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author | Tedd Hansen | 2007-08-25 20:34:54 +0000 |
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committer | Tedd Hansen | 2007-08-25 20:34:54 +0000 |
commit | 80234b98e5dd03de08229fb5cc6dd2a42e70ec24 (patch) | |
tree | fcc566aa0855c79655a5749be245cd16db7cd5aa /OpenSim/Region/ScriptEngine | |
parent | Test to see if this change improves or makes worse the texture sending bug (diff) | |
download | opensim-SC-80234b98e5dd03de08229fb5cc6dd2a42e70ec24.zip opensim-SC-80234b98e5dd03de08229fb5cc6dd2a42e70ec24.tar.gz opensim-SC-80234b98e5dd03de08229fb5cc6dd2a42e70ec24.tar.bz2 opensim-SC-80234b98e5dd03de08229fb5cc6dd2a42e70ec24.tar.xz |
Removal of script that was unable to compile no longer crashes server.
Displays script compile error messages in-world.
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
3 files changed, 45 insertions, 14 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs index f24eb63..bdeed8f 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs | |||
@@ -93,12 +93,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
93 | // TODO: Return errors to user somehow | 93 | // TODO: Return errors to user somehow |
94 | if (results.Errors.Count > 0) | 94 | if (results.Errors.Count > 0) |
95 | { | 95 | { |
96 | |||
97 | string errtext = ""; | ||
96 | foreach (CompilerError CompErr in results.Errors) | 98 | foreach (CompilerError CompErr in results.Errors) |
97 | { | 99 | { |
98 | Console.WriteLine("Line number " + CompErr.Line + | 100 | errtext += "Line number " + CompErr.Line + |
99 | ", Error Number: " + CompErr.ErrorNumber + | 101 | ", Error Number: " + CompErr.ErrorNumber + |
100 | ", '" + CompErr.ErrorText + ";"); | 102 | ", '" + CompErr.ErrorText + "'\r\n"; |
101 | } | 103 | } |
104 | throw new Exception(errtext); | ||
102 | } | 105 | } |
103 | 106 | ||
104 | 107 | ||
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs index e2c039c..2395dbd 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs | |||
@@ -131,7 +131,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
131 | if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) | 131 | if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) |
132 | { | 132 | { |
133 | // Add it to queue | 133 | // Add it to queue |
134 | //Console.WriteLine("Enqueue timer event: " + ts.next.ToUniversalTime().ToString("HH:mm:ss") + " > " + DateTime.Now.ToUniversalTime().ToString("HH:mm:ss")); | ||
135 | myScriptEngine.myEventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { }); | 134 | myScriptEngine.myEventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { }); |
136 | // set next interval | 135 | // set next interval |
137 | 136 | ||
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index 29171a1..bf863b8 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | |||
@@ -245,6 +245,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
245 | // It will be up to the script itself to hook up the correct events. | 245 | // It will be up to the script itself to hook up the correct events. |
246 | string FileName = ""; | 246 | string FileName = ""; |
247 | 247 | ||
248 | IScriptHost m_host = World.GetSceneObjectPart(localID); | ||
249 | |||
248 | try | 250 | try |
249 | { | 251 | { |
250 | 252 | ||
@@ -264,7 +266,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
264 | long before; | 266 | long before; |
265 | before = GC.GetTotalMemory(false); | 267 | before = GC.GetTotalMemory(false); |
266 | #endif | 268 | #endif |
267 | LSL_BaseClass CompiledScript = m_scriptEngine.myAppDomainManager.LoadScript(FileName); | 269 | LSL_BaseClass CompiledScript; |
270 | CompiledScript = m_scriptEngine.myAppDomainManager.LoadScript(FileName); | ||
268 | #if DEBUG | 271 | #if DEBUG |
269 | Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(false) - before); | 272 | Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(false) - before); |
270 | #endif | 273 | #endif |
@@ -274,7 +277,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
274 | 277 | ||
275 | // We need to give (untrusted) assembly a private instance of BuiltIns | 278 | // We need to give (untrusted) assembly a private instance of BuiltIns |
276 | // this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed. | 279 | // this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed. |
277 | LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(m_scriptEngine, World.GetSceneObjectPart(localID), localID, itemID); | 280 | |
281 | |||
282 | LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(m_scriptEngine, m_host, localID, itemID); | ||
278 | 283 | ||
279 | // Start the script - giving it BuiltIns | 284 | // Start the script - giving it BuiltIns |
280 | CompiledScript.Start(LSLB); | 285 | CompiledScript.Start(LSLB); |
@@ -286,8 +291,21 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
286 | } | 291 | } |
287 | catch (Exception e) | 292 | catch (Exception e) |
288 | { | 293 | { |
289 | m_scriptEngine.Log.Error("ScriptEngine", "Exception loading script \"" + FileName + "\": " + e.ToString()); | 294 | m_scriptEngine.Log.Error("ScriptEngine", "Error compiling script: " + e.ToString()); |
295 | try | ||
296 | { | ||
297 | // DISPLAY ERROR INWORLD | ||
298 | string text = "Error compiling script:\r\n" + e.Message.ToString(); | ||
299 | if (text.Length > 1500) | ||
300 | text = text.Substring(0, 1500); | ||
301 | World.SimChat(Helpers.StringToField(text), 1, m_host.AbsolutePosition, m_host.Name, m_host.UUID); | ||
302 | } | ||
303 | catch (Exception e2) | ||
304 | { | ||
305 | m_scriptEngine.Log.Error("ScriptEngine", "Error displaying error in-world: " + e2.ToString()); | ||
306 | } | ||
290 | } | 307 | } |
308 | |||
291 | 309 | ||
292 | 310 | ||
293 | } | 311 | } |
@@ -300,14 +318,25 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
300 | // Stop long command on script | 318 | // Stop long command on script |
301 | m_scriptEngine.myLSLLongCmdHandler.RemoveScript(localID, itemID); | 319 | m_scriptEngine.myLSLLongCmdHandler.RemoveScript(localID, itemID); |
302 | 320 | ||
303 | // Get AppDomain | 321 | LSL_BaseClass LSLBC = GetScript(localID, itemID); |
304 | AppDomain ad = GetScript(localID, itemID).Exec.GetAppDomain(); | 322 | if (LSLBC == null) |
305 | // Tell script not to accept new requests | 323 | return; |
306 | GetScript(localID, itemID).Exec.StopScript(); | 324 | |
307 | // Remove from internal structure | 325 | try |
308 | RemoveScript(localID, itemID); | 326 | { |
309 | // Tell AppDomain that we have stopped script | 327 | // Get AppDomain |
310 | m_scriptEngine.myAppDomainManager.StopScript(ad); | 328 | AppDomain ad = LSLBC.Exec.GetAppDomain(); |
329 | // Tell script not to accept new requests | ||
330 | GetScript(localID, itemID).Exec.StopScript(); | ||
331 | // Remove from internal structure | ||
332 | RemoveScript(localID, itemID); | ||
333 | // Tell AppDomain that we have stopped script | ||
334 | m_scriptEngine.myAppDomainManager.StopScript(ad); | ||
335 | } | ||
336 | catch(Exception e) | ||
337 | { | ||
338 | Console.WriteLine("Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() + ": " + e.ToString()); | ||
339 | } | ||
311 | } | 340 | } |
312 | private string ProcessYield(string FileName) | 341 | private string ProcessYield(string FileName) |
313 | { | 342 | { |