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authorCharles Krinke2008-09-29 20:24:59 +0000
committerCharles Krinke2008-09-29 20:24:59 +0000
commit307f26e80e7d14a49fe0cf766849fb9bd81b1c5f (patch)
treeff6175bd0cb0c1117d8e8ef1c7d585de373ff3f7 /OpenSim/Region/ScriptEngine
parent* minor: forgot this small tidy in the last checkin (diff)
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Mantis#2299. Thank you kindly, Idb for a patch that:
OS/SL script conformance, implement llSoundPreload and llRemoteLoadScript to behave as in SL. In SL llSoundPreload appears to do nothing. In OS llRemoteLoadScript shouts an error when invoked "Deprecated. Please use llRemoteLoadScriptPin instead."
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs20
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs8
3 files changed, 20 insertions, 12 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 540ff98..7c19ad7 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -134,6 +134,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
134 m_ScriptEngine.SetState(m_itemID, newState); 134 m_ScriptEngine.SetState(m_itemID, newState);
135 } 135 }
136 136
137 /// <summary>
138 /// Reset the named script. The script must be present
139 /// in the same prim.
140 /// </summary>
137 public void llResetScript() 141 public void llResetScript()
138 { 142 {
139 m_host.AddScriptLPS(1); 143 m_host.AddScriptLPS(1);
@@ -2616,10 +2620,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2616 NotImplemented("llMinEventDelay"); 2620 NotImplemented("llMinEventDelay");
2617 } 2621 }
2618 2622
2619 public void llSoundPreload() 2623 /// <summary>
2624 /// llSoundPreload is deprecated. In SL this appears to do absolutely nothing
2625 /// and is documented to have no delay.
2626 /// </summary>
2627 public void llSoundPreload(string sound)
2620 { 2628 {
2621 m_host.AddScriptLPS(1); 2629 m_host.AddScriptLPS(1);
2622 Deprecated("llSoundPreload");
2623 } 2630 }
2624 2631
2625 public void llRotLookAt(LSL_Rotation target, double strength, double damping) 2632 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
@@ -5356,14 +5363,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5356 } 5363 }
5357 5364
5358 /// <summary> 5365 /// <summary>
5359 /// Reset the named script. The script must be present 5366 /// This is a depecated function so this just replicates the result of
5360 /// in the same prim. 5367 /// invoking it in SL
5361 /// </summary> 5368 /// </summary>
5362 5369
5363 public void llRemoteLoadScript() 5370 public void llRemoteLoadScript(string target, string name, int running, int start_param)
5364 { 5371 {
5365 m_host.AddScriptLPS(1); 5372 m_host.AddScriptLPS(1);
5366 Deprecated("llRemoteLoadScript"); 5373 // Report an error as it does in SL
5374 ShoutError("Deprecated. Please use llRemoteLoadScriptPin instead.");
5367 // ScriptSleep(3000); 5375 // ScriptSleep(3000);
5368 } 5376 }
5369 5377
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
index 96d99eb..812f2ff 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
@@ -262,7 +262,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
262 void llReleaseControls(); 262 void llReleaseControls();
263 void llRemoteDataReply(string channel, string message_id, string sdata, int idata); 263 void llRemoteDataReply(string channel, string message_id, string sdata, int idata);
264 void llRemoteDataSetRegion(); 264 void llRemoteDataSetRegion();
265 void llRemoteLoadScript(); 265 void llRemoteLoadScript(string target, string name, int running, int start_param);
266 void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param); 266 void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param);
267 void llRemoveFromLandBanList(string avatar); 267 void llRemoveFromLandBanList(string avatar);
268 void llRemoveFromLandPassList(string avatar); 268 void llRemoveFromLandPassList(string avatar);
@@ -348,7 +348,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
348 void llSitTarget(LSL_Vector offset, LSL_Rotation rot); 348 void llSitTarget(LSL_Vector offset, LSL_Rotation rot);
349 void llSleep(double sec); 349 void llSleep(double sec);
350 void llSound(); 350 void llSound();
351 void llSoundPreload(); 351 void llSoundPreload(string sound);
352 LSL_Float llSqrt(double f); 352 LSL_Float llSqrt(double f);
353 void llStartAnimation(string anim); 353 void llStartAnimation(string anim);
354 void llStopAnimation(string anim); 354 void llStopAnimation(string anim);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index 32cfff6..bebb011 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -1169,9 +1169,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1169 m_LSL_Functions.llRemoteDataSetRegion(); 1169 m_LSL_Functions.llRemoteDataSetRegion();
1170 } 1170 }
1171 1171
1172 public void llRemoteLoadScript() 1172 public void llRemoteLoadScript(string target, string name, int running, int start_param)
1173 { 1173 {
1174 m_LSL_Functions.llRemoteLoadScript(); 1174 m_LSL_Functions.llRemoteLoadScript(target, name, running, start_param);
1175 } 1175 }
1176 1176
1177 public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) 1177 public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param)
@@ -1599,9 +1599,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1599 m_LSL_Functions.llSound(); 1599 m_LSL_Functions.llSound();
1600 } 1600 }
1601 1601
1602 public void llSoundPreload() 1602 public void llSoundPreload(string sound)
1603 { 1603 {
1604 m_LSL_Functions.llSoundPreload(); 1604 m_LSL_Functions.llSoundPreload(sound);
1605 } 1605 }
1606 1606
1607 public LSL_Float llSqrt(double f) 1607 public LSL_Float llSqrt(double f)