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author | Justin Clark-Casey (justincc) | 2010-02-01 22:33:15 +0000 |
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committer | Justin Clark-Casey (justincc) | 2010-02-01 22:33:15 +0000 |
commit | 08721be3740624fb10a205bcf1ddcfd58bff7f87 (patch) | |
tree | ebb2220ea51a1157e46119526ebf6f89d75c57f2 /OpenSim/Region/ScriptEngine | |
parent | move hollow sphere faces bug back up to LSL_Api.cs (diff) | |
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minor: rename GetScriptPrimType() to GetPrimType()
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 3dc7613..a1db77e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -4248,7 +4248,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4248 | { | 4248 | { |
4249 | int sides = part.GetNumberOfSides(); | 4249 | int sides = part.GetNumberOfSides(); |
4250 | 4250 | ||
4251 | if (part.GetScriptPrimType() == PrimType.SPHERE && part.Shape.ProfileHollow > 0) | 4251 | if (part.GetPrimType() == PrimType.SPHERE && part.Shape.ProfileHollow > 0) |
4252 | { | 4252 | { |
4253 | // Make up for a bug where LSL shows 4 sides rather than 2 | 4253 | // Make up for a bug where LSL shows 4 sides rather than 2 |
4254 | sides += 2; | 4254 | sides += 2; |
@@ -7311,7 +7311,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7311 | case (int)ScriptBaseClass.PRIM_TYPE: | 7311 | case (int)ScriptBaseClass.PRIM_TYPE: |
7312 | // implementing box | 7312 | // implementing box |
7313 | PrimitiveBaseShape Shape = part.Shape; | 7313 | PrimitiveBaseShape Shape = part.Shape; |
7314 | int primType = (int)part.GetScriptPrimType(); | 7314 | int primType = (int)part.GetPrimType(); |
7315 | res.Add(new LSL_Integer(primType)); | 7315 | res.Add(new LSL_Integer(primType)); |
7316 | double topshearx = (double)(sbyte)Shape.PathShearX / 100.0; // Fix negative values for PathShearX | 7316 | double topshearx = (double)(sbyte)Shape.PathShearX / 100.0; // Fix negative values for PathShearX |
7317 | double topsheary = (double)(sbyte)Shape.PathShearY / 100.0; // and PathShearY. | 7317 | double topsheary = (double)(sbyte)Shape.PathShearY / 100.0; // and PathShearY. |