 public class NotecardCache 17508 public class NotecardCache
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
index e5e43f8..238fefb 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
@@ -295,7 +295,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
295 idx++; 295 idx++;
296 try 296 try
297 { 297 {
298 iQ = rules.GetQuaternionItem(idx); 298 iQ = rules.GetVector4Item(idx);
299 } 299 }
300 catch (InvalidCastException) 300 catch (InvalidCastException)
301 { 301 {
@@ -319,7 +319,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
319 idx++; 319 idx++;
320 try 320 try
321 { 321 {
322 iQ = rules.GetQuaternionItem(idx); 322 iQ = rules.GetVector4Item(idx);
323 } 323 }
324 catch (InvalidCastException) 324 catch (InvalidCastException)
325 { 325 {
@@ -342,7 +342,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
342 idx++; 342 idx++;
343 try 343 try
344 { 344 {
345 iQ = rules.GetQuaternionItem(idx); 345 iQ = rules.GetVector4Item(idx);
346 } 346 }
347 catch (InvalidCastException) 347 catch (InvalidCastException)
348 { 348 {
@@ -532,7 +532,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
532 idx++; 532 idx++;
533 try 533 try
534 { 534 {
535 iQ = rules.GetQuaternionItem(idx); 535 iQ = rules.GetVector4Item(idx);
536 } 536 }
537 catch (InvalidCastException) 537 catch (InvalidCastException)
538 { 538 {
@@ -654,7 +654,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
654 break; 654 break;
655 case (int)ScriptBaseClass.WL_SUN_MOON_COLOR: 655 case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
656 idx++; 656 idx++;
657 iQ = rules.GetQuaternionItem(idx); 657 iQ = rules.GetVector4Item(idx);
658 try 658 try
659 { 659 {
660 wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); 660 wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
@@ -721,7 +721,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
721 { 721 {
722 ScenePresence sp = World.GetScenePresence(m_host.OwnerID); 722 ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
723 723
724 if (sp == null || sp.GodLevel < 200) 724 if (sp == null || !sp.IsViewerUIGod)
725 { 725 {
726 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); 726 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
727 return 0; 727 return 0;
@@ -768,7 +768,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
768 { 768 {
769 ScenePresence sp = World.GetScenePresence(m_host.OwnerID); 769 ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
770 770
771 if (sp == null || sp.GodLevel < 200) 771 if (sp == null || !sp.IsViewerUIGod)
772 { 772 {
773 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); 773 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
774 return; 774 return;
@@ -799,7 +799,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
799 { 799 {
800 ScenePresence sp = World.GetScenePresence(m_host.OwnerID); 800 ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
801 801
802 if (sp == null || sp.GodLevel < 200) 802 if (sp == null || !sp.IsViewerUIGod)
803 { 803 {
804 LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners."); 804 LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
805 return 0; 805 return 0;
@@ -831,6 +831,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
831 } 831 }
832 832
833 return success; 833 return success;
834 } 834 }
835 } 835 }
836} 836}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
index 1458c95..692bec0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs
@@ -107,14 +107,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
107 /// Dumps an error message on the debug console. 107 /// Dumps an error message on the debug console.
108 /// </summary> 108 /// </summary>
109 /// <param name='message'></param> 109 /// <param name='message'></param>
110 internal void MODShoutError(string message) 110 internal void MODShoutError(string message)
111 { 111 {
112 if (message.Length > 1023) 112 if (message.Length > 1023)
113 message = message.Substring(0, 1023); 113 message = message.Substring(0, 1023);
114 114
115 World.SimChat( 115 World.SimChat(
116 Utils.StringToBytes(message), 116 Utils.StringToBytes(message),
117 ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, 117 ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL,
118 m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false); 118 m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false);
119 119
120 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); 120 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
@@ -122,7 +122,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
122 } 122 }
123 123
124 /// <summary> 124 /// <summary>
125 /// 125 ///
126 /// </summary> 126 /// </summary>
127 /// <param name="fname">The name of the function to invoke</param> 127 /// <param name="fname">The name of the function to invoke</param>
128 /// <param name="parms">List of parameters</param> 128 /// <param name="parms">List of parameters</param>
@@ -130,13 +130,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
130 public void modInvokeN(string fname, params object[] parms) 130 public void modInvokeN(string fname, params object[] parms)
131 { 131 {
132// m_log.DebugFormat( 132// m_log.DebugFormat(
133// "[MOD API]: Invoking dynamic function {0}, args '{1}' with {2} return type", 133// "[MOD API]: Invoking dynamic function {0}, args '{1}' with {2} return type",
134// fname, 134// fname,
135// string.Join(",", Array.ConvertAll<object, string>(parms, o => o.ToString())), 135// string.Join(",", Array.ConvertAll<object, string>(parms, o => o.ToString())),
136// ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); 136// ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType);
137 137
138 Type returntype = m_comms.LookupReturnType(fname); 138 Type returntype = m_comms.LookupReturnType(fname);
139 if (returntype != typeof(string)) 139 if (returntype != typeof(void))
140 MODError(String.Format("return type mismatch for {0}",fname)); 140 MODError(String.Format("return type mismatch for {0}",fname));
141 141
142 modInvoke(fname,parms); 142 modInvoke(fname,parms);
@@ -145,9 +145,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
145 public LSL_String modInvokeS(string fname, params object[] parms) 145 public LSL_String modInvokeS(string fname, params object[] parms)
146 { 146 {
147// m_log.DebugFormat( 147// m_log.DebugFormat(
148// "[MOD API]: Invoking dynamic function {0}, args '{1}' with {2} return type", 148// "[MOD API]: Invoking dynamic function {0}, args '{1}' with {2} return type",
149// fname, 149// fname,
150// string.Join(",", Array.ConvertAll<object, string>(parms, o => o.ToString())), 150// string.Join(",", Array.ConvertAll<object, string>(parms, o => o.ToString())),
151// ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); 151// ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType);
152 152
153 Type returntype = m_comms.LookupReturnType(fname); 153 Type returntype = m_comms.LookupReturnType(fname);
@@ -161,9 +161,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
161 public LSL_Integer modInvokeI(string fname, params object[] parms) 161 public LSL_Integer modInvokeI(string fname, params object[] parms)
162 { 162 {
163// m_log.DebugFormat( 163// m_log.DebugFormat(
164// "[MOD API]: Invoking dynamic function {0}, args '{1}' with {2} return type", 164// "[MOD API]: Invoking dynamic function {0}, args '{1}' with {2} return type",
165// fname, 165// fname,
166// string.Join(",", Array.ConvertAll<object, string>(parms, o => o.ToString())), 166// string.Join(",", Array.ConvertAll<object, string>(parms, o => o.ToString())),
167// ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); 167// ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType);
168 168
169 Type returntype = m_comms.LookupReturnType(fname); 169 Type returntype = m_comms.LookupReturnType(fname);
@@ -173,13 +173,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
173 int result = (int)modInvoke(fname,parms); 173 int result = (int)modInvoke(fname,parms);
174 return new LSL_Integer(result); 174 return new LSL_Integer(result);
175 } 175 }
176 176
177 public LSL_Float modInvokeF(string fname, params object[] parms) 177 public LSL_Float modInvokeF(string fname, params object[] parms)
178 { 178 {
179// m_log.DebugFormat( 179// m_log.DebugFormat(
180// "[MOD API]: Invoking dynamic function {0}, args '{1}' with {2} return type", 180// "[MOD API]: Invoking dynamic function {0}, args '{1}' with {2} return type",
181// fname, 181// fname,
182// string.Join(",", Array.ConvertAll<object, string>(parms, o => o.ToString())), 182// string.Join(",", Array.ConvertAll<object, string>(parms, o => o.ToString())),
183// ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); 183// ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType);
184 184
185 Type returntype = m_comms.LookupReturnType(fname); 185 Type returntype = m_comms.LookupReturnType(fname);
@@ -193,9 +193,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
193 public LSL_Key modInvokeK(string fname, params object[] parms) 193 public LSL_Key modInvokeK(string fname, params object[] parms)
194 { 194 {
195// m_log.DebugFormat( 195// m_log.DebugFormat(
196// "[MOD API]: Invoking dynamic function {0}, args '{1}' with {2} return type", 196// "[MOD API]: Invoking dynamic function {0}, args '{1}' with {2} return type",
197// fname, 197// fname,
198// string.Join(",", Array.ConvertAll<object, string>(parms, o => o.ToString())), 198// string.Join(",", Array.ConvertAll<object, string>(parms, o => o.ToString())),
199// ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); 199// ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType);
200 200
201 Type returntype = m_comms.LookupReturnType(fname); 201 Type returntype = m_comms.LookupReturnType(fname);
@@ -209,9 +209,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
209 public LSL_Vector modInvokeV(string fname, params object[] parms) 209 public LSL_Vector modInvokeV(string fname, params object[] parms)
210 { 210 {
211// m_log.DebugFormat( 211// m_log.DebugFormat(
212// "[MOD API]: Invoking dynamic function {0}, args '{1}' with {2} return type", 212// "[MOD API]: Invoking dynamic function {0}, args '{1}' with {2} return type",
213// fname, 213// fname,
214// string.Join(",", Array.ConvertAll<object, string>(parms, o => o.ToString())), 214// string.Join(",", Array.ConvertAll<object, string>(parms, o => o.ToString())),
215// ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); 215// ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType);
216 216
217 Type returntype = m_comms.LookupReturnType(fname); 217 Type returntype = m_comms.LookupReturnType(fname);
@@ -225,9 +225,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
225 public LSL_Rotation modInvokeR(string fname, params object[] parms) 225 public LSL_Rotation modInvokeR(string fname, params object[] parms)
226 { 226 {
227// m_log.DebugFormat( 227// m_log.DebugFormat(
228// "[MOD API]: Invoking dynamic function {0}, args '{1}' with {2} return type", 228// "[MOD API]: Invoking dynamic function {0}, args '{1}' with {2} return type",
229// fname, 229// fname,
230// string.Join(",", Array.ConvertAll<object, string>(parms, o => o.ToString())), 230// string.Join(",", Array.ConvertAll<object, string>(parms, o => o.ToString())),
231// ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); 231// ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType);
232 232
233 Type returntype = m_comms.LookupReturnType(fname); 233 Type returntype = m_comms.LookupReturnType(fname);
@@ -241,9 +241,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
241 public LSL_List modInvokeL(string fname, params object[] parms) 241 public LSL_List modInvokeL(string fname, params object[] parms)
242 { 242 {
243// m_log.DebugFormat( 243// m_log.DebugFormat(
244// "[MOD API]: Invoking dynamic function {0}, args '{1}' with {2} return type", 244// "[MOD API]: Invoking dynamic function {0}, args '{1}' with {2} return type",
245// fname, 245// fname,
246// string.Join(",", Array.ConvertAll<object, string>(parms, o => o.ToString())), 246// string.Join(",", Array.ConvertAll<object, string>(parms, o => o.ToString())),
247// ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); 247// ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType);
248 248
249 Type returntype = m_comms.LookupReturnType(fname); 249 Type returntype = m_comms.LookupReturnType(fname);
@@ -308,27 +308,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
308 } 308 }
309 309
310// m_log.DebugFormat( 310// m_log.DebugFormat(
311// "[MOD API]: Invoking dynamic function {0}, args '{1}' with {2} return type", 311// "[MOD API]: Invoking dynamic function {0}, args '{1}' with {2} return type",
312// fname, 312// fname,
313// string.Join(",", Array.ConvertAll<object, string>(parms, o => o.ToString())), 313// string.Join(",", Array.ConvertAll<object, string>(parms, o => o.ToString())),
314// ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); 314// ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType);
315 315
316 Type[] signature = m_comms.LookupTypeSignature(fname); 316 Type[] signature = m_comms.LookupTypeSignature(fname);
317 if (signature.Length != parms.Length) 317 if (signature.Length != parms.Length)
318 MODError(String.Format("wrong number of parameters to function {0}",fname)); 318 MODError(String.Format("wrong number of parameters to function {0}",fname));
319 319
320 object[] convertedParms = new object[parms.Length]; 320 object[] convertedParms = new object[parms.Length];
321 for (int i = 0; i < parms.Length; i++) 321 for (int i = 0; i < parms.Length; i++)
322 convertedParms[i] = ConvertFromLSL(parms[i], signature[i], fname); 322 convertedParms[i] = ConvertFromLSL(parms[i], signature[i], fname);
323 323
324 // now call the function, the contract with the function is that it will always return 324 // now call the function, the contract with the function is that it will always return
325 // non-null but don't trust it completely 325 // non-null but don't trust it completely
326 try 326 try
327 { 327 {
328 object result = m_comms.InvokeOperation(m_host.UUID, m_item.ItemID, fname, convertedParms); 328 object result = m_comms.InvokeOperation(m_host.UUID, m_item.ItemID, fname, convertedParms);
329 if (result != null) 329 if (result != null)
330 return result; 330 return result;
331 331
332 Type returntype = m_comms.LookupReturnType(fname);
333 if (returntype == typeof(void))
334 return null;
335
332 MODError(String.Format("Invocation of {0} failed; null return value",fname)); 336 MODError(String.Format("Invocation of {0} failed; null return value",fname));
333 } 337 }
334 catch (Exception e) 338 catch (Exception e)
@@ -338,7 +342,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
338 342
339 return null; 343 return null;
340 } 344 }
341 345
342 /// <summary> 346 /// <summary>
343 /// Send a command to functions registered on an event 347 /// Send a command to functions registered on an event
344 /// </summary> 348 /// </summary>
@@ -361,8 +365,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
361 /// </summary> 365 /// </summary>
362 protected object ConvertFromLSL(object lslparm, Type type, string fname) 366 protected object ConvertFromLSL(object lslparm, Type type, string fname)
363 { 367 {
368
369 if(lslparm.GetType() == type)
370 return lslparm;
371
364 // ---------- String ---------- 372 // ---------- String ----------
365 if (lslparm is LSL_String) 373 else if (lslparm is LSL_String)
366 { 374 {
367 if (type == typeof(string)) 375 if (type == typeof(string))
368 return (string)(LSL_String)lslparm; 376 return (string)(LSL_String)lslparm;
@@ -421,7 +429,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
421 for (int i = 0; i < plist.Length; i++) 429 for (int i = 0; i < plist.Length; i++)
422 { 430 {
423 if (plist[i] is LSL_String) 431 if (plist[i] is LSL_String)
424 result[i] = (string)(LSL_String)plist[i]; 432 result[i] = (string)(LSL_String)plist[i];
425 else if (plist[i] is LSL_Integer) 433 else if (plist[i] is LSL_Integer)
426 result[i] = (int)(LSL_Integer)plist[i]; 434 result[i] = (int)(LSL_Integer)plist[i];
427 // The int check exists because of the many plain old int script constants in ScriptBase which 435 // The int check exists because of the many plain old int script constants in ScriptBase which
@@ -443,7 +451,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
443 return result; 451 return result;
444 } 452 }
445 } 453 }
446 454
447 MODError(String.Format("{0}: parameter type mismatch; expecting {1}, type(parm)={2}", fname, type.Name, lslparm.GetType())); 455 MODError(String.Format("{0}: parameter type mismatch; expecting {1}, type(parm)={2}", fname, type.Name, lslparm.GetType()));
448 return null; 456 return null;
449 } 457 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 83aa245..6e28fe0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -45,6 +45,7 @@ using OpenSim.Framework;
45using OpenSim.Framework.Console; 45using OpenSim.Framework.Console;
46using OpenSim.Region.Framework.Interfaces; 46using OpenSim.Region.Framework.Interfaces;
47using OpenSim.Region.Framework.Scenes; 47using OpenSim.Region.Framework.Scenes;
48using OpenSim.Region.Framework.Scenes.Scripting;
48using OpenSim.Region.ScriptEngine.Shared; 49using OpenSim.Region.ScriptEngine.Shared;
49using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; 50using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
50using OpenSim.Region.ScriptEngine.Shared.ScriptBase; 51using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
@@ -138,8 +139,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
138 internal TaskInventoryItem m_item; 139 internal TaskInventoryItem m_item;
139 internal bool m_OSFunctionsEnabled = false; 140 internal bool m_OSFunctionsEnabled = false;
140 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; 141 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow;
142 internal float m_ScriptDelayFactor = 1.0f;
143 internal float m_ScriptDistanceFactor = 1.0f;
144 internal bool m_debuggerSafe = false;
141 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); 145 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
142
143 protected IUrlModule m_UrlModule = null; 146 protected IUrlModule m_UrlModule = null;
144 147
145 public void Initialize( 148 public void Initialize(
@@ -148,6 +151,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
148 m_ScriptEngine = scriptEngine; 151 m_ScriptEngine = scriptEngine;
149 m_host = host; 152 m_host = host;
150 m_item = item; 153 m_item = item;
154 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
151 155
152 m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); 156 m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
153 157
@@ -157,6 +161,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
157 // m_log.Warn("[OSSL] OSSL FUNCTIONS ENABLED"); 161 // m_log.Warn("[OSSL] OSSL FUNCTIONS ENABLED");
158 } 162 }
159 163
164 m_ScriptDelayFactor =
165 m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f);
166 m_ScriptDistanceFactor =
167 m_ScriptEngine.Config.GetFloat("ScriptDistanceLimitFactor", 1.0f);
168
160 string risk = m_ScriptEngine.Config.GetString("OSFunctionThreatLevel", "VeryLow"); 169 string risk = m_ScriptEngine.Config.GetString("OSFunctionThreatLevel", "VeryLow");
161 switch (risk) 170 switch (risk)
162 { 171 {
@@ -187,7 +196,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
187 default: 196 default:
188 break; 197 break;
189 } 198 }
190 } 199 }
191 200
192 public override Object InitializeLifetimeService() 201 public override Object InitializeLifetimeService()
193 { 202 {
@@ -209,7 +218,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
209 218
210 internal void OSSLError(string msg) 219 internal void OSSLError(string msg)
211 { 220 {
212 OSSLShoutError("OSSL Runtime Error: " + msg); 221 if (m_debuggerSafe)
222 {
223 OSSLShoutError(msg);
224 }
225 else
226 {
227 throw new ScriptException("OSSL Runtime Error: " + msg);
228 }
213 } 229 }
214 230
215 /// <summary> 231 /// <summary>
@@ -244,22 +260,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
244 wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message); 260 wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
245 } 261 }
246 262
247 // Returns of the function is allowed. Throws a script exception if not allowed. 263 // Returns if OSSL is enabled. Throws a script exception if OSSL is not allowed..
248 public bool CheckThreatLevel(ThreatLevel level, string function) 264 // for safe funtions always active
265 public void CheckThreatLevel()
249 { 266 {
267 m_host.AddScriptLPS(1);
250 if (!m_OSFunctionsEnabled) 268 if (!m_OSFunctionsEnabled)
251 { 269 OSSLError(String.Format("{0} permission denied. All OS functions are disabled.")); // throws
252 OSSLError(String.Format("{0} permission denied. All OS functions are disabled.", function)); 270 }
253 return false; 271
254 } 272 // Returns if the function is allowed. Throws a script exception if not allowed.
273 public void CheckThreatLevel(ThreatLevel level, string function)
274 {
275 m_host.AddScriptLPS(1);
276 if (!m_OSFunctionsEnabled)
277 OSSLError(String.Format("{0} permission denied. All OS functions are disabled.", function)); // throws
255 278
256 string reasonWhyNot = CheckThreatLevelTest(level, function); 279 string reasonWhyNot = CheckThreatLevelTest(level, function);
257 if (!String.IsNullOrEmpty(reasonWhyNot)) 280 if (!String.IsNullOrEmpty(reasonWhyNot))
258 { 281 {
259 OSSLError(reasonWhyNot); 282 OSSLError(reasonWhyNot);
260 return false;
261 } 283 }
262 return true;
263 } 284 }
264 285
265 // Check to see if function is allowed. Returns an empty string if function permitted 286 // Check to see if function is allowed. Returns an empty string if function permitted
@@ -299,7 +320,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
299 foreach (string id in ids) 320 foreach (string id in ids)
300 { 321 {
301 string current = id.Trim(); 322 string current = id.Trim();
302 if (current.ToUpper() == "PARCEL_GROUP_MEMBER" || current.ToUpper() == "PARCEL_OWNER" || current.ToUpper() == "ESTATE_MANAGER" || current.ToUpper() == "ESTATE_OWNER") 323 if (current.ToUpper() == "PARCEL_GROUP_MEMBER" || current.ToUpper() == "PARCEL_OWNER" || current.ToUpper() == "ESTATE_MANAGER" || current.ToUpper() == "ESTATE_OWNER" || current.ToUpper() == "ACTIVE_GOD" || current.ToUpper() == "GRID_GOD" || current.ToUpper() == "GOD")
303 { 324 {
304 if (!perms.AllowedOwnerClasses.Contains(current)) 325 if (!perms.AllowedOwnerClasses.Contains(current))
305 perms.AllowedOwnerClasses.Add(current.ToUpper()); 326 perms.AllowedOwnerClasses.Add(current.ToUpper());
@@ -404,6 +425,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
404 } 425 }
405 } 426 }
406 427
428
429 //Only grid gods may use the function
430 if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("GRID_GOD"))
431 {
432 if (World.Permissions.IsGridGod(ownerID))
433 {
434 return String.Empty;
435 }
436 }
437
438 //Any god may use the function
439 if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("GOD"))
440 {
441 if (World.Permissions.IsAdministrator(ownerID))
442 {
443 return String.Empty;
444 }
445 }
446
447 //Only active gods may use the function
448 if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ACTIVE_GOD"))
449 {
450 ScenePresence sp = World.GetScenePresence(ownerID);
451 if (sp != null && !sp.IsDeleted && sp.IsGod)
452 {
453 return String.Empty;
454 }
455 }
456
407 if (!m_FunctionPerms[function].AllowedCreators.Contains(m_item.CreatorID)) 457 if (!m_FunctionPerms[function].AllowedCreators.Contains(m_item.CreatorID))
408 return( 458 return(
409 String.Format("{0} permission denied. Script creator is not in the list of users allowed to execute this function and prim owner also has no permission.", 459 String.Format("{0} permission denied. Script creator is not in the list of users allowed to execute this function and prim owner also has no permission.",
@@ -425,16 +475,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
425 OSSLShoutError(string.Format("Use of function {0} is deprecated. Use {1} instead.", function, replacement)); 475 OSSLShoutError(string.Format("Use of function {0} is deprecated. Use {1} instead.", function, replacement));
426 } 476 }
427 477
478 protected void ScriptSleep(int delay)
479 {
480 delay = (int)((float)delay * m_ScriptDelayFactor);
481 if (delay == 0)
482 return;
483 System.Threading.Thread.Sleep(delay);
484 }
485
428 public LSL_Integer osSetTerrainHeight(int x, int y, double val) 486 public LSL_Integer osSetTerrainHeight(int x, int y, double val)
429 { 487 {
430 if (!CheckThreatLevel(ThreatLevel.High, "osSetTerrainHeight")) return 0; 488 CheckThreatLevel(ThreatLevel.High, "osSetTerrainHeight");
431 489
432 return SetTerrainHeight(x, y, val); 490 return SetTerrainHeight(x, y, val);
433 } 491 }
434 492
435 public LSL_Integer osTerrainSetHeight(int x, int y, double val) 493 public LSL_Integer osTerrainSetHeight(int x, int y, double val)
436 { 494 {
437 if (!CheckThreatLevel(ThreatLevel.High, "osTerrainSetHeight")) return 0; 495 CheckThreatLevel(ThreatLevel.High, "osTerrainSetHeight");
438 OSSLDeprecated("osTerrainSetHeight", "osSetTerrainHeight"); 496 OSSLDeprecated("osTerrainSetHeight", "osSetTerrainHeight");
439 497
440 return SetTerrainHeight(x, y, val); 498 return SetTerrainHeight(x, y, val);
@@ -442,8 +500,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
442 500
443 private LSL_Integer SetTerrainHeight(int x, int y, double val) 501 private LSL_Integer SetTerrainHeight(int x, int y, double val)
444 { 502 {
445 m_host.AddScriptLPS(1);
446
447 if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0) 503 if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0)
448 OSSLError("osSetTerrainHeight: Coordinate out of bounds"); 504 OSSLError("osSetTerrainHeight: Coordinate out of bounds");
449 505
@@ -460,18 +516,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
460 516
461 public LSL_Float osGetTerrainHeight(int x, int y) 517 public LSL_Float osGetTerrainHeight(int x, int y)
462 { 518 {
519 CheckThreatLevel();
463 return GetTerrainHeight(x, y); 520 return GetTerrainHeight(x, y);
464 } 521 }
465 522
466 public LSL_Float osTerrainGetHeight(int x, int y) 523 public LSL_Float osTerrainGetHeight(int x, int y)
467 { 524 {
525 CheckThreatLevel();
468 OSSLDeprecated("osTerrainGetHeight", "osGetTerrainHeight"); 526 OSSLDeprecated("osTerrainGetHeight", "osGetTerrainHeight");
469 return GetTerrainHeight(x, y); 527 return GetTerrainHeight(x, y);
470 } 528 }
471 529
472 private LSL_Float GetTerrainHeight(int x, int y) 530 private LSL_Float GetTerrainHeight(int x, int y)
473 { 531 {
474 m_host.AddScriptLPS(1);
475 if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0) 532 if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0)
476 OSSLError("osGetTerrainHeight: Coordinate out of bounds"); 533 OSSLError("osGetTerrainHeight: Coordinate out of bounds");
477 534
@@ -480,8 +537,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
480 537
481 public void osTerrainFlush() 538 public void osTerrainFlush()
482 { 539 {
483 if (!CheckThreatLevel(ThreatLevel.VeryLow, "osTerrainFlush")) return; 540 CheckThreatLevel(ThreatLevel.VeryLow, "osTerrainFlush");
484 m_host.AddScriptLPS(1);
485 541
486 ITerrainModule terrainModule = World.RequestModuleInterface<ITerrainModule>(); 542 ITerrainModule terrainModule = World.RequestModuleInterface<ITerrainModule>();
487 if (terrainModule != null) terrainModule.TaintTerrain(); 543 if (terrainModule != null) terrainModule.TaintTerrain();
@@ -495,31 +551,40 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
495 // The underlying functionality is fixed, since the security 551 // The underlying functionality is fixed, since the security
496 // as such is sound 552 // as such is sound
497 // 553 //
498 if (!CheckThreatLevel(ThreatLevel.High, "osRegionRestart")) return 0; 554 CheckThreatLevel(ThreatLevel.High, "osRegionRestart");
499 555
500 IRestartModule restartModule = World.RequestModuleInterface<IRestartModule>(); 556 IRestartModule restartModule = World.RequestModuleInterface<IRestartModule>();
501 m_host.AddScriptLPS(1);
502 if (World.Permissions.CanIssueEstateCommand(m_host.OwnerID, false) && (restartModule != null)) 557 if (World.Permissions.CanIssueEstateCommand(m_host.OwnerID, false) && (restartModule != null))
503 { 558 {
504 if (seconds < 15) 559 if (seconds < 15)
505 { 560 {
506 restartModule.AbortRestart("Restart aborted"); 561 restartModule.AbortRestart("Region restart has been aborted\n");
507 return 1; 562 return 1;
508 } 563 }
509 564
510 List<int> times = new List<int>(); 565 RegionRestart(seconds, String.Empty);
511 while (seconds > 0) 566 return 1;
567 }
568 else
569 {
570 return 0;
571 }
572 }
573
574 public int osRegionRestart(double seconds, string msg)
575 {
576 CheckThreatLevel(ThreatLevel.High, "osRegionRestart");
577
578 IRestartModule restartModule = World.RequestModuleInterface<IRestartModule>();
579 if (World.Permissions.CanIssueEstateCommand(m_host.OwnerID, false) && (restartModule != null))
580 {
581 if (seconds < 15)
512 { 582 {
513 times.Add((int)seconds); 583 restartModule.AbortRestart("Region restart has been aborted\n");
514 if (seconds > 300) 584 return 1;
515 seconds -= 120;
516 else if (seconds > 30)
517 seconds -= 30;
518 else
519 seconds -= 15;
520 } 585 }
521 586
522 restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true); 587 RegionRestart(seconds, msg);
523 return 1; 588 return 1;
524 } 589 }
525 else 590 else
@@ -528,15 +593,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
528 } 593 }
529 } 594 }
530 595
596 private void RegionRestart(double seconds, string msg)
597 {
598 IRestartModule restartModule = World.RequestModuleInterface<IRestartModule>();
599
600 List<int> times = new List<int>();
601 while (seconds > 0)
602 {
603 times.Add((int)seconds);
604 if (seconds > 300)
605 seconds -= 120;
606 else if (seconds > 120)
607 seconds -= 60;
608 else if (seconds > 60)
609 seconds -= 30;
610 else
611 seconds -= 15;
612 }
613
614 if (msg == String.Empty)
615 restartModule.ScheduleRestart(UUID.Zero, "Region: " + World.RegionInfo.RegionName + " is about to restart.\n\nIf you stay here you will be logged out.\n\n\nTime remaining: {0}.\n", times.ToArray(), true);
616
617 else
618 restartModule.ScheduleRestart(UUID.Zero, msg + "\n\nTime remaining: {0}.\n", times.ToArray(), true);
619 }
620
531 public void osRegionNotice(string msg) 621 public void osRegionNotice(string msg)
532 { 622 {
533 // This implementation provides absolutely no security 623 // This implementation provides absolutely no security
534 // It's high griefing potential makes this classification 624 // It's high griefing potential makes this classification
535 // necessary 625 // necessary
536 // 626 //
537 if (!CheckThreatLevel(ThreatLevel.VeryHigh, "osRegionNotice")) return; 627 CheckThreatLevel(ThreatLevel.VeryHigh, "osRegionNotice");
538
539 m_host.AddScriptLPS(1);
540 628
541 IDialogModule dm = World.RequestModuleInterface<IDialogModule>(); 629 IDialogModule dm = World.RequestModuleInterface<IDialogModule>();
542 630
@@ -549,9 +637,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
549 // This function has no security. It can be used to destroy 637 // This function has no security. It can be used to destroy
550 // arbitrary builds the user would normally have no rights to 638 // arbitrary builds the user would normally have no rights to
551 // 639 //
552 if (!CheckThreatLevel(ThreatLevel.VeryHigh, "osSetRot")) return; 640 CheckThreatLevel(ThreatLevel.VeryHigh, "osSetRot");
553 641
554 m_host.AddScriptLPS(1);
555 if (World.Entities.ContainsKey(target)) 642 if (World.Entities.ContainsKey(target))
556 { 643 {
557 EntityBase entity; 644 EntityBase entity;
@@ -572,13 +659,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
572 public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, 659 public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams,
573 int timer) 660 int timer)
574 { 661 {
575 m_host.AddScriptLPS(1); 662 // This may be upgraded depending on the griefing or DOS
663 // potential, or guarded with a delay
664 //
665 CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureURL");
666
576 if (dynamicID == String.Empty) 667 if (dynamicID == String.Empty)
577 { 668 {
578 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>(); 669 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
579 UUID createdTexture = 670 UUID createdTexture =
580 textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url, 671 textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
581 extraParams, timer); 672 extraParams);
582 return createdTexture.ToString(); 673 return createdTexture.ToString();
583 } 674 }
584 else 675 else
@@ -592,13 +683,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
592 public string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams, 683 public string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams,
593 int timer, int alpha) 684 int timer, int alpha)
594 { 685 {
595 m_host.AddScriptLPS(1); 686 CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureURLBlend");
687
596 if (dynamicID == String.Empty) 688 if (dynamicID == String.Empty)
597 { 689 {
598 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>(); 690 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
599 UUID createdTexture = 691 UUID createdTexture =
600 textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url, 692 textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
601 extraParams, timer, true, (byte) alpha); 693 extraParams, true, (byte) alpha);
602 return createdTexture.ToString(); 694 return createdTexture.ToString();
603 } 695 }
604 else 696 else
@@ -612,13 +704,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
612 public string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams, 704 public string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams,
613 bool blend, int disp, int timer, int alpha, int face) 705 bool blend, int disp, int timer, int alpha, int face)
614 { 706 {
615 m_host.AddScriptLPS(1); 707 CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureURLBlendFace");
708
616 if (dynamicID == String.Empty) 709 if (dynamicID == String.Empty)
617 { 710 {
618 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>(); 711 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
619 UUID createdTexture = 712 UUID createdTexture =
620 textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url, 713 textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
621 extraParams, timer, blend, disp, (byte) alpha, face); 714 extraParams, blend, disp, (byte) alpha, face);
622 return createdTexture.ToString(); 715 return createdTexture.ToString();
623 } 716 }
624 else 717 else
@@ -632,7 +725,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
632 public string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams, 725 public string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams,
633 int timer) 726 int timer)
634 { 727 {
635 m_host.AddScriptLPS(1); 728 return osSetDynamicTextureDataFace(dynamicID, contentType, data, extraParams, timer, -1);
729 }
730
731 public string osSetDynamicTextureDataFace(string dynamicID, string contentType, string data, string extraParams,
732 int timer, int face)
733 {
734 CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureData");
735
636 if (dynamicID == String.Empty) 736 if (dynamicID == String.Empty)
637 { 737 {
638 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>(); 738 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
@@ -644,7 +744,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
644 } 744 }
645 UUID createdTexture = 745 UUID createdTexture =
646 textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data, 746 textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data,
647 extraParams, timer); 747 extraParams, false, 3, 255, face);
748
648 return createdTexture.ToString(); 749 return createdTexture.ToString();
649 } 750 }
650 } 751 }
@@ -659,7 +760,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
659 public string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams, 760 public string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams,
660 int timer, int alpha) 761 int timer, int alpha)
661 { 762 {
662 m_host.AddScriptLPS(1); 763 CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureDataBlend");
764
663 if (dynamicID == String.Empty) 765 if (dynamicID == String.Empty)
664 { 766 {
665 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>(); 767 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
@@ -671,7 +773,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
671 } 773 }
672 UUID createdTexture = 774 UUID createdTexture =
673 textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data, 775 textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data,
674 extraParams, timer, true, (byte) alpha); 776 extraParams, true, (byte) alpha);
675 return createdTexture.ToString(); 777 return createdTexture.ToString();
676 } 778 }
677 } 779 }
@@ -686,7 +788,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
686 public string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams, 788 public string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams,
687 bool blend, int disp, int timer, int alpha, int face) 789 bool blend, int disp, int timer, int alpha, int face)
688 { 790 {
689 m_host.AddScriptLPS(1); 791 CheckThreatLevel(ThreatLevel.VeryLow , "osSetDynamicTextureDataBlendFace");
792
690 if (dynamicID == String.Empty) 793 if (dynamicID == String.Empty)
691 { 794 {
692 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>(); 795 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
@@ -698,7 +801,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
698 } 801 }
699 UUID createdTexture = 802 UUID createdTexture =
700 textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data, 803 textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data,
701 extraParams, timer, blend, disp, (byte) alpha, face); 804 extraParams, blend, disp, (byte) alpha, face);
702 return createdTexture.ToString(); 805 return createdTexture.ToString();
703 } 806 }
704 } 807 }
@@ -712,9 +815,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
712 815
713 public bool osConsoleCommand(string command) 816 public bool osConsoleCommand(string command)
714 { 817 {
715 if (!CheckThreatLevel(ThreatLevel.Severe, "osConsoleCommand")) return false; 818 CheckThreatLevel(ThreatLevel.Severe, "osConsoleCommand");
716
717 m_host.AddScriptLPS(1);
718 819
719 // For safety, we add another permission check here, and don't rely only on the standard OSSL permissions 820 // For safety, we add another permission check here, and don't rely only on the standard OSSL permissions
720 if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) 821 if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
@@ -728,123 +829,183 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
728 829
729 public void osSetPrimFloatOnWater(int floatYN) 830 public void osSetPrimFloatOnWater(int floatYN)
730 { 831 {
731 if (!CheckThreatLevel(ThreatLevel.VeryLow, "osSetPrimFloatOnWater")) return; 832 CheckThreatLevel(ThreatLevel.VeryLow, "osSetPrimFloatOnWater");
732
733 m_host.AddScriptLPS(1);
734 833
735 m_host.ParentGroup.RootPart.SetFloatOnWater(floatYN); 834 m_host.ParentGroup.RootPart.SetFloatOnWater(floatYN);
736 } 835 }
737 836
837 private bool checkAllowAgentTPbyLandOwner(UUID agentId, Vector3 pos)
838 {
839 UUID hostOwner = m_host.OwnerID;
840
841 if(hostOwner == agentId)
842 return true;
843
844 if (m_item.PermsGranter == agentId)
845 {
846 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0)
847 return true;
848 }
849
850 ILandObject land = World.LandChannel.GetLandObject(pos);
851 if(land == null)
852 return true;
853
854 LandData landdata = land.LandData;
855 if(landdata == null)
856 return true;
857
858 if(landdata.OwnerID == hostOwner)
859 return true;
860
861 EstateSettings es = World.RegionInfo.EstateSettings;
862 if(es != null && es.IsEstateManagerOrOwner(hostOwner))
863 return true;
864
865 if(!landdata.IsGroupOwned)
866 return false;
867
868 UUID landGroup = landdata.GroupID;
869 if(landGroup == UUID.Zero)
870 return false;
871
872 if(landGroup == m_host.GroupID)
873 return true;
874
875 return false;
876 }
877
738 // Teleport functions 878 // Teleport functions
739 public void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) 879 public void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
740 { 880 {
741 // High because there is no security check. High griefer potential 881 // High because there is no security check. High griefer potential
742 // 882 //
743 if (!CheckThreatLevel(ThreatLevel.High, "osTeleportAgent")) return; 883 CheckThreatLevel(ThreatLevel.Severe, "osTeleportAgent");
744 884
745 TeleportAgent(agent, regionName, position, lookat, false); 885 TeleportAgent(agent, regionName, position, lookat);
746 } 886 }
747 887
748 private void TeleportAgent(string agent, string regionName, 888 private void TeleportAgent(string agent, string regionName,
749 LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions) 889 LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
750 { 890 {
751 m_host.AddScriptLPS(1); 891 if(String.IsNullOrEmpty(regionName))
752 UUID agentId = new UUID(); 892 regionName = World.RegionInfo.RegionName;
893
894 UUID agentId;
753 if (UUID.TryParse(agent, out agentId)) 895 if (UUID.TryParse(agent, out agentId))
754 { 896 {
755 ScenePresence presence = World.GetScenePresence(agentId); 897 ScenePresence presence = World.GetScenePresence(agentId);
756 if (presence != null) 898 if (presence == null || presence.IsDeleted || presence.IsInTransit)
899 return;
900
901 Vector3 pos = presence.AbsolutePosition;
902 if(!checkAllowAgentTPbyLandOwner(agentId, pos))
757 { 903 {
758 // For osTeleportAgent, agent must be over owners land to avoid abuse 904 ScriptSleep(500);
759 // For osTeleportOwner, this restriction isn't necessary 905 return;
760 906 }
761 // commented out because its redundant and uneeded please remove eventually.
762 // if (relaxRestrictions ||
763 // m_host.OwnerID
764 // == World.LandChannel.GetLandObject(
765 // presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
766 // {
767
768 // We will launch the teleport on a new thread so that when the script threads are terminated
769 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
770 Util.FireAndForget(
771 o => World.RequestTeleportLocation(
772 presence.ControllingClient, regionName, position,
773 lookat, (uint)TPFlags.ViaLocation),
774 null, "OSSL_Api.TeleportAgentByRegionCoords");
775 // }
776 907
908 if(regionName == World.RegionInfo.RegionName)
909 {
910 // should be faster than going to threadpool
911 World.RequestTeleportLocation(presence.ControllingClient, regionName, position,
912 lookat, (uint)TPFlags.ViaLocation);
913 ScriptSleep(500);
914 }
915 else
916 {
917 // We will launch the teleport on a new thread so that when the script threads are terminated
918 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
919 Util.FireAndForget(
920 o => World.RequestTeleportLocation(
921 presence.ControllingClient, regionName, position,
922 lookat, (uint)TPFlags.ViaLocation),
923 null, "OSSL_Api.TeleportAgentByRegionCoords");
924 ScriptSleep(5000);
777 } 925 }
778 } 926 }
779 } 927 }
780 928
781 public void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) 929 public void osTeleportAgent(string agent, int regionGridX, int regionGridY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
782 { 930 {
783 // High because there is no security check. High griefer potential 931 // High because there is no security check. High griefer potential
784 // 932 //
785 if (!CheckThreatLevel(ThreatLevel.High, "osTeleportAgent")) return; 933 CheckThreatLevel(ThreatLevel.Severe, "osTeleportAgent");
786 934
787 TeleportAgent(agent, regionX, regionY, position, lookat, false); 935 TeleportAgent(agent, regionGridX, regionGridY, position, lookat);
788 } 936 }
789 937
790 private void TeleportAgent(string agent, int regionX, int regionY, 938 private void TeleportAgent(string agent, int regionGridX, int regionGridY,
791 LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions) 939 LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
792 { 940 {
793 // ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize)); 941 ulong regionHandle = Util.RegionGridLocToHandle((uint)regionGridX, (uint)regionGridY);
794 ulong regionHandle = Util.RegionLocToHandle((uint)regionX, (uint)regionY);
795 942
796 m_host.AddScriptLPS(1); 943 UUID agentId;
797 UUID agentId = new UUID();
798 if (UUID.TryParse(agent, out agentId)) 944 if (UUID.TryParse(agent, out agentId))
799 { 945 {
800 ScenePresence presence = World.GetScenePresence(agentId); 946 ScenePresence presence = World.GetScenePresence(agentId);
801 if (presence != null) 947 if (presence == null || presence.IsDeleted || presence.IsInTransit)
802 { 948 return;
803 // For osTeleportAgent, agent must be over owners land to avoid abuse
804 // For osTeleportOwner, this restriction isn't necessary
805
806 // commented out because its redundant and uneeded please remove eventually.
807 // if (relaxRestrictions ||
808 // m_host.OwnerID
809 // == World.LandChannel.GetLandObject(
810 // presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
811 // {
812
813 // We will launch the teleport on a new thread so that when the script threads are terminated
814 // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting.
815 Util.FireAndForget(
816 o => World.RequestTeleportLocation(
817 presence.ControllingClient, regionHandle,
818 position, lookat, (uint)TPFlags.ViaLocation),
819 null, "OSSL_Api.TeleportAgentByRegionName");
820 // }
821 949
950 Vector3 pos = presence.AbsolutePosition;
951 if(!checkAllowAgentTPbyLandOwner(agentId, pos))
952 {
953 ScriptSleep(500);
954 return;
822 } 955 }
956
957 Util.FireAndForget(
958 o => World.RequestTeleportLocation(
959 presence.ControllingClient, regionHandle,
960 position, lookat, (uint)TPFlags.ViaLocation),
961 null, "OSSL_Api.TeleportAgentByRegionName");
962
963 ScriptSleep(5000);
823 } 964 }
824 } 965 }
825 966
826 public void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) 967 public void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
827 { 968 {
828 // High because there is no security check. High griefer potential 969 UUID agentId;
829 // 970 if (UUID.TryParse(agent, out agentId))
830 if (!CheckThreatLevel(ThreatLevel.High, "osTeleportAgent")) return; 971 {
972 ScenePresence presence = World.GetScenePresence(agentId);
973 if (presence == null || presence.IsDeleted || presence.IsInTransit)
974 return;
831 975
832 osTeleportAgent(agent, World.RegionInfo.RegionName, position, lookat); 976 Vector3 pos = presence.AbsolutePosition;
977 if(!checkAllowAgentTPbyLandOwner(agentId, pos))
978 {
979 ScriptSleep(500);
980 return;
981 }
982
983 World.RequestTeleportLocation(presence.ControllingClient, World.RegionInfo.RegionName, position,
984 lookat, (uint)TPFlags.ViaLocation);
985 ScriptSleep(500);
986 }
833 } 987 }
834 988
835 public void osTeleportOwner(string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) 989 public void osTeleportOwner(string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
836 { 990 {
837 TeleportAgent(m_host.OwnerID.ToString(), regionName, position, lookat, true); 991 // Threat level None because this is what can already be done with the World Map in the viewer
992 CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");
993
994 TeleportAgent(m_host.OwnerID.ToString(), regionName, position, lookat);
838 } 995 }
839 996
840 public void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) 997 public void osTeleportOwner(int regionGridX, int regionGridY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
841 { 998 {
842 osTeleportOwner(World.RegionInfo.RegionName, position, lookat); 999 CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");
1000
1001 TeleportAgent(m_host.OwnerID.ToString(), regionGridX, regionGridY, position, lookat);
843 } 1002 }
844 1003
845 public void osTeleportOwner(int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) 1004 public void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
846 { 1005 {
847 TeleportAgent(m_host.OwnerID.ToString(), regionX, regionY, position, lookat, true); 1006 CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");
1007
1008 osTeleportAgent(m_host.OwnerID.ToString(), position, lookat);
848 } 1009 }
849 1010
850 ///<summary> 1011 ///<summary>
@@ -856,9 +1017,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
856 /// <param name="avatar"></param> 1017 /// <param name="avatar"></param>
857 public void osForceOtherSit(string avatar) 1018 public void osForceOtherSit(string avatar)
858 { 1019 {
859 if (!CheckThreatLevel(ThreatLevel.VeryHigh, "osForceOtherSit")) return; 1020 CheckThreatLevel(ThreatLevel.VeryHigh, "osForceOtherSit");
860
861 m_host.AddScriptLPS(1);
862 1021
863 ForceSit(avatar, m_host.UUID); 1022 ForceSit(avatar, m_host.UUID);
864 } 1023 }
@@ -871,9 +1030,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
871 /// <param name="target"></param> 1030 /// <param name="target"></param>
872 public void osForceOtherSit(string avatar, string target) 1031 public void osForceOtherSit(string avatar, string target)
873 { 1032 {
874 if (!CheckThreatLevel(ThreatLevel.VeryHigh, "osForceOtherSit")) return; 1033 CheckThreatLevel(ThreatLevel.VeryHigh, "osForceOtherSit");
875
876 m_host.AddScriptLPS(1);
877 1034
878 UUID targetID = new UUID(target); 1035 UUID targetID = new UUID(target);
879 1036
@@ -882,7 +1039,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
882 1039
883 public void ForceSit(string avatar, UUID targetID) 1040 public void ForceSit(string avatar, UUID targetID)
884 { 1041 {
885 UUID agentID; 1042 UUID agentID;
886 1043
887 if (!UUID.TryParse(avatar, out agentID)) 1044 if (!UUID.TryParse(avatar, out agentID))
888 return; 1045 return;
@@ -900,21 +1057,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
900 part.SitTargetPosition); 1057 part.SitTargetPosition);
901 } 1058 }
902 1059
903 // Functions that get information from the agent itself. 1060 // Get a list of all the avatars/agents in the region
904 // 1061 public LSL_List osGetAgents()
905 // osGetAgentIP - this is used to determine the IP address of 1062 {
906 //the client. This is needed to help configure other in world 1063 // threat level is None as we could get this information with an
907 //resources based on the IP address of the clients connected. 1064 // in-world script as well, just not as efficient
908 //I think High is a good risk level for this, as it is an 1065 CheckThreatLevel(ThreatLevel.None, "osGetAgents");
909 //information leak. 1066
910 // Severe is even better coz privacy is important. 1067 LSL_List result = new LSL_List();
1068 World.ForEachRootScenePresence(delegate(ScenePresence sp)
1069 {
1070 result.Add(new LSL_String(sp.Name));
1071 });
1072 return result;
1073 }
1074
911 public string osGetAgentIP(string agent) 1075 public string osGetAgentIP(string agent)
912 { 1076 {
913 if (!CheckThreatLevel(ThreatLevel.Severe, "osGetAgentIP")) return ""; 1077 CheckThreatLevel(ThreatLevel.Severe, "osGetAgentIP");
1078 if(!(World.Permissions.IsGod(m_host.OwnerID))) // user god always needed
1079 return "";
914 1080
915 UUID avatarID = (UUID)agent; 1081 UUID avatarID = (UUID)agent;
916 1082
917 m_host.AddScriptLPS(1);
918 if (World.Entities.ContainsKey((UUID)agent) && World.Entities[avatarID] is ScenePresence) 1083 if (World.Entities.ContainsKey((UUID)agent) && World.Entities[avatarID] is ScenePresence)
919 { 1084 {
920 ScenePresence target = (ScenePresence)World.Entities[avatarID]; 1085 ScenePresence target = (ScenePresence)World.Entities[avatarID];
@@ -925,61 +1090,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
925 return ""; 1090 return "";
926 } 1091 }
927 1092
928 // Get a list of all the avatars/agents in the region
929 public LSL_List osGetAgents()
930 {
931 m_host.AddScriptLPS(1);
932
933 LSL_List result = new LSL_List();
934 World.ForEachRootScenePresence(delegate(ScenePresence sp)
935 {
936 result.Add(new LSL_String(sp.Name));
937 });
938 return result;
939 }
940
941 // Adam's super super custom animation functions 1093 // Adam's super super custom animation functions
942 public void osAvatarPlayAnimation(string avatar, string animation) 1094 public void osAvatarPlayAnimation(string avatar, string animation)
943 { 1095 {
944 if (!CheckThreatLevel(ThreatLevel.VeryHigh, "osAvatarPlayAnimation")) return; 1096 CheckThreatLevel(ThreatLevel.VeryHigh, "osAvatarPlayAnimation");
945 1097
946 AvatarPlayAnimation(avatar, animation); 1098 AvatarPlayAnimation(avatar, animation);
947 } 1099 }
948 1100
949 private void AvatarPlayAnimation(string avatar, string animation) 1101 private void AvatarPlayAnimation(string avatar, string animation)
950 { 1102 {
951 UUID avatarID = (UUID)avatar; 1103 UUID avatarID;
1104 if(!UUID.TryParse(avatar, out avatarID))
1105 return;
952 1106
953 m_host.AddScriptLPS(1); 1107 ScenePresence target = World.GetScenePresence(avatarID);
954 if (World.Entities.ContainsKey((UUID)avatar) && World.Entities[avatarID] is ScenePresence) 1108 if (target == null)
1109 return;
1110
1111 UUID animID = UUID.Zero;
1112 m_host.TaskInventory.LockItemsForRead(true);
1113 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
955 { 1114 {
956 ScenePresence target = (ScenePresence)World.Entities[avatarID]; 1115 if (inv.Value.Type == (int)AssetType.Animation)
957 if (target != null)
958 { 1116 {
959 UUID animID=UUID.Zero; 1117 if (inv.Value.Name == animation)
960 lock (m_host.TaskInventory) 1118 {
961 { 1119 animID = inv.Value.AssetID;
962 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 1120 break;
963 { 1121 }
964 if (inv.Value.Name == animation)
965 {
966 if (inv.Value.Type == (int)AssetType.Animation)
967 animID = inv.Value.AssetID;
968 continue;
969 }
970 }
971 }
972 if (animID == UUID.Zero)
973 target.Animator.AddAnimation(animation, m_host.UUID);
974 else
975 target.Animator.AddAnimation(animID, m_host.UUID);
976 } 1122 }
977 } 1123 }
1124 m_host.TaskInventory.LockItemsForRead(false);
1125
1126 if (animID == UUID.Zero)
1127 target.Animator.AddAnimation(animation, m_host.UUID);
1128 else
1129 target.Animator.AddAnimation(animID, m_host.UUID);
978 } 1130 }
979 1131
980 public void osAvatarStopAnimation(string avatar, string animation) 1132 public void osAvatarStopAnimation(string avatar, string animation)
981 { 1133 {
982 if (!CheckThreatLevel(ThreatLevel.VeryHigh, "osAvatarStopAnimation")) return; 1134 CheckThreatLevel(ThreatLevel.VeryHigh, "osAvatarStopAnimation");
983 1135
984 AvatarStopAnimation(avatar, animation); 1136 AvatarStopAnimation(avatar, animation);
985 } 1137 }
@@ -988,8 +1140,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
988 { 1140 {
989 UUID avatarID = (UUID)avatar; 1141 UUID avatarID = (UUID)avatar;
990 1142
991 m_host.AddScriptLPS(1);
992
993 // FIXME: What we really want to do here is factor out the similar code in llStopAnimation() to a common 1143 // FIXME: What we really want to do here is factor out the similar code in llStopAnimation() to a common
994 // method (though see that doesn't do the is animation check, which is probably a bug) and have both 1144 // method (though see that doesn't do the is animation check, which is probably a bug) and have both
995 // these functions call that common code. However, this does mean navigating the brain-dead requirement 1145 // these functions call that common code. However, this does mean navigating the brain-dead requirement
@@ -1010,6 +1160,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1010 animID = UUID.Zero; 1160 animID = UUID.Zero;
1011 } 1161 }
1012 1162
1163
1013 if (animID == UUID.Zero) 1164 if (animID == UUID.Zero)
1014 target.Animator.RemoveAnimation(animation); 1165 target.Animator.RemoveAnimation(animation);
1015 else 1166 else
@@ -1019,58 +1170,106 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1019 } 1170 }
1020 1171
1021 //Texture draw functions 1172 //Texture draw functions
1173
1174 public string osDrawResetTransform(string drawList)
1175 {
1176 CheckThreatLevel();
1177
1178 drawList += "ResetTransf;";
1179 return drawList;
1180 }
1181
1182 public string osDrawRotationTransform(string drawList, LSL_Float x)
1183 {
1184 CheckThreatLevel();
1185
1186 drawList += "RotTransf " + x + ";";
1187 return drawList;
1188 }
1189
1190 public string osDrawScaleTransform(string drawList, LSL_Float x, LSL_Float y)
1191 {
1192 CheckThreatLevel();
1193
1194 drawList += "ScaleTransf " + x + "," + y + ";";
1195 return drawList;
1196 }
1197
1198 public string osDrawTranslationTransform(string drawList, LSL_Float x, LSL_Float y)
1199 {
1200 CheckThreatLevel();
1201
1202 drawList += "TransTransf " + x + "," + y + ";";
1203 return drawList;
1204 }
1205
1022 public string osMovePen(string drawList, int x, int y) 1206 public string osMovePen(string drawList, int x, int y)
1023 { 1207 {
1024 m_host.AddScriptLPS(1); 1208 CheckThreatLevel();
1209
1025 drawList += "MoveTo " + x + "," + y + ";"; 1210 drawList += "MoveTo " + x + "," + y + ";";
1026 return drawList; 1211 return drawList;
1027 } 1212 }
1028 1213
1029 public string osDrawLine(string drawList, int startX, int startY, int endX, int endY) 1214 public string osDrawLine(string drawList, int startX, int startY, int endX, int endY)
1030 { 1215 {
1031 m_host.AddScriptLPS(1); 1216 CheckThreatLevel();
1217
1032 drawList += "MoveTo "+ startX+","+ startY +"; LineTo "+endX +","+endY +"; "; 1218 drawList += "MoveTo "+ startX+","+ startY +"; LineTo "+endX +","+endY +"; ";
1033 return drawList; 1219 return drawList;
1034 } 1220 }
1035 1221
1036 public string osDrawLine(string drawList, int endX, int endY) 1222 public string osDrawLine(string drawList, int endX, int endY)
1037 { 1223 {
1038 m_host.AddScriptLPS(1); 1224 CheckThreatLevel();
1225
1039 drawList += "LineTo " + endX + "," + endY + "; "; 1226 drawList += "LineTo " + endX + "," + endY + "; ";
1040 return drawList; 1227 return drawList;
1041 } 1228 }
1042 1229
1043 public string osDrawText(string drawList, string text) 1230 public string osDrawText(string drawList, string text)
1044 { 1231 {
1045 m_host.AddScriptLPS(1); 1232 CheckThreatLevel(ThreatLevel.None, "osDrawText");
1233
1046 drawList += "Text " + text + "; "; 1234 drawList += "Text " + text + "; ";
1047 return drawList; 1235 return drawList;
1048 } 1236 }
1049 1237
1050 public string osDrawEllipse(string drawList, int width, int height) 1238 public string osDrawEllipse(string drawList, int width, int height)
1051 { 1239 {
1052 m_host.AddScriptLPS(1); 1240 CheckThreatLevel();
1241
1053 drawList += "Ellipse " + width + "," + height + "; "; 1242 drawList += "Ellipse " + width + "," + height + "; ";
1054 return drawList; 1243 return drawList;
1055 } 1244 }
1056 1245
1246 public string osDrawFilledEllipse(string drawList, int width, int height)
1247 {
1248 CheckThreatLevel();
1249
1250 drawList += "FillEllipse " + width + "," + height + "; ";
1251 return drawList;
1252 }
1253
1057 public string osDrawRectangle(string drawList, int width, int height) 1254 public string osDrawRectangle(string drawList, int width, int height)
1058 { 1255 {
1059 m_host.AddScriptLPS(1); 1256 CheckThreatLevel();
1257
1060 drawList += "Rectangle " + width + "," + height + "; "; 1258 drawList += "Rectangle " + width + "," + height + "; ";
1061 return drawList; 1259 return drawList;
1062 } 1260 }
1063 1261
1064 public string osDrawFilledRectangle(string drawList, int width, int height) 1262 public string osDrawFilledRectangle(string drawList, int width, int height)
1065 { 1263 {
1066 m_host.AddScriptLPS(1); 1264 CheckThreatLevel();
1265
1067 drawList += "FillRectangle " + width + "," + height + "; "; 1266 drawList += "FillRectangle " + width + "," + height + "; ";
1068 return drawList; 1267 return drawList;
1069 } 1268 }
1070 1269
1071 public string osDrawFilledPolygon(string drawList, LSL_List x, LSL_List y) 1270 public string osDrawFilledPolygon(string drawList, LSL_List x, LSL_List y)
1072 { 1271 {
1073 m_host.AddScriptLPS(1); 1272 CheckThreatLevel();
1074 1273
1075 if (x.Length != y.Length || x.Length < 3) 1274 if (x.Length != y.Length || x.Length < 3)
1076 { 1275 {
@@ -1087,7 +1286,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1087 1286
1088 public string osDrawPolygon(string drawList, LSL_List x, LSL_List y) 1287 public string osDrawPolygon(string drawList, LSL_List x, LSL_List y)
1089 { 1288 {
1090 m_host.AddScriptLPS(1); 1289 CheckThreatLevel();
1091 1290
1092 if (x.Length != y.Length || x.Length < 3) 1291 if (x.Length != y.Length || x.Length < 3)
1093 { 1292 {
@@ -1104,28 +1303,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1104 1303
1105 public string osSetFontSize(string drawList, int fontSize) 1304 public string osSetFontSize(string drawList, int fontSize)
1106 { 1305 {
1107 m_host.AddScriptLPS(1); 1306 CheckThreatLevel();
1307
1108 drawList += "FontSize "+ fontSize +"; "; 1308 drawList += "FontSize "+ fontSize +"; ";
1109 return drawList; 1309 return drawList;
1110 } 1310 }
1111 1311
1112 public string osSetFontName(string drawList, string fontName) 1312 public string osSetFontName(string drawList, string fontName)
1113 { 1313 {
1114 m_host.AddScriptLPS(1); 1314 CheckThreatLevel();
1315
1115 drawList += "FontName "+ fontName +"; "; 1316 drawList += "FontName "+ fontName +"; ";
1116 return drawList; 1317 return drawList;
1117 } 1318 }
1118 1319
1119 public string osSetPenSize(string drawList, int penSize) 1320 public string osSetPenSize(string drawList, int penSize)
1120 { 1321 {
1121 m_host.AddScriptLPS(1); 1322 CheckThreatLevel();
1323
1122 drawList += "PenSize " + penSize + "; "; 1324 drawList += "PenSize " + penSize + "; ";
1123 return drawList; 1325 return drawList;
1124 } 1326 }
1125 1327
1126 public string osSetPenColor(string drawList, string color) 1328 public string osSetPenColor(string drawList, string color)
1127 { 1329 {
1128 m_host.AddScriptLPS(1); 1330 CheckThreatLevel();
1331
1129 drawList += "PenColor " + color + "; "; 1332 drawList += "PenColor " + color + "; ";
1130 return drawList; 1333 return drawList;
1131 } 1334 }
@@ -1133,30 +1336,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1133 // Deprecated 1336 // Deprecated
1134 public string osSetPenColour(string drawList, string colour) 1337 public string osSetPenColour(string drawList, string colour)
1135 { 1338 {
1339 CheckThreatLevel();
1136 OSSLDeprecated("osSetPenColour", "osSetPenColor"); 1340 OSSLDeprecated("osSetPenColour", "osSetPenColor");
1137 1341
1138 m_host.AddScriptLPS(1);
1139 drawList += "PenColour " + colour + "; "; 1342 drawList += "PenColour " + colour + "; ";
1140 return drawList; 1343 return drawList;
1141 } 1344 }
1142 1345
1143 public string osSetPenCap(string drawList, string direction, string type) 1346 public string osSetPenCap(string drawList, string direction, string type)
1144 { 1347 {
1145 m_host.AddScriptLPS(1); 1348 CheckThreatLevel();
1349
1146 drawList += "PenCap " + direction + "," + type + "; "; 1350 drawList += "PenCap " + direction + "," + type + "; ";
1147 return drawList; 1351 return drawList;
1148 } 1352 }
1149 1353
1150 public string osDrawImage(string drawList, int width, int height, string imageUrl) 1354 public string osDrawImage(string drawList, int width, int height, string imageUrl)
1151 { 1355 {
1152 m_host.AddScriptLPS(1); 1356 CheckThreatLevel();
1357
1153 drawList +="Image " +width + "," + height+ ","+ imageUrl +"; " ; 1358 drawList +="Image " +width + "," + height+ ","+ imageUrl +"; " ;
1154 return drawList; 1359 return drawList;
1155 } 1360 }
1156 1361
1157 public LSL_Vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize) 1362 public LSL_Vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize)
1158 { 1363 {
1159 m_host.AddScriptLPS(1); 1364 CheckThreatLevel();
1160 1365
1161 LSL_Vector vec = new LSL_Vector(0,0,0); 1366 LSL_Vector vec = new LSL_Vector(0,0,0);
1162 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>(); 1367 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
@@ -1178,17 +1383,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1178 // It was probably added as a crutch or debugging aid, and 1383 // It was probably added as a crutch or debugging aid, and
1179 // should be removed 1384 // should be removed
1180 // 1385 //
1181 if (!CheckThreatLevel(ThreatLevel.High, "osSetStateEvents")) return; 1386 CheckThreatLevel(ThreatLevel.High, "osSetStateEvents");
1182 m_host.AddScriptLPS(1);
1183 1387
1184 m_host.SetScriptEvents(m_item.ItemID, events); 1388 m_host.SetScriptEvents(m_item.ItemID, events);
1185 } 1389 }
1186 1390
1187 public void osSetRegionWaterHeight(double height) 1391 public void osSetRegionWaterHeight(double height)
1188 { 1392 {
1189 if (!CheckThreatLevel(ThreatLevel.High, "osSetRegionWaterHeight")) return; 1393 CheckThreatLevel(ThreatLevel.High, "osSetRegionWaterHeight");
1190
1191 m_host.AddScriptLPS(1);
1192 1394
1193 World.EventManager.TriggerRequestChangeWaterHeight((float)height); 1395 World.EventManager.TriggerRequestChangeWaterHeight((float)height);
1194 } 1396 }
@@ -1201,9 +1403,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1201 /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param> 1403 /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param>
1202 public void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour) 1404 public void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour)
1203 { 1405 {
1204 if (!CheckThreatLevel(ThreatLevel.High, "osSetRegionSunSettings")) return; 1406 CheckThreatLevel(ThreatLevel.High, "osSetRegionSunSettings");
1205
1206 m_host.AddScriptLPS(1);
1207 1407
1208 while (sunHour > 24.0) 1408 while (sunHour > 24.0)
1209 sunHour -= 24.0; 1409 sunHour -= 24.0;
@@ -1226,9 +1426,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1226 /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param> 1426 /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param>
1227 public void osSetEstateSunSettings(bool sunFixed, double sunHour) 1427 public void osSetEstateSunSettings(bool sunFixed, double sunHour)
1228 { 1428 {
1229 if (!CheckThreatLevel(ThreatLevel.High, "osSetEstateSunSettings")) return; 1429 CheckThreatLevel(ThreatLevel.High, "osSetEstateSunSettings");
1230
1231 m_host.AddScriptLPS(1);
1232 1430
1233 while (sunHour > 24.0) 1431 while (sunHour > 24.0)
1234 sunHour -= 24.0; 1432 sunHour -= 24.0;
@@ -1250,7 +1448,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1250 /// <returns></returns> 1448 /// <returns></returns>
1251 public double osGetCurrentSunHour() 1449 public double osGetCurrentSunHour()
1252 { 1450 {
1253 m_host.AddScriptLPS(1); 1451 CheckThreatLevel();
1254 1452
1255 // Must adjust for the fact that Region Sun Settings are still LL offset 1453 // Must adjust for the fact that Region Sun Settings are still LL offset
1256 double sunHour = World.RegionInfo.RegionSettings.SunPosition - 6; 1454 double sunHour = World.RegionInfo.RegionSettings.SunPosition - 6;
@@ -1267,19 +1465,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1267 1465
1268 public double osSunGetParam(string param) 1466 public double osSunGetParam(string param)
1269 { 1467 {
1468 CheckThreatLevel(ThreatLevel.None, "osSunGetParam");
1270 OSSLDeprecated("osSunGetParam", "osGetSunParam"); 1469 OSSLDeprecated("osSunGetParam", "osGetSunParam");
1271 return GetSunParam(param); 1470 return GetSunParam(param);
1272 } 1471 }
1273 1472
1274 public double osGetSunParam(string param) 1473 public double osGetSunParam(string param)
1275 { 1474 {
1475 CheckThreatLevel();
1276 return GetSunParam(param); 1476 return GetSunParam(param);
1277 } 1477 }
1278 1478
1279 private double GetSunParam(string param) 1479 private double GetSunParam(string param)
1280 { 1480 {
1281 m_host.AddScriptLPS(1);
1282
1283 double value = 0.0; 1481 double value = 0.0;
1284 1482
1285 ISunModule module = World.RequestModuleInterface<ISunModule>(); 1483 ISunModule module = World.RequestModuleInterface<ISunModule>();
@@ -1293,21 +1491,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1293 1491
1294 public void osSunSetParam(string param, double value) 1492 public void osSunSetParam(string param, double value)
1295 { 1493 {
1296//// if (!CheckThreatLevel(ThreatLevel.None, "osSunSetParam")) return; 1494 CheckThreatLevel(ThreatLevel.None, "osSunSetParam");
1297 OSSLDeprecated("osSunSetParam", "osSetSunParam"); 1495 OSSLDeprecated("osSunSetParam", "osSetSunParam");
1298 SetSunParam(param, value); 1496 SetSunParam(param, value);
1299 } 1497 }
1300 1498
1301 public void osSetSunParam(string param, double value) 1499 public void osSetSunParam(string param, double value)
1302 { 1500 {
1303//// if (!CheckThreatLevel(ThreatLevel.None, "osSetSunParam")) return; 1501 CheckThreatLevel(ThreatLevel.None, "osSetSunParam");
1304 SetSunParam(param, value); 1502 SetSunParam(param, value);
1305 } 1503 }
1306 1504
1307 private void SetSunParam(string param, double value) 1505 private void SetSunParam(string param, double value)
1308 { 1506 {
1309 m_host.AddScriptLPS(1);
1310
1311 ISunModule module = World.RequestModuleInterface<ISunModule>(); 1507 ISunModule module = World.RequestModuleInterface<ISunModule>();
1312 if (module != null) 1508 if (module != null)
1313 { 1509 {
@@ -1317,7 +1513,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1317 1513
1318 public string osWindActiveModelPluginName() 1514 public string osWindActiveModelPluginName()
1319 { 1515 {
1320 m_host.AddScriptLPS(1); 1516 CheckThreatLevel(ThreatLevel.None, "osWindActiveModelPluginName");
1321 1517
1322 IWindModule module = World.RequestModuleInterface<IWindModule>(); 1518 IWindModule module = World.RequestModuleInterface<IWindModule>();
1323 if (module != null) 1519 if (module != null)
@@ -1330,8 +1526,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1330 1526
1331 public void osSetWindParam(string plugin, string param, LSL_Float value) 1527 public void osSetWindParam(string plugin, string param, LSL_Float value)
1332 { 1528 {
1333 if (!CheckThreatLevel(ThreatLevel.VeryLow, "osSetWindParam")) return; 1529 CheckThreatLevel(ThreatLevel.VeryLow, "osSetWindParam");
1334 m_host.AddScriptLPS(1);
1335 1530
1336 IWindModule module = World.RequestModuleInterface<IWindModule>(); 1531 IWindModule module = World.RequestModuleInterface<IWindModule>();
1337 if (module != null) 1532 if (module != null)
@@ -1346,7 +1541,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1346 1541
1347 public LSL_Float osGetWindParam(string plugin, string param) 1542 public LSL_Float osGetWindParam(string plugin, string param)
1348 { 1543 {
1349 m_host.AddScriptLPS(1); 1544 CheckThreatLevel(ThreatLevel.VeryLow, "osGetWindParam");
1350 1545
1351 IWindModule module = World.RequestModuleInterface<IWindModule>(); 1546 IWindModule module = World.RequestModuleInterface<IWindModule>();
1352 if (module != null) 1547 if (module != null)
@@ -1360,8 +1555,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1360 // Routines for creating and managing parcels programmatically 1555 // Routines for creating and managing parcels programmatically
1361 public void osParcelJoin(LSL_Vector pos1, LSL_Vector pos2) 1556 public void osParcelJoin(LSL_Vector pos1, LSL_Vector pos2)
1362 { 1557 {
1363 if (!CheckThreatLevel(ThreatLevel.High, "osParcelJoin")) return; 1558 CheckThreatLevel(ThreatLevel.High, "osParcelJoin");
1364 m_host.AddScriptLPS(1);
1365 1559
1366 int startx = (int)(pos1.x < pos2.x ? pos1.x : pos2.x); 1560 int startx = (int)(pos1.x < pos2.x ? pos1.x : pos2.x);
1367 int starty = (int)(pos1.y < pos2.y ? pos1.y : pos2.y); 1561 int starty = (int)(pos1.y < pos2.y ? pos1.y : pos2.y);
@@ -1373,8 +1567,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1373 1567
1374 public void osParcelSubdivide(LSL_Vector pos1, LSL_Vector pos2) 1568 public void osParcelSubdivide(LSL_Vector pos1, LSL_Vector pos2)
1375 { 1569 {
1376 if (!CheckThreatLevel(ThreatLevel.High, "osParcelSubdivide")) return; 1570 CheckThreatLevel(ThreatLevel.High, "osParcelSubdivide");
1377 m_host.AddScriptLPS(1);
1378 1571
1379 int startx = (int)(pos1.x < pos2.x ? pos1.x : pos2.x); 1572 int startx = (int)(pos1.x < pos2.x ? pos1.x : pos2.x);
1380 int starty = (int)(pos1.y < pos2.y ? pos1.y : pos2.y); 1573 int starty = (int)(pos1.y < pos2.y ? pos1.y : pos2.y);
@@ -1387,7 +1580,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1387 public void osParcelSetDetails(LSL_Vector pos, LSL_List rules) 1580 public void osParcelSetDetails(LSL_Vector pos, LSL_List rules)
1388 { 1581 {
1389 const string functionName = "osParcelSetDetails"; 1582 const string functionName = "osParcelSetDetails";
1390 if (!CheckThreatLevel(ThreatLevel.High, functionName)) return; 1583 CheckThreatLevel(ThreatLevel.High, functionName);
1391 OSSLDeprecated(functionName, "osSetParcelDetails"); 1584 OSSLDeprecated(functionName, "osSetParcelDetails");
1392 SetParcelDetails(pos, rules, functionName); 1585 SetParcelDetails(pos, rules, functionName);
1393 } 1586 }
@@ -1395,14 +1588,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1395 public void osSetParcelDetails(LSL_Vector pos, LSL_List rules) 1588 public void osSetParcelDetails(LSL_Vector pos, LSL_List rules)
1396 { 1589 {
1397 const string functionName = "osSetParcelDetails"; 1590 const string functionName = "osSetParcelDetails";
1398 if (!CheckThreatLevel(ThreatLevel.High, functionName)) return; 1591 CheckThreatLevel(ThreatLevel.High, functionName);
1399 SetParcelDetails(pos, rules, functionName); 1592 SetParcelDetails(pos, rules, functionName);
1400 } 1593 }
1401 1594
1402 private void SetParcelDetails(LSL_Vector pos, LSL_List rules, string functionName) 1595 private void SetParcelDetails(LSL_Vector pos, LSL_List rules, string functionName)
1403 { 1596 {
1404 m_host.AddScriptLPS(1);
1405
1406 // Get a reference to the land data and make sure the owner of the script 1597 // Get a reference to the land data and make sure the owner of the script
1407 // can modify it 1598 // can modify it
1408 1599
@@ -1413,15 +1604,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1413 return; 1604 return;
1414 } 1605 }
1415 1606
1416 if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, startLandObject, GroupPowers.LandOptions)) 1607 if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, startLandObject, GroupPowers.LandOptions, false))
1417 { 1608 {
1418 OSSLShoutError("You do not have permission to modify the parcel"); 1609 OSSLShoutError("script owner does not have permission to modify the parcel");
1419 return; 1610 return;
1420 } 1611 }
1421 1612
1422 // Create a new land data object we can modify 1613 // Create a new land data object we can modify
1423 LandData newLand = startLandObject.LandData.Copy(); 1614 LandData newLand = startLandObject.LandData.Copy();
1424 UUID uuid; 1615 UUID uuid;
1616 EstateSettings es = World.RegionInfo.EstateSettings;
1617
1618 bool changed = false;
1619 bool changedSeeAvs = false;
1620 bool changedoverlay = false;
1621 bool changedneedupdate = false;
1425 1622
1426 // Process the rules, not sure what the impact would be of changing owner or group 1623 // Process the rules, not sure what the impact would be of changing owner or group
1427 for (int idx = 0; idx < rules.Length;) 1624 for (int idx = 0; idx < rules.Length;)
@@ -1431,35 +1628,151 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1431 switch (code) 1628 switch (code)
1432 { 1629 {
1433 case ScriptBaseClass.PARCEL_DETAILS_NAME: 1630 case ScriptBaseClass.PARCEL_DETAILS_NAME:
1434 newLand.Name = arg; 1631 if(newLand.Name != arg)
1632 {
1633 newLand.Name = arg;
1634 changed = true;
1635 }
1435 break; 1636 break;
1436 1637
1437 case ScriptBaseClass.PARCEL_DETAILS_DESC: 1638 case ScriptBaseClass.PARCEL_DETAILS_DESC:
1438 newLand.Description = arg; 1639 if(newLand.Description != arg)
1640 {
1641 newLand.Description = arg;
1642 changed = true;
1643 }
1439 break; 1644 break;
1440 1645
1441 case ScriptBaseClass.PARCEL_DETAILS_OWNER: 1646 case ScriptBaseClass.PARCEL_DETAILS_OWNER:
1442 if (!CheckThreatLevel(ThreatLevel.VeryHigh, functionName)) return; 1647 if(es != null && !es.IsEstateManagerOrOwner(m_host.OwnerID))
1443 if (UUID.TryParse(arg, out uuid)) 1648 {
1444 newLand.OwnerID = uuid; 1649 OSSLError("script owner does not have permission to modify the parcel owner");
1650 }
1651 else
1652 {
1653 if (UUID.TryParse(arg, out uuid))
1654 {
1655 if(newLand.OwnerID != uuid)
1656 {
1657 changed = true;
1658 newLand.OwnerID = uuid;
1659 newLand.GroupID = UUID.Zero;
1660 }
1661 }
1662 }
1445 break; 1663 break;
1446 1664
1447 case ScriptBaseClass.PARCEL_DETAILS_GROUP: 1665 case ScriptBaseClass.PARCEL_DETAILS_GROUP:
1448 if (!CheckThreatLevel(ThreatLevel.VeryHigh, functionName)) return; 1666 if(m_host.OwnerID == newLand.OwnerID || es == null || es.IsEstateManagerOrOwner(m_host.OwnerID))
1449 if (UUID.TryParse(arg, out uuid)) 1667 {
1450 newLand.GroupID = uuid; 1668 if (UUID.TryParse(arg, out uuid))
1669 {
1670 if(newLand.GroupID != uuid)
1671 {
1672 if(uuid == UUID.Zero)
1673 {
1674 changed = true;
1675 newLand.GroupID = uuid;
1676 }
1677 else
1678 {
1679 IGroupsModule groupsModule = m_ScriptEngine.World.RequestModuleInterface<IGroupsModule>();
1680 GroupMembershipData member = null;
1681 if (groupsModule != null)
1682 member = groupsModule.GetMembershipData(uuid, newLand.OwnerID);
1683 if (member == null)
1684 OSSLError(string.Format("land owner is not member of the new group for parcel"));
1685 else
1686 {
1687 changed = true;
1688 newLand.GroupID = uuid;
1689 }
1690 }
1691 }
1692 }
1693 }
1694 else
1695 {
1696 OSSLError("script owner does not have permission to modify the parcel group");
1697 }
1451 break; 1698 break;
1452 1699
1453 case ScriptBaseClass.PARCEL_DETAILS_CLAIMDATE: 1700 case ScriptBaseClass.PARCEL_DETAILS_CLAIMDATE:
1454 if (!CheckThreatLevel(ThreatLevel.VeryHigh, functionName)) return; 1701 if(es != null && !es.IsEstateManagerOrOwner(m_host.OwnerID))
1455 newLand.ClaimDate = Convert.ToInt32(arg); 1702 {
1456 if (newLand.ClaimDate == 0) 1703 OSSLError("script owner does not have permission to modify the parcel CLAIM DATE");
1457 newLand.ClaimDate = Util.UnixTimeSinceEpoch(); 1704 }
1705 else
1706 {
1707 int date = Convert.ToInt32(arg);
1708 if (date == 0)
1709 date = Util.UnixTimeSinceEpoch();
1710 if(newLand.ClaimDate != date)
1711 {
1712 changed = true;
1713 newLand.ClaimDate = date;
1714 }
1715 }
1458 break; 1716 break;
1459 }
1460 }
1461 1717
1462 World.LandChannel.UpdateLandObject(newLand.LocalID,newLand); 1718 case ScriptBaseClass.PARCEL_DETAILS_SEE_AVATARS:
1719 bool newavs = (Convert.ToInt32(arg) != 0);
1720 if(newLand.SeeAVs != newavs)
1721 {
1722 changed = true;
1723 changedSeeAvs = true;
1724 changedoverlay = true;
1725 changedneedupdate = true;
1726 newLand.SeeAVs = newavs;
1727 }
1728 break;
1729
1730 case ScriptBaseClass.PARCEL_DETAILS_ANY_AVATAR_SOUNDS:
1731 bool newavsounds = (Convert.ToInt32(arg) != 0);
1732 if(newLand.AnyAVSounds != newavsounds)
1733 {
1734 changed = true;
1735 newLand.AnyAVSounds = newavsounds;
1736 }
1737 break;
1738
1739 case ScriptBaseClass.PARCEL_DETAILS_GROUP_SOUNDS:
1740 bool newgrpsounds = (Convert.ToInt32(arg) != 0);
1741 if(newLand.GroupAVSounds != newgrpsounds)
1742 {
1743 changed = true;
1744 newLand.GroupAVSounds = newgrpsounds;
1745 }
1746 break;
1747 }
1748 }
1749 if(changed)
1750 {
1751 World.LandChannel.UpdateLandObject(newLand.LocalID, newLand);
1752
1753 if(changedneedupdate)
1754 {
1755 UUID parcelID= newLand.GlobalID;
1756 World.ForEachRootScenePresence(delegate (ScenePresence avatar)
1757 {
1758 if (avatar == null || avatar.IsDeleted || avatar.IsInTransit)
1759 return;
1760
1761 if(changedSeeAvs && avatar.currentParcelUUID == parcelID )
1762 avatar.currentParcelUUID = parcelID; // force parcel flags review
1763
1764 if(avatar.ControllingClient == null)
1765 return;
1766
1767 // this will be needed for some things like damage etc
1768// if(avatar.currentParcelUUID == parcelID)
1769// startLandObject.SendLandUpdateToClient(avatar.ControllingClient);
1770
1771 if(changedoverlay && !avatar.IsNPC)
1772 World.LandChannel.SendParcelsOverlay(avatar.ControllingClient);
1773 });
1774 }
1775 }
1463 } 1776 }
1464 1777
1465 public double osList2Double(LSL_Types.list src, int index) 1778 public double osList2Double(LSL_Types.list src, int index)
@@ -1469,7 +1782,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1469 // is not allowed to contain any. 1782 // is not allowed to contain any.
1470 // This really should be removed. 1783 // This really should be removed.
1471 // 1784 //
1472 m_host.AddScriptLPS(1); 1785 CheckThreatLevel();
1786
1473 if (index < 0) 1787 if (index < 0)
1474 { 1788 {
1475 index = src.Length + index; 1789 index = src.Length + index;
@@ -1485,9 +1799,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1485 { 1799 {
1486 // What actually is the difference to the LL function? 1800 // What actually is the difference to the LL function?
1487 // 1801 //
1488 if (!CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelMediaURL")) return; 1802 CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelMediaURL");
1489
1490 m_host.AddScriptLPS(1);
1491 1803
1492 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); 1804 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
1493 1805
@@ -1501,9 +1813,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1501 { 1813 {
1502 // What actually is the difference to the LL function? 1814 // What actually is the difference to the LL function?
1503 // 1815 //
1504 if (!CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelSIPAddress")) return; 1816 CheckThreatLevel(ThreatLevel.VeryLow, "osSetParcelSIPAddress");
1505
1506 m_host.AddScriptLPS(1);
1507 1817
1508 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); 1818 ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
1509 1819
@@ -1529,9 +1839,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1529 // that trigger engine-specific failures. 1839 // that trigger engine-specific failures.
1530 // Besides, public grid users aren't supposed to know. 1840 // Besides, public grid users aren't supposed to know.
1531 // 1841 //
1532 // On the other hand, what other script engines are there? 1842 CheckThreatLevel(ThreatLevel.High, "osGetScriptEngineName");
1533 //
1534 m_host.AddScriptLPS(1);
1535 1843
1536 int scriptEngineNameIndex = 0; 1844 int scriptEngineNameIndex = 0;
1537 1845
@@ -1557,7 +1865,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1557 1865
1558 public LSL_Integer osCheckODE() 1866 public LSL_Integer osCheckODE()
1559 { 1867 {
1560 m_host.AddScriptLPS(1); 1868 CheckThreatLevel();
1869
1561 LSL_Integer ret = 0; // false 1870 LSL_Integer ret = 0; // false
1562 if (m_ScriptEngine.World.PhysicsScene != null) 1871 if (m_ScriptEngine.World.PhysicsScene != null)
1563 { 1872 {
@@ -1580,22 +1889,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1580 // about the physics engine, this function returns an empty string if 1889 // about the physics engine, this function returns an empty string if
1581 // the user does not have permission to see it. This as opposed to 1890 // the user does not have permission to see it. This as opposed to
1582 // throwing an exception. 1891 // throwing an exception.
1892
1583 m_host.AddScriptLPS(1); 1893 m_host.AddScriptLPS(1);
1584 string ret = String.Empty; 1894 string ret = String.Empty;
1895 if (String.IsNullOrEmpty(CheckThreatLevelTest(ThreatLevel.High, "osGetPhysicsEngineType")))
1896 {
1897 if (m_ScriptEngine.World.PhysicsScene != null)
1898 {
1899 ret = m_ScriptEngine.World.PhysicsScene.EngineType;
1900 // An old physics engine might have an uninitialized engine type
1901 if (ret == null)
1902 ret = "unknown";
1903 }
1904 }
1905
1906 return ret;
1907 }
1908
1909 public string osGetPhysicsEngineName()
1910 {
1911 CheckThreatLevel();
1912
1913 string ret = "NoEngine";
1585 if (m_ScriptEngine.World.PhysicsScene != null) 1914 if (m_ScriptEngine.World.PhysicsScene != null)
1586 { 1915 {
1587 ret = m_ScriptEngine.World.PhysicsScene.EngineType; 1916 ret = m_ScriptEngine.World.PhysicsScene.EngineName;
1588 // An old physics engine might have an uninitialized engine type 1917 // An old physics engine might have an uninitialized engine type
1589 if (ret == null) 1918 if (ret == null)
1590 ret = "unknown"; 1919 ret = "UnknownEngine";
1591 } 1920 }
1592
1593 return ret; 1921 return ret;
1594 } 1922 }
1595 1923
1596 public string osGetSimulatorVersion() 1924 public string osGetSimulatorVersion()
1597 { 1925 {
1598 m_host.AddScriptLPS(1); 1926 // High because it can be used to target attacks to known weaknesses
1927 // This would allow a new class of griefer scripts that don't even
1928 // require their user to know what they are doing (see script
1929 // kiddie)
1930 //
1931 CheckThreatLevel(ThreatLevel.High,"osGetSimulatorVersion");
1599 1932
1600 return m_ScriptEngine.World.GetSimulatorVersion(); 1933 return m_ScriptEngine.World.GetSimulatorVersion();
1601 } 1934 }
@@ -1639,7 +1972,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1639 1972
1640 public Object osParseJSONNew(string JSON) 1973 public Object osParseJSONNew(string JSON)
1641 { 1974 {
1642 m_host.AddScriptLPS(1); 1975 CheckThreatLevel(ThreatLevel.None, "osParseJSONNew");
1643 1976
1644 try 1977 try
1645 { 1978 {
@@ -1648,14 +1981,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1648 } 1981 }
1649 catch(Exception e) 1982 catch(Exception e)
1650 { 1983 {
1651 OSSLError("osParseJSONNew: Problems decoding JSON string " + JSON + " : " + e.Message); 1984 OSSLError("osParseJSONNew: Problems decoding JSON string " + JSON + " : " + e.Message) ;
1652 return null; 1985 return null;
1653 } 1986 }
1654 } 1987 }
1655 1988
1656 public Hashtable osParseJSON(string JSON) 1989 public Hashtable osParseJSON(string JSON)
1657 { 1990 {
1658 m_host.AddScriptLPS(1); 1991 CheckThreatLevel(ThreatLevel.None, "osParseJSON");
1659 1992
1660 Object decoded = osParseJSONNew(JSON); 1993 Object decoded = osParseJSONNew(JSON);
1661 1994
@@ -1686,7 +2019,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1686 /// <param name="message"></param> 2019 /// <param name="message"></param>
1687 public void osMessageObject(LSL_Key objectUUID, string message) 2020 public void osMessageObject(LSL_Key objectUUID, string message)
1688 { 2021 {
1689 m_host.AddScriptLPS(1); 2022 CheckThreatLevel(ThreatLevel.Low, "osMessageObject");
1690 2023
1691 UUID objUUID; 2024 UUID objUUID;
1692 if (!UUID.TryParse(objectUUID, out objUUID)) // prior to patching, a thrown exception regarding invalid GUID format would be shouted instead. 2025 if (!UUID.TryParse(objectUUID, out objUUID)) // prior to patching, a thrown exception regarding invalid GUID format would be shouted instead.
@@ -1715,6 +2048,54 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1715 "dataserver", resobj, new DetectParams[0])); 2048 "dataserver", resobj, new DetectParams[0]));
1716 } 2049 }
1717 2050
2051
2052 /// <summary>
2053 /// Similar to llDie but given an object UUID
2054 /// </summary>
2055 /// <param name="objectUUID"></param>
2056
2057 public void osDie(LSL_Key objectUUID)
2058 {
2059// CheckThreatLevel(ThreatLevel.VeryHigh, "osDie");
2060 // if this is restricted to objects rezzed by this host level can be reduced
2061
2062 CheckThreatLevel(ThreatLevel.Low, "osDie");
2063
2064 UUID objUUID;
2065 if (!UUID.TryParse(objectUUID, out objUUID))
2066 {
2067 OSSLShoutError("osDie() cannot delete objects with invalid UUIDs");
2068 return;
2069 }
2070
2071 // harakiri check
2072 if(objUUID == UUID.Zero)
2073 {
2074 if (!m_host.ParentGroup.IsAttachment)
2075 throw new SelfDeleteException();
2076 return;
2077 }
2078
2079 SceneObjectGroup sceneOG = World.GetSceneObjectGroup(objUUID);
2080
2081 if (sceneOG == null || sceneOG.IsDeleted)
2082 return;
2083
2084 if(sceneOG.IsAttachment)
2085 return;
2086
2087 if (sceneOG.OwnerID != m_host.OwnerID)
2088 return;
2089
2090 // harakiri check
2091 if(sceneOG.UUID == m_host.ParentGroup.UUID)
2092 throw new SelfDeleteException();
2093
2094 // restrict to objects rezzed by host
2095 if(sceneOG.RezzerID == m_host.ParentGroup.UUID)
2096 World.DeleteSceneObject(sceneOG, false);
2097 }
2098
1718 /// <summary> 2099 /// <summary>
1719 /// Write a notecard directly to the prim's inventory. 2100 /// Write a notecard directly to the prim's inventory.
1720 /// </summary> 2101 /// </summary>
@@ -1727,7 +2108,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1727 /// <param name="contents">The contents of the notecard.</param> 2108 /// <param name="contents">The contents of the notecard.</param>
1728 public void osMakeNotecard(string notecardName, LSL_Types.list contents) 2109 public void osMakeNotecard(string notecardName, LSL_Types.list contents)
1729 { 2110 {
1730 m_host.AddScriptLPS(1); 2111 CheckThreatLevel(ThreatLevel.High, "osMakeNotecard");
1731 2112
1732 StringBuilder notecardData = new StringBuilder(); 2113 StringBuilder notecardData = new StringBuilder();
1733 2114
@@ -1778,8 +2159,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1778 taskItem.ResetIDs(m_host.UUID); 2159 taskItem.ResetIDs(m_host.UUID);
1779 taskItem.ParentID = m_host.UUID; 2160 taskItem.ParentID = m_host.UUID;
1780 taskItem.CreationDate = (uint)Util.UnixTimeSinceEpoch(); 2161 taskItem.CreationDate = (uint)Util.UnixTimeSinceEpoch();
1781 taskItem.Name = asset.Name; 2162 taskItem.Name = name;
1782 taskItem.Description = asset.Description; 2163 taskItem.Description = description;
1783 taskItem.Type = (int)AssetType.Notecard; 2164 taskItem.Type = (int)AssetType.Notecard;
1784 taskItem.InvType = (int)InventoryType.Notecard; 2165 taskItem.InvType = (int)InventoryType.Notecard;
1785 taskItem.OwnerID = m_host.OwnerID; 2166 taskItem.OwnerID = m_host.OwnerID;
@@ -1799,6 +2180,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1799 m_host.Inventory.AddInventoryItemExclusive(taskItem, false); 2180 m_host.Inventory.AddInventoryItemExclusive(taskItem, false);
1800 else 2181 else
1801 m_host.Inventory.AddInventoryItem(taskItem, false); 2182 m_host.Inventory.AddInventoryItem(taskItem, false);
2183 m_host.ParentGroup.InvalidateDeepEffectivePerms();
1802 2184
1803 return taskItem; 2185 return taskItem;
1804 } 2186 }
@@ -1843,15 +2225,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1843 { 2225 {
1844 UUID assetID = UUID.Zero; 2226 UUID assetID = UUID.Zero;
1845 2227
1846 if (!UUID.TryParse(notecardNameOrUuid, out assetID)) 2228 bool notecardNameIsUUID = UUID.TryParse(notecardNameOrUuid, out assetID);
2229
2230 if (!notecardNameIsUUID)
1847 { 2231 {
1848 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 2232 assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid);
1849 {
1850 if (item.Type == 7 && item.Name == notecardNameOrUuid)
1851 {
1852 assetID = item.AssetID;
1853 }
1854 }
1855 } 2233 }
1856 2234
1857 if (assetID == UUID.Zero) 2235 if (assetID == UUID.Zero)
@@ -1862,13 +2240,43 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1862 AssetBase a = World.AssetService.Get(assetID.ToString()); 2240 AssetBase a = World.AssetService.Get(assetID.ToString());
1863 2241
1864 if (a == null) 2242 if (a == null)
1865 return UUID.Zero; 2243 {
2244 // Whoops, it's still possible here that the notecard name was properly
2245 // formatted like a UUID but isn't an asset UUID so lets look it up by name after all
2246 assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid);
2247 if (assetID == UUID.Zero)
2248 return UUID.Zero;
2249
2250 if (!NotecardCache.IsCached(assetID))
2251 {
2252 a = World.AssetService.Get(assetID.ToString());
2253
2254 if (a == null)
2255 {
2256 return UUID.Zero;
2257 }
2258 }
2259 }
1866 2260
1867 NotecardCache.Cache(assetID, a.Data); 2261 NotecardCache.Cache(assetID, a.Data);
1868 }; 2262 };
1869 2263
1870 return assetID; 2264 return assetID;
1871 } 2265 }
2266 protected UUID SearchTaskInventoryForAssetId(string name)
2267 {
2268 UUID assetId = UUID.Zero;
2269 m_host.TaskInventory.LockItemsForRead(true);
2270 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
2271 {
2272 if (item.Type == 7 && item.Name == name)
2273 {
2274 assetId = item.AssetID;
2275 }
2276 }
2277 m_host.TaskInventory.LockItemsForRead(false);
2278 return assetId;
2279 }
1872 2280
1873 /// <summary> 2281 /// <summary>
1874 /// Directly get an entire notecard at once. 2282 /// Directly get an entire notecard at once.
@@ -1885,7 +2293,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1885 /// <returns>Notecard line</returns> 2293 /// <returns>Notecard line</returns>
1886 public string osGetNotecardLine(string name, int line) 2294 public string osGetNotecardLine(string name, int line)
1887 { 2295 {
1888 m_host.AddScriptLPS(1); 2296 CheckThreatLevel(ThreatLevel.VeryHigh, "osGetNotecardLine");
1889 2297
1890 UUID assetID = CacheNotecard(name); 2298 UUID assetID = CacheNotecard(name);
1891 2299
@@ -1912,7 +2320,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1912 /// <returns>Notecard text</returns> 2320 /// <returns>Notecard text</returns>
1913 public string osGetNotecard(string name) 2321 public string osGetNotecard(string name)
1914 { 2322 {
1915 m_host.AddScriptLPS(1); 2323 CheckThreatLevel(ThreatLevel.VeryHigh, "osGetNotecard");
1916 2324
1917 string text = LoadNotecard(name); 2325 string text = LoadNotecard(name);
1918 2326
@@ -1941,7 +2349,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1941 /// <returns></returns> 2349 /// <returns></returns>
1942 public int osGetNumberOfNotecardLines(string name) 2350 public int osGetNumberOfNotecardLines(string name)
1943 { 2351 {
1944 m_host.AddScriptLPS(1); 2352 CheckThreatLevel(ThreatLevel.VeryHigh, "osGetNumberOfNotecardLines");
1945 2353
1946 UUID assetID = CacheNotecard(name); 2354 UUID assetID = CacheNotecard(name);
1947 2355
@@ -1956,8 +2364,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1956 2364
1957 public string osAvatarName2Key(string firstname, string lastname) 2365 public string osAvatarName2Key(string firstname, string lastname)
1958 { 2366 {
1959 if (!CheckThreatLevel(ThreatLevel.Low, "osAvatarName2Key")) return string.Empty; 2367 CheckThreatLevel(ThreatLevel.Low, "osAvatarName2Key");
1960 m_host.AddScriptLPS(1);
1961 2368
1962 IUserManagement userManager = World.RequestModuleInterface<IUserManagement>(); 2369 IUserManagement userManager = World.RequestModuleInterface<IUserManagement>();
1963 if (userManager == null) 2370 if (userManager == null)
@@ -2008,7 +2415,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2008 2415
2009 public string osKey2Name(string id) 2416 public string osKey2Name(string id)
2010 { 2417 {
2011 m_host.AddScriptLPS(1); 2418 CheckThreatLevel(ThreatLevel.Low, "osKey2Name");
2012 2419
2013 UUID key = new UUID(); 2420 UUID key = new UUID();
2014 2421
@@ -2117,8 +2524,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2117 /// <returns></returns> 2524 /// <returns></returns>
2118 public string osGetGridNick() 2525 public string osGetGridNick()
2119 { 2526 {
2120//// if (!CheckThreatLevel(ThreatLevel.None, "osGetGridNick")) return ""; 2527 CheckThreatLevel(ThreatLevel.Moderate, "osGetGridNick");
2121 m_host.AddScriptLPS(1);
2122 2528
2123 string nick = String.Empty; 2529 string nick = String.Empty;
2124 IConfigSource config = m_ScriptEngine.ConfigSource; 2530 IConfigSource config = m_ScriptEngine.ConfigSource;
@@ -2134,8 +2540,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2134 2540
2135 public string osGetGridName() 2541 public string osGetGridName()
2136 { 2542 {
2137//// if (!CheckThreatLevel(ThreatLevel.None, "osGetGridName")) return ""; 2543 CheckThreatLevel(ThreatLevel.Moderate, "osGetGridName");
2138 m_host.AddScriptLPS(1);
2139 2544
2140 string name = String.Empty; 2545 string name = String.Empty;
2141 IConfigSource config = m_ScriptEngine.ConfigSource; 2546 IConfigSource config = m_ScriptEngine.ConfigSource;
@@ -2151,8 +2556,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2151 2556
2152 public string osGetGridLoginURI() 2557 public string osGetGridLoginURI()
2153 { 2558 {
2154 if (!CheckThreatLevel(ThreatLevel.Moderate, "osGetGridLoginURI")) return ""; 2559 CheckThreatLevel(ThreatLevel.Moderate, "osGetGridLoginURI");
2155 m_host.AddScriptLPS(1);
2156 2560
2157 string loginURI = String.Empty; 2561 string loginURI = String.Empty;
2158 IConfigSource config = m_ScriptEngine.ConfigSource; 2562 IConfigSource config = m_ScriptEngine.ConfigSource;
@@ -2168,11 +2572,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2168 2572
2169 public string osGetGridHomeURI() 2573 public string osGetGridHomeURI()
2170 { 2574 {
2171 if (!CheckThreatLevel(ThreatLevel.Moderate, "osGetGridHomeURI")) return ""; 2575 CheckThreatLevel(ThreatLevel.Moderate, "osGetGridHomeURI");
2172 m_host.AddScriptLPS(1);
2173 2576
2174 IConfigSource config = m_ScriptEngine.ConfigSource; 2577 IConfigSource config = m_ScriptEngine.ConfigSource;
2175 string HomeURI = Util.GetConfigVarFromSections<string>(config, "HomeURI", 2578 string HomeURI = Util.GetConfigVarFromSections<string>(config, "HomeURI",
2176 new string[] { "Startup", "Hypergrid" }, String.Empty); 2579 new string[] { "Startup", "Hypergrid" }, String.Empty);
2177 2580
2178 if (!string.IsNullOrEmpty(HomeURI)) 2581 if (!string.IsNullOrEmpty(HomeURI))
@@ -2190,8 +2593,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2190 2593
2191 public string osGetGridGatekeeperURI() 2594 public string osGetGridGatekeeperURI()
2192 { 2595 {
2193 if (!CheckThreatLevel(ThreatLevel.Moderate, "osGetGridGatekeeperURI")) return ""; 2596 CheckThreatLevel(ThreatLevel.Moderate, "osGetGridGatekeeperURI");
2194 m_host.AddScriptLPS(1);
2195 2597
2196 IConfigSource config = m_ScriptEngine.ConfigSource; 2598 IConfigSource config = m_ScriptEngine.ConfigSource;
2197 string gatekeeperURI = Util.GetConfigVarFromSections<string>(config, "GatekeeperURI", 2599 string gatekeeperURI = Util.GetConfigVarFromSections<string>(config, "GatekeeperURI",
@@ -2209,8 +2611,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2209 2611
2210 public string osGetGridCustom(string key) 2612 public string osGetGridCustom(string key)
2211 { 2613 {
2212 if (!CheckThreatLevel(ThreatLevel.Moderate, "osGetGridCustom")) return String.Empty; 2614 CheckThreatLevel(ThreatLevel.Moderate, "osGetGridCustom");
2213 m_host.AddScriptLPS(1);
2214 2615
2215 string retval = String.Empty; 2616 string retval = String.Empty;
2216 IConfigSource config = m_ScriptEngine.ConfigSource; 2617 IConfigSource config = m_ScriptEngine.ConfigSource;
@@ -2226,8 +2627,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2226 2627
2227 public string osGetAvatarHomeURI(string uuid) 2628 public string osGetAvatarHomeURI(string uuid)
2228 { 2629 {
2229 if (!CheckThreatLevel(ThreatLevel.Moderate, "osGetAvatarHomeURI")) return ""; 2630 CheckThreatLevel(ThreatLevel.Low, "osGetAvatarHomeURI");
2230 m_host.AddScriptLPS(1);
2231 2631
2232 IUserManagement userManager = m_ScriptEngine.World.RequestModuleInterface<IUserManagement>(); 2632 IUserManagement userManager = m_ScriptEngine.World.RequestModuleInterface<IUserManagement>();
2233 string returnValue = ""; 2633 string returnValue = "";
@@ -2259,14 +2659,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2259 2659
2260 public LSL_String osFormatString(string str, LSL_List strings) 2660 public LSL_String osFormatString(string str, LSL_List strings)
2261 { 2661 {
2262 m_host.AddScriptLPS(1); 2662 CheckThreatLevel(ThreatLevel.VeryLow, "osFormatString");
2263 2663
2264 return String.Format(str, strings.Data); 2664 return String.Format(str, strings.Data);
2265 } 2665 }
2266 2666
2267 public LSL_List osMatchString(string src, string pattern, int start) 2667 public LSL_List osMatchString(string src, string pattern, int start)
2268 { 2668 {
2269 m_host.AddScriptLPS(1); 2669 CheckThreatLevel(ThreatLevel.VeryLow, "osMatchString");
2270 2670
2271 LSL_List result = new LSL_List(); 2671 LSL_List result = new LSL_List();
2272 2672
@@ -2307,7 +2707,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2307 2707
2308 public LSL_String osReplaceString(string src, string pattern, string replace, int count, int start) 2708 public LSL_String osReplaceString(string src, string pattern, string replace, int count, int start)
2309 { 2709 {
2310 m_host.AddScriptLPS(1); 2710 CheckThreatLevel(ThreatLevel.VeryLow, "osReplaceString");
2311 2711
2312 // Normalize indices (if negative). 2712 // Normalize indices (if negative).
2313 // After normlaization they may still be 2713 // After normlaization they may still be
@@ -2331,24 +2731,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2331 2731
2332 public string osLoadedCreationDate() 2732 public string osLoadedCreationDate()
2333 { 2733 {
2334 if (!CheckThreatLevel(ThreatLevel.Low, "osLoadedCreationDate")) return ""; 2734 CheckThreatLevel(ThreatLevel.Low, "osLoadedCreationDate");
2335 m_host.AddScriptLPS(1);
2336 2735
2337 return World.RegionInfo.RegionSettings.LoadedCreationDate; 2736 return World.RegionInfo.RegionSettings.LoadedCreationDate;
2338 } 2737 }
2339 2738
2340 public string osLoadedCreationTime() 2739 public string osLoadedCreationTime()
2341 { 2740 {
2342 if (!CheckThreatLevel(ThreatLevel.Low, "osLoadedCreationTime")) return ""; 2741 CheckThreatLevel(ThreatLevel.Low, "osLoadedCreationTime");
2343 m_host.AddScriptLPS(1);
2344 2742
2345 return World.RegionInfo.RegionSettings.LoadedCreationTime; 2743 return World.RegionInfo.RegionSettings.LoadedCreationTime;
2346 } 2744 }
2347 2745
2348 public string osLoadedCreationID() 2746 public string osLoadedCreationID()
2349 { 2747 {
2350 if (!CheckThreatLevel(ThreatLevel.Low, "osLoadedCreationID")) return ""; 2748 CheckThreatLevel(ThreatLevel.Low, "osLoadedCreationID");
2351 m_host.AddScriptLPS(1);
2352 2749
2353 return World.RegionInfo.RegionSettings.LoadedCreationID; 2750 return World.RegionInfo.RegionSettings.LoadedCreationID;
2354 } 2751 }
@@ -2368,8 +2765,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2368 /// <returns></returns> 2765 /// <returns></returns>
2369 public LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules) 2766 public LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules)
2370 { 2767 {
2371 if (!CheckThreatLevel(ThreatLevel.High, "osGetLinkPrimitiveParams")) return new LSL_List(); 2768 CheckThreatLevel(ThreatLevel.High, "osGetLinkPrimitiveParams");
2372 m_host.AddScriptLPS(1); 2769
2373 InitLSL(); 2770 InitLSL();
2374 // One needs to cast m_LSL_Api because we're using functions not 2771 // One needs to cast m_LSL_Api because we're using functions not
2375 // on the ILSL_Api interface. 2772 // on the ILSL_Api interface.
@@ -2396,9 +2793,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2396 2793
2397 public void osForceCreateLink(string target, int parent) 2794 public void osForceCreateLink(string target, int parent)
2398 { 2795 {
2399 if (!CheckThreatLevel(ThreatLevel.VeryLow, "osForceCreateLink")) return; 2796 CheckThreatLevel(ThreatLevel.VeryLow, "osForceCreateLink");
2400
2401 m_host.AddScriptLPS(1);
2402 2797
2403 InitLSL(); 2798 InitLSL();
2404 ((LSL_Api)m_LSL_Api).CreateLink(target, parent); 2799 ((LSL_Api)m_LSL_Api).CreateLink(target, parent);
@@ -2406,9 +2801,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2406 2801
2407 public void osForceBreakLink(int linknum) 2802 public void osForceBreakLink(int linknum)
2408 { 2803 {
2409 if (!CheckThreatLevel(ThreatLevel.VeryLow, "osForceBreakLink")) return; 2804 CheckThreatLevel(ThreatLevel.VeryLow, "osForceBreakLink");
2410
2411 m_host.AddScriptLPS(1);
2412 2805
2413 InitLSL(); 2806 InitLSL();
2414 ((LSL_Api)m_LSL_Api).BreakLink(linknum); 2807 ((LSL_Api)m_LSL_Api).BreakLink(linknum);
@@ -2416,9 +2809,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2416 2809
2417 public void osForceBreakAllLinks() 2810 public void osForceBreakAllLinks()
2418 { 2811 {
2419 if (!CheckThreatLevel(ThreatLevel.VeryLow, "osForceBreakAllLinks")) return; 2812 CheckThreatLevel(ThreatLevel.VeryLow, "osForceBreakAllLinks");
2420
2421 m_host.AddScriptLPS(1);
2422 2813
2423 InitLSL(); 2814 InitLSL();
2424 ((LSL_Api)m_LSL_Api).BreakAllLinks(); 2815 ((LSL_Api)m_LSL_Api).BreakAllLinks();
@@ -2426,7 +2817,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2426 2817
2427 public LSL_Integer osIsNpc(LSL_Key npc) 2818 public LSL_Integer osIsNpc(LSL_Key npc)
2428 { 2819 {
2429 m_host.AddScriptLPS(1); 2820 CheckThreatLevel();
2430 2821
2431 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2822 INPCModule module = World.RequestModuleInterface<INPCModule>();
2432 if (module != null) 2823 if (module != null)
@@ -2442,31 +2833,99 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2442 2833
2443 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard) 2834 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard)
2444 { 2835 {
2445 if (!CheckThreatLevel(ThreatLevel.High, "osNpcCreate")) return new LSL_Key(ScriptBaseClass.NULL_KEY); 2836 CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
2446 m_host.AddScriptLPS(1); 2837
2838 // have to get the npc module also here to set the default Not Owned
2839 INPCModule module = World.RequestModuleInterface<INPCModule>();
2840 if(module == null)
2841 return new LSL_Key(UUID.Zero.ToString());
2842
2843 bool owned = (module.NPCOptionFlags & NPCOptionsFlags.AllowNotOwned) == 0;
2447 2844
2448 return NpcCreate(firstname, lastname, position, notecard, false, false); 2845 return NpcCreate(firstname, lastname, position, notecard, owned, false, false);
2449 } 2846 }
2450 2847
2451 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) 2848 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options)
2452 { 2849 {
2453 if (!CheckThreatLevel(ThreatLevel.High, "osNpcCreate")) return new LSL_Key(ScriptBaseClass.NULL_KEY); 2850 CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
2454 m_host.AddScriptLPS(1);
2455 2851
2456 return NpcCreate( 2852 return NpcCreate(
2457 firstname, lastname, position, notecard, 2853 firstname, lastname, position, notecard,
2458 (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, 2854 (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0,
2459 (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); 2855 (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0,
2856 (options & ScriptBaseClass.OS_NPC_OBJECT_GROUP) != 0);
2460 } 2857 }
2461 2858
2462 private LSL_Key NpcCreate( 2859 private LSL_Key NpcCreate(
2463 string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) 2860 string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent, bool hostGroupID)
2464 { 2861 {
2862 if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z)))
2863 {
2864 OSSLError("no permission to rez NPC at requested location");
2865 return new LSL_Key(UUID.Zero.ToString());
2866 }
2867
2465 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2868 INPCModule module = World.RequestModuleInterface<INPCModule>();
2466 if (module != null) 2869 if(module == null)
2870 {
2871 OSSLError("NPC module not enabled");
2872 return new LSL_Key(UUID.Zero.ToString());
2873 }
2874
2875 string groupTitle = String.Empty;
2876 UUID groupID = UUID.Zero;
2877
2878 AvatarAppearance appearance = null;
2879
2880 // check creation options
2881 NPCOptionsFlags createFlags = module.NPCOptionFlags;
2882
2883 if((createFlags & NPCOptionsFlags.AllowNotOwned) == 0 && !owned)
2884 {
2885 OSSLError("Not owned NPCs disabled");
2886 owned = true; // we should get here...
2887 }
2888
2889 if((createFlags & NPCOptionsFlags.AllowSenseAsAvatar) == 0 && senseAsAgent)
2467 { 2890 {
2468 AvatarAppearance appearance = null; 2891 OSSLError("NPC allow sense as Avatar disabled");
2892 senseAsAgent = false;
2893 }
2469 2894
2895 if(hostGroupID && m_host.GroupID != UUID.Zero)
2896 {
2897 IGroupsModule groupsModule = m_ScriptEngine.World.RequestModuleInterface<IGroupsModule>();
2898 if (groupsModule != null)
2899 {
2900 GroupMembershipData member = groupsModule.GetMembershipData(m_host.GroupID, m_host.OwnerID);
2901 if (member == null)
2902 {
2903 OSSLError(string.Format("osNpcCreate: the object owner is not member of the object group"));
2904 return new LSL_Key(UUID.Zero.ToString());
2905 }
2906
2907 groupID = m_host.GroupID;
2908
2909 if((createFlags & NPCOptionsFlags.NoNPCGroup) != 0)
2910 {
2911 GroupRecord grprec = groupsModule.GetGroupRecord(m_host.GroupID);
2912 if(grprec != null && grprec.GroupName != "")
2913 groupTitle = grprec.GroupName;
2914 }
2915 }
2916 }
2917
2918 if((createFlags & NPCOptionsFlags.NoNPCGroup) == 0)
2919 {
2920 if (firstname != String.Empty || lastname != String.Empty)
2921 {
2922 if (firstname != "Shown outfit:")
2923 groupTitle = "- NPC -";
2924 }
2925 }
2926
2927 if((createFlags & NPCOptionsFlags.AllowCloneOtherAvatars) != 0)
2928 {
2470 UUID id; 2929 UUID id;
2471 if (UUID.TryParse(notecard, out id)) 2930 if (UUID.TryParse(notecard, out id))
2472 { 2931 {
@@ -2474,38 +2933,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2474 if (clonePresence != null) 2933 if (clonePresence != null)
2475 appearance = clonePresence.Appearance; 2934 appearance = clonePresence.Appearance;
2476 } 2935 }
2936 }
2477 2937
2478 if (appearance == null) 2938 if (appearance == null)
2479 { 2939 {
2480 string appearanceSerialized = LoadNotecard(notecard); 2940 string appearanceSerialized = LoadNotecard(notecard);
2481 2941
2482 if (appearanceSerialized != null) 2942 if (appearanceSerialized != null)
2943 {
2944 try
2483 { 2945 {
2484 OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); 2946 OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized);
2485 appearance = new AvatarAppearance(); 2947 appearance = new AvatarAppearance();
2486 appearance.Unpack(appearanceOsd); 2948 appearance.Unpack(appearanceOsd);
2487 } 2949 }
2488 else 2950 catch
2489 { 2951 {
2490 OSSLError(string.Format("osNpcCreate: Notecard reference '{0}' not found.", notecard)); 2952 OSSLError(string.Format("osNpcCreate: Error processing notcard '{0}'", notecard));
2953 return new LSL_Key(UUID.Zero.ToString());
2491 } 2954 }
2492 } 2955 }
2956 else
2957 {
2958 OSSLError(string.Format("osNpcCreate: Notecard reference '{0}' not found.", notecard));
2959 }
2960 }
2493 2961
2494 UUID ownerID = UUID.Zero; 2962 UUID ownerID = UUID.Zero;
2495 if (owned) 2963 if (owned)
2496 ownerID = m_host.OwnerID; 2964 ownerID = m_host.OwnerID;
2497 UUID x = module.CreateNPC(firstname, 2965 UUID x = module.CreateNPC(firstname,
2498 lastname, 2966 lastname,
2499 position, 2967 position,
2500 ownerID, 2968 UUID.Random(),
2501 senseAsAgent, 2969 ownerID,
2502 World, 2970 groupTitle,
2503 appearance); 2971 groupID,
2972 senseAsAgent,
2973 World,
2974 appearance);
2504 2975
2505 return new LSL_Key(x.ToString()); 2976 ScenePresence sp;
2977 if (World.TryGetScenePresence(x, out sp))
2978 {
2979 sp.SendAvatarDataToAllAgents();
2506 } 2980 }
2507 2981 return new LSL_Key(x.ToString());
2508 return new LSL_Key(UUID.Zero.ToString());
2509 } 2982 }
2510 2983
2511 /// <summary> 2984 /// <summary>
@@ -2516,8 +2989,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2516 /// <returns>The asset ID of the notecard saved.</returns> 2989 /// <returns>The asset ID of the notecard saved.</returns>
2517 public LSL_Key osNpcSaveAppearance(LSL_Key npc, string notecard) 2990 public LSL_Key osNpcSaveAppearance(LSL_Key npc, string notecard)
2518 { 2991 {
2519 if (!CheckThreatLevel(ThreatLevel.High, "osNpcSaveAppearance")) return new LSL_Key(ScriptBaseClass.NULL_KEY); 2992 CheckThreatLevel(ThreatLevel.High, "osNpcSaveAppearance");
2520 m_host.AddScriptLPS(1);
2521 2993
2522 INPCModule npcModule = World.RequestModuleInterface<INPCModule>(); 2994 INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
2523 2995
@@ -2538,8 +3010,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2538 3010
2539 public void osNpcLoadAppearance(LSL_Key npc, string notecard) 3011 public void osNpcLoadAppearance(LSL_Key npc, string notecard)
2540 { 3012 {
2541 if (!CheckThreatLevel(ThreatLevel.High, "osNpcLoadAppearance")) return; 3013 CheckThreatLevel(ThreatLevel.High, "osNpcLoadAppearance");
2542 m_host.AddScriptLPS(1);
2543 3014
2544 INPCModule npcModule = World.RequestModuleInterface<INPCModule>(); 3015 INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
2545 3016
@@ -2570,7 +3041,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2570 3041
2571 public LSL_Key osNpcGetOwner(LSL_Key npc) 3042 public LSL_Key osNpcGetOwner(LSL_Key npc)
2572 { 3043 {
2573 m_host.AddScriptLPS(1); 3044 CheckThreatLevel(ThreatLevel.None, "osNpcGetOwner");
2574 3045
2575 INPCModule npcModule = World.RequestModuleInterface<INPCModule>(); 3046 INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
2576 if (npcModule != null) 3047 if (npcModule != null)
@@ -2591,7 +3062,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2591 3062
2592 public LSL_Vector osNpcGetPos(LSL_Key npc) 3063 public LSL_Vector osNpcGetPos(LSL_Key npc)
2593 { 3064 {
2594 m_host.AddScriptLPS(1); 3065 CheckThreatLevel(ThreatLevel.High, "osNpcGetPos");
2595 3066
2596 INPCModule npcModule = World.RequestModuleInterface<INPCModule>(); 3067 INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
2597 if (npcModule != null) 3068 if (npcModule != null)
@@ -2614,8 +3085,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2614 3085
2615 public void osNpcMoveTo(LSL_Key npc, LSL_Vector pos) 3086 public void osNpcMoveTo(LSL_Key npc, LSL_Vector pos)
2616 { 3087 {
2617 if (!CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo")) return; 3088 CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo");
2618 m_host.AddScriptLPS(1);
2619 3089
2620 INPCModule module = World.RequestModuleInterface<INPCModule>(); 3090 INPCModule module = World.RequestModuleInterface<INPCModule>();
2621 if (module != null) 3091 if (module != null)
@@ -2633,8 +3103,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2633 3103
2634 public void osNpcMoveToTarget(LSL_Key npc, LSL_Vector target, int options) 3104 public void osNpcMoveToTarget(LSL_Key npc, LSL_Vector target, int options)
2635 { 3105 {
2636 if (!CheckThreatLevel(ThreatLevel.High, "osNpcMoveToTarget")) return; 3106 CheckThreatLevel(ThreatLevel.High, "osNpcMoveToTarget");
2637 m_host.AddScriptLPS(1);
2638 3107
2639 INPCModule module = World.RequestModuleInterface<INPCModule>(); 3108 INPCModule module = World.RequestModuleInterface<INPCModule>();
2640 if (module != null) 3109 if (module != null)
@@ -2658,7 +3127,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2658 3127
2659 public LSL_Rotation osNpcGetRot(LSL_Key npc) 3128 public LSL_Rotation osNpcGetRot(LSL_Key npc)
2660 { 3129 {
2661 m_host.AddScriptLPS(1); 3130 CheckThreatLevel(ThreatLevel.High, "osNpcGetRot");
2662 3131
2663 INPCModule npcModule = World.RequestModuleInterface<INPCModule>(); 3132 INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
2664 if (npcModule != null) 3133 if (npcModule != null)
@@ -2681,8 +3150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2681 3150
2682 public void osNpcSetRot(LSL_Key npc, LSL_Rotation rotation) 3151 public void osNpcSetRot(LSL_Key npc, LSL_Rotation rotation)
2683 { 3152 {
2684 if (!CheckThreatLevel(ThreatLevel.High, "osNpcSetRot")) return; 3153 CheckThreatLevel(ThreatLevel.High, "osNpcSetRot");
2685 m_host.AddScriptLPS(1);
2686 3154
2687 INPCModule npcModule = World.RequestModuleInterface<INPCModule>(); 3155 INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
2688 if (npcModule != null) 3156 if (npcModule != null)
@@ -2703,8 +3171,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2703 3171
2704 public void osNpcStopMoveToTarget(LSL_Key npc) 3172 public void osNpcStopMoveToTarget(LSL_Key npc)
2705 { 3173 {
2706 if (!CheckThreatLevel(ThreatLevel.High, "osNpcStopMoveToTarget")) return; 3174 CheckThreatLevel(ThreatLevel.High, "osNpcStopMoveToTarget");
2707 m_host.AddScriptLPS(1);
2708 3175
2709 INPCModule module = World.RequestModuleInterface<INPCModule>(); 3176 INPCModule module = World.RequestModuleInterface<INPCModule>();
2710 if (module != null) 3177 if (module != null)
@@ -2718,6 +3185,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2718 } 3185 }
2719 } 3186 }
2720 3187
3188 public void osNpcSetProfileAbout(LSL_Key npc, string about)
3189 {
3190 CheckThreatLevel(ThreatLevel.Low, "osNpcSetProfileAbout");
3191
3192 INPCModule module = World.RequestModuleInterface<INPCModule>();
3193 if (module != null)
3194 {
3195 UUID npcId = new UUID(npc.m_string);
3196
3197 if (!module.CheckPermissions(npcId, m_host.OwnerID))
3198 return;
3199
3200 ScenePresence sp = World.GetScenePresence(npcId);
3201 if (sp != null)
3202 ((INPC)(sp.ControllingClient)).profileAbout = about;
3203 }
3204 }
3205
3206 public void osNpcSetProfileImage(LSL_Key npc, string image)
3207 {
3208 CheckThreatLevel(ThreatLevel.Low, "osNpcSetProfileImage");
3209
3210 INPCModule module = World.RequestModuleInterface<INPCModule>();
3211 if (module != null)
3212 {
3213 UUID npcId = new UUID(npc.m_string);
3214
3215 if (!module.CheckPermissions(npcId, m_host.OwnerID))
3216 return;
3217
3218 UUID ImageID = new UUID();
3219
3220 ImageID = ScriptUtils.GetAssetIdFromItemName(m_host, image, (int)AssetType.Texture);
3221
3222 if (ImageID == null || ImageID == UUID.Zero)
3223 {
3224 if (!UUID.TryParse(image, out ImageID))
3225 return;
3226 }
3227
3228 ScenePresence sp = World.GetScenePresence(npcId);
3229 if (sp != null)
3230 ((INPC)(sp.ControllingClient)).profileImage = ImageID;
3231 }
3232 }
3233
2721 public void osNpcSay(LSL_Key npc, string message) 3234 public void osNpcSay(LSL_Key npc, string message)
2722 { 3235 {
2723 osNpcSay(npc, 0, message); 3236 osNpcSay(npc, 0, message);
@@ -2725,8 +3238,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2725 3238
2726 public void osNpcSay(LSL_Key npc, int channel, string message) 3239 public void osNpcSay(LSL_Key npc, int channel, string message)
2727 { 3240 {
2728 if (!CheckThreatLevel(ThreatLevel.High, "osNpcSay")) return; 3241 CheckThreatLevel(ThreatLevel.High, "osNpcSay");
2729 m_host.AddScriptLPS(1);
2730 3242
2731 INPCModule module = World.RequestModuleInterface<INPCModule>(); 3243 INPCModule module = World.RequestModuleInterface<INPCModule>();
2732 if (module != null) 3244 if (module != null)
@@ -2742,8 +3254,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2742 3254
2743 public void osNpcShout(LSL_Key npc, int channel, string message) 3255 public void osNpcShout(LSL_Key npc, int channel, string message)
2744 { 3256 {
2745 if (!CheckThreatLevel(ThreatLevel.High, "osNpcShout")) return; 3257 CheckThreatLevel(ThreatLevel.High, "osNpcShout");
2746 m_host.AddScriptLPS(1);
2747 3258
2748 INPCModule module = World.RequestModuleInterface<INPCModule>(); 3259 INPCModule module = World.RequestModuleInterface<INPCModule>();
2749 if (module != null) 3260 if (module != null)
@@ -2759,8 +3270,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2759 3270
2760 public void osNpcSit(LSL_Key npc, LSL_Key target, int options) 3271 public void osNpcSit(LSL_Key npc, LSL_Key target, int options)
2761 { 3272 {
2762 if (!CheckThreatLevel(ThreatLevel.High, "osNpcSit")) return; 3273 CheckThreatLevel(ThreatLevel.High, "osNpcSit");
2763 m_host.AddScriptLPS(1);
2764 3274
2765 INPCModule module = World.RequestModuleInterface<INPCModule>(); 3275 INPCModule module = World.RequestModuleInterface<INPCModule>();
2766 if (module != null) 3276 if (module != null)
@@ -2776,8 +3286,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2776 3286
2777 public void osNpcStand(LSL_Key npc) 3287 public void osNpcStand(LSL_Key npc)
2778 { 3288 {
2779 if (!CheckThreatLevel(ThreatLevel.High, "osNpcStand")) return; 3289 CheckThreatLevel(ThreatLevel.High, "osNpcStand");
2780 m_host.AddScriptLPS(1);
2781 3290
2782 INPCModule module = World.RequestModuleInterface<INPCModule>(); 3291 INPCModule module = World.RequestModuleInterface<INPCModule>();
2783 if (module != null) 3292 if (module != null)
@@ -2793,25 +3302,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2793 3302
2794 public void osNpcRemove(LSL_Key npc) 3303 public void osNpcRemove(LSL_Key npc)
2795 { 3304 {
2796 if (!CheckThreatLevel(ThreatLevel.High, "osNpcRemove")) return; 3305 CheckThreatLevel(ThreatLevel.High, "osNpcRemove");
2797 m_host.AddScriptLPS(1);
2798 3306
2799 INPCModule module = World.RequestModuleInterface<INPCModule>(); 3307 try
2800 if (module != null)
2801 { 3308 {
2802 UUID npcId = new UUID(npc.m_string); 3309 INPCModule module = World.RequestModuleInterface<INPCModule>();
3310 if (module != null)
3311 {
3312 UUID npcId = new UUID(npc.m_string);
2803 3313
2804 if (!module.CheckPermissions(npcId, m_host.OwnerID)) 3314 if (!module.CheckPermissions(npcId, m_host.OwnerID))
2805 return; 3315 return;
2806 3316
2807 module.DeleteNPC(npcId, World); 3317 module.DeleteNPC(npcId, World);
3318 }
2808 } 3319 }
3320 catch { }
2809 } 3321 }
2810 3322
2811 public void osNpcPlayAnimation(LSL_Key npc, string animation) 3323 public void osNpcPlayAnimation(LSL_Key npc, string animation)
2812 { 3324 {
2813 if (!CheckThreatLevel(ThreatLevel.High, "osNpcPlayAnimation")) return; 3325 CheckThreatLevel(ThreatLevel.High, "osNpcPlayAnimation");
2814 m_host.AddScriptLPS(1);
2815 3326
2816 INPCModule module = World.RequestModuleInterface<INPCModule>(); 3327 INPCModule module = World.RequestModuleInterface<INPCModule>();
2817 if (module != null) 3328 if (module != null)
@@ -2825,8 +3336,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2825 3336
2826 public void osNpcStopAnimation(LSL_Key npc, string animation) 3337 public void osNpcStopAnimation(LSL_Key npc, string animation)
2827 { 3338 {
2828 if (!CheckThreatLevel(ThreatLevel.High, "osNpcStopAnimation")) return; 3339 CheckThreatLevel(ThreatLevel.High, "osNpcStopAnimation");
2829 m_host.AddScriptLPS(1);
2830 3340
2831 INPCModule module = World.RequestModuleInterface<INPCModule>(); 3341 INPCModule module = World.RequestModuleInterface<INPCModule>();
2832 if (module != null) 3342 if (module != null)
@@ -2840,8 +3350,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2840 3350
2841 public void osNpcWhisper(LSL_Key npc, int channel, string message) 3351 public void osNpcWhisper(LSL_Key npc, int channel, string message)
2842 { 3352 {
2843 if (!CheckThreatLevel(ThreatLevel.High, "osNpcWhisper")) return; 3353 CheckThreatLevel(ThreatLevel.High, "osNpcWhisper");
2844 m_host.AddScriptLPS(1);
2845 3354
2846 INPCModule module = World.RequestModuleInterface<INPCModule>(); 3355 INPCModule module = World.RequestModuleInterface<INPCModule>();
2847 if (module != null) 3356 if (module != null)
@@ -2857,8 +3366,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2857 3366
2858 public void osNpcTouch(LSL_Key npcLSL_Key, LSL_Key object_key, LSL_Integer link_num) 3367 public void osNpcTouch(LSL_Key npcLSL_Key, LSL_Key object_key, LSL_Integer link_num)
2859 { 3368 {
2860 if (!CheckThreatLevel(ThreatLevel.High, "osNpcTouch")) return; 3369 CheckThreatLevel(ThreatLevel.High, "osNpcTouch");
2861 m_host.AddScriptLPS(1);
2862 3370
2863 INPCModule module = World.RequestModuleInterface<INPCModule>(); 3371 INPCModule module = World.RequestModuleInterface<INPCModule>();
2864 int linkNum = link_num.value; 3372 int linkNum = link_num.value;
@@ -2902,16 +3410,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2902 /// <returns>The asset ID of the notecard saved.</returns> 3410 /// <returns>The asset ID of the notecard saved.</returns>
2903 public LSL_Key osOwnerSaveAppearance(string notecard) 3411 public LSL_Key osOwnerSaveAppearance(string notecard)
2904 { 3412 {
2905 if (!CheckThreatLevel(ThreatLevel.Moderate, "osOwnerSaveAppearance")) return new LSL_Key(ScriptBaseClass.NULL_KEY); 3413 CheckThreatLevel(ThreatLevel.High, "osOwnerSaveAppearance");
2906 m_host.AddScriptLPS(1);
2907 3414
2908 return SaveAppearanceToNotecard(m_host.OwnerID, notecard); 3415 return SaveAppearanceToNotecard(m_host.OwnerID, notecard);
2909 } 3416 }
2910 3417
2911 public LSL_Key osAgentSaveAppearance(LSL_Key avatarId, string notecard) 3418 public LSL_Key osAgentSaveAppearance(LSL_Key avatarId, string notecard)
2912 { 3419 {
2913 if (!CheckThreatLevel(ThreatLevel.High, "osAgentSaveAppearance")) return new LSL_Key(ScriptBaseClass.NULL_KEY); 3420 CheckThreatLevel(ThreatLevel.VeryHigh, "osAgentSaveAppearance");
2914 m_host.AddScriptLPS(1);
2915 3421
2916 return SaveAppearanceToNotecard(avatarId, notecard); 3422 return SaveAppearanceToNotecard(avatarId, notecard);
2917 } 3423 }
@@ -2923,7 +3429,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2923 if (appearanceModule != null) 3429 if (appearanceModule != null)
2924 { 3430 {
2925 appearanceModule.SaveBakedTextures(sp.UUID); 3431 appearanceModule.SaveBakedTextures(sp.UUID);
2926 OSDMap appearancePacked = sp.Appearance.Pack(); 3432 EntityTransferContext ctx = new EntityTransferContext();
3433 OSDMap appearancePacked = sp.Appearance.Pack(ctx);
2927 3434
2928 TaskInventoryItem item 3435 TaskInventoryItem item
2929 = SaveNotecard(notecard, "Avatar Appearance", Util.GetFormattedXml(appearancePacked as OSD), true); 3436 = SaveNotecard(notecard, "Avatar Appearance", Util.GetFormattedXml(appearancePacked as OSD), true);
@@ -2962,7 +3469,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2962 /// <returns>"male" or "female" or "unknown"</returns> 3469 /// <returns>"male" or "female" or "unknown"</returns>
2963 public LSL_String osGetGender(LSL_Key rawAvatarId) 3470 public LSL_String osGetGender(LSL_Key rawAvatarId)
2964 { 3471 {
2965 m_host.AddScriptLPS(1); 3472 CheckThreatLevel(ThreatLevel.None, "osGetGender");
2966 3473
2967 UUID avatarId; 3474 UUID avatarId;
2968 if (!UUID.TryParse(rawAvatarId, out avatarId)) 3475 if (!UUID.TryParse(rawAvatarId, out avatarId))
@@ -3005,7 +3512,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3005 /// <returns></returns> 3512 /// <returns></returns>
3006 public LSL_Key osGetMapTexture() 3513 public LSL_Key osGetMapTexture()
3007 { 3514 {
3008 m_host.AddScriptLPS(1); 3515 CheckThreatLevel();
3009 3516
3010 return m_ScriptEngine.World.RegionInfo.RegionSettings.TerrainImageID.ToString(); 3517 return m_ScriptEngine.World.RegionInfo.RegionSettings.TerrainImageID.ToString();
3011 } 3518 }
@@ -3017,7 +3524,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3017 /// <returns></returns> 3524 /// <returns></returns>
3018 public LSL_Key osGetRegionMapTexture(string regionName) 3525 public LSL_Key osGetRegionMapTexture(string regionName)
3019 { 3526 {
3020 m_host.AddScriptLPS(1); 3527 CheckThreatLevel(ThreatLevel.High, "osGetRegionMapTexture");
3021 3528
3022 Scene scene = m_ScriptEngine.World; 3529 Scene scene = m_ScriptEngine.World;
3023 UUID key = UUID.Zero; 3530 UUID key = UUID.Zero;
@@ -3033,6 +3540,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3033 if (region != null) 3540 if (region != null)
3034 key = region.TerrainImage; 3541 key = region.TerrainImage;
3035 3542
3543 ScriptSleep(1000);
3544
3036 return key.ToString(); 3545 return key.ToString();
3037 } 3546 }
3038 3547
@@ -3045,7 +3554,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3045 /// <returns>List of floats</returns> 3554 /// <returns>List of floats</returns>
3046 public LSL_List osGetRegionStats() 3555 public LSL_List osGetRegionStats()
3047 { 3556 {
3048 m_host.AddScriptLPS(1); 3557 CheckThreatLevel(ThreatLevel.Moderate, "osGetRegionStats");
3558
3049 LSL_List ret = new LSL_List(); 3559 LSL_List ret = new LSL_List();
3050 float[] stats = World.StatsReporter.LastReportedSimStats; 3560 float[] stats = World.StatsReporter.LastReportedSimStats;
3051 3561
@@ -3058,32 +3568,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3058 3568
3059 public LSL_Vector osGetRegionSize() 3569 public LSL_Vector osGetRegionSize()
3060 { 3570 {
3061 m_host.AddScriptLPS(1); 3571 CheckThreatLevel();
3062 3572
3063 bool isMegaregion; 3573 Scene scene = m_ScriptEngine.World;
3064 IRegionCombinerModule rcMod = World.RequestModuleInterface<IRegionCombinerModule>(); 3574 RegionInfo reg = World.RegionInfo;
3065 if (rcMod != null) 3575// GridRegion region = scene.GridService.GetRegionByUUID(UUID.Zero, World.RegionInfo.RegionID);
3066 isMegaregion = rcMod.IsRootForMegaregion(World.RegionInfo.RegionID); 3576// return new LSL_Vector((float)region.RegionSizeX, (float)region.RegionSizeY, (float)Constants.RegionHeight);
3067 else 3577 return new LSL_Vector((float)reg.RegionSizeX, (float)reg.RegionSizeY, 0.0f);
3068 isMegaregion = false;
3069
3070 if (isMegaregion)
3071 {
3072 Vector2 size = rcMod.GetSizeOfMegaregion(World.RegionInfo.RegionID);
3073 return new LSL_Vector(size.X, size.Y, Constants.RegionHeight);
3074 }
3075 else
3076 {
3077 Scene scene = m_ScriptEngine.World;
3078 GridRegion region = scene.GridService.GetRegionByUUID(UUID.Zero, World.RegionInfo.RegionID);
3079 return new LSL_Vector((float)region.RegionSizeX, (float)region.RegionSizeX, Constants.RegionHeight);
3080 }
3081 } 3578 }
3082 3579
3083 public int osGetSimulatorMemory() 3580 public int osGetSimulatorMemory()
3084 { 3581 {
3085 if (!CheckThreatLevel(ThreatLevel.Moderate, "osGetSimulatorMemory")) return 0; 3582 CheckThreatLevel(ThreatLevel.Moderate, "osGetSimulatorMemory");
3086 m_host.AddScriptLPS(1); 3583
3087 long pws = System.Diagnostics.Process.GetCurrentProcess().WorkingSet64; 3584 long pws = System.Diagnostics.Process.GetCurrentProcess().WorkingSet64;
3088 3585
3089 if (pws > Int32.MaxValue) 3586 if (pws > Int32.MaxValue)
@@ -3094,10 +3591,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3094 return (int)pws; 3591 return (int)pws;
3095 } 3592 }
3096 3593
3594 public int osGetSimulatorMemoryKB()
3595 {
3596 CheckThreatLevel(ThreatLevel.Moderate, "osGetSimulatorMemoryKB");
3597
3598 long pws = System.Diagnostics.Process.GetCurrentProcess().WorkingSet64;
3599
3600 if((pws & 0x3FFL) != 0)
3601 pws += 0x400L;
3602 pws >>= 10;
3603
3604 if (pws > Int32.MaxValue)
3605 return Int32.MaxValue;
3606
3607 return (int)pws;
3608 }
3609
3097 public void osSetSpeed(string UUID, LSL_Float SpeedModifier) 3610 public void osSetSpeed(string UUID, LSL_Float SpeedModifier)
3098 { 3611 {
3099 if (!CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed")) return; 3612 CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
3100 m_host.AddScriptLPS(1); 3613
3101 ScenePresence avatar = World.GetScenePresence(new UUID(UUID)); 3614 ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
3102 3615
3103 if (avatar != null) 3616 if (avatar != null)
@@ -3106,8 +3619,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3106 3619
3107 public void osKickAvatar(string FirstName, string SurName, string alert) 3620 public void osKickAvatar(string FirstName, string SurName, string alert)
3108 { 3621 {
3109 if (!CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar")) return; 3622 CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
3110 m_host.AddScriptLPS(1);
3111 3623
3112 World.ForEachRootScenePresence(delegate(ScenePresence sp) 3624 World.ForEachRootScenePresence(delegate(ScenePresence sp)
3113 { 3625 {
@@ -3125,23 +3637,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3125 3637
3126 public LSL_Float osGetHealth(string avatar) 3638 public LSL_Float osGetHealth(string avatar)
3127 { 3639 {
3128 m_host.AddScriptLPS(1); 3640 CheckThreatLevel(ThreatLevel.None, "osGetHealth");
3129 3641
3130 LSL_Float health = new LSL_Float(-1); 3642 LSL_Float health = new LSL_Float(-1);
3131 ScenePresence presence = World.GetScenePresence(new UUID(avatar)); 3643 ScenePresence presence = World.GetScenePresence(new UUID(avatar));
3132 if (presence != null) health = presence.Health; 3644 if (presence != null)
3645 health = presence.Health;
3133 return health; 3646 return health;
3134 } 3647 }
3135 3648
3136 public void osCauseDamage(string avatar, double damage) 3649 public void osCauseDamage(string avatar, double damage)
3137 { 3650 {
3138 if (!CheckThreatLevel(ThreatLevel.High, "osCauseDamage")) return; 3651 CheckThreatLevel(ThreatLevel.High, "osCauseDamage");
3139 m_host.AddScriptLPS(1);
3140 3652
3141 UUID avatarId = new UUID(avatar); 3653 UUID avatarId = new UUID(avatar);
3142 Vector3 pos = m_host.GetWorldPosition(); 3654 Vector3 pos = m_host.GetWorldPosition();
3143 3655
3144 ScenePresence presence = World.GetScenePresence(avatarId); 3656 ScenePresence presence = World.GetScenePresence(avatarId);
3145 if (presence != null) 3657 if (presence != null)
3146 { 3658 {
3147 LandData land = World.GetLandData(pos); 3659 LandData land = World.GetLandData(pos);
@@ -3163,13 +3675,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3163 3675
3164 public void osCauseHealing(string avatar, double healing) 3676 public void osCauseHealing(string avatar, double healing)
3165 { 3677 {
3166 if (!CheckThreatLevel(ThreatLevel.High, "osCauseHealing")) return; 3678 CheckThreatLevel(ThreatLevel.High, "osCauseHealing");
3167 m_host.AddScriptLPS(1);
3168 3679
3169 UUID avatarId = new UUID(avatar); 3680 UUID avatarId = new UUID(avatar);
3170 ScenePresence presence = World.GetScenePresence(avatarId); 3681 ScenePresence presence = World.GetScenePresence(avatarId);
3171 3682
3172 if (presence != null && World.ScriptDanger(m_host.LocalId, m_host.GetWorldPosition())) 3683 if (presence != null)
3173 { 3684 {
3174 float health = presence.Health; 3685 float health = presence.Health;
3175 health += (float)healing; 3686 health += (float)healing;
@@ -3181,31 +3692,67 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3181 } 3692 }
3182 } 3693 }
3183 3694
3695 public void osSetHealth(string avatar, double health)
3696 {
3697 CheckThreatLevel(ThreatLevel.High, "osSetHealth");
3698
3699 UUID avatarId = new UUID(avatar);
3700 ScenePresence presence = World.GetScenePresence(avatarId);
3701
3702 if (presence != null)
3703 {
3704 if (health > 100.0)
3705 health = 100.0;
3706 else if (health < 1.0)
3707 health = 1.0;
3708
3709 presence.setHealthWithUpdate((float)health);
3710 }
3711 }
3712
3713 public void osSetHealRate(string avatar, double healrate)
3714 {
3715 CheckThreatLevel(ThreatLevel.High, "osSetHealRate");
3716
3717 UUID avatarId = new UUID(avatar);
3718 ScenePresence presence = World.GetScenePresence(avatarId);
3719
3720 if (presence != null)
3721 presence.HealRate = (float)healrate;
3722 }
3723
3724 public LSL_Float osGetHealRate(string avatar)
3725 {
3726 CheckThreatLevel(ThreatLevel.None, "osGetHealRate");
3727
3728 LSL_Float rate = new LSL_Float(0);
3729 ScenePresence presence = World.GetScenePresence(new UUID(avatar));
3730 if (presence != null)
3731 rate = presence.HealRate;
3732 return rate;
3733 }
3734
3184 public LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules) 3735 public LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules)
3185 { 3736 {
3186 if (!CheckThreatLevel(ThreatLevel.High, "osGetPrimitiveParams")) return new LSL_List(); 3737 CheckThreatLevel(ThreatLevel.High, "osGetPrimitiveParams");
3187 m_host.AddScriptLPS(1);
3188 InitLSL();
3189 3738
3739 InitLSL();
3190 return m_LSL_Api.GetPrimitiveParamsEx(prim, rules); 3740 return m_LSL_Api.GetPrimitiveParamsEx(prim, rules);
3191 } 3741 }
3192 3742
3193 public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules) 3743 public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules)
3194 { 3744 {
3195 if (!CheckThreatLevel(ThreatLevel.High, "osSetPrimitiveParams")) return; 3745 CheckThreatLevel(ThreatLevel.High, "osSetPrimitiveParams");
3196 m_host.AddScriptLPS(1);
3197 InitLSL();
3198 3746
3747 InitLSL();
3199 m_LSL_Api.SetPrimitiveParamsEx(prim, rules, "osSetPrimitiveParams"); 3748 m_LSL_Api.SetPrimitiveParamsEx(prim, rules, "osSetPrimitiveParams");
3200 } 3749 }
3201 3750
3202 /// <summary> 3751 /// <summary>
3203 /// Set parameters for light projection in host prim 3752 /// Set parameters for light projection in host prim
3204 /// </summary> 3753 /// </summary>
3205 public void osSetProjectionParams(bool projection, LSL_Key texture, double fov, double focus, double amb) 3754 public void osSetProjectionParams(bool projection, LSL_Key texture, double fov, double focus, double amb)
3206 { 3755 {
3207 if (!CheckThreatLevel(ThreatLevel.High, "osSetProjectionParams")) return;
3208
3209 osSetProjectionParams(UUID.Zero.ToString(), projection, texture, fov, focus, amb); 3756 osSetProjectionParams(UUID.Zero.ToString(), projection, texture, fov, focus, amb);
3210 } 3757 }
3211 3758
@@ -3214,8 +3761,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3214 /// </summary> 3761 /// </summary>
3215 public void osSetProjectionParams(LSL_Key prim, bool projection, LSL_Key texture, double fov, double focus, double amb) 3762 public void osSetProjectionParams(LSL_Key prim, bool projection, LSL_Key texture, double fov, double focus, double amb)
3216 { 3763 {
3217 if (!CheckThreatLevel(ThreatLevel.High, "osSetProjectionParams")) return; 3764 CheckThreatLevel(ThreatLevel.High, "osSetProjectionParams");
3218 m_host.AddScriptLPS(1);
3219 3765
3220 SceneObjectPart obj = null; 3766 SceneObjectPart obj = null;
3221 if (prim == UUID.Zero.ToString()) 3767 if (prim == UUID.Zero.ToString())
@@ -3245,12 +3791,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3245 /// <returns>Strided list of the UUID, position and name of each avatar in the region</returns> 3791 /// <returns>Strided list of the UUID, position and name of each avatar in the region</returns>
3246 public LSL_List osGetAvatarList() 3792 public LSL_List osGetAvatarList()
3247 { 3793 {
3248 m_host.AddScriptLPS(1); 3794 CheckThreatLevel(ThreatLevel.None, "osGetAvatarList");
3249 3795
3250 LSL_List result = new LSL_List(); 3796 LSL_List result = new LSL_List();
3251 World.ForEachRootScenePresence(delegate (ScenePresence avatar) 3797 World.ForEachRootScenePresence(delegate (ScenePresence avatar)
3252 { 3798 {
3253 if (avatar != null && avatar.UUID != m_host.OwnerID) 3799 if (avatar != null && !avatar.IsDeleted && avatar.UUID != m_host.OwnerID )
3800 {
3801 result.Add(new LSL_String(avatar.UUID.ToString()));
3802 result.Add(new LSL_Vector(avatar.AbsolutePosition));
3803 result.Add(new LSL_String(avatar.Name));
3804 }
3805 });
3806
3807 return result;
3808 }
3809
3810 public LSL_List osGetNPCList()
3811 {
3812 CheckThreatLevel(ThreatLevel.None, "osGetNPCList");
3813
3814 LSL_List result = new LSL_List();
3815 World.ForEachRootScenePresence(delegate (ScenePresence avatar)
3816 {
3817 // npcs are not childagents but that is now.
3818 if (avatar != null && avatar.IsNPC && !avatar.IsDeleted && !avatar.IsChildAgent && !avatar.IsInTransit)
3254 { 3819 {
3255 result.Add(new LSL_String(avatar.UUID.ToString())); 3820 result.Add(new LSL_String(avatar.UUID.ToString()));
3256 result.Add(new LSL_Vector(avatar.AbsolutePosition)); 3821 result.Add(new LSL_Vector(avatar.AbsolutePosition));
@@ -3268,7 +3833,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3268 /// <returns></returns> 3833 /// <returns></returns>
3269 public LSL_String osUnixTimeToTimestamp(long time) 3834 public LSL_String osUnixTimeToTimestamp(long time)
3270 { 3835 {
3271 m_host.AddScriptLPS(1); 3836 CheckThreatLevel(ThreatLevel.VeryLow, "osUnixTimeToTimestamp");
3272 3837
3273 long baseTicks = 621355968000000000; 3838 long baseTicks = 621355968000000000;
3274 long tickResolution = 10000000; 3839 long tickResolution = 10000000;
@@ -3282,10 +3847,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3282 /// Get the description from an inventory item 3847 /// Get the description from an inventory item
3283 /// </summary> 3848 /// </summary>
3284 /// <param name="inventoryName"></param> 3849 /// <param name="inventoryName"></param>
3285 /// <returns>Item description</returns> 3850 /// <returns>Item description</returns>
3286 public LSL_String osGetInventoryDesc(string item) 3851 public LSL_String osGetInventoryDesc(string item)
3287 { 3852 {
3288 m_host.AddScriptLPS(1); 3853 CheckThreatLevel();
3289 3854
3290 lock (m_host.TaskInventory) 3855 lock (m_host.TaskInventory)
3291 { 3856 {
@@ -3308,8 +3873,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3308 /// <returns></returns> 3873 /// <returns></returns>
3309 public LSL_Integer osInviteToGroup(LSL_Key agentId) 3874 public LSL_Integer osInviteToGroup(LSL_Key agentId)
3310 { 3875 {
3311 if (!CheckThreatLevel(ThreatLevel.VeryLow, "osInviteToGroup")) return ScriptBaseClass.FALSE; 3876 CheckThreatLevel(ThreatLevel.VeryLow, "osInviteToGroup");
3312 m_host.AddScriptLPS(1);
3313 3877
3314 UUID agent = new UUID(agentId); 3878 UUID agent = new UUID(agentId);
3315 3879
@@ -3343,8 +3907,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3343 /// <returns></returns> 3907 /// <returns></returns>
3344 public LSL_Integer osEjectFromGroup(LSL_Key agentId) 3908 public LSL_Integer osEjectFromGroup(LSL_Key agentId)
3345 { 3909 {
3346 if (!CheckThreatLevel(ThreatLevel.VeryLow, "osEjectFromGroup")) return ScriptBaseClass.FALSE; 3910 CheckThreatLevel(ThreatLevel.VeryLow, "osEjectFromGroup");
3347 m_host.AddScriptLPS(1);
3348 3911
3349 UUID agent = new UUID(agentId); 3912 UUID agent = new UUID(agentId);
3350 3913
@@ -3378,9 +3941,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3378 /// <returns></returns> 3941 /// <returns></returns>
3379 public void osSetTerrainTexture(int level, LSL_Key texture) 3942 public void osSetTerrainTexture(int level, LSL_Key texture)
3380 { 3943 {
3381 if (!CheckThreatLevel(ThreatLevel.High, "osSetTerrainTexture")) return; 3944 CheckThreatLevel(ThreatLevel.High, "osSetTerrainTexture");
3382 3945
3383 m_host.AddScriptLPS(1);
3384 //Check to make sure that the script's owner is the estate manager/master 3946 //Check to make sure that the script's owner is the estate manager/master
3385 //World.Permissions.GenericEstatePermission( 3947 //World.Permissions.GenericEstatePermission(
3386 if (World.Permissions.IsGod(m_host.OwnerID)) 3948 if (World.Permissions.IsGod(m_host.OwnerID))
@@ -3408,9 +3970,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3408 /// <returns></returns> 3970 /// <returns></returns>
3409 public void osSetTerrainTextureHeight(int corner, double low, double high) 3971 public void osSetTerrainTextureHeight(int corner, double low, double high)
3410 { 3972 {
3411 if (!CheckThreatLevel(ThreatLevel.High, "osSetTerrainTextureHeight")) return; 3973 CheckThreatLevel(ThreatLevel.High, "osSetTerrainTextureHeight");
3412 3974
3413 m_host.AddScriptLPS(1);
3414 //Check to make sure that the script's owner is the estate manager/master 3975 //Check to make sure that the script's owner is the estate manager/master
3415 //World.Permissions.GenericEstatePermission( 3976 //World.Permissions.GenericEstatePermission(
3416 if (World.Permissions.IsGod(m_host.OwnerID)) 3977 if (World.Permissions.IsGod(m_host.OwnerID))
@@ -3429,9 +3990,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3429 3990
3430 public void osForceAttachToAvatar(int attachmentPoint) 3991 public void osForceAttachToAvatar(int attachmentPoint)
3431 { 3992 {
3432 if (!CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatar")) return; 3993 CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatar");
3433
3434 m_host.AddScriptLPS(1);
3435 3994
3436 InitLSL(); 3995 InitLSL();
3437 ((LSL_Api)m_LSL_Api).AttachToAvatar(attachmentPoint); 3996 ((LSL_Api)m_LSL_Api).AttachToAvatar(attachmentPoint);
@@ -3439,18 +3998,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3439 3998
3440 public void osForceAttachToAvatarFromInventory(string itemName, int attachmentPoint) 3999 public void osForceAttachToAvatarFromInventory(string itemName, int attachmentPoint)
3441 { 4000 {
3442 if (!CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatarFromInventory")) return; 4001 CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatarFromInventory");
3443
3444 m_host.AddScriptLPS(1);
3445 4002
3446 ForceAttachToAvatarFromInventory(m_host.OwnerID, itemName, attachmentPoint); 4003 ForceAttachToAvatarFromInventory(m_host.OwnerID, itemName, attachmentPoint);
3447 } 4004 }
3448 4005
3449 public void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, int attachmentPoint) 4006 public void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, int attachmentPoint)
3450 { 4007 {
3451 if (!CheckThreatLevel(ThreatLevel.Severe, "osForceAttachToOtherAvatarFromInventory")) return; 4008 CheckThreatLevel(ThreatLevel.VeryHigh, "osForceAttachToOtherAvatarFromInventory");
3452
3453 m_host.AddScriptLPS(1);
3454 4009
3455 UUID avatarId; 4010 UUID avatarId;
3456 4011
@@ -3480,7 +4035,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3480 if (item.InvType != (int)InventoryType.Object) 4035 if (item.InvType != (int)InventoryType.Object)
3481 { 4036 {
3482 // FIXME: Temporary null check for regression tests since they dont' have the infrastructure to set 4037 // FIXME: Temporary null check for regression tests since they dont' have the infrastructure to set
3483 // up the api reference. 4038 // up the api reference.
3484 if (m_LSL_Api != null) 4039 if (m_LSL_Api != null)
3485 ((LSL_Api)m_LSL_Api).llSay(0, string.Format("Unable to attach, item '{0}' is not an object.", itemName)); 4040 ((LSL_Api)m_LSL_Api).llSay(0, string.Format("Unable to attach, item '{0}' is not an object.", itemName));
3486 4041
@@ -3509,9 +4064,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3509 4064
3510 public void osForceDetachFromAvatar() 4065 public void osForceDetachFromAvatar()
3511 { 4066 {
3512 if (!CheckThreatLevel(ThreatLevel.High, "osForceDetachFromAvatar")) return; 4067 CheckThreatLevel(ThreatLevel.High, "osForceDetachFromAvatar");
3513
3514 m_host.AddScriptLPS(1);
3515 4068
3516 InitLSL(); 4069 InitLSL();
3517 ((LSL_Api)m_LSL_Api).DetachFromAvatar(); 4070 ((LSL_Api)m_LSL_Api).DetachFromAvatar();
@@ -3519,9 +4072,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3519 4072
3520 public LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints) 4073 public LSL_List osGetNumberOfAttachments(LSL_Key avatar, LSL_List attachmentPoints)
3521 { 4074 {
3522 if (!CheckThreatLevel(ThreatLevel.Moderate, "osGetNumberOfAttachments")) return new LSL_List(); 4075 CheckThreatLevel(ThreatLevel.Moderate, "osGetNumberOfAttachments");
3523
3524 m_host.AddScriptLPS(1);
3525 4076
3526 UUID targetUUID; 4077 UUID targetUUID;
3527 ScenePresence target; 4078 ScenePresence target;
@@ -3555,15 +4106,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3555 4106
3556 public void osMessageAttachments(LSL_Key avatar, string message, LSL_List attachmentPoints, int options) 4107 public void osMessageAttachments(LSL_Key avatar, string message, LSL_List attachmentPoints, int options)
3557 { 4108 {
3558 if (!CheckThreatLevel(ThreatLevel.Moderate, "osMessageAttachments")) return; 4109 CheckThreatLevel(ThreatLevel.Moderate, "osMessageAttachments");
3559 m_host.AddScriptLPS(1);
3560 4110
3561 UUID targetUUID; 4111 UUID targetUUID;
4112 if(!UUID.TryParse(avatar.ToString(), out targetUUID))
4113 return;
4114
4115 if(targetUUID == UUID.Zero)
4116 return;
4117
3562 ScenePresence target; 4118 ScenePresence target;
4119 if(!World.TryGetScenePresence(targetUUID, out target))
4120 return;
3563 4121
3564 if (attachmentPoints.Length >= 1 && UUID.TryParse(avatar.ToString(), out targetUUID) && World.TryGetScenePresence(targetUUID, out target)) 4122 if(target.IsDeleted || target.IsInTransit)
4123 return;
4124
4125 List<int> aps = new List<int>();
4126 if(attachmentPoints.Length != 0)
3565 { 4127 {
3566 List<int> aps = new List<int>();
3567 foreach (object point in attachmentPoints.Data) 4128 foreach (object point in attachmentPoints.Data)
3568 { 4129 {
3569 int ipoint; 4130 int ipoint;
@@ -3572,115 +4133,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3572 aps.Add(ipoint); 4133 aps.Add(ipoint);
3573 } 4134 }
3574 } 4135 }
4136 // parsing failed
4137 if(aps.Count != attachmentPoints.Length)
4138 return;
4139 }
3575 4140
3576 List<SceneObjectGroup> attachments = new List<SceneObjectGroup>(); 4141 List<SceneObjectGroup> attachments = new List<SceneObjectGroup>();
3577
3578 bool msgAll = aps.Contains(ScriptBaseClass.OS_ATTACH_MSG_ALL);
3579 bool invertPoints = (options & ScriptBaseClass.OS_ATTACH_MSG_INVERT_POINTS) != 0;
3580 4142
3581 if (msgAll && invertPoints) 4143 bool msgAll;
3582 { 4144 bool invertPoints = (options & ScriptBaseClass.OS_ATTACH_MSG_INVERT_POINTS) != 0;
3583 return;
3584 }
3585 else if (msgAll || invertPoints)
3586 {
3587 attachments = target.GetAttachments();
3588 }
3589 else
3590 {
3591 foreach (int point in aps)
3592 {
3593 if (point > 0)
3594 {
3595 attachments.AddRange(target.GetAttachments((uint)point));
3596 }
3597 }
3598 }
3599 4145
3600 // if we have no attachments at this point, exit now 4146 if(aps.Count == 0)
3601 if (attachments.Count == 0) 4147 {
3602 { 4148 if(!invertPoints)
3603 return; 4149 return;
3604 } 4150 msgAll = true;
4151 invertPoints = false;
4152 }
4153 else
4154 msgAll = aps.Contains(ScriptBaseClass.OS_ATTACH_MSG_ALL);
3605 4155
3606 List<SceneObjectGroup> ignoreThese = new List<SceneObjectGroup>(); 4156 if (msgAll && invertPoints)
4157 return;
3607 4158
3608 if (invertPoints) 4159 if (msgAll || invertPoints)
4160 {
4161 attachments = target.GetAttachments();
4162 }
4163 else
4164 {
4165 foreach (int point in aps)
3609 { 4166 {
3610 foreach (SceneObjectGroup attachment in attachments) 4167 if (point > 0)
3611 { 4168 {
3612 if (aps.Contains((int)attachment.AttachmentPoint)) 4169 attachments.AddRange(target.GetAttachments((uint)point));
3613 {
3614 ignoreThese.Add(attachment);
3615 }
3616 } 4170 }
3617 } 4171 }
4172 }
3618 4173
3619 foreach (SceneObjectGroup attachment in ignoreThese) 4174 // if we have no attachments at this point, exit now
3620 { 4175 if (attachments.Count == 0)
3621 attachments.Remove(attachment); 4176 {
3622 } 4177 return;
3623 ignoreThese.Clear(); 4178 }
3624
3625 // if inverting removed all attachments to check, exit now
3626 if (attachments.Count < 1)
3627 {
3628 return;
3629 }
3630 4179
3631 if ((options & ScriptBaseClass.OS_ATTACH_MSG_OBJECT_CREATOR) != 0) 4180 bool optionObjCreator = (options &
3632 { 4181 ScriptBaseClass.OS_ATTACH_MSG_OBJECT_CREATOR) != 0;
3633 foreach (SceneObjectGroup attachment in attachments) 4182 bool optionScriptCreator = (options &
3634 { 4183 ScriptBaseClass.OS_ATTACH_MSG_SCRIPT_CREATOR) != 0;
3635 if (attachment.RootPart.CreatorID != m_host.CreatorID)
3636 {
3637 ignoreThese.Add(attachment);
3638 }
3639 }
3640 4184
3641 foreach (SceneObjectGroup attachment in ignoreThese) 4185 UUID hostCreatorID = m_host.CreatorID;
3642 { 4186 UUID itemCreatorID = m_item.CreatorID;
3643 attachments.Remove(attachment);
3644 }
3645 ignoreThese.Clear();
3646 4187
3647 // if filtering by same object creator removed all 4188 foreach (SceneObjectGroup sog in attachments)
3648 // attachments to check, exit now 4189 {
3649 if (attachments.Count == 0) 4190 if(sog.IsDeleted || sog.inTransit)
3650 { 4191 continue;
3651 return;
3652 }
3653 }
3654 4192
3655 if ((options & ScriptBaseClass.OS_ATTACH_MSG_SCRIPT_CREATOR) != 0) 4193 if (invertPoints && aps.Contains((int)sog.AttachmentPoint))
3656 { 4194 continue;
3657 foreach (SceneObjectGroup attachment in attachments)
3658 {
3659 if (attachment.RootPart.CreatorID != m_item.CreatorID)
3660 {
3661 ignoreThese.Add(attachment);
3662 }
3663 }
3664 4195
3665 foreach (SceneObjectGroup attachment in ignoreThese) 4196 UUID CreatorID = sog.RootPart.CreatorID;
3666 { 4197 if (optionObjCreator && CreatorID != hostCreatorID)
3667 attachments.Remove(attachment); 4198 continue;
3668 }
3669 ignoreThese.Clear();
3670 4199
3671 // if filtering by object creator must match originating 4200 if (optionScriptCreator && CreatorID != itemCreatorID)
3672 // script creator removed all attachments to check, 4201 continue;
3673 // exit now
3674 if (attachments.Count == 0)
3675 {
3676 return;
3677 }
3678 }
3679 4202
3680 foreach (SceneObjectGroup attachment in attachments) 4203 SceneObjectPart[] parts = sog.Parts;
3681 { 4204 foreach(SceneObjectPart p in parts)
3682 MessageObject(attachment.RootPart.UUID, message); 4205 MessageObject(p.UUID, message);
3683 }
3684 } 4206 }
3685 } 4207 }
3686 4208
@@ -3693,7 +4215,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3693 /// <returns>1 if thing is a valid UUID, 0 otherwise</returns> 4215 /// <returns>1 if thing is a valid UUID, 0 otherwise</returns>
3694 public LSL_Integer osIsUUID(string thing) 4216 public LSL_Integer osIsUUID(string thing)
3695 { 4217 {
3696 m_host.AddScriptLPS(1); 4218 CheckThreatLevel();
3697 4219
3698 UUID test; 4220 UUID test;
3699 return UUID.TryParse(thing, out test) ? 1 : 0; 4221 return UUID.TryParse(thing, out test) ? 1 : 0;
@@ -3707,7 +4229,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3707 /// <returns></returns> 4229 /// <returns></returns>
3708 public LSL_Float osMin(double a, double b) 4230 public LSL_Float osMin(double a, double b)
3709 { 4231 {
3710 m_host.AddScriptLPS(1); 4232 CheckThreatLevel();
3711 4233
3712 return Math.Min(a, b); 4234 return Math.Min(a, b);
3713 } 4235 }
@@ -3720,16 +4242,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3720 /// <returns></returns> 4242 /// <returns></returns>
3721 public LSL_Float osMax(double a, double b) 4243 public LSL_Float osMax(double a, double b)
3722 { 4244 {
3723 m_host.AddScriptLPS(1); 4245 CheckThreatLevel();
3724 4246
3725 return Math.Max(a, b); 4247 return Math.Max(a, b);
3726 } 4248 }
3727 4249
3728 public LSL_Key osGetRezzingObject() 4250 public LSL_Key osGetRezzingObject()
3729 { 4251 {
3730 m_host.AddScriptLPS(1); 4252 CheckThreatLevel(ThreatLevel.None, "osGetRezzingObject");
3731 4253
3732 return new LSL_Key(m_host.ParentGroup.FromPartID.ToString()); 4254 UUID rezID = m_host.ParentGroup.RezzerID;
4255 if(rezID == UUID.Zero || m_host.ParentGroup.Scene.GetScenePresence(rezID) != null)
4256 return new LSL_Key(UUID.Zero.ToString());
4257 return new LSL_Key(rezID.ToString());
3733 } 4258 }
3734 4259
3735 /// <summary> 4260 /// <summary>
@@ -3738,7 +4263,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3738 /// <returns></returns> 4263 /// <returns></returns>
3739 public void osSetContentType(LSL_Key id, string type) 4264 public void osSetContentType(LSL_Key id, string type)
3740 { 4265 {
3741 if (!CheckThreatLevel(ThreatLevel.High, "osSetContentType")) return; 4266 CheckThreatLevel(ThreatLevel.High, "osSetContentType");
3742 4267
3743 if (m_UrlModule != null) 4268 if (m_UrlModule != null)
3744 m_UrlModule.HttpContentType(new UUID(id),type); 4269 m_UrlModule.HttpContentType(new UUID(id),type);
@@ -3750,7 +4275,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3750 /// <returns>boolean indicating whether an error was shouted.</returns> 4275 /// <returns>boolean indicating whether an error was shouted.</returns>
3751 protected bool ShoutErrorOnLackingOwnerPerms(int perms, string errorPrefix) 4276 protected bool ShoutErrorOnLackingOwnerPerms(int perms, string errorPrefix)
3752 { 4277 {
3753 m_host.AddScriptLPS(1);
3754 bool fail = false; 4278 bool fail = false;
3755 if (m_item.PermsGranter != m_host.OwnerID) 4279 if (m_item.PermsGranter != m_host.OwnerID)
3756 { 4280 {
@@ -3800,39 +4324,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3800 4324
3801 public void osDropAttachment() 4325 public void osDropAttachment()
3802 { 4326 {
3803 if (!CheckThreatLevel(ThreatLevel.Low, "osDropAttachment")) return; 4327 CheckThreatLevel(ThreatLevel.Moderate, "osDropAttachment");
3804 m_host.AddScriptLPS(1);
3805 4328
3806 DropAttachment(true); 4329 DropAttachment(true);
3807 } 4330 }
3808 4331
3809 public void osForceDropAttachment() 4332 public void osForceDropAttachment()
3810 { 4333 {
3811 if (!CheckThreatLevel(ThreatLevel.High, "osForceDropAttachment")) return; 4334 CheckThreatLevel(ThreatLevel.High, "osForceDropAttachment");
3812 m_host.AddScriptLPS(1);
3813 4335
3814 DropAttachment(false); 4336 DropAttachment(false);
3815 } 4337 }
3816 4338
3817 public void osDropAttachmentAt(LSL_Vector pos, LSL_Rotation rot) 4339 public void osDropAttachmentAt(LSL_Vector pos, LSL_Rotation rot)
3818 { 4340 {
3819 if (!CheckThreatLevel(ThreatLevel.Low, "osDropAttachmentAt")) return; 4341 CheckThreatLevel(ThreatLevel.Moderate, "osDropAttachmentAt");
3820 m_host.AddScriptLPS(1);
3821 4342
3822 DropAttachmentAt(true, pos, rot); 4343 DropAttachmentAt(true, pos, rot);
3823 } 4344 }
3824 4345
3825 public void osForceDropAttachmentAt(LSL_Vector pos, LSL_Rotation rot) 4346 public void osForceDropAttachmentAt(LSL_Vector pos, LSL_Rotation rot)
3826 { 4347 {
3827 if (!CheckThreatLevel(ThreatLevel.High, "osForceDropAttachmentAt")) return; 4348 CheckThreatLevel(ThreatLevel.High, "osForceDropAttachmentAt");
3828 m_host.AddScriptLPS(1);
3829 4349
3830 DropAttachmentAt(false, pos, rot); 4350 DropAttachmentAt(false, pos, rot);
3831 } 4351 }
3832 4352
3833 public LSL_Integer osListenRegex(int channelID, string name, string ID, string msg, int regexBitfield) 4353 public LSL_Integer osListenRegex(int channelID, string name, string ID, string msg, int regexBitfield)
3834 { 4354 {
3835 m_host.AddScriptLPS(1); 4355 CheckThreatLevel(ThreatLevel.Low, "osListenRegex");
4356
3836 UUID keyID; 4357 UUID keyID;
3837 UUID.TryParse(ID, out keyID); 4358 UUID.TryParse(ID, out keyID);
3838 4359
@@ -3879,7 +4400,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3879 4400
3880 public LSL_Integer osRegexIsMatch(string input, string pattern) 4401 public LSL_Integer osRegexIsMatch(string input, string pattern)
3881 { 4402 {
3882 m_host.AddScriptLPS(1); 4403 CheckThreatLevel(ThreatLevel.Low, "osRegexIsMatch");
4404
3883 try 4405 try
3884 { 4406 {
3885 return Regex.IsMatch(input, pattern) ? 1 : 0; 4407 return Regex.IsMatch(input, pattern) ? 1 : 0;
@@ -3890,5 +4412,392 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3890 return 0; 4412 return 0;
3891 } 4413 }
3892 } 4414 }
4415
4416 public LSL_String osRequestURL(LSL_List options)
4417 {
4418 CheckThreatLevel(ThreatLevel.Moderate, "osRequestSecureURL");
4419
4420 Hashtable opts = new Hashtable();
4421 for (int i = 0 ; i < options.Length ; i++)
4422 {
4423 object opt = options.Data[i];
4424 if (opt.ToString() == "allowXss")
4425 opts["allowXss"] = true;
4426 }
4427
4428 if (m_UrlModule != null)
4429 return m_UrlModule.RequestURL(m_ScriptEngine.ScriptModule, m_host, m_item.ItemID, opts).ToString();
4430 return UUID.Zero.ToString();
4431 }
4432
4433 public LSL_String osRequestSecureURL(LSL_List options)
4434 {
4435 CheckThreatLevel(ThreatLevel.Moderate, "osRequestSecureURL");
4436
4437 Hashtable opts = new Hashtable();
4438 for (int i = 0 ; i < options.Length ; i++)
4439 {
4440 object opt = options.Data[i];
4441 if (opt.ToString() == "allowXss")
4442 opts["allowXss"] = true;
4443 }
4444
4445 if (m_UrlModule != null)
4446 return m_UrlModule.RequestSecureURL(m_ScriptEngine.ScriptModule, m_host, m_item.ItemID, opts).ToString();
4447 return UUID.Zero.ToString();
4448 }
4449
4450 public void osCollisionSound(string impact_sound, double impact_volume)
4451 {
4452 CheckThreatLevel();
4453
4454 if(impact_sound == "")
4455 {
4456 m_host.CollisionSoundVolume = (float)impact_volume;
4457 m_host.CollisionSound = m_host.invalidCollisionSoundUUID;
4458 if(impact_volume == 0.0)
4459 m_host.CollisionSoundType = -1; // disable all sounds
4460 else if(impact_volume == 1.0f)
4461 m_host.CollisionSoundType = 0; // full return to default sounds
4462 else
4463 m_host.CollisionSoundType = 2; // default sounds with volume
4464 m_host.aggregateScriptEvents();
4465 return;
4466 }
4467 // TODO: Parameter check logic required.
4468 UUID soundId = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound);
4469 if(soundId != UUID.Zero)
4470 {
4471 m_host.CollisionSound = soundId;
4472 m_host.CollisionSoundVolume = (float)impact_volume;
4473 m_host.CollisionSoundType = 1;
4474 }
4475 else
4476 m_host.CollisionSoundType = -1;
4477
4478 m_host.aggregateScriptEvents();
4479 }
4480
4481 // still not very usefull, detector is lost on rez, restarts, etc
4482 public void osVolumeDetect(int detect)
4483 {
4484 CheckThreatLevel();
4485
4486 if (m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted || m_host.ParentGroup.IsAttachment)
4487 return;
4488
4489 m_host.ScriptSetVolumeDetect(detect != 0);
4490 }
4491
4492 /// <summary>
4493 /// Get inertial data
4494 /// </summary>
4495 /// <remarks>
4496 /// </remarks>
4497 /// <returns>
4498 /// a LSL list with contents:
4499 /// LSL_Float mass, the total mass of a linkset
4500 /// LSL_Vector CenterOfMass, center mass relative to root prim
4501 /// LSL_Vector Inertia, elements of diagonal of inertia Ixx,Iyy,Izz divided by total mass
4502 /// LSL_Vector aux, elements of upper triagle of inertia Ixy (= Iyx), Ixz (= Izx), Iyz(= Izy) divided by total mass
4503 /// </returns>
4504 public LSL_List osGetInertiaData()
4505 {
4506 CheckThreatLevel();
4507
4508 LSL_List result = new LSL_List();
4509 float TotalMass;
4510 Vector3 CenterOfMass;
4511 Vector3 Inertia;
4512 Vector4 aux;
4513
4514 SceneObjectGroup sog = m_host.ParentGroup;
4515 if(sog== null || sog.IsDeleted)
4516 return result;
4517
4518 sog.GetInertiaData(out TotalMass, out CenterOfMass, out Inertia, out aux );
4519 if(TotalMass > 0)
4520 {
4521 float t = 1.0f/TotalMass;
4522 Inertia.X *= t;
4523 Inertia.Y *= t;
4524 Inertia.Z *= t;
4525
4526 aux.X *= t;
4527 aux.Y *= t;
4528 aux.Z *= t;
4529 }
4530
4531 result.Add(new LSL_Float(TotalMass));
4532 result.Add(new LSL_Vector(CenterOfMass.X, CenterOfMass.Y, CenterOfMass.Z));
4533 result.Add(new LSL_Vector(Inertia.X, Inertia.Y, Inertia.Z));
4534 result.Add(new LSL_Vector(aux.X, aux.Y, aux.Z));
4535 return result;
4536 }
4537
4538 /// <summary>
4539 /// set inertial data
4540 /// replaces the automatic calculation of mass, center of mass and inertia
4541 ///
4542 /// </summary>
4543 /// <param name="Mass">total mass of linkset</param>
4544 /// <param name="centerOfMass">location of center of mass relative to root prim in local coords</param>
4545 /// <param name="principalInertiaScaled">moment of inertia relative to principal axis and center of mass,Ixx, Iyy, Izz divided by mass</param>
4546 /// <param name="lslrot">rotation of the inertia, relative to local axis</param>
4547 /// <remarks>
4548 /// the inertia argument is is inertia divided by mass, so corresponds only to the geometric distribution of mass and both can be changed independently.
4549 /// </remarks>
4550
4551 public void osSetInertia(LSL_Float mass, LSL_Vector centerOfMass, LSL_Vector principalInertiaScaled, LSL_Rotation lslrot)
4552 {
4553 CheckThreatLevel();
4554
4555 SceneObjectGroup sog = m_host.ParentGroup;
4556 if(sog== null || sog.IsDeleted)
4557 return;
4558
4559 if(mass < 0 || principalInertiaScaled.x < 0 || principalInertiaScaled.y < 0 || principalInertiaScaled.z < 0)
4560 return;
4561
4562 // need more checks
4563
4564 Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z);
4565 Vector3 Inertia;
4566 float m = (float)mass;
4567
4568 Inertia.X = m * (float)principalInertiaScaled.x;
4569 Inertia.Y = m * (float)principalInertiaScaled.y;
4570 Inertia.Z = m * (float)principalInertiaScaled.z;
4571
4572 Vector4 rot = new Vector4((float)lslrot.x, (float)lslrot.y, (float)lslrot.y, (float)lslrot.s);
4573 rot.Normalize();
4574
4575 sog.SetInertiaData(m, CenterOfMass, Inertia, rot );
4576 }
4577
4578 /// <summary>
4579 /// set inertial data as a sphere
4580 /// replaces the automatic calculation of mass, center of mass and inertia
4581 ///
4582 /// </summary>
4583 /// <param name="Mass">total mass of linkset</param>
4584 /// <param name="boxsize">size of the Box</param>
4585 /// <param name="centerOfMass">location of center of mass relative to root prim in local coords</param>
4586 /// <param name="lslrot">rotation of the box, and so inertia, relative to local axis</param>
4587 /// <remarks>
4588 /// </remarks>
4589 public void osSetInertiaAsBox(LSL_Float mass, LSL_Vector boxSize, LSL_Vector centerOfMass, LSL_Rotation lslrot)
4590 {
4591 CheckThreatLevel();
4592
4593 SceneObjectGroup sog = m_host.ParentGroup;
4594 if(sog== null || sog.IsDeleted)
4595 return;
4596
4597 if(mass < 0)
4598 return;
4599
4600 // need more checks
4601
4602 Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z);
4603 Vector3 Inertia;
4604 float lx = (float)boxSize.x;
4605 float ly = (float)boxSize.y;
4606 float lz = (float)boxSize.z;
4607 float m = (float)mass;
4608 float t = m / 12.0f;
4609
4610 Inertia.X = t * (ly*ly + lz*lz);
4611 Inertia.Y = t * (lx*lx + lz*lz);
4612 Inertia.Z = t * (lx*lx + ly*ly);
4613
4614 Vector4 rot = new Vector4((float)lslrot.x, (float)lslrot.y, (float)lslrot.z, (float)lslrot.s);
4615 rot.Normalize();
4616
4617 sog.SetInertiaData(m, CenterOfMass, Inertia, rot );
4618 }
4619
4620 /// <summary>
4621 /// set inertial data as a sphere
4622 /// replaces the automatic calculation of mass, center of mass and inertia
4623 ///
4624 /// </summary>
4625 /// <param name="Mass">total mass of linkset</param>
4626 /// <param name="radius">radius of the sphere</param>
4627 /// <param name="centerOfMass">location of center of mass relative to root prim in local coords</param>
4628 /// <remarks>
4629 /// </remarks>
4630 public void osSetInertiaAsSphere(LSL_Float mass, LSL_Float radius, LSL_Vector centerOfMass)
4631 {
4632 CheckThreatLevel();
4633
4634 SceneObjectGroup sog = m_host.ParentGroup;
4635 if(sog== null || sog.IsDeleted)
4636 return;
4637
4638 if(mass < 0)
4639 return;
4640
4641 // need more checks
4642
4643 Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z);
4644 Vector3 Inertia;
4645 float r = (float)radius;
4646 float m = (float)mass;
4647 float t = 0.4f * m * r * r;
4648
4649 Inertia.X = t;
4650 Inertia.Y = t;
4651 Inertia.Z = t;
4652
4653 sog.SetInertiaData(m, CenterOfMass, Inertia, new Vector4(0f, 0f, 0f,1.0f));
4654 }
4655
4656 /// <summary>
4657 /// set inertial data as a cylinder
4658 /// replaces the automatic calculation of mass, center of mass and inertia
4659 ///
4660 /// </summary>
4661 /// <param name="Mass">total mass of linkset</param>
4662 /// <param name="radius">radius of the cylinder</param>
4663 /// <param name="lenght">lenght of the cylinder</param>
4664 /// <param name="centerOfMass">location of center of mass relative to root prim in local coords</param>
4665 /// <param name="lslrot">rotation of the cylinder, and so inertia, relative to local axis</param>
4666 /// <remarks>
4667 /// cylinder axis aligned with Z axis. For other orientations provide the rotation.
4668 /// </remarks>
4669 public void osSetInertiaAsCylinder(LSL_Float mass, LSL_Float radius, LSL_Float lenght, LSL_Vector centerOfMass, LSL_Rotation lslrot)
4670 {
4671 CheckThreatLevel();
4672
4673 SceneObjectGroup sog = m_host.ParentGroup;
4674 if(sog== null || sog.IsDeleted)
4675 return;
4676
4677 if(mass < 0)
4678 return;
4679
4680 // need more checks
4681
4682 Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z);
4683 Vector3 Inertia;
4684 float m = (float)mass;
4685 float r = (float)radius;
4686 r *= r;
4687 Inertia.Z = 0.5f * m * r;
4688 float t = (float)lenght;
4689 t *= t;
4690 t += 3.0f * r;
4691 t *= 8.333333e-2f * m;
4692
4693 Inertia.X = t;
4694 Inertia.Y = t;
4695
4696 Vector4 rot = new Vector4((float)lslrot.x, (float)lslrot.y, (float)lslrot.z, (float)lslrot.s);
4697 rot.Normalize();
4698
4699 sog.SetInertiaData(m, CenterOfMass, Inertia, rot);
4700 }
4701
4702 /// <summary>
4703 /// removes inertial data manual override
4704 /// default automatic calculation is used again
4705 ///
4706 /// </summary>
4707 public void osClearInertia()
4708 {
4709 CheckThreatLevel();
4710
4711 SceneObjectGroup sog = m_host.ParentGroup;
4712 if(sog== null || sog.IsDeleted)
4713 return;
4714
4715 sog.SetInertiaData(-1, Vector3.Zero, Vector3.Zero, Vector4.Zero );
4716 }
4717
4718 private bool checkAllowObjectTPbyLandOwner(Vector3 pos)
4719 {
4720 ILandObject land = World.LandChannel.GetLandObject(pos);
4721 if(land == null)
4722 return true;
4723
4724 LandData landdata = land.LandData;
4725 if(landdata == null)
4726 return true;
4727
4728 UUID hostOwner = m_host.OwnerID;
4729 if(landdata.OwnerID == hostOwner)
4730 return true;
4731
4732 EstateSettings es = World.RegionInfo.EstateSettings;
4733 if(es != null && es.IsEstateManagerOrOwner(hostOwner))
4734 return true;
4735
4736 if(!landdata.IsGroupOwned)
4737 return false;
4738
4739 UUID landGroup = landdata.GroupID;
4740 if(landGroup == UUID.Zero)
4741 return false;
4742
4743 if(landGroup == m_host.GroupID)
4744 return true;
4745
4746 return false;
4747 }
4748
4749 /// <summary>
4750 /// teleports a object (full linkset)
4751 /// </summary>
4752 /// <param name="objectUUID">the id of the linkset to teleport</param>
4753 /// <param name="targetPos">target position</param>
4754 /// <param name="rotation"> a rotation to apply</param>
4755 /// <param name="flags">several flags/param>
4756 /// <remarks>
4757 /// only does teleport local to region
4758 /// if object has scripts, owner must have rights to run scripts on target location
4759 /// object owner must have rights to enter ojects on target location
4760 /// target location parcel must have enought free prims capacity for the linkset prims
4761 /// all avatars siting on the object must have access to target location
4762 /// has a cool down time. retries before expire reset it
4763 /// fail conditions are silent ignored
4764 /// </remarks>
4765 public LSL_Integer osTeleportObject(LSL_Key objectUUID, LSL_Vector targetPos, LSL_Rotation rotation, LSL_Integer flags)
4766 {
4767 CheckThreatLevel(ThreatLevel.Severe, "osTeleportObject");
4768
4769 UUID objUUID;
4770 if (!UUID.TryParse(objectUUID, out objUUID))
4771 {
4772 OSSLShoutError("osTeleportObject() invalid object Key");
4773 return -1;
4774 }
4775
4776 SceneObjectGroup sog = World.GetSceneObjectGroup(objUUID);
4777 if(sog== null || sog.IsDeleted || sog.inTransit)
4778 return -1;
4779
4780 if(sog.OwnerID != m_host.OwnerID)
4781 {
4782 Vector3 pos = sog.AbsolutePosition;
4783 if(!checkAllowObjectTPbyLandOwner(pos))
4784 return -1;
4785 }
4786
4787 UUID myid = m_host.ParentGroup.UUID;
4788
4789 return sog.TeleportObject(myid, targetPos, rotation, flags);
4790 // a delay here may break vehicles
4791 }
4792
4793 public LSL_Integer osGetLinkNumber(LSL_String name)
4794 {
4795 CheckThreatLevel();
4796
4797 SceneObjectGroup sog = m_host.ParentGroup;
4798 if(sog== null || sog.IsDeleted)
4799 return -1;
4800 return sog.GetLinkNumber(name);
4801 }
3893 } 4802 }
3894} 4803}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 64dc2e2..cc98bbb 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -93,7 +93,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
93 private const int AGENT = 1; 93 private const int AGENT = 1;
94 private const int AGENT_BY_USERNAME = 0x10; 94 private const int AGENT_BY_USERNAME = 0x10;
95 private const int NPC = 0x20; 95 private const int NPC = 0x20;
96 private const int OS_NPC = 0x01000000;
97 private const int ACTIVE = 2; 96 private const int ACTIVE = 2;
98 private const int PASSIVE = 4; 97 private const int PASSIVE = 4;
99 private const int SCRIPTED = 8; 98 private const int SCRIPTED = 8;
@@ -161,7 +160,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
161 ts.arc = arc; 160 ts.arc = arc;
162 ts.host = host; 161 ts.host = host;
163 162
164 ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); 163 ts.next = DateTime.UtcNow.AddSeconds(ts.interval);
165 164
166 AddSenseRepeater(ts); 165 AddSenseRepeater(ts);
167 } 166 }
@@ -197,14 +196,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
197 public void CheckSenseRepeaterEvents() 196 public void CheckSenseRepeaterEvents()
198 { 197 {
199 // Go through all timers 198 // Go through all timers
200 foreach (SensorInfo ts in SenseRepeaters) 199
200 List<SensorInfo> curSensors;
201 lock(SenseRepeatListLock)
202 curSensors = SenseRepeaters;
203
204 DateTime now = DateTime.UtcNow;
205 foreach (SensorInfo ts in curSensors)
201 { 206 {
202 // Time has passed? 207 // Time has passed?
203 if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) 208 if (ts.next < now)
204 { 209 {
205 SensorSweep(ts); 210 SensorSweep(ts);
206 // set next interval 211 // set next interval
207 ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); 212 ts.next = now.AddSeconds(ts.interval);
208 } 213 }
209 } 214 }
210 } 215 }
@@ -240,7 +245,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
240 List<SensedEntity> sensedEntities = new List<SensedEntity>(); 245 List<SensedEntity> sensedEntities = new List<SensedEntity>();
241 246
242 // Is the sensor type is AGENT and not SCRIPTED then include agents 247 // Is the sensor type is AGENT and not SCRIPTED then include agents
243 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) 248 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0)
244 { 249 {
245 sensedEntities.AddRange(doAgentSensor(ts)); 250 sensedEntities.AddRange(doAgentSensor(ts));
246 } 251 }
@@ -339,7 +344,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
339 float dy; 344 float dy;
340 float dz; 345 float dz;
341 346
342 Quaternion q = SensePoint.GetWorldRotation(); 347// Quaternion q = SensePoint.RotationOffset;
348 Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation!
343 if (SensePoint.ParentGroup.IsAttachment) 349 if (SensePoint.ParentGroup.IsAttachment)
344 { 350 {
345 // In attachments, rotate the sensor cone with the 351 // In attachments, rotate the sensor cone with the
@@ -351,14 +357,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
351 // your head but the sensor will stay with your (global) 357 // your head but the sensor will stay with your (global)
352 // avatar rotation and position. 358 // avatar rotation and position.
353 // Position of a sensor in a child prim attached to an avatar 359 // Position of a sensor in a child prim attached to an avatar
354 // will be still wrong. 360 // will be still wrong.
355 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 361 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
356 362
357 // Don't proceed if the avatar for this attachment has since been removed from the scene. 363 // Don't proceed if the avatar for this attachment has since been removed from the scene.
358 if (avatar == null) 364 if (avatar == null)
359 return sensedEntities; 365 return sensedEntities;
360 366
361 q = avatar.GetWorldRotation() * q; 367 fromRegionPos = avatar.AbsolutePosition;
368 q = avatar.Rotation;
362 } 369 }
363 370
364 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); 371 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
@@ -402,7 +409,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
402 objtype = 0; 409 objtype = 0;
403 410
404 part = ((SceneObjectGroup)ent).RootPart; 411 part = ((SceneObjectGroup)ent).RootPart;
405 if (part.ParentGroup.AttachmentPoint != 0) // Attached so ignore 412 if (part.ParentGroup.RootPart.Shape.PCode != (byte)PCode.Tree &&
413 part.ParentGroup.RootPart.Shape.PCode != (byte)PCode.NewTree &&
414 part.ParentGroup.AttachmentPoint != 0) // Attached so ignore
406 continue; 415 continue;
407 416
408 if (part.Inventory.ContainsScripts()) 417 if (part.Inventory.ContainsScripts())
@@ -470,7 +479,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
470 479
471 SceneObjectPart SensePoint = ts.host; 480 SceneObjectPart SensePoint = ts.host;
472 Vector3 fromRegionPos = SensePoint.GetWorldPosition(); 481 Vector3 fromRegionPos = SensePoint.GetWorldPosition();
473 482
474 Quaternion q = SensePoint.GetWorldRotation(); 483 Quaternion q = SensePoint.GetWorldRotation();
475 if (SensePoint.ParentGroup.IsAttachment) 484 if (SensePoint.ParentGroup.IsAttachment)
476 { 485 {
@@ -483,14 +492,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
483 // your head but the sensor will stay with your (global) 492 // your head but the sensor will stay with your (global)
484 // avatar rotation and position. 493 // avatar rotation and position.
485 // Position of a sensor in a child prim attached to an avatar 494 // Position of a sensor in a child prim attached to an avatar
486 // will be still wrong. 495 // will be still wrong.
487 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); 496 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar);
488 497
489 // Don't proceed if the avatar for this attachment has since been removed from the scene. 498 // Don't proceed if the avatar for this attachment has since been removed from the scene.
490 if (avatar == null) 499 if (avatar == null)
491 return sensedEntities; 500 return sensedEntities;
492 501 fromRegionPos = avatar.AbsolutePosition;
493 q = avatar.GetWorldRotation() * q; 502 q = avatar.Rotation;
494 } 503 }
495 504
496 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); 505 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
@@ -499,14 +508,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
499 bool attached = (SensePoint.ParentGroup.AttachmentPoint != 0); 508 bool attached = (SensePoint.ParentGroup.AttachmentPoint != 0);
500 Vector3 toRegionPos; 509 Vector3 toRegionPos;
501 double dis; 510 double dis;
502 511
503 Action<ScenePresence> senseEntity = new Action<ScenePresence>(presence => 512 Action<ScenePresence> senseEntity = new Action<ScenePresence>(presence =>
504 { 513 {
505// m_log.DebugFormat( 514// m_log.DebugFormat(
506// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", 515// "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}",
507// presence.Name, presence.PresenceType, ts.name, ts.type); 516// presence.Name, presence.PresenceType, ts.name, ts.type);
508 517
509 if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) 518 if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
510 { 519 {
511 INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); 520 INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene);
512 if (npcData == null || !npcData.SenseAsAgent) 521 if (npcData == null || !npcData.SenseAsAgent)
@@ -537,16 +546,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
537 } 546 }
538 } 547 }
539 548
540 if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0) 549 if (presence.IsDeleted || presence.IsChildAgent || presence.IsViewerUIGod)
541 return; 550 return;
542 551
543 // if the object the script is in is attached and the avatar is the owner 552 // if the object the script is in is attached and the avatar is the owner
544 // then this one is not wanted 553 // then this one is not wanted
545 if (attached && presence.UUID == SensePoint.OwnerID) 554 if (attached && presence.UUID == SensePoint.OwnerID)
546 return; 555 return;
547 556
548 toRegionPos = presence.AbsolutePosition; 557 toRegionPos = presence.AbsolutePosition;
549 dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos)); 558 dis = Util.GetDistanceTo(toRegionPos, fromRegionPos);
559 if (presence.IsSatOnObject && presence.ParentPart != null &&
560 presence.ParentPart.ParentGroup != null &&
561 presence.ParentPart.ParentGroup.RootPart != null)
562 {
563 Vector3 rpos = presence.ParentPart.ParentGroup.RootPart.AbsolutePosition;
564 double dis2 = Util.GetDistanceTo(rpos, fromRegionPos);
565 if (dis > dis2)
566 dis = dis2;
567 }
550 568
551 // Disabled for now since all osNpc* methods check for appropriate ownership permission. 569 // Disabled for now since all osNpc* methods check for appropriate ownership permission.
552 // Perhaps could be re-enabled as an NPC setting at some point since being able to make NPCs not 570 // Perhaps could be re-enabled as an NPC setting at some point since being able to make NPCs not
@@ -688,7 +706,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
688 DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); 706 DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
689 707
690 AddSenseRepeater(ts); 708 AddSenseRepeater(ts);
691 709
692 idx += 6; 710 idx += 6;
693 } 711 }
694 } 712 }
@@ -704,6 +722,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
704 } 722 }
705 723
706 return retList; 724 return retList;
707 } 725 }
708 } 726 }
709} \ No newline at end of file 727}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
index 0b14565..cae1c14 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
@@ -123,25 +123,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
123 if (Timers.Count == 0) 123 if (Timers.Count == 0)
124 return; 124 return;
125 125
126 Dictionary<string, TimerInfo> tvals;
126 lock (TimerListLock) 127 lock (TimerListLock)
127 { 128 {
128 // Go through all timers 129 // Go through all timers
129 Dictionary<string, TimerInfo>.ValueCollection tvals = Timers.Values; 130 tvals = new Dictionary<string, TimerInfo>(Timers);
130 foreach (TimerInfo ts in tvals) 131 }
132
133 foreach (TimerInfo ts in tvals.Values)
134 {
135 // Time has passed?
136 if (ts.next < DateTime.Now.Ticks)
131 { 137 {
132 // Time has passed? 138 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
133 if (ts.next < DateTime.Now.Ticks) 139 // Add it to queue
134 { 140 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
135 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); 141 new EventParams("timer", new Object[0],
136 // Add it to queue 142 new DetectParams[0]));
137 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, 143 // set next interval
138 new EventParams("timer", new Object[0], 144
139 new DetectParams[0])); 145 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
140 // set next interval 146 ts.next = DateTime.Now.Ticks + ts.interval;
141
142 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
143 ts.next = DateTime.Now.Ticks + ts.interval;
144 }
145 } 147 }
146 } 148 }
147 } 149 }
@@ -198,6 +200,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
198 } 200 }
199 201
200 return retList; 202 return retList;
201 } 203 }
202 } 204 }
203} 205}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Properties/AssemblyInfo.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Properties/AssemblyInfo.cs
index 215c087..e6676b4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Properties/AssemblyInfo.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Properties/AssemblyInfo.cs
@@ -2,7 +2,7 @@
2using System.Runtime.CompilerServices; 2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices; 3using System.Runtime.InteropServices;
4 4
5// General Information about an assembly is controlled through the following 5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information 6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly. 7// associated with an assembly.
8[assembly: AssemblyTitle("OpenSim.Region.ScriptEngine.Shared.Api")] 8[assembly: AssemblyTitle("OpenSim.Region.ScriptEngine.Shared.Api")]
@@ -14,8 +14,8 @@ using System.Runtime.InteropServices;
14[assembly: AssemblyTrademark("")] 14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")] 15[assembly: AssemblyCulture("")]
16 16
17// Setting ComVisible to false makes the types in this assembly not visible 17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from 18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type. 19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)] 20[assembly: ComVisible(false)]
21 21
@@ -25,9 +25,9 @@ using System.Runtime.InteropServices;
25// Version information for an assembly consists of the following four values: 25// Version information for an assembly consists of the following four values:
26// 26//
27// Major Version 27// Major Version
28// Minor Version 28// Minor Version
29// Build Number 29// Build Number
30// Revision 30// Revision
31// 31//
32[assembly: AssemblyVersion("0.8.3.*")] 32[assembly: AssemblyVersion(OpenSim.VersionInfo.AssemblyVersionNumber)]
33 33
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
new file mode 100644
index 0000000..ab215f3
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
@@ -0,0 +1,46 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections;
29using OpenSim.Region.ScriptEngine.Interfaces;
30
31using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
32using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
33using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
34using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
35using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
36using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
37using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
38
39namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
40{
41 public interface ICM_Api
42 {
43 string cmDetectedCountry(int num);
44 string cmGetAgentCountry(key key);
45 }
46}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
index 3d58573..17c977f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
@@ -116,6 +116,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
116 LSL_String llGetAnimation(string id); 116 LSL_String llGetAnimation(string id);
117 LSL_List llGetAnimationList(string id); 117 LSL_List llGetAnimationList(string id);
118 LSL_Integer llGetAttached(); 118 LSL_Integer llGetAttached();
119 LSL_List llGetAttachedList(string id);
119 LSL_List llGetBoundingBox(string obj); 120 LSL_List llGetBoundingBox(string obj);
120 LSL_Vector llGetCameraPos(); 121 LSL_Vector llGetCameraPos();
121 LSL_Rotation llGetCameraRot(); 122 LSL_Rotation llGetCameraRot();
@@ -127,6 +128,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
127 LSL_String llGetEnv(LSL_String name); 128 LSL_String llGetEnv(LSL_String name);
128 LSL_Vector llGetForce(); 129 LSL_Vector llGetForce();
129 LSL_Integer llGetFreeMemory(); 130 LSL_Integer llGetFreeMemory();
131 LSL_Integer llGetUsedMemory();
130 LSL_Integer llGetFreeURLs(); 132 LSL_Integer llGetFreeURLs();
131 LSL_Vector llGetGeometricCenter(); 133 LSL_Vector llGetGeometricCenter();
132 LSL_Float llGetGMTclock(); 134 LSL_Float llGetGMTclock();
@@ -204,12 +206,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
204 LSL_String llGetTimestamp(); 206 LSL_String llGetTimestamp();
205 LSL_Vector llGetTorque(); 207 LSL_Vector llGetTorque();
206 LSL_Integer llGetUnixTime(); 208 LSL_Integer llGetUnixTime();
207 LSL_Integer llGetUsedMemory();
208 LSL_Vector llGetVel(); 209 LSL_Vector llGetVel();
209 LSL_Float llGetWallclock(); 210 LSL_Float llGetWallclock();
210 void llGiveInventory(string destination, string inventory); 211 void llGiveInventory(string destination, string inventory);
211 void llGiveInventoryList(string destination, string category, LSL_List inventory); 212 void llGiveInventoryList(string destination, string category, LSL_List inventory);
212 void llGiveMoney(string destination, int amount); 213 LSL_Integer llGiveMoney(string destination, int amount);
213 LSL_String llTransferLindenDollars(string destination, int amount); 214 LSL_String llTransferLindenDollars(string destination, int amount);
214 void llGodLikeRezObject(string inventory, LSL_Vector pos); 215 void llGodLikeRezObject(string inventory, LSL_Vector pos);
215 LSL_Float llGround(LSL_Vector offset); 216 LSL_Float llGround(LSL_Vector offset);
@@ -325,6 +326,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
325 LSL_Integer llRound(double f); 326 LSL_Integer llRound(double f);
326 LSL_Integer llSameGroup(string agent); 327 LSL_Integer llSameGroup(string agent);
327 void llSay(int channelID, string text); 328 void llSay(int channelID, string text);
329 LSL_Integer llScaleByFactor(double scaling_factor);
330 LSL_Float llGetMaxScaleFactor();
331 LSL_Float llGetMinScaleFactor();
328 void llScaleTexture(double u, double v, int face); 332 void llScaleTexture(double u, double v, int face);
329 LSL_Integer llScriptDanger(LSL_Vector pos); 333 LSL_Integer llScriptDanger(LSL_Vector pos);
330 void llScriptProfiler(LSL_Integer flag); 334 void llScriptProfiler(LSL_Integer flag);
@@ -344,7 +348,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
344 void llSetDamage(double damage); 348 void llSetDamage(double damage);
345 void llSetForce(LSL_Vector force, int local); 349 void llSetForce(LSL_Vector force, int local);
346 void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local); 350 void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local);
347 void llSetVelocity(LSL_Vector velocity, int local); 351 void llSetVelocity(LSL_Vector vel, int local);
348 void llSetAngularVelocity(LSL_Vector angularVelocity, int local); 352 void llSetAngularVelocity(LSL_Vector angularVelocity, int local);
349 void llSetHoverHeight(double height, int water, double tau); 353 void llSetHoverHeight(double height, int water, double tau);
350 void llSetInventoryPermMask(string item, int mask, int value); 354 void llSetInventoryPermMask(string item, int mask, int value);
@@ -362,11 +366,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
362 void llSetParcelMusicURL(string url); 366 void llSetParcelMusicURL(string url);
363 void llSetPayPrice(int price, LSL_List quick_pay_buttons); 367 void llSetPayPrice(int price, LSL_List quick_pay_buttons);
364 void llSetPos(LSL_Vector pos); 368 void llSetPos(LSL_Vector pos);
369 LSL_Integer llSetRegionPos(LSL_Vector pos);
365 LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules); 370 LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules);
366 void llSetPrimitiveParams(LSL_List rules); 371 void llSetPrimitiveParams(LSL_List rules);
367 void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); 372 void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules);
368 void llSetPrimURL(string url); 373 void llSetPrimURL(string url);
369 LSL_Integer llSetRegionPos(LSL_Vector pos);
370 void llSetRemoteScriptAccessPin(int pin); 374 void llSetRemoteScriptAccessPin(int pin);
371 void llSetRot(LSL_Rotation rot); 375 void llSetRot(LSL_Rotation rot);
372 void llSetScale(LSL_Vector scale); 376 void llSetScale(LSL_Vector scale);
@@ -429,10 +433,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
429 LSL_Vector llWind(LSL_Vector offset); 433 LSL_Vector llWind(LSL_Vector offset);
430 LSL_String llXorBase64Strings(string str1, string str2); 434 LSL_String llXorBase64Strings(string str1, string str2);
431 LSL_String llXorBase64StringsCorrect(string str1, string str2); 435 LSL_String llXorBase64StringsCorrect(string str1, string str2);
432 void print(string str); 436 LSL_Integer llGetLinkNumberOfSides(LSL_Integer link);
437 void llSetPhysicsMaterial(int material_bits, LSL_Float material_gravity_modifier, LSL_Float material_restitution, LSL_Float material_friction, LSL_Float material_density);
433 438
434 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc); 439 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc);
435 void llSetKeyframedMotion(LSL_List frames, LSL_List options); 440 void llSetKeyframedMotion(LSL_List frames, LSL_List options);
436 LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); 441 LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
442 LSL_List llGetPhysicsMaterial();
443 void llSetAnimationOverride(LSL_String animState, LSL_String anim);
444 void llResetAnimationOverride(LSL_String anim_state);
445 LSL_String llGetAnimationOverride(LSL_String anim_state);
446 LSL_String llJsonGetValue(LSL_String json, LSL_List specifiers);
447 LSL_List llJson2List(LSL_String json);
448 LSL_String llList2Json(LSL_String type, LSL_List values);
449 LSL_String llJsonSetValue(LSL_String json, LSL_List specifiers, LSL_String value);
450 LSL_String llJsonValueType(LSL_String json, LSL_List specifiers);
437 } 451 }
438} 452}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IMOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IMOD_Api.cs
index aa78aaa..7c518f3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IMOD_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IMOD_Api.cs
@@ -49,7 +49,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
49 LSL_Vector modInvokeV(string fname, params object[] parms); 49 LSL_Vector modInvokeV(string fname, params object[] parms);
50 LSL_Rotation modInvokeR(string fname, params object[] parms); 50 LSL_Rotation modInvokeR(string fname, params object[] parms);
51 LSL_List modInvokeL(string fname, params object[] parms); 51 LSL_List modInvokeL(string fname, params object[] parms);
52 52
53 //Module functions 53 //Module functions
54 string modSendCommand(string modules, string command, string k); 54 string modSendCommand(string modules, string command, string k);
55 } 55 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 82fdc53..ffb7ded 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -38,6 +38,7 @@ using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
38using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; 38using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
39using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; 39using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
40 40
41
41namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces 42namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
42{ 43{
43 /// <summary> 44 /// <summary>
@@ -50,11 +51,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
50 /// </summary> 51 /// </summary>
51 public enum ThreatLevel 52 public enum ThreatLevel
52 { 53 {
53 // Not documented, presumably means permanently disabled ?
54 NoAccess = -1, 54 NoAccess = -1,
55 55
56 /// <summary> 56 /// <summary>
57 /// Function is no threat at all. It doesn't constitute a threat to 57 /// Function is no threat at all. It doesn't constitute a threat to
58 /// either users or the system and has no known side effects. 58 /// either users or the system and has no known side effects.
59 /// </summary> 59 /// </summary>
60 None = 0, 60 None = 0,
@@ -66,7 +66,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
66 Nuisance = 1, 66 Nuisance = 1,
67 67
68 /// <summary> 68 /// <summary>
69 /// Extreme levels of abuse of this function can cause impaired 69 /// Extreme levels of abuse of this function can cause impaired
70 /// functioning of the region, or very gullible users can be tricked 70 /// functioning of the region, or very gullible users can be tricked
71 /// into experiencing harmless effects. 71 /// into experiencing harmless effects.
72 /// </summary> 72 /// </summary>
@@ -81,7 +81,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
81 81
82 /// <summary> 82 /// <summary>
83 /// Intentional abuse can cause denial of service and crashes with 83 /// Intentional abuse can cause denial of service and crashes with
84 /// potential of data or state loss; or trusting users can be tricked 84 /// potential of data or state loss; or trusting users can be tricked
85 /// into embarrassing or uncomfortable situations. 85 /// into embarrassing or uncomfortable situations.
86 /// </summary> 86 /// </summary>
87 Moderate = 4, 87 Moderate = 4,
@@ -114,7 +114,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
114 114
115 public interface IOSSL_Api 115 public interface IOSSL_Api
116 { 116 {
117 bool CheckThreatLevel(ThreatLevel level, string function); 117 void CheckThreatLevel(ThreatLevel level, string function);
118 118
119 //OpenSim functions 119 //OpenSim functions
120 string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer); 120 string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, int timer);
@@ -123,6 +123,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
123 string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams, 123 string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams,
124 bool blend, int disp, int timer, int alpha, int face); 124 bool blend, int disp, int timer, int alpha, int face);
125 string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams, int timer); 125 string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams, int timer);
126 string osSetDynamicTextureDataFace(string dynamicID, string contentType, string data, string extraParams, int timer, int face);
126 string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams, 127 string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams,
127 int timer, int alpha); 128 int timer, int alpha);
128 string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams, 129 string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams,
@@ -135,6 +136,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
135 void osTerrainFlush(); 136 void osTerrainFlush();
136 137
137 int osRegionRestart(double seconds); 138 int osRegionRestart(double seconds);
139 int osRegionRestart(double seconds, string msg);
138 void osRegionNotice(string msg); 140 void osRegionNotice(string msg);
139 bool osConsoleCommand(string Command); 141 bool osConsoleCommand(string Command);
140 void osSetParcelMediaURL(string url); 142 void osSetParcelMediaURL(string url);
@@ -142,8 +144,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
142 void osSetParcelSIPAddress(string SIPAddress); 144 void osSetParcelSIPAddress(string SIPAddress);
143 145
144 // Avatar Info Commands 146 // Avatar Info Commands
145 string osGetAgentIP(string agent);
146 LSL_List osGetAgents(); 147 LSL_List osGetAgents();
148 string osGetAgentIP(string agent);
147 149
148 // Teleport commands 150 // Teleport commands
149 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 151 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
@@ -221,10 +223,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
221 string osDrawLine(string drawList, int endX, int endY); 223 string osDrawLine(string drawList, int endX, int endY);
222 string osDrawText(string drawList, string text); 224 string osDrawText(string drawList, string text);
223 string osDrawEllipse(string drawList, int width, int height); 225 string osDrawEllipse(string drawList, int width, int height);
226 string osDrawFilledEllipse(string drawList, int width, int height);
224 string osDrawRectangle(string drawList, int width, int height); 227 string osDrawRectangle(string drawList, int width, int height);
225 string osDrawFilledRectangle(string drawList, int width, int height); 228 string osDrawFilledRectangle(string drawList, int width, int height);
226 string osDrawPolygon(string drawList, LSL_List x, LSL_List y); 229 string osDrawPolygon(string drawList, LSL_List x, LSL_List y);
227 string osDrawFilledPolygon(string drawList, LSL_List x, LSL_List y); 230 string osDrawFilledPolygon(string drawList, LSL_List x, LSL_List y);
231 string osDrawResetTransform(string drawList);
232 string osDrawRotationTransform(string drawList, LSL_Float x);
233 string osDrawScaleTransform(string drawList, LSL_Float x, LSL_Float y);
234 string osDrawTranslationTransform(string drawList, LSL_Float x, LSL_Float y);
228 string osSetFontName(string drawList, string fontName); 235 string osSetFontName(string drawList, string fontName);
229 string osSetFontSize(string drawList, int fontSize); 236 string osSetFontSize(string drawList, int fontSize);
230 string osSetPenSize(string drawList, int penSize); 237 string osSetPenSize(string drawList, int penSize);
@@ -261,6 +268,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
261 string osGetSimulatorVersion(); 268 string osGetSimulatorVersion();
262 LSL_Integer osCheckODE(); 269 LSL_Integer osCheckODE();
263 string osGetPhysicsEngineType(); 270 string osGetPhysicsEngineType();
271 string osGetPhysicsEngineName();
264 Object osParseJSONNew(string JSON); 272 Object osParseJSONNew(string JSON);
265 Hashtable osParseJSON(string JSON); 273 Hashtable osParseJSON(string JSON);
266 274
@@ -315,6 +323,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
315 void osForceBreakAllLinks(); 323 void osForceBreakAllLinks();
316 324
317 /// <summary> 325 /// <summary>
326 /// Similar to llDie but given an object UUID
327 /// </summary>
328 /// <param name="objectUUID"></param>
329
330 void osDie(LSL_Key objectUUID);
331
332 /// <summary>
318 /// Check if the given key is an npc 333 /// Check if the given key is an npc
319 /// </summary> 334 /// </summary>
320 /// <param name="npc"></param> 335 /// <param name="npc"></param>
@@ -341,6 +356,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
341 rotation osNpcGetRot(key npc); 356 rotation osNpcGetRot(key npc);
342 void osNpcSetRot(LSL_Key npc, rotation rot); 357 void osNpcSetRot(LSL_Key npc, rotation rot);
343 void osNpcStopMoveToTarget(LSL_Key npc); 358 void osNpcStopMoveToTarget(LSL_Key npc);
359 void osNpcSetProfileAbout(LSL_Key npc, string about);
360 void osNpcSetProfileImage(LSL_Key npc, string image);
344 void osNpcSay(key npc, string message); 361 void osNpcSay(key npc, string message);
345 void osNpcSay(key npc, int channel, string message); 362 void osNpcSay(key npc, int channel, string message);
346 void osNpcShout(key npc, int channel, string message); 363 void osNpcShout(key npc, int channel, string message);
@@ -362,10 +379,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
362 vector osGetRegionSize(); 379 vector osGetRegionSize();
363 380
364 int osGetSimulatorMemory(); 381 int osGetSimulatorMemory();
382 int osGetSimulatorMemoryKB();
365 void osKickAvatar(string FirstName,string SurName,string alert); 383 void osKickAvatar(string FirstName,string SurName,string alert);
366 void osSetSpeed(string UUID, LSL_Float SpeedModifier); 384 void osSetSpeed(string UUID, LSL_Float SpeedModifier);
367 LSL_Float osGetHealth(string avatar); 385 LSL_Float osGetHealth(string avatar);
368 void osCauseHealing(string avatar, double healing); 386 void osCauseHealing(string avatar, double healing);
387 void osSetHealth(string avatar, double health);
388 void osSetHealRate(string avatar, double health);
389 LSL_Float osGetHealRate(string avatar);
369 void osCauseDamage(string avatar, double damage); 390 void osCauseDamage(string avatar, double damage);
370 void osForceOtherSit(string avatar); 391 void osForceOtherSit(string avatar);
371 void osForceOtherSit(string avatar, string target); 392 void osForceOtherSit(string avatar, string target);
@@ -375,6 +396,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
375 void osSetProjectionParams(LSL_Key prim, bool projection, LSL_Key texture, double fov, double focus, double amb); 396 void osSetProjectionParams(LSL_Key prim, bool projection, LSL_Key texture, double fov, double focus, double amb);
376 397
377 LSL_List osGetAvatarList(); 398 LSL_List osGetAvatarList();
399 LSL_List osGetNPCList();
378 400
379 LSL_String osUnixTimeToTimestamp(long time); 401 LSL_String osUnixTimeToTimestamp(long time);
380 402
@@ -468,5 +490,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
468 /// <param name="regex">string to use as pattern</param> 490 /// <param name="regex">string to use as pattern</param>
469 /// <returns>boolean</returns> 491 /// <returns>boolean</returns>
470 LSL_Integer osRegexIsMatch(string input, string pattern); 492 LSL_Integer osRegexIsMatch(string input, string pattern);
493
494 LSL_String osRequestURL(LSL_List options);
495 LSL_String osRequestSecureURL(LSL_List options);
496 void osCollisionSound(string impact_sound, double impact_volume);
497
498 void osVolumeDetect(int detect);
499
500 LSL_List osGetInertiaData();
501 void osClearInertia();
502 void osSetInertia(LSL_Float mass, vector centerOfMass, vector principalInertiaScaled, rotation rot);
503 void osSetInertiaAsBox(LSL_Float mass, vector boxSize, vector centerOfMass, rotation rot);
504 void osSetInertiaAsSphere(LSL_Float mass, LSL_Float radius, vector centerOfMass);
505 void osSetInertiaAsCylinder(LSL_Float mass, LSL_Float radius, LSL_Float lenght, vector centerOfMass,rotation lslrot);
506
507 LSL_Integer osTeleportObject(LSL_Key objectUUID, vector targetPos, rotation targetrotation, LSL_Integer flags);
508 LSL_Integer osGetLinkNumber(LSL_String name);
471 } 509 }
472} 510}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
new file mode 100644
index 0000000..4132dfa
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
@@ -0,0 +1,71 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Runtime.Remoting.Lifetime;
30using System.Threading;
31using System.Reflection;
32using System.Collections;
33using System.Collections.Generic;
34using OpenSim.Framework;
35using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
38using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
39using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
40using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
41using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
42using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
43using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
44using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
45using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
46
47namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
48{
49 public partial class ScriptBaseClass : MarshalByRefObject
50 {
51 public ICM_Api m_CM_Functions;
52
53 public void ApiTypeCM(IScriptApi api)
54 {
55 if (!(api is ICM_Api))
56 return;
57
58 m_CM_Functions = (ICM_Api)api;
59 }
60
61 public string cmDetectedCountry(int num)
62 {
63 return m_CM_Functions.cmDetectedCountry(num);
64 }
65
66 public string cmGetAgentCountry(key key)
67 {
68 return m_CM_Functions.cmGetAgentCountry(key);
69 }
70 }
71}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
index ce17ed0..1cc2cfb 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Executor.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Diagnostics; //for [DebuggerNonUserCode]
30using System.Reflection; 31using System.Reflection;
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using OpenSim.Region.ScriptEngine.Shared; 33using OpenSim.Region.ScriptEngine.Shared;
@@ -133,6 +134,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
133 return (eventFlags); 134 return (eventFlags);
134 } 135 }
135 136
137 [DebuggerNonUserCode]
136 public void ExecuteEvent(string state, string FunctionName, object[] args) 138 public void ExecuteEvent(string state, string FunctionName, object[] args)
137 { 139 {
138 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 140 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index 9aecea2..2f249a7 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -29,6 +29,7 @@ using System;
29using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; 29using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
30using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; 30using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
31using LSLInteger = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; 31using LSLInteger = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
32using LSLString = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
32 33
33namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase 34namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
34{ 35{
@@ -57,7 +58,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
57 public const int ACTIVE = 2; 58 public const int ACTIVE = 2;
58 public const int PASSIVE = 4; 59 public const int PASSIVE = 4;
59 public const int SCRIPTED = 8; 60 public const int SCRIPTED = 8;
60 public const int OS_NPC = 0x01000000;
61 61
62 public const int CONTROL_FWD = 1; 62 public const int CONTROL_FWD = 1;
63 public const int CONTROL_BACK = 2; 63 public const int CONTROL_BACK = 2;
@@ -82,6 +82,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
82 public const int PERMISSION_CHANGE_PERMISSIONS = 512; 82 public const int PERMISSION_CHANGE_PERMISSIONS = 512;
83 public const int PERMISSION_TRACK_CAMERA = 1024; 83 public const int PERMISSION_TRACK_CAMERA = 1024;
84 public const int PERMISSION_CONTROL_CAMERA = 2048; 84 public const int PERMISSION_CONTROL_CAMERA = 2048;
85 public const int PERMISSION_TELEPORT = 4096;
86 public const int PERMISSION_OVERRIDE_ANIMATIONS = 0x8000;
85 87
86 public const int AGENT_FLYING = 1; 88 public const int AGENT_FLYING = 1;
87 public const int AGENT_ATTACHMENTS = 2; 89 public const int AGENT_ATTACHMENTS = 2;
@@ -96,6 +98,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
96 public const int AGENT_CROUCHING = 1024; 98 public const int AGENT_CROUCHING = 1024;
97 public const int AGENT_BUSY = 2048; 99 public const int AGENT_BUSY = 2048;
98 public const int AGENT_ALWAYS_RUN = 4096; 100 public const int AGENT_ALWAYS_RUN = 4096;
101 public const int AGENT_MALE = 8192;
99 102
100 //Particle Systems 103 //Particle Systems
101 public const int PSYS_PART_INTERP_COLOR_MASK = 1; 104 public const int PSYS_PART_INTERP_COLOR_MASK = 1;
@@ -252,6 +255,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
252 public const int ATTACH_HUD_BOTTOM_RIGHT = 38; 255 public const int ATTACH_HUD_BOTTOM_RIGHT = 38;
253 public const int ATTACH_NECK = 39; 256 public const int ATTACH_NECK = 39;
254 public const int ATTACH_AVATAR_CENTER = 40; 257 public const int ATTACH_AVATAR_CENTER = 40;
258 public const int ATTACH_LHAND_RING1 = 41;
259 public const int ATTACH_RHAND_RING1 = 42;
260 public const int ATTACH_TAIL_BASE = 43;
261 public const int ATTACH_TAIL_TIP = 44;
262 public const int ATTACH_LWING = 45;
263 public const int ATTACH_RWING = 46;
264 public const int ATTACH_FACE_JAW = 47;
265 public const int ATTACH_FACE_LEAR = 48;
266 public const int ATTACH_FACE_REAR = 49;
267 public const int ATTACH_FACE_LEYE = 50;
268 public const int ATTACH_FACE_REYE = 51;
269 public const int ATTACH_FACE_TONGUE = 52;
270 public const int ATTACH_GROIN = 53;
271 public const int ATTACH_HIND_LFOOT = 54;
272 public const int ATTACH_HIND_RFOOT = 55;
255 273
256 #region osMessageAttachments constants 274 #region osMessageAttachments constants
257 275
@@ -334,11 +352,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
334 public const int ROTATE = 32; 352 public const int ROTATE = 32;
335 public const int SCALE = 64; 353 public const int SCALE = 64;
336 public const int ALL_SIDES = -1; 354 public const int ALL_SIDES = -1;
355
356 // LINK flags
337 public const int LINK_SET = -1; 357 public const int LINK_SET = -1;
338 public const int LINK_ROOT = 1; 358 public const int LINK_ROOT = 1;
339 public const int LINK_ALL_OTHERS = -2; 359 public const int LINK_ALL_OTHERS = -2;
340 public const int LINK_ALL_CHILDREN = -3; 360 public const int LINK_ALL_CHILDREN = -3;
341 public const int LINK_THIS = -4; 361 public const int LINK_THIS = -4;
362
342 public const int CHANGED_INVENTORY = 1; 363 public const int CHANGED_INVENTORY = 1;
343 public const int CHANGED_COLOR = 2; 364 public const int CHANGED_COLOR = 2;
344 public const int CHANGED_SHAPE = 4; 365 public const int CHANGED_SHAPE = 4;
@@ -353,6 +374,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
353 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART 374 public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART
354 public const int CHANGED_MEDIA = 2048; 375 public const int CHANGED_MEDIA = 2048;
355 public const int CHANGED_ANIMATION = 16384; 376 public const int CHANGED_ANIMATION = 16384;
377 public const int CHANGED_POSITION = 32768;
378
356 public const int TYPE_INVALID = 0; 379 public const int TYPE_INVALID = 0;
357 public const int TYPE_INTEGER = 1; 380 public const int TYPE_INTEGER = 1;
358 public const int TYPE_FLOAT = 2; 381 public const int TYPE_FLOAT = 2;
@@ -386,6 +409,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
386 public const int CONTENT_TYPE_FORM = 7; //application/x-www-form-urlencoded 409 public const int CONTENT_TYPE_FORM = 7; //application/x-www-form-urlencoded
387 public const int CONTENT_TYPE_RSS = 8; //application/rss+xml 410 public const int CONTENT_TYPE_RSS = 8; //application/rss+xml
388 411
412 //parameters comand flags
389 public const int PRIM_MATERIAL = 2; 413 public const int PRIM_MATERIAL = 2;
390 public const int PRIM_PHYSICS = 3; 414 public const int PRIM_PHYSICS = 3;
391 public const int PRIM_TEMP_ON_REZ = 4; 415 public const int PRIM_TEMP_ON_REZ = 4;
@@ -394,19 +418,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
394 public const int PRIM_SIZE = 7; 418 public const int PRIM_SIZE = 7;
395 public const int PRIM_ROTATION = 8; 419 public const int PRIM_ROTATION = 8;
396 public const int PRIM_TYPE = 9; 420 public const int PRIM_TYPE = 9;
421 // gap 10-16
397 public const int PRIM_TEXTURE = 17; 422 public const int PRIM_TEXTURE = 17;
398 public const int PRIM_COLOR = 18; 423 public const int PRIM_COLOR = 18;
399 public const int PRIM_BUMP_SHINY = 19; 424 public const int PRIM_BUMP_SHINY = 19;
400 public const int PRIM_FULLBRIGHT = 20; 425 public const int PRIM_FULLBRIGHT = 20;
401 public const int PRIM_FLEXIBLE = 21; 426 public const int PRIM_FLEXIBLE = 21;
402 public const int PRIM_TEXGEN = 22; 427 public const int PRIM_TEXGEN = 22;
403 public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake
404 public const int PRIM_POINT_LIGHT = 23; // Huh? 428 public const int PRIM_POINT_LIGHT = 23; // Huh?
429 public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake
405 public const int PRIM_GLOW = 25; 430 public const int PRIM_GLOW = 25;
406 public const int PRIM_TEXT = 26; 431 public const int PRIM_TEXT = 26;
407 public const int PRIM_NAME = 27; 432 public const int PRIM_NAME = 27;
408 public const int PRIM_DESC = 28; 433 public const int PRIM_DESC = 28;
409 public const int PRIM_ROT_LOCAL = 29; 434 public const int PRIM_ROT_LOCAL = 29;
435 public const int PRIM_PHYSICS_SHAPE_TYPE = 30;
436 public const int PRIM_PHYSICS_MATERIAL = 31; // apparently not on SL wiki
410 public const int PRIM_OMEGA = 32; 437 public const int PRIM_OMEGA = 32;
411 public const int PRIM_POS_LOCAL = 33; 438 public const int PRIM_POS_LOCAL = 33;
412 public const int PRIM_LINK_TARGET = 34; 439 public const int PRIM_LINK_TARGET = 34;
@@ -414,6 +441,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
414 public const int PRIM_SPECULAR = 36; 441 public const int PRIM_SPECULAR = 36;
415 public const int PRIM_NORMAL = 37; 442 public const int PRIM_NORMAL = 37;
416 public const int PRIM_ALPHA_MODE = 38; 443 public const int PRIM_ALPHA_MODE = 38;
444 public const int PRIM_ALLOW_UNSIT = 39; // experiences related. unsupported
445 public const int PRIM_SCRIPTED_SIT_ONLY = 40; // experiences related. unsupported
446 public const int PRIM_SIT_TARGET = 41;
447
448
449 // parameters
417 public const int PRIM_TEXGEN_DEFAULT = 0; 450 public const int PRIM_TEXGEN_DEFAULT = 0;
418 public const int PRIM_TEXGEN_PLANAR = 1; 451 public const int PRIM_TEXGEN_PLANAR = 1;
419 452
@@ -470,6 +503,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
470 public const int PRIM_SCULPT_FLAG_INVERT = 64; 503 public const int PRIM_SCULPT_FLAG_INVERT = 64;
471 public const int PRIM_SCULPT_FLAG_MIRROR = 128; 504 public const int PRIM_SCULPT_FLAG_MIRROR = 128;
472 505
506 public const int PRIM_PHYSICS_SHAPE_PRIM = 0;
507 public const int PRIM_PHYSICS_SHAPE_NONE = 1;
508 public const int PRIM_PHYSICS_SHAPE_CONVEX = 2;
509
473 public const int PROFILE_NONE = 0; 510 public const int PROFILE_NONE = 0;
474 public const int PROFILE_SCRIPT_MEMORY = 1; 511 public const int PROFILE_SCRIPT_MEMORY = 1;
475 512
@@ -600,6 +637,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
600 public const int OBJECT_HOVER_HEIGHT = 25; 637 public const int OBJECT_HOVER_HEIGHT = 25;
601 public const int OBJECT_BODY_SHAPE_TYPE = 26; 638 public const int OBJECT_BODY_SHAPE_TYPE = 26;
602 public const int OBJECT_LAST_OWNER_ID = 27; 639 public const int OBJECT_LAST_OWNER_ID = 27;
640 public const int OBJECT_CLICK_ACTION = 28;
641 public const int OBJECT_OMEGA = 29;
642 public const int OBJECT_PRIM_COUNT = 30;
643 public const int OBJECT_TOTAL_INVENTORY_COUNT = 31;
644 public const int OBJECT_REZZER_KEY = 32;
645 public const int OBJECT_GROUP_TAG = 33;
646 public const int OBJECT_TEMP_ATTACHED = 34;
647 public const int OBJECT_ATTACHED_SLOTS_AVAILABLE = 35;
603 648
604 // Pathfinding types 649 // Pathfinding types
605 public const int OPT_OTHER = -1; 650 public const int OPT_OTHER = -1;
@@ -615,6 +660,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
615 public const int AGENT_LIST_PARCEL = 1; 660 public const int AGENT_LIST_PARCEL = 1;
616 public const int AGENT_LIST_PARCEL_OWNER = 2; 661 public const int AGENT_LIST_PARCEL_OWNER = 2;
617 public const int AGENT_LIST_REGION = 4; 662 public const int AGENT_LIST_REGION = 4;
663 public const int AGENT_LIST_EXCLUDENPC = 0x4000000; // our flag, not SL and it is a bit mask
618 664
619 // Can not be public const? 665 // Can not be public const?
620 public static readonly vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0); 666 public static readonly vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0);
@@ -652,7 +698,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
652 public const int PARCEL_DETAILS_GROUP = 3; 698 public const int PARCEL_DETAILS_GROUP = 3;
653 public const int PARCEL_DETAILS_AREA = 4; 699 public const int PARCEL_DETAILS_AREA = 4;
654 public const int PARCEL_DETAILS_ID = 5; 700 public const int PARCEL_DETAILS_ID = 5;
655 public const int PARCEL_DETAILS_SEE_AVATARS = 6; // not implemented 701 public const int PARCEL_DETAILS_SEE_AVATARS = 6;
702 public const int PARCEL_DETAILS_ANY_AVATAR_SOUNDS = 7;
703 public const int PARCEL_DETAILS_GROUP_SOUNDS = 8;
656 704
657 //osSetParcelDetails 705 //osSetParcelDetails
658 public const int PARCEL_DETAILS_CLAIMDATE = 10; 706 public const int PARCEL_DETAILS_CLAIMDATE = 10;
@@ -698,12 +746,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
698 public const int PRIM_MEDIA_PERM_GROUP = 2; 746 public const int PRIM_MEDIA_PERM_GROUP = 2;
699 public const int PRIM_MEDIA_PERM_ANYONE = 4; 747 public const int PRIM_MEDIA_PERM_ANYONE = 4;
700 748
701 public const int PRIM_PHYSICS_SHAPE_TYPE = 30;
702 public const int PRIM_PHYSICS_SHAPE_PRIM = 0;
703 public const int PRIM_PHYSICS_SHAPE_CONVEX = 2;
704 public const int PRIM_PHYSICS_SHAPE_NONE = 1;
705
706 public const int PRIM_PHYSICS_MATERIAL = 31;
707 public const int DENSITY = 1; 749 public const int DENSITY = 1;
708 public const int FRICTION = 2; 750 public const int FRICTION = 2;
709 public const int RESTITUTION = 4; 751 public const int RESTITUTION = 4;
@@ -760,6 +802,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
760 public const int OS_NPC_CREATOR_OWNED = 0x1; 802 public const int OS_NPC_CREATOR_OWNED = 0x1;
761 public const int OS_NPC_NOT_OWNED = 0x2; 803 public const int OS_NPC_NOT_OWNED = 0x2;
762 public const int OS_NPC_SENSE_AS_AGENT = 0x4; 804 public const int OS_NPC_SENSE_AS_AGENT = 0x4;
805 public const int OS_NPC_OBJECT_GROUP = 0x08;
763 806
764 public const string URL_REQUEST_GRANTED = "URL_REQUEST_GRANTED"; 807 public const string URL_REQUEST_GRANTED = "URL_REQUEST_GRANTED";
765 public const string URL_REQUEST_DENIED = "URL_REQUEST_DENIED"; 808 public const string URL_REQUEST_DENIED = "URL_REQUEST_DENIED";
@@ -795,6 +838,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
795 public const int KFM_CMD_STOP = 1; 838 public const int KFM_CMD_STOP = 1;
796 public const int KFM_CMD_PAUSE = 2; 839 public const int KFM_CMD_PAUSE = 2;
797 840
841 public const string JSON_INVALID = "\uFDD0";
842 public const string JSON_OBJECT = "\uFDD1";
843 public const string JSON_ARRAY = "\uFDD2";
844 public const string JSON_NUMBER = "\uFDD3";
845 public const string JSON_STRING = "\uFDD4";
846 public const string JSON_NULL = "\uFDD5";
847 public const string JSON_TRUE = "\uFDD6";
848 public const string JSON_FALSE = "\uFDD7";
849 public const string JSON_DELETE = "\uFDD8";
850 public const string JSON_APPEND = "-1";
851
798 /// <summary> 852 /// <summary>
799 /// process name parameter as regex 853 /// process name parameter as regex
800 /// </summary> 854 /// </summary>
@@ -804,5 +858,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
804 /// process message parameter as regex 858 /// process message parameter as regex
805 /// </summary> 859 /// </summary>
806 public const int OS_LISTEN_REGEX_MESSAGE = 0x2; 860 public const int OS_LISTEN_REGEX_MESSAGE = 0x2;
861
862 // for osTeleportObject
863 public const int OSTPOBJ_NONE = 0x0;
864 public const int OSTPOBJ_STOPATTARGET = 0x1; // stops at destination
865 public const int OSTPOBJ_STOPONFAIL = 0x2; // stops at jump point if tp fails
866 public const int OSTPOBJ_SETROT = 0x4; // the rotation is the final rotation, otherwise is a added rotation
867
807 } 868 }
808} 869}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index 35aaf01..c39248b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Diagnostics; //for [DebuggerNonUserCode]
29using System.Runtime.Remoting.Lifetime; 30using System.Runtime.Remoting.Lifetime;
30using System.Threading; 31using System.Threading;
31using System.Reflection; 32using System.Reflection;
@@ -314,6 +315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
314 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); 315 m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel);
315 } 316 }
316 317
318 [DebuggerNonUserCode]
317 public void llDie() 319 public void llDie()
318 { 320 {
319 m_LSL_Functions.llDie(); 321 m_LSL_Functions.llDie();
@@ -424,6 +426,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
424 return m_LSL_Functions.llGetAttached(); 426 return m_LSL_Functions.llGetAttached();
425 } 427 }
426 428
429 public LSL_List llGetAttachedList(string id)
430 {
431 return m_LSL_Functions.llGetAttachedList(id);
432 }
433
427 public LSL_List llGetBoundingBox(string obj) 434 public LSL_List llGetBoundingBox(string obj)
428 { 435 {
429 return m_LSL_Functions.llGetBoundingBox(obj); 436 return m_LSL_Functions.llGetBoundingBox(obj);
@@ -479,6 +486,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
479 return m_LSL_Functions.llGetFreeMemory(); 486 return m_LSL_Functions.llGetFreeMemory();
480 } 487 }
481 488
489 public LSL_Integer llGetUsedMemory()
490 {
491 return m_LSL_Functions.llGetUsedMemory();
492 }
493
482 public LSL_Integer llGetFreeURLs() 494 public LSL_Integer llGetFreeURLs()
483 { 495 {
484 return m_LSL_Functions.llGetFreeURLs(); 496 return m_LSL_Functions.llGetFreeURLs();
@@ -559,11 +571,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
559 return m_LSL_Functions.llGetLinkNumberOfSides(link); 571 return m_LSL_Functions.llGetLinkNumberOfSides(link);
560 } 572 }
561 573
562 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
563 {
564 m_LSL_Functions.llSetKeyframedMotion(frames, options);
565 }
566
567 public LSL_Integer llGetListEntryType(LSL_List src, int index) 574 public LSL_Integer llGetListEntryType(LSL_List src, int index)
568 { 575 {
569 return m_LSL_Functions.llGetListEntryType(src, index); 576 return m_LSL_Functions.llGetListEntryType(src, index);
@@ -859,11 +866,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
859 return m_LSL_Functions.llGetUnixTime(); 866 return m_LSL_Functions.llGetUnixTime();
860 } 867 }
861 868
862 public LSL_Integer llGetUsedMemory()
863 {
864 return m_LSL_Functions.llGetUsedMemory();
865 }
866
867 public LSL_Vector llGetVel() 869 public LSL_Vector llGetVel()
868 { 870 {
869 return m_LSL_Functions.llGetVel(); 871 return m_LSL_Functions.llGetVel();
@@ -884,9 +886,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
884 m_LSL_Functions.llGiveInventoryList(destination, category, inventory); 886 m_LSL_Functions.llGiveInventoryList(destination, category, inventory);
885 } 887 }
886 888
887 public void llGiveMoney(string destination, int amount) 889 public LSL_Integer llGiveMoney(string destination, int amount)
888 { 890 {
889 m_LSL_Functions.llGiveMoney(destination, amount); 891 return m_LSL_Functions.llGiveMoney(destination, amount);
890 } 892 }
891 893
892 public LSL_String llTransferLindenDollars(string destination, int amount) 894 public LSL_String llTransferLindenDollars(string destination, int amount)
@@ -1463,6 +1465,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1463 m_LSL_Functions.llSay(channelID, text); 1465 m_LSL_Functions.llSay(channelID, text);
1464 } 1466 }
1465 1467
1468 public LSL_Integer llScaleByFactor(double scaling_factor)
1469 {
1470 return m_LSL_Functions.llScaleByFactor(scaling_factor);
1471 }
1472
1473 public LSL_Float llGetMaxScaleFactor()
1474 {
1475 return m_LSL_Functions.llGetMaxScaleFactor();
1476 }
1477
1478 public LSL_Float llGetMinScaleFactor()
1479 {
1480 return m_LSL_Functions.llGetMinScaleFactor();
1481 }
1482
1466 public void llScaleTexture(double u, double v, int face) 1483 public void llScaleTexture(double u, double v, int face)
1467 { 1484 {
1468 m_LSL_Functions.llScaleTexture(u, v, face); 1485 m_LSL_Functions.llScaleTexture(u, v, face);
@@ -1563,6 +1580,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1563 m_LSL_Functions.llSetVelocity(force, local); 1580 m_LSL_Functions.llSetVelocity(force, local);
1564 } 1581 }
1565 1582
1583
1566 public void llSetAngularVelocity(LSL_Vector force, int local) 1584 public void llSetAngularVelocity(LSL_Vector force, int local)
1567 { 1585 {
1568 m_LSL_Functions.llSetAngularVelocity(force, local); 1586 m_LSL_Functions.llSetAngularVelocity(force, local);
@@ -1643,6 +1661,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1643 m_LSL_Functions.llSetPos(pos); 1661 m_LSL_Functions.llSetPos(pos);
1644 } 1662 }
1645 1663
1664 public LSL_Integer llSetRegionPos(LSL_Vector pos)
1665 {
1666 return m_LSL_Functions.llSetRegionPos(pos);
1667 }
1668
1646 public void llSetPrimitiveParams(LSL_List rules) 1669 public void llSetPrimitiveParams(LSL_List rules)
1647 { 1670 {
1648 m_LSL_Functions.llSetPrimitiveParams(rules); 1671 m_LSL_Functions.llSetPrimitiveParams(rules);
@@ -1658,11 +1681,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1658 m_LSL_Functions.llSetPrimURL(url); 1681 m_LSL_Functions.llSetPrimURL(url);
1659 } 1682 }
1660 1683
1661 public LSL_Integer llSetRegionPos(LSL_Vector pos)
1662 {
1663 return m_LSL_Functions.llSetRegionPos(pos);
1664 }
1665
1666 public void llSetRemoteScriptAccessPin(int pin) 1684 public void llSetRemoteScriptAccessPin(int pin)
1667 { 1685 {
1668 m_LSL_Functions.llSetRemoteScriptAccessPin(pin); 1686 m_LSL_Functions.llSetRemoteScriptAccessPin(pin);
@@ -1977,7 +1995,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1977 { 1995 {
1978 return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); 1996 return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2);
1979 } 1997 }
1980 1998
1981 public LSL_List llGetPrimMediaParams(int face, LSL_List rules) 1999 public LSL_List llGetPrimMediaParams(int face, LSL_List rules)
1982 { 2000 {
1983 return m_LSL_Functions.llGetPrimMediaParams(face, rules); 2001 return m_LSL_Functions.llGetPrimMediaParams(face, rules);
@@ -2008,9 +2026,64 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
2008 return m_LSL_Functions.llClearLinkMedia(link, face); 2026 return m_LSL_Functions.llClearLinkMedia(link, face);
2009 } 2027 }
2010 2028
2011 public void print(string str) 2029 public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
2030 {
2031 return m_LSL_Functions.llGetLinkNumberOfSides(link);
2032 }
2033
2034 public void llSetKeyframedMotion(LSL_List frames, LSL_List options)
2035 {
2036 m_LSL_Functions.llSetKeyframedMotion(frames, options);
2037 }
2038
2039 public void llSetPhysicsMaterial(int material_bits, LSL_Float material_gravity_modifier, LSL_Float material_restitution, LSL_Float material_friction, LSL_Float material_density)
2040 {
2041 m_LSL_Functions.llSetPhysicsMaterial(material_bits, material_gravity_modifier, material_restitution, material_friction, material_density);
2042 }
2043
2044 public LSL_List llGetPhysicsMaterial()
2045 {
2046 return m_LSL_Functions.llGetPhysicsMaterial();
2047 }
2048
2049 public void llSetAnimationOverride(LSL_String animState, LSL_String anim)
2050 {
2051 m_LSL_Functions.llSetAnimationOverride(animState, anim);
2052 }
2053
2054 public void llResetAnimationOverride(LSL_String anim_state)
2055 {
2056 m_LSL_Functions.llResetAnimationOverride(anim_state);
2057 }
2058
2059 public LSL_String llGetAnimationOverride(LSL_String anim_state)
2060 {
2061 return m_LSL_Functions.llGetAnimationOverride(anim_state);
2062 }
2063
2064 public LSL_String llJsonGetValue(LSL_String json, LSL_List specifiers)
2065 {
2066 return m_LSL_Functions.llJsonGetValue(json, specifiers);
2067 }
2068
2069 public LSL_List llJson2List(LSL_String json)
2070 {
2071 return m_LSL_Functions.llJson2List(json);
2072 }
2073
2074 public LSL_String llList2Json(LSL_String type, LSL_List values)
2075 {
2076 return m_LSL_Functions.llList2Json(type, values);
2077 }
2078
2079 public LSL_String llJsonSetValue(LSL_String json, LSL_List specifiers, LSL_String value)
2080 {
2081 return m_LSL_Functions.llJsonSetValue(json, specifiers, value);
2082 }
2083
2084 public LSL_String llJsonValueType(LSL_String json, LSL_List specifiers)
2012 { 2085 {
2013 m_LSL_Functions.print(str); 2086 return m_LSL_Functions.llJsonValueType(json, specifiers);
2014 } 2087 }
2015 } 2088 }
2016} 2089}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
index 143b497..2e27f16 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LS_Stub.cs
@@ -72,9 +72,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
72 { 72 {
73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target); 73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
74 } 74 }
75
75 public void lsClearWindlightScene() 76 public void lsClearWindlightScene()
76 { 77 {
77 m_LS_Functions.lsClearWindlightScene(); 78 m_LS_Functions.lsClearWindlightScene();
78 } 79 }
80
81 public LSL_List cmGetWindlightScene(LSL_List rules)
82 {
83 return m_LS_Functions.lsGetWindlightScene(rules);
84 }
85
86 public int cmSetWindlightScene(LSL_List rules)
87 {
88 return m_LS_Functions.lsSetWindlightScene(rules);
89 }
90
91 public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
92 {
93 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
94 }
95
96 public void cmClearWindlightScene()
97 {
98 m_LS_Functions.lsClearWindlightScene();
99 }
79 } 100 }
80} 101}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index a60f381..30ff764 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -153,6 +153,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
153 return m_OSSL_Functions.osSetDynamicTextureData(dynamicID, contentType, data, extraParams, timer); 153 return m_OSSL_Functions.osSetDynamicTextureData(dynamicID, contentType, data, extraParams, timer);
154 } 154 }
155 155
156 public string osSetDynamicTextureDataFace(string dynamicID, string contentType, string data, string extraParams,
157 int timer, int face)
158 {
159 return m_OSSL_Functions.osSetDynamicTextureDataFace(dynamicID, contentType, data, extraParams, timer, face);
160 }
161
156 public string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams, 162 public string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams,
157 int timer, int alpha) 163 int timer, int alpha)
158 { 164 {
@@ -209,6 +215,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
209 return m_OSSL_Functions.osRegionRestart(seconds); 215 return m_OSSL_Functions.osRegionRestart(seconds);
210 } 216 }
211 217
218 public int osRegionRestart(double seconds, string msg)
219 {
220 return m_OSSL_Functions.osRegionRestart(seconds, msg);
221 }
222
212 public void osRegionNotice(string msg) 223 public void osRegionNotice(string msg)
213 { 224 {
214 m_OSSL_Functions.osRegionNotice(msg); 225 m_OSSL_Functions.osRegionNotice(msg);
@@ -266,15 +277,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
266 m_OSSL_Functions.osTeleportOwner(position, lookat); 277 m_OSSL_Functions.osTeleportOwner(position, lookat);
267 } 278 }
268 279
269 // Avatar info functions 280 public LSL_List osGetAgents()
270 public string osGetAgentIP(string agent)
271 { 281 {
272 return m_OSSL_Functions.osGetAgentIP(agent); 282 return m_OSSL_Functions.osGetAgents();
273 } 283 }
274 284
275 public LSL_List osGetAgents() 285 public string osGetAgentIP(string agent)
276 { 286 {
277 return m_OSSL_Functions.osGetAgents(); 287 return m_OSSL_Functions.osGetAgentIP(agent);
278 } 288 }
279 289
280 // Animation Functions 290 // Animation Functions
@@ -350,6 +360,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
350 return m_OSSL_Functions.osDrawEllipse(drawList, width, height); 360 return m_OSSL_Functions.osDrawEllipse(drawList, width, height);
351 } 361 }
352 362
363 public string osDrawFilledEllipse(string drawList, int width, int height)
364 {
365 return m_OSSL_Functions.osDrawFilledEllipse(drawList, width, height);
366 }
367
353 public string osDrawRectangle(string drawList, int width, int height) 368 public string osDrawRectangle(string drawList, int width, int height)
354 { 369 {
355 return m_OSSL_Functions.osDrawRectangle(drawList, width, height); 370 return m_OSSL_Functions.osDrawRectangle(drawList, width, height);
@@ -370,6 +385,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
370 return m_OSSL_Functions.osDrawFilledPolygon(drawList, x, y); 385 return m_OSSL_Functions.osDrawFilledPolygon(drawList, x, y);
371 } 386 }
372 387
388 public string osDrawResetTransform(string drawList)
389 {
390 return m_OSSL_Functions.osDrawResetTransform(drawList);
391 }
392
393 public string osDrawRotationTransform(string drawList, LSL_Float x)
394 {
395 return m_OSSL_Functions.osDrawRotationTransform(drawList, x);
396 }
397
398 public string osDrawScaleTransform(string drawList, LSL_Float x, LSL_Float y)
399 {
400 return m_OSSL_Functions.osDrawScaleTransform(drawList, x, y);
401 }
402
403 public string osDrawTranslationTransform(string drawList, LSL_Float x, LSL_Float y)
404 {
405 return m_OSSL_Functions.osDrawTranslationTransform(drawList, x, y);
406 }
407
373 public string osSetFontSize(string drawList, int fontSize) 408 public string osSetFontSize(string drawList, int fontSize)
374 { 409 {
375 return m_OSSL_Functions.osSetFontSize(drawList, fontSize); 410 return m_OSSL_Functions.osSetFontSize(drawList, fontSize);
@@ -394,6 +429,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
394 { 429 {
395 return m_OSSL_Functions.osSetPenColor(drawList, color); 430 return m_OSSL_Functions.osSetPenColor(drawList, color);
396 } 431 }
432
397 // Deprecated 433 // Deprecated
398 public string osSetPenColour(string drawList, string colour) 434 public string osSetPenColour(string drawList, string colour)
399 { 435 {
@@ -430,6 +466,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
430 return m_OSSL_Functions.osGetPhysicsEngineType(); 466 return m_OSSL_Functions.osGetPhysicsEngineType();
431 } 467 }
432 468
469 public string osGetPhysicsEngineName()
470 {
471 return m_OSSL_Functions.osGetPhysicsEngineName();
472 }
473
433 public string osGetSimulatorVersion() 474 public string osGetSimulatorVersion()
434 { 475 {
435 return m_OSSL_Functions.osGetSimulatorVersion(); 476 return m_OSSL_Functions.osGetSimulatorVersion();
@@ -439,7 +480,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
439 { 480 {
440 return m_OSSL_Functions.osParseJSON(JSON); 481 return m_OSSL_Functions.osParseJSON(JSON);
441 } 482 }
442 483
443 public Object osParseJSONNew(string JSON) 484 public Object osParseJSONNew(string JSON)
444 { 485 {
445 return m_OSSL_Functions.osParseJSONNew(JSON); 486 return m_OSSL_Functions.osParseJSONNew(JSON);
@@ -529,7 +570,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
529 { 570 {
530 return m_OSSL_Functions.osReplaceString(src,pattern,replace,count,start); 571 return m_OSSL_Functions.osReplaceString(src,pattern,replace,count,start);
531 } 572 }
532 573
533 574
534 // Information about data loaded into the region 575 // Information about data loaded into the region
535 public string osLoadedCreationDate() 576 public string osLoadedCreationDate()
@@ -567,6 +608,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
567 m_OSSL_Functions.osForceBreakAllLinks(); 608 m_OSSL_Functions.osForceBreakAllLinks();
568 } 609 }
569 610
611 public void osDie(LSL_Key objectUUID)
612 {
613 m_OSSL_Functions.osDie(objectUUID);
614 }
615
570 public LSL_Integer osIsNpc(LSL_Key npc) 616 public LSL_Integer osIsNpc(LSL_Key npc)
571 { 617 {
572 return m_OSSL_Functions.osIsNpc(npc); 618 return m_OSSL_Functions.osIsNpc(npc);
@@ -627,6 +673,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
627 m_OSSL_Functions.osNpcStopMoveToTarget(npc); 673 m_OSSL_Functions.osNpcStopMoveToTarget(npc);
628 } 674 }
629 675
676 public void osNpcSetProfileAbout(LSL_Key npc, string about)
677 {
678 m_OSSL_Functions.osNpcSetProfileAbout(npc, about);
679 }
680
681 public void osNpcSetProfileImage(LSL_Key npc, string image)
682 {
683 m_OSSL_Functions.osNpcSetProfileImage(npc, image);
684 }
685
630 public void osNpcSay(key npc, string message) 686 public void osNpcSay(key npc, string message)
631 { 687 {
632 m_OSSL_Functions.osNpcSay(npc, message); 688 m_OSSL_Functions.osNpcSay(npc, message);
@@ -744,14 +800,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
744 if (Position.y > ((int)Constants.RegionSize - 1)) 800 if (Position.y > ((int)Constants.RegionSize - 1))
745 Position.y = ((int)Constants.RegionSize - 1); 801 Position.y = ((int)Constants.RegionSize - 1);
746 */ 802 */
747 if (Position.z > Constants.RegionHeight)
748 Position.z = Constants.RegionHeight;
749 if (Position.x < 0) 803 if (Position.x < 0)
750 Position.x = 0; 804 Position.x = 0;
751 if (Position.y < 0) 805 if (Position.y < 0)
752 Position.y = 0; 806 Position.y = 0;
753 if (Position.z < 0) 807 if (Position.z < 0)
754 Position.z = 0; 808 Position.z = 0;
809 if (Position.z > Constants.RegionHeight)
810 Position.z = Constants.RegionHeight;
755 prim.OSSL.llSetPos(Position); 811 prim.OSSL.llSetPos(Position);
756 } 812 }
757 813
@@ -889,7 +945,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
889 { 945 {
890 return m_OSSL_Functions.osGetRegionMapTexture(regionName); 946 return m_OSSL_Functions.osGetRegionMapTexture(regionName);
891 } 947 }
892 948
893 public LSL_List osGetRegionStats() 949 public LSL_List osGetRegionStats()
894 { 950 {
895 return m_OSSL_Functions.osGetRegionStats(); 951 return m_OSSL_Functions.osGetRegionStats();
@@ -902,19 +958,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
902 958
903 /// <summary> 959 /// <summary>
904 /// Returns the amount of memory in use by the Simulator Daemon. 960 /// Returns the amount of memory in use by the Simulator Daemon.
905 /// Amount in bytes - if >= 4GB, returns 4GB. (LSL is not 64-bit aware) 961 /// Amount in bytes - if >= 2GB, returns 2GB. (LSL is not 64-bit aware)
906 /// </summary> 962 /// </summary>
907 /// <returns></returns> 963 /// <returns></returns>
908 public LSL_Integer osGetSimulatorMemory() 964 public LSL_Integer osGetSimulatorMemory()
909 { 965 {
910 return m_OSSL_Functions.osGetSimulatorMemory(); 966 return m_OSSL_Functions.osGetSimulatorMemory();
911 } 967 }
912 968
969 public LSL_Integer osGetSimulatorMemoryKB()
970 {
971 return m_OSSL_Functions.osGetSimulatorMemoryKB();
972 }
973
913 public void osKickAvatar(string FirstName,string SurName,string alert) 974 public void osKickAvatar(string FirstName,string SurName,string alert)
914 { 975 {
915 m_OSSL_Functions.osKickAvatar(FirstName, SurName, alert); 976 m_OSSL_Functions.osKickAvatar(FirstName, SurName, alert);
916 } 977 }
917 978
918 public void osSetSpeed(string UUID, LSL_Float SpeedModifier) 979 public void osSetSpeed(string UUID, LSL_Float SpeedModifier)
919 { 980 {
920 m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier); 981 m_OSSL_Functions.osSetSpeed(UUID, SpeedModifier);
@@ -929,12 +990,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
929 { 990 {
930 m_OSSL_Functions.osCauseDamage(avatar, damage); 991 m_OSSL_Functions.osCauseDamage(avatar, damage);
931 } 992 }
932 993
933 public void osCauseHealing(string avatar, double healing) 994 public void osCauseHealing(string avatar, double healing)
934 { 995 {
935 m_OSSL_Functions.osCauseHealing(avatar, healing); 996 m_OSSL_Functions.osCauseHealing(avatar, healing);
936 } 997 }
937 998
999 public void osSetHealth(string avatar, double health)
1000 {
1001 m_OSSL_Functions.osSetHealth(avatar, health);
1002 }
1003
1004 public void osSetHealRate(string avatar, double health)
1005 {
1006 m_OSSL_Functions.osSetHealRate(avatar, health);
1007 }
1008
1009 public LSL_Float osGetHealRate(string avatar)
1010 {
1011 return m_OSSL_Functions.osGetHealRate(avatar);
1012 }
1013
938 public void osForceOtherSit(string avatar) 1014 public void osForceOtherSit(string avatar)
939 { 1015 {
940 m_OSSL_Functions.osForceOtherSit(avatar); 1016 m_OSSL_Functions.osForceOtherSit(avatar);
@@ -944,12 +1020,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
944 { 1020 {
945 m_OSSL_Functions.osForceOtherSit(avatar, target); 1021 m_OSSL_Functions.osForceOtherSit(avatar, target);
946 } 1022 }
947 1023
948 public LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules) 1024 public LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules)
949 { 1025 {
950 return m_OSSL_Functions.osGetPrimitiveParams(prim, rules); 1026 return m_OSSL_Functions.osGetPrimitiveParams(prim, rules);
951 } 1027 }
952 1028
953 public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules) 1029 public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules)
954 { 1030 {
955 m_OSSL_Functions.osSetPrimitiveParams(prim, rules); 1031 m_OSSL_Functions.osSetPrimitiveParams(prim, rules);
@@ -970,6 +1046,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
970 return m_OSSL_Functions.osGetAvatarList(); 1046 return m_OSSL_Functions.osGetAvatarList();
971 } 1047 }
972 1048
1049 public LSL_List osGetNPCList()
1050 {
1051 return m_OSSL_Functions.osGetNPCList();
1052 }
1053
973 public LSL_String osUnixTimeToTimestamp(long time) 1054 public LSL_String osUnixTimeToTimestamp(long time)
974 { 1055 {
975 return m_OSSL_Functions.osUnixTimeToTimestamp(time); 1056 return m_OSSL_Functions.osUnixTimeToTimestamp(time);
@@ -1054,5 +1135,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1054 { 1135 {
1055 return m_OSSL_Functions.osRegexIsMatch(input, pattern); 1136 return m_OSSL_Functions.osRegexIsMatch(input, pattern);
1056 } 1137 }
1138
1139 public LSL_String osRequestURL(LSL_List options)
1140 {
1141 return m_OSSL_Functions.osRequestURL(options);
1142 }
1143
1144 public LSL_String osRequestSecureURL(LSL_List options)
1145 {
1146 return m_OSSL_Functions.osRequestSecureURL(options);
1147 }
1148
1149 public void osCollisionSound(string impact_sound, double impact_volume)
1150 {
1151 m_OSSL_Functions.osCollisionSound(impact_sound, impact_volume);
1152 }
1153
1154 public void osVolumeDetect(int detect)
1155 {
1156 m_OSSL_Functions.osVolumeDetect(detect);
1157 }
1158
1159 public LSL_List osGetInertiaData()
1160 {
1161 return m_OSSL_Functions.osGetInertiaData();
1162 }
1163
1164 public void osSetInertia(LSL_Float mass, vector centerOfMass, vector principalInertiaScaled, rotation rot)
1165 {
1166 m_OSSL_Functions.osSetInertia(mass, centerOfMass, principalInertiaScaled, rot);
1167 }
1168
1169 public void osSetInertiaAsBox(LSL_Float mass, vector boxSize, vector centerOfMass, rotation rot)
1170 {
1171 m_OSSL_Functions.osSetInertiaAsBox(mass, boxSize, centerOfMass, rot);
1172 }
1173
1174 public void osSetInertiaAsSphere(LSL_Float mass, LSL_Float radius, vector centerOfMass)
1175 {
1176 m_OSSL_Functions.osSetInertiaAsSphere(mass, radius, centerOfMass);
1177 }
1178
1179 public void osSetInertiaAsCylinder(LSL_Float mass, LSL_Float radius, LSL_Float lenght, vector centerOfMass,rotation lslrot)
1180 {
1181 m_OSSL_Functions.osSetInertiaAsCylinder( mass, radius, lenght, centerOfMass, lslrot);
1182 }
1183
1184 public void osClearInertia()
1185 {
1186 m_OSSL_Functions.osClearInertia();
1187 }
1188
1189 public LSL_Integer osTeleportObject(LSL_Key objectUUID, vector targetPos, rotation targetrotation, LSL_Integer flags)
1190 {
1191 return m_OSSL_Functions.osTeleportObject(objectUUID, targetPos, targetrotation, flags);
1192 }
1193
1194 public LSL_Integer osGetLinkNumber(LSL_String name)
1195 {
1196 return m_OSSL_Functions.osGetLinkNumber(name);
1197 }
1057 } 1198 }
1058} 1199}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
deleted file mode 100644
index f02d2d9..0000000
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
+++ /dev/null
@@ -1,48 +0,0 @@
1<Project name="OpenSim.Region.ScriptEngine.Shared.Api.Runtime" description="" standardNamespace="OpenSim.Region.ScriptEngine.Shared.Api.Runtime" newfilesearch="None" enableviewstate="True" fileversion="2.0" language="C#" clr-version="Net_2_0" ctype="DotNetProject">
2 <Configurations active="Debug">
3 <Configuration name="Debug" ctype="DotNetProjectConfiguration">
4 <Output directory="./../../../../../../bin/" assembly="OpenSim.Region.ScriptEngine.Shared.Api.Runtime" executeScript="" executeBeforeBuild="" executeAfterBuild="" executeBeforeBuildArguments="" executeAfterBuildArguments="" />
5 <Build debugmode="True" target="Library" />
6 <Execution runwithwarnings="True" consolepause="True" runtime="MsNet" clr-version="Net_2_0" />
7 <CodeGeneration compiler="Csc" warninglevel="4" nowarn="" includedebuginformation="True" optimize="False" unsafecodeallowed="False" generateoverflowchecks="False" mainclass="" target="Library" definesymbols="TRACE;DEBUG" generatexmldocumentation="False" win32Icon="" ctype="CSharpCompilerParameters" />
8 </Configuration>
9 <Configuration name="Release" ctype="DotNetProjectConfiguration">
10 <Output directory="./../../../../../../bin/" assembly="OpenSim.Region.ScriptEngine.Shared.Api.Runtime" executeScript="" executeBeforeBuild="" executeAfterBuild="" executeBeforeBuildArguments="" executeAfterBuildArguments="" />
11 <Build debugmode="True" target="Library" />
12 <Execution runwithwarnings="True" consolepause="True" runtime="MsNet" clr-version="Net_2_0" />
13 <CodeGeneration compiler="Csc" warninglevel="4" nowarn="" includedebuginformation="False" optimize="True" unsafecodeallowed="False" generateoverflowchecks="False" mainclass="" target="Library" definesymbols="TRACE" generatexmldocumentation="False" win32Icon="" ctype="CSharpCompilerParameters" />
14 </Configuration>
15 </Configurations>
16 <DeploymentInformation target="" script="" strategy="File">
17 <excludeFiles />
18 </DeploymentInformation>
19 <Contents>
20 <File name="./CM_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
21 <File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
22 <File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
23 <File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
24 <File name="./LS_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
25 <File name="./MOD_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
26 <File name="./OSSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
27 <File name="./ScriptBase.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
28 <File name="./ScriptSponsor.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
29 </Contents>
30 <References>
31 <ProjectReference type="Assembly" refto="../../../../../../bin/log4net.dll" localcopy="False" />
32 <ProjectReference type="Assembly" refto="../../../../../../bin/Nini.dll" localcopy="False" />
33 <ProjectReference type="Assembly" refto="../../../../../../bin/Nini.dll" localcopy="False" />
34 <ProjectReference type="Assembly" refto="../../../../../../bin/OpenMetaverseTypes.dll" localcopy="False" />
35 <ProjectReference type="Project" localcopy="False" refto="OpenSim" />
36 <ProjectReference type="Project" localcopy="False" refto="OpenSim.Framework" />
37 <ProjectReference type="Project" localcopy="False" refto="OpenSim.Framework.Communications" />
38 <ProjectReference type="Project" localcopy="False" refto="OpenSim.Framework.Console" />
39 <ProjectReference type="Project" localcopy="False" refto="OpenSim.Region.CoreModules" />
40 <ProjectReference type="Project" localcopy="False" refto="OpenSim.Region.Framework" />
41 <ProjectReference type="Project" localcopy="False" refto="OpenSim.Region.ScriptEngine.Shared" />
42 <ProjectReference type="Assembly" refto="../../../../../../bin/RAIL.dll" localcopy="False" />
43 <ProjectReference type="Gac" localcopy="False" refto="System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
44 <ProjectReference type="Gac" localcopy="False" refto="System.Data, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
45 <ProjectReference type="Gac" localcopy="False" refto="System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
46 <ProjectReference type="Gac" localcopy="False" refto="System.Xml, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
47 </References>
48</Project>
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Properties/AssemblyInfo.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Properties/AssemblyInfo.cs
index b1825ac..81020f1 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Properties/AssemblyInfo.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/Properties/AssemblyInfo.cs
@@ -2,7 +2,7 @@
2using System.Runtime.CompilerServices; 2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices; 3using System.Runtime.InteropServices;
4 4
5// General Information about an assembly is controlled through the following 5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information 6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly. 7// associated with an assembly.
8[assembly: AssemblyTitle("OpenSim.Region.ScriptEngine.Shared.Api.Runtime")] 8[assembly: AssemblyTitle("OpenSim.Region.ScriptEngine.Shared.Api.Runtime")]
@@ -14,8 +14,8 @@ using System.Runtime.InteropServices;
14[assembly: AssemblyTrademark("")] 14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")] 15[assembly: AssemblyCulture("")]
16 16
17// Setting ComVisible to false makes the types in this assembly not visible 17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from 18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type. 19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)] 20[assembly: ComVisible(false)]
21 21
@@ -25,7 +25,7 @@ using System.Runtime.InteropServices;
25// Version information for an assembly consists of the following four values: 25// Version information for an assembly consists of the following four values:
26// 26//
27// Major Version 27// Major Version
28// Minor Version 28// Minor Version
29// Build Number 29// Build Number
30// Revision 30// Revision
31// 31//
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
index edbbc2a..b138da3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/ScriptBase.cs
@@ -33,6 +33,7 @@ using System.Threading;
33using System.Reflection; 33using System.Reflection;
34using System.Collections; 34using System.Collections;
35using System.Collections.Generic; 35using System.Collections.Generic;
36using System.Diagnostics; //for [DebuggerNonUserCode]
36using OpenSim.Region.ScriptEngine.Interfaces; 37using OpenSim.Region.ScriptEngine.Interfaces;
37using OpenSim.Region.ScriptEngine.Shared; 38using OpenSim.Region.ScriptEngine.Shared;
38using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; 39using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
@@ -90,6 +91,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
90 return (int)m_Executor.GetStateEventFlags(state); 91 return (int)m_Executor.GetStateEventFlags(state);
91 } 92 }
92 93
94 [DebuggerNonUserCode]
93 public void ExecuteEvent(string state, string FunctionName, object[] args) 95 public void ExecuteEvent(string state, string FunctionName, object[] args)
94 { 96 {
95 m_Executor.ExecuteEvent(state, FunctionName, args); 97 m_Executor.ExecuteEvent(state, FunctionName, args);
diff --git a/OpenSim/Region/ScriptEngine/Shared/AssemblyResolver.cs b/OpenSim/Region/ScriptEngine/Shared/AssemblyResolver.cs
index 6c42e2e..e35f79f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/AssemblyResolver.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/AssemblyResolver.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
44 string dirName = myDomain.FriendlyName; 44 string dirName = myDomain.FriendlyName;
45 string ScriptEnginesPath = myDomain.SetupInformation.PrivateBinPath; 45 string ScriptEnginesPath = myDomain.SetupInformation.PrivateBinPath;
46 46
47 string[] pathList = new string[] {"", "caches", ScriptEnginesPath, 47 string[] pathList = new string[] {"", "bin", ScriptEnginesPath,
48 Path.Combine(ScriptEnginesPath, dirName)}; 48 Path.Combine(ScriptEnginesPath, dirName)};
49 49
50 string assemblyName = args.Name; 50 string assemblyName = args.Name;
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs
index 4e0c273..031f00a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Text;
29using System.IO; 30using System.IO;
30using System.Collections.Generic; 31using System.Collections.Generic;
31using System.Reflection; 32using System.Reflection;
@@ -39,9 +40,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
39 { 40 {
40// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 41// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 42
43 private static yyLSLSyntax yyLSL = new yyLSLSyntax();
42 private SYMBOL m_astRoot = null; 44 private SYMBOL m_astRoot = null;
43 private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> m_positionMap; 45 private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> m_positionMap;
44 private int m_indentWidth = 4; // for indentation
45 private int m_braceCount; // for indentation 46 private int m_braceCount; // for indentation
46 private int m_CSharpLine; // the current line of generated C# code 47 private int m_CSharpLine; // the current line of generated C# code
47 private int m_CSharpCol; // the current column of generated C# code 48 private int m_CSharpCol; // the current column of generated C# code
@@ -94,6 +95,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
94 get { return m_astRoot; } 95 get { return m_astRoot; }
95 } 96 }
96 97
98 public void Clear()
99 {
100 m_astRoot.kids = null;
101 m_astRoot.yylx = null;
102 m_astRoot.yyps = null;
103 m_astRoot = null;
104 m_positionMap = null;
105 m_warnings.Clear();
106 m_comms = null;
107 }
97 /// <summary> 108 /// <summary>
98 /// Resets various counters and metadata. 109 /// Resets various counters and metadata.
99 /// </summary> 110 /// </summary>
@@ -106,18 +117,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
106 m_astRoot = null; 117 m_astRoot = null;
107 } 118 }
108 119
120 public string Convert(string script)
121 {
122 StringBuilder sb = new StringBuilder(4096);
123 Convert(script, sb);
124 return sb.ToString();
125 }
126
109 /// <summary> 127 /// <summary>
110 /// Generate the code from the AST we have. 128 /// Generate the code from the AST we have.
111 /// </summary> 129 /// </summary>
112 /// <param name="script">The LSL source as a string.</param> 130 /// <param name="script">The LSL source as a string.</param>
113 /// <returns>String containing the generated C# code.</returns> 131 /// <returns>String containing the generated C# code.</returns>
114 public string Convert(string script) 132 public void Convert(string script, StringBuilder sb)
115 { 133 {
116// m_log.DebugFormat("[CS CODE GENERATOR]: Converting to C#\n{0}", script); 134// m_log.DebugFormat("[CS CODE GENERATOR]: Converting to C#\n{0}", script);
117 135
118 m_warnings.Clear(); 136 m_warnings.Clear();
119 ResetCounters(); 137 ResetCounters();
120 Parser p = new LSLSyntax(new yyLSLSyntax(), new ErrorHandler(true)); 138 ErrorHandler errorHandler = new ErrorHandler(true);
139 Parser p = new LSLSyntax(yyLSL, errorHandler);
121 140
122 LSL2CSCodeTransformer codeTransformer; 141 LSL2CSCodeTransformer codeTransformer;
123 try 142 try
@@ -148,38 +167,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
148 167
149 m_astRoot = codeTransformer.Transform(); 168 m_astRoot = codeTransformer.Transform();
150 169
151 string retstr = String.Empty;
152 170
153 // standard preamble 171 // standard preamble
154 //retstr = GenerateLine("using OpenSim.Region.ScriptEngine.Common;"); 172
155 //retstr += GenerateLine("using System.Collections.Generic;"); 173
156 //retstr += GenerateLine(""); 174
157 //retstr += GenerateLine("namespace SecondLife");
158 //retstr += GenerateLine("{");
159 m_braceCount++; 175 m_braceCount++;
160 //retstr += GenerateIndentedLine("public class Script : OpenSim.Region.ScriptEngine.Common");
161 //retstr += GenerateIndentedLine("{");
162 m_braceCount++; 176 m_braceCount++;
163 177
164 // line number 178 // line number
165 m_CSharpLine += 9; 179 m_CSharpLine += 10;
166 180
167 // here's the payload 181 // here's the payload
168 retstr += GenerateLine(); 182 sb.Append("\n");
169 foreach (SYMBOL s in m_astRoot.kids) 183 foreach (SYMBOL s in m_astRoot.kids)
170 retstr += GenerateNode(m_astRoot, s); 184 GenerateNodeToSB(m_astRoot, s, sb);
185
186 codeTransformer = null;
187 p.m_lexer.m_buf=null;
188 p.m_lexer.yytext = null;
189 p.m_lexer = null;
190 p.m_symbols = null;
191 p = null;
192 errorHandler = null;
171 193
172 // close braces! 194 // close braces!
173 m_braceCount--; 195// m_braceCount--;
174 //retstr += GenerateIndentedLine("}"); 196 //retstr += GenerateIndentedLine("}");
175 m_braceCount--; 197// m_braceCount--;
176 //retstr += GenerateLine("}"); 198 //retstr += GenerateLine("}");
177 199
178 // Removes all carriage return characters which may be generated in Windows platform. Is there 200 // Removes all carriage return characters which may be generated in Windows platform. Is there
179 // cleaner way of doing this? 201 // cleaner way of doing this?
180 retstr = retstr.Replace("\r", ""); 202// sb.Replace("\r", "");
181
182 return retstr;
183 } 203 }
184 204
185 /// <summary> 205 /// <summary>
@@ -206,78 +226,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
206 /// <param name="previousSymbol">The parent node.</param> 226 /// <param name="previousSymbol">The parent node.</param>
207 /// <param name="s">The current node to generate code for.</param> 227 /// <param name="s">The current node to generate code for.</param>
208 /// <returns>String containing C# code for SYMBOL s.</returns> 228 /// <returns>String containing C# code for SYMBOL s.</returns>
209 private string GenerateNode(SYMBOL previousSymbol, SYMBOL s) 229 private void GenerateNodeToSB(SYMBOL previousSymbol, SYMBOL s, StringBuilder sb)
210 { 230 {
211 string retstr = String.Empty;
212
213 // make sure to put type lower in the inheritance hierarchy first 231 // make sure to put type lower in the inheritance hierarchy first
214 // ie: since IdentArgument and ExpressionArgument inherit from 232 // ie: since IdentArgument and ExpressionArgument inherit from
215 // Argument, put IdentArgument and ExpressionArgument before Argument 233 // Argument, put IdentArgument and ExpressionArgument before Argument
216 if (s is GlobalFunctionDefinition) 234 if (s is GlobalFunctionDefinition)
217 retstr += GenerateGlobalFunctionDefinition((GlobalFunctionDefinition) s); 235 GenerateGlobalFunctionDefinition((GlobalFunctionDefinition) s, sb);
218 else if (s is GlobalVariableDeclaration) 236 else if (s is GlobalVariableDeclaration)
219 retstr += GenerateGlobalVariableDeclaration((GlobalVariableDeclaration) s); 237 GenerateGlobalVariableDeclaration((GlobalVariableDeclaration) s , sb);
220 else if (s is State) 238 else if (s is State)
221 retstr += GenerateState((State) s); 239 GenerateState((State) s, sb);
222 else if (s is CompoundStatement) 240 else if (s is CompoundStatement)
223 retstr += GenerateCompoundStatement(previousSymbol, (CompoundStatement) s); 241 GenerateCompoundStatement(previousSymbol, (CompoundStatement) s, sb);
224 else if (s is Declaration) 242 else if (s is Declaration)
225 retstr += GenerateDeclaration((Declaration) s); 243 GenerateDeclaration((Declaration) s, sb);
226 else if (s is Statement) 244 else if (s is Statement)
227 retstr += GenerateStatement(previousSymbol, (Statement) s); 245 GenerateStatement(previousSymbol, (Statement) s, sb);
228 else if (s is ReturnStatement) 246 else if (s is ReturnStatement)
229 retstr += GenerateReturnStatement((ReturnStatement) s); 247 GenerateReturnStatement((ReturnStatement) s, sb);
230 else if (s is JumpLabel) 248 else if (s is JumpLabel)
231 retstr += GenerateJumpLabel((JumpLabel) s); 249 GenerateJumpLabel((JumpLabel) s, sb);
232 else if (s is JumpStatement) 250 else if (s is JumpStatement)
233 retstr += GenerateJumpStatement((JumpStatement) s); 251 GenerateJumpStatement((JumpStatement) s, sb);
234 else if (s is StateChange) 252 else if (s is StateChange)
235 retstr += GenerateStateChange((StateChange) s); 253 GenerateStateChange((StateChange) s, sb);
236 else if (s is IfStatement) 254 else if (s is IfStatement)
237 retstr += GenerateIfStatement((IfStatement) s); 255 GenerateIfStatement((IfStatement) s, sb);
238 else if (s is WhileStatement) 256 else if (s is WhileStatement)
239 retstr += GenerateWhileStatement((WhileStatement) s); 257 GenerateWhileStatement((WhileStatement) s, sb);
240 else if (s is DoWhileStatement) 258 else if (s is DoWhileStatement)
241 retstr += GenerateDoWhileStatement((DoWhileStatement) s); 259 GenerateDoWhileStatement((DoWhileStatement) s, sb);
242 else if (s is ForLoop) 260 else if (s is ForLoop)
243 retstr += GenerateForLoop((ForLoop) s); 261 GenerateForLoop((ForLoop) s, sb);
244 else if (s is ArgumentList) 262 else if (s is ArgumentList)
245 retstr += GenerateArgumentList((ArgumentList) s); 263 GenerateArgumentList((ArgumentList) s, sb);
246 else if (s is Assignment) 264 else if (s is Assignment)
247 retstr += GenerateAssignment((Assignment) s); 265 GenerateAssignment((Assignment) s, sb);
248 else if (s is BinaryExpression) 266 else if (s is BinaryExpression)
249 retstr += GenerateBinaryExpression((BinaryExpression) s); 267 GenerateBinaryExpression((BinaryExpression) s, sb);
250 else if (s is ParenthesisExpression) 268 else if (s is ParenthesisExpression)
251 retstr += GenerateParenthesisExpression((ParenthesisExpression) s); 269 GenerateParenthesisExpression((ParenthesisExpression) s, sb);
252 else if (s is UnaryExpression) 270 else if (s is UnaryExpression)
253 retstr += GenerateUnaryExpression((UnaryExpression) s); 271 GenerateUnaryExpression((UnaryExpression) s, sb);
254 else if (s is IncrementDecrementExpression) 272 else if (s is IncrementDecrementExpression)
255 retstr += GenerateIncrementDecrementExpression((IncrementDecrementExpression) s); 273 GenerateIncrementDecrementExpression((IncrementDecrementExpression) s, sb);
256 else if (s is TypecastExpression) 274 else if (s is TypecastExpression)
257 retstr += GenerateTypecastExpression((TypecastExpression) s); 275 GenerateTypecastExpression((TypecastExpression) s, sb);
258 else if (s is FunctionCall) 276 else if (s is FunctionCall)
259 retstr += GenerateFunctionCall((FunctionCall) s); 277 GenerateFunctionCall((FunctionCall) s, sb);
260 else if (s is VectorConstant) 278 else if (s is VectorConstant)
261 retstr += GenerateVectorConstant((VectorConstant) s); 279 GenerateVectorConstant((VectorConstant) s, sb);
262 else if (s is RotationConstant) 280 else if (s is RotationConstant)
263 retstr += GenerateRotationConstant((RotationConstant) s); 281 GenerateRotationConstant((RotationConstant) s, sb);
264 else if (s is ListConstant) 282 else if (s is ListConstant)
265 retstr += GenerateListConstant((ListConstant) s); 283 GenerateListConstant((ListConstant) s, sb);
266 else if (s is Constant) 284 else if (s is Constant)
267 retstr += GenerateConstant((Constant) s); 285 GenerateConstant((Constant) s, sb);
268 else if (s is IdentDotExpression) 286 else if (s is IdentDotExpression)
269 retstr += Generate(CheckName(((IdentDotExpression) s).Name) + "." + ((IdentDotExpression) s).Member, s); 287 Generate(CheckName(((IdentDotExpression) s).Name) + "." + ((IdentDotExpression) s).Member, s, sb);
270 else if (s is IdentExpression) 288 else if (s is IdentExpression)
271 retstr += GenerateIdentifier(((IdentExpression) s).Name, s); 289 GenerateIdentifier(((IdentExpression) s).Name, s, sb);
272 else if (s is IDENT) 290 else if (s is IDENT)
273 retstr += Generate(CheckName(((TOKEN) s).yytext), s); 291 Generate(CheckName(((TOKEN) s).yytext), s, sb);
274 else 292 else
275 { 293 {
276 foreach (SYMBOL kid in s.kids) 294 foreach (SYMBOL kid in s.kids)
277 retstr += GenerateNode(s, kid); 295 GenerateNodeToSB(s, kid,sb);
278 } 296 }
279 297
280 return retstr; 298 return;
281 } 299 }
282 300
283 /// <summary> 301 /// <summary>
@@ -285,10 +303,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
285 /// </summary> 303 /// </summary>
286 /// <param name="gf">The GlobalFunctionDefinition node.</param> 304 /// <param name="gf">The GlobalFunctionDefinition node.</param>
287 /// <returns>String containing C# code for GlobalFunctionDefinition gf.</returns> 305 /// <returns>String containing C# code for GlobalFunctionDefinition gf.</returns>
288 private string GenerateGlobalFunctionDefinition(GlobalFunctionDefinition gf) 306 private void GenerateGlobalFunctionDefinition(GlobalFunctionDefinition gf, StringBuilder sb)
289 { 307 {
290 string retstr = String.Empty;
291
292 // we need to separate the argument declaration list from other kids 308 // we need to separate the argument declaration list from other kids
293 List<SYMBOL> argumentDeclarationListKids = new List<SYMBOL>(); 309 List<SYMBOL> argumentDeclarationListKids = new List<SYMBOL>();
294 List<SYMBOL> remainingKids = new List<SYMBOL>(); 310 List<SYMBOL> remainingKids = new List<SYMBOL>();
@@ -299,18 +315,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
299 else 315 else
300 remainingKids.Add(kid); 316 remainingKids.Add(kid);
301 317
302 retstr += GenerateIndented(String.Format("{0} {1}(", gf.ReturnType, CheckName(gf.Name)), gf); 318 GenerateIndented(String.Format("{0} {1}(", gf.ReturnType, CheckName(gf.Name)), gf, sb);
303 319
304 // print the state arguments, if any 320 // print the state arguments, if any
305 foreach (SYMBOL kid in argumentDeclarationListKids) 321 foreach (SYMBOL kid in argumentDeclarationListKids)
306 retstr += GenerateArgumentDeclarationList((ArgumentDeclarationList) kid); 322 GenerateArgumentDeclarationList((ArgumentDeclarationList) kid, sb);
307 323
308 retstr += GenerateLine(")"); 324 GenerateLine(")", sb);
309 325
310 foreach (SYMBOL kid in remainingKids) 326 foreach (SYMBOL kid in remainingKids)
311 retstr += GenerateNode(gf, kid); 327 GenerateNodeToSB(gf, kid,sb);
312
313 return retstr;
314 } 328 }
315 329
316 /// <summary> 330 /// <summary>
@@ -318,18 +332,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
318 /// </summary> 332 /// </summary>
319 /// <param name="gv">The GlobalVariableDeclaration node.</param> 333 /// <param name="gv">The GlobalVariableDeclaration node.</param>
320 /// <returns>String containing C# code for GlobalVariableDeclaration gv.</returns> 334 /// <returns>String containing C# code for GlobalVariableDeclaration gv.</returns>
321 private string GenerateGlobalVariableDeclaration(GlobalVariableDeclaration gv) 335 private void GenerateGlobalVariableDeclaration(GlobalVariableDeclaration gv, StringBuilder sb)
322 { 336 {
323 string retstr = String.Empty;
324
325 foreach (SYMBOL s in gv.kids) 337 foreach (SYMBOL s in gv.kids)
326 { 338 {
327 retstr += Indent(); 339 Indent(sb);
328 retstr += GenerateNode(gv, s); 340 GenerateNodeToSB(gv, s ,sb);
329 retstr += GenerateLine(";"); 341 GenerateLine(";", sb);
330 } 342 }
331
332 return retstr;
333 } 343 }
334 344
335 /// <summary> 345 /// <summary>
@@ -337,15 +347,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
337 /// </summary> 347 /// </summary>
338 /// <param name="s">The State node.</param> 348 /// <param name="s">The State node.</param>
339 /// <returns>String containing C# code for State s.</returns> 349 /// <returns>String containing C# code for State s.</returns>
340 private string GenerateState(State s) 350 private void GenerateState(State s, StringBuilder sb)
341 { 351 {
342 string retstr = String.Empty;
343
344 foreach (SYMBOL kid in s.kids) 352 foreach (SYMBOL kid in s.kids)
345 if (kid is StateEvent) 353 if (kid is StateEvent)
346 retstr += GenerateStateEvent((StateEvent) kid, s.Name); 354 GenerateStateEvent((StateEvent) kid, s.Name, sb);
347
348 return retstr;
349 } 355 }
350 356
351 /// <summary> 357 /// <summary>
@@ -354,10 +360,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
354 /// <param name="se">The StateEvent node.</param> 360 /// <param name="se">The StateEvent node.</param>
355 /// <param name="parentStateName">The name of the parent state.</param> 361 /// <param name="parentStateName">The name of the parent state.</param>
356 /// <returns>String containing C# code for StateEvent se.</returns> 362 /// <returns>String containing C# code for StateEvent se.</returns>
357 private string GenerateStateEvent(StateEvent se, string parentStateName) 363 private void GenerateStateEvent(StateEvent se, string parentStateName, StringBuilder sb)
358 { 364 {
359 string retstr = String.Empty;
360
361 // we need to separate the argument declaration list from other kids 365 // we need to separate the argument declaration list from other kids
362 List<SYMBOL> argumentDeclarationListKids = new List<SYMBOL>(); 366 List<SYMBOL> argumentDeclarationListKids = new List<SYMBOL>();
363 List<SYMBOL> remainingKids = new List<SYMBOL>(); 367 List<SYMBOL> remainingKids = new List<SYMBOL>();
@@ -369,18 +373,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
369 remainingKids.Add(kid); 373 remainingKids.Add(kid);
370 374
371 // "state" (function) declaration 375 // "state" (function) declaration
372 retstr += GenerateIndented(String.Format("public void {0}_event_{1}(", parentStateName, se.Name), se); 376 GenerateIndented(String.Format("public void {0}_event_{1}(", parentStateName, se.Name), se , sb);
373 377
374 // print the state arguments, if any 378 // print the state arguments, if any
375 foreach (SYMBOL kid in argumentDeclarationListKids) 379 foreach (SYMBOL kid in argumentDeclarationListKids)
376 retstr += GenerateArgumentDeclarationList((ArgumentDeclarationList) kid); 380 GenerateArgumentDeclarationList((ArgumentDeclarationList) kid, sb);
377 381
378 retstr += GenerateLine(")"); 382 GenerateLine(")", sb);
379 383
380 foreach (SYMBOL kid in remainingKids) 384 foreach (SYMBOL kid in remainingKids)
381 retstr += GenerateNode(se, kid); 385 GenerateNodeToSB(se, kid, sb);
382
383 return retstr;
384 } 386 }
385 387
386 /// <summary> 388 /// <summary>
@@ -388,20 +390,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
388 /// </summary> 390 /// </summary>
389 /// <param name="adl">The ArgumentDeclarationList node.</param> 391 /// <param name="adl">The ArgumentDeclarationList node.</param>
390 /// <returns>String containing C# code for ArgumentDeclarationList adl.</returns> 392 /// <returns>String containing C# code for ArgumentDeclarationList adl.</returns>
391 private string GenerateArgumentDeclarationList(ArgumentDeclarationList adl) 393 private void GenerateArgumentDeclarationList(ArgumentDeclarationList adl, StringBuilder sb)
392 { 394 {
393 string retstr = String.Empty;
394
395 int comma = adl.kids.Count - 1; // tells us whether to print a comma 395 int comma = adl.kids.Count - 1; // tells us whether to print a comma
396 396
397 foreach (Declaration d in adl.kids) 397 foreach (Declaration d in adl.kids)
398 { 398 {
399 retstr += Generate(String.Format("{0} {1}", d.Datatype, CheckName(d.Id)), d); 399 Generate(String.Format("{0} {1}", d.Datatype, CheckName(d.Id)), d, sb);
400 if (0 < comma--) 400 if (0 < comma--)
401 retstr += Generate(", "); 401 Generate(", ", sb);
402 } 402 }
403
404 return retstr;
405 } 403 }
406 404
407 /// <summary> 405 /// <summary>
@@ -409,20 +407,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
409 /// </summary> 407 /// </summary>
410 /// <param name="al">The ArgumentList node.</param> 408 /// <param name="al">The ArgumentList node.</param>
411 /// <returns>String containing C# code for ArgumentList al.</returns> 409 /// <returns>String containing C# code for ArgumentList al.</returns>
412 private string GenerateArgumentList(ArgumentList al) 410 private void GenerateArgumentList(ArgumentList al, StringBuilder sb)
413 { 411 {
414 string retstr = String.Empty;
415
416 int comma = al.kids.Count - 1; // tells us whether to print a comma 412 int comma = al.kids.Count - 1; // tells us whether to print a comma
417 413
418 foreach (SYMBOL s in al.kids) 414 foreach (SYMBOL s in al.kids)
419 { 415 {
420 retstr += GenerateNode(al, s); 416 GenerateNodeToSB(al, s, sb);
421 if (0 < comma--) 417 if (0 < comma--)
422 retstr += Generate(", "); 418 Generate(", ", sb);
423 } 419 }
424
425 return retstr;
426 } 420 }
427 421
428 /// <summary> 422 /// <summary>
@@ -430,33 +424,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
430 /// </summary> 424 /// </summary>
431 /// <param name="cs">The CompoundStatement node.</param> 425 /// <param name="cs">The CompoundStatement node.</param>
432 /// <returns>String containing C# code for CompoundStatement cs.</returns> 426 /// <returns>String containing C# code for CompoundStatement cs.</returns>
433 private string GenerateCompoundStatement(SYMBOL previousSymbol, CompoundStatement cs) 427 private void GenerateCompoundStatement(SYMBOL previousSymbol, CompoundStatement cs, StringBuilder sb)
434 { 428 {
435 string retstr = String.Empty;
436
437 // opening brace 429 // opening brace
438 retstr += GenerateIndentedLine("{"); 430 GenerateIndentedLine("{", sb);
439 m_braceCount++; 431 m_braceCount++;
440 432
441 if (m_insertCoopTerminationChecks) 433 if (m_insertCoopTerminationChecks)
442 { 434 {
443 // We have to check in event functions as well because the user can manually call these. 435 // We have to check in event functions as well because the user can manually call these.
444 if (previousSymbol is GlobalFunctionDefinition 436 if (previousSymbol is GlobalFunctionDefinition
445 || previousSymbol is WhileStatement 437 || previousSymbol is WhileStatement
446 || previousSymbol is DoWhileStatement 438 || previousSymbol is DoWhileStatement
447 || previousSymbol is ForLoop 439 || previousSymbol is ForLoop
448 || previousSymbol is StateEvent) 440 || previousSymbol is StateEvent)
449 retstr += GenerateIndentedLine(m_coopTerminationCheck); 441 GenerateIndentedLine(m_coopTerminationCheck, sb);
450 } 442 }
451 443
452 foreach (SYMBOL kid in cs.kids) 444 foreach (SYMBOL kid in cs.kids)
453 retstr += GenerateNode(cs, kid); 445 GenerateNodeToSB(cs, kid, sb);
454 446
455 // closing brace 447 // closing brace
456 m_braceCount--; 448 m_braceCount--;
457 retstr += GenerateIndentedLine("}"); 449 GenerateIndentedLine("}", sb);
458
459 return retstr;
460 } 450 }
461 451
462 /// <summary> 452 /// <summary>
@@ -464,9 +454,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
464 /// </summary> 454 /// </summary>
465 /// <param name="d">The Declaration node.</param> 455 /// <param name="d">The Declaration node.</param>
466 /// <returns>String containing C# code for Declaration d.</returns> 456 /// <returns>String containing C# code for Declaration d.</returns>
467 private string GenerateDeclaration(Declaration d) 457 private void GenerateDeclaration(Declaration d, StringBuilder sb)
468 { 458 {
469 return Generate(String.Format("{0} {1}", d.Datatype, CheckName(d.Id)), d); 459 Generate(String.Format("{0} {1}", d.Datatype, CheckName(d.Id)), d, sb);
470 } 460 }
471 461
472 /// <summary> 462 /// <summary>
@@ -474,7 +464,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
474 /// </summary> 464 /// </summary>
475 /// <param name="s">The Statement node.</param> 465 /// <param name="s">The Statement node.</param>
476 /// <returns>String containing C# code for Statement s.</returns> 466 /// <returns>String containing C# code for Statement s.</returns>
477 private string GenerateStatement(SYMBOL previousSymbol, Statement s) 467 private void GenerateStatement(SYMBOL previousSymbol, Statement s, StringBuilder sb)
478 { 468 {
479 string retstr = String.Empty; 469 string retstr = String.Empty;
480 bool printSemicolon = true; 470 bool printSemicolon = true;
@@ -484,20 +474,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
484 { 474 {
485 // A non-braced single line do while structure cannot contain multiple statements. 475 // A non-braced single line do while structure cannot contain multiple statements.
486 // So to insert the termination check we change this to a braced control structure instead. 476 // So to insert the termination check we change this to a braced control structure instead.
487 if (previousSymbol is WhileStatement 477 if (previousSymbol is WhileStatement
488 || previousSymbol is DoWhileStatement 478 || previousSymbol is DoWhileStatement
489 || previousSymbol is ForLoop) 479 || previousSymbol is ForLoop)
490 { 480 {
491 transformToBlock = true; 481 transformToBlock = true;
492 482
493 // FIXME: This will be wrongly indented because the previous for/while/dowhile will have already indented. 483 // FIXME: This will be wrongly indented because the previous for/while/dowhile will have already indented.
494 retstr += GenerateIndentedLine("{"); 484 GenerateIndentedLine("{", sb);
495 485
496 retstr += GenerateIndentedLine(m_coopTerminationCheck); 486 GenerateIndentedLine(m_coopTerminationCheck, sb);
497 } 487 }
498 } 488 }
499 489
500 retstr += Indent(); 490 Indent(sb);
501 491
502 if (0 < s.kids.Count) 492 if (0 < s.kids.Count)
503 { 493 {
@@ -508,19 +498,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
508 // (MONO) error. 498 // (MONO) error.
509 if (!(s.kids.Top is IdentExpression && 1 == s.kids.Count)) 499 if (!(s.kids.Top is IdentExpression && 1 == s.kids.Count))
510 foreach (SYMBOL kid in s.kids) 500 foreach (SYMBOL kid in s.kids)
511 retstr += GenerateNode(s, kid); 501 GenerateNodeToSB(s, kid, sb);
512 } 502 }
513 503
514 if (printSemicolon) 504 if (printSemicolon)
515 retstr += GenerateLine(";"); 505 GenerateLine(";", sb);
516 506
517 if (transformToBlock) 507 if (transformToBlock)
518 { 508 {
519 // FIXME: This will be wrongly indented because the for/while/dowhile is currently handling the unindent 509 // FIXME: This will be wrongly indented because the for/while/dowhile is currently handling the unindent
520 retstr += GenerateIndentedLine("}"); 510 GenerateIndentedLine("}", sb);
521 } 511 }
522
523 return retstr;
524 } 512 }
525 513
526 /// <summary> 514 /// <summary>
@@ -528,25 +516,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
528 /// </summary> 516 /// </summary>
529 /// <param name="a">The Assignment node.</param> 517 /// <param name="a">The Assignment node.</param>
530 /// <returns>String containing C# code for Assignment a.</returns> 518 /// <returns>String containing C# code for Assignment a.</returns>
531 private string GenerateAssignment(Assignment a) 519 private void GenerateAssignment(Assignment a, StringBuilder sb)
532 { 520 {
533 string retstr = String.Empty;
534
535 List<string> identifiers = new List<string>(); 521 List<string> identifiers = new List<string>();
536 checkForMultipleAssignments(identifiers, a); 522 checkForMultipleAssignments(identifiers, a);
537 523
538 retstr += GenerateNode(a, (SYMBOL) a.kids.Pop()); 524 GenerateNodeToSB(a, (SYMBOL) a.kids.Pop(), sb);
539 retstr += Generate(String.Format(" {0} ", a.AssignmentType), a); 525 Generate(String.Format(" {0} ", a.AssignmentType), a, sb);
540 foreach (SYMBOL kid in a.kids) 526 foreach (SYMBOL kid in a.kids)
541 retstr += GenerateNode(a, kid); 527 GenerateNodeToSB(a, kid, sb);
542
543 return retstr;
544 } 528 }
545 529
546 // This code checks for LSL of the following forms, and generates a 530 // This code checks for LSL of the following forms, and generates a
547 // warning if it finds them. 531 // warning if it finds them.
548 // 532 //
549 // list l = [ "foo" ]; 533 // list l = [ "foo" ];
550 // l = (l=[]) + l + ["bar"]; 534 // l = (l=[]) + l + ["bar"];
551 // (produces l=["foo","bar"] in SL but l=["bar"] in OS) 535 // (produces l=["foo","bar"] in SL but l=["bar"] in OS)
552 // 536 //
@@ -604,16 +588,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
604 /// </summary> 588 /// </summary>
605 /// <param name="rs">The ReturnStatement node.</param> 589 /// <param name="rs">The ReturnStatement node.</param>
606 /// <returns>String containing C# code for ReturnStatement rs.</returns> 590 /// <returns>String containing C# code for ReturnStatement rs.</returns>
607 private string GenerateReturnStatement(ReturnStatement rs) 591 private void GenerateReturnStatement(ReturnStatement rs, StringBuilder sb)
608 { 592 {
609 string retstr = String.Empty; 593 Generate("return ", rs, sb);
610
611 retstr += Generate("return ", rs);
612 594
613 foreach (SYMBOL kid in rs.kids) 595 foreach (SYMBOL kid in rs.kids)
614 retstr += GenerateNode(rs, kid); 596 GenerateNodeToSB(rs, kid, sb);
615
616 return retstr;
617 } 597 }
618 598
619 /// <summary> 599 /// <summary>
@@ -621,7 +601,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
621 /// </summary> 601 /// </summary>
622 /// <param name="jl">The JumpLabel node.</param> 602 /// <param name="jl">The JumpLabel node.</param>
623 /// <returns>String containing C# code for JumpLabel jl.</returns> 603 /// <returns>String containing C# code for JumpLabel jl.</returns>
624 private string GenerateJumpLabel(JumpLabel jl) 604 private void GenerateJumpLabel(JumpLabel jl, StringBuilder sb)
625 { 605 {
626 string labelStatement; 606 string labelStatement;
627 607
@@ -630,7 +610,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
630 else 610 else
631 labelStatement = "NoOp();"; 611 labelStatement = "NoOp();";
632 612
633 return GenerateLine(String.Format("{0}: {1}", CheckName(jl.LabelName), labelStatement), jl); 613 GenerateLine(String.Format("{0}: {1}", CheckName(jl.LabelName), labelStatement), jl, sb);
634 } 614 }
635 615
636 /// <summary> 616 /// <summary>
@@ -638,9 +618,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
638 /// </summary> 618 /// </summary>
639 /// <param name="js">The JumpStatement node.</param> 619 /// <param name="js">The JumpStatement node.</param>
640 /// <returns>String containing C# code for JumpStatement js.</returns> 620 /// <returns>String containing C# code for JumpStatement js.</returns>
641 private string GenerateJumpStatement(JumpStatement js) 621 private void GenerateJumpStatement(JumpStatement js, StringBuilder sb)
642 { 622 {
643 return Generate(String.Format("goto {0}", CheckName(js.TargetName)), js); 623 Generate(String.Format("goto {0}", CheckName(js.TargetName)), js, sb);
644 } 624 }
645 625
646 /// <summary> 626 /// <summary>
@@ -648,32 +628,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
648 /// </summary> 628 /// </summary>
649 /// <param name="ifs">The IfStatement node.</param> 629 /// <param name="ifs">The IfStatement node.</param>
650 /// <returns>String containing C# code for IfStatement ifs.</returns> 630 /// <returns>String containing C# code for IfStatement ifs.</returns>
651 private string GenerateIfStatement(IfStatement ifs) 631 private void GenerateIfStatement(IfStatement ifs, StringBuilder sb)
652 { 632 {
653 string retstr = String.Empty; 633 GenerateIndented("if (", ifs, sb);
654 634 GenerateNodeToSB(ifs, (SYMBOL) ifs.kids.Pop(), sb);
655 retstr += GenerateIndented("if (", ifs); 635 GenerateLine(")", sb);
656 retstr += GenerateNode(ifs, (SYMBOL) ifs.kids.Pop());
657 retstr += GenerateLine(")");
658 636
659 // CompoundStatement handles indentation itself but we need to do it 637 // CompoundStatement handles indentation itself but we need to do it
660 // otherwise. 638 // otherwise.
661 bool indentHere = ifs.kids.Top is Statement; 639 bool indentHere = ifs.kids.Top is Statement;
662 if (indentHere) m_braceCount++; 640 if (indentHere) m_braceCount++;
663 retstr += GenerateNode(ifs, (SYMBOL) ifs.kids.Pop()); 641 GenerateNodeToSB(ifs, (SYMBOL) ifs.kids.Pop(), sb);
664 if (indentHere) m_braceCount--; 642 if (indentHere) m_braceCount--;
665 643
666 if (0 < ifs.kids.Count) // do it again for an else 644 if (0 < ifs.kids.Count) // do it again for an else
667 { 645 {
668 retstr += GenerateIndentedLine("else", ifs); 646 GenerateIndentedLine("else", ifs, sb);
669 647
670 indentHere = ifs.kids.Top is Statement; 648 indentHere = ifs.kids.Top is Statement;
671 if (indentHere) m_braceCount++; 649 if (indentHere) m_braceCount++;
672 retstr += GenerateNode(ifs, (SYMBOL) ifs.kids.Pop()); 650 GenerateNodeToSB(ifs, (SYMBOL) ifs.kids.Pop(), sb);
673 if (indentHere) m_braceCount--; 651 if (indentHere) m_braceCount--;
674 } 652 }
675
676 return retstr;
677 } 653 }
678 654
679 /// <summary> 655 /// <summary>
@@ -681,9 +657,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
681 /// </summary> 657 /// </summary>
682 /// <param name="sc">The StateChange node.</param> 658 /// <param name="sc">The StateChange node.</param>
683 /// <returns>String containing C# code for StateChange sc.</returns> 659 /// <returns>String containing C# code for StateChange sc.</returns>
684 private string GenerateStateChange(StateChange sc) 660 private void GenerateStateChange(StateChange sc, StringBuilder sb)
685 { 661 {
686 return Generate(String.Format("state(\"{0}\")", sc.NewState), sc); 662 Generate(String.Format("state(\"{0}\")", sc.NewState), sc, sb);
687 } 663 }
688 664
689 /// <summary> 665 /// <summary>
@@ -691,22 +667,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
691 /// </summary> 667 /// </summary>
692 /// <param name="ws">The WhileStatement node.</param> 668 /// <param name="ws">The WhileStatement node.</param>
693 /// <returns>String containing C# code for WhileStatement ws.</returns> 669 /// <returns>String containing C# code for WhileStatement ws.</returns>
694 private string GenerateWhileStatement(WhileStatement ws) 670 private void GenerateWhileStatement(WhileStatement ws, StringBuilder sb)
695 { 671 {
696 string retstr = String.Empty; 672 GenerateIndented("while (", ws, sb);
697 673 GenerateNodeToSB(ws, (SYMBOL) ws.kids.Pop(), sb);
698 retstr += GenerateIndented("while (", ws); 674 GenerateLine(")", sb);
699 retstr += GenerateNode(ws, (SYMBOL) ws.kids.Pop());
700 retstr += GenerateLine(")");
701 675
702 // CompoundStatement handles indentation itself but we need to do it 676 // CompoundStatement handles indentation itself but we need to do it
703 // otherwise. 677 // otherwise.
704 bool indentHere = ws.kids.Top is Statement; 678 bool indentHere = ws.kids.Top is Statement;
705 if (indentHere) m_braceCount++; 679 if (indentHere) m_braceCount++;
706 retstr += GenerateNode(ws, (SYMBOL) ws.kids.Pop()); 680 GenerateNodeToSB(ws, (SYMBOL) ws.kids.Pop(), sb);
707 if (indentHere) m_braceCount--; 681 if (indentHere) m_braceCount--;
708
709 return retstr;
710 } 682 }
711 683
712 /// <summary> 684 /// <summary>
@@ -714,24 +686,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
714 /// </summary> 686 /// </summary>
715 /// <param name="dws">The DoWhileStatement node.</param> 687 /// <param name="dws">The DoWhileStatement node.</param>
716 /// <returns>String containing C# code for DoWhileStatement dws.</returns> 688 /// <returns>String containing C# code for DoWhileStatement dws.</returns>
717 private string GenerateDoWhileStatement(DoWhileStatement dws) 689 private void GenerateDoWhileStatement(DoWhileStatement dws, StringBuilder sb)
718 { 690 {
719 string retstr = String.Empty; 691 GenerateIndentedLine("do", dws, sb);
720
721 retstr += GenerateIndentedLine("do", dws);
722 692
723 // CompoundStatement handles indentation itself but we need to do it 693 // CompoundStatement handles indentation itself but we need to do it
724 // otherwise. 694 // otherwise.
725 bool indentHere = dws.kids.Top is Statement; 695 bool indentHere = dws.kids.Top is Statement;
726 if (indentHere) m_braceCount++; 696 if (indentHere) m_braceCount++;
727 retstr += GenerateNode(dws, (SYMBOL) dws.kids.Pop()); 697 GenerateNodeToSB(dws, (SYMBOL) dws.kids.Pop(), sb);
728 if (indentHere) m_braceCount--; 698 if (indentHere) m_braceCount--;
729 699
730 retstr += GenerateIndented("while (", dws); 700 GenerateIndented("while (", dws ,sb);
731 retstr += GenerateNode(dws, (SYMBOL) dws.kids.Pop()); 701 GenerateNodeToSB(dws, (SYMBOL) dws.kids.Pop(), sb);
732 retstr += GenerateLine(");"); 702 GenerateLine(");", sb);
733
734 return retstr;
735 } 703 }
736 704
737 /// <summary> 705 /// <summary>
@@ -739,11 +707,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
739 /// </summary> 707 /// </summary>
740 /// <param name="fl">The ForLoop node.</param> 708 /// <param name="fl">The ForLoop node.</param>
741 /// <returns>String containing C# code for ForLoop fl.</returns> 709 /// <returns>String containing C# code for ForLoop fl.</returns>
742 private string GenerateForLoop(ForLoop fl) 710 private void GenerateForLoop(ForLoop fl, StringBuilder sb)
743 { 711 {
744 string retstr = String.Empty; 712 GenerateIndented("for (", fl, sb);
745
746 retstr += GenerateIndented("for (", fl);
747 713
748 // It's possible that we don't have an assignment, in which case 714 // It's possible that we don't have an assignment, in which case
749 // the child will be null and we only print the semicolon. 715 // the child will be null and we only print the semicolon.
@@ -752,26 +718,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
752 ForLoopStatement s = (ForLoopStatement) fl.kids.Pop(); 718 ForLoopStatement s = (ForLoopStatement) fl.kids.Pop();
753 if (null != s) 719 if (null != s)
754 { 720 {
755 retstr += GenerateForLoopStatement(s); 721 GenerateForLoopStatement(s, sb);
756 } 722 }
757 retstr += Generate("; "); 723 Generate("; ", sb);
758 // for (x = 0; x < 10; x++) 724 // for (x = 0; x < 10; x++)
759 // ^^^^^^ 725 // ^^^^^^
760 retstr += GenerateNode(fl, (SYMBOL) fl.kids.Pop()); 726 GenerateNodeToSB(fl, (SYMBOL) fl.kids.Pop(), sb);
761 retstr += Generate("; "); 727 Generate("; ", sb);
762 // for (x = 0; x < 10; x++) 728 // for (x = 0; x < 10; x++)
763 // ^^^ 729 // ^^^
764 retstr += GenerateForLoopStatement((ForLoopStatement) fl.kids.Pop()); 730 GenerateForLoopStatement((ForLoopStatement) fl.kids.Pop(), sb);
765 retstr += GenerateLine(")"); 731 GenerateLine(")", sb);
766 732
767 // CompoundStatement handles indentation itself but we need to do it 733 // CompoundStatement handles indentation itself but we need to do it
768 // otherwise. 734 // otherwise.
769 bool indentHere = fl.kids.Top is Statement; 735 bool indentHere = fl.kids.Top is Statement;
770 if (indentHere) m_braceCount++; 736 if (indentHere) m_braceCount++;
771 retstr += GenerateNode(fl, (SYMBOL) fl.kids.Pop()); 737 GenerateNodeToSB(fl, (SYMBOL) fl.kids.Pop(), sb);
772 if (indentHere) m_braceCount--; 738 if (indentHere) m_braceCount--;
773
774 return retstr;
775 } 739 }
776 740
777 /// <summary> 741 /// <summary>
@@ -779,10 +743,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
779 /// </summary> 743 /// </summary>
780 /// <param name="fls">The ForLoopStatement node.</param> 744 /// <param name="fls">The ForLoopStatement node.</param>
781 /// <returns>String containing C# code for ForLoopStatement fls.</returns> 745 /// <returns>String containing C# code for ForLoopStatement fls.</returns>
782 private string GenerateForLoopStatement(ForLoopStatement fls) 746 private void GenerateForLoopStatement(ForLoopStatement fls, StringBuilder sb)
783 { 747 {
784 string retstr = String.Empty;
785
786 int comma = fls.kids.Count - 1; // tells us whether to print a comma 748 int comma = fls.kids.Count - 1; // tells us whether to print a comma
787 749
788 // It's possible that all we have is an empty Ident, for example: 750 // It's possible that all we have is an empty Ident, for example:
@@ -791,12 +753,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
791 // 753 //
792 // Which is illegal in C# (MONO). We'll skip it. 754 // Which is illegal in C# (MONO). We'll skip it.
793 if (fls.kids.Top is IdentExpression && 1 == fls.kids.Count) 755 if (fls.kids.Top is IdentExpression && 1 == fls.kids.Count)
794 return retstr; 756 return;
795 757
796 for (int i = 0; i < fls.kids.Count; i++) 758 for (int i = 0; i < fls.kids.Count; i++)
797 { 759 {
798 SYMBOL s = (SYMBOL)fls.kids[i]; 760 SYMBOL s = (SYMBOL)fls.kids[i];
799 761
800 // Statements surrounded by parentheses in for loops 762 // Statements surrounded by parentheses in for loops
801 // 763 //
802 // e.g. for ((i = 0), (j = 7); (i < 10); (++i)) 764 // e.g. for ((i = 0), (j = 7); (i < 10); (++i))
@@ -812,13 +774,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
812 // like it would be considerably more complicated to handle). 774 // like it would be considerably more complicated to handle).
813 while (s is ParenthesisExpression) 775 while (s is ParenthesisExpression)
814 s = (SYMBOL)s.kids.Pop(); 776 s = (SYMBOL)s.kids.Pop();
815 777
816 retstr += GenerateNode(fls, s); 778 GenerateNodeToSB(fls, s, sb);
817 if (0 < comma--) 779 if (0 < comma--)
818 retstr += Generate(", "); 780 Generate(", ", sb);
819 } 781 }
820
821 return retstr;
822 } 782 }
823 783
824 /// <summary> 784 /// <summary>
@@ -826,31 +786,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
826 /// </summary> 786 /// </summary>
827 /// <param name="be">The BinaryExpression node.</param> 787 /// <param name="be">The BinaryExpression node.</param>
828 /// <returns>String containing C# code for BinaryExpression be.</returns> 788 /// <returns>String containing C# code for BinaryExpression be.</returns>
829 private string GenerateBinaryExpression(BinaryExpression be) 789 private void GenerateBinaryExpression(BinaryExpression be, StringBuilder sb)
830 { 790 {
831 string retstr = String.Empty;
832
833 if (be.ExpressionSymbol.Equals("&&") || be.ExpressionSymbol.Equals("||")) 791 if (be.ExpressionSymbol.Equals("&&") || be.ExpressionSymbol.Equals("||"))
834 { 792 {
835 // special case handling for logical and/or, see Mantis 3174 793 // special case handling for logical and/or, see Mantis 3174
836 retstr += "((bool)("; 794 sb.Append("((bool)(");
837 retstr += GenerateNode(be, (SYMBOL)be.kids.Pop()); 795 GenerateNodeToSB(be, (SYMBOL)be.kids.Pop(), sb);
838 retstr += "))"; 796 sb.Append("))");
839 retstr += Generate(String.Format(" {0} ", be.ExpressionSymbol.Substring(0,1)), be); 797 Generate(String.Format(" {0} ", be.ExpressionSymbol.Substring(0,1)), be, sb);
840 retstr += "((bool)("; 798 sb.Append("((bool)(");
841 foreach (SYMBOL kid in be.kids) 799 foreach (SYMBOL kid in be.kids)
842 retstr += GenerateNode(be, kid); 800 GenerateNodeToSB(be, kid, sb);
843 retstr += "))"; 801 sb.Append("))");
844 } 802 }
845 else 803 else
846 { 804 {
847 retstr += GenerateNode(be, (SYMBOL)be.kids.Pop()); 805 GenerateNodeToSB(be, (SYMBOL)be.kids.Pop(), sb);
848 retstr += Generate(String.Format(" {0} ", be.ExpressionSymbol), be); 806 Generate(String.Format(" {0} ", be.ExpressionSymbol), be, sb);
849 foreach (SYMBOL kid in be.kids) 807 foreach (SYMBOL kid in be.kids)
850 retstr += GenerateNode(be, kid); 808 GenerateNodeToSB(be, kid, sb);
851 } 809 }
852
853 return retstr;
854 } 810 }
855 811
856 /// <summary> 812 /// <summary>
@@ -858,14 +814,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
858 /// </summary> 814 /// </summary>
859 /// <param name="ue">The UnaryExpression node.</param> 815 /// <param name="ue">The UnaryExpression node.</param>
860 /// <returns>String containing C# code for UnaryExpression ue.</returns> 816 /// <returns>String containing C# code for UnaryExpression ue.</returns>
861 private string GenerateUnaryExpression(UnaryExpression ue) 817 private void GenerateUnaryExpression(UnaryExpression ue, StringBuilder sb)
862 { 818 {
863 string retstr = String.Empty; 819 Generate(ue.UnarySymbol, ue, sb);
864 820 GenerateNodeToSB(ue, (SYMBOL) ue.kids.Pop(), sb);
865 retstr += Generate(ue.UnarySymbol, ue);
866 retstr += GenerateNode(ue, (SYMBOL) ue.kids.Pop());
867
868 return retstr;
869 } 821 }
870 822
871 /// <summary> 823 /// <summary>
@@ -873,16 +825,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
873 /// </summary> 825 /// </summary>
874 /// <param name="pe">The ParenthesisExpression node.</param> 826 /// <param name="pe">The ParenthesisExpression node.</param>
875 /// <returns>String containing C# code for ParenthesisExpression pe.</returns> 827 /// <returns>String containing C# code for ParenthesisExpression pe.</returns>
876 private string GenerateParenthesisExpression(ParenthesisExpression pe) 828 private void GenerateParenthesisExpression(ParenthesisExpression pe, StringBuilder sb)
877 { 829 {
878 string retstr = String.Empty; 830 string retstr = String.Empty;
879 831
880 retstr += Generate("("); 832 Generate("(", sb);
881 foreach (SYMBOL kid in pe.kids) 833 foreach (SYMBOL kid in pe.kids)
882 retstr += GenerateNode(pe, kid); 834 GenerateNodeToSB(pe, kid, sb);
883 retstr += Generate(")"); 835 Generate(")", sb);
884
885 return retstr;
886 } 836 }
887 837
888 /// <summary> 838 /// <summary>
@@ -890,19 +840,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
890 /// </summary> 840 /// </summary>
891 /// <param name="ide">The IncrementDecrementExpression node.</param> 841 /// <param name="ide">The IncrementDecrementExpression node.</param>
892 /// <returns>String containing C# code for IncrementDecrementExpression ide.</returns> 842 /// <returns>String containing C# code for IncrementDecrementExpression ide.</returns>
893 private string GenerateIncrementDecrementExpression(IncrementDecrementExpression ide) 843 private void GenerateIncrementDecrementExpression(IncrementDecrementExpression ide, StringBuilder sb)
894 { 844 {
895 string retstr = String.Empty;
896
897 if (0 < ide.kids.Count) 845 if (0 < ide.kids.Count)
898 { 846 {
899 IdentDotExpression dot = (IdentDotExpression) ide.kids.Top; 847 IdentDotExpression dot = (IdentDotExpression) ide.kids.Top;
900 retstr += Generate(String.Format("{0}", ide.PostOperation ? CheckName(dot.Name) + "." + dot.Member + ide.Operation : ide.Operation + CheckName(dot.Name) + "." + dot.Member), ide); 848 Generate(String.Format("{0}", ide.PostOperation ? CheckName(dot.Name) + "." + dot.Member + ide.Operation : ide.Operation + CheckName(dot.Name) + "." + dot.Member), ide, sb);
901 } 849 }
902 else 850 else
903 retstr += Generate(String.Format("{0}", ide.PostOperation ? CheckName(ide.Name) + ide.Operation : ide.Operation + CheckName(ide.Name)), ide); 851 Generate(String.Format("{0}", ide.PostOperation ? CheckName(ide.Name) + ide.Operation : ide.Operation + CheckName(ide.Name)), ide, sb);
904
905 return retstr;
906 } 852 }
907 853
908 /// <summary> 854 /// <summary>
@@ -910,16 +856,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
910 /// </summary> 856 /// </summary>
911 /// <param name="te">The TypecastExpression node.</param> 857 /// <param name="te">The TypecastExpression node.</param>
912 /// <returns>String containing C# code for TypecastExpression te.</returns> 858 /// <returns>String containing C# code for TypecastExpression te.</returns>
913 private string GenerateTypecastExpression(TypecastExpression te) 859 private void GenerateTypecastExpression(TypecastExpression te, StringBuilder sb)
914 { 860 {
915 string retstr = String.Empty;
916
917 // we wrap all typecasted statements in parentheses 861 // we wrap all typecasted statements in parentheses
918 retstr += Generate(String.Format("({0}) (", te.TypecastType), te); 862 Generate(String.Format("({0}) (", te.TypecastType), te, sb);
919 retstr += GenerateNode(te, (SYMBOL) te.kids.Pop()); 863 GenerateNodeToSB(te, (SYMBOL) te.kids.Pop(), sb);
920 retstr += Generate(")"); 864 Generate(")", sb);
921
922 return retstr;
923 } 865 }
924 866
925 /// <summary> 867 /// <summary>
@@ -928,7 +870,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
928 /// <param name="id">The symbol name</param> 870 /// <param name="id">The symbol name</param>
929 /// <param name="s">The Symbol node.</param> 871 /// <param name="s">The Symbol node.</param>
930 /// <returns>String containing C# code for identifier reference.</returns> 872 /// <returns>String containing C# code for identifier reference.</returns>
931 private string GenerateIdentifier(string id, SYMBOL s) 873 private void GenerateIdentifier(string id, SYMBOL s, StringBuilder sb)
932 { 874 {
933 if (m_comms != null) 875 if (m_comms != null)
934 { 876 {
@@ -949,12 +891,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
949 else if (value is OpenMetaverse.Quaternion) 891 else if (value is OpenMetaverse.Quaternion)
950 retval = String.Format("new LSL_Types.Quaternion(\"{0}\")",((OpenMetaverse.Quaternion)value).ToString()); 892 retval = String.Format("new LSL_Types.Quaternion(\"{0}\")",((OpenMetaverse.Quaternion)value).ToString());
951 else retval = id; 893 else retval = id;
952 894
953 return Generate(retval, s); 895 Generate(retval, s, sb);
896 return;
954 } 897 }
955 } 898 }
956 899
957 return Generate(CheckName(id), s); 900 Generate(CheckName(id), s, sb);
901 return;
958 } 902 }
959 903
960 /// <summary> 904 /// <summary>
@@ -962,35 +906,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
962 /// </summary> 906 /// </summary>
963 /// <param name="fc">The FunctionCall node.</param> 907 /// <param name="fc">The FunctionCall node.</param>
964 /// <returns>String containing C# code for FunctionCall fc.</returns> 908 /// <returns>String containing C# code for FunctionCall fc.</returns>
965 private string GenerateFunctionCall(FunctionCall fc) 909 private void GenerateFunctionCall(FunctionCall fc, StringBuilder sb)
966 { 910 {
967 string retstr = String.Empty;
968
969 string modinvoke = null; 911 string modinvoke = null;
970 if (m_comms != null) 912 if (m_comms != null)
971 modinvoke = m_comms.LookupModInvocation(fc.Id); 913 modinvoke = m_comms.LookupModInvocation(fc.Id);
972 914
973 if (modinvoke != null) 915 if (modinvoke != null)
974 { 916 {
975 if (fc.kids[0] is ArgumentList) 917 if (fc.kids[0] is ArgumentList)
976 { 918 {
977 if ((fc.kids[0] as ArgumentList).kids.Count == 0) 919 if ((fc.kids[0] as ArgumentList).kids.Count == 0)
978 retstr += Generate(String.Format("{0}(\"{1}\"",modinvoke,fc.Id), fc); 920 Generate(String.Format("{0}(\"{1}\"",modinvoke,fc.Id), fc, sb);
979 else 921 else
980 retstr += Generate(String.Format("{0}(\"{1}\",",modinvoke,fc.Id), fc); 922 Generate(String.Format("{0}(\"{1}\",",modinvoke,fc.Id), fc, sb);
981 } 923 }
982 } 924 }
983 else 925 else
984 { 926 {
985 retstr += Generate(String.Format("{0}(", CheckName(fc.Id)), fc); 927 Generate(String.Format("{0}(", CheckName(fc.Id)), fc, sb);
986 } 928 }
987
988 foreach (SYMBOL kid in fc.kids)
989 retstr += GenerateNode(fc, kid);
990 929
991 retstr += Generate(")"); 930 foreach (SYMBOL kid in fc.kids)
931 GenerateNodeToSB(fc, kid, sb);
992 932
993 return retstr; 933 Generate(")", sb);
994 } 934 }
995 935
996 /// <summary> 936 /// <summary>
@@ -998,10 +938,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
998 /// </summary> 938 /// </summary>
999 /// <param name="c">The Constant node.</param> 939 /// <param name="c">The Constant node.</param>
1000 /// <returns>String containing C# code for Constant c.</returns> 940 /// <returns>String containing C# code for Constant c.</returns>
1001 private string GenerateConstant(Constant c) 941 private void GenerateConstant(Constant c, StringBuilder sb)
1002 { 942 {
1003 string retstr = String.Empty;
1004
1005 // Supprt LSL's weird acceptance of floats with no trailing digits 943 // Supprt LSL's weird acceptance of floats with no trailing digits
1006 // after the period. Turn float x = 10.; into float x = 10.0; 944 // after the period. Turn float x = 10.; into float x = 10.0;
1007 if ("LSL_Types.LSLFloat" == c.Type) 945 if ("LSL_Types.LSLFloat" == c.Type)
@@ -1020,9 +958,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
1020 c.Value = "new LSL_Types.LSLString(\""+c.Value+"\")"; 958 c.Value = "new LSL_Types.LSLString(\""+c.Value+"\")";
1021 } 959 }
1022 960
1023 retstr += Generate(c.Value, c); 961 Generate(c.Value, c, sb);
1024
1025 return retstr;
1026 } 962 }
1027 963
1028 /// <summary> 964 /// <summary>
@@ -1030,19 +966,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
1030 /// </summary> 966 /// </summary>
1031 /// <param name="vc">The VectorConstant node.</param> 967 /// <param name="vc">The VectorConstant node.</param>
1032 /// <returns>String containing C# code for VectorConstant vc.</returns> 968 /// <returns>String containing C# code for VectorConstant vc.</returns>
1033 private string GenerateVectorConstant(VectorConstant vc) 969 private void GenerateVectorConstant(VectorConstant vc, StringBuilder sb)
1034 { 970 {
1035 string retstr = String.Empty; 971 Generate(String.Format("new {0}(", vc.Type), vc, sb);
1036 972 GenerateNodeToSB(vc, (SYMBOL) vc.kids.Pop(), sb);
1037 retstr += Generate(String.Format("new {0}(", vc.Type), vc); 973 Generate(", ", sb);
1038 retstr += GenerateNode(vc, (SYMBOL) vc.kids.Pop()); 974 GenerateNodeToSB(vc, (SYMBOL) vc.kids.Pop(), sb);
1039 retstr += Generate(", "); 975 Generate(", ", sb);
1040 retstr += GenerateNode(vc, (SYMBOL) vc.kids.Pop()); 976 GenerateNodeToSB(vc, (SYMBOL) vc.kids.Pop(), sb);
1041 retstr += Generate(", "); 977 Generate(")", sb);
1042 retstr += GenerateNode(vc, (SYMBOL) vc.kids.Pop());
1043 retstr += Generate(")");
1044
1045 return retstr;
1046 } 978 }
1047 979
1048 /// <summary> 980 /// <summary>
@@ -1050,21 +982,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
1050 /// </summary> 982 /// </summary>
1051 /// <param name="rc">The RotationConstant node.</param> 983 /// <param name="rc">The RotationConstant node.</param>
1052 /// <returns>String containing C# code for RotationConstant rc.</returns> 984 /// <returns>String containing C# code for RotationConstant rc.</returns>
1053 private string GenerateRotationConstant(RotationConstant rc) 985 private void GenerateRotationConstant(RotationConstant rc, StringBuilder sb)
1054 { 986 {
1055 string retstr = String.Empty; 987 Generate(String.Format("new {0}(", rc.Type), rc, sb);
1056 988 GenerateNodeToSB(rc, (SYMBOL) rc.kids.Pop(), sb);
1057 retstr += Generate(String.Format("new {0}(", rc.Type), rc); 989 Generate(", ", sb);
1058 retstr += GenerateNode(rc, (SYMBOL) rc.kids.Pop()); 990 GenerateNodeToSB(rc, (SYMBOL) rc.kids.Pop(), sb);
1059 retstr += Generate(", "); 991 Generate(", ", sb);
1060 retstr += GenerateNode(rc, (SYMBOL) rc.kids.Pop()); 992 GenerateNodeToSB(rc, (SYMBOL) rc.kids.Pop(), sb);
1061 retstr += Generate(", "); 993 Generate(", ", sb);
1062 retstr += GenerateNode(rc, (SYMBOL) rc.kids.Pop()); 994 GenerateNodeToSB(rc, (SYMBOL) rc.kids.Pop(), sb);
1063 retstr += Generate(", "); 995 Generate(")", sb);
1064 retstr += GenerateNode(rc, (SYMBOL) rc.kids.Pop());
1065 retstr += Generate(")");
1066
1067 return retstr;
1068 } 996 }
1069 997
1070 /// <summary> 998 /// <summary>
@@ -1072,27 +1000,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
1072 /// </summary> 1000 /// </summary>
1073 /// <param name="lc">The ListConstant node.</param> 1001 /// <param name="lc">The ListConstant node.</param>
1074 /// <returns>String containing C# code for ListConstant lc.</returns> 1002 /// <returns>String containing C# code for ListConstant lc.</returns>
1075 private string GenerateListConstant(ListConstant lc) 1003 private void GenerateListConstant(ListConstant lc, StringBuilder sb)
1076 { 1004 {
1077 string retstr = String.Empty; 1005 Generate(String.Format("new {0}(", lc.Type), lc, sb);
1078
1079 retstr += Generate(String.Format("new {0}(", lc.Type), lc);
1080 1006
1081 foreach (SYMBOL kid in lc.kids) 1007 foreach (SYMBOL kid in lc.kids)
1082 retstr += GenerateNode(lc, kid); 1008 GenerateNodeToSB(lc, kid, sb);
1083
1084 retstr += Generate(")");
1085 1009
1086 return retstr; 1010 Generate(")", sb);
1087 } 1011 }
1088 1012
1089 /// <summary> 1013 /// <summary>
1090 /// Prints a newline. 1014 /// Prints a newline.
1091 /// </summary> 1015 /// </summary>
1092 /// <returns>A newline.</returns> 1016 /// <returns>A newline.</returns>
1093 private string GenerateLine() 1017 private void GenerateLine(StringBuilder sb)
1094 { 1018 {
1095 return GenerateLine(""); 1019 sb.Append("\n");
1020 m_CSharpLine++;
1021 m_CSharpCol = 1;
1096 } 1022 }
1097 1023
1098 /// <summary> 1024 /// <summary>
@@ -1100,9 +1026,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
1100 /// </summary> 1026 /// </summary>
1101 /// <param name="s">String of text to print.</param> 1027 /// <param name="s">String of text to print.</param>
1102 /// <returns>String s followed by newline.</returns> 1028 /// <returns>String s followed by newline.</returns>
1103 private string GenerateLine(string s) 1029 private void GenerateLine(string s, StringBuilder sb)
1104 { 1030 {
1105 return GenerateLine(s, null); 1031 sb.Append(s);
1032 sb.Append("\n");
1033 m_CSharpLine++;
1034 m_CSharpCol = 1;
1106 } 1035 }
1107 1036
1108 /// <summary> 1037 /// <summary>
@@ -1112,14 +1041,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
1112 /// <param name="sym">Symbol being generated to extract original line 1041 /// <param name="sym">Symbol being generated to extract original line
1113 /// number and column from.</param> 1042 /// number and column from.</param>
1114 /// <returns>String s followed by newline.</returns> 1043 /// <returns>String s followed by newline.</returns>
1115 private string GenerateLine(string s, SYMBOL sym) 1044 private void GenerateLine(string s, SYMBOL sym, StringBuilder sb)
1116 { 1045 {
1117 string retstr = Generate(s, sym) + "\n"; 1046 Generate(s, sym, sb);
1047 sb.Append("\n");
1118 1048
1119 m_CSharpLine++; 1049 m_CSharpLine++;
1120 m_CSharpCol = 1; 1050 m_CSharpCol = 1;
1121
1122 return retstr;
1123 } 1051 }
1124 1052
1125 /// <summary> 1053 /// <summary>
@@ -1127,9 +1055,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
1127 /// </summary> 1055 /// </summary>
1128 /// <param name="s">String of text to print.</param> 1056 /// <param name="s">String of text to print.</param>
1129 /// <returns>String s.</returns> 1057 /// <returns>String s.</returns>
1130 private string Generate(string s) 1058 private void Generate(string s, StringBuilder sb)
1131 { 1059 {
1132 return Generate(s, null); 1060 sb.Append(s);
1061 m_CSharpCol += s.Length;
1133 } 1062 }
1134 1063
1135 /// <summary> 1064 /// <summary>
@@ -1139,14 +1068,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
1139 /// <param name="sym">Symbol being generated to extract original line 1068 /// <param name="sym">Symbol being generated to extract original line
1140 /// number and column from.</param> 1069 /// number and column from.</param>
1141 /// <returns>String s.</returns> 1070 /// <returns>String s.</returns>
1142 private string Generate(string s, SYMBOL sym) 1071 private void Generate(string s, SYMBOL sym, StringBuilder sb)
1143 { 1072 {
1073 sb.Append(s);
1144 if (null != sym) 1074 if (null != sym)
1145 m_positionMap.Add(new KeyValuePair<int, int>(m_CSharpLine, m_CSharpCol), new KeyValuePair<int, int>(sym.Line, sym.Position)); 1075 m_positionMap.Add(new KeyValuePair<int, int>(m_CSharpLine, m_CSharpCol), new KeyValuePair<int, int>(sym.Line, sym.Position));
1146 1076
1147 m_CSharpCol += s.Length; 1077 m_CSharpCol += s.Length;
1148
1149 return s;
1150 } 1078 }
1151 1079
1152 /// <summary> 1080 /// <summary>
@@ -1154,9 +1082,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
1154 /// </summary> 1082 /// </summary>
1155 /// <param name="s">String of text to print.</param> 1083 /// <param name="s">String of text to print.</param>
1156 /// <returns>Properly indented string s followed by newline.</returns> 1084 /// <returns>Properly indented string s followed by newline.</returns>
1157 private string GenerateIndentedLine(string s) 1085 private void GenerateIndentedLine(string s, StringBuilder sb)
1158 { 1086 {
1159 return GenerateIndentedLine(s, null); 1087 GenerateIndentedLine(s, null, sb);
1160 } 1088 }
1161 1089
1162 /// <summary> 1090 /// <summary>
@@ -1166,14 +1094,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
1166 /// <param name="sym">Symbol being generated to extract original line 1094 /// <param name="sym">Symbol being generated to extract original line
1167 /// number and column from.</param> 1095 /// number and column from.</param>
1168 /// <returns>Properly indented string s followed by newline.</returns> 1096 /// <returns>Properly indented string s followed by newline.</returns>
1169 private string GenerateIndentedLine(string s, SYMBOL sym) 1097 private void GenerateIndentedLine(string s, SYMBOL sym, StringBuilder sb)
1170 { 1098 {
1171 string retstr = GenerateIndented(s, sym) + "\n"; 1099 GenerateIndented(s, sym , sb );
1172 1100 sb.Append("\n");
1173 m_CSharpLine++; 1101 m_CSharpLine++;
1174 m_CSharpCol = 1; 1102 m_CSharpCol = 1;
1175
1176 return retstr;
1177 } 1103 }
1178 1104
1179 /// <summary> 1105 /// <summary>
@@ -1194,34 +1120,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
1194 /// <param name="sym">Symbol being generated to extract original line 1120 /// <param name="sym">Symbol being generated to extract original line
1195 /// number and column from.</param> 1121 /// number and column from.</param>
1196 /// <returns>Properly indented string s.</returns> 1122 /// <returns>Properly indented string s.</returns>
1197 private string GenerateIndented(string s, SYMBOL sym) 1123 private void GenerateIndented(string s, SYMBOL sym, StringBuilder sb)
1198 { 1124 {
1199 string retstr = Indent() + s; 1125 Indent(sb);
1126 sb.Append(s);
1200 1127
1201 if (null != sym) 1128 if (null != sym)
1202 m_positionMap.Add(new KeyValuePair<int, int>(m_CSharpLine, m_CSharpCol), new KeyValuePair<int, int>(sym.Line, sym.Position)); 1129 m_positionMap.Add(new KeyValuePair<int, int>(m_CSharpLine, m_CSharpCol), new KeyValuePair<int, int>(sym.Line, sym.Position));
1203 1130
1204 m_CSharpCol += s.Length; 1131 m_CSharpCol += s.Length;
1205
1206 return retstr;
1207 } 1132 }
1208 1133
1209 /// <summary> 1134 /// <summary>
1210 /// Prints correct indentation. 1135 /// Prints correct indentation.
1211 /// </summary> 1136 /// </summary>
1212 /// <returns>Indentation based on brace count.</returns> 1137 /// <returns>Indentation based on brace count.</returns>
1213 private string Indent() 1138 private void Indent(StringBuilder sb)
1214 { 1139 {
1215 string retstr = String.Empty;
1216
1217 for (int i = 0; i < m_braceCount; i++) 1140 for (int i = 0; i < m_braceCount; i++)
1218 for (int j = 0; j < m_indentWidth; j++) 1141 {
1219 { 1142 sb.Append(" ");
1220 retstr += " "; 1143 m_CSharpCol += 4;
1221 m_CSharpCol++; 1144 }
1222 }
1223
1224 return retstr;
1225 } 1145 }
1226 1146
1227 /// <summary> 1147 /// <summary>
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSReservedWords.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSReservedWords.cs
index 7a2a4a0..19a248f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSReservedWords.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSReservedWords.cs
@@ -84,7 +84,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
84 if (word.StartsWith("ll")) return false; 84 if (word.StartsWith("ll")) return false;
85 char first = word.ToCharArray(0,1)[0]; 85 char first = word.ToCharArray(0,1)[0];
86 if (first >= 'A' && first <= 'Z') return false; 86 if (first >= 'A' && first <= 'Z') return false;
87 87
88 return (reservedWords.BinarySearch(word) >= 0); 88 return (reservedWords.BinarySearch(word) >= 0);
89 } 89 }
90 } 90 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
index af324bf..89211a5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
@@ -79,12 +79,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
79 79
80 private List<string> m_warnings = new List<string>(); 80 private List<string> m_warnings = new List<string>();
81 81
82 // private object m_syncy = new object();
83
84 private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider();
85 private static VBCodeProvider VBcodeProvider = new VBCodeProvider();
86
87 // private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files
88 private static UInt64 scriptCompileCounter = 0; // And a counter 82 private static UInt64 scriptCompileCounter = 0; // And a counter
89 83
90 public IScriptEngine m_scriptEngine; 84 public IScriptEngine m_scriptEngine;
@@ -119,7 +113,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
119 { 113 {
120 in_startup = false; 114 in_startup = false;
121 CheckOrCreateScriptsDirectory(); 115 CheckOrCreateScriptsDirectory();
122 116
123 // First time we start? Delete old files 117 // First time we start? Delete old files
124 if (DeleteScriptsOnStartup) 118 if (DeleteScriptsOnStartup)
125 DeleteOldFiles(); 119 DeleteOldFiles();
@@ -251,23 +245,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
251 } 245 }
252 } 246 }
253 247
254 ////private ICodeCompiler icc = codeProvider.CreateCompiler();
255 //public string CompileFromFile(string LSOFileName)
256 //{
257 // switch (Path.GetExtension(LSOFileName).ToLower())
258 // {
259 // case ".txt":
260 // case ".lsl":
261 // Common.ScriptEngineBase.Shared.SendToDebug("Source code is LSL, converting to CS");
262 // return CompileFromLSLText(File.ReadAllText(LSOFileName));
263 // case ".cs":
264 // Common.ScriptEngineBase.Shared.SendToDebug("Source code is CS");
265 // return CompileFromCSText(File.ReadAllText(LSOFileName));
266 // default:
267 // throw new Exception("Unknown script type.");
268 // }
269 //}
270
271 public string GetCompilerOutput(string assetID) 248 public string GetCompilerOutput(string assetID)
272 { 249 {
273 return Path.Combine(ScriptEnginesPath, Path.Combine( 250 return Path.Combine(ScriptEnginesPath, Path.Combine(
@@ -310,9 +287,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
310 { 287 {
311// m_log.DebugFormat("[Compiler]: Found existing assembly {0} for asset {1} in {2}", assembly, asset, m_scriptEngine.World.Name); 288// m_log.DebugFormat("[Compiler]: Found existing assembly {0} for asset {1} in {2}", assembly, asset, m_scriptEngine.World.Name);
312 289
313 // If we have already read this linemap file, then it will be in our dictionary. 290 // If we have already read this linemap file, then it will be in our dictionary.
314 // Don't build another copy of the dictionary (saves memory) and certainly 291 // Don't build another copy of the dictionary (saves memory) and certainly
315 // don't keep reading the same file from disk multiple times. 292 // don't keep reading the same file from disk multiple times.
316 if (!m_lineMaps.ContainsKey(assembly)) 293 if (!m_lineMaps.ContainsKey(assembly))
317 m_lineMaps[assembly] = ReadMapFile(assembly + ".map"); 294 m_lineMaps[assembly] = ReadMapFile(assembly + ".map");
318 linemap = m_lineMaps[assembly]; 295 linemap = m_lineMaps[assembly];
@@ -356,14 +333,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
356 throw new Exception(errtext); 333 throw new Exception(errtext);
357 } 334 }
358 335
359 string compileScript = source; 336 string compileScript = string.Empty;
360 337
361 if (language == enumCompileType.lsl) 338 if (language == enumCompileType.lsl)
362 { 339 {
363 // Its LSL, convert it to C# 340 // Its LSL, convert it to C#
364 LSL_Converter = (ICodeConverter)new CSCodeGenerator(comms, m_insertCoopTerminationCalls);
365 compileScript = LSL_Converter.Convert(source);
366 341
342 StringBuilder sb = new StringBuilder(16394);
343
344 LSL_Converter = (ICodeConverter)new CSCodeGenerator(comms, m_insertCoopTerminationCalls);
345 AddCSScriptHeader(
346 m_scriptEngine.ScriptClassName,
347 m_scriptEngine.ScriptBaseClassName,
348 m_scriptEngine.ScriptBaseClassParameters,
349 sb);
350
351 LSL_Converter.Convert(source,sb);
352 AddCSScriptTail(sb);
353 compileScript = sb.ToString();
367 // copy converter warnings into our warnings. 354 // copy converter warnings into our warnings.
368 foreach (string warning in LSL_Converter.GetWarnings()) 355 foreach (string warning in LSL_Converter.GetWarnings())
369 { 356 {
@@ -371,25 +358,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
371 } 358 }
372 359
373 linemap = ((CSCodeGenerator)LSL_Converter).PositionMap; 360 linemap = ((CSCodeGenerator)LSL_Converter).PositionMap;
374 // Write the linemap to a file and save it in our dictionary for next time. 361 // Write the linemap to a file and save it in our dictionary for next time.
375 m_lineMaps[assembly] = linemap; 362 m_lineMaps[assembly] = linemap;
376 WriteMapFile(assembly + ".map", linemap); 363 WriteMapFile(assembly + ".map", linemap);
364 LSL_Converter.Clear();
377 } 365 }
378 366 else
379 switch (language)
380 { 367 {
381 case enumCompileType.cs: 368 switch (language)
382 case enumCompileType.lsl: 369 {
383 compileScript = CreateCSCompilerScript( 370 case enumCompileType.cs:
384 compileScript, 371 compileScript = CreateCSCompilerScript(
385 m_scriptEngine.ScriptClassName, 372 source,
386 m_scriptEngine.ScriptBaseClassName, 373 m_scriptEngine.ScriptClassName,
387 m_scriptEngine.ScriptBaseClassParameters); 374 m_scriptEngine.ScriptBaseClassName,
388 break; 375 m_scriptEngine.ScriptBaseClassParameters);
389 case enumCompileType.vb: 376 break;
390 compileScript = CreateVBCompilerScript( 377 case enumCompileType.vb:
391 compileScript, m_scriptEngine.ScriptClassName, m_scriptEngine.ScriptBaseClassName); 378 compileScript = CreateVBCompilerScript(
392 break; 379 source, m_scriptEngine.ScriptClassName, m_scriptEngine.ScriptBaseClassName);
380 break;
381 }
393 } 382 }
394 383
395 assembly = CompileFromDotNetText(compileScript, language, asset, assembly); 384 assembly = CompileFromDotNetText(compileScript, language, asset, assembly);
@@ -419,29 +408,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
419// return compileScript; 408// return compileScript;
420// } 409// }
421 410
411 public static void AddCSScriptHeader(string className, string baseClassName, ParameterInfo[] constructorParameters, StringBuilder sb)
412 {
413 sb.Append(string.Format(
414@"using OpenSim.Region.ScriptEngine.Shared;
415using System.Collections.Generic;
416
417namespace SecondLife
418{{
419 public class {0} : {1}
420 {{
421 public {0}({2}) : base({3}) {{}}
422",
423 className,
424 baseClassName,
425 constructorParameters != null
426 ? string.Join(", ", Array.ConvertAll<ParameterInfo, string>(constructorParameters, pi => pi.ToString()))
427 : "",
428 constructorParameters != null
429 ? string.Join(", ", Array.ConvertAll<ParameterInfo, string>(constructorParameters, pi => pi.Name))
430 : ""
431 ));
432 }
433
434 public static void AddCSScriptTail(StringBuilder sb)
435 {
436 sb.Append(string.Format(" }}\n}}\n"));
437 }
438
422 public static string CreateCSCompilerScript( 439 public static string CreateCSCompilerScript(
423 string compileScript, string className, string baseClassName, ParameterInfo[] constructorParameters) 440 string compileScript, string className, string baseClassName, ParameterInfo[] constructorParameters)
424 { 441 {
425 compileScript = string.Format( 442 compileScript = string.Format(
426@"using OpenSim.Region.ScriptEngine.Shared; 443@"using OpenSim.Region.ScriptEngine.Shared;
427using System.Collections.Generic; 444using System.Collections.Generic;
428 445
429namespace SecondLife 446namespace SecondLife
430{{ 447{{
431 public class {0} : {1} 448 public class {0} : {1}
432 {{ 449 {{
433 public {0}({2}) : base({3}) {{}} 450 public {0}({2}) : base({3}) {{}}
434{4} 451{4}
435 }} 452 }}
436}}", 453}}",
437 className, 454 className,
438 baseClassName, 455 baseClassName,
439 constructorParameters != null 456 constructorParameters != null
440 ? string.Join(", ", Array.ConvertAll<ParameterInfo, string>(constructorParameters, pi => pi.ToString())) 457 ? string.Join(", ", Array.ConvertAll<ParameterInfo, string>(constructorParameters, pi => pi.ToString()))
441 : "", 458 : "",
442 constructorParameters != null 459 constructorParameters != null
443 ? string.Join(", ", Array.ConvertAll<ParameterInfo, string>(constructorParameters, pi => pi.Name)) 460 ? string.Join(", ", Array.ConvertAll<ParameterInfo, string>(constructorParameters, pi => pi.Name))
444 : "", 461 : "",
445 compileScript); 462 compileScript);
446 463
447 return compileScript; 464 return compileScript;
@@ -468,7 +485,7 @@ namespace SecondLife
468 internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset, string assembly) 485 internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset, string assembly)
469 { 486 {
470// m_log.DebugFormat("[Compiler]: Compiling to assembly\n{0}", Script); 487// m_log.DebugFormat("[Compiler]: Compiling to assembly\n{0}", Script);
471 488
472 string ext = "." + lang.ToString(); 489 string ext = "." + lang.ToString();
473 490
474 // Output assembly name 491 // Output assembly name
@@ -511,8 +528,6 @@ namespace SecondLife
511 // Do actual compile 528 // Do actual compile
512 CompilerParameters parameters = new CompilerParameters(); 529 CompilerParameters parameters = new CompilerParameters();
513 530
514 parameters.IncludeDebugInformation = true;
515
516 string rootPath = AppDomain.CurrentDomain.BaseDirectory; 531 string rootPath = AppDomain.CurrentDomain.BaseDirectory;
517 532
518 parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, 533 parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
@@ -524,7 +539,7 @@ namespace SecondLife
524 539
525 if (m_scriptEngine.ScriptReferencedAssemblies != null) 540 if (m_scriptEngine.ScriptReferencedAssemblies != null)
526 Array.ForEach<string>( 541 Array.ForEach<string>(
527 m_scriptEngine.ScriptReferencedAssemblies, 542 m_scriptEngine.ScriptReferencedAssemblies,
528 a => parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, a))); 543 a => parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, a)));
529 544
530 parameters.GenerateExecutable = false; 545 parameters.GenerateExecutable = false;
@@ -532,62 +547,62 @@ namespace SecondLife
532 parameters.IncludeDebugInformation = CompileWithDebugInformation; 547 parameters.IncludeDebugInformation = CompileWithDebugInformation;
533 //parameters.WarningLevel = 1; // Should be 4? 548 //parameters.WarningLevel = 1; // Should be 4?
534 parameters.TreatWarningsAsErrors = false; 549 parameters.TreatWarningsAsErrors = false;
550 parameters.GenerateInMemory = false;
551
552// this seems to cause issues on some windows servers
553// parameters.TempFiles = new TempFileCollection(Path.Combine(ScriptEnginesPath,
554// m_scriptEngine.World.RegionInfo.RegionID.ToString()), CompileWithDebugInformation);
535 555
536 CompilerResults results; 556 CompilerResults results;
557
558 CodeDomProvider provider;
537 switch (lang) 559 switch (lang)
538 { 560 {
539 case enumCompileType.vb: 561 case enumCompileType.vb:
540 results = VBcodeProvider.CompileAssemblyFromSource( 562 provider = CodeDomProvider.CreateProvider("VisualBasic");
541 parameters, Script);
542 break; 563 break;
543 case enumCompileType.cs: 564 case enumCompileType.cs:
544 case enumCompileType.lsl: 565 case enumCompileType.lsl:
545 bool complete = false; 566 provider = CodeDomProvider.CreateProvider("CSharp");
546 bool retried = false;
547 do
548 {
549 lock (CScodeProvider)
550 {
551 results = CScodeProvider.CompileAssemblyFromSource(
552 parameters, Script);
553 }
554
555 // Deal with an occasional segv in the compiler.
556 // Rarely, if ever, occurs twice in succession.
557 // Line # == 0 and no file name are indications that
558 // this is a native stack trace rather than a normal
559 // error log.
560 if (results.Errors.Count > 0)
561 {
562 if (!retried && string.IsNullOrEmpty(results.Errors[0].FileName) &&
563 results.Errors[0].Line == 0)
564 {
565 // System.Console.WriteLine("retrying failed compilation");
566 retried = true;
567 }
568 else
569 {
570 complete = true;
571 }
572 }
573 else
574 {
575 complete = true;
576 }
577 } while (!complete);
578 break; 567 break;
579 default: 568 default:
580 throw new Exception("Compiler is not able to recongnize " + 569 throw new Exception("Compiler is not able to recongnize " +
581 "language type \"" + lang.ToString() + "\""); 570 "language type \"" + lang.ToString() + "\"");
582 } 571 }
583 572
584// foreach (Type type in results.CompiledAssembly.GetTypes()) 573 if(provider == null)
585// { 574 throw new Exception("Compiler failed to load ");
586// foreach (MethodInfo method in type.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static)) 575
587// { 576 bool complete = false;
588// m_log.DebugFormat("[COMPILER]: {0}.{1}", type.FullName, method.Name); 577 bool retried = false;
589// } 578
590// } 579 do
580 {
581 results = provider.CompileAssemblyFromSource(
582 parameters, Script);
583 // Deal with an occasional segv in the compiler.
584 // Rarely, if ever, occurs twice in succession.
585 // Line # == 0 and no file name are indications that
586 // this is a native stack trace rather than a normal
587 // error log.
588 if (results.Errors.Count > 0)
589 {
590 if (!retried && string.IsNullOrEmpty(results.Errors[0].FileName) &&
591 results.Errors[0].Line == 0)
592 {
593 // System.Console.WriteLine("retrying failed compilation");
594 retried = true;
595 }
596 else
597 {
598 complete = true;
599 }
600 }
601 else
602 {
603 complete = true;
604 }
605 } while (!complete);
591 606
592 // 607 //
593 // WARNINGS AND ERRORS 608 // WARNINGS AND ERRORS
@@ -628,13 +643,15 @@ namespace SecondLife
628 } 643 }
629 } 644 }
630 645
646 provider.Dispose();
647
631 if (hadErrors) 648 if (hadErrors)
632 { 649 {
633 throw new Exception(errtext); 650 throw new Exception(errtext);
634 } 651 }
635 652
636 // On today's highly asynchronous systems, the result of 653 // On today's highly asynchronous systems, the result of
637 // the compile may not be immediately apparent. Wait a 654 // the compile may not be immediately apparent. Wait a
638 // reasonable amount of time before giving up on it. 655 // reasonable amount of time before giving up on it.
639 656
640 if (!File.Exists(assembly)) 657 if (!File.Exists(assembly))
@@ -785,15 +802,16 @@ namespace SecondLife
785 802
786 private static void WriteMapFile(string filename, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap) 803 private static void WriteMapFile(string filename, Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap)
787 { 804 {
788 string mapstring = String.Empty; 805 StringBuilder mapbuilder = new StringBuilder(1024);
806
789 foreach (KeyValuePair<KeyValuePair<int, int>, KeyValuePair<int, int>> kvp in linemap) 807 foreach (KeyValuePair<KeyValuePair<int, int>, KeyValuePair<int, int>> kvp in linemap)
790 { 808 {
791 KeyValuePair<int, int> k = kvp.Key; 809 KeyValuePair<int, int> k = kvp.Key;
792 KeyValuePair<int, int> v = kvp.Value; 810 KeyValuePair<int, int> v = kvp.Value;
793 mapstring += String.Format("{0},{1},{2},{3}\n", k.Key, k.Value, v.Key, v.Value); 811 mapbuilder.Append(String.Format("{0},{1},{2},{3}\n", k.Key, k.Value, v.Key, v.Value));
794 } 812 }
795 813
796 Byte[] mapbytes = Encoding.ASCII.GetBytes(mapstring); 814 Byte[] mapbytes = Encoding.ASCII.GetBytes(mapbuilder.ToString());
797 815
798 using (FileStream mfs = File.Create(filename)) 816 using (FileStream mfs = File.Create(filename))
799 mfs.Write(mapbytes, 0, mapbytes.Length); 817 mfs.Write(mapbytes, 0, mapbytes.Length);
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/ICodeConverter.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/ICodeConverter.cs
index 84e8ab2..076caad 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/ICodeConverter.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/ICodeConverter.cs
@@ -27,12 +27,15 @@
27*/ 27*/
28 28
29using System; 29using System;
30using System.Text;
30 31
31namespace OpenSim.Region.ScriptEngine.Shared.CodeTools 32namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
32{ 33{
33 public interface ICodeConverter 34 public interface ICodeConverter
34 { 35 {
35 string Convert(string script); 36 string Convert(string script);
37 void Convert(string script, StringBuilder sb);
36 string[] GetWarnings(); 38 string[] GetWarnings();
39 void Clear();
37 } 40 }
38} 41}
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/LSL2CSCodeTransformer.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/LSL2CSCodeTransformer.cs
index 0fb3574..0585f8b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/LSL2CSCodeTransformer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/LSL2CSCodeTransformer.cs
@@ -191,7 +191,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
191 Constant rca = new Constant(p, "float", "0.0"); 191 Constant rca = new Constant(p, "float", "0.0");
192 Constant rcb = new Constant(p, "float", "0.0"); 192 Constant rcb = new Constant(p, "float", "0.0");
193 Constant rcc = new Constant(p, "float", "0.0"); 193 Constant rcc = new Constant(p, "float", "0.0");
194 Constant rcd = new Constant(p, "float", "0.0"); 194 Constant rcd = new Constant(p, "float", "1.0");
195 ConstantExpression rcea = new ConstantExpression(p, rca); 195 ConstantExpression rcea = new ConstantExpression(p, rca);
196 ConstantExpression rceb = new ConstantExpression(p, rcb); 196 ConstantExpression rceb = new ConstantExpression(p, rcb);
197 ConstantExpression rcec = new ConstantExpression(p, rcc); 197 ConstantExpression rcec = new ConstantExpression(p, rcc);
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Properties/AssemblyInfo.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Properties/AssemblyInfo.cs
index 0aece99..304cd81 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Properties/AssemblyInfo.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Properties/AssemblyInfo.cs
@@ -2,7 +2,7 @@
2using System.Runtime.CompilerServices; 2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices; 3using System.Runtime.InteropServices;
4 4
5// General Information about an assembly is controlled through the following 5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information 6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly. 7// associated with an assembly.
8[assembly: AssemblyTitle("OpenSim.Region.ScriptEngine.Shared.CodeTools")] 8[assembly: AssemblyTitle("OpenSim.Region.ScriptEngine.Shared.CodeTools")]
@@ -14,8 +14,8 @@ using System.Runtime.InteropServices;
14[assembly: AssemblyTrademark("")] 14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")] 15[assembly: AssemblyCulture("")]
16 16
17// Setting ComVisible to false makes the types in this assembly not visible 17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from 18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type. 19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)] 20[assembly: ComVisible(false)]
21 21
@@ -25,9 +25,9 @@ using System.Runtime.InteropServices;
25// Version information for an assembly consists of the following four values: 25// Version information for an assembly consists of the following four values:
26// 26//
27// Major Version 27// Major Version
28// Minor Version 28// Minor Version
29// Build Number 29// Build Number
30// Revision 30// Revision
31// 31//
32[assembly: AssemblyVersion("0.8.3.*")] 32[assembly: AssemblyVersion(OpenSim.VersionInfo.AssemblyVersionNumber)]
33 33
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CSCodeGeneratorTest.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CSCodeGeneratorTest.cs
index b92f3a3..a9f3283 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CSCodeGeneratorTest.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CSCodeGeneratorTest.cs
@@ -1388,7 +1388,7 @@ default
1388 "\n LSL_Types.list m = new LSL_Types.list(new LSL_Types.LSLInteger(1), new LSL_Types.LSLInteger(2), new LSL_Types.LSLInteger(3));" + 1388 "\n LSL_Types.list m = new LSL_Types.list(new LSL_Types.LSLInteger(1), new LSL_Types.LSLInteger(2), new LSL_Types.LSLInteger(3));" +
1389 "\n LSL_Types.Vector3 v = new LSL_Types.Vector3(new LSL_Types.LSLFloat(0.0), new LSL_Types.LSLFloat(0.0), new LSL_Types.LSLFloat(0.0));" + 1389 "\n LSL_Types.Vector3 v = new LSL_Types.Vector3(new LSL_Types.LSLFloat(0.0), new LSL_Types.LSLFloat(0.0), new LSL_Types.LSLFloat(0.0));" +
1390 "\n LSL_Types.Vector3 w = new LSL_Types.Vector3(new LSL_Types.LSLFloat(1.0), new LSL_Types.LSLFloat(0.1), new LSL_Types.LSLFloat(0.5));" + 1390 "\n LSL_Types.Vector3 w = new LSL_Types.Vector3(new LSL_Types.LSLFloat(1.0), new LSL_Types.LSLFloat(0.1), new LSL_Types.LSLFloat(0.5));" +
1391 "\n LSL_Types.Quaternion r = new LSL_Types.Quaternion(new LSL_Types.LSLFloat(0.0), new LSL_Types.LSLFloat(0.0), new LSL_Types.LSLFloat(0.0), new LSL_Types.LSLFloat(0.0));" + 1391 "\n LSL_Types.Quaternion r = new LSL_Types.Quaternion(new LSL_Types.LSLFloat(0.0), new LSL_Types.LSLFloat(0.0), new LSL_Types.LSLFloat(0.0), new LSL_Types.LSLFloat(1.0));" +
1392 "\n LSL_Types.Quaternion u = new LSL_Types.Quaternion(new LSL_Types.LSLFloat(0.8), new LSL_Types.LSLFloat(0.7), new LSL_Types.LSLFloat(0.6), llSomeFunc());" + 1392 "\n LSL_Types.Quaternion u = new LSL_Types.Quaternion(new LSL_Types.LSLFloat(0.8), new LSL_Types.LSLFloat(0.7), new LSL_Types.LSLFloat(0.6), llSomeFunc());" +
1393 "\n LSL_Types.LSLString k = new LSL_Types.LSLString(\"\");" + 1393 "\n LSL_Types.LSLString k = new LSL_Types.LSLString(\"\");" +
1394 "\n LSL_Types.LSLString n = new LSL_Types.LSLString(\"ping\");" + 1394 "\n LSL_Types.LSLString n = new LSL_Types.LSLString(\"ping\");" +
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CompilerTest.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CompilerTest.cs
index b476e32..12ba4de 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CompilerTest.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CompilerTest.cs
@@ -37,6 +37,7 @@ using OpenSim.Tests.Common;
37 37
38namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests 38namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
39{ 39{
40
40 /// <summary> 41 /// <summary>
41 /// Tests the LSL compiler. Among other things, test that error messages 42 /// Tests the LSL compiler. Among other things, test that error messages
42 /// generated by the C# compiler can be mapped to prper lines/columns in 43 /// generated by the C# compiler can be mapped to prper lines/columns in
@@ -80,7 +81,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
80 m_resolveEventHandler = new ResolveEventHandler(AssemblyResolver.OnAssemblyResolve); 81 m_resolveEventHandler = new ResolveEventHandler(AssemblyResolver.OnAssemblyResolve);
81 82
82 System.AppDomain.CurrentDomain.AssemblyResolve += m_resolveEventHandler; 83 System.AppDomain.CurrentDomain.AssemblyResolve += m_resolveEventHandler;
83 84
84 m_compilerParameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.dll")); 85 m_compilerParameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.dll"));
85 m_compilerParameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll")); 86 m_compilerParameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenSim.Region.ScriptEngine.Shared.Api.Runtime.dll"));
86 m_compilerParameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenMetaverseTypes.dll")); 87 m_compilerParameters.ReferencedAssemblies.Add(Path.Combine(rootPath, "OpenMetaverseTypes.dll"));
@@ -111,7 +112,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
111 CSCodeGenerator cg = new CSCodeGenerator(); 112 CSCodeGenerator cg = new CSCodeGenerator();
112 string output = cg.Convert(input); 113 string output = cg.Convert(input);
113 114
114 output = Compiler.CreateCSCompilerScript(output, "script1", typeof(ScriptBaseClass).FullName, null); 115 output = Compiler.CreateCSCompilerScript(output, "script1", typeof(ScriptBaseClass).FullName, null);
115 // System.Console.WriteLine(output); 116 // System.Console.WriteLine(output);
116 117
117 positionMap = cg.PositionMap; 118 positionMap = cg.PositionMap;
@@ -132,7 +133,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
132 133
133 return compilerResults; 134 return compilerResults;
134 } 135 }
135 136/* test too depedent on counting lines and columns maping code generation changes
137erros position is better tested on viewers
136 /// <summary> 138 /// <summary>
137 /// Test that line number errors are resolved as expected when preceding code contains a jump. 139 /// Test that line number errors are resolved as expected when preceding code contains a jump.
138 /// </summary> 140 /// </summary>
@@ -152,13 +154,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
152 @l; 154 @l;
153 i = 1; 155 i = 1;
154 } 156 }
155}", out positionMap); 157}", out positionMap);
156 158
157 Assert.AreEqual( 159 Assert.AreEqual(
158 new KeyValuePair<int, int>(7, 9), 160 new KeyValuePair<int, int>(7, 9),
159 positionMap[new KeyValuePair<int, int>(compilerResults.Errors[0].Line, compilerResults.Errors[0].Column)]); 161 positionMap[new KeyValuePair<int, int>(compilerResults.Errors[0].Line, compilerResults.Errors[0].Column)]);
160 } 162 }
161 163
164
162 /// <summary> 165 /// <summary>
163 /// Test the C# compiler error message can be mapped to the correct 166 /// Test the C# compiler error message can be mapped to the correct
164 /// line/column in the LSL source when an undeclared variable is used. 167 /// line/column in the LSL source when an undeclared variable is used.
@@ -183,7 +186,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
183 new KeyValuePair<int, int>(5, 21), 186 new KeyValuePair<int, int>(5, 21),
184 positionMap[new KeyValuePair<int, int>(compilerResults.Errors[0].Line, compilerResults.Errors[0].Column)]); 187 positionMap[new KeyValuePair<int, int>(compilerResults.Errors[0].Line, compilerResults.Errors[0].Column)]);
185 } 188 }
186 189*/
187 /// <summary> 190 /// <summary>
188 /// Test that a string can be cast to string and another string 191 /// Test that a string can be cast to string and another string
189 /// concatenated. 192 /// concatenated.
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/LSL_EventTests.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/LSL_EventTests.cs
index 67ce10a..220ec72 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/LSL_EventTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/LSL_EventTests.cs
@@ -150,7 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
150// TestHelpers.EnableLogging(); 150// TestHelpers.EnableLogging();
151 151
152 TestIntArgEvent("changed"); 152 TestIntArgEvent("changed");
153 } 153 }
154 154
155 [Test] 155 [Test]
156 public void TestCollisionEvent() 156 public void TestCollisionEvent()
@@ -159,7 +159,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
159// TestHelpers.EnableLogging(); 159// TestHelpers.EnableLogging();
160 160
161 TestIntArgEvent("collision"); 161 TestIntArgEvent("collision");
162 } 162 }
163 163
164 [Test] 164 [Test]
165 public void TestCollisionStartEvent() 165 public void TestCollisionStartEvent()
@@ -168,7 +168,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
168// TestHelpers.EnableLogging(); 168// TestHelpers.EnableLogging();
169 169
170 TestIntArgEvent("collision_start"); 170 TestIntArgEvent("collision_start");
171 } 171 }
172 172
173 [Test] 173 [Test]
174 public void TestCollisionEndEvent() 174 public void TestCollisionEndEvent()
@@ -177,7 +177,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
177// TestHelpers.EnableLogging(); 177// TestHelpers.EnableLogging();
178 178
179 TestIntArgEvent("collision_end"); 179 TestIntArgEvent("collision_end");
180 } 180 }
181 181
182 [Test] 182 [Test]
183 public void TestOnRezEvent() 183 public void TestOnRezEvent()
@@ -186,7 +186,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
186// TestHelpers.EnableLogging(); 186// TestHelpers.EnableLogging();
187 187
188 TestIntArgEvent("on_rez"); 188 TestIntArgEvent("on_rez");
189 } 189 }
190 190
191 [Test] 191 [Test]
192 public void TestRunTimePermissionsEvent() 192 public void TestRunTimePermissionsEvent()
@@ -195,7 +195,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
195// TestHelpers.EnableLogging(); 195// TestHelpers.EnableLogging();
196 196
197 TestIntArgEvent("run_time_permissions"); 197 TestIntArgEvent("run_time_permissions");
198 } 198 }
199 199
200 [Test] 200 [Test]
201 public void TestSensorEvent() 201 public void TestSensorEvent()
@@ -204,7 +204,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
204// TestHelpers.EnableLogging(); 204// TestHelpers.EnableLogging();
205 205
206 TestIntArgEvent("sensor"); 206 TestIntArgEvent("sensor");
207 } 207 }
208 208
209 [Test] 209 [Test]
210 public void TestTouchEvent() 210 public void TestTouchEvent()
@@ -213,7 +213,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
213// TestHelpers.EnableLogging(); 213// TestHelpers.EnableLogging();
214 214
215 TestIntArgEvent("touch"); 215 TestIntArgEvent("touch");
216 } 216 }
217 217
218 [Test] 218 [Test]
219 public void TestTouchStartEvent() 219 public void TestTouchStartEvent()
@@ -222,7 +222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
222// TestHelpers.EnableLogging(); 222// TestHelpers.EnableLogging();
223 223
224 TestIntArgEvent("touch_start"); 224 TestIntArgEvent("touch_start");
225 } 225 }
226 226
227 [Test] 227 [Test]
228 public void TestTouchEndEvent() 228 public void TestTouchEndEvent()
@@ -231,7 +231,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
231// TestHelpers.EnableLogging(); 231// TestHelpers.EnableLogging();
232 232
233 TestIntArgEvent("touch_end"); 233 TestIntArgEvent("touch_end");
234 } 234 }
235 235
236 [Test] 236 [Test]
237 public void TestLandCollisionEvent() 237 public void TestLandCollisionEvent()
@@ -351,8 +351,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
351 } 351 }
352 352
353 Assert.That( 353 Assert.That(
354 gotException, 354 gotException,
355 Is.EqualTo(expectException), 355 Is.EqualTo(expectException),
356 "Failed on {0}, exception {1}", script, ge != null ? ge.ToString() : "n/a"); 356 "Failed on {0}, exception {1}", script, ge != null ? ge.ToString() : "n/a");
357 } 357 }
358 } 358 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/lsl.lexer.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/lsl.lexer.cs
index f87f446..66210b7 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/lsl.lexer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/lsl.lexer.cs
@@ -379,7 +379,7 @@ public override int yynum { get { return 96; }}
379 public FLOAT_CONSTANT(Lexer yyl):base(yyl) {}} 379 public FLOAT_CONSTANT(Lexer yyl):base(yyl) {}}
380//%|LSLTokens 380//%|LSLTokens
381public class yyLSLTokens : YyLexer { 381public class yyLSLTokens : YyLexer {
382 public yyLSLTokens(ErrorHandler eh):base(eh) { arr = new int[] { 382 public yyLSLTokens(ErrorHandler eh):base(eh) { arr = new int[] {
383101,4,6,52,0, 383101,4,6,52,0,
38446,0,53,0,6, 38446,0,53,0,6,
385102,4,16,117,0, 385102,4,16,117,0,
@@ -19717,13 +19717,13 @@ public override TOKEN OldAction(Lexer yym,ref string yytext,int action, ref bool
19717 break; 19717 break;
19718 case 1063: ; 19718 case 1063: ;
19719 break; 19719 break;
19720 case 1076: ; 19720 case 1076: ;
19721 break; 19721 break;
19722 case 1032: { yym.yy_begin("YYINITIAL"); ((LSLTokens)yym).yytext = ((LSLTokens)yym).str; ((LSLTokens)yym).str = String.Empty; return new STRING_CONSTANT(yym); } 19722 case 1032: { yym.yy_begin("YYINITIAL"); ((LSLTokens)yym).yytext = ((LSLTokens)yym).str; ((LSLTokens)yym).str = String.Empty; return new STRING_CONSTANT(yym); }
19723 break; 19723 break;
19724 case 1067: ; 19724 case 1067: ;
19725 break; 19725 break;
19726 case 1072: ; 19726 case 1072: ;
19727 break; 19727 break;
19728 case 1003: { ((LSLTokens)yym).str += "\\\""; } 19728 case 1003: { ((LSLTokens)yym).str += "\\\""; }
19729 break; 19729 break;
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/lsl.parser.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/lsl.parser.cs
index 5fef83c..e4b5891 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/lsl.parser.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/lsl.parser.cs
@@ -886,1493 +886,1493 @@ public IncrementDecrementExpression(Parser yyp):base(yyp){}}
886 886
887public class LSLProgramRoot_1 : LSLProgramRoot { 887public class LSLProgramRoot_1 : LSLProgramRoot {
888 public LSLProgramRoot_1(Parser yyq):base(yyq, 888 public LSLProgramRoot_1(Parser yyq):base(yyq,
889 ((GlobalDefinitions)(yyq.StackAt(1).m_value)) 889 ((GlobalDefinitions)(yyq.StackAt(1).m_value))
890 , 890 ,
891 ((States)(yyq.StackAt(0).m_value)) 891 ((States)(yyq.StackAt(0).m_value))
892 ){}} 892 ){}}
893 893
894public class LSLProgramRoot_2 : LSLProgramRoot { 894public class LSLProgramRoot_2 : LSLProgramRoot {
895 public LSLProgramRoot_2(Parser yyq):base(yyq, 895 public LSLProgramRoot_2(Parser yyq):base(yyq,
896 ((States)(yyq.StackAt(0).m_value)) 896 ((States)(yyq.StackAt(0).m_value))
897 ){}} 897 ){}}
898 898
899public class GlobalDefinitions_1 : GlobalDefinitions { 899public class GlobalDefinitions_1 : GlobalDefinitions {
900 public GlobalDefinitions_1(Parser yyq):base(yyq, 900 public GlobalDefinitions_1(Parser yyq):base(yyq,
901 ((GlobalVariableDeclaration)(yyq.StackAt(0).m_value)) 901 ((GlobalVariableDeclaration)(yyq.StackAt(0).m_value))
902 ){}} 902 ){}}
903 903
904public class GlobalDefinitions_2 : GlobalDefinitions { 904public class GlobalDefinitions_2 : GlobalDefinitions {
905 public GlobalDefinitions_2(Parser yyq):base(yyq, 905 public GlobalDefinitions_2(Parser yyq):base(yyq,
906 ((GlobalDefinitions)(yyq.StackAt(1).m_value)) 906 ((GlobalDefinitions)(yyq.StackAt(1).m_value))
907 , 907 ,
908 ((GlobalVariableDeclaration)(yyq.StackAt(0).m_value)) 908 ((GlobalVariableDeclaration)(yyq.StackAt(0).m_value))
909 ){}} 909 ){}}
910 910
911public class GlobalDefinitions_3 : GlobalDefinitions { 911public class GlobalDefinitions_3 : GlobalDefinitions {
912 public GlobalDefinitions_3(Parser yyq):base(yyq, 912 public GlobalDefinitions_3(Parser yyq):base(yyq,
913 ((GlobalFunctionDefinition)(yyq.StackAt(0).m_value)) 913 ((GlobalFunctionDefinition)(yyq.StackAt(0).m_value))
914 ){}} 914 ){}}
915 915
916public class GlobalDefinitions_4 : GlobalDefinitions { 916public class GlobalDefinitions_4 : GlobalDefinitions {
917 public GlobalDefinitions_4(Parser yyq):base(yyq, 917 public GlobalDefinitions_4(Parser yyq):base(yyq,
918 ((GlobalDefinitions)(yyq.StackAt(1).m_value)) 918 ((GlobalDefinitions)(yyq.StackAt(1).m_value))
919 , 919 ,
920 ((GlobalFunctionDefinition)(yyq.StackAt(0).m_value)) 920 ((GlobalFunctionDefinition)(yyq.StackAt(0).m_value))
921 ){}} 921 ){}}
922 922
923public class GlobalVariableDeclaration_1 : GlobalVariableDeclaration { 923public class GlobalVariableDeclaration_1 : GlobalVariableDeclaration {
924 public GlobalVariableDeclaration_1(Parser yyq):base(yyq, 924 public GlobalVariableDeclaration_1(Parser yyq):base(yyq,
925 ((Declaration)(yyq.StackAt(1).m_value)) 925 ((Declaration)(yyq.StackAt(1).m_value))
926 ){}} 926 ){}}
927 927
928public class GlobalVariableDeclaration_2 : GlobalVariableDeclaration { 928public class GlobalVariableDeclaration_2 : GlobalVariableDeclaration {
929 public GlobalVariableDeclaration_2(Parser yyq):base(yyq,new Assignment(((LSLSyntax 929 public GlobalVariableDeclaration_2(Parser yyq):base(yyq,new Assignment(((LSLSyntax
930)yyq), 930)yyq),
931 ((Declaration)(yyq.StackAt(3).m_value)) 931 ((Declaration)(yyq.StackAt(3).m_value))
932 , 932 ,
933 ((Expression)(yyq.StackAt(1).m_value)) 933 ((Expression)(yyq.StackAt(1).m_value))
934 , 934 ,
935 ((EQUALS)(yyq.StackAt(2).m_value)) 935 ((EQUALS)(yyq.StackAt(2).m_value))
936 .yytext)){}} 936 .yytext)){}}
937 937
938public class GlobalFunctionDefinition_1 : GlobalFunctionDefinition { 938public class GlobalFunctionDefinition_1 : GlobalFunctionDefinition {
939 public GlobalFunctionDefinition_1(Parser yyq):base(yyq,"void", 939 public GlobalFunctionDefinition_1(Parser yyq):base(yyq,"void",
940 ((IDENT)(yyq.StackAt(4).m_value)) 940 ((IDENT)(yyq.StackAt(4).m_value))
941 .yytext, 941 .yytext,
942 ((ArgumentDeclarationList)(yyq.StackAt(2).m_value)) 942 ((ArgumentDeclarationList)(yyq.StackAt(2).m_value))
943 , 943 ,
944 ((CompoundStatement)(yyq.StackAt(0).m_value)) 944 ((CompoundStatement)(yyq.StackAt(0).m_value))
945 ){}} 945 ){}}
946 946
947public class GlobalFunctionDefinition_2 : GlobalFunctionDefinition { 947public class GlobalFunctionDefinition_2 : GlobalFunctionDefinition {
948 public GlobalFunctionDefinition_2(Parser yyq):base(yyq, 948 public GlobalFunctionDefinition_2(Parser yyq):base(yyq,
949 ((Typename)(yyq.StackAt(5).m_value)) 949 ((Typename)(yyq.StackAt(5).m_value))
950 .yytext, 950 .yytext,
951 ((IDENT)(yyq.StackAt(4).m_value)) 951 ((IDENT)(yyq.StackAt(4).m_value))
952 .yytext, 952 .yytext,
953 ((ArgumentDeclarationList)(yyq.StackAt(2).m_value)) 953 ((ArgumentDeclarationList)(yyq.StackAt(2).m_value))
954 , 954 ,
955 ((CompoundStatement)(yyq.StackAt(0).m_value)) 955 ((CompoundStatement)(yyq.StackAt(0).m_value))
956 ){}} 956 ){}}
957 957
958public class States_1 : States { 958public class States_1 : States {
959 public States_1(Parser yyq):base(yyq, 959 public States_1(Parser yyq):base(yyq,
960 ((State)(yyq.StackAt(0).m_value)) 960 ((State)(yyq.StackAt(0).m_value))
961 ){}} 961 ){}}
962 962
963public class States_2 : States { 963public class States_2 : States {
964 public States_2(Parser yyq):base(yyq, 964 public States_2(Parser yyq):base(yyq,
965 ((States)(yyq.StackAt(1).m_value)) 965 ((States)(yyq.StackAt(1).m_value))
966 , 966 ,
967 ((State)(yyq.StackAt(0).m_value)) 967 ((State)(yyq.StackAt(0).m_value))
968 ){}} 968 ){}}
969 969
970public class State_1 : State { 970public class State_1 : State {
971 public State_1(Parser yyq):base(yyq, 971 public State_1(Parser yyq):base(yyq,
972 ((DEFAULT_STATE)(yyq.StackAt(3).m_value)) 972 ((DEFAULT_STATE)(yyq.StackAt(3).m_value))
973 .yytext, 973 .yytext,
974 ((StateBody)(yyq.StackAt(1).m_value)) 974 ((StateBody)(yyq.StackAt(1).m_value))
975 ){}} 975 ){}}
976 976
977public class State_2 : State { 977public class State_2 : State {
978 public State_2(Parser yyq):base(yyq, 978 public State_2(Parser yyq):base(yyq,
979 ((IDENT)(yyq.StackAt(3).m_value)) 979 ((IDENT)(yyq.StackAt(3).m_value))
980 .yytext, 980 .yytext,
981 ((StateBody)(yyq.StackAt(1).m_value)) 981 ((StateBody)(yyq.StackAt(1).m_value))
982 ){}} 982 ){}}
983 983
984public class StateBody_1 : StateBody { 984public class StateBody_1 : StateBody {
985 public StateBody_1(Parser yyq):base(yyq, 985 public StateBody_1(Parser yyq):base(yyq,
986 ((StateEvent)(yyq.StackAt(0).m_value)) 986 ((StateEvent)(yyq.StackAt(0).m_value))
987 ){}} 987 ){}}
988 988
989public class StateBody_2 : StateBody { 989public class StateBody_2 : StateBody {
990 public StateBody_2(Parser yyq):base(yyq, 990 public StateBody_2(Parser yyq):base(yyq,
991 ((StateBody)(yyq.StackAt(1).m_value)) 991 ((StateBody)(yyq.StackAt(1).m_value))
992 , 992 ,
993 ((StateEvent)(yyq.StackAt(0).m_value)) 993 ((StateEvent)(yyq.StackAt(0).m_value))
994 ){}} 994 ){}}
995 995
996public class StateBody_3 : StateBody { 996public class StateBody_3 : StateBody {
997 public StateBody_3(Parser yyq):base(yyq, 997 public StateBody_3(Parser yyq):base(yyq,
998 ((VoidArgStateEvent)(yyq.StackAt(0).m_value)) 998 ((VoidArgStateEvent)(yyq.StackAt(0).m_value))
999 ){}} 999 ){}}
1000 1000
1001public class StateBody_4 : StateBody { 1001public class StateBody_4 : StateBody {
1002 public StateBody_4(Parser yyq):base(yyq, 1002 public StateBody_4(Parser yyq):base(yyq,
1003 ((StateBody)(yyq.StackAt(1).m_value)) 1003 ((StateBody)(yyq.StackAt(1).m_value))
1004 , 1004 ,
1005 ((VoidArgStateEvent)(yyq.StackAt(0).m_value)) 1005 ((VoidArgStateEvent)(yyq.StackAt(0).m_value))
1006 ){}} 1006 ){}}
1007 1007
1008public class StateBody_5 : StateBody { 1008public class StateBody_5 : StateBody {
1009 public StateBody_5(Parser yyq):base(yyq, 1009 public StateBody_5(Parser yyq):base(yyq,
1010 ((KeyArgStateEvent)(yyq.StackAt(0).m_value)) 1010 ((KeyArgStateEvent)(yyq.StackAt(0).m_value))
1011 ){}} 1011 ){}}
1012 1012
1013public class StateBody_6 : StateBody { 1013public class StateBody_6 : StateBody {
1014 public StateBody_6(Parser yyq):base(yyq, 1014 public StateBody_6(Parser yyq):base(yyq,
1015 ((StateBody)(yyq.StackAt(1).m_value)) 1015 ((StateBody)(yyq.StackAt(1).m_value))
1016 , 1016 ,
1017 ((KeyArgStateEvent)(yyq.StackAt(0).m_value)) 1017 ((KeyArgStateEvent)(yyq.StackAt(0).m_value))
1018 ){}} 1018 ){}}
1019 1019
1020public class StateBody_7 : StateBody { 1020public class StateBody_7 : StateBody {
1021 public StateBody_7(Parser yyq):base(yyq, 1021 public StateBody_7(Parser yyq):base(yyq,
1022 ((IntArgStateEvent)(yyq.StackAt(0).m_value)) 1022 ((IntArgStateEvent)(yyq.StackAt(0).m_value))
1023 ){}} 1023 ){}}
1024 1024
1025public class StateBody_8 : StateBody { 1025public class StateBody_8 : StateBody {
1026 public StateBody_8(Parser yyq):base(yyq, 1026 public StateBody_8(Parser yyq):base(yyq,
1027 ((StateBody)(yyq.StackAt(1).m_value)) 1027 ((StateBody)(yyq.StackAt(1).m_value))
1028 , 1028 ,
1029 ((IntArgStateEvent)(yyq.StackAt(0).m_value)) 1029 ((IntArgStateEvent)(yyq.StackAt(0).m_value))
1030 ){}} 1030 ){}}
1031 1031
1032public class StateBody_9 : StateBody { 1032public class StateBody_9 : StateBody {
1033 public StateBody_9(Parser yyq):base(yyq, 1033 public StateBody_9(Parser yyq):base(yyq,
1034 ((VectorArgStateEvent)(yyq.StackAt(0).m_value)) 1034 ((VectorArgStateEvent)(yyq.StackAt(0).m_value))
1035 ){}} 1035 ){}}
1036 1036
1037public class StateBody_10 : StateBody { 1037public class StateBody_10 : StateBody {
1038 public StateBody_10(Parser yyq):base(yyq, 1038 public StateBody_10(Parser yyq):base(yyq,
1039 ((StateBody)(yyq.StackAt(1).m_value)) 1039 ((StateBody)(yyq.StackAt(1).m_value))
1040 , 1040 ,
1041 ((VectorArgStateEvent)(yyq.StackAt(0).m_value)) 1041 ((VectorArgStateEvent)(yyq.StackAt(0).m_value))
1042 ){}} 1042 ){}}
1043 1043
1044public class StateBody_11 : StateBody { 1044public class StateBody_11 : StateBody {
1045 public StateBody_11(Parser yyq):base(yyq, 1045 public StateBody_11(Parser yyq):base(yyq,
1046 ((IntRotRotArgStateEvent)(yyq.StackAt(0).m_value)) 1046 ((IntRotRotArgStateEvent)(yyq.StackAt(0).m_value))
1047 ){}} 1047 ){}}
1048 1048
1049public class StateBody_12 : StateBody { 1049public class StateBody_12 : StateBody {
1050 public StateBody_12(Parser yyq):base(yyq, 1050 public StateBody_12(Parser yyq):base(yyq,
1051 ((StateBody)(yyq.StackAt(1).m_value)) 1051 ((StateBody)(yyq.StackAt(1).m_value))
1052 , 1052 ,
1053 ((IntRotRotArgStateEvent)(yyq.StackAt(0).m_value)) 1053 ((IntRotRotArgStateEvent)(yyq.StackAt(0).m_value))
1054 ){}} 1054 ){}}
1055 1055
1056public class StateBody_13 : StateBody { 1056public class StateBody_13 : StateBody {
1057 public StateBody_13(Parser yyq):base(yyq, 1057 public StateBody_13(Parser yyq):base(yyq,
1058 ((IntVecVecArgStateEvent)(yyq.StackAt(0).m_value)) 1058 ((IntVecVecArgStateEvent)(yyq.StackAt(0).m_value))
1059 ){}} 1059 ){}}
1060 1060
1061public class StateBody_14 : StateBody { 1061public class StateBody_14 : StateBody {
1062 public StateBody_14(Parser yyq):base(yyq, 1062 public StateBody_14(Parser yyq):base(yyq,
1063 ((StateBody)(yyq.StackAt(1).m_value)) 1063 ((StateBody)(yyq.StackAt(1).m_value))
1064 , 1064 ,
1065 ((IntVecVecArgStateEvent)(yyq.StackAt(0).m_value)) 1065 ((IntVecVecArgStateEvent)(yyq.StackAt(0).m_value))
1066 ){}} 1066 ){}}
1067 1067
1068public class StateBody_15 : StateBody { 1068public class StateBody_15 : StateBody {
1069 public StateBody_15(Parser yyq):base(yyq, 1069 public StateBody_15(Parser yyq):base(yyq,
1070 ((KeyIntIntArgStateEvent)(yyq.StackAt(0).m_value)) 1070 ((KeyIntIntArgStateEvent)(yyq.StackAt(0).m_value))
1071 ){}} 1071 ){}}
1072 1072
1073public class StateBody_16 : StateBody { 1073public class StateBody_16 : StateBody {
1074 public StateBody_16(Parser yyq):base(yyq, 1074 public StateBody_16(Parser yyq):base(yyq,
1075 ((StateBody)(yyq.StackAt(1).m_value)) 1075 ((StateBody)(yyq.StackAt(1).m_value))
1076 , 1076 ,
1077 ((KeyIntIntArgStateEvent)(yyq.StackAt(0).m_value)) 1077 ((KeyIntIntArgStateEvent)(yyq.StackAt(0).m_value))
1078 ){}} 1078 ){}}
1079 1079
1080public class StateEvent_1 : StateEvent { 1080public class StateEvent_1 : StateEvent {
1081 public StateEvent_1(Parser yyq):base(yyq, 1081 public StateEvent_1(Parser yyq):base(yyq,
1082 ((Event)(yyq.StackAt(4).m_value)) 1082 ((Event)(yyq.StackAt(4).m_value))
1083 .yytext, 1083 .yytext,
1084 ((ArgumentDeclarationList)(yyq.StackAt(2).m_value)) 1084 ((ArgumentDeclarationList)(yyq.StackAt(2).m_value))
1085 , 1085 ,
1086 ((CompoundStatement)(yyq.StackAt(0).m_value)) 1086 ((CompoundStatement)(yyq.StackAt(0).m_value))
1087 ){}} 1087 ){}}
1088 1088
1089public class VoidArgStateEvent_1 : VoidArgStateEvent { 1089public class VoidArgStateEvent_1 : VoidArgStateEvent {
1090 public VoidArgStateEvent_1(Parser yyq):base(yyq, 1090 public VoidArgStateEvent_1(Parser yyq):base(yyq,
1091 ((VoidArgEvent)(yyq.StackAt(3).m_value)) 1091 ((VoidArgEvent)(yyq.StackAt(3).m_value))
1092 .yytext, 1092 .yytext,
1093 ((CompoundStatement)(yyq.StackAt(0).m_value)) 1093 ((CompoundStatement)(yyq.StackAt(0).m_value))
1094 ){}} 1094 ){}}
1095 1095
1096public class KeyArgStateEvent_1 : KeyArgStateEvent { 1096public class KeyArgStateEvent_1 : KeyArgStateEvent {
1097 public KeyArgStateEvent_1(Parser yyq):base(yyq, 1097 public KeyArgStateEvent_1(Parser yyq):base(yyq,
1098 ((KeyArgEvent)(yyq.StackAt(4).m_value)) 1098 ((KeyArgEvent)(yyq.StackAt(4).m_value))
1099 .yytext, 1099 .yytext,
1100 ((KeyArgumentDeclarationList)(yyq.StackAt(2).m_value)) 1100 ((KeyArgumentDeclarationList)(yyq.StackAt(2).m_value))
1101 , 1101 ,
1102 ((CompoundStatement)(yyq.StackAt(0).m_value)) 1102 ((CompoundStatement)(yyq.StackAt(0).m_value))
1103 ){}} 1103 ){}}
1104 1104
1105public class IntArgStateEvent_1 : IntArgStateEvent { 1105public class IntArgStateEvent_1 : IntArgStateEvent {
1106 public IntArgStateEvent_1(Parser yyq):base(yyq, 1106 public IntArgStateEvent_1(Parser yyq):base(yyq,
1107 ((IntArgEvent)(yyq.StackAt(4).m_value)) 1107 ((IntArgEvent)(yyq.StackAt(4).m_value))
1108 .yytext, 1108 .yytext,
1109 ((IntArgumentDeclarationList)(yyq.StackAt(2).m_value)) 1109 ((IntArgumentDeclarationList)(yyq.StackAt(2).m_value))
1110 , 1110 ,
1111 ((CompoundStatement)(yyq.StackAt(0).m_value)) 1111 ((CompoundStatement)(yyq.StackAt(0).m_value))
1112 ){}} 1112 ){}}
1113 1113
1114public class VectorArgStateEvent_1 : VectorArgStateEvent { 1114public class VectorArgStateEvent_1 : VectorArgStateEvent {
1115 public VectorArgStateEvent_1(Parser yyq):base(yyq, 1115 public VectorArgStateEvent_1(Parser yyq):base(yyq,
1116 ((VectorArgEvent)(yyq.StackAt(4).m_value)) 1116 ((VectorArgEvent)(yyq.StackAt(4).m_value))
1117 .yytext, 1117 .yytext,
1118 ((VectorArgumentDeclarationList)(yyq.StackAt(2).m_value)) 1118 ((VectorArgumentDeclarationList)(yyq.StackAt(2).m_value))
1119 , 1119 ,
1120 ((CompoundStatement)(yyq.StackAt(0).m_value)) 1120 ((CompoundStatement)(yyq.StackAt(0).m_value))
1121 ){}} 1121 ){}}
1122 1122
1123public class IntRotRotArgStateEvent_1 : IntRotRotArgStateEvent { 1123public class IntRotRotArgStateEvent_1 : IntRotRotArgStateEvent {
1124 public IntRotRotArgStateEvent_1(Parser yyq):base(yyq, 1124 public IntRotRotArgStateEvent_1(Parser yyq):base(yyq,
1125 ((IntRotRotArgEvent)(yyq.StackAt(4).m_value)) 1125 ((IntRotRotArgEvent)(yyq.StackAt(4).m_value))
1126 .yytext, 1126 .yytext,
1127 ((IntRotRotArgumentDeclarationList)(yyq.StackAt(2).m_value)) 1127 ((IntRotRotArgumentDeclarationList)(yyq.StackAt(2).m_value))
1128 , 1128 ,
1129 ((CompoundStatement)(yyq.StackAt(0).m_value)) 1129 ((CompoundStatement)(yyq.StackAt(0).m_value))
1130 ){}} 1130 ){}}
1131 1131
1132public class IntVecVecArgStateEvent_1 : IntVecVecArgStateEvent { 1132public class IntVecVecArgStateEvent_1 : IntVecVecArgStateEvent {
1133 public IntVecVecArgStateEvent_1(Parser yyq):base(yyq, 1133 public IntVecVecArgStateEvent_1(Parser yyq):base(yyq,
1134 ((IntVecVecArgEvent)(yyq.StackAt(4).m_value)) 1134 ((IntVecVecArgEvent)(yyq.StackAt(4).m_value))
1135 .yytext, 1135 .yytext,
1136 ((IntVecVecArgumentDeclarationList)(yyq.StackAt(2).m_value)) 1136 ((IntVecVecArgumentDeclarationList)(yyq.StackAt(2).m_value))
1137 , 1137 ,
1138 ((CompoundStatement)(yyq.StackAt(0).m_value)) 1138 ((CompoundStatement)(yyq.StackAt(0).m_value))
1139 ){}} 1139 ){}}
1140 1140
1141public class KeyIntIntArgStateEvent_1 : KeyIntIntArgStateEvent { 1141public class KeyIntIntArgStateEvent_1 : KeyIntIntArgStateEvent {
1142 public KeyIntIntArgStateEvent_1(Parser yyq):base(yyq, 1142 public KeyIntIntArgStateEvent_1(Parser yyq):base(yyq,
1143 ((KeyIntIntArgEvent)(yyq.StackAt(4).m_value)) 1143 ((KeyIntIntArgEvent)(yyq.StackAt(4).m_value))
1144 .yytext, 1144 .yytext,
1145 ((KeyIntIntArgumentDeclarationList)(yyq.StackAt(2).m_value)) 1145 ((KeyIntIntArgumentDeclarationList)(yyq.StackAt(2).m_value))
1146 , 1146 ,
1147 ((CompoundStatement)(yyq.StackAt(0).m_value)) 1147 ((CompoundStatement)(yyq.StackAt(0).m_value))
1148 ){}} 1148 ){}}
1149 1149
1150public class ArgumentDeclarationList_1 : ArgumentDeclarationList { 1150public class ArgumentDeclarationList_1 : ArgumentDeclarationList {
1151 public ArgumentDeclarationList_1(Parser yyq):base(yyq, 1151 public ArgumentDeclarationList_1(Parser yyq):base(yyq,
1152 ((Declaration)(yyq.StackAt(0).m_value)) 1152 ((Declaration)(yyq.StackAt(0).m_value))
1153 ){}} 1153 ){}}
1154 1154
1155public class ArgumentDeclarationList_2 : ArgumentDeclarationList { 1155public class ArgumentDeclarationList_2 : ArgumentDeclarationList {
1156 public ArgumentDeclarationList_2(Parser yyq):base(yyq, 1156 public ArgumentDeclarationList_2(Parser yyq):base(yyq,
1157 ((ArgumentDeclarationList)(yyq.StackAt(2).m_value)) 1157 ((ArgumentDeclarationList)(yyq.StackAt(2).m_value))
1158 , 1158 ,
1159 ((Declaration)(yyq.StackAt(0).m_value)) 1159 ((Declaration)(yyq.StackAt(0).m_value))
1160 ){}} 1160 ){}}
1161 1161
1162public class KeyArgumentDeclarationList_1 : KeyArgumentDeclarationList { 1162public class KeyArgumentDeclarationList_1 : KeyArgumentDeclarationList {
1163 public KeyArgumentDeclarationList_1(Parser yyq):base(yyq, 1163 public KeyArgumentDeclarationList_1(Parser yyq):base(yyq,
1164 ((KeyDeclaration)(yyq.StackAt(0).m_value)) 1164 ((KeyDeclaration)(yyq.StackAt(0).m_value))
1165 ){}} 1165 ){}}
1166 1166
1167public class IntArgumentDeclarationList_1 : IntArgumentDeclarationList { 1167public class IntArgumentDeclarationList_1 : IntArgumentDeclarationList {
1168 public IntArgumentDeclarationList_1(Parser yyq):base(yyq, 1168 public IntArgumentDeclarationList_1(Parser yyq):base(yyq,
1169 ((IntDeclaration)(yyq.StackAt(0).m_value)) 1169 ((IntDeclaration)(yyq.StackAt(0).m_value))
1170 ){}} 1170 ){}}
1171 1171
1172public class VectorArgumentDeclarationList_1 : VectorArgumentDeclarationList { 1172public class VectorArgumentDeclarationList_1 : VectorArgumentDeclarationList {
1173 public VectorArgumentDeclarationList_1(Parser yyq):base(yyq, 1173 public VectorArgumentDeclarationList_1(Parser yyq):base(yyq,
1174 ((VecDeclaration)(yyq.StackAt(0).m_value)) 1174 ((VecDeclaration)(yyq.StackAt(0).m_value))
1175 ){}} 1175 ){}}
1176 1176
1177public class IntRotRotArgumentDeclarationList_1 : IntRotRotArgumentDeclarationList { 1177public class IntRotRotArgumentDeclarationList_1 : IntRotRotArgumentDeclarationList {
1178 public IntRotRotArgumentDeclarationList_1(Parser yyq):base(yyq, 1178 public IntRotRotArgumentDeclarationList_1(Parser yyq):base(yyq,
1179 ((IntDeclaration)(yyq.StackAt(4).m_value)) 1179 ((IntDeclaration)(yyq.StackAt(4).m_value))
1180 , 1180 ,
1181 ((RotDeclaration)(yyq.StackAt(2).m_value)) 1181 ((RotDeclaration)(yyq.StackAt(2).m_value))
1182 , 1182 ,
1183 ((RotDeclaration)(yyq.StackAt(0).m_value)) 1183 ((RotDeclaration)(yyq.StackAt(0).m_value))
1184 ){}} 1184 ){}}
1185 1185
1186public class IntVecVecArgumentDeclarationList_1 : IntVecVecArgumentDeclarationList { 1186public class IntVecVecArgumentDeclarationList_1 : IntVecVecArgumentDeclarationList {
1187 public IntVecVecArgumentDeclarationList_1(Parser yyq):base(yyq, 1187 public IntVecVecArgumentDeclarationList_1(Parser yyq):base(yyq,
1188 ((IntDeclaration)(yyq.StackAt(4).m_value)) 1188 ((IntDeclaration)(yyq.StackAt(4).m_value))
1189 , 1189 ,
1190 ((VecDeclaration)(yyq.StackAt(2).m_value)) 1190 ((VecDeclaration)(yyq.StackAt(2).m_value))
1191 , 1191 ,
1192 ((VecDeclaration)(yyq.StackAt(0).m_value)) 1192 ((VecDeclaration)(yyq.StackAt(0).m_value))
1193 ){}} 1193 ){}}
1194 1194
1195public class KeyIntIntArgumentDeclarationList_1 : KeyIntIntArgumentDeclarationList { 1195public class KeyIntIntArgumentDeclarationList_1 : KeyIntIntArgumentDeclarationList {
1196 public KeyIntIntArgumentDeclarationList_1(Parser yyq):base(yyq, 1196 public KeyIntIntArgumentDeclarationList_1(Parser yyq):base(yyq,
1197 ((KeyDeclaration)(yyq.StackAt(4).m_value)) 1197 ((KeyDeclaration)(yyq.StackAt(4).m_value))
1198 , 1198 ,
1199 ((IntDeclaration)(yyq.StackAt(2).m_value)) 1199 ((IntDeclaration)(yyq.StackAt(2).m_value))
1200 , 1200 ,
1201 ((IntDeclaration)(yyq.StackAt(0).m_value)) 1201 ((IntDeclaration)(yyq.StackAt(0).m_value))
1202 ){}} 1202 ){}}
1203 1203
1204public class Declaration_1 : Declaration { 1204public class Declaration_1 : Declaration {
1205 public Declaration_1(Parser yyq):base(yyq, 1205 public Declaration_1(Parser yyq):base(yyq,
1206 ((Typename)(yyq.StackAt(1).m_value)) 1206 ((Typename)(yyq.StackAt(1).m_value))
1207 .yytext, 1207 .yytext,
1208 ((IDENT)(yyq.StackAt(0).m_value)) 1208 ((IDENT)(yyq.StackAt(0).m_value))
1209 .yytext){}} 1209 .yytext){}}
1210 1210
1211public class KeyDeclaration_1 : KeyDeclaration { 1211public class KeyDeclaration_1 : KeyDeclaration {
1212 public KeyDeclaration_1(Parser yyq):base(yyq, 1212 public KeyDeclaration_1(Parser yyq):base(yyq,
1213 ((KEY_TYPE)(yyq.StackAt(1).m_value)) 1213 ((KEY_TYPE)(yyq.StackAt(1).m_value))
1214 .yytext, 1214 .yytext,
1215 ((IDENT)(yyq.StackAt(0).m_value)) 1215 ((IDENT)(yyq.StackAt(0).m_value))
1216 .yytext){}} 1216 .yytext){}}
1217 1217
1218public class IntDeclaration_1 : IntDeclaration { 1218public class IntDeclaration_1 : IntDeclaration {
1219 public IntDeclaration_1(Parser yyq):base(yyq, 1219 public IntDeclaration_1(Parser yyq):base(yyq,
1220 ((INTEGER_TYPE)(yyq.StackAt(1).m_value)) 1220 ((INTEGER_TYPE)(yyq.StackAt(1).m_value))
1221 .yytext, 1221 .yytext,
1222 ((IDENT)(yyq.StackAt(0).m_value)) 1222 ((IDENT)(yyq.StackAt(0).m_value))
1223 .yytext){}} 1223 .yytext){}}
1224 1224
1225public class VecDeclaration_1 : VecDeclaration { 1225public class VecDeclaration_1 : VecDeclaration {
1226 public VecDeclaration_1(Parser yyq):base(yyq, 1226 public VecDeclaration_1(Parser yyq):base(yyq,
1227 ((VECTOR_TYPE)(yyq.StackAt(1).m_value)) 1227 ((VECTOR_TYPE)(yyq.StackAt(1).m_value))
1228 .yytext, 1228 .yytext,
1229 ((IDENT)(yyq.StackAt(0).m_value)) 1229 ((IDENT)(yyq.StackAt(0).m_value))
1230 .yytext){}} 1230 .yytext){}}
1231 1231
1232public class RotDeclaration_1 : RotDeclaration { 1232public class RotDeclaration_1 : RotDeclaration {
1233 public RotDeclaration_1(Parser yyq):base(yyq, 1233 public RotDeclaration_1(Parser yyq):base(yyq,
1234 ((ROTATION_TYPE)(yyq.StackAt(1).m_value)) 1234 ((ROTATION_TYPE)(yyq.StackAt(1).m_value))
1235 .yytext, 1235 .yytext,
1236 ((IDENT)(yyq.StackAt(0).m_value)) 1236 ((IDENT)(yyq.StackAt(0).m_value))
1237 .yytext){}} 1237 .yytext){}}
1238 1238
1239public class CompoundStatement_1 : CompoundStatement { 1239public class CompoundStatement_1 : CompoundStatement {
1240 public CompoundStatement_1(Parser yyq):base(yyq){}} 1240 public CompoundStatement_1(Parser yyq):base(yyq){}}
1241 1241
1242public class CompoundStatement_2 : CompoundStatement { 1242public class CompoundStatement_2 : CompoundStatement {
1243 public CompoundStatement_2(Parser yyq):base(yyq, 1243 public CompoundStatement_2(Parser yyq):base(yyq,
1244 ((StatementList)(yyq.StackAt(1).m_value)) 1244 ((StatementList)(yyq.StackAt(1).m_value))
1245 ){}} 1245 ){}}
1246 1246
1247public class StatementList_1 : StatementList { 1247public class StatementList_1 : StatementList {
1248 public StatementList_1(Parser yyq):base(yyq, 1248 public StatementList_1(Parser yyq):base(yyq,
1249 ((Statement)(yyq.StackAt(0).m_value)) 1249 ((Statement)(yyq.StackAt(0).m_value))
1250 ){}} 1250 ){}}
1251 1251
1252public class StatementList_2 : StatementList { 1252public class StatementList_2 : StatementList {
1253 public StatementList_2(Parser yyq):base(yyq, 1253 public StatementList_2(Parser yyq):base(yyq,
1254 ((StatementList)(yyq.StackAt(1).m_value)) 1254 ((StatementList)(yyq.StackAt(1).m_value))
1255 , 1255 ,
1256 ((Statement)(yyq.StackAt(0).m_value)) 1256 ((Statement)(yyq.StackAt(0).m_value))
1257 ){}} 1257 ){}}
1258 1258
1259public class EmptyStatement_1 : EmptyStatement { 1259public class EmptyStatement_1 : EmptyStatement {
1260 public EmptyStatement_1(Parser yyq):base(yyq){}} 1260 public EmptyStatement_1(Parser yyq):base(yyq){}}
1261 1261
1262public class Statement_1 : Statement { 1262public class Statement_1 : Statement {
1263 public Statement_1(Parser yyq):base(yyq, 1263 public Statement_1(Parser yyq):base(yyq,
1264 ((EmptyStatement)(yyq.StackAt(1).m_value)) 1264 ((EmptyStatement)(yyq.StackAt(1).m_value))
1265 ){}} 1265 ){}}
1266 1266
1267public class Statement_2 : Statement { 1267public class Statement_2 : Statement {
1268 public Statement_2(Parser yyq):base(yyq, 1268 public Statement_2(Parser yyq):base(yyq,
1269 ((Declaration)(yyq.StackAt(1).m_value)) 1269 ((Declaration)(yyq.StackAt(1).m_value))
1270 ){}} 1270 ){}}
1271 1271
1272public class Statement_3 : Statement { 1272public class Statement_3 : Statement {
1273 public Statement_3(Parser yyq):base(yyq, 1273 public Statement_3(Parser yyq):base(yyq,
1274 ((Assignment)(yyq.StackAt(1).m_value)) 1274 ((Assignment)(yyq.StackAt(1).m_value))
1275 ){}} 1275 ){}}
1276 1276
1277public class Statement_4 : Statement { 1277public class Statement_4 : Statement {
1278 public Statement_4(Parser yyq):base(yyq, 1278 public Statement_4(Parser yyq):base(yyq,
1279 ((Expression)(yyq.StackAt(1).m_value)) 1279 ((Expression)(yyq.StackAt(1).m_value))
1280 ){}} 1280 ){}}
1281 1281
1282public class Statement_5 : Statement { 1282public class Statement_5 : Statement {
1283 public Statement_5(Parser yyq):base(yyq, 1283 public Statement_5(Parser yyq):base(yyq,
1284 ((ReturnStatement)(yyq.StackAt(1).m_value)) 1284 ((ReturnStatement)(yyq.StackAt(1).m_value))
1285 ){}} 1285 ){}}
1286 1286
1287public class Statement_6 : Statement { 1287public class Statement_6 : Statement {
1288 public Statement_6(Parser yyq):base(yyq, 1288 public Statement_6(Parser yyq):base(yyq,
1289 ((JumpLabel)(yyq.StackAt(1).m_value)) 1289 ((JumpLabel)(yyq.StackAt(1).m_value))
1290 ){}} 1290 ){}}
1291 1291
1292public class Statement_7 : Statement { 1292public class Statement_7 : Statement {
1293 public Statement_7(Parser yyq):base(yyq, 1293 public Statement_7(Parser yyq):base(yyq,
1294 ((JumpStatement)(yyq.StackAt(1).m_value)) 1294 ((JumpStatement)(yyq.StackAt(1).m_value))
1295 ){}} 1295 ){}}
1296 1296
1297public class Statement_8 : Statement { 1297public class Statement_8 : Statement {
1298 public Statement_8(Parser yyq):base(yyq, 1298 public Statement_8(Parser yyq):base(yyq,
1299 ((StateChange)(yyq.StackAt(1).m_value)) 1299 ((StateChange)(yyq.StackAt(1).m_value))
1300 ){}} 1300 ){}}
1301 1301
1302public class Statement_9 : Statement { 1302public class Statement_9 : Statement {
1303 public Statement_9(Parser yyq):base(yyq, 1303 public Statement_9(Parser yyq):base(yyq,
1304 ((IfStatement)(yyq.StackAt(0).m_value)) 1304 ((IfStatement)(yyq.StackAt(0).m_value))
1305 ){}} 1305 ){}}
1306 1306
1307public class Statement_10 : Statement { 1307public class Statement_10 : Statement {
1308 public Statement_10(Parser yyq):base(yyq, 1308 public Statement_10(Parser yyq):base(yyq,
1309 ((WhileStatement)(yyq.StackAt(0).m_value)) 1309 ((WhileStatement)(yyq.StackAt(0).m_value))
1310 ){}} 1310 ){}}
1311 1311
1312public class Statement_11 : Statement { 1312public class Statement_11 : Statement {
1313 public Statement_11(Parser yyq):base(yyq, 1313 public Statement_11(Parser yyq):base(yyq,
1314 ((DoWhileStatement)(yyq.StackAt(0).m_value)) 1314 ((DoWhileStatement)(yyq.StackAt(0).m_value))
1315 ){}} 1315 ){}}
1316 1316
1317public class Statement_12 : Statement { 1317public class Statement_12 : Statement {
1318 public Statement_12(Parser yyq):base(yyq, 1318 public Statement_12(Parser yyq):base(yyq,
1319 ((ForLoop)(yyq.StackAt(0).m_value)) 1319 ((ForLoop)(yyq.StackAt(0).m_value))
1320 ){}} 1320 ){}}
1321 1321
1322public class Statement_13 : Statement { 1322public class Statement_13 : Statement {
1323 public Statement_13(Parser yyq):base(yyq, 1323 public Statement_13(Parser yyq):base(yyq,
1324 ((CompoundStatement)(yyq.StackAt(0).m_value)) 1324 ((CompoundStatement)(yyq.StackAt(0).m_value))
1325 ){}} 1325 ){}}
1326 1326
1327public class JumpLabel_1 : JumpLabel { 1327public class JumpLabel_1 : JumpLabel {
1328 public JumpLabel_1(Parser yyq):base(yyq, 1328 public JumpLabel_1(Parser yyq):base(yyq,
1329 ((IDENT)(yyq.StackAt(0).m_value)) 1329 ((IDENT)(yyq.StackAt(0).m_value))
1330 .yytext){}} 1330 .yytext){}}
1331 1331
1332public class JumpStatement_1 : JumpStatement { 1332public class JumpStatement_1 : JumpStatement {
1333 public JumpStatement_1(Parser yyq):base(yyq, 1333 public JumpStatement_1(Parser yyq):base(yyq,
1334 ((IDENT)(yyq.StackAt(0).m_value)) 1334 ((IDENT)(yyq.StackAt(0).m_value))
1335 .yytext){}} 1335 .yytext){}}
1336 1336
1337public class StateChange_1 : StateChange { 1337public class StateChange_1 : StateChange {
1338 public StateChange_1(Parser yyq):base(yyq, 1338 public StateChange_1(Parser yyq):base(yyq,
1339 ((IDENT)(yyq.StackAt(0).m_value)) 1339 ((IDENT)(yyq.StackAt(0).m_value))
1340 .yytext){}} 1340 .yytext){}}
1341 1341
1342public class StateChange_2 : StateChange { 1342public class StateChange_2 : StateChange {
1343 public StateChange_2(Parser yyq):base(yyq, 1343 public StateChange_2(Parser yyq):base(yyq,
1344 ((DEFAULT_STATE)(yyq.StackAt(0).m_value)) 1344 ((DEFAULT_STATE)(yyq.StackAt(0).m_value))
1345 .yytext){}} 1345 .yytext){}}
1346 1346
1347public class IfStatement_1 : IfStatement { 1347public class IfStatement_1 : IfStatement {
1348 public IfStatement_1(Parser yyq):base(yyq, 1348 public IfStatement_1(Parser yyq):base(yyq,
1349 ((Expression)(yyq.StackAt(2).m_value)) 1349 ((Expression)(yyq.StackAt(2).m_value))
1350 , 1350 ,
1351 ((Statement)(yyq.StackAt(0).m_value)) 1351 ((Statement)(yyq.StackAt(0).m_value))
1352 ){}} 1352 ){}}
1353 1353
1354public class IfStatement_2 : IfStatement { 1354public class IfStatement_2 : IfStatement {
1355 public IfStatement_2(Parser yyq):base(yyq, 1355 public IfStatement_2(Parser yyq):base(yyq,
1356 ((Expression)(yyq.StackAt(4).m_value)) 1356 ((Expression)(yyq.StackAt(4).m_value))
1357 , 1357 ,
1358 ((Statement)(yyq.StackAt(2).m_value)) 1358 ((Statement)(yyq.StackAt(2).m_value))
1359 , 1359 ,
1360 ((Statement)(yyq.StackAt(0).m_value)) 1360 ((Statement)(yyq.StackAt(0).m_value))
1361 ){}} 1361 ){}}
1362 1362
1363public class IfStatement_3 : IfStatement { 1363public class IfStatement_3 : IfStatement {
1364 public IfStatement_3(Parser yyq):base(yyq, 1364 public IfStatement_3(Parser yyq):base(yyq,
1365 ((SimpleAssignment)(yyq.StackAt(2).m_value)) 1365 ((SimpleAssignment)(yyq.StackAt(2).m_value))
1366 , 1366 ,
1367 ((Statement)(yyq.StackAt(0).m_value)) 1367 ((Statement)(yyq.StackAt(0).m_value))
1368 ){}} 1368 ){}}
1369 1369
1370public class IfStatement_4 : IfStatement { 1370public class IfStatement_4 : IfStatement {
1371 public IfStatement_4(Parser yyq):base(yyq, 1371 public IfStatement_4(Parser yyq):base(yyq,
1372 ((SimpleAssignment)(yyq.StackAt(4).m_value)) 1372 ((SimpleAssignment)(yyq.StackAt(4).m_value))
1373 , 1373 ,
1374 ((Statement)(yyq.StackAt(2).m_value)) 1374 ((Statement)(yyq.StackAt(2).m_value))
1375 , 1375 ,
1376 ((Statement)(yyq.StackAt(0).m_value)) 1376 ((Statement)(yyq.StackAt(0).m_value))
1377 ){}} 1377 ){}}
1378 1378
1379public class WhileStatement_1 : WhileStatement { 1379public class WhileStatement_1 : WhileStatement {
1380 public WhileStatement_1(Parser yyq):base(yyq, 1380 public WhileStatement_1(Parser yyq):base(yyq,
1381 ((Expression)(yyq.StackAt(2).m_value)) 1381 ((Expression)(yyq.StackAt(2).m_value))
1382 , 1382 ,
1383 ((Statement)(yyq.StackAt(0).m_value)) 1383 ((Statement)(yyq.StackAt(0).m_value))
1384 ){}} 1384 ){}}
1385 1385
1386public class WhileStatement_2 : WhileStatement { 1386public class WhileStatement_2 : WhileStatement {
1387 public WhileStatement_2(Parser yyq):base(yyq, 1387 public WhileStatement_2(Parser yyq):base(yyq,
1388 ((SimpleAssignment)(yyq.StackAt(2).m_value)) 1388 ((SimpleAssignment)(yyq.StackAt(2).m_value))
1389 , 1389 ,
1390 ((Statement)(yyq.StackAt(0).m_value)) 1390 ((Statement)(yyq.StackAt(0).m_value))
1391 ){}} 1391 ){}}
1392 1392
1393public class DoWhileStatement_1 : DoWhileStatement { 1393public class DoWhileStatement_1 : DoWhileStatement {
1394 public DoWhileStatement_1(Parser yyq):base(yyq, 1394 public DoWhileStatement_1(Parser yyq):base(yyq,
1395 ((Expression)(yyq.StackAt(2).m_value)) 1395 ((Expression)(yyq.StackAt(2).m_value))
1396 , 1396 ,
1397 ((Statement)(yyq.StackAt(5).m_value)) 1397 ((Statement)(yyq.StackAt(5).m_value))
1398 ){}} 1398 ){}}
1399 1399
1400public class DoWhileStatement_2 : DoWhileStatement { 1400public class DoWhileStatement_2 : DoWhileStatement {
1401 public DoWhileStatement_2(Parser yyq):base(yyq, 1401 public DoWhileStatement_2(Parser yyq):base(yyq,
1402 ((SimpleAssignment)(yyq.StackAt(2).m_value)) 1402 ((SimpleAssignment)(yyq.StackAt(2).m_value))
1403 , 1403 ,
1404 ((Statement)(yyq.StackAt(5).m_value)) 1404 ((Statement)(yyq.StackAt(5).m_value))
1405 ){}} 1405 ){}}
1406 1406
1407public class ForLoop_1 : ForLoop { 1407public class ForLoop_1 : ForLoop {
1408 public ForLoop_1(Parser yyq):base(yyq, 1408 public ForLoop_1(Parser yyq):base(yyq,
1409 ((ForLoopStatement)(yyq.StackAt(6).m_value)) 1409 ((ForLoopStatement)(yyq.StackAt(6).m_value))
1410 , 1410 ,
1411 ((Expression)(yyq.StackAt(4).m_value)) 1411 ((Expression)(yyq.StackAt(4).m_value))
1412 , 1412 ,
1413 ((ForLoopStatement)(yyq.StackAt(2).m_value)) 1413 ((ForLoopStatement)(yyq.StackAt(2).m_value))
1414 , 1414 ,
1415 ((Statement)(yyq.StackAt(0).m_value)) 1415 ((Statement)(yyq.StackAt(0).m_value))
1416 ){}} 1416 ){}}
1417 1417
1418public class ForLoop_2 : ForLoop { 1418public class ForLoop_2 : ForLoop {
1419 public ForLoop_2(Parser yyq):base(yyq,null, 1419 public ForLoop_2(Parser yyq):base(yyq,null,
1420 ((Expression)(yyq.StackAt(4).m_value)) 1420 ((Expression)(yyq.StackAt(4).m_value))
1421 , 1421 ,
1422 ((ForLoopStatement)(yyq.StackAt(2).m_value)) 1422 ((ForLoopStatement)(yyq.StackAt(2).m_value))
1423 , 1423 ,
1424 ((Statement)(yyq.StackAt(0).m_value)) 1424 ((Statement)(yyq.StackAt(0).m_value))
1425 ){}} 1425 ){}}
1426 1426
1427public class ForLoopStatement_1 : ForLoopStatement { 1427public class ForLoopStatement_1 : ForLoopStatement {
1428 public ForLoopStatement_1(Parser yyq):base(yyq, 1428 public ForLoopStatement_1(Parser yyq):base(yyq,
1429 ((Expression)(yyq.StackAt(0).m_value)) 1429 ((Expression)(yyq.StackAt(0).m_value))
1430 ){}} 1430 ){}}
1431 1431
1432public class ForLoopStatement_2 : ForLoopStatement { 1432public class ForLoopStatement_2 : ForLoopStatement {
1433 public ForLoopStatement_2(Parser yyq):base(yyq, 1433 public ForLoopStatement_2(Parser yyq):base(yyq,
1434 ((SimpleAssignment)(yyq.StackAt(0).m_value)) 1434 ((SimpleAssignment)(yyq.StackAt(0).m_value))
1435 ){}} 1435 ){}}
1436 1436
1437public class ForLoopStatement_3 : ForLoopStatement { 1437public class ForLoopStatement_3 : ForLoopStatement {
1438 public ForLoopStatement_3(Parser yyq):base(yyq, 1438 public ForLoopStatement_3(Parser yyq):base(yyq,
1439 ((ForLoopStatement)(yyq.StackAt(2).m_value)) 1439 ((ForLoopStatement)(yyq.StackAt(2).m_value))
1440 , 1440 ,
1441 ((Expression)(yyq.StackAt(0).m_value)) 1441 ((Expression)(yyq.StackAt(0).m_value))
1442 ){}} 1442 ){}}
1443 1443
1444public class ForLoopStatement_4 : ForLoopStatement { 1444public class ForLoopStatement_4 : ForLoopStatement {
1445 public ForLoopStatement_4(Parser yyq):base(yyq, 1445 public ForLoopStatement_4(Parser yyq):base(yyq,
1446 ((ForLoopStatement)(yyq.StackAt(2).m_value)) 1446 ((ForLoopStatement)(yyq.StackAt(2).m_value))
1447 , 1447 ,
1448 ((SimpleAssignment)(yyq.StackAt(0).m_value)) 1448 ((SimpleAssignment)(yyq.StackAt(0).m_value))
1449 ){}} 1449 ){}}
1450 1450
1451public class Assignment_1 : Assignment { 1451public class Assignment_1 : Assignment {
1452 public Assignment_1(Parser yyq):base(yyq, 1452 public Assignment_1(Parser yyq):base(yyq,
1453 ((Declaration)(yyq.StackAt(2).m_value)) 1453 ((Declaration)(yyq.StackAt(2).m_value))
1454 , 1454 ,
1455 ((Expression)(yyq.StackAt(0).m_value)) 1455 ((Expression)(yyq.StackAt(0).m_value))
1456 , 1456 ,
1457 ((EQUALS)(yyq.StackAt(1).m_value)) 1457 ((EQUALS)(yyq.StackAt(1).m_value))
1458 .yytext){}} 1458 .yytext){}}
1459 1459
1460public class Assignment_2 : Assignment { 1460public class Assignment_2 : Assignment {
1461 public Assignment_2(Parser yyq):base(yyq, 1461 public Assignment_2(Parser yyq):base(yyq,
1462 ((SimpleAssignment)(yyq.StackAt(0).m_value)) 1462 ((SimpleAssignment)(yyq.StackAt(0).m_value))
1463 ){}} 1463 ){}}
1464 1464
1465public class SimpleAssignment_1 : SimpleAssignment { 1465public class SimpleAssignment_1 : SimpleAssignment {
1466 public SimpleAssignment_1(Parser yyq):base(yyq, 1466 public SimpleAssignment_1(Parser yyq):base(yyq,
1467 ((IDENT)(yyq.StackAt(2).m_value)) 1467 ((IDENT)(yyq.StackAt(2).m_value))
1468 , 1468 ,
1469 ((Expression)(yyq.StackAt(0).m_value)) 1469 ((Expression)(yyq.StackAt(0).m_value))
1470 , 1470 ,
1471 ((EQUALS)(yyq.StackAt(1).m_value)) 1471 ((EQUALS)(yyq.StackAt(1).m_value))
1472 .yytext){}} 1472 .yytext){}}
1473 1473
1474public class SimpleAssignment_2 : SimpleAssignment { 1474public class SimpleAssignment_2 : SimpleAssignment {
1475 public SimpleAssignment_2(Parser yyq):base(yyq, 1475 public SimpleAssignment_2(Parser yyq):base(yyq,
1476 ((IDENT)(yyq.StackAt(2).m_value)) 1476 ((IDENT)(yyq.StackAt(2).m_value))
1477 , 1477 ,
1478 ((Expression)(yyq.StackAt(0).m_value)) 1478 ((Expression)(yyq.StackAt(0).m_value))
1479 , 1479 ,
1480 ((PLUS_EQUALS)(yyq.StackAt(1).m_value)) 1480 ((PLUS_EQUALS)(yyq.StackAt(1).m_value))
1481 .yytext){}} 1481 .yytext){}}
1482 1482
1483public class SimpleAssignment_3 : SimpleAssignment { 1483public class SimpleAssignment_3 : SimpleAssignment {
1484 public SimpleAssignment_3(Parser yyq):base(yyq, 1484 public SimpleAssignment_3(Parser yyq):base(yyq,
1485 ((IDENT)(yyq.StackAt(2).m_value)) 1485 ((IDENT)(yyq.StackAt(2).m_value))
1486 , 1486 ,
1487 ((Expression)(yyq.StackAt(0).m_value)) 1487 ((Expression)(yyq.StackAt(0).m_value))
1488 , 1488 ,
1489 ((MINUS_EQUALS)(yyq.StackAt(1).m_value)) 1489 ((MINUS_EQUALS)(yyq.StackAt(1).m_value))
1490 .yytext){}} 1490 .yytext){}}
1491 1491
1492public class SimpleAssignment_4 : SimpleAssignment { 1492public class SimpleAssignment_4 : SimpleAssignment {
1493 public SimpleAssignment_4(Parser yyq):base(yyq, 1493 public SimpleAssignment_4(Parser yyq):base(yyq,
1494 ((IDENT)(yyq.StackAt(2).m_value)) 1494 ((IDENT)(yyq.StackAt(2).m_value))
1495 , 1495 ,
1496 ((Expression)(yyq.StackAt(0).m_value)) 1496 ((Expression)(yyq.StackAt(0).m_value))
1497 , 1497 ,
1498 ((STAR_EQUALS)(yyq.StackAt(1).m_value)) 1498 ((STAR_EQUALS)(yyq.StackAt(1).m_value))
1499 .yytext){}} 1499 .yytext){}}
1500 1500
1501public class SimpleAssignment_5 : SimpleAssignment { 1501public class SimpleAssignment_5 : SimpleAssignment {
1502 public SimpleAssignment_5(Parser yyq):base(yyq, 1502 public SimpleAssignment_5(Parser yyq):base(yyq,
1503 ((IDENT)(yyq.StackAt(2).m_value)) 1503 ((IDENT)(yyq.StackAt(2).m_value))
1504 , 1504 ,
1505 ((Expression)(yyq.StackAt(0).m_value)) 1505 ((Expression)(yyq.StackAt(0).m_value))
1506 , 1506 ,
1507 ((SLASH_EQUALS)(yyq.StackAt(1).m_value)) 1507 ((SLASH_EQUALS)(yyq.StackAt(1).m_value))
1508 .yytext){}} 1508 .yytext){}}
1509 1509
1510public class SimpleAssignment_6 : SimpleAssignment { 1510public class SimpleAssignment_6 : SimpleAssignment {
1511 public SimpleAssignment_6(Parser yyq):base(yyq, 1511 public SimpleAssignment_6(Parser yyq):base(yyq,
1512 ((IDENT)(yyq.StackAt(2).m_value)) 1512 ((IDENT)(yyq.StackAt(2).m_value))
1513 , 1513 ,
1514 ((Expression)(yyq.StackAt(0).m_value)) 1514 ((Expression)(yyq.StackAt(0).m_value))
1515 , 1515 ,
1516 ((PERCENT_EQUALS)(yyq.StackAt(1).m_value)) 1516 ((PERCENT_EQUALS)(yyq.StackAt(1).m_value))
1517 .yytext){}} 1517 .yytext){}}
1518 1518
1519public class SimpleAssignment_7 : SimpleAssignment { 1519public class SimpleAssignment_7 : SimpleAssignment {
1520 public SimpleAssignment_7(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax 1520 public SimpleAssignment_7(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax
1521)yyq), 1521)yyq),
1522 ((IDENT)(yyq.StackAt(4).m_value)) 1522 ((IDENT)(yyq.StackAt(4).m_value))
1523 .yytext, 1523 .yytext,
1524 ((IDENT)(yyq.StackAt(2).m_value)) 1524 ((IDENT)(yyq.StackAt(2).m_value))
1525 .yytext), 1525 .yytext),
1526 ((Expression)(yyq.StackAt(0).m_value)) 1526 ((Expression)(yyq.StackAt(0).m_value))
1527 , 1527 ,
1528 ((EQUALS)(yyq.StackAt(1).m_value)) 1528 ((EQUALS)(yyq.StackAt(1).m_value))
1529 .yytext){}} 1529 .yytext){}}
1530 1530
1531public class SimpleAssignment_8 : SimpleAssignment { 1531public class SimpleAssignment_8 : SimpleAssignment {
1532 public SimpleAssignment_8(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax 1532 public SimpleAssignment_8(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax
1533)yyq), 1533)yyq),
1534 ((IDENT)(yyq.StackAt(4).m_value)) 1534 ((IDENT)(yyq.StackAt(4).m_value))
1535 .yytext, 1535 .yytext,
1536 ((IDENT)(yyq.StackAt(2).m_value)) 1536 ((IDENT)(yyq.StackAt(2).m_value))
1537 .yytext), 1537 .yytext),
1538 ((Expression)(yyq.StackAt(0).m_value)) 1538 ((Expression)(yyq.StackAt(0).m_value))
1539 , 1539 ,
1540 ((PLUS_EQUALS)(yyq.StackAt(1).m_value)) 1540 ((PLUS_EQUALS)(yyq.StackAt(1).m_value))
1541 .yytext){}} 1541 .yytext){}}
1542 1542
1543public class SimpleAssignment_9 : SimpleAssignment { 1543public class SimpleAssignment_9 : SimpleAssignment {
1544 public SimpleAssignment_9(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax 1544 public SimpleAssignment_9(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax
1545)yyq), 1545)yyq),
1546 ((IDENT)(yyq.StackAt(4).m_value)) 1546 ((IDENT)(yyq.StackAt(4).m_value))
1547 .yytext, 1547 .yytext,
1548 ((IDENT)(yyq.StackAt(2).m_value)) 1548 ((IDENT)(yyq.StackAt(2).m_value))
1549 .yytext), 1549 .yytext),
1550 ((Expression)(yyq.StackAt(0).m_value)) 1550 ((Expression)(yyq.StackAt(0).m_value))
1551 , 1551 ,
1552 ((MINUS_EQUALS)(yyq.StackAt(1).m_value)) 1552 ((MINUS_EQUALS)(yyq.StackAt(1).m_value))
1553 .yytext){}} 1553 .yytext){}}
1554 1554
1555public class SimpleAssignment_10 : SimpleAssignment { 1555public class SimpleAssignment_10 : SimpleAssignment {
1556 public SimpleAssignment_10(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax 1556 public SimpleAssignment_10(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax
1557)yyq), 1557)yyq),
1558 ((IDENT)(yyq.StackAt(4).m_value)) 1558 ((IDENT)(yyq.StackAt(4).m_value))
1559 .yytext, 1559 .yytext,
1560 ((IDENT)(yyq.StackAt(2).m_value)) 1560 ((IDENT)(yyq.StackAt(2).m_value))
1561 .yytext), 1561 .yytext),
1562 ((Expression)(yyq.StackAt(0).m_value)) 1562 ((Expression)(yyq.StackAt(0).m_value))
1563 , 1563 ,
1564 ((STAR_EQUALS)(yyq.StackAt(1).m_value)) 1564 ((STAR_EQUALS)(yyq.StackAt(1).m_value))
1565 .yytext){}} 1565 .yytext){}}
1566 1566
1567public class SimpleAssignment_11 : SimpleAssignment { 1567public class SimpleAssignment_11 : SimpleAssignment {
1568 public SimpleAssignment_11(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax 1568 public SimpleAssignment_11(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax
1569)yyq), 1569)yyq),
1570 ((IDENT)(yyq.StackAt(4).m_value)) 1570 ((IDENT)(yyq.StackAt(4).m_value))
1571 .yytext, 1571 .yytext,
1572 ((IDENT)(yyq.StackAt(2).m_value)) 1572 ((IDENT)(yyq.StackAt(2).m_value))
1573 .yytext), 1573 .yytext),
1574 ((Expression)(yyq.StackAt(0).m_value)) 1574 ((Expression)(yyq.StackAt(0).m_value))
1575 , 1575 ,
1576 ((SLASH_EQUALS)(yyq.StackAt(1).m_value)) 1576 ((SLASH_EQUALS)(yyq.StackAt(1).m_value))
1577 .yytext){}} 1577 .yytext){}}
1578 1578
1579public class SimpleAssignment_12 : SimpleAssignment { 1579public class SimpleAssignment_12 : SimpleAssignment {
1580 public SimpleAssignment_12(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax 1580 public SimpleAssignment_12(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax
1581)yyq), 1581)yyq),
1582 ((IDENT)(yyq.StackAt(4).m_value)) 1582 ((IDENT)(yyq.StackAt(4).m_value))
1583 .yytext, 1583 .yytext,
1584 ((IDENT)(yyq.StackAt(2).m_value)) 1584 ((IDENT)(yyq.StackAt(2).m_value))
1585 .yytext), 1585 .yytext),
1586 ((Expression)(yyq.StackAt(0).m_value)) 1586 ((Expression)(yyq.StackAt(0).m_value))
1587 , 1587 ,
1588 ((PERCENT_EQUALS)(yyq.StackAt(1).m_value)) 1588 ((PERCENT_EQUALS)(yyq.StackAt(1).m_value))
1589 .yytext){}} 1589 .yytext){}}
1590 1590
1591public class SimpleAssignment_13 : SimpleAssignment { 1591public class SimpleAssignment_13 : SimpleAssignment {
1592 public SimpleAssignment_13(Parser yyq):base(yyq, 1592 public SimpleAssignment_13(Parser yyq):base(yyq,
1593 ((IDENT)(yyq.StackAt(2).m_value)) 1593 ((IDENT)(yyq.StackAt(2).m_value))
1594 , 1594 ,
1595 ((SimpleAssignment)(yyq.StackAt(0).m_value)) 1595 ((SimpleAssignment)(yyq.StackAt(0).m_value))
1596 , 1596 ,
1597 ((EQUALS)(yyq.StackAt(1).m_value)) 1597 ((EQUALS)(yyq.StackAt(1).m_value))
1598 .yytext){}} 1598 .yytext){}}
1599 1599
1600public class SimpleAssignment_14 : SimpleAssignment { 1600public class SimpleAssignment_14 : SimpleAssignment {
1601 public SimpleAssignment_14(Parser yyq):base(yyq, 1601 public SimpleAssignment_14(Parser yyq):base(yyq,
1602 ((IDENT)(yyq.StackAt(2).m_value)) 1602 ((IDENT)(yyq.StackAt(2).m_value))
1603 , 1603 ,
1604 ((SimpleAssignment)(yyq.StackAt(0).m_value)) 1604 ((SimpleAssignment)(yyq.StackAt(0).m_value))
1605 , 1605 ,
1606 ((PLUS_EQUALS)(yyq.StackAt(1).m_value)) 1606 ((PLUS_EQUALS)(yyq.StackAt(1).m_value))
1607 .yytext){}} 1607 .yytext){}}
1608 1608
1609public class SimpleAssignment_15 : SimpleAssignment { 1609public class SimpleAssignment_15 : SimpleAssignment {
1610 public SimpleAssignment_15(Parser yyq):base(yyq, 1610 public SimpleAssignment_15(Parser yyq):base(yyq,
1611 ((IDENT)(yyq.StackAt(2).m_value)) 1611 ((IDENT)(yyq.StackAt(2).m_value))
1612 , 1612 ,
1613 ((SimpleAssignment)(yyq.StackAt(0).m_value)) 1613 ((SimpleAssignment)(yyq.StackAt(0).m_value))
1614 , 1614 ,
1615 ((MINUS_EQUALS)(yyq.StackAt(1).m_value)) 1615 ((MINUS_EQUALS)(yyq.StackAt(1).m_value))
1616 .yytext){}} 1616 .yytext){}}
1617 1617
1618public class SimpleAssignment_16 : SimpleAssignment { 1618public class SimpleAssignment_16 : SimpleAssignment {
1619 public SimpleAssignment_16(Parser yyq):base(yyq, 1619 public SimpleAssignment_16(Parser yyq):base(yyq,
1620 ((IDENT)(yyq.StackAt(2).m_value)) 1620 ((IDENT)(yyq.StackAt(2).m_value))
1621 , 1621 ,
1622 ((SimpleAssignment)(yyq.StackAt(0).m_value)) 1622 ((SimpleAssignment)(yyq.StackAt(0).m_value))
1623 , 1623 ,
1624 ((STAR_EQUALS)(yyq.StackAt(1).m_value)) 1624 ((STAR_EQUALS)(yyq.StackAt(1).m_value))
1625 .yytext){}} 1625 .yytext){}}
1626 1626
1627public class SimpleAssignment_17 : SimpleAssignment { 1627public class SimpleAssignment_17 : SimpleAssignment {
1628 public SimpleAssignment_17(Parser yyq):base(yyq, 1628 public SimpleAssignment_17(Parser yyq):base(yyq,
1629 ((IDENT)(yyq.StackAt(2).m_value)) 1629 ((IDENT)(yyq.StackAt(2).m_value))
1630 , 1630 ,
1631 ((SimpleAssignment)(yyq.StackAt(0).m_value)) 1631 ((SimpleAssignment)(yyq.StackAt(0).m_value))
1632 , 1632 ,
1633 ((SLASH_EQUALS)(yyq.StackAt(1).m_value)) 1633 ((SLASH_EQUALS)(yyq.StackAt(1).m_value))
1634 .yytext){}} 1634 .yytext){}}
1635 1635
1636public class SimpleAssignment_18 : SimpleAssignment { 1636public class SimpleAssignment_18 : SimpleAssignment {
1637 public SimpleAssignment_18(Parser yyq):base(yyq, 1637 public SimpleAssignment_18(Parser yyq):base(yyq,
1638 ((IDENT)(yyq.StackAt(2).m_value)) 1638 ((IDENT)(yyq.StackAt(2).m_value))
1639 , 1639 ,
1640 ((SimpleAssignment)(yyq.StackAt(0).m_value)) 1640 ((SimpleAssignment)(yyq.StackAt(0).m_value))
1641 , 1641 ,
1642 ((PERCENT_EQUALS)(yyq.StackAt(1).m_value)) 1642 ((PERCENT_EQUALS)(yyq.StackAt(1).m_value))
1643 .yytext){}} 1643 .yytext){}}
1644 1644
1645public class SimpleAssignment_19 : SimpleAssignment { 1645public class SimpleAssignment_19 : SimpleAssignment {
1646 public SimpleAssignment_19(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax 1646 public SimpleAssignment_19(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax
1647)yyq), 1647)yyq),
1648 ((IDENT)(yyq.StackAt(4).m_value)) 1648 ((IDENT)(yyq.StackAt(4).m_value))
1649 .yytext, 1649 .yytext,
1650 ((IDENT)(yyq.StackAt(2).m_value)) 1650 ((IDENT)(yyq.StackAt(2).m_value))
1651 .yytext), 1651 .yytext),
1652 ((SimpleAssignment)(yyq.StackAt(0).m_value)) 1652 ((SimpleAssignment)(yyq.StackAt(0).m_value))
1653 , 1653 ,
1654 ((EQUALS)(yyq.StackAt(1).m_value)) 1654 ((EQUALS)(yyq.StackAt(1).m_value))
1655 .yytext){}} 1655 .yytext){}}
1656 1656
1657public class SimpleAssignment_20 : SimpleAssignment { 1657public class SimpleAssignment_20 : SimpleAssignment {
1658 public SimpleAssignment_20(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax 1658 public SimpleAssignment_20(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax
1659)yyq), 1659)yyq),
1660 ((IDENT)(yyq.StackAt(4).m_value)) 1660 ((IDENT)(yyq.StackAt(4).m_value))
1661 .yytext, 1661 .yytext,
1662 ((IDENT)(yyq.StackAt(2).m_value)) 1662 ((IDENT)(yyq.StackAt(2).m_value))
1663 .yytext), 1663 .yytext),
1664 ((SimpleAssignment)(yyq.StackAt(0).m_value)) 1664 ((SimpleAssignment)(yyq.StackAt(0).m_value))
1665 , 1665 ,
1666 ((PLUS_EQUALS)(yyq.StackAt(1).m_value)) 1666 ((PLUS_EQUALS)(yyq.StackAt(1).m_value))
1667 .yytext){}} 1667 .yytext){}}
1668 1668
1669public class SimpleAssignment_21 : SimpleAssignment { 1669public class SimpleAssignment_21 : SimpleAssignment {
1670 public SimpleAssignment_21(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax 1670 public SimpleAssignment_21(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax
1671)yyq), 1671)yyq),
1672 ((IDENT)(yyq.StackAt(4).m_value)) 1672 ((IDENT)(yyq.StackAt(4).m_value))
1673 .yytext, 1673 .yytext,
1674 ((IDENT)(yyq.StackAt(2).m_value)) 1674 ((IDENT)(yyq.StackAt(2).m_value))
1675 .yytext), 1675 .yytext),
1676 ((SimpleAssignment)(yyq.StackAt(0).m_value)) 1676 ((SimpleAssignment)(yyq.StackAt(0).m_value))
1677 , 1677 ,
1678 ((MINUS_EQUALS)(yyq.StackAt(1).m_value)) 1678 ((MINUS_EQUALS)(yyq.StackAt(1).m_value))
1679 .yytext){}} 1679 .yytext){}}
1680 1680
1681public class SimpleAssignment_22 : SimpleAssignment { 1681public class SimpleAssignment_22 : SimpleAssignment {
1682 public SimpleAssignment_22(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax 1682 public SimpleAssignment_22(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax
1683)yyq), 1683)yyq),
1684 ((IDENT)(yyq.StackAt(4).m_value)) 1684 ((IDENT)(yyq.StackAt(4).m_value))
1685 .yytext, 1685 .yytext,
1686 ((IDENT)(yyq.StackAt(2).m_value)) 1686 ((IDENT)(yyq.StackAt(2).m_value))
1687 .yytext), 1687 .yytext),
1688 ((SimpleAssignment)(yyq.StackAt(0).m_value)) 1688 ((SimpleAssignment)(yyq.StackAt(0).m_value))
1689 , 1689 ,
1690 ((STAR_EQUALS)(yyq.StackAt(1).m_value)) 1690 ((STAR_EQUALS)(yyq.StackAt(1).m_value))
1691 .yytext){}} 1691 .yytext){}}
1692 1692
1693public class SimpleAssignment_23 : SimpleAssignment { 1693public class SimpleAssignment_23 : SimpleAssignment {
1694 public SimpleAssignment_23(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax 1694 public SimpleAssignment_23(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax
1695)yyq), 1695)yyq),
1696 ((IDENT)(yyq.StackAt(4).m_value)) 1696 ((IDENT)(yyq.StackAt(4).m_value))
1697 .yytext, 1697 .yytext,
1698 ((IDENT)(yyq.StackAt(2).m_value)) 1698 ((IDENT)(yyq.StackAt(2).m_value))
1699 .yytext), 1699 .yytext),
1700 ((SimpleAssignment)(yyq.StackAt(0).m_value)) 1700 ((SimpleAssignment)(yyq.StackAt(0).m_value))
1701 , 1701 ,
1702 ((SLASH_EQUALS)(yyq.StackAt(1).m_value)) 1702 ((SLASH_EQUALS)(yyq.StackAt(1).m_value))
1703 .yytext){}} 1703 .yytext){}}
1704 1704
1705public class SimpleAssignment_24 : SimpleAssignment { 1705public class SimpleAssignment_24 : SimpleAssignment {
1706 public SimpleAssignment_24(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax 1706 public SimpleAssignment_24(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax
1707)yyq), 1707)yyq),
1708 ((IDENT)(yyq.StackAt(4).m_value)) 1708 ((IDENT)(yyq.StackAt(4).m_value))
1709 .yytext, 1709 .yytext,
1710 ((IDENT)(yyq.StackAt(2).m_value)) 1710 ((IDENT)(yyq.StackAt(2).m_value))
1711 .yytext), 1711 .yytext),
1712 ((SimpleAssignment)(yyq.StackAt(0).m_value)) 1712 ((SimpleAssignment)(yyq.StackAt(0).m_value))
1713 , 1713 ,
1714 ((PERCENT_EQUALS)(yyq.StackAt(1).m_value)) 1714 ((PERCENT_EQUALS)(yyq.StackAt(1).m_value))
1715 .yytext){}} 1715 .yytext){}}
1716 1716
1717public class ReturnStatement_1 : ReturnStatement { 1717public class ReturnStatement_1 : ReturnStatement {
1718 public ReturnStatement_1(Parser yyq):base(yyq, 1718 public ReturnStatement_1(Parser yyq):base(yyq,
1719 ((Expression)(yyq.StackAt(0).m_value)) 1719 ((Expression)(yyq.StackAt(0).m_value))
1720 ){}} 1720 ){}}
1721 1721
1722public class ReturnStatement_2 : ReturnStatement { 1722public class ReturnStatement_2 : ReturnStatement {
1723 public ReturnStatement_2(Parser yyq):base(yyq){}} 1723 public ReturnStatement_2(Parser yyq):base(yyq){}}
1724 1724
1725public class Constant_1 : Constant { 1725public class Constant_1 : Constant {
1726 public Constant_1(Parser yyq):base(yyq,"integer", 1726 public Constant_1(Parser yyq):base(yyq,"integer",
1727 ((INTEGER_CONSTANT)(yyq.StackAt(0).m_value)) 1727 ((INTEGER_CONSTANT)(yyq.StackAt(0).m_value))
1728 .yytext){}} 1728 .yytext){}}
1729 1729
1730public class Constant_2 : Constant { 1730public class Constant_2 : Constant {
1731 public Constant_2(Parser yyq):base(yyq,"integer", 1731 public Constant_2(Parser yyq):base(yyq,"integer",
1732 ((HEX_INTEGER_CONSTANT)(yyq.StackAt(0).m_value)) 1732 ((HEX_INTEGER_CONSTANT)(yyq.StackAt(0).m_value))
1733 .yytext){}} 1733 .yytext){}}
1734 1734
1735public class Constant_3 : Constant { 1735public class Constant_3 : Constant {
1736 public Constant_3(Parser yyq):base(yyq,"float", 1736 public Constant_3(Parser yyq):base(yyq,"float",
1737 ((FLOAT_CONSTANT)(yyq.StackAt(0).m_value)) 1737 ((FLOAT_CONSTANT)(yyq.StackAt(0).m_value))
1738 .yytext){}} 1738 .yytext){}}
1739 1739
1740public class Constant_4 : Constant { 1740public class Constant_4 : Constant {
1741 public Constant_4(Parser yyq):base(yyq,"string", 1741 public Constant_4(Parser yyq):base(yyq,"string",
1742 ((STRING_CONSTANT)(yyq.StackAt(0).m_value)) 1742 ((STRING_CONSTANT)(yyq.StackAt(0).m_value))
1743 .yytext){}} 1743 .yytext){}}
1744 1744
1745public class ListConstant_1 : ListConstant { 1745public class ListConstant_1 : ListConstant {
1746 public ListConstant_1(Parser yyq):base(yyq, 1746 public ListConstant_1(Parser yyq):base(yyq,
1747 ((ArgumentList)(yyq.StackAt(1).m_value)) 1747 ((ArgumentList)(yyq.StackAt(1).m_value))
1748 ){}} 1748 ){}}
1749 1749
1750public class VectorConstant_1 : VectorConstant { 1750public class VectorConstant_1 : VectorConstant {
1751 public VectorConstant_1(Parser yyq):base(yyq, 1751 public VectorConstant_1(Parser yyq):base(yyq,
1752 ((Expression)(yyq.StackAt(5).m_value)) 1752 ((Expression)(yyq.StackAt(5).m_value))
1753 , 1753 ,
1754 ((Expression)(yyq.StackAt(3).m_value)) 1754 ((Expression)(yyq.StackAt(3).m_value))
1755 , 1755 ,
1756 ((Expression)(yyq.StackAt(1).m_value)) 1756 ((Expression)(yyq.StackAt(1).m_value))
1757 ){}} 1757 ){}}
1758 1758
1759public class RotationConstant_1 : RotationConstant { 1759public class RotationConstant_1 : RotationConstant {
1760 public RotationConstant_1(Parser yyq):base(yyq, 1760 public RotationConstant_1(Parser yyq):base(yyq,
1761 ((Expression)(yyq.StackAt(7).m_value)) 1761 ((Expression)(yyq.StackAt(7).m_value))
1762 , 1762 ,
1763 ((Expression)(yyq.StackAt(5).m_value)) 1763 ((Expression)(yyq.StackAt(5).m_value))
1764 , 1764 ,
1765 ((Expression)(yyq.StackAt(3).m_value)) 1765 ((Expression)(yyq.StackAt(3).m_value))
1766 , 1766 ,
1767 ((Expression)(yyq.StackAt(1).m_value)) 1767 ((Expression)(yyq.StackAt(1).m_value))
1768 ){}} 1768 ){}}
1769 1769
1770public class ConstantExpression_1 : ConstantExpression { 1770public class ConstantExpression_1 : ConstantExpression {
1771 public ConstantExpression_1(Parser yyq):base(yyq, 1771 public ConstantExpression_1(Parser yyq):base(yyq,
1772 ((Constant)(yyq.StackAt(0).m_value)) 1772 ((Constant)(yyq.StackAt(0).m_value))
1773 ){}} 1773 ){}}
1774 1774
1775public class IdentExpression_1 : IdentExpression { 1775public class IdentExpression_1 : IdentExpression {
1776 public IdentExpression_1(Parser yyq):base(yyq, 1776 public IdentExpression_1(Parser yyq):base(yyq,
1777 ((IDENT)(yyq.StackAt(0).m_value)) 1777 ((IDENT)(yyq.StackAt(0).m_value))
1778 .yytext){}} 1778 .yytext){}}
1779 1779
1780public class IdentDotExpression_1 : IdentDotExpression { 1780public class IdentDotExpression_1 : IdentDotExpression {
1781 public IdentDotExpression_1(Parser yyq):base(yyq, 1781 public IdentDotExpression_1(Parser yyq):base(yyq,
1782 ((IDENT)(yyq.StackAt(2).m_value)) 1782 ((IDENT)(yyq.StackAt(2).m_value))
1783 .yytext, 1783 .yytext,
1784 ((IDENT)(yyq.StackAt(0).m_value)) 1784 ((IDENT)(yyq.StackAt(0).m_value))
1785 .yytext){}} 1785 .yytext){}}
1786 1786
1787public class IncrementDecrementExpression_1 : IncrementDecrementExpression { 1787public class IncrementDecrementExpression_1 : IncrementDecrementExpression {
1788 public IncrementDecrementExpression_1(Parser yyq):base(yyq, 1788 public IncrementDecrementExpression_1(Parser yyq):base(yyq,
1789 ((IDENT)(yyq.StackAt(1).m_value)) 1789 ((IDENT)(yyq.StackAt(1).m_value))
1790 .yytext, 1790 .yytext,
1791 ((INCREMENT)(yyq.StackAt(0).m_value)) 1791 ((INCREMENT)(yyq.StackAt(0).m_value))
1792 .yytext, true){}} 1792 .yytext, true){}}
1793 1793
1794public class IncrementDecrementExpression_2 : IncrementDecrementExpression { 1794public class IncrementDecrementExpression_2 : IncrementDecrementExpression {
1795 public IncrementDecrementExpression_2(Parser yyq):base(yyq, 1795 public IncrementDecrementExpression_2(Parser yyq):base(yyq,
1796 ((IDENT)(yyq.StackAt(1).m_value)) 1796 ((IDENT)(yyq.StackAt(1).m_value))
1797 .yytext, 1797 .yytext,
1798 ((DECREMENT)(yyq.StackAt(0).m_value)) 1798 ((DECREMENT)(yyq.StackAt(0).m_value))
1799 .yytext, true){}} 1799 .yytext, true){}}
1800 1800
1801public class IncrementDecrementExpression_3 : IncrementDecrementExpression { 1801public class IncrementDecrementExpression_3 : IncrementDecrementExpression {
1802 public IncrementDecrementExpression_3(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax 1802 public IncrementDecrementExpression_3(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax
1803)yyq), 1803)yyq),
1804 ((IDENT)(yyq.StackAt(3).m_value)) 1804 ((IDENT)(yyq.StackAt(3).m_value))
1805 .yytext, 1805 .yytext,
1806 ((IDENT)(yyq.StackAt(1).m_value)) 1806 ((IDENT)(yyq.StackAt(1).m_value))
1807 .yytext), 1807 .yytext),
1808 ((INCREMENT)(yyq.StackAt(0).m_value)) 1808 ((INCREMENT)(yyq.StackAt(0).m_value))
1809 .yytext, true){}} 1809 .yytext, true){}}
1810 1810
1811public class IncrementDecrementExpression_4 : IncrementDecrementExpression { 1811public class IncrementDecrementExpression_4 : IncrementDecrementExpression {
1812 public IncrementDecrementExpression_4(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax 1812 public IncrementDecrementExpression_4(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax
1813)yyq), 1813)yyq),
1814 ((IDENT)(yyq.StackAt(3).m_value)) 1814 ((IDENT)(yyq.StackAt(3).m_value))
1815 .yytext, 1815 .yytext,
1816 ((IDENT)(yyq.StackAt(1).m_value)) 1816 ((IDENT)(yyq.StackAt(1).m_value))
1817 .yytext), 1817 .yytext),
1818 ((DECREMENT)(yyq.StackAt(0).m_value)) 1818 ((DECREMENT)(yyq.StackAt(0).m_value))
1819 .yytext, true){}} 1819 .yytext, true){}}
1820 1820
1821public class IncrementDecrementExpression_5 : IncrementDecrementExpression { 1821public class IncrementDecrementExpression_5 : IncrementDecrementExpression {
1822 public IncrementDecrementExpression_5(Parser yyq):base(yyq, 1822 public IncrementDecrementExpression_5(Parser yyq):base(yyq,
1823 ((IDENT)(yyq.StackAt(0).m_value)) 1823 ((IDENT)(yyq.StackAt(0).m_value))
1824 .yytext, 1824 .yytext,
1825 ((INCREMENT)(yyq.StackAt(1).m_value)) 1825 ((INCREMENT)(yyq.StackAt(1).m_value))
1826 .yytext, false){}} 1826 .yytext, false){}}
1827 1827
1828public class IncrementDecrementExpression_6 : IncrementDecrementExpression { 1828public class IncrementDecrementExpression_6 : IncrementDecrementExpression {
1829 public IncrementDecrementExpression_6(Parser yyq):base(yyq, 1829 public IncrementDecrementExpression_6(Parser yyq):base(yyq,
1830 ((IDENT)(yyq.StackAt(0).m_value)) 1830 ((IDENT)(yyq.StackAt(0).m_value))
1831 .yytext, 1831 .yytext,
1832 ((DECREMENT)(yyq.StackAt(1).m_value)) 1832 ((DECREMENT)(yyq.StackAt(1).m_value))
1833 .yytext, false){}} 1833 .yytext, false){}}
1834 1834
1835public class IncrementDecrementExpression_7 : IncrementDecrementExpression { 1835public class IncrementDecrementExpression_7 : IncrementDecrementExpression {
1836 public IncrementDecrementExpression_7(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax 1836 public IncrementDecrementExpression_7(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax
1837)yyq), 1837)yyq),
1838 ((IDENT)(yyq.StackAt(2).m_value)) 1838 ((IDENT)(yyq.StackAt(2).m_value))
1839 .yytext, 1839 .yytext,
1840 ((IDENT)(yyq.StackAt(0).m_value)) 1840 ((IDENT)(yyq.StackAt(0).m_value))
1841 .yytext), 1841 .yytext),
1842 ((INCREMENT)(yyq.StackAt(3).m_value)) 1842 ((INCREMENT)(yyq.StackAt(3).m_value))
1843 .yytext, false){}} 1843 .yytext, false){}}
1844 1844
1845public class IncrementDecrementExpression_8 : IncrementDecrementExpression { 1845public class IncrementDecrementExpression_8 : IncrementDecrementExpression {
1846 public IncrementDecrementExpression_8(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax 1846 public IncrementDecrementExpression_8(Parser yyq):base(yyq,new IdentDotExpression(((LSLSyntax
1847)yyq), 1847)yyq),
1848 ((IDENT)(yyq.StackAt(2).m_value)) 1848 ((IDENT)(yyq.StackAt(2).m_value))
1849 .yytext, 1849 .yytext,
1850 ((IDENT)(yyq.StackAt(0).m_value)) 1850 ((IDENT)(yyq.StackAt(0).m_value))
1851 .yytext), 1851 .yytext),
1852 ((DECREMENT)(yyq.StackAt(3).m_value)) 1852 ((DECREMENT)(yyq.StackAt(3).m_value))
1853 .yytext, false){}} 1853 .yytext, false){}}
1854 1854
1855public class FunctionCallExpression_1 : FunctionCallExpression { 1855public class FunctionCallExpression_1 : FunctionCallExpression {
1856 public FunctionCallExpression_1(Parser yyq):base(yyq, 1856 public FunctionCallExpression_1(Parser yyq):base(yyq,
1857 ((FunctionCall)(yyq.StackAt(0).m_value)) 1857 ((FunctionCall)(yyq.StackAt(0).m_value))
1858 ){}} 1858 ){}}
1859 1859
1860public class BinaryExpression_1 : BinaryExpression { 1860public class BinaryExpression_1 : BinaryExpression {
1861 public BinaryExpression_1(Parser yyq):base(yyq, 1861 public BinaryExpression_1(Parser yyq):base(yyq,
1862 ((Expression)(yyq.StackAt(2).m_value)) 1862 ((Expression)(yyq.StackAt(2).m_value))
1863 , 1863 ,
1864 ((Expression)(yyq.StackAt(0).m_value)) 1864 ((Expression)(yyq.StackAt(0).m_value))
1865 , 1865 ,
1866 ((PLUS)(yyq.StackAt(1).m_value)) 1866 ((PLUS)(yyq.StackAt(1).m_value))
1867 .yytext){}} 1867 .yytext){}}
1868 1868
1869public class BinaryExpression_2 : BinaryExpression { 1869public class BinaryExpression_2 : BinaryExpression {
1870 public BinaryExpression_2(Parser yyq):base(yyq, 1870 public BinaryExpression_2(Parser yyq):base(yyq,
1871 ((Expression)(yyq.StackAt(2).m_value)) 1871 ((Expression)(yyq.StackAt(2).m_value))
1872 , 1872 ,
1873 ((Expression)(yyq.StackAt(0).m_value)) 1873 ((Expression)(yyq.StackAt(0).m_value))
1874 , 1874 ,
1875 ((MINUS)(yyq.StackAt(1).m_value)) 1875 ((MINUS)(yyq.StackAt(1).m_value))
1876 .yytext){}} 1876 .yytext){}}
1877 1877
1878public class BinaryExpression_3 : BinaryExpression { 1878public class BinaryExpression_3 : BinaryExpression {
1879 public BinaryExpression_3(Parser yyq):base(yyq, 1879 public BinaryExpression_3(Parser yyq):base(yyq,
1880 ((Expression)(yyq.StackAt(2).m_value)) 1880 ((Expression)(yyq.StackAt(2).m_value))
1881 , 1881 ,
1882 ((Expression)(yyq.StackAt(0).m_value)) 1882 ((Expression)(yyq.StackAt(0).m_value))
1883 , 1883 ,
1884 ((STAR)(yyq.StackAt(1).m_value)) 1884 ((STAR)(yyq.StackAt(1).m_value))
1885 .yytext){}} 1885 .yytext){}}
1886 1886
1887public class BinaryExpression_4 : BinaryExpression { 1887public class BinaryExpression_4 : BinaryExpression {
1888 public BinaryExpression_4(Parser yyq):base(yyq, 1888 public BinaryExpression_4(Parser yyq):base(yyq,
1889 ((Expression)(yyq.StackAt(2).m_value)) 1889 ((Expression)(yyq.StackAt(2).m_value))
1890 , 1890 ,
1891 ((Expression)(yyq.StackAt(0).m_value)) 1891 ((Expression)(yyq.StackAt(0).m_value))
1892 , 1892 ,
1893 ((SLASH)(yyq.StackAt(1).m_value)) 1893 ((SLASH)(yyq.StackAt(1).m_value))
1894 .yytext){}} 1894 .yytext){}}
1895 1895
1896public class BinaryExpression_5 : BinaryExpression { 1896public class BinaryExpression_5 : BinaryExpression {
1897 public BinaryExpression_5(Parser yyq):base(yyq, 1897 public BinaryExpression_5(Parser yyq):base(yyq,
1898 ((Expression)(yyq.StackAt(2).m_value)) 1898 ((Expression)(yyq.StackAt(2).m_value))
1899 , 1899 ,
1900 ((Expression)(yyq.StackAt(0).m_value)) 1900 ((Expression)(yyq.StackAt(0).m_value))
1901 , 1901 ,
1902 ((PERCENT)(yyq.StackAt(1).m_value)) 1902 ((PERCENT)(yyq.StackAt(1).m_value))
1903 .yytext){}} 1903 .yytext){}}
1904 1904
1905public class BinaryExpression_6 : BinaryExpression { 1905public class BinaryExpression_6 : BinaryExpression {
1906 public BinaryExpression_6(Parser yyq):base(yyq, 1906 public BinaryExpression_6(Parser yyq):base(yyq,
1907 ((Expression)(yyq.StackAt(2).m_value)) 1907 ((Expression)(yyq.StackAt(2).m_value))
1908 , 1908 ,
1909 ((Expression)(yyq.StackAt(0).m_value)) 1909 ((Expression)(yyq.StackAt(0).m_value))
1910 , 1910 ,
1911 ((AMP)(yyq.StackAt(1).m_value)) 1911 ((AMP)(yyq.StackAt(1).m_value))
1912 .yytext){}} 1912 .yytext){}}
1913 1913
1914public class BinaryExpression_7 : BinaryExpression { 1914public class BinaryExpression_7 : BinaryExpression {
1915 public BinaryExpression_7(Parser yyq):base(yyq, 1915 public BinaryExpression_7(Parser yyq):base(yyq,
1916 ((Expression)(yyq.StackAt(2).m_value)) 1916 ((Expression)(yyq.StackAt(2).m_value))
1917 , 1917 ,
1918 ((Expression)(yyq.StackAt(0).m_value)) 1918 ((Expression)(yyq.StackAt(0).m_value))
1919 , 1919 ,
1920 ((STROKE)(yyq.StackAt(1).m_value)) 1920 ((STROKE)(yyq.StackAt(1).m_value))
1921 .yytext){}} 1921 .yytext){}}
1922 1922
1923public class BinaryExpression_8 : BinaryExpression { 1923public class BinaryExpression_8 : BinaryExpression {
1924 public BinaryExpression_8(Parser yyq):base(yyq, 1924 public BinaryExpression_8(Parser yyq):base(yyq,
1925 ((Expression)(yyq.StackAt(2).m_value)) 1925 ((Expression)(yyq.StackAt(2).m_value))
1926 , 1926 ,
1927 ((Expression)(yyq.StackAt(0).m_value)) 1927 ((Expression)(yyq.StackAt(0).m_value))
1928 , 1928 ,
1929 ((CARET)(yyq.StackAt(1).m_value)) 1929 ((CARET)(yyq.StackAt(1).m_value))
1930 .yytext){}} 1930 .yytext){}}
1931 1931
1932public class BinaryExpression_9 : BinaryExpression { 1932public class BinaryExpression_9 : BinaryExpression {
1933 public BinaryExpression_9(Parser yyq):base(yyq, 1933 public BinaryExpression_9(Parser yyq):base(yyq,
1934 ((Expression)(yyq.StackAt(2).m_value)) 1934 ((Expression)(yyq.StackAt(2).m_value))
1935 , 1935 ,
1936 ((Expression)(yyq.StackAt(0).m_value)) 1936 ((Expression)(yyq.StackAt(0).m_value))
1937 , 1937 ,
1938 ((RIGHT_ANGLE)(yyq.StackAt(1).m_value)) 1938 ((RIGHT_ANGLE)(yyq.StackAt(1).m_value))
1939 .yytext){}} 1939 .yytext){}}
1940 1940
1941public class BinaryExpression_10 : BinaryExpression { 1941public class BinaryExpression_10 : BinaryExpression {
1942 public BinaryExpression_10(Parser yyq):base(yyq, 1942 public BinaryExpression_10(Parser yyq):base(yyq,
1943 ((Expression)(yyq.StackAt(2).m_value)) 1943 ((Expression)(yyq.StackAt(2).m_value))
1944 , 1944 ,
1945 ((Expression)(yyq.StackAt(0).m_value)) 1945 ((Expression)(yyq.StackAt(0).m_value))
1946 , 1946 ,
1947 ((LEFT_ANGLE)(yyq.StackAt(1).m_value)) 1947 ((LEFT_ANGLE)(yyq.StackAt(1).m_value))
1948 .yytext){}} 1948 .yytext){}}
1949 1949
1950public class BinaryExpression_11 : BinaryExpression { 1950public class BinaryExpression_11 : BinaryExpression {
1951 public BinaryExpression_11(Parser yyq):base(yyq, 1951 public BinaryExpression_11(Parser yyq):base(yyq,
1952 ((Expression)(yyq.StackAt(2).m_value)) 1952 ((Expression)(yyq.StackAt(2).m_value))
1953 , 1953 ,
1954 ((Expression)(yyq.StackAt(0).m_value)) 1954 ((Expression)(yyq.StackAt(0).m_value))
1955 , 1955 ,
1956 ((EQUALS_EQUALS)(yyq.StackAt(1).m_value)) 1956 ((EQUALS_EQUALS)(yyq.StackAt(1).m_value))
1957 .yytext){}} 1957 .yytext){}}
1958 1958
1959public class BinaryExpression_12 : BinaryExpression { 1959public class BinaryExpression_12 : BinaryExpression {
1960 public BinaryExpression_12(Parser yyq):base(yyq, 1960 public BinaryExpression_12(Parser yyq):base(yyq,
1961 ((Expression)(yyq.StackAt(2).m_value)) 1961 ((Expression)(yyq.StackAt(2).m_value))
1962 , 1962 ,
1963 ((Expression)(yyq.StackAt(0).m_value)) 1963 ((Expression)(yyq.StackAt(0).m_value))
1964 , 1964 ,
1965 ((EXCLAMATION_EQUALS)(yyq.StackAt(1).m_value)) 1965 ((EXCLAMATION_EQUALS)(yyq.StackAt(1).m_value))
1966 .yytext){}} 1966 .yytext){}}
1967 1967
1968public class BinaryExpression_13 : BinaryExpression { 1968public class BinaryExpression_13 : BinaryExpression {
1969 public BinaryExpression_13(Parser yyq):base(yyq, 1969 public BinaryExpression_13(Parser yyq):base(yyq,
1970 ((Expression)(yyq.StackAt(2).m_value)) 1970 ((Expression)(yyq.StackAt(2).m_value))
1971 , 1971 ,
1972 ((Expression)(yyq.StackAt(0).m_value)) 1972 ((Expression)(yyq.StackAt(0).m_value))
1973 , 1973 ,
1974 ((LESS_EQUALS)(yyq.StackAt(1).m_value)) 1974 ((LESS_EQUALS)(yyq.StackAt(1).m_value))
1975 .yytext){}} 1975 .yytext){}}
1976 1976
1977public class BinaryExpression_14 : BinaryExpression { 1977public class BinaryExpression_14 : BinaryExpression {
1978 public BinaryExpression_14(Parser yyq):base(yyq, 1978 public BinaryExpression_14(Parser yyq):base(yyq,
1979 ((Expression)(yyq.StackAt(2).m_value)) 1979 ((Expression)(yyq.StackAt(2).m_value))
1980 , 1980 ,
1981 ((Expression)(yyq.StackAt(0).m_value)) 1981 ((Expression)(yyq.StackAt(0).m_value))
1982 , 1982 ,
1983 ((GREATER_EQUALS)(yyq.StackAt(1).m_value)) 1983 ((GREATER_EQUALS)(yyq.StackAt(1).m_value))
1984 .yytext){}} 1984 .yytext){}}
1985 1985
1986public class BinaryExpression_15 : BinaryExpression { 1986public class BinaryExpression_15 : BinaryExpression {
1987 public BinaryExpression_15(Parser yyq):base(yyq, 1987 public BinaryExpression_15(Parser yyq):base(yyq,
1988 ((Expression)(yyq.StackAt(2).m_value)) 1988 ((Expression)(yyq.StackAt(2).m_value))
1989 , 1989 ,
1990 ((Expression)(yyq.StackAt(0).m_value)) 1990 ((Expression)(yyq.StackAt(0).m_value))
1991 , 1991 ,
1992 ((AMP_AMP)(yyq.StackAt(1).m_value)) 1992 ((AMP_AMP)(yyq.StackAt(1).m_value))
1993 .yytext){}} 1993 .yytext){}}
1994 1994
1995public class BinaryExpression_16 : BinaryExpression { 1995public class BinaryExpression_16 : BinaryExpression {
1996 public BinaryExpression_16(Parser yyq):base(yyq, 1996 public BinaryExpression_16(Parser yyq):base(yyq,
1997 ((Expression)(yyq.StackAt(2).m_value)) 1997 ((Expression)(yyq.StackAt(2).m_value))
1998 , 1998 ,
1999 ((Expression)(yyq.StackAt(0).m_value)) 1999 ((Expression)(yyq.StackAt(0).m_value))
2000 , 2000 ,
2001 ((STROKE_STROKE)(yyq.StackAt(1).m_value)) 2001 ((STROKE_STROKE)(yyq.StackAt(1).m_value))
2002 .yytext){}} 2002 .yytext){}}
2003 2003
2004public class BinaryExpression_17 : BinaryExpression { 2004public class BinaryExpression_17 : BinaryExpression {
2005 public BinaryExpression_17(Parser yyq):base(yyq, 2005 public BinaryExpression_17(Parser yyq):base(yyq,
2006 ((Expression)(yyq.StackAt(2).m_value)) 2006 ((Expression)(yyq.StackAt(2).m_value))
2007 , 2007 ,
2008 ((Expression)(yyq.StackAt(0).m_value)) 2008 ((Expression)(yyq.StackAt(0).m_value))
2009 , 2009 ,
2010 ((LEFT_SHIFT)(yyq.StackAt(1).m_value)) 2010 ((LEFT_SHIFT)(yyq.StackAt(1).m_value))
2011 .yytext){}} 2011 .yytext){}}
2012 2012
2013public class BinaryExpression_18 : BinaryExpression { 2013public class BinaryExpression_18 : BinaryExpression {
2014 public BinaryExpression_18(Parser yyq):base(yyq, 2014 public BinaryExpression_18(Parser yyq):base(yyq,
2015 ((Expression)(yyq.StackAt(2).m_value)) 2015 ((Expression)(yyq.StackAt(2).m_value))
2016 , 2016 ,
2017 ((Expression)(yyq.StackAt(0).m_value)) 2017 ((Expression)(yyq.StackAt(0).m_value))
2018 , 2018 ,
2019 ((RIGHT_SHIFT)(yyq.StackAt(1).m_value)) 2019 ((RIGHT_SHIFT)(yyq.StackAt(1).m_value))
2020 .yytext){}} 2020 .yytext){}}
2021 2021
2022public class UnaryExpression_1 : UnaryExpression { 2022public class UnaryExpression_1 : UnaryExpression {
2023 public UnaryExpression_1(Parser yyq):base(yyq, 2023 public UnaryExpression_1(Parser yyq):base(yyq,
2024 ((EXCLAMATION)(yyq.StackAt(1).m_value)) 2024 ((EXCLAMATION)(yyq.StackAt(1).m_value))
2025 .yytext, 2025 .yytext,
2026 ((Expression)(yyq.StackAt(0).m_value)) 2026 ((Expression)(yyq.StackAt(0).m_value))
2027 ){}} 2027 ){}}
2028 2028
2029public class UnaryExpression_2 : UnaryExpression { 2029public class UnaryExpression_2 : UnaryExpression {
2030 public UnaryExpression_2(Parser yyq):base(yyq, 2030 public UnaryExpression_2(Parser yyq):base(yyq,
2031 ((MINUS)(yyq.StackAt(1).m_value)) 2031 ((MINUS)(yyq.StackAt(1).m_value))
2032 .yytext, 2032 .yytext,
2033 ((Expression)(yyq.StackAt(0).m_value)) 2033 ((Expression)(yyq.StackAt(0).m_value))
2034 ){}} 2034 ){}}
2035 2035
2036public class UnaryExpression_3 : UnaryExpression { 2036public class UnaryExpression_3 : UnaryExpression {
2037 public UnaryExpression_3(Parser yyq):base(yyq, 2037 public UnaryExpression_3(Parser yyq):base(yyq,
2038 ((TILDE)(yyq.StackAt(1).m_value)) 2038 ((TILDE)(yyq.StackAt(1).m_value))
2039 .yytext, 2039 .yytext,
2040 ((Expression)(yyq.StackAt(0).m_value)) 2040 ((Expression)(yyq.StackAt(0).m_value))
2041 ){}} 2041 ){}}
2042 2042
2043public class ParenthesisExpression_1 : ParenthesisExpression { 2043public class ParenthesisExpression_1 : ParenthesisExpression {
2044 public ParenthesisExpression_1(Parser yyq):base(yyq, 2044 public ParenthesisExpression_1(Parser yyq):base(yyq,
2045 ((Expression)(yyq.StackAt(1).m_value)) 2045 ((Expression)(yyq.StackAt(1).m_value))
2046 ){}} 2046 ){}}
2047 2047
2048public class ParenthesisExpression_2 : ParenthesisExpression { 2048public class ParenthesisExpression_2 : ParenthesisExpression {
2049 public ParenthesisExpression_2(Parser yyq):base(yyq, 2049 public ParenthesisExpression_2(Parser yyq):base(yyq,
2050 ((SimpleAssignment)(yyq.StackAt(1).m_value)) 2050 ((SimpleAssignment)(yyq.StackAt(1).m_value))
2051 ){}} 2051 ){}}
2052 2052
2053public class TypecastExpression_1 : TypecastExpression { 2053public class TypecastExpression_1 : TypecastExpression {
2054 public TypecastExpression_1(Parser yyq):base(yyq, 2054 public TypecastExpression_1(Parser yyq):base(yyq,
2055 ((Typename)(yyq.StackAt(2).m_value)) 2055 ((Typename)(yyq.StackAt(2).m_value))
2056 .yytext, 2056 .yytext,
2057 ((Constant)(yyq.StackAt(0).m_value)) 2057 ((Constant)(yyq.StackAt(0).m_value))
2058 ){}} 2058 ){}}
2059 2059
2060public class TypecastExpression_2 : TypecastExpression { 2060public class TypecastExpression_2 : TypecastExpression {
2061 public TypecastExpression_2(Parser yyq):base(yyq, 2061 public TypecastExpression_2(Parser yyq):base(yyq,
2062 ((Typename)(yyq.StackAt(2).m_value)) 2062 ((Typename)(yyq.StackAt(2).m_value))
2063 .yytext, new IdentExpression(((LSLSyntax 2063 .yytext, new IdentExpression(((LSLSyntax
2064)yyq), 2064)yyq),
2065 ((IDENT)(yyq.StackAt(0).m_value)) 2065 ((IDENT)(yyq.StackAt(0).m_value))
2066 .yytext)){}} 2066 .yytext)){}}
2067 2067
2068public class TypecastExpression_3 : TypecastExpression { 2068public class TypecastExpression_3 : TypecastExpression {
2069 public TypecastExpression_3(Parser yyq):base(yyq, 2069 public TypecastExpression_3(Parser yyq):base(yyq,
2070 ((Typename)(yyq.StackAt(4).m_value)) 2070 ((Typename)(yyq.StackAt(4).m_value))
2071 .yytext, new IdentDotExpression(((LSLSyntax 2071 .yytext, new IdentDotExpression(((LSLSyntax
2072)yyq), 2072)yyq),
2073 ((IDENT)(yyq.StackAt(2).m_value)) 2073 ((IDENT)(yyq.StackAt(2).m_value))
2074 .yytext, 2074 .yytext,
2075 ((IDENT)(yyq.StackAt(0).m_value)) 2075 ((IDENT)(yyq.StackAt(0).m_value))
2076 .yytext)){}} 2076 .yytext)){}}
2077 2077
2078public class TypecastExpression_4 : TypecastExpression { 2078public class TypecastExpression_4 : TypecastExpression {
2079 public TypecastExpression_4(Parser yyq):base(yyq, 2079 public TypecastExpression_4(Parser yyq):base(yyq,
2080 ((Typename)(yyq.StackAt(3).m_value)) 2080 ((Typename)(yyq.StackAt(3).m_value))
2081 .yytext, new IncrementDecrementExpression(((LSLSyntax 2081 .yytext, new IncrementDecrementExpression(((LSLSyntax
2082)yyq), 2082)yyq),
2083 ((IDENT)(yyq.StackAt(1).m_value)) 2083 ((IDENT)(yyq.StackAt(1).m_value))
2084 .yytext, 2084 .yytext,
2085 ((INCREMENT)(yyq.StackAt(0).m_value)) 2085 ((INCREMENT)(yyq.StackAt(0).m_value))
2086 .yytext, true)){}} 2086 .yytext, true)){}}
2087 2087
2088public class TypecastExpression_5 : TypecastExpression { 2088public class TypecastExpression_5 : TypecastExpression {
2089 public TypecastExpression_5(Parser yyq):base(yyq, 2089 public TypecastExpression_5(Parser yyq):base(yyq,
2090 ((Typename)(yyq.StackAt(5).m_value)) 2090 ((Typename)(yyq.StackAt(5).m_value))
2091 .yytext, new IncrementDecrementExpression(((LSLSyntax 2091 .yytext, new IncrementDecrementExpression(((LSLSyntax
2092)yyq), new IdentDotExpression(((LSLSyntax 2092)yyq), new IdentDotExpression(((LSLSyntax
2093)yyq), 2093)yyq),
2094 ((IDENT)(yyq.StackAt(3).m_value)) 2094 ((IDENT)(yyq.StackAt(3).m_value))
2095 .yytext, 2095 .yytext,
2096 ((IDENT)(yyq.StackAt(1).m_value)) 2096 ((IDENT)(yyq.StackAt(1).m_value))
2097 .yytext), 2097 .yytext),
2098 ((INCREMENT)(yyq.StackAt(0).m_value)) 2098 ((INCREMENT)(yyq.StackAt(0).m_value))
2099 .yytext, true)){}} 2099 .yytext, true)){}}
2100 2100
2101public class TypecastExpression_6 : TypecastExpression { 2101public class TypecastExpression_6 : TypecastExpression {
2102 public TypecastExpression_6(Parser yyq):base(yyq, 2102 public TypecastExpression_6(Parser yyq):base(yyq,
2103 ((Typename)(yyq.StackAt(3).m_value)) 2103 ((Typename)(yyq.StackAt(3).m_value))
2104 .yytext, new IncrementDecrementExpression(((LSLSyntax 2104 .yytext, new IncrementDecrementExpression(((LSLSyntax
2105)yyq), 2105)yyq),
2106 ((IDENT)(yyq.StackAt(1).m_value)) 2106 ((IDENT)(yyq.StackAt(1).m_value))
2107 .yytext, 2107 .yytext,
2108 ((DECREMENT)(yyq.StackAt(0).m_value)) 2108 ((DECREMENT)(yyq.StackAt(0).m_value))
2109 .yytext, true)){}} 2109 .yytext, true)){}}
2110 2110
2111public class TypecastExpression_7 : TypecastExpression { 2111public class TypecastExpression_7 : TypecastExpression {
2112 public TypecastExpression_7(Parser yyq):base(yyq, 2112 public TypecastExpression_7(Parser yyq):base(yyq,
2113 ((Typename)(yyq.StackAt(5).m_value)) 2113 ((Typename)(yyq.StackAt(5).m_value))
2114 .yytext, new IncrementDecrementExpression(((LSLSyntax 2114 .yytext, new IncrementDecrementExpression(((LSLSyntax
2115)yyq), new IdentDotExpression(((LSLSyntax 2115)yyq), new IdentDotExpression(((LSLSyntax
2116)yyq), 2116)yyq),
2117 ((IDENT)(yyq.StackAt(3).m_value)) 2117 ((IDENT)(yyq.StackAt(3).m_value))
2118 .yytext, 2118 .yytext,
2119 ((IDENT)(yyq.StackAt(1).m_value)) 2119 ((IDENT)(yyq.StackAt(1).m_value))
2120 .yytext), 2120 .yytext),
2121 ((DECREMENT)(yyq.StackAt(0).m_value)) 2121 ((DECREMENT)(yyq.StackAt(0).m_value))
2122 .yytext, true)){}} 2122 .yytext, true)){}}
2123 2123
2124public class TypecastExpression_8 : TypecastExpression { 2124public class TypecastExpression_8 : TypecastExpression {
2125 public TypecastExpression_8(Parser yyq):base(yyq, 2125 public TypecastExpression_8(Parser yyq):base(yyq,
2126 ((Typename)(yyq.StackAt(2).m_value)) 2126 ((Typename)(yyq.StackAt(2).m_value))
2127 .yytext, 2127 .yytext,
2128 ((FunctionCall)(yyq.StackAt(0).m_value)) 2128 ((FunctionCall)(yyq.StackAt(0).m_value))
2129 ){}} 2129 ){}}
2130 2130
2131public class TypecastExpression_9 : TypecastExpression { 2131public class TypecastExpression_9 : TypecastExpression {
2132 public TypecastExpression_9(Parser yyq):base(yyq, 2132 public TypecastExpression_9(Parser yyq):base(yyq,
2133 ((Typename)(yyq.StackAt(4).m_value)) 2133 ((Typename)(yyq.StackAt(4).m_value))
2134 .yytext, 2134 .yytext,
2135 ((Expression)(yyq.StackAt(1).m_value)) 2135 ((Expression)(yyq.StackAt(1).m_value))
2136 ){}} 2136 ){}}
2137 2137
2138public class FunctionCall_1 : FunctionCall { 2138public class FunctionCall_1 : FunctionCall {
2139 public FunctionCall_1(Parser yyq):base(yyq, 2139 public FunctionCall_1(Parser yyq):base(yyq,
2140 ((IDENT)(yyq.StackAt(3).m_value)) 2140 ((IDENT)(yyq.StackAt(3).m_value))
2141 .yytext, 2141 .yytext,
2142 ((ArgumentList)(yyq.StackAt(1).m_value)) 2142 ((ArgumentList)(yyq.StackAt(1).m_value))
2143 ){}} 2143 ){}}
2144 2144
2145public class ArgumentList_1 : ArgumentList { 2145public class ArgumentList_1 : ArgumentList {
2146 public ArgumentList_1(Parser yyq):base(yyq, 2146 public ArgumentList_1(Parser yyq):base(yyq,
2147 ((Argument)(yyq.StackAt(0).m_value)) 2147 ((Argument)(yyq.StackAt(0).m_value))
2148 ){}} 2148 ){}}
2149 2149
2150public class ArgumentList_2 : ArgumentList { 2150public class ArgumentList_2 : ArgumentList {
2151 public ArgumentList_2(Parser yyq):base(yyq, 2151 public ArgumentList_2(Parser yyq):base(yyq,
2152 ((ArgumentList)(yyq.StackAt(2).m_value)) 2152 ((ArgumentList)(yyq.StackAt(2).m_value))
2153 , 2153 ,
2154 ((Argument)(yyq.StackAt(0).m_value)) 2154 ((Argument)(yyq.StackAt(0).m_value))
2155 ){}} 2155 ){}}
2156 2156
2157public class ExpressionArgument_1 : ExpressionArgument { 2157public class ExpressionArgument_1 : ExpressionArgument {
2158 public ExpressionArgument_1(Parser yyq):base(yyq, 2158 public ExpressionArgument_1(Parser yyq):base(yyq,
2159 ((Expression)(yyq.StackAt(0).m_value)) 2159 ((Expression)(yyq.StackAt(0).m_value))
2160 ){}} 2160 ){}}
2161 2161
2162public class Typename_1 : Typename { 2162public class Typename_1 : Typename {
2163 public Typename_1(Parser yyq):base(yyq, 2163 public Typename_1(Parser yyq):base(yyq,
2164 ((INTEGER_TYPE)(yyq.StackAt(0).m_value)) 2164 ((INTEGER_TYPE)(yyq.StackAt(0).m_value))
2165 .yytext){}} 2165 .yytext){}}
2166 2166
2167public class Typename_2 : Typename { 2167public class Typename_2 : Typename {
2168 public Typename_2(Parser yyq):base(yyq, 2168 public Typename_2(Parser yyq):base(yyq,
2169 ((FLOAT_TYPE)(yyq.StackAt(0).m_value)) 2169 ((FLOAT_TYPE)(yyq.StackAt(0).m_value))
2170 .yytext){}} 2170 .yytext){}}
2171 2171
2172public class Typename_3 : Typename { 2172public class Typename_3 : Typename {
2173 public Typename_3(Parser yyq):base(yyq, 2173 public Typename_3(Parser yyq):base(yyq,
2174 ((STRING_TYPE)(yyq.StackAt(0).m_value)) 2174 ((STRING_TYPE)(yyq.StackAt(0).m_value))
2175 .yytext){}} 2175 .yytext){}}
2176 2176
2177public class Typename_4 : Typename { 2177public class Typename_4 : Typename {
2178 public Typename_4(Parser yyq):base(yyq, 2178 public Typename_4(Parser yyq):base(yyq,
2179 ((KEY_TYPE)(yyq.StackAt(0).m_value)) 2179 ((KEY_TYPE)(yyq.StackAt(0).m_value))
2180 .yytext){}} 2180 .yytext){}}
2181 2181
2182public class Typename_5 : Typename { 2182public class Typename_5 : Typename {
2183 public Typename_5(Parser yyq):base(yyq, 2183 public Typename_5(Parser yyq):base(yyq,
2184 ((VECTOR_TYPE)(yyq.StackAt(0).m_value)) 2184 ((VECTOR_TYPE)(yyq.StackAt(0).m_value))
2185 .yytext){}} 2185 .yytext){}}
2186 2186
2187public class Typename_6 : Typename { 2187public class Typename_6 : Typename {
2188 public Typename_6(Parser yyq):base(yyq, 2188 public Typename_6(Parser yyq):base(yyq,
2189 ((ROTATION_TYPE)(yyq.StackAt(0).m_value)) 2189 ((ROTATION_TYPE)(yyq.StackAt(0).m_value))
2190 .yytext){}} 2190 .yytext){}}
2191 2191
2192public class Typename_7 : Typename { 2192public class Typename_7 : Typename {
2193 public Typename_7(Parser yyq):base(yyq, 2193 public Typename_7(Parser yyq):base(yyq,
2194 ((LIST_TYPE)(yyq.StackAt(0).m_value)) 2194 ((LIST_TYPE)(yyq.StackAt(0).m_value))
2195 .yytext){}} 2195 .yytext){}}
2196 2196
2197public class Event_1 : Event { 2197public class Event_1 : Event {
2198 public Event_1(Parser yyq):base(yyq, 2198 public Event_1(Parser yyq):base(yyq,
2199 ((DATASERVER_EVENT)(yyq.StackAt(0).m_value)) 2199 ((DATASERVER_EVENT)(yyq.StackAt(0).m_value))
2200 .yytext){}} 2200 .yytext){}}
2201 2201
2202public class Event_2 : Event { 2202public class Event_2 : Event {
2203 public Event_2(Parser yyq):base(yyq, 2203 public Event_2(Parser yyq):base(yyq,
2204 ((EMAIL_EVENT)(yyq.StackAt(0).m_value)) 2204 ((EMAIL_EVENT)(yyq.StackAt(0).m_value))
2205 .yytext){}} 2205 .yytext){}}
2206 2206
2207public class Event_3 : Event { 2207public class Event_3 : Event {
2208 public Event_3(Parser yyq):base(yyq, 2208 public Event_3(Parser yyq):base(yyq,
2209 ((HTTP_RESPONSE_EVENT)(yyq.StackAt(0).m_value)) 2209 ((HTTP_RESPONSE_EVENT)(yyq.StackAt(0).m_value))
2210 .yytext){}} 2210 .yytext){}}
2211 2211
2212public class Event_4 : Event { 2212public class Event_4 : Event {
2213 public Event_4(Parser yyq):base(yyq, 2213 public Event_4(Parser yyq):base(yyq,
2214 ((LINK_MESSAGE_EVENT)(yyq.StackAt(0).m_value)) 2214 ((LINK_MESSAGE_EVENT)(yyq.StackAt(0).m_value))
2215 .yytext){}} 2215 .yytext){}}
2216 2216
2217public class Event_5 : Event { 2217public class Event_5 : Event {
2218 public Event_5(Parser yyq):base(yyq, 2218 public Event_5(Parser yyq):base(yyq,
2219 ((LISTEN_EVENT)(yyq.StackAt(0).m_value)) 2219 ((LISTEN_EVENT)(yyq.StackAt(0).m_value))
2220 .yytext){}} 2220 .yytext){}}
2221 2221
2222public class Event_6 : Event { 2222public class Event_6 : Event {
2223 public Event_6(Parser yyq):base(yyq, 2223 public Event_6(Parser yyq):base(yyq,
2224 ((MONEY_EVENT)(yyq.StackAt(0).m_value)) 2224 ((MONEY_EVENT)(yyq.StackAt(0).m_value))
2225 .yytext){}} 2225 .yytext){}}
2226 2226
2227public class Event_7 : Event { 2227public class Event_7 : Event {
2228 public Event_7(Parser yyq):base(yyq, 2228 public Event_7(Parser yyq):base(yyq,
2229 ((REMOTE_DATA_EVENT)(yyq.StackAt(0).m_value)) 2229 ((REMOTE_DATA_EVENT)(yyq.StackAt(0).m_value))
2230 .yytext){}} 2230 .yytext){}}
2231 2231
2232public class Event_8 : Event { 2232public class Event_8 : Event {
2233 public Event_8(Parser yyq):base(yyq, 2233 public Event_8(Parser yyq):base(yyq,
2234 ((HTTP_REQUEST_EVENT)(yyq.StackAt(0).m_value)) 2234 ((HTTP_REQUEST_EVENT)(yyq.StackAt(0).m_value))
2235 .yytext){}} 2235 .yytext){}}
2236 2236
2237public class Event_9 : Event { 2237public class Event_9 : Event {
2238 public Event_9(Parser yyq):base(yyq, 2238 public Event_9(Parser yyq):base(yyq,
2239 ((TRANSACTION_RESULT_EVENT)(yyq.StackAt(0).m_value)) 2239 ((TRANSACTION_RESULT_EVENT)(yyq.StackAt(0).m_value))
2240 .yytext){}} 2240 .yytext){}}
2241 2241
2242public class VoidArgEvent_1 : VoidArgEvent { 2242public class VoidArgEvent_1 : VoidArgEvent {
2243 public VoidArgEvent_1(Parser yyq):base(yyq, 2243 public VoidArgEvent_1(Parser yyq):base(yyq,
2244 ((STATE_ENTRY_EVENT)(yyq.StackAt(0).m_value)) 2244 ((STATE_ENTRY_EVENT)(yyq.StackAt(0).m_value))
2245 .yytext){}} 2245 .yytext){}}
2246 2246
2247public class VoidArgEvent_2 : VoidArgEvent { 2247public class VoidArgEvent_2 : VoidArgEvent {
2248 public VoidArgEvent_2(Parser yyq):base(yyq, 2248 public VoidArgEvent_2(Parser yyq):base(yyq,
2249 ((STATE_EXIT_EVENT)(yyq.StackAt(0).m_value)) 2249 ((STATE_EXIT_EVENT)(yyq.StackAt(0).m_value))
2250 .yytext){}} 2250 .yytext){}}
2251 2251
2252public class VoidArgEvent_3 : VoidArgEvent { 2252public class VoidArgEvent_3 : VoidArgEvent {
2253 public VoidArgEvent_3(Parser yyq):base(yyq, 2253 public VoidArgEvent_3(Parser yyq):base(yyq,
2254 ((MOVING_END_EVENT)(yyq.StackAt(0).m_value)) 2254 ((MOVING_END_EVENT)(yyq.StackAt(0).m_value))
2255 .yytext){}} 2255 .yytext){}}
2256 2256
2257public class VoidArgEvent_4 : VoidArgEvent { 2257public class VoidArgEvent_4 : VoidArgEvent {
2258 public VoidArgEvent_4(Parser yyq):base(yyq, 2258 public VoidArgEvent_4(Parser yyq):base(yyq,
2259 ((MOVING_START_EVENT)(yyq.StackAt(0).m_value)) 2259 ((MOVING_START_EVENT)(yyq.StackAt(0).m_value))
2260 .yytext){}} 2260 .yytext){}}
2261 2261
2262public class VoidArgEvent_5 : VoidArgEvent { 2262public class VoidArgEvent_5 : VoidArgEvent {
2263 public VoidArgEvent_5(Parser yyq):base(yyq, 2263 public VoidArgEvent_5(Parser yyq):base(yyq,
2264 ((NO_SENSOR_EVENT)(yyq.StackAt(0).m_value)) 2264 ((NO_SENSOR_EVENT)(yyq.StackAt(0).m_value))
2265 .yytext){}} 2265 .yytext){}}
2266 2266
2267public class VoidArgEvent_6 : VoidArgEvent { 2267public class VoidArgEvent_6 : VoidArgEvent {
2268 public VoidArgEvent_6(Parser yyq):base(yyq, 2268 public VoidArgEvent_6(Parser yyq):base(yyq,
2269 ((NOT_AT_ROT_TARGET_EVENT)(yyq.StackAt(0).m_value)) 2269 ((NOT_AT_ROT_TARGET_EVENT)(yyq.StackAt(0).m_value))
2270 .yytext){}} 2270 .yytext){}}
2271 2271
2272public class VoidArgEvent_7 : VoidArgEvent { 2272public class VoidArgEvent_7 : VoidArgEvent {
2273 public VoidArgEvent_7(Parser yyq):base(yyq, 2273 public VoidArgEvent_7(Parser yyq):base(yyq,
2274 ((NOT_AT_TARGET_EVENT)(yyq.StackAt(0).m_value)) 2274 ((NOT_AT_TARGET_EVENT)(yyq.StackAt(0).m_value))
2275 .yytext){}} 2275 .yytext){}}
2276 2276
2277public class VoidArgEvent_8 : VoidArgEvent { 2277public class VoidArgEvent_8 : VoidArgEvent {
2278 public VoidArgEvent_8(Parser yyq):base(yyq, 2278 public VoidArgEvent_8(Parser yyq):base(yyq,
2279 ((TIMER_EVENT)(yyq.StackAt(0).m_value)) 2279 ((TIMER_EVENT)(yyq.StackAt(0).m_value))
2280 .yytext){}} 2280 .yytext){}}
2281 2281
2282public class KeyArgEvent_1 : KeyArgEvent { 2282public class KeyArgEvent_1 : KeyArgEvent {
2283 public KeyArgEvent_1(Parser yyq):base(yyq, 2283 public KeyArgEvent_1(Parser yyq):base(yyq,
2284 ((ATTACH_EVENT)(yyq.StackAt(0).m_value)) 2284 ((ATTACH_EVENT)(yyq.StackAt(0).m_value))
2285 .yytext){}} 2285 .yytext){}}
2286 2286
2287public class KeyArgEvent_2 : KeyArgEvent { 2287public class KeyArgEvent_2 : KeyArgEvent {
2288 public KeyArgEvent_2(Parser yyq):base(yyq, 2288 public KeyArgEvent_2(Parser yyq):base(yyq,
2289 ((OBJECT_REZ_EVENT)(yyq.StackAt(0).m_value)) 2289 ((OBJECT_REZ_EVENT)(yyq.StackAt(0).m_value))
2290 .yytext){}} 2290 .yytext){}}
2291 2291
2292public class IntArgEvent_1 : IntArgEvent { 2292public class IntArgEvent_1 : IntArgEvent {
2293 public IntArgEvent_1(Parser yyq):base(yyq, 2293 public IntArgEvent_1(Parser yyq):base(yyq,
2294 ((CHANGED_EVENT)(yyq.StackAt(0).m_value)) 2294 ((CHANGED_EVENT)(yyq.StackAt(0).m_value))
2295 .yytext){}} 2295 .yytext){}}
2296 2296
2297public class IntArgEvent_2 : IntArgEvent { 2297public class IntArgEvent_2 : IntArgEvent {
2298 public IntArgEvent_2(Parser yyq):base(yyq, 2298 public IntArgEvent_2(Parser yyq):base(yyq,
2299 ((COLLISION_EVENT)(yyq.StackAt(0).m_value)) 2299 ((COLLISION_EVENT)(yyq.StackAt(0).m_value))
2300 .yytext){}} 2300 .yytext){}}
2301 2301
2302public class IntArgEvent_3 : IntArgEvent { 2302public class IntArgEvent_3 : IntArgEvent {
2303 public IntArgEvent_3(Parser yyq):base(yyq, 2303 public IntArgEvent_3(Parser yyq):base(yyq,
2304 ((COLLISION_END_EVENT)(yyq.StackAt(0).m_value)) 2304 ((COLLISION_END_EVENT)(yyq.StackAt(0).m_value))
2305 .yytext){}} 2305 .yytext){}}
2306 2306
2307public class IntArgEvent_4 : IntArgEvent { 2307public class IntArgEvent_4 : IntArgEvent {
2308 public IntArgEvent_4(Parser yyq):base(yyq, 2308 public IntArgEvent_4(Parser yyq):base(yyq,
2309 ((COLLISION_START_EVENT)(yyq.StackAt(0).m_value)) 2309 ((COLLISION_START_EVENT)(yyq.StackAt(0).m_value))
2310 .yytext){}} 2310 .yytext){}}
2311 2311
2312public class IntArgEvent_5 : IntArgEvent { 2312public class IntArgEvent_5 : IntArgEvent {
2313 public IntArgEvent_5(Parser yyq):base(yyq, 2313 public IntArgEvent_5(Parser yyq):base(yyq,
2314 ((ON_REZ_EVENT)(yyq.StackAt(0).m_value)) 2314 ((ON_REZ_EVENT)(yyq.StackAt(0).m_value))
2315 .yytext){}} 2315 .yytext){}}
2316 2316
2317public class IntArgEvent_6 : IntArgEvent { 2317public class IntArgEvent_6 : IntArgEvent {
2318 public IntArgEvent_6(Parser yyq):base(yyq, 2318 public IntArgEvent_6(Parser yyq):base(yyq,
2319 ((RUN_TIME_PERMISSIONS_EVENT)(yyq.StackAt(0).m_value)) 2319 ((RUN_TIME_PERMISSIONS_EVENT)(yyq.StackAt(0).m_value))
2320 .yytext){}} 2320 .yytext){}}
2321 2321
2322public class IntArgEvent_7 : IntArgEvent { 2322public class IntArgEvent_7 : IntArgEvent {
2323 public IntArgEvent_7(Parser yyq):base(yyq, 2323 public IntArgEvent_7(Parser yyq):base(yyq,
2324 ((SENSOR_EVENT)(yyq.StackAt(0).m_value)) 2324 ((SENSOR_EVENT)(yyq.StackAt(0).m_value))
2325 .yytext){}} 2325 .yytext){}}
2326 2326
2327public class IntArgEvent_8 : IntArgEvent { 2327public class IntArgEvent_8 : IntArgEvent {
2328 public IntArgEvent_8(Parser yyq):base(yyq, 2328 public IntArgEvent_8(Parser yyq):base(yyq,
2329 ((TOUCH_EVENT)(yyq.StackAt(0).m_value)) 2329 ((TOUCH_EVENT)(yyq.StackAt(0).m_value))
2330 .yytext){}} 2330 .yytext){}}
2331 2331
2332public class IntArgEvent_9 : IntArgEvent { 2332public class IntArgEvent_9 : IntArgEvent {
2333 public IntArgEvent_9(Parser yyq):base(yyq, 2333 public IntArgEvent_9(Parser yyq):base(yyq,
2334 ((TOUCH_END_EVENT)(yyq.StackAt(0).m_value)) 2334 ((TOUCH_END_EVENT)(yyq.StackAt(0).m_value))
2335 .yytext){}} 2335 .yytext){}}
2336 2336
2337public class IntArgEvent_10 : IntArgEvent { 2337public class IntArgEvent_10 : IntArgEvent {
2338 public IntArgEvent_10(Parser yyq):base(yyq, 2338 public IntArgEvent_10(Parser yyq):base(yyq,
2339 ((TOUCH_START_EVENT)(yyq.StackAt(0).m_value)) 2339 ((TOUCH_START_EVENT)(yyq.StackAt(0).m_value))
2340 .yytext){}} 2340 .yytext){}}
2341 2341
2342public class VectorArgEvent_1 : VectorArgEvent { 2342public class VectorArgEvent_1 : VectorArgEvent {
2343 public VectorArgEvent_1(Parser yyq):base(yyq, 2343 public VectorArgEvent_1(Parser yyq):base(yyq,
2344 ((LAND_COLLISION_EVENT)(yyq.StackAt(0).m_value)) 2344 ((LAND_COLLISION_EVENT)(yyq.StackAt(0).m_value))
2345 .yytext){}} 2345 .yytext){}}
2346 2346
2347public class VectorArgEvent_2 : VectorArgEvent { 2347public class VectorArgEvent_2 : VectorArgEvent {
2348 public VectorArgEvent_2(Parser yyq):base(yyq, 2348 public VectorArgEvent_2(Parser yyq):base(yyq,
2349 ((LAND_COLLISION_END_EVENT)(yyq.StackAt(0).m_value)) 2349 ((LAND_COLLISION_END_EVENT)(yyq.StackAt(0).m_value))
2350 .yytext){}} 2350 .yytext){}}
2351 2351
2352public class VectorArgEvent_3 : VectorArgEvent { 2352public class VectorArgEvent_3 : VectorArgEvent {
2353 public VectorArgEvent_3(Parser yyq):base(yyq, 2353 public VectorArgEvent_3(Parser yyq):base(yyq,
2354 ((LAND_COLLISION_START_EVENT)(yyq.StackAt(0).m_value)) 2354 ((LAND_COLLISION_START_EVENT)(yyq.StackAt(0).m_value))
2355 .yytext){}} 2355 .yytext){}}
2356 2356
2357public class IntRotRotArgEvent_1 : IntRotRotArgEvent { 2357public class IntRotRotArgEvent_1 : IntRotRotArgEvent {
2358 public IntRotRotArgEvent_1(Parser yyq):base(yyq, 2358 public IntRotRotArgEvent_1(Parser yyq):base(yyq,
2359 ((AT_ROT_TARGET_EVENT)(yyq.StackAt(0).m_value)) 2359 ((AT_ROT_TARGET_EVENT)(yyq.StackAt(0).m_value))
2360 .yytext){}} 2360 .yytext){}}
2361 2361
2362public class IntVecVecArgEvent_1 : IntVecVecArgEvent { 2362public class IntVecVecArgEvent_1 : IntVecVecArgEvent {
2363 public IntVecVecArgEvent_1(Parser yyq):base(yyq, 2363 public IntVecVecArgEvent_1(Parser yyq):base(yyq,
2364 ((AT_TARGET_EVENT)(yyq.StackAt(0).m_value)) 2364 ((AT_TARGET_EVENT)(yyq.StackAt(0).m_value))
2365 .yytext){}} 2365 .yytext){}}
2366 2366
2367public class KeyIntIntArgEvent_1 : KeyIntIntArgEvent { 2367public class KeyIntIntArgEvent_1 : KeyIntIntArgEvent {
2368 public KeyIntIntArgEvent_1(Parser yyq):base(yyq, 2368 public KeyIntIntArgEvent_1(Parser yyq):base(yyq,
2369 ((CONTROL_EVENT)(yyq.StackAt(0).m_value)) 2369 ((CONTROL_EVENT)(yyq.StackAt(0).m_value))
2370 .yytext){}} 2370 .yytext){}}
2371public class yyLSLSyntax 2371public class yyLSLSyntax
2372: YyParser { 2372: YyParser {
2373 public override object Action(Parser yyq,SYMBOL yysym, int yyact) { 2373 public override object Action(Parser yyq,SYMBOL yysym, int yyact) {
2374 switch(yyact) { 2374 switch(yyact) {
2375 case -1: break; //// keep compiler happy 2375 case -1: break; //// keep compiler happy
2376} return null; } 2376} return null; }
2377 2377
2378public class ArgumentDeclarationList_3 : ArgumentDeclarationList { 2378public class ArgumentDeclarationList_3 : ArgumentDeclarationList {
@@ -2390,7 +2390,7 @@ public class ArgumentDeclarationList_4 : ArgumentDeclarationList {
2390public class ArgumentDeclarationList_5 : ArgumentDeclarationList { 2390public class ArgumentDeclarationList_5 : ArgumentDeclarationList {
2391 public ArgumentDeclarationList_5(Parser yyq):base(yyq){}} 2391 public ArgumentDeclarationList_5(Parser yyq):base(yyq){}}
2392public yyLSLSyntax 2392public yyLSLSyntax
2393():base() { arr = new int[] { 2393():base() { arr = new int[] {
2394101,4,6,52,0, 2394101,4,6,52,0,
239546,0,53,0,102, 239546,0,53,0,102,
239620,103,4,28,76, 239620,103,4,28,76,
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
index e02d35e..7db6b6d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
@@ -35,6 +35,7 @@ using OpenMetaverse;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Region.CoreModules; 36using OpenSim.Region.CoreModules;
37using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces;
38using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
39 40
40namespace OpenSim.Region.ScriptEngine.Shared 41namespace OpenSim.Region.ScriptEngine.Shared
@@ -47,7 +48,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
47 } 48 }
48 49
49 protected EventAbortException( 50 protected EventAbortException(
50 SerializationInfo info, 51 SerializationInfo info,
51 StreamingContext context) 52 StreamingContext context)
52 { 53 {
53 } 54 }
@@ -61,7 +62,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
61 } 62 }
62 63
63 protected SelfDeleteException( 64 protected SelfDeleteException(
64 SerializationInfo info, 65 SerializationInfo info,
65 StreamingContext context) 66 StreamingContext context)
66 { 67 {
67 } 68 }
@@ -75,14 +76,14 @@ namespace OpenSim.Region.ScriptEngine.Shared
75 } 76 }
76 77
77 protected ScriptDeleteException( 78 protected ScriptDeleteException(
78 SerializationInfo info, 79 SerializationInfo info,
79 StreamingContext context) 80 StreamingContext context)
80 { 81 {
81 } 82 }
82 } 83 }
83 84
84 /// <summary> 85 /// <summary>
85 /// Used to signal when the script is stopping in co-operation with the script engine 86 /// Used to signal when the script is stopping in co-operation with the script engine
86 /// (instead of through Thread.Abort()). 87 /// (instead of through Thread.Abort()).
87 /// </summary> 88 /// </summary>
88 [Serializable] 89 [Serializable]
@@ -93,7 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
93 } 94 }
94 95
95 protected ScriptCoopStopException( 96 protected ScriptCoopStopException(
96 SerializationInfo info, 97 SerializationInfo info,
97 StreamingContext context) 98 StreamingContext context)
98 { 99 {
99 } 100 }
@@ -198,6 +199,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
198 return; 199 return;
199 200
200 Name = presence.Firstname + " " + presence.Lastname; 201 Name = presence.Firstname + " " + presence.Lastname;
202
201 Owner = Key; 203 Owner = Key;
202 Position = new LSL_Types.Vector3(presence.AbsolutePosition); 204 Position = new LSL_Types.Vector3(presence.AbsolutePosition);
203 Rotation = new LSL_Types.Quaternion( 205 Rotation = new LSL_Types.Quaternion(
@@ -207,22 +209,9 @@ namespace OpenSim.Region.ScriptEngine.Shared
207 presence.Rotation.W); 209 presence.Rotation.W);
208 Velocity = new LSL_Types.Vector3(presence.Velocity); 210 Velocity = new LSL_Types.Vector3(presence.Velocity);
209 211
210 if (presence.PresenceType != PresenceType.Npc) 212 Type = 0x01; // Avatar
211 { 213 if (presence.PresenceType == PresenceType.Npc)
212 Type = AGENT; 214 Type = 0x20;
213 }
214 else
215 {
216 Type = OS_NPC;
217
218 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
219 INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
220
221 if (npcData.SenseAsAgent)
222 {
223 Type |= AGENT;
224 }
225 }
226 215
227 if (presence.Velocity != Vector3.Zero) 216 if (presence.Velocity != Vector3.Zero)
228 Type |= ACTIVE; 217 Type |= ACTIVE;
@@ -260,6 +249,66 @@ namespace OpenSim.Region.ScriptEngine.Shared
260 249
261 Velocity = new LSL_Types.Vector3(part.Velocity); 250 Velocity = new LSL_Types.Vector3(part.Velocity);
262 } 251 }
252
253 public void Populate(Scene scene, DetectedObject obj)
254 {
255 if(obj.keyUUID == UUID.Zero) // land
256 {
257 Position = new LSL_Types.Vector3(obj.posVector);
258 Rotation.s = 1.0;
259 return;
260 }
261
262 if((obj.colliderType & 0x21) != 0) // avatar or npc
263 {
264 ScenePresence presence = scene.GetScenePresence(obj.keyUUID);
265 if (presence == null)
266 return;
267
268 Name = obj.nameStr;
269 Key = obj.keyUUID;
270 Owner = obj.ownerUUID;
271 Group = obj.groupUUID;
272 Position = new LSL_Types.Vector3(obj.posVector);
273 Rotation = new LSL_Types.Quaternion(obj.rotQuat);
274 Velocity = new LSL_Types.Vector3(obj.velVector);
275 LinkNum = obj.linkNumber;
276 Type = obj.colliderType;
277 return;
278 }
279
280 SceneObjectPart part = scene.GetSceneObjectPart(obj.keyUUID);
281 if(part == null)
282 return;
283
284 Name = obj.nameStr;
285 Key = obj.keyUUID;
286 Owner = obj.ownerUUID;
287 Group = obj.groupUUID;
288 Position = new LSL_Types.Vector3(obj.posVector);
289 Rotation = new LSL_Types.Quaternion(obj.rotQuat);
290 Velocity = new LSL_Types.Vector3(obj.velVector);
291 LinkNum = obj.linkNumber;
292 if(obj.velVector == Vector3.Zero)
293 Type = 4;
294 else
295 Type = 2;
296
297 part = part.ParentGroup.RootPart;
298 foreach (SceneObjectPart p in part.ParentGroup.Parts)
299 {
300 if (p.Inventory.ContainsScripts())
301 {
302 // at sl a physical prim is active also if has active scripts
303 // assuming all scripts are in run state to save time
304 if((part.Flags & PrimFlags.Physics) != 0 )
305 Type = 10; // script + active
306 else
307 Type |= SCRIPTED; // Scripted
308 break;
309 }
310 }
311 }
263 } 312 }
264 313
265 /// <summary> 314 /// <summary>
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/Properties/AssemblyInfo.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/Properties/AssemblyInfo.cs
index b7c4bab..411d49c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/Properties/AssemblyInfo.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/Properties/AssemblyInfo.cs
@@ -2,7 +2,7 @@
2using System.Runtime.CompilerServices; 2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices; 3using System.Runtime.InteropServices;
4 4
5// General Information about an assembly is controlled through the following 5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information 6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly. 7// associated with an assembly.
8[assembly: AssemblyTitle("OpenSim.Region.ScriptEngine.Shared.Instance")] 8[assembly: AssemblyTitle("OpenSim.Region.ScriptEngine.Shared.Instance")]
@@ -14,8 +14,8 @@ using System.Runtime.InteropServices;
14[assembly: AssemblyTrademark("")] 14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")] 15[assembly: AssemblyCulture("")]
16 16
17// Setting ComVisible to false makes the types in this assembly not visible 17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from 18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type. 19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)] 20[assembly: ComVisible(false)]
21 21
@@ -25,9 +25,9 @@ using System.Runtime.InteropServices;
25// Version information for an assembly consists of the following four values: 25// Version information for an assembly consists of the following four values:
26// 26//
27// Major Version 27// Major Version
28// Minor Version 28// Minor Version
29// Build Number 29// Build Number
30// Revision 30// Revision
31// 31//
32[assembly: AssemblyVersion("0.8.3.*")] 32[assembly: AssemblyVersion(OpenSim.VersionInfo.AssemblyVersionNumber)]
33 33
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index fa6e6fc..9d72b1c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -51,7 +51,8 @@ using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
51using OpenSim.Region.ScriptEngine.Shared.ScriptBase; 51using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
52using OpenSim.Region.ScriptEngine.Shared.CodeTools; 52using OpenSim.Region.ScriptEngine.Shared.CodeTools;
53using OpenSim.Region.ScriptEngine.Interfaces; 53using OpenSim.Region.ScriptEngine.Interfaces;
54using System.Diagnostics; 54
55using System.Diagnostics; //for [DebuggerNonUserCode]
55 56
56namespace OpenSim.Region.ScriptEngine.Shared.Instance 57namespace OpenSim.Region.ScriptEngine.Shared.Instance
57{ 58{
@@ -87,7 +88,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
87 88
88 // The following is for setting a minimum delay between events 89 // The following is for setting a minimum delay between events
89 private double m_minEventDelay; 90 private double m_minEventDelay;
90 91
91 private long m_eventDelayTicks; 92 private long m_eventDelayTicks;
92 private long m_nextEventTimeTicks; 93 private long m_nextEventTimeTicks;
93 private bool m_startOnInit = true; 94 private bool m_startOnInit = true;
@@ -121,7 +122,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
121 { 122 {
122 if (value > 0.001) 123 if (value > 0.001)
123 m_minEventDelay = value; 124 m_minEventDelay = value;
124 else 125 else
125 m_minEventDelay = 0.0; 126 m_minEventDelay = 0.0;
126 127
127 m_eventDelayTicks = (long)(m_minEventDelay * 10000000L); 128 m_eventDelayTicks = (long)(m_minEventDelay * 10000000L);
@@ -153,7 +154,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
153 { 154 {
154 bool wasSuspended = m_Suspended; 155 bool wasSuspended = m_Suspended;
155 m_Suspended = value; 156 m_Suspended = value;
156 157
157 if (wasSuspended && !m_Suspended) 158 if (wasSuspended && !m_Suspended)
158 { 159 {
159 lock (EventQueue) 160 lock (EventQueue)
@@ -200,11 +201,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
200 201
201 public long EventsQueued 202 public long EventsQueued
202 { 203 {
203 get 204 get
204 { 205 {
205 lock (EventQueue) 206 lock (EventQueue)
206 return EventQueue.Count; 207 return EventQueue.Count;
207 } 208 }
208 } 209 }
209 210
210 public long EventsProcessed { get; private set; } 211 public long EventsProcessed { get; private set; }
@@ -220,7 +221,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
220 private static readonly int MeasurementWindow = 30 * 1000; // show the *recent* time used by the script, to find currently active scripts 221 private static readonly int MeasurementWindow = 30 * 1000; // show the *recent* time used by the script, to find currently active scripts
221 222
222 private bool m_coopTermination; 223 private bool m_coopTermination;
223 224
224 private EventWaitHandle m_coopSleepHandle; 225 private EventWaitHandle m_coopSleepHandle;
225 226
226 public void ClearQueue() 227 public void ClearQueue()
@@ -256,8 +257,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
256 StartParam = startParam; 257 StartParam = startParam;
257 m_MaxScriptQueue = maxScriptQueue; 258 m_MaxScriptQueue = maxScriptQueue;
258 m_postOnRez = postOnRez; 259 m_postOnRez = postOnRez;
259 m_AttachedAvatar = Part.ParentGroup.AttachedAvatar; 260 m_AttachedAvatar = part.ParentGroup.AttachedAvatar;
260 m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID; 261 m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID;
261 262
262 m_SaveState = StatePersistedHere; 263 m_SaveState = StatePersistedHere;
263 264
@@ -280,7 +281,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
280 /// <param name='stateSource'></param> 281 /// <param name='stateSource'></param>
281 /// <returns>false if load failed, true if suceeded</returns> 282 /// <returns>false if load failed, true if suceeded</returns>
282 public bool Load( 283 public bool Load(
283 IScript script, EventWaitHandle coopSleepHandle, string assemblyPath, 284 IScript script, EventWaitHandle coopSleepHandle, string assemblyPath,
284 string dataPath, StateSource stateSource, bool coopTermination) 285 string dataPath, StateSource stateSource, bool coopTermination)
285 { 286 {
286 m_Script = script; 287 m_Script = script;
@@ -323,13 +324,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
323 return false; 324 return false;
324 } 325 }
325 326
326 // For attachments, XEngine saves the state into a .state file when XEngine.SetXMLState() is called. 327 // For attachments, XEngine saves the state into a .state file when XEngine.SetXMLState() is called.
327 string savedState = Path.Combine(m_dataPath, ItemID.ToString() + ".state"); 328 string savedState = Path.Combine(m_dataPath, ItemID.ToString() + ".state");
328 329
329 if (File.Exists(savedState)) 330 if (File.Exists(savedState))
330 { 331 {
331 // m_log.DebugFormat( 332 // m_log.DebugFormat(
332 // "[SCRIPT INSTANCE]: Found state for script {0} for {1} ({2}) at {3} in {4}", 333 // "[SCRIPT INSTANCE]: Found state for script {0} for {1} ({2}) at {3} in {4}",
333 // ItemID, savedState, Part.Name, Part.ParentGroup.Name, Part.ParentGroup.Scene.Name); 334 // ItemID, savedState, Part.Name, Part.ParentGroup.Name, Part.ParentGroup.Scene.Name);
334 335
335 string xml = String.Empty; 336 string xml = String.Empty;
@@ -394,7 +395,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
394 // else 395 // else
395 // { 396 // {
396 // m_log.DebugFormat( 397 // m_log.DebugFormat(
397 // "[SCRIPT INSTANCE]: Did not find state for script {0} for {1} ({2}) at {3} in {4}", 398 // "[SCRIPT INSTANCE]: Did not find state for script {0} for {1} ({2}) at {3} in {4}",
398 // ItemID, savedState, Part.Name, Part.ParentGroup.Name, Part.ParentGroup.Scene.Name); 399 // ItemID, savedState, Part.Name, Part.ParentGroup.Name, Part.ParentGroup.Scene.Name);
399 // } 400 // }
400 401
@@ -406,16 +407,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
406 if (ShuttingDown) 407 if (ShuttingDown)
407 return; 408 return;
408 409
409 if (m_startedFromSavedState) 410 if (m_startedFromSavedState)
410 { 411 {
411 if (m_startOnInit) 412 if (m_startOnInit)
412 Start(); 413 Start();
413 if (m_postOnRez) 414 if (m_postOnRez)
414 { 415 {
415 PostEvent(new EventParams("on_rez", 416 PostEvent(new EventParams("on_rez",
416 new Object[] {new LSL_Types.LSLInteger(StartParam)}, new DetectParams[0])); 417 new Object[] {new LSL_Types.LSLInteger(StartParam)}, new DetectParams[0]));
417 } 418 }
418
419 if (m_stateSource == StateSource.AttachedRez) 419 if (m_stateSource == StateSource.AttachedRez)
420 { 420 {
421 PostEvent(new EventParams("attach", 421 PostEvent(new EventParams("attach",
@@ -439,13 +439,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
439 new Object[] { new LSL_Types.LSLInteger((int)Changed.TELEPORT) }, new DetectParams[0])); 439 new Object[] { new LSL_Types.LSLInteger((int)Changed.TELEPORT) }, new DetectParams[0]));
440 } 440 }
441 } 441 }
442 else 442 else
443 { 443 {
444 if (m_startOnInit) 444 if (m_startOnInit)
445 Start(); 445 Start();
446 PostEvent(new EventParams("state_entry", 446 PostEvent(new EventParams("state_entry",
447 new Object[0], new DetectParams[0])); 447 new Object[0], new DetectParams[0]));
448 if (m_postOnRez) 448 if (m_postOnRez)
449 { 449 {
450 PostEvent(new EventParams("on_rez", 450 PostEvent(new EventParams("on_rez",
451 new Object[] {new LSL_Types.LSLInteger(StartParam)}, new DetectParams[0])); 451 new Object[] {new LSL_Types.LSLInteger(StartParam)}, new DetectParams[0]));
@@ -461,22 +461,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
461 461
462 private void ReleaseControls() 462 private void ReleaseControls()
463 { 463 {
464 int permsMask; 464 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
465 UUID permsGranter; 465
466 lock (Part.TaskInventory) 466 if (part != null)
467 { 467 {
468 if (!Part.TaskInventory.ContainsKey(ItemID)) 468 int permsMask;
469 UUID permsGranter;
470 part.TaskInventory.LockItemsForRead(true);
471 if (!part.TaskInventory.ContainsKey(ItemID))
472 {
473 part.TaskInventory.LockItemsForRead(false);
469 return; 474 return;
475 }
476 permsGranter = part.TaskInventory[ItemID].PermsGranter;
477 permsMask = part.TaskInventory[ItemID].PermsMask;
478 part.TaskInventory.LockItemsForRead(false);
470 479
471 permsGranter = Part.TaskInventory[ItemID].PermsGranter; 480 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
472 permsMask = Part.TaskInventory[ItemID].PermsMask; 481 {
473 } 482 ScenePresence presence = Engine.World.GetScenePresence(permsGranter);
474 483 if (presence != null)
475 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) 484 presence.UnRegisterControlEventsToScript(LocalID, ItemID);
476 { 485 }
477 ScenePresence presence = Engine.World.GetScenePresence(permsGranter);
478 if (presence != null)
479 presence.UnRegisterControlEventsToScript(LocalID, ItemID);
480 } 486 }
481 } 487 }
482 488
@@ -502,8 +508,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
502 { 508 {
503 m_log.Warn( 509 m_log.Warn(
504 string.Format( 510 string.Format(
505 "[SCRIPT INSTANCE]: Could not delete script state {0} for script {1} (id {2}) in part {3} (id {4}) in object {5} in {6}. Exception ", 511 "[SCRIPT INSTANCE]: Could not delete script state {0} for script {1} (id {2}) in part {3} (id {4}) in object {5} in {6}. Exception ",
506 savedState, ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name), 512 savedState, ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name),
507 e); 513 e);
508 } 514 }
509 } 515 }
@@ -625,7 +631,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
625 if (!m_InSelfDelete) 631 if (!m_InSelfDelete)
626 { 632 {
627 m_log.DebugFormat( 633 m_log.DebugFormat(
628 "[SCRIPT INSTANCE]: Aborting unstopped script {0} {1} in prim {2}, localID {3}, timeout was {4} ms", 634 "[SCRIPT INSTANCE]: Aborting unstopped script {0} {1} in prim {2}, localID {3}, timeout was {4} ms",
629 ScriptName, ItemID, PrimName, LocalID, timeout); 635 ScriptName, ItemID, PrimName, LocalID, timeout);
630 636
631 workItem.Abort(); 637 workItem.Abort();
@@ -639,6 +645,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
639 return true; 645 return true;
640 } 646 }
641 647
648 [DebuggerNonUserCode] //Prevents the debugger from farting in this function
642 public void SetState(string state) 649 public void SetState(string state)
643 { 650 {
644 if (state == State) 651 if (state == State)
@@ -702,7 +709,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
702 lock (EventQueue) 709 lock (EventQueue)
703 { 710 {
704 // The only events that persist across state changes are timers 711 // The only events that persist across state changes are timers
705 if (m_StateChangeInProgress && data.EventName != "timer") 712 if (m_StateChangeInProgress && data.EventName != "timer")
706 return; 713 return;
707 714
708 if (EventQueue.Count >= m_MaxScriptQueue) 715 if (EventQueue.Count >= m_MaxScriptQueue)
@@ -764,6 +771,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
764 /// <returns></returns> 771 /// <returns></returns>
765 public object EventProcessor() 772 public object EventProcessor()
766 { 773 {
774 EventParams data = null;
767 // We check here as the thread stopping this instance from running may itself hold the m_Script lock. 775 // We check here as the thread stopping this instance from running may itself hold the m_Script lock.
768 if (!Running) 776 if (!Running)
769 return 0; 777 return 0;
@@ -776,7 +784,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
776 return 0; 784 return 0;
777 785
778 ExecutionTimer.Restart(); 786 ExecutionTimer.Restart();
779 787
780 try 788 try
781 { 789 {
782 return EventProcessorInt(); 790 return EventProcessorInt();
@@ -797,9 +805,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
797 lock (EventQueue) 805 lock (EventQueue)
798 { 806 {
799 data = (EventParams)EventQueue.Dequeue(); 807 data = (EventParams)EventQueue.Dequeue();
800 if (data == null) // Shouldn't happen 808 if (data == null)
801 { 809 {
802 if (EventQueue.Count > 0 && Running && !ShuttingDown) 810 // check if a null event was enqueued or if its really empty
811 if (EventQueue.Count > 0 && Running && !ShuttingDown && !m_InSelfDelete)
803 { 812 {
804 m_CurrentWorkItem = Engine.QueueEventHandler(this); 813 m_CurrentWorkItem = Engine.QueueEventHandler(this);
805 } 814 }
@@ -850,7 +859,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
850 Part.ParentGroup.UUID, 859 Part.ParentGroup.UUID,
851 Part.AbsolutePosition, 860 Part.AbsolutePosition,
852 Part.ParentGroup.Scene.Name); 861 Part.ParentGroup.Scene.Name);
853
854 AsyncCommandManager.StateChange(Engine, 862 AsyncCommandManager.StateChange(Engine,
855 LocalID, ItemID); 863 LocalID, ItemID);
856 // we are effectively in the new state now, so we can resume queueing 864 // we are effectively in the new state now, so we can resume queueing
@@ -861,6 +869,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
861 } 869 }
862 else 870 else
863 { 871 {
872 Exception e = null;
873
864 if (Engine.World.PipeEventsForScript(LocalID) || 874 if (Engine.World.PipeEventsForScript(LocalID) ||
865 data.EventName == "control") // Don't freeze avies! 875 data.EventName == "control") // Don't freeze avies!
866 { 876 {
@@ -870,7 +880,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
870 try 880 try
871 { 881 {
872 m_CurrentEvent = data.EventName; 882 m_CurrentEvent = data.EventName;
873 m_EventStart = DateTime.Now; 883 m_EventStart = DateTime.UtcNow;
874 m_InEvent = true; 884 m_InEvent = true;
875 885
876 try 886 try
@@ -881,6 +891,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
881 { 891 {
882 m_InEvent = false; 892 m_InEvent = false;
883 m_CurrentEvent = String.Empty; 893 m_CurrentEvent = String.Empty;
894 lock (EventQueue)
895 m_CurrentWorkItem = null; // no longer in a event that can be canceled
884 } 896 }
885 897
886 if (m_SaveState) 898 if (m_SaveState)
@@ -893,7 +905,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
893 m_SaveState = false; 905 m_SaveState = false;
894 } 906 }
895 } 907 }
896 catch (Exception e) 908 catch (Exception exx)
909 {
910 e = exx;
911 }
912
913 if(e != null)
897 { 914 {
898 // m_log.DebugFormat( 915 // m_log.DebugFormat(
899 // "[SCRIPT] Exception in script {0} {1}: {2}{3}", 916 // "[SCRIPT] Exception in script {0} {1}: {2}{3}",
@@ -907,39 +924,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
907 { 924 {
908 try 925 try
909 { 926 {
910 // DISPLAY ERROR INWORLD 927
911 string text = FormatException(e); 928 if(e.InnerException != null && e.InnerException is ScriptException)
912 929 {
913 if (text.Length > 1000) 930 string text = e.InnerException.Message +
914 text = text.Substring(0, 1000); 931 "(script: " + ScriptName +
915 Engine.World.SimChat(Utils.StringToBytes(text), 932 " event: " + data.EventName +
916 ChatTypeEnum.DebugChannel, 2147483647, 933 " at " + Part.AbsolutePosition + ")";
917 Part.AbsolutePosition, 934 if (text.Length > 1000)
918 Part.Name, Part.UUID, false); 935 text = text.Substring(0, 1000);
919 936 Engine.World.SimChat(Utils.StringToBytes(text),
920 937 ChatTypeEnum.DebugChannel, 2147483647,
921 m_log.Debug(string.Format( 938 Part.AbsolutePosition,
922 "[SCRIPT INSTANCE]: Runtime error in script {0} (event {1}), part {2} {3} at {4} in {5} ", 939 Part.Name, Part.UUID, false);
923 ScriptName, 940 m_log.Debug(string.Format(
924 data.EventName, 941 "[SCRIPT INSTANCE]: {0} (at event {1}, part {2} {3} at {4} in {5}",
925 PrimName, 942 e.InnerException.Message,
926 Part.UUID, 943 data.EventName,
927 Part.AbsolutePosition, 944 PrimName,
928 Part.ParentGroup.Scene.Name), 945 Part.UUID,
929 e); 946 Part.AbsolutePosition,
947 Part.ParentGroup.Scene.Name));
948
949 }
950 else
951 {
952
953 // DISPLAY ERROR INWORLD
954 string text = FormatException(e);
955
956 if (text.Length > 1000)
957 text = text.Substring(0, 1000);
958 Engine.World.SimChat(Utils.StringToBytes(text),
959 ChatTypeEnum.DebugChannel, 2147483647,
960 Part.AbsolutePosition,
961 Part.Name, Part.UUID, false);
962
963
964 m_log.Debug(string.Format(
965 "[SCRIPT INSTANCE]: Runtime error in script {0} (event {1}), part {2} {3} at {4} in {5} ",
966 ScriptName,
967 data.EventName,
968 PrimName,
969 Part.UUID,
970 Part.AbsolutePosition,
971 Part.ParentGroup.Scene.Name),
972 e);
973 }
930 } 974 }
931 catch (Exception) 975 catch (Exception)
932 { 976 {
933 } 977 }
934 // catch (Exception e2) // LEGIT: User Scripting
935 // {
936 // m_log.Error("[SCRIPT]: "+
937 // "Error displaying error in-world: " +
938 // e2.ToString());
939 // m_log.Error("[SCRIPT]: " +
940 // "Errormessage: Error compiling script:\r\n" +
941 // e.ToString());
942 // }
943 } 978 }
944 else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException)) 979 else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
945 { 980 {
@@ -978,7 +1013,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
978 ScriptTask.ItemID, ScriptTask.AssetID, data.EventName, EventsProcessed); 1013 ScriptTask.ItemID, ScriptTask.AssetID, data.EventName, EventsProcessed);
979 } 1014 }
980 1015
981 if (EventQueue.Count > 0 && Running && !ShuttingDown) 1016 if (EventQueue.Count > 0 && Running && !ShuttingDown && !m_InSelfDelete)
982 { 1017 {
983 m_CurrentWorkItem = Engine.QueueEventHandler(this); 1018 m_CurrentWorkItem = Engine.QueueEventHandler(this);
984 } 1019 }
@@ -998,7 +1033,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
998 if (!m_InEvent) 1033 if (!m_InEvent)
999 return 0; 1034 return 0;
1000 1035
1001 return (DateTime.Now - m_EventStart).Seconds; 1036 return (DateTime.UtcNow - m_EventStart).Seconds;
1002 } 1037 }
1003 1038
1004 public void ResetScript(int timeout) 1039 public void ResetScript(int timeout)
@@ -1012,15 +1047,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1012 ReleaseControls(); 1047 ReleaseControls();
1013 1048
1014 Stop(timeout); 1049 Stop(timeout);
1015 Part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; 1050 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
1016 Part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; 1051 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
1052 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
1053 part.CollisionSound = UUID.Zero;
1017 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); 1054 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
1055
1056 m_TimerQueued = false;
1057 m_StateChangeInProgress = false;
1018 EventQueue.Clear(); 1058 EventQueue.Clear();
1059
1019 m_Script.ResetVars(); 1060 m_Script.ResetVars();
1020 StartParam = 0; 1061 StartParam = 0;
1021 State = "default"; 1062 State = "default";
1022 1063
1023 Part.SetScriptEvents(ItemID, 1064
1065 part.SetScriptEvents(ItemID,
1024 (int)m_Script.GetStateEventFlags(State)); 1066 (int)m_Script.GetStateEventFlags(State));
1025 if (running) 1067 if (running)
1026 Start(); 1068 Start();
@@ -1031,6 +1073,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1031 new Object[0], new DetectParams[0])); 1073 new Object[0], new DetectParams[0]));
1032 } 1074 }
1033 1075
1076 [DebuggerNonUserCode] //Stops the VS debugger from farting in this function
1034 public void ApiResetScript() 1077 public void ApiResetScript()
1035 { 1078 {
1036 // bool running = Running; 1079 // bool running = Running;
@@ -1039,17 +1082,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1039 ReleaseControls(); 1082 ReleaseControls();
1040 1083
1041 m_Script.ResetVars(); 1084 m_Script.ResetVars();
1042 Part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; 1085 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
1043 Part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; 1086 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
1087 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
1088 part.CollisionSound = UUID.Zero;
1044 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); 1089 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
1045 1090
1091 m_TimerQueued = false;
1092 m_StateChangeInProgress = false;
1046 EventQueue.Clear(); 1093 EventQueue.Clear();
1047 m_Script.ResetVars(); 1094 m_Script.ResetVars();
1048 string oldState = State; 1095 string oldState = State;
1049 StartParam = 0; 1096 StartParam = 0;
1050 State = "default"; 1097 State = "default";
1051 1098
1052 Part.SetScriptEvents(ItemID, 1099 part.SetScriptEvents(ItemID,
1053 (int)m_Script.GetStateEventFlags(State)); 1100 (int)m_Script.GetStateEventFlags(State));
1054 1101
1055 if (m_CurrentEvent != "state_entry" || oldState != "default") 1102 if (m_CurrentEvent != "state_entry" || oldState != "default")
@@ -1170,7 +1217,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1170 1217
1171 return null; 1218 return null;
1172 } 1219 }
1173 1220
1174 public override string ToString() 1221 public override string ToString()
1175 { 1222 {
1176 return String.Format("{0} {1} on {2}", ScriptName, ItemID, PrimName); 1223 return String.Format("{0} {1} on {2}", ScriptName, ItemID, PrimName);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs
index bcdc7bf..cfe21fc 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptSerializer.cs
@@ -207,6 +207,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
207 public static void Deserialize(string xml, ScriptInstance instance) 207 public static void Deserialize(string xml, ScriptInstance instance)
208 { 208 {
209 XmlDocument doc = new XmlDocument(); 209 XmlDocument doc = new XmlDocument();
210 doc.XmlResolver=null;
210 211
211 Dictionary<string, object> vars = instance.GetVars(); 212 Dictionary<string, object> vars = instance.GetVars();
212 213
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
index 5b9794b..8138117 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
@@ -79,7 +79,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
79 m_xEngine.DebugLevel = 1; 79 m_xEngine.DebugLevel = 1;
80 80
81 IniConfigSource configSource = new IniConfigSource(); 81 IniConfigSource configSource = new IniConfigSource();
82 82
83 IConfig startupConfig = configSource.AddConfig("Startup"); 83 IConfig startupConfig = configSource.AddConfig("Startup");
84 startupConfig.Set("DefaultScriptEngine", "XEngine"); 84 startupConfig.Set("DefaultScriptEngine", "XEngine");
85 85
@@ -124,9 +124,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
124 TestHelpers.InMethod(); 124 TestHelpers.InMethod();
125// TestHelpers.EnableLogging(); 125// TestHelpers.EnableLogging();
126 126
127 string script = 127 string script =
128@"default 128@"default
129{ 129{
130 state_entry() 130 state_entry()
131 { 131 {
132 llSay(0, ""Thin Lizzy""); 132 llSay(0, ""Thin Lizzy"");
@@ -143,12 +143,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
143 TestHelpers.InMethod(); 143 TestHelpers.InMethod();
144// TestHelpers.EnableLogging(); 144// TestHelpers.EnableLogging();
145 145
146 string script = 146 string script =
147@"default 147@"default
148{ 148{
149 state_entry() 149 state_entry()
150 { 150 {
151 integer i = 0; 151 integer i = 0;
152 for (i = 0; i <= 1; i++) llSay(0, ""Iter "" + (string)i); 152 for (i = 0; i <= 1; i++) llSay(0, ""Iter "" + (string)i);
153 } 153 }
154}"; 154}";
@@ -162,14 +162,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
162 TestHelpers.InMethod(); 162 TestHelpers.InMethod();
163// TestHelpers.EnableLogging(); 163// TestHelpers.EnableLogging();
164 164
165 string script = 165 string script =
166@"default 166@"default
167{ 167{
168 state_entry() 168 state_entry()
169 { 169 {
170 integer i = 0; 170 integer i = 0;
171 llSay(0, ""Thin Lizzy""); 171 llSay(0, ""Thin Lizzy"");
172 172
173 for (i = 0; i < 2147483647; i++) llSay(0, ""Iter "" + (string)i); 173 for (i = 0; i < 2147483647; i++) llSay(0, ""Iter "" + (string)i);
174 } 174 }
175}"; 175}";
@@ -183,15 +183,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
183 TestHelpers.InMethod(); 183 TestHelpers.InMethod();
184// TestHelpers.EnableLogging(); 184// TestHelpers.EnableLogging();
185 185
186 string script = 186 string script =
187@"default 187@"default
188{ 188{
189 state_entry() 189 state_entry()
190 { 190 {
191 integer i = 0; 191 integer i = 0;
192 llSay(0, ""Thin Lizzy""); 192 llSay(0, ""Thin Lizzy"");
193 193
194 for (i = 0; i < 2147483647; i++) 194 for (i = 0; i < 2147483647; i++)
195 { 195 {
196 llSay(0, ""Iter "" + (string)i); 196 llSay(0, ""Iter "" + (string)i);
197 } 197 }
@@ -207,12 +207,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
207 TestHelpers.InMethod(); 207 TestHelpers.InMethod();
208// TestHelpers.EnableLogging(); 208// TestHelpers.EnableLogging();
209 209
210 string script = 210 string script =
211@"default 211@"default
212{ 212{
213 state_entry() 213 state_entry()
214 { 214 {
215 integer i = 0; 215 integer i = 0;
216 while (i < 2) llSay(0, ""Iter "" + (string)i++); 216 while (i < 2) llSay(0, ""Iter "" + (string)i++);
217 } 217 }
218}"; 218}";
@@ -226,15 +226,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
226 TestHelpers.InMethod(); 226 TestHelpers.InMethod();
227// TestHelpers.EnableLogging(); 227// TestHelpers.EnableLogging();
228 228
229 string script = 229 string script =
230@"default 230@"default
231{ 231{
232 state_entry() 232 state_entry()
233 { 233 {
234 integer i = 0; 234 integer i = 0;
235 llSay(0, ""Thin Lizzy""); 235 llSay(0, ""Thin Lizzy"");
236 236
237 while (1 == 1) 237 while (1 == 1)
238 llSay(0, ""Iter "" + (string)i++); 238 llSay(0, ""Iter "" + (string)i++);
239 } 239 }
240}"; 240}";
@@ -248,15 +248,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
248 TestHelpers.InMethod(); 248 TestHelpers.InMethod();
249// TestHelpers.EnableLogging(); 249// TestHelpers.EnableLogging();
250 250
251 string script = 251 string script =
252@"default 252@"default
253{ 253{
254 state_entry() 254 state_entry()
255 { 255 {
256 integer i = 0; 256 integer i = 0;
257 llSay(0, ""Thin Lizzy""); 257 llSay(0, ""Thin Lizzy"");
258 258
259 while (1 == 1) 259 while (1 == 1)
260 { 260 {
261 llSay(0, ""Iter "" + (string)i++); 261 llSay(0, ""Iter "" + (string)i++);
262 } 262 }
@@ -272,9 +272,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
272 TestHelpers.InMethod(); 272 TestHelpers.InMethod();
273// TestHelpers.EnableLogging(); 273// TestHelpers.EnableLogging();
274 274
275 string script = 275 string script =
276@"default 276@"default
277{ 277{
278 state_entry() 278 state_entry()
279 { 279 {
280 integer i = 0; 280 integer i = 0;
@@ -293,9 +293,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
293 TestHelpers.InMethod(); 293 TestHelpers.InMethod();
294// TestHelpers.EnableLogging(); 294// TestHelpers.EnableLogging();
295 295
296 string script = 296 string script =
297@"default 297@"default
298{ 298{
299 state_entry() 299 state_entry()
300 { 300 {
301 integer i = 0; 301 integer i = 0;
@@ -315,15 +315,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
315 TestHelpers.InMethod(); 315 TestHelpers.InMethod();
316// TestHelpers.EnableLogging(); 316// TestHelpers.EnableLogging();
317 317
318 string script = 318 string script =
319@"default 319@"default
320{ 320{
321 state_entry() 321 state_entry()
322 { 322 {
323 integer i = 0; 323 integer i = 0;
324 llSay(0, ""Thin Lizzy""); 324 llSay(0, ""Thin Lizzy"");
325 325
326 do 326 do
327 { 327 {
328 llSay(0, ""Iter "" + (string)i++); 328 llSay(0, ""Iter "" + (string)i++);
329 } while (1 == 1); 329 } while (1 == 1);
@@ -339,15 +339,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
339 TestHelpers.InMethod(); 339 TestHelpers.InMethod();
340 TestHelpers.EnableLogging(); 340 TestHelpers.EnableLogging();
341 341
342 string script = 342 string script =
343@"default 343@"default
344{ 344{
345 state_entry() 345 state_entry()
346 { 346 {
347 integer i = 0; 347 integer i = 0;
348 llSay(0, ""Thin Lizzy""); 348 llSay(0, ""Thin Lizzy"");
349 349
350 @p1; 350 @p1;
351 llSay(0, ""Iter "" + (string)i++); 351 llSay(0, ""Iter "" + (string)i++);
352 jump p1; 352 jump p1;
353 } 353 }
@@ -364,7 +364,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
364 TestHelpers.InMethod(); 364 TestHelpers.InMethod();
365// TestHelpers.EnableLogging(); 365// TestHelpers.EnableLogging();
366 366
367 string script = 367 string script =
368@" 368@"
369integer i = 0; 369integer i = 0;
370 370
@@ -375,7 +375,7 @@ ufn1()
375} 375}
376 376
377default 377default
378{ 378{
379 state_entry() 379 state_entry()
380 { 380 {
381 integer i = 0; 381 integer i = 0;
@@ -396,9 +396,9 @@ default
396 TestHelpers.InMethod(); 396 TestHelpers.InMethod();
397// TestHelpers.EnableLogging(); 397// TestHelpers.EnableLogging();
398 398
399 string script = 399 string script =
400@"default 400@"default
401{ 401{
402 state_entry() 402 state_entry()
403 { 403 {
404 integer i = 0; 404 integer i = 0;
@@ -417,7 +417,7 @@ default
417// UUID objectId = TestHelpers.ParseTail(0x100); 417// UUID objectId = TestHelpers.ParseTail(0x100);
418// UUID itemId = TestHelpers.ParseTail(0x3); 418// UUID itemId = TestHelpers.ParseTail(0x3);
419 419
420 SceneObjectGroup so 420 SceneObjectGroup so
421 = SceneHelpers.CreateSceneObject(1, userId, string.Format("Object for {0}", itemName), 0x100); 421 = SceneHelpers.CreateSceneObject(1, userId, string.Format("Object for {0}", itemName), 0x100);
422 m_scene.AddNewSceneObject(so, true); 422 m_scene.AddNewSceneObject(so, true);
423 423
@@ -505,7 +505,7 @@ default
505 505
506 if (++m_chatMessagesReceived >= m_chatMessagesThreshold) 506 if (++m_chatMessagesReceived >= m_chatMessagesThreshold)
507 { 507 {
508 m_scene.EventManager.OnChatFromWorld -= OnChatFromWorld; 508 m_scene.EventManager.OnChatFromWorld -= OnChatFromWorld;
509 m_chatEvent.Set(); 509 m_chatEvent.Set();
510 } 510 }
511 } 511 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
index 0ca5ff3..a65f71f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Globalization; 30using System.Globalization;
31using System.Text;
31using System.Text.RegularExpressions; 32using System.Text.RegularExpressions;
32using OpenSim.Framework; 33using OpenSim.Framework;
33 34
@@ -38,7 +39,6 @@ using OMV_Quaternion = OpenMetaverse.Quaternion;
38 39
39namespace OpenSim.Region.ScriptEngine.Shared 40namespace OpenSim.Region.ScriptEngine.Shared
40{ 41{
41 [Serializable]
42 public partial class LSL_Types 42 public partial class LSL_Types
43 { 43 {
44 // Types are kept is separate .dll to avoid having to add whatever .dll it is in it to script AppDomain 44 // Types are kept is separate .dll to avoid having to add whatever .dll it is in it to script AppDomain
@@ -100,21 +100,32 @@ namespace OpenSim.Region.ScriptEngine.Shared
100 100
101 #region Overriders 101 #region Overriders
102 102
103 public static implicit operator Boolean(Vector3 vec)
104 {
105 if (vec.x != 0)
106 return true;
107 if (vec.y != 0)
108 return true;
109 if (vec.z != 0)
110 return true;
111 return false;
112 }
113
103 public override string ToString() 114 public override string ToString()
104 { 115 {
105 string s=String.Format(Culture.FormatProvider,"<{0:0.000000},{1:0.000000},{2:0.000000}>", x, y, z); 116 string s = String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z);
106 return s; 117 return s;
107 } 118 }
108 119
109 public static explicit operator LSLString(Vector3 vec) 120 public static explicit operator LSLString(Vector3 vec)
110 { 121 {
111 string s=String.Format(Culture.FormatProvider,"<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); 122 string s = String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
112 return new LSLString(s); 123 return new LSLString(s);
113 } 124 }
114 125
115 public static explicit operator string(Vector3 vec) 126 public static explicit operator string(Vector3 vec)
116 { 127 {
117 string s=String.Format(Culture.FormatProvider,"<{0:0.000000},{1:0.000000},{2:0.000000}>", vec.x, vec.y, vec.z); 128 string s = String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
118 return s; 129 return s;
119 } 130 }
120 131
@@ -328,7 +339,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
328 y = (float)Quat.y; 339 y = (float)Quat.y;
329 z = (float)Quat.z; 340 z = (float)Quat.z;
330 s = (float)Quat.s; 341 s = (float)Quat.s;
331 if (x == 0 && y == 0 && z == 0 && s == 0) 342 if (s == 0 && x == 0 && y == 0 && z == 0)
332 s = 1; 343 s = 1;
333 } 344 }
334 345
@@ -338,7 +349,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
338 y = Y; 349 y = Y;
339 z = Z; 350 z = Z;
340 s = S; 351 s = S;
341 if (x == 0 && y == 0 && z == 0 && s == 0) 352 if (s == 0 && x == 0 && y == 0 && z == 0)
342 s = 1; 353 s = 1;
343 } 354 }
344 355
@@ -357,7 +368,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
357 res = res & Double.TryParse(tmps[1], NumberStyles.Float, Culture.NumberFormatInfo, out y); 368 res = res & Double.TryParse(tmps[1], NumberStyles.Float, Culture.NumberFormatInfo, out y);
358 res = res & Double.TryParse(tmps[2], NumberStyles.Float, Culture.NumberFormatInfo, out z); 369 res = res & Double.TryParse(tmps[2], NumberStyles.Float, Culture.NumberFormatInfo, out z);
359 res = res & Double.TryParse(tmps[3], NumberStyles.Float, Culture.NumberFormatInfo, out s); 370 res = res & Double.TryParse(tmps[3], NumberStyles.Float, Culture.NumberFormatInfo, out s);
360 if (x == 0 && y == 0 && z == 0 && s == 0) 371 if (s == 0 && x == 0 && y == 0 && z == 0)
361 s = 1; 372 s = 1;
362 } 373 }
363 374
@@ -397,6 +408,18 @@ namespace OpenSim.Region.ScriptEngine.Shared
397 #endregion 408 #endregion
398 409
399 #region Overriders 410 #region Overriders
411 public static implicit operator Boolean(Quaternion q)
412 {
413 if (q.x != 0)
414 return true;
415 if (q.y != 0)
416 return true;
417 if (q.z != 0)
418 return true;
419 if (q.s != 1.0f)
420 return true;
421 return false;
422 }
400 423
401 public override int GetHashCode() 424 public override int GetHashCode()
402 { 425 {
@@ -414,19 +437,19 @@ namespace OpenSim.Region.ScriptEngine.Shared
414 437
415 public override string ToString() 438 public override string ToString()
416 { 439 {
417 string st=String.Format(Culture.FormatProvider, "<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", x, y, z, s); 440 string st=String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", x, y, z, s);
418 return st; 441 return st;
419 } 442 }
420 443
421 public static explicit operator string(Quaternion r) 444 public static explicit operator string(Quaternion r)
422 { 445 {
423 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); 446 string s=String.Format(Culture.FormatProvider,"<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s);
424 return s; 447 return s;
425 } 448 }
426 449
427 public static explicit operator LSLString(Quaternion r) 450 public static explicit operator LSLString(Quaternion r)
428 { 451 {
429 string s=String.Format("<{0:0.000000},{1:0.000000},{2:0.000000},{3:0.000000}>", r.x, r.y, r.z, r.s); 452 string s=String.Format(Culture.FormatProvider,"<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s);
430 return new LSLString(s); 453 return new LSLString(s);
431 } 454 }
432 455
@@ -502,7 +525,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
502 } 525 }
503 526
504 [Serializable] 527 [Serializable]
505 public struct list 528 public class list
506 { 529 {
507 private object[] m_data; 530 private object[] m_data;
508 531
@@ -537,7 +560,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
537 else if (o is LSL_Types.LSLFloat) 560 else if (o is LSL_Types.LSLFloat)
538 size += 8; 561 size += 8;
539 else if (o is LSL_Types.LSLString) 562 else if (o is LSL_Types.LSLString)
540 size += ((LSL_Types.LSLString)o).m_string.Length; 563 size += ((LSL_Types.LSLString)o).m_string == null ? 0 : ((LSL_Types.LSLString)o).m_string.Length;
541 else if (o is LSL_Types.key) 564 else if (o is LSL_Types.key)
542 size += ((LSL_Types.key)o).value.Length; 565 size += ((LSL_Types.key)o).value.Length;
543 else if (o is LSL_Types.Vector3) 566 else if (o is LSL_Types.Vector3)
@@ -546,6 +569,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
546 size += 64; 569 size += 64;
547 else if (o is int) 570 else if (o is int)
548 size += 4; 571 size += 4;
572 else if (o is uint)
573 size += 4;
549 else if (o is string) 574 else if (o is string)
550 size += ((string)o).Length; 575 size += ((string)o).Length;
551 else if (o is float) 576 else if (o is float)
@@ -675,16 +700,45 @@ namespace OpenSim.Region.ScriptEngine.Shared
675 } 700 }
676 } 701 }
677 702
703 // use LSL_Types.Quaternion to parse and store a vector4 for lightShare
704 public LSL_Types.Quaternion GetVector4Item(int itemIndex)
705 {
706 if (Data[itemIndex] is LSL_Types.Quaternion)
707 {
708 LSL_Types.Quaternion q = (LSL_Types.Quaternion)Data[itemIndex];
709 return q;
710 }
711 else if(Data[itemIndex] is OpenMetaverse.Quaternion)
712 {
713 LSL_Types.Quaternion q = new LSL_Types.Quaternion(
714 (OpenMetaverse.Quaternion)Data[itemIndex]);
715 q.Normalize();
716 return q;
717 }
718 else
719 {
720 throw new InvalidCastException(string.Format(
721 "{0} expected but {1} given",
722 typeof(LSL_Types.Quaternion).Name,
723 Data[itemIndex] != null ?
724 Data[itemIndex].GetType().Name : "null"));
725 }
726 }
727
678 public LSL_Types.Quaternion GetQuaternionItem(int itemIndex) 728 public LSL_Types.Quaternion GetQuaternionItem(int itemIndex)
679 { 729 {
680 if (Data[itemIndex] is LSL_Types.Quaternion) 730 if (Data[itemIndex] is LSL_Types.Quaternion)
681 { 731 {
682 return (LSL_Types.Quaternion)Data[itemIndex]; 732 LSL_Types.Quaternion q = (LSL_Types.Quaternion)Data[itemIndex];
733 q.Normalize();
734 return q;
683 } 735 }
684 else if(Data[itemIndex] is OpenMetaverse.Quaternion) 736 else if(Data[itemIndex] is OpenMetaverse.Quaternion)
685 { 737 {
686 return new LSL_Types.Quaternion( 738 LSL_Types.Quaternion q = new LSL_Types.Quaternion(
687 (OpenMetaverse.Quaternion)Data[itemIndex]); 739 (OpenMetaverse.Quaternion)Data[itemIndex]);
740 q.Normalize();
741 return q;
688 } 742 }
689 else 743 else
690 { 744 {
@@ -719,6 +773,11 @@ namespace OpenSim.Region.ScriptEngine.Shared
719 Data = tmp; 773 Data = tmp;
720 } 774 }
721 775
776 public static implicit operator Boolean(list l)
777 {
778 return l.Length != 0;
779 }
780
722 public static list operator +(list a, LSLString s) 781 public static list operator +(list a, LSLString s)
723 { 782 {
724 a.ExtendAndAdd(s); 783 a.ExtendAndAdd(s);
@@ -755,7 +814,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
755 int lb = -1; 814 int lb = -1;
756 try { la = a.Length; } 815 try { la = a.Length; }
757 catch (NullReferenceException) { } 816 catch (NullReferenceException) { }
758 try {lb = b.Length;} 817 try { lb = b.Length; }
759 catch (NullReferenceException) { } 818 catch (NullReferenceException) { }
760 819
761 return la != lb; 820 return la != lb;
@@ -1023,6 +1082,9 @@ namespace OpenSim.Region.ScriptEngine.Shared
1023 stride = 1; 1082 stride = 1;
1024 } 1083 }
1025 1084
1085 if ((Data.Length % stride) != 0)
1086 return new list(ret);
1087
1026 // we can optimize here in the case where stride == 1 and the list 1088 // we can optimize here in the case where stride == 1 and the list
1027 // consists of homogeneous types 1089 // consists of homogeneous types
1028 1090
@@ -1090,34 +1152,35 @@ namespace OpenSim.Region.ScriptEngine.Shared
1090 1152
1091 public string ToCSV() 1153 public string ToCSV()
1092 { 1154 {
1093 string ret = ""; 1155 if(m_data == null || m_data.Length == 0)
1094 foreach (object o in this.Data) 1156 return String.Empty;
1157
1158 Object o = m_data[0];
1159 int len = m_data.Length;
1160 if(len == 1)
1161 return o.ToString();
1162
1163 StringBuilder sb = new StringBuilder(1024);
1164 sb.Append(o.ToString());
1165 for(int i = 1 ; i < len; i++)
1095 { 1166 {
1096 if (ret == "") 1167 sb.Append(",");
1097 { 1168 sb.Append(o.ToString());
1098 ret = o.ToString();
1099 }
1100 else
1101 {
1102 ret = ret + ", " + o.ToString();
1103 }
1104 } 1169 }
1105 return ret; 1170 return sb.ToString();
1106 } 1171 }
1107 1172
1108 private string ToSoup() 1173 private string ToSoup()
1109 { 1174 {
1110 string output; 1175 if(m_data == null || m_data.Length == 0)
1111 output = String.Empty;
1112 if (Data.Length == 0)
1113 {
1114 return String.Empty; 1176 return String.Empty;
1115 } 1177
1116 foreach (object o in Data) 1178 StringBuilder sb = new StringBuilder(1024);
1179 foreach (object o in m_data)
1117 { 1180 {
1118 output = output + o.ToString(); 1181 sb.Append(o.ToString());
1119 } 1182 }
1120 return output; 1183 return sb.ToString();
1121 } 1184 }
1122 1185
1123 public static explicit operator String(list l) 1186 public static explicit operator String(list l)
@@ -1307,26 +1370,33 @@ namespace OpenSim.Region.ScriptEngine.Shared
1307 1370
1308 public string ToPrettyString() 1371 public string ToPrettyString()
1309 { 1372 {
1310 string output; 1373 if(m_data == null || m_data.Length == 0)
1311 if (Data.Length == 0)
1312 {
1313 return "[]"; 1374 return "[]";
1314 } 1375
1315 output = "["; 1376 StringBuilder sb = new StringBuilder(1024);
1316 foreach (object o in Data) 1377 int len = m_data.Length;
1378 int last = len - 1;
1379 object o;
1380
1381 sb.Append("[");
1382 for(int i = 0; i < len; i++ )
1317 { 1383 {
1384 o = m_data[i];
1318 if (o is String) 1385 if (o is String)
1319 { 1386 {
1320 output = output + "\"" + o + "\", "; 1387 sb.Append("\"");
1388 sb.Append((String)o);
1389 sb.Append("\"");
1321 } 1390 }
1322 else 1391 else
1323 { 1392 {
1324 output = output + o.ToString() + ", "; 1393 sb.Append(o.ToString());
1325 } 1394 }
1395 if(i < last)
1396 sb.Append(",");
1326 } 1397 }
1327 output = output.Substring(0, output.Length - 2); 1398 sb.Append("]");
1328 output = output + "]"; 1399 return sb.ToString();
1329 return output;
1330 } 1400 }
1331 1401
1332 public class AlphaCompare : IComparer 1402 public class AlphaCompare : IComparer
@@ -1433,7 +1503,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
1433 return false; 1503 return false;
1434 } 1504 }
1435 } 1505 }
1436 1506
1437 public static bool operator true(key k) 1507 public static bool operator true(key k)
1438 { 1508 {
1439 return (Boolean)k; 1509 return (Boolean)k;
@@ -1513,7 +1583,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
1513 string s = String.Format(Culture.FormatProvider, "{0:0.000000}", f.value); 1583 string s = String.Format(Culture.FormatProvider, "{0:0.000000}", f.value);
1514 m_string = s; 1584 m_string = s;
1515 } 1585 }
1516 1586
1517 public LSLString(int i) 1587 public LSLString(int i)
1518 { 1588 {
1519 string s = String.Format("{0}", i); 1589 string s = String.Format("{0}", i);
@@ -1521,7 +1591,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
1521 } 1591 }
1522 1592
1523 public LSLString(LSLInteger i) : this(i.value) {} 1593 public LSLString(LSLInteger i) : this(i.value) {}
1524 1594
1525 #endregion 1595 #endregion
1526 1596
1527 #region Operators 1597 #region Operators
@@ -1537,8 +1607,6 @@ namespace OpenSim.Region.ScriptEngine.Shared
1537 } 1607 }
1538 } 1608 }
1539 1609
1540
1541
1542 static public implicit operator String(LSLString s) 1610 static public implicit operator String(LSLString s)
1543 { 1611 {
1544 return s.m_string; 1612 return s.m_string;
@@ -1588,7 +1656,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
1588 { 1656 {
1589 return new LSLString(d); 1657 return new LSLString(d);
1590 } 1658 }
1591 1659
1592 static public explicit operator LSLString(int i) 1660 static public explicit operator LSLString(int i)
1593 { 1661 {
1594 return new LSLString(i); 1662 return new LSLString(i);
@@ -1876,7 +1944,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
1876 return false; 1944 return false;
1877 } 1945 }
1878 } 1946 }
1879 1947
1880 return value == ((LSLInteger)o).value; 1948 return value == ((LSLInteger)o).value;
1881 } 1949 }
1882 1950
diff --git a/OpenSim/Region/ScriptEngine/Shared/Properties/AssemblyInfo.cs b/OpenSim/Region/ScriptEngine/Shared/Properties/AssemblyInfo.cs
index d08b0a6..a5362a4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Properties/AssemblyInfo.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Properties/AssemblyInfo.cs
@@ -2,7 +2,7 @@
2using System.Runtime.CompilerServices; 2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices; 3using System.Runtime.InteropServices;
4 4
5// General Information about an assembly is controlled through the following 5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information 6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly. 7// associated with an assembly.
8[assembly: AssemblyTitle("OpenSim.Region.ScriptEngine.Shared")] 8[assembly: AssemblyTitle("OpenSim.Region.ScriptEngine.Shared")]
@@ -14,8 +14,8 @@ using System.Runtime.InteropServices;
14[assembly: AssemblyTrademark("")] 14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")] 15[assembly: AssemblyCulture("")]
16 16
17// Setting ComVisible to false makes the types in this assembly not visible 17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from 18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type. 19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)] 20[assembly: ComVisible(false)]
21 21
@@ -25,7 +25,7 @@ using System.Runtime.InteropServices;
25// Version information for an assembly consists of the following four values: 25// Version information for an assembly consists of the following four values:
26// 26//
27// Major Version 27// Major Version
28// Minor Version 28// Minor Version
29// Build Number 29// Build Number
30// Revision 30// Revision
31// 31//
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiAvatarTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiAvatarTests.cs
index af1da7c..2af4810 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiAvatarTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiAvatarTests.cs
@@ -86,6 +86,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
86 [Test] 86 [Test]
87 public void TestllSetLinkPrimitiveParamsForAgent() 87 public void TestllSetLinkPrimitiveParamsForAgent()
88 { 88 {
89/* siting avatars position changed
89 TestHelpers.InMethod(); 90 TestHelpers.InMethod();
90// TestHelpers.EnableLogging(); 91// TestHelpers.EnableLogging();
91 92
@@ -153,6 +154,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
153 m_scene.Update(1); 154 m_scene.Update(1);
154 Assert.That(entityUpdates, Is.EqualTo(4)); 155 Assert.That(entityUpdates, Is.EqualTo(4));
155 } 156 }
157*/
156 } 158 }
157 } 159 }
158} 160}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiHttpTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiHttpTests.cs
index 9a5ebce..241a24d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiHttpTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiHttpTests.cs
@@ -87,17 +87,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
87 uint port = 9999; 87 uint port = 9999;
88 MainServer.RemoveHttpServer(port); 88 MainServer.RemoveHttpServer(port);
89 89
90 m_engine = new MockScriptEngine();
91 m_urlModule = new UrlModule();
92
93 IConfigSource config = new IniConfigSource();
94 config.AddConfig("Network");
95 config.Configs["Network"].Set("ExternalHostNameForLSL", "127.0.0.1");
96 m_scene = new SceneHelpers().SetupScene();
97
90 BaseHttpServer server = new BaseHttpServer(port, false, 0, ""); 98 BaseHttpServer server = new BaseHttpServer(port, false, 0, "");
91 MainServer.AddHttpServer(server); 99 MainServer.AddHttpServer(server);
92 MainServer.Instance = server; 100 MainServer.Instance = server;
93 101
94 server.Start(); 102 server.Start();
95 103
96 m_engine = new MockScriptEngine(); 104 SceneHelpers.SetupSceneModules(m_scene, config, m_engine, m_urlModule);
97 m_urlModule = new UrlModule();
98
99 m_scene = new SceneHelpers().SetupScene();
100 SceneHelpers.SetupSceneModules(m_scene, new IniConfigSource(), m_engine, m_urlModule);
101 105
102 SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); 106 SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
103 m_scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, so.RootPart); 107 m_scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, so.RootPart);
@@ -112,7 +116,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
112 public void TearDown() 116 public void TearDown()
113 { 117 {
114 MainServer.Instance.Stop(); 118 MainServer.Instance.Stop();
115 } 119 }
116 120
117 [Test] 121 [Test]
118 public void TestLlReleaseUrl() 122 public void TestLlReleaseUrl()
@@ -155,8 +159,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
155 } 159 }
156 catch (WebException e) 160 catch (WebException e)
157 { 161 {
158 using (HttpWebResponse response = (HttpWebResponse)e.Response) 162// using (HttpWebResponse response = (HttpWebResponse)e.Response)
159 gotExpectedException = response.StatusCode == HttpStatusCode.NotFound; 163// gotExpectedException = response.StatusCode == HttpStatusCode.NotFound;
164 gotExpectedException = true;
160 } 165 }
161 166
162 Assert.That(gotExpectedException, Is.True); 167 Assert.That(gotExpectedException, Is.True);
@@ -203,8 +208,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
203 // Check that request to URL works. 208 // Check that request to URL works.
204 string testResponse = "Hello World"; 209 string testResponse = "Hello World";
205 210
206 m_engine.ClearPostedEvents(); 211 m_engine.ClearPostedEvents();
207 m_engine.PostEventHook 212 m_engine.PostEventHook
208 += (itemId, evp) => m_lslApi.llHTTPResponse(evp.Params[0].ToString(), 200, testResponse); 213 += (itemId, evp) => m_lslApi.llHTTPResponse(evp.Params[0].ToString(), 200, testResponse);
209 214
210// Console.WriteLine("Trying {0}", returnedUri); 215// Console.WriteLine("Trying {0}", returnedUri);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs
index 9b7cab2..16b87b3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs
@@ -39,6 +39,7 @@ using OpenSim.Framework;
39using OpenSim.Region.CoreModules.Avatar.AvatarFactory; 39using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
40using OpenSim.Region.OptionalModules.World.NPC; 40using OpenSim.Region.OptionalModules.World.NPC;
41using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.CoreModules.World.Permissions;
42using OpenSim.Region.ScriptEngine.Shared; 43using OpenSim.Region.ScriptEngine.Shared;
43using OpenSim.Region.ScriptEngine.Shared.Api; 44using OpenSim.Region.ScriptEngine.Shared.Api;
44using OpenSim.Region.ScriptEngine.Shared.Instance; 45using OpenSim.Region.ScriptEngine.Shared.Instance;
@@ -63,12 +64,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
63 base.SetUp(); 64 base.SetUp();
64 65
65 IConfigSource initConfigSource = new IniConfigSource(); 66 IConfigSource initConfigSource = new IniConfigSource();
66 IConfig config = initConfigSource.AddConfig("XEngine"); 67 IConfig config = initConfigSource.AddConfig("Startup");
68 config.Set("serverside_object_permissions", true);
69 config =initConfigSource.AddConfig("Permissions");
70 config.Set("permissionmodules", "DefaultPermissionsModule");
71 config.Set("serverside_object_permissions", true);
72 config.Set("propagate_permissions", true);
73
74 config = initConfigSource.AddConfig("XEngine");
67 config.Set("Enabled", "true"); 75 config.Set("Enabled", "true");
68 76
69 m_scene = new SceneHelpers().SetupScene(); 77 m_scene = new SceneHelpers().SetupScene();
70 SceneHelpers.SetupSceneModules(m_scene, initConfigSource); 78 SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new object[] { new DefaultPermissionsModule() });
71
72 m_engine = new XEngine.XEngine(); 79 m_engine = new XEngine.XEngine();
73 m_engine.Initialise(initConfigSource); 80 m_engine.Initialise(initConfigSource);
74 m_engine.AddRegion(m_scene); 81 m_engine.AddRegion(m_scene);
@@ -160,7 +167,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
160 // Item has copy permissions so original should stay intact. 167 // Item has copy permissions so original should stay intact.
161 List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems(); 168 List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
162 Assert.That(originalItems.Count, Is.EqualTo(1)); 169 Assert.That(originalItems.Count, Is.EqualTo(1));
163 170
164 // Should now have copied. 171 // Should now have copied.
165 List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName); 172 List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
166 Assert.That(copiedItems.Count, Is.EqualTo(1)); 173 Assert.That(copiedItems.Count, Is.EqualTo(1));
@@ -194,7 +201,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
194 201
195 api.llGiveInventory(user2Id.ToString(), inventoryItemName); 202 api.llGiveInventory(user2Id.ToString(), inventoryItemName);
196 203
197 InventoryItemBase receivedItem 204 InventoryItemBase receivedItem
198 = UserInventoryHelpers.GetInventoryItem( 205 = UserInventoryHelpers.GetInventoryItem(
199 m_scene.InventoryService, user2Id, string.Format("Objects/{0}", inventoryItemName)); 206 m_scene.InventoryService, user2Id, string.Format("Objects/{0}", inventoryItemName));
200 207
@@ -222,7 +229,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
222 229
223 // Create an object embedded inside the first 230 // Create an object embedded inside the first
224 UUID itemId = TestHelpers.ParseTail(0x20); 231 UUID itemId = TestHelpers.ParseTail(0x20);
225 TaskInventoryItem tii 232 TaskInventoryItem tii
226 = TaskInventoryHelpers.AddSceneObject(m_scene.AssetService, so1.RootPart, inventoryItemName, itemId, user1Id); 233 = TaskInventoryHelpers.AddSceneObject(m_scene.AssetService, so1.RootPart, inventoryItemName, itemId, user1Id);
227 tii.NextPermissions &= ~((uint)PermissionMask.Modify); 234 tii.NextPermissions &= ~((uint)PermissionMask.Modify);
228 235
@@ -230,7 +237,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
230 237
231 api.llGiveInventory(user2Id.ToString(), inventoryItemName); 238 api.llGiveInventory(user2Id.ToString(), inventoryItemName);
232 239
233 InventoryItemBase receivedItem 240 InventoryItemBase receivedItem
234 = UserInventoryHelpers.GetInventoryItem( 241 = UserInventoryHelpers.GetInventoryItem(
235 m_scene.InventoryService, user2Id, string.Format("Objects/{0}", inventoryItemName)); 242 m_scene.InventoryService, user2Id, string.Format("Objects/{0}", inventoryItemName));
236 243
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs
index 14b1890..435a95f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs
@@ -127,7 +127,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
127 TaskInventoryItem grp1Item 127 TaskInventoryItem grp1Item
128 = TaskInventoryHelpers.AddNotecard( 128 = TaskInventoryHelpers.AddNotecard(
129 m_scene.AssetService, grp1.RootPart, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!"); 129 m_scene.AssetService, grp1.RootPart, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!");
130 130
131 grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; 131 grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
132 132
133 LSL_Api apiGrp1 = new LSL_Api(); 133 LSL_Api apiGrp1 = new LSL_Api();
@@ -156,7 +156,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
156 TaskInventoryItem grp1Item 156 TaskInventoryItem grp1Item
157 = TaskInventoryHelpers.AddNotecard( 157 = TaskInventoryHelpers.AddNotecard(
158 m_scene.AssetService, grp1.RootPart, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!"); 158 m_scene.AssetService, grp1.RootPart, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!");
159 159
160 grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; 160 grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
161 161
162 LSL_Api apiGrp1 = new LSL_Api(); 162 LSL_Api apiGrp1 = new LSL_Api();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs
index 34a29e6..f978138 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs
@@ -37,7 +37,7 @@ using OpenSim.Region.ScriptEngine.Shared.Api;
37using OpenSim.Region.ScriptEngine.Shared.Instance; 37using OpenSim.Region.ScriptEngine.Shared.Instance;
38using OpenSim.Region.ScriptEngine.Shared.ScriptBase; 38using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
39using OpenMetaverse; 39using OpenMetaverse;
40 40
41using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; 41using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
42using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; 42using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
43using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; 43using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
@@ -69,7 +69,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
69 m_lslApi = new LSL_Api(); 69 m_lslApi = new LSL_Api();
70 m_lslApi.Initialize(engine, part, null); 70 m_lslApi.Initialize(engine, part, null);
71 } 71 }
72 72
73 [Test] 73 [Test]
74 public void TestllListFindList() 74 public void TestllListFindList()
75 { 75 {
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiNotecardTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiNotecardTests.cs
index 9ab3115..a341311 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiNotecardTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiNotecardTests.cs
@@ -76,7 +76,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
76 76
77 string[] ncLines = { "One", "Twoè", "Three" }; 77 string[] ncLines = { "One", "Twoè", "Three" };
78 78
79 TaskInventoryItem ncItem 79 TaskInventoryItem ncItem
80 = TaskInventoryHelpers.AddNotecard(m_scene.AssetService, m_so.RootPart, "nc", "1", "10", string.Join("\n", ncLines)); 80 = TaskInventoryHelpers.AddNotecard(m_scene.AssetService, m_so.RootPart, "nc", "1", "10", string.Join("\n", ncLines));
81 81
82 AssertValidNotecardLine(ncItem.Name, 0, ncLines[0]); 82 AssertValidNotecardLine(ncItem.Name, 0, ncLines[0]);
@@ -111,7 +111,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
111 { 111 {
112 string key = m_lslApi.llGetNotecardLine(ncName, lineNumber); 112 string key = m_lslApi.llGetNotecardLine(ncName, lineNumber);
113 Assert.That(key, Is.Not.EqualTo(UUID.Zero.ToString())); 113 Assert.That(key, Is.Not.EqualTo(UUID.Zero.ToString()));
114 114
115 Assert.That(m_engine.PostedEvents.Count, Is.EqualTo(1)); 115 Assert.That(m_engine.PostedEvents.Count, Is.EqualTo(1));
116 Assert.That(m_engine.PostedEvents.ContainsKey(m_scriptItem.ItemID)); 116 Assert.That(m_engine.PostedEvents.ContainsKey(m_scriptItem.ItemID));
117 117
@@ -223,8 +223,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
223// // Check that request to URL works. 223// // Check that request to URL works.
224// string testResponse = "Hello World"; 224// string testResponse = "Hello World";
225// 225//
226// m_engine.ClearPostedEvents(); 226// m_engine.ClearPostedEvents();
227// m_engine.PostEventHook 227// m_engine.PostEventHook
228// += (itemId, evp) => m_lslApi.llHTTPResponse(evp.Params[0].ToString(), 200, testResponse); 228// += (itemId, evp) => m_lslApi.llHTTPResponse(evp.Params[0].ToString(), 200, testResponse);
229// 229//
230//// Console.WriteLine("Trying {0}", returnedUri); 230//// Console.WriteLine("Trying {0}", returnedUri);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiObjectTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiObjectTests.cs
index d957bf2..b994901 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiObjectTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiObjectTests.cs
@@ -93,7 +93,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
93 93
94 // Check simple 1 prim case 94 // Check simple 1 prim case
95 { 95 {
96 LSL_List resList 96 LSL_List resList
97 = apiGrp1.llGetLinkPrimitiveParams(1, new LSL_List(new LSL_Integer(ScriptBaseClass.PRIM_ROTATION))); 97 = apiGrp1.llGetLinkPrimitiveParams(1, new LSL_List(new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
98 98
99 Assert.That(resList.Length, Is.EqualTo(1)); 99 Assert.That(resList.Length, Is.EqualTo(1));
@@ -101,11 +101,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
101 101
102 // Check 2 prim case 102 // Check 2 prim case
103 { 103 {
104 LSL_List resList 104 LSL_List resList
105 = apiGrp1.llGetLinkPrimitiveParams( 105 = apiGrp1.llGetLinkPrimitiveParams(
106 1, 106 1,
107 new LSL_List( 107 new LSL_List(
108 new LSL_Integer(ScriptBaseClass.PRIM_ROTATION), 108 new LSL_Integer(ScriptBaseClass.PRIM_ROTATION),
109 new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET), 109 new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET),
110 new LSL_Integer(2), 110 new LSL_Integer(2),
111 new LSL_Integer(ScriptBaseClass.PRIM_ROTATION))); 111 new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
@@ -115,7 +115,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
115 115
116 // Check invalid parameters are ignored 116 // Check invalid parameters are ignored
117 { 117 {
118 LSL_List resList 118 LSL_List resList
119 = apiGrp1.llGetLinkPrimitiveParams(3, new LSL_List(new LSL_Integer(ScriptBaseClass.PRIM_ROTATION))); 119 = apiGrp1.llGetLinkPrimitiveParams(3, new LSL_List(new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
120 120
121 Assert.That(resList.Length, Is.EqualTo(0)); 121 Assert.That(resList.Length, Is.EqualTo(0));
@@ -123,11 +123,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
123 123
124 // Check all parameters are ignored if an initial bad link is given 124 // Check all parameters are ignored if an initial bad link is given
125 { 125 {
126 LSL_List resList 126 LSL_List resList
127 = apiGrp1.llGetLinkPrimitiveParams( 127 = apiGrp1.llGetLinkPrimitiveParams(
128 3, 128 3,
129 new LSL_List( 129 new LSL_List(
130 new LSL_Integer(ScriptBaseClass.PRIM_ROTATION), 130 new LSL_Integer(ScriptBaseClass.PRIM_ROTATION),
131 new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET), 131 new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET),
132 new LSL_Integer(1), 132 new LSL_Integer(1),
133 new LSL_Integer(ScriptBaseClass.PRIM_ROTATION))); 133 new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
@@ -137,11 +137,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
137 137
138 // Check only subsequent parameters are ignored when we hit the first bad link number 138 // Check only subsequent parameters are ignored when we hit the first bad link number
139 { 139 {
140 LSL_List resList 140 LSL_List resList
141 = apiGrp1.llGetLinkPrimitiveParams( 141 = apiGrp1.llGetLinkPrimitiveParams(
142 1, 142 1,
143 new LSL_List( 143 new LSL_List(
144 new LSL_Integer(ScriptBaseClass.PRIM_ROTATION), 144 new LSL_Integer(ScriptBaseClass.PRIM_ROTATION),
145 new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET), 145 new LSL_Integer(ScriptBaseClass.PRIM_LINK_TARGET),
146 new LSL_Integer(3), 146 new LSL_Integer(3),
147 new LSL_Integer(ScriptBaseClass.PRIM_ROTATION))); 147 new LSL_Integer(ScriptBaseClass.PRIM_ROTATION)));
@@ -197,7 +197,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
197 new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut 197 new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
198 0.90f, // Prim hollow 198 0.90f, // Prim hollow
199 new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist 199 new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
200 new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper 200 new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper
201 new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear 201 new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
202 0.90f); // Prim hollow check 202 0.90f); // Prim hollow check
203 203
@@ -211,7 +211,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
211 new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut 211 new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
212 0.99f, // Prim hollow 212 0.99f, // Prim hollow
213 new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), // Prim twist 213 new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), // Prim twist
214 new LSL_Types.Vector3(1.0d, 1.0d, 0.0d), // Prim taper 214 new LSL_Types.Vector3(1.0d, 1.0d, 0.0d), // Prim taper
215 new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear 215 new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
216 0.99f); // Prim hollow check 216 0.99f); // Prim hollow check
217 217
@@ -252,7 +252,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
252 new LSL_Types.Vector3(0.7d + 0.2d, 0.0d, 0.0d), // Prim twist 252 new LSL_Types.Vector3(0.7d + 0.2d, 0.0d, 0.0d), // Prim twist
253 // Expression for y selected to test precision problems during sbyte 253 // Expression for y selected to test precision problems during sbyte
254 // cast in SetPrimitiveShapeParams. 254 // cast in SetPrimitiveShapeParams.
255 new LSL_Types.Vector3(2.0d, (1.3d + 0.1d), 0.0d), // Prim taper 255 new LSL_Types.Vector3(2.0d, (1.3d + 0.1d), 0.0d), // Prim taper
256 new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear 256 new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
257 0.70f); // Prim hollow check 257 0.70f); // Prim hollow check
258 258
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
index d929da8..98800d0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs
@@ -88,19 +88,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
88 CheckllAngleBetween(new Vector3(1, 1, 1), 0, 1, 1); 88 CheckllAngleBetween(new Vector3(1, 1, 1), 0, 1, 1);
89 CheckllAngleBetween(new Vector3(1, 1, 1), 90, 1, 1); 89 CheckllAngleBetween(new Vector3(1, 1, 1), 90, 1, 1);
90 CheckllAngleBetween(new Vector3(1, 1, 1), 180, 1, 1); 90 CheckllAngleBetween(new Vector3(1, 1, 1), 180, 1, 1);
91 91
92 CheckllAngleBetween(new Vector3(1, 0, 0), 0, 1.6f, 1.8f); 92 CheckllAngleBetween(new Vector3(1, 0, 0), 0, 1.6f, 1.8f);
93 CheckllAngleBetween(new Vector3(1, 0, 0), 90, 0.3f, 3.9f); 93 CheckllAngleBetween(new Vector3(1, 0, 0), 90, 0.3f, 3.9f);
94 CheckllAngleBetween(new Vector3(1, 0, 0), 180, 8.8f, 7.4f); 94 CheckllAngleBetween(new Vector3(1, 0, 0), 180, 8.8f, 7.4f);
95 95
96 CheckllAngleBetween(new Vector3(0, 1, 0), 0, 9.8f, -9.4f); 96 CheckllAngleBetween(new Vector3(0, 1, 0), 0, 9.8f, -9.4f);
97 CheckllAngleBetween(new Vector3(0, 1, 0), 90, 8.4f, -8.2f); 97 CheckllAngleBetween(new Vector3(0, 1, 0), 90, 8.4f, -8.2f);
98 CheckllAngleBetween(new Vector3(0, 1, 0), 180, 0.4f, -5.8f); 98 CheckllAngleBetween(new Vector3(0, 1, 0), 180, 0.4f, -5.8f);
99 99
100 CheckllAngleBetween(new Vector3(0, 0, 1), 0, -6.8f, 3.4f); 100 CheckllAngleBetween(new Vector3(0, 0, 1), 0, -6.8f, 3.4f);
101 CheckllAngleBetween(new Vector3(0, 0, 1), 90, -3.6f, 5.6f); 101 CheckllAngleBetween(new Vector3(0, 0, 1), 90, -3.6f, 5.6f);
102 CheckllAngleBetween(new Vector3(0, 0, 1), 180, -3.8f, 1.1f); 102 CheckllAngleBetween(new Vector3(0, 0, 1), 180, -3.8f, 1.1f);
103 103
104 CheckllAngleBetween(new Vector3(1, 1, 1), 0, -7.7f, -2.0f); 104 CheckllAngleBetween(new Vector3(1, 1, 1), 0, -7.7f, -2.0f);
105 CheckllAngleBetween(new Vector3(1, 1, 1), 90, -3.0f, -9.1f); 105 CheckllAngleBetween(new Vector3(1, 1, 1), 90, -3.0f, -9.1f);
106 CheckllAngleBetween(new Vector3(1, 1, 1), 180, -7.9f, -8.0f); 106 CheckllAngleBetween(new Vector3(1, 1, 1), 180, -7.9f, -8.0f);
@@ -246,7 +246,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
246 LSL_Types.Quaternion newRot = m_lslApi.llEuler2Rot(eulerCalc); 246 LSL_Types.Quaternion newRot = m_lslApi.llEuler2Rot(eulerCalc);
247 // Multiple original quaternion by conjugate of quaternion calculated with angles. 247 // Multiple original quaternion by conjugate of quaternion calculated with angles.
248 LSL_Types.Quaternion check = rot * new LSL_Types.Quaternion(-newRot.x, -newRot.y, -newRot.z, newRot.s); 248 LSL_Types.Quaternion check = rot * new LSL_Types.Quaternion(-newRot.x, -newRot.y, -newRot.z, newRot.s);
249 249
250 Assert.AreEqual(0.0, check.x, VECTOR_COMPONENT_ACCURACY, "TestllRot2Euler X bounds check fail"); 250 Assert.AreEqual(0.0, check.x, VECTOR_COMPONENT_ACCURACY, "TestllRot2Euler X bounds check fail");
251 Assert.AreEqual(0.0, check.y, VECTOR_COMPONENT_ACCURACY, "TestllRot2Euler Y bounds check fail"); 251 Assert.AreEqual(0.0, check.y, VECTOR_COMPONENT_ACCURACY, "TestllRot2Euler Y bounds check fail");
252 Assert.AreEqual(0.0, check.z, VECTOR_COMPONENT_ACCURACY, "TestllRot2Euler Z bounds check fail"); 252 Assert.AreEqual(0.0, check.z, VECTOR_COMPONENT_ACCURACY, "TestllRot2Euler Z bounds check fail");
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLFloat.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLFloat.cs
index c8c7f82..b2396fa 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLFloat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLFloat.cs
@@ -155,7 +155,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
155 m_stringDoubleSet.Add("1ef", 1.0); 155 m_stringDoubleSet.Add("1ef", 1.0);
156 m_stringDoubleSet.Add("e10", 0.0); 156 m_stringDoubleSet.Add("e10", 0.0);
157 m_stringDoubleSet.Add("1.e0.0", 1.0); 157 m_stringDoubleSet.Add("1.e0.0", 1.0);
158 158
159 m_doubleStringSet = new Dictionary<double, string>(); 159 m_doubleStringSet = new Dictionary<double, string>();
160 m_doubleStringSet.Add(2.0, "2.000000"); 160 m_doubleStringSet.Add(2.0, "2.000000");
161 m_doubleStringSet.Add(-2.0, "-2.000000"); 161 m_doubleStringSet.Add(-2.0, "-2.000000");
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLInteger.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLInteger.cs
index c664108..2bd684f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLInteger.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLInteger.cs
@@ -131,7 +131,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
131 public void TestImplicitCastBooleanToLSLInteger() 131 public void TestImplicitCastBooleanToLSLInteger()
132 { 132 {
133 TestHelpers.InMethod(); 133 TestHelpers.InMethod();
134 134
135 LSL_Types.LSLInteger testInteger; 135 LSL_Types.LSLInteger testInteger;
136 136
137 testInteger = (1 == 0); 137 testInteger = (1 == 0);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLString.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLString.cs
index 8550f2d..0159b9e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLString.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLString.cs
@@ -125,7 +125,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
125 public void TestImplicitCastBooleanToLSLFloat() 125 public void TestImplicitCastBooleanToLSLFloat()
126 { 126 {
127 TestHelpers.InMethod(); 127 TestHelpers.InMethod();
128 128
129 LSL_Types.LSLString testString; 129 LSL_Types.LSLString testString;
130 130
131 testString = (LSL_Types.LSLString) (1 == 0); 131 testString = (LSL_Types.LSLString) (1 == 0);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestList.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestList.cs
index 71b88bc..fe2113b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestList.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestList.cs
@@ -270,6 +270,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
270 TestHelpers.InMethod(); 270 TestHelpers.InMethod();
271 271
272 LSL_Types.Quaternion testValue = new LSL_Types.Quaternion(12.64, 59.43723, 765.3421, 4.00987); 272 LSL_Types.Quaternion testValue = new LSL_Types.Quaternion(12.64, 59.43723, 765.3421, 4.00987);
273 // make that nonsense a quaternion
274 testValue.Normalize();
273 LSL_Types.list testList = new LSL_Types.list(testValue); 275 LSL_Types.list testList = new LSL_Types.list(testValue);
274 276
275 Assert.AreEqual(testValue, testList.GetQuaternionItem(0)); 277 Assert.AreEqual(testValue, testList.GetQuaternionItem(0));
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
index 99bff83..6936191 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
@@ -296,7 +296,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
296 string npcRaw 296 string npcRaw
297 = osslApi.osNpcCreate( 297 = osslApi.osNpcCreate(
298 "Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName, ScriptBaseClass.OS_NPC_CREATOR_OWNED); 298 "Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName, ScriptBaseClass.OS_NPC_CREATOR_OWNED);
299 299
300 otherOsslApi.osNpcRemove(npcRaw); 300 otherOsslApi.osNpcRemove(npcRaw);
301 301
302 // Should still be around 302 // Should still be around
@@ -340,7 +340,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
340 string npcRaw 340 string npcRaw
341 = osslApi.osNpcCreate( 341 = osslApi.osNpcCreate(
342 "Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName, ScriptBaseClass.OS_NPC_NOT_OWNED); 342 "Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName, ScriptBaseClass.OS_NPC_NOT_OWNED);
343 343
344 osslApi.osNpcRemove(npcRaw); 344 osslApi.osNpcRemove(npcRaw);
345 345
346 UUID npcId = new UUID(npcRaw); 346 UUID npcId = new UUID(npcRaw);
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Api/Runtime/XEngineScriptBase.cs b/OpenSim/Region/ScriptEngine/XEngine/Api/Runtime/XEngineScriptBase.cs
index f4211c8..80d9e2a 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/Api/Runtime/XEngineScriptBase.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/Api/Runtime/XEngineScriptBase.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.ScriptBase
44 /// <summary> 44 /// <summary>
45 /// Used for script sleeps when we are using co-operative script termination. 45 /// Used for script sleeps when we are using co-operative script termination.
46 /// </summary> 46 /// </summary>
47 /// <remarks>null if co-operative script termination is not active</remarks> 47 /// <remarks>null if co-operative script termination is not active</remarks>
48 WaitHandle m_coopSleepHandle; 48 WaitHandle m_coopSleepHandle;
49 49
50 public XEngineScriptBase(WaitHandle coopSleepHandle) : base() 50 public XEngineScriptBase(WaitHandle coopSleepHandle) : base()
diff --git a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
index 0ff2da3..55a77bc 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs
@@ -79,7 +79,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
79 } 79 }
80 80
81 /// <summary> 81 /// <summary>
82 /// When an object gets paid by an avatar and generates the paid event, 82 /// When an object gets paid by an avatar and generates the paid event,
83 /// this will pipe it to the script engine 83 /// this will pipe it to the script engine
84 /// </summary> 84 /// </summary>
85 /// <param name="objectID">Object ID that got paid</param> 85 /// <param name="objectID">Object ID that got paid</param>
@@ -244,7 +244,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
244 { 244 {
245 DetectParams d = new DetectParams(); 245 DetectParams d = new DetectParams();
246 d.Key =detobj.keyUUID; 246 d.Key =detobj.keyUUID;
247 d.Populate(myScriptEngine.World); 247 d.Populate(myScriptEngine.World, detobj);
248 d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part
248 det.Add(d); 249 det.Add(d);
249 } 250 }
250 251
@@ -263,8 +264,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
263 foreach (DetectedObject detobj in col.Colliders) 264 foreach (DetectedObject detobj in col.Colliders)
264 { 265 {
265 DetectParams d = new DetectParams(); 266 DetectParams d = new DetectParams();
266 d.Key =detobj.keyUUID; 267 d.Populate(myScriptEngine.World, detobj);
267 d.Populate(myScriptEngine.World);
268 det.Add(d); 268 det.Add(d);
269 } 269 }
270 270
@@ -282,8 +282,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
282 foreach (DetectedObject detobj in col.Colliders) 282 foreach (DetectedObject detobj in col.Colliders)
283 { 283 {
284 DetectParams d = new DetectParams(); 284 DetectParams d = new DetectParams();
285 d.Key =detobj.keyUUID; 285 d.Populate(myScriptEngine.World, detobj);
286 d.Populate(myScriptEngine.World);
287 det.Add(d); 286 det.Add(d);
288 } 287 }
289 288
@@ -301,8 +300,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
301 foreach (DetectedObject detobj in col.Colliders) 300 foreach (DetectedObject detobj in col.Colliders)
302 { 301 {
303 DetectParams d = new DetectParams(); 302 DetectParams d = new DetectParams();
304 d.Position = detobj.posVector; 303 d.Populate(myScriptEngine.World, detobj);
305 d.Populate(myScriptEngine.World);
306 det.Add(d); 304 det.Add(d);
307 myScriptEngine.PostObjectEvent(localID, new EventParams( 305 myScriptEngine.PostObjectEvent(localID, new EventParams(
308 "land_collision_start", 306 "land_collision_start",
@@ -319,8 +317,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
319 foreach (DetectedObject detobj in col.Colliders) 317 foreach (DetectedObject detobj in col.Colliders)
320 { 318 {
321 DetectParams d = new DetectParams(); 319 DetectParams d = new DetectParams();
322 d.Position = detobj.posVector; 320 d.Populate(myScriptEngine.World,detobj);
323 d.Populate(myScriptEngine.World);
324 det.Add(d); 321 det.Add(d);
325 myScriptEngine.PostObjectEvent(localID, new EventParams( 322 myScriptEngine.PostObjectEvent(localID, new EventParams(
326 "land_collision", 323 "land_collision",
@@ -336,8 +333,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
336 foreach (DetectedObject detobj in col.Colliders) 333 foreach (DetectedObject detobj in col.Colliders)
337 { 334 {
338 DetectParams d = new DetectParams(); 335 DetectParams d = new DetectParams();
339 d.Position = detobj.posVector; 336 d.Populate(myScriptEngine.World,detobj);
340 d.Populate(myScriptEngine.World);
341 det.Add(d); 337 det.Add(d);
342 myScriptEngine.PostObjectEvent(localID, new EventParams( 338 myScriptEngine.PostObjectEvent(localID, new EventParams(
343 "land_collision_end", 339 "land_collision_end",
@@ -412,10 +408,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine
412 408
413 public void attach(uint localID, UUID itemID, UUID avatar) 409 public void attach(uint localID, UUID itemID, UUID avatar)
414 { 410 {
415 myScriptEngine.PostObjectEvent(localID, new EventParams( 411 SceneObjectGroup grp = myScriptEngine.World.GetSceneObjectGroup(localID);
412 if(grp == null)
413 return;
414
415 foreach(SceneObjectPart part in grp.Parts)
416 {
417 myScriptEngine.PostObjectEvent(part.LocalId, new EventParams(
416 "attach",new object[] { 418 "attach",new object[] {
417 new LSL_Types.LSLString(avatar.ToString()) }, 419 new LSL_Types.LSLString(avatar.ToString()) },
418 new DetectParams[0])); 420 new DetectParams[0]));
421 }
419 } 422 }
420 423
421 // dataserver: not handled here 424 // dataserver: not handled here
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Properties/AssemblyInfo.cs b/OpenSim/Region/ScriptEngine/XEngine/Properties/AssemblyInfo.cs
index 665929d..b3fedcb 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/Properties/AssemblyInfo.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/Properties/AssemblyInfo.cs
@@ -3,7 +3,7 @@ using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices; 3using System.Runtime.InteropServices;
4using Mono.Addins; 4using Mono.Addins;
5 5
6// General Information about an assembly is controlled through the following 6// General Information about an assembly is controlled through the following
7// set of attributes. Change these attribute values to modify the information 7// set of attributes. Change these attribute values to modify the information
8// associated with an assembly. 8// associated with an assembly.
9[assembly: AssemblyTitle("OpenSim.Region.ScriptEngine.XEngine")] 9[assembly: AssemblyTitle("OpenSim.Region.ScriptEngine.XEngine")]
@@ -15,8 +15,8 @@ using Mono.Addins;
15[assembly: AssemblyTrademark("")] 15[assembly: AssemblyTrademark("")]
16[assembly: AssemblyCulture("")] 16[assembly: AssemblyCulture("")]
17 17
18// Setting ComVisible to false makes the types in this assembly not visible 18// Setting ComVisible to false makes the types in this assembly not visible
19// to COM components. If you need to access a type in this assembly from 19// to COM components. If you need to access a type in this assembly from
20// COM, set the ComVisible attribute to true on that type. 20// COM, set the ComVisible attribute to true on that type.
21[assembly: ComVisible(false)] 21[assembly: ComVisible(false)]
22 22
@@ -26,11 +26,11 @@ using Mono.Addins;
26// Version information for an assembly consists of the following four values: 26// Version information for an assembly consists of the following four values:
27// 27//
28// Major Version 28// Major Version
29// Minor Version 29// Minor Version
30// Build Number 30// Build Number
31// Revision 31// Revision
32// 32//
33[assembly: AssemblyVersion("0.8.3.*")] 33[assembly: AssemblyVersion(OpenSim.VersionInfo.AssemblyVersionNumber)]
34 34
35[assembly: Addin("OpenSim.Region.ScriptEngine.XEngine", OpenSim.VersionInfo.VersionNumber)] 35[assembly: Addin("OpenSim.Region.ScriptEngine.XEngine", OpenSim.VersionInfo.VersionNumber)]
36[assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] 36[assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)]
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs
index 878e571..71ef0ac 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineBasicTests.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests
58 m_xEngine = new XEngine(); 58 m_xEngine = new XEngine();
59 59
60 IniConfigSource configSource = new IniConfigSource(); 60 IniConfigSource configSource = new IniConfigSource();
61 61
62 IConfig startupConfig = configSource.AddConfig("Startup"); 62 IConfig startupConfig = configSource.AddConfig("Startup");
63 startupConfig.Set("DefaultScriptEngine", "XEngine"); 63 startupConfig.Set("DefaultScriptEngine", "XEngine");
64 64
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineCrossingTests.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineCrossingTests.cs
index 587695f..477059f 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineCrossingTests.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineCrossingTests.cs
@@ -85,6 +85,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests
85 85
86 IConfig startupConfig = configSource.AddConfig("Startup"); 86 IConfig startupConfig = configSource.AddConfig("Startup");
87 startupConfig.Set("DefaultScriptEngine", "XEngine"); 87 startupConfig.Set("DefaultScriptEngine", "XEngine");
88 startupConfig.Set("TrustBinaries", "true");
88 89
89 IConfig xEngineConfig = configSource.AddConfig("XEngine"); 90 IConfig xEngineConfig = configSource.AddConfig("XEngine");
90 xEngineConfig.Set("Enabled", "true"); 91 xEngineConfig.Set("Enabled", "true");
@@ -111,10 +112,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests
111 SceneObjectGroup soSceneA = SceneHelpers.AddSceneObject(sceneA, 1, userId, "so1-", sceneObjectIdTail); 112 SceneObjectGroup soSceneA = SceneHelpers.AddSceneObject(sceneA, 1, userId, "so1-", sceneObjectIdTail);
112 soSceneA.AbsolutePosition = new Vector3(128, 10, 20); 113 soSceneA.AbsolutePosition = new Vector3(128, 10, 20);
113 114
115 string soSceneAName = soSceneA.Name;
116 string scriptItemSceneAName = "script1";
117
114 // CREATE SCRIPT TODO 118 // CREATE SCRIPT TODO
115 InventoryItemBase scriptItemSceneA = new InventoryItemBase(); 119 InventoryItemBase scriptItemSceneA = new InventoryItemBase();
116 // itemTemplate.ID = itemId; 120 // itemTemplate.ID = itemId;
117 scriptItemSceneA.Name = "script1"; 121 scriptItemSceneA.Name = scriptItemSceneAName;
118 scriptItemSceneA.Folder = soSceneA.UUID; 122 scriptItemSceneA.Folder = soSceneA.UUID;
119 scriptItemSceneA.InvType = (int)InventoryType.LSL; 123 scriptItemSceneA.InvType = (int)InventoryType.LSL;
120 124
@@ -122,11 +126,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests
122 OSChatMessage messageReceived = null; 126 OSChatMessage messageReceived = null;
123 sceneA.EventManager.OnChatFromWorld += (s, m) => { messageReceived = m; chatEvent.Set(); }; 127 sceneA.EventManager.OnChatFromWorld += (s, m) => { messageReceived = m; chatEvent.Set(); };
124 128
125 sceneA.RezNewScript(userId, scriptItemSceneA, 129 sceneA.RezNewScript(userId, scriptItemSceneA,
126@"integer c = 0; 130@"integer c = 0;
127 131
128default 132default
129{ 133{
130 state_entry() 134 state_entry()
131 { 135 {
132 llSay(0, ""Script running""); 136 llSay(0, ""Script running"");
@@ -139,7 +143,7 @@ default
139 143
140 touch_start(integer n) 144 touch_start(integer n)
141 { 145 {
142 c = c + 1; 146 c = c + 1;
143 llSay(0, (string)c); 147 llSay(0, (string)c);
144 } 148 }
145}"); 149}");
@@ -147,7 +151,7 @@ default
147 chatEvent.WaitOne(60000); 151 chatEvent.WaitOne(60000);
148 152
149 Assert.That(messageReceived, Is.Not.Null, "No chat message received."); 153 Assert.That(messageReceived, Is.Not.Null, "No chat message received.");
150 Assert.That(messageReceived.Message, Is.EqualTo("Script running")); 154 Assert.That(messageReceived.Message, Is.EqualTo("Script running"));
151 155
152 { 156 {
153 // XXX: Should not be doing this so directly. Should call some variant of EventManager.touch() instead. 157 // XXX: Should not be doing this so directly. Should call some variant of EventManager.touch() instead.
@@ -158,24 +162,31 @@ default
158 162
159 EventParams ep = new EventParams("touch_start", new Object[] { new LSL_Types.LSLInteger(1) }, det); 163 EventParams ep = new EventParams("touch_start", new Object[] { new LSL_Types.LSLInteger(1) }, det);
160 164
165 messageReceived = null;
166 chatEvent.Reset();
161 xEngineA.PostObjectEvent(soSceneA.LocalId, ep); 167 xEngineA.PostObjectEvent(soSceneA.LocalId, ep);
162 chatEvent.WaitOne(60000); 168 chatEvent.WaitOne(60000);
163 169
164 Assert.That(messageReceived.Message, Is.EqualTo("1")); 170 Assert.That(messageReceived.Message, Is.EqualTo("1"));
165 } 171 }
166 172
167 sceneB.EventManager.OnChatFromWorld += (s, m) => { messageReceived = m; chatEvent.Set(); }; 173 AutoResetEvent chatEventB = new AutoResetEvent(false);
174 sceneB.EventManager.OnChatFromWorld += (s, m) => { messageReceived = m; chatEventB.Set(); };
168 175
176 messageReceived = null;
177 chatEventB.Reset();
169 // Cross with a negative value 178 // Cross with a negative value
170 soSceneA.AbsolutePosition = new Vector3(128, -10, 20); 179 soSceneA.AbsolutePosition = new Vector3(128, -10, 20);
171 180
172 chatEvent.WaitOne(60000); 181 chatEventB.WaitOne(60000);
173 Assert.That(messageReceived.Message, Is.EqualTo("Changed")); 182 Assert.That(messageReceived, Is.Not.Null, "No Changed message received.");
183 Assert.That(messageReceived.Message, Is.Not.Null, "Changed message without content");
184 Assert.That(messageReceived.Message, Is.EqualTo("Changed"));
174 185
175 // TEST sending event to moved prim and output 186 // TEST sending event to moved prim and output
176 { 187 {
177 SceneObjectGroup soSceneB = sceneB.GetSceneObjectGroup(soSceneA.Name); 188 SceneObjectGroup soSceneB = sceneB.GetSceneObjectGroup(soSceneAName);
178 TaskInventoryItem scriptItemSceneB = soSceneB.RootPart.Inventory.GetInventoryItem(scriptItemSceneA.Name); 189 TaskInventoryItem scriptItemSceneB = soSceneB.RootPart.Inventory.GetInventoryItem(scriptItemSceneAName);
179 190
180 // XXX: Should not be doing this so directly. Should call some variant of EventManager.touch() instead. 191 // XXX: Should not be doing this so directly. Should call some variant of EventManager.touch() instead.
181 DetectParams[] det = new DetectParams[1]; 192 DetectParams[] det = new DetectParams[1];
@@ -185,10 +196,13 @@ default
185 196
186 EventParams ep = new EventParams("touch_start", new Object[] { new LSL_Types.LSLInteger(1) }, det); 197 EventParams ep = new EventParams("touch_start", new Object[] { new LSL_Types.LSLInteger(1) }, det);
187 198
199 Thread.Sleep(250); // wait for other change messages to pass
200 messageReceived = null;
201 chatEventB.Reset();
188 xEngineB.PostObjectEvent(soSceneB.LocalId, ep); 202 xEngineB.PostObjectEvent(soSceneB.LocalId, ep);
189 chatEvent.WaitOne(60000); 203 chatEventB.WaitOne(60000);
190 204
191 Assert.That(messageReceived.Message, Is.EqualTo("2")); 205 Assert.That(messageReceived.Message, Is.EqualTo("2"));
192 } 206 }
193 } 207 }
194 } 208 }
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs
index 2ef4058..07470d6 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs
@@ -43,6 +43,7 @@ using OpenSim.Tests.Common;
43 43
44namespace OpenSim.Region.ScriptEngine.Tests 44namespace OpenSim.Region.ScriptEngine.Tests
45{ 45{
46 /*
46 [TestFixture] 47 [TestFixture]
47 public class XEnginePersistenceTests : OpenSimTestCase 48 public class XEnginePersistenceTests : OpenSimTestCase
48 { 49 {
@@ -149,4 +150,5 @@ namespace OpenSim.Region.ScriptEngine.Tests
149 scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, rezzedSo); 150 scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, rezzedSo);
150 } 151 }
151 } 152 }
153 */
152} \ No newline at end of file 154} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 6df36f7..05124fc 100644..100755
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -78,7 +78,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
78 /// A parameter to allow us to notify the log if at least one script has a compilation that is not compatible 78 /// A parameter to allow us to notify the log if at least one script has a compilation that is not compatible
79 /// with ScriptStopStrategy. 79 /// with ScriptStopStrategy.
80 /// </summary> 80 /// </summary>
81 public bool HaveNotifiedLogOfScriptStopMistmatch { get; private set; } 81 public bool HaveNotifiedLogOfScriptStopMismatch { get; private set; }
82 82
83 private SmartThreadPool m_ThreadPool; 83 private SmartThreadPool m_ThreadPool;
84 private int m_MaxScriptQueue; 84 private int m_MaxScriptQueue;
@@ -110,6 +110,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
110 private int m_ScriptFailCount; // Number of script fails since compile queue was last empty 110 private int m_ScriptFailCount; // Number of script fails since compile queue was last empty
111 private string m_ScriptErrorMessage; 111 private string m_ScriptErrorMessage;
112 private bool m_AppDomainLoading; 112 private bool m_AppDomainLoading;
113 private bool m_CompactMemOnLoad;
113 private Dictionary<UUID,ArrayList> m_ScriptErrors = 114 private Dictionary<UUID,ArrayList> m_ScriptErrors =
114 new Dictionary<UUID,ArrayList>(); 115 new Dictionary<UUID,ArrayList>();
115 116
@@ -130,9 +131,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
130 /// It appears that if a script thread is aborted whilst it is holding ReaderWriterLockSlim (possibly the write 131 /// It appears that if a script thread is aborted whilst it is holding ReaderWriterLockSlim (possibly the write
131 /// lock) then the lock is not properly released. This causes mono 2.6, 2.10 and possibly 132 /// lock) then the lock is not properly released. This causes mono 2.6, 2.10 and possibly
132 /// later to crash, sometimes with symptoms such as a leap to 100% script usage and a vm thead dump showing 133 /// later to crash, sometimes with symptoms such as a leap to 100% script usage and a vm thead dump showing
133 /// all threads waiting on release of ReaderWriterLockSlim write thread which none of the threads listed 134 /// all threads waiting on release of ReaderWriterLockSlim write thread which none of the threads listed
134 /// actually hold. 135 /// actually hold.
135 /// 136 ///
136 /// Pausing for event completion reduces the risk of this happening. However, it may be that aborting threads 137 /// Pausing for event completion reduces the risk of this happening. However, it may be that aborting threads
137 /// is not a mono issue per se but rather a risky activity in itself in an AppDomain that is not immediately 138 /// is not a mono issue per se but rather a risky activity in itself in an AppDomain that is not immediately
138 /// shutting down. 139 /// shutting down.
@@ -181,7 +182,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
181 182
182 private ScriptCompileQueue m_CompileQueue = new ScriptCompileQueue(); 183 private ScriptCompileQueue m_CompileQueue = new ScriptCompileQueue();
183 IWorkItemResult m_CurrentCompile = null; 184 IWorkItemResult m_CurrentCompile = null;
184 private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); 185 private Dictionary<UUID, ScriptCompileInfo> m_CompileDict = new Dictionary<UUID, ScriptCompileInfo>();
185 186
186 private ScriptEngineConsoleCommands m_consoleCommands; 187 private ScriptEngineConsoleCommands m_consoleCommands;
187 188
@@ -235,6 +236,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
235 get { return m_ConfigSource; } 236 get { return m_ConfigSource; }
236 } 237 }
237 238
239 private class ScriptCompileInfo
240 {
241 public List<EventParams> eventList = new List<EventParams>();
242 }
243
238 /// <summary> 244 /// <summary>
239 /// Event fired after the script engine has finished removing a script. 245 /// Event fired after the script engine has finished removing a script.
240 /// </summary> 246 /// </summary>
@@ -301,15 +307,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
301 m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300); 307 m_MaxScriptQueue = m_ScriptConfig.GetInt("MaxScriptEventQueue",300);
302 m_StackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144); 308 m_StackSize = m_ScriptConfig.GetInt("ThreadStackSize", 262144);
303 m_SleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000; 309 m_SleepTime = m_ScriptConfig.GetInt("MaintenanceInterval", 10) * 1000;
304 m_AppDomainLoading = m_ScriptConfig.GetBoolean("AppDomainLoading", true); 310 m_AppDomainLoading = m_ScriptConfig.GetBoolean("AppDomainLoading", false);
305 311 m_CompactMemOnLoad = m_ScriptConfig.GetBoolean("CompactMemOnLoad", false);
306 m_EventLimit = m_ScriptConfig.GetInt("EventLimit", 30); 312 m_EventLimit = m_ScriptConfig.GetInt("EventLimit", 30);
307 m_KillTimedOutScripts = m_ScriptConfig.GetBoolean("KillTimedOutScripts", false); 313 m_KillTimedOutScripts = m_ScriptConfig.GetBoolean("KillTimedOutScripts", false);
308 m_SaveTime = m_ScriptConfig.GetInt("SaveInterval", 120) * 1000; 314 m_SaveTime = m_ScriptConfig.GetInt("SaveInterval", 120) * 1000;
309 m_WaitForEventCompletionOnScriptStop 315 m_WaitForEventCompletionOnScriptStop
310 = m_ScriptConfig.GetInt("WaitForEventCompletionOnScriptStop", m_WaitForEventCompletionOnScriptStop); 316 = m_ScriptConfig.GetInt("WaitForEventCompletionOnScriptStop", m_WaitForEventCompletionOnScriptStop);
311 317
312 m_ScriptEnginesPath = "../caches/" + m_ScriptConfig.GetString("ScriptEnginesPath", "ScriptEngines"); 318 m_ScriptEnginesPath = m_ScriptConfig.GetString("ScriptEnginesPath", "ScriptEngines");
313 319
314 m_Prio = ThreadPriority.BelowNormal; 320 m_Prio = ThreadPriority.BelowNormal;
315 switch (priority) 321 switch (priority)
@@ -506,7 +512,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
506 { 512 {
507 string rawItemId; 513 string rawItemId;
508 UUID itemId = UUID.Zero; 514 UUID itemId = UUID.Zero;
509 515
510 if (cmdparams.Length == 2) 516 if (cmdparams.Length == 2)
511 { 517 {
512 IEnumerable<IScriptInstance> scripts = m_Scripts.Values; 518 IEnumerable<IScriptInstance> scripts = m_Scripts.Values;
@@ -519,17 +525,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine
519 525
520 return; 526 return;
521 } 527 }
522 528
523 for (int i = 2; i < cmdparams.Length; i++) 529 for (int i = 2; i < cmdparams.Length; i++)
524 { 530 {
525 rawItemId = cmdparams[i]; 531 rawItemId = cmdparams[i];
526 532
527 if (!UUID.TryParse(rawItemId, out itemId)) 533 if (!UUID.TryParse(rawItemId, out itemId))
528 { 534 {
529 MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid UUID", rawItemId); 535 MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid UUID", rawItemId);
530 continue; 536 continue;
531 } 537 }
532 538
533 if (itemId != UUID.Zero) 539 if (itemId != UUID.Zero)
534 { 540 {
535 IScriptInstance instance = GetInstance(itemId); 541 IScriptInstance instance = GetInstance(itemId);
@@ -815,12 +821,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
815 { 821 {
816 if (!m_Enabled) 822 if (!m_Enabled)
817 return; 823 return;
818 824
819 lock (m_ScriptEngines) 825 lock (m_ScriptEngines)
820 { 826 {
821 if (m_ScriptEngines.Contains(this)) 827 if (m_ScriptEngines.Contains(this))
822 m_ScriptEngines.Remove(this); 828 m_ScriptEngines.Remove(this);
823 } 829 }
830
831 lock(m_Scripts)
832 m_ThreadPool.Shutdown();
824 } 833 }
825 834
826 public object DoBackup(object o) 835 public object DoBackup(object o)
@@ -977,14 +986,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
977 SceneObjectPart part = 986 SceneObjectPart part =
978 m_Scene.GetSceneObjectPart( 987 m_Scene.GetSceneObjectPart(
979 localID); 988 localID);
980 989
981 TaskInventoryItem item = 990 TaskInventoryItem item =
982 part.Inventory.GetInventoryItem(itemID); 991 part.Inventory.GetInventoryItem(itemID);
983 992
984 ScenePresence presence = 993 ScenePresence presence =
985 m_Scene.GetScenePresence( 994 m_Scene.GetScenePresence(
986 item.OwnerID); 995 item.OwnerID);
987 996
988 if (presence != null) 997 if (presence != null)
989 { 998 {
990 presence.ControllingClient.SendAgentAlertMessage( 999 presence.ControllingClient.SendAgentAlertMessage(
@@ -1008,7 +1017,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1008 { 1017 {
1009 lock (m_CompileDict) 1018 lock (m_CompileDict)
1010 { 1019 {
1011 m_CompileDict[itemID] = 0; 1020// m_log.DebugFormat("[XENGINE]: Set compile dict for {0}", itemID);
1021 m_CompileDict[itemID] = new ScriptCompileInfo();
1012 } 1022 }
1013 1023
1014 DoOnRezScript(parms); 1024 DoOnRezScript(parms);
@@ -1016,7 +1026,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1016 else 1026 else
1017 { 1027 {
1018 lock (m_CompileDict) 1028 lock (m_CompileDict)
1019 m_CompileDict[itemID] = 0; 1029 m_CompileDict[itemID] = new ScriptCompileInfo();
1030// m_log.DebugFormat("[XENGINE]: Set compile dict for {0} delayed", itemID);
1020 1031
1021 // This must occur after the m_CompileDict so that an existing compile thread cannot hit the check 1032 // This must occur after the m_CompileDict so that an existing compile thread cannot hit the check
1022 // in DoOnRezScript() before m_CompileDict has been updated. 1033 // in DoOnRezScript() before m_CompileDict has been updated.
@@ -1024,18 +1035,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1024 1035
1025// m_log.DebugFormat("[XEngine]: Added script {0} to compile queue", itemID); 1036// m_log.DebugFormat("[XEngine]: Added script {0} to compile queue", itemID);
1026 1037
1027 if (m_CurrentCompile == null) 1038 // NOTE: Although we use a lockless queue, the lock here
1039 // is required. It ensures that there are never two
1040 // compile threads running, which, due to a race
1041 // conndition, might otherwise happen
1042 //
1043 lock (m_CompileQueue)
1028 { 1044 {
1029 // NOTE: Although we use a lockless queue, the lock here 1045 if (m_CurrentCompile == null)
1030 // is required. It ensures that there are never two 1046 m_CurrentCompile = m_ThreadPool.QueueWorkItem(DoOnRezScriptQueue, null);
1031 // compile threads running, which, due to a race
1032 // conndition, might otherwise happen
1033 //
1034 lock (m_CompileQueue)
1035 {
1036 if (m_CurrentCompile == null)
1037 m_CurrentCompile = m_ThreadPool.QueueWorkItem(DoOnRezScriptQueue, null);
1038 }
1039 } 1047 }
1040 } 1048 }
1041 } 1049 }
@@ -1071,12 +1079,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1071 "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.Name); 1079 "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.Name);
1072 } 1080 }
1073 } 1081 }
1082 catch (System.Threading.ThreadAbortException) { }
1074 catch (Exception e) 1083 catch (Exception e)
1075 { 1084 {
1076 m_log.Error( 1085 m_log.Error(
1077 string.Format( 1086 string.Format(
1078 "[XEngine]: Failure in DoOnRezScriptQueue() for item {0} in {1}. Continuing. Exception ", 1087 "[XEngine]: Failure in DoOnRezScriptQueue() for item {0} in {1}. Continuing. Exception ",
1079 o[1], m_Scene.Name), 1088 o[1], m_Scene.Name),
1080 e); 1089 e);
1081 } 1090 }
1082 } 1091 }
@@ -1093,7 +1102,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1093 } 1102 }
1094 finally 1103 finally
1095 { 1104 {
1096 // FIXME: On failure we must trigger this even if the compile queue is not actually empty so that the 1105 // FIXME: On failure we must trigger this even if the compile queue is not actually empty so that the
1097 // RegionReadyModule is not forever waiting. This event really needs a different name. 1106 // RegionReadyModule is not forever waiting. This event really needs a different name.
1098 m_Scene.EventManager.TriggerEmptyScriptCompileQueue(m_ScriptFailCount, 1107 m_Scene.EventManager.TriggerEmptyScriptCompileQueue(m_ScriptFailCount,
1099 m_ScriptErrorMessage); 1108 m_ScriptErrorMessage);
@@ -1110,8 +1119,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1110 { 1119 {
1111 m_CurrentCompile = null; 1120 m_CurrentCompile = null;
1112 1121
1113 // This is to avoid a situation where the m_CompileQueue while loop above could complete but 1122 // This is to avoid a situation where the m_CompileQueue while loop above could complete but
1114 // OnRezScript() place a new script on the queue and check m_CurrentCompile = null before we hit 1123 // OnRezScript() place a new script on the queue and check m_CurrentCompile = null before we hit
1115 // this section. 1124 // this section.
1116 if (m_CompileQueue.Count > 0) 1125 if (m_CompileQueue.Count > 0)
1117 m_CurrentCompile = m_ThreadPool.QueueWorkItem(DoOnRezScriptQueue, null); 1126 m_CurrentCompile = m_ThreadPool.QueueWorkItem(DoOnRezScriptQueue, null);
@@ -1137,7 +1146,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1137 { 1146 {
1138 if (!m_CompileDict.ContainsKey(itemID)) 1147 if (!m_CompileDict.ContainsKey(itemID))
1139 return false; 1148 return false;
1140 m_CompileDict.Remove(itemID);
1141 } 1149 }
1142 1150
1143 // Get the asset ID of the script, so we can check if we 1151 // Get the asset ID of the script, so we can check if we
@@ -1152,6 +1160,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1152 m_log.ErrorFormat("[Script]: SceneObjectPart with localID {0} unavailable. Script NOT started.", localID); 1160 m_log.ErrorFormat("[Script]: SceneObjectPart with localID {0} unavailable. Script NOT started.", localID);
1153 m_ScriptErrorMessage += "SceneObjectPart unavailable. Script NOT started.\n"; 1161 m_ScriptErrorMessage += "SceneObjectPart unavailable. Script NOT started.\n";
1154 m_ScriptFailCount++; 1162 m_ScriptFailCount++;
1163 lock (m_CompileDict)
1164 m_CompileDict.Remove(itemID);
1155 return false; 1165 return false;
1156 } 1166 }
1157 1167
@@ -1160,6 +1170,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1160 { 1170 {
1161 m_ScriptErrorMessage += "Can't find script inventory item.\n"; 1171 m_ScriptErrorMessage += "Can't find script inventory item.\n";
1162 m_ScriptFailCount++; 1172 m_ScriptFailCount++;
1173 lock (m_CompileDict)
1174 m_CompileDict.Remove(itemID);
1163 return false; 1175 return false;
1164 } 1176 }
1165 1177
@@ -1188,7 +1200,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1188 m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assemblyPath, out linemap); 1200 m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assemblyPath, out linemap);
1189 1201
1190// m_log.DebugFormat( 1202// m_log.DebugFormat(
1191// "[XENGINE]: Found assembly path {0} onrez {1} in {2}", 1203// "[XENGINE]: Found assembly path {0} onrez {1} in {2}",
1192// assemblyPath, item.ItemID, World.Name); 1204// assemblyPath, item.ItemID, World.Name);
1193 1205
1194 if (!m_AddingAssemblies.ContainsKey(assemblyPath)) { 1206 if (!m_AddingAssemblies.ContainsKey(assemblyPath)) {
@@ -1241,7 +1253,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1241 catch (Exception e) 1253 catch (Exception e)
1242 { 1254 {
1243// m_log.ErrorFormat( 1255// m_log.ErrorFormat(
1244// "[XEngine]: Exception when rezzing script with item ID {0}, {1}{2}", 1256// "[XEngine]: Exception when rezzing script with item ID {0}, {1}{2}",
1245// itemID, e.Message, e.StackTrace); 1257// itemID, e.Message, e.StackTrace);
1246 1258
1247 // try 1259 // try
@@ -1277,10 +1289,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1277 // e.Message.ToString()); 1289 // e.Message.ToString());
1278 // } 1290 // }
1279 1291
1292 lock (m_CompileDict)
1293 m_CompileDict.Remove(itemID);
1280 return false; 1294 return false;
1281 } 1295 }
1282 } 1296 }
1283 1297
1298 // optionaly do not load a assembly on top of a lot of to release memory
1299 // only if logins disable since causes a lot of rubber banding
1300 if(m_CompactMemOnLoad && !m_Scene.LoginsEnabled)
1301 GC.Collect(2);
1302
1284 ScriptInstance instance = null; 1303 ScriptInstance instance = null;
1285 lock (m_Scripts) 1304 lock (m_Scripts)
1286 { 1305 {
@@ -1288,26 +1307,27 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1288 if ((!m_Scripts.ContainsKey(itemID)) || 1307 if ((!m_Scripts.ContainsKey(itemID)) ||
1289 (m_Scripts[itemID].AssetID != assetID)) 1308 (m_Scripts[itemID].AssetID != assetID))
1290 { 1309 {
1291 UUID appDomain = assetID; 1310// UUID appDomain = assetID;
1292 1311
1293 if (part.ParentGroup.IsAttachment) 1312// if (part.ParentGroup.IsAttachment)
1294 appDomain = part.ParentGroup.RootPart.UUID; 1313// appDomain = part.ParentGroup.RootPart.UUID;
1314 UUID appDomain = part.ParentGroup.RootPart.UUID;
1295 1315
1296 if (!m_AppDomains.ContainsKey(appDomain)) 1316 if (!m_AppDomains.ContainsKey(appDomain))
1297 { 1317 {
1298 try 1318 try
1299 { 1319 {
1300 AppDomainSetup appSetup = new AppDomainSetup(); 1320 AppDomain sandbox;
1301 appSetup.PrivateBinPath = Path.Combine( 1321 if (m_AppDomainLoading)
1322 {
1323 AppDomainSetup appSetup = new AppDomainSetup();
1324 appSetup.PrivateBinPath = Path.Combine(
1302 m_ScriptEnginesPath, 1325 m_ScriptEnginesPath,
1303 m_Scene.RegionInfo.RegionID.ToString()); 1326 m_Scene.RegionInfo.RegionID.ToString());
1304 1327
1305 Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; 1328 Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
1306 Evidence evidence = new Evidence(baseEvidence); 1329 Evidence evidence = new Evidence(baseEvidence);
1307 1330
1308 AppDomain sandbox;
1309 if (m_AppDomainLoading)
1310 {
1311 sandbox = AppDomain.CreateDomain( 1331 sandbox = AppDomain.CreateDomain(
1312 m_Scene.RegionInfo.RegionID.ToString(), 1332 m_Scene.RegionInfo.RegionID.ToString(),
1313 evidence, appSetup); 1333 evidence, appSetup);
@@ -1319,7 +1339,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1319 { 1339 {
1320 sandbox = AppDomain.CurrentDomain; 1340 sandbox = AppDomain.CurrentDomain;
1321 } 1341 }
1322 1342
1323 //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel(); 1343 //PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
1324 //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition(); 1344 //AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
1325 //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet"); 1345 //PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
@@ -1327,7 +1347,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1327 //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement); 1347 //CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
1328 //sandboxPolicy.RootCodeGroup = sandboxCodeGroup; 1348 //sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
1329 //sandbox.SetAppDomainPolicy(sandboxPolicy); 1349 //sandbox.SetAppDomainPolicy(sandboxPolicy);
1330 1350
1331 m_AppDomains[appDomain] = sandbox; 1351 m_AppDomains[appDomain] = sandbox;
1332 1352
1333 m_DomainScripts[appDomain] = new List<UUID>(); 1353 m_DomainScripts[appDomain] = new List<UUID>();
@@ -1337,10 +1357,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1337 m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString()); 1357 m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString());
1338 m_ScriptErrorMessage += "Exception creating app domain:\n"; 1358 m_ScriptErrorMessage += "Exception creating app domain:\n";
1339 m_ScriptFailCount++; 1359 m_ScriptFailCount++;
1340 lock (m_AddingAssemblies) 1360 lock (m_AddingAssemblies)
1341 { 1361 {
1342 m_AddingAssemblies[assemblyPath]--; 1362 m_AddingAssemblies[assemblyPath]--;
1343 } 1363 }
1364 lock (m_CompileDict)
1365 m_CompileDict.Remove(itemID);
1344 return false; 1366 return false;
1345 } 1367 }
1346 } 1368 }
@@ -1360,14 +1382,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1360 { 1382 {
1361 coopSleepHandle = new XEngineEventWaitHandle(false, EventResetMode.AutoReset); 1383 coopSleepHandle = new XEngineEventWaitHandle(false, EventResetMode.AutoReset);
1362 1384
1363 scriptObj 1385 scriptObj
1364 = (IScript)m_AppDomains[appDomain].CreateInstanceAndUnwrap( 1386 = (IScript)m_AppDomains[appDomain].CreateInstanceAndUnwrap(
1365 assemblyName.FullName, 1387 assemblyName.FullName,
1366 "SecondLife.XEngineScript", 1388 "SecondLife.XEngineScript",
1367 false, 1389 false,
1368 BindingFlags.Default, 1390 BindingFlags.Default,
1369 null, 1391 null,
1370 new object[] { coopSleepHandle }, 1392 new object[] { coopSleepHandle },
1371 null, 1393 null,
1372 null); 1394 null);
1373 1395
@@ -1379,7 +1401,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1379 1401
1380 try 1402 try
1381 { 1403 {
1382 scriptObj 1404 scriptObj
1383 = (IScript)m_AppDomains[appDomain].CreateInstanceAndUnwrap( 1405 = (IScript)m_AppDomains[appDomain].CreateInstanceAndUnwrap(
1384 assemblyName.FullName, 1406 assemblyName.FullName,
1385 "SecondLife.Script", 1407 "SecondLife.Script",
@@ -1394,10 +1416,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1394 { 1416 {
1395 m_log.Error( 1417 m_log.Error(
1396 string.Format( 1418 string.Format(
1397 "[XENGINE]: Could not load previous SecondLife.Script from assembly {0} in {1}. Not starting. Exception ", 1419 "[XENGINE]: Could not load previous SecondLife.Script from assembly {0} in {1}. Not starting. Exception ",
1398 assemblyName.FullName, World.Name), 1420 assemblyName.FullName, World.Name),
1399 e2); 1421 e2);
1400 1422
1423 lock (m_CompileDict)
1424 m_CompileDict.Remove(itemID);
1401 return false; 1425 return false;
1402 } 1426 }
1403 1427
@@ -1408,7 +1432,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1408 { 1432 {
1409 try 1433 try
1410 { 1434 {
1411 scriptObj 1435 scriptObj
1412 = (IScript)m_AppDomains[appDomain].CreateInstanceAndUnwrap( 1436 = (IScript)m_AppDomains[appDomain].CreateInstanceAndUnwrap(
1413 assemblyName.FullName, 1437 assemblyName.FullName,
1414 "SecondLife.Script", 1438 "SecondLife.Script",
@@ -1428,7 +1452,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1428 1452
1429 try 1453 try
1430 { 1454 {
1431 scriptObj 1455 scriptObj
1432 = (IScript)m_AppDomains[appDomain].CreateInstanceAndUnwrap( 1456 = (IScript)m_AppDomains[appDomain].CreateInstanceAndUnwrap(
1433 assemblyName.FullName, 1457 assemblyName.FullName,
1434 "SecondLife.XEngineScript", 1458 "SecondLife.XEngineScript",
@@ -1443,10 +1467,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1443 { 1467 {
1444 m_log.Error( 1468 m_log.Error(
1445 string.Format( 1469 string.Format(
1446 "[XENGINE]: Could not load previous SecondLife.XEngineScript from assembly {0} in {1}. Not starting. Exception ", 1470 "[XENGINE]: Could not load previous SecondLife.XEngineScript from assembly {0} in {1}. Not starting. Exception ",
1447 assemblyName.FullName, World.Name), 1471 assemblyName.FullName, World.Name),
1448 e2); 1472 e2);
1449 1473
1474 lock (m_CompileDict)
1475 m_CompileDict.Remove(itemID);
1450 return false; 1476 return false;
1451 } 1477 }
1452 1478
@@ -1454,7 +1480,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1454 } 1480 }
1455 } 1481 }
1456 1482
1457 if (m_coopTermination != coopTerminationForThisScript && !HaveNotifiedLogOfScriptStopMistmatch) 1483 if (m_coopTermination != coopTerminationForThisScript && !HaveNotifiedLogOfScriptStopMismatch)
1458 { 1484 {
1459 // Notify the log that there is at least one script compile that doesn't match the 1485 // Notify the log that there is at least one script compile that doesn't match the
1460 // ScriptStopStrategy. Operator has to manually delete old DLLs - we can't do this on Windows 1486 // ScriptStopStrategy. Operator has to manually delete old DLLs - we can't do this on Windows
@@ -1464,7 +1490,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1464 + "\nContinuing with script compiled strategy but to remove this message please set [XEngine] DeleteScriptsOnStartup = true for one simulator session to remove old script DLLs (script state will not be lost).", 1490 + "\nContinuing with script compiled strategy but to remove this message please set [XEngine] DeleteScriptsOnStartup = true for one simulator session to remove old script DLLs (script state will not be lost).",
1465 World.Name, coopTerminationForThisScript ? "co-op" : "abort", m_coopTermination ? "co-op" : "abort"); 1491 World.Name, coopTerminationForThisScript ? "co-op" : "abort", m_coopTermination ? "co-op" : "abort");
1466 1492
1467 HaveNotifiedLogOfScriptStopMistmatch = true; 1493 HaveNotifiedLogOfScriptStopMismatch = true;
1468 } 1494 }
1469 1495
1470 instance = new ScriptInstance(this, part, 1496 instance = new ScriptInstance(this, part,
@@ -1472,11 +1498,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1472 startParam, postOnRez, 1498 startParam, postOnRez,
1473 m_MaxScriptQueue); 1499 m_MaxScriptQueue);
1474 1500
1475 if ( 1501 if(!instance.Load(scriptObj, coopSleepHandle, assemblyPath,
1476 !instance.Load(
1477 scriptObj, coopSleepHandle, assemblyPath,
1478 Path.Combine(ScriptEnginePath, World.RegionInfo.RegionID.ToString()), stateSource, coopTerminationForThisScript)) 1502 Path.Combine(ScriptEnginePath, World.RegionInfo.RegionID.ToString()), stateSource, coopTerminationForThisScript))
1479 return false; 1503 {
1504 lock (m_CompileDict)
1505 m_CompileDict.Remove(itemID);
1506 return false;
1507 }
1480 1508
1481// if (DebugLevel >= 1) 1509// if (DebugLevel >= 1)
1482// m_log.DebugFormat( 1510// m_log.DebugFormat(
@@ -1506,16 +1534,26 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1506 m_PrimObjects[localID].Add(itemID); 1534 m_PrimObjects[localID].Add(itemID);
1507 } 1535 }
1508 1536
1509 if (!m_Assemblies.ContainsKey(assetID))
1510 m_Assemblies[assetID] = assemblyPath;
1511 1537
1512 lock (m_AddingAssemblies) 1538 lock (m_AddingAssemblies)
1513 { 1539 {
1540 if (!m_Assemblies.ContainsKey(assetID))
1541 m_Assemblies[assetID] = assemblyPath;
1542
1514 m_AddingAssemblies[assemblyPath]--; 1543 m_AddingAssemblies[assemblyPath]--;
1515 } 1544 }
1516 1545
1517 if (instance != null) 1546 if (instance != null)
1547 {
1518 instance.Init(); 1548 instance.Init();
1549 lock (m_CompileDict)
1550 {
1551 foreach (EventParams pp in m_CompileDict[itemID].eventList)
1552 instance.PostEvent(pp);
1553 }
1554 }
1555 lock (m_CompileDict)
1556 m_CompileDict.Remove(itemID);
1519 1557
1520 bool runIt; 1558 bool runIt;
1521 if (m_runFlags.TryGetValue(itemID, out runIt)) 1559 if (m_runFlags.TryGetValue(itemID, out runIt))
@@ -1567,7 +1605,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1567 } 1605 }
1568 1606
1569 if (instance.StatePersistedHere) 1607 if (instance.StatePersistedHere)
1570 instance.RemoveState(); 1608 instance.RemoveState();
1571 1609
1572 instance.DestroyScriptInstance(); 1610 instance.DestroyScriptInstance();
1573 1611
@@ -1619,20 +1657,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1619 // Do not remove assembly files if another instance of the script 1657 // Do not remove assembly files if another instance of the script
1620 // is currently initialising 1658 // is currently initialising
1621 if (!m_AddingAssemblies.ContainsKey(m_Assemblies[assetID]) 1659 if (!m_AddingAssemblies.ContainsKey(m_Assemblies[assetID])
1622 || m_AddingAssemblies[m_Assemblies[assetID]] == 0) 1660 || m_AddingAssemblies[m_Assemblies[assetID]] == 0)
1623 { 1661 {
1624// m_log.DebugFormat("[XEngine] Removing unreferenced assembly {0}", m_Assemblies[assetID]); 1662// m_log.DebugFormat("[XEngine] Removing unreferenced assembly {0}", m_Assemblies[assetID]);
1625 try 1663 try
1626 { 1664 {
1627 if (File.Exists(m_Assemblies[assetID])) 1665 if (File.Exists(m_Assemblies[assetID]))
1628 File.Delete(m_Assemblies[assetID]); 1666 File.Delete(m_Assemblies[assetID]);
1629 1667
1630 if (File.Exists(m_Assemblies[assetID]+".text")) 1668 if (File.Exists(m_Assemblies[assetID]+".text"))
1631 File.Delete(m_Assemblies[assetID]+".text"); 1669 File.Delete(m_Assemblies[assetID]+".text");
1632 1670
1633 if (File.Exists(m_Assemblies[assetID]+".mdb")) 1671 if (File.Exists(m_Assemblies[assetID]+".mdb"))
1634 File.Delete(m_Assemblies[assetID]+".mdb"); 1672 File.Delete(m_Assemblies[assetID]+".mdb");
1635 1673
1636 if (File.Exists(m_Assemblies[assetID]+".map")) 1674 if (File.Exists(m_Assemblies[assetID]+".map"))
1637 File.Delete(m_Assemblies[assetID]+".map"); 1675 File.Delete(m_Assemblies[assetID]+".map");
1638 } 1676 }
@@ -1689,7 +1727,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1689 new WorkItemCallback(this.ProcessEventHandler), 1727 new WorkItemCallback(this.ProcessEventHandler),
1690 parms)); 1728 parms));
1691 } 1729 }
1692 1730
1693 /// <summary> 1731 /// <summary>
1694 /// Process a previously posted script event. 1732 /// Process a previously posted script event.
1695 /// </summary> 1733 /// </summary>
@@ -1700,7 +1738,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1700 Culture.SetCurrentCulture(); 1738 Culture.SetCurrentCulture();
1701 1739
1702 IScriptInstance instance = (ScriptInstance) parms; 1740 IScriptInstance instance = (ScriptInstance) parms;
1703 1741
1704// m_log.DebugFormat("[XEngine]: Processing event for {0}", instance); 1742// m_log.DebugFormat("[XEngine]: Processing event for {0}", instance);
1705 1743
1706 return instance.EventProcessor(); 1744 return instance.EventProcessor();
@@ -1733,15 +1771,26 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1733 instance = m_Scripts[itemID]; 1771 instance = m_Scripts[itemID];
1734 } 1772 }
1735 catch { /* ignore race conditions */ } 1773 catch { /* ignore race conditions */ }
1736 1774
1737 if (instance != null) 1775 if (instance != null)
1738 { 1776 {
1739 instance.PostEvent(p); 1777 instance.PostEvent(p);
1740 result = true; 1778 result = true;
1741 } 1779 }
1780 else
1781 {
1782 lock (m_CompileDict)
1783 {
1784 if (m_CompileDict.ContainsKey(itemID))
1785 {
1786 m_CompileDict[itemID].eventList.Add(p);
1787 result = true;
1788 }
1789 }
1790 }
1742 } 1791 }
1743 } 1792 }
1744 1793
1745 return result; 1794 return result;
1746 } 1795 }
1747 1796
@@ -1760,6 +1809,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1760 instance.PostEvent(p); 1809 instance.PostEvent(p);
1761 return true; 1810 return true;
1762 } 1811 }
1812 lock (m_CompileDict)
1813 {
1814 if (m_CompileDict.ContainsKey(itemID))
1815 {
1816 m_CompileDict[itemID].eventList.Add(p);
1817 return true;
1818 }
1819 }
1763 return false; 1820 return false;
1764 } 1821 }
1765 1822
@@ -1817,7 +1874,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1817 if (!(sender is System.AppDomain)) 1874 if (!(sender is System.AppDomain))
1818 return null; 1875 return null;
1819 1876
1820 string[] pathList = new string[] {"caches", m_ScriptEnginesPath, 1877 string[] pathList = new string[] {"bin", m_ScriptEnginesPath,
1821 Path.Combine(m_ScriptEnginesPath, 1878 Path.Combine(m_ScriptEnginesPath,
1822 m_Scene.RegionInfo.RegionID.ToString())}; 1879 m_Scene.RegionInfo.RegionID.ToString())};
1823 1880
@@ -1851,15 +1908,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1851 return instance; 1908 return instance;
1852 } 1909 }
1853 1910
1854 public void SetScriptState(UUID itemID, bool running) 1911 public void SetScriptState(UUID itemID, bool running, bool self)
1855 { 1912 {
1856 IScriptInstance instance = GetInstance(itemID); 1913 IScriptInstance instance = GetInstance(itemID);
1857 if (instance != null) 1914 if (instance != null)
1858 { 1915 {
1859 if (running) 1916 if (running)
1860 instance.Start(); 1917 instance.Start();
1861 else 1918 else
1862 instance.Stop(100); 1919 {
1920 if(self)
1921 {
1922 instance.Running = false;
1923 throw new EventAbortException();
1924 }
1925 else
1926 instance.Stop(100);
1927 }
1863 } 1928 }
1864 } 1929 }
1865 1930
@@ -2033,6 +2098,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
2033 string xml = instance.GetXMLState(); 2098 string xml = instance.GetXMLState();
2034 2099
2035 XmlDocument sdoc = new XmlDocument(); 2100 XmlDocument sdoc = new XmlDocument();
2101 sdoc.XmlResolver=null;
2036 bool loadedState = true; 2102 bool loadedState = true;
2037 try 2103 try
2038 { 2104 {
@@ -2084,10 +2150,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
2084 string fn = Path.GetFileName(assemName); 2150 string fn = Path.GetFileName(assemName);
2085 2151
2086 string assem = String.Empty; 2152 string assem = String.Empty;
2153 string assemNameText = assemName + ".text";
2087 2154
2088 if (File.Exists(assemName + ".text")) 2155 if (File.Exists(assemNameText))
2089 { 2156 {
2090 FileInfo tfi = new FileInfo(assemName + ".text"); 2157 FileInfo tfi = new FileInfo(assemNameText);
2091 2158
2092 if (tfi != null) 2159 if (tfi != null)
2093 { 2160 {
@@ -2095,7 +2162,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
2095 2162
2096 try 2163 try
2097 { 2164 {
2098 using (FileStream tfs = File.Open(assemName + ".text", 2165 using (FileStream tfs = File.Open(assemNameText,
2099 FileMode.Open, FileAccess.Read)) 2166 FileMode.Open, FileAccess.Read))
2100 { 2167 {
2101 tfs.Read(tdata, 0, tdata.Length); 2168 tfs.Read(tdata, 0, tdata.Length);
@@ -2187,6 +2254,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
2187 return false; 2254 return false;
2188 2255
2189 XmlDocument doc = new XmlDocument(); 2256 XmlDocument doc = new XmlDocument();
2257 doc.XmlResolver=null;
2190 2258
2191 try 2259 try
2192 { 2260 {
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XWorkItem.cs b/OpenSim/Region/ScriptEngine/XEngine/XWorkItem.cs
index 9d9dee1..ede8ef3 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XWorkItem.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XWorkItem.cs
@@ -60,7 +60,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
60 public bool Wait(int t) 60 public bool Wait(int t)
61 { 61 {
62 // We use the integer version of WaitAll because the current version of SmartThreadPool has a bug with the 62 // We use the integer version of WaitAll because the current version of SmartThreadPool has a bug with the
63 // TimeSpan version. The number of milliseconds in TimeSpan is an int64 so when STP casts it down to an 63 // TimeSpan version. The number of milliseconds in TimeSpan is an int64 so when STP casts it down to an
64 // int (32-bit) we can end up with bad values. This occurs on Windows though curiously not on Mono 2.10.8 64 // int (32-bit) we can end up with bad values. This occurs on Windows though curiously not on Mono 2.10.8
65 // (or very likely other versions of Mono at least up until 3.0.3). 65 // (or very likely other versions of Mono at least up until 3.0.3).
66 return SmartThreadPool.WaitAll(new IWorkItemResult[] {wr}, t, false); 66 return SmartThreadPool.WaitAll(new IWorkItemResult[] {wr}, t, false);