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authorJeff Ames2008-09-09 01:26:48 +0000
committerJeff Ames2008-09-09 01:26:48 +0000
commitfae34bb10cfa10702faf5c19d8c8517faa018cb5 (patch)
tree2001f24703b010957254dbb49ef5e222ff30b84d /OpenSim/Region/ScriptEngine
parentFix state xxx within state xxx itself triggering a state "change" to (diff)
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Update svn properties, formatting cleanup.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs22
4 files changed, 16 insertions, 16 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index ebf2a15..9405198 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -7546,7 +7546,7 @@ namespace OpenSim.Region.ScriptEngine.Common
7546 7546
7547 // the object we are in 7547 // the object we are in
7548 UUID objectID = m_host.ParentUUID; 7548 UUID objectID = m_host.ParentUUID;
7549 if(objectID == UUID.Zero) return; 7549 if (objectID == UUID.Zero) return;
7550 7550
7551 // we need the permission first, to know which avatar we want to set the camera for 7551 // we need the permission first, to know which avatar we want to set the camera for
7552 UUID agentID = m_host.TaskInventory[invItemID].PermsGranter; 7552 UUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
@@ -7597,7 +7597,7 @@ namespace OpenSim.Region.ScriptEngine.Common
7597 7597
7598 // the object we are in 7598 // the object we are in
7599 UUID objectID = m_host.ParentUUID; 7599 UUID objectID = m_host.ParentUUID;
7600 if(objectID == UUID.Zero) return; 7600 if (objectID == UUID.Zero) return;
7601 7601
7602 // we need the permission first, to know which avatar we want to clear the camera for 7602 // we need the permission first, to know which avatar we want to clear the camera for
7603 UUID agentID = m_host.TaskInventory[invItemID].PermsGranter; 7603 UUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index ae775f7..4b70ec8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -7418,7 +7418,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7418 7418
7419 // the object we are in 7419 // the object we are in
7420 UUID objectID = m_host.ParentUUID; 7420 UUID objectID = m_host.ParentUUID;
7421 if(objectID == UUID.Zero) return; 7421 if (objectID == UUID.Zero) return;
7422 7422
7423 // we need the permission first, to know which avatar we want to set the camera for 7423 // we need the permission first, to know which avatar we want to set the camera for
7424 UUID agentID = m_host.TaskInventory[invItemID].PermsGranter; 7424 UUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
@@ -7469,7 +7469,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7469 7469
7470 // the object we are in 7470 // the object we are in
7471 UUID objectID = m_host.ParentUUID; 7471 UUID objectID = m_host.ParentUUID;
7472 if(objectID == UUID.Zero) return; 7472 if (objectID == UUID.Zero) return;
7473 7473
7474 // we need the permission first, to know which avatar we want to clear the camera for 7474 // we need the permission first, to know which avatar we want to clear the camera for
7475 UUID agentID = m_host.TaskInventory[invItemID].PermsGranter; 7475 UUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 97c79b5..1ee6f77 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -686,7 +686,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
686 { 686 {
687 // If we're currently in an event, just tell it to save upon return 687 // If we're currently in an event, just tell it to save upon return
688 // 688 //
689 if(m_InEvent) 689 if (m_InEvent)
690 { 690 {
691 m_SaveState = true; 691 m_SaveState = true;
692 return; 692 return;
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index bb08a60..6582686 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -216,13 +216,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
216 216
217 if (sleepTime > 0) 217 if (sleepTime > 0)
218 { 218 {
219 m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoMaintenance), 219 m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoMaintenance),
220 new Object[]{ sleepTime }); 220 new Object[]{ sleepTime });
221 } 221 }
222 222
223 if (saveTime > 0) 223 if (saveTime > 0)
224 { 224 {
225 m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoBackup), 225 m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoBackup),
226 new Object[] { saveTime }); 226 new Object[] { saveTime });
227 } 227 }
228 228
@@ -278,7 +278,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
278 instances.Clear(); 278 instances.Clear();
279 279
280 if (saveTime > 0) 280 if (saveTime > 0)
281 m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoBackup), 281 m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoBackup),
282 new Object[] { saveTime }); 282 new Object[] { saveTime });
283 283
284 return 0; 284 return 0;
@@ -301,7 +301,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
301 301
302 System.Threading.Thread.Sleep(sleepTime); 302 System.Threading.Thread.Sleep(sleepTime);
303 303
304 m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoMaintenance), 304 m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoMaintenance),
305 new Object[]{ sleepTime }); 305 new Object[]{ sleepTime });
306 306
307 return 0; 307 return 0;
@@ -331,13 +331,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
331 { 331 {
332 m_firstStart = false; 332 m_firstStart = false;
333 m_CurrentCompile = m_ThreadPool.QueueWorkItem( 333 m_CurrentCompile = m_ThreadPool.QueueWorkItem(
334 new WorkItemCallback(this.DoScriptWait), 334 new WorkItemCallback(this.DoScriptWait),
335 new Object[0]); 335 new Object[0]);
336 return; 336 return;
337 } 337 }
338 338
339 m_CurrentCompile = m_ThreadPool.QueueWorkItem( 339 m_CurrentCompile = m_ThreadPool.QueueWorkItem(
340 new WorkItemCallback(this.DoOnRezScriptQueue), 340 new WorkItemCallback(this.DoOnRezScriptQueue),
341 new Object[0]); 341 new Object[0]);
342 } 342 }
343 } 343 }
@@ -352,7 +352,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
352 if (m_CompileQueue.Count > 0) 352 if (m_CompileQueue.Count > 0)
353 { 353 {
354 m_CurrentCompile = m_ThreadPool.QueueWorkItem( 354 m_CurrentCompile = m_ThreadPool.QueueWorkItem(
355 new WorkItemCallback(this.DoOnRezScriptQueue), 355 new WorkItemCallback(this.DoOnRezScriptQueue),
356 new Object[0]); 356 new Object[0]);
357 } 357 }
358 else 358 else
@@ -383,7 +383,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
383 if (m_CompileQueue.Count > 0) 383 if (m_CompileQueue.Count > 0)
384 { 384 {
385 m_CurrentCompile = m_ThreadPool.QueueWorkItem( 385 m_CurrentCompile = m_ThreadPool.QueueWorkItem(
386 new WorkItemCallback(this.DoOnRezScriptQueue), 386 new WorkItemCallback(this.DoOnRezScriptQueue),
387 new Object[0]); 387 new Object[0]);
388 } 388 }
389 else 389 else
@@ -493,7 +493,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
493 } 493 }
494 m_DomainScripts[appDomain].Add(itemID); 494 m_DomainScripts[appDomain].Add(itemID);
495 495
496 ScriptInstance instance = 496 ScriptInstance instance =
497 new ScriptInstance(this,localID, 497 new ScriptInstance(this,localID,
498 part.UUID, itemID, assetID, assembly, 498 part.UUID, itemID, assetID, assembly,
499 m_AppDomains[appDomain], 499 m_AppDomains[appDomain],
@@ -657,7 +657,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
657 public IScriptWorkItem QueueEventHandler(object parms) 657 public IScriptWorkItem QueueEventHandler(object parms)
658 { 658 {
659 return new XWorkItem(m_ThreadPool.QueueWorkItem( 659 return new XWorkItem(m_ThreadPool.QueueWorkItem(
660 new WorkItemCallback(this.ProcessEventHandler), 660 new WorkItemCallback(this.ProcessEventHandler),
661 parms)); 661 parms));
662 } 662 }
663 663
@@ -723,7 +723,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
723 string[] pathList = new string[] {"bin", "ScriptEngines", 723 string[] pathList = new string[] {"bin", "ScriptEngines",
724 Path.Combine("ScriptEngines", 724 Path.Combine("ScriptEngines",
725 m_Scene.RegionInfo.RegionID.ToString())}; 725 m_Scene.RegionInfo.RegionID.ToString())};
726 726
727 string assemblyName = args.Name; 727 string assemblyName = args.Name;
728 if (assemblyName.IndexOf(",") != -1) 728 if (assemblyName.IndexOf(",") != -1)
729 assemblyName = args.Name.Substring(0, args.Name.IndexOf(",")); 729 assemblyName = args.Name.Substring(0, args.Name.IndexOf(","));