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author | Tedd Hansen | 2007-08-13 19:39:51 +0000 |
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committer | Tedd Hansen | 2007-08-13 19:39:51 +0000 |
commit | 876f71cf931b887a3132ce719a4cc539b77cbca9 (patch) | |
tree | a1b31e54c85218deedcc257ad693e0ff64d56f81 /OpenSim/Region/ScriptEngine | |
parent | Setting culture for startup thread to invariant. Config now read correctly on... (diff) | |
download | opensim-SC-876f71cf931b887a3132ce719a4cc539b77cbca9.zip opensim-SC-876f71cf931b887a3132ce719a4cc539b77cbca9.tar.gz opensim-SC-876f71cf931b887a3132ce719a4cc539b77cbca9.tar.bz2 opensim-SC-876f71cf931b887a3132ce719a4cc539b77cbca9.tar.xz |
(DotNet) ScriptEngine is now loaded and added to Scene during startup.
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngineInterface.cs | 40 |
2 files changed, 1 insertions, 41 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs index a1e2e1d..8f90483 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | |||
@@ -32,7 +32,7 @@ using System.Text; | |||
32 | 32 | ||
33 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | 33 | namespace OpenSim.Region.ScriptEngine.DotNetEngine |
34 | { | 34 | { |
35 | public class ScriptEngine : ScriptEngineInterface | 35 | public class ScriptEngine : OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface |
36 | { | 36 | { |
37 | // | 37 | // |
38 | // This is the root object for ScriptEngine | 38 | // This is the root object for ScriptEngine |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngineInterface.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngineInterface.cs deleted file mode 100644 index bc735c9..0000000 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngineInterface.cs +++ /dev/null | |||
@@ -1,40 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | /* Original code: Tedd Hansen */ | ||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Text; | ||
32 | //TODO: WHERE TO PLACE THIS? | ||
33 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | ||
34 | { | ||
35 | interface ScriptEngineInterface | ||
36 | { | ||
37 | void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld); | ||
38 | void Shutdown(); | ||
39 | } | ||
40 | } | ||