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authorAdam Frisby2008-02-14 12:16:33 +0000
committerAdam Frisby2008-02-14 12:16:33 +0000
commitf3afa68a2af6ad5999e6efe3e4725cb17293108d (patch)
tree4253a44bee39976d6b3dd6813439f5966cf12632 /OpenSim/Region/ScriptEngine
parent* Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax! (diff)
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* Made new Framework.Constants class, added RegionSize member.
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize. * Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs64
2 files changed, 42 insertions, 24 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 2fc610a..c350301 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -2232,7 +2232,7 @@ namespace OpenSim.Region.ScriptEngine.Common
2232 public LSL_Types.Vector3 llGetRegionCorner() 2232 public LSL_Types.Vector3 llGetRegionCorner()
2233 { 2233 {
2234 m_host.AddScriptLPS(1); 2234 m_host.AddScriptLPS(1);
2235 return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * 256, World.RegionInfo.RegionLocY * 256, 0); 2235 return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0);
2236 } 2236 }
2237 2237
2238 public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start) 2238 public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start)
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
index 5c8b4b5..58586c0 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
@@ -272,41 +272,59 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
272 switch (l) 272 switch (l)
273 { 273 {
274 case enumCompileType.cs: 274 case enumCompileType.cs:
275 compileScript = String.Empty + 275 compileScript = CreateCSCompilerScript(compileScript);
276 "using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;\r\n" +
277 String.Empty + "namespace SecondLife { " +
278 String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.LSL_BaseClass { \r\n" +
279 @"public Script() { } " +
280 compileScript +
281 "} }\r\n";
282 break; 276 break;
283 case enumCompileType.vb: 277 case enumCompileType.vb:
284 compileScript = String.Empty + 278 compileScript = CreateVBCompilerScript(compileScript);
285 "Imports OpenSim.Region.ScriptEngine.Common: Imports System.Collections.Generic: " +
286 String.Empty + "NameSpace SecondLife:" +
287 String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Common.LSL_BaseClass: " +
288 "\r\nPublic Sub New()\r\nEnd Sub: " +
289 compileScript +
290 ":End Class :End Namespace\r\n";
291 break; 279 break;
292 case enumCompileType.js: 280 case enumCompileType.js:
293 compileScript = String.Empty + 281 compileScript = CreateJSCompilerScript(compileScript);
294 "import OpenSim.Region.ScriptEngine.Common; import System.Collections.Generic;\r\n" +
295 "package SecondLife {\r\n" +
296 "class Script extends OpenSim.Region.ScriptEngine.Common.LSL_BaseClass { \r\n" +
297 compileScript +
298 "} }\r\n";
299 break; 282 break;
300 } 283 }
301 return CompileFromCSorVBText(compileScript, l); 284 return CompileFromDotNetText(compileScript, l);
285 }
286
287 private static string CreateJSCompilerScript(string compileScript)
288 {
289 compileScript = String.Empty +
290 "import OpenSim.Region.ScriptEngine.Common; import System.Collections.Generic;\r\n" +
291 "package SecondLife {\r\n" +
292 "class Script extends OpenSim.Region.ScriptEngine.Common.LSL_BaseClass { \r\n" +
293 compileScript +
294 "} }\r\n";
295 return compileScript;
296 }
297
298 private static string CreateCSCompilerScript(string compileScript)
299 {
300 compileScript = String.Empty +
301 "using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;\r\n" +
302 String.Empty + "namespace SecondLife { " +
303 String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.LSL_BaseClass { \r\n" +
304 @"public Script() { } " +
305 compileScript +
306 "} }\r\n";
307 return compileScript;
308 }
309
310 private static string CreateVBCompilerScript(string compileScript)
311 {
312 compileScript = String.Empty +
313 "Imports OpenSim.Region.ScriptEngine.Common: Imports System.Collections.Generic: " +
314 String.Empty + "NameSpace SecondLife:" +
315 String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Common.LSL_BaseClass: " +
316 "\r\nPublic Sub New()\r\nEnd Sub: " +
317 compileScript +
318 ":End Class :End Namespace\r\n";
319 return compileScript;
302 } 320 }
303 321
304 /// <summary> 322 /// <summary>
305 /// Compile CS script to .Net assembly (.dll) 323 /// Compile .NET script to .Net assembly (.dll)
306 /// </summary> 324 /// </summary>
307 /// <param name="Script">CS script</param> 325 /// <param name="Script">CS script</param>
308 /// <returns>Filename to .dll assembly</returns> 326 /// <returns>Filename to .dll assembly</returns>
309 internal string CompileFromCSorVBText(string Script, enumCompileType lang) 327 internal string CompileFromDotNetText(string Script, enumCompileType lang)
310 { 328 {
311 string ext = "." + lang.ToString(); 329 string ext = "." + lang.ToString();
312 330