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authorJustin Clarke Casey2008-07-12 22:14:38 +0000
committerJustin Clarke Casey2008-07-12 22:14:38 +0000
commita89385818d35dd991aa29f835fdb742e0923c26e (patch)
tree56cd5b650bcc8aceafcbd4a1cb7f3026e8d9c30f /OpenSim/Region/ScriptEngine
parentminor: method documentation (diff)
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* On archive loading, tell the user how many objects we are ignoring because they already exist in the scene
* (ability to give objects new uuids will come later)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 016d045..ed20cd2 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -77,7 +77,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
77 if (null == m_host) 77 if (null == m_host)
78 { 78 {
79 m_log.ErrorFormat( 79 m_log.ErrorFormat(
80 "[{0}]: Could not get scene object part corresponding to localID {1} to start script", 80 "[{0}]: Could not find scene object part corresponding to localID {1} to start script",
81 m_scriptEngine.ScriptEngineName, localID); 81 m_scriptEngine.ScriptEngineName, localID);
82 82
83 return; 83 return;