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authorTedd Hansen2007-08-15 19:25:29 +0000
committerTedd Hansen2007-08-15 19:25:29 +0000
commit9c3251b1777cee909246f468aa672c2164a45076 (patch)
tree9e27669da596becd2647d350ea617b9fa70e27d6 /OpenSim/Region/ScriptEngine
parent*Added the ability to run commands after all regions have started up (diff)
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Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) and double (instead of float).
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs7
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs9
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs722
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_Interface.cs472
4 files changed, 774 insertions, 436 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
index 6fe111f..4ed7bd4 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
@@ -40,6 +40,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
40 40
41 Common.SendToDebug("Compiling"); 41 Common.SendToDebug("Compiling");
42 42
43 // DEBUG - write source to disk
44 try
45 {
46 File.WriteAllText(Path.Combine("ScriptEngines", "debug_" + Path.GetFileNameWithoutExtension(LSOFileName) + ".cs"), CS_Code);
47 }
48 catch { }
49
43 // Do actual compile 50 // Do actual compile
44 System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters(); 51 System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters();
45 parameters.IncludeDebugInformation = true; 52 parameters.IncludeDebugInformation = true;
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
index 5c5ac92..13e3f2e 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
@@ -15,7 +15,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
15 { 15 {
16 DataTypes.Add("void", "void"); 16 DataTypes.Add("void", "void");
17 DataTypes.Add("integer", "int"); 17 DataTypes.Add("integer", "int");
18 DataTypes.Add("float", "float"); 18 DataTypes.Add("float", "double");
19 DataTypes.Add("string", "string"); 19 DataTypes.Add("string", "string");
20 DataTypes.Add("key", "string"); 20 DataTypes.Add("key", "string");
21 DataTypes.Add("vector", "Axiom.Math.Vector3"); 21 DataTypes.Add("vector", "Axiom.Math.Vector3");
@@ -58,6 +58,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
58 C = Script.Substring(p, 1); 58 C = Script.Substring(p, 1);
59 while (true) 59 while (true)
60 { 60 {
61 // found " and last was not \ so this is not an escaped \"
61 if (C == "\"" && last_was_escape == false) 62 if (C == "\"" && last_was_escape == false)
62 { 63 {
63 // Toggle inside/outside quote 64 // Toggle inside/outside quote
@@ -68,12 +69,18 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
68 } 69 }
69 else 70 else
70 { 71 {
72 if (quote == "")
73 {
74 // We didn't replace quote, probably because of empty string?
75 _Script += quote_replacement_string + quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]);
76 }
71 // We just left a quote 77 // We just left a quote
72 QUOTES.Add(quote_replacement_string + quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]), quote); 78 QUOTES.Add(quote_replacement_string + quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]), quote);
73 quote = ""; 79 quote = "";
74 } 80 }
75 break; 81 break;
76 } 82 }
83
77 if (!in_quote) 84 if (!in_quote)
78 { 85 {
79 // We are not inside a quote 86 // We are not inside a quote
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
index 4af438a..90c9055 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
@@ -20,23 +20,23 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
20 return; 20 return;
21 } 21 }
22 22
23//These are the implementations of the various ll-functions used by the LSL scripts. 23 //These are the implementations of the various ll-functions used by the LSL scripts.
24 //starting out, we use the System.Math library for trig functions. - CFK 8-14-07 24 //starting out, we use the System.Math library for trig functions. - CFK 8-14-07
25 public float llSin(float f) { return (float)Math.Sin(f); } 25 public double llSin(double f) { return (double)Math.Sin(f); }
26 public float llCos(float f) { return (float)Math.Cos(f); } 26 public double llCos(double f) { return (double)Math.Cos(f); }
27 public float llTan(float f) { return (float)Math.Tan(f); } 27 public double llTan(double f) { return (double)Math.Tan(f); }
28 public float llAtan2(float x, float y) { return (float)Math.Atan2(y, x); } 28 public double llAtan2(double x, double y) { return (double)Math.Atan2(y, x); }
29 public float llSqrt(float f) { return (float)Math.Sqrt(f); } 29 public double llSqrt(double f) { return (double)Math.Sqrt(f); }
30 public float llPow(float fbase, float fexponent) { return (float)Math.Pow(fbase, fexponent); } 30 public double llPow(double fbase, double fexponent) { return (double)Math.Pow(fbase, fexponent); }
31 public Int32 llAbs(Int32 i) { return (Int32)Math.Abs(i); } 31 public int llAbs(int i) { return (int)Math.Abs(i); }
32 public float llFabs(float f) { return (float)Math.Abs(f); } 32 public double llFabs(double f) { return (double)Math.Abs(f); }
33 public float llFrand(float mag) { return 0; } 33 public double llFrand(double mag) { return 0; }
34 public Int32 llFloor(float f) { return (Int32)Math.Floor(f); } 34 public int llFloor(double f) { return (int)Math.Floor(f); }
35 public Int32 llCeil(float f) { return (Int32)Math.Ceiling(f); } 35 public int llCeil(double f) { return (int)Math.Ceiling(f); }
36 public Int32 llRound(float f) { return (Int32)Math.Round(f, 1); } 36 public int llRound(double f) { return (int)Math.Round(f, 1); }
37 public float llVecMag(Axiom.Math.Vector3 v) { return 0; } 37 public double llVecMag(Axiom.Math.Vector3 v) { return 0; }
38 public Axiom.Math.Vector3 llVecNorm(Axiom.Math.Vector3 v) { return new Axiom.Math.Vector3(); } 38 public Axiom.Math.Vector3 llVecNorm(Axiom.Math.Vector3 v) { return new Axiom.Math.Vector3(); }
39 public float llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b) { return 0; } 39 public double llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b) { return 0; }
40 public Axiom.Math.Vector3 llRot2Euler(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); } 40 public Axiom.Math.Vector3 llRot2Euler(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); }
41 public Axiom.Math.Quaternion llEuler2Rot(Axiom.Math.Vector3 v) { return new Axiom.Math.Quaternion(); } 41 public Axiom.Math.Quaternion llEuler2Rot(Axiom.Math.Vector3 v) { return new Axiom.Math.Quaternion(); }
42 public Axiom.Math.Quaternion llAxes2Rot(Axiom.Math.Vector3 fwd, Axiom.Math.Vector3 left, Axiom.Math.Vector3 up) { return new Axiom.Math.Quaternion(); } 42 public Axiom.Math.Quaternion llAxes2Rot(Axiom.Math.Vector3 fwd, Axiom.Math.Vector3 left, Axiom.Math.Vector3 up) { return new Axiom.Math.Quaternion(); }
@@ -52,54 +52,55 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
52 //World.SimChat(enc.GetBytes(text), 0, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)], MY_OBJECT_NAME, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)]); 52 //World.SimChat(enc.GetBytes(text), 0, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)], MY_OBJECT_NAME, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)]);
53 53
54 } 54 }
55 //public void llSay(UInt32 channelID, string text) 55 //public void llSay(int channelID, string text)
56 public void llSay(int channelID, string text) 56 public void llSay(int channelID, string text)
57 { 57 {
58 //TODO: DO SOMETHING USEFUL HERE 58 //TODO: DO SOMETHING USEFUL HERE
59 //Common.SendToDebug("INTERNAL FUNCTION llSay(" + (UInt32)channelID + ", \"" + (string)text + "\");"); 59 //Common.SendToDebug("INTERNAL FUNCTION llSay(" + (int)channelID + ", \"" + (string)text + "\");");
60 Console.WriteLine("llSay Channel " + channelID + ", Text: \"" + text + "\""); 60 Console.WriteLine("llSay Channel " + channelID + ", Text: \"" + text + "\"");
61 //type for say is 1 61 //type for say is 1
62 //World.SimChat(enc.GetBytes(text), 1, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)], MY_OBJECT_NAME, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)]); 62 //World.SimChat(enc.GetBytes(text), 1, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)], MY_OBJECT_NAME, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)]);
63 } 63 }
64 public void llShout(UInt16 channelID, string text) { 64 public void llShout(int channelID, string text)
65 {
65 Console.WriteLine("llShout Channel " + channelID + ", Text: \"" + text + "\""); 66 Console.WriteLine("llShout Channel " + channelID + ", Text: \"" + text + "\"");
66 //type for shout is 2 67 //type for shout is 2
67 //World.SimChat(enc.GetBytes(text), 2, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)], MY_OBJECT_NAME, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)]); 68 //World.SimChat(enc.GetBytes(text), 2, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)], MY_OBJECT_NAME, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)]);
68 69
69 } 70 }
70 public UInt32 llListen(UInt16 channelID, string name, string ID, string msg) { return 0; } 71 public int llListen(int channelID, string name, string ID, string msg) { return 0; }
71 public void llListenControl(UInt32 number, UInt32 active) { return; } 72 public void llListenControl(int number, int active) { return; }
72 public void llListenRemove(UInt32 number) { return; } 73 public void llListenRemove(int number) { return; }
73 public void llSensor(string name, string id, UInt32 type, float range, float arc) { return; } 74 public void llSensor(string name, string id, int type, double range, double arc) { return; }
74 public void llSensorRepeat(string name, string id, UInt32 type, float range, float arc, float rate) { return; } 75 public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) { return; }
75 public void llSensorRemove() { return; } 76 public void llSensorRemove() { return; }
76 public string llDetectedName(UInt32 number) { return ""; } 77 public string llDetectedName(int number) { return ""; }
77 public string llDetectedKey(UInt32 number) { return ""; } 78 public string llDetectedKey(int number) { return ""; }
78 public string llDetectedOwner(UInt32 number) { return ""; } 79 public string llDetectedOwner(int number) { return ""; }
79 public UInt32 llDetectedType(UInt32 number) { return 0; } 80 public int llDetectedType(int number) { return 0; }
80 public Axiom.Math.Vector3 llDetectedPos(UInt32 number) { return new Axiom.Math.Vector3(); } 81 public Axiom.Math.Vector3 llDetectedPos(int number) { return new Axiom.Math.Vector3(); }
81 public Axiom.Math.Vector3 llDetectedVel(UInt32 number) { return new Axiom.Math.Vector3(); } 82 public Axiom.Math.Vector3 llDetectedVel(int number) { return new Axiom.Math.Vector3(); }
82 public Axiom.Math.Vector3 llDetectedGrab(UInt32 number) { return new Axiom.Math.Vector3(); } 83 public Axiom.Math.Vector3 llDetectedGrab(int number) { return new Axiom.Math.Vector3(); }
83 public Axiom.Math.Quaternion llDetectedRot(UInt32 number) { return new Axiom.Math.Quaternion(); } 84 public Axiom.Math.Quaternion llDetectedRot(int number) { return new Axiom.Math.Quaternion(); }
84 public UInt32 llDetectedGroup(UInt32 number) { return 0; } 85 public int llDetectedGroup(int number) { return 0; }
85 public UInt32 llDetectedLinkNumber(UInt32 number) { return 0; } 86 public int llDetectedLinkNumber(int number) { return 0; }
86 public void llDie() { return; } 87 public void llDie() { return; }
87 public float llGround(Axiom.Math.Vector3 offset) { return 0; } 88 public double llGround(Axiom.Math.Vector3 offset) { return 0; }
88 public float llCloud(Axiom.Math.Vector3 offset) { return 0; } 89 public double llCloud(Axiom.Math.Vector3 offset) { return 0; }
89 public Axiom.Math.Vector3 llWind(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); } 90 public Axiom.Math.Vector3 llWind(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); }
90 public void llSetStatus(UInt32 status, UInt32 value) { return; } 91 public void llSetStatus(int status, int value) { return; }
91 public UInt32 llGetStatus(UInt32 status) { return 0; } 92 public int llGetStatus(int status) { return 0; }
92 public void llSetScale(Axiom.Math.Vector3 scale) { return; } 93 public void llSetScale(Axiom.Math.Vector3 scale) { return; }
93 public Axiom.Math.Vector3 llGetScale() { return new Axiom.Math.Vector3(); } 94 public Axiom.Math.Vector3 llGetScale() { return new Axiom.Math.Vector3(); }
94 public void llSetColor(Axiom.Math.Vector3 color, UInt32 face) { return; } 95 public void llSetColor(Axiom.Math.Vector3 color, int face) { return; }
95 public float llGetAlpha(UInt32 face) { return 0; } 96 public double llGetAlpha(int face) { return 0; }
96 public void llSetAlpha(float alpha, UInt32 face) { return; } 97 public void llSetAlpha(double alpha, int face) { return; }
97 public Axiom.Math.Vector3 llGetColor(UInt32 face) { return new Axiom.Math.Vector3(); } 98 public Axiom.Math.Vector3 llGetColor(int face) { return new Axiom.Math.Vector3(); }
98 public void llSetTexture(string texture, UInt32 face) { return; } 99 public void llSetTexture(string texture, int face) { return; }
99 public void llScaleTexture(float u, float v, UInt32 face) { return; } 100 public void llScaleTexture(double u, double v, int face) { return; }
100 public void llOffsetTexture(float u, float v, UInt32 face) { return; } 101 public void llOffsetTexture(double u, double v, int face) { return; }
101 public void llRotateTexture(float rotation, UInt32 face) { return; } 102 public void llRotateTexture(double rotation, int face) { return; }
102 public string llGetTexture(UInt32 face) { return ""; } 103 public string llGetTexture(int face) { return ""; }
103 public void llSetPos(Axiom.Math.Vector3 pos) { return; } 104 public void llSetPos(Axiom.Math.Vector3 pos) { return; }
104 105
105 106
@@ -108,56 +109,56 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
108 public void llSetRot(Axiom.Math.Quaternion rot) { } 109 public void llSetRot(Axiom.Math.Quaternion rot) { }
109 public Axiom.Math.Quaternion llGetRot() { return new Axiom.Math.Quaternion(); } 110 public Axiom.Math.Quaternion llGetRot() { return new Axiom.Math.Quaternion(); }
110 public Axiom.Math.Quaternion llGetLocalRot() { return new Axiom.Math.Quaternion(); } 111 public Axiom.Math.Quaternion llGetLocalRot() { return new Axiom.Math.Quaternion(); }
111 public void llSetForce(Axiom.Math.Vector3 force, Int32 local) { } 112 public void llSetForce(Axiom.Math.Vector3 force, int local) { }
112 public Axiom.Math.Vector3 llGetForce() { return new Axiom.Math.Vector3(); } 113 public Axiom.Math.Vector3 llGetForce() { return new Axiom.Math.Vector3(); }
113 public Int32 llTarget(Axiom.Math.Vector3 position, float range) { return 0; } 114 public int llTarget(Axiom.Math.Vector3 position, double range) { return 0; }
114 public void llTargetRemove(Int32 number) { } 115 public void llTargetRemove(int number) { }
115 public Int32 llRotTarget(Axiom.Math.Quaternion rot, float error) { return 0; } 116 public int llRotTarget(Axiom.Math.Quaternion rot, double error) { return 0; }
116 public void llRotTargetRemove(Int32 number) { } 117 public void llRotTargetRemove(int number) { }
117 public void llMoveToTarget(Axiom.Math.Vector3 target, float tau) { } 118 public void llMoveToTarget(Axiom.Math.Vector3 target, double tau) { }
118 public void llStopMoveToTarget() { } 119 public void llStopMoveToTarget() { }
119 public void llApplyImpulse(Axiom.Math.Vector3 force, Int32 local) { } 120 public void llApplyImpulse(Axiom.Math.Vector3 force, int local) { }
120 public void llApplyRotationalImpulse(Axiom.Math.Vector3 force, Int32 local) { } 121 public void llApplyRotationalImpulse(Axiom.Math.Vector3 force, int local) { }
121 public void llSetTorque(Axiom.Math.Vector3 torque, Int32 local) { } 122 public void llSetTorque(Axiom.Math.Vector3 torque, int local) { }
122 public Axiom.Math.Vector3 llGetTorque() { return new Axiom.Math.Vector3(); } 123 public Axiom.Math.Vector3 llGetTorque() { return new Axiom.Math.Vector3(); }
123 public void llSetForceAndTorque(Axiom.Math.Vector3 force, Axiom.Math.Vector3 torque, Int32 local) { } 124 public void llSetForceAndTorque(Axiom.Math.Vector3 force, Axiom.Math.Vector3 torque, int local) { }
124 public Axiom.Math.Vector3 llGetVel() { return new Axiom.Math.Vector3(); } 125 public Axiom.Math.Vector3 llGetVel() { return new Axiom.Math.Vector3(); }
125 public Axiom.Math.Vector3 llGetAccel() { return new Axiom.Math.Vector3(); } 126 public Axiom.Math.Vector3 llGetAccel() { return new Axiom.Math.Vector3(); }
126 public Axiom.Math.Vector3 llGetOmega() { return new Axiom.Math.Vector3(); } 127 public Axiom.Math.Vector3 llGetOmega() { return new Axiom.Math.Vector3(); }
127 public float llGetTimeOfDay() { return 0; } 128 public double llGetTimeOfDay() { return 0; }
128 public float llGetWallclock() { return 0; } 129 public double llGetWallclock() { return 0; }
129 public float llGetTime() { return 0; } 130 public double llGetTime() { return 0; }
130 public void llResetTime() { } 131 public void llResetTime() { }
131 public float llGetAndResetTime() { return 0; } 132 public double llGetAndResetTime() { return 0; }
132 public void llSound() { } 133 public void llSound() { }
133 public void llPlaySound(string sound, float volume) { } 134 public void llPlaySound(string sound, double volume) { }
134 public void llLoopSound(string sound, float volume) { } 135 public void llLoopSound(string sound, double volume) { }
135 public void llLoopSoundMaster(string sound, float volume) { } 136 public void llLoopSoundMaster(string sound, double volume) { }
136 public void llLoopSoundSlave(string sound, float volume) { } 137 public void llLoopSoundSlave(string sound, double volume) { }
137 public void llPlaySoundSlave(string sound, float volume) { } 138 public void llPlaySoundSlave(string sound, double volume) { }
138 public void llTriggerSound(string sound, float volume) { } 139 public void llTriggerSound(string sound, double volume) { }
139 public void llStopSound() { } 140 public void llStopSound() { }
140 public void llPreloadSound(string sound) { } 141 public void llPreloadSound(string sound) { }
141 public void llGetSubString(string src, Int32 start, Int32 end) { } 142 public void llGetSubString(string src, int start, int end) { }
142 public string llDeleteSubString(string src, Int32 start, Int32 end) { return ""; } 143 public string llDeleteSubString(string src, int start, int end) { return ""; }
143 public void llInsertString(string dst, Int32 position, string src) { } 144 public void llInsertString(string dst, int position, string src) { }
144 public string llToUpper(string source) { return ""; } 145 public string llToUpper(string source) { return ""; }
145 public string llToLower(string source) { return ""; } 146 public string llToLower(string source) { return ""; }
146 public Int32 llGiveMoney(string destination, Int32 amount) { return 0; } 147 public int llGiveMoney(string destination, int amount) { return 0; }
147 public void llMakeExplosion() { } 148 public void llMakeExplosion() { }
148 public void llMakeFountain() { } 149 public void llMakeFountain() { }
149 public void llMakeSmoke() { } 150 public void llMakeSmoke() { }
150 public void llMakeFire() { } 151 public void llMakeFire() { }
151 public void llRezObject(string inventory, Axiom.Math.Vector3 pos, Axiom.Math.Quaternion rot, Int32 param) { } 152 public void llRezObject(string inventory, Axiom.Math.Vector3 pos, Axiom.Math.Quaternion rot, int param) { }
152 public void llLookAt(Axiom.Math.Vector3 target, float strength, float damping) { } 153 public void llLookAt(Axiom.Math.Vector3 target, double strength, double damping) { }
153 public void llStopLookAt() { } 154 public void llStopLookAt() { }
154 public void llSetTimerEvent(float sec) { } 155 public void llSetTimerEvent(double sec) { }
155 public void llSleep(float sec) { System.Threading.Thread.Sleep((int)(sec * 1000)); } 156 public void llSleep(double sec) { System.Threading.Thread.Sleep((int)(sec * 1000)); }
156 public float llGetMass() { return 0; } 157 public double llGetMass() { return 0; }
157 public void llCollisionFilter(string name, string id, Int32 accept) { } 158 public void llCollisionFilter(string name, string id, int accept) { }
158 public void llTakeControls(Int32 controls, Int32 accept, Int32 pass_on) { } 159 public void llTakeControls(int controls, int accept, int pass_on) { }
159 public void llReleaseControls() { } 160 public void llReleaseControls() { }
160 public void llAttachToAvatar(Int32 attachment) { } 161 public void llAttachToAvatar(int attachment) { }
161 public void llDetachFromAvatar() { } 162 public void llDetachFromAvatar() { }
162 public void llTakeCamera() { } 163 public void llTakeCamera() { }
163 public void llReleaseCamera() { } 164 public void llReleaseCamera() { }
@@ -166,135 +167,135 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
166 public void llEmail(string address, string subject, string message) { } 167 public void llEmail(string address, string subject, string message) { }
167 public void llGetNextEmail(string address, string subject) { } 168 public void llGetNextEmail(string address, string subject) { }
168 public string llGetKey() { return ""; } 169 public string llGetKey() { return ""; }
169 public void llSetBuoyancy(float buoyancy) { } 170 public void llSetBuoyancy(double buoyancy) { }
170 public void llSetHoverHeight(float height, Int32 water, float tau) { } 171 public void llSetHoverHeight(double height, int water, double tau) { }
171 public void llStopHover() { } 172 public void llStopHover() { }
172 public void llMinEventDelay(float delay) { } 173 public void llMinEventDelay(double delay) { }
173 public void llSoundPreload() { } 174 public void llSoundPreload() { }
174 public void llRotLookAt(Axiom.Math.Quaternion target, float strength, float damping) { } 175 public void llRotLookAt(Axiom.Math.Quaternion target, double strength, double damping) { }
175 public Int32 llStringLength(string str) { return 0; } 176 public int llStringLength(string str) { return 0; }
176 public void llStartAnimation(string anim) { } 177 public void llStartAnimation(string anim) { }
177 public void llStopAnimation(string anim) { } 178 public void llStopAnimation(string anim) { }
178 public void llPointAt() { } 179 public void llPointAt() { }
179 public void llStopPointAt() { } 180 public void llStopPointAt() { }
180 public void llTargetOmega(Axiom.Math.Vector3 axis, float spinrate, float gain) { } 181 public void llTargetOmega(Axiom.Math.Vector3 axis, double spinrate, double gain) { }
181 public Int32 llGetStartParameter() { return 0; } 182 public int llGetStartParameter() { return 0; }
182 public void llGodLikeRezObject(string inventory, Axiom.Math.Vector3 pos) { } 183 public void llGodLikeRezObject(string inventory, Axiom.Math.Vector3 pos) { }
183 public void llRequestPermissions(string agent, Int32 perm) { } 184 public void llRequestPermissions(string agent, int perm) { }
184 public string llGetPermissionsKey() { return ""; } 185 public string llGetPermissionsKey() { return ""; }
185 public Int32 llGetPermissions() { return 0; } 186 public int llGetPermissions() { return 0; }
186 public Int32 llGetLinkNumber() { return 0; } 187 public int llGetLinkNumber() { return 0; }
187 public void llSetLinkColor(Int32 linknumber, Axiom.Math.Vector3 color, Int32 face) { } 188 public void llSetLinkColor(int linknumber, Axiom.Math.Vector3 color, int face) { }
188 public void llCreateLink(string target, Int32 parent) { } 189 public void llCreateLink(string target, int parent) { }
189 public void llBreakLink(Int32 linknum) { } 190 public void llBreakLink(int linknum) { }
190 public void llBreakAllLinks() { } 191 public void llBreakAllLinks() { }
191 public string llGetLinkKey(Int32 linknum) { return ""; } 192 public string llGetLinkKey(int linknum) { return ""; }
192 public void llGetLinkName(Int32 linknum) { } 193 public void llGetLinkName(int linknum) { }
193 public Int32 llGetInventoryNumber(Int32 type) { return 0; } 194 public int llGetInventoryNumber(int type) { return 0; }
194 public string llGetInventoryName(Int32 type, Int32 number) { return ""; } 195 public string llGetInventoryName(int type, int number) { return ""; }
195 public void llSetScriptState(string name, Int32 run) { } 196 public void llSetScriptState(string name, int run) { }
196 public float llGetEnergy() { return 1.0f; } 197 public double llGetEnergy() { return 1.0f; }
197 public void llGiveInventory(string destination, string inventory) { } 198 public void llGiveInventory(string destination, string inventory) { }
198 public void llRemoveInventory(string item) { } 199 public void llRemoveInventory(string item) { }
199 public void llSetText(string text, Axiom.Math.Vector3 color, float alpha) { } 200 public void llSetText(string text, Axiom.Math.Vector3 color, double alpha) { }
200 public float llWater(Axiom.Math.Vector3 offset) { return 0; } 201 public double llWater(Axiom.Math.Vector3 offset) { return 0; }
201 public void llPassTouches(Int32 pass) { } 202 public void llPassTouches(int pass) { }
202 public string llRequestAgentData(string id, Int32 data) { return ""; } 203 public string llRequestAgentData(string id, int data) { return ""; }
203 public string llRequestInventoryData(string name) { return ""; } 204 public string llRequestInventoryData(string name) { return ""; }
204 public void llSetDamage(float damage) { } 205 public void llSetDamage(double damage) { }
205 public void llTeleportAgentHome(string agent) { } 206 public void llTeleportAgentHome(string agent) { }
206 public void llModifyLand(Int32 action, Int32 brush) { } 207 public void llModifyLand(int action, int brush) { }
207 public void llCollisionSound(string impact_sound, float impact_volume) { } 208 public void llCollisionSound(string impact_sound, double impact_volume) { }
208 public void llCollisionSprite(string impact_sprite) { } 209 public void llCollisionSprite(string impact_sprite) { }
209 public string llGetAnimation(string id) { return ""; } 210 public string llGetAnimation(string id) { return ""; }
210 public void llResetScript() { } 211 public void llResetScript() { }
211 public void llMessageLinked(Int32 linknum, Int32 num, string str, string id) { } 212 public void llMessageLinked(int linknum, int num, string str, string id) { }
212 public void llPushObject(string target, Axiom.Math.Vector3 impulse, Axiom.Math.Vector3 ang_impulse, Int32 local) { } 213 public void llPushObject(string target, Axiom.Math.Vector3 impulse, Axiom.Math.Vector3 ang_impulse, int local) { }
213 public void llPassCollisions(Int32 pass) { } 214 public void llPassCollisions(int pass) { }
214 public string llGetScriptName() { return ""; } 215 public string llGetScriptName() { return ""; }
215 public Int32 llGetNumberOfSides() { return 0; } 216 public int llGetNumberOfSides() { return 0; }
216 public Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, float angle) { return new Axiom.Math.Quaternion(); } 217 public Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, double angle) { return new Axiom.Math.Quaternion(); }
217 public Axiom.Math.Vector3 llRot2Axis(Axiom.Math.Quaternion rot) { return new Axiom.Math.Vector3(); } 218 public Axiom.Math.Vector3 llRot2Axis(Axiom.Math.Quaternion rot) { return new Axiom.Math.Vector3(); }
218 public void llRot2Angle() { } 219 public void llRot2Angle() { }
219 public float llAcos(float val) { return (float)Math.Acos(val); } 220 public double llAcos(double val) { return (double)Math.Acos(val); }
220 public float llAsin(float val) { return (float)Math.Asin(val); } 221 public double llAsin(double val) { return (double)Math.Asin(val); }
221 public float llAngleBetween(Axiom.Math.Quaternion a, Axiom.Math.Quaternion b) { return 0; } 222 public double llAngleBetween(Axiom.Math.Quaternion a, Axiom.Math.Quaternion b) { return 0; }
222 public string llGetInventoryKey(string name) { return ""; } 223 public string llGetInventoryKey(string name) { return ""; }
223 public void llAllowInventoryDrop(Int32 add) { } 224 public void llAllowInventoryDrop(int add) { }
224 public Axiom.Math.Vector3 llGetSunDirection() { return new Axiom.Math.Vector3(); } 225 public Axiom.Math.Vector3 llGetSunDirection() { return new Axiom.Math.Vector3(); }
225 public Axiom.Math.Vector3 llGetTextureOffset(Int32 face) { return new Axiom.Math.Vector3(); } 226 public Axiom.Math.Vector3 llGetTextureOffset(int face) { return new Axiom.Math.Vector3(); }
226 public Axiom.Math.Vector3 llGetTextureScale(Int32 side) { return new Axiom.Math.Vector3(); } 227 public Axiom.Math.Vector3 llGetTextureScale(int side) { return new Axiom.Math.Vector3(); }
227 public float llGetTextureRot(Int32 side) { return 0; } 228 public double llGetTextureRot(int side) { return 0; }
228 public Int32 llSubStringIndex(string source, string pattern) { return 0; } 229 public int llSubStringIndex(string source, string pattern) { return 0; }
229 public string llGetOwnerKey(string id) { return ""; } 230 public string llGetOwnerKey(string id) { return ""; }
230 public Axiom.Math.Vector3 llGetCenterOfMass() { return new Axiom.Math.Vector3(); } 231 public Axiom.Math.Vector3 llGetCenterOfMass() { return new Axiom.Math.Vector3(); }
231 public List<string> llListSort(List<string> src, Int32 stride, Int32 ascending) 232 public List<string> llListSort(List<string> src, int stride, int ascending)
232 { return new List<string>(); } 233 { return new List<string>(); }
233 public Int32 llGetListLength(List<string> src) { return 0; } 234 public int llGetListLength(List<string> src) { return 0; }
234 public Int32 llList2Integer(List<string> src, Int32 index) { return 0;} 235 public int llList2Integer(List<string> src, int index) { return 0; }
235 public float llList2Float(List<string> src, Int32 index) { return 0; } 236 public double llList2double(List<string> src, int index) { return 0; }
236 public string llList2String(List<string> src, Int32 index) { return ""; } 237 public string llList2String(List<string> src, int index) { return ""; }
237 public string llList2Key(List<string> src, Int32 index) { return ""; } 238 public string llList2Key(List<string> src, int index) { return ""; }
238 public Axiom.Math.Vector3 llList2Vector(List<string> src, Int32 index) 239 public Axiom.Math.Vector3 llList2Vector(List<string> src, int index)
239 { return new Axiom.Math.Vector3(); } 240 { return new Axiom.Math.Vector3(); }
240 public Axiom.Math.Quaternion llList2Rot(List<string> src, Int32 index) 241 public Axiom.Math.Quaternion llList2Rot(List<string> src, int index)
241 { return new Axiom.Math.Quaternion(); } 242 { return new Axiom.Math.Quaternion(); }
242 public List<string> llList2List(List<string> src, Int32 start, Int32 end) 243 public List<string> llList2List(List<string> src, int start, int end)
243 { return new List<string>(); } 244 { return new List<string>(); }
244 public List<string> llDeleteSubList(List<string> src, Int32 start, Int32 end) 245 public List<string> llDeleteSubList(List<string> src, int start, int end)
245 { return new List<string>(); } 246 { return new List<string>(); }
246 public Int32 llGetListEntryType(List<string> src, Int32 index) { return 0; } 247 public int llGetListEntryType(List<string> src, int index) { return 0; }
247 public string llList2CSV(List<string> src) { return ""; } 248 public string llList2CSV(List<string> src) { return ""; }
248 public List<string> llCSV2List(string src) 249 public List<string> llCSV2List(string src)
249 { return new List<string>(); } 250 { return new List<string>(); }
250 public List<string> llListRandomize(List<string> src, Int32 stride) 251 public List<string> llListRandomize(List<string> src, int stride)
251 { return new List<string>(); } 252 { return new List<string>(); }
252 public List<string> llList2ListStrided(List<string> src, Int32 start, Int32 end, Int32 stride) 253 public List<string> llList2ListStrided(List<string> src, int start, int end, int stride)
253 { return new List<string>(); } 254 { return new List<string>(); }
254 public Axiom.Math.Vector3 llGetRegionCorner() 255 public Axiom.Math.Vector3 llGetRegionCorner()
255 { return new Axiom.Math.Vector3(); } 256 { return new Axiom.Math.Vector3(); }
256 public List<string> llListInsertList(List<string> dest, List<string> src, Int32 start) 257 public List<string> llListInsertList(List<string> dest, List<string> src, int start)
257 { return new List<string>(); } 258 { return new List<string>(); }
258 public Int32 llListFindList(List<string> src, List<string> test) { return 0; } 259 public int llListFindList(List<string> src, List<string> test) { return 0; }
259 public string llGetObjectName() { return ""; } 260 public string llGetObjectName() { return ""; }
260 public void llSetObjectName(string name) { } 261 public void llSetObjectName(string name) { }
261 public string llGetDate() { return ""; } 262 public string llGetDate() { return ""; }
262 public Int32 llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir) { return 0; } 263 public int llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir) { return 0; }
263 public Int32 llGetAgentInfo(string id) { return 0; } 264 public int llGetAgentInfo(string id) { return 0; }
264 public void llAdjustSoundVolume(float volume) { } 265 public void llAdjustSoundVolume(double volume) { }
265 public void llSetSoundQueueing(Int32 queue) { } 266 public void llSetSoundQueueing(int queue) { }
266 public void llSetSoundRadius(float radius) { } 267 public void llSetSoundRadius(double radius) { }
267 public string llKey2Name(string id) { return ""; } 268 public string llKey2Name(string id) { return ""; }
268 public void llSetTextureAnim(Int32 mode, Int32 face, Int32 sizex, Int32 sizey, float start, float length, float rate) { } 269 public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) { }
269 public void llTriggerSoundLimited(string sound, float volume, Axiom.Math.Vector3 top_north_east, Axiom.Math.Vector3 bottom_south_west) { } 270 public void llTriggerSoundLimited(string sound, double volume, Axiom.Math.Vector3 top_north_east, Axiom.Math.Vector3 bottom_south_west) { }
270 public void llEjectFromLand(string pest) { } 271 public void llEjectFromLand(string pest) { }
271 public void llParseString2List() { } 272 public void llParseString2List() { }
272 public Int32 llOverMyLand(string id) { return 0; } 273 public int llOverMyLand(string id) { return 0; }
273 public string llGetLandOwnerAt(Axiom.Math.Vector3 pos) { return ""; } 274 public string llGetLandOwnerAt(Axiom.Math.Vector3 pos) { return ""; }
274 public string llGetNotecardLine(string name, Int32 line) { return ""; } 275 public string llGetNotecardLine(string name, int line) { return ""; }
275 public Axiom.Math.Vector3 llGetAgentSize(string id) { return new Axiom.Math.Vector3(); } 276 public Axiom.Math.Vector3 llGetAgentSize(string id) { return new Axiom.Math.Vector3(); }
276 public Int32 llSameGroup(string agent) { return 0; } 277 public int llSameGroup(string agent) { return 0; }
277 public void llUnSit(string id) { } 278 public void llUnSit(string id) { }
278 public Axiom.Math.Vector3 llGroundSlope(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); } 279 public Axiom.Math.Vector3 llGroundSlope(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); }
279 public Axiom.Math.Vector3 llGroundNormal(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); } 280 public Axiom.Math.Vector3 llGroundNormal(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); }
280 public Axiom.Math.Vector3 llGroundContour(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); } 281 public Axiom.Math.Vector3 llGroundContour(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); }
281 public Int32 llGetAttached() { return 0; } 282 public int llGetAttached() { return 0; }
282 public Int32 llGetFreeMemory() { return 0; } 283 public int llGetFreeMemory() { return 0; }
283 public string llGetRegionName() { return World.RegionInfo.RegionName; } 284 public string llGetRegionName() { return World.RegionInfo.RegionName; }
284 public float llGetRegionTimeDilation() { return 1.0f; } 285 public double llGetRegionTimeDilation() { return 1.0f; }
285 public float llGetRegionFPS() { return 10.0f; } 286 public double llGetRegionFPS() { return 10.0f; }
286 public void llParticleSystem(List<Object> rules) { } 287 public void llParticleSystem(List<Object> rules) { }
287 public void llGroundRepel(float height, Int32 water, float tau) { } 288 public void llGroundRepel(double height, int water, double tau) { }
288 public void llGiveInventoryList() { } 289 public void llGiveInventoryList() { }
289 public void llSetVehicleType(Int32 type) { } 290 public void llSetVehicleType(int type) { }
290 public void llSetVehicleFloatParam(Int32 param, float value) { } 291 public void llSetVehicledoubleParam(int param, double value) { }
291 public void llSetVehicleVectorParam(Int32 param, Axiom.Math.Vector3 vec) { } 292 public void llSetVehicleVectorParam(int param, Axiom.Math.Vector3 vec) { }
292 public void llSetVehicleRotationParam(Int32 param, Axiom.Math.Quaternion rot) { } 293 public void llSetVehicleRotationParam(int param, Axiom.Math.Quaternion rot) { }
293 public void llSetVehicleFlags(Int32 flags) { } 294 public void llSetVehicleFlags(int flags) { }
294 public void llRemoveVehicleFlags(Int32 flags) { } 295 public void llRemoveVehicleFlags(int flags) { }
295 public void llSitTarget(Axiom.Math.Vector3 offset, Axiom.Math.Quaternion rot) { } 296 public void llSitTarget(Axiom.Math.Vector3 offset, Axiom.Math.Quaternion rot) { }
296 public string llAvatarOnSitTarget() { return ""; } 297 public string llAvatarOnSitTarget() { return ""; }
297 public void llAddToLandPassList(string avatar, float hours) { } 298 public void llAddToLandPassList(string avatar, double hours) { }
298 public void llSetTouchText(string text) 299 public void llSetTouchText(string text)
299 { 300 {
300 } 301 }
@@ -305,18 +306,19 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
305 public void llSetCameraAtOffset(Axiom.Math.Vector3 offset) { } 306 public void llSetCameraAtOffset(Axiom.Math.Vector3 offset) { }
306 public void llDumpList2String() { } 307 public void llDumpList2String() { }
307 public void llScriptDanger(Axiom.Math.Vector3 pos) { } 308 public void llScriptDanger(Axiom.Math.Vector3 pos) { }
308 public void llDialog(string avatar, string message, List<string> buttons, Int32 chat_channel) { } 309 public void llDialog(string avatar, string message, List<string> buttons, int chat_channel) { }
309 public void llVolumeDetect(Int32 detect) { } 310 public void llVolumeDetect(int detect) { }
310 public void llResetOtherScript(string name) { } 311 public void llResetOtherScript(string name) { }
311 public Int32 llGetScriptState(string name) { return 0; } 312 public int llGetScriptState(string name) { return 0; }
312 public void llRemoteLoadScript() { } 313 public void llRemoteLoadScript() { }
313 public void llSetRemoteScriptAccessPin(Int32 pin) { } 314 public void llSetRemoteScriptAccessPin(int pin) { }
314 public void llRemoteLoadScriptPin(string target, string name, Int32 pin, Int32 running, Int32 start_param) { } 315 public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) { }
315 public void llOpenRemoteDataChannel() { } 316 public void llOpenRemoteDataChannel() { }
316 public string llSendRemoteData(string channel, string dest, Int32 idata, string sdata) { return ""; } 317 public string llSendRemoteData(string channel, string dest, int idata, string sdata) { return ""; }
317 public void llRemoteDataReply(string channel, string message_id, string sdata, Int32 idata) { } 318 public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) { }
318 public void llCloseRemoteDataChannel(string channel) { } 319 public void llCloseRemoteDataChannel(string channel) { }
319 public string llMD5String(string src, Int32 nonce) { 320 public string llMD5String(string src, int nonce)
321 {
320 return OpenSim.Framework.Utilities.Util.Md5Hash(src + ":" + nonce.ToString()); 322 return OpenSim.Framework.Utilities.Util.Md5Hash(src + ":" + nonce.ToString());
321 } 323 }
322 public void llSetPrimitiveParams(List<string> rules) { } 324 public void llSetPrimitiveParams(List<string> rules) { }
@@ -324,8 +326,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
324 public string llBase64ToString(string str) { return ""; } 326 public string llBase64ToString(string str) { return ""; }
325 public void llXorBase64Strings() { } 327 public void llXorBase64Strings() { }
326 public void llRemoteDataSetRegion() { } 328 public void llRemoteDataSetRegion() { }
327 public float llLog10(float val) { return (float)Math.Log10(val); } 329 public double llLog10(double val) { return (double)Math.Log10(val); }
328 public float llLog(float val) { return (float)Math.Log(val); } 330 public double llLog(double val) { return (double)Math.Log(val); }
329 public List<string> llGetAnimationList(string id) { return new List<string>(); } 331 public List<string> llGetAnimationList(string id) { return new List<string>(); }
330 public void llSetParcelMusicURL(string url) { } 332 public void llSetParcelMusicURL(string url) { }
331 public Axiom.Math.Vector3 llGetRootPosition() { return new Axiom.Math.Vector3(); } 333 public Axiom.Math.Vector3 llGetRootPosition() { return new Axiom.Math.Vector3(); }
@@ -334,43 +336,44 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
334 public void llSetObjectDesc(string desc) { } 336 public void llSetObjectDesc(string desc) { }
335 public string llGetCreator() { return ""; } 337 public string llGetCreator() { return ""; }
336 public string llGetTimestamp() { return ""; } 338 public string llGetTimestamp() { return ""; }
337 public void llSetLinkAlpha(Int32 linknumber, float alpha, Int32 face) { } 339 public void llSetLinkAlpha(int linknumber, double alpha, int face) { }
338 public Int32 llGetNumberOfPrims() { return 0; } 340 public int llGetNumberOfPrims() { return 0; }
339 public string llGetNumberOfNotecardLines(string name) { return ""; } 341 public string llGetNumberOfNotecardLines(string name) { return ""; }
340 public List<string> llGetBoundingBox(string obj) { return new List<string>(); } 342 public List<string> llGetBoundingBox(string obj) { return new List<string>(); }
341 public Axiom.Math.Vector3 llGetGeometricCenter() { return new Axiom.Math.Vector3(); } 343 public Axiom.Math.Vector3 llGetGeometricCenter() { return new Axiom.Math.Vector3(); }
342 public void llGetPrimitiveParams() { } 344 public void llGetPrimitiveParams() { }
343 public string llIntegerToBase64(Int32 number) { return ""; } 345 public string llIntegerToBase64(int number) { return ""; }
344 public Int32 llBase64ToInteger(string str) { return 0; } 346 public int llBase64ToInteger(string str) { return 0; }
345 public float llGetGMTclock() { return 0; } 347 public double llGetGMTclock() { return 0; }
346 public string llGetSimulatorHostname() { return ""; } 348 public string llGetSimulatorHostname() { return ""; }
347 public void llSetLocalRot(Axiom.Math.Quaternion rot) { } 349 public void llSetLocalRot(Axiom.Math.Quaternion rot) { }
348 public List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers) 350 public List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers)
349 { return new List<string>(); } 351 { return new List<string>(); }
350 public void llRezAtRoot(string inventory, Axiom.Math.Vector3 position, Axiom.Math.Vector3 velocity, Axiom.Math.Quaternion rot, Int32 param) { } 352 public void llRezAtRoot(string inventory, Axiom.Math.Vector3 position, Axiom.Math.Vector3 velocity, Axiom.Math.Quaternion rot, int param) { }
351 public Int32 llGetObjectPermMask(Int32 mask) { return 0; } 353 public int llGetObjectPermMask(int mask) { return 0; }
352 public void llSetObjectPermMask(Int32 mask, Int32 value) { } 354 public void llSetObjectPermMask(int mask, int value) { }
353 public void llGetInventoryPermMask(string item, Int32 mask) { } 355 public void llGetInventoryPermMask(string item, int mask) { }
354 public void llSetInventoryPermMask(string item, Int32 mask, Int32 value) { } 356 public void llSetInventoryPermMask(string item, int mask, int value) { }
355 public string llGetInventoryCreator(string item) { return ""; } 357 public string llGetInventoryCreator(string item) { return ""; }
356 public void llOwnerSay(string msg) { } 358 public void llOwnerSay(string msg) { }
357 public void llRequestSimulatorData(string simulator, Int32 data) { } 359 public void llRequestSimulatorData(string simulator, int data) { }
358 public void llForceMouselook(Int32 mouselook) { } 360 public void llForceMouselook(int mouselook) { }
359 public float llGetObjectMass(string id) { return 0; } 361 public double llGetObjectMass(string id) { return 0; }
360 public void llListReplaceList() { } 362 public void llListReplaceList() { }
361 public void llLoadURL(string avatar_id, string message, string url) { } 363 public void llLoadURL(string avatar_id, string message, string url) { }
362 public void llParcelMediaCommandList(List<string> commandList) { } 364 public void llParcelMediaCommandList(List<string> commandList) { }
363 public void llParcelMediaQuery() { } 365 public void llParcelMediaQuery() { }
364 366
365 public Int32 llModPow(Int32 a, Int32 b, Int32 c) { 367 public int llModPow(int a, int b, int c)
368 {
366 Int64 tmp = 0; 369 Int64 tmp = 0;
367 Int64 val = Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp); 370 Int64 val = Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp);
368 371
369 return Convert.ToInt32(tmp); 372 return Convert.ToInt32(tmp);
370 } 373 }
371 374
372 public Int32 llGetInventoryType(string name) { return 0; } 375 public int llGetInventoryType(string name) { return 0; }
373 public void llSetPayPrice(Int32 price, List<string> quick_pay_buttons) { } 376 public void llSetPayPrice(int price, List<string> quick_pay_buttons) { }
374 public Axiom.Math.Vector3 llGetCameraPos() { return new Axiom.Math.Vector3(); } 377 public Axiom.Math.Vector3 llGetCameraPos() { return new Axiom.Math.Vector3(); }
375 public Axiom.Math.Quaternion llGetCameraRot() { return new Axiom.Math.Quaternion(); } 378 public Axiom.Math.Quaternion llGetCameraRot() { return new Axiom.Math.Quaternion(); }
376 public void llSetPrimURL() { } 379 public void llSetPrimURL() { }
@@ -378,26 +381,347 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
378 public string llEscapeURL(string url) { return ""; } 381 public string llEscapeURL(string url) { return ""; }
379 public string llUnescapeURL(string url) { return ""; } 382 public string llUnescapeURL(string url) { return ""; }
380 public void llMapDestination(string simname, Axiom.Math.Vector3 pos, Axiom.Math.Vector3 look_at) { } 383 public void llMapDestination(string simname, Axiom.Math.Vector3 pos, Axiom.Math.Vector3 look_at) { }
381 public void llAddToLandBanList(string avatar, float hours) { } 384 public void llAddToLandBanList(string avatar, double hours) { }
382 public void llRemoveFromLandPassList(string avatar) { } 385 public void llRemoveFromLandPassList(string avatar) { }
383 public void llRemoveFromLandBanList(string avatar) { } 386 public void llRemoveFromLandBanList(string avatar) { }
384 public void llSetCameraParams(List<string> rules) { } 387 public void llSetCameraParams(List<string> rules) { }
385 public void llClearCameraParams() { } 388 public void llClearCameraParams() { }
386 public float llListStatistics(Int32 operation, List<string> src) { return 0; } 389 public double llListStatistics(int operation, List<string> src) { return 0; }
387 public Int32 llGetUnixTime() { 390 public int llGetUnixTime()
391 {
388 return OpenSim.Framework.Utilities.Util.UnixTimeSinceEpoch(); 392 return OpenSim.Framework.Utilities.Util.UnixTimeSinceEpoch();
389 } 393 }
390 public Int32 llGetParcelFlags(Axiom.Math.Vector3 pos) { return 0; } 394 public int llGetParcelFlags(Axiom.Math.Vector3 pos) { return 0; }
391 public Int32 llGetRegionFlags() { return 0; } 395 public int llGetRegionFlags() { return 0; }
392 public string llXorBase64StringsCorrect(string str1, string str2) { return ""; } 396 public string llXorBase64StringsCorrect(string str1, string str2) { return ""; }
393 public void llHTTPRequest() { } 397 public void llHTTPRequest() { }
394 public void llResetLandBanList() { } 398 public void llResetLandBanList() { }
395 public void llResetLandPassList() { } 399 public void llResetLandPassList() { }
396 public Int32 llGetParcelPrimCount(Axiom.Math.Vector3 pos, Int32 category, Int32 sim_wide) { return 0; } 400 public int llGetParcelPrimCount(Axiom.Math.Vector3 pos, int category, int sim_wide) { return 0; }
397 public List<string> llGetParcelPrimOwners(Axiom.Math.Vector3 pos) { return new List<string>(); } 401 public List<string> llGetParcelPrimOwners(Axiom.Math.Vector3 pos) { return new List<string>(); }
398 public Int32 llGetObjectPrimCount(string object_id) { return 0; } 402 public int llGetObjectPrimCount(string object_id) { return 0; }
399 public Int32 llGetParcelMaxPrims(Axiom.Math.Vector3 pos, Int32 sim_wide) { return 0; } 403 public int llGetParcelMaxPrims(Axiom.Math.Vector3 pos, int sim_wide) { return 0; }
400 public List<string> llGetParcelDetails(Axiom.Math.Vector3 pos, List<string> param) { return new List<string>(); } 404 public List<string> llGetParcelDetails(Axiom.Math.Vector3 pos, List<string> param) { return new List<string>(); }
401 405
406
407
408
409 // LSL CONSTANTS
410 public const int TRUE = 1;
411 public const int FALSE = 0;
412 public const int STATUS_PHYSICS = 1;
413 public const int STATUS_ROTATE_X = 2;
414 public const int STATUS_ROTATE_Y = 4;
415 public const int STATUS_ROTATE_Z = 8;
416 public const int STATUS_PHANTOM = 16;
417 public const int STATUS_SANDBOX = 32;
418 public const int STATUS_BLOCK_GRAB = 64;
419 public const int STATUS_DIE_AT_EDGE = 128;
420 public const int STATUS_RETURN_AT_EDGE = 256;
421 public const int AGENT = 1;
422 public const int ACTIVE = 2;
423 public const int PASSIVE = 4;
424 public const int SCRIPTED = 8;
425 public const int CONTROL_FWD = 1;
426 public const int CONTROL_BACK = 2;
427 public const int CONTROL_LEFT = 4;
428 public const int CONTROL_RIGHT = 8;
429 public const int CONTROL_UP = 16;
430 public const int CONTROL_DOWN = 32;
431 public const int CONTROL_ROT_LEFT = 256;
432 public const int CONTROL_ROT_RIGHT = 512;
433 public const int CONTROL_LBUTTON = 268435456;
434 public const int CONTROL_ML_LBUTTON = 1073741824;
435 public const int PERMISSION_DEBIT = 2;
436 public const int PERMISSION_TAKE_CONTROLS = 4;
437 public const int PERMISSION_REMAP_CONTROLS = 8;
438 public const int PERMISSION_TRIGGER_ANIMATION = 16;
439 public const int PERMISSION_ATTACH = 32;
440 public const int PERMISSION_RELEASE_OWNERSHIP = 64;
441 public const int PERMISSION_CHANGE_LINKS = 128;
442 public const int PERMISSION_CHANGE_JOINTS = 256;
443 public const int PERMISSION_CHANGE_PERMISSIONS = 512;
444 public const int PERMISSION_TRACK_CAMERA = 1024;
445 public const int AGENT_FLYING = 1;
446 public const int AGENT_ATTACHMENTS = 2;
447 public const int AGENT_SCRIPTED = 4;
448 public const int AGENT_MOUSELOOK = 8;
449 public const int AGENT_SITTING = 16;
450 public const int AGENT_ON_OBJECT = 32;
451 public const int AGENT_AWAY = 64;
452 public const int AGENT_WALKING = 128;
453 public const int AGENT_IN_AIR = 256;
454 public const int AGENT_TYPING = 512;
455 public const int AGENT_CROUCHING = 1024;
456 public const int AGENT_BUSY = 2048;
457 public const int AGENT_ALWAYS_RUN = 4096;
458 public const int PSYS_PART_INTERP_COLOR_MASK = 1;
459 public const int PSYS_PART_INTERP_SCALE_MASK = 2;
460 public const int PSYS_PART_BOUNCE_MASK = 4;
461 public const int PSYS_PART_WIND_MASK = 8;
462 public const int PSYS_PART_FOLLOW_SRC_MASK = 16;
463 public const int PSYS_PART_FOLLOW_VELOCITY_MASK = 32;
464 public const int PSYS_PART_TARGET_POS_MASK = 64;
465 public const int PSYS_PART_TARGET_LINEAR_MASK = 128;
466 public const int PSYS_PART_EMISSIVE_MASK = 256;
467 public const int PSYS_PART_FLAGS = 0;
468 public const int PSYS_PART_START_COLOR = 1;
469 public const int PSYS_PART_START_ALPHA = 2;
470 public const int PSYS_PART_END_COLOR = 3;
471 public const int PSYS_PART_END_ALPHA = 4;
472 public const int PSYS_PART_START_SCALE = 5;
473 public const int PSYS_PART_END_SCALE = 6;
474 public const int PSYS_PART_MAX_AGE = 7;
475 public const int PSYS_SRC_ACCEL = 8;
476 public const int PSYS_SRC_PATTERN = 9;
477 public const int PSYS_SRC_INNERANGLE = 10;
478 public const int PSYS_SRC_OUTERANGLE = 11;
479 public const int PSYS_SRC_TEXTURE = 12;
480 public const int PSYS_SRC_BURST_RATE = 13;
481 public const int PSYS_SRC_BURST_PART_COUNT = 15;
482 public const int PSYS_SRC_BURST_RADIUS = 16;
483 public const int PSYS_SRC_BURST_SPEED_MIN = 17;
484 public const int PSYS_SRC_BURST_SPEED_MAX = 18;
485 public const int PSYS_SRC_MAX_AGE = 19;
486 public const int PSYS_SRC_TARGET_KEY = 20;
487 public const int PSYS_SRC_OMEGA = 21;
488 public const int PSYS_SRC_ANGLE_BEGIN = 22;
489 public const int PSYS_SRC_ANGLE_END = 23;
490 public const int PSYS_SRC_PATTERN_DROP = 1;
491 public const int PSYS_SRC_PATTERN_EXPLODE = 2;
492 public const int PSYS_SRC_PATTERN_ANGLE = 4;
493 public const int PSYS_SRC_PATTERN_ANGLE_CONE = 8;
494 public const int PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16;
495 public const int VEHICLE_TYPE_NONE = 0;
496 public const int VEHICLE_TYPE_SLED = 1;
497 public const int VEHICLE_TYPE_CAR = 2;
498 public const int VEHICLE_TYPE_BOAT = 3;
499 public const int VEHICLE_TYPE_AIRPLANE = 4;
500 public const int VEHICLE_TYPE_BALLOON = 5;
501 public const int VEHICLE_LINEAR_FRICTION_TIMESCALE = 16;
502 public const int VEHICLE_ANGULAR_FRICTION_TIMESCALE = 17;
503 public const int VEHICLE_LINEAR_MOTOR_DIRECTION = 18;
504 public const int VEHICLE_LINEAR_MOTOR_OFFSET = 20;
505 public const int VEHICLE_ANGULAR_MOTOR_DIRECTION = 19;
506 public const int VEHICLE_HOVER_HEIGHT = 24;
507 public const int VEHICLE_HOVER_EFFICIENCY = 25;
508 public const int VEHICLE_HOVER_TIMESCALE = 26;
509 public const int VEHICLE_BUOYANCY = 27;
510 public const int VEHICLE_LINEAR_DEFLECTION_EFFICIENCY = 28;
511 public const int VEHICLE_LINEAR_DEFLECTION_TIMESCALE = 29;
512 public const int VEHICLE_LINEAR_MOTOR_TIMESCALE = 30;
513 public const int VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE = 31;
514 public const int VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY = 32;
515 public const int VEHICLE_ANGULAR_DEFLECTION_TIMESCALE = 33;
516 public const int VEHICLE_ANGULAR_MOTOR_TIMESCALE = 34;
517 public const int VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE = 35;
518 public const int VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY = 36;
519 public const int VEHICLE_VERTICAL_ATTRACTION_TIMESCALE = 37;
520 public const int VEHICLE_BANKING_EFFICIENCY = 38;
521 public const int VEHICLE_BANKING_MIX = 39;
522 public const int VEHICLE_BANKING_TIMESCALE = 40;
523 public const int VEHICLE_REFERENCE_FRAME = 44;
524 public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1;
525 public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2;
526 public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4;
527 public const int VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 8;
528 public const int VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT = 16;
529 public const int VEHICLE_FLAG_HOVER_UP_ONLY = 32;
530 public const int VEHICLE_FLAG_LIMIT_MOTOR_UP = 64;
531 public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128;
532 public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256;
533 public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512;
534 public const int INVENTORY_ALL = -1;
535 public const int INVENTORY_NONE = -1;
536 public const int INVENTORY_TEXTURE = 0;
537 public const int INVENTORY_SOUND = 1;
538 public const int INVENTORY_LANDMARK = 3;
539 public const int INVENTORY_CLOTHING = 5;
540 public const int INVENTORY_OBJECT = 6;
541 public const int INVENTORY_NOTECARD = 7;
542 public const int INVENTORY_SCRIPT = 10;
543 public const int INVENTORY_BODYPART = 13;
544 public const int INVENTORY_ANIMATION = 20;
545 public const int INVENTORY_GESTURE = 21;
546 public const int ATTACH_CHEST = 1;
547 public const int ATTACH_HEAD = 2;
548 public const int ATTACH_LSHOULDER = 3;
549 public const int ATTACH_RSHOULDER = 4;
550 public const int ATTACH_LHAND = 5;
551 public const int ATTACH_RHAND = 6;
552 public const int ATTACH_LFOOT = 7;
553 public const int ATTACH_RFOOT = 8;
554 public const int ATTACH_BACK = 9;
555 public const int ATTACH_PELVIS = 10;
556 public const int ATTACH_MOUTH = 11;
557 public const int ATTACH_CHIN = 12;
558 public const int ATTACH_LEAR = 13;
559 public const int ATTACH_REAR = 14;
560 public const int ATTACH_LEYE = 15;
561 public const int ATTACH_REYE = 16;
562 public const int ATTACH_NOSE = 17;
563 public const int ATTACH_RUARM = 18;
564 public const int ATTACH_RLARM = 19;
565 public const int ATTACH_LUARM = 20;
566 public const int ATTACH_LLARM = 21;
567 public const int ATTACH_RHIP = 22;
568 public const int ATTACH_RULEG = 23;
569 public const int ATTACH_RLLEG = 24;
570 public const int ATTACH_LHIP = 25;
571 public const int ATTACH_LULEG = 26;
572 public const int ATTACH_LLLEG = 27;
573 public const int ATTACH_BELLY = 28;
574 public const int ATTACH_RPEC = 29;
575 public const int ATTACH_LPEC = 30;
576 public const int LAND_LEVEL = 0;
577 public const int LAND_RAISE = 1;
578 public const int LAND_LOWER = 2;
579 public const int LAND_SMOOTH = 3;
580 public const int LAND_NOISE = 4;
581 public const int LAND_REVERT = 5;
582 public const int LAND_SMALL_BRUSH = 1;
583 public const int LAND_MEDIUM_BRUSH = 2;
584 public const int LAND_LARGE_BRUSH = 3;
585 public const int DATA_ONLINE = 1;
586 public const int DATA_NAME = 2;
587 public const int DATA_BORN = 3;
588 public const int DATA_RATING = 4;
589 public const int DATA_SIM_POS = 5;
590 public const int DATA_SIM_STATUS = 6;
591 public const int DATA_SIM_RATING = 7;
592 public const int ANIM_ON = 1;
593 public const int LOOP = 2;
594 public const int REVERSE = 4;
595 public const int PING_PONG = 8;
596 public const int SMOOTH = 16;
597 public const int ROTATE = 32;
598 public const int SCALE = 64;
599 public const int ALL_SIDES = -1;
600 public const int LINK_SET = -1;
601 public const int LINK_ROOT = 1;
602 public const int LINK_ALL_OTHERS = -2;
603 public const int LINK_ALL_CHILDREN = -3;
604 public const int LINK_THIS = -4;
605 public const int CHANGED_INVENTORY = 1;
606 public const int CHANGED_COLOR = 2;
607 public const int CHANGED_SHAPE = 4;
608 public const int CHANGED_SCALE = 8;
609 public const int CHANGED_TEXTURE = 16;
610 public const int CHANGED_LINK = 32;
611 public const int CHANGED_ALLOWED_DROP = 64;
612 public const int CHANGED_OWNER = 128;
613 public const int TYPE_INVALID = 0;
614 public const int TYPE_INTEGER = 1;
615 public const int TYPE_double = 2;
616 public const int TYPE_STRING = 3;
617 public const int TYPE_KEY = 4;
618 public const int TYPE_VECTOR = 5;
619 public const int TYPE_ROTATION = 6;
620 public const int REMOTE_DATA_CHANNEL = 1;
621 public const int REMOTE_DATA_REQUEST = 2;
622 public const int REMOTE_DATA_REPLY = 3;
623 //public const int PRIM_TYPE = 1;
624 public const int PRIM_MATERIAL = 2;
625 public const int PRIM_PHYSICS = 3;
626 public const int PRIM_TEMP_ON_REZ = 4;
627 public const int PRIM_PHANTOM = 5;
628 public const int PRIM_POSITION = 6;
629 public const int PRIM_SIZE = 7;
630 public const int PRIM_ROTATION = 8;
631 public const int PRIM_TYPE = 9;
632 public const int PRIM_TEXTURE = 17;
633 public const int PRIM_COLOR = 18;
634 public const int PRIM_BUMP_SHINY = 19;
635 public const int PRIM_FULLBRIGHT = 20;
636 public const int PRIM_FLEXIBLE = 21;
637 public const int PRIM_TEXGEN = 22;
638 public const int PRIM_TEXGEN_DEFAULT = 0;
639 public const int PRIM_TEXGEN_PLANAR = 1;
640 public const int PRIM_TYPE_BOX = 0;
641 public const int PRIM_TYPE_CYLINDER = 1;
642 public const int PRIM_TYPE_PRISM = 2;
643 public const int PRIM_TYPE_SPHERE = 3;
644 public const int PRIM_TYPE_TORUS = 4;
645 public const int PRIM_TYPE_TUBE = 5;
646 public const int PRIM_TYPE_RING = 6;
647 public const int PRIM_HOLE_DEFAULT = 0;
648 public const int PRIM_HOLE_CIRCLE = 16;
649 public const int PRIM_HOLE_SQUARE = 32;
650 public const int PRIM_HOLE_TRIANGLE = 48;
651 public const int PRIM_MATERIAL_STONE = 0;
652 public const int PRIM_MATERIAL_METAL = 1;
653 public const int PRIM_MATERIAL_GLASS = 2;
654 public const int PRIM_MATERIAL_WOOD = 3;
655 public const int PRIM_MATERIAL_FLESH = 4;
656 public const int PRIM_MATERIAL_PLASTIC = 5;
657 public const int PRIM_MATERIAL_RUBBER = 6;
658 public const int PRIM_MATERIAL_LIGHT = 7;
659 public const int PRIM_SHINY_NONE = 0;
660 public const int PRIM_SHINY_LOW = 1;
661 public const int PRIM_SHINY_MEDIUM = 2;
662 public const int PRIM_SHINY_HIGH = 3;
663 public const int PRIM_BUMP_NONE = 0;
664 public const int PRIM_BUMP_BRIGHT = 1;
665 public const int PRIM_BUMP_DARK = 2;
666 public const int PRIM_BUMP_WOOD = 3;
667 public const int PRIM_BUMP_BARK = 4;
668 public const int PRIM_BUMP_BRICKS = 5;
669 public const int PRIM_BUMP_CHECKER = 6;
670 public const int PRIM_BUMP_CONCRETE = 7;
671 public const int PRIM_BUMP_TILE = 8;
672 public const int PRIM_BUMP_STONE = 9;
673 public const int PRIM_BUMP_DISKS = 10;
674 public const int PRIM_BUMP_GRAVEL = 11;
675 public const int PRIM_BUMP_BLOBS = 12;
676 public const int PRIM_BUMP_SIDING = 13;
677 public const int PRIM_BUMP_LARGETILE = 14;
678 public const int PRIM_BUMP_STUCCO = 15;
679 public const int PRIM_BUMP_SUCTION = 16;
680 public const int PRIM_BUMP_WEAVE = 17;
681 public const int MASK_BASE = 0;
682 public const int MASK_OWNER = 1;
683 public const int MASK_GROUP = 2;
684 public const int MASK_EVERYONE = 3;
685 public const int MASK_NEXT = 4;
686 public const int PERM_TRANSFER = 8192;
687 public const int PERM_MODIFY = 16384;
688 public const int PERM_COPY = 32768;
689 public const int PERM_MOVE = 524288;
690 public const int PERM_ALL = 2147483647;
691 public const int PARCEL_MEDIA_COMMAND_STOP = 0;
692 public const int PARCEL_MEDIA_COMMAND_PAUSE = 1;
693 public const int PARCEL_MEDIA_COMMAND_PLAY = 2;
694 public const int PARCEL_MEDIA_COMMAND_LOOP = 3;
695 public const int PARCEL_MEDIA_COMMAND_TEXTURE = 4;
696 public const int PARCEL_MEDIA_COMMAND_URL = 5;
697 public const int PARCEL_MEDIA_COMMAND_TIME = 6;
698 public const int PARCEL_MEDIA_COMMAND_AGENT = 7;
699 public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8;
700 public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9;
701 public const int PAY_HIDE = -1;
702 public const int PAY_DEFAULT = -2;
703 public const string NULL_KEY = "00000000-0000-0000-0000-000000000000";
704 public const string EOF = "\n\n\n";
705 public const double PI = 3.14159274f;
706 public const double TWO_PI = 6.28318548f;
707 public const double PI_BY_TWO = 1.57079637f;
708 public const double DEG_TO_RAD = 0.01745329238f;
709 public const double RAD_TO_DEG = 57.29578f;
710 public const double SQRT2 = 1.414213538f;
711
712 // Can not be public const?
713 public Axiom.Math.Vector3 ZERO_VECTOR = new Axiom.Math.Vector3(0, 0, 0);
714 public Axiom.Math.Quaternion ZERO_ROTATION = new Axiom.Math.Quaternion(0, 0, 0, 0);
715
716
717 // Operator overloads
718 public class Axi
719 {
720 }
721 public static Axi operator *(Axi c1, double c2)
722 {
723
724 }
725
402 } 726 }
403} 727}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_Interface.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_Interface.cs
index d2b8d0a..a19dee4 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_Interface.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_Interface.cs
@@ -34,21 +34,21 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
34{ 34{
35 public interface LSL_BuiltIn_Commands_Interface 35 public interface LSL_BuiltIn_Commands_Interface
36 { 36 {
37 float llSin(float f); 37 double llSin(double f);
38 float llCos(float f); 38 double llCos(double f);
39 float llTan(float f); 39 double llTan(double f);
40 float llAtan2(float x, float y); 40 double llAtan2(double x, double y);
41 float llSqrt(float f); 41 double llSqrt(double f);
42 float llPow(float fbase, float fexponent); 42 double llPow(double fbase, double fexponent);
43 Int32 llAbs(Int32 i); 43 int llAbs(int i);
44 float llFabs(float f); 44 double llFabs(double f);
45 float llFrand(float mag); 45 double llFrand(double mag);
46 Int32 llFloor(float f); 46 int llFloor(double f);
47 Int32 llCeil(float f); 47 int llCeil(double f);
48 Int32 llRound(float f); 48 int llRound(double f);
49 float llVecMag(Axiom.Math.Vector3 v); 49 double llVecMag(Axiom.Math.Vector3 v);
50 Axiom.Math.Vector3 llVecNorm(Axiom.Math.Vector3 v); 50 Axiom.Math.Vector3 llVecNorm(Axiom.Math.Vector3 v);
51 float llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b); 51 double llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b);
52 Axiom.Math.Vector3 llRot2Euler(Axiom.Math.Quaternion r); 52 Axiom.Math.Vector3 llRot2Euler(Axiom.Math.Quaternion r);
53 Axiom.Math.Quaternion llEuler2Rot(Axiom.Math.Vector3 v); 53 Axiom.Math.Quaternion llEuler2Rot(Axiom.Math.Vector3 v);
54 Axiom.Math.Quaternion llAxes2Rot(Axiom.Math.Vector3 fwd, Axiom.Math.Vector3 left, Axiom.Math.Vector3 up); 54 Axiom.Math.Quaternion llAxes2Rot(Axiom.Math.Vector3 fwd, Axiom.Math.Vector3 left, Axiom.Math.Vector3 up);
@@ -57,42 +57,42 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
57 Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r); 57 Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r);
58 Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end); 58 Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end);
59 void llWhisper(int channelID, string text); 59 void llWhisper(int channelID, string text);
60 //void llSay(UInt32 channelID, string text); 60 //void llSay(int channelID, string text);
61 void llSay(int channelID, string text); 61 void llSay(int channelID, string text);
62 void llShout(UInt16 channelID, string text); 62 void llShout(int channelID, string text);
63 UInt32 llListen(UInt16 channelID, string name, string ID, string msg); 63 int llListen(int channelID, string name, string ID, string msg);
64 void llListenControl(UInt32 number, UInt32 active); 64 void llListenControl(int number, int active);
65 void llListenRemove(UInt32 number); 65 void llListenRemove(int number);
66 void llSensor(string name, string id, UInt32 type, float range, float arc); 66 void llSensor(string name, string id, int type, double range, double arc);
67 void llSensorRepeat(string name, string id, UInt32 type, float range, float arc, float rate); 67 void llSensorRepeat(string name, string id, int type, double range, double arc, double rate);
68 void llSensorRemove(); 68 void llSensorRemove();
69 string llDetectedName(UInt32 number); 69 string llDetectedName(int number);
70 string llDetectedKey(UInt32 number); 70 string llDetectedKey(int number);
71 string llDetectedOwner(UInt32 number); 71 string llDetectedOwner(int number);
72 UInt32 llDetectedType(UInt32 number); 72 int llDetectedType(int number);
73 Axiom.Math.Vector3 llDetectedPos(UInt32 number); 73 Axiom.Math.Vector3 llDetectedPos(int number);
74 Axiom.Math.Vector3 llDetectedVel(UInt32 number); 74 Axiom.Math.Vector3 llDetectedVel(int number);
75 Axiom.Math.Vector3 llDetectedGrab(UInt32 number); 75 Axiom.Math.Vector3 llDetectedGrab(int number);
76 Axiom.Math.Quaternion llDetectedRot(UInt32 number); 76 Axiom.Math.Quaternion llDetectedRot(int number);
77 UInt32 llDetectedGroup(UInt32 number); 77 int llDetectedGroup(int number);
78 UInt32 llDetectedLinkNumber(UInt32 number); 78 int llDetectedLinkNumber(int number);
79 void llDie(); 79 void llDie();
80 float llGround(Axiom.Math.Vector3 offset); 80 double llGround(Axiom.Math.Vector3 offset);
81 float llCloud(Axiom.Math.Vector3 offset); 81 double llCloud(Axiom.Math.Vector3 offset);
82 Axiom.Math.Vector3 llWind(Axiom.Math.Vector3 offset); 82 Axiom.Math.Vector3 llWind(Axiom.Math.Vector3 offset);
83 void llSetStatus(UInt32 status, UInt32 value); 83 void llSetStatus(int status, int value);
84 UInt32 llGetStatus(UInt32 status); 84 int llGetStatus(int status);
85 void llSetScale(Axiom.Math.Vector3 scale); 85 void llSetScale(Axiom.Math.Vector3 scale);
86 Axiom.Math.Vector3 llGetScale(); 86 Axiom.Math.Vector3 llGetScale();
87 void llSetColor(Axiom.Math.Vector3 color, UInt32 face); 87 void llSetColor(Axiom.Math.Vector3 color, int face);
88 float llGetAlpha(UInt32 face); 88 double llGetAlpha(int face);
89 void llSetAlpha(float alpha, UInt32 face); 89 void llSetAlpha(double alpha, int face);
90 Axiom.Math.Vector3 llGetColor(UInt32 face); 90 Axiom.Math.Vector3 llGetColor(int face);
91 void llSetTexture(string texture, UInt32 face); 91 void llSetTexture(string texture, int face);
92 void llScaleTexture(float u, float v, UInt32 face); 92 void llScaleTexture(double u, double v, int face);
93 void llOffsetTexture(float u, float v, UInt32 face); 93 void llOffsetTexture(double u, double v, int face);
94 void llRotateTexture(float rotation, UInt32 face); 94 void llRotateTexture(double rotation, int face);
95 string llGetTexture(UInt32 face); 95 string llGetTexture(int face);
96 void llSetPos(Axiom.Math.Vector3 pos); 96 void llSetPos(Axiom.Math.Vector3 pos);
97 97
98 //wiki: vector llGetPos() 98 //wiki: vector llGetPos()
@@ -106,77 +106,77 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
106 //wiki: rotation llGetLocalRot() 106 //wiki: rotation llGetLocalRot()
107 Axiom.Math.Quaternion llGetLocalRot(); 107 Axiom.Math.Quaternion llGetLocalRot();
108 //wiki: llSetForce(vector force, integer local) 108 //wiki: llSetForce(vector force, integer local)
109 void llSetForce(Axiom.Math.Vector3 force, Int32 local); 109 void llSetForce(Axiom.Math.Vector3 force, int local);
110 //wiki: vector llGetForce() 110 //wiki: vector llGetForce()
111 Axiom.Math.Vector3 llGetForce(); 111 Axiom.Math.Vector3 llGetForce();
112 //wiki: integer llTarget(vector position, float range) 112 //wiki: integer llTarget(vector position, double range)
113 Int32 llTarget(Axiom.Math.Vector3 position, float range); 113 int llTarget(Axiom.Math.Vector3 position, double range);
114 //wiki: llTargetRemove(integer number) 114 //wiki: llTargetRemove(integer number)
115 void llTargetRemove(Int32 number); 115 void llTargetRemove(int number);
116 //wiki: integer llRotTarget(rotation rot, float error) 116 //wiki: integer llRotTarget(rotation rot, double error)
117 Int32 llRotTarget(Axiom.Math.Quaternion rot, float error); 117 int llRotTarget(Axiom.Math.Quaternion rot, double error);
118 //wiki: integer llRotTargetRemove(integer number) 118 //wiki: integer llRotTargetRemove(integer number)
119 void llRotTargetRemove(Int32 number); 119 void llRotTargetRemove(int number);
120 //wiki: llMoveToTarget(vector target, float tau) 120 //wiki: llMoveToTarget(vector target, double tau)
121 void llMoveToTarget(Axiom.Math.Vector3 target, float tau); 121 void llMoveToTarget(Axiom.Math.Vector3 target, double tau);
122 //wiki: llStopMoveToTarget() 122 //wiki: llStopMoveToTarget()
123 void llStopMoveToTarget(); 123 void llStopMoveToTarget();
124 //wiki: llApplyImpulse(vector force, integer local) 124 //wiki: llApplyImpulse(vector force, integer local)
125 void llApplyImpulse(Axiom.Math.Vector3 force, Int32 local); 125 void llApplyImpulse(Axiom.Math.Vector3 force, int local);
126 //wiki: llapplyRotationalImpulse(vector force, integer local) 126 //wiki: llapplyRotationalImpulse(vector force, integer local)
127 void llApplyRotationalImpulse(Axiom.Math.Vector3 force, Int32 local); 127 void llApplyRotationalImpulse(Axiom.Math.Vector3 force, int local);
128 //wiki: llSetTorque(vector torque, integer local) 128 //wiki: llSetTorque(vector torque, integer local)
129 void llSetTorque(Axiom.Math.Vector3 torque, Int32 local); 129 void llSetTorque(Axiom.Math.Vector3 torque, int local);
130 //wiki: vector llGetTorque() 130 //wiki: vector llGetTorque()
131 Axiom.Math.Vector3 llGetTorque(); 131 Axiom.Math.Vector3 llGetTorque();
132 //wiki: llSeForceAndTorque(vector force, vector torque, integer local) 132 //wiki: llSeForceAndTorque(vector force, vector torque, integer local)
133 void llSetForceAndTorque(Axiom.Math.Vector3 force, Axiom.Math.Vector3 torque, Int32 local); 133 void llSetForceAndTorque(Axiom.Math.Vector3 force, Axiom.Math.Vector3 torque, int local);
134 //wiki: vector llGetVel() 134 //wiki: vector llGetVel()
135 Axiom.Math.Vector3 llGetVel(); 135 Axiom.Math.Vector3 llGetVel();
136 //wiki: vector llGetAccel() 136 //wiki: vector llGetAccel()
137 Axiom.Math.Vector3 llGetAccel(); 137 Axiom.Math.Vector3 llGetAccel();
138 //wiki: vector llGetOmega() 138 //wiki: vector llGetOmega()
139 Axiom.Math.Vector3 llGetOmega(); 139 Axiom.Math.Vector3 llGetOmega();
140 //wiki: float llGetTimeOfDay() 140 //wiki: double llGetTimeOfDay()
141 float llGetTimeOfDay(); 141 double llGetTimeOfDay();
142 //wiki: float llGetWallclock() 142 //wiki: double llGetWallclock()
143 float llGetWallclock(); 143 double llGetWallclock();
144 //wiki: float llGetTime() 144 //wiki: double llGetTime()
145 float llGetTime(); 145 double llGetTime();
146 //wiki: llResetTime() 146 //wiki: llResetTime()
147 void llResetTime(); 147 void llResetTime();
148 //wiki: float llGetAndResetTime() 148 //wiki: double llGetAndResetTime()
149 float llGetAndResetTime(); 149 double llGetAndResetTime();
150 //wiki (deprecated) llSound(string sound, float volume, integer queue, integer loop) 150 //wiki (deprecated) llSound(string sound, double volume, integer queue, integer loop)
151 void llSound(); 151 void llSound();
152 //wiki: llPlaySound(string sound, float volume) 152 //wiki: llPlaySound(string sound, double volume)
153 void llPlaySound(string sound, float volume); 153 void llPlaySound(string sound, double volume);
154 //wiki: llLoopSound(string sound, float volume) 154 //wiki: llLoopSound(string sound, double volume)
155 void llLoopSound(string sound, float volume); 155 void llLoopSound(string sound, double volume);
156 //wiki: llLoopSoundMaster(string sound, float volume) 156 //wiki: llLoopSoundMaster(string sound, double volume)
157 void llLoopSoundMaster(string sound, float volume); 157 void llLoopSoundMaster(string sound, double volume);
158 //wiki: llLoopSoundSlave(string sound, float volume) 158 //wiki: llLoopSoundSlave(string sound, double volume)
159 void llLoopSoundSlave(string sound, float volume); 159 void llLoopSoundSlave(string sound, double volume);
160 //wiki llPlaySoundSlave(string sound, float volume) 160 //wiki llPlaySoundSlave(string sound, double volume)
161 void llPlaySoundSlave(string sound, float volume); 161 void llPlaySoundSlave(string sound, double volume);
162 //wiki: llTriggerSound(string sound, float volume) 162 //wiki: llTriggerSound(string sound, double volume)
163 void llTriggerSound(string sound, float volume); 163 void llTriggerSound(string sound, double volume);
164 //wiki: llStopSound() 164 //wiki: llStopSound()
165 void llStopSound(); 165 void llStopSound();
166 //wiki: llPreloadSound(string sound) 166 //wiki: llPreloadSound(string sound)
167 void llPreloadSound(string sound); 167 void llPreloadSound(string sound);
168 //wiki: string llGetSubString(string src, integer start, integer end) 168 //wiki: string llGetSubString(string src, integer start, integer end)
169 void llGetSubString(string src, Int32 start, Int32 end); 169 void llGetSubString(string src, int start, int end);
170 //wiki: string llDeleteSubString(string src, integer start, integer end) 170 //wiki: string llDeleteSubString(string src, integer start, integer end)
171 string llDeleteSubString(string src, Int32 start, Int32 end); 171 string llDeleteSubString(string src, int start, int end);
172 //wiki string llInsertString(string dst, integer position, string src) 172 //wiki string llInsertString(string dst, integer position, string src)
173 void llInsertString(string dst, Int32 position, string src); 173 void llInsertString(string dst, int position, string src);
174 //wiki: string llToUpper(string source) 174 //wiki: string llToUpper(string source)
175 string llToUpper(string source); 175 string llToUpper(string source);
176 //wiki: string llToLower(string source) 176 //wiki: string llToLower(string source)
177 string llToLower(string source); 177 string llToLower(string source);
178 //wiki: integer llGiveMoney(key destination, integer amount) 178 //wiki: integer llGiveMoney(key destination, integer amount)
179 Int32 llGiveMoney(string destination, Int32 amount); 179 int llGiveMoney(string destination, int amount);
180 //wiki: (deprecated) 180 //wiki: (deprecated)
181 void llMakeExplosion(); 181 void llMakeExplosion();
182 //wiki: (deprecated) 182 //wiki: (deprecated)
@@ -186,25 +186,25 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
186 //wiki: (deprecated) 186 //wiki: (deprecated)
187 void llMakeFire(); 187 void llMakeFire();
188 //wiki: llRezObject(string inventory, vector pos, vector rel, rotation rot, integer param) 188 //wiki: llRezObject(string inventory, vector pos, vector rel, rotation rot, integer param)
189 void llRezObject(string inventory, Axiom.Math.Vector3 pos, Axiom.Math.Quaternion rot, Int32 param); 189 void llRezObject(string inventory, Axiom.Math.Vector3 pos, Axiom.Math.Quaternion rot, int param);
190 //wiki: llLookAt(vector target, float strength, float damping) 190 //wiki: llLookAt(vector target, double strength, double damping)
191 void llLookAt(Axiom.Math.Vector3 target, float strength, float damping); 191 void llLookAt(Axiom.Math.Vector3 target, double strength, double damping);
192 //wiki: llStopLookAt() 192 //wiki: llStopLookAt()
193 void llStopLookAt(); 193 void llStopLookAt();
194 //wiki: llSetTimerEvent(float sec) 194 //wiki: llSetTimerEvent(double sec)
195 void llSetTimerEvent(float sec); 195 void llSetTimerEvent(double sec);
196 //wiki: llSleep(float sec) 196 //wiki: llSleep(double sec)
197 void llSleep(float sec); 197 void llSleep(double sec);
198 //wiki: float llGetMass() 198 //wiki: double llGetMass()
199 float llGetMass(); 199 double llGetMass();
200 //wiki: llCollisionFilter(string name, key id, integer accept) 200 //wiki: llCollisionFilter(string name, key id, integer accept)
201 void llCollisionFilter(string name, string id, Int32 accept); 201 void llCollisionFilter(string name, string id, int accept);
202 //wiki: llTakeControls(integer controls, integer accept, integer pass_on) 202 //wiki: llTakeControls(integer controls, integer accept, integer pass_on)
203 void llTakeControls(Int32 controls, Int32 accept, Int32 pass_on); 203 void llTakeControls(int controls, int accept, int pass_on);
204 //wiki: llReleaseControls() 204 //wiki: llReleaseControls()
205 void llReleaseControls(); 205 void llReleaseControls();
206 //wiki: llAttachToAvatar(integer attachment) 206 //wiki: llAttachToAvatar(integer attachment)
207 void llAttachToAvatar(Int32 attachment); 207 void llAttachToAvatar(int attachment);
208 //wiki: llDetachFromAvatar() 208 //wiki: llDetachFromAvatar()
209 void llDetachFromAvatar(); 209 void llDetachFromAvatar();
210 //wiki: (deprecated) llTakeCamera() 210 //wiki: (deprecated) llTakeCamera()
@@ -221,20 +221,20 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
221 void llGetNextEmail(string address, string subject); 221 void llGetNextEmail(string address, string subject);
222 //wiki: key llGetKey() 222 //wiki: key llGetKey()
223 string llGetKey(); 223 string llGetKey();
224 //wiki: llSetBuoyancy(float buoyancy) 224 //wiki: llSetBuoyancy(double buoyancy)
225 void llSetBuoyancy(float buoyancy); 225 void llSetBuoyancy(double buoyancy);
226 //wiki: llSetHoverHeight(float height, integer water, float tau) 226 //wiki: llSetHoverHeight(double height, integer water, double tau)
227 void llSetHoverHeight(float height, Int32 water, float tau); 227 void llSetHoverHeight(double height, int water, double tau);
228 //wiki: llStopHover 228 //wiki: llStopHover
229 void llStopHover(); 229 void llStopHover();
230 //wiki: llMinEventDelay(float delay) 230 //wiki: llMinEventDelay(double delay)
231 void llMinEventDelay(float delay); 231 void llMinEventDelay(double delay);
232 //wiki: (deprecated) llSoundPreload() 232 //wiki: (deprecated) llSoundPreload()
233 void llSoundPreload(); 233 void llSoundPreload();
234 //wiki: llRotLookAt(rotation target, float strength, float damping) 234 //wiki: llRotLookAt(rotation target, double strength, double damping)
235 void llRotLookAt(Axiom.Math.Quaternion target, float strength, float damping); 235 void llRotLookAt(Axiom.Math.Quaternion target, double strength, double damping);
236 //wiki: integer llStringLength(string str) 236 //wiki: integer llStringLength(string str)
237 Int32 llStringLength(string str); 237 int llStringLength(string str);
238 //wiki: llStartAnimation(string anim) 238 //wiki: llStartAnimation(string anim)
239 void llStartAnimation(string anim); 239 void llStartAnimation(string anim);
240 //wiki: llStopAnimation(string anim) 240 //wiki: llStopAnimation(string anim)
@@ -243,62 +243,62 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
243 void llPointAt(); 243 void llPointAt();
244 //wiki: (deprecated) llStopPointAt 244 //wiki: (deprecated) llStopPointAt
245 void llStopPointAt(); 245 void llStopPointAt();
246 //wiki: llTargetOmega(vector axis, float spinrate, float gain) 246 //wiki: llTargetOmega(vector axis, double spinrate, double gain)
247 void llTargetOmega(Axiom.Math.Vector3 axis, float spinrate, float gain); 247 void llTargetOmega(Axiom.Math.Vector3 axis, double spinrate, double gain);
248 //wiki: integer llGetStartParameter() 248 //wiki: integer llGetStartParameter()
249 Int32 llGetStartParameter(); 249 int llGetStartParameter();
250 //wiki: llGodLikeRezObject(key inventory, vector pos) 250 //wiki: llGodLikeRezObject(key inventory, vector pos)
251 void llGodLikeRezObject(string inventory, Axiom.Math.Vector3 pos); 251 void llGodLikeRezObject(string inventory, Axiom.Math.Vector3 pos);
252 //wiki: llRequestPermissions(key agent, integer perm) 252 //wiki: llRequestPermissions(key agent, integer perm)
253 void llRequestPermissions(string agent, Int32 perm); 253 void llRequestPermissions(string agent, int perm);
254 //wiki: key llGetPermissionsKey() 254 //wiki: key llGetPermissionsKey()
255 string llGetPermissionsKey(); 255 string llGetPermissionsKey();
256 //wiki: integer llGetPermissions() 256 //wiki: integer llGetPermissions()
257 Int32 llGetPermissions(); 257 int llGetPermissions();
258 //wiki integer llGetLinkNumber() 258 //wiki integer llGetLinkNumber()
259 Int32 llGetLinkNumber(); 259 int llGetLinkNumber();
260 //wiki: llSetLinkColor(integer linknumber, vector color, integer face) 260 //wiki: llSetLinkColor(integer linknumber, vector color, integer face)
261 void llSetLinkColor(Int32 linknumber, Axiom.Math.Vector3 color, Int32 face); 261 void llSetLinkColor(int linknumber, Axiom.Math.Vector3 color, int face);
262 //wiki: llCreateLink(key target, integer parent) 262 //wiki: llCreateLink(key target, integer parent)
263 void llCreateLink(string target, Int32 parent); 263 void llCreateLink(string target, int parent);
264 //wiki: llBreakLink(integer linknum) 264 //wiki: llBreakLink(integer linknum)
265 void llBreakLink(Int32 linknum); 265 void llBreakLink(int linknum);
266 //wiki: llBreakAllLinks() 266 //wiki: llBreakAllLinks()
267 void llBreakAllLinks(); 267 void llBreakAllLinks();
268 //wiki: key llGetLinkKey(integer linknum) 268 //wiki: key llGetLinkKey(integer linknum)
269 string llGetLinkKey(Int32 linknum); 269 string llGetLinkKey(int linknum);
270 //wiki: llGetLinkName(integer linknum) 270 //wiki: llGetLinkName(integer linknum)
271 void llGetLinkName(Int32 linknum); 271 void llGetLinkName(int linknum);
272 //wiki: integer llGetInventoryNumber(integer type) 272 //wiki: integer llGetInventoryNumber(integer type)
273 Int32 llGetInventoryNumber(Int32 type); 273 int llGetInventoryNumber(int type);
274 //wiki: string llGetInventoryName(integer type, integer number) 274 //wiki: string llGetInventoryName(integer type, integer number)
275 string llGetInventoryName(Int32 type, Int32 number); 275 string llGetInventoryName(int type, int number);
276 //wiki: llSetScriptState(string name, integer run) 276 //wiki: llSetScriptState(string name, integer run)
277 void llSetScriptState(string name, Int32 run); 277 void llSetScriptState(string name, int run);
278 //wiki: float llGetEnergy() 278 //wiki: double llGetEnergy()
279 float llGetEnergy(); 279 double llGetEnergy();
280 //wiki: llGiveInventory(key destination, string inventory) 280 //wiki: llGiveInventory(key destination, string inventory)
281 void llGiveInventory(string destination, string inventory); 281 void llGiveInventory(string destination, string inventory);
282 //wiki: llRemoveInventory(string item) 282 //wiki: llRemoveInventory(string item)
283 void llRemoveInventory(string item); 283 void llRemoveInventory(string item);
284 //wiki: llSetText(string text, vector color, float alpha) 284 //wiki: llSetText(string text, vector color, double alpha)
285 void llSetText(string text, Axiom.Math.Vector3 color, float alpha); 285 void llSetText(string text, Axiom.Math.Vector3 color, double alpha);
286 //wiki: float llWater(vector offset) 286 //wiki: double llWater(vector offset)
287 float llWater(Axiom.Math.Vector3 offset); 287 double llWater(Axiom.Math.Vector3 offset);
288 //wiki: llPassTouches(integer pass) 288 //wiki: llPassTouches(integer pass)
289 void llPassTouches(Int32 pass); 289 void llPassTouches(int pass);
290 //wiki: key llRequestAgentData(key id, integer data) 290 //wiki: key llRequestAgentData(key id, integer data)
291 string llRequestAgentData(string id, Int32 data); 291 string llRequestAgentData(string id, int data);
292 //wiki: key llRequestInventoryData(string name) 292 //wiki: key llRequestInventoryData(string name)
293 string llRequestInventoryData(string name); 293 string llRequestInventoryData(string name);
294 //wiki: llSetDamage(float damage) 294 //wiki: llSetDamage(double damage)
295 void llSetDamage(float damage); 295 void llSetDamage(double damage);
296 //wiki: llTeleportAgentHome(key agent) 296 //wiki: llTeleportAgentHome(key agent)
297 void llTeleportAgentHome(string agent); 297 void llTeleportAgentHome(string agent);
298 //wiki: llModifyLand(integer action, integer brush) 298 //wiki: llModifyLand(integer action, integer brush)
299 void llModifyLand(Int32 action, Int32 brush); 299 void llModifyLand(int action, int brush);
300 //wiki: llCollisionSound(string impact_sound, float impact_volume) 300 //wiki: llCollisionSound(string impact_sound, double impact_volume)
301 void llCollisionSound(string impact_sound, float impact_volume); 301 void llCollisionSound(string impact_sound, double impact_volume);
302 //wiki: llCollisionSprite(string impact_sprite) 302 //wiki: llCollisionSprite(string impact_sprite)
303 void llCollisionSprite(string impact_sprite); 303 void llCollisionSprite(string impact_sprite);
304 //wiki: string llGetAnimation(key id) 304 //wiki: string llGetAnimation(key id)
@@ -306,80 +306,80 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
306 //wiki: llResetScript() 306 //wiki: llResetScript()
307 void llResetScript(); 307 void llResetScript();
308 //wiki: llMessageLinked(integer linknum, integer num, string str, key id) 308 //wiki: llMessageLinked(integer linknum, integer num, string str, key id)
309 void llMessageLinked(Int32 linknum, Int32 num, string str, string id); 309 void llMessageLinked(int linknum, int num, string str, string id);
310 //wiki: llPushObject(key target, vector impulse, vector ang_impulse, integer local) 310 //wiki: llPushObject(key target, vector impulse, vector ang_impulse, integer local)
311 void llPushObject(string target, Axiom.Math.Vector3 impulse, Axiom.Math.Vector3 ang_impulse, Int32 local); 311 void llPushObject(string target, Axiom.Math.Vector3 impulse, Axiom.Math.Vector3 ang_impulse, int local);
312 //wiki: llPassCollisions(integer pass) 312 //wiki: llPassCollisions(integer pass)
313 void llPassCollisions(Int32 pass); 313 void llPassCollisions(int pass);
314 //wiki: string llGetScriptName() 314 //wiki: string llGetScriptName()
315 string llGetScriptName(); 315 string llGetScriptName();
316 //wiki: integer llGetNumberOfSides() 316 //wiki: integer llGetNumberOfSides()
317 Int32 llGetNumberOfSides(); 317 int llGetNumberOfSides();
318 //wiki: rotation llAxisAngle2Rot(vector axis, float angle) 318 //wiki: rotation llAxisAngle2Rot(vector axis, double angle)
319 Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, float angle); 319 Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, double angle);
320 //wiki: vector llRot2Axis(rotation rot) 320 //wiki: vector llRot2Axis(rotation rot)
321 Axiom.Math.Vector3 llRot2Axis(Axiom.Math.Quaternion rot); 321 Axiom.Math.Vector3 llRot2Axis(Axiom.Math.Quaternion rot);
322 void llRot2Angle(); 322 void llRot2Angle();
323 //wiki: float llAcos(float val) 323 //wiki: double llAcos(double val)
324 float llAcos(float val); 324 double llAcos(double val);
325 //wiki: float llAsin(float val) 325 //wiki: double llAsin(double val)
326 float llAsin(float val); 326 double llAsin(double val);
327 //wiki: float llAngleBetween(rotation a, rotation b) 327 //wiki: double llAngleBetween(rotation a, rotation b)
328 float llAngleBetween(Axiom.Math.Quaternion a, Axiom.Math.Quaternion b); 328 double llAngleBetween(Axiom.Math.Quaternion a, Axiom.Math.Quaternion b);
329 //wiki: string llGetInventoryKey(string name) 329 //wiki: string llGetInventoryKey(string name)
330 string llGetInventoryKey(string name); 330 string llGetInventoryKey(string name);
331 //wiki: llAllowInventoryDrop(integer add) 331 //wiki: llAllowInventoryDrop(integer add)
332 void llAllowInventoryDrop(Int32 add); 332 void llAllowInventoryDrop(int add);
333 //wiki: vector llGetSunDirection() 333 //wiki: vector llGetSunDirection()
334 Axiom.Math.Vector3 llGetSunDirection(); 334 Axiom.Math.Vector3 llGetSunDirection();
335 //wiki: vector llGetTextureOffset(integer face) 335 //wiki: vector llGetTextureOffset(integer face)
336 Axiom.Math.Vector3 llGetTextureOffset(Int32 face); 336 Axiom.Math.Vector3 llGetTextureOffset(int face);
337 //wiki: vector llGetTextureScale(integer side) 337 //wiki: vector llGetTextureScale(integer side)
338 Axiom.Math.Vector3 llGetTextureScale(Int32 side); 338 Axiom.Math.Vector3 llGetTextureScale(int side);
339 //wiki: float llGetTextureRot(integer side) 339 //wiki: double llGetTextureRot(integer side)
340 float llGetTextureRot(Int32 side); 340 double llGetTextureRot(int side);
341 //wiki: integer llSubStringIndex(string source, string pattern) 341 //wiki: integer llSubStringIndex(string source, string pattern)
342 Int32 llSubStringIndex(string source, string pattern); 342 int llSubStringIndex(string source, string pattern);
343 //wiki: key llGetOwnerKey(key id) 343 //wiki: key llGetOwnerKey(key id)
344 string llGetOwnerKey(string id); 344 string llGetOwnerKey(string id);
345 //wiki: vector llGetCenterOfMass() 345 //wiki: vector llGetCenterOfMass()
346 Axiom.Math.Vector3 llGetCenterOfMass(); 346 Axiom.Math.Vector3 llGetCenterOfMass();
347 //wiki: list llListSort(list src, integer stride, integer ascending) 347 //wiki: list llListSort(list src, integer stride, integer ascending)
348 List<string> llListSort(List<string> src, Int32 stride, Int32 ascending); 348 List<string> llListSort(List<string> src, int stride, int ascending);
349 //integer llGetListLength(list src) 349 //integer llGetListLength(list src)
350 Int32 llGetListLength(List<string> src); 350 int llGetListLength(List<string> src);
351 //wiki: integer llList2Integer(list src, integer index) 351 //wiki: integer llList2Integer(list src, integer index)
352 Int32 llList2Integer(List<string> src, Int32 index); 352 int llList2Integer(List<string> src, int index);
353 //wiki: float llList2Float(list src, integer index) 353 //wiki: double llList2double(list src, integer index)
354 float llList2Float(List<string> src, Int32 index); 354 double llList2double(List<string> src, int index);
355 //wiki: string llList2String(list src, integer index) 355 //wiki: string llList2String(list src, integer index)
356 string llList2String(List<string> src, Int32 index); 356 string llList2String(List<string> src, int index);
357 //wiki: key llList2Key(list src, integer index) 357 //wiki: key llList2Key(list src, integer index)
358 string llList2Key(List<string> src, Int32 index); 358 string llList2Key(List<string> src, int index);
359 //wiki: vector llList2Vector(list src, integer index) 359 //wiki: vector llList2Vector(list src, integer index)
360 Axiom.Math.Vector3 llList2Vector(List<string> src, Int32 index); 360 Axiom.Math.Vector3 llList2Vector(List<string> src, int index);
361 //wiki rotation llList2Rot(list src, integer index) 361 //wiki rotation llList2Rot(list src, integer index)
362 Axiom.Math.Quaternion llList2Rot(List<string> src, Int32 index); 362 Axiom.Math.Quaternion llList2Rot(List<string> src, int index);
363 //wiki: list llList2List(list src, integer start, integer end) 363 //wiki: list llList2List(list src, integer start, integer end)
364 List<string> llList2List(List<string> src, Int32 start, Int32 end); 364 List<string> llList2List(List<string> src, int start, int end);
365 //wiki: llDeleteSubList(list src, integer start, integer end) 365 //wiki: llDeleteSubList(list src, integer start, integer end)
366 List<string> llDeleteSubList(List<string> src, Int32 start, Int32 end); 366 List<string> llDeleteSubList(List<string> src, int start, int end);
367 //wiki: integer llGetListEntryType( list src, integer index ) 367 //wiki: integer llGetListEntryType( list src, integer index )
368 Int32 llGetListEntryType(List<string> src, Int32 index); 368 int llGetListEntryType(List<string> src, int index);
369 //wiki: string llList2CSV( list src ) 369 //wiki: string llList2CSV( list src )
370 string llList2CSV(List<string> src); 370 string llList2CSV(List<string> src);
371 //wiki: list llCSV2List( string src ) 371 //wiki: list llCSV2List( string src )
372 List<string> llCSV2List(string src); 372 List<string> llCSV2List(string src);
373 //wiki: list llListRandomize( list src, integer stride ) 373 //wiki: list llListRandomize( list src, integer stride )
374 List<string> llListRandomize(List<string> src, Int32 stride); 374 List<string> llListRandomize(List<string> src, int stride);
375 //wiki: list llList2ListStrided( list src, integer start, integer end, integer stride ) 375 //wiki: list llList2ListStrided( list src, integer start, integer end, integer stride )
376 List<string> llList2ListStrided(List<string> src, Int32 start, Int32 end, Int32 stride); 376 List<string> llList2ListStrided(List<string> src, int start, int end, int stride);
377 //wiki: vector llGetRegionCorner( ) 377 //wiki: vector llGetRegionCorner( )
378 Axiom.Math.Vector3 llGetRegionCorner(); 378 Axiom.Math.Vector3 llGetRegionCorner();
379 //wiki: list llListInsertList( list dest, list src, integer start ) 379 //wiki: list llListInsertList( list dest, list src, integer start )
380 List<string> llListInsertList(List<string> dest, List<string> src, Int32 start); 380 List<string> llListInsertList(List<string> dest, List<string> src, int start);
381 //wiki: integer llListFindList( list src, list test ) 381 //wiki: integer llListFindList( list src, list test )
382 Int32 llListFindList(List<string> src, List<string> test); 382 int llListFindList(List<string> src, List<string> test);
383 //wiki: string llGetObjectName() 383 //wiki: string llGetObjectName()
384 string llGetObjectName(); 384 string llGetObjectName();
385 //wiki: llSetObjectName(string name) 385 //wiki: llSetObjectName(string name)
@@ -387,34 +387,34 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
387 //wiki: string llGetDate() 387 //wiki: string llGetDate()
388 string llGetDate(); 388 string llGetDate();
389 //wiki: integer llEdgeOfWorld(vector pos, vector dir) 389 //wiki: integer llEdgeOfWorld(vector pos, vector dir)
390 Int32 llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir); 390 int llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir);
391 //wiki: integer llGetAgentInfo(key id) 391 //wiki: integer llGetAgentInfo(key id)
392 Int32 llGetAgentInfo(string id); 392 int llGetAgentInfo(string id);
393 //wiki: llAdjustSoundVolume(float volume) 393 //wiki: llAdjustSoundVolume(double volume)
394 void llAdjustSoundVolume(float volume); 394 void llAdjustSoundVolume(double volume);
395 //wiki: llSetSoundQueueing(integer queue) 395 //wiki: llSetSoundQueueing(integer queue)
396 void llSetSoundQueueing(Int32 queue); 396 void llSetSoundQueueing(int queue);
397 //wiki: llSetSoundRadius(float radius) 397 //wiki: llSetSoundRadius(double radius)
398 void llSetSoundRadius(float radius); 398 void llSetSoundRadius(double radius);
399 //wiki: string llKey2Name(key id) 399 //wiki: string llKey2Name(key id)
400 string llKey2Name(string id); 400 string llKey2Name(string id);
401 //wiki: llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate) 401 //wiki: llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, double start, double length, double rate)
402 void llSetTextureAnim(Int32 mode, Int32 face, Int32 sizex, Int32 sizey, float start, float length, float rate); 402 void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate);
403 //wiki: llTriggerSoundLimited(string sound, float volume, vector top_north_east, vector bottom_south_west) 403 //wiki: llTriggerSoundLimited(string sound, double volume, vector top_north_east, vector bottom_south_west)
404 void llTriggerSoundLimited(string sound, float volume, Axiom.Math.Vector3 top_north_east, Axiom.Math.Vector3 bottom_south_west); 404 void llTriggerSoundLimited(string sound, double volume, Axiom.Math.Vector3 top_north_east, Axiom.Math.Vector3 bottom_south_west);
405 //wiki: llEjectFromLand(key pest) 405 //wiki: llEjectFromLand(key pest)
406 void llEjectFromLand(string pest); 406 void llEjectFromLand(string pest);
407 void llParseString2List(); 407 void llParseString2List();
408 //wiki: integer llOverMyLand(key id) 408 //wiki: integer llOverMyLand(key id)
409 Int32 llOverMyLand(string id); 409 int llOverMyLand(string id);
410 //wiki: key llGetLandOwnerAt(vector pos) 410 //wiki: key llGetLandOwnerAt(vector pos)
411 string llGetLandOwnerAt(Axiom.Math.Vector3 pos); 411 string llGetLandOwnerAt(Axiom.Math.Vector3 pos);
412 //wiki: key llGetNotecardLine(string name, integer line) 412 //wiki: key llGetNotecardLine(string name, integer line)
413 string llGetNotecardLine(string name, Int32 line); 413 string llGetNotecardLine(string name, int line);
414 //wiki: vector llGetAgentSize(key id) 414 //wiki: vector llGetAgentSize(key id)
415 Axiom.Math.Vector3 llGetAgentSize(string id); 415 Axiom.Math.Vector3 llGetAgentSize(string id);
416 //wiki: integer llSameGroup(key agent) 416 //wiki: integer llSameGroup(key agent)
417 Int32 llSameGroup(string agent); 417 int llSameGroup(string agent);
418 //wiki: llUnSit(key id) 418 //wiki: llUnSit(key id)
419 void llUnSit(string id); 419 void llUnSit(string id);
420 //wiki: vector llGroundSlope(vector offset) 420 //wiki: vector llGroundSlope(vector offset)
@@ -424,38 +424,38 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
424 //wiki: vector llGroundContour(vector offset) 424 //wiki: vector llGroundContour(vector offset)
425 Axiom.Math.Vector3 llGroundContour(Axiom.Math.Vector3 offset); 425 Axiom.Math.Vector3 llGroundContour(Axiom.Math.Vector3 offset);
426 //wiki: integer llGetAttached() 426 //wiki: integer llGetAttached()
427 Int32 llGetAttached(); 427 int llGetAttached();
428 //wiki: integer llGetFreeMemory() 428 //wiki: integer llGetFreeMemory()
429 Int32 llGetFreeMemory(); 429 int llGetFreeMemory();
430 //wiki: string llGetRegionName() 430 //wiki: string llGetRegionName()
431 string llGetRegionName(); 431 string llGetRegionName();
432 //wiki: float llGetRegionTimeDilation() 432 //wiki: double llGetRegionTimeDilation()
433 float llGetRegionTimeDilation(); 433 double llGetRegionTimeDilation();
434 //wiki: float llGetRegionFPS() 434 //wiki: double llGetRegionFPS()
435 float llGetRegionFPS(); 435 double llGetRegionFPS();
436 //wiki: llParticleSystem(List<Object> rules 436 //wiki: llParticleSystem(List<Object> rules
437 void llParticleSystem(List<Object> rules); 437 void llParticleSystem(List<Object> rules);
438 //wiki: llGroundRepel(float height, integer water, float tau) 438 //wiki: llGroundRepel(double height, integer water, double tau)
439 void llGroundRepel(float height, Int32 water, float tau); 439 void llGroundRepel(double height, int water, double tau);
440 void llGiveInventoryList(); 440 void llGiveInventoryList();
441 //wiki: llSetVehicleType(integer type) 441 //wiki: llSetVehicleType(integer type)
442 void llSetVehicleType(Int32 type); 442 void llSetVehicleType(int type);
443 //wiki: llSetVehicleFloatParam(integer param, float value) 443 //wiki: llSetVehicledoubleParam(integer param, double value)
444 void llSetVehicleFloatParam(Int32 param, float value); 444 void llSetVehicledoubleParam(int param, double value);
445 //wiki: llSetVehicleVectorParam(integer param, vector vec) 445 //wiki: llSetVehicleVectorParam(integer param, vector vec)
446 void llSetVehicleVectorParam(Int32 param, Axiom.Math.Vector3 vec); 446 void llSetVehicleVectorParam(int param, Axiom.Math.Vector3 vec);
447 //wiki: llSetVehicleRotationParam(integer param, rotation rot) 447 //wiki: llSetVehicleRotationParam(integer param, rotation rot)
448 void llSetVehicleRotationParam(Int32 param, Axiom.Math.Quaternion rot); 448 void llSetVehicleRotationParam(int param, Axiom.Math.Quaternion rot);
449 //wiki: llSetVehicleFlags(integer flags) 449 //wiki: llSetVehicleFlags(integer flags)
450 void llSetVehicleFlags(Int32 flags); 450 void llSetVehicleFlags(int flags);
451 //wiki: llRemoveVehicleFlags(integer flags) 451 //wiki: llRemoveVehicleFlags(integer flags)
452 void llRemoveVehicleFlags(Int32 flags); 452 void llRemoveVehicleFlags(int flags);
453 //wiki: llSitTarget(vector offset, rotation rot) 453 //wiki: llSitTarget(vector offset, rotation rot)
454 void llSitTarget(Axiom.Math.Vector3 offset, Axiom.Math.Quaternion rot); 454 void llSitTarget(Axiom.Math.Vector3 offset, Axiom.Math.Quaternion rot);
455 //wiki key llAvatarOnSitTarget() 455 //wiki key llAvatarOnSitTarget()
456 string llAvatarOnSitTarget(); 456 string llAvatarOnSitTarget();
457 //wiki: llAddToLandPassList(key avatar, float hours) 457 //wiki: llAddToLandPassList(key avatar, double hours)
458 void llAddToLandPassList(string avatar, float hours); 458 void llAddToLandPassList(string avatar, double hours);
459 //wiki: llSetTouchText(string text) 459 //wiki: llSetTouchText(string text)
460 void llSetTouchText(string text); 460 void llSetTouchText(string text);
461 //wiki: llSetSitText(string text) 461 //wiki: llSetSitText(string text)
@@ -468,29 +468,29 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
468 //wiki: integer llScriptDanger(vector pos) 468 //wiki: integer llScriptDanger(vector pos)
469 void llScriptDanger(Axiom.Math.Vector3 pos); 469 void llScriptDanger(Axiom.Math.Vector3 pos);
470 //wiki: llDialog( key avatar, string message, list buttons, integer chat_channel ) 470 //wiki: llDialog( key avatar, string message, list buttons, integer chat_channel )
471 void llDialog(string avatar, string message, List<string> buttons, Int32 chat_channel); 471 void llDialog(string avatar, string message, List<string> buttons, int chat_channel);
472 //wiki: llVolumeDetect(integer detect) 472 //wiki: llVolumeDetect(integer detect)
473 void llVolumeDetect(Int32 detect); 473 void llVolumeDetect(int detect);
474 //wiki: llResetOtherScript(string name) 474 //wiki: llResetOtherScript(string name)
475 void llResetOtherScript(string name); 475 void llResetOtherScript(string name);
476 //wiki: integer llGetScriptState(string name) 476 //wiki: integer llGetScriptState(string name)
477 Int32 llGetScriptState(string name); 477 int llGetScriptState(string name);
478 //wiki: (deprecated) 478 //wiki: (deprecated)
479 void llRemoteLoadScript(); 479 void llRemoteLoadScript();
480 //wiki: llSetRemoteScriptAccessPin(integer pin) 480 //wiki: llSetRemoteScriptAccessPin(integer pin)
481 void llSetRemoteScriptAccessPin(Int32 pin); 481 void llSetRemoteScriptAccessPin(int pin);
482 //wiki: llRemoteLoadScriptPin(key target, string name, integer pin, integer running, integer start_param) 482 //wiki: llRemoteLoadScriptPin(key target, string name, integer pin, integer running, integer start_param)
483 void llRemoteLoadScriptPin(string target, string name, Int32 pin, Int32 running, Int32 start_param); 483 void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param);
484 //wiki: llOpenRemoteDataChannel() 484 //wiki: llOpenRemoteDataChannel()
485 void llOpenRemoteDataChannel(); 485 void llOpenRemoteDataChannel();
486 //wiki: key llSendRemoteData(key channel, string dest, integer idata, string sdata) 486 //wiki: key llSendRemoteData(key channel, string dest, integer idata, string sdata)
487 string llSendRemoteData(string channel, string dest, Int32 idata, string sdata); 487 string llSendRemoteData(string channel, string dest, int idata, string sdata);
488 //wiki: llRemoteDataReply(key channel, key message_id, string sdata, integer idata) 488 //wiki: llRemoteDataReply(key channel, key message_id, string sdata, integer idata)
489 void llRemoteDataReply(string channel, string message_id, string sdata, Int32 idata); 489 void llRemoteDataReply(string channel, string message_id, string sdata, int idata);
490 //wiki: llCloseRemoteDataChannel(key channel) 490 //wiki: llCloseRemoteDataChannel(key channel)
491 void llCloseRemoteDataChannel(string channel); 491 void llCloseRemoteDataChannel(string channel);
492 //wiki: string llMD5String(string src, integer nonce) 492 //wiki: string llMD5String(string src, integer nonce)
493 string llMD5String(string src, Int32 nonce); 493 string llMD5String(string src, int nonce);
494 //wiki: llSetPrimitiveParams( list rules ) 494 //wiki: llSetPrimitiveParams( list rules )
495 void llSetPrimitiveParams(List<string> rules); 495 void llSetPrimitiveParams(List<string> rules);
496 //wiki: string llStringToBase64(string str) 496 //wiki: string llStringToBase64(string str)
@@ -501,10 +501,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
501 void llXorBase64Strings(); 501 void llXorBase64Strings();
502 //wiki: llRemoteDataSetRegion() 502 //wiki: llRemoteDataSetRegion()
503 void llRemoteDataSetRegion(); 503 void llRemoteDataSetRegion();
504 //wiki: float llLog10(float val) 504 //wiki: double llLog10(double val)
505 float llLog10(float val); 505 double llLog10(double val);
506 //wiki: float llLog(float val) 506 //wiki: double llLog(double val)
507 float llLog(float val); 507 double llLog(double val);
508 //wiki: list llGetAnimationList( key id ) 508 //wiki: list llGetAnimationList( key id )
509 List<string> llGetAnimationList(string id); 509 List<string> llGetAnimationList(string id);
510 //wiki: llSetParcelMusicURL(string url) 510 //wiki: llSetParcelMusicURL(string url)
@@ -521,10 +521,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
521 string llGetCreator(); 521 string llGetCreator();
522 //wiki: string llGetTimestamp() 522 //wiki: string llGetTimestamp()
523 string llGetTimestamp(); 523 string llGetTimestamp();
524 //wiki: llSetLinkAlpha(integer linknumber, float alpha, integer face) 524 //wiki: llSetLinkAlpha(integer linknumber, double alpha, integer face)
525 void llSetLinkAlpha(Int32 linknumber, float alpha, Int32 face); 525 void llSetLinkAlpha(int linknumber, double alpha, int face);
526 //wiki: integer llGetNumberOfPrims() 526 //wiki: integer llGetNumberOfPrims()
527 Int32 llGetNumberOfPrims(); 527 int llGetNumberOfPrims();
528 //wiki: key llGetNumberOfNotecardLines(string name) 528 //wiki: key llGetNumberOfNotecardLines(string name)
529 string llGetNumberOfNotecardLines(string name); 529 string llGetNumberOfNotecardLines(string name);
530 //wiki: list llGetBoundingBox( key object ) 530 //wiki: list llGetBoundingBox( key object )
@@ -533,11 +533,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
533 Axiom.Math.Vector3 llGetGeometricCenter(); 533 Axiom.Math.Vector3 llGetGeometricCenter();
534 void llGetPrimitiveParams(); 534 void llGetPrimitiveParams();
535 //wiki: string llIntegerToBase64(integer number) 535 //wiki: string llIntegerToBase64(integer number)
536 string llIntegerToBase64(Int32 number); 536 string llIntegerToBase64(int number);
537 //wiki integer llBase64ToInteger(string str) 537 //wiki integer llBase64ToInteger(string str)
538 Int32 llBase64ToInteger(string str); 538 int llBase64ToInteger(string str);
539 //wiki: float llGetGMTclock() 539 //wiki: double llGetGMTclock()
540 float llGetGMTclock(); 540 double llGetGMTclock();
541 //wiki: string llGetSimulatorHostname() 541 //wiki: string llGetSimulatorHostname()
542 string llGetSimulatorHostname(); 542 string llGetSimulatorHostname();
543 //llSetLocalRot(rotation rot) 543 //llSetLocalRot(rotation rot)
@@ -545,25 +545,25 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
545 //wiki: list llParseStringKeepNulls( string src, list separators, list spacers ) 545 //wiki: list llParseStringKeepNulls( string src, list separators, list spacers )
546 List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers); 546 List<string> llParseStringKeepNulls(string src, List<string> seperators, List<string> spacers);
547 //wiki: llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, integer param) 547 //wiki: llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, integer param)
548 void llRezAtRoot(string inventory, Axiom.Math.Vector3 position, Axiom.Math.Vector3 velocity, Axiom.Math.Quaternion rot, Int32 param); 548 void llRezAtRoot(string inventory, Axiom.Math.Vector3 position, Axiom.Math.Vector3 velocity, Axiom.Math.Quaternion rot, int param);
549 //wiki: integer llGetObjectPermMask(integer mask) 549 //wiki: integer llGetObjectPermMask(integer mask)
550 Int32 llGetObjectPermMask(Int32 mask); 550 int llGetObjectPermMask(int mask);
551 //wiki: llSetObjectPermMask(integer mask, integer value) 551 //wiki: llSetObjectPermMask(integer mask, integer value)
552 void llSetObjectPermMask(Int32 mask, Int32 value); 552 void llSetObjectPermMask(int mask, int value);
553 //wiki integer llGetInventoryPermMask(string item, integer mask) 553 //wiki integer llGetInventoryPermMask(string item, integer mask)
554 void llGetInventoryPermMask(string item, Int32 mask); 554 void llGetInventoryPermMask(string item, int mask);
555 //wiki: llSetInventoryPermMask(string item, integer mask, integer value) 555 //wiki: llSetInventoryPermMask(string item, integer mask, integer value)
556 void llSetInventoryPermMask(string item, Int32 mask, Int32 value); 556 void llSetInventoryPermMask(string item, int mask, int value);
557 //wiki: key llGetInventoryCreator(string item) 557 //wiki: key llGetInventoryCreator(string item)
558 string llGetInventoryCreator(string item); 558 string llGetInventoryCreator(string item);
559 //wiki: llOwnerSay(string msg) 559 //wiki: llOwnerSay(string msg)
560 void llOwnerSay(string msg); 560 void llOwnerSay(string msg);
561 //wiki: key llRequestSimulatorData(string simulator, integer data) 561 //wiki: key llRequestSimulatorData(string simulator, integer data)
562 void llRequestSimulatorData(string simulator, Int32 data); 562 void llRequestSimulatorData(string simulator, int data);
563 //wiki: llForceMouselook(integer mouselook) 563 //wiki: llForceMouselook(integer mouselook)
564 void llForceMouselook(Int32 mouselook); 564 void llForceMouselook(int mouselook);
565 //wiki: float llGetObjectMass(key id) 565 //wiki: double llGetObjectMass(key id)
566 float llGetObjectMass(string id); 566 double llGetObjectMass(string id);
567 void llListReplaceList(); 567 void llListReplaceList();
568 //wiki: llLoadURL(key avatar_id, string message, string url) 568 //wiki: llLoadURL(key avatar_id, string message, string url)
569 void llLoadURL(string avatar_id, string message, string url); 569 void llLoadURL(string avatar_id, string message, string url);
@@ -571,11 +571,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
571 void llParcelMediaCommandList(List<string> commandList); 571 void llParcelMediaCommandList(List<string> commandList);
572 void llParcelMediaQuery(); 572 void llParcelMediaQuery();
573 //wiki integer llModPow(integer a, integer b, integer c) 573 //wiki integer llModPow(integer a, integer b, integer c)
574 Int32 llModPow(Int32 a, Int32 b, Int32 c); 574 int llModPow(int a, int b, int c);
575 //wiki: integer llGetInventoryType(string name) 575 //wiki: integer llGetInventoryType(string name)
576 Int32 llGetInventoryType(string name); 576 int llGetInventoryType(string name);
577 //wiki: llSetPayPrice( integer price, list quick_pay_buttons ) 577 //wiki: llSetPayPrice( integer price, list quick_pay_buttons )
578 void llSetPayPrice(Int32 price, List<string> quick_pay_buttons); 578 void llSetPayPrice(int price, List<string> quick_pay_buttons);
579 //wiki: vector llGetCameraPos() 579 //wiki: vector llGetCameraPos()
580 Axiom.Math.Vector3 llGetCameraPos(); 580 Axiom.Math.Vector3 llGetCameraPos();
581 //wiki rotation llGetCameraRot() 581 //wiki rotation llGetCameraRot()
@@ -590,8 +590,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
590 string llUnescapeURL(string url); 590 string llUnescapeURL(string url);
591 //wiki: llMapDestination(string simname, vector pos, vector look_at) 591 //wiki: llMapDestination(string simname, vector pos, vector look_at)
592 void llMapDestination(string simname, Axiom.Math.Vector3 pos, Axiom.Math.Vector3 look_at); 592 void llMapDestination(string simname, Axiom.Math.Vector3 pos, Axiom.Math.Vector3 look_at);
593 //wiki: llAddToLandBanList(key avatar, float hours) 593 //wiki: llAddToLandBanList(key avatar, double hours)
594 void llAddToLandBanList(string avatar, float hours); 594 void llAddToLandBanList(string avatar, double hours);
595 //wiki: llRemoveFromLandPassList(key avatar) 595 //wiki: llRemoveFromLandPassList(key avatar)
596 void llRemoveFromLandPassList(string avatar); 596 void llRemoveFromLandPassList(string avatar);
597 //wiki: llRemoveFromLandBanList(key avatar) 597 //wiki: llRemoveFromLandBanList(key avatar)
@@ -600,14 +600,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
600 void llSetCameraParams(List<string> rules); 600 void llSetCameraParams(List<string> rules);
601 //wiki: llClearCameraParams() 601 //wiki: llClearCameraParams()
602 void llClearCameraParams(); 602 void llClearCameraParams();
603 //wiki: float llListStatistics( integer operation, list src ) 603 //wiki: double llListStatistics( integer operation, list src )
604 float llListStatistics(Int32 operation, List<string> src); 604 double llListStatistics(int operation, List<string> src);
605 //wiki: integer llGetUnixTime() 605 //wiki: integer llGetUnixTime()
606 Int32 llGetUnixTime(); 606 int llGetUnixTime();
607 //wiki: integer llGetParcelFlags(vector pos) 607 //wiki: integer llGetParcelFlags(vector pos)
608 Int32 llGetParcelFlags(Axiom.Math.Vector3 pos); 608 int llGetParcelFlags(Axiom.Math.Vector3 pos);
609 //wiki: integer llGetRegionFlags() 609 //wiki: integer llGetRegionFlags()
610 Int32 llGetRegionFlags(); 610 int llGetRegionFlags();
611 //wiki: string llXorBase64StringsCorrect(string str1, string str2) 611 //wiki: string llXorBase64StringsCorrect(string str1, string str2)
612 string llXorBase64StringsCorrect(string str1, string str2); 612 string llXorBase64StringsCorrect(string str1, string str2);
613 void llHTTPRequest(); 613 void llHTTPRequest();
@@ -616,13 +616,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
616 //wiki: llResetLandPassList() 616 //wiki: llResetLandPassList()
617 void llResetLandPassList(); 617 void llResetLandPassList();
618 //wiki integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide) 618 //wiki integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide)
619 Int32 llGetParcelPrimCount(Axiom.Math.Vector3 pos, Int32 category, Int32 sim_wide); 619 int llGetParcelPrimCount(Axiom.Math.Vector3 pos, int category, int sim_wide);
620 //wiki: list llGetParcelPrimOwners( vector pos ) 620 //wiki: list llGetParcelPrimOwners( vector pos )
621 List<string> llGetParcelPrimOwners(Axiom.Math.Vector3 pos); 621 List<string> llGetParcelPrimOwners(Axiom.Math.Vector3 pos);
622 //wiki: integer llGetObjectPrimCount(key object_id) 622 //wiki: integer llGetObjectPrimCount(key object_id)
623 Int32 llGetObjectPrimCount(string object_id); 623 int llGetObjectPrimCount(string object_id);
624 //wiki: integer llGetParcelMaxPrims( vector pos, integer sim_wide ) 624 //wiki: integer llGetParcelMaxPrims( vector pos, integer sim_wide )
625 Int32 llGetParcelMaxPrims(Axiom.Math.Vector3 pos, Int32 sim_wide); 625 int llGetParcelMaxPrims(Axiom.Math.Vector3 pos, int sim_wide);
626 //wiki list llGetParcelDetails(vector pos, list params) 626 //wiki list llGetParcelDetails(vector pos, list params)
627 List<string> llGetParcelDetails(Axiom.Math.Vector3 pos, List<string> param); 627 List<string> llGetParcelDetails(Axiom.Math.Vector3 pos, List<string> param);
628 } 628 }