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authorMelanie2012-12-18 09:45:40 +0000
committerMelanie2012-12-18 09:45:40 +0000
commitcaea7601cb64be6c872dd44b61df10fb2e5f4e96 (patch)
tree9cba3186c574d3ecbef73646e0efc3ab3b68f90c /OpenSim/Region/ScriptEngine
parentMerge branch 'master' into careminster (diff)
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Merge branch 'master' into careminster
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs31
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs2
3 files changed, 33 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
index 00a99c3..2f5b526 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
@@ -147,7 +147,13 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
147 /// <summary> 147 /// <summary>
148 /// Stop the script instance. 148 /// Stop the script instance.
149 /// </summary> 149 /// </summary>
150 /// <remarks>
151 /// This must not be called by a thread that is in the process of handling an event for this script. Otherwise
152 /// there is a danger that it will self-abort and not complete the reset.
153 /// </remarks>
150 /// <param name="timeout"></param> 154 /// <param name="timeout"></param>
155 /// How many milliseconds we will wait for an existing script event to finish before
156 /// forcibly aborting that event.
151 /// <returns>true if the script was successfully stopped, false otherwise</returns> 157 /// <returns>true if the script was successfully stopped, false otherwise</returns>
152 bool Stop(int timeout); 158 bool Stop(int timeout);
153 159
@@ -169,8 +175,31 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
169 object EventProcessor(); 175 object EventProcessor();
170 176
171 int EventTime(); 177 int EventTime();
172 void ResetScript(); 178
179 /// <summary>
180 /// Reset the script.
181 /// </summary>
182 /// <remarks>
183 /// This must not be called by a thread that is in the process of handling an event for this script. Otherwise
184 /// there is a danger that it will self-abort and not complete the reset. Such a thread must call
185 /// ApiResetScript() instead.
186 /// </remarks>
187 /// <param name='timeout'>
188 /// How many milliseconds we will wait for an existing script event to finish before
189 /// forcibly aborting that event prior to script reset.
190 /// </param>
191 void ResetScript(int timeout);
192
193 /// <summary>
194 /// Reset the script.
195 /// </summary>
196 /// <remarks>
197 /// This must not be called by any thread other than the one executing the scripts current event. This is
198 /// because there is no wait or abort logic if another thread is in the middle of processing a script event.
199 /// Such an external thread should use ResetScript() instead.
200 /// </remarks>
173 void ApiResetScript(); 201 void ApiResetScript();
202
174 Dictionary<string, object> GetVars(); 203 Dictionary<string, object> GetVars();
175 void SetVars(Dictionary<string, object> vars); 204 void SetVars(Dictionary<string, object> vars);
176 DetectParams GetDetectParams(int idx); 205 DetectParams GetDetectParams(int idx);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 68f701c..ff4d130 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -880,7 +880,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
880 return (DateTime.Now - m_EventStart).Seconds; 880 return (DateTime.Now - m_EventStart).Seconds;
881 } 881 }
882 882
883 public void ResetScript() 883 public void ResetScript(int timeout)
884 { 884 {
885 if (m_Script == null) 885 if (m_Script == null)
886 return; 886 return;
@@ -890,7 +890,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
890 RemoveState(); 890 RemoveState();
891 ReleaseControls(); 891 ReleaseControls();
892 892
893 Stop(0); 893 Stop(timeout);
894 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); 894 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
895 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; 895 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
896 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; 896 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 494e0b6..0bd9a06 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1783,7 +1783,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1783 { 1783 {
1784 IScriptInstance instance = GetInstance(itemID); 1784 IScriptInstance instance = GetInstance(itemID);
1785 if (instance != null) 1785 if (instance != null)
1786 instance.ResetScript(); 1786 instance.ResetScript(m_WaitForEventCompletionOnScriptStop);
1787 } 1787 }
1788 1788
1789 public void StartScript(UUID itemID) 1789 public void StartScript(UUID itemID)