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authorJustin Clarke Casey2008-06-23 18:01:58 +0000
committerJustin Clarke Casey2008-06-23 18:01:58 +0000
commitde243802334c44967273be2d1455a5f191f75955 (patch)
tree7228d224717ff5b5c021161225ac9f4e46b39174 /OpenSim/Region/ScriptEngine
parentadd migration to go from varchar -> char for uuid. Tested (diff)
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* Remove all use of asset.InvType, as outlined in mailing list discussion
* This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 4d80603..6f4e481 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -2696,7 +2696,7 @@ namespace OpenSim.Region.ScriptEngine.Common
2696 public void llGiveInventory(string destination, string inventory) 2696 public void llGiveInventory(string destination, string inventory)
2697 { 2697 {
2698 m_host.AddScriptLPS(1); 2698 m_host.AddScriptLPS(1);
2699 NotImplemented("llGiveInventory"); 2699 NotImplemented("llGiveInventory not yet oh no!");
2700 } 2700 }
2701 2701
2702 public void llRemoveInventory(string item) 2702 public void llRemoveInventory(string item)