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authorJustin Clark-Casey (justincc)2012-08-14 21:44:06 +0100
committerJustin Clark-Casey (justincc)2012-08-14 21:44:06 +0100
commitc42fe6c159d49535888937c3f219e028eb755efa (patch)
tree70f6932fe9ed33ec4ac09fe1deb5e34a712c7b03 /OpenSim/Region/ScriptEngine
parentPerform ownership transfer and permission propagation as well as needed (diff)
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Prevent race conditions when one thread removes an NPC SP before another thread has retreived it after checking whether the NPC exists.
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs25
1 files changed, 20 insertions, 5 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index bcd1a6f..859ee93 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -2434,8 +2434,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2434 if (!npcModule.CheckPermissions(npcId, m_host.OwnerID)) 2434 if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
2435 return new LSL_Vector(0, 0, 0); 2435 return new LSL_Vector(0, 0, 0);
2436 2436
2437 Vector3 pos = World.GetScenePresence(npcId).AbsolutePosition; 2437 ScenePresence sp = World.GetScenePresence(npcId);
2438 return new LSL_Vector(pos.X, pos.Y, pos.Z); 2438
2439 if (sp != null)
2440 {
2441 Vector3 pos = sp.AbsolutePosition;
2442 return new LSL_Vector(pos.X, pos.Y, pos.Z);
2443 }
2439 } 2444 }
2440 2445
2441 return new LSL_Vector(0, 0, 0); 2446 return new LSL_Vector(0, 0, 0);
@@ -2503,9 +2508,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2503 return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W); 2508 return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);
2504 2509
2505 ScenePresence sp = World.GetScenePresence(npcId); 2510 ScenePresence sp = World.GetScenePresence(npcId);
2506 Quaternion rot = sp.Rotation;
2507 2511
2508 return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); 2512 if (sp != null)
2513 {
2514 Quaternion rot = sp.Rotation;
2515 return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
2516 }
2509 } 2517 }
2510 2518
2511 return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W); 2519 return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);
@@ -2527,7 +2535,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2527 return; 2535 return;
2528 2536
2529 ScenePresence sp = World.GetScenePresence(npcId); 2537 ScenePresence sp = World.GetScenePresence(npcId);
2530 sp.Rotation = LSL_Api.Rot2Quaternion(rotation); 2538
2539 if (sp != null)
2540 sp.Rotation = LSL_Api.Rot2Quaternion(rotation);
2531 } 2541 }
2532 } 2542 }
2533 2543
@@ -2689,6 +2699,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2689 { 2699 {
2690 CheckThreatLevel(ThreatLevel.High, "osNpcTouch"); 2700 CheckThreatLevel(ThreatLevel.High, "osNpcTouch");
2691 m_host.AddScriptLPS(1); 2701 m_host.AddScriptLPS(1);
2702
2692 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2703 INPCModule module = World.RequestModuleInterface<INPCModule>();
2693 int linkNum = link_num.value; 2704 int linkNum = link_num.value;
2694 if (module != null || (linkNum < 0 && linkNum != ScriptBaseClass.LINK_THIS)) 2705 if (module != null || (linkNum < 0 && linkNum != ScriptBaseClass.LINK_THIS))
@@ -2696,12 +2707,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2696 UUID npcId; 2707 UUID npcId;
2697 if (!UUID.TryParse(npcLSL_Key, out npcId) || !module.CheckPermissions(npcId, m_host.OwnerID)) 2708 if (!UUID.TryParse(npcLSL_Key, out npcId) || !module.CheckPermissions(npcId, m_host.OwnerID))
2698 return; 2709 return;
2710
2699 SceneObjectPart part = null; 2711 SceneObjectPart part = null;
2700 UUID objectId; 2712 UUID objectId;
2701 if (UUID.TryParse(LSL_String.ToString(object_key), out objectId)) 2713 if (UUID.TryParse(LSL_String.ToString(object_key), out objectId))
2702 part = World.GetSceneObjectPart(objectId); 2714 part = World.GetSceneObjectPart(objectId);
2715
2703 if (part == null) 2716 if (part == null)
2704 return; 2717 return;
2718
2705 if (linkNum != ScriptBaseClass.LINK_THIS) 2719 if (linkNum != ScriptBaseClass.LINK_THIS)
2706 { 2720 {
2707 if (linkNum == 0 || linkNum == ScriptBaseClass.LINK_ROOT) 2721 if (linkNum == 0 || linkNum == ScriptBaseClass.LINK_ROOT)
@@ -2716,6 +2730,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2716 return; 2730 return;
2717 } 2731 }
2718 } 2732 }
2733
2719 module.Touch(npcId, part.UUID); 2734 module.Touch(npcId, part.UUID);
2720 } 2735 }
2721 } 2736 }